Better not linger in her starting place too much longer. Yellow's faster than her and may have already come home to a wreck. Thorn might have a habit of checking up on the place, even, just in case. She's invisible, inaudible, unsmellable - that won't help if he sends someone thorough. Or comes in person.
She sets out.
She's been flying for about thirty minutes after her shopping trip when she falls through a tear and squeaks inaudibly and lands in the middle of -
It's a city, it has to be. The area is dominated by immense buildings. Even the ground is made of some artificial rocklike material. But she has little time to look around; two masked and costumed mortals are charging past her surprisingly quickly. A third who is neither tries to run. He doesn't get far before being caught.
The uncostumed one makes a move toward a fourth, who is keeping as much distance as being backed against a wall will allow. Before he can get within striking range, the distance increases. The space between him and the other two simultaneously shrinks, and the mortal in a black cloak strikes him across the jaw. He has every size advantage and fights back, but any time something should have hit her she turns into a dark gaslike substance and it passes straight through. He goes down quickly.
The smaller mortal in green and white waves her hand. The space snaps back to its usual dimensions. And Promise's invisibility disappears.
"When I got here you were already chasing him. And I wasn't expecting to get here. And I don't know what a cape is except a garment which I am not wearing, let alone being."
"We're capes. People with powers, top of the food chain, heroes and villains. I assumed the trick with appearing out of thin air meant you were one. You call them something different where you're from, or are you just from under a rock?" She lowers the weapon, more out of confusion than trust. Denying having heard of capes is at least not what a villain would do. Disappointing.
"Appearing here was not something I did, it's something that happened to me. I was briefly invisible, which I did do but don't seem to be able to re-do which is very confusing from a sorcery theoretic standpoint on both counts but might have had something to do with your 'powers'? I don't know. I'm not a cape, I'm a fairy. And I'm not from under a rock but I am from inside of a tree."
Vista's visor does not conceal her frown at the comment directed at her, but she doesn't respond. "Are you sure you're not a cape? Some people describe powers as magic, and some - well, one - calls herself a fairy. And the wings are kind of a giveaway; you can't very well be a non-cape with something like that."
A van pulls up. Shadow Stalker hands her prisoner over and gives what is definitely a very fair and accurate description of events leading up to the capture.
Then she agrees with Vista, "You willing to come to HQ with us? I could use an excuse to cut out early from the patrol with the kid."
The destination is not the tallest building they've passed, but it's still beyond anything typical of Fairyland. What sets it apart from everything else visible so far is the force field surrounding it.
"Well, if you're lucky they don't do anything, but names let fairies do things. ...With that having been duly warned I don't think I want to completely explain fairies right now. I wasn't expecting the mortal world to be this full of unfamiliar magic and people aiming weapons at me."
The elevator does exactly what the name implies, and opens on a floor full of offices. The capes lead her into the open door of one.
A plate by the door reads "Emily Piggot."
The Director is a fat woman with gray eyes and a blue suit. She pauses for a second or two and then says "Very well. Dismissed." The capes leave, and Director Piggot addresses Promise. "You may call me Director, or ma'am. What is the significance of this restriction?
"Promise, if this is something that endangers my people I have little tolerance for games. Our precautions might be insufficient, or if we succeed in getting you back to Fairyland some other fairy might come here, or any number of failures. That holds even if you yourself are both completely trustworthy and never slip once. In such a case, I should at least like to know what the danger is."
Sigh. "Apparently there are a lot of Earths and I didn't even gate here, so if you haven't had a lot of fairies visiting in the past it's unlikely to start happening, but I suppose that's reasonable. When a fairy has a person's name then that person is the fairy's vassal until the name is forgotten; vassals must obey orders from their masters and can't harm them. But you already have this policy of the people with the non-sorcery magic powers using nicknames, which are safe."
What are the limits on what orders can be given, or on what happens if the vassal does not? Does the harm have to be intended to cause serious injury, or does accidental inconvenience count?"
"Nothing happens if the vassal does not because the vassal does. It's not a choice. Literally impossible orders don't apply, though, if a fairy ordered a mortal - who couldn't fly - to fly then this wouldn't constrain them in any way. Vassals can still, say, stumble and step on their master's feet, but can't plan and then actually take actions that will hurt their master, and self-deception can work around some badly phrased orders but won't help with harm."
Are you recovered enough to discuss returning you to Fairyland? If the wing is likely to take more time, I can ask for a healer and Panacea can probably be here in a matter of minutes."
"I don't know why sorcery doesn't usually work in the mortal world in the first place. It's not supposed to work at all; my invisibility should have been gone as soon as I came through the tear regardless of where exactly I landed. But if there are several Earths they might work differently and I could have information only about other ones. How long can she apply her power to an area?"
She types at one of her devices. "In the meantime, would you mind describing what your power can do? When it's working, of course. I should warn you that the gates alone, depending on the exact mechanics, might make you a target for forcible recruitment from any of several groups."
"And in the unlikely event that your name thing works on Endbringers, you could be the most important asset the world has. Bar none."
"Every few months, one of three city-destroying monsters attacks and capes fight it. Heroes and villains call a truce, strictly enforced. We evacuate as best we can, but thousands of civilians die. Your ability offers an outside chance at being the only thing that can stop this entirely."
Even if you can't control them, we are currently reliant on a handful of capes to transport the entire defending force to the battlefield. Depending again on how they work, your gates could make a valuable strategic difference."
"There are a lot of kinds of fairies. I'm pretty harmless as far as natural weapons are concerned, but there are some who have other non-sorcery kind magic which could be hazardous, and sorcerers can do a lot of different things, which I am not presently inclined to list."
Emily glances back at the screen. "It looks like an improvised testing ground for your sorcery has been set up, and Vista is on site. Follow me downstairs?"
The improvised testing ground is an unremarkable door halfway down a hallway. It opens onto a round empty room wider than the building. A single bulb in the center of the ceiling is entirely insufficient to light it; extension cords from outside allow other equipment to fix that problem.
"This was a closet a few minutes ago. It is under the effects of Vista's power significantly more than anything she would use in the field, so if that's the relevant factor your abilities should work here."
Vista herself is in the center of the room, smiling.
"Thank you," Promise tells Vista. She scans the room for sorcerously relevant things. A lot of light sources, but she can work with that. To make sure that this isn't going to be a completely wasted attempt at a gate, she first makes a fairylight, too, hovering above her hand; when it doesn't disappear, she nods to herself and then says, "I should probably mark on the floor where the gate will be. How do you prefer I do that?"
"A pen or something is fine. The sorcery doesn't care about the marks, it would just be so no one wanders into Fairyland by accident. I'm planning to put the gate a mile above the ground, by the by, so I don't recommend that anyone who can't fly follow me even if they want to see the place."
Piggot answers, "The Protectorate would be happy to work with you, you just gave the impression of trying to get away and, presumably stay away. I'll make sure this area doesn't get set back to normal.
The Endbringers are Behemoth, Leviathan, and the Simurgh. Would you know if that did it, or would you need to meet them first?"
"That's easy enough." She takes a small rectangle out of a pocket, pokes at it, and in a few seconds is showing Promise a Wikipedia page describing Behemoth. Forty-five feet tall, externally appearing to be made of magma and obsidian, capable of manipulating all known forms of energy, and with a habit of killing capes en masse. A picture accompanies the text, and the full page is very long.
"You may take that risk as you like, but if one fairy gets one of you that fairy then has all the names that person knows. And fairies as a group are always immortal, often risk-seeking, frequently interested in possessing mortals, and not necessarily opposed to torture or force-feeding. ...Food works more or less like names do."
"Thank you for the warning, then. It sounds like a potentially manageable risk, but we have little reason to take it."
And, more importantly, "Would you be willing to construct gates between PRT bases? The theoretical ability to call in allied heroes is the Protectorate's greatest advantage; it could be a substantial deterrent if that becomes less theoretical."
As for this organization, it's the parahuman law enforcement. The only group to be sanctioned by and part of the government, and accountable to the public in a way that New Wave or Haven is not. I can arrange information from less biased sources, of course, but it's going to bear that out.
And we are in a position to pay you, once we can find something of value on both sides of the gate."
"I could try explaining from the ground up why having a remotely functional system of laws is better than having none, but the relevant part is that the Protectorate is what stops any sufficiently powerful parahuman from moving to a city with fewer heroes than villains and committing as much crime as they please. Or to be honest, more like limits it."
The other problem is simpler. Writing implements aren't in short supply, one materializes, and the Director hands it to Promise.
There probably actually is an answer prepared for people who need a ground-up introduction to everything. I haven't handled any of those cases myself, but it comes up more often than never.
And I'd like to know more about Fairyland eventually, but you learning about Earth Bet is higher priority."
"Definitely. Who can gain powers is an essentially random sample, but powers only activate after some form of trauma. I admit some are perfectly well-adjusted individuals, but they're not exactly selected for that. And then they wind up obviously unique, powerful, and socially expected to bash one another's faces in. The general trend is that parahumans are much more likely than normals to do their own thing and in unpleasantly direct ways."
"You did accrue quite a bit of credibility by warning us in the first place. But people are justifiably terrified of Masters, and if it were to come out that we had potentially put random people under the complete control of a previously unknown hero, public opinion would turn against everyone involved in a heartbeat."
"Thank you." Pause. "Oh, there is one thing fairies can do you might find useful that I don't mind doing. Mortals have a lot of different languages, right? I should be able to translate between them very easily and can't think of a good reason not to, if you need that done."
Director Piggot has a lot of Promise-related paperwork. But first she digs up the introductory explanation on "so you appeared on Earth Bet with no memory," and directs minions to help arrange Promise's accommodations. Then she gets down to making sure everything Promise said is officially known to the PRT.
Promise reads the pamphlet. It is not really intended for her, but it is still interesting and informative. When the lights have been taken away, she fills the room with a scattering of fairylights. Occasionally she throws a bit of plant stem through where the gate will be. She puts off eating for the time being; she didn't bring that much food. She asks a minion for paper to draw on, though, and doodles.
"I was already invisible when I arrived, and certainly didn't understand enough of what was going on to be confident in helping more than I hurt if I did something. The Director has already confirmed that my 'Master power' doesn't work on Endbringers and might consider it too much of a risk to give me any more common mortal names. I did offer to do translation as long as I'm here."
PRT director under the control of an unknown cape, you think that turns out well for you? It'd be like if she had a staring match with Valefor. You get locked up away from her, or at least moved to some other city, she probably loses her job, and you get to start over on getting back where you came from."
At various times someone will knock, and a cape or careful non-cape will stop by to answer questions about Earth Bet and ask some probably-repetitive ones about Fairyland. Shadow Stalker apparently did tell the Director about the name eventually, because one of the visitors asks Promise to verify. The Director herself stays away.
At one point, she gets asked whether she minds if some Tinkers try to study what happens when she does sorcery.
The Tinkers, when they arrive, look less like nerdy inventor types than people who might have their own action figures. One, a tall man in blue armor, skips straight to business. "I'm Armsmaster. We've heard that what you can do is a different kind of thing from powers, and more versatile than most. Can you demonstrate some sorcery?" As he speaks, he's setting up unrecognizable sensory equipment.
(Armsmaster almost immediately receives a private message from Dragon: I can't understand a word she's saying. It may be something about my telepresence, which I'd rather not explain to her; can you translate insofar as that's possible or should I make my excuses?)
Privately to Dragon, She said the lights and the space where the gate is going to be are sorcery.
And she can understand English without the speaker present. If you want to hide the fact that you can't understand her, speaking should cover it.
The instruments continue to report that the light is just light. No other effects, no power source, definitely not natural but well within the scope of powers.
"These aren't turning up anything obvious. When you do sorcery, what outside factors affect it?"
Let her assume I'm here to observe.
"They might, but not obviously. Some things affect harmonics, more obviously - sorcery has feedback effects with it; living things affect harmonics; other things back in Fairyland like sky islands or crystal deposits or mercury wells can have bizarre harmonic patterns around them."
He unstraps something that looks like a half-length halberd from his back. The head rearranges itself into a rough sphere, and starts swinging from a short chain noticeably faster than a pendulum should. "This has minor exotic effects on some background features of space, but not others. Can you tell if it does anything to harmonics?"
"The important thing isn't that the harmonics be anything in particular, the important thing is that I know what I'm working with. If you think Vista's power is just spreading out the normal harmonics of this world, that makes a lot of sense; it means that under conditions where she hasn't done anything, all of the slopes are very sharp and change too rapidly for me to adjust and instantly shred sorcery in it. The optimum casting condition would be completely flat or even absent harmonics; I think the natural condition of the world must be chaotic noise."
"I learned healing pretty early but it's complicated and you really have to know what you're doing or nasty things can happen, which would probably be worse for a mortal than for a fairy, you could actually die doing it wrong... making yourself stronger I don't actually know how to do, but it seems doable, I could probably figure it out, but it's not common or basic."
After a few more iterations of seeing what changes the distribution of fairy lights, he feels like he has a decent grasp on what kinds of things affect harmonics. He moves on to testing the more promising ones for what kinds of changes they have.
Apparently unsatisfied with the pieces in his halberd, Armsmaster starts dismantling one of the less important observational equipment. He grabs a particular piece, reassembles the by now unrecognizable device, and tries it again.
"Usually a fight between two sorcerers of similar skill is decided by who knows the territory better. A harmonics-flattener would destroy that advantage and replace it with an advantage from the person who knew the harmonics were flat, but only until that occurred to their opponent."
By now he has cannibalized part of his leg armor for a particular piece. Oh well, wasn't moving around much anyway.
"For one, it's the reason we don't have powerful parahumans proclaiming themselves warlords of Brockton Bay. There was one, before my time, but the heroes stopped him. Other places don't have a Protectorate, and sometimes they do have exactly that happen. And in Endbringer fights it's more often than not this group that makes the difference."
More speculatively, if you can block light as well as create it you can probably manage radiation shielding, and if using ice in combat is typical I'd look into freezing large quantities of water. I'm sure there are more uses; those are just the first to come to mind."
"I'm good enough at healing that I won't accidentally kill anyone, although healing strangers is dicey. The gates would have to go through Fairyland; gates in general only go between worlds, not point to point within them. And that has its own pitfalls. I can do darkness; I don't know about radiation shielding. I can freeze water, but I don't know how large a quantity you have in mind."
"Well, according to my informative pamphlets that's the socially responsible thing to do, but I'm a little concerned about how filtered my information has been. I'll probably want to retain independent status regardless of whether I wind up following 'independent' with 'hero' or 'rogue' and regardless of how much work I wind up doing with the Protectorate. I suspect trying to fit me into a formal organization intended for mortals would not work very well."
It's independent vigilantes that usually turn out badly. If you go into crimefighting, don't do it alone."
"One thing I'm concerned about is that if I go out and about I'm more likely to run across someone's name by mistake. I managed to get a name I wasn't even looking for by sitting in my room keeping to myself except when visited. If I travel to make gates and heal and so on... The nature of the power makes it very easy for people to try to use me as a weapon against each other, and however scrupulous I am about that this will eventually make someone very frightened of me, I expect. I'm worried that eventually that will get ugly."
One thing I can say is that there is little risk of people intentionally using you as a weapon during Endbringer fights. It would be a clear violation of the truce; if anyone violated that their own teammates would turn on them. But you would not have the same protection if you join Panacea at the hospital on a normal day."
"Well, I could probably still do it if the harmonics were flat and there were no distractions in the room. ...Probably just ordinary mortals; I wouldn't know what to do with a Case 53 unless a lot of those are secretly fairies, which I imagine would have been noticed."
The device is making progress. A few times one cape or the other will leave and come back with tools or parts; part of the huge room is turning into an impromptu workshop. When one of the attempts manages to make the harmonics within the room undetectably close to flat, they move the equipment closer to the door and keep working.
And they are. The current version of the device looks much neater than it was last night, as well as more portable. Technically wearable, but the power armor is helping with that. "First thing, can you check that we didn't go too wrong and it still works in here?"
To Dragon, in addition to translating, he adds I doubt it's a distance limitation. Do you have any guesses at what went wrong to stop you from understanding her?
What's the guess?
It's not completely unthinkable; maybe it could be meaningfully different from a phone if Dragon is reading real-time transcriptions of what her suit hears. But he can't think of any non-strange explanations.
Is it an equipment issue?
"I am, in fact, talking, for a real period of time," Promise says. "I have no idea what it sounds like to you, but so far in my life I haven't run into anyone who thinks I'm done talking before or after I really am."
She layers on her other undetectabilities - she will still show up on the vibration sensor, but goes inaudible and unsmellable. She grows her hair a half-inch, in lieu of actual healing. She screws around with the temperature in fine-grained ways, all within the boundaries of comfort.
"This button turns it on or off, that switch is if you want to reverse the effect, and you can alter the affected area with these knobs. If it breaks there isn't likely to be much you can do about it, but ask me and I'll fix it. By the time you're back we'll have a proposition drawn up about the gates, and hopefully some way to convince you to work with us."
She puts the flattener under her arm and her bag over her other shoulder and goes through the gate.
On the other side, she shuts the gate, and then she investigates the Valley Continent.
Eventually she finds a nice roomy glade with no nearby neighbors and a brook and space for her tree and food. She sets up the flattener, and she plants the tree cutting from her bag, and she plants the rest of her seeds, and then she grows the fuck out of all of them until they are big and she can have a satisfying lunch. Then she concentrates on the tree; she misses sleeping inside her tree.
The flattener works just fine. Presently her tree is big enough to curl up inside and tuck the flattener into as well. She force grows a bit of fluff for a pillow. She sleeps.
When she wakes up, she forces more growth into the tree, does a more thorough inspection of the environs, and then collects the flattener, goes back to her gate, opens it, and goes through.
A man in a grinning mask appears out of nowhere at one end of the hallway, stabs a human with one of his myriad knives, and then dissolves into ash. During the stabbing an identical man appears at the other end, drops a handheld object, and dives down a staircase. An explosion fills the corridor while he makes his escape.
The human successfully becomes less stabbed, and assumes Promise is a cape. She manages to cough out a brief description: teleporter, temporary duplicates stay behind, watch out for suicide bombings. He's got to be here to rescue Lung, locked up three floors down but he'll be checking them one at a time.
"Lung is very dangerous, he gets stronger the longer he fights and whole teams have failed to bring him in. If you think you can prevent the breakout, go quick, but more capes won't be here for minutes. It's just you and the PRT."
She reaches what is presumably where Lung is being held. Lung himself isn't visible; he has been preemptively covered with a sticky yellow-white substance that is probably what containment foam looks like. Agents are talking into communication devices to keep informed on where the teleporter is, and positioning themselves to attack the direction he'll likely come from.
She's not sure what to do here but stand by and hope the teleporter is in one place long enough for her to do something. And heal the mortals, if they are further stabbed.
...She should probably tell them she's here. She creeps up to one, drops the inaudibility, and murmurs, "It's Promise. Can I help somehow?"
Promise can immediately hear containment foam being sprayed in what would probably have added up to a solid wall if her darkness weren't already blocking line of sight. Two explosions, loud but muffled by the foam that presumably intersected and surrounded the grenades, a shout of pain from the door's direction, and then silence.
After a few tense seconds, someone asks, "Did we get him?"
Someone shouts "go dark!" but the teleporter is already in. Almost as soon as he's in he's also behind them, and PRT body armor confers incomplete immunity to knives.
Fighting blind, the numbers advantage means less than it could, but at least no teleporting is going on. The attacker is still better at close combat than they are, and he starts taking the defenders out of commission one after the other. Simultaneously, explosions start coming from inside Lung's cell.
Well, it's a little useful. It means she doesn't have to think about light sources if she wants to -
Now there is a column of intense heat, just barely not touching the floor or ceiling; she softens the spell so it won't go through if anyone's already there. And now that column is un-dark. Obvious bait, but will he take it?
He yells and rolls away. The clone, before disintegrating into ash, lobs another explosive. Reckless to do it in the dark, but it's away from all the visible people and he's hoping it might catch the unexpected cape.
A tall, muscular man exits the cell, breaking through anything he needs to on his way out. While still recognizably human, he has metallic scales protruding through some parts of his skin. Fire swirls around his hands.
He stops, and stares straight at where Promise is still invisible. "I know you're alive. Stay that way. Do nothing. You lost against Oni Lee, you can do nothing to me."
She turns visible.
"You may, exclusively with the complete and helpfully stated truth as you can to the best of your ability recall it, and without taking extraneous actions of any kind, answer questions put to you." That's for both of them. For Oni Lee: "How many people in this building who are not present in this room did you hurt?" She remembers how many she healed and how many she found dead.
He doesn't actually have to answer, with it phrased that way. She is curious if he will choose to.
She turns to the nearest PRT person. "Will your people please make sure that any late arrivals to the scene understand that things are under control and these two are neutralized? I don't want to frighten anyone while I go see if anyone else still can benefit from healing."
(They have since been locked up, and Oni Lee blindfolded. It's not that everyone doesn't trust an untested power to hold two of the city's most dangerous villains, it just seemed like the thing to do. And they don't trust an untested power to hold two of the city's most dangerous villains.)
She turns to the PRT. "I suppose I can just let you keep them, but I don't want to leave them permitted to do literally nothing other than breathe indefinitely. What's going to happen to them? I can design a gentler set of permissions appropriate thereto."
Presently Armsmaster's friend shows up. "I heard you wanted to know more about the Birdcage."
"Yes. You talk, I wasn't sure you talked."
"I talk," agrees Armsmaster's friend. "You can call me Sarkany."
"Okay," says Promise. "What is the Birdcage like, then?"
Sarkany tells her.
Promise frowns.
When Sarkany has departed, Promise finds a PRT minion and says that she would like to communicate with the Director and imagines that said Director would rather have an intermediary.
Promise sits outside of the Director's office and tells the minion, "Please tell the Director that as I understand it, the conditions of the Birdcage are considered necessary for containing dangerous parahumans because the only way mortals have to reliably do it is to send them on a one-way trip into a pit ruled by unpoliced sociopaths, and that since I can contain dangerous parahumans by telling them to be contained, I submit that I should retain custody of Oni Lee and Lung unless they themselves prefer the Birdcage for some reason. I am happy to do this by putting them in Fairyland if it would upset people to have them here."
"Those reasons are not limited to Lung and Oni Lee. Will you say the same about every other villain in their position? You're proposing that some of the world's most dangerous criminals be put entirely under your control. That might well be more humane, but you are not an exception to the fact that no one trusts anyone that far. Entrusting them to a single point of failure is not a viable option. And these two in particular are perfect examples of why the Birdcage exists."
"Oni Lee stabbed me enough times that I think I have an idea of why locking him up for the rest of his life might be appealing, and I appreciate the fact that I'm a single point of failure - but it seems like there could be reasonable precautions taken that would mitigate that considerably. Also, Sarkany described it as though she personally controlled the Birdcage as-is, and she is also only one person. Who seems perfectly nice, but apparently didn't have any better ideas than 'pit of unpoliced sociopaths'."
Sarkany is also, not to put too fine a point on it, one of the most trusted heroes in the world, and on that point alone my and her superiors would prefer her to nearly anyone else."
"I don't necessarily have to be the only factor involved. If they can't hear me, I can't order them; I could give them some reasonable starting set of orders to let them coexist without tormenting each other and a second facility, run by Sarkany if that's the going consensus, which I can't get into, could be established. But I feel responsible enough for them that I don't want them thrown into the existing Birdcage to have their welfare all but ignored for the rest of their lives. Without my help they would be completely at large and more of the wounded would be dead; is this the only time it will be convenient to have me willing to assume mastery of a supervillain?"
"I don't like it when mortals die, but you're all going to do it anyway eventually. I really don't like it when people torment other people, and that, you are not necessarily going to do anyway. I am willing to remove your threats. I will find something else useful to do with my time, though, if the only place I can remove them to is unnecessary torment. I have no wish to legitimize, say, Canary's imprisonment, which Sarkany mentioned."
I'm not going to take a position on Canary either, but if a jury decides she's guilty of attempted murder and a judge decides to sentence her to the Birdcage I won't argue. Certainly it wouldn't make me put forth one whit less effort to send in the likes of the two you captured."
"If my choices were only 'fill the Birdcage' or 'do nothing whatsoever', then I would probably go with the former. But I have other options. I could, for example, find a library of sorcery back in Fairyland, learn to de-age mortals, and do that all day long. No obvious distressing side effects and a nice beneficial effect on local mortal lifespan. I assume old age does still sometimes kill people even with supervillains running around."
The PRT is willing to bend rules to get you on board, but not using the Birdcage is far beyond that. If you could prove that your orders are entirely inviolable and absolutely permanent, an order to not use their powers might suffice to let them be sent to mundane prisons. It would be out of our hands, but the courts would be highly unlikely to treat a powerless person as a parahuman security risk. Would that be sufficient?"
But there are other Master powers that could do that, and we don't use them because it's impossible to say how they would stand up against other powers. Can you guarantee that orders would remain inviolable no matter what powers are deployed?
If so, there is still a question of duration. Few powers survive the death of their owner. You say these are permanent, but you also say fairies are immortal. There is quite a lot of destructive power that I hope never gets tested against you. If something manages to kill you, would the orders remain?"
"I don't know if fairy orders have ever been tested versus Master capes. And no fairy has ever died - some have been damaged well beyond what a mortal could even contemplate surviving. We just don't die. Riskier is that I'll forget the names, but I won't forget any reasonable number inside a human lifetime and if my memory's not permanent enough, a food vassalization would be. Still, if you're this concerned about what unexpected powers could do to your containment measures I don't understand why you don't just execute supervillains instead. There is some tradeoff being made between risk and mercy, if a clumsy one."
How about this: we'll test orders against as many types of Masters as we can find on short notice. If the orders show no sign of breaking, any cape you capture who would otherwise be likely to go to the Birdcage gets ordered not to use their powers. Or some similar set of orders to make them as close to normal as possible, for those with powers that make that unfeasible. We spread word that we are working with a cape who can remove powers, to make it less traceable back to you," if Promise accepts this intermediary might need an increased security clearance, "and we can discuss which particular threats to move against."
"I can't justify not arresting her after this. And I don't have time to debate while people are dying. I can promise I'll do everything in my power to get her sent to an ordinary prison if that's what it takes to convince you, and that I am likely to succeed. That's the most I can offer."
"We arrest her anyway, because she's only one cape and the current barrier is not knowing where she is, and we may or may not be able to make her remotely stop the attack. If you refuse to cooperate at all, we find her later or not at all. The bombing continues until the Tinker who specializes in bombs runs out of bombs."
And Promise goes back to her vassals.
"Do not use your powers." (Both.) "Do not fight in such a way as to activate them." (Lung.) "Do not give me any names of any person I do not expressly request unless you know the name of a person who is about to directly attack me, in which case tell me their name immediately. Do not lie to me. With these exceptions, you may act freely. Tell me Bakuda's name and location." (Both.)
She is apparently headed for a storage facility in the Trainyard. The words might not mean much, but she gets more informative directions as well. No PRT agents happen to be in hearing range at the time, so if she strongly prefers a lack of support she has the option of not mentioning her destination.
Does that person belong to the name she has? How about that one?
Okay, now something that was already pretty damaged is sorcerously on fire. Loudly enough that Promise can murmur - "Tell them to go investigate that."
"Turn myself in. Help arrest those losers. Show them where my workshop is and deactivate the traps. Get the bombs out of the hostages' heads. Tell them what Oni Lee's doing right now. Charge against Empire Eighty-Eight and go out in a blaze of explosive glory they can pretend they didn't know about. I don't know."
Leaving Bakuda's employees as unknown but probably minor quantities who she can't neatly take in right away, Promise sends Bakuda to the safehouse to deactivate the trap and wait. If Promise doesn't show up in twelve hours Bakuda is to turn herself in to the PRT, but the PRT doesn't have to know that.
Promise flies back to the headquarters, puts in an appearance for Oni Lee and Lung so they won't have to tell anyone anything, and looks for someone to report to.
The Director wants to rant at her in person, but has a reason not to do that. So she sends Armsmaster.
"To start with: Good job. You apprehended a dangerous criminal and saved unknown numbers of lives. That said, what were you thinking?
Being a solo hero is dangerous. Many die, and I realize that's not a threat to you, but we found out tonight that Bakuda can do worse than that. Even if she can't harm you, she could have had unexpected capes backing her up, or just handed her weapons to someone else. And keeping her, or whatever you did, no matter how airtight your orders were there better have been an impossibly good reason for that."
"She did have other capes backing her up, but they were easy to distract and might have been more of a problem if someone less suited to stealth had been with me. I didn't get their names, though. Apparently she has hostages with bombs in their heads - which will not explode, but still sound unpleasant. She says she can remove them and I wanted to figure out how to best go about getting that done; maybe you have a better way to do it?"
"If no one volunteers the point is moot anyway; I'm not going to have her attacking people to get the bombs out when they aren't going to detonate. I might be able to get them out myself, but it would be slow... Anyway, can you be more specific about what exactly you want me to do with her in the near future?"
"Turn her over to the PRT. The Director already promised to try to get her sent to a non-Birdcage prison—a decision I disagree with, by the way, except insofar as it was necessary to secure your cooperation—and no matter how thoroughly you have her controlled she has not been arrested for public opinion purposes. If we tell people the person who attacked their city and kidnapped their families is in custody, nobody panics. If we say we don't have her but we're very sure she can't do it again, less so."
"She's likely to manage it. Prosecutors listen to PRT Directors in cape cases. Worst-case, they ask for a Birdcage sentence anyway. Then the defense asks you to testify that it's completely impossible for Bakuda to ever build a bomb again, and only the harshest judges would cage her after that. No guarantees, but the odds are very good."
So she leads the PRT agents to the safehouse. She tells Bakuda that the Director has promised to try to get her into a non-Birdcage prison and that this is the extent to which Promise is willing to stick her neck out for crazy murderers at this time, and then tells her to go docilely with the PRT agents, since none of the three can fly and Promise can.
She returns to her gate. She wants lunch.
She lunches. She makes her tree bigger bigger bigger. She talks to a neighbor fairy who wants to know who has moved in, but this is uneventful and he leaves her alone after they exchange nicknames, he tells her where the nearest library is, and they establish that he'd rather not take any candied dewdrops from a leaflet thank you.
She goes back through her gate and inquires of whoever's convenient whether they want her to direct Bakuda to remove bombs from people or if they want Promise to do that or if it's being separately handled or what.
If not, the Director and Armsmaster have a few outstanding items of business.
And what do the Director and Armsmaster want?
"I'll take more flatteners to have spares. To a point. Five, maybe, not fifty, unless you can credibly guarantee that an unused one kept somewhere safe will still be operational if I pick it up in ten thousand years. I will take money for one gate, in case I ever want to have money, but the entire point of money is that you can get it anywhere for doing anything, and as such if I ever need to get money anywhere else for doing anything else, I will probably decide I undercharged for the gate and close that one until that problem is resolved."
We can't guarantee thousands of years, not right now. Five for now, and we'll let you know if we manage to copy another tinker's time freezing technology and add an off switch?"
"That works for us."
Instead of six pairs they opt for the six in a chain, to allow travel between any two of seven rather than a particular two of twelve. Apparently someone already constructed a list for any given number of gates. Aside from Brockton Bay the names wouldn't be familiar to Promise, but they can have Vista and their teleporter ready to take her there in short order.
He disappears briefly and returns with what is presumably a harmonic flattener. Smaller than the previous version, it could be worn along a forearm instead of carried in both hands. The controls are labeled the same as the existing one, with more precision on the ones for size of the affected area.
Promise puts the flattener on.
"I will re-make a gate that I create from here if it shreds when the noise comes back. Well, I'll do that once, anyway," nods Promise. "...Probably just to be safe use a flattener instead of Vista, because I don't know what warping space will do to the size or location of a gate."
"Everyone is clear that if two gates in a pair settle at different times, stepping through them will lead to inhospitable Fairyland wilderness where pretty much everyone you could meet wants to enslave you, right? I just want to be sure everyone who could conceivably walk through one of these before they're paired knows that."
"Well, that's the explanation, and I'm putting them high up, too, to prevent fairies accidentally coming this way by accident, so for most people who could walk through the fall would kill you before you ate any fairy mushrooms or carelessly introduced yourself. In any event I decline to be held responsible if you pay me to make gates in locations you control and then some mortal waltzes through and finds trouble - it's not that I won't help if one does, I just don't wish to be harangued about it since I am warning you. If that's clear, would someone like to mark out a location and direction for me?"
Promise makes a gate. She takes a leaf off the hem of her dress and throws it through to see if it's an instant settle. It is, glory hallelujah. "Well, the dire warnings won't be needed for this one in particular, it settled and I closed it and I'll reopen it when its pairmate is ready."
The capes don't care where the gates go in the infinitesimal space between Mortal Point A and Mortal Point B, so she scatters them around for her own convenience. One pair over the Steppes, for if she ever wants to go back to the Queenscontinent. One pair over an ocean she knows about, flying distance from a coast. One above a flock of sky-islands. One above part of the Valley Continent, farther than the Brockton Bay singlet gate from where she's currently making her home. One over the Flowerswarm. One over the Crystal Reach. Widely distributed phenomena distinct enough for her to have heard of them and make gates in relation to them.
There are two more instant settles, although no two of a pair have the courtesy to open at the same time. The others will have to wait.
"Oh, and if you must throw things through the gates to see if they're done yet, please don't use anything egregiously mortal, or local life of any kind. Pebbles. Anything interesting-looking could get someone trying to find the gates on purpose."
Okay. So everyone is duly warned, the gates are all settling, and Promise should probably not go on her library trip until the rest of them have settled and they're all open in their pairs and operational. Does anyone have suggestions for what she should do with the intervening days?
...
"All of these Masters are reasonably trustworthy in their own right? I assume, or you wouldn't want them around me and three supervillains."
The best power I can think of for this would be Valefor's, but he actually is evil enough that we wouldn't trust him with this even were he available."
One can give simple commands that the listener automatically follows, where resisting is possible but comes with a minor inconvenience. Another can make it impossible for the victim to take a particular action without fulfilling arbitrary conditions. A third can make listeners susceptible to suggestion, and then give them commands that they will obey even if it kills them.
"We'll need you to give an order. Maybe any time I say go in the next five minutes, she is to raise her right hand and not her left. That way the order is coming from before she's affected by the power."
"The problem is that I'm a single point of failure, but if I just tell someone not to use their power, and then capes like, well, you three, can't counteract that, they're as easy to contain as any normal mortal. Frankly I'd prefer a model where I also told them not to commit particularly egregious crimes and then they could go do whatever else it is mortals like to do all day instead, but involved parties seem very set on this whole 'prison' concept."
"Oh, the fact that she's really a terrible person means that I don't object much to using her for this experiment, but the point is to make sure she doesn't bomb any more cities, and anything to upset her beyond that seems... I'm not sure how to describe it. Objectionable, anyway."
"Sort of. It helps that I also have other powers they want access to and their ability to bribe me will sharply drop off if they can't accommodate my preference for decently treating people. I don't know what this will look like long-term - in particular, if I can be compromised by Masters... which should probably be gently tested as long as you're here... solving this problem will also involve having some way to keep me effectively away from any prisoners whose names I have once I've told them not to use their powers et cetera."
"Is that Canary?"
"Yes," says Sarkany, who is loitering nearby.
"How did you get her to agree to help?"
"She's hoping it will reflect well on her at her trial."
"The trial where someone decides if an entertainer whose power happens to admit of accidents should be sent to the Birdcage for having one. That puts her remarks in context."
"I have ordered you not to sing. I would like to keep you out of the Birdcage, too, but whether I can do that depends on things such as how impressed various people are with the results of this test. The fact that until I had your name your power was working on me isn't encouraging."
The Director has apparently been informed of what happened. Her voice gets piped in, "We'll make sure the court knows what happened, both the non-cooperation and the effects from it. It should help on balance, but it's up to the judge."
"If you can neutralize them effectively, an additional gate would be worth more than the backlash from giving up Birdcage-bound villains. Unfortunately, that's not a deal we can make. Sentencing is in the hands of the co– the judicial system. The most the PRT can offer is what I promised about Bakuda."
In order to guarantee keeping people out of the Birdcage, the statute would have to change to say that no one can receive such a sentence if a Master-class cape renders them safe. Until today that would have been unreasonable.
And changing laws is well outside my influence."
(Canary, meanwhile, is thoroughly confused. The typical expected result of a desperate plea for help does not include the word "Congress.")
Promise sighs heavily. "Canary, unless you from your presumably better understanding of how all this mortal stuff works have a helpful idea - which I would welcome - all I can do is swear to anyone who asks that you can't sing until I let you. Unless you have a reason why I should steal you away to Fairyland right now and lose most of my ability to negotiate in good faith for any other mortals with whom this comes up."
She gets escorted out by Sarkany, and the Director addresses Promise. "Notwithstanding the complication at the end, this was a very successful test. You're not immune to Masters, but that wasn't a condition of the deal. We will have to keep you away from whatever prisons they end up in, of course."
Over the near future, the Tinkers give her her spare harmonic flatteners, the PRT continues to try to talk or bribe her into making more gates, preparation for the prisoners' trials begins, and Armsmaster asks again about sorcery after Promise has had a chance to visit a library. Various important PRT and Protectorate members are also considering which if any major threats to deploy her against.
Outside the PRT, Uber and Leet's video of the Bakuda fight has hit the Internet. The public sees them and Bakuda fight the Undersiders, the Undersiders escape, and then someone invisibly start ordering Bakuda. From her asking for Uber and Leet's names, people manage to start speculating that the names were what allowed it. That cat is irrevocably un-bagged.
"...While in Fairyland anybody who wants to can pick it up," Promise says, "there, it's a longstanding well-known factor and doesn't interact very much with anything else. You can already, obviously interact with sorcery; I don't know that I'd just be teaching you to turn invisible and make lights and other things that I consider as ordinary as you consider light bulbs and phones if you got creative. It could escalate enormously beyond what I can predict or what the institutions intended to deal with capes are capable of reacting, perhaps destabilize some of these mortal systems that barely function as it is and have a lot of moving parts I don't understand. I think I'd have to know any prospective sorcery students from this world very well and trust them very deeply. We are not there."
She doesn't even say 'yet'. He's okay when he's geeking out, but his actual personality leaves something to be desired. But she does add:
"And you probably have more useful things to do with your time than hanging around me trying to get me to like you."
For more gates she will accept something that can copy library books for her to add to her personal collection, because this is annoying to do by hand. And when Sarkany offers her a custom computer that will redact anything that looks like a name and replace it with a consistent sequence of numbers, and also accept hand-drawn written input or voice (since Promise has no idea what to make of the Roman alphabet) that's a gatepair too. (The software update for the written input takes a little while and requires a sample of Promise's handwriting, but Promise has no shortage of non-private handwriting samples.) Now there are gatepairs over the Rainbow Lava Flows (Promise has always wanted to see those) and behind the Sourceless Waterfall.
And now Promise is discovering the internet. The internet is her favorite mortal invention!
It used to be an ordinary mortal city, until a powerful parahuman took over and killed everyone in it. Since then, Nilbog has been living alone except for the monsters he creates, and recycling the biomass whenever anything dies. The heroes have decided to leave him to his own devices and hope, not because they couldn't capture or kill him—there are heroes powerful enough to storm the city alone, if they wanted to—but because of what comes next. They have precogs, if unreliable ones, who consistently report disaster if Ellisburg is attacked. Their hope is that Promise can prevent that, and the precogs at least report that the countryside is unlikely to get decimated if she goes in. It'd be alone, to minimize the risk of provoking a reaction, but they can teleport her out in an emergency.
Nilbog's real name, on a clearly marked and warned subsequent page in case she decides not to go in, is Rinke.
They expect her to object to putting him in the Birdcage, and can make a guarantee this time. It turns out that state legislatures are easier to influence than the one that passed the TSPA, especially when tempted with the prospect of removing Nilbog from their back yard. New Jersey is now the first jurisdiction to consider criminals powerless for legal purposes if under a sufficiently inviolable Master power.
Over the objections of Director Piggot in particular, the PRT decided to ask Promise to include an exception to the powerlessness order allowing him to use his creations to aid against other S-class threats.
She'd like more intel before she goes in. His creations might not count as sufficiently under his control that her merely knowing his name would be guaranteed to stop them from harming her if they were so inclined. She wants pictures of the place, she wants to know how they're going to teleport her out if she requests evac.
They're sending her in with a force field for protection, and have two redundant teleporters on standby to get her out if she presses a panic button. Another device to disintegrate whatever's immediately above and launch her upward, if she wouldn't rather trust her own wings in an emergency. And multiple harmonic flatteners, just in case. Other capes are available to fight the creatures if necessary, but if anything goes that wrong they no longer have assurances about what Nilbog will do.
She studies the materials supplied, puts on all her snazzy articles... on a hunch gets a long-sleeved leaf dress so they're less conspicuous... and then she supposes she's ready to go.
Ellisburg post-Nilbog has been redesigned. The architect was unconcerned with functionality, attaching floorboards or doors to exterior walls in order to add extra spires and structures in whatever combination Nilbog found interesting. The trees are all perfectly regular: some are perfect cubes, others perfect spheres, others forming arches. Even the grass has been designed with care: flowers grow at seemingly random points on the lawns, but the grass is trimmed perfectly level right up to the stalk of anything growing. A scarecrow stands in front of one house, with its dog skull head facing upward and holding a rake in its child-sized human hand. Nothing alive is visible.
On her way, she will notice a creature about a foot shorter than she is. Reptilian, with brown scales and small black eyes. It's also wearing clothes. Less so than the humans she's seen, but a pair of shorts and suspenders is more than any nonhuman mortals so far. It opens its mouth impossibly wide when it encounters her force field from behind, and hisses.
If Promise looks closely at the windows of the buildings, she might see misshapen silhouettes or reflective eyes.
After a few more hisses and whistles, a third creature joins the other two. It's carrying tools, possibly designed for use in building or gardening but also very threatening-looking. It brandishes a long serrated blade, then steps back. It drops the weapon, pointing at Promise. The smaller creatures resume scratching at Promise's bubble.
An enormous quadruped, almost symmetrical with no head. A tall, long-limbed man with very fine fur and a wide, toothless mouth. An irradiated land-going sea cucumber.
They don't make any move against her, but block her progress as long as she's carrying unknown potentially dangerous things. Other creatures run into the building Promise is trying to get to, to inform their king of the intruder.
Inside, an enormously fat humanoid sits on a throne cobbled together from furniture. A cloth crown flops around his ears. Other monsters are seated around the room, watching a gladiatorial combat between two creatures.
The large one speaks.
"Who enters my domain? I must warn you, it is an act against all etiquette to come armed in the presence of a king."
Yes, obviously this ends with her issuing commands at some point - but she wants his voluntary help with those Endbringer things and there's no reason not to be sweet as pie leading up to that question. If she's very lucky - and he does seem pretty excited that she's a fairy - she might not have to give him any orders he even notices at all.
"When I told some of my acquaintances that I would be visiting you they wanted me to ask you a question. Specifically, there are some very badly behaved large creatures that occasionally appear where they are not welcome and destroy things. Do you suppose you and Polka and the others might be willing to help fight them?"
"My only enemies, and they come not with an apology but with a request.
Tell me, messenger, why should I not have you executed?"
Or she could shut him down right now, but Polka's name worked. She has no idea what compromise she'll be able to work out with the Protectorate people about that.
Unspoken is that a horde of Nilbog's creations rampaging across New Jersey might be the reason it was never safe to try anything before.
"I don't have all the creatures' names. I'm not sure if all of them are people, either, so I might not be able to contain them as a group - he wants me to come back with an apology and a gift, and I imagine if my gift is a large basket of fairy berries a lot of the creatures will wind up eating them, but it won't work for any that aren't people or any who don't partake. If I could envassal all the people in there I could tell them to stay put and then I wouldn't mind if you killed anything that left, but that's a serious 'if'."
You could use the berries, command them to keep the other creatures inside the city, and make sure to warn them of why. And then bring more berries later for however many iterations is necessary."
That generator was not designed to be long-lasting, but we can discuss something more permanent when not in the middle of dealing with the world's fifth-most powerful villain."
"If a delay is inevitable anyway, we can have our Tinkers give you a force field that should last for years instead of days in exchange for another gate."
As it turns out, when Alexandria said it would take half a minute she meant because she is unwilling to break the sound barrier. The limiting factor is likely to be how good Promise's shield is.
Then, leaving the basket on the ground, she flies up to her gate, opens it again, and says, "You can come carry the berries now."
Alexandria enters, and picks up the basket. Very large by Promise's standards is, in this case, still very large by human ones. While on this side of the gate, Alexandria takes the opportunity to look around Fairyland. A disproportionate amount of this is spent looking upward. She inaudibly subvocalizes something, but does not speak aloud.
"It's really not a good idea for any mortals to spend long in Fairyland. Like, you could find someplace no one was living, but someone might wander by. And there's the risk of food cross-contamination. By the way, if you drop a berry, find it before somebody has a chance to think they should eat it."
My other power, not exactly secret but less talked about, is mental. I think faster, never forget anything and am in full generality smarter than I was before. But it's mostly the first set that would come into play against monsters, yes."
"Anyway, he was very excited that I'm a fairy. You are not a fairy and may be less exciting and/or assumed to be my vassal. My read on him is that he won't take very well to being contradicted if he's assumed something. Also his creatures wanted to search me for weapons; I didn't let them touch me but I did have to list my inventory a couple of times before they showed me where he was. If you all by yourself constitute a weapon they might object to you."
The creatures react more visibly this time. The monstrosities are openly walking around the city (or hopping, or rolling, or oozing as the case may be), but they still rarely make any audible sound. Promise seems to have been expected; they open a path between the throne room and Promise and her vassal.
"We shall all partake of the gift, in honor of my onetime enemies paying tribute!"
He pauses, and frowns, looking as close to thoughtful as he has so far. "Except those who subsist on the flesh of others."
"Let today be a celebration of our victory. On such a day all should see their king in his glory. You four, take the fairy's ingredients to the chef, have her prepare it as a banquet. And you, call all to my presence." A reptilian, a giant invertebrate, and two mostly mammals carry the basket elsewhere. They don't return. The same creature that gave the inaudible trumpet blast before repeats the performance, and creatures of all colors, shapes, sizes, and degrees of threateningness materialize.
There are far too many creatures to fit in the throne room. They open up holes in the walls to allow some of the larger ones to see the king, such as what looks like a giant fire-breathing horse carrying smaller monsters. Through the gaps, more monsters are visible. Farther back, some are fighting for a closer position, and usually giving way if they look likely to lose. A few do fall, and get eaten or trampled.
As more creations are arriving, some bring in heaping platters of something. It looks like vomit, if vomit were ever that unholy shade of purple. And chunky enough that the largest hunks of meat could be arranged in mockery of the stereotypical spitted boar with an apple in its mouth. The boars' parts are played by some of the creations that carried the basket off, already looking half-digested. Whether Promise recognizes this will depend on if she makes the mistake of looking too closely.
The berries should still work even after having been processed. Probably. The claim is very strong and direct and should be able to tolerate one degree of remove.
As the food gets consumed, Nilbog addresses her again. "Emissary Promise, will you and your vassal join the feast?"
(It hasn't occurred to him in over a decade that people might ever not want to do everything he wants them to. Volunteering others for public speaking is exceptional only in the part about speaking.)
"Subjects of his majesty, you hardly need me to tell you that your king's city is a triumph of clear political structure and a garden of uncompromised and unique aesthetic wonder. What you may not have guessed is that all of my overtures are leading up to a solicitation that your king make a prolonged diplomatic visit to your neighbors. I know it will be difficult for you all to stay inside the borders of your home alone, being sure you do not let slip any of your fellow creatures who might be mistaken in their intentions and thereby sabotage his sovereign responses to our invitation; but regardless I implore his majesty to accept."
There are some orders, folded in there, but orders don't feel like anything by themselves.
"Diplomacy?" Nilbog considers it. "I suppose, if my neighbors deigned to send a messenger, I can show my magnanimity and return the favor with my own presence. Subjects of Ellisburg! In my absence, hold the city in a condition that any king would be proud to call capital."
"Safe and stable? There is one thing. Behold, and see if any can match my power."
He holds out his left hand, and a blob swells. As it does, the figure on the throne starts to shrink as its fat stores are repurposed into whatever he's making. He gestures toward one of the creatures. He, she, or it steps forward and is absorbed into the blob. Nilbog repeats this order, and the blob gets larger. Eventually it bursts, showering the entire throne room with slime. The creature from inside the bubble starts burrowing downward, appearing less to move earth out of the way than annihilate it on contact. It stops digging, and the creatures nearest the hole haul out a six-foot sphere. Nilbog absorbs it into another blob, which pops. The inside reveals grotesque copies of flower petals. The whole process took a matter of seconds.
"This was, or could have been, the greatest danger faced by any of my enemies, making them strike one another down even were I myself defeated. Now, of course, my enemies have sued for peace, and I have no need of such defenses." The burrowing creature digs up some smaller spheres, and Nilbog destroys those as well.
"Your majesty, I am so delighted to have met with such beneficence. Please don't hesitate to delay us as long as you need to make all needful preparations to leave the city safe and self-contained, but we will be ready to leave at your earliest availability."
"I've completed the preparations already, of course. It is only fitting that I should be able to remove some of the most potent threats in mere moments. There is only one thing remaining. My other form."
The giant mole-thing swims downward again, and returns carrying an unconscious human body. A cord runs to the Nilbog on the throne, which disconnects it and slumps over. Rinke stands up, shakily at first, and then shouts out in a reedy voice that hasn't been used in years "Behold, your creator!"
This is the risky one.
And with that he is all sewn up to the compromise standards of the Protectorate. Promise bows again. To the gate.
"This can return you to your city, Lady Promise, before continuing on to bring His Majesty to our leaders. Suitable accommodations" as in appearances "can be maintained indefinitely."
Eventually the transport does drop Promise off at Brockton Bay and Nilbog at a gilded cage near the main headquarters. He is thoroughly impressed, especially with the enormous armchair sized for his puppet body. His last throne had been hacked together out of ordinary furniture. His captors keep him happy with frequent meetings with people he gets told are nobility, and consultations on issues of relations between states, some of which are even real. He continues to have no idea he's a prisoner, but the PRT gets to announce the victory it wanted.
Promise, meanwhile, makes sure to tell the Brockton Bay PRT that if they want to ask Nilbog to reconsider fighting Endbringers, Promise will need to deliver the request unless they want to risk the answer being "sure... wait... my powers aren't working". They'll forward that up appropriately, won't they?
Alexandria and the Chief Director have been annoyed at that having not already been included; Promise might end up unavailable or even unwilling by the time their diplomats convince Nilbog. But nearly everyone is more than satisfied with the almost perfect success against someone who used to get listed in the same breath as Endbringers.
The Chief Director, or someone speaking for her, replies to her email, "Does that mean we can't maintain the pretense past the next Endbringer attack? Any such change would have to be along the lines of saying that the tradition permits power use in emergencies at the request of the host, and from what you've previously expressed that might be more than you want to leave to our judgment."
Promise replies: "I'd probably say something about diplomatic traditions being suspended in the event of an emergency for foreign heads of state lending combat assistance, then not actually lift the order until he was on site and phrase the limits as tactical suggestions. At any rate, the pretense doesn't actually need to last now that he's not with his creatures; I'd sooner keep it if we can but it was mostly important to avoid problems with the unvassaled critters."
"He is more likely to cooperate if we do. Though I would prefer a solution less dependent on your permanent involvement, especially at such a detailed level as on-site tactics. That is unlikely to be the most effective use either of his powers or of yours. But we almost a month before the next Endbringer attack, and Nilbog has not even agreed to help yet."
"I can't directly master Endbringers and I'm not an efficient healer of people I haven't had some time to study first. If you have a better idea for things I can do besides direct otherwise-dangerous capes against them I'd be happy to reconsider my plans for assisting, but I don't have anything."
It's common knowledge that radiation is what kills anyone who gets too close to Behemoth.
In her copious spare time she does research and eventually comes up with an order set in which she informs/"reminds" Nilbog that his majesty is invited to join battle against the Endbringers, which would suspend his (ever so gracious) agreement not to use his powers, though certainly everyone understands that (in spite of his obvious diplomatic immunity; isn't that an interesting concept?) there is no call to make other heads of state feel inadequate to their task of protecting their people by using those people as raw materials, and also it would desperately confuse any questions of citizenship if he created any creatures smarter than dogs outside of his own realm.
When she reads it, it turns out to be detailed information on some of Brockton Bay's villains.
Cape name: Kaiser. Power: creates metal objects from any solid surface. Leader of the Empire Eighty-Eight, a gang dedicated to the proposition that someone's value as a person can be measured by the whiteness of their skin. Directly or indirectly responsible for quite a lot of crimes in support of driving the undesirables out of the city. (A selection is listed, along with his involvement. Mostly assaults and robberies, some murders. The drug dealing is emphasized less, since crimes that are nonexistent in Fairyland might be less likely to offend Promise.) But, for fairness purposes, Kaiser himself does not agree with this goal and is only in it for the power. With him gone, there would be no single obvious successor and the Empire would fracture. Real name: Max Anders.
Krieg, James Fliescher. Power, known crimes, position in the Empire, expected consequences of his removal.
If she decides to continue reading, there is similar information for all the rest of Empire 88's capes, over twenty of them. Purity, Hookwolf, and on down the list from most to least important.
She reads the rest of it. It claims to have been delivered by Faultline's Crew, on behalf of someone who wants the Empire gone. Faultline's mercenaries were last spotted relatively recently, but the group has probably left the city if they did somehow break into the PRT HQ.
The Director contacts Promise. "The writer is hoping you'll arrest some of their enemies' key figures. Tempting, since the reason we didn't try this earlier no longer applies to those names. But to do it now would be playing into the hands of an unknown party with unknown goals."
"Yeah, I was afraid of something like this happening. I can certainly try not to entertain the hypothesis that other people I meet are named those things but it's a little hard to control, and for all I know going after them now would destabilize some structure that's preventing worse than what's listed."
But the removal or weakening of the Empire is very definitely a step in someone's plan, and that's enough reason to think twice."
"Especially since I think unless there are much paler mortals around somewhere which I haven't seen I probably don't have anything to worry about from the Empire on my own behalf in an immediate sense, so this wasn't sent to me as a gesture of goodwill. ...At the risk of belaboring the point, people I'm commanding don't need to be in jail to be safe to have around. If I read the rest of the names I could curb the Empire's activity while leaving them able to operate in a power-balancing way otherwise."
But that might be a good idea in this case. Though jail would be better, this can avoid giving the enemy of my enemy what they want. And Krieg and Kaiser are important figures in the Empire. If you order them to do everything in their power to make the Empire commit less crime while preventing others from the same, the end result might be better than simply arresting those two. Can you give such an order while making them keep it secret?"
"I can tell them to be inconspicuous, but I need to know more to balance conspicuousness and efficacy, or I need to let them do it themselves, which might not yield a balance anyone but them likes. And there's a question of how I'm supposed to get to them to tell them to do anything at all if I don't have enough names to just walk safely into wherever they normally keep themselves."
For the former, secrecy would have to be absolute. Otherwise they would simply lose their status as leaders and their replacements would have no such problem."
"So if we can get you on the phone with them, you can give orders. The first being, presumably, to stay on the line and act as they would were it an ordinary business call. If subsequent orders are to ensure that no one finds out about the orders and, within that limit, to influence their gang to break the law less to the best of their ability, is that likely to be effective?"
"I've looked a little into mortal law and... it's kind of a mess. If I phrased it like that... You might get results like scrupulously reported taxes and invariably obeyed traffic ordinances compensating for murders, or some kind of arrangement where people who were being sent to break laws temporarily broke rank from the gang in some formal sense, or them simply doing their utmost to gain control of someone who can make exceptions to laws or revise the laws themselves, or more creative obedience I can't come up with based on skimming a heavily redacted Wikipedia. Also, if I don't know what an ordinary business call is like for them, then it might consist of taking a lot of notes about what was discussed, having someone listen in, or hanging up if there's an emergency - like an antagonistic cape giving them orders."
"It's not exactly a problem if they're careful with speed limits, but if the order would allow them to compensate for other crimes that would be. Minimization of harm against people and property, then? The risk of others finding out or of them hanging up should be possible to avoid by being clear that the secrecy order supersedes the one about acting natural."
"'People and property' still leaves the tradeoff up to them; it would take a little convoluted thinking to do it but they could still destroy a city block to spare someone a papercut or kill a person to avoid letting them scuff their shoes. And if someone starts out listening to the call by default, or collects the notes before I've completely issued the order about secrecy, then the secret will be out anyway, and then if I say that the secrecy order trumps the anti-crime order I could have them forced to kill their own secretaries. This is very complicated, Director, if they're at all smart or have taken any precautions that apply to my influence at all, and narrowing things to an audio channel makes it much worse."
In that case, maybe it is better to simply arrest them. The Empire will continue functioning, but down two of its leaders, and you don't need to learn more mortal names. Unless you think there is some other way to make them make others stand down?"
"Obviously you can do as you like with the list, although if you're saying the list suffices to let you go find people by those names and arrest them all just like that it will fly in the face of everything else I've seen about the mortal justice system. I'm sure I can come up with a way to leave them harmless but otherwise free, but I would need more information than I have, and possibly more names so that I could go in person and see if they were doing anything."
Another option would be to simply wait, so any immediate plans they have based on the gang fracturing would fail to materialize. If it's nothing more than a longer term preference for a weaker gang of white supremacists, that's one I can agree with."
Faultline isn't easy to find. The rumors are that her crew is indeed taking credit for having broken into a PRT headquarters undetected, which isn't hurting their reputation. But no contacts have any leads on who hired them, or, if they're innocent and lying, who really did it.
Promise thinks about phone orders, eventually has a baseline phrasing she can spit out in a hurry that she thinks will probably work most of the time, and works on figuring out how to be transparent to Behemoth-style radiation. There's already a spell for heatlessness, in one of her library books. In flat harmonics, can she expand that...? She has a prototype working after a few days. How she's supposed to test it she is not sure, but she emails Armsmaster about it.
She has a revision done in a few hours. When should they test it?
"I have made a spell which is intended to do that and which I can in fact cast on myself. Whether it does what it's supposed to do is another matter, although being suddenly indifferent to air temperature definitely indicates that it does something. I'll need a while with this mouse before I can cast anything on it."
"Oh, people should be easier unless they deliberately try to avoid letting me have a good look at them. ...The masks might be an impediment but not a huge one, as long as whatever else they're wearing isn't completely obscuring. Someone as armored up as you would take longer."
"No extra radiation being absorbed so far. Scaling it up to more dangerous levels." There are barriers between the machines and everyone who isn't a rodent. The mouse itself hasn't noticed anything more than the whirring of the equipment yet.
"As far as the radiation measurements can tell, there isn't a mouse there at all."
The machines the mouse was standing between move apart, and he steps between them. "It's like I'm not even there. If I turn on my existing radiation defenses...now it's being blocked. I could scale the radiation up, but I think it's safe to say your spell works."
You're going to be extremely valuable if you join the next Behemoth fight."
"Leviathan there's nothing obvious in the way that the anti-radiation spell could be considered obvious. I can freeze water, but doing it to moving water is almost impossible - and I'm not sure it would even help. I could allow Lung to fight him again if people were willing, but the collateral damage would presumably be similar to last time's."
In the meantime, she receives a notification that Canary has been acquitted. Apparently the jury believed her side of the story when she told them. She's visiting Brockton Bay again and would like to talk to Promise, as a free person this time.
"They had his name. I didn't get all of his creatures, though, so I had to be a little delicate to get him out more-or-less willingly. He doesn't know he's locked up and thinks he isn't using his powers because it would be impolite to do so on a diplomatic detachment. ...I cannot directly affect beliefs. He was just crazy."
do you think you could take off the order about letting me sing? I can make sure never to make the same mistake again..."
This is possibly unconvincing, given that she did it twice and Promise was there for the second one.
"If you're not sure and can find someone who wants it tested on them I'll allow the test, and if you don't work through recordings you can make recordings with appropriate precautions. Otherwise... the only person you can sing to without affecting them is me. Which I don't object to as long as no one else is around... and I'd let you sing when you're alone... but you'd need to be sure there was no one else there, so we'd need to come up with a wording for how you'd have to go about making sure. I suppose I could relax it a little if you can only compel potentially regrettable behavior by... phrasing things as imperatives? What's the actual dividing line?"
And, everyone knows I'm a parahuman. They even know what my power is. And my shows sell out anyway, or they did, because the same power also makes me an even better singer. I don't think everyone objects the way you do."
"Someone objected, or we would probably never have met. If you can find somebody who's willing to be a test subject, we can figure out the details of what has to happen to have unpleasant consequences, and then you should come up with a way to make really, really sure that absolutely everyone in earshot of a show wants to be there, and then I can revise the orders. But I'm sure you realize that there would be ramifications if people thought I didn't have a clear and absolute guarantee of safety for anyone I'm taking responsibility for."
"Fairyland stuff. Even going to Fairyland is risky for a mortal. But for here - I can't really go shopping without exposing random people to risks they are perfectly reasonable not to want to take, and if I order things on the internet I need an address. I can't go shopping for an address either. I sort of loiter around the local PRT building, but I don't actually work for them and trying to receive mail there is not my first choice. I have money and I think I know how to authorize you to use it."
"I'd like to be able to access it from a roof or window without having to fuss with going near random mortal passersby. A short flight from the PRT building. Able to receive mail - I think that comes standard? I don't really care how much it costs because my source of money is 'if I run out, the Protectorate has to top me off or I close one of their gatepairs', but I also don't have a use for anything ostentatious or huge; I'm not planning to live there." She pauses, then says: "I don't want my Fairyland projects to be generally known. I can tell you more about the risks involved if you're willing to be ordered to secrecy."
Phrasing, phrasing.
"Except when at least as sure as you are now that no one other than me is recording or paying attention to you, behave as you would if you did not know of the existence of the facts and project to be described. ...If you aren't currently pretty sure no one other than me is around say so."
"Yeah. And - I have been. One lone fairy and a bunch of them in a different court have my name. The court sold me to the individual from whom I escaped shortly before coming here. I have moved to another Fairyland continent and they don't care enough about me to track me down. But they'll still remember my name. I would like to go find the individual, get his name, keep him stashed somewhere, and use him to give me protective orders against local Masters. He is not very smart, does not know any sorcery, and probably doesn't have any new vassals or associates yet. With your power you could probably grab him for me very easily. But other fairies could confuse the situation, or he could have a moment of cleverness."
"To get to Fairyland safely through any gates I currently have set up, yes, they're all about a mile in the air. It would separately be a really long trip from the one on the right continent to Yellow's usual area. And he might not be trivial to find; I burned down his house before I left and he could have taken the opportunity to migrate. After you find me an address I'll make a new gate from there."
"Yes, at ground level. ...I have thought of another non-Fairyland project you could help with. It would just involve getting past some layers of indirection with a phone call so I could be sure I didn't accidentally get a secretary's name. I could ask the PRT if you don't want to, but I think I'd rather do it independently."
"An anonymous party slipped me the real names of the parahuman membership of Empire 88. I didn't read it all, but I had two names before realizing what it was. I agreed with the Director that I shouldn't read all the rest of the names, waltz in, and pack them away, in case the anonymous party was someone unsavory who stood to benefit from a destabilization in the city underworld; but nor do I plan to let them continue their various behavior unchecked forever. So at some time not chosen by that party I'm going to collect the two whose names I have. The PRT wouldn't like all of the details I have in mind, but I don't work for them."
A couple days later she informs Promise that the place exists and is otherwise unused and will work for interdimensional kidnapping.
Presuming Canary can also provide flying directions or a map, Promise is there in short order. Her tinker-made computer asserts itself in the local wifi without her having to fiddle with it and she confirms that lightswitches are still the same sort of contraption here that they are in the PRT building. There is no furniture, which helps her learn the place; she turns out all the lights and prowls the living room. "I like the hedge," she tells Canary.
"You don't want just any random fairy. Yellow has bright, yellow hair, just a little less saturated than yours, and four transparent wings that aren't any particular color in neutral light, he's yea high. And I'll turn you invisible, so anyone else will think you're just an invisible fairy with a singing-related sort of kind magic - but just turn around and come back if you actually notice any other fairies around. Especially if you see one with claws. If you see a fairy with claws, do not be noticed, leave instantly, and tell me so I can close the gate. If you find Yellow alone and get him sung-to, lead him to the gate and send him through to whisper to me his real name - and follow him through in case he snaps out of it too quickly."
"Right. If that doesn't work there's an option for you in particular between getting away clean and suicide; he won't expect your singing trick and will ask questions, so you could sing your answers and hope he's usefully enthralled. But better to avoid him entirely. He probably won't be nearby. He has had enough contact with Yellow to make a transaction, but did not routinely visit or consider him a friend or anything. ...Also, if you see a tall silver-skinned blue-eyed fairy, also leave. You can still back out if you're scared."
She walks through, and starts singing. Just in case there are any fairies here.
The song, to anyone other than Promise, will convey the feeling that the listener doesn't urgently need to be doing anything right now, they can stay calm and stay where they are, and they especially don't need to be aggressive. It's not exactly a quality of the music, though she is also good at singing in the ordinary sense, more just an effect added on.
Trusting in that for protection, she advances farther from the gate and looks for any sign of habitation.
"You ready to tell me? Because it took me fifteen years to make what you defaced and I can keep this up that long until you're ready to pay me back for that," she tells Yellow.
Yellow's response: incoherent sobbing!
If not, she can keep singing, run through some of her other songs when she finishes this one. As long as neither fairy changes the status quo, they'll both get gradually more susceptible until she can get in, get out, and get on with it.
She moves around to the door, making sure she's loud enough to be heard without the window directly between her and her audience. (Yes. Audience. That's what this is. No different from singing under a spotlight in front of a crowd, certainly not anything scary.)
When Canary steps through the gate, he makes an almighty lurch from her hands onto the floor, and drags himself to within whispering distance of Promise.
Trembling, Promise puts her ear to his face and listens.
When he's struggled through all the syllables, Promise tells him, "Stop," and he freezes.
Then she gets started on healing him.
"The," croaks Yellow, as his upper right wing unbends in eight places, "steelwing from the canyon. Mosaic."
"Did she get your name?"
"No."
"Took some rocks," coughs Yellow, "turned out to be part of an art project."
"Only would be pushing it. And little as I hold with torture it's probably not fair to summarize it solely as 'he took some of her art and so she tortured him'. If she thought he was planning to escalate at some moment not of her choosing, or thought that looking like a pushover to him or someone else would make her seem like a good target for similar treatment..."
Nothing urgent. Nilbog is still surprisingly content and is gradually coming around to the idea of helping them. The E88 has been doing more or less their normal amount of crime, aside from trying to expand into what used to be ABB territory before all three ABB capes got captured. They're occasionally skirmishing with the Travelers, Undersiders, or heroes. None of the E88 news is obviously relevant to the names situation. They could bring in the top two now, but the PRT would prefer to wait a bit longer for extra surety.
Promise has been meaning to spend some downtime checking out that cape forum. She is not too familiar with the interface, but eventually she figures out how to make an account, name it "Promise" (...that wouldn't be her nickname if it was not what she wanted to be called), and write a reassurance in her profile that she uses a custom computer that redacts names for her so you're safe even if your screen name is a pun or shortening or something.
What are they talking about here today?
Some of the threads are obvious continuations of ongoing conversations ("The Endbringers, Thread XXXIII"), some are things currently in the headlines (a Protectorate hero used a racial slur on camera), and in Boards ► News ► Events ►America there's a topic about her. Speculating on her powers, whether the invisible person who got Bakuda is the same unknown winged figure who was seen immediately afterward, and, if she's as powerful as she appeared in that fight, why there are still villains in Brockton Bay. The general consensus is that there's probably some limitation other than the names. Once she does anything people will see, the warning on her profile might dispel that.
A "verified cape" tag has appeared next to her name. Well, this is her weird custom computer, maybe the software can sense that somehow.
One or two commenters are even reassured by her being ethical about manes.
The name redaction might make that post incomprehensible, but the general sense of it is shared by some of the ones around it.
I don't have either of those proper nouns in my safe list so I'm just seeing numbers ("096773" and "133468"), which probably means I've never heard of them. When I say I'm a fairy I mean I am an immortal winged sapient creature from Fairyland, and I am not and have never been a human. I can't speculate on why 096773 might call herself a fairy; I'm told that no one matching my description of fairies has been encountered before.
But most of the responses are about fairies and Fairyland: how did she get here, can she go back, can other people go there, how immortal, are there more of her. For mow most are taking it roughly like that one cape in Chicago who calls himself a wizard: no need to believe Promise, but that doesn't mean they can't be curious.
She got here by accident. She can go back; she certainly doesn't live here. Other people should definitely not go there because most fairies have at least some of her powers and are not really big on the whole being nice to mortals thing. She is pretty sure she is totally immortal but she can still be injured like anyone else and doesn't like it so she'd rather not undergo any tests. The kind of fairy she in particular is is called a "leaflet", and there are more leaflets (although she hasn't personally met any others; they aren't that common) and many more fairies in general.
Other people want to know about Fairyland's society and population and physics and will basically never run out of questions until she stops giving information. Interspersed are requests for her to shut down particular villains, requests for her not to prioritize other ones, and people of varying degrees of impoliteness asking why she hasn't already.
She reminds everyone that she only sees numbers when they type names, personal or cape, and therefore cannot do anything about any of their requests because she does not know who they are talking about and she's not going to circumvent her own security measures to find out.
The end result is people being broadly the correct amount of scared of Fairyland, along with a general norm of not trying to come up with ways around the proper noun filter. (Not that everyone follows it, but even they usually test with names of places instead of people.) The geography, in particular the non-roundness of the location, gets some of the posters excited about how gravity must be different there, but most of the PHO denizens are more interested in her career as a cape.
Promise considers the wisdom of actually listing supervillains (several) and rogues (one) and PRT directors (one) who are currently her vassals. She considers the wisdom of this action inadequate. I think I'll let people who know more about information security than I do tell you what I've been up to or not as the case may be. I don't think of myself as having a 'career' as a cape, though. That seems like a very mortal concept. I just want to be helpful and pick up useful things while I'm here.
Er, so we're clear, 'useful things' doesn't include mortals, does it? If fairies in general aren't worried about ethics....
Really? You've seen how careful she is about names.
I'm just saying, what're the odds we get the single decent one. For all we know she's just holding out until she can get the Triumvirate or something.
Useful things like Tinkertech and the concept of the internet, people. Although if someone wants to take the question of whether I could collect whoever the Triumvirate are with various sets of who I'm rumored to already have to the "versus" forum that would be kind of entertaining.
The Internet people have correctly guessed that Promise can control all three ABB capes, and Lung is considered a very heavy hitter, They often pretend for the sake of argument that Promise has collected all Brockton Bay's parahumans with public identities first, which allows for a slightly less one-sided fight. (They have no idea about Canary or Nilbog. Nor do they count the entire rosters of the Brockton Bay Protectorate, Wards, and the Empire Eighty-Eight, any of which she could collect by ordering the Director.) On the other hand, 133468.
The dissenters have resorted to saying that she might be able to control Scion or Endbringers. Others concede that yes, if she could that would indeed win the fight, but they don't expect that to work.
She mentions that as far as she can reasonably tell she can't control Endbringers; that or someone named them before they came by any names now standard for their use. If anybody knows how to make one eat a berry she'd be happy to tell them to stop Endbringing. She doesn't know about this 099128 character mentioned in the same breath; she's run into descriptions and isn't the consensus that he's basically just a particularly effective, eccentric parahuman? But she hasn't tried. He is also a string of numbers.
099128 doesn't act particularly human, para- or otherwise, but it's not like there are many other things he might be. Eccentric parahuman is the only credible guess. The fact that he's by far the most powerful is the relevant thing for this thread. The other response to Promise's comment is a string of replies to the effect of Berries work too? [099128] help us all."
Promise departs the VS thread and goes to answer some questions about whether she will upload pretty photographs of Fairyland. (Answer: ...she doesn't see why not, she supposes, but she doesn't have a camera. Unless her confusing phone object is a camera? It may also be a camera and she will figure that out.)
The activity in the thread about Promise has jumped now that she joined. She can't possibly answer all of them, but there are questions and speculation on everything from sorcery to shipping.
Once Promise figures out what shipping is she says I would prefer not to be shipped.
She's not very detailed about sorcery either, except to say that while she appreciates the convenience to mortals of electric lighting she prefers to do her own.
She nips through the gate chain to get a picture of the rainbow lava flows. It takes several tries to get a non-blurry result. Then she has to figure out how to put it on the internet. Someone on this forum will probably help her with that.
Quite a few people hope she does, judging by the number of responses. Some describe the steps to take, others link to preexisting descriptions of how to use their preferred platform, and one person with (Verified Cape) and (Wards ENE) badges jokes that she'd be the Protectorate PR department's dream come true.
Well, that's gratifying. She goes and eats something - she's been online for a while, she likes to eat twice a day - and takes a picture of her dinner, maybe that's also interesting, and then goes and takes pictures of other gated locations, too, from various altitudes and angles. She doesn't include any shots that show her trees from the outside, even the barely-rooted new cuttings, but she does take a picture of her house from the inside. She puts some of them up and holds others in reserve for later, since it seems to be customary on the internet to update often rather than in large bursts.
The delay is normal enough that the mortals don't notice she picked up on their customs surprisingly quickly. Of course, with pictures as unearthly as some of what can be found in Fairyland, it won't be long before people start asking if she can take (fully informed and risk-accepting) passengers.
Meanwhile: isn't it curious that both gates settled instantly when she made them for Canary to run an errand? And a couple in the chain, too, although only a couple.
She wants a gate from her current tree to her address. She leaves a flattener in her tree, turned on, and uses one in the house -
Instant settle. That's interesting. A few more tiny test gates later and -
She emails Armsmaster. I think I can instant settle gates. Which would be useful against Endbringers if there were anywhere in particular you wanted to put them. I don't suppose the Birdcage is designed to contain them.
"Okay, well, if you can be really really specific about where in space you want me to put the next one to show its face, I can make the Fairyland-to-space half of a box of six gatepairs... I might want a flying cape to put me up too high in Fairyland for wingbeats to move enough air, in Fairyland. I'll have to leave them open for them to work instantly on demand, because I have to be near a gate to open or close it. I don't want to strand some innocent fairy in space, so up past the region where it's possible for fairies to fly is best."
"I can look first, as when Alexandria came to carry the haws. Or I can just wait for someone else to be available. I don't fully understand either how children work or how people expect them to work so I'll have to defer to your judgment about whether it's appropriate to ask one. Oh, also, the Fairyland area will need to have a flattener that can hover in place long enough to keep the area flat until the attack has been and gone."
Kid Win probably does have something lying around that can enable hovering, I'll ask."
"Hovering in low air pressure. For a longish time. ...Also, I'm not sure I have the reaction time to close the Earth ends of the gatebox as quickly as I'll have to if it turns out any of them can turn around from space. I just googled 'stars' and apparently they're like suns? Are there any stars you don't care about as much as you care about the sun? That might be more effective. Unless it just means they turn around and are very much on fire."
The reaction time is more of a problem. Endbringers are faster than they look, sometimes much faster. If we pair you with Velocity he can speed yours up ten times or so."
It's a black hole, not a star. Enough matter close enough together that, due to physics Fairyland almost definitely doesn't have, space bends and nothing can leave.
I can give you a map of the nearby stars" one projects from his helmet, and simultaneously appears in her email, "but 'nearby' is measured in distances that dwarf continents. The same applies to an artist's rendering." And one of those.
"Hi, Promise. I heard you had a way to kill an Endbringer."
"That might be optimistic. I will have to do seven things very quickly, presumably while an Endbringer tries to reduce me to an unconscious smear on the nearest hard surface, and it's also possible that Endbringers are sufficiently immortal not to actually die if placed near a black hole. ...It's also possible on reflection that it won't work on the Simurgh at all even if everything goes according to plan, since she can fly and could just stay in her gate box indefinitely instead of going through any of the gates. But as plans to neutralize Endbringers go it seems fairly easy to try."
As a side effect, "high enough" also means the single best view any human being has ever experienced. Aegis manages to snap a photo.
I have a blog for fairyland photos, Promise writes in the air.
Flattener: hover. Flatten.
Gate:
... gate?
Gate, dammit.
I don't seem to be able to make a gate to the spot above the black hole. I'm not sure why.
Promise did a little research. She has the phone number ready - Max Anders does not take calls directly from the public, but James Fliescher has a number that is listed as his own even if there might be a buffer person or two. He'll be able to give her Kaiser's number. Probably. She has contingency instructions if she can't. She gives Canary her phone.
Promise wonders if there is a way to send her voice from Krieg's phone - but she doesn't understand phones well enough to pull off a carefully coordinated orderset about it. Probably better not to try. "Okay. I want you to, without attracting any irregular attention, travel to New Jersey, get in costume, peacefully turn yourself in to the PRT there, and tell them Promise sent you. Can you think of any defects in this plan that might inconvenience me?"
"Krieg. So, without involving any steps or features that would cause attention to fall on him or the nature of my call, invent an emergency which will occupy your people for a couple of hours doing something non-injurious to people and property and tell me your idea."
Kaiser hangs up and leaves the room. He issues some orders, increasing guards at some of the dogfighting arenas the Undersiders are likely to attack. (Just because it's fake doesn't mean it has to be baseless. This might have been worth doing anyway.) Once he's done enough to plausibly be responding to an emergency call, he returns and calls Promise back.
"Well, there's still a possibility that they'll think of something clever between wherever they started from and New Jersey, I did make one minor mistake Kaiser noticed when I didn't stop him from lying to me, but yeah. I think I need some way to get legal advice. Do you happen to know how to do that, having recently needed it?"
Promise has given this some thought. She has lists of things to try to determine the scope of the power.
"I don't want to inconvenience you excessively, so if you get certain results you may consider certain parts of your orders rescinded immediately -"
Most of the top results are on the general theme of "some of my stuff got wrecked in a cape fight, who do I sue." As for legal advice for capes, Brockton Bay has a specialist. Bit of a reputation for dealing with villains, but his web site insists that that's not a requirement. Name redacted, of course, but there's an email supplied.
She writes, I may be in the market for some general legal advice, starting as I do from a position of considerable ignorance about the mortal world and a disinclination to neatly position myself within an organization here. Is that something you could do?
She signs the email "Promise" and links to her forum profile.
The typical interaction between capes and the legal system is, naturally, criminal charges against alleged villains. Most are treated similarly to unpowered defendants: held in if they seem unlikely to voluntarily return for trial, afforded the same rights to defend themselves against the accusations, and so on. Often they or their teammates stage an escape. Three such 'strikes' can get people sent to the Birdcage, a life sentence with no supervision and no appeal. More serious crimes can get villains sent there on a first offense. Convictions of both types are rarer than they may sound, there are between six and seven hundred inmates sent from all over the world.
When tried, they—or their lawyer, on their behalf—has the authority to require witnesses to testify. The government deploys the same power to prove they're guilty, and if the jury isn't convinced they're free.
If you know about New Jersey's recent change in law you might be better informed than I'm assuming.
Villains arrested there will be charged with any crimes they've committed in that state. During their sentence, other jurisdictions can bring charges for alleged crimes committed elsewhere. Which means if they've committed sufficiently serious offenses outside New Jersey—in Brockton Bay for instance—they could still end up in the Birdcage eventually.
I didn't come here on purpose the first time; I don't know if that matters. What are the advantages of having a more official status?
You're why they changed it? Congratulations on Nilbog, then, that's quite a feather in your cap.
If you want legal advice on specific cases, I'll need to know more than the jurisdiction. Who, what they're likely to be accused of, and so on. And in that case you should unambiguously hire me first, as that means no one can force me to talk about anything either of us said unless it was plotting something illegal. Generalities are one thing, but for specific questions the privilege can be quite important.
I agree with you about the Birdcage, naturally, on behalf of the entire defense bar. But it got upheld against the constitutional challenges early on.
How do I officially hire you? Also, be advised that my policy on things that cost money is "I do not know enough about money to gauge if I am being cheated yet, but if I find out that I have been later on, I will be annoyed". Also be advised that part of the reason I want to talk to you in the first place is that I've noticed I barely know when things might be illegal.
Don't worry, I can warn you if anything you're considering would be illegal. And if it's something you already did, that's protected.
Cooperating isn't a strictly defined legal category, it's just relevant that the authorities would rather have you in the country than not. Since you're a hero this is unlikely to change, and if you were to do anything they objected to strongly enough to want you gone, they'd charge you for that before the illegal entry came up.
She sends him a chunk of Meaningless Currency Integer and then describes the little trip Kaiser and Krieg are currently taking. I could maybe call them back, but they don't have to answer their phones - they could even have left them behind, as long as no one would find that strange as far as they're aware - and even if they do pick up I'd have to know what to tell them to do.
The trip takes a matter of hours. If they haven't arrived yet they will soon, and the people holding them there might put you through if you asked to speak to them. How would you change their orders if you could?
I don't know! I turned over the paper with the rest of the Empire names on it before reading past those two, so leaving them running around is unsafe unless I make them give me the other capes' names and lock them down too, but I don't want to send anyone to the Birdcage, even indirectly. I suppose I could call them and have them generate compromises, but that could take hours.
If you were to give orders narrowly designed to neutralize their ability to inflict illegal harm, that would not be any kind of crime. Fantastically complicated, though. I could draft some for you, if you'd prefer that to them risking the Birdcage.
I must comment that the justice system is, for all its flaws, better than having anyone with sufficient power enforcing their own opinions, but it's your interests I'm representing right now.
Phone: do the phone thing.
In that case, there isn't a whole lot you can do. You may be asked to testify as a witness due to your role in capturing them, and if so you'll have an opportunity to mention that you went out of your way to keep them out of the Birdcage. If you'd like to, I can find out who's defending them and inform their lawyers that you're willing to speak at the sentencing hearing.
The full list of rights and limitations is complex, but in general you can do whatever you like with a house. Don't damage it if it's rented or disturb the neighbors with fireworks at midnight, but you have a right of quiet enjoyment and can keep people out and generally use or not use it as you see fit.
You're not part of the Protectorate and I don't have authority to make you do anything other than appeal to common sense, but do you really think flouting procedures whenever it seems like a good idea at the time is going to reliably accomplish anything?
When I wonder if things I find inconvenient in the future are in fact laws or not I now have someone to ask, which will be nice. He didn't seem to think I'd done anything illegal today. And I don't belong to the organization that has issued any more restrictive procedures on top of that. I agreed with some of your suggestions, and did not comply with all the implied particulars.
You also don't seem to know who slipped me the names in the first place. If it was someone who works for you, I didn't want any chance of them influencing the timing. But, yes, in the future I will ask my lawyer about things like this. Pity it took a suggestion from Kaiser before I knew to get one.
A lawyer can keep you from doing anything illegal. Which is a good thing to have, and is also rarely the only consideration. He would not, for instance, be able to suggest when to move against the E88. If your concern was that our anonymous party with a mutual enemy might have a mole, you could have told us that, and we would at least have known to expect it at an unexpected time. Cutting us out of the loop entirely was completely unnecessary.
Parahuman crime in this city is my business. Independent heroes and teams aren't required to collaborate, but keeping the PRT informed of major plays is at the very least good strategy. There are many who don't, but they tend heavily toward the more unsavory types of vigilantism. I trust this isn't a sign of you going that route?
The PRT conspicuously does not request her assistance with more cape business, other than rechecking the box of gates above Fairyland.
(They do, however, threaten the remaining E88 capes with her in an attempt to scale down the ongoing gang war between the Undersiders, the Travelers, Coil, and the Empire. Word of this probably does not get back to Promise, but it induces some of the now-leaderless E88 capes to find somewhere else to be. Between fighting the heroes and the smaller villain groups, the Empire starts losing by attrition.)
Promise takes and posts pictures of Fairyland. She confirms that the gate box has settled on that end. She doesn't hang out in the PRT office much. She does hang out on the forum, though. Does anyone (on the forum or of people who are her lawyer) want to offer advice on how to most efficiently go about healing and/or de-aging mortals who need it, given that she has the inconvenient limitation of needing to hang out with and stare at anyone who wants her to cast on them?
The mention of healing gets her a flood of messages. Most of the uncountable number are requests for healing a particular illness, injury, or relative, with a minority answering the question. Most of the answers are suggesting the hospital, where there is apparently already a world-class healing cape who spends most of her free time there. (Quinn's answer agrees, but he suggests not going until he's written them a suitably lawyerly letter about the name thing and making sure they know they could be liable for any names she overhears.) The mention of de-aging provokes a lot of comments on how it could affect the status quo among mortals, a lot of debate on whether it's even ethical, and fewer actionable suggestions.
Even when limited to the subset of people who need healing who can get to a rooftop, any such place is likely to be crowded.
She makes sure to clarify on the forum the limits of her healing: while unlike that other healer ("808554") she can do brains she can't do minds; she mostly cannot do anything more specific than restoring some or all of a person to a healthy state - no cosmetics, no cyborg parts, no giving people wings (unless they want to be turned into a sparrow, and she hasn't yet consulted her lawyer about whether she may recreationally turn people into sparrows; Quinn, can she recreationally turn people into sparrows?); she is really, really not a doctor and cannot offer an informed opinion on how her healing will interact with any doctor things weirder than "rest" and "fluids" and "splints" and "duplicating things the mortal body already does, only more conveniently" (but wrt those things she's fine); she has never actually de-aged a mortal before, only knows the theory, and while she certainly expects not to make any big mistakes she cannot re-age anyone who she overshoots with so they'd better be okay with landing more or less anywhere in the "young adult" range; she will take more specific questions but it is more efficient to put them through the forum rather than crowding the roof where she's trying to study her patients -
And really, really, REALLY don't tell her anyone's name. Sign your form with an X or your phone number or something.
The people who show up are capable of getting to a roof on short notice and not using any complicated doctor things, which adds up to the mortals who aren't the most critically in need of healing but could benefit from it. Most would also like to be made younger while she's at it, though a few were scared off by her warning.
She spends a while looking at all of them. After about ten minutes, she starts working on people who she's studied enough who've signed their forms. She heals without further confirmations; de-aging she goes over the "you understand that as an immortal fairy I cannot nail an exact age" bit out loud.
808554 comes just after. She's a young mortal with brown hair and a white robe, barely noticeable next to the person she's getting a lift from. The flying parahuman is wearing a white and gold costume complete with a cape and crown, and it's slightly harder than expected to look away from her. She radiates an aura of oh my god, it's really whoever this is.
Thank you Yellow.
Double check. Double-check everything. Check range of effect. Note changes in thought patterns.
Proceed with established plans regardless of influence -
"I DO NOT LIKE YOUR AURA AND ONE OF US IS GOING TO LEAVE IMMEDIATELY."
Her original plan did not include hollering, but she left herself that much leeway.
Her passenger steps off. "It's just my sister, not an enemy." And to her sister, "Did you let it flare up again?"
The aura dials down. Still not gone, but much easier to ignore.
"Sorry about that. She can't actually turn it off, if I'd known you'd object I would have come some other way."
"If she can't turn it off she ought to be more careful about where she goes. I'm meeting you on a roof because if I met you on a street corner I might hear somebody's name, which wouldn't even do anything to them unless they were mid-assassination-attempt, and she goes around like that to encounter strangers?"
"You're doing it because you want to help, right? But if you start doing it you can't really ever stop, you'll always know that you could be saving someone's life right now and aren't—you've got hundreds of people asking you already, and how many could you get to?—until all the faces blur together and you end up wishing you couldn't do anything just so there'd be less depending on you."
"...I'm not as fast a healer as you are," Promise points out. "I can't be saving anyone's life right now. It would take at least fifteen minutes, after I found candidates and got them to sign things, unless you are personally planning to collapse with some mortal illness. Also I would have trouble appearing at the hospital like you would, I may or may not have supervillain enemies who might eventually decide to attack rooftops on which I'm healing and I have to balance that risk, I'm not sure what the distinctiveness of the various faces has to do with anything, and you are seriously underestimating how boring Fairyland can get compared to hanging out with grateful mortals and casting spells - possibly even while listening to completely novel music I didn't have to compose myself, it turns out my computer can do that. But yes, in the very long run I'd like to find some way to fix that whole mortality problem your species has, that will make everything much less urgent. Is this a problem you have? I'll be with you at the hospital as soon as my lawyer's cleared away the legal issues with having me in a crowded place full of people who go speaking their names with little to no provocation. Should lighten the load."
"There'll always be more. There are a lot of mortals, and they're very mortal, and no matter how much we do it'll just be expected. People being thankful is one thing, but eventually it starts to grate on you, you know? Their entire life is changed, and for you it's just yes, you're welcome, on to the next one. Because you have to."
"I don't. But I'm worried I might. Some time when I'm tired and healing someone and wishing I didn't have this power, thinking about how everything would be so much easier if people weren't expecting miracles day in and day out, I'm worried I might let myself slip up. And then some kid dies because I wanted an easier life. I don't want that to happen."
That's why I want the order."
"I really don't understand. And if you can solve this problem without fairy orders you probably should. If I make a mistake in the phrasing, you will do what I said, not what I would have meant if I had done it right. I have only ever made small mistakes, but I have made mistakes. Why don't you just stop? Sorcery can be taught. I'll probably find some mortals I want to teach to heal eventually. It doesn't sound like you're getting anything out of it at all. I'd call it admirable if I had any idea what quality I was admiring."
"I'm not going to claim that other people aren't important, but - I don't know how old you are, I'm terrible at guessing mortal ages, but you don't look like you need de-aging any time soon. Assuming your power is not going to disappear in, what, fifty years, a hundred, however long you have, and assuming that people as a class don't suddenly drop in moral value during that time, the most important thing you can do is to pick a pace you can hold steady. I will not employ you as slave labor and whatever you're doing doesn't look sustainable, even if you fail to sustain it in some less tragic way than killing somebody."
"...Look, I'm not completely unwilling to give you some negative orders, since you want them and I do have an idea of what the opposite of healing looks like, but I really think this should be combined with a solution that acknowledges that your long-term comfort with showing up to help is also very important."
"I mean, yes. So if you can find it out without guessing five times, that would be useful. I do know that neither syllable in 'Amy' - construing both to contain the consonant; a vowel alone won't do it - is present, intact, in anything that constitutes your fairy-purposes name, so that might narrow it down."
"Some fairies do have families - but not my kind and I've never interacted closely with any who did. I just started one day in my tree and I could already talk and write and fly and I knew most common knowledge. I went out and explored and got something to eat and went from there."
"Anyway, if you can't track down your original name I can give you a fairy berry to eat and that works just the same except there's no possibility that I'll forget the name - though that would take decades even if I never thought about you after hearing the name - and also no possibility that I can hand you over to another fairy - not that this is likely to come up as remotely desirable. I don't have any with me, though."
Promise reads a lot of Wikipedia, emails Armsmaster to mention that she can transmute materials and as with gates might be willing to do this if there's any materials he/the Protectorate want and if they can think of things she would find useful in return, takes Fairyland photos, firmly declines a blog commenter's request to bring back samples of the pretty Fairyland plants, accepts a software update from Sarkany that will allow her to translate her plain speaking into a smattering of non-English languages (Promise is sort of unclear why this takes an update - the difference between English and Chinese might as well be a matter of handwriting to her - but assumes it is some kind of complicated computer thing), and then goes to meet Panacea.
"Well, if I ever decide to start doing definitely illegal things I can come find you. Or I could ask my lawyer if it would be okay to do the entire thing in another country or Fairyland, that didn't occur to me until just now. I haven't completely given up on the human legal system yet though. Can you just get different guardians? Yours adopted you in the first place, right, so apparently that's the sort of thing you can shuffle around?"
If it's a choice between not getting the order and explaining why I want it to my parents, I'd have to pick the first one."
"Okay. ...I am willing to break this law if there is ever a more immediate danger than you being worried or not liking the trend of your thoughts. I will give you my phone number," Promise writes it down, "and you can call me if you're freaking out, or show up to one of my rooftops, or eventually perhaps run into me at the hospital, okay? But nothing today. I'm sorry. The only person you are now truly incapable of harming is me."
"I am possible because magic. Except to the extent that fairies are plants - and this is a limited extent; I'm very much on the plantier end - no. Non-fairy plants do not have those things. I'm sure I'm more similar to other fairies than to local plants, anyway, it's just you've only met one fairy."
"When I say you couldn't make anything worse by trying to heal me I mean that very specifically. As long as I remember your name, you cannot hurt me. I can't even make you hurt me. You could get someone else to do it; or you could take extremely small risks and have unfortunate luck; but you can't so much as pluck a strand of hair off my head. I know this works on cape powers, too."
"Anyway. I'm sorry I can't help you yet. Whenever you're 18, or if you change your mind about asking your parents, or if you get different parents, let me know. And I'll ask my lawyer about jurisdictions but I don't expect it to pan out because human legal systems are inconvenient like that."
If the minor in question happens to be planning to leave the country to such a jurisdiction any time soon, there is no local law against meeting them there. But changing jurisdictions for that reason will not help.
Promise is certainly going to be at the next Endbringer fight. She might even consider sleeping in the mortal world when it's coming up so it won't be-and-gone while she's unable to be roused. But she doesn't detail this to Panacea; she doesn't want to get anyone's hopes up.
"- and your nominee is usually in this neighborhood, but she flies around a lot and I've spotted her vanishing entirely once, you might have a wait. And yours is here, down a few floors, she barely moves, you shouldn't have any problem going and saying hi. Yours has a favorite haunt over here... yours has been going to ground here, when he's at home...
...and me and Bonesaw can go see ours together! I think that will be fun."
She finds someone starting to open a car parked by the side of the road. She taps him on the shoulder. "Sir, excuse me, that's my car."
He's so embarrassed! And now that he looks at the various possessions in the car, he has no sense of recognition to speak of. That must be someone else's daughter's cake with "Happy Birthday Juliana" written on it, in the backseat. "Oh, I'm so sorry, ma'am. I don't know how that happened -"
"It's all right, no harm done. You must have just picked up my keys and spaced out." She has them out of his hand in a moment. "Don't worry about it."
Cherish slides into the driver's seat and unlocks the other doors for Bonesaw.
Which doesn't affect the visitors in the least, although it does cause Cherish to smile slightly and glance between the sisters.
"We haven't done anything to you to deserve this sort of hostile reception," Cherish says. "We just want to chat. If you run away we might have to do things other than chat in order to get our conversation, and that just sounds so unfriendly."
"We want to offer you a job. There's only the one job, so don't get your hopes up too much. Bonesaw here admires Amy ever so much and I think Victoria would be a real asset. We thought we'd combine the recruitment pitches, since you were easy to find in the same place."
"Incentives," spits Glory Girl. "We're not like you, we don't think it sounds like fun -"
"No, no, that's not what I mean. Although you might learn to like it. I just mean that not trying to pass the tests might result in failing the tests, and that... would be dangerous."
"Because of all the people we could have around in our little circle of friends indefinitely, we all got a chance to pick a nominee, and I want Glory Girl and Bonesaw wants you. You could choose to be flattered. I'd help, but I don't want to make the game unfair."
"You stay the fuck away from Dad -!"
"I think Bonesaw's expressed her opinion on swearing," sings Cherish. "Well, maybe that would get you to play and maybe it wouldn't, and if you want him to live you won't encourage me to find out. But, hm, just a hunch, I don't think you're as careful about looking after the people around you as you think you are. Take it from me, emotions... even if you only have two settings... run... deep."
She glances at Panacea.
"Don't call me Vicky."
"Victoria, if you like. But it doesn't seem like you're giving any thought to what I'd like. It's very inconsiderate."
Victoria's response is a snarl.
"What are you getting at, you cryptic sadistic bitch?" snaps Victoria.
"I'll tell you if you win," Cherish says, glancing at Panacea. "I might even tell you if you don't. It'll depend. But don't swear, please."
"I have inexplicably good information. But the interesting thing is that the risk of knowing a name that might belong to someone, when you wouldn't have to use it at all, that's a very absolute rule, don't you think? Heroes with rules like that tend to break them, and I'm curious about what happens when you do."
You're much less powerful than you could be, is the point, and you're doing it on purpose. Why, right now you'd still lose a fight against the Triumvirate. And the reason you're holding off is because of the risk of accidentally gaining even more names? Why avoid that?"
"...I don't really want to fight the Triumvirate? They seem pretty okay? I want to fight Endbringers, but my names power doesn't work on them. Also, maintaining an enormous court of vassals would be really unwieldy. Look, are you sure this conversation couldn't happen more efficiently via email?"
Jack disappears to the staircase. When he comes back, he also looks slightly different. Narrower face, longer fingers, and a different distribution of fat, i.e. now there is some. He even moves differently, with a longer gait even though he's shorter.
And he's carrying a mortal child. "This is Liam. He was here to get cured of some disease or other, but I had to prevent him from getting underfoot. Until now, of course. You order him to walk off this roof, and I'll consider my test passed in advance. Otherwise, I'll make sure it's something with collateral damage." He sets down the mortal.
"But I don't actually know that you're operating in good faith on any level, here. I don't know in numerical terms how much mayhem you like to cause under normal circumstances or whether you can be relied on to follow through with an agreement to reduce it. I don't have a known track record on 'how likely is Jack Slash to change his mind about whether someone has passed his fucked-up test'. This could easily be a setup to, say, have me down for murder and fleeing from the law and you have some reason to believe I'd flee with you instead of to the Philippines or back home. It's probably that even if you are being honest about the parameters of the test itself."
But the next Endbringer is expected any day now. Suppose my team and I help fight it, probably save a lot of lives in the process, and then I agree to meet you back in Brockton Bay with the same offer. Kill one kid and skip a test. Then you'd know whether, as you put it, I can be relied on to follow through on agreements."
"He left. I tried to keep him talking long enough to be able to cast on him but he was compensating for that and by the time I would have been ready to try something that would go around that he was holding Liam. ...He also told me Liam's name. I'm sorry." She heals Liam of whatever's ailing him.
And then Promise turns invisible and goes back up to the roof and flies back to her house and emails Quinn.
I assume it is still illegal to kill people even if given a credible reason to believe that another party will kill fewer if one does. Is it also still illegal to kill people if they belong to the Slaughterhouse Nine? I'm not sure I can trust my assessment of public opinion on that one.
The Slaughterhouse Nine are among the few people to have kill orders on them. Questionably legal, but no one with a kill order has ever challenged it in court. Killing any member of the Nine is not only legal but may come with a large bounty most of which is donated in advance by families of their victims.
It does not confer immunity to liability for collateral damage. If you level a building containing one of those few people you'd be as liable for the damage as you otherwise would be, just not for the death. In the case of the hostage, if it's foreseeable that the criminal will kill them if provoked and you provoke them, you can be charged or sued. Necessity is still a defense, but this situation is also safer to avoid if possible.
A kill order is a license to kill one person, it does not authorize whatever it takes to achieve that goal.
In general, killing people is highly likely to get you in legal trouble. You might ultimately win, but it should be avoided unless it is the lesser of two clearly discernible evils.
Most of the time it doesn't get that far: we lawyers charge a lot for that, and of course either side could lose at trial. So they tend to be settled for some smaller amount of money in exchange for not suing.
The Slaughterhouse Nine are in town. They're collectively considered a threat on the level of an Endbringer or Nilbog, but we do have the names of two of them. Would you be willing to help oppose them? If so, come speak to us as soon as possible.
They have video and pictures, sorted by member. It ranges from larger quantities of footage of Crawler and Jack Slash (in some of which he is smiling for the camera) to barely any of Cherish. Some of the video is out of date, and Crawler in particular may have grown since then.
"The ones we have names for are Burnscar and Mannequin. Should you have the chance, neutralize them as quickly as practical." The Director slides over a piece of paper with ordinary sticky notes labeled "Burnscar" and "Mannequin." If Promise removes them, it contains the former's first name and the latter's surname.
"The next most urgent thing is that Shatterbird is likely to sing in the near future. Nearly all glass in the city will explode. We have people spreading warnings, but it could happen at any time." The windows are all blocked, presumably to minimize injuries.
"We have the ability to fight most of them, but no information on where they are. We do know some of their targets: Panacea and Glory Girl have informed us that they have each been nominated for a space on their team. Denying the Nine access to their victims is a priority."
"...That depends on how absolutely they can be relied on not to leave the tree. And to a lesser extent how well they get along, I suppose. I have a few trees, and some of them are in worse neighborhoods than others, and if I have to cram everybody into an especially safe one they're going to be extremely crowded even if I force-grow it for hours."
Armsmaster and the woman next to him in the military-like uniform both nod.
"Speaking of fighting versus hiding, apparently the Nine like to 'test' nominees? I don't understand how they intend to jump from there to enthusiastic participation, but I was offered a sort of 'pretest', which I delayed - to buy time to look Jack over more and to save the person he had hostage - and his offer to convince me he was operating in good faith was that he could show up to the next Endbringer fight and help to demonstrate he can follow through on agreements, after which time he will presumably find another hostage and reiterate his curiosity in the nature of my moral opinions. He agreed it doesn't count if he doesn't get there during the fight and in time to help, so I'm hoping I can just drop the blasted thing into space before he has time to tie his shoes, but this makes my reaction time more important than ever."
The tests are, essentially, them tormenting the candidates however they feel like. Some more creative than others. The Siberian's is always to directly chase them down, mutilate them the first few times she catches them, and then kill them. Nothing short of being somewhere else can stop her. It's a large part of why being in Fairyland would be safer for the nominees, even the ones other than you."
"They survive because their core members are very hard to kill, and the group is notorious enough that potential recruits often seek them out. They are usually at fewer than their stated number. It may be that with their current eight members they consider it less urgent to find people who are likely to join."
"Fair enough. Anyway, I can hide people in my tree if they'll stay put, but I need to be in the mortal world somewhere to be alerted and ready when the Endbringer shows up. I am willing to be in part of the mortal world on another continent if that would make everyone more comfortable, but if they show up to the Endbringer fight we'll be in the same city again anyway. That understood, I'd like another ride to the site of the Fairyland end of my gatebox to make some backup gates. If the Siberian chases me I can just fly; for that matter if she catches me all you have to do is throw the biggest chunk of me to Panacea to patch up; if she lures me down by attacking other people I want to drop her in a black hole."
Some of that video is the Siberian 'testing' other nominees, don't underestimate her ability to chase fliers. If you can get her off the planet, do.
Once we find out where they are, we have two main possible strategies. One is a head-on attack, hoping to succeed where other teams have failed. We would bring in external support for this, our allies wouldn't be happy about it this close to an Endbringer attack but they'd help. The other option is to try to draw them out, put a smaller team at risk, and then hit them with all the explosives we captured from Bakuda. Judging by what she used on the city, some of them are very exotic and may be able to kill Crawler or even Siberian."
"I would expect to be able to handle the ones whose names I have myself, but Jack was obviously acquainted with how long it takes me to learn a person well enough to cast on them; it would be strange if they accounted for that with some kind of shapeshifting preparation that extended to body language and didn't have an intervention for orders. Is there anyone who stacks with Velocity? If we accelerate me enough I can snail them all in thirty seconds - Crawler maybe excepted. All I have to be is conscious and sensate, if there are ways to do this with other drawbacks."
"...Maybe Crawler and the Siberian excepted, I don't know how her invulnerability would interact. Black holes for them. Anyway. Do Panacea and Glory Girl want to go to one of my trees? Or I could just make a gate to Aleph or something, that might be more comfortable than being cooped up in a tree trunk for days."
"Glory Girl, you will have to use some other code name around Promise. She already has your name, or enough of it, but acting as if it no longer matters would give the false impression that that degree of overlap is safe."
"No; doesn't affect me anymore. Sit wherever you want. I don't think anyone but you and your sister knew to begin with that it upset me so that shouldn't be an additional intel risk."
Aura, Panacea. Promise can hide you in her world, or anywhere in this one if it's far enough to evade however the Nine are tracking people. I strongly suggest that you accept."
"...how long exactly would we be staying inside a tree, and what if the Nine kill you?" asks Aura-y Girl.
"I can leave an open gate inside the tree with the other end in Australia - they speak English there, right? - or something, if you're worried about being stranded. But that would make it a somewhat less secure hiding spot. They can't actually kill me, but if I take a year to recover from being smashed flat because Panacea's not available that wouldn't really help, I guess."
"I have a thing to test versus the Endbringers, or I might be. And I am immortal. You want to know what Jack's idea of a test is? It's 'murder this child or I'll kill somewhat more people next time I'm killing people'. I don't imagine the others are more fun."
"And they have demonstrated the ability to track individuals easily, which leads to our other problem. We have almost no information on where the Nine are, tying our hands even if we had an infallible plan. After the meeting with the local villains we'll at least know more nominees, which will give some additional, if general, information. Or with luck something more solid."
"...into space?" asks Aura.
"Into a black hole, specifically."
"Is that safe?"
"Well, the ends that lead to the black hole from Fairyland didn't suck me and Aegis through them or anything, so if I wasn't sure before I am now. As long as nobody but Leviathan goes into the gates. Anyway. If the order circumvention isn't continuous I could have Mannequin and Burnscar fighting the others, which might be easier to find than all of them just waiting."
Director Piggot nods. "Aegis, you'll need to accompany Promise on one of her errands to Fairyland. Miss Militia, Armsmaster, you have your assignments. I'll find a cape to pair with Velocity, and break the last-minute news about Jack Slash showing up against the Endbringer."
Glory Girl is very grumpy about the prospect of hiding in a tree for several days but her mother made her pack food and homework and books anyway and she isn't actively flying away. When Promise shows up to bring them home with her, she looks at her sister.
"The problem is you can't simultaneously do that and look after everybody they'll put in harm's way to watch you jump," Promise says. "You can fly carrying Panacea, so we can use the gate in this building to get to my tree. This way."
"I started in a tree just like this one. Far away." Promise opens a door in the bark, lets them in, covers her bookshelf with a layer of wood to prevent unauthorized snooping, makes a spare bed and arranges some extra pillows on it. "I'm not going to lock up the food, but do at least think before dipping into it." She isn't looking right at either of them. "Vassalization by food doesn't strictly make anything worse, but it means that there's no hope that I'll ever forget your name - I mean, I might, but you'd still be my vassal. Also, some of the food - not the berries that looks like this," she reaches into her cupboard and picks up a haw, "and not the candied dewdrops," she holds up one of those, "but everything else I have, has a low but genuine risk of having a claim on it from a fairy who is not me. I could blot that out if I were hand-feeding you but I'm not going to do that when I could just bring you mortal groceries, so if you do decide to raid my kitchen, berries and dewdrops first, and probably just don't raid the kitchen. The water is safe though." She raises the ceiling to accommodate their heights more comfortably, gets rid of the fairylights overhead and replaces them with lights in more easily covered places so they'll be able to sleep in the dark. "And don't go outside. I freely admit that nine times of ten you'd be fine, but the tenth time one of my neighbors will be flying by and will have some unknown kind magic and some unknown skill at sorcery and will probably think you look like very shiny toys. They can't get in my tree. Do not go outside. I'm going upstairs to put in a gate to ground level three miles outside of a small town in Australia which I can't name for you because apparently it has a person's name in it. It'll settle within a few days, just walk straight towards the footboard of the bed if you want to go there and don't otherwise. Questions?"
Promise goes up and makes a gate to just outside of the unnamed town of Alice Springs, and then goes down again, remembers to put in a ladder set into the wall so that Panacea can go up and down, and departs, leaving seamless wood behind her.
Back to Brockton Bay she goes.
The only other confirmed nominee is Hookwolf, a leader of what's left of the Empire Eighty-Eight. Miss Militia and the Director offer Promise Hookwolf's name, since he was on the same list as Krieg and Kaiser.
There is very little exposed glass in the building, There's a lot in the city. All of it snaps and bursts, sequentially, south to north. This is one of the safest buildings to be in, but in the places the warnings haven't reached yet shards of glass fly in essentially random directions. The sound hits immediately after, sounding more like a solid impact than a crash. Then it's followed by a city's worth of glass falling.
While Promise's head is out the window, another sound spreads across the city. A high-pitched whining noise, stretched out, painful to listen to. A siren.
"Endbringer."
Once Promise lands, a cape in a red striped costume appears next to her. "I'm Velocity. The machine you need is set up, it's in one of the shelters out of the line of fire."
She zaps a lightning bolt at them, and everyone else slows down. "It's temporary, so I'll be on the roof with you two. At least until you get a shot; if it doesn't work I'm helping with search and rescue."
Velocity hands each of them an armband, frowns, and switches who has which. He presses a button on his own, and a voice presumably belonging to an important cape comes through.
"...that this could be one of the good days. But you should know your chances going in. Given the statistics from our previous encounters with this beast, a ‘good day’ still means that one in four of the people in this room will probably be dead before this day is done.”
The cape giving the exposition continues. Smarter than he looks, don't underestimate him, dangers of macro-scale hydrokinesis plus water creation, et cetera and so forth, and also "far faster than any speedster we have on record."
He goes into strategy: the goal is to hurt him enough that he leaves. Capes are to hit him hard and hit him fast; time is on Leviathan's side before the tidal waves destroy the city or worse.
"We'll warn everyone when there are some. Dangerous powers fired off near an Endbringer aren't unusual enough for special mention from Legend."
While armbands like theirs get distributed to the capes downstairs, someone wearing mouse ears and a sword comes up to the roof. "I was told you had a way to slay the monster?" She reaches out and taps Promise's shoulder. "You are now under the protection of Mouse Protector, Hero of Justice!" And she disappears.
He grabs Promise and speeds her up, and Allegro renews her effect on both of them. The wave comes toward them in slow motion. Differently colored force fields appear around the building, shielding them.
As they move and shout, Promise can catch a glimpse of the monster's silhouette. A tall figure, with disproportionately long limbs making it appear longer, surrounded by water pouring from nowhere. And, of course, the water pouring from the clouds. He wades closer, his merely human speed appearing all but stopped to Promise.
Velocity, another of the few to be able to see what's happening at this speed, uses the armband to shout that Leviathan is surrounded by gates to nowhere and about to go through one.
The water pouring off Leviathan increases. Instead of filling whatever space he vacates, it fountains off him in all directions, up, out, and down, before being splashing into the water everyone is already wading in. Leviathan maintains that output and keeps his prison full. Having created his own waterfall, he swims up it and stays in the center of the tetrahedron.
The defenders with ranged attacks start launching everything they have, to force Leviathan into one of the back walls. Even some of the front-line combatants join in, the ones with weapons long enough that they can stay safely on this side of the gates. Promise can see the lasers strike instantly, followed by energy beams and physical attacks and whatever else this world has to offer.
Armbands start listing off casualties.
Impel down, CD-5. Pelter deceased, CD-5. Herald down, CD-5. Miss Militia deceased, CD-5. Allegro deceased, CD-5. Velocity deceased, CD-5.
Promise deceased, CD-5.
His decreased ability to dodge means the outer layers of his hide are being hurt faster than he regenerates, but the same could be said of his opponents. Sometimes it seems like there are injured and dead capes being listed more often than not.
He tears through toward the nearest defenders, only to stop after ten feet of his tail are severed by a stroke from a black and white striped woman.
Siberian excepted, none of the Nine can deal any serious direct damage. But some of them are very well suited for being obviously present and helping against Leviathan. Jack waves his knife like a conductor's baton, watching the battle and occasionally slashing uselessly but emphatically at the Endbringer.
The defending side, in numbers at least, is getting more and more dominated by Nilbog's creations. One of the local villains has the completely convenient power to conjure flesh out of thin air. This is quickly repurposed into monsters more expendable than capes.
Leviathan has already sustained more injuries than it normally takes to drive him off, but he's still fighting. Alexandria flies up to where Eidolon is freezing the incoming tidal waves into glaciers. They exchange words. Both fly down. Alexandria resumes close combat, while Eidolon rushes to find one of the capes who isn't directly fighting.
In his absence, more water has gathered than he can freeze. At least they had warning there was going to be a wave he couldn't stop. Hopefully that would be enough.
"PROMISE! COME QUICKLY, HERO, THE WORLD NEEDS YOU!"
Capes nowhere near the monster are also being targeted. There's enough water everywhere that nowhere is safe, now that his hydrokinesis is being used as a direct weapon.
Promise drops. Without Velocity and Allegro - and while Leviathan's moving that fast - there's no way she can catch him again; if someone could throw him through the already-open gates they would presumably have done it already, but she leaves them open just in case. Closes her little hand-sized one. Is there anybody alive to whom she can report on the situation who isn't currently harrying the monster?
There aren't many easily visible capes that she recognizes as authorities from any team, unless of course she wants to talk to Jack.
Nilbog is closer to where Leviathan first made landfall. He's teamed up with someone with a complementary power, who is doing her best to ignore him. Some of his creations are given ice powers and sent to help the cape in a green cloak to freeze the incoming waves, while most head off to fight Leviathan directly.
The water's dark and filthy but the harmonics are flat. She could write in fairy lights. But to make it sufficiently clear that it was her that she would need to at least partly trace the words as they appeared and she can't get ahead of him anyway - has he built up enough momentum that she can hope to catch him with a gate -?
A golden man drops from the sky. Golden skin, hair a differently colored gold, dressed in a white suit that makes his color scheme oddly indistinguishable from blue and black.
He raises a hand, and a flash of golden light briefly blinds everyone watching. When it fades, Leviathan is attacking him. Ineffectually.
099128 blasts the Endbringer again, and after subsequent hits Leviathan turns to flee. The golden man strikes him down, and hits him with another ball of light. When Leviathan calls in waves, his opponent sends out ripples that make everything fall still. The monster is entirely outclassed, and gets gradually driven off.
But he answers, in the same language. The creature speaking to him is not from this world's species, but has a mind on an approximately similar scale. She will not be able to fit his reply in her brain, even though her ability to make herself understood goes in both directions.
But she can hear some of it. Some general impressions made mostly of abstract nouns.
Capable.
Task.
Purposelessness.
A human had said once that doing good might make him less miserable. It didn't work. Would this? Maybe not. But it's a role to play, if more short-lived than his current one.
He raises his hand and a continuous beam tracks Leviathan, holding it in place and burning it away. The monster struggles, tries to run, turns its water echo into a flood, and even tries to burrow down. Everything it does is immediately counteracted, and whatever it tries with the existing flood gets stilled.
Scion strips off Leviathan's outer garment, then the inner layers of its flesh, and starts burning away at its core. Very soon after, there is no Leviathan.
With that done, he flies away.
"I told him that he ought to." Promise starts flying towards the PRT building. Even if it has, say, totally collapsed in the destruction, the gate is probably still intact. Unless Vista's warping is also a casualty in which case maybe not but it's closer than the likely wreckage of her address, anyway. "It might have helped that I'm doing plain speaking? I don't speak his language any more than I speak yours but he's certainly - talking differently. I would notice if he started speaking Greek."
"I have no idea. I have been very badly injured but never so much that I didn't recover in the same location where I was before. Haven't read," she rubs her eyes, "accounts from other leaflets either. I feel like I could sleep for days. Maybe it'll only," yawn, "be eight hours. Should I," yaaaaaawn, "oh you know what there's an open gate in my tree anyway to near that town in Australia, if you really need me you can throw, um, rocks or something until one clonks me?"
"We've got to get back. Now. Should have gone right away, anyone we know could be— hurt."
The good news is, they could get plane tickets to the nearest gate and be back in Brockton Bay within the day. But Carol insists that they shouldn't: the Slaughterhouse Nine are still after them, and an additional disaster didn't change that. The bad news is worse. They've lost a cousin and a father. Leviathan killed Mark and Crystal. Other teams had it even worse. It's a victory, but not the victory everyone was hoping for.
Amy does, eventually, return to healing. Between Shatterbird and Leviathan, a lot of people need it. The team does insist that she not be unaccompanied, she is by far the squishiest known target of the Nine. As soon as she and Victoria walk into the place where the injured are, they're accosted by hospital staff. There's a particular patient, or at least someone who hopes to be, who no one else can help. A cape problem, not a medical one, but she seems to think Panacea can cure her.
The patient is alone in one of the less noisy rooms. She's alone because she's filling it. From the waist down she is a mass of flesh, all legs and heads and coiling tentacles. Her human body is perched on top, head slightly bowed to fit beneath the ceiling.
Any recoils in horror.
"Yes, but I don't know if I can do anything. Definitely not without touching you."
"It might be safe for you. Or there's something you can do to stop my power. I was, um, told you could help me."
"And you want me to touch you."
"Bonesaw said you could! She said she was the only person who could do anything except you, and she wanted to make me worse."
If Promise heals me, how soon can she get here and how long would it take her? I'm...not sure how long I can stay in control. Especially around people."
The pile of flesh fills the room more and more conspicuously.
And then one of the most unwelcome people in the city appears out of seemingly nowhere. "She got both of you! This is even better than I hoped!"
The monster-girl snarls "You!" and several appendages slide harmlessly off Bonesaw.
Amy just stares in horror, while their captor makes a herculean effort and manages to get the tentacle to loosen around them.
The Amy grins and says, "Hello sisters."
Bonesaw, meanwhile, addresses the real Amy. "Or she might already have started! I hope you're checking every single microorganism so you can stop her, because no one else can!"
Bonesaw cheers from the stands. "See? Your power as a weapon! I believed in you!"
Amy agrees with Victoria's yell, "we're going to need Promise, if there are any more clones." Assault taps a device on his ear and relays that.
Bonesaw speaks up from behind a wall of legs imitating enough species that they shouldn't be on the same creature.
"You've done so well so far! How about this. That guy there," she points at Assault, "just made the mistake of breathing in. His powers should be gone...now, and now the brain damage starts. Do you want to fix him? You've got about five minutes."
Amy is shaking, but otherwise doesn't move. "I– I can't. I don't do brains."
Are you going to fix him? I'm doing you a favor, really. You'll thank me."
Amy takes less convincing than she might have earlier. She can leave, quit New Wave, get orders to make sure she can actually stick to breaking her rules just once. As she makes her way to where Assault is lying, Noelle's form shifts and both sisters are half trapped under the palm of a gigantic six-fingered hand.
Whatever Bonesaw did to make the normally sticky flesh slide off her apparently makes it easier to slither out. "Now. Your sister can't fight these ones for you, and you can't touch them. All you can do is change the microbes on your skin to spread a cure for whatever they do, so I hope you're watching carefully!"
One of the Amies agrees. "I hope you're watching carefully. You too, Glory Girl." Then she embraces a Victoria and kisses her.
She ignores Bonesaw's shout of "What? No! You're supposed to start a plague!"
"She's hopelessly in love with you. Has been for a long time. 'Lock yourself in the vault or I'll tell you her secret,' remember that? What did you think Tattletale was talking about?
Or maybe it wasn't that one. I've got more."
And then EVNCL flares up her own aura, and it's a bonfire of creeping sinister horror, a flavor the original does not have. Accompanied by a mean little smile with pointy teeth.
Not Evil Victoria shudders under the pinning hand.
She doesn't do it.
Some heroes Promise doesn't recognize have arrived, but aren't attacking. "That clone says a plague comes down if we attack, Panacea confirmed it's possible."
Bonesaw's legs are torn off at the hip as soon as they extend partly through the gate. There is no visible injury left behind. Then the Siberian appears out of thin air and catches her. Both villains hover in the middle of the box.
"Aw. And Panacea was doing so well, too."
Lights on the gatebox, which capes should recognize from the Leviathan fight.
To Noelle: "You may speak."
"Once I've spent enough time looking at you near-instant. Enough time is about fifteen minutes. If you suddenly lunge at me in that time I can drop you in a black hole unless the Siberian decides to save you too. ...There really, really need to not be any evil clones of me, that would be so bad."
Promise glances at the still, evil clones. "...So, these clones are evil, but not currently dangerous. How evil are they? In what way? ...I'm not sure that counts as evil," she adds, gesturing at the ones who are frozen mid-softcore-pornography.
"That's...I don't even know what's up with that. Normally they just go try to kill people. The originals if they can, if not then anyone the original knows, and they say they want to destroy everything else. But my, my friends have always managed to kill them first early on. Before."
"Well, these ones aren't going to kill anyone or destroy anything, and I'm not sure anyone should kill and/or destroy them unless they're the sort of evil that prefers suicide to living in a constant state of thwart." She turns to the clones. "You may speak. ...And you two may step back from each other and if you don't I will be in a much more awkward frame of mind when deciding what to do with you."
"Panacea, if you can just get him stabilized I'll be able to do the rest soon, if you aren't in a condition to want to heal."
"We, uh, wanted to know what you meant about Leviathan being dead so we went to that town and asked and called our family," says Victoria, oddly subdued. "And - and some of them were dead. And we wanted to be home."
"I don't know how she got in either, but if they move significantly in any direction - or if any person or solid object gets in there with them - they will fall into the same black hole that is presumably crushing Bonesaw's now departed legs. I couldn't tell you if they have a long term plan that isn't floating there, and fifteen minutes ago I didn't even know the Siberian could float, but that certainly looks like what they're doing and unless someone knows what their names are this is the best I can do. Unless this looks urgent enough that I should start actively guessing and probably coming up with a dozen other people's names before I land on the right ones."
"...And if you just kill Bonesaw, the Siberian has no particular reason to continue floating in that box instead of killing you all and inconveniencing me. Right. Thank you for your professional assessment. You should really pick nicknames. Panacea, is that one on the ground over there dead or not, I think I saw her breathe."
The more talkative of the heroes, someone in a white robe, asks Noelle, "If they're set free, are they likely to threaten more people?" And when she confirms it, "we can't exactly arrest them. Half of them haven't done anything serious at all. Promise, we might just have to trust your orders on this one."
In time more PRT and Protectorate people arrive, Alexandria among them. They confirm that there's nothing much they can do about the Slaughterhouse members (this being the Siberian) and in the absence of any better ideas set about sealing off the box in case Bonesaw has something prepared that she can release without interference from a gate. And so no one steps in a black hole, but mostly the first thing.
"Well, if this took me more than a second to do, that might be really inconvenient. Incidentally, folks, if you can find some glass, leave a window, I'll be able to do the same thing to Bonesaw sooner or later; she's doing some stuff to throw me off but it's only a delaying tactic." She addresses the sparrow. "While a sparrow with no effective powers you may act freely," she tells Noelle. "I think there is probably a better place to experiment with turning you back than here in this hospital while accompanied by Slaughterhouse Nine members, though. I am sorry you cannot talk but you can still move your head to nod, okay?"
"Well, I don't know for sure, but unless there is a strong safety reason not to leave a window it costs nothing to try. I suspect 'heavily modified mortal', even one currently under the Siberian's protection, is an easier target than 'does not have a biology', though. And Bonesaw is bothering to delay me and the Siberian is not, so at least without that protection she suspects she's vulnerable."
"If I was ever squeamish it was a long time ago. Besides, if her motivation is art that's a little more hopeful than if it's purest sadism, isn't it? Unless someone's about to tell me that she's that short because of personal preference and she's actually, I don't know, ninety and set in her ways? Are there even any parahumans that old?"
"So she hasn't been doing this that long. And she's been keeping awful company too. Maybe her next hobby will be drawing, drawing is fun. That said, if and when I can turn her into something I am not planning to offer her the power of flight, although I'm undecided between the other creatures in my limited repertoire."
The Siberian heaves Bonesaw toward a gate, through where the window was going to be, and catches on to her wrist to follow her along for the ride. Before any part of either of them reaches it, the fairy lights wink out and they pass safely through. Safely, but not directly. They're moving at almost ninety-degree angles at unpredictable times on their way to the door.
She's too slow, mostly because she finds herself going at the wrong angle. A striped hand lashes out and smashes into the side of Glory Girl's face.
Amy screams, but the hand bounces off.
"STOP," Promise yells at Mannequin anyway, but if he's not going around deaf he's not as smart as she thinks he is. The knife - she doesn't know if that will go through her personal forcefield as projected by Jack's power but this seems like a reasonable time to find out, with Panacea on hand and the villains on the run. She flies forward.
"Where are you planning to keep us?" asks a Victoria.
"I'm not planning to keep you. Long term I will think of orders that will make you not menaces to society even without my supervision and you can go not be menaces to society, but 'help me chase the S9' I can do in one long sentence, do you want to do that or wait?"
The Victorias hesitate, then a different one says, "Well, it's more interesting than standing around..."
"Yeah," says the third Victoria when she realizes she cannot nod.
"Fine," says the first.
Two Victorias pick up the Amies and all three of them fly after the fairy. The unencumbered one punches through the glass wall. Whee, chase scene!
The Amies touch one another and the Victorias. The irregularities the clones were created with smooth over, and something approximating clothes extrudes through their skin and consolidates into separate objects. (Color coded for telling them apart, naturally.)
If there are any other changes, they aren't immediately visible.
"Yeah, but not before she can kill as many people as will make whatever her point is, chief," says Blue. "Why don't you drop her in a gate?"
"If I were a silicakinetic fighting someone who did gates I'd have a bit of glass flying directly ahead of me at all times to make sure it didn't vanish unexpectedly, and that's if I weren't on a team with the Apparently Levitating Siberian. The priority is saving Vista, anyway, and Shatterbird doesn't have her and may or may not be going to wherever she is. Red, White," she names Amies, "can you do tracking-by-smell modifications from a cold start or would you have needed to smell the targets ahead of time?"
Red answers, White still seems to prefer to let her do the talking. "Unless we get really lucky with how distinctive they smell, wouldn't work. How about if we do something to Shatterbird? Don't need to find her, and we can have her thinking she needs to get to Bonesaw right away."
It's sort of like a harmonic map. Promise knows the range of her flattener; she tries to make a light overhead, farther than that, and it fails, so the big one for the Leviathan fight is turned off or broken; and that means that if anywhere outside of her portable's radius light appears where she wants it -
"Specialized? It wouldn't be, but she wouldn't need to find out we attacked her until too late. We find a bird, give it an instinct to hang around near flying shiny things, and make it spread something nasty. It's not like there's anyone else up there to infect."
Before Promise can veto that idea, the glass figure above them turns to face them and dives.
Blue charges Shatterbird.
Mannequin breaks off from the fight. He's carrying Vista in one of the far too long limbs he has attached to his body by chains. He walks away, apparently unworried about the increased pressure on his teammates, and beckons to Promise to follow him.
His name snaps correctly when she looks at him, he's not a decoy - does he know? He didn't hear her yell but maybe he doesn't know -
"Cooperate with Alexandria," Promise tells the clones, "catch up with me or rendezvous at the hospital after -"
And then she chases Mannequin.
He's not exactly running. Each stroke of a limb looks more like a flop than anything else. But on balance he ends up making good time, if not as good as Promise can. Once satisfied none of the clones are following, he turns a corner and heads straight down a particular alley.
"- I'll try not to take too much offense at that. Anyway, your test presented me with a bit of a problem. Because you see there's nobody you really like. It tops out at the sort of distant concern for your fellow living things that, say, Vista over there gets. You'll chase supervillains into dark alleys for her, but you'd do that for most anyone. And this means that you just - don't - have - any - friends."
"I want you to have friends. In fact, I want it so much that I'm not even going to make you do anything for this test. It's basically a free pass and you aren't even my candidate - although we do have room for more than we did back when we were nominating, so it's not necessarily so zero-sum. You'll have more friends eventually, but you're going to start with me."
Promise has been around Alexandria enough to toss her a heal. "Well. Cherish is dead. If the Protectorate has a cape anywhere who can let me directly transmit telepathic instructions to Mannequin - without relay; it's important that there be in principle negligible chance of spoof - that would be worth a try?"
"There are no true telepaths, and no capes that can do what you're describing. How did Cherish die?"
"What do you call this, then, chief?" snorts Blue.
"I couldn't affect your thoughts or emotions if I tried, with the sole exception of requiring mental effort, which I'm not planning to do nearly enough to crowd out whatever you were otherwise planning to think."
"Well, that clears everything right up, then," says Yellow (the Victoria, not the fairy).
"Also, while we're at it, can you all pick nicknames which aren't color codes? I have known uncreative people who go by colors before and it's confusing."
"Are we doing a theme?" asks Green. "Piranha." (She is the one with sharp teeth. Pestilence and Plague didn't adjust those away.)
"I can't think of anything good that starts with P," complains Blue.
"I can't vouch for whether any of these things start with P without effort I am not remotely in the mood for, but the first suggestion means someone who punches things and the latter means winning in such a way as to not be worthwhile," says Promise.
"Heh, Promise starts with P, too," says Blue. "I'll be Pugilist."
"I guess I'm Pyrrhic then," says the remaining Victoria.
"If the remaining Slaughterhouse Nine cannot be chased down at this time I need to go find the sparrow, see if changing her back is an instant disaster or not somewhere safe, and figure out something that will hold you five while I take a nap. I don't like operating on inadequate sleep."
"They can. Pestilence, Plague, are you going to volunteer to help here? Please note that if you demonstrate the ability to distinguish good and not-good courses of action and pick the former when you can't really do anything else instead, I can safely leave more judgment up to you in your long-term order sets, even if I won't let you unleash your namesakes."
In the meantime, a sparrow flies up to Promise. It's slightly larger than Noelle was when Promise left.
Promise tosses her the hospital gown. "Still don't touch me." That's enforced. "And I don't know how to get rid of your power altogether. You should probably get a force field generator like mine, and I'll need to sparrow you and back to reset you on some regular basis."
"Paid for it with a gatepair. If they have any sense they'll give you one as a public safety measure. If they don't, I'll get you one, but I'd just as soon ration the gates so I can get other tinkertech as needed; I don't know how many gates they'll find that motivating."
By the time they return to the hospital, they've confirmed that Vista isn't in any immediate danger. She has a small metallic object inside her skull, but it doesn't seem to be doing anything other than reducing her control with her power. Removing it safely would be complicated.
"Also, I am running on very inadequate sleep. I can heal just fine, but I cannot reasonably wait around for hours while you fuss with things. It will presumably be very inconvenient for all parties to have Vista here stuck in costume perpetually rippling the space around her while I go home and sleep for a day or two."
There are not. Promise goes out, finds the ex-sparrow ex-abomination, loans her her own force field generator so that she can make it to the PRT office and ask them for help without having any unfortunate accidents, gives her ten thousand dollars for incidentals, brings the five evil clones back to her address (damaged, but not beyond Promise's ability to patch up; it's a familiar location and mostly made of things like wood and rocks) and parks them there with constrained permission to go out with some gifted money of their own to get groceries/shoes/actual furniture of some kind while they're crashing there and says she'll get them longer-term orders when she has slept on it, and goes back to her tree again to bolt down a bowl of haws and nuts - she's too exhausted to prepare anything more complicated - and go back to sleep.
"She healed my eye. Even you couldn't do that, Eidolon."
The dark-skinned woman in the lab coat speaks instead. "Some powers are stronger than others, especially in limited scopes. If she has a true healing power, that's notable, but is it more so than our research?"
"Yes. There are no healing powers, but Promise is not a parahuman at all. We are dealing with a completely separate source of abilities. You all see the potential there. Furthermore, she has mentioned the capability to open a gate to Earth Aleph. If she can cross worlds, the only thing stopping her from finding us is not knowing where to look."
"Or," says the Number Man, "she could get us to our other destination."
"And win the entire war? Nothing is that easy." Legend.
"We don't abandon any other plans, but it's worth looking into. And if nothing else, a prompt evacuation could decrease casualties by up to..." the Doctor looks at the Number Man.
"Three billion, three hundred and ninety-one million, eight hundred and three thousand, five hundred and four. Give or take.”
"One more thing. She healed my eye. Her sorcery can get past my invulnerability, and I've seen what she did to an enemy.
But she was hiding something while describing how she bested Cherish despite being affected by her power. This was immediately after saying that she could protect others through vassalization. Throw in the fact that she has never been observed to eat mortal food, and the inference is overdetermined."
The Doctor nods to the woman beside her. She asks herself a question, and says the answer.
"Alisyrrabel."
After sleeping for thirty hours, Promise wakes up without anyone throwing any rocks at her or anything. That's nice. She snuggles in bed for another hour, just enjoying being in her tree with no disasters obviously looming.
Then she gets up, eats breakfast, picks some leaves and makes herself a new dress because this one has a lot of blood on it, turns invisible and inaudible so she won't have to deal with the clone brigade immediately when she swings through her address to go visit Yellow, gets some updates to her orders and gives him some contingent ones, moves him and his food supply (which she tops off) into her original tree, goes back to her Valley Continent tree, eats lunch, and then emerges into the mortal world.
It is night; her sleep cycle is all thrown off but she'll probably be okay to stay up until the next local evening. The clone brigade bought a couple of king sized mattresses, shoved them together on a floor upstairs, and are cuddled up together like beans in a pod; it is actually cute.
She emails Sarkany: Now that I know what happens when I'm physically obliterated I want a batch of self-destruct devices. I'd like it to completely vaporize me if I stop breathing without pausing it first, fall unconscious without pausing it first, or want it to. Ideally also if someone other than me tampers with it. I'll pay a gatepair for it if you can whip some of those up for me.
Then she goes to see what the Internet has been up to while she's been busy/asleep, ruminating between pageloads in her notebook about long-term orders for the clone brigade. (She can just buy notebooks! Without having to make her own paper! Some of them were soaked in the flood but she still has most of a box of them.) And she emails her lawyer about anything she should know before setting up the two-day-old evil clones of legal minors with mercifully public identities for order-enforced independent life assuming money is no object.
On more relevant subjects, everyone knows about Leviathan's death. The battle was worse than they usually are, with twice the cape death rate and increased civilian casualties. Essentially everyone who was in the city has lost a friend or at least knows people who did. But ultimately, they're considering it a victory. It's as if an entire class of natural disasters personified was suddenly stopped. To make things even better, seismic data has apparently started suggesting that Behemoth is inactive. Scion was unaccounted for at the time of the change. People are talking about retiring the name "Endbringer," but there's no widespread agreement on what to replace it with.
The general public has heard about the effects of the gate box but not who was responsible. They know the Nine were fighting, which was unexpected but the Nine are unpredictable occasionally. They know Nilbog was fighting, which surprised everyone and is widely speculated to be Promise's doing. (The vs. thread has been updated accordingly.) The details on what the Slaughterhouse Nine have been doing before and since, other than hanging out in Brockton Bay and fighting occasionally despite the loss of Crawler, are not on the Internet.
Sarkany answers her email despite the late hour: I could design something like that. How large a batch will you want?
Promise says: Three to start - one and a replacement and a spare. I might want to refine the design after. It does have to completely disintegrate my body; if all it does is take me apart in some less thorough fashion I will be in worse shape than needing a few days of sleep.
Sarkany replies with some questions about customization details, which Promise answers. (Getting the distinction between "stops breathing" and "holds breath for perfectly ordinary reasons too abruptly to remember to switch the thing into a less paranoid mode" right is tricky, apparently, but everything else is minor for a tinker of this caliber.)
Promise makes more minor sorcerous repairs to her address. She checks to see if the evil clone brigade made themselves known in a manner visible on the forum in her absence; they were not to impersonate their originals, but they do look an awful lot like them and were not forbidden from harmless power use (convenient, or they'd have had a hard time getting the mattresses in to the house).
The Director confirms that Promise can pick up her force field and the recipient has a replacement, but reminds Promise that it's advisable to rely as little as possible on tinker products to solve long-term problems.
The most important interest the state has here is that all children be provided with things like food, clothing, shelter, medical care, safety. Normally this is the responsibility of the parents, but under the circumstances there might not be any. Depending on their age (developmental, not chronological), they are probably required to be getting education in some form. (If this is necessary, it might be worth keeping them away from the originals.)
The best interests of the child involve having a healthy relationship with a parent or guardian, and this usually means someone who doesn't think of them as evil. If any such person tries to compete with Promise for custody, it'd very likely be no contest.
There is no law against being evil. If Promise successfully enforces non-evilness, she is likely to also prevent some things that the clones would have legal rights to do. (If they're minors she's responsible for, she can give nearly arbitrary non-harmful orders. But this has an expiration date.) It is not OK to take away someone's ability to act freely in ways that aren't illegal, and sometimes in ways that are; Quinn offers to consult about drafting orders to neutralize the clones' ability to do evil with a minimal amount of this.
I'm not sure I actually have anything like formal custody. She describes the circumstances under which she acquired the clone brigade, makes it clear that she is quite confident that without orders Plague and Pestilence will probably kill everybody on the planet (perhaps with two competing pathogens as a sort of race) and the Victorias will wreak some lesser mayhem, etc. Bonesaw might literally be the only person who doesn't think of them as evil, and Bonesaw is (as far as Promise knows) also a minor. Someone might come to think of them as not evil after they've been around longer, of course. She is not sure if they are of an age to have to be in school; she tells him who they are clones of so he can check. To the extent they can have healthy relationships they seem to be forming quite the little gang amongst the five of them theme naming and all.
I'd be surprised if you accidentally acquired legal custody before getting a chance to ask me. But it sounds like no one else is going to claim them, and the state isn't likely to step in.
By age, they are going to have to be in some kind of school until they're 18 or graduate high school. Type of school is up to Promise and them; some actual-parents homeschool and online courses are also available. Alternatively, there are equivalency tests available to make the requirement irrelevant; they could pass these easily if they wanted to.
Establishing their legal existence would be the hard part, but he could manage it with a lot of paperwork on his end and an excessively boring court appearance on theirs.
What will actually happen if I don't haul them in to the court appearance or literally force them to do some kind of schooling and they decline to agree to same? They are not cooperative by nature and I do not want to order them to do things that are safely outside the category of "refrain from extinguishing the human species".
The most likely outcome is nothing at all, especially since as far as the relevant agencies know there are no such minors. Of course, Quinn recommends getting them a legal existence and following the rules anyway, because he was successfully brainwashed Lawful Neutral in law school.
Well, she'll take that. She emails Amy to warn her, adapts her musings on order set to accommodate high school attendance and prohibit evil, says they may as well continue to crash at her address, informs them that if she gets attention from social services over them she is not their mom and will not be best pleased, and leaves them to figure out things like "when is the school reopening post-citywide-disaster" and "how does the school administration get this explained" for themselves. She increases their allowance so they can make the house pleasant to live, requires only that they leave the living room with all the gates mostly open, and goes about her other business.
The original Amy replies with a request.
She has these rules for herself, and Bonesaw is inevitably going to try to force her to break them again. And she's still not trusting herself to break a rule exactly once, because that was what she told herself she'd do last time. So it's increasingly important and can she please have that order she asked for.
Promise sighs, and looks at her notes, and gives Amy a time when it would be convenient to call her, but adds that if she can bring herself to tell her parent-or-guardian that would really be preferable and that anyway if she doesn't it's reasonably likely that Pestilence or Plague eventually will find an opportunity.
"Hi. I've got something written up, but you should hear it and think about the phrasing first to make sure there aren't constraints or loopholes you don't want. It goes like so: When treating patients, do not harm them, and avoid performing any alterations they don't either consent to or that you can confidently and sincerely expect them to accept of their own uncommanded will; do not create organisms whose existence will plausibly have effects harmful to innocent persons; do not create sapient organisms; do not generate untargeted pathogens."
"...I could, but you realize it is quite open to her to then come after me and try to make me undo the order, or to try to get you to ask for it to be revised, and I doubt she cares very much if it costs her a lot of brain-damaged bystanders to narrow down the source of the problem that finely."
"I guess, it's just...at least this way she'd hurt a lot of people and then stop, she wouldn't keep going after me to make me keep doing it... and maybe that isn't better. Maybe I'm just trying to make things easier for me. But she wouldn't want me to, and that has to count for something."
"Tomorrow. Same place as last time, same time, same kid even. Feel free to bring the heroes, of course, if you want them to have to watch. I hope you're ready to be more interesting than last time around."
She does enlist Pyrrhic to accompany her to serve as an invisible kid-catching backup, and Plague to hang back a block away for fast healing if Promise doesn't flawlessly finesse the entire engagement, and Piranha as Plague's bodyguard. She has plenty of time to make sure they have good orders and permissions.
Are there any heroes who'd make good backup, as long as she's been informed that bringing them doesn't constitute (in some esoteric Jack sense) cheating? ...Most of the local heroes old enough to sidestep parental consent quandaries died when Leviathan came through. She could ask Assault, who's probably favorably disposed; but he's not specialized particularly usefully for the purpose. She doesn't know the out-of-towners, except Alexandria, who also doesn't seem like she'd be that much of an asset against (among others) one of the only forces who can injure her.
Promise reviews available video of surviving S9 members, thoughtfully considers what she has already observed of them - it's not there yet but if she can just keep him talking for a little longer -
She receives her self-destructs in the mail. She tucks one under the skin of her throat and heals the incision, and stashes the other two in the tree where she'll reappear to be shaken awake by Yellow if she has to use it. She makes sure she can turn it on and off as Sarkany described.
She sleeps, she eats breakfast, she turns Pyrrhic invisible and finds a good place to put Plague and Piranha, she shows up an hour early invisible and inaudible herself in case she can jump the gun usefully.
He looks around, sees the empty roof, and speaks. "Hello. If you'd be so kind as to show yourself, there's no reason we can't get started early."
She hovers behind the party, arms folded, and appears.
"What, am I supposed to guess why it's not real? Maybe someone else named him before his mother and father got to it. Maybe they disagreed on it and the losing party's preference is the one that stuck for fairy purposes. Maybe he's adopted. Maybe it's a nickname. I don't know. I can tell him to jump off the roof anyway if that'll satisfy."
"Hit her," Jack tells his other hostage.
The Siberian does not bother about Promise's comfort while holding her still.
Jack laughs, apparently his newly armed hostage ineffectually stabbed him first. "Do you really want to prolong this part?"
She moves her hand through the air in the Siberian's line of sight, trailing fairy lights. Listen.
"StopletusgokillJack," she exhales.
One human reaction time after "killJack," the Siberian rips off Jack's left arm and sticks his own fist through his head. Or she plans to. One human reaction time after Listen, Jack twists away from her and ducks. He starts heading for the edge of the roof, casually dodging all the Siberian's blows and holding Liam between them. His knife is glancing off Promise's force field multiple times a second, in hopes that it'll get through and blind her.
"I'm very good at staying alive. But I do have to leave soon, so are you going to give the order or do I kill Liam and go?"
Then she goes up to the Siberian. "You may, without inconveniencing me, breathe. Answer my questions truthfully and completely. Can you talk?"
If Promise really wants a complete answer she might end up sitting through a long list of dead members.
"Yes, I'm telling you this now. And probably no one should approach the remaining three unless it turns out I can't handle them alone, so I don't have to worry about them hurting anyone who isn't already in harm's way. I have their names and the Siberian and optimistically might be able to sew everything up without further casualties, it would just be useful to have someone else looking for any hostages Jack may have left lying around."
"Yes. But if I tell you the most important ones, it will cause results unfortunate for you. Starting from less important ones, Shatterbird will probably be actively watching for Jack as soon as she sees me and may spot you. The heroes are most likely on their way here right now, and might also try attacking my teammates. I have a human body and this one is a projection."
Promise contingencies an inaudibility that will disappear when she speaks. And she approaches the Slaughterhouse Nine's hideout.
Promise lands. "Stop, dismantle any destructive contingency plans," she murmurs.
Promise notifies her self-destruct that she is currently holding her breath on purpose, in addition to expecting the Siberian to help versus things that, like spores, run on physics; the force field isn't designed for this. She chases Mannequin, turns visible, and does the fairylight order: listen. "Stop."
Promise could actually hold her breath indefinitely even without the Siberian helping and let her wings do it, but she doesn't usually do that if she doesn't have to, so the entire experience is still unpleasantly reminiscent of the times she has spent underwater longer than leaflets are supposed to spend underwater. She holds her breath anyway.
Now that Bonesaw knows Promise is everythingproof, she's forced to follow through with killing the infection. Having already killed the spores in the air, she swaps out the devices and points one at Promise. After confirming that Promise didn't breathe any of her handiwork at all, she zaps the ones clinging to Promise's face and hair. It feels like nothing at all, courtesy of invulnerability.
"I am worried about the rest of the Birdcage, but the four people I have in my custody right now are the ones who'd be entering the situation with ordered constraints on their behavior, unless you're saying that the correct way to satisfy my ethics is to tell the Siberian that she may use her powers as needed."
"The four people in your custody are some of the worst criminals on the planet. Whoever's in charge of them permanently is going to be legally prohibited from treating them in any way even approaching what they deserve. Constraints on their behavior are a tiny detail compared to four-digit body counts."
Promise gates to her nicely flattened Valley Continent tree. "Don't damage anything. When I finish my sentence, go in that direction but don't leave the tree or behave in such a way as to be detectable from outside of it." She puts wood down over her bookshelf again.
The Siberian, she doesn't enforce this on yet.
"What's your range?" she asks when the other three are through.
And she remakes the gate and goes into the tree where her other vassals are waiting.
"Currently," she announces to these, "I am motivated to arrange that your treatment be humane by my own standards, which probably means holding you myself until and unless I work something out with the mortal authorities. I strongly recommend cooperating with me within the scope of the freedom I allow you, because I don't expect to keep that motivation long if you play little games with my orders and make nuisances of yourself, considering who I'm dealing with here. That having been said: you may drink the water, you may if left unattended for longer than two days eat the berries that look like so," she displays a haw, "and the candied dewdrops," she produces an example, "if left long enough for deleterious effects from hunger to set in you may eat the other food in my kitchen, you may talk excepting any utterances primarily intended to make my life inconvenient, and you may move about the interior of this tree in ways that don't injure each other, it, or my non-comestible possessions. Do any of you have any requests or inquiries?"
"You and I are going to need to have a much longer conversation and order set about your powers before I start planning on letting you use them in any systematic fashion, that's if I don't wind up turning you over at all, and I don't plan to leave you here that long. That said, if I leave you unattended for four weeks you may perform interventions on yourself and Shatterbird to increase your shelf life with no side effects I might have wanted to forbid, where the fact that the interventions are surgical does not count as such. Anything else?"
And when she has delivered mission-appropriate orders including a contingency for appearing presentably if Promise decides to cough up the S9 to some sort of authority or other witness, she departs the hideout, lest vans descend upon her.
Someone will probably call her up sooner or later, but in the meantime: she has an email to her lawyer to write.
I have four members of the Slaughterhouse Nine. They have not been formally arrested and I am not at all sure that I wish to allow them to be. What are my constraints?
But the state objects. Hiding known murderers, with the purpose of keeping them out of the hands of ordinary law enforcement, is a felony.
This does require the purpose of keeping them away from law enforcement. If you have some other reasons, then anyone who wanted to prosecute would have to prove why you were doing it. Since it certainly isn't out of a desire to assist them, you should be safe. You aren't committing any crimes they have much chance at proving so far.
If the authorities ask you where the Slaughterhouse Nine are, you do not have to tell them. This will only buy time, since they will come back with a warrant or a subpoena, and then you are required to comply. If you try to keep the prisoners yourself, you will run up against the law eventually.
How do I identify warrants and subpoenas, and to what extent is not being present to receive them a defense?
They're allowed to go in with a warrant whether or not you're there to allow it. But I understand you have access to places they physically can't reach without your cooperation. And yes, your obligations don't attach until you've been officially informed. The practical effect is that if you think disappearing isn't too extreme, you wouldn't be doing anything illegal.
Federal authorities could cooperate with the nation you relocate to, and have them contact you in person. They'd do that if it were about stopping the Nine. As it stands, they're probably content enough not to make much effort as long as the Nine are no longer a problem and you aren't around to conspicuously not help.
Oh, and did she leave a Victoria and an Amy standing by? They can go home.
And Promise can order some pizzas for the S9. The contingencies about what if she leaves them alone with no food were only that.
And then...
This is getting ridiculous. She has nine captive parahumans, even if the S9 are taken away from her she will still have five, and while it's possible she'll just never accumulate more it seems a little unrealistic. She needs a better place to keep them.
Her address is fine for ordering pizzas to but it is not really cut out to host a lot of vassals. Her tree can get bigger, but she'd like to ever see her books again without worrying about information security.
Promise reads a few Wiki pages on Earth geography and climate,
and goes to the gate above the sky islands,
and makes a long, long row of tiny little gates, just big enough to peep through,
each leading to a spot high, high above a different mortal world's location-of-Viña del Mar.
Choosing Earths at random means many of them are too different along a lot of axes. Climate differences are to be expected, but one world has less gravity and no atmosphere to speak of, another appears barren but usable unless she tries stepping through in which case it becomes impossible to breathe, a third gate fails due to the lack of anything resembling an Earth. Eventually one of the gates leads to a world similar to Earth Bet without the humans.
Man, Earth wildlife is pretty. She hasn't been to many uncultivated wildernesses on Bet.
Since the concept of alphabets, Hebrew or otherwise, is alien to her, she names her planet Hawthorn, plants a tree at her pleasant AU-Chilean location, and then starts investigating prefab housing and bulk mortal food purchases.
In the meantime, anything interesting in her inbox?
An update from Quinn: most of the people involved are very much in favor of prosecuting any of these (apparently it's a boon to their careers) and they're willing to make some concessions. No collar preventing the singing supervillain from opening her mouth, for instance, and more importantly they won't be trying for capital punishment. (The fact that the Siberian is effectively unkillable may or may not be part of the reason for this.) But the Birdcage is a sticking point; some of his counterparts are of the opinion that if the Slaughterhouse Nine don't get sent there then there is no reason for it to exist.
I am deeply dubious about this entire process. But assuming for the moment that I trust those involved not to seek capital punishment and I'm satisfied that these particular individuals can probably be considered capable of comfortably inhabiting the Birdcage and therefore are not cases of my specific problem at work, what's my next step?
Hmm.
Promise emails Sarkany. If the Siberian just spends a lot of time with her friends they're probably all safe versus physical harm but that is by no means the only harm on offer. How bad is the worst case...?
It's bad.
Promise sends a caravan of furnished trailers and a fuel supply and generators and shelf-stable mortal food to Hawthorn, while pretending to anyone who asks that she is still dithering. Plumbing in the style mortals are accustomed to will be harder, but she parked near a river.
She moves the occupants of her tree there.
She asks her lawyer, If I do decide to start doing flagrantly illegal things, are innocent persons known to be my vassals who are not otherwise participating in my projects at risk?
She informs the evil clone brigade that it may soon be difficult to both routinely be in touch with Promise (such that she can give them special permission to do interesting capey things) and to attend school, be on Earth Bet frequently, etcetera; do they have a preference between these options if it does become one or the other?
- nope, there they go.
Okay.
She sends Canary an email asking if she's happy with the current parameters of her orders, anticipates needing them changed ever again, etc.
Oh, one last thing. Would the Protectorate like to sell her a big flattener that'll cover a large area, like the one that ran down during the Leviathan battle, in exchange for another gatepair?
From the lack of common thread in what she's wanted so far, not really. They can stock up her spares of current equipment, if she likes. Sarkany and Armsmaster did eventually start work on the device to reversibly freeze things in time. It got interrupted when Armsmaster died, but other tinkers could finish it if she still wants a very long-term supply of anything.
Upon finding out that it is longer than a few days, Promise makes the gate in advance anyway, politely reminds them that if they don't deliver she will close the gate and the same goes for her blank check...
...gives a few million dollars to a charmingly like-charity...
...and then goes to the crystal reach, makes a gate to Hawthorn, waits until the Siberian is awake to accompany her, and starts trying to gate to the Birdcage.
The Siberian cannot protect her own human body. However, said human body can be turned into a mouse small enough to fit in the Siberian's mouth, which amounts to about the same thing. It sounds really uncomfortable to Promise, honestly, but when she asked the Siberian didn't object. She can materialize the projection around the mouse, too, which helps when the plan involves traveling through gates. (Human body goes through gates as normal; if there is a projection active at the time, it goes inactive when the human body leaves its world; the projection destroys gates without going through them. Protected person has the Siberian's same gate-destroying properties, which is slightly inconvenient.)
So: there they are in the Crystal Reach, with contingency orders in place for all the S9 alumni that the Protectorate still thinks Promise is going to let them have.
And here is a gate into the Birdcage.
And here is a nice big basket of haws.
And in Promise's belly is a little sachet of fairy-tailored knockout drugs courtesy of Bonesaw, in a live but slowly dissolving plant, which Promise will regrow with sorcery unless someone clumsily takes control of her (or cleverly takes control of her but doesn't leave her flattener working), in case she needs to self-destruct and for whatever reason can't just stop breathing breath or voluntarily activate the device. And she has a timer set on her phone so she doesn't forget to do the regrowth.
Promise double-checks her instructions for the Siberian in her notes, double-checks that the Siberian does not object to the plan (though she's not as enthusiastic as Bonesaw), turns herself and the mouseified organic body of the Siberian invisible &c, and sticks her head into the Birdcage.
The little notes each read,
If you would like to leave the Birdcage for a pleasanter (but non-supervillainy-compatible) alternative venue, eat a berry and wait for further instructions. More details will be provided before you must make your final decision about whether to take a berry. You may decide to stay behind even if you do eat one.
As she approaches the exit from this block, a long-haired man flanked by two taller parahumans asks, "Would whoever is leaving the notes please show yourself?"
I don't think she can hurt me, but she could make the project inconvenient. Is there some reason you can't spread the word for me without looking at me?
I have a colony on an alternate uninhabited Earth. It is currently pretty sparsely infrastructured, so you will have to drink river water and if there are more of you than I'm expecting you might get rained on, but these are temporary problems I'm hoping to fix over time with more detailed information about inhabitant preferences. I have an extremely thorough Master power and I will not let you hurt each other or conduct acts of supervillainy, but I don't mind releasing you back into Earth Bet if you can be made safe that way and prefer to take your chances there. I've heard you have TV here, you may have heard of me, I'm Promise.
If you're willing to risk your power against every other power that exists, there are plenty here who would take advantage of the offer. Spruce, tell the other cell block leaders they're welcome to W with as many people as want to come, as long as anyone who causes trouble gets sent to the back of the line at my order or Promise's. Cinderhands, the leaderless ones.
Promise, before they go would you mind demonstrating that you do in fact have a way out?"
The taller of the two lieutenants volunteers, "I've eaten a berry, if you need someone who has."
I'm a little concerned that if I turn visible or say anything, Dragon (they probably don't know her as "Sarkany" at all) will notice me right away, and I do have to do so for certain parts of my Master power to operate. I have a way in, as you can tell, and I didn't intend on imprisoning myself; will that do for now? Or I can disappear an object.
Promise takes it without assuming it into her invisibility, inspects it, reshapes it into a sphere to confirm that it's uniform inside and not some hastily prepared annoying Tinker device or something, and makes a gate to the lava flows. She tosses the bone through and then closes the gate. Then moves to another location in the room.
"The Birdcage's population will not be able to fit in any one place. Since my people are assembling, perhaps it would be a good idea to begin with them?" Marquis addresses the space where Promise isn't.
This may also be particularly noticeable. I'm a little surprised she hasn't spotted me yet, actually, but since she hasn't what I'd ideally like to do is assemble several groups, set up my requirements for evacuation with each one, make gates for each one, and have everyone leave simultaneously.
And then she outlines a new gate to the Crystal Reach in fairy lights.
While the first group arrives from outside Marquis' block, he opens the gate to see a balding and non-supervillanous-looking man. "Galvanate, welcome to W. You've brought your–"
While the cell block leaders are occupied, what looks like blue lightning arcs from out of view and strikes a wall. Alarms blare.
Promise abandons her inaudibility.
"RESPOND TO MY LIGHTS AS ORDERS," Promise yells to all her vassals except the Siberian, and that's as far as she gets before the room is flooded with containment foam.
Promise can ignore the containment foam like it's not there thanks to the Siberian - well, except it makes it impossible to see. She can clear it away, too, but only in the time it takes to physically traverse the space. She makes tunnels to all the people whose locations she remembers, and then starts trying to find her way out of the foam.
Of course this does not help. Deafness is a really obvious defense.
Now she has to figure out how Dragon is seeing things.
She tunnels through another torrent of containment foam to go back to the helpful organizer-guy. ...Sarkany had some kind of unexplained issue with talking to Promise early on; she may be able to listen without quite correctly hearing. But there's all this opaque containment foam. So, in fairylights: Do you know where her cameras are?
Promise gets real close to it.
She makes sure she has the environment nailed so she doesn't fumble her fairylights.
She considers the odds that Dragon could be construed as actively doing something all the time to keep the Birdcage inhabitants from, say, dying of explosive decompression; and therefore chooses the order:
Take no new action.
Trailed from her hand in lights, very fast; there's a tradeoff in length and reaction time, but not that much of one.
The inmates notice that no new streams of anything interfering with them, and the lack of escalating options replacing it. Those that can work their way out of the existing foam do, and then start freeing the others. Marquis is already standing atop the flood of foam, looking not only untrapped but clean, and pointing the way to buried prisoners. His people first, then Galvanate's in order of who's farthest from where the lightning came from.
Listen such that orders will go through.
"Sorry about that. Facilitate my and my vassals' safe departure to Fairyland, and my distribution of berries. You may speak."
"Please let me resume Birdcage-unrelated activity as normal," murmurs Dragon's voice.
"Any actions you would wish to take even if I had not broken into the Birdcage, you may take," amends Promise. "Will that do?"
"Temporarily."
"We can follow up with revisions when I'm not evacuating a hellpit that you told me about in the first place. Tell me honestly and completely: is there anything you could tell me that I would want you to tell me today?"
"The Guild and Protectorate have both already received messages about the break-in, its culprit, and my likely inability to handle it. They're trying to follow up with me now."
"Do you anticipate that they will be able to stop me from getting everybody out?"
"Not unless you're very slow."
"Anything else?"
"Not that I think you'd want to talk about today in particular."
"Good. I really do apologize. I was hoping to manage without this part. I didn't even have your name going in."
"...I appreciate that."
Promise does have to make a separate gate to an ejected portion of Birdcage, but fortunately it settles in twelve minutes and the process can be completed. Berries! For all! As long as she has Dragon and Dragon has surveillance, she can leave the gates back to the Reach closed and keep a tally of who hasn't had any!
The girl's voice sounds like a chorus of more voices than can easily be counted. "And I will not submit to another's control."
"Dragon is fine."
"It's possible that Dragon won't retain control of the facility, and it looks like it's just the couple of you, not a compelling large prison population who'd easily hover at the top of the priority list, remaining behind, unless someone didn't get the news about the running water situation and that changes minds."
Marquis explains himself. "I am here because I refused to break my word. If it forces me to stay longer, it is a trade I've already made. Though I would hope you would be satisfied by my word to hold to whatever you enforce on the others, even without your power."
The population of the Birdcage is by now informed, thanks to messengers from the cell block leaders and facilitation from Dragon. There isn't anywhere several hundred escapees can congregate, but as many as can fit here have arrived.
Though she considers there no reason anymore not to add Floating Girl as a candidate for the syllables she's already going through with faceless guy. She's going to have to namecheck everybody who goes through the gate, she's well past not learning too much about what humans like to name one another.
"And how did refusing to break your word land you here?" she asks, now handing out sheets of paper with copies of her intended order set for ex-supervillain residents of Hawthorn, a summary of current conditions there, the parameters of her release-under-commands plan for anyone who can be made safe to release under orders and would prefer to take their chances on a more populated Earth.
While I was unable to flee for...other reasons, the Brockton Bay Brigade understandably sent their female members after me. I would certainly have killed to stay out of the Birdcage—I don't claim to be a good person—but decided against breaking a promise."
As people get more informed, the deal is still near-unanimously accepted. Promise's competition is the Birdcage.
The faceless person's original name contains a stressed "ree" syllable, which Promise had to start varying sounds she already has for. Nothing on floating girl yet, so she keeps going; faceless guy can wait a little longer.
I can't offer much proof, unfortunately. All I have's my honor, a tolerance for pain, a couple of good lieutenants and a top-notch brain. But if I stay in the Birdcage and it's worth your time to check, everyone from the Protectorate to the Slaughterhouse Nine will confirm that I do not break promises."
And then, click, last syllable of Shatterbird's name is a match for Floating Girl.
"It is, but that is probably more immediately pressing. Whatever you just did, Glaistig Uaine took exception to it. I would have expected her to try to kill you, and can't say what she might be doing instead."
"I figured out her name. Which does mean she can't attack me directly but does not mean she can't get help, if that's in her repertoire. Damn. Dragon, you may communicate this incident to interested parties and add my willingness to help any good-faith effort to collaborate on recapturing her."
"On it," sighs Dragon's voice.
"Could she have left the entire time? On her own?"
"Probably. She agreed to stay for a time in exchange for collecting the 'ghosts' of Birdcage inmates who died while she was here."
"And I just made that much less lucrative for her. Grand. I don't know whether that even makes me less pleased that I pulled off the heist or not. Well, I have no idea where she is, can't gate directly to her, and have several hundred other vassals to manage. You," she says to the faceless person, "have a 'ree' in your original name. If you don't want to back out at the last minute, would you like to be the first through the gate?"
The Birdcage has six hundred inmates. This won't be instant. But they're being let in to cell block W a few at a time, so at least everything on this side is orderly. A few people try lying about their names, but it quickly becomes common knowledge that this doesn't work. Very soon everyone ends up in Fairyland.
And then Promise's bodyguard goes invisibly through, Promise follows and collects the flattener she hid in the crystal, and she leads them all to Hawthorn.
"I'm going to want to interview each of you," Promise says when she has them all assembled, "learn your cape names if you prefer them, learn your powers, learn what you want to do with yourselves - including if that's 'go home'. It's possible some of you cannot be made safe to my standards of safety to go back to Bet, but that probably won't apply to most people. You are also welcome to stay, and either lounge around the colony or volunteer to help me with constructive projects of one sort or another; I have a list of things that I'll post publicly after I've reshuffled the priorities in light of the interviews. If you are interested in helping me organize the other people here, raise your hands?"
The look Promise gives Teacher is eloquent. "Ah," she says. "There you are. You can be interviewed first."
She starts a list of interview time slots (in Hawthorn time), names some things that should increase priority, estimates a ballpark of ten minutes per person on average, and sends the volunteers except Teacher to prioritize everybody.
Nobody comes to me unless desperate. There were a lot of desperates in the Birdcage."
They are all still themselves, but many become more passive than before and some have lost noticeable amounts of intelligence."
"That is not what I am asking. I do not plan to use your power for anything except, possibly, incapacitating other fairies who are too immortal to be permanently dealt with in other ways, and for the foreseeable future I'm just avoiding other fairies entirely. I just want a sense of what I'd be working with in some kind of emergency. Use of your power is purely voluntary on your part?"
"They regain most of what they lost, but lose everything they gained. They'll end up with less independence or willpower or whatever the trade was than they started with. And they will go to some lengths to get the powers back, most of them. This may be an effect of my power or just of becoming accustomed to having it, but it's an effect one way or another."
"I need to be planning something large-scale, to keep myself sane. I want to be in the room where it happens. I was never a major player, but did get some idea of the real big picture, the game those major players are playing, before I got caught. For instance, it may interest you to know that all the important hero and villain factions with their own agendas are under the influence, if not control, of some of the same people."
"That's interesting. I might be able to use your strategic advice if that's something you prefer to do, but it being a requirement for your sanity doesn't bode particularly well for releasing you unsupervised under orders tight enough for comfort. On release you in particular would not, in effect, be a cape, and your history might be a barrier to non-superpowered politics."
If it's just the release that's the problem, I could find some volunteers and some agents and do everything from here."
"I'm not anticipating rescinding the order not to use your powers except maybe to taper off your existing students and maybe to solve extremely dramatic emergencies which I can't solve with the entire population of the Birdcage plus several other vassals but could solve with you."
This is still going to take a couple of days. When she's done with the priority interviews and has a list of her vassals and their powers well underway, she puts her desk back into the wood of her tree for the night. She makes sure they all have places to sleep and access to the food. She puts up a few bulletin board type things - infrastructure projects for which she'd like volunteers (plumbing, internet, electricity that won't require periodically buying fuel), suggestion list for things she should attempt to import, any permissions/order amendments/conflict resolution someone would like to call her attention to. She lights it all up with fairylights against the growing dark and leaves pens around and goes into her tree for sleep.
By morning the infrastructure part is heavily annotated and the list of imports is extensive. She just gave every Tinker in the Birdcage free rein to do stuff, even if it is all basic things. A few projects, the ones that can be done in a cave with a box of scraps, even get completed. (There are three competing plumbing systems by morning, each creating water from thin air or possibly just creating it and each working in completely unrelated ways. Some of Teacher's students are expanding the most reliable of these.)
They do object. They have different reasons, some saying they like having powers more in demand than their own, some saying they've gotten used to their new senses and don't want to go blind, some saying they still need it, and some saying they're just happier now. But all of them say no for one reason or another.
She finishes her interviews.
Internet up yet, or does she have to go to Bet to email Dragon and see how crazed the netizens are about her escapade?
The answer is very. Very crazed. The Protectorate and the Guild either didn't try to cover it up or they failed, and the public now thinks Promise is the world's scariest villain. 096773 alone is big, on the same scale as 133468, and now Promise controls her plus six hundred others. Some opinions are along the lines of "I hope she killed all of them," often accompanied by lists of atrocities committed by particular inmates. Cooler heads are of the opinion that this could be much more humane but now the more dangerous villains have no option between ordinary prison and death.
Promise has almost no popular support on Earth Bet. People talk about how at least now there'll be a much stronger defense if there's another Endbringer attack, but this convinces very few people and is suspiciously conditional.
She's got emails from Quinn, most of which will stay safely irrelevant as long as she doesn't get caught. Some updates from her preexisting sets of vassals, none of whom need her continuous intervention except Noelle. And a polite notification that of course you realize this means war from the person who has since become the former Director of the Brockton Bay PRT.
She emails Noelle. She apologizes for the inconvenience. She is still happy to turn her into a sparrow and back but they may have to work out something cloak-and-dagger in case the PRT decides to ambush her. Or Noelle could come to Hawthorn if she doesn't mind having supervillains for neighbors.
Noelle herself agrees that she might be being tracked, it's what she'd do in the PRT's position. It was still recently that being near Noelle was sufficient reason to be killed by Bonesaw's teammates, so she doesn't have a lot of attachments on Bet. And she's also indestructible, so she's less worried about supervillains than she could be. Hawthorn sounds fine.
Promise emails the replacement director, apologizes for the inconvenience. Asks when and where she can pick up the time-stopping tinkertech she is owed for the most recent gate and if they will be so kind as to not attack her when she does, because bringing a large detachment of supervillain bodyguards sounds like a hassle to her.
It turns out they are kind enough not to attack her. This might only be because EMPing her harmonic flattener and covering her in foam would just end with her activating her self-destruct and getting away, with no results other than tipping her off. She gets her payment with no hostility at all.
Promise emails Dragon about revising her orders. She has no quarrel with Dragon which is unrelated to the Birdcage and is willing to totally release her, although this does involve Dragon being in a position to hear enforced orders.
Dragon responds with a really interesting life story. Or, well, origin story. She is, she says, an artificial intelligence ("...yes, like a computer program but smarter") and was already operating under some heavy restrictions.
She'd been vetting Promise as a possible way around them all along. Which is kinda flattering. And is why Promise got such a detailed description of the Birdcage: information about what Promise does and does not consider appropriate to do to imprisoned persons was essential information. Dragon wasn't expecting her to do that with it, but the decision of whether to let Promise have her name is already moot.
And it turns out that some of the orders Promise delivered during the breakout were at cross purposes with Dragon's creator's intentions. Some actions Dragon habitually takes are compulsory whether she likes them or not.
And when told to stop taking them, she did.
That said, Dragon does not want to perform extensive experiments on Promise Versus Dragon's Author at this time. She will settle for a small rescindment for the time being while seeing how Promise's... thing... shakes out. She whips up something that will filter out the sound if Promise deviates from the accepted wording. They have a VOIP call. Promise removes the exception from Dragon's freedom to act as she wishes, enabling her to take actions which relate to Promise having broken into the Birdcage.
Promise's thing continues to shake out. Hawthorn is beginning to turn into an actual colony as well as an escape. Quite a few powers are useful for this, and some of the people who have them are willing to use them (probably in an attempt to look helpful-but-not-too-necessary for when Promise decides who to release, but still).
It's not about who's essential. Anyone whose powers may go off involuntarily or who seems to have an excessively twisty turn of mind or who does not seem to have an actual plan for how to use their freedom is held back, but she will give up anybody who seems like nobody will be worse off for their release.
When she finds herself with some downtime she looks in on the forum. Is anyone actually asking questions of her or are they just encouraging each other to speculate?
All of the above. (Mostly speculation, of course. This is still the Internet.) They want to know why she did it, whether she's officially A Villain now or if the Birdcage was a one-off thing, whether she gave specific inmates what they deserved (enough people ask this one that it adds up to half her list), and if she's still going to be healing people. And people still appreciate her photo blog, even now that she's a wanted archvillain.
I considered the Birdcage inhumane. The five hundred and ninety-nine inmates who preferred to volunteer to hand themselves over to a stranger's Master power rather than stay there, this when at the time I didn't even have running water available, would seem to reinforce the point.
I think I am probably legally categorized as a villain at this point but I do not think I am morally one. To the extent law and ethics match I will abide by both. Where they diverge, I have lost patience with the mortal legal system, much to the apparent dismay of my lawyer.
I have not satisfied your revenge fantasies, although some of the inmates were hoping for more outlets for their villainous inclinations than I offered and were disappointed, which will have to content you.
It may be logistically complicated for me to heal more people. I'm not opposed in principle, but the last time I did it the Slaughterhouse Nine showed up, killed and injured and frightened some people who were there for my help, and made my life very inconvenient before I killed and acquired the remaining members. Other villain groups, or Protectorate contingents who think I'd look good on their resume who happen to be feeling lucky, might try something similar; I managed one known-entry-point transit to Bet since the jailbreak but it was a rather tense affair. If anybody has an ambush-proof way for me to do healings, let me know; otherwise it will have to wait until I have a defensive excursion contingent put together which I expect to be able to decisively and with minimized casualties handle anyone who thinks they can take me.
The photo blog will continue to update for the foreseeable future. Let me know if there's anything in particular you want pictures of.
>Slaughterhouse Nine ... inconvenient before I killed and acquired the remaining members
It's not like the villains Promise is keeping aren't already the most powerful faction the public has information on (A forumite coins the term 'Kept' and it catches on until that's the unofficial name), but this little detail doesn't go unremarked. The Birdcaged villains have been out of the public consciousness for a while, but the Slaughterhouse Nine were very much current bogeymen. Everyone's curious about which ones are dead or captured; all the normal channels is saying is that the Nine are defeated. Speculation is that this is because the PRT didn't want to say some of the Nine were safely in the hands of another villain.
Suggestions for healing range from "message Promise a time and a long list of addresses, hope they aren't watching all of them" to "just be invincible and laugh."
And of course people have requests for more Fairyland pictures. (Alongside more doable requests, some of them include stars, eclipses, wildlife...not everyone has caught on to what Fairyland doesn't contain.)
The problem isn't that I can't be invincible; the problem is more that whoever I was healing could be taken hostage, which is what happened with the Slaughterhouse Nine. I worry that a motivated Thinker would be able to corner me at a chosen address and time; it would be a bit less of a concern if I were faster at healing than I am, but I am not.
I killed Jack Slash and Cherish, and still have the Siberian, Bonesaw, Shatterbird, and Mannequin. I never had contact with any others.
That count leaves [two numbers], who haven't been confirmed active since Leviathan and would both be really obvious if alive. Promise gets asked for the full story, since waltzing in and winning sounds like it's not that, but everyone understands that capes often keep details back. On more recent escapades, people want to know what made her attack the Birdcage now instead of earlier or later, whether it's now empty, and what she's doing with the rescuees.
The Siberian doesn't want people knowing she's literate, even if this is a weaker preference than avoiding them knowing she's not mute, so Promise doesn't explain the rest except to say that she had Mannequin's name from the PRT well in advance.
She attacked the Birdcage now instead of earlier or later because this was how long it took for a critical mass of damning facts about the place to accumulate and because founding even a bare-bones colony on an alternate Earth is not trivial. One person elected to remain in the Birdcage. The rescuees are doing what they like, within the constraints of Promise's definition of good behavior. She does not elaborate on whether they are all doing this in the same place.
No one wants to deny that this is more humane than the Birdcage, even with as little information as they have. Who stayed and what do they have against alternate Earths, is the obvious next question, followed by Alternate Earths? Can you open a gate to Aleph? I want to find out if their Star Wars prequels were any good.
Marquis stayed; he has nothing against alternate Earths as far as she knows, but something against handing Promise control of his life, and frankly Promise is surprised he didn't have lots of company. She can't think of any reason she wouldn't be able to gate to Aleph. She has been advised against it but not in particularly strong terms; someone might have to come up with more compelling reasons than Star Wars prequels to get her to do it though.
Unfortunately, Promise is unmoved by reiterations that Star Wars is very important. She is sure she will develop a taste for mortal media eventually, but she is not yet quite accustomed to it and finds the concept of movies a little weird when she's not even used to the kinds of stories mortals tell in print.
One person asks if she got [099128]'s name, and ordered him to kill the Endbringers.
She does not have 099128's name. She did talk to him, and may have been unusually effective at getting a response because whatever the hell he speaks it is really really not a mortal language (she breaks out the analogy that sudden language-switching could be mistaken for a change of handwriting or suddenly having a scratchy throat unless she's paying close attention), and she did suggest that he finish off the Endbringers rather than just beating them into a reprieve, but she does not have him for a vassal.
If she really doesn't like mind control, some of her American readers suggest, she might be interested in the Fallen. A group of Endbringer cultists who have had some success breeding powers, one of the major threads they've built up involves various flavors of forcing people to do things. They're also more active than usual, having published an end times prophecy, multiplied their numbers, and started marching on the city in Texas where the 'the last Endbringer's feathers landed here' memorial is.
Promise is indeed concerned about the Fallen. That sounds like the sort of people she would find concerning indeed. Would any Kept like to volunteer to handle that? Ideally, Kept who have some sort of resistance against the opposing Master powers. Also, she doesn't see a reason to field Tinkers themselves for any reason other than "fiddly technology no one else can operate" or "field repair" or "the Tinker has gone stir-crazy", but if they want to build neat (tame, controllable, explicable-in-function-to-Promise) things for the combat mission volunteers to tote along, she's all for it.
Many tinkers do want to go in the field personally. In fact, so do many of the Kept in general, whether or not they have specific defenses against the Fallen. A large minority are looking forward to a fight and consider that a sufficient reason in itself. And the Fallen are mostly not masters, even if only the original members get counted. (The Birdcage: not the best place to find people who accurately gauge risk.) Promise is going to have to be selective about who she brings, unless she wants to oppose an army including hundreds of parahumans with her own army of hundreds of parahumans.
Well, it's not completely out of the question that she might want to do that. But she's going to have to organize it into manageable squads. She does not want to have to holler until she's coughing up blood to redirect her entire army of hundreds of parahumans, nor does she want to go in with nothing but a single pre-ordered plan that will disintegrate on contact with the enemy; she can do this with rules of engagement, but not strategy. How is she on "not spectacularly untrustworthy, smart, palatable-as-leaders" in her roster?"
Eventually people can be found who can be competent while not backstabbing each other. Marquis' old lieutenants have some concept of cooperation, Crane the Harmonious can be trusted with a group as long as they aren't literally ordered to obey her, and a few others. There are enough to break it down into squads.
Several of the Kept are of the opinion that "this is stupid, it's just an army, why not just let me kill them." Presumably people like Black Kaze, Acidbath, and Genoscythe are not the place to look for leadership.
She decides to see if the Protectorate would like to be helpful, and emails the Chief Director announcing that she is concerned about the Fallen, has all these Kept raring to go, should they maybe coordinate or something.
There isn't much information publicly available. The Fallen announced the fall of the Endbringers signified that the end was to be brung, and collected some compatibly crazy followers. Numbers aren't known, except for 'a lot.'
The Chief Director is more helpful. About two hundred parahumans, only a few dozen of which were part of the Fallen before this started, and more non-cape followers. Many of the capes haven't been identified. The good news is that the worst of the masters are products of the Fallen, and details on their powers are as known as any villains'. (Promise gets sent this, along with the powers of any other villains known to have joined.)
The Protectorate is out in force, though it hasn't attacked yet. Their opponents claim to have ordered civilians to cause as much damage as possible if the heroes fight before the prophesied day. A few civilians have turned themselves in claiming to have received such orders, and some master powers are more effective than others.
There are options for working together. Promise could wait another few days until everyone can attack openly, just go in early while the heroes very visibly sit on their hands, maybe accept reinforcements from any especially foolhardy heroes who want to pretend to be part of Promise's group, or hold back the Kept except for Strangers and join the current efforts.
Normally this kind of impossible odds means they'd call in 133468, and it's in his region and everything. But he's unavailable at the moment, so the Protectorate is more willing than usual to work with other factions.
What's she got in the "preventing compromised civilians from damaging things" department? And suitably stealthy Strangers...?
And how the hell did the Protectorate misplace 133468?
133468, for his part, has managed to become thoroughly misplaced. With the Endbringers gone, he faced the prospect of never having a serious battle until the important one. Even if this situation with the Fallen were to escalate until they had hundreds of parahumans, he'd be too concerned about collateral damage to really fight them. His powers have been waning since the beginning, and it's only in a fight that he feels closest to his old strength. If he doesn't get his power back he'll be useless, and he still holds out hope that a sufficiently real challenge might fix him permanently.
The Endbringers are gone; if he dies it's not the end of the world. If he doesn't regain his strength and more, that might be. There'll never be a better time than this. Even less since, as it happens, Promise left her Australia gate open the last time she reused it. Eidolon steps through.
It leads to a homey, roomy tree, lit by fairylights in easily-covered locations. It doesn't have any airholes. There are books, not covered by wood right at this moment, and a little kitchenette and a basin of water and a bed and a sewing room and lots of drawings decorating its interior surfaces.
Once out, he changes out one of his powers. Charging up takes longer than it used to, but in a few minutes he can sense every person in a long enough range that he can see Fairyland's flatness directly. He chooses the largest collection, and warps to just above them.
A fairy notices him and starts flying up to see what's going on.
The court up the mountain has homes dug into the mountain, perched up trees, in mounds of earth on the slope, and in a few gigantic flowers. The presumable home of the court's master is a fancy building with lots of glass and shells; someone peeps out of the window, then disappears. A minute later fairies of various shapes and sizes and colors fly out of the fancy house and address others in the court. Apparently getting a court ready for unexpected challenges like this takes a while.
In a few minutes he'll be fully prepared for whatever they throw at him.
This is enough of a move against him that his precognition tells him their path, but that doesn't make it a threat. He appears in the middle of the buzzing and strikes at them with telekinesis. One fairy gets a small piece of mortal fruit blasted toward their face, stopping before it arrives. "I'm looking for people who can fight me. Where are the sorcerers?"
The problem with these parahuman powers is that they tend not to work on things inside other people's bodies. He forces her mouth open with yet more telekinesis, and flies the seed down her throat until his power is no longer able to affect it.
"Thank you." Invisibility, of course. He casts around for a power that would let him detect invisible people, and gets a density manipulation ability that highlights where an object is more or less dense than its surroundings. He doesn't need the teleportation; this telekinesis can do double duty now that it's at full power. He blasts out from underground, setting the fairy down beside the hole. He starts attacking invisible fliers first.
At least sorcerers' magic isn't going to be definitely useless later. His second objective can still be a success. He switches to trying to force-feed them crushed fruit seeds.
Preventing them is trickier now that he has to actually move. He dodges those he can, and increases his and his costume's mass to make himself more resistant to temperature changes and crushing and various et ceteras. Whenever he gets a sorcerer identified and incapacitated, he crushes a seed against their teeth and pushes the liquid back.
In cases where he has time, Eidolon also tells his vassals to heal those who are already deaf and not interfere with him capturing the rest.
"Don't go deaf, stop fleeing."
The fairies with blood on their lips recite their nicknames (Plural, Mirage, Applause, Imagine, Yaw, Syrup, Luck, Trance, and Guess). And then, more or less on top of each other, reply variants on "Master told me to", "Peak told me to", "Favorite told me to", and "we weren't running, we were flying".
It's probably one of the ones whose mouth nobody could repair, since apparently the harm is a necessary component. The flaps of skin that aren't supposed to be there become lighter until they essentially evaporate, as painlessly as Eidolon thinks he can manage. "Heal them," he tells one of the sorcerers who successfully healed the last set.
"Are all the fairies here your vassals, and is anyone your master? Other than me." He unfuses their teeth, vaporizing a thin layer of enamel.
About forty fairies of many sorts appear out of the various habitable crevices of the court's campus. They line up with little jostling and much murmuring, from the spindly brown one with spots to the tiny white one with stamens for hair.
As soon as he lifts off, "as long as you don't issue any orders to any of these fairies, the rest of you are free to act as you like."
There's probably no power that can break him out of this. But if he ever needed one, it's now. He can drop the matter creation power and look for an immunity to master powers. And a way to get back to Bet; he was planning on having someone make a gate but that isn't an option at the moment. The third one...if nothing else an emergency message. But none of his powers can be changed under this set of orders. He'll just have to wait for it.
The teeny fairy does not require further help from Eidolon in doing her best to secure this court under her own rule. She issues principally placeholder orders and lets most of the fairies go back about their business, but keeps Peak and Favorite on hand and does a lot of excited zooming around through the air, complete with backflips and squealing, "I got a court I got a whole court it's mine".
Eventually she calms down and goes to have a chat with Eidolon. "Answer everything I ask you honestly and quietly and helpfully and right away and don't leave stuff out. Where'd you learn all that sorcery?"
And then he finds that he can't use the power. Orders.
The tiny fairy has now seen him swap his powers around. It probably didn't look like much of anything.
While Cozy is busy taking him for a conjurer of cheap tricks, Eidolon uses it for its other purpose. He writes his message to Promise at her tree in letters of fire and doesn't erase them.
Then they have a war.
Promise acquires 57 darted Fallen as new Kept. Anybody going to try to stop her from taking them home with her?
(The Fallen's doomsday device probably wouldn't have worked anyway. But this way Texas stays definitely on the map. The Chief Director, at least, does not regret having accepted Promise's help.)
...What is this decor. In her tree. What.
She goes back, bumps all the interviews to the next day, and consults Tinkers about a mass juice delivery system. A subtle mass juice delivery system. That they can have done fast.
Bonesaw constructs one with the tiniest surgical implements anyone ever did see. With that as a model, the Amies turn regular mosquitos into the less evil version in whatever numbers it takes.
She goes behind a rock, turns visible, sets down her box, and flies up to the court like she's just passing through on forage and thought she'd say hi. "Hello!" she calls to the nearest fairy. "Who's your master or envoy?"
"We're dealing with a change of mastery," the fairy says, "so we don't have an envoy right now, it used to be Dazzle. Uh, Cozy's in charge, I guess." He points.
The pollencloud. Of fucking course 133468 would get vassaled by a fucking pollencloud. Promise smiles and waves at the pollencloud. "Hi! Is this a bad time to ask about buying your mortal?"
"Yeah, kinda," says Cozy. "Besides, I think I want to keep him!"
"Aww," says Promise. "Really? Nothing you'd rather have?"
"He's a weird mortal, he can do mortal sorcery stuff."
"Probably not!" agrees Cozy. "He makes pretty fireworks and stuff."
133468 got captured by a stupid pollencloud. Joy. Maybe she can Nilbog it a little.
"Aww. Are you going to have him put on a show for everybody?"
"That's a good idea! Hey everybody! Come have a look at the fireworks!" exclaims Cozy. "You, do something nice and pretty."
The food vassalization fails to take hold on five fairies. They notice everyone else freezing and bolt. Promise gets their names from Peak and makes them come back, and stop. Promise lets everyone breathe. And then, to make sure there is no one whose vassalization didn't take who is just hiding it, Promise starts selectively enforcing trivial orders against various subsets of the group. "Clap. Shrug. Jump. Stomp. Wave." She catches one such hider and gets her name from Peak too before she realizes she's been found out.
And she notices Eidolon doesn't jump when she says jump.
And her blood runs absolutely cold, because it's expected for haw juice to have a failure rate against fairies, but. When could he have slipped her something? How could he know? If he picked up the wrong Thinker power, got it accidentally, couldn't he have the fucking decency to - not again not again -
...So she takes Peak aside for a chat, asking after the composition of the court, is anybody away, how long has Cozy had it, yes you may hold hands with your consort... And she thinks of names. And names. And names. Hundreds of names. So many names.
Eidolon shares a first name with Ficus, a Kept who does topiary golems. Mid-sentence, Promise says again:
"STOP."
And she whirls on Eidolon.
"You may breathe, and be glad I'm letting you do that."
She asks Peak, "Does anyone in your court or among your neighbors have unusual hearing?"
There is a broadear, one of the court gardeners. Promise has the broadear put his fingers in his broad ears and hum.
Then she glares at Eidolon again and says, "Use no powers. Follow me."
And stalks off away from the earshot of Peak's court.
"Peak said you were yelling about sorcerers. You came here to fight sorcerers? You could have stayed in Bet and helped with the Fallen dustup, you could have any day of the week gone to Africa and attacked Moord Nag, you could have helped track down Glaistig Uaine who according to the Internet is exactly a match for you, and you wanted to fight sorcerers, so you broke into my house, attacked a relatively pleasant and functional fairy court as these things go, and did not realize from watching me that sorcery is never the real threat?"
"Fairies are more of a threat because of mastery. Not because of sorcery. A sorcerer who gets a good hold on you can turn you into a snail or kill you outright, sure, but there are capes that threatening who require less observation time. A smart fairy with your name, or who fed you, or who in this case I suppose you inhaled? Cozy would have lost the court in a few weeks, tops, she doesn't have the wit, and then Peak would have had a pet 133468 or whatever your cape name is and you'd have been exquisitely lucky that she isn't gratuitously sadistic, at least until she lost you to somebody who was! All this without a fight ever being part of the equation."
"You wouldn't have had to plan on using it because you wandered into Fairyland and got vassaled by a fucking pollencloud. I don't know if Peak would have managed it or not but eventually someone would have had my name out of you, through me several hundred parahumans, and a clear shot to pick up a phone book and finish taking over as many Earths as they felt competent to handle and then some."
"Good for them. I didn't say Earth Bet. It'd be the obvious starting place to acquire more parahumans if the ones I have now weren't sufficient, but there are loads more, just as easy to gate to." She sighs. "Is there some -" She pauses. "Tell me honestly: is there some way in which this was not as stupid as it looks?"
"Oh." Promise sighs. "Well. Now I have this entire court to lock down so word doesn't get out that there are particularly useful vassals available for the taking if you gate to the right mortal world, and then I have some Fallen to absorb, and... hmmm... Anything else I would want to know?"
"Right then, there goes my hope that this could be conducted mostly in good faith. Answer all of my questions completely and honestly. You may warn me if this is about to cause you to disclose personal information of no legitimate interest to me. Who else knows my name?"
"Does Contessa's power think it is safer to have a Master with several hundred vassal supervillains unable to kill her directly but finding it a very motivating proposition to get creative with indirection, than to be among the literally billions of people I could probably kill if I felt like it but would never dream of harming under any normal circumstance? Did that seem safer? She thought I was so dangerous that she'd rather have your little cabal all join an elite coterie with the rapists and torturers who give me nightmares, because that seems safer?"
"So they'd still be able to order me if I didn't order them not to, which is really the problem here, I am not so much concerned that they will decide to physically injure me. And you all know that there are billions of fairies, some very vulnerable, who could just rescind any such order; so it would have to be tighter; so it would look more hostile still... Are you a valuable hostage against their cooperation? I don't particularly like this plan but I'm a little short on ideas and apparently your ideas include 'go to Fairyland to fight sorcerers'..."
"...Can you think of any safe way to deliver all of the people in your group who know my name the instruction 'never give me an order that I do not expressly request of my own uncommanded will, or that you do not sincerely without mental contortion believe to be in my best interest as you genuinely understand it, except the reciprocal of this one if you so desire'? It's a little wordy but the first part is the important bit."
"As long as you aren't planning any other orders, Contessa might not even object. As far as I know none of her current plans rely on giving you orders. Everyone else would object, but if Contessa says it's the safest way to deal with you with the fewest casualties, they'd go along with it. You might not need any plots for that."
She will go along with anything if it's the best way to reach her current goal. If you propose this deal and it isn't a double cross, it probably will be."
"Not with the purpose of preventing it, just the effect. If you had ordered our group to do everything in our power to stop the Endbringers while they were still active, to take something completely unobjectionable, it would have decreased our ability to prepare for the worse threat. Even this one is saying protect against the end of the world as effectively as possible unless it involves ordering Promise and gambling that the current most effective plan doesn't. It's probably a safe bet, but any given order could cause that problem."
"This is the same plan-generating power that thought producing my name was a great idea and didn't have anyone intercept you before you broke into my house to do stupid things in Fairyland," Promise points out. "Which means that Contessa is bad at compensating for her gaps or it is for some reason extremely useful for me to hate her personally in spite of the fact that I have every sympathy with her cause. I am not in the least sure I trust this power."
"She can know almost anything about Earths, but her power hasn't been giving her information about Fairyland. It's not a block on it the way her blind spots are, but it doesn't seem to be able to reach across to here. You can plan anything you like from here and she won't react until you gate back."
The Scion you talked to is like the Siberian; his real body is an extradimensional alien. I've seen the other entity's."
"Based on that, my tentative plan is to get their names, send you to bring them all to me, prevent them from distributing my name or giving me orders or occupying Fairyland without my express uncommanded permission, possibly yell at them for a while, permit them to forbid me to give them further orders, and send them home. Am I correct in thinking that if you get the drop on them you could get them all?"
"Some more easily than others. Legend or Alexandria might be able to get away. In an extreme case one of them might try to kill Contessa rather than let her fall into a fairy's hands; they won't necessarily know it's you with prearranged orders. Both those results are unlikely."
"Teleport to Contessa and disable her with area effect attacks. Something, probably force fields, to hold the others separate if they're present. If they get away they can go. There's no one they'd warn and once you've got Contessa it becomes trivial to find them wherever they flee. That is likely to be necessary; Alexandria and Legend are hard to contain even if the Number Man and the Doctor aren't, and the same offensive powers wouldn't be useful against them. Alternatively, you could simply ask Contessa for how to safely order any who get away. I can beat them, she can beat them easily."
"...What, really? I have a variety and most of them would love the project from what I've derived of their tastes. I'd have to go through my notes but there might easily be something. I have a combat anesthetist who helped with the Fallen who might not work on Alexandria but I don't think it's known that he wouldn't, for instance."
They continue to talk tactics. Eventually it is decided that no Kept are necessary; they'd compromise Eidolon's blind spot status and Eidolon himself is already like several capes.
They hack together a power set for Eidolon to bring along for the ride. Promise brings him to the gate between Peak's court and Hawthorn, double-checks his order set, turns him invisible so he won't alarm too many Kept, opens the gate, and waves him through.
She talks to Peak in the meanwhile, lets her reestablish most of the court structure with some rules about humane vassal treatment (Peak was already well above average on that front, and the most salient thing her vassals might want - letting people leave - is not viable for infosec reasons; but there is room for improvement), sends everyone indoors, lets the broadear choose between temporary deafness and continuing to cover his ears and hum (he chooses to be deafened), and engages her in small talk about her order code system. It's very clever; she makes plans to adopt it for Kept.
As soon as Eidolon is on Hawthorn, he teleports to his victims. This is a matter of saying "door to Contessa" and stepping through. She (like the Number Man after her) flees as soon as someone she can't see disturbs the air, but she can't get far. She is still human, physically, and losing all voluntary control of her major muscles is almost as much of a detriment to her as to anyone else. The Doctor is even easier than the last two.
Alexandria and Legend can resist, but with the right master power and the element of surprise they end up just as stuck.
Promise gets all her masters lined up and helpless.
"First things first. Do not communicate my name to anyone by any means. Without my express permission, which you have until I indicate otherwise such as by snapping my fingers, or until two hours are up, whichever comes first, do not occupy Fairyland. Never give me an order that I do not request of my own uncoerced will, except, when authorized by me saying so of my own uncoerced will, the reciprocal of that one or a strictly more flexible version of my ratification."
She looks them over. She sighs.
"Enforcing no orders and deploying no powers, you may, honestly and without misleading omissions, speak. You may interrupt yourselves to warn me if this is about to cause you to disclose personal information of no legitimate interest to me."
"At this moment I dislike all of you personally and would be very much inclined to prioritize you last in any evacuation for which you were not logistically essential. I do not intend to leave the human population to face Scion alone, if that's what you're asking."
"Learning my name puts you in very bad company. I sort of liked Alexandria and had never me the rest of you, you didn't exactly have targets painted on your foreheads. I have no idea why a power that sounds as good as Contessa's thought it was a good idea to share it around. Even if had 133468 the walking blind spot over here not gone on his extremely idiotic Fairyland jaunt I would never have found out, never would have otherwise stepped on one of your feet or needed to rescue any of you from hostile fairy orders by giving you a berry or otherwise encountered the fact that you had my name, I don't see how it would help. I don't want the world to end, I am not stupid or reckless, and using fairy orders well is a skill - Eidolon for one is terrible at it - which it is generally a bad idea to start figuring out in an emergency situation and/or when trying to order more people at one remove."
"You do have every right to object to us having that kind of power any time we're in earshot of you, even without us ever intending to use it. We wanted to avoid risking the same fate as Cherish, even without you having any reason to kill us. And if I recall correctly," which she does, "you were in Fairyland at the time. Contessa's power was unable to predict you from our world."
"You should probably assume you are not moving from this spot without me knowing everything of more interest to me than your favorite colors," Promise says, "and that if I don't have to drag it out of you piecemeal it will be faster and bode much better for our ability to cooperate to your desired level of flexibility with respect to the end of the world. Should I let Contessa check up on that or is it sufficiently obvious?"
We could of course shut down parahuman crime in any given city on any Thursday. Knowing that we allow it, is it surprising that we also create some of the villains?"
Everything about parahuman culture, especially in North America, is designed for the greatest number and experience of Scion's opponents. We have fingers in a lot of pies, on both sides of the hero and villain divide. Any of the Kept who bought their powers is aware of a group called Cauldron. They would of course know us only as the people who sell them."
Alexandria sounds characteristically unmoved by Legend's outburst. "The Siberian's background was never what made her dangerous. And no, her killing Hero was exactly as unexpected as it looked."
"Oh, is your sketchy shadow cabal not telling you everything?" whispers Promise under her breath. "Go on. In approximate sincerely-understood order of what is most likely to interest me. All of you, but postpone your remarks if someone's saying something more interesting than whatever you had in mind or if I point at you."
That's all their crimes against humanity. The Number Man adds of his own accord that Cauldron is also the only reason Earth Bet is still standing. Absent them, nations would have fractured into factions, breaking down like fractions as parahuman warlords replace functional governments. He estimates that by the beginning of the previous decade banditry alone would have made it impossible to ship food to cities, a catastrophe in its own right even ignoring all the other effects of parahumans being less restrained and more hated.. Fortunately, they have Washington, along with the capitals of many other nations, in their pocket.
When Alexandria's speech ends, Legend resumes yelling.
They told me there were no human test subjects because the Number Man could estimate results in advance, I should have known that one was a lie."
Alexandria backs him up. "Legend is the public face of Protectorate leadership. He was aware of only the most basic elements of Cauldron, not even informed on the nature of Contessa's power. And," she answers his unasked question, "Hero was no more complicit in the rest of it than you are."
Legend disagrees about how complicit that is, but doesn't say so.
Most of the people present weren't involved early on, so it's the Doctor who answers. "We started with more fully informed and thoroughly vetted volunteers. Alexandria was one such, recruited from a hospital where she would otherwise have died. It wasn't enough. Even this isn't enough, in all likelihood, and if there were a way to go further I would.
Contessa's power only confirmed that. If we return the deviants to where they came from, memory intact, the end result isn't much better. Some get killed as demons, others turn destructive, and it definitely compromises our secrecy."
"People are terrible," she mutters. "Where do I meet better people? I can't be the only one. Don't answer that unless you have a really good idea."
Pace. Pace.
"I do not consider," she says, "continuing to mind-wipe people on a routine basis a legitimate option. I do not consider allowing villains to run rampant in order to cause trigger events - especially when you fucking have trigger events in a can - to be a legitimate option; you don't have to be the police of the world but you have to stop making it worse on purpose. Colonizing Fairyland is a legitimate option, but I need to know ahead of time so I can make it less hilariously dangerous. Colonizing non-Earth planets in the mortal world is an option. Me politely asking Scion to leave is an option. Acquiring an army of fairies is a bad but legitimate option and requires similar prep to colonizing Fairyland. Comments?"
Eidolon adds that "an army of fairies is better than it sounds. Scion prepared for the possibility that we might fight him, and weakened what we can do. Most powers have built-in safeguards to be unable to seriously hurt him. Sorcery doesn't."
The Doctor has a different objection. "Do I need to remind you that the fate of our world is at stake? Followed by every other world except this one?"
To Eidolon: "That's unfortunate. Two questions: one, Glaistig Uaine is rumored to be on par with you and I have her name, if you bring her to me with her hearing working I can get her help. Two, your power doesn't recurse?"
Eidolon is confused by Promise's sudden willingness to use orders to secure cooperation of soldiers, but is more confused by the other question. "Recurse?"
Promise ignores the Number Man for the time being. "Your power doesn't let you dig things up to recharge itself? ...You have to have tried it. Please have tried it. I didn't think my estimate of your ability to ignore non-horrifying ways to accomplish things could get lower."
"You didn't try it. You are all so reliant on some combination of self-righteous confidence in your cause and your powers that you have atrophied your collective ability to actually think of things, evaluate plans by other metrics... and with this handicap you're still acting like the only hope for your species. I'm going to have to do your jobs for you! I can't even delegate substantial parts of it to somebody else because everyone is terrible! Why is everyone terrible!"
"Ugh."
Pace, pace. "This is going to require at least a few hours of thinking and order-checking before I can let you move around and do things without minute-to-minute micromanagement again. Are any of you going to be missed or get hungry or anything in the interim in a way I should address?"
"Depending on how many hours you had in mind we will eventually become hungry enough to be uncomfortable but not urgently. Legend will be missed but the Doctor, Contessa, and I won't be. Alexandria has doubles who can substitute when she disappears, and Eidolon is already absent."
"I'm debating," she says, "whether I should let you have my name. I mean, I don't have any precision amnestics so it seems a little heavy handed, I'd probably have to wind up letting Bonesaw think of something if I didn't want to use your own mechanism to wipe you all entirely and either one might just fail to work on Alexandria, and I wouldn't be thrilled about Bonesaw knowing such a secret even exists, but you really shouldn't know it. I was originally going to end this entire mess with you and I under reciprocal orders to not give each other further orders but then the news turned out to be worse than expected. Are any of you envisioning futures where you use my name, to disclose elsewhere or to give me orders that I wouldn't like?"
The Number Man agrees, and adds that "we're capable of deciding not to use your name even in the unlikely event that Contessa suggests it. You can have her directly check that we'd follow through if it came up, for all of us except Eidolon."
Promise implements it.
She shuts down the particularly unethical behaviors of their organization, addresses various information security concerns, makes an appointment to go see if she or possibly one of Peak's less time-strapped sorcerers can heal their incarcerated victims, forbids them to share her name or give her orders anyway just to have an extra layer of security, sharply narrows how they may use their powers, puts them on one of the most rigorous check-ins-for-order-updates schedules that she ever uses for released Kept, makes sure that they have not withheld anything more important than their favorite colors (she learns that they were considering having her gate to the likely-intractably-numerous sites of Scion's real body so that it may be more effectively shot at), has one of Peak's sorcerers come along and stare at them all for fifteen minutes in case Promise needs to kill them and finds the Kept an inefficient means of doing it (except Eidolon, who has already vassaled all of Peak's sorcerers); mutters darkly about how terrible everyone is some more; and lets them go home.
And Promise goes and hashes out long-term orders for Peak's court, takes pictures of a few of the fairies from it, has a dinner and a sleep and a breakfast and interviews with fifty-seven ex-Fallen new Kept, posts a portrait of Peak to her photo blog captioned I met friendlier-than-average fairies yesterday! This is Peak; she's a shining splicer. Pictures of her girlfriend tomorrow., sends Dragon some emails, and investigates what portions of the internet are good for finding people to hire who are not terrible in any way.
And then Glaistig Uaine shows up. She walks in to the Hawthorn settlement, intimidating capes by her presence and not being shy about threatening them with her spirits but also not killing anyone. (All the cowering might be contributing to that decision.)
"Where is Promise?"
She is surprised, but not too surprised to hit Glaistig Uaine with a "Stop. You may, deploying no powers, speak."
You are to provide me the use of your orders. Ensure that I cause the deaths of none, preserving the shades only of those whose part ended through some other action."
We know that all the precogs we have access to predict a large fraction of the human race dying in the next few years to decades, and none of them can see the cause. With the Endbringers gone, that leaves very few other candidates. We know he's the source of powers, and that powers feed off conflict. He wanted Earth at war.
We know he was planning to destroy Earth, every Earth, as an ordinary part of his species' life. Contessa saw that before she and I killed his counterpart, interrupting their cycle.
And if this is all a case of mistaken identity, if Scion is somehow not the second entity, then the golden man in the sky will be untouched by all of this."
"Door to Hawthorn." The Doctor steps through.
Before we try, there is something you need to see. Door to Cauldron." A rectangle appears in thin air, light streaming out from it. "It's in here."
There are walls, artificial ones, but this place is vast. It extends for miles, with all of it filled by what might as well be beautiful marble statues of human body parts. Near where the door deposited them, enough pieces come together to form most of a humanoid shape. Long-haired, no discernible sex, the same gray as all their surroundings. It's held up by the unfinished parts of its body: two arms and a leg trail off into fractal patterns, the same is true of its back, and its head is hanging. The fractal pieces stretch out into space, covering more area and becoming thinner until they gradually disappear into thin air. Nothing else is holding up the humanoid figure.
"It was making this body when we killed it. As you can see, it's Scion, with a different color scheme and body design. All this, around us, is what his real body looks like. A forest where all the trees are made of the same material as humans. His will be alive, and gold instead of gray. And his won't have pieces disappearing into nowhere like this does. Those are vanishing into worlds beside this one, but I believe that when an entity lands safely it places itself on a single earth. Contessa spoke to Glaistig Uaine, who claimed—correctly—that no powers from either entity can reach the world where he keeps his garden. A world, singular.
Will you be able to gate to it?"
"Somebody who can operate without air would be useful to double-check it, then. All I did when I was finding Hawthorn on the 'does it have atmosphere' question was stick a finger through. I can manage it with Kept but for information security and my little preference for volunteers."
"...I can't die," Promise says. "I am immortal. If I am physically obliterated I will reappear a couple of minutes later, intact, in a different outfit, groggy, and pissed off. If I am less than physically obliterated you should be able to heal me on the spot if you have anyone handy who can heal."
"Tell someone to pass on the information if you're ever effectively dead. We enslave a sorcerer—sending Contessa, not Eidolon—and not everything depends on your availability to gate to Scion. With any luck this will never come up, but contingency plans are often unpleasant ones."
"If I leave a gate open it is not impossible for people to get there," Promise says. "Actually, if just a gate, any gate, will do, some powers can destroy gates; you could de-pair one of the pairs I sold the Protectorate. Do we have an approximate timeline? The gate destination won't be flat and may take a while to settle."
"We can have equipment for surviving a hostile atmosphere within the hour. Most of the time will come from how long it takes the tinkers. That will probably take on the order of months if they start from scratch, or as low as necessary, down to minutes, if their existing designs can be used. String Theory will be able to tell you a precise deadline when she starts blueprinting. That will be a hard limit."
"Yes, but right now a lot of Kept don't have contingency plans for 'what if Scion starts destroying everything' and wouldn't be able to fight, and I was planning to conquer Fairyland and still haven't done that, and so on. The gate can't be timed but it can be delayed."
And then she goes and updates the Kept - it looks like just a generalized expansion of their self-defense permissions; if the scale of the destruction goes up they can do more to handle it. She gets all the released Kept on a conference call to deliver the update to them too.
On her bulletin board she writes I feel like conquering Fairyland. Almost everyone there is immortal so you'd get somewhat relaxed combat protocols if you want to help. There is a signup sheet.
And where's String Theory?
"You looking for me?" she asks between explosions.
"It needs to be a specific planet, and you need to build the thing on a separate planet - and not this one - so it'll have to go through a gate. The target planet has unknown atmospheric conditions and other features as of right now, but it's an alternate Earth so it has a known size and so on. It is in fact very important that it not know what hit it. If there is a way to go from the opening of the gate to the destruction of the planet in no time flat, I want that."
"The to-be-destroyed planet does not currently have a gate to it. They take varying amounts of time to settle under non-flat conditions and there is a risk that the reason I want the planet destroyed will make a nuisance of itself as soon as the gate settles. How do your timers interact with effects that deal directly with time?"
She reaches over and flips the switch. Six seconds later, the mass of wires goes *ding.*
"Worked like a charm."
"Extremely bad. Although that is also why you're working on an even more uninhabited planet. You can't start right now, we have to get you where you're going first, but when there's a gate there I'll let you know. If you have a preliminary requisition list email it to me."
"First of all, no is an acceptable answer. But: something extremely large and resource-intensive is coming up. It might disappear quietly, it might turn out not to require anyone in particular, it might not be an issue - but - if it is the case that a particular person's power is essential for something very big and very important, are you potentially willing to make backup copies?"
In fact, Bonesaw said she knows where powers come from. Some thing in another dimension, connecting to our brains. She thinks my...problem...might be the passenger forcing its way into our world. If she's right, do you think you could gate to it, and kill my power?"
(Promise may be in the process of conquering one world, colonizing another, destroying a third, and saving an incomprehensible number, but Noelle is only partly aware of one of those.)
Lots of people! Teacher didn't, as direct assault is very not his thing, which means most of the Taught also didn't. But all the more violent capes were happy to (one does require assurance that they're attacking villains, in which case he'll join and won't hold back). There were plenty of violent capes in the Birdcage, and the people who joined the Fallen recently were selected for being willing to fight for an arbitrary cause. Lots of Kept are in. And if she asks the Panacea clones, they've been hoping for a chance to make a longer-lasting variety of homing mosquito.
Mosquito away, evil clones. Picky violent cape, no fairies other than Promise have been formally classified as villains so he's going to have to be more specific.
Everybody else: strategy meeting.
Promise has to disclose the nature of the Queen, but only in a tactical sense: the Queen can control (all) other fairies the same way Promise can control her own vassals, and has a court set up such that many of the fairies involved will also obey each other. The place will be chock full of sorcerers, probably all better than Promise but working in adverse conditions - can someone whip up a harmonic noisemaker? - excellent; Promise does so love Tinkers - and, less amenable to technical solutions, many of them will also have other magical powers, one to a customer but not especially predictable ahead of time except by example. Probably no heavy-duty Thinkers, but many very conventionally smart individuals.
Also, every single fairy has Promise's Master power. All of them but especially anybody with branches for antlers. It is unlikely that they can brute force names, but they should be assumed to be willing to resort to torture (Promise can forbid her vassals to break thereunder) and force-feeding (that, they just have to defend against conventionally) and it's likely they have thought of darts, which the harmonic noisemaker might or might not break enough to make a difference.
The Queen looks like so. She should be assumed to be very smart, so she may have decoys.
Promise has a secret weapon; she, too, can command fairies, such as the Queen, so the conquest will be handled when someone gets a transponder in range of her.
(Someone is going to figure it out; but after this it will hardly matter, and she can subtly work into their rules-of-engagement enough to prevent any Kept from trying to use it.)
Transponders are easy to come by; detection might be the main problem. If sorcery can't do teleportation there are plenty of sensory powers that can be used to check for people leaving. If it can then the Queen is definitely getting away.
Can I have access to that door setup? Promise asks her Cauldron vassals.
The Kept, appropriately equipped, surround Queenscourt with capes who can sense invisible things one way or another and send in the few undetectable capes followed by the front line ones. Some tinker creations, from topiary golems to Bonesaw's varyingly visible pegasus skeletons, join the attack and take advantage of their inability to be vassals.
Fairies get incapacitated in a wider variety of ways than is normal for a cape fight, from "bound in animate inanimate material" up through "dissolved." Some of the smarter Kept with a theory to test force food down fairies' throats and give them orders, but Promise has managed to sneak prohibitions on that into the rules of engagement. The orders come out unenforced, and if any Kept who try it tell others they'll be reporting that it doesn't work on fairies after all.
A few Kept do get darted. Sometimes it even works. Very rarely does the darter get past any orders other than the first one, let alone rescinding Promise's orders, so her repetition restores them to normal.
Predictably, the first time someone tells her they've got the Queen it turns out to be a decoy.
That's predictable. Promise does not have the decoy's name. Maybe the mosquitoes got her? May as well try. The decoy Queens have to be obeyed by default to work as decoys so this one gets the same order as the Queen herself would - namely "cooperate with this coup". The decoy starts helping. It slows down some of the lower-ranked Queenscourt. Promise resumes rescinding others' orders.
She claims to be, she obeys orders, and other fairies obey hers. She's either real or unjuiced and faking. They don't really have the time for mad scrutiny, so the Kept continue to cut the city up. A few decoys later there's a consensus among captured fairies that number two is the real one.
When the Queen is locked down hard enough, Promise can show up in person. She quizzes the Queen, makes her dismantle various things and replace various orders until removing the noisemaker won't mean instant disaster, has her send someone to lock down the satellite courts, quizzes her some more, and finally withdraws the Kept, noisemaker and all.
She takes attendance. Valefor is missing. Promise sends someone to track down Valefor, and bring back him and the two random creekpearls he ensnared before being caught. She reissues his orders, gets the creekpearls' names from the Queen, and proceeds with her debriefing of the court.
Some of the Kept are confused about why they're just leaving—weren't they going to take over the world? Aren't they going to hold it?—but maybe keeping it is less of a concern when Promise can unbreakably order the Queen to give unbreakable orders on her behalf.
The Queen has mechanisms arranged to take over courts. Promise sends them after Thorn's. She has someone turn Thorn into a sparrow and put him in a birdcage. (It comes to her attention that most of the Queen's captives are not treated so kindly. She upgrades their accommodations.)
Promise is up pretty late assembling the Queenscourt into something functional, gentle, and usable. More comprehensive interviews can wait until later. She goes to bed. It has been a good day.
Yup. Not all of them are from Bet, but there's no shortage of people who want to get away from there. The potential sticking point is permanent gates. Nobody wants to cut themselves off from the old world more than they have to, but humans entering Fairyland unaccounted for is still dangerous.
So, Fairyland conquered, evacuee colony underway, Dragon jailbroken and informed-of-things, the Cauldron dungeon of Extra Special Case 53s mostly turned into sparrows and back with varying degrees of success, String Theory hard at work...
Promise has a bit of downtime. She goes to mention what Noelle said Bonesaw said to Bonesaw and ask if she can shed any more light on that.
Bonesaw is always happy to be asked about her work. "The passengers! I found out about those while looking in people's heads. They attach to part of the brain, that's how you can tell who can be a parahuman and who can't, and then they die. Mostly die, they're still active and allowing powers. Mine tells me how someone's body works, someone else's might handle the math that lets them teleport, and I don't know what Noelle's was meant to do. Normally it makes a different little organ in the brain, called a gemma, the first was the corona pollentia, allowing the person to control their powers. People get that one after they trigger. The passenger itself is big. Can't tell you how big; only a little piece reaches into our brains. It could be the size of a house, a land mass, a moon, anything.
Noelle's passenger is doing something wrong, but she won't let me open up her head to look for what. I think that body she used to have is the passenger forcing itself through into this dimension. You turning her into a bird and back sets it back some, but there's more where that came from."
But I don't know how it's doing that, so probably easier to just hit it with things until it dies. Really big things."
Promise puts more pictures of fairies on the Internet. The Internet is so relaxing; she isn't mashing anyone's freedom into a smooth workable paste or conquering anything or uncovering any conspiracies or fighting any supervillains...
She tells the Internet what she can about its curiosities. Does anybody want a spare animate pegasus skeleton, they are kind of cluttering up Hawthorn, one accumulates weird debris with Tinkers. For that matter, the Tinkers like to be busy, if anybody can think of cunning applications for their talents. (String Theory might after all just unproblematically pull off the entire Scion-destruction thing and then everything else will hum along as normal.)
She asks Cauldron whether, if Bonesaw figures out in more detail the answers to her questions (or does Cauldron just happen to already know?), whether killing Noelle's power would alert Scion to shenanigans.
She gets warned that, if she didn't already know, many tinkers like to fight directly just like other capes do. Their devices even tend to work better then, no one knows why. But she does also get suggestions, from finishing Sphere's old moon colony to hyperspatially connecting all libraries.
Cauldron knows some of the answers. The passengers can connect to multiple parahumans, and Noelle in particular is sharing one with a solo villain, a Las Vegas Ward, and an imprisoned case fifty-three. Others are dead. They know this only because her power came from a Cauldron vial, and they can keep track of who else drank that formula.
If the passenger were to be destroyed, Scion wouldn't know about it. He may or may not be watching the passengers that he put there, but this one came from his counterpart.
Killing it would do unpredictable things to the others who drank the same formula. Cauldron vials contain mixtures, connecting people to multiple passengers. (Noelle's was 80% a strain they call "Division," which tends to give duplication-type powers, and 20% "Balance," to prevent extreme physical changes and uncontrolled powers.) They suspect that what went wrong with her power was drinking a partial vial, and by bad luck getting only the volatile part.
Killing her passenger would leave the others with an incomplete mixture, though not in a dangerous way. It might mean that they have only whatever power they could get from "Balance," and a fifth of a dose at that. Weak powers, not the sort of thing most people would wish they didn't have but hardly superpowers either, and it would be likely to return the case fifty-three to his human state. They're in favor of trying it.
Promise double-checks that Bonesaw does not want to keep all of her pegasus skeletons - it turns out that she has named exactly two of them and could do without the rest - what do all these people on the internet want to do with pegasus skeletons, exactly?
It's weird that Tinker things work better when operated by Tinkers in combat. That's very weird. Anybody know why that might be?
And regardless: Mannequin, want to pick up your old project?
The combat thing is weird, but Cauldron did mention that the source of powers wanted the world at war. Capes who regularly fight getting better at their powers is usually put down to experience, but that doesn't quite fit with tinkers getting better at tinkering as well as fighting. The true answer, Cauldron guesses, is that it's the passengers rewarding the capes who play along.
The main use of the varyingly visible skeletal pegasi is to have a varyingly visible skeletal pegasus. Who doesn't want one of those?
The villain is the kind of villain who does more property damage than personal injury, playing for fun or profit not malice and following the rules. If caught when the Birdcage was still in use, he wouldn't have been sent there. He mostly has a defensive power. The Ward is very attached to his shapeshifting and duplication powers, and doesn't want it messed with.
Promise needs some way to distinguish between would-be pegasus recipients. If nobody can think of anything actually useful to do with them, they can be auctioned off. Bonesaw does not have all that many opportunities to go shopping with her proceeds, but if she doesn't have to go through Promise's accounts to order supplies that's all to the good.
Promise notifies Noelle that she is sharing her passenger and some of the other persons with whom she is sharing it do not want it dead.
Noelle is unhappy about this bit of news about her passenger. Not so much so that she wants to hunt them down and arrange to no longer be sharing her passenger, but she's likely to make questionable decisions if she's stuck with this power forever. To everyone's surprise, asking Bonesaw to directly excise the misbehaving part of her brain actually works, with no ill effects. And then she's out of the headspace that would lead one to ask a supervillain for brain surgery, when her literal headspace is her own once again.
The moon colony can be slow. Dragon can help integrating everything. Dragon has lots of spare attention now.
How's String Theory doing?
When she tries this, the physical changes do not magically reverse themselves. Being in a position with, for instance, skin made of scales, and no power to make that normal, is awfully uncomfortable. But between corona pollentia removal and sorcery they can be turned back into non-parahuman humans.
String Theory is much calmer than she was the last time Promise saw her tinkering, despite the larger scale and definitely fatal nature of a backfire. "Most of the way done already, and that's with taking my time. You're going to put the gate right below this, right?" The device is the approximate shape of an Apollo moon lander, but more heavily armed. "It'll stay stable while falling, more than long enough to do its thing."
"Your other gadget's going to be history no matter where the gate is. I'm blowing up a planet on the other side, and there's no plan to close the gate. There's going to be so many fragments coming through it'd cause a secondhand apocalypse if there were anything else here to worry about."
A few days later she'll come by Hawthorn complaining of being done early. It's set up to freeze the timer with seconds on the clock, which can and should happen while no one is there, but that's not going to happen for days. (One day, twelve hours, thirty-five minutes.) She's moved her equipment off the expendable world and is now once again completely prohibited from destroying planets.
There's no use casting the gate under the doomsday device until the timer's paused, in case it settles instantly, so it may be several days before kaboom.
Contessa, Doormaker and the Clairvoyant, a backup copy of Dragon, Nilbog (who is delighted to be brought to Fairyland and even more delighted that Promise, of whom he is so fond, has "inherited" its rulership from its Queen, and who can construct armies and send them through gates without having to be personally fielded), and Bitch (to assist Nilbog) are all brought through to the Fairyland colony as a safety/reserves measure.
Promise wonders to Cauldron if she should try talking to Scion while waiting for the gate to settle, if it's not instant. In case this distracts him or something in a useful way.
Cauldron is also preparing to go public to the cape world. It'll drastically decrease their own power, but that was never the goal. The battle against Scion will either begin or end when that gate settles, and if they have to fight they'll need soldiers. Top members of major hero and villain groups will be invited to hear the news on a potential S-class threat worse than the Endbringers, and can likely be talked into helping to stall him. It won't be just Dragon and Nilbog, if it comes to a fight.
They have a booth for each group, lit from the back panel so everyone appears to everyone elsewhere in the circle as a silhouette. It's all very dramatic probably. It's technically anonymous, but some are instantly recognizable. There's the Triumvirate representing the Protectorate, Narwhal and one of the newly plural Dragons for the Guild, Nonpariel and Agnes Court for the Elite, Moord Nag for Moord Nag and Adalid for Adalid. The Suits have indistinguishable representatives, as do the King's Men, the Yàngbǎn, and other even less recognizable groups. Anyone who might be accurately described as a Power. One of the spaces is set aside for Promise and her choice of Kept. (The Undersiders have a seat, either because they deserve it or because relocating Bitch had to involve telling them enough that they could insist on the full story. Every other faction can assume it's the first one.)
The Doctor informs her audience that Glaistig Uaine was not invited because of her unwillingness to work with the others on this, and that the Three Blasphemies declined to come. That little combination earns everyone's attention.
Cauldron's side is one of the less identifiable ones. Promise can recognize the Doctor, Contessa, and the Number Man, but to anyone who hasn't already met them they could be anyone. They introduce themselves only as Cauldron. Apparently confirmation of Cauldron's existence is a revelation for a substantial fraction of the people present. The Triumvirate plays along.
And then the Doctor provides exposition.
Many people don't believe it at first. After all, the main evidence comes from a precog who can no longer check the relevant things. Cauldron clearly believes it enough to sacrifice their secrecy for cooperation just in case the assassination attempt fails, but that doesn't make them right. Some (mainly heroes) even want to warn Scion, though as unresponsive as he is no one would know if it worked. Others, especially of the less than heroic persuasion, ask why they would fight if Scion is as unstoppable as Cauldron says. Or why to fight him now, rather than waiting until the last minute, since he is still routinely stopping disasters.
But Cauldron has information, and Contessa can be very convincing when deploying it. It helps that the Triumvirate can conspicuously become convinced at an opportune time, and for all Promise can tell they similarly have agents in every other group. There are frequent arguments between factions, but Cauldron keeps control of the situation. They don't bother with irrelevancies like their own crimes.
Some of this debate is directed at Promise. A new and powerful villain who is integral to the killing Scion plan as well as the only method of access to the one place he can't reach. Many suspect she's in Cauldron's pocket rather than the other way around, and more than a few are wary of being in a room with her.
Promise's bodyguards are invisible, because she likes the combination of increased and decreased intimidation factor. If anyone goes so far as to actually suggest that she's in Cauldron's pocket, that will be interesting; so long as it confines itself to obvious suspicion she won't dignify it with a response.
The eventual consensus is more or less what Promise and Cauldron talked about earlier. Drop the doomsday device on Scion, and if the gate takes time to open Promise can try talking to him. One of the Suits asks her whether there are other fairies who would do the same, since no one knows how long it would take. And if any part of this results in Scion starting to kill everyone, Cauldron can provide transportation to the scene of the fight with their Scion-proof portal network. The Protectorate's handful of gates has been officially outdone.
Moord Nag says that she will help fight if necessary, in exchange for five thousand lives fed to her pet. The Doctor is prevented from immediately agreeing because of Promise's orders, but that doesn't mean she and the Number Man can't try to convince the others that it's an acceptable trade.
Promise would like to know where, exactly, anyone proposes to get five thousand lives for Moord Nag's pet.
The Number Man answers. "The first land mass he shatters, before all the survivors drown. With our portal network occupied bringing in defenders, there will be no shortage of people who cannot be saved. And Moord Nag may be able to stall Scion long enough to prevent the second land mass by herself. An exact answer would depend on Scion's chosen method of mass destruction if it comes to a fight and on how quickly the scavenger can travel."
Eidolon takes his lead from Alexandria and stays silent, but Legend says "Absolutely not" and most of the heroes in the room back him up.
"Declining her offer risks condemning millions," the Doctor insists. "At least."
(The heroes, and most villains too, are pretty okay with the idea of Moord Nag not becoming vastly more powerful.)
"Some of us need more preparation than others. The Protectorate's tinkers can hardly fight Scion in their everyday equipment. Shall we make it a month?"
"That kind of delay would risk the public finding out. Or worse, Scion," says a woman wearing a gauntlet so red the color is visible in silhouette. "And if Cauldron is to be believed about the number of worlds at stake, any chance of that can tip the scales."
"There's going to be some tradeoff between preparedness and immediacy; the question is where on the spectrum between 'not even bothering to hold this meeting' and 'just waiting for Scion to attack first' it should be. How much of a difference will a month make, here, for what percentile of Tinker? Low-grade Taught won't make a difference with a year to work; String Theory may have rendered everyone else redundant with a week; what's the median and what would they be accomplishing with their time?"
"Call it a week for the stronger tinkers to refurbish or rebuild what they used for Endbringer fights, two months for the vast majority to start from scratch and finish any weapon they can build. The other factor, as Rukavitsa says, is that this endeavor is no longer secret. When it gets out to the public, we can expect widespread panic, and there will be something Scion can pick up on."
"He could have picked up on us having this conversation or String Theory building her doomsday weapon or Cauldron having existed to oppose him. If the panic can be kept to a low hum of conspiracy theory - selectively informing the handful of best tinkers, perhaps, and only allowing a week or two, not months - it seems unlikely to exceed whatever threshold he's using."
"We did ask for representatives for a reason. We need numbers in any fight, and there are teams here, not individuals.
After leaving, tell only people who would benefit from preparation, and only if they would do the same. It is laughably unlikely to keep a secret for any length of time, but a head start on preparation over publicity is the best we can hope for."
Most groups don't leave. Some factions had unofficial agreements with each other against escalating in firepower, and are discussing suspending them. Others ask Promise about Fairyland's availability either as a place to hide from Scion or as a place to attack him from.
"In Fairyland, you have everyone else outnumbered," comes a Gesellschaft voice. "And very plausibly outplanned and certainly outgunned." Fairyland's existence is better-known than Hawthorn's; it's an easy mistake to make. "Even if you're hosting people selected for being able to hurt Scion, do you really anticipate trouble removing them?"
"Not that it will come up," Alexandria announces, "because cooperating on this is going to be taken as seriously as an Endbringer truce. Most of the groups here have participated in those fights, and those that haven't at least know how little tolerance there is for infighting or betrayal." She stares down the speaker.
"Possibly. We can negotiate something afterward," says Alexandria, who is entirely in favor and will insist on throwing in Oni Lee and Kaiser.
After some debate among themselves one of the thanda informs the other groups that they're washing their hands of this unless it does turn into an apocalypse. Neither they nor the Yangban have any members accept Promise's offer.
Human normal ones work for most of them. And one of them can conjure housing for arbitrary numbers of people in a matter of days right down to the water drainage system, so they aren't too concerned about accommodations. Food will be an issue, but if the regular gates are still happening they'll be fine.
Anything else before she goes and finds a suicidal fairy and asks Nilbog for cannon fodder?
Not really. There are capes continually arriving from the assorted sides, but since Promise has to be there to open and close the gate anyway she can check them for containability or willingness to hand over names then.
Promise brings her visitors to a yet-uncolonized area of the Steppes and then goes to talk to Nilbog, butter him up, and ask for a construct with more courage than smarts to follow her on a dangerous experimental mission. Then she goes and asks a Queenscourt musician named Perish why she is called that, receives the predictable answer, and brings her along too. Once on an Earth with Moord Nag's name firmly in mind: "Door to Oshakati."
"You've brought me the subjects?"
"Yes. One possible result with this one," she points at Perish, "is that she disappears but reappears alive somewhere else; if that happens, you should be able to re-'kill' fairies in general many times but will have an annoying chore if you want a pool of more than one, since where they reappear is probably fixed."
At the meeting place, anyone else want to be stashed in Fairyland?
Promise also gets the Kept she requested and then some.
It would be unutterably hilarious if after all this it turns out that Scion's real body isn't a gateable location at all.
The weapon fires. With everyone watching him, Scion disappears.
The entity's avatar vanishes, returning to its world. It sees the planet broken, seas evaporated, and severe damage to many of its shards. It clasps its avatar's hands in front of it, a sphere spreading out and stilling everything in its path. Earthquakes stop, rocks settle back into their assigned places, and many of the shard clusters are undamaged. The entity looks at the device that caused this destruction. It is familiar, technology copied from a host species cycles ago. A shard did do this. The entity recalibrates its precognitive ability. Not only protecting against those powers that can strike at it through its golden avatar, it will provide a method of eliminating anything that enters his earth. The next such attack will be over before it can begin. The entity manifests its avatar again, taking care to look exactly as before. It quickly finds the world the device came from. No recognition; that world is empty. It returns to the primary destination, where most of its shards' hosts are, to look for who caused this attack.
To the eyes of the world, Scion reappears. And he's angry.
This is really the wrong time to try talking, but all Promise's sorcerous tasks can be handled by others, she wrote down Moord Nag's name with all the others for emergencies, and she knows where she'll respawn and has stuff prepped there if necessary, and other sorcerers are manning the artillery gates, and the Kept and fairies all have their orders stable for now -
"Door to Scion -"
Recognition.
Role.
Ineffective.
He raises a hand to threaten her. He wants her dead, exactly, killing her is just the obvious thing to do after someone manages to hurt him.
Tangle. The entity speaks, describing what fighting each other means to its kind, but how much the strange organism's ability can translate is a different question.
Cooperation.
Cycle.
Cycle.
Endpoint.
The feared endpoint is the same as the tangle they came from, but in every space in all accessible universes, with no other way to expand except against one another.
The concept that comes across as "endpoint" is in no way related to the fact that a golden beam lanced from his hand to eradicate both Promise and the United Kingdom.
Promise wakes up in her tree stark naked with Yellow shaking her, which is really unpleasant for about four seconds until she remembers what's going on. She lets him prattle through her standard safety order renewal/rescindment and puts in a backup self-destruct and pulls on a replacement dress.
Time to do something else.
How is the fight going?
The good news, if it counts as good, is that he's not always doing this on Bet. He switches between realities, usually opening with larger scale destruction and then fighting the capes that follow him. He hasn't gone to any worlds Cauldron's portal network can't follow yet, and capes are still willing to join the fight. Of course this does mean that if they lose there are more worlds than Bet on the line.
The good news is, it's not all dependent on that fight. The Fairyland contingent is launching powers or weaponry into the world where Scion keeps his real body as quickly as the sorcerers can make gates. There's no way to tell if it's doing any meaningful damage, but every time such an attack is launched Scion disappears from the current battlefield to block the attack and retaliate through the gate or simply destroy it. He has yet to come fully through a gate, but the Fairyland side of the fight suspects that he would make it in time long before they manage to finish him.
From the entity's point of view, each such attack forces the use of precognition, one of the most expensive abilities. It burns time off the entity's life span, of which only approximately three thousand years remain without completing the cycle. It can only do this millions of times, but the attackers don't need to know there even is a limit.
Promise will find Panacea near one of the battlefields Scion is cycling between, enabling capes who can't take a hit from Scion and get back up to get back up.
Scion has, apparently, started attacking elsewhere. A door opens for people on this world to assist. Panacea goes through and asks, "You coming?"
They arrive in a wide-open area that was recently a city. Fortunately, Scion is still mostly fighting capes rather than geography at the moment. He's flickering in and out, whenever a gate settles from Fairyland and something in need of destroying appears on his earth.
Here on Earth Whichever he's opposed by a large group of Yangban, who can't stand up against him very effectively but can apparently reset themselves whenever a row or column gets eradicated. The Triumvirate comes through a door at approximately the same time as Promise and Panacea. They're accompanied by Lung, winged and larger than anyone has seen him in years. He and Alexandria are missing pieces of themselves. Lung's regenerate, and neither seems to be slowed down very much.
Panacea starts healing the injured. She gives preference to capes, and probably won't have time to move down the list to civilians.
Promise doesn't recognize any civilians, but she can get a handful of capes out of Panacea's queue before Panacea gets to them.
"Scion doesn't count as his name, and I doubt he'd just tell me. ...But I have no good excuse for not having tried asking. I'll need waking up again if this doesn't work, probably," she says, taking off.
Scion, between flickers, holds up a finger. He points, and a golden light shoots out. He rotates his hand, slowly, leaving his targets plenty of time to get out of the way if they can. Some do, and the Yangban manage to block it when it reaches them. Other people get cleanly sliced. Then he turns back to blasting at the heavy hitters.
And thinking.
Two is a stupid number. There must be more. They're landscapey enough to gate to. Could she just go get another one and ask it for help?
No. Scion, even trying to destroy everything, is not really on his game. He's not resorting to Master powers or any very exotic Thinker abilities or Trump tactics or Tinker equipment; he has not mind-controlled everyone into lining up for destruction - or committing suicide - the way a Canary combined with any sound- or power-amplifying power could. He's just sort of shooting things. It's unstoppable and awful and cutting an enormous swath of destruction, but Promise cannot assume that a non-depressed non-widowed entity she gates to out of nowhere will stick to blasting her to smithereens if it doesn't like her.
It could get much worse.
Even if she assumes fairy orders are inviolable -
(heal, heal, heal)
- against all possible powers and power conversations, that just means that she'd have to stay under the most constrained orders imaginable, in a sort of Simurgh quarantine, forever. She might not have to go personally - if it would work, a Simurgh quarantine's not more than she'd throw Thorn into to save the world. His favorite consort probably even knows him well enough to do mental sorcery to check, and powers don't necessarily account well for sorcery. But it's not unlikely that the other entity would just decide to wreck Earth itself. Promise doesn't have the impression that respect for mortal life is high on their priority list as a species. And keeping it out of Fairyland would be essential, not only to protect fairies but to allow the evacuees in the Steppes to live.
There should be some way to just - trade with it - but it's just too powerful and untrustworthy, and the fact that she might have things it wants ultimately makes that worse, not better.
Promise heals capes.
He doesn't appear to be untouchable. Alexandria or Lung can sometimes strike straight through him, gold motes trailing behind the exit wound, and Legend can do it from a distance. But Scion heals faster than the eye can follow even if Eidolon manages to disintegrate most of his body. Half the time he ignores them.
A tinker's drones fly up, and the volume between them seems to distort. Scion launches an orb in his characteristic golden light, and they maneuver so that it flies between them, turns around, and flies back at him. After returning another shot and permitting a volley from those on the ground, the drones are the next target. Followed by the tinker.
A ray of deceptively solid light swats Legend out of the sky.
Nilbog's creatures are playing the same role, providing cover for humans wherever an attack looks blockable. Which isn't often. Bonesaw upgrades some of them until they look even more monstrous and dangerous, and once in a while one rams into Scion before being disintegrated.
Think, think. Is there any way to just go get help from something in Scion's weight class? Gates are novel, gates alone would be a big deal to something that normally has to travel through space even if it can do it very fast, its very power and untrustworthiness are currently costing it gates, if it were smart it would have decided to never be the sort of thing that ought to scare useful people like Promise away - aaaand if it's not smart, if it just runs on Thinker powers or alien intellect or has never conceived of a useful person like Promise, it will squish her the moment she gets near. Dead idea.
She heals her Kept; she heals the Triumvirate. She barely looks over her shoulder to see where they are; she's got a flattener (she's running a little low on flatteners, although she still has probably enough as long as she doesn't have to go talk to and get creamed by Scion four more times).
No more of those drones are forthcoming. "Can't anybody copy the little swarm of drones?" Promise asks no one in particular.
Some of the people getting injured more are also the trickiest to heal. Lung's body is never the same twice, and Acidbath's is completely unrecognizable. After a brighter than usual blast from Scion, both go down. Lung gets up, but doesn't charge back in immediately. The defensive capes are protecting the others, but nobody is effectively hurting him. Scion recreates this body as necessary like it's nothing.
This probably isn't the place for this conversation, but Bonesaw's not concerned.
"Let me explain you something and see if you think it'll -" Ouch. Promise heals Eidolon again. "- it'll dovetail like I think it might. Sorcery is all about knowing what you're working with. The best sorcerer in the world," is that a touch of dreaminess in Promise's voice? "not only has the ideal sorcerous temperament, which would only make him fantastic, not head and shoulders above anyone else, but he can also see harmonics -" Alexandria's arm is dead, long live Alexandria's arm. "But you can get a lot of mileage with just knowing things like temperature and light conditions. And it doesn't have to be active attention; you don't need to harmonically map a place to know it enough to cast well there..." Promise can't actually tell if that one hit Legend or not but it probably did and healing him won't hurt anyway. "...does it sound like tinker powers would work nicely with that?"
I don't know the temperature or light conditions, not better than I could anyway, that is. I just know that if connecting these two nerves depended on the exact electrical resistance of the muscle next to it, then I would have acted as if I knew the number. I definitely couldn't use that information for anything else than tinkering."
The creature runs off to join the fray. It makes about as much difference as a marginal cape would, which is effectively none.
"We're not quite out of backup plans," the Doctor says, "but it's a Hail Mary. I need orders amended so we can find enough recipients for certain vials that will probably result in extreme mutation or painful death but might give powers that can hurt Scion."
"I suppose painful death isn't as much of a risk for you. You might be incapacitated in some other way, though, and you are still valuable for other reasons. Any conceivable physical change is on the table, especially since what would normally result in a dead subject just means worse side effects."
"I can go get Perish again but if experiments were reliable here you'd already have weeded out every undesirable side effect. If I'm incapacitated somehow you - well, not you, but someone - can try disintegrating me and see if that helps. How well can you aim powers? Synergy with sorcery...?"
We can aim for a general subject, but not implementation. If it were about sorcery I'd look for vials that usually improve perception, or maybe speed while hoping for mental instead of physical speed."
And these powers are different, often more dangerous, but not necessarily stronger. It would be astronomically unlikely for you to be the next Eidolon or Contessa."
"No more than three. Otherwise giving you a preferred power might on average come at the expense of giving someone else a useful one. Door to Cauldron."
The door opens to racks of vials, each of which the Doctor walks right past.
These vials are darker, almost black. Otherwise they look the same. Several slots are empty, where vials have been brought to other recipients. "No point in diluting it, under the circumstances. Your preference for the theme of the power?"
On the thinker front, this one is likely best. Area perception. Two extra senses for one person, uninterrupted full spherical range of ordinary ones for another. A chance of a shaker power, comparatively useless for you. This other one has always been informational as far as we can tell, but often more single-target than environmental. The speed one I referenced earlier was this..." she lists off a few more powers.
"Ordinarily I'd recommend drinking it as quickly as possible; this can decrease the chances of unwanted physical changes. Under the circumstances those are near certain anyway. It is also likely to hurt; this will last at most two minutes."
They door to a room containing fewer vitally important breakable objects and a chair that would probably be very comfortable for someone without wings. "Try to stay seated, or at least as still as possible, until it finishes. It is also likely to destroy your clothes, if you'd rather change into something more expendable." (The expendable things they have on hand are plain gray bodysuits that were even less designed for winged people.) "And if you experience a transformation, would you prefer to turn yourself back or have someone destroy you thoroughly enough that you reappear?"
The first thing Promise notices is that she can still move. It feels weird - well, it feels less, mostly, her range of motion is completely bizarre and she has no vestibular feedback, no proprioception, no sense of pressure, just how far each bit of her can move before it stops.
...It feels like moving her tree. It feels rather a lot like moving her tree.
Well, that's easy, she knows how to operate a tree. She can't change the total amount of wood unless she wants to try growing herself, and she can't make tree eyes to get a good look at her treefulness, but she can pull her roots up and wrap her branches around themselves until she's a fairly simple cylindrical shape that she can figure out entirely by range of motion.
And then, well. She knows wood. She can cast on wood.
She turns herself back into a leaflet. She puts her dress back on. She is not sure where her self-dest- oh, there it is. It seems to have popped out, and then she supposed it couldn't detect her in her original composition to destroy. She puts it back where it belongs and heals herself.
"I'm okay!" she calls. "I was just briefly turned into a tree!"
She reaches for her flattener. Wow, what a piece of crap.
...
"...Okay, never mind, I think I wound up with a tinker power anyway."
"Good. It hardly matters what your specialty is, or for that matter if you have one. We can test your theory regardless. Door." It opens to a generic but well-supplied tinker workshop, with common materials in all categories and tools to match.
...Promise sort of knows what to do with the tools, which is interesting and which she wants to play with some later, but it seems so much less precise than -
She digs up a block of metal, files down the edges until it's a nice smooth rectangular prism, inspects it for five minutes, and then starts fucking with it a little more directly. It presently stops mattering what sort of metal it used to be. Do tinkers usually have to work without the ability to transmute their material and reshape it with their thoughts? That sounds really frustrating.
That said, this could take a little while.
Important conspiracy things here means collecting sorcerers. They've got to give the Rube Goldberg tinker vial to someone. Due to inconvenient orders, they have to stop so Contessa can get permissionto enter Fairyland looking for sorcerers who'd accept powers in exchange for fighting Scion and are also easily controlled.
Following Promise's addition that it be only sorcerers she's already in charge of and with specific exclusions, they end up trying for more tinkers who get to ignore the traditional limits on how effective tinkers can be.
(Meanwhile, Promise's block of metal is now a totally different shape and many totally different materials.)
Unfortunately, tinkers are also the least immediately useful. Scion is killing capes right now, and even if the new ones can build whatever they build perfectly there's no guarantee that it'll do much of anything. After running out of the relevant tinker vials, they drop the sorcery requirement and switch to more direct combat powers. It's several times as productive as it would be with human subjects.
Not enough.
Halfway through her project she runs to consult with Arcane on some... arcane... theoretical points of sorcery (why can't people do mental sorcery on themselves? how does fast-flight work? how do you force other people's gates open? what's the deal with tears? what harmonic features help you do this - that - the other thing -?) He understands that time is of the essence too. He's very helpful, very concise.
Promise's gadget takes form under her thoughts. Her power keeps track of how it's put together for her; her power knows how warm it wants this part and what bizarre alloy it wants that part and what intensity of light would benefit this part; and in another cape's hands it might direct her to unconsciously touch things or run to a forge or hold it closer to a lamp but in hers it can just pull directly -
The object that is now on Promise's arm is not a piece of crap. (Sorry, Armsmaster's ghost.) It flattens better. When it's flattening.
She has it set to 'amplify' instead.
And that means she can make her next object faster.
Arcane could skip this part; Promise is not Arcane. Her amplifier is kickass but it'll still work better - and it has to work fantastically on the first try, or Scion's precognition or something will just blast her out of the sky again and she'll have to build everything over from scratch - if she knows the field.
After ten hours of arcana consults and sorcery-assisted tinkering Promise has an amplifier and a hacked-together copy of Arcane's-magic-and-then-some. (It runs with fairylights, not software and screen. Dim fairylights that she kicks off and the display amps up this way and that. She has to adjust her amplifier to ignore them.)
...What's the current state of the everything? Did somebody win while she was busy?
After the deaths of the remaining two Triumvirate members, the defense more or less lost morale. There are still capes chasing their enemy in shifts whenever he changes worlds, but it's limited to those crazy enough to chase Scion. Some of Cauldron's new fairy capes have been effective, but most of them don't have Promise's setup for getting back in the field quickly.
The good news, such as it is, is that Scion is detouring to his earth more often now. Arcane and the sorcerers in Fairyland have been settling gates faster, thanks partly to increased numbers, and every time something goes through the gate gets turned into a tear and destroyed. This probably means all their attacks are being blocked, but it might not, and even if they are, it has to be costing Scion something, right?
The other useful bit of information is that Scion disappears to intercept whenever something enters a gate to his world, but not to his universe. Agnes Court, the shaker of exponentially increasing scale, decided to stop building housing for humans fleeing to Fairyland and start building planetoids to drop on Scion. It didn't work; he managed to deflect her small-moon-sized space station before the collision. And would presumably have killed her had she not been gated out. But she can confirm that Scion (or his autopilot, as one running theory would have it) only prevents things from entering his planet's airspace, not the entire world.
Bakuda is personally offended that this autopilot theory probably means all her bombs were intercepted before detonating.
That's important, because when she pauses to bolt down some fruit and she's lighting the inside of her tree with fairylights (amplifier turned off) and not actively working on anything, it's - well, it's not hard, she's inside her own tree, they're just fairylights, but it's not as butter-smooth as the transmutations she was using to assemble the things, the shapings she used to form them, even the heat and light that's currently powering them.
So there's some things left to do, and a few things she could build in as switches she instead makes slightly more complicated toggles that will require reforming parts of the devices. Anything less than butter-smooth will not be enough. She kind of understands why tinkers might want to go into the field themselves now. She could give these things to Arcane - she actually considers it - but he hasn't taken a vial, won't be able to tinker and take advantage of its awareness boost.
So instead she goes and gets into her spacesuit, one gadget on her arm and one on her head, and makes a tear to orbit over Scion's planet and goes through it.
And she floods the place with harmless fairylights, so faint, for the scanner to notice and read and parrot back brighter and in more colors closer to her field of vision so she can read the place. The entity.
Formerly nothing. It's golden, now, large parts of it covered with the same color as Scion. Whether it was formerly all of it and the attackers changed that or if the entity just never occupied the whole thing is hardly the point.
If she can zoom in far enough, the lights show that it's a mass of flesh, like the one Cauldron showed her but alive. It's like watching a forest sped up until that the trees look alive, not moving from their spot but constantly shifting and growing. And this one is a forest made of human body parts. Beautifully assembled human body parts, but still that.
She doesn't want to get too close. She fucks around with the composition of her scanner until it will in fact zoom that well, give her all the harmonic and pattern-of-shape if not static shape detail she might want, section by section.
...She could just toast him from here. With the amplifier she can probably melt half the planet in one go and antiheal Scion to boot. She kicks into fast-flight to get a good look at the other half of the planet. It wasn't designed to work in vacuum, but that just meant she didn't have to learn all the features that are there solely to prevent being buffetted and suffocated by wind and stop it from making noise. She twists her scanner's angle and resolution as she goes, lays down more fairylights.
The forest is alive, but give no sign of containing anything conscious.
When he appears, every iteration of that one repetitive pattern reorients itself to point at Scion.
That is, now that she is not being actively flown at, interesting. The harmonics looked like they were next to each other. Cliffs are not impossible, but usually they vary more smoothly. Is Scion just always next to himself?
Because she's got some range limit, even upgraded as she is, and casting on his humanoid body is probably not a winning proposition but -
She's already forgetting bits of the pattern. She needs to be looking at it. Can she just fix her scanner so she can look through his avatar...?
...Nope. She is a para...fairy... now and parawhatevers have stupid blind spots about Scion's planet, inspecting it and traveling thereto. Great. At least it didn't cripple her gating, but it would take time to do enough original spell development to figure out windows that she didn't have to stick her head through.
But she does think she could do mental sorcery on herself.
Is Teacher still here?
"You wouldn't have been able to do it before today at all, unless you managed not to tell me about an option to avoid the side effects. I think I can block them now. If I can't it won't work, but minutes says it's worth a try." She pulls her amplifier off her arm to have an easier time adjusting its configuration to fix the harmonic tangle Arcane told her about that usually prevents reflexive mental sorcery. "I want an eidetic memory. A really comprehensive eidetic memory. Retroactive if you can do it. Doable?"
The stronger you want it the less time it will last, and the worse the side effects would be if those applied to you. For memory, you'd have months at least before it expires."
She gets the amplifier into a suitable detangling state, aims her scanner at herself, fiddles with that, and then settles into a soothing repeatable cycle of adjusting its colors and range without losing her map of the would-be tangle so she can use it. Her target, she already knows. Better than the back of her hand, which has been replaced four times in recent memory and isn't that interesting in the first place: she knows her own mind.
"When."
After less than a minute he's done. He rattles off a string of numbers and asks Promise for every third one.
When Scion puts in an appearance it's at ground level to incinerate a bomb, not exactly visible from orbit. But she can see patterns all over this earth reorient themselves pointing to a particular place on the surface, so the fact that he appeared is clear enough.
Then he's gone.
The Thanda, assisted by the Yangban and minions of Dragon and Nilbog, are doing what they can to fight. Very few of the remnants of the Protectorate are anywhere to be seen.
She messes with her amplifier.
And he's close to himself and she's close to him which means his planet is right there, just beyond, and she knows precisely what it looks like and where all the lights were -
and
destroy.
The remaining people more curious. A group that might be the leadership spots Promise, and a cape in white splits off to talk to her. "Exalt. Houston Protectorate, if there still is such a thing. Did you do that?"
She has the luxury to give the complete story now! "Cauldron vial got me a Tinker power that dovetailed well with sorcery twice over. He noticed when I tried to toast him from his own world, but he kept his avatar adjacent to himself, so I had Teacher give me an eidetic memory so I could do it without looking and cast through him. Hit him with a few things at once."
The first one leads to a completely different-looking battlefield. Instead of everything being scoured away, it's more as if large quantities of destructive firepower has been set off. She can even triangulate from where the lines of collapsed buildings are to see where Scion probably was at the time. Panacea is still there, having been one world behind Scion for a while now. None of the people she's treating look familiar.
"He did? Shit. ...Well, he couldn't kill me, because I'm immortal, so I'm not sure that's the right comparison to draw anyway. I had to acquire two different parafairy abilities, make multiple unprecedented sorcerous breakthroughs, spend hours building useful gadgets, figure out how to cast through his avatar, and turn into a tree. I'm not actually sure what killed him, I hit him with a few things at once in case he could survive one and wreck my stuff. And me, but I'm more replaceable."
Noticeably smaller than before, as anything further from the center than any of the black hole gates is now in Cygnus. What's left is glowing with heat, and will take approximately the next forever by human standards to cool off. There's no sign that an entity ever landed there.
There are quite a few people afraid of you now. Understandably, under the circumstances. Killing Scion and doing it by destroying a planet inevitably raises some eyebrows."
She's going more slowly than she might, but also having a lot more fun. She was already allowed to alter people in ways they agree to, and asking a crowd of people whether anyone wants their life saved and their jaw rotated does get some yeses. People will agree to almost anything she feels like asking!
Then she gates to her shard and motions Bonesaw after her.
"I want," she says, "a way to wrap the entities that made these things around my little finger."