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Book of Consequences
Carmines and salmons in Cardverse
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Eventually they get back to Theo's place, and Tyler walks in through the door, and then he proceeds to stand at the edge of the room.

It seems like he's doing this a lot right now.

He sighs.

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Theo looks over at him, then turns towards Sadde. "What's next?"

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"Next we figure out what's going on with your twin," he says, turning to look at Tyler.

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"… What about me?" asks Tyler warily.

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"Oh, good, he speaks."

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"… He does, yes?"

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"Then you can maybe tell me what's up?"

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He shrugs.

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"Tyler," he sighs, running a hand through his hair. "I know technically I'm dating him and not you, but... Man, come on, we've had this conversation."

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"I," says Tyler, "don't know." He sighs. "I am slightly tired, I don't really exist, I am sixteen."

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"...don't really exist? Under what ridiculously twisted concept of existence, personhood, and continuity are you operating that would cause this to be 'not existing'?"

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"Don't really exist in paperwork. In the government system. That sort of thing."

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"That's—okay, admittedly a problem, but not in principle insoluble. Erm. Even if I don't know how to solve it. But come on you didn't spend the whole afternoon looking like someone stole your candy over bureaucracy."

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"I'm also not particularly magical. And Kero's pretty shit as 'help for sorcery' goes, offence intended if he can hear me, so ugh."

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Kero... flies away from Theo's bag and goes somewhere else.

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"Was that really necessary?"

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"No," says Tyler. "But he's frustrating and I'm feeling a little bit frustrated and slightly vindictive, so."

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"It's not his fault—whatever. Okay, frustrated, but what is up. And how can I help?"

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He shrugs. "I'm probably just being stupidly temporarily moody. I hear it's a thing teenagers suffer from."

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"It... is, yes. Erm."

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"What?"

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"I don't know," he sighs. "Just, I have all these instincts on how to deal when Theo is going through emotional stuff and they don't apply here so I need to figure out... something else."

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He shrugs. "I might be better by tomorrow. Assuming I don't, like, disappear in my sleep or something weird – I don't know what the Twin's changed or controls about me or whatever."

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"Worst-case scenario we'll just keep bringing you back?"

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"Yeah, I know, I just mean– I probably need some time to work through things or just, you know, exist with things being on my mind, and if I disappear I will lose this time and I probably won't be better by tomorrow."

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"Yeah," he sighs. "Well, erm. I hope you'll be alright, then. I'm—sorry, I guess, for stuff."

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Tyler gives Sadde a look. "I hardly think it's your fault."

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"I'm expressing regret not admitting fault."

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"… Okay," he says.

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He sighs. "Should I... go home? I don't know if you want to talk to William without me around or..."

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"I don't think I really want to talk to him at all right now, but that seems unlikely to be a course of action that will work out in the long run."

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Theo is apparently just going to stand here quietly.

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"Yes, hopefully his memories," he gestures at Theo, "are enough of a case study there."

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"Mm," responds Tyler, making a bit of a face. "I will just go talk to William, in that case," he says, walking – not running, despite the the fact that he obviously seems like he wants to bolt – into the kitchen and shutting the door behind him.

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"...well. Erm. I guess I should. Go home?"

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"I don't know," says Theo. "I'm not really sure what to do with him so I think he might just end up, I don't know, taking care of himself or whatever, he seems like he's not gonna want me to interfere, and– you don't have to go home yet?" He shrugs. "I mean, you can, and it's kinda late, so – I don't know."

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"And we both do have school tomorrow," he says, taking a couple steps closer to Theo and wrapping his arms around his waist.

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"We do," says Theo, looking at Sadde. Then he sighs and rests his head on Sadde's shoulder.

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Sadde does the same. "This magic business is very annoying."

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"I mean, it's wonderful and everything," he mumbles. "It's magic, yay, but ugh."

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"The only yay I have left for magic now is actually for 'how to figure out a non-terrible way to do it.'"

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"Yeah, basically the same for me," says Theo. "But, you know, hopefully possible."

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"Someone did at some point, so we should be able to."

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"You mean, learn to do sorcery? Yeah." Nuzzle. "I should probably look into the weird speed thing I have, too."

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"I haven't gotten a lot of mileage out of exploring my shapeshifting." He starts nibbling on Theo's neck a bit absently.

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Theo will just continue leaning against Sadde's shoulder, his neck available for nibbling.

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After a minute, Tyler will leave the kitchen and walk past them, aiming for the stairs.

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...Sadde won't stop him. "I'm gonna go, then," he tells Theo.

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"Mm," says Theo, still not detaching.

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...yeah Sadde doesn't want to detach either.

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Then they can continue to stay attached, in that case.

Until William comes out of the kitchen. He will conspicuously cough to announce his presence if necessary.

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Sadde will detach, then, and smile sheepishly at William. "Yep, I should go home, erm, good night?"

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"Night," says Theo, allowing Sadde to detach.

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Hm. "Bye, Sadde," says William, waving slightly.

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Sadde will plant a small peck on his boyfriend's lips and then go off.

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Theo will smile a bit at that and then turn to face his dad when Sadde's gone.

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Who will sigh a bit and then discuss some things with Theo and then suggest that Theo get some sleep since he has school tomorrow.

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And so Theo shall go upstairs and get ready for bed.

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Seems Tyler took the guest room.

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The following day, Willow will be at Theo's school! Because she goes there!

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She will be! And they'll have morning registration, then two hours of lessons, then a twenty-minute assembly on the importance of looking out for one another and a reference to the teachings of Jesus (because it's a Church of England school, such fun) and then they'll have morning break!

Theo does not approach her during this twenty-minute interval.

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But she does approach him: "Hi!"

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"Hey," he says. "You holding up okay?"

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"Yeah, fine. Mum's dealing with finding a way to get Maya and Juniper legal identities, and she said I should offer Tyler one, too."

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"That'd be nice – I'm sure he'd appreciate it," says Theo. "He seems a bit down on things."

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"Yeah, he was pretty quiet yesterday, I didn't know if that was his change or what. Is he okay?"

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"I dunno." He shrugs. "I think he's okay – he doesn't seem really bad or anything – but I haven't actually spoken to him much."

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"Why not?"

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"He disappeared into the guest room pretty quickly after we got back so I assumed he didn't want to be disturbed, and then this morning I had to get ready for school and he wasn't about so," he shrugs. "I'll probably talk to him tonight, though."

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"Alright, I guess. Juniper and I talked a lot, except not really because we shared memories until yesterday morning so there wasn't a whole lot to talk about except me asking her about stuff and how she was different from me and we tried to do magic but it didn't really work also we were talking to Maya she's nice."

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"Yeah, she seemed interesting."

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Talking of Maya, Jess is also present at school, seeing as she goes here!

She isn't, however, making any moves in their direction.

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"Mmhm! Then we had to go to bed but Juniper said she'd try to come up with a list of things to try, like maybe enchantments and spells and incantations, and she'd google stuff, maybe in Latin."

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Theo nods. "Yeah, we– we haven't really got 'round to any of that stuff."

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"Why not? How long have you had this magic thing going on anyway? "

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"Known about it at all – it's been like a month and a bit? And I don't really know why not. I assumed sorcery or whatever would be… different from fictional stuff."

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"What do you mean?"

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"Fictional magic stuff is typically, like, the rituals and the chants thing – you said Juniper was looking that sort of stuff up – and I just didn't really think that magic would be like that, for some reason."

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"Well if magic really exists then maybe it influenced fiction. It's really insistent about magic using Latin, so that's a place to look. Would Kero recognise a ritual or spell if someone cast one?"

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"I have no idea!" says Theo. "He might, because he has some sort of magic thing, but," he shrugs.

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"Some sort of magic thing?"

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"The ability to know when a card is active, not as well as I can when I meditate? It might apply to sorcery too." He shrugs, again.

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"Ooh yeah that sounds like it could work!"

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He nods. "Yeah, I think so. I would ask him but I'm not sure he's even with me today."

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No flying bear shows up to prove him wrong.

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And then one of Theo's friends walks Theo-wards, so Theo suggests to Willow that they table this conversation for a bit later or something.

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She shrugs and goes back to her group of friends to blab at them.

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After a few more minutes, break is over and they have another hour of whatever lesson and then it's lunch!

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Willow doesn't go talk to him then.

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Then lunch will proceed, lunch will be over, and they'll have two more hours of lessons and then it'll be the end of the day.

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And then Willow walks up to him!

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"Hey there," he says.

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"Hi! What now?"

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"… I don't know, probably back to my place or something – uh, I should text Sadde?"

And Tyler. He should text Sadde and Tyler. So he texts Sadde and then… he'll see if he can text himself, after he gets a response from Sadde.

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Sure, your place it is.

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"My place, apparently," says Theo. Then he texts Tyler – by texting his own phone, hopefully that'll work – to let him know that they'll be there shortly.

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Willow calls home and informs Juniper and Maya of this.

Then she calls her driver.

Then a limo appears.

"What's your address?" she asks Theo.

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Driver! Of course.

He tells her his address.

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The driver nods and starts driving.

The inside of the limousine is the inside of a limousine. It is big and has lots of space and also soft drinks. Willow pours herself some.

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Theo… does not! He's fine just sitting in the limousine.

Ha. Limousine.

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Yup! Limousine! And then they arrive at Willow's place.

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Juniper gets in the car.

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Theo says hi!

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Maya also gets in the car!

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"Did you text your sister?" Juniper asks Maya.

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"Yep," she says. "She should be ready when we get there."

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"Does she want a ride?"

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"Oh, no, as in – she'll be walking to Theo's now."

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"I know."

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"We're offering a ride anyway. And we don't have Sadde's number, can you text him and offer him a ride?" she asks Theo.

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"Uh, right," she says and gets out her phone to text Jess to be ready to get into the limo when it pulls up by her, which it presumably will, at some point, and they are in fact not evil kidnappers or something.

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"Sure," says Theo, and he does so.

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One text arrives: Oh no it would be a terrible idea to get a ride on a limousine no thanks.

Then another a few seconds later: That was sarcasm, by the way.

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"Apparently yes," he says.

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"Do you know his address?"

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"Yeah, uh, just a sec," he says, then retrieves it on his phone and offers it.

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The driver reads it. Jess' place is closer, so they go there first.

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Jess is standing outside her house when they get there! She walks over to the limo, a bit hesitantly.

(A limo. Really?)

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Yes, really! People are waiting for her inside!

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She gets in, in that case!

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"Hey," says Maya.

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And the next stop is Sadde's place! She whistles, impressed. "Nice ride."

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"Thanks!"

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"It's rather… fancy," says Maya.

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"Yeah, it's nice." The driver starts taking them to Theo's. "So, let's talk magic? Or do we wait until we get to your place with your twin?"

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"I think we can start," says Theo. "I think he'll probably catch up pretty quickly, and it should be okay to summarise?"

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"Okay! So, let's start."

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"… I still have no idea how the actual non-card magic stuff works," he says.

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"Well, what have you tried?"

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"Not much, really."

 

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She raises a very unimpressed eyebrow.

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Theo shrugs.

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"My first contact with magic was lame shapeshifting which didn't look like sorcery or anything like that at all, and then Kero was completely unhelpful, and then we were running around chasing cards! It was going to happen eventually!"

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"Uh huh."

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"I bet Tyler would have suggested it eventually, anyway."

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"It doesn't really matter, though," says Jess, "because now it's been suggested and so you guys can get to work on trying things."

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"Yup, and we'll do all the magic!"

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"I wonder if there's a way to transfer magic to someone. I mean, the system's versatile enough to have manufactured the cards and Kero..."

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Jess shrugs.

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Maya says, "Hopefully it won't actually matter that much, since if we need something magicked we can hopefully just decide on it beforehand and get it done? But yeah, it'd be nice if they could be magic too."

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Juniper eyes her twin...

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...who seems to be doing great! "Yep! Worst-case I'll mooch off my new relative," she says, nudging Juniper.

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Jess smiles at them both.

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Theo seems to have nothing to input on this!

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"Okay, well, we tried Latin today and it didn't really work out, so it's not super obvious like that."

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"What sorts of phrases did you try?"

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"Not a lot," she admits. "We just tried words and stuff that sounded magical enough."

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He nods. "Phrases and things might work, like, stereotypical magic rituals that are like 'wind, do my bidding and whatever' or… whatever?"

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"Yeah, something like that."

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"Well, Theo's phrase to release the staff is in English? And last time Kero said it didn't even need to be the whole sentence?"

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Theo shrugs. "Yeah, I dunno."

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"Try saying that again, this time with feeling?"

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"Huh?"

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"That thing you just said, 'wind do my bidding' or something."

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"Wind, do my bidding," he tries.

He doesn't seem to think it's very likely it'll work.

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...bit of a breeze?

"Okay did we imagine that do it again and mean it."

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So he tries it again, and this time he actually seems to mean it some more!

"Wind, do my bidding," he says. He doesn't say it particularly forcefully, though, because he doesn't know how strongly it'll act, and maybe it depends on how forcefully he says it.

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Yes. Definitely a bit of a breeze. "Okay, if it was that easy all along I am going to kick myself so hard. Wind, do my bidding!" More breeze.

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"Wind, do my bidding!" Juniper tries, and yep, moving air alright.

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"Wind, do my bidding!"

...nope.

"Aww."

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Jess tries it too, and fails, predictably.

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Maya does likewise and gets a bit of movement.

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"Okay why didn't we try this before. Theo why didn't we try this before."

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"I don't know?" he says. "… I hope Kero doesn't have some sort of 'curiosity suppression field'. That'd be annoying."

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"It would be very annoying but I'm pretty sure I'd've noticed it."

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"And if you didn't try anything at all you shouldn't beat yourself up for not having tried this specific thing."

And presently they have arrived.

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So people get out and Theo opens the door to his house.

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Tyler appears at the top of the stairs. "Hi," he says.

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"Hello! We can do magic! Look! Wind, do my bidding!"

Breeze.

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"You did it?" Kero asks, flying down. "How?"

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"Apparently by bothering to try anything."

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"Not anything, Latin didn't work," Juniper points out.

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"Okay, yeah, but you didn't try phrases like that, right?"

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"'Like that'?"

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"A phrase in Latin that means 'wind, do my bidding', since that's the only thing we have confirmed to work so far – I think you said you just did words?"

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"Yeah pretty much. Do you know any Latin?"

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"Is there even a point to that, if it works in English?"

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"Well no, since we could just say it in English, but if it ends up weaker, we have information that either Latin or foreign languages in general are weaker, and if it ends up stronger, it might be useful."

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So she grabs her phone and looks up how to say that in Latin and then says it.

Doesn't work. "Oh, well."

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"What about French? I don't know how to say 'do my bidding', but 'do what I want' might work – le vent, fais ce que je veux!"

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Bit less of a breeze.

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"… Maybe it only works in languages that you know?" He frowns, then tries, "Wind, machen was ich will!"

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Yep, breeze about as good as when it was English.

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"Annnd I have no idea what it is for Spanish."

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"Don't look at me, I'm terrible at languages."

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"Okay, that's all very fun and good, but then what's the pattern? What does this have to do with the cards, how do we generalise from that?"

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"Languages that you know, presumably, this thing at least? So we might as well just do stuff in English, at least for now."

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"Okay. What other kinds of things can we do that are not destructive? Hmm... Earth, I call upon you, give me a rose!" And a rose appears in her hand.

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Willow: is totally not jealous at all. Nope. She's fine here, not having any magical girl powers.

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Jess can join her in being fine, then.

Except Jess is actually mostly fine, so.

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"… I'm kinda curious how far this can go, because I wouldn't have expected it to be as easy as this to do these sorts of things, I mean, I thought cards were needed for– most stronger things?"

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She looks around. "Is there a place where we can, like, experiment with magic without destroying anything?"

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"… Back garden? Or we could go back to that park-field thing."

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"D'you fancy yelling at the top of your lungs and calling the elements in public like that? And then succeeding at it?"

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"I mean, it's not like there were many people there last time we went? We were messing with the Change, I think you tested out the Fly?"

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"Sure but none of those things call particular attention if no one's looking, whereas the yelling would."

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He shrugs. "Other than spending a day to go find a random field somewhere and doing it there, I don't think so, then?"

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"We cooould go to the rather large estate owned by the eccentric and very rich people."

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… Good point.

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"Yes, yes we could," says Tyler, walking past Theo and patting him on the shoulder. "Now a good time? Great."

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"Perhaps should've thought about this before we all decided to meet up here. Not like it matters much, but still."

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So they all get into the limo again—it's large enough to contain everyone—and off they go.

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Off they go indeed.

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And eventually they arrive! Willow leads them to a very spacious room with no furniture to speak of except for a couple of rolled up martial arts mats.

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"Our sister Rowan fences," Juniper explains.

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"Of course she does," says Theo. "… What are we trying first, any ideas?"

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"Well, we all know about the elements part? ...maybe I could try to do something like what the Change can do, without using the card itself."

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"That's probably a good idea, since you have the, uh, Change thing anyway."

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"Okay, let's see... I'm not actually sure what to change to what. This is surprisingly open-ended, we should, like, make a list of things to try? Maybe start out with a list of cards and see what from it we could safely look at? She made a flower."

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"Yeah," he says, looking around to see if anyone perhaps wants to make a list.

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Maya! Maya has paper, somehow, and pens – perhaps she got them from Jess at some point, or asked Willow or Juniper for them – and she's very willing to make a list!

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She starts listing all fifty-two cards, fails to remember them all, and asks Kero to continue—

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—which he has no problem doing.

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Maya writes them all down, leaving space to write notes about each one.

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"The most interesting one to me in that list is Fly, if I could fly without the card..."

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Theo sighs. "Kero said it'd take a while for me to do it without the wings being visible, I think, but I don't know if that applies to the other magic."

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"Should I call wind? Wind, make me weightless and lift me up, give me the ability to fly!" she proclaims, and this causes her to lift about ten centimetres above the floor. "...okay, not as good as the card, is this a general thing, how did Clow even create the cards if we're limited like this?" She hovers forward a bit.

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"I have no idea," says Theo. "Yyyyou could try calling Fly instead, in case that's– like, a thing? I don't know if it is or not. Or maybe both of them, perhaps they can combine or something."

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Maya writes down the phrasing and the result.

Woo, careful notetaking.

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"...I'm not sure how to stop, maybe just—" She lands. "Okay, yeah, just wanting to stop does it. Fly, carry me in your wings, grant me the power of flight!" Nope. "Hmm."

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Also noted!

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"… Possibly try calling on, like, air and earth or something, some combination of the typical elements – probably not fire, because, uh," he looks around a bit pointedly. "Even though the idea of hot air might help with the floating."

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"Why would earth help?"

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What, really, no 'why on earth'? "I have no idea, I was mainly just meaning to give it extra strength instead of being thematically appropriate, but perhaps the things can do the opposite of their themes too, and since Earth is about the ground, and you want to fly, perhaps it'd be able to get rid of the annoying thing, like reduce gravity on you or something."

Shrug.

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"Wind, I call upon thee to lend me aid—"

 

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"Thee?"

 

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She ignores her. "Earth, I beseech thee to release me! Grant me lift, give me motion, let me take to the skies and soar! Let me fly!" Yup, that's better, she's flying now. "Whoop!" She tries twirling in the air and succeeds.

 

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Willow giggles uncontrollably. "This is the best magic."

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"… Not a stupid idea, cool."

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"So, maybe if we weren't inside and worried about fire, you could get that involved too? Could result in more freedom of movement or greater speed or something. Also the 'thee' thing might be affecting stuff, so maybe we should try it without that and see if modern English works differently."

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"Is anyone writing this down? It probably doesn't depend on exact phrasing, I'm just making stuff up as I go along." She zips this way and that as she talks.

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"I am," says Maya, pen in hand.

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"Okay, I'm gonna try—" and she suddenly loses the ability to flight and goes tumbling onto the (thankfully cushioned) floor.

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"You alright?" asks Theo, moving over to her.

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"Nnnghh yeees? Floor's soft, didn't really get hurt. That was weird."

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"… What did you try?"

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"I didn't try anything! I just—fell."

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"So there's a time limit or something?"

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"Oh, I thought you– hm," he says. "Wind, Earth, I call upon you for flight."

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He is: flying!

...well, hovering, really. Not noticeably different than Sadde with the very first version of the spell.

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"… And apparently I am hovering, not flying. – Which thing was Windy under again, moon or Sun?"

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"Moon, pretty sure."

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"… Okay, so unless the affinity things are reversed here, that seems like it should be the opposite of how it is, since I'm moon and I'm pretty sure Kero said affinities were like-for-like?"

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"Your phrase was shorter than hers. If this system relies on you being all theatrical..."

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"… I'm not really sure what else to say. I don't know if I can be– adequately theatrical, shall I say."

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Maya does not laugh at that.

She might smile like she wants to, though.

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"This is definitive proof that there is not a god, or, if there is, it has an extremely peculiar sense of humour. Granting magical power and control over artefacts of incredible might to someone who won't even use them properly."

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"Well, you can just repeat after me," Willow starts, then strikes a pose. "Wind, I, Theo, command thee to lend me aid and grant me lift! Earth, I, Theo, command thee to release your bonds over me! Under the guidance of the Moon, breaking the shackles of the Sun! Give me flight!"

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He… does not strike the pose. He does, however, repeat the words, trying to say them with conviction.

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Yep, that's flight. Better flight, even, than what Sadde got. Easier to navigate and stuff. Not as good or easy to steer as the Fly card, but definitely not bad at all.

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"So it possibly relies on theatrics, in which case it'd probably matter how we say it and not just how we mean it," he says, moving around a bit – ee, flight is fun. "Or maybe it's just more powerful with long chants?"

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Maya: notes this down!

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Tyler thinks he'll try repeating the phrase to himself, quietly, over in this corner here. He does mean it, in case that matters, but he's intentionally not saying it very loudly.

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Tyler: flies!

"If it's just long chants does content actually matter much? If I say, for instance, Wind, grant me flight, grant me flight, grant me flight, o Wind, grant me flight, make me fly, grant me flight, grant me flight..." She repeats this a few more times until she's been speaking for longer altogether than Theo did.

And she starts hovering a few inches above the floor. 

"Yeah, chant length is not enough."

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"Should probably test that with just one iteration to see if it's at all stronger or if it's identical."

Ee, flight. Hopefully it doesn't stop too abruptly for him, but he will make sure to get over the nice padded area so he doesn't get hurt when it probably does stop.

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Tyler: does a small bit of flying around, because it seems fun.

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Jess kinda wants to try that.

"Do you think it'd work to have it grant someone else flight, such as someone non-magical? – I mean, maybe you should try it."

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"Wind, I, Sadde, command thee to lend Jess aid and grant her lift! Earth, I, Sadde, command thee to release your bonds over her! Under the guidance of the Moon, breaking the shackles of the Sun! Give her flight!"

She lifts!

...she can't fly with it, however. She's immobile in the air.

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"Mmmnope, seems I'm just hovering and not able to move."

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She moves a bit now.

"Yeah, apparently it's under my control for some reason."

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"Probably because you're the one doing the magic, so maybe you could put me down now?"

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She does.

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She lands, too. "Okay, let me try only one iteration now, wind, grant me flight!" Few inches. "So the long repeated thing was as good as the short one."

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"Seems so," says Maya, continuing to note down the results.

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Wheee.

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Wheeeflomp.

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Less wheee, muffled by a mat. He gets up and says, "Maybe we should time it, in case it varies between people or phrasings."

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Now Tyler flomps.

"You definitely stayed up longer than I did, though. I wonder if there's a non-card way to make it permanent. I feel like we've barely scratched the surface, here."

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Yay.

Luckily he was still mostly upright so he can catch himself when he falls.

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"Yeah," he says. "It's… I feel stupid, really, that we didn't do this before?"

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"I don't," she shrugs. "Of all the possible ways magic could've turned out to work, 'say what you mean out loud while invoking arbitrary bronze age concepts' is a pretty specific one, and we had only very slight evidence that it would work at all. I suggested it entirely on a fit of whimsy."

 

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"It's actually pretty suspicious that you got it right on the first try."

 

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"Maybe she has, like, magic senses?"

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Theo shrugs.

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"Well, we've verified Latin doesn't work, so it's not 'literally whatever we say with the right attitude,' and the content does seem to matter. What else's salient about card magic?"

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"There's the symbols and stuff, on the back of the cards, which also appear in a glowy floaty way whenever he uses one of them." She grabs the Fly from a pocket and shows its back.

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"Perrrhaps we should see what the– Chinese? Or Japanese? I think those are the cardinal directions, not sure if I ever actually checked – symbols are for wind and earth, maybe, and see if drawing something like that and saying the thing works better?"

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"Drawing it where? On us?"

 

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"When Clow did rituals sometimes there were things written in papers," Kero supplies helpfully.

 

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"...why didn't you mention it before."

 

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"It never came up."

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"Lots of things never come up," says Theo. "And now, shall we try doing some things written on paper or whatever, probably a good idea?"

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"Yeah, sure, sounds good." She looks at Jess (or was it Maya?) and asks, "What've you got so far? We should maybe be a bit more systematic about this."

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It was Maya, but Sadde would be forgiven for not remembering. "I've just noted down the things that you've said and what sorts of results you got – like, longer phrases work better, repetition doesn't work, targeting non-magical people seems to give you control over how it affects them but that might just be targeting people who aren't you, calling two elements maybe works better than one, speaking in a language that isn't your own only really works if you know it?"

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"Okay, we should time how long we can stay in the air with each spell and see how much each piece of the spell adds to the whole, as well as whether it changes from person to person. We should try Theo's idea, too. Symbols, words, diagrams..."

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Theo nods. "We should maybe see if the added power from the two elements was actually because of the two elements or just because of the longer phrase? Sort of part of the 'see how much each piece adds'."

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"I'm gonna get some paper and a few timers and a couple of laptops, do we need anything else...?"

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"I can't think of anything?" says Theo.

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"It might matter what we write the symbols in, if they work at all? I don't know what variety of writing utensils you have."

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"Pens, pencils, brushes...?"

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"Different coloured pens?" She shrugs. "I'm not sure what else."

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"Get different kinds of paper? Maybe something other than paper?"

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"Like what?"

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"If you have something like clay – I'm assuming not but I have no idea what you have – we could make marks in it, or we could draw with chalk on something…?"

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"We have black boards and white boards and chalk and markers, but probably no clay." She turns to look at a door and suddenly yells, "MANFRED!"

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Maya jumps a bit.

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"… Is Manfred your– butler or whatever?"

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Going by the appearance of the old man in a suit after she calls and the fact that he listens to Willow's requests and goes off, probably to fetch said things, yes.

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Theo will wait patiently! He's apparently good at that. Or maybe he's just good at pretending to wait patiently, or he's good at coping with boredom, or– something.

Who knows.

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And presently Manfred is back with all the requested objects, including some clay.

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"Thank you, Manfred," says Maya.

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"Thanks," says Theo, likewise. "So, do we have any particular symbols in mind, or are we just going to try writing words, or…?"

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Three of the things Manfred brought are laptops!

"These connect to the wifi automatically, we should look stuff up."

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That's useful! "Yeah, we should. Maybe we could do diagrams with this, too? Depending on how the symbols have to be drawn, if they do anything, it might work to just display them electronically."

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Maya moves to get using one and look some stuff up.

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"First thing: measure the time taken by a single spell when spoken by different people? If it's always the same or always the same ratio we'll know how to multitask more effectively."

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"I like you."

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"Maybe we should see if how long it takes to say the spell affects the power – I mean, currently we've tested things with the same words, but if you rush it through or if you drag it out, does it affect the power of the spell? I'd guess not, because of the repetition thing, but should probably test it just in case."

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"Okay, yeah, good idea. Let's pick someone as guinea pig, here. Theo?"

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"Sure," he says. "What phrase should I use?"

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"The last one you used? It's long enough to be a good baseline for everything, I think."

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He nods, then looks over at Maya's notes to find what it was and says it again at a regular speed.

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Maya starts a timer when he starts saying it, makes a note of the time when he finishes, makes a note of the time he starts flying if that's separated by much, and then waits until it runs out.

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It lasts a few minutes!

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Maya notes down the time it takes.

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Theo says it again, more quickly this time!

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It lasts the exact same amount of time!

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Maya notes and mentions this.

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"Okay, I was going to suggest we retry the normal-speed one to see if it's consistent about how long that takes and not just random variation, but if it's taking exactly the same amount of time anyway, that probably doesn't matter."

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"Do it anyway, to be consistent."

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So he does!

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Same amount of time again.

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Maya notes and mentions this.

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"Okay, so it's just what is said, not how fast it's said. Tyler tried murmuring it earlier and it seemed to work just fine, Theo you can try that, and I can try just saying it out loud and seeing whether it changes from person to person."

She recites the spell again and is flying.

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Theo tries murmuring it too!

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Maya times it.

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Jess just sort of watches. She's not really able to do anything.

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And it turns out that murmuring it is no worse or better than saying it out loud, and Sadde's spell also lasts the same.

"Okay, so it's looking like this is a property of the sentence itself. I wonder if we need to actually say it out loud?" She tries just thinking the sentence really hard... "Doesn't seem to work."

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"… I'm curious if sign language works," says Theo. "But since I don't know any, it probably wouldn't work. Um. What about mouthing the words and not actually saying it?"

He tries it!

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Nope.

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"Apparently not."

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"Alright, need to be spoken out loud, different people saying the same thing get the same results—actually I wonder if this is always true, it sounds weird if it's not, but maybe different spells can be different? ...also maybe Theo and my magics are more similar because we've been doing this for about the same time?" She yawns a bit.

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Juniper tries the same one Sadde and Theo did unprompted. It lasts the same amount of time.

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… Maya tries it too, just in case.

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Yep, same.

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"Seems like the same spell has the same amount of time for all of us, then, yeah. This one, at least."

Noted.

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"Okay let's see if another spell also lasts the same time for all of us and if it does we can probably effectively work in parallel."

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"So it's probably more like a limit on the spell itself rather than a mana thing, since we seem to be fine doing the spells over and over right after we drop down? Should possibly keep an eye on that if we do some quick-cast thing, like, a blast attack if that's possible, to make sure it's not a mana thing?" She blinks at what she just said. "Not that I'm recommending we get a blast attack necessarily, nor do I think this is a game, but like, it kinda seems it is."

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"Well I think Kero said that when it comes to cards it's just a matter of having more magical capacity to be occupied by cards we're using, not some finite resource or something...?"

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"That's correct, but I don't know if sorcery's the same."

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"… It would probably make sense for it to be the same, I think? Or else for it to be a limit that had to be put into the cards when they were made, so cards would be on a totally separate system, which I guess is possible." She frowns. "Or it could be a weird combination, yeah, but I wouldn't expect–" Sigh. "You know what, actually, just– yeah, okay, nevermind."

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"Magic is insane and opaque and we don't have enough information to guess much," she summarises.

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"Yeah."

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"But we can hopefully poke at it and get some interesting results and then hopefully it's internally consistent."

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Tyler looks at Theo and raises an eyebrow.

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"Well, the results seem to be consistent so far."

And she tries the shortest spell phrasing they tried.

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"Yeah, fortunately."

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Maya times it again.

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It does indeed last much less time than the longer verse!

"My turn!" And she does that one verse and it lasts exactly as long as Juniper's. "Okay so yeah, depends exclusively on the spell, and is apparently somewhat dependent on spell length?"

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"We should possibly count the syllables or words or sounds or letters or something, see if it's a direct link. Depending on how precise we want to be."

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"As precise as possible, I think."

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"Okay, well, all of the aforementioned it is. I'll have a quick search to see how many actual sounds there are in the phrases too – I'm not up to date on linguistics stuff."

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"Yeah, and there's the pieces of the spell. I'm not sure how to best break it down, though... Maybe we should come up with a spell that's less, er, integrated?"

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"What, something simpler like just moving some wind a certain direction, or…?"

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"No, like, something to fly but that's made of different bits that could all individually do flight."

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"Oh, like, call upon a bunch of the different elements to help with flight, instead of just one or two of them?"

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"Something like that, but in pieces which themselves could be independently used as spells. As in, tie a few different spells together, and then try each of them separately and see if the larger one is the same as the four together, or more than that, or less than that."

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"Makes sense," she says. "So, like, try calling upon each of the elements to help you fly? Wind and earth haven't had any obvious effects yet, so I doubt water will cause rain or fire will, like, set fire to anything, though I'm not really sure how water helps you fly."

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"Does it need to be elements? I think Theo said some of the symbols behind the cards are actually cardinal directions?"

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"… Yeah, I think so? Um, keeping in mind that I think those are sometimes associated with elements, not sure."

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"Um, right," she says, then looks it up. "Apparently it's usually air in the east, fire in the south, water in the west and earth in the north, but sometimes it's fire in the east, earth in the south, air in the west and water in the north, and then sometimes it varies from that too, so, um. Not sure about that."

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"Is it obvious which way it seems to be from the cards? Does Windy have something on her?" she asks Theo.

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"Something like what?" he asks, getting Windy out of his bag.

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"Like a cardinal direction written on the card somewhere, so we know which one this magical system seems to associate with wind."

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"Uh, it has all four of them, in a circle?" he says, showing her. "I don't think it's actually particularly helpful, since, you know, has all four of them. The other side, that one I'm pretty sure is just the symbol for wind."

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Maya checks. "Yeah, they're the traditional Chinese and-or Japanese symbols for north, east, south, west and wind."

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"We could try a very specific spell, like, something to invoke a breeze, and use East, and see if that works?"

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"And then try it again with West, to make sure that actually makes a difference? That should work?"

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"Sadde, you wanna do this?"

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"Sure! Erm, let's see, something suitably theatrical... How do we even call upon a cardinal direction to do it."

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"Wind, come from the East and give me flight?" he tries.

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"That seems like it could work for any direction with wind specifically. Maybe we could do something with water instead?"

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"True. Uh, I don't know what with water though, like, flow from the East and… water these plants or something, if we go outside? But then it sounds like we might be trying to divert a river or something."

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"Facing the West, I summon water to my hands!" she says, cupping her hands and—

—water appears there out of nowhere.

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"… Huh, cool," he says.

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"Now try the others?" suggests Maya. "North might work, since people thought West or North, but then I'd expect the others to be weaker or not to work at all?"

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She repeats the procedure for each cardinal direction: North works but less well, and the other two don't work at all.

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Noted! "Okay, so it seems like it's probably related to the linked concepts somehow, either by it affecting what people thought worked or vice versa?"

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"Yeah. Dunno how to test either way. And anyway, we got derailed, what were we going to do?"

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"A bunch of smaller components and see how they stack – and we were also gonna see if you had to use the elements or if you could use other things, which I'm not sure we actually did, since we just sorta tested the elements in combination with the directions? That might still just be the elements, I mean."

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"Okay, so, I'm gonna do one with three parts, Theo, Tyler, and Juniper can do each of them separately, and Maya can keep track of time?"

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(And Willow will be here just watching and not having any magic whatsoever.)

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(So will Jess! But that's okay.)

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"Sure," says Maya.

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Tyler nods.

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So she composes a spell, with a bit invoking Earth (and mentioning releasing its gravitational hold on her), a bit invoking Wind (and mentioning it giving her lift), and a bit invoking Fire (and mentioning it making her lighter). And she's up.

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Juniper recites the standalone bit invoking Wind, and she's also up.

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Tyler does the Earth part.

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Theo does the Fire part!

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Timers: go.

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The timers turn out not to be very useful because neither the Fire nor the Earth parts work on their own.

"Huh," says Juniper, floating close to the ceiling.

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… Well they can see if there's any discrepancy between the two other times, which there probably will be because there has been with the previous phrasings?

But okay, they probably don't stack neatly. Noted.

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"Hm."

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"Oh well?" says Theo.

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The more elaborate chant does, in fact, last longer than the simpler one, even though the extra parts in themselves don't seem to actually do much. Or anything at all.

"Okay, so this is possibly not just additive."

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"Maybe we should try calling upon like, paper or something that might be call-upon-able but is unlikely to add any value even in theoretical combination with wind? See if it's literally just the extra words that aren't repetitions that improve the strength of the spell?"

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Sadde tries that. It lasts exactly as much as the previous, paperless version.

And she stumbles on landing, a little bit. "I am kinda tired, write this down, it's way too early for me to be tired, this might be relevant."

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Noted!

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"Maybe you should continue and see how tired you can get. And if it affects how long the spell lasts."

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"Yeah, but we can multitask, so y'all should do stuff too." She repeats the incantation and takes flight again.

 

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"So, apparently the fire and earth things are relevant in themselves to the spell, not just as extra words, since the paper thing added nothing, but they're not... sufficient. Just repeating a sentence many times doesn't help, we should try to figure out a spell made of parts that are all individually potent and that are nonoverlapping but I'm not quite sure how."

 

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"Wind, grant me lift! Wind, give me flight! Moon, raise me up and make me weightless!" She is of course completely magicless so that does jack and shit.

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"Oh, good idea," says Maya. "We could call upon the same element in different ways and see if that stacks at all?"

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Juniper tries the long version, since Sadde is now testing whether the tiredness has anything to do with anything. Up she goes.

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Tyler tries, "Wind, grant me lift. Wind, give me flight."

Perhaps the two different ways of saying it will stack.

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Theo tries the moon part.

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Maya: continues to time everything!

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Sadde lands before any of the other three do. Juniper's version lasts more than Sadde's did, which lasts more than Tyler's, which lasts more than Theo's. Furthermore, Juniper's version lasts more than Theo's plus Tyler's.

"So it's nonlinear, and it's apparently better to try to use a large spell than many small ones."

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"Unless it varies between different spell types – which presumably exist – or perhaps different things stack differently, but yeah."

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"Hopefully it's not as complicated as that."

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"Well, if it varies between different spell types I think it's reasonable to say that in general it's nonlinear."

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"Yeah, but for the 'large spell vs many small' bit, it might end up working differently with some small spells – maybe they bounce off each other in some ways if you get a good combination." She shrugs. "It's still nonlinear, though, yeah."

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"Okay, and we can explore the specifics of that later, what was next?"

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"I have kinda a huge list of things to try," says Maya, then she looks through it a bit. "I think we were going to try symbols and stuff next, see if they affect things since the bear says that guy used paper thingies, and we should possibly see if they do it – if they do it at all – by passively being in the area, or if you need to call on them, or hold them, or what."

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"We do need to hold the cards and call on them to use them..."

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And the butler suddenly appears. "Oh, is it dinnertime already?" He nods. "It's dinnertime, do any of you want to eat?"

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"Uh, yes please?" says Theo. "Are we eating in, um, the dining room then or can we just eat and continue stuff here, or…?"

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"Might be better to eat at the table, Mum wants to meet everyone else."

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"Oh– right, yeah," he says.

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So up Maya gets from her place over by the laptop. She brings her notes with her, in case the parents are curious about things.

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A woman who looks like a grown-up more serious version of Willow is at the table. "Hello, there. I think I'll need introductions."

"I'm Sadde."

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"And I am Cerberus, guardian beast of the seal," says Kero, coming out from wherever he'd been hiding.

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Gasp. Oh, wait, not gasp, Maya knew about him– it? Whatever.

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"Hi there!" says Jess. "I'm Jess."

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"Theo."

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"I'm Tyler."

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"And I'm Dr. Catherine Maxwell. I had known about you," she tells Kero, "but not that you'd be quite so..." She finds herself at a loss for words.

"Cute? Adorable? Fluffy?" suggests Willow.

"Yes."

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"I am a powerful magical beast! This isn't my true form."

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"Aww. And he's plenty frightening as he is," says Tyler. "Very frightening."

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Theo raises an eyebrow.

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He pokes his tongue out at Tyler.

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Tyler snorts a bit. "I'm sure you're scary in your full form."

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Anyway! Perhaps they should sit.

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And they do sit! And the food is served: roast salmon with passion fruit sauce and baked fruits, pear risotto, a very varied salad, and eggplant à parmegiana.

Sadde will stare at it in silence for a bit.

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Willow will dig in!

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The others will do likewise! After a bit of staring.

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Tyler doesn't seem to be particularly hungry, and he mostly avoids the fish where possible.

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"So, did you make any magical discoveries today?" asks Mrs. Maxwell.

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Maya laughs a bit and holds out the notebook. "I have quite a few notes on stuff we've done. Which has mainly been testing of various sorcery things that is– apparently a thing we can do."

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She accepts the notebook and takes a look at the notes. "Quite comprehensive," she says, approvingly.

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Smile. "Thanks."

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"Is there anything you need? I can't be around during the day due to work, and I'm not sure how much help if any I would be."

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Maya looks around and shrugs.

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"I think we've got most of the stuff we need, actually? It seems– like we have lots of things to do, actually, with what we know already."

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"Well, I'm glad. On a different matter, I have found a way to get you legal identities. I expect you will want to be listed as siblings...?" she asks the Matthews and the Farron twins.

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"Yeah," says Jess, glancing a Maya. "Probably a good idea because of the resemblance."

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Tyler nods in agreement.

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"Excellent. How about schools? Juniper will enroll in a different one so it won't be weird that she hadn't ever been mentioned before."

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"That sounds reasonable," says Maya. "I think we only need one more year of school – well, college or sixth form – legally, and it's nearing the end of term anyway. I can probably take my GCSEs in November? Should be able to sign up to take them then, and then hopefully the sixth form will accept a late entrant or whatever?"

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"I'm sure it won't be a problem," which is Mrs. Maxwell's polite way of saying "most problems vanish when you throw enough money at them."

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Sounds useful.

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"We might not all need to go to different places, though – plenty of people go to a college for their A-levels instead of moving on to sixth form, so Theo and Jess and Willow could just move to one of those for next year? I'm not sure they need to, but like, it's an option."

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"Yes, Willow is planning on doing just that."

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Nod. "That sounds fine then."

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"Depending on how useful sorcery is, it might be better to start doing that more full-time eventually."

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"That's up to you and your parents, I suppose. I'm just letting you know your options, resources aren't a problem." Observably.

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"Yeah, but I'm not sure how the law works around these– um, resources. I suppose we could say it's an 'apprenticeship' or something if we can find someone to 'apprentice' under, but I dunno."

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"It might be better to just finish everything as normal and start working on this full-time instead of going to university."

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"So have another two years of sixth form?" He shrugs. "Yeah, might be worth it."

They don't have to do another two years – for their age group, the legal requirement is only to be in education up until just before the September after you turn seventeen. Another two years would mean completing their A-levels, though, and that's until just before the September after they turn eighteen.

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"And by then you'll be of age and be able to do whatever you want to do."

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Nod. "Probably a good idea."

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"You know, I hadn't actually given what we'd do later much thought, after finding magic. Was still going with the plan of probably-university."

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"I mean, I hadn't thought about it either, but I'm pretty sure 'go to university like normal' is… probably not the way it should go."

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"Well, why not?"

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"Well first of all because– I was going to say I'm pretty sure we won't have all the cards by then, but actually we might if we continue at the rate we've been getting them – but magic is kinda… probably more important and a slightly more interesting route than going into something like maths or whatever I would have done instead?"

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"Maths could still be fun," says Tyler. Shrug.

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"Maths is definitely fun, but he does have a point that maybe going to uni for maths may not be a fantastic idea. Especially now that we have magic beyond the cards'."

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"Mm," agrees Tyler. "Wasn't meaning to contradict."

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Shrug.

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"...you know, this makes me think that maybe a good place to look for sorcerers is amongst the rich and famous."

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"Yeah," agrees Theo. "And I can probably check if they have magical ability with the meditation thing, if I can do that inconspicuously and if they haven't hidden themselves using sorcery or something?"

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Maya makes a note to check if that's a thing they can do.

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"When you become more powerful, you will be able to meditate at will whenever you want. Like this." And he crosses his legs, closes his eyes, and starts glowing.

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"So that might be useful, yeah," he agrees.

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"Can other people do that? The meditation thing?"

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"I tried and managed but it was hard and time-consuming and boring."

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"Yeah," agrees Tyler. "And it was definitely harder for me to do it than it was for him."

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Eventually they're done eating, and Mrs. Maxwell promises to have documents for them before Monday before disappearing upstairs.

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Then presumably they can go back to that other room and continue messing with magic?

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Yup!

"Do we have, like, a time by which we should be done?"

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"The room's soundproofed so we won't wake anyone up if we spend all night here."

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"Well. I don't know about the others, but it's not like I have a bedtime or anywhere I need to get back to, so I'm up for that."

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"Mum was expecting me back at some point but I can just text her to say I decided to stay over? Might want to get a few things, though."

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Theo shrugs. "Same here, I guess?"

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"Ooh, magical sleepover?"

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"Probably the sleepover bit is nonmagical unless we try to put people to sleep with it – ooh, if it can reduce need for sleep then I really want that – but yeah, magic!"

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"Seconded."

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"There's a card that makes people sleep, I think? But dunno about keeping them up, and if my untimely amount of tiredness is anything to go by maybe this might be an oxymoron or something."

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"There is indeed a card that makes people sleep!" says Maya. "Unless 'The Sleep' is poorly named, which I suppose is possible."

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"It's possible that the amount of energy required to reduce the amount of sleep someone needs is less than the amount of energy they get back, or whatever if it's not a neat measurable amount, or that a permanent change can be done? But yeah, making yourself less tired probably doesn't work as you want."

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"Maybe we can borrow wakefulness from the future, reducing need for sleep now to sleep more in the future, also known as 'staying up late.'"

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"But hopefully with fewer side effects such as 'reduced concentration' and 'feeling tired'."

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Tyler eyes them both.

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"...what?" she asks Tyler.

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"… Nothing," he says after a moment's pause. "Anyway, what was next to test?"

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"Symbols!" says Maya. "Probably writing something like 'wind' on a piece of paper, or the Chinese symbol for it or something, then holding it and trying the same thing, see if it varies in how long it lasts for."

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So Willow uses her drawing skills to draw five copies of the Chinese symbol for 'wind,' and five copies of the word 'wind' in her best calligraphy.

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Then Theo asks permission and takes one, saying the shortest phrase they used again.

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Maya times it again!

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It does not seem to do anything—the spell lasts as long as it did the first time.

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… And since Theo took a copy of the Chinese character, Tyler takes a copy of the English word and tries that instead.

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Same deal.

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"Maybe we should try writing the whole phrasing down in English and seeing if that helps, since just the one word doesn't seem to?"

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Willow and...

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...Juniper do just that.

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Maya times it, as she has been careful to do this whole time.

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Once again, same results.

"Okay, so, just writing it doesn't seem to work."

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"At least with pen and paper. Perhaps the material makes a difference, but I'm not sure we should spend too long on this route if, like, chalk doesn't work, especially since what's-his-face apparently used the paper, so." Shrug.

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"I wonder if we can cast on the actual paper? Maybe there's something, like, charging it up?"

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"Do you want to compose a chant for that, then? Presumably it needs a chant to charge if it can charge, unless we can just… direct magic at it somehow?"

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"Hmm... Let's try without, first? Writing it and... meaning it, the same way we do with spells?"

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Well, Willow can't help there.

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But Juniper can! She writes 'wind' on a piece of paper while "meaning it," whatever that means...

...and the piece of paper ripples a bit in her hand. "Okay, I think this actually did something."

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Maya tilts her head at it and notes down the results.

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"Does it ripple if you try writing, like, 'I'?"

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She tries. "It doesn't."

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"What about 'see' – as in 'to see' – and 'sight' and 'light'? It might be important what words it ripples on. Oh, and maybe someone else should try writing the ones that fail in case it's a mana thing or it varies between people or something."

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Tyler volunteers to write if desired.

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'See' and 'sight' don't work, 'light' does.

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And if Tyler tries the same words?

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Same deal.

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"Okay, so now we should probably re-try the spell with one of the charged words and see if that improves how long it lasts or makes the flight better or something? And also see if the Chinese words work when written with intent, and see if you can vary how much energy you put in, but first things first."

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Maya is ready with a timer for when Theo starts.

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And Juniper hands him one of the papers.

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So he takes it and recites the shortest phrasing!

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And he gets finer control over his movements than he used to have! Plus, the spell lasts longer. Quite a bit longer, actually, at least as long as the longest phrasing.

Also the paper's consumed by invisible flame and is destroyed.

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Maya notes this, and the subjective difference after Theo tells her it.

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Juniper writes the Chinese symbol for 'wind,' then.

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And does it ripple?

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Yep!

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"What about French? Just to check that Chinese doesn't have some special exemption, but that it works even if you don't know the language. It's 'vent' – that's vee-ee-en-tee – and if it works for you then it probably doesn't care about language for the written thing?"

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It works, too. "So I guess the thing that doesn't work is the actual spell, when you don't know the language, not just the concept you're calling on."

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He nods. "Maybe we should test it written in different languages to see if it affects the charge, though, or how much power it gives the spell, that sort of thing."

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"Probably a good idea," says Jess. "And you might want to see if you can intentionally only charge it up a small bit, and if that even makes any sense in the system."

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"What do you mean?"

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"If the paper can be charged when you write it and it improves the power of the spell, can you charge it up halfway and have it do only half the effect, ripple slightly less, that sort of thing?"

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"I'm sorta curious about the weird invisible fire," says Tyler.

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"I'll try being less, er, meaningful when I do it." And she tries and there fails to be a ripple at all. "I think this didn't work."

She also hands Tyler a charged paper so he can play with the invisible fire.

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So he says a phrase for flight and then he tries to see if there's any feeling of heat, if it harms him if he puts his hand where it appears to be burning, if he can hear anything, precisely how invisible it is – does it cause weird ripples in the air or is it literally an invisible effect that just looks like it might be flame-y? – and also if there is anything else obvious of note.

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It seems to be literally an invisible effect that just looks flame-y. The paper turns to ash but the ash disappears before reaching the floor.

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Looks flamey in that it has similar effects on paper, not looks flamey as in has a flame, since invisible.

Okay, well. Weird. He tells Maya the results.

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"So these things are single use, then. I wonder if it would consume the whole paper if it was just a small word on it. And if it's possible to have more than one of these things on the same substrate."

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Juniper produces a full notebook page with the word 'wind' written on a corner, which works, and then attempts to embed another page with 'water' and 'wind,' and in that case only the former takes.

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Noted. "What about the particular word you use – do breeze and, like, zephyr take?"

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She hands Sadde the full notebook page with the tiny 'wind' on a corner, then tries to do breeze and zephyr, neither of which work.

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Sadde uses the page to power her flight, and the whole paper is consumed by the not-fire, not just the corner with the word on it.

"I wonder if we can only use this to call on higher concepts or elements or whatever," she muses. "Like, what if we want to make a spell that's specifically supposed to produce a breeze?"

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"Mm." Jess shrugs. "Might be that Wind is the whole overarching concept and it works for all the spells related to that? In which case we should probably try to find what the other ones are. Unless it's, like, a magical ability thing how precise you can be or something."

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"This all sounds so– complicated. Like, there are a bunch of things it could be."

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"Kero did mention there's a sort of hierarchy amongst the cards, right, they're divided amongst the four elements and two attributes, and also divided between Sun and Moon? And this also dictates more magic than just the cards, since I apparently have Sun magic and Theo has Moon magic?"

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"Yes, Clow divided the cards according to divisions that already existed in sorcery."

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"Yeah, but then where does the hierarchy break down into things that have no power and you can't write out as words? Because we can write 'wind' and get it, so we should probably try some of the things under that, and maybe try 'Sun' or 'moon' at some point…?"

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"We did use moon a couple of times in spells, we can probably use it for the papers, too..."

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"The cards themselves are a place to start. What if we write the word 'fly' itself on paper?" She tries that annnnddd... it works! "...well then."

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"It didn't work when you called on it as a concept for flight," says Maya. "Which is. A little weird, because apparently it cares about the concepts differently, but okay."

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"Well, that's assuming the thing the paper does is actually serve the same function as the concept thing we're calling on, which it may not be."

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"… Huh? Flight is still a concept either way, isn't it?"

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"Yeah, but I mean, in the spells we cast, it seems like the basic format is calling upon a concept, like wind or the moon, and asking it for stuff, and maybe that's not what the paper thingy's doing."

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"Right, yeah, but it's still writing down a specific thing, and so far it seems to be only concepts?" Shrug. "Could try some verbs now instead?"

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"Like what?"

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Shrug. "Honestly was just a suggestion – um, does 'light' work if you mean it as 'to light up' when you write it? Or, see if 'fire' works and if it does, 'inflame' or 'burn' or something?"

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"Erm, which specific meaning of 'to light up'?"

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"As in, light up a room– with lights. Not set on fire. But we could try that one too, see if the meaning you intend as you write it has any effect if it works at all."

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She tries both, and both seem to work. Fire, inflame, and burn all work as well.

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"… Well that's weird. Breeze and zephyr didn't work earlier, right?"

She tries them this time, writing them on a piece of paper and intending for– well, intending for them to result in charged pieces of paper with those words on them.

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That works!

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"… Temperamental weirdness or what?"

Either way, it gets noted. "Perhaps we should triple check things we try at different times of day in case the magic system gets moody around 6pm or something."

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Juniper furrows her eyebrows... then tries writing breeze. That one works. "Hmm."

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"Um, okay. I think the magic was being weirdly temperamental, then?"

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"Ugh," says Jess.

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"If the magic is inconsistent in time that'll annoy me a lot."

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"Me too."

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"I think I can probably quite safely say it'll annoy all of us, at least a little."

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"Did anything change, other than the time?"

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"I don't think so..."

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Well, Maya notes the inconsistency of this property and hopefully they'll be able to work it out when they gather more data.

"Other words for fire – can you just use 'flame'? Or 'hot' or 'blaze'?"

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Flame works, hot doesn't, blaze does.

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"… Other words for wind, like 'gale' or, uh, I dunno, 'breath' if we're going poetic?"

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Both work!

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"… And how about you write the word 'orages' – that's spelled oh-arr-ay-gee-ee-ess – for 'breeze'? It's another French translation."

She gives Theo a bit of a look.

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Nope. That one doesn't work.

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"… What about 'storm'?"

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Works.

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"And stormy and storms and so on and at this rate I don't know if we're wasting paper or gathering important experimental data, because these results are just confusing."

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Theo shrugs.

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"Why, confusing? Other than breeze and zephyr, earlier."

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"And then I tried to see if any word would work as a replacement – orage is not in fact the French translation for 'wind', but for 'storm' – and it didn't, and then I suggested the English to check and that did, so that suggests the language thing is wrong?"

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"Oh." She tries orage again and this time it works. "...I think it's about what I mean when I write the word."

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"Can you mean 'pleut' when you write 'pleut', without knowing what it means? Pee-ell-ee-you-tee."

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Nnnope.

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"… And if you mean wind?"

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Newp.

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"… And if you mean rain?"

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That one goes.

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"And if you mean water? Storm? Rainfall? Rice? Ocean? Lake?"

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No, yes, yes, no, no, no.

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"Okay, so you have to be meaning what you're writing? But I thought you were doing that before."

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"...hmm, I think that time we were talking about flight in particular?"

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"Were you focusing on meaning flight instead, then? Because that might be it…"

She seems a bit dubious, but it's not like she actually knows this system.

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"Not exactly... but I was kinda thinking of breeze and zephyr as direct substitutes for wind in the spell for flight, more or less?"

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"I mean, breeze and zephyr should be substitutes for wind, shouldn't they? Especially since 'storm' and 'rainfall' both worked for 'pleut', but okay, weird arbitrary lines on this magic system."

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"No, I mean, as wind-the-concept, wind-the-card, one of the four elements, not as the actual... effect of moving air."

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"… Does it act differently if you try to do Wind-the-concept and wind-the-effect? Both with the word 'wind'."

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Both seem to work.

(Incidentally they now have accumulated quite the pile of magical paper.)

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"Well, at least we have lots of things to test with the spells. See if each word has any effect on the strength of the spell or how long it lasts, that kind of thing. And maybe at some point we can see if we can increase how long it lasts without affecting the strength or vice versa."

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"Could try a piece of paper with, like, 'time' or 'longevity' on it."

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Juniper tries—

—and her piece of paper catches fire. Like, actual fire, not the invisi-flame of a consumed paper. She eeps and throws it on the floor and steps on it to put it out.

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"… Was that time or was that longevity?"

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"Time." She frowns at the paper and tries longevity. Doesn't go. Time again.

...doesn't go.

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… And if Tyler tries longevity?

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Yep, works.

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"Where's a good place for a piece of paper to catch fire?"

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"This room's as good as any, if you do it over there where the floor's concrete."

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He goes over to the concrete floor, sets the paper down on it, makes sure he's in a position to get out of the way, and writes 'time', intending to refer to the concept with which one may fuck with– lots and lots of things.

The slightly scary one that results in contradictions. That one.

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It works! There's no fire!

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He grabs another few pieces of paper and this time tries time in terms of making a spell last longer.

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It fails to work, but in the normal, silent way, no fire involved.

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And longevity in the same sense?

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Same deal, no fire, just fails to work.

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"Okay, so what were you trying when it caught fire?"

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"When I tried 'time' it was just the, er, concept thing?"

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"… We might be thinking of different concepts of time here, then, because I tried a concept of time – you know, the one where if you mess with it you're going to get fucked – and it worked."

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She tries that. Nope.

...she tries 'wind' again. Still nada. "I think my magic's broken."

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"Could be a mana thing," suggests Maya.

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"Why'd I run out before everyone else, then?"

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"'Cause you kept writing all the pieces of paper? When I was suggesting the bunch of them."

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"You did do quite a few," says Theo. "Not sure how it relates to casting spells or what, but it seems pretty possible that it's a mana thing."

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"Well that's annoying."

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"It's a pretty low cap, too, if it's mana. Unless it varies from person to person, maybe it does."

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"Yeah. Unless the flame thing happened differently and ate a bunch or something?"

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"It... didn't really feel any different at the time."

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He shrugs. "I mean, it lit on actual fire, so. Something must have been different, but it might have just been that you ran out of mana and it reacts badly to that, dunno."

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"I kinda wanna try to run out of mana, too. I wonder if it goes faster with papers than spells. Or if spells even eat mana or that's strictly the papers. ...hey Juniper, do you feel weirdly tired?"

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"Nnnkinda. Erm." She gets up and walks across the room then leans against a wall. "...not exactly tired, but it's like I could get tired now."

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"… Whereas before, what, you were adrenalined or whatever?"

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Maya notes the observation anyway.

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"No, it's like, you know when you're not tired but you almost are, just before bedtime, and even getting off a chair is hard, and you couldn't run if someone paid you...?"

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"Oh, like, low blood sugar?"

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"Yeah!"

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"Huh," he says. "Hey, Sadde, was it like that for you or was it actual regular exhaustion, because it might be something different about the two?"

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"Nope, that's kinda it, yeah."

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Noted. Consistent results, always nice.

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"Okay cool, so, now we just test a bunch of these with the various phrasings? See if the ones done by different people have any different effects – and actually, see if defacing them destroys them or something, like if we mark on the edge of the paper something else, or if we strike through the word?"

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Tyler makes a line through one of his 'time' things.

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Nothing seems to happen to it.

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And if he scribbles over the letters? Or goes and grabs a black sharpie and colours over the lines?

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Nothing continues to happen to it.

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"Defacing seems to do nothing visible, though whether it'll still work is… not really obvious from just this."

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"Did you have a spell in mind to test with it?"

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"Not with time, so it would probably have been a better idea to deface one of the wind ones. Not that it probably matters much either way."

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"Okay, so, test one of the wind ones to make sure stuff's still working usually," says Theo, grabbing one and then saying the shortest phrase.

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Yep, working.

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Tyler grabs one, draws a line through it with pen, then tries the shortest phrase on it.

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Does not work.

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What about one where he joins up the line and the tittle (the dot) of the 'i'?

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No banana.

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And if he circles 'wind' on one of the pieces of paper?

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Just circling it doesn't seem to present a problem.

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Okay, well, he'll cancel the spell and then– actually, he'll cancel it and then see if he can start it back up just by willing it to continue or if it actually totally stops it.

If this fails, next time he'll try 'pausing'.

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Totally stops it, and apparently there's no such thing as pausing either.

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Huh. He mentions this to Maya and then tries various other methods of defacement. Since 'line through with pen' broke it, as did 'join the dots', he'll try doing a mark between two of the lines of the 'w', which shouldn't actually affect the word itself.

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Theo is willing to just be quiet and watch Tyler be kinda excited by stuff.

He's been all moody all this time and now he's actually getting involved.

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The mark makes the paper stop working.

And Sadde wants to see how long it takes her to run out of mana so she'll start doing small spells while Tyler tests that.

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What about a mark slightly above the 'w', instead of between two of the lines of it?

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That one's alright.

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… What about very slightly below that previous thing, on another piece of paper, so that it's just about on the same level as the top of the 'w'?

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Does it touch the 'w'?

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No, it's between the first two upper points on the 'w'. If the first 'v' shape were a triangle, it would just about be on the upper line.

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Doesn't work.

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… And what about in the bottom-left corner, such that if the 'w' were boxed, it would be on the very edge? It doesn't actually touch the 'w', but nor did the previous dot.

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That one makes it not work, too.

And Sadde attempts to perform a spell another time and ends up covered in blue feathers. "What."

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Willow starts giggling.

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"… And if you try doing another now does it fail?"

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Yes. Yes it does. She furrows her eyebrows.

And is still covered in blue feathers. "Can someone make up a spell to clean this up? I'd like to not be covered in feathers."

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"Is it just on you, like, removeable with careful wind? Or do we need to be careful about it actually being stuck to you?"

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She plucks a feather and winces. "It's actually stuck to me."

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"Okay, so, what element would we call on for that? Maybe… um, wind to pull them off you and water to soothe the wounds, if it can do that sort of relation?"

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"Yaay I'm gonna be a guinea pig," she deadpans.

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"We could try it on something else first, if you want?"

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"I'm willing to be guinea pig for water and wounds," says Tyler.

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"Are you hurt anywhere?"

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"I'm hungry..."

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"We just had dinner."

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"I'm not injured, no, but it's not like that would be hard to arrange."

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...well that's kinda hot, that he's so casual about that.

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Willow and Kero have a whispered conversation and then she declares, "I'm gonna find something to eat," and marches off, followed by the bear.

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"… Do you have anything sharp, then, or should I see if I can call upon fire to burn my palm?"

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"...we have The Sword."

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"I think that's a bit overkill."

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He shrugs. "It can presumably do small cuts as well as large ones."

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"… Presumably," says Theo a bit warily, getting it out of his bag. "Shame Kero isn't here to ask."

He also activates the key into the staff.

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"Er, hey, didn't Kero mention something about the cards occupying one's magical capacity or something?"

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"Um, yeah…?"

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"So how does that interact with spells? ...for that matter, I'm using Change right now."

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"… Uh, I don't think I get what prompted you to ask this. And I feel like it's relevant?"

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"Like. I have a card active right now. So it's using some of my 'magical capacity,' whatever it is. Except I've apparently run out of mana. So how are they related, if at all, is what I'm thinking."

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"… I could summon the Sword and try to run out of mana and then unsummon it and try again?"

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"What do you expect to happen then?"

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"Be able to do another spell or few? If he phrased it right, since it only takes up my magical capacity, doesn't run it down?"

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"Oh. I guess you could try that."

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So he tosses the card for the Sword out in front of him, then taps it with the staff and activates it.

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And his staff becomes the sword.

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It does! And Tyler walks over to slice his hand on it and then try composing a spell to hopefully seal up the wound.

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And Theo grabs a couple of pieces of paper saying 'wind' and tries to cast the shortest spell, using both of them.

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Only one of them is consumed.

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Well, he'll try casting the spell again while he's already flying and see if it can stack at all, in that case.

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Casting the spell again does work but there isn't a noticeable difference in the subjective experience of performing it. It does last a bit longer than it normally would, though—the extra time in the air being exactly as long as he'd been already flying before casting the second time, suggesting the second cast merely restarted the timer on the spell.

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Then he will fly around a bit more, wait until the timer ends – he's going to make the most of his ability to fly, not cut it short early – and do another one! He'll repeat this until he gets some weird effect or it stops working or whatever.

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Maya notes the various results.

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Actually the very next time he tries to cast the spell again his skin turns bright pink.

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Does it hurt? And does it look like he's been coated in paint or like he's got a horrible sunburn or…?

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No, it looks like he is an alien with naturally pink skin.

"Awww you look so dashing."

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He looks at the shade of pink (    ) in… well, not really with any particular expression on his face.

You might expect horror or something.

There's really not much of an expression at all. Looks like it might be a bit blank.

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"You okay there?" asks Jess.

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"Yyyup," he says.

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Sadde walks up to him and plants a kiss on his cheek. Blue feathers and all. "So, wanna release the Sword and try to cast some more magic? Maybe figure out a way to get your skin back to normal and my feathers off."

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"Yeah," he says, releasing the Sword.

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How does 'water, soothe my pains, clean my wounds and heal the scars of battle' work for Tyler's cut? Also with a piece of paper that he charged with the word 'water'.

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Yep, definitely works, look at him, all healed.

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Noted! Water can be used for healing, that's good.

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"What ought to work on feathers and pink skin?"

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"Pink skin, uh, what were the cards again since those are probably good ideas for concepts…"

She flips back to the page in her notebook with the cards then says, "Well, the Change could work as a pretty good concept? Or possibly if it's an illusion, we could try to dispel it by calling upon Illusion. For the feathers, we could try ripping them off – ow, sorry – with wind and then just applying water to heal the wounds, since we know that works now?"

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"I'm not sure I want to mess around with Change," says Theo. "Apparently 24-hour things become permanent with the card, and I don't know if the same drawback applies to sorcery or if we can cancel it safely?"

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"Oh, right – we should probably see what sorts of constraints we can place on a spell, like, 'only do this if it won't become permanent in a horrific way' or something? Or if we can get it to fail – um, gracefully – if it would do something we dislike, probably doesn't allow precog but should also try that some time, um…"

Notes. Lots of notes.

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"I think Kero said once that Clow could see the future, and the Time is a card that exists..."

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"Okay, so precog presumably is not impossible, right, but I'm not sure a spell would let you have it only work conditional upon some future event – that sounds like it's just asking to be abused and– why am I even talking about this system like this, for all I know it's readily abusable and no-one's decided to mess with it properly yet, okay, we should try that."

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"I'd rather like to stop looking like an alien chicken first."

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"Yes, so, ripping horribly with wind and then healing with water or should we think of a kinder solution?"

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"I... think maybe Change might be a better idea," she says, apparently not loving the idea of ripping all of the feathers out.

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"Changing the feathers into nothing…? Or– wait, that might need to be Erase instead. Uh, presumably we're removing the attachment bit, not temporarily changing it, unless we can change it to be liquid or something and pull it off like that?"

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"One of those," she shrugs. "I think Erase might be overkill because if anyone erases me that will not be fun."

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"I mean, they could change you into something by accident, but I guess that's presumably, again, reversible. Sure. Any idea for a phrasing or should I try making one up?"

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"I dunno, I'd go very powerful specific, like, invoking the Moon and Change and the Dark, just to be sure."

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"Okay, so, um, I don't know how much the phrasing matters here but okay, let's see if being theatrical is necessary since I'm pretty sure I can't do theatrical properly – I call upon Change at this dark hour, this hour some distance past dusk, in the Dark of the Moon – ugh – and ask that you change the– things sticking the feathers to Sadde to liquid, preferably in a way that won't damage her, such that we can remove them – the feathers – more easily."

(Ugh.)

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Now Sadde's wet.

But the feathers at least become much easier to get rid of.

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"… I'm sure you can take a shower here or we can try getting rid of the– liquid stuff with some wind or something," says Maya. "Would you like some help picking them off?"

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"Shower?" Willow says as she returns, takes in the scene, and sporfles. "What happened?"

 

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"Magic," Sadde sighs. "I think I prefer a shower."

 

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"That's why the Cards are much better," a Kero carrying a cupcake declares as he floats in after Willow.

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"So far: doesn't seem like they're much better, but if this is a mana thing and they don't actually run it down, then they might be better."

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"I'm not too happy about having pink skin," says Theo, "but I think I might agree there."

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"Yeah, about that, are you gonna try to do some magic now that the Sword isn't around anymore? Maybe fix yourself?"

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"Um, not sure I want to call upon Change to affect me… Do you think I can get anywhere with Light?" Frown. "I should probably try that."

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"Why not Change?"

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"The card is permanent after twenty-four hours, I don't know if that's a drawback of the concept or just the card, I don't know if I can prevent this drawback from appearing with careful word-choice or selective failure conditions."

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"...why would it be a drawback of the Concept? That hadn't even occurred to me."

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"I have no idea why it would be a drawback of just the card, but then again, I have no idea why it would be a drawback of the concept either. For the other cards – the ones I can think of that we've tested and done equivalents for – it seems to be a matter of scale instead of removing drawbacks, but I guess they don't have comparable… things…"

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"It... sounds like a weird exception for a thing to have, is all. Anyway, you don't need to call upon Change if you don't want to, just call upon the Moon, should work, right?"

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"Change was under moon, right? Because if so, yeah, should work."

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"Yep."

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"Okay, so, 'moon, undo the horrors of the past, fix the fluorescence of this shade, turn my skin back to a colour more normal for me.'"

Theatrics be damned. Who needs a phrase that sounds fancy when you can have one that's slightly fancy and then horribly contrastingly not fancy but makes sense.

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Well, it... actually works!

"Okay, so that's two experimental results there."

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Maya notes them.

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Theo examines his skin color to make sure it's accurate and not just 'vaguely white' or something.

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It is in fact accurate!

"Okay so you had some reserve mana—can you use the Sword again?"

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… He tries! He throws the card out in front of himself again and attempts to summon the Sword.

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The card doesn't even do the floaty thingy in front of him, when he throws it it just flops to the ground like it was a—well, a card.

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"Okay, so, need mana to even have the card float out in front of me," he says, picking it back up. "Makes sense, I guess."

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Also noted.

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"Juniper, Theo, and I are all out of mana, then. I wonder if we can give numbers to this..."

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"Well depending on how quickly it recharges, we could try doing a single spell as many times as we can after twenty-four hours after having totally drained our supply, and if it's a meaningful number, write them down and keep track of how much we can do after certain amounts of time? Such as, the short flight thing, you could see how many times you could do that, or instead see how many times you can inscribe a piece of paper with 'wind' before you get the weird effect?"

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"And we probably have different capacities, too. This is going to be very time-consuming."

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"Yep. And they might vary over time or with the weather or something, as might the recharge rate, and we might get fluctuation because spells take different amounts or something based on environment or they might take less if you do them a bunch or there might be differences between us for different spells, but it at least seems to be a mana thing."

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"Okay. This... is kinda really exciting?"

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"It kinda is! It's also slightly frustrating because it's probably going to require lots of data that we don't yet have, but yeah."

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Theo smiles.

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"Well but we can presumably collect it all."

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"Yeah, hopefully! And depending on how quickly things work– I mean, I don't want to seem too ambitious, but if we can change ourselves to be slightly younger then it's possible that we have, in theory, a really long while to do it?"

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"...which makes me wonder why Clow died at all."

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"Clow lived for over three hundred years before deciding to go on."

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"… Did he get some sort of weird brain disease that made him hate living or something?"

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"...I don't think so?"

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"Okay," she says. "I really doubt I'm going to do that anyway."

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"He said it was time for him to go on, and that we'd eventually find a new master."

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"Uh-huh," she says. "I don't much like the idea of getting to three hundred and deciding to move on, and I doubt I will choose to do that, but who knows, maybe I'll have a change of heart in my third century."

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Shrug.

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"...yeah I'll trust three-hundred-year-old me before I trust Clow on that score. Although, do sorcerers typically die that, erm, age?"

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"Clow was the most long-lived of them."

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"What sorts of ages did the others live? I'm wondering if they actually did immortality or just better health or…?"

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"I didn't meet many other sorcerers, but I think none of them was older than a hundred."

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"That sounds like it's just better health instead of immortality, in that case. … Unless they looked young when they were like seventy?"

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Shrug.

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"… Okay," she says, then turns to Sadde. "You– probably want to go take that shower, then."

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"...yeah, I do."

She looks at the Maxwell twins.

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Willow will go show her to the bathroom.

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Maya will– realize that she should probably try to drain her mana too, and note the approximate times that the others drained theirs.

Then she decides that actually, no, she'll leave her probably-mana undrained in case there are horrible side effects. Such as it being a limited pool of magic that never recharges. (Presumably not. But ew.)

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"...so, like, now that almost everyone is magicless, what then?"

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"You mean, what are we doing next? Um." She thinks. "Have you guys tested the cards much?"

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"Some," says Theo. "But not a huge amount?"

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"'Cause we could try doing stuff with them. Wait until you get back enough mana to do it, or I use the card or something since I'm not out of mana?"

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"Well, if whenever we run out of mana something weird happens—three times is a pattern—Theo hasn't actually run out of mana since he dispelled the Sword."

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"Should I try running out of mana again, then? Assuming that's what it is, since it seems to be?"

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"Sounds like a good experiment. Maybe do it by writing more papers, since that seems safest?"

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"Yeah," he agrees, then starts writing 'water' onto various pieces of paper, charging them.

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It works!

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For how many pieces of paper does it work? It might be important.

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Exactly one. The next one becomes candyfloss.

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"Huh. Well, okay, the Sword worked to take up probably around one water-paper's worth of mana."

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… Noted.

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"No, you also fixed your skin."

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… Re-noted.

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"… Perhaps I should keep better track of this sort of thing. Yeah."

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"But it was probably not exactly that."

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"Yeah, because I might have had less if the mana thing does a weird rounding thing that I wouldn't expect but then again it's magic, or it might have been more because I probably have some leftover mana now? Except 'probably' doesn't really apply, because again, magic."

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"Yeah, but like, it only seems to fuck up just as we're running out of mana, and subsequent tries just don't work at all, so I think it might be because we're trying to draw from empty reserves? But then where does the magic to do the effects that do happen come from...?"

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And Willow returns presently!

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"It's possible it does it when if you'd complete the spell it'd lower you beneath the amount required for the special effect?"

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"And seems to consume whatever mana you have left anyway, yes."

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"Well, at least consumes enough to drop you below the threshold for doing another piece of paper, yeah, but it might not drop you quite to zero? It might depend on the effect, though it's not like that's– particularly helpful. I guess we could time how long it takes me to, if I keep trying to charge a piece of paper, get to the stage where it does a weird effect again?" Shrug. "That might take a long while though – we don't know if the recharge rate is very high, or if it improves when you sleep or run around or what."

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"Woo, testing! Maybe you pick it up from the surroundings if you're in a place with magic. Or maybe that prevents you from recharging for some reason. Or maybe it does exactly nothing."

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"Threshold for doing pretty much anything, I think you mean, since we could do no other magic, and in that case we might as well call that threshold 'zero.'"

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"And there might not be a recharge rate."

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"Which is a horrible idea but at least Tyler and I still have some magic left over and so we can just be really conservative with it and see if there's a way to do a spell specifically to get more mana, can't we."

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Theo… does not look super happy about this idea, but he replies to Juniper, "The different failure things – candyfloss and pink skin – might take different amounts of mana, so they might drop you different amounts, meaning 'zero' might fluctuate if we base it on where they occur or where they take you to?"

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"Yeah, we'll need to test that."

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Sadde returns! Not covered in feathers, and wearing clothes that aren't hers!

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"Hi!" says Theo. "So it seems the magic worked to– make the feathers less stuck, then."

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"Well, it did turn their, er, 'stems' into liquid, so I suppose so." She looks around. "Any new conclusions and experiments to run?"

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"Well, Theo was able to write another symbol thing, after un-pinking himself, before he ran out of mana or whatever – then it turned to candyfloss – but other than that we were just talking about what sorts of stuff could confound the mana thing, if it– uh, if it recharges, stuff like that. I think."

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"If- okay, yeah, hadn't thought about that, eech."

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"Yeah," she says. "Um, horrible as it is, on the bright side at least Tyler and I still have mana? And presumably there must be some way to get it back unless people are just really careful with the spells they can— okay, eugh," she says, thinking about it. "That would explain too much, I think, eugh."

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"… It would," agrees Theo after a few moments. "It would explain why so few sorcerers actually seem to get anywhere, or why so few get immortality, I think, yeah, agreed, ugh. I really hope it's not like that."

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Jess watches from her seat. Slightly sympathetically, but then again, she never had any magic anyway.

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Tyler still has a bit of mana left, presumably. So he's mostly okay, here – he thinks he can construct a spell to do at least some useful things with what he has left.

Would be better to have more magic potential available, though.

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"Clow could do lots of spells," Kero ventures.

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"… Okay, so there's presumably something for mana then," says Theo. A little bit hopefully.

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"So are we gonna do any more experimenting tonight?"

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"Well I had this fun idea of continuing to try to charge a piece of paper every, like, fifteen minutes, and seeing how long it takes before a weird effect happens again."

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"...on the one hand that sounds like it's inviting disaster, but on the other it sounds fun."

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"D'you wanna do it then?"

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"Oh, no, I just took a shower and don't wanna take another, you do it."

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"… Or Juniper could do it?"

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"I could," she agrees.

 

 

She does not seem to be doing it.

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Nor does Theo.

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"Oh, fine, we could both do it?"

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"… Okay," he says. Since that probably results in her having the thing happen first, since she drained her mana (if it's that) first.

He hopes. (Ugh.)

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So she goes and tries to 'water' a paper.

It works! Also a potato appears out of thin air and falls on her head. "Ow."

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"… That is slightly weird, that it did both of those at once."

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"Yeah, li'l bit," says Maya.

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"Well, maybe it also worked the other times except the papers got destroyed before we could check?"

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"Yeah, maybe."

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She reaches for the potato, then looks at Theo. "Your turn?"

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...Sadde takes a cautious step back.

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Maya giggles a little.

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Theo eyes them both a little warily, then grabs a pen and a piece of paper and writes 'water', trying to charge it.

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It's charged! Also a bunch of water falls on Theo's head from nowhere.

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"… Yay," says Theo, flicking his hair a bit.

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Sadde gingerly steps towards him, tiptoeing around the water on the floor, and plants a kiss on his cheek.

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Theo smiles a little at that, then inspects the water to make sure it is in fact water and hopefully not murky lake water or something.

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Just regular water.

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Well he can just let it dry off in that case. "What's next?"

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"Trying to work out what the hell this means, possibly," says Maya. "Maybe you should, uh, keep doing that every few minutes and see when it starts to work?"

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"How many minutes?"

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"I dunno – it hasn't been that long since you guys ran out, I don't think – and actually this probably confirms that we're not stuck with no mana so that's kinda wonderful to be hopefully rid of that scenario? – so maybe every three minutes?"

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"Sounds good to me."

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So Theo sets a timer.

Technology is useful.

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"Anyway – if we're going to be here all night, are we going to have more food at any point? I don't mean now, but I mean since we seem to plan on staying up."

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"We could have tea later, and biscuits. Ooh, and we could play videogames! The ones of us without magic anyway."

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Jess laughs a bit. "Yeah."

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"I think I'm gonna keep most of my magic for now," says Maya. "Just– in case, I dunno. I'm being a bit paranoid because it seems useful."

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At the three-minute mark, Juniper cannot in fact produce a charged paper.

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"That sounds reasonable, yeah."

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"So, are we gonna do video games or just– plot what to do with our magic?"

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Theo also tries charging a piece of paper at the three minute mark.

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Also doesn't work.

"Do you have any new ideas? I think you wrote down quite a lot of notes there already."

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"New ideas as of– when? And, uh, I don't actually remember which of these I've mentioned."

She has quite a long list of notes.

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"As of now."

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"Uh, right, well the symbols thing we still have all the different materials to try, and I suggested seeing if foreign languages have different strength effects on the spells, test out the weird distinction for whether it works or not, I have various things as question marks for the mana thing because we have hardly any data on it, we need to test different concepts in the spells, see if we can do something like immortality with it, presumably that takes a lot of mana or something though, see if we can specify into the spell that the nonmagical target should get control over it, see if it acts the same on magical targets, try language variants – old and modern English, different dialects – and sign languages but we'd need fluency in that, see if time and 'strength' relate, see how those things stack a bit more, test the cardinal direction thing, see if the affinities do things with this stuff, see if getting tired affects the strength, see if it's length or theatrics or what, test if card drawbacks go over to the concepts."

(She has all of this noted down quite neatly.)

"Any of those sound interesting?"

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"Yeah, several, but I meant, do you expect to come up with new things tonight? I for one am pretty exhausted, probably not just because of the mana thing."

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"Um, I expect I'll probably think of some things but I'm not sure how many it'll be."

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"And will we actually test any of those?"

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"Well it sounds fun but tomorrow is a Saturday."

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Maya tilts her head, confused.

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"I mean that we don't need to rush and do all the experiments tonight when we each have a tenth of a paper's worth of mana and a sleepover to do."

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"Right, yeah," she agrees. "It would be nice if we could work out how the mana thing works with sleeping, so if we could uh– time how long we sleep and see how much paper you can do, then do an equivalent time awake and test that?"

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"Sure—"

Someone rings the bell, and soon the butler shows up with a bag. "Ms. Woods' mother has come to bring her this."

"Oh, thanks!" she says and accepts it.

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"I should probably go get some stuff, then."

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"Yeah, uh– same."

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She smiles smugly.

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"Okay, well, it shouldn't take too long for me to get home and I can just bring stuff back for Tyler too?"

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Small smile.

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"I could send Manfred to pick your stuff up at your place."

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"That– uh, yeah, I could text Dad about it? I think he'd be okay with that?"

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"Manfred would definitely not mind."

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"Meant Dad, but yeah, Manfred too."

So he gets out his phone and texts his dad about it!

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"How about you?" she asks Jess.

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"Yeah, uh, I can ask mum."

So she gets out her phone and calls her mum.

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She waits.

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And after a bit of a conversation, Jess hangs up and reports, "Yeah, I'd appreciate it, thanks."

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So she gets the addresses and off Manfred goes!

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"So– what now?" asks Theo, then he yawns a bit.

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"Now we could play video games! Or do other sleepover things, like, talk about booooys—everyone's into boys here, right?"

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"Opt out," says Tyler.

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"Y– huh?" asks Theo, looking at Tyler.

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"Opt out," he repeats.

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"Of what?"

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"Talking about boys."

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"Well, is there anything you do want to do? You still seem to be in this weird funk even though you'll live, and are magical, and there's tons of science to do."

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"Maybe get some sleep," he says. "Mess around with some magic tomorrow after we find out mana regen is a thing."

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"Well, that might actually be a good idea."

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"Awww, but I'm not sleepy!"

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"You're also not mana-drained and very hyperactive and also likely to ignore your body's needs."

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Unfortunately there is not currently a pillow for Tyler to grab and lie his head down on.

It is quite unfortunate.

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"I'm not feeling super tired either but I'm not hyper or anything."

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Maya shrugs.

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"Yeah, Willow spends an unhealthy amount of time awake and neglects to eat sometimes and then eats a lot when she remembers to..."

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Maya shrugs again and says, "Well hopefully we'll all be able to sleep at a reasonable time? Or at least get a reasonable amount of sleep, even if not at a wholly reasonable time, since it's Saturday tomorrow."

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"Well, we can all go to the big sleepover room and play videogames there or watch movies or read and stuff until we fall asleep."

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"Yeah," says Maya. "Sounds good."

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"And also bring the timers and some paper and stuff and keep trying to get the out-of-mana effect."

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So they get some more materials and she and Juniper lead the other to the sleepover room.

...it is, in fact, a sleepover room. It has several beds, each with its own canopy, allowing one to sleep through lights from the rest of the room, and also noise cancellers and sleep masks. On the one end, there's a TV with several video game consoles and beanbags, as well as a bookshelf full of books and board games.

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"… Nice," says Tyler, looking around.

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"Yeah, it's cool."

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"This one's mine!" Sadde claims one of the beds by flopping onto it.

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"I don't much mind which bed I get," says Maya.

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"I'll just take this one," says Jess, leaning against one of them.

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Willow doesn't claim a bed, and merely runs towards the end of the room and starts going through her rather extensive list of games. "Does anyone have any preferences on games? I have Bomberman! Or we could watch a film."

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Jess shrugs. "Film sounds good actually."

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"Genre?"

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"Chick flick?" she asks, laughing a bit.

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Tyler: has no opinions on this because he has his phone and his phone has things to do.

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So Willow finds a chick flick and starts watching!

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Sadde goes watch as well.

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Juniper grabs a book and goes to her bed and reads, without closing the curtains around the bed.

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And Kero, who'd been napping for a while, follows them all upstairs and finds somewhere comfortable to sleep again.

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Theo sighs a little but okay sure chick flick woo.

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"Might wanna try the paper again," says Maya. "You know, data and experiments for the magic thing we're doing?"

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Sadde snuggles up with her boyfriend.

"But there's the pretty strong possibility that it'll destroy or damage the place," she points out.

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"… I mean, I'm sure Theo wouldn't object to leaving the room temporarily to go try it?" she says, smirking a bit.

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Theo laughs. "Eh, yeah, probably should do. I mean, anyway, so far it hasn't actually been horribly dangerous things, just weird things like turning me pink? Might not want to be near anything valuable while I do it, though."

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"Yeah, and there was the water. Also someone who's not the cardcaptor that is me should try it, too."

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"Okay," he says. "You should probably drain your mana again in that case so we can actually test how long it takes you to recover from that? Or Juniper and I could just do it again until we get a result?"

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"Yeah, I'm gonna go drain myself," she says, standing up.

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Theo stands up likewise! Might as well go do the mana thing in a similar location.

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So Sadde goes outside and starts charging papers, and then—

"—okay this is weird, I hadn't noticed this."

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"What?"

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"I'm not sure, I was going to charge this but I felt a—thing."

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"A thing… before you charged it that, what, told you not to or what?"

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"I don't know, it's just a thing, I have no idea what it is. It's really, er, slight? Tiny? Can barely feel it?" She tries to charge it anyway and—

—the room suddenly becomes really cold. She does charge it, but the room's cold.

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"Okay that's– weird," he says, shivering a little.

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She tries charging again and fails. And then snuggles up to him again because body heat and also boyfriend. "Okay, your turn. See if you can feel a thing, too, it's like... I don't know what it's like but it's really easy to miss if you're not paying attention."

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He snuggles up too! "Should I try charging it and do it then or just, without doing anything?"

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"...I mean I felt the thing just as I was about to charge that last paper."

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"Right, yeah, but you didn't actually charge it so I was wondering– okay, yeah."

So he reaches for the paper and grabs a pen and intends to charge the paper and then moves to write the word 'water'.

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No feeling, it charges alright.

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"No feeling," he says. "Not that I could tell, at least." Shrug. "Might be because you drained your mana a bit before me?"

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"Well, yeah, if the feeling's supposed to indicate mana drain then you presumably won't get it until your mana's been drained."

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"No, I mean – I already drained my mana but I haven't had as long to recover it as you, I don't think, unless you've done magic since the feather thing? So your mana should have been higher than mine."

He tries it again anyway, seeing if he gets the feeling this time.

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Not this time.

But he does the following. It's very similar to the feeling he gets around active Clow Cards, but not quite the same.

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"Huh," he says. "That's– weird."

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"Right? Maybe we felt it before but didn't notice it because we weren't paying attention or something, I dunno, but if we get warning..."

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"Yeah, it'll be useful," he says. "Should stop us from stumbling over into the weird effects."

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"But we don't know yet that's what it means, you should still try."

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"Yeah," he says, and then goes to write something, checking that the feeling is still there.

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It is.

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And then he charges the piece of paper, writing 'earth' on it.

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It turns to ash.

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"… Huh, fun."

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"Could've been worse. Let's go, I wanna see if the others get the feeling, too. Except first—" And she pulls Theo in for a kiss.

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Kiss!

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Eeee.

Okay, back to the room.

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Yep!

… In a second.

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Ooh. Okay, sure, she can spare a second or two.

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Good!

But then it's been several seconds and so they should… probably go back into the room?

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Yeah sure.

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So they do! And Theo lets Sadde explain the feeling since she stumbled across it first.

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Juniper raises an eyebrow and opens her mouth and closes it and grins. "Yep, I know what you mean."

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Headtilt.

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"I tried to cast a spell just now and I felt a thing."

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"Oh, right."

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Maya: still has all her mana so presumably won't get it, but she starts to try to cast a spell anyway and will halt if she doesn't get the weird feeling.

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"Ssshhhh they're going to almost kiss!"

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… The chick flick, presumably?

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Yep, the chick flick.

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Theo will sh in that case.

… How long does it take?

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Depends on the "it." The movie still has a ways to go but now the leads have properly failed to kiss.

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Congratulations, leads. "Can we talk now?"

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She waves a hand in a 'go ahead' gesture.

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"Okay so– what are we doing now actually? Just waiting for the timer so we can go do this again or what?"

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"Well, you could… keep going to write something and see how long it takes for you to get the feeling again, or for you to get it so that it's noticeable at least?"

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"What timer?"

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"No, I mean, setting one for another three minutes or whatever and waiting for that."

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"Oh." She returns to her book.

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"What do we know about it? I think it's reasonable to," yawn, "suppose that the problem happens when we reach zero mana."

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"'The problem' being 'the weird magical effects combined with the weird feeling', or…?"

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"Yes, that. The explosion of random magic."

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"It's done a bunch of weird effects so far and it seems to happen while low on mana? I'm not really sure what else there is."

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"There was – paper catching fire, feathers, pink skin, candyfloss…?"

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"Room got suddenly cold, Theo's paper got turned to ash."

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"I can't think of any obvious link between them except 'theoretically possible with magic and not super harmful'?"

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"They seem pretty arbitrary to me to be honest."

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She shrugs. "Maybe there will be a stronger pattern with more things, or there will be a limited set of things it does or something."

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"In any case, I think it might be a reasonable conclusion that this happens when we literally run out of mana. Or, at least, we can work under that assumption until we get conflicting evidence."

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"Yeah, or it's at least near enough that it probably doesn't matter for now."

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"And if it is, we could try to create a scale for mana, and see if it recharges linearly, and find the more-or-less exact zero point."

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"Which means probably doing more of these experiments with the timer and seeing when you get the 'out of mana' feeling, and then when it disappears, then dropping you back down, presumably?"

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"Yeah. I mean, if this is what it means then as soon as you get the feeling you have reached zero as opposed to... negatives? I guess?"

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"Yeah, it suggests that. Except you can still apparently do stuff at nearly-zero, stuff that would otherwise require more than that gap, you just get a weird side effect with it that might destroy the result – like the pieces of paper that didn't get destroyed by the weird effect. And then the thing presumably takes you down into the negatives, so it'd be better to just stay in the positives anyway, but yeah." Shrug.

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"If it takes a consistent amount of time to get back to zero after draining when near zero, we should see if it's actually putting us into the negatives at a certain point – like, if we wait a minute after getting back to zero, then drain, does that take a minute off the usual recharge time?"

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"You know, I used to complain about this system but it's heaven."

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"Is that because of the potential for science, or…?"

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"Yes the potential for science!"

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He smiles.

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"Yeah, it seems kinda fun, but– I hope we can get proper results out of it instead of having to leave a legacy for future magical users or something." Shrug. "I mean, presumably we will because of what we can do already, but still. And it might be nice to try to find a community of magic users so we can benefit from collective research or something. If there's one available. Which, you know, if there is, it doesn't seem to be doing a great job yet."

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"In absolute terms, though, the kinds of things we can apparently do with a full mana bar's worth of magic are very narrow and weak compared to what even the most boring of cards do."

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"… I mean, so far we've only tried doing, like, flight and that's turned out okay although limited in length. And it gets stronger with extra words, though that might just make it take more mana, and likewise with the symbols, and we can do sorcery with concepts that we don't yet have cards for, so… possibly but maybe not?"

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"I think, being flight, limited in duration—and how easy to control it is, that changed, too—is a very worrying thing. I would definitely not want to, say, have it end while I was a hundred metres up."

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"No, but I wouldn't expect to do that sort of thing in any actual dangerous scenario unless it were worth the risks – like, if we can heal with it, maybe that'll have horrible side effects where it undoes after a few minutes, but that'll presumably be better than leaving someone to bleed out, and with flight, it's not like I'd want my first run to be 'flying in the middle of the sky' unless I was literally flying away from something even worse than potentially falling out of it."

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"I know, I'm just saying, compared to the Fly, which can last pretty much indefinitely and is really easy to control, these spells are very poor and very costly. None of us totaled even an hour in the air, I think."

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"Okay, yeah," she says. "But it's not necessarily narrower, since the cards sound like they're kinda limited in application where as this is– not necessarily? We haven't tested it enough to know, I don't think."

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"Fair enough."

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Shrug. "Anyway – uh, should probably start gathering data then. If we wait until you guys get the feeling again, then you drain it and set a timer and see how long it takes to get the feeling, do it again and see if it's approximately the same, then see how long it takes for the feeling to disappear?"

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"I think I prefer doing that in the morning."

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"Me, too."

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"… Okay, yeah, that's fair."

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Shrug.

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So Sadde settles back in to watch the rest of the chick flick.

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Theo will… yeah, probably do likewise and snuggle up to Sadde.

That sounds like a good idea.

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Sigh.

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And eventually they all go to bed and sleep in because it's a Saturday.

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Woo!

… And then presumably they wake up and can do magic right.

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Indeed!

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Cool!

… And are they able to do magic, they are, right, so she can get involved?

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Well, Theo can test it! Nothing horrific seems to have happened to him, right, and he can just try to charge a piece of paper with the word 'change'?

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Ayep. Lookit him go.

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Woo! That's good.

… How many things does it take to get him down to worrying levels of mana, though? Actually, on second thoughts, they should probably think of some useful things to do with the magic rather than just expending it on random stuff as they do it.

"Okay, so, I'm not sure what the most efficient way to go about this stuff would be. Like, repeatedly writing 'change' on a piece of paper doesn't seem like the best use for mana at the moment, but we should probably do it to get a baseline 'number of change papers from X hours of sleep'?"

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"We could do that and see if it's a different number for each of us, and we'd get the added bonus that we'd have a bunch of change papers charged up if we ever needed them. But maybe we should use something broader, like, Sun or Moon or whatever."

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Juniper looks at him and tilts her head.

"You look different today."

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"The Change is such a useful card, isn't it," says Theo. "Anyway – I've already done one 'change' paper so it might mess with the results if I do Sun or Moon now, unless we just want a vague idea of the number?"

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"Sometimes I'm a boy," he explains.

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"Huh. Cool."

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"Yeah! And I guess since you already did change we're stuck. Why, Theo. Why would you do that to us. Do you hate us, Theo. Do you, to constrain us so."

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"Yeah, obviously I intentionally decided to sabotage our results. Nah, you can just test your own mana today and I can go do random stuff with the papers that will hopefully help us in the future, if we can think of any useful spells, instead of just leaving stacks of papers around?"

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"Stacks of papers are pretty generally useful, though."

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"Yeah, but if we can get stuff done with it rather than just leaving them around where they might decay, or they might get lost, or they might accidentally get triggered to do something because we don't know how careful we should be will them, then that might be better?"

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"Our family has more than enough experience dealing with very rare books, we could take care of paper seals or whatever."

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Shrug.

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"Okay, so maybe Theo should just do a bunch of 'change' papers, since 'change' is probably a useful thing, drain his mana totally, and then we can see how long it takes it to recharge while we're awake and also have a stack of paper that's still useful though not quite as useful?"

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"Wasn't the point of doing that figuring out how many of those each of us can make?"

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"Yup, so we can figure out how many things of 'change' he can do today, see how many 'moon' he can do after an equivalent amount of rest probably tonight, and then that can be an approximate conversion between the two if mana recharges at approximately the same rate. And we'll have the same data tomorrow, we just can't have it today unless we all decide to do 'change', which we probably shouldn't?"

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"Well, it'd be boring if we did, but I don't see that we shouldn't."

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"Right, but I mean for actual utility of what we're getting out of this, it's probably better, like you were saying, to use something broader like Sun or Moon." She shrugs. "I dunno."

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"Oh, yeah, true. Although it's probably all confounded by this time we've spent discussing, now, Theo probably has charged some mana already."

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"Yup, but it'll at least give an approximate-ish value, if he keep doings 'change', since I don't think he'll have charged like fifteen overnight and then another five in these few minutes. Though maybe he has – maybe it ramps up your mana recharge temporarily when you do a spell, I dunno."

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"Which wouldn't be trivial to test, but okay, I guess that makes sense."

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"So I'm continuing with the 'change' things then?"

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"I guess."

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He does so!

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Maya says to Sadde: "And you should probably start trying to drain yourself too, on the sun-or-moon things – uh, should probably pick one – so we can hopefully get a result from how long however-much-sleep-plus-a-bit-of-movie recharges? Then I can do some things and probably work out where my max mana is in relation to how much mana you've recharged?"

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"Yeah. This is kinda fiddly and tedious but yeah."

He grabs a few pieces of paper.

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Maya fetches her notebook.

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"So while this is a potentially horrifying idea and whatever, it would seem that people made using the Twin have mana."

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"Yeah. I'm curious about where it comes from."

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"Me too, if it didn't just turn out we generated it after being created. Also if we disappear and get resummoned – I know, horrible, but still – if we recharge. Plus the fact that creating even more of us would, you know. Let us have more mana pooled."

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"Why's it horrible? It didn't feel like much to me, I just sort of appeared somewhere else."

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"The 'creating more of us' part is kinda horrible, though, unless you mean literal copies of you? Is that even possible?"

Sun sun sun sun sun sun...

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"It was kind of horrible to know that I just lost time," he says. "I don't know if that's possible, no."

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"I'm not sure it's that horrible, like – they're copies and they seem to be functioning fine, it'd just be if they could stay around for stuff by being housed somewhere, and like, if it's not that bad to be temporarily disappeared then you could just wait until you probably have money from this and resummon them then, later on."

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"We lose time whenever we sleep, it's not that different."

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"And you seem to forget that one boy's copy who decided he didn't want to be alive. I don't think copies are guaranteed to be alright."

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"… Okay, but like, you get that with regular non-copied people too."

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"I hate sleep too but at least I know it's time accounted for instead of time that I literally skipped over."

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Shrug.

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"That's sort of my point, we can't guarantee much about whoever we'll create, it could be terrible, and creating people all willy-nilly is... enh."

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"Well, we could see if we can get another Theo or another Tyler, in that case, specifically? Unless they don't want to be duplicated. Or one of me, actually, if you can do that but with magic."

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"If I knew for a fact we could duplicate people exactly I'd want a duplicate of mine, but lacking that..."

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She shrugs.

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And Theo continues to write 'change' on a few pieces of paper until he presumably notices the 'low mana' feeling.