She goes to her and Sherlock's room to drop off her belongings and let Euterpe out.
"Yeah, pretty much. Did you get your schedule, do we have anything together this year?" She digs hers out and hands it over for inspection: Charms, Herbology, Potions, Magical Defense, lunch, Social Studies, Transfiguration, Magic Theory. (Brooms as a class is for sixth graders; flying will be on their own time, or as part of an organized sport or the JROC drills.)
Yes. On the other hand, he Scourgifies a teapot so hard it rockets off his desk and slams into the wall in a blast of soapsuds. Luckily it is a metal teapot, and the teacher fixes the enormous dent with a flick of her wand and vanishes the excess soap with another. She doesn't even bother asking him what went wrong; this teacher has taught Feral before and knows that is not the worst thing that could have happened.
Avoiding worst-case scenarios is pretty good. Bella likes the cleaning spells they are starting the year with - certainly it is more fun than scrubbing things and tidier than stubbornly waiting while dust gently heaps itself on everything - but she would like them more if she were allowed to use them at home.
Mr. Sutherland turns out to be a ghost. He floats in through the wall of the greenhouse, looking dour and transparent.
"Hello, class," drones Mr. Sutherland. "Some people believe that Herbology is a soft option, and that you will spend class time messing around in the dirt, tending to harmless plants. Magical plants are often not harmless. Every year I send several students to the infirmary, and some accidents are even fatal. For example, the cry of the mandrake will kill if not muffled by an earmuff, easily knocked loose. You must pay careful attention to the safety rules that apply to the plants you will work with in this class."
He proceeds to list some dangerous plants for introductory herbology and the safety equipment they will need (gloves, earplugs or earmuffs, appropriate boots, goggles, etcetera) to avoid the hazards.
"If ghosts are people, then dying isn't so bad, as long as you can be one - it's still inconvenient and if you can't be a ghost it's still really bad. But maybe ghosts are more like portraits, which don't seem to be people properly as far as I can tell - there's one in Tony and Sherlock's house but she only speaks French, she doesn't seem able to learn a language, people can pick up at least some of new languages if they're around them a lot."
Next is Potions. Bella and Feral have this at the same time, but he's at grade level there since it requires no wandwork; they go to adjacent classrooms with separate classes. Bella learns to make "wizard coffee" of the sort that woke Sherlock up last year when he was dead on his feet (apparently its proper name is "Perking Potion"). She then proceeds to Magical Defense.
"Who knows? I told you, I'm not keeping count. It happens more when I'm not paying attention, and almost never when I'm trying not to, now that I've figured out how to try not to. But trying not to is hard and I can't always do it right. Especially when I'm upset. And I still light up the bed sometimes - I thought for a while I'd stopped, but then I did it again."
This turns out to have been a good idea.
He manages a firefly on the first try, and turns it back without a problem.
On the second try, the firecracker goes up in smoke and takes most of his desk with it. Feral calmly Extinguishes the smoldering remains.
The teacher was near enough to get a faceful of smoke. She stares at Feral as though he's an intrusive snail in her garden, clearing away the smoke with a wave of her wand. "You are still having your pyrotechnic incontinence issue?" she says. "At this age? This is ridiculous. Go see Healer Song. Don't bother coming back to my class until he's cleared you."
"Hmm," says Healer Song. "Can you tell me more about the problem? I know you have that nearby room with the fire detector, but since you've never actually put anyone in the infirmary with fire - as opposed to with your teeth -" he raises an appraising, but not instantly condemning, eyebrow - "I don't have a lot of detail."
"All right. What I think the other faculty have been assuming this is is just particularly neotenous, thematic accidental magic - that means it's the same thing as when children levitate their toys or turn their hair pink, only continuing longer than usual and themed around a specific thing - but I think it may be something else; am I right that if you deliberately cast a fire spell you get dramatic, intense results?"
"Sometimes," says Healer Song, gently, "if a wizard whose magic is still forming spends a lot of time in a state of panic, his magic will try to find an outlet to do something about that situation, early. But the reason magical education starts at ten or eleven is because magic used before that age isn't reliably controllable, and if too much of it is forced out, it leaves a sort of - wound, in the magical core. It's called a premature spillway."
"Not necessarily, but controlling it will never be effortless, and if you let up on the effort even a little, it will mean you'll need to redo some of the work to assert control. This happened because fire was the only thing your immature magic could come up with to do. Continuing to use uncontrolled fire - the spells are fine and you'll always have the extra affinity; this is just the uncontrolled, especially wandless, kind - sort of tells your magic that it still needs to do this, that you are still in situations where the only thing is to react instantly by igniting something and there isn't other recourse."
"Any wandless fire, whether you mean it or not, runs the risk of keeping the wound open, and as the wound closes all of it should be easier to avoid, sleeping and waking alike - but - I haven't actually heard of other cases where there was much voluntary, deliberate use of the spillway to speak of; how much control do you have?"
"That's - uncommon. It's otherwise very much a textbook premature spillway, but there might be a complicating factor somewhere I'm not seeing," muses Song. "At any rate, I have no way to directly observe the spillway, so I can't definitively say if wandlessly setting things on fire deliberately will prop it open as much as accidental cases will, but my best guess is that you shouldn't use any wandless fire you can possibly avoid."
"Well," snorts Healer Song. "How do you get along with your classmates and your teacher in that section? Considering the nature of the problem I can authorize some shuffling to put you with people who won't rub you the wrong way as badly, at least for this year while you start getting your spillway more firmly in hand."
"Your spillway should close up as you go longer and longer without using accidental and/or wandless fire," Healer Song says. "And then it will be safer and safer to cast spells on people and nondisposable objects. But for the short term, while you're still working on it, maybe a fire suppressant will work. Are you capable of relatively gentle deliberate wanded fire - about the same strength as your accidents? We can test it here without making anything worse if so, I just don't think I have a good way to test an overpowered Incendiary Charm."
"All right. So that should help as long as the target in question is a relatively replaceable object and not, for instance, a human. You can ask your teachers to perform it for you; I'll put it in your note. I cannot imagine why no one did this before even if they thought it was neotenous accidental magic."
Write-write-write. The note explains the spillway (without reference to the suspected trauma-related cause) and what should be done about it. Healer Song signs the note and hands it to Feral. "Here you are, then." He coughs slightly. "You can always make an appointment if you would find it helpful to have me be surprisingly useful on any other matter."
"I don't know for sure, but - I don't think so. I think he's like a - a really good record of a person that you can voice-operate. He doesn't know about things that have happened since he died - he could remember my name for the length of our conversation but he couldn't tell me the name of the current Herbology teacher. And if I waited quietly for five minutes after asking him a question and then repeated it the exact same way I got the exact same answer, and when I asked him if he'd give me the Herbology safety lecture he didn't even wonder why I wanted it or whether I hadn't heard it well enough this morning or about how didn't I say I was going to drop it, he just recited it all the same. And I asked him what he did with his time and he just said he was an herbology teacher - and if I asked him point blank if he was dead he'd say yes and explain what killed him but on every other subject he talked about his lifetime like it was nowish."
"Yeah. Tomorrow in Charms." She writes this down, after the notes on her conversation with the ghost. "It's a pity about Mr. Sutherland. I was hoping ghosts would be good enough and then the problem would be figuring out how to leave one and coming up with ways to go on interacting with stuff, but it's not good enough at all."
He shrugs. "The affinity for fire doesn't. The lighting things up by accident might. If I'm a good boy and don't use wandless fire. Like that's going to happen. Well, he said he didn't know if deliberate wandless fire would hurt anything or not, because he's never heard of it working like that in the first place."
"Maybe. There's Apparition, but we're not old enough to learn it yet. And Legilimency can be wandless and some people can learn to move things or change their colors without wands, but not everyone seems to be able to pick it up and you can't move the stuff very fast or from very far away. The thing I think you will like best is this." And she takes from the top of the stack a book entitled "Animagical: Unlocking Your Animalian Self" and hands it over.
"Animagi can turn into animals - particular ones per Animagus, and you don't get to pick it, but you get something that suits, and then apparently you can get a really good guess what yours will be by checking your Patronus except I don't know what that is so I'll have to look it up later. They don't need their wands to do it and they can do it at will. It does take a long time and you have to be good at Transfiguration."
"Trying to make a Patronus. They're a sort of guardian spirit thing made out of happy memories, that take the shape of an animal - it's usually the same as your animagus form if you can do both, that's what that thing meant - and they're useful for fighting off some dark creatures. It's supposed to be advanced but the spell isn't actually very complicated and it's not dangerous to get wrong." She shows him the page.
That gets her mist. Weird.
"You are so much better at this than me. I wonder if it's just because you're older, the book did say people don't usually learn it early. Maybe I'll go find Tony and see if she wants to come try." Sherlock, of course, is asleep, but she can show him between when she gets back to their room and when she goes to sleep if he's curious.
"Hi. We've been practicing Patronuses but I can't get anything more than mist and I only get that much if I specifically concentrate on the book you got me when I turned eleven, nothing else does it. Feral and Tony are both way better at it. Do you want to see the spell?"
Bella shows it to him from where she copied it into her notebook. "It's supposed to make a spirit animal guardian. Feral's definitely had, like, limbs, before I gave up. They're good against Dark creatures and also you can send them with unfakeable messages, when they're all formed up. I don't know why mine won't work."
Bella will find this out when it appears next to her one afternoon - a tall, skinny horse with dragonlike wings folded neatly on its back and a bony crest with an exposed-vertebrae look running from the top of its skinny dragonlike head to the tip of its skinny dragonlike tail. The silvery spectral look of a Patronus helps tone down the ghastliness somewhat, but it's still not something you'd want to meet suddenly in a dark alley.
"Well, the goblins keep having rebellions over wizards having stolen their stuff," says Bella. "Except this book is adamant that wizards know better than to cheat goblins and they always pay for their stuff. There aren't any interviews with goblins or anything in this book, but that seems weird, I read a book about centaurs last year and it had a section about the herds in Britain and when they say wizards have stolen from them the answer is 'well that was other wizards', not 'no here's the receipt'."
Mist.
"I could come up with a pattern if it were the book and something else, but it's not. It's just the one thing, not any other book I've ever gotten, or the other present I've gotten from you, or anything else that happened on my birthday, or anything else to do with Potions."
"This reminds me of a game I play with Tony," he says. "Using pieces stolen from other games, mostly. One of us creates a rule that accepts some arrangements of pieces and rejects the rest - say, 'only green pieces', or 'only a single stack of pieces' - then provides one example of an arrangement that follows the rule and one example of an arrangement that breaks it. The other has to guess what the rule is, submitting as many arrangements as necessary first to see whether they follow or break it. You've gone in thinking that the rule is 'happy thoughts', but that doesn't seem to be true. So perhaps you should start submitting other kinds of arrangements."