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A forest that was not there yesterday
Permalink Mark Unread
The Lord Ruler is in his palace, when he sees a sight he hasn't seen in centuries. Trees, sunlight...is he hallucinating? The fact that there's a forest in his living room isn't the surprising part. The fact that there's a forest on his planet is. As soon as he walks through the door to where his living room isn't, it's definitely not a hallucination.

His stores of Allomantic metals abruptly disappear. They're still physically there, but the power is completely gone. He immediately turns to go back, only to see more forest.

At least his Feruchemy still works—he can tell because he's still alive—but that won't last him forever. He only has so much stored youth, and without both sets of abilities he can't replenish it. He hasn't been in so much danger since the beheading that one time. Returning to Scadrial is the highest and currently only priority. If spontaneous forests are a thing, he needs to find someone who can explain them and more importantly how to get back.

The next few hours are spent walking in an essentially randomly chosen direction, with the sun to his right. He's quite certain that suns are supposed to be moving across the sky, but that's not a pressing emergency. He already knew he wasn't on his own planet when he saw proper trees and plants instead of ash-covered monstrosities. Whenever he calls out, nobody responds. If it's an empty spontaneous forest, he's probably doomed.

After some time, he hears his stomach growl. He hasn't seen much that looks edible, but possibly that's just because he's not used to real plants. Berries. Berries used to exist. Those berries look tasty, and if they're poisonous it's not like he needs to worry about it. As always, he has a truly ridiculous amount of stored health in his gold jewelry. Tapping gold just in case, he eats a handful.
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The berries are in fact pretty tasty!

They don't even try to poison him. How polite of them.
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Lack of poison, great! He eats some more, tapping a tinmind to heighten his sense of taste. The berries are suddenly even better.

He then resumes walking. This is as good a time as any to try for people. "Hello! Anyone here?"
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Somebody with offensively yellow hair, too-big eyes, and dragonfly wings lands in a nearby tree.

"Mortal," he observes curiously.
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"As compared to what?" asks the seven-hundred-year-old human.
"More importantly, how can I get back to my planet?"
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The fairy does not answer his question. The fairy grins very big and with very sharp teeth.

"Tell me your name," he suggests. Forcefully.
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Ruin take everything if that's happening. The Lord Ruler hasn't even used a name in centuries, and before that it was a fake one.

"Rashek," he answers.

Ruin take everything.
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"Lovely. Don't tell anyone else that. Follow me," giggles Extremely Yellow Haired Winged Person, and he flutters off through the forest.

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Rashek follows without thinking twice. Or for that matter, once. When he figures out what's going on, this yellow coward is going to regret this.

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It's a longish trip. The fairy doesn't start a conversation while they travel.

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Neither does the human. Convincing his captor that he needs to get back or he'll die in months can wait until he has some idea of what the yellow man has in mind and whether it'll even matter to him. Besides, this way he gets to imagine in great detail how he'll retaliate when he gets a chance.

He does start storing weight in one of his ironminds. It's not a revenge plot, it's just easier to walk while only weighing two thirds of the usual.
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His captor does not notice.

Eventually they reach a picturesque stone cottage built on the shore of a lake. In they go.

"I don't even know what I want to do with you," laughs the fairy. "Hmm, first - did you eat more than one different thing, and did you tell anyone else your name?"
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"No to both.
As for what to do with me, send me back of course. There are hundreds of thousands of lives depending on it; it's kind of unimaginably important."
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"Ooh, I caught an egotistical mortal. I can't even send you back," laughs the fairy. "Well, I could arrange it, but why?"

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"Because if you don't then unless it gets extraordinarily lucky my universe will stop existing in three hundred years."

He taps zinc to draw on his supply of stored mental speed. After what is probably no pause at all, "You seem pretty happy to acquire a mortal even for no particular reason. Send me back and I can send you as many mortals as you like and I will consider it a favorable trade."
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"Hmmm," laughs Yellow. "Mmm... never lie to me."

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"I'm not. On my world people call me the Lord Ruler, I got that way by saving the universe and I intend to do it again, and my title is used as an interjection.
If I tell some of my subjects to serve you, they will."
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"You're probably slippery. Or deluded! If I had my other vassal make you a gate to the mortal world you'd find some loophole halfway through and never send me any mortals at all," says the fairy, waving a hand negligently.

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So gates are common enough that the first person-who-needs-destroying he finds happens to have a vassal who can make one. Good.

"I have no intention of doing that. And that intention would not be changed merely by returning to my world. I don't exactly have a shortage of subjects."
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"Leaning towards 'deluded'," sighs the fairy. "Maybe I'll sell you to somebody. In the meantime, don't leave the house, don't drink the lakewater, tell me if you get hungry, if you get thirsty you may take water from that basin over there, don't go swimming or break anything or make a racket..." He taps his chin. "Don't get creative with anything missing from that list," he finishes, and he goes into another room of the house.

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If the yellow man is stupid enough to pass up that offer, maybe the next person-who-needs-destroying won't be. Demonstrating powers beyond the human is probably a bad idea, and wouldn't prove world rulership anyway.

He drinks from the basin.
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The fairy leans out of the room. "Do try to get along with my other vassal when she gets home, by the way," and then he's behind closed doors again.

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With the person who can make gates back to Scadrial? Rashek is very definitely going to try. The slaver, on the other hand, he has no desire to talk to.

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Eventually she comes home.

When he hears the door open, Yellow emerges from his room. "Promise! I've caught this mortal - mortal, pick a nickname."
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He can't very well go by "The Lord Ruler" here.
"You're Promise? Alendi."
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"Hello," says Promise.

"I'm probably going to sell him but it'll take me a while to find a buyer, probably," says Yellow negligently. "Keep an eye on him. Alendi, don't do anything Promise tells you not to."

And then Yellow goes out.

Promise looks assessingly at Rashek and goes to put her bag down in a different room of the house, then comes back out and sits and peers at him thoughtfully.
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Alendi peers back. Jumping straight to "how'd you like to make a gate and order me not to stay on this side" doesn't seem likely to work, and he needs more information anyway. For all he knows Promise is all in favor of this system.

"So, I've only been here for hours and don't know the basics. I gather the orders thing happens by name and sometimes by food, but can you tell me what exactly we're in for?"
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"If you're about to be sold, I don't know what you can expect from your second master, but as long as Yellow has you - well, for the bulk of your time that depends somewhat on what you're good at. He has me do incidental sorcery and keep up my study of that, and I'm allowed some hours to myself, and he's also occasionally inclined to sexual use, although I can't predict whether he'll want to use you for that."

Thoughtful finger-tapping.

"Did you bring any mortal food of any kind with you?"
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"I'm...sorry to hear that. Would you like revenge?" Revenge is definitely a thing he can offer, all he needs is a gate.
There's only one possible reason for that question and it's very promising. "Depends what counts as food. I could break off and regrow a bit of a finger and cook the spare. It'd be painless but extremely disgusting; how desperate are we?"
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"There is a sharp limit to how much revenge is available while he remembers our names," says Promise. "I want out. We can both get out - probably - and I think we are, in fact, that desperate. Yellow isn't very smart; I'd be long gone but I have lingering orders from a previous master and I can't help you until they're countermanded. Did Yellow already tell you not to give out your name? - Don't say it yet, if he hasn't. But what were his exact words?"

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"He got my name and then said 'don't tell anyone else that.' But that was before he ordered me not to do anything you say not to, so you might be able to just ask.

On my own world, I have an army of people whose names he doesn't know. Yellow said you know how to make a gate?"
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"I know how to make a gate. I know where one already is, too, but it might not open anywhere near where you want to be in the mortal world. I don't have to work out a complicated way to tell you not to not tell me your name, though, with that wording you can write it down or say it backwards or something - but my idea only works if I go first. There's nothing less disgusting than part of your finger available?"

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"Less disgusting? Most things are.
I have vials of dissolved metals that are meant to be swallowed, but something cooked and formerly alive is at least a more foodlike kind of thing. Depends entirely on what counts."
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"Cooked is not necessarily, formerly alive might be. All right. So, that, and then you will be able to rescind all my previous orders. Then you tell me your name and I can do the same thing for you and we can get out. I can't feed you because once I'm your vassal food from me will no longer have power to capture you."

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"All right, try this and hopefully we can avoid the other option."
He hands her a glass vial containing flakes of differently colored metals in a transparent solution.
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She peers at it, then downs it in one gulp. "Right, try telling me to do something."

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"Ask me to write my name."

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"Write your name," Promise says at once. "...Okay, I don't have to eat part of your finger, that's good. I'll get you some paper." She gets him some paper, and an inkpen.

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Alendi considers whether to write his name. He could order her to open a gate, call some Steel Inquisitors, and torture Yellow until he rescinds the orders. If gate-making is fast enough that it'd finish before Yellow gets back. And if it's directed enough that the gate wouldn't open into the middle of the burnlands. And if this world's natives don't have some way of stopping Inquisitors. Too many unknowns.

He picks up the pen and writes Rashek.
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Promise reads it, and then the paper ignites in her hand; she drops it and it's ashes before it hits the ground.

"You have to rescind my orders before I can cover yours; I had a cleverer master before Yellow and many of his commands still apply."
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"Then I hereby order you to ignore whatever previous orders you want to."

She doesn't seem likely to try anything dangerous, but Alendi taps zinc and steel to speed up his perceptions and reactions. Just in case.
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"Thank you. And I rescind your previous orders - and - never give me an order that I do not expressly request of my own uncommanded will, or that you do not sincerely without mental contortion believe to be in my best interest as you genuinely understand it, except the reciprocal of this one if you so desire."
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Ruin. She's ordering him.
As soon as he hears "never give me an order," Alendi starts filling a tinmind. Rather than storing his sense of hearing for future use, he's making sure he won't hear anything until her mouth stops moving.

Sound fades out, and he manages to cut off the rest of Promise's orders. At least whatever came after "never give me an order I don't request" won't affect him. Looks like she's going to need destroying along with Yellow.

For now, though, he still needs to get out of this house and back to his world. "Thanks for removing those. Do you have a safe place in mind, or do we just pick a direction and go?"
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Promise doesn't notice that the rest of her instruction has fallen on deaf ears. "You're welcome. I know where I want to go long term -" She ducks into her room and fills a bag with fruit and books. "But I can't carry you flying, and Yellow's faster than I am and I don't know when he'll be back. I can draw you a map to the gate I've already made if you think you can get home from where it opens? I don't remember the name of the place, though."

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"I can make myself lighter. Can't change the weight of my clothes or all this metal I'm wearing," he clinks his bracelets, "and how long I can do it at a time is limited by how much iron I have.
An existing gate...it probably goes to somewhere in the Empire; that's where most of the population is likely to be from. But if the last mortal was from the South—and I know little about what's going on there—then getting back would be difficult."
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"I don't remember where she was from. I think I can accommodate the weight of the metal and clothes at least for a shortish flight. We can stop somewhere long enough for me to start a new gate, but you'll have to wait for it to connect. Will you starve if it takes awhile?"

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"Not literally. If I were to not eat for long it'd be uncomfortable, but I wouldn't suffer health problems or starve to death for...I don't know. Longer than I'm likely to need to."

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"It won't take longer than a few days. I think I know a place I can put a gate where nobody will think to look for you for that long." She heads out the door. "And I think you know better than to eat fey food twice. Let me know when you're light enough for me to try picking you up."

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"Let me try something first. It'll lengthen how long I can sustain the lightness."

Alendi follows out the door, then jumps to the opposite edge of the roof. (Fill iron, tap pewter.) He starts tapping iron, emptying that bracelet of all its stored weight and making himself far heavier than any human is expected to be. After Yellow's wall collapses he jumps back and, falling slowly, says "I should be good to weigh nothing for a while now."
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"If you say so." She glares at the damaged house. It erupts in flames. And then she flutters into the air and attempts to pick Alendi up.

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It's like trying to lift a human-sized balloon held down by clothes and jewelry. The weight isn't an issue, but the fact that he's bigger than she is might be inconvenient for flying with.

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It's indeed kind of inconvenient and unaerodynamic, and probably pretty uncomfortable for Alendi too, but she manages to ascend.

"Maybe two hours to get where I'm leaving you, and then as long as you lie low, you will probably get home okay. You can tell me while we're flying how you want the gate aimed."
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Alendi notes the direction and their speed, stores the information in a coppermind, and notes it again. He may want to send people to catch Yellow later.

"Anywhere in Luthadel is good, inside Kredik Shaw is best. It's on the river Channerel at our North Pole, halfway between a lake and a giant volcano constantly spewing ash."
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"The physical geography is more useful than the place names."

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"It's at the northernmost part of the planet, east of the largest ashmount and surrounded by a large ring of the other six, the river flows through the city, and Kredik Shaw is at the center of a system of canals."

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"I can do that."

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"Good. That world does have its good features.

Does everyone here have a habit of enslaving people, or is that just a minority?"
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"It's pretty common. Everyone can, and it's safer to have someone's name than not, since vassals can't harm their masters. I've never had a vassal unless you count yourself, but I think I'm in the minority."

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Alendi doesn't know why he wouldn't count, since Promise can tell him to do things and he can't do likewise, but he's definitely not drawing her attention to that.

"Supposing you managed to make everyone your vassal, without them necessarily knowing about it. Would this place be safe then?"
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"Well, there's a Queen, who knows every fairy's name without having to learn it, and I suppose she's quite safe. Everyone knows about that though."

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"Literally everyone? That's intimidating. No special advantage relative to mortals, though, right?"

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"She does not automatically know mortals' names, but you probably still don't want to bother her, because that's not the only way to get a name."

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"Point well made.
I'm thinking of importing a permanent population of mortals, with suitable warnings of course. Growing our own food for obvious reasons. If there's a Queen who rules by already knowing everybody's names, this might incidentally be a threat to her power."
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"Why would you want to import mortals here?"

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"Because unless I prevent it, my world is going to stop existing in three hundred years. And this repeats every millennium. I can stop it, but I'd rather have a world that doesn't have the problem."

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"Why does your world have that problem in the first place?"

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"There's a god of Ruin, which was mostly imprisoned by the slightly less powerful god of Preservation at the cost of its own mind. The prison needs to be remade every thousand-and-a-bit years—Preservation conveniently left power lying around for this when its mind died—or else Ruin breaks free. And if the person who does the imprisoning makes any mistakes at all, they risk accidentally killing everybody with their new omnipotence. I very nearly did that myself last time.

So while I like my world, I'd prefer one that doesn't have a recurring single point of failure."
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"I... suppose that makes sense. This one also has drawbacks, but I suppose a large and thoroughly warned population of mortals with their own food supply - do also be sure not to grow the food on land anybody claims as territory or might remember having ever done if they knew there were mortals farming it - might just wind up working sort of like a breeder colony with more turnover, after long enough? It could end in disaster, but so could your world frequently trying to end."

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"Is there land nobody has ever claimed? I didn't think of that as a thing that might matter."

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"I don't know about nobody ever, but nobody remembering it being theirs so it doesn't occur to them to try ordering the mortals around, or the claim being weak enough that even a mortal won't be snared if they do try it despite having forgotten, that you might be able to find. Not close to the shelter where I'm putting your gate, though. I'm not sure how long it'd take walking to get to the noon steppes but they might be a good choice."

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"Noon does sound like a good choice. My people are made for warmer temperatures than this.

Mortals walking through Fairyland sounds dangerous. Would you be able to make a second gate to the steppes? A suddenly-appearing gate might get noticed too early, but I could find you in a few decades when the population is ready to move."
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"I'm not sure enough that you won't get caught by Yellow or someone else who'd be interested in nabbing me too that I want to tell how to get ahold of me later. There are other sorcerers. Mortals can learn sorcery too, I believe. I mean, I could make the gate at some point in the next few decades but you wouldn't know exactly where to find it on your end."

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"Some nearby landmark that isn't going to move?

If everything goes according to plan, you'll know where to find us after the fact. You might want to tell me where to find your old master in a few hundred years; I could be able to get rid of Yellow and the Queen permanently and wouldn't object to doing the same to him."
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"I've never seen your world so I can't get quite that exact. I suppose if you know a lot of other mortals I could try to put it right up against the base of one of those ashmounts you mentioned, maybe as specifically as 'on the north face'? And then you could just have people try to walk up the mountain and eventually one would go through the Steppes instead, presuming that I'd had a chance to make the gate in the intervening time."

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"Oh, I meant a gate between this end and the steppes. If gates don't have to cross worlds, that is.
Also, can they be closed and reopened?"

If gates can't be closed, then a permanent opening between this world and the one that might have a god of destruction loose any millennium now is probably dangerous. But Alendi isn't going to mention that; Promise might change her mind.
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"There's probably a way to do a gate from one part of Fairyland to another but I don't know how to make one yet and I don't think I'd better risk being seen in my usual library for a long time. I can close gates I make; I don't know how to do it for any others."

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"Steppes to Luthadel it is then. Would it help if you got a look at my world yourself? You would also probably be safer there than here, at least in the short term."

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"I'd rather not. It would mean having to hide with you while the gate fixed, and I'd rather be on my way to my new home."

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"Very well. I'll find a place when I'm back, and leave a detailed description next to the Fairyland end of today's gate. If you get a chance to use it, great; if not, the only downside is telling parents to keep newborns' birth names secret for nothing."

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"Sounds like a plan."

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Alendi falls silent, thinking how he might actually beat Ruin instead of just delaying.

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And Promise flies.

Eventually she makes her descent and puts Alendi down in a place that looks extremely uninhabited - it's a dense thicket, with a gap in it apparently created by a fallen tree that has since mostly rotted away and some of the thicket grown back but not too much to push aside. She leads him through this path to a spot in the middle shaded by an adjacent, immense tree's lower boughs. "It's a little cramped, but if you stay here, no one will see you, and I can make a gate here. Okay?"
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"Definitely. Secrecy is very much a plus right now.
How long does a gate take to fix?"
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"It depends entirely on the harmonics of the other end. I honestly can't predict it. It could be immediate or take days." She peers around at the location, finds a stick and a pebble, and embeds them in the ground a few feet apart. "I'll make it between these, okay? Just try walking through, stick on your left, and when the gate is fixed it will take you where you're going, or as close as I turn out to be able to get from your description."

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"OK. It might be a good idea to close it afterward, just for safety. Wouldn't want people stepping through in either direction."

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"If it works right away I'll close it then. Otherwise I'll swing back this way in a few months or so."

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"That works. I'll have the other end blocked off if I have to, and nobody'll fall through in the immediate future."
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"Good."

There is a pause, then, "I've cast. Go ahead and try it in case it was lucky harmonics."
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Alendi walks around it so that the stick is on his left, steps forward, and steps through.

His description was apparently precise enough to lead to Luthadel, but not to the palace. He's above another quarter of the city, far above it in fact. He spends a few seconds falling, before he treats himself to a very un-Lord Ruler-like cheer while burning steel to Push off a metallic something-or-other below him and launch himself toward Kredik Shaw. He's an Allomancer again.
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And Promise smiles and shuts the gate and flies away.

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Alendi—no, the Lord Ruler— enters his palace through the door reserved for Mistborn. Or, as others might call it, an upper-story window.

The first order of business is resuming the Soothing of the population. With him gone, lesser Allomancers had to do it. He was gone for less than a day, but it's enough for a noticeable difference to crime and discontent. He replenishes his metals and starts burning brass. Any negative emotions within his range will decrease, and the people will be more content under his rule.

With that back to normal, he publishes a decree through the Canton of Orthodoxy. All new children, noble and skaa, are to have their birth names kept secret. People might not know why he's ordering that yet, but they don't have to.

And finally, he eats. Even with fully charged gold, not eating can get inconvenient.
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It is about a month - reckoning by the nearest location in Fairyland with a consistent day cycle - when Promise scrambles into the thicket, reopens her gate with a thought, and bursts through.
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She finds herself in the air above a city. It's hotter than she's used to, but there is no visible sun and the air is thick with ash. Below her are streets and canals, both filled with people. In one direction are several castles (eleven if she's counting) one of which appears to be made almost entirely of towers and spires. To the other side are smaller buildings and wide fields.

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Eugh. She coughs and blinks away as much ash as she can. Pity sorcery doesn't work in the mortal world.

...Except she's still invisible, so that puts paid to that theory. Where did she even read that? She can't remember.

She hovers, invisible, peering at the landscape. It's so strange-looking. And the air is gross. Are there any less ashy areas?
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The ash is everywhere. There may be less of it if she either flies east away from the mountain or enters any building.

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She descends to the city lowest roof-level, trying to find someplace she can park for a bit without being found or committing home invasion. If she doesn't find out where exactly Alendi is, then if her pursuers catch her she won't necessarily bring anybody else along with her, but she really wants to get out of the ash while she's lying low.

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Most of the buildings have wide eaves exactly because of the ash. Hugging walls would at least kind of alleviate the constant rain of ash.
Some of the establishments are open to the public, but her only way of determining which ones is by seeing which have crowds of people going in and out.
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Promise decides to perch on the exterior of a windowsill belonging to a building thus crowded. She is invisible and will not spoil anyone's view.

When she is thusly perched she starts what is probably an ultimately futile effort to get ash out of her hair.
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Ash comes out. It'd take more work to get all of it, but it's fairly easy to make her hair recognizably her hair instead of just a convenient holder for ash.
This might have something to do with how common hats are here.
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Promise did not have time to pack a hat in her sudden flight.

Perch perch. Eavesdropping. She's going to want to stay until she's almost too hungry to fly back to the gate; she may as well listen to public conversations.
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Nobody complains about the ash. It's taken for granted. Nor do they mention the Lord Ruler. So is he.

Promise will hear quite a bit against the nobles. Over the course of eavesdropping, she'll hear that they allegedly treat the non-nobles as essentially tools useful mainly for enriching whatever House they work for. The speakers, sharing drinks and complaints, aren't advocating doing anything about it, of course. Just commenting on how they're worked to the bone and barely paid.
According to one person, "we city skaa" are actually the lucky ones. The plantation workers get beaten if they don't work and killed if they can't. Thirdhand rumors say that some skaa halfway across the empire are allowed to own land.
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Promise tentatively suspects that she doesn't much approve of this place. She listens more anyway, because she is not yet accustomed to the conditions of this windowsill to make an ash-shooing spell before she flies out in the sky again.
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Further rumors about the hated Them suggest that some have superhuman powers, and that you never know which of them might be able to fly into the air or stab you from behind while standing six feet in front of you. Promise will have to decide how credible the rumors are, but most everyone else seems to believe them.

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Well, she has superhuman powers and can fly into the air and could probably figure out how to pull off the stabbing trick if motivated; the interesting question is if these Them are supposed to be non-fairies.

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Nobody suggests that the nobles aren't human, but if Luthadel is ruled by an upper class of fairies then the population might not have to know about it.

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Yes, she's gathering that.

When she has figured out a way to repel ash from herself as she flies, she casts that, and then takes off and goes to sit somewhere else and hear different gossip.
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At the next conveniently open window, some better-dressed people are talking about news from outside the city. Apparently House Elarial lost another shipment of something-or-other from Fadrex City because of bandits; this is speculated to be the cover story for an act of a rival Great House. To the people who aren't up to date on party politics (which is most of them), the event matters only because the ongoing problem means more demand for local goods. Anyone who actually cares about which Great House scored against which is likely to be doing their talking nearer one of the castles.

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She tries a castle next.
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The nearest occupants are engaged in a popular sport among higher nobility, speculation on who might be a Mistborn. House Elarial has invited some members of an otherwise unimportant family of lesser nobles to Luthadel, so the outsiders are immediately suspected of having something nonobvious to offer them.
Consensus is that House Buvidas has one, but as required by etiquette no speculation about who it is has any facts behind it. A group of skaa thieves including several Mistings tried to raid that keep, but got mysteriously captured and the Mistings turned over to the Lord Ruler's people.
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Alendi didn't mention a Lord Ruler. Not even when the Queen came up in conversation.

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Aside from a brief reference to his palace being at the Hill of a Thousand Spires, the Lord Ruler isn't mentioned again. Very little about him is news.
The eavesdropees are back to speculating. If the Elarials are getting a new Allomancer, is it going to shift any important power balances? What is their allied House getting out of it, if anything other than improved social standing? Nobody has actual answers to these, but they can easily entertain themselves with crackpot theories along the lines of Salmen Elarial hiring a Mistborn assassin to eliminate Chanil Urbain over a romantic rivalry.
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The nobles quibbling over power balances with each other sounds familiar, unfortunately -

Promise realizes that since sorcery is working as normal she can probably close her gate and then reopen it later from this side. She goes and does that. If her pursuers do figure out where she went they won't be able to come after her.



She looks fro a hill with a thousand (or some lesser, exaggerated number) of spires on it.
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One of the castles is mostly a collection of towers, spires, and even just vertical rods of metal. It's very insistent about its architecture. It's at the center of the city and easily visible from above her current castle.

As she approaches it, she may or may not consciously notice that she's becoming slightly calmer, happier, less angry, and a little bit afraid.
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Why would she be afraid?

That doesn't make sense.

Actually, several things don't make sense, even if fear is the strangest. She counts them.



She turns around back the way she came, frowning invisibly at the thousand spires.
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After she backtracks a little bit, the effects abruptly disappear.

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Yeah-huh.

New plan: Promise is going to map the circumference of the thing. (Eugh.)
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The thing has a fixed radius. It's perfectly circular—spherical if she changes height enough to check—and the center is somewhere inside the castle.

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She cannot exactly go back home and get more books right now to read up on sorcery enough to figure out a counter. It'll have to be freeform, or for that matter nothing.

She finds an out-of-the-way place right at the edge to land and leans just far enough in to feel the effects and figure out their edges. If she can shut it down without magic, so much the better, but maybe it's not that simple.
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She can't shut it down. It's not so strong that she can't act against it, but without magic it wouldn't stop affecting her.

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Damn. Sitting through it until she can push back with the right finesse via sorcery it is, then. Ugh ugh ugh this is gross this is gross this is gross. She takes four breaks (one of which includes dry heaving) over three hours of leaning into the sphere and learning the exact dimensions of its grossness.

And then she casts.

And now her principal emotion is pissed off.

She flies towards the very middle of the sphere.
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Finding the center will point her to the right tower in the mass that is Kredik Shaw. The emotion manipulation doesn't get any more gross than what her defense is already prepared for.

At the tower, there are only a few occupied rooms with open windows. One of them contains Alendi.
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She would approach him and ask him to explain - they did have a perfectly civil interaction before; he even trusted her enough not to bother reciprocating her no-orders order despite clear invitation - but here he is, sitting right in the middle of the gross.

She perches in his window. Invisible. Protected. Suspicious and seething.
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He's just reading a book.
If he were to pay more attention, he might notice that one of the people he's Soothing and Rioting happens to be in his window instead of down in his city, but that would be like paying attention to one insect in a swarm. He doesn't even notice that that one person is managing to seethe.
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This is her only angle that might be safe. If people here can do this, they can do other things that might be even worse; she does not dare be absorbed into some greater pit of emotional tar or more scalpel-shaped attacks that she wouldn't have time to force back. Of people who might know what's going on, one of them is her vassal and therefore probably safe to interact with.

Maybe he's uninvolved, innocent, a victim himself. If that's the case she can apologize and rescind extraneous orders and go sit on a mountain waiting to get hungry enough to be forced back through the gate and then find a new place to live, again. He won't be permanently damaged. Certainly she isn't planning to fuck with his mind; she is loosely aware that some people might consider gently phrased orders from a nervous master worse than emotional manipulation but she is not at all sure what it would be like to be one of those people.

And maybe he's participating. Maybe he's doing it. He had magic, that she remembers; she knows little enough about how this world does non-sorcery that she has no reason to believe they're separate kinds or specialties, though she can't rule it out. Maybe it's him doing it.

In which case she'd feel no guilt to speak of.



In a low but sufficiently carrying voice:

"Take no new action."
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He doesn't.
Doesn't even say hello, because he can't.
Can he at least speed up his thought—No.

Ruin.
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"If you are innocent in the bubble of emotional manipulation around this castle," she says, "then you have my sincerest apologies. You may, at a volume that will attract no attention from people besides us, answer my questions and comments exclusively with true, plainly worded, and complete information. Is anything delicate in danger if you cannot take new actions on a scale of minutes? Hours?"

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"No. There are things depending on me personally right now, but I could keep doing them continuously for days before needing to recharge."

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"What are those things?"

He's not actually compelled to answer; the question isn't worded as a demand in itself and she said may, not must. But if he starts he's going to have to finish.
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"I am doing the emotion bubble. I do it because I've tried different things over the centuries, and this is remarkably effective. If I stopped, there wouldn't be immediate riots in the streets but the marginal crime would be committed instead of not, and removing the happiness part would have the obvious negative effects. Order gets weakened, and a lot of people get unnecessarily hurt.

And I'm looking for Allomancers. Especially ones not attached to any noble house. They're powerful people and good to know about, so I can capture the ones who need capturing and try to recruit the ones who don't. In case of capital crimes, I do have a way of preserving part of the power and distributing it. This forms a part of the motivation for focussing on people with Allomancy, but by no means all.

The rest of the magic I'm doing affects only myself. Keeping myself a bit faster, stronger, more awake, and also alive.

I'm not doing anything urgent right now other than magic—" he tries and fails to gesture toward the fact that he's holding a book— "as most of the direct ruling is done by the various Ministries. I do handle cases that skip through the bureaucracy for one reason or another, and I set general policy. But neither of those is likely to matter on a scale of hours."

So he didn't have to tell her he's not burning copper. Interesting. There probably won't be any Inquisitors burning brass or zinc close enough right now, but the fact that they could conceivably see the extremely unprecedented fear coming from this room is something.
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Oh, good, he's doing the emotion bubble. This is not better than nobody doing a fucking emotion bubble but it's better than someone who is not her vassal doing an emotion bubble and her having baselessly ordered around one of its victims.

Hmm.

"List, in descending order of importance, anything that you expect I will in retrospect find urgent to know."
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"The most important is that if Ruin gets out and there are any open gates, it can probably go through them and destroy your world. And if gates can sometimes happen accidentally, like however I got there in the first place, it would be a very good idea to make sure it doesn't get out even after I evacuate Scadrial.

Likewise very important but with 'retrospect' not on the schedule for a few centuries is information on how to imprison it and the risks of omnipotence going wrong. The ones I know about.

On a more immediate note, I have the ability to ignore orders but am prevented from using it because 'take no new action' tok me by surprise.

And if I stop the Soothing then people will notice and will come here to investigate. The specific people who will arrive can probably see you despite the invisibility. There is a small chance that they may arrive anyway if they happen to be sensing emotions close by.

I was serious when I mentioned getting as many fairies as possible vassaled to humans for safety reasons, and planning to eventually get rid of both of your masters and the Queen permanently." That should make him sound better, at least to her. "And by issuing me orders, you've just made that list yourself." Never mind.
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"If you didn't want me issuing you orders you should have taken the mirror option when I offered it or not emotion-bubbled a bunch of people. Can you prevent people from coming here to investigate without arousing suspicion?"

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Mirror option. That was part of that order?

"Probably. I could announce I was going to stop it and pretend to have a reason; it'd be surprising but nobody would suspect magical enforcement. It'd be easier to just let them come here and be suspicious, with us being somewhere else entirely."
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"What would be the consequences of going somewhere else and permitting the suspicion? And what's your method for ignoring orders?"

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"Mainly it means I deal with the suspicion after the fact instead of during. And, of course, that they don't see you with me.

I can store my sense of hearing for future use. Be halfway deaf for a time, in order to be twice as sharp for half the time later, that sort of thing. If I store all of it at once, then I'm temporarily completely deaf with no outward signs.
The ability is, with a lot of inefficiency, transferrable. Do you want it?"
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"Do not use this ability to wholly or in part ignore orders that I produce of my own uncommanded will. Do deploy it to prevent any other fairy from countermanding orders that I produce of my own uncommanded will, including at multiple steps of remove in a longer plan. Why are you offering?"

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"You did recently become indispensable to one of my plans to save the world. It would be unfortunate if you got incapacitated in the next three centuries."

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"Where would be a good place to have the rest of this conversation?"

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"Easiest is just some tower not being used. Even if people see that it's occupied, they won't know who we are. I can find one easily enough."

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"What, from my perspective, are the drawbacks to relocating to such a tower right now?"

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"You'd have to relax the order about not doing anything and might conceivably give me more freedom than you meant to." This enforced completeness thing sucks. "As for actually being in some other tower, it's effectively the same from your perspective except with much lower risk of being seen by anyone who poses a threat to you."

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"And if I turn you invisible and you lighten yourself and I carry you to another tower through the window?"

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"Then you wouldn't have to remove very much of the order.
The downside there is that the Inquisitors—that's the magical law enforcement—do always have their vision on, and seeing two invisible people floating about might draw their attention. Safer to let me burn steel and iron and get us there quicker under my own power."
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"How can I get there unseen, if being invisible won't cut it?"

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"The Inquisitors see by sensing metal. This includes metal in people's bodies, their blood and so forth. Any place surrounded by metal can block that, but I know of no way to disguise it. Which was why I suggested traveling my usual way. If anyone does happen to look, they'd see me moving around Kredik Shaw with someone who must be another Mistborn.
If anyone sees me being carried slowly through the air, that would be multiple kinds of hard to explain.
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"I am not sure there is metal in my body. Can you check?"

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"There shouldn't be a lot of metal, but if you have a circulatory system you've probably got some. I can check for sure; I'd just need to do a bit of magic.

Although, if you plan to accept the ability to not hear orders, we'll need you and some Inquisitors in the same place at as close as possible to the same time anyway. If it doesn't look like you're trying to smuggle me out a window, I could just tell them not to ask too many questions."
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"Performing no extraneous actions, check for metal in me."

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Burning iron...that's odd.
Flaring iron harder...

"I can't see any metal. How? Do you not have blood?"

Not containing metal actually sounds useful. Maybe he should make his own body work that way next time he's omnipotent.
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"I have blood. I don't see why that implies metal, but apparently it doesn't for fairies. So these people won't notice me if I'm invisible?"

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"They shouldn't.
Inquisitors are better at this particular thing than I am, since detecting metal is their primary sense. But if you don't have the amount of metal a human would need to stay alive, you're probably right about having none."
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"Performing no extraneous actions, deflect suspicion in a way that will not lead to follow-ups later insofar as you can while leading me somewhere we are less likely to be disturbed. You may pause during the walk if this helps with the suspicion part."

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Alendi gets up, walks out of the room, and goes down some stairs. Nobody challenges him, because why would they?
They reach a large room on the ground floor covered with murals. It contains a smaller structure with a wooden door. Once inside, he makes a visible effort despite not moving—he's using Allomancy at a strength difficult even for him. A hidden door opens, and he goes inside.

"Literally nobody else knows about this room; I'm showing you because you're immortal. For our current purposes, the fact that we won't be overheard is sufficient."
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In goes Promise. "Why is my being immortal relevant?" she asks.

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He closes the door. This is much easier than opening it from the outside.

"Further down that tunnel is the location of Ruin's prison, at least as much as it has a physical location. I don't trust oral tradition, especially since Ruin has shown the ability to alter or fake any records not written in metal. As the only other person likely to live three hundred years, you're now my only credible backup plan other than saving the world myself. Congratulations."
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"I will save the world if I can," she says. "I am not out to get you, I'm still incapable of attacking you, I will not unnecessarily inconvenience or agitate or constrain you, I am very annoyed about the emotion bubble but have no reason to believe that apart from a severe values difference as concerns such things our goals are incompatible generally."

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"If I didn't think saving my world was the first thing you'd do with the required omnipotence, I'd have picked a different secret room. I should warn you though that it is both difficult and dangerous and I've—barely—done it before, so there's a reason you're the backup plan."

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"How does it work?"

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"There'll be a brightly glowing pool. The liquid is the physical form of the power of Preservation. It'll be waiting for a holder; it'll flow into you on its own. It was put there with the specific intent of making it easy to pick it up and re-imprison Ruin, back when Preservation was capable of specific intents.

When you're holding it, you are Preservation. It affects what you want and how you think, and you can't destroy anything even if you successfully manage to want to.
Using it is mostly just a matter of trying to do a thing, and if it's a thing you can do then it happens. That...makes more sense when you've felt it.

If you hold on to it permanently, too much unchecked Preservation could be almost as bad as unchecked Ruin. And releasing that power was the hardest thing I've ever done."
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"What would too much Preservation do?"

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"Preserve things. Preserve everything. Put the world in permanent stasis. It's a force of stability, not a force of good."

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"And it can put Ruin in stasis, but not permanently, at least not without side effects? I may need you to explain these things from something resembling the beginning."

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"In the beginning, those two were equal. Nothing of import happened or for that matter existed, because they were equal opposites and whatever one did the other would undo. Eventually they reached an agreement. Preservation wanted to create humans, and Ruin would refrain from immediately destroying them because sentient life contains more of Preservation than it does of Ruin. The fact that some of Preservation's power was placed in humans is why Ruin is now more powerful, and the fact that it's more powerful is why it accepted the deal. It was assured of being able to destroy the world eventually.

Preservation betrayed its counterpart. The prison it built keeps Ruin's mind separate from its power, so it can't affect the world except very subtly. Its power is still out there and people can use it; it's stored in a valuable metal best known for its usefulness in combat.

But even though their powers are usable, Ruin's mind is imprisoned and Preservation's is dead, so neither is in a position to accomplish their goals directly. The end result is that the prison needs to be re-created and Preservation can't do it itself. Why it's temporary in the first place I don't know. The side effects of the holder becoming more like Preservation are just a consequence of having something of that scale attached to your mind.

That's all from the mythology of an ancient religion that was followed by the Terrismen. During Ruin's last attempt to get out, it managed to help the real Alendi conquer the world, and arranged for him to fit the Terris prophecies about the Hero of Ages. It changed those prophecies to say that the Hero must lay down the power and resist the temptation to use it. All very noble, but had Alendi done so it would have freed Ruin. I stopped him.

And having been Preservation and seen this for myself, I can say that the mythology is correct at least as to how the imprisonment works."
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"So now you rule the world. I approve of it not being destroyed but disapprove of it containing emotion bubbles. What is your best guess about what other things going on are likely to be similarly displeasing?"

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"Similar to the existence of Soothing?
Maybe the class division. The nobles are, among other things, smarter than the skaa. This is because I made them that way, intentionally giving some people's descendants an advantage as a favor to my friends from before. The division has been gradually lessening because of interbreeding, but I imagine you might dislike the idea."
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"Not as bad, but yeah, I don't like that. Anything else?"

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"The Terrismen still exist. I've been keeping them exiled from most of the Empire and forbidding interbreeding because one type of magic comes from Terris and another from the noble families hundreds of years ago here, and if anyone happens to be born with both then they'd be able to challenge me directly."

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"Do they object?" she wonders. She is fuzzy on people caring about being able to breed and this doesn't seem like a very nice place to live anyway, but maybe they object.

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"I can safely assume that they do."

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"What, is it even ashier and more generally unpleasant in Terris?" she mutters, but she doesn't pause for an answer. "What else?"

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"Insufficient oversight over subservient fiefdoms, probably. Most of them treat their serfs fairly, but I don't pay close enough attention to say they're all reasonable about it."

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"Why do you rule the world? It seems like all you strictly need for world-saving is access to this room and to stay alive - or for anyone else to have that and behave halfway reasonably with Preservation power - and you don't seem to be interested enough in world-ruling to be thoughtful about it."

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"By staying in control I can guarantee that I keep access to this room. Ruin has already shown the ability to take over the world using a thousand years' worth of subtle effects, and once it got enough indirect power it could neutralize me. Any other empire that arises will almost certainly be its pawn, so I prevent any from arising.

Besides, ruling the world lets me maintain order where there wouldn't be any otherwise." Rashek did spend some time as Preservation, and not all the changes go away.
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"Can the room be moved?" wonders Promise. "Its world-saving features, I mean."
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"Last time around, I had to rotate the entire planet so that the pool would end up in one of the habitable parts."

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"The entire what?"

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"The planet. Giant ball of mostly rock that circles around its star once a year. It also spins once a day and that's what causes days, but I know yours doesn't, so it might be different in other ways."

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"Huh. I don't think Fairyland is or contains planets." She taps her chin, not that he can see this; she's still invisible. She doesn't want to have to redo the spell unexpectedly if something comes up. "At this time my motivations are to arrange for your world to continue to exist, for it to be run less awfully, and retain my personal safety in so doing. Annoying you is not a desideratum but neither is not annoying you a priority next to those three things. I am willing to expend considerable amounts of my own time and magic - which turns out to work here - to achieve these goals. Comments? Suggestions?"

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"If you're not familiar with planets in general, I'm even more sure that I'd rather have me at the pool in three hundred years. The reason this world is so unpleasant now is because of a relatively small error I made regarding its distance from the sun. Anything bigger could have killed everyone.

It would not destroy the Empire—let alone the world—to change everything changeable that you've objected to. The worst consequences would coming from stopping the Soothing; I'm not sure you appreciate the fact that the order it keeps helps save lives.

Your safety can be perfectly guaranteed by going to the South Pole, er, the other side of the planet. There's a civilization there, or at least there was seven hundred years ago, but I can't easily get across and nobody else knows you exist. But that would obviously interfere with you affecting anything on this side, so you probably don't want to."
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"Mind that I do have to eat - not to live, but to function at reasonable capacity - and any mortal food I eat that doesn't come directly out of your hand is a problem." Pause. "Never induce or allow anyone else to feed me. Do you honestly have no other ideas for maintaining order than emotional manipulation? I would certainly need to know more to generate same but you've had plenty of time to think."

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"That's the most effective one. Ordinary bread and circuses can also work for keeping populations happy, and a tyrannical rule with a steel fist can enforce laws, but making people not want to harm society is a ruler's dream come true. Since I imagine you're going to make me stop the Soothing, I'll have to increase policing and probably have some public executions or pillories or similar.
I've spent more time thinking about how best to expand the emotion project than about what lesser methods exist."
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"I suspect I also disapprove of executions."

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"What, all the time? It has never not been the assigned penalty for attempted assassination and suchlike. While it's probably theoretically possible to run a country without ever executing criminals, I've never heard of it being done successfully. And wouldn't you want to execute Yellow?"

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"I can't, he's immortal. I want to make him and the master I had before him forget my name and prevent them from acquiring more vassals and free the ones they have. If they weren't immortal and the only way I could stop them were killing them? Maybe I'd do it. You seem to simply not be very creative. You wanted to move a bunch of colonists to Fairyland. What were you going to do if fairies you could not possibly execute tried to assassinate you?"

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"Get their names, order them to do their level best to never interfere with me again especially regarding any efforts to get this order removed, and drop them off on whatever corner of the human territory is farthest from any coconspirators they might have. Possibly also publish their name and picture as extra incentive to stay very far away indeed.

For the first few, I might also try bringing them here to see how and whether the magic I'm familiar with can steal their immortality."
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"Well, I can't technically fault your imagination, but I think I can improve on 'blatant evil' as a system of government."
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"Which part is evil? Publishing the name may be excessive but I wouldn't have to do it often as long as it's known to be a possible result of trying to assassinate me. In fact I think I'd only have to do it once."

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"Fairies don't have a very efficient news system. Fairies don't always do things just because they want to. If you could reliably get names out of fairies, then some fairies would find out, others would remain in the dark, and some of them would cozy up to their rivals, suggest that those rivals go antagonize you, and use you to get the names. If they wanted you dead they'd send disposable vassals with no choice in the matter and stay safe and far away. Even in the paradigm case where some fairy decides to try to kill you of their own accord and turns up in person to do it, publishing their name opens them up to arbitrary abuse for as long as literally forever, especially if you write their name down - not that killing somebody isn't bad, not that a successful attempt wouldn't probably leave you dead forever, but throwing them to the whims of whoever catches them first when those whims could be anything at all is unnecessarily cruel. Fairy masters usually keep the option of retaining a written record of a name as an escalation option if they don't like how their vassals are behaving and aren't interested in fixing that with more refined orders."

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"Okay, the fact that it's not them doing it does change things. In that case, I'd have them force-fed, find out who their orders came from, and if possible threaten them with it. That even leaves the vassal without a master.

Although, if fairy communication is as bad as you say, I might be able to get away with posting a fake name. If stealing their immortality is successful it'd probably kill them, and the perpetrator never being seen again is consistent with them running and never stopping."
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"Okay, so appealing to any sense of empathy is probably totally pointless, noted."

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"It's a particularized lack of empathy for people who have recently tried to kill me. It's not like I'm suggesting doing anything of the kind to innocent fairies."

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"You suggested doing something of the kind to innocent fairies a moment ago before I pointed out that they could be under orders. You didn't spare a second to think about it, you leapt straight to murder and disproportionate retribution. How sure are you that's the only thing you're missing?"

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"If someone were to try that here, they would know that they could tell me what they were ordered to do and I'd go after the actual perpetrator instead. I can protect them from whatever consequences they were threatened with, and since I'm widely believed to be even more powerful than I actually am, people know I can protect them. That's the situation I'm used to, where how strongly people can be forced to do things is limited, and that's why I assumed anyone trying to kill me wants me dead. It's different in Fairyland, but it's a specific difference, not one in a wide class of things that don't apply here.

As for disproportionate, it doesn't seem to me to be any more permanent than death."
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"Your sense of proportion is about revenge and not about - anything else. It is not a good sense of proportion. Please be advised that if you demonstrate the ability to model a better sense of proportion, even if it is not natively familiar to you, I will be much more willing to leave you unsupervised, because I will be able to refer to it when telling you not to be so blatantly evil."

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"I could also lock them up, or give only the orders necessary to keep them away, or even just ask you for a temporary gate to this world and leave them. Those are inferior options not because I'd want revenge but because they're insufficient incentive not to try to kill me. Or to vassalize a mortal, as I suspect would be more common. The point of a terrifying punishment is that you don't have to use it."

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"I don't think you're going to get very far with this argument. I understand the concept of deterrence. That is not the gap we have here."

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"Oh, I don't expect to convince you of that. Just that there exist non-evil reasons for me believing it.

If it's opening them up to arbitrary torture that's the problem—and I agree that's a problem—how strongly would you object to actually killing people like Yellow? Especially if, since I don't know whether or not this is the case, every few executions may make a human as immortal as a fairy."
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"I expect that I can figure out immortality without having to kill any fairies via sorcery alone. Yellow is not a good person, but he does other things with his time than unremitting evil and could be prevented from the evil via methods short of execution - or even turning him into a frog. You're not a particularly good person either, as far as I can tell, aren't you glad I don't want to kill you for it?"

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"Of course I am.
In the time until you figure out immortality, how many would die? I can find people worth three of Yellow. I could probably even do it by choosing at random. If the same were true of me and killing three like me would let you save one of them, then I would be able to understand why you might want to kill me for it.

Please do keep in mind, I'm already kind of immortal. I'm not just motivated by selfishness here."
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"I am considering this tradeoff. It should not form the basis of a primary solution. It should not be the first idea. Not least because mishandling Yellow, in particular, in any way would be a disaster for both of us."

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"That is a fair point. We could of course be far away if necessary.

It was my first idea, or close to it, because it's a much more available option for me than for you just based on our worlds' histories, and I don't have quite as strong of an assumption as you do that it's impossible.

If I were to abolish the death penalty here, I could mitigate the negative consequences. More and more visible law enforcement, I suppose, like with the replacement for the Soothing."
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"It's possible part of the - misunderstanding we are having - is that I am not familiar with large centralized populations in which nobody can simply order anyone else to stop whatever obnoxious thing they are doing. What kinds of crimes are we talking about here, besides trying to assassinate you?"

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"Trying to kill people who aren't me is the big one. Treason. Rape. Even theft, sometimes. Most crime comes with lower penalties, of course."

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"What constitutes treason?"

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"Trying to overthrow the government. It hasn't come up in a long time, mostly because of the perception of omnipotence. I was expecting it to be theft I'd have to explain."

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"Do explain why you kill people for it, but you didn't have to tell me what it is."

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"Yes, that's what I meant.
Probably much of the difference is because here, people can buy and sell food safely. A big effect of that is that people are much more dependent on property than they seem to be in Fairyland. If highwaymen make a road too dangerous to use, there's someone depending on each shipment that doesn't make it through. Maybe it's food, or maybe it's something that a merchant is depending on. This matters more as cities get bigger and order gets more important.
Stealing the tools of a man's trade used to be a capital crime in many places for similar reasons, on the theory that it's making it impossible for him to earn a living.

Not every theft is considered the same of course. A starving thief who takes a loaf of bread is obviously treated more leniently than someone who breaks into a home using magic."
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"...Why does it matter if they use magic?"

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"Part of it is because in a case that could otherwise go either way, executing someone with magic allows it to be given to someone else later. The rest of it is because if a Mistborn decides to commit a crime, the victim has about as much chance of stopping them as if they had an army at their back. Is that not true of sorcery?"

Permalink Mark Unread

"It can be, but anybody can learn sorcery. Albeit at the cost of being a more appealing vassal."

Permalink Mark Unread
"You can't fake not having it?" It wouldn't work for most Allomancers, but only because there's specific and relatively common magic for detecting it.
"Anyway, if Fairyland had a decent legal system that differentiated between levels of crime, it'd make sense to say crimes are worse when they involve sorcery. For some of the same reasons it would be worse if it involved a deadly weapon. If there were any in Fairyland. I need better analogies."
Permalink Mark Unread

"We could try. There are ways to guess, though, and of course if you do any magic where someone notices... Anyway. Why do people commit these crimes? I have no experience with motives for murder, although I guess I could analogize it to turning someone into a frog, which is a pretty long-term neutralization. Why do you have starving people who have to steal bread? What motivates burglars, what are they taking? There is - no need to explain motives for rape."

Permalink Mark Unread
"We rarely have people starving. That was an ad hoc example of the least heinous theft I could think of.
Burglars don't usually have specific things they're taking; they're more commonly after anything that looks valuable enough to re-sell. If they've been hired by someone else it's probably about harming the target without actually harming them. The other reason it's considered worse is that there's an assumption that people ought to be safe in their own homes. Breaking into most other places would be less bad.
Murders might be about politics, revenge, an inheritance, a dispute over romance, or maybe they just strongly don't like the person. Motives are pretty varied for that one."
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"We could solve this problem very neatly with me putting fey juice of some kind in the water supply and then having me tell people in large batches not to commit crimes. I am principally against vassalization for the potential for abuse and I expect myself not to abuse it. This might better wait for long-term handling of both fairies who know my name."
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"That is a fantastic idea. Would it go faster if I nationalize all wheat fields and then officially sign the land over to you? That might actually be something I can't get away with, but it'd be simpler than dosing every water supply and be certain to get everyone."

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"I admittedly am clearly underinformed about the mortal world, because I'm certain every book I've ever read says sorcery shouldn't work in it, but I don't think that would work unless the plant was also a fey species or I'm hand-feeding those involved. I would also want to think very carefully about the wording of the orders first, since amending them for all the recipients would probably be excruciating."

Permalink Mark Unread
"Can you do mass sorcery to make the plants more productive? That'd have to give you a claim on it. And I can make some suggestions. These crops were designed for this world, but not perfectly, so it would also be a favor to everyone.

Careful orders goes without saying, but I doubt you'll be hasty on that point."
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"Sorcery takes time," (she elects not to clarify that this is time to become familiar with the surroundings and target rather than time to cast the spell) "but yes, I can improve plants and it should at least help. I'm not sure if this legal signing thing will contribute, though. The concept is fairly irrelevant in Fairyland - one owns a place by keeping other fairies out of it or using it a lot while not subordinate to someone else in so doing or by idiosyncratic forms of magical claim."

Permalink Mark Unread
"About how much time? If it's long, the water could still be better. It'd just have to be redosed every however often whereas wheat is self-perpetuating.
If there's no reason it should follow mortal property law, I think I'll forgo finding something big enough to bribe every landowner in the empire. It might matter when we move to Fairyland, though, so I'd like to test it on a smaller scale."
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"It depends on a lot of factors. Minutes to hours, generally; for particularly dramatic results I may need weeks of prep time, although I can multitask."

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"Definitely worth doing the wheat, then. You don't need to worry about getting large results fast; there isn't a shortage on or anything."

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"Noted. Speaking of which, I would prefer to stay continuously on this side of my gate for at least the next few days, which is long enough for me to get hungry. I would really rather not have to order you to feed me. Is that going to present a problem?"

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"Of course not, just tell me whenever you want food." As far as he knows, she just appeared in his world right before she noticeably-didn't-appear in his window.

"Speaking of food constraints, can sorcery make a substance given a description of it? There's a metal which, if it existed in the right alloy, could effectively remove my need to eat. Unfortunately it can't do the same for anyone who isn't me without seriously harming someone else."
Permalink Mark Unread

"I can transmute things, if they're simple enough. I can't make it from nothing, and the source material has to be similar."

Permalink Mark Unread

"I can supply similar. I don't have any bismuth on hand—it's not by itself useful in any way—but it does exist and makes up half of the target alloy."

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"Is there some reason you can't just alloy these things yourself? And how does all this metal magic work anyway?"

Permalink Mark Unread
"How it all works is a long explanation, or at least a long list of short ones; how much do you want?
I can't do it myself because some of the other elements don't naturally exist. Well, the elements all do, but there's no known way to get some of the the pure metals from the compounds they're found in. And until Fairyland, ability to not eat was never a priority anyway."
Permalink Mark Unread

"Will anything that I might want you to be attending to come up during the time it would take to give me the long explanation?"

Permalink Mark Unread
"If that's the constraint, we should be good with time.

Okay, so there are three types, Allomancy, Feruchemy, and Hemalurgy.
Allomancy is the well-known one. An Allomancer swallows a metal, and can later 'burn' it for a predefined effect. This is why I had vials of metal on hand in Fairyland. Most Allomancers can only use one type of metal. They're called Mistings. Some—Mistborn—can burn any Allomantic metal.

There are sixteen relevant metals plus a pair made entirely of the concentrated power of Preservation or Ruin.
These metals are: Steel, which when burned shows bright blue lines leading to any nearby metal from your center of mass. And it allows you to telekinetically push along those lines. Iron is the same except it allows you to pull. These metals are also the primary sense of the Inquisitors.
Pewter makes the Allomancer stronger, tougher, faster, and basically physically better in every way. How much better depends on how quickly it's being burned, and anyone who overuses it will hurt in the morning. Tin strengthens the senses in a similar way.
Zinc and brass are the emotion-affecting ones. One strengthens emotions and one weakens them, but since people have at least some of most emotions nearly all the time the effects are similar. Burning bronze detects nearby Allomancy, and copper protects against the previous three.

Those eight are the only commonly burned metals; the others are either rare, nonexistent, or near useless.
The ones made of Preservation and Ruin are called lerasium and atium respectively. I doubt you could make those with sorcery. Lerasium will turn anyone into a Mistborn and atium will show the Allomancer what their opponent's next action is going to be. It makes a Mistborn all but unstoppable if the opponent is not similarly equipped.

Metals, obviously, do not intrinsically contain any such abilities. All they do is provide a focus for people who are capable of drawing on the power of Preservation in prescribed ways. This is why I couldn't use Allomancy in Fairyland: there is no power of Preservation there, so burning any metal other than atium or lerasium would connect to nothing at all.

Should I explain further, or go on with the next two?"
Permalink Mark Unread

"Mm - go on."

Permalink Mark Unread
"Feruchemy is what I was using on Fairyland. It's not drawing on Preservation or Ruin; the power is from the practitioner themselves. A Feruchemist can store their own attributes in a piece of metal for later use: Weight, physical speed, mental speed, senses, strength, warmth, memory, wakefulness, and health are the common ones. For each of these they need a corresponding metal. Weight can only be stored in iron, health in gold, and so on. That's why I'm wearing so much metal.

Since it's storing your own abilities, the amount you get out is equal to the amount you put in. Spending some time at half your normal speed will allow you to be half again as fast for the same time, or twice as quick for half, and so on. To cure a fatal wound, a Feruchemist would have to spend an awful lot of time with a cold.
This is also where the ability I offered you comes in. By Feruchemically storing all your sense of hearing, you could become temporarily deaf at will. You'd want a tinmind for each sense, but the relevant one is hearing.

Feruchemy works on the principle that what you put in is what you get out. There's an exception. If the Feruchemist is also an Allomancer capable of burning the metal in question, they can burn a charged metalmind. Instead of the normal Allomantic effect, this will give them several times the Feruchemical attribute stored in the metalmind. This extra can then be stored in another metalmind, and possibly burned again for even more of it.
Since I'm both a Feruchemist and a Mistborn, this gives me an effectively infinite supply of any attribute that Feruchemy can store, limited only by whether I have enough metal to store all of it. If I had bendalloy that could include food, and if I had chromium it could include luck. That one I'd be very interested to test. Atium can store youth. This, combined with the fact that I can burn a charged metalmind, is how I've lived so long.

Hemalurgy is the practice of stealing an attribute from someone else. This can be physical strength, physical senses, or any Allomantic or Feruchemical power. Having an attribute stolen is almost always fatal. The transfer is powered by Ruin, and so unlike Allomancy or Feruchemy it's a net loss. It would take several spikes' worth of the same attribute to bring someone with none of an ability up to the same level as a typical Misting or Feruchemist.

Theoretically Hemalurgy can also steal anything that's intrinsically a part of someone's...I suppose the closest word is soul. I don't know how to use it for anything I haven't listed, but it means it might be possible to steal immortality. Which we've been over.

And yes I know what your opinion of Hemalurgy is likely to be."
Permalink Mark Unread

"Why is it almost always fatal? What's going on when it's not?"

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"It's effectively ripping off a piece of their self. They wouldn't be the same person afterwards, except physically. The damage is variable but always large. To a first approximation, you can think of it as lifelong brain damage of unpredictable type. There's a reason this is only used on condemned criminals."

Permalink Mark Unread

"Can feruchemists share stored things?"

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"No, you can only tap your own metalminds. If someone's Feruchemy was obtained through Hemalurgy then they can use anything of that attribute that was stored by the previous Feruchemist, but that's the only exception."

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"Do you have any live victims of hemalurgy lying around?"
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"No. It'd usually be fatal even if it weren't being intentionally used as a way of executing criminals."

Permalink Mark Unread

"Yes, but if you had any who were still alive, since it's not invariably fatal, I could see if I could fix them or something."

Permalink Mark Unread
"I would be very surprised if that's even theoretically possible, but it's a moot point. There haven't been any in centuries.

I hope you won't refuse the spikes that can give you the deafness ability because of their origin?"
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"I haven't decided yet. Relatedly - one thing that occurs to me is that there might be fairies who don't want to be immortal, who've gotten tired of being alive. I haven't met any who've expressed such an opinion to me but there could be some."

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"That is possibly the strangest preference I've ever heard of," says the man under a truth compulsion. "But once we're established as a group that exists in Fairyland we can spread the word that it might be an option.

If it helps, there'd obviously be no need to even ask if it involved killing anybody. There are some Inquisitors who don't need Feruchemical tin as much as you do; I can just take the spikes that they're getting the ability from and stick them in you instead."
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"Is that as uncomfortable as it sounds?"

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"Yes. To start with, anyway." He could use mind magic to make it so that she doesn't mind the discomfort, but that's extraneous to the answer and he chooses not to bring it up. "Once the first spike is touching your blood, you'll have the ability to store senses, and if you use that it'll be much less uncomfortable. By the end of it of course you'll be able to block out a sense entirely; that is the point after all.

And it will heal much more quickly than a mundane spike would, but I'd suggest not using sorcery to speed it up. I don't know how it'll interact."
Permalink Mark Unread

"Why might it interact with sorcerous healing particularly? And where are these usually put?"

Permalink Mark Unread
"It works fine with Feruchemical and Allomantic healing, but I don't know how sorcerous healing works. And it does slightly change the structure of the body. Mostly it reroutes blood vessels but in extreme cases—which this isn't—it might shift organs or even bones.

As for where, there are hundreds of bind points around the body. This one is rarely used and kind of obscure. I stored the information in a coppermind and can't answer your question without first using copper Feruchemy."
Permalink Mark Unread

"Copper is the one that does memory?"

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"That's right."

Permalink Mark Unread

"You may use copper feruchemy."

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He draws on a coppermind—it comes with an intuitive sense of which one—and then says "It's on your arm just below the shoulder, at an angle of about sixty degrees in either direction from straight sideways. At least for a human it is. If fairies are different, we'll find out as soon as it pierces skin and nothing happens."

And then, since he doesn't know if he'll get another chance, he stores a bit of knowledge for later in an empty coppermind.
That knowledge is that he can use Feruchemy to selectively forget things.
Permalink Mark Unread

"How big are these things? Will they be obvious to anyone besides, I imagine, Inquisitors?"

Permalink Mark Unread

"They'll be visible when your shoulders are bare, otherwise they'd look like bumps under your clothes. If that's too obvious, there's theoretically nothing stopping the spikes from being pushed down until they're completely inside; if Hemalurgy works on you then your body will reshape itself around them."

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"And you already have some of these spikes accessible, they transfer just fine, you don't have to kill anyone for them," she clarifies, "just take them from people who will be fine without."

Permalink Mark Unread

"Correct. The spikes do gradually lose their power if left outside of a body, which means that you and some Inquisitors ought to be in the same place at the same time. Alerting them to your existence is the closest thing I can think of to a downside from your perspective."

Permalink Mark Unread

"What would they be likely to do with this information?"

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"Nothing I don't tell them to, unless they have some way of guessing that you're a danger to me. I can prevent this by burning copper so that they can't read my emotions. They will be curious about a person whose body contains no metal, but will not become hostile without reason."

Permalink Mark Unread

"The wings, I assume, would also be noticeable. What happens if they do find out that you find me a threat?"

Permalink Mark Unread
"If they find out you're dangerous, they'll burn the metals they find most useful in a fight, maybe take out weapons, but not attack unless you do something overtly hostile. Giving me an order probably counts as hostile depending on what it is and what it sounds like. But if I introduce you as an ally, they're vanishingly unlikely to disregard that.

The biggest reason the Inquisitors are a downside for you at all is that right now, you have the advantage that nobody knows there's an unknown quantity. And you'd have to give that up."
Permalink Mark Unread

"Yes. But I doubt I can accurately impale myself in a specific spot on a chunk of copper without help and you're incapable, so if I'm going to take that, someone will have to know about me anyway."

Permalink Mark Unread
"I can't do it, can I. I was thinking of it more as a gift than an injury, but fairy magic doesn't need to share my opinions.
In that case we're up to four people. Three Inquisitors to lend the spikes, and one person who can see your arm to insert them. I can call in an obligator to do it; their entire job description is to be trustworthy.
And many of them are fanatically loyal to me. No Inquisitor is going to act against my orders in front of an obligator no matter how much of a threat they think you are. And it'll make swearing everyone to secrecy more official-looking.

I'd strongly recommend that you take it."
Permalink Mark Unread

"Do obligators have trustworthiness-related magic of some kind or is that just how you pick them?"

Permalink Mark Unread
"No magic. But we're going to need someone, so they naturally come to mind.
If enforced secrecy is necessary I could give you the names of the people involved afterward."
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"Then they'd know I was a threat."

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"How about this, then. I'll have the Inquisitors spike me, so the materials don't need to spend time outside a body and nobody even slightly dangerous ever meets you. Then only the person who transfers them from me to you needs to know about your existence. It can be someone with no magic. You'd have your pick of trusting their promise of silence or of enforcing it but revealing your capabilities.

The secrecy problems all seem solvable, not to mention unimportant next to the ability to ignore orders."
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"I'm weighing various options," she says. "Letting someone know I am a threat is not a dealbreaker, it's a drawback I'm weighing against other possibilities. I will want time alone to think and I am not yet sure I want to leave you alone, considering that left to your own devices you kill people and instantiate emotion bubbles and so on."

Permalink Mark Unread
"As far as I can tell, the main difference between mass Soothing and ordering a kingdom's worth of vassals is that I can't do anything so effective. As enforced control goes, yours is the more invasive.

I'd be happy to fly off and collect the objects if you want to be alone for a bit. I am planning no significant actions other than things we've discussed and expect that you would have no cause for complaint when I return."
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"All right. Go ahead and do just exactly that, navigating in such a way as to retain the expectation that I will have no cause for complaint."
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"Very well. I'll return in, oh, let's say an hour."

He exits through the secret door, closes it behind him, and launches himself out the nearest window. Retrieving some memories about exactly which Inquisitors have the spikes he needs, he forms some educated guesses about where in Luthadel they'll be. Soon he's floating above one such place, flaring iron to sense metal strongly enough to pick out human shapes.

Few people wear metal. Most show up only as thin outlines where there's iron in their blood. A few, soldiers or guards or suchlike, wear breastplates (easily removable in case they have to fight an Allomancer). Inquisitors look unique to this sense: They have the trace metals in the bloodstream, but there are spikes all around the outline of their bodies and most are carrying metalminds.

When he spots an Inquisitor, the Lord Ruler of the Final Empire dramatically drops from the sky. Surrounded by awed and more often than not terrified onlookers, he states, "You're not Yelbon, are you," and launches back up. The next Inquisitor he spots is the right one.

After collecting four relevant spikes from three Inquisitors, he returns to Kredik Shaw. He directs the first obligator he sees at the palace to wait outside the large domed room because she may be called on. It's intentionally not a high-ranking one whose name Promise might accidentally hear mentioned if she decides she doesn't want to know. Then he unlocks the secret door mechanism, and knocks before opening. The entire process has taken slightly over an hour.
Permalink Mark Unread
Promise doesn't have any paper, and wouldn't want to commit her thought process to it even if she did. She's been writing in brief fairylights, doable after having been in the room long enough to know how all the little details sorcery depends on are lined up and prone to changing. She's going to take the deafness ability. Can't pass it up, not really, not when her name's out of her hands.

She opens the door.
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"Hello again," Alendi says. "Have you decided what you want to do?"

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"I'll take it," she says. She's pretty sure she can turn invisible again in here if she needs to unless someone does something to affect light sources or draftiness or temperature, and they don't know enough about how sorcery works to try it. She turns visible.

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"Okay. I have someone who can do it on call, but I'd rather not show this place to anyone else. At least not the secret part of it."

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"Is there anyone beyond the one person for the spikes out there?"

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"No. And the outside of the secret door is behind an ordinary one, so it's not like we'll be in the open."

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Promise nods. And goes out.

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He follows her out, exits the next door, and returns in a moment with a minion. There are intricate tattoos circling around her eyes. She's a tall woman wearing a robe and a professionally neutral expression that doesn't change even when she sees Promise's wings.

Alendi stops himself from introducing them, and instead just tells Promise "I've made sure to emphasize that everything here is the highest level of secret and that she should not mention her name unless you ask for it afterward."
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"Thank you," Promise says.

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He hands Promise some tin rings that won't remotely fit.
"This one is storing touch. Since it's partly charged, as soon as it works you'll feel a...an amount of a thing in it. A quality that tin ordinarily doesn't have. Try to increase the amount, and it'll decrease what you're feeling by almost a third.
That'll be more comprehensible when you have the extra sense for this.

Ready?"
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"Yes."

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Without any indication of whether or not it hurts him, the Lord Ruler pulls a pewter spike about an inch long out of his own arm. Two or three forms of magic conspire to make this only mostly as unsanitary as it ought to be.

He points out precisely where, and the obligator presses it in to Promise's arm just below the shoulder, deep enough to pierce through the layers of skin.

"Does the tin feel any different? If it works the same way on fairies, you should have the ability now."
Permalink Mark Unread


"Yes."

Promise attempts the anaesthetic use of the tin. This isn't that bad compared to being creatively tortured, anyway, but she's glad of it regardless.
Permalink Mark Unread
Two thirds of the pain from being spiked must be pretty uncomfortable. Normally someone in her position would be under the effect of magic making them not mind the pain, but Alendi thought she might react badly to that information. Besides, he's not going to go out of his way to comfort her. She's been giving him orders.

Rather than stick the spike further in immediately, he and the obligator instead pierce the skin with a second one, doubling Promise's Feruchemical ability. While he holds those two in place, his minion inserts the third on the other arm. If Promise is still filling the tinmind as quickly as she can, she's feeling only a small fraction of the pain. Now the minion presses the spikes deeper. And with the addition of the fourth, Promise has fully gained her new superpower.

This stops being relevant very soon, because seconds after the spikes are secure her arms heal around them.
Permalink Mark Unread
She relaxes when the healing is over.

"Thank you," she says politely to the obligator.
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She responds only with a small bow, almost a nod, and then leaves.

"Obligators are careful with words," Alendi explains. "A laudable habit in people who speak for the Empire while on the job.

Do you want to test that the order prevention works?"
Permalink Mark Unread

"Maybe. How much did you let yourself hear of my first order?"

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"Only that I cannot give you any order you don't request."

Permalink Mark Unread
"Revision: never give me an order that I do not expressly request of my own uncommanded will, or that you do not sincerely without mental contortion believe to be in my best interest as you genuinely understand it. ...The original had an exception to let you give me the same one but I don't think I'd better add that at this time. Please try ordering me to unfold my wings."

She is poised to put her hearing away as soon as she hears the first syllable of that order.
Permalink Mark Unread
"Unfold your wings."

He resists the temptation to insult her to her face. She might ask him what the extra syllables were.
Permalink Mark Unread
She doesn't hear past the first sound. Her wings stay rolled up in their leafy way behind her back. When his lips have stopped moving she hears again.

"Brilliant."
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"Perfect. Each piece of tin can only store so much before it's full; it's a lot but it's finite. I can make sure you have a supply.

And now that you can turn your senses up or down when you like, do you want to try mortal food?"
Permalink Mark Unread

"Sure."

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There's always food available; the people who run the kitchens are used to him eating at unpredictable times.
"Wait, you've still got the wings. Do you want to go invisible, or should I just bring food here?"
Permalink Mark Unread

"Is there anyone who'll see the spikes between here and wherever we'd be going?"

Permalink Mark Unread

"Probably not. The Inquisitors' headquarters is nearby, but they usually have little reason to come inside the palace. And I can detect them with Allomancy."

Permalink Mark Unread

"Then I will not ask you to fetch me food." Promise goes into the inner chamber, which she's more familiar with, and turns invisible, and comes out.

Permalink Mark Unread
When he's pretty sure she's out he closes the secret door and reengages the lock. He has to use Allomancy to do it, but apparently it's permitted by the order about minimizing possible future suspicion.

"I'm already known to ask for food in my study at unpredictable times, so that'll be the easiest place to eat in privacy." He tries and fails to use magic to ring a small bell in the kitchens for exactly this purpose. "It'll be there in minutes if I can burn steel."
Permalink Mark Unread

"How will that help?"

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"A bell in the kitchens. Having one's own palace is awfully convenient sometimes.
And I'd have to be burning either iron or steel anyway to sense Inquisitors effectively."
Permalink Mark Unread

"You may ring the bell and sense Inquisitors."

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He does both.
"There aren't any in Kredik Shaw as of right now. Your invisibility is safe."
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"Good. Lead the way."

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He does.

They arrive at a high-ceilinged room with bookcases along two walls and a large fireplace (currently with live embers but no flames) in another. The window has a latticed screen that keeps the ash out. The chairs are purple velvet, and there are marble busts of old mythological figures.
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"It's very ashy out there," Promise remarks. "Is it like that everywhere?"

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"Everywhere habitable. The planet is closer to its star than it's supposed to be, so the ashmounts are designed to block some of the light. They only cover the area around the North Pole, where we are, and there's another set at the South. Everywhere else is unprotected from the sun and is descriptively called the burnlands."

Permalink Mark Unread

"Do people live underground?"

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"Nobody lives there at all. It might be possible to survive underground, but there'd be no way of growing food or even safely replenishing air."

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"Are you going to put the planet back where it belongs next time?"

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"I'm going to try," he answers. "I do have some information, from my last trials and errors. I can at least be sure I won't make it worse."

"One second; food's here."
He gets up and opens the door, thanks the servant so as to sound gratuitously non-evil, and then carries the tray in. It contains the types of fruits that exist here, breads of a kind and quality that Fairyland almost certainly doesn't have, and sausages and other such meats that come to think of it Promise probably won't be very interested in.
Permalink Mark Unread

Promise peers at it, then opens her mouth.

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Alendi picks up a piece of summerfruit and feeds it to her.

"Remember, you can make your sense of taste more or less sensitive now if you want to."
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She takes the summerfruit and chews it. "It's not bad," she says.

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"Well, thank you," he says. "It was the best imitation I could manage of a kind of fruit from before the world was like this."

He continues feeding her the mortal food, and eats some of it himself.
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Promise eats what he gives her and doesn't try to make much conversation.

After that she peers at his books, trying to orient herself more intelligibly in this world that she's suddenly planning to interfere with a lot. She'll need to sleep soon; if she's missing anything she wants to know it sooner rather than later.
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After some time passes, the Lord Ruler interrupts her reading. "I don't suppose you have any fairy food on you for mass-dosing the population. If not, how hard is it to obtain?"

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"Nothing on me. Anything will do, really, as long as it's from Fairyland and passes through my possession on the way to being eaten."

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"It might be hard to get a kingdom's worth of anything to do that. I guess it might depend on how much of it they have to eat.
But if you open the gate, I can send people to find something that looks edible and easily divisible."
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"Thorn's vassals are probably gone from the area by now and as long as you and I aren't personally along your people will be safe if they don't eat the food or tell any fairies their names... okay, I can go open the gate, but after that it's about time I got some sleep. What are you going to need to be able to do while I'm sleeping?"

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"Send people through the gate, obviously, and I imagine you'll probably want me to enact some of the things you strongly implied you planned to order me to do, and oh. Act as normal as possible so nobody guesses at the hostile mind control."

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"I am not controlling your mind," says Promise. "That would be very different and probably either much less or much more pleasant. Do you remember where the gate is exactly?"

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"Not very precisely. It's in the air above the city several hundred yards to the south and east of here."

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"Can you fly to it without being particularly remarked upon?"

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"Yes. At worst I might be noticed, but not questioned."

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"Then I'll show you where it is and I'll open it, and then you can show me someplace reasonable to sleep in." She goes to the window and investigates its mechanism.

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"You rotate this thing that way," Alendi demonstrates, not volunteering the fact that it's designed to be easy for him to control without having to bother moving. He opens it by hand.

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"Aha."

And Promise, invisible, hops out the window. She's got spikes in her arms now so he should probably be able to follow her even without being able to see her.
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He jumps out after her, and follows southeast.

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And she goes to the gate, and opens it.

"If there's anyone on the other side it's Thorn's people, not Yellow's, so it's safer for you to check if the coast is clear than me."
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He pushes against a piece of metal below him, and sails through the gate at the top of his parabola. And finds himself standing at ground level in Fairyland.

"Nobody's here," he says, and steps back through. "I'll send some people through who don't already have a fairy who knows their name. I don't want to stay there longer than I have to."
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"Understandable. Okay. Where am I sleeping?"

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"I have a palace. There are always open guest bedrooms; you can just lock one from the inside and you're safe."
He heads back toward a different tower of the palace than the one they came from.
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Where she is ensconced in a guest bedroom.

"You may," she says, "send people through the gate to retrieve food. You may perform actions intended first and foremost to deflect suspicion about my presence and activity from people, as warranted to serve that purpose. You may otherwise generally act as you otherwise would except that when governing or in a position to harm people you may not act in ways your best sincere model of me would not approve, taking into account the desire to minimize suspicion by avoiding abrupt unexplainable changes. Where will you be in about eight hours?"
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"Usually down in the throne room, but that's full of people and you might want to avoid it. I could meet you back here or somewhere else if you had any reason for asking other than just keeping track of me."

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"I might need to find you in a hurry, even if it's not likely. And I would like an idea of how progress on the fairy food project is coming, when I wake up - I'll need to pick up or sit on containers of or otherwise interact with it all for it to work."

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"Very well, I'll stick to predictable places.
If I'm not in the throne room eight hours from now, my study's the next best guess.

In any case, good night."
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"Good night."

And when he has left her be, she locks the door and goes to sleep.
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Alendi has no need for sleep.

Ordering Inquisitors to carry skaa through an invisible hole in the sky, so that they can collect anything that looks edible. This is probably the strangest order he has ever given, but at least it won't point to Promise. Ordering minions and servants around probably counts as governing. Would Promise approve of reassigning servants to a potentially dangerous mission in the middle of the night? Under the circumstances, he concludes, probably. She did know he was going to send people through.

He finds the order compelling him to drop the emotion bubble. Or at least, ramp it slowly down. This is terrible; there's got to be something he can do...

He notices a coppermind that he was pretty sure was empty. He draws on it, and suddenly remembers, he can use Feruchemy to selectively forget things.
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He's prohibited from doing things his "best sincere model" of Promise would do if it involves governance or hurting people. Selective amnesia isn't something his model of her would do, but it's not in either of those categories.

He remembers Promise saying she wanted to make her previous masters forget her name and prevent them from ever collecting another vassal. And he remembers her helping him get free from that fairy who needed destroying, and her willingness to take drastic measures against Yellow if necessary...
He stores all his knowledge of her incredibly annoying moral code in the coppermind, along with the knowledge that he has done so. Suddenly, his sincere best model of her is all in favor of capturing Yellow. Conveniently, that's the one fairy whose address he remembers.

He doesn't send Inquisitors. They'd be blind in Fairyland where Allomancy doesn't work, and besides, they're the only way the people on Fairyland-food-collecting duty can get there and back. He sends a squad of Hazekillers instead. They're trained to fight people with superpowers, and would have the best chance of capturing a fairy. He even has some Inquisitors lend them some Hemalurgic spikes before flying them through the gate.

Shortly afterward, his minions return with a bound and gagged Yellow. Once they've locked his former master in a dungeon and force-fed him something suitably unpalatable, Alendi walks in to the cell and says, "You are going to remove all orders from me."
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"Mmf!" says Yellow.

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"I'm going to assume that was a 'yes, Lord Ruler.'" Alendi takes off the gag. "After you've removed all orders, I am going to test a method of permanently killing fairies. Scientific curiosity, you understand."

He burns zinc, brass, and atium. It's expensive, but Yellow is likely to be about to give him the best reaction anyone ever has.
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"Release me at once!" exclaims Yellow.

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"No."

(Burning atium lets the Allomancer see what their opponent does before it happens.)
(Storing hearing makes the Feruchemist temporarily deaf.)
(It didn't take a genius to know what Yellow was going to say as soon as his mouth started moving.)
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"Stop doing whatever is letting you ignore me!" snarls Yellow. "Rashek!"

(Alendi may have picked up from his exposure to fairies that using a name aloud is not usually done.)
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"Tell him to shut up and revoke all orders against me," the Lord Ruler directs the minion who force-fed Yellow. "And to introduce himself while he's at it."

"Be silent, and revoke all orders against the Lord Ruler," says the man whose name Alendi hasn't bothered to learn, "and state your name."
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"I rescind all your orders," squeaks Yellow immediately, "Vahriakre," and then he starts sobbing.

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"I've taken the liberty of borrowing this." The Lord Ruler pulls a small brass spike from his left leg. "You, stick it into Vahriakre's leg, right there. And you with the atrocious fashion sense, once it's in store your memory of my name in this piece of copper. And Promise's too, but tell me what it is first."

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"Her name's Alisyrrabel," whimpers Yellow between sobs.

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"Good. Now forget both of those." The piece of brass goes in (Rashek doesn't bother using Soothing to make Yellow not mind) and he places the scrap of copper against Yellow's bound hand.

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Yellow figures it out. And forgets them. And sniffles.

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"Perfect. Now forget that you told me her name, and then I'm done with you for now."

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Yellow forgets as commanded. And cries.

He's not bright enough to think of forgetting that he's been ordered to do things.
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The Lord Ruler is overconfident enough that he wouldn't care if Yellow did. Besides, Yellow is no longer his main concern.

"I'm going to need you to do the same thing," he tells his minion. He pulls the spike out of Yellow's leg and offers it to the man next to him, who does get the Allomantic anesthesia. With the Lord Ruler burning zinc and brass, spiking himself is the most pleasure this minion has ever experienced. That probably won't have any long-term effects on his brain. Alendi takes the spike himself next, and checks that the piece of copper does indeed contain two copies each of his name, Promise's, and the fact that he knows her name.

They leave Yellow sobbing in his cell, and Alendi goes upstairs alone. He knocks on Promise's door.
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Promise is still asleep. She sleeps pretty soundly. Zzz.

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Well, this is awkward. But saving himself, the ruler of the world, from vassalage is kind of more important than being polite.

He knocks louder. "Promise? Something came up." Eh, forget it. He breaks the lock and proclaims into the room, "It's an emergency!"
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Promise wakes up and goes to the door and opens it. "What is it?"

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"Take no new actions."

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Promise takes no new actions.
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"I'm going to give you copper Feruchemy. You may turn off your sense of touch if you like. It turns out now that I'm unassailable, I don't actually have much reason to be cruel."

He removes the spike, and fails to use it on her.

"On second thought, you put it in. Right there; on the side of your leg."
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Promise inserts the spike.

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"Now store my name in this piece of copper, and then give me the spike."

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Promise does these things.

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He re-inserts the brass spike into his own leg, and sees an extra copy of his name in the copper. Then he takes it out, and breaks it into pieces as small as he can manage.

"And now, there's something I think you're going to want to see." He starts walking downstairs.

"When Yellow caught you, it was only by your name, right? Not by food?
You can speak freely, by the way."
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"I can't follow you unless you say I may," she points out, standing still.

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"Oh. Right. You can follow me. Invisible, if you prefer to cast that first; there's no hurry."

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She turns herself invisible. She follows him. "Yellow got my name from Thorn."

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"Good. Because I can't make him not have fed you, but he doesn't know your name any more."

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"What are you going to do with me?"

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"Haven't decided yet. You want some of the same things I do and will be much more effective if you're not merely following orders. Setting you mostly free to help my planet is an available option. Of course, so is only deploying you on specific short-term problems and routinely ordering you to take no new action after each one."

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Follow, follow.

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And they reach the dungeon. Alendi opens the door, and reveals Yellow.

"And here's your ex-master. Would you like revenge?"
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Yellow is mid-cry.

"No," says Promise. She looks at Alendi. "If you're ever tempted to let me go, you might remember that I'm not a vengeful person."

"Promise," says Yellow. "Promise, help."

"I can't," she says.

"I was nice to you."

"You improved on the standard of living I enjoyed with Thorn," says Promise, "I'll give you that."

"Help!"

"I can't."
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"No? But you said...
Oh. I forgot about forgetting." He taps the relevant coppermind, and laughs. "That makes more sense, then.

Do you care what I do with him now that it isn't hypothetical?"
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"I care about a lot of things. You could command him to seek no names and give no enforced orders and send him home."

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"And that would at best neutralize one fairy until someone vassalizes him. There has got to be something more effective than that, even with all your moral constraints.

Oh well, he isn't important any more. I'll think of something eventually."
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Promise is quietly thoughtful. Yellow is weepy.

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Alendi cares not at all about Yellow's feelings. He closes the door behind them.

"If I set you completely free right now, what would you do? Don't try to deceive me."
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Promise thinks about this question. For quite a while.

Then she says, "I would go through the gate, and close it, and go to the Steppes, and make another gate from there to the same place on this end, and then I would go someplace very, very far away from the steppes and from where Thorn operates and where he found me, and I would try making a home again. Maybe one day I'd try to find out how your people were doing in the Steppes, if you went there. Or go back to my tree. But that would depend on what rumors I heard and whether I got caught earlier in the process."
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"And then my people all get vassalized by whatever fairy most recently lived on the steppes. Or I suppose I could make Yellow claim it and just not let him take advantage of the kingdom's worth of vassals."

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"The Steppes are empty. That's why I originally suggested them. Using Yellow could help too."

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"There's empty, and then there's always have been empty, or that's what you warned me.
What if I send you to the steppes to claim it, and then start emigrating the population gradually? I'd be among the last to come, for magic reasons, so it'd leave you ruling a population of mortals with no other master."
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"There's nothing to eat there right now, just a monoculture of grass. I would become nonfunctional in fairly short order unless I was allowed to collect and cultivate fey food or you decided to have a mortal feed me mortal food. The Steppes are also only slightly farther from Thorn's usual operating area than the place I most recently tried to live was, although a population of mortals with whom I had a reasonably free hand could protect me if they were smart enough to pick up sorcery, or had local magic to use, and luck and timing cooperated."

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"Growing fey food too wouldn't ruin anything, as long as it's contained enough to not interfere with the future mortal food.

Thorn...it's probably a good idea to neutralize Thorn anyway. How precisely do you know where he is?"
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"I know where he keeps one of his courts, but he has a number of satellite courts and I don't know where the others are except that he can get to and from most of them and conclude business there in less than a single waking cycle."

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"Can't easily go after him then.
Not with current resources, anyway. How long would it take you to make a pure metal in quantity if I supplied a useless form of it? It'd be roughly analogous to transforming rust into iron."
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"A few hours, maybe longer if it's more complicated than rust to iron, for the first amount, and then I could probably do it in small chunks every few minutes in the same work area indefinitely."

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"Excellent. Follow me and I'll supply the material." It's a short distance from the dungeons to another hidden room with a similar Allomancy-based lock as the one to the pool.

"The problem is that I'm the only one who'd be able to use it properly, so I'd have to go after Thorn personally."
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She follows him.

"Thorn doesn't have your name and can't get it now unless you tell it to him. He could still force-feed you or kill you, potentially."
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"Both of those are harder than he'd expect, but he could have defenses I don't know about."

Once they're in the room, a dull green mineral flies into Alendi's hand.
"This is eskolaite. Most of it, by weight anyway, is chromium. If isolated, that metal should at the very least let me get to whichever satellite court Thorn happens to be at."

"And this one," (a tiny hexagonal crystal) "is called greenockite. No idea why, seeing as it's orange. It's less important, but if you can make the pure cadmium from it I'll come in useful."
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"Do you have any pure samples of the things you want to turn these metals into?"

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"No, unfortunately. There's no known way to purify them, and even the ores are rare enough that we can't do much experimentation."

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"I'm going to need to eat something in the time it will take me to make any progress."

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"Of course; I'll bring you food.
Would it go faster some place you've done sorcery before?"
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"Yes, at first."

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"The room with the pool, then. You may come."

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She follows him.

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They reach the room shortly. "Do I need to order you to make chromium, or are you going to do it because it's for a good cause?"

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"I'm still under 'take no new action' with exceptions," she points out. "I can't do it unless you say I must or may."

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"Oh. You may try to create those metals."

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"I would also like to sit down, if I'm going to be here for hours. And water and permission to drink it. My medium- to long-term usefulness for any task that requires me to think will be very much increased if I am also allowed to either draw or make fairylights in genuine privacy on a daily or near-daily basis."

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"You can do minor things like that as long as they aren't in some way a threat to me or an attempt to get out of an order.

I'll bring writing implements when I bring food, and can refrain from eavesdropping. Nobody else even knows this place exists."
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As soon as he's said you can do minor things like that Promise construes storing her hearing as being ever so similar to fairy lights. They are both easy accessible magic that she can do right here and now.

She doesn't want to miss a useful caveat, but he says "as long as", and then she stops hearing him until she sees a pause that looks like it's probably between sentences.

He's talking about writing implements. Good.

She sits. "I'll get started."
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"I'll be back in a few minutes with food, water, and things to draw with. Anything else you need?"

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"Not relevantly."

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Alendi leaves.
He's smiling on his way out; he hasn't had a meaningful increase in power in centuries. Promise is the best minion.
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Promise works on the metal.

And thinks about what things are "minor" and "like that". She is allowed to sit down; is flying like sitting? (Yes, at least short distances.) She can do fairy lights; this allows a wide variety of sorcery. She can speak freely and she still remembers her own name, so if anyone who might be willing to help her comes along and seems like the best chance, she can pull the exact same trick to get away from Alendi that she did to get away from Yellow. They would, however, have to help of their own will at least to start: speaking freely does not let her enforce commands. She could speak them (and even with Alendi's real name forgotten, they might startle him if she timed it right) but they will have no power behind them. Enforcing commands is probably not "minor" or "like that" even without whatever caveat she skipped.

Think, think. (Work, work.)
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Alendi is back soon, carrying a tray. "You can use the tin for taste if you want to. Either direction."

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"Thank you."

Say aaah.
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He feeds her. A bit undignified for an emperor, but safer than having someone else do it.

"The project on collecting fey food is pretty successful. How much do you think we need?"
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"I don't know exactly. It depends on the population and delivery mechanism and whether you want me to plant and get more food from any of it. If you're not going to hand-offer me all the water I drink, too, I'll need to purify it by sorcery to prevent the possibility that there's some mortal something in it."

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"As long as it isn't some kind of a trick, you can purify drinking water."
He can't think of any way it might be, but better safe than sorry.
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She reaches for the pitcher and holds it in her lap to do magic to it. And eats from his hand.

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He feeds her, thinking about whether it'd be worth killing a Mistborn and a Feruchemist to give Promise the ability to not need food.

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Promise, ignorant of this possibility, does not protest.

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There's enough food there that it'll outlast how much she wants to eat.

"I can start spiking water sources, but it depends how diluted it can get and still work."
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"Food vassalizations can be - fuzzy. There isn't an exact proportion that will definitely work. It's a complex interaction between things like my level of claim to the food and how quickly I try to use it."

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"Maybe we should have delayed the collection until you could be there to be in charge of it. Well, we can work with what we've got."

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Promise doesn't comment.

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When Promise is done eating, Alendi clears the remaining food away, leaving the water and writing materials.

"Nobody but me is going to walk in on you here. I'll stay away for the next...few hours? I'm not immediately in a rush, so let me know if you need longer."
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"I might not be done with this chunk for as many as seven or eight hours."

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"I'll be back in fewer than that with more food; just trying to provide privacy for the drawing. Why is that important, anyway?"

If she's going to be in here for long, there's another unpleasant consideration.

"If fairy sorcerers still need to use garderobes, the one attached to the room you used last night will be safest. You may, making sure nobody sees you or otherwise finds out you exist, leave for short amounts of time to use the toilet. Since I didn't think to install an outhose in the hidden entrance to the prison of the god of destruction."
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"You can see the drawings after I've done them, if you want. I can turn invisible, but I still contain spikes," she points out. "If anyone who can see those is around I can't prevent them from noticing me."

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"Metal that's partly inside someone's body is usually impossible to sense with Allomancy; it's just me and the Inquisitors who can do it, and they wouldn't know those spikes are attached to a person. They rarely have reason to be in the palace anyway. It shouldn't be a problem."

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"Then I'm sufficiently provided for, for your purposes."

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"You're welcome."

He leaves, closing the door but not sealing it with Allomancy.
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And Promise works, because there is no point in not doing something that it has occurred to him to have her do and wants done, when she doesn't have an escape route.

And with her spare attention she makes little fairy lights.
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Alendi has a few other things to attend to. He has an Inquisitor ram an atium spike through Yellow's heart in an attempt to steal his immortality. He burns brass to make Yellow completely apathetic about the ordeal; the screams would be tiresome. Removing the spike fails to kill the fairy, which is disappointing. It means no immortality upgrade.

He then starts stockpiling his metalminds even further. Especially atium; if he gets stranded in Fairyland it'd be nice to have a life expectancy measured in millennia rather than months.

The next time Promise sees him he's bringing food and water.

"Anything unexpected?" he asks when he enters.
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"No," she says absently, and she puts the rock down to attend to the food and water. She purifies the water again.

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"That's good, probably. Long as it doesn't turn out to be impossible."

He offers her some of the food.
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Nom.

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Eventually she'll finish with the food, and the emperor of the world clears up afterward.

"Do you have an estimate of how long it's likely to take?"
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"A few more hours. And then I'll be faster with more of the same type. Especially if you bring it to me in pieces all about the same size and shape."

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"Will you be able to enlarge the quantity once you have some? Or turn things that don't contain chromium into it? Other pieces like this one do exist, but they're rare."

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"I could probably turn a metal that was just like chromium but didn't contain any into chromium, especially if I had at least a small amount of chromium too."

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"Afraid I can't tell you most of its characteristics, since the pure metal hasn't exactly ever existed. But once you have the first bit I can supply something that looks like it."

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"Similar in weight, too, if possible."

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"I should be able to come up with something.
Is there anything else that would help?"
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"Books on sorcerous transmutation, but getting them would probably be prohibitive."

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"Yes, under the circumstances. You can come find me when it works or is definitely impossible; I'll probably be in my study."

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Nod.

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He leaves, and sets about collecting a variety of metals so he'll have something similar to whatever she comes up with.

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Three hours later she goes to his study. Knock knock.

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"You can come in," Alendi says. "It worked?"

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She hands him a lump of chromium.

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It's gray, shiny, and brittle. Fairly light for a metal. When he touches it, he instantly feels that he could use Feruchemy on this. Perfect.

"Congratulations," he says. "You've managed something no-one else has since ever.

This would be more than enough to handle Thorn with, but of course I'll want a supply for general use. How efficiently do you think you could transmute something like this?" He hands her a piece of zinc. It's slightly bluer and a touch heavier but otherwise similar.
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"It might take me a couple of hours the first time if I can keep a small piece of the pure chromium to work with."

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He breaks a piece off. It doesn't break easily, but he's stronger than he looks.
"Funny, that metal is currently more valuable than an equal amount of atium. To me, at least.

Getting to Thorn is the next question, though. Would you be able to make a gate to somewhere within traveling distance of as many of his courts as possible?"
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"I can put one near the court that I've been to."

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"That could do it. This metal can make me lucky. I was planning to use that to pick which court I should go to, but I suppose I could decide at random when to go to a particular court instead."

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"I don't know if it will be able to influence the gate harmonics, so there will be a gate open when it settles whether you're ready to go then or not. And gates go in both directions."

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"We'll put it somewhere where it won't matter who comes through.
How's your heat resistance? We could make it in the burnlands; I'd love to see someone try to come after us and find themselves in an uninhabitable desert."
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"I could come up with a spell for that, but I'd have to make up most of it because I don't have any books. Thorn collects sorcerers, though, and I was not the best he had."

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"It's not uninhabitable in the sense that you come through and you die. Well, farther south it's like that, but that part would kill me too. Just that it's unpleasant and inhospitable and there doesn't seem to be anything interesting in any direction.
I mention the burnlands because it's the least threatening place I can imagine hostile fairies arriving. If it's impractical we can do something else."
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"Thorn doesn't have your name and I don't have it anymore either to give to him if he caught me. Why are you going after him?"

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"I don't think there was any time where I wasn't planning on it.
At first because him capturing you would be a very bad thing on several levels even without you knowing my name. More recently because he's near enough to the steppes to be threatening. And now that you've mentioned it, army of sorcerers."
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"Ah."

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"We could even go to Fairyland and make a gate from there to the other side of this planet, then to Thorn's court from there. Then anyone who comes through is definitely not getting to us. Can't say the same for whoever lives there, though."

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"Obviously you can do as you like."

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"Well, yes, but I want to avoid Thorn's people rampaging here as much as you do. Would he be deterred by the gate going to somewhere buried deep underground? To a deserted and distinctly uncomfortable wasteland? To somewhere it could plausibly have been directed from on purpose, with people to conquer if he wants, but that won't lead him to us?"

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"I can't claim to really understand his motives beyond that he collects sorcerers, he's very good at it, and he's more than sadistic enough that staying here with you transmuting metals all day is idyllic by comparison to what I'm looking at if he takes me back again."

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"So he really needs capturing, then.
We can just put the gate in one of those hidden rooms that take Allomancy to open. If anyone other than me comes through, it might not stop them for long but you'll have a chance to run for it and come back in three hundred years."
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"I can't get very far running on a 'take no new action' to which you've been adding as-needed exceptions."

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"I'm going to edit it of course. Something much broader, about saving the world and not overthrowing me. Once I work out how best to phrase it."

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"I wasn't overthrowing you or endangering the world before," she points out.

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"You weren't endangering the world. You were giving me orders and taking issue with how I run my empire, and that's a combination that I plan to avoid."

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Promise is silent.

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"If I don't go after Thorn directly then he'd be adjacent to the likely future human colony, and he doesn't sound like a good neighbor to have. Unless this is a really terrible idea in some way I don't know about, it seems like an obvious decision to me."

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"He's very, very smart. He is much worse than Yellow."

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"That makes this higher stakes and more important. But he shouldn't get a chance to give me loophole-less orders, and he surely won't expect any of this kind of magic."

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"I can't stop you."

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"No, but if it were an apocalyptically bad idea I'd hope you'd try to talk me out of it.
As it is, let's go get started. Follow me."

He heads downstairs.
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She follows. Of course. "I don't have much to argue with, if Thorn being preposterously dangerous won't cut it. You could send me to find someplace farther from him than the Steppes."

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"Not much to argue with is a good sign.
Is there such a place? That would be strictly better. but from what you said earlier there aren't a lot of places uninhabited enough."
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"It's not a good sign. He barely had me do anything for him because he likes a certain amount of psychological brokenness in his vassals before he lets them take any substantial actions, that he couldn't get me to quick enough to suit him, which is why he sold me; I don't know what defenses he has but he collects sorcerers. I don't know a place better than the Steppes but I could look."

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"How good are Fairyland's maps? If I tell you to come back in a few days with the best place to put a human colony, would you be likely to find a better suggestion? Thorn can be dealt with later."

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"There are maps; they aren't very high-resolution. A few days wouldn't be long enough because the existing gate isn't near a library and I can't guarantee that a new gate made to a library would settle quickly."

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"It could take more than days? We really were lucky last time around."

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"It could, potentially. You were very lucky."

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"Well, I would want to capture Thorn eventually anyway even if there were somewhere better than the Steppes. And I'm not going to gain any more useful powers, so it may as well be now."

They reach the room where the chrome and cadmium came from. He opens the door with Allomancy, audibly moving the bar that locks it. "If you put one end of the gate here, you'll at least have warning if anyone who isn't me comes through."
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"One end here, one by Thorn's court?"

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"Yes. Somewhere close by but out of sight ideally, but either of those can be compromised on."

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"Behind a waterfall?"

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"Perfect."

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"You could tell me that if Thorn catches you I'm free."
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"I don't expect that to come up.
But yes, if Thorn captures me then all my orders are rescinded. Do try to rescue me if it will work at any cost less than letting Ruin out, though."
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"Do you want me to start the gate right now? Where do you want it?"

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"Anywhere in here. Back wall's good."

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Promise goes over to the back wall.

"Last chance to decide you don't want a door to a court of a sadistic sorcerer-collector in your basement."
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"I am pretty sure I do want the door to the court of the sadistic sorcerer-collector. Putting it in the basement is just for convenience."

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Promise swallows and makes the gate.
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There is not visibly a gate.

While it settles, the Lord Ruler breaks off a speck of chromium. He stores all the luck he can in it, which isn't very much. He swallows the speck, then burns it, releasing many times what he put in. This, naturally, goes straight into a different speck, and he iterates the process several times. This metalmind makes him quantifiably the luckiest man in the world.
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Promise sits and shivers.

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After a non-instantaneous time, the back wall turns into a cave that sounds like there's a waterfall at its mouth.

The Lord Ruler stands up. It's been so long since he's felt like he had an actual challenge. He reflexively starts topping off his metalminds. (This is a very logical habit to have before doing something potentially risky, but it means he's slower, older, sicklier, physically smaller, and generally not very impressive-looking.)

He tells Promise, "When I'm gone, you may do anything you think is in the interests of protecting this world and its population, provided it does not involve opposing my Empire or trying to prevent me from giving you any future orders."
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She stops listening after "provided".

And nods.
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"You'll probably want to be on the other side of that door. Remember, I'm the only one on this side who can actually operate the lock, so if someone breaks through you should run very fast.
If all goes according to plan, I'll have Thorn next time you see me."
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She starts listening again at around "want". She nods again, and goes for the door.

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When she's on the other side, he telekinetically closes and locks it.

Then he turns toward the gate. Resources: Metalminds charged with implausible amounts of everything. Special mention to luck. Hemalurgic spikes making him stronger and faster. (The ones increasing Allomantic power are completely irrelevant here.) And a plentiful supply of atium. If his theory about why Allomancy doesn't do anything in Fairyland is correct, burning atium should work. And anyone burning atium is all but unstoppable.

He walks through.
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He is behind a waterfall. It is damp here.

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The first thing to do is kidnap a fairy for information on how to get to Thorn. After all, all he knows right now is that his target is somewhere around here sometimes.
He strengthens his senses of sight and hearing, and takes a quick look from behind the waterfall for whether there's a convenient place to lie in wait. One that wouldn't lead straight to the portal. Zinc makes sure he'll fully notice everything within his field of vision, and chromium protects him from being seen.
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There is a six-inch-high fairy weeding a garden of flowers, and fairy closer to three feet tall making repairs to a roof on a large house with bizarre but beautiful architecture. Neither of them notices him right away.

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No witnesses would have been better. He's perfectly capable of checking again every few hours until there's only one fairy visible.
But he does have atium. He's more than fast enough to reach both fairies within his seconds of precognition. He sees ghostly shadows of them running from him, but they don't appear to be yelling or otherwise raising an alarm. So he charges.

He easily grabs at where they're going to be. Hand over the mouth of the smaller one; if it wants to bite him that's fine. Jump to the roof and do the same to the second. It's almost too easy.
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Now he's got two handfuls of fairy.

They don't bite him. Or do much of anything. The one who was fixing the roof drops her tools.
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He rushes back to the cave. Force-feeding a fairy with both hands full is inconvenient, so he irresponsibly throws the smaller fairy through the gate. Then he can start shoving a vial of metals down the other one's throat.

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The larger fairy is very upset about this but can't do much about it.

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Once he's pretty sure some of the metal flakes have been swallowed, he tells the fairy, "Take no new action." He makes a mental note to thank Promise for the phrasing.

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The fairy takes no new action.

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Other fairy's turn. No reason for loose ends. He retrieves the smaller one and attempts to repeat the procedure.

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It's a little awkward to forcefeed something six inches tall, but he can get the job done eventually.

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He places both fairies in the cave, and asks the larger fairy, "How can I find Thorn? What defenses does he have? Tell the truth."

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"Thorn is in the court on the mountain today," says the larger fairy. "He has a lot of sorcerers."

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"How often does he come here, where can I find him when he does, what do sorcerers do to protect him? Tell the—Don't lie to me, ever."

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The fairy glowers at him, because not talking is a form of not lying.

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"Fine. Answer all my questions completely and honestly, without including irrelevant information, telling me what you think I want to know.

What specific protections does Thorn have that would interfere with a mortal attacking him?"
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"I don't know."

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"If you tried to kidnap him, what would stop you?
If you don't know that either, when is someone who would know likely to be in that garden alone?"
This may be frustrating, but it's not like he's low on time.
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"My orders would stop me."

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"Supposing I ordered you to kidnap Thorn, what would stop you?"
On second thought, maybe he is low on time. Should probably check that.
"To the best of your knowledge, how likely is it that anyone will find me here in the next few minutes?"
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"The sorcerers. Thirty percent."

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That is alarmingly high. No wonder the fairy's playing for time. He speeds up his luck consumption. If he's thirty times as lucky as a normal person, a one-percent chance of being caught isn't too bad, but he can't keep that up for long. Wait, is that how luck works? Whatever.

"As far as you know, how can I most effectively decrease my chance of being caught?"
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"Don't get anywhere near Thorn or his sorcerers."

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Rather than try to wrangle a better answer out of his vassal, he picks up both fairies and carries them back through the gate. At least if they do get discovered, he'll have the advantage here. No need to run through luck so fast.

The next line of questions are directed toward the smaller fairy. Just in case there's any difference in cooperativeness. "Answer all my questions truthfully, completely, and without irrelevant information, all according to your best guess of what information I want. If I were to try to capture Thorn the same way I captured you, how would the sorcerers try to stop me?"
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"Something set up ahead of time with magic," says the little fairy.

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"What kinds of things would they set up?"

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"Traps, probably."

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"Where would these traps be? How would they work? Would they be visible before or after being activated? Give me something I can use."
He's speaking calmly, but the fairy is now terrified of him. He's burning zinc.
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The fairy shivers. "Hidden somewhere! Magic! Probably not visible!"

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Between magically aided intimidation and a completely different magically enforced honesty, these fairies probably just don't know anything.

"How long is it likely to be before a sorcerer goes into that garden alone?" The terror beam gets dialed down. But not removed.
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"A couple of hours and then Verve makes rounds."

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"Is grabbing Verve like I did you two likely to be significantly harder?"

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"Yes, she's a sorceress, and highly ranked in the court."

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"Just the person I want, then. What can she do that might interfere?"

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"She knows the territory, so almost anything. Set you on fire, maybe."

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"Is directly attacking me the kind of thing a sorcerer is likely to think to do?"

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"Yes."

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"Excellent. Looks like I have a few hours to wait, then."
He doesn't bother continuing to interrogate. He'll have a more knowledgeable vassal soon.

He can skip over the boring period by filling a zincmind; he does that for most of the relevant time and then returns to the cave to wait for Verve. This shows a complete lack of regard for the fairies under a "take no new action" order, but he'll come back for them eventually.
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The fairies, of course, wait.

Verve turns out to be about four feet high, with wings that look like they're made of metallic lace but still let her fly. Assuming that's Verve, anyway, landing where the little fairy was working and frowning.
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Frowning does seem to be a likely activity of someone who noticed a kidnapping while "making rounds." If it isn't her, well, extra useless vassal.

The Lord Ruler makes himself faster than he's had reason to be in a long time. He's confident a human wouldn't have time to so much as blink, but it's best to be on the safe side. He doesn't see Verve's atium ghost doing anything that looks magical, or the real Verve for that matter, so he rushes her and claps a hand over her mouth. While dragging her back toward the cave, he tries to keep her disoriented enough that she'll have less of a chance to cast something.
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Something catches fire in the process, but it's not him. Verve suddenly gets very heavy, but not enough to hinder somebody as hopped up on magic as Alendi is.

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He increases his strength to compensate. Once she's in the unfamiliar surroundings of his basement she should be less able to resist. Hopefully that fire wasn't a signal; he doesn't have the time to spare to put it out.

Once he's back on Scadrial, he summons some powdered pewter (useful in combat, hence its presence) and starts maneuvering it down Verve's throat with magic.
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Verve struggles. Her hair catches fire. She beats her wings crazily and kicks Alendi. But eventually he will be able to get her mouth open and pewter down her throat.

She promptly vomits.
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Does that make it not count? Alendi has no idea. But he can test it. "Stop resisting." And does it again whether she stops or not, because obedience could be a trick.

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Apparently her vomiting was not fully effective. She stops resisting. More pewter. Yum.

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Pewter is pretty unsavory and also potentially harmful. He doesn't care.
"Take no new action except for saying true things in response to my questions. Give complete answers and do not leave out any information relevant to one of my questions that you think I'd want to know. Got that?"
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"Yes, master."

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"First question: Do you want to keep working for Thorn? I've heard he's pretty terrible to his minions."

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"I prefer working for him to any alternative I have considered recently," says Verve.

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"I'm not going to bother with a recruitment pitch when I have you and he doesn't, but I'm pretty sure I'm less sadistic. Anyway, I plan to capture him. What sorcerous defenses does he have that might prevent me from getting to him?"

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"His court structures and the routes between them are all but impassable to anyone he has not had expressly written in as an exception. Sorcerers are hidden in several places and will attack unauthorized passers-by. There are automatic traps in and around the buildings that will injure or in your case kill anyone who doesn't know how to bypass them. He will heal automatically from any harm you do and can pass through solid objects at will, including your hands, if cornered."

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Alendi can only approve of this level of paranoia.
"Which of those defenses can you neutralize?"
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"I know how to go around the traps in the nearest court and the northwest court. I can enter the buildings and passages myself but can't let you in. Sorcerers might not attack if it looked to them like I had captured you."

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"How impassable is 'all but' impassable?
If you can't stop the intangibility thing, are there other sorcerers who can? Or, if I put some food inside an intangible fairy, would that count as feeding him?"
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"I know that a sorcerer has managed to get through the wards before but I don't know how. Blossom could probably prevent Thorn from going through things if she tried. Intangibility is not the same as going through things, but if he managed to make your food pass through him I don't think it would count."

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"Okay, where can I find Blossom?
And what do these wards do that takes a sorcerer to get past?"
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"Blossom is always near Thorn. There are several layers of wards; the layer I've helped with makes a barrier around the physical walls of the structures."

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"Is that 'near' as in I can't possibly grab her without being seen? Is there anyone else who could get past that?"

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"Sometimes they aren't in the same room. Someone else like Rainfall or Twirl might be able to undo some of his protections but they're much less likely than Blossom."

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It occurs to Alendi that he might as well arrange for Verve to think he's a better master than Thorn. He burns zinc, and she'll have vaguely positive associations with him.

"Can you make me undetectable? If not, I may have to settle for directions to those other two."
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"I can turn you invisible, inaudible, and unsmellable, but you'd still move air currents and have weight on the ground."

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"Would anyone notice air currents moving, or otherwise see through the invisibility?"

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"Sorcerers have to pay attention to that kind of thing but might not notice immediately."

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"Might not. How long would I have? And would this let me get past the sorcerers watching for trespassers?"

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"You are more likely to get past all of the guard sorcerers if it looks like I've captured you than if you're sneakily following me. Blossom is very skilled but her reaction time is more than half a second; Twirl is faster but not by much, Rainfall is slower."

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"But if it looks like you've captured me then people will know I exist. And I'm going to have to capture at least one fairy before Thorn; I'd rather not have him on his guard.

How likely am I to get past the guards if I use the invisibility and have you try to distract them without them knowing it's you?"
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"I don't know what you mean."

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"I don't want to be noticed at all if I can avoid it. If I'm invisible and you, I don't know, make suspicious sounding noises somewhere very far from either of us. Or whatever sorcery can do to make them not notice the air currents. Then how likely would it be that we get into the court safely?"

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"I could probably cover your travel that way."

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"Good, and then it's a matter of capturing Blossom. Does she in particular have any defenses, or is it just a question of getting into the court and getting her alone?"

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"She's nearly as well-defended as Thorn."

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"Can she do the intangibility thing? If she can do the intangibility thing this just got a lot more complicated.
What specific defenses does she have, that you know about?"
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"I've never seen her do it but it may be that she can. She does have the healing factor and she's very good with sudden blinding light."

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"I'm not worried about either of those.
Once we're at the court, does she have a particular room she's likely to be alone in, and would you know which one?"
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"When she's not with Thorn she's often standing guard outside of whatever room he's in but sometimes she's alone in the bathhouse or the library."

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"Library. Let's go with library.
What are my chances of getting there and lying in wait safely until she's alone there?"
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"It could take a couple of days before she's there by herself. With my help I'd say something like a seventy-five percent chance depending on who's on guard duty and what I haven't been told about the defenses."

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"If you're right about the seventy-five, that's good enough. I have a couple of tricks that can make it more likely than that. And I can stay hidden for a couple of days if that's what it takes.

With the invisibility thing, can I make myself heard if I want to be? I'd much rather be able to give Blossom orders without having to get you to remove it first."
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"I could make it so that your voice would break the spell."

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"That would work.
While I'm hiding, will you be able to act as you otherwise would without anyone suspecting you've been captured?"
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"I don't think I'm a particularly talented actor," she says, "but I don't have any duties that require me to talk to anyone extensively in the next couple of days. Escorting you to the library will disrupt my chore route, though. I'm already behind."

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"I suppose we'd best get started then. Make your best effort to make sure I get to the library safely and successfully catch Blossom, and do not allow anyone to find out about me. And keep me informed on what sorcery you're doing along the way."

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"It will be less obvious that something has gone wrong if you put Clock and Rosewood back where you got them and tell them to resume their usual work," Verve advises. "If I tell you every time I do sorcery I may have to speak to you in front of a guard."

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"Um. Good point. First order takes precedence; don't do or say anything that would give away my existence.
Is there anything else you think would help my chances?"
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"Can you fly?" she asks.

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"I can be simultaneously weightless and very strong, but can't make the things I'm wearing immune to gravity. So I can't fly, but may be able to compensate for it for some purposes. Why?"

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"It would be less suspicious to bypass the usual routes between courts if we flew. I might be able to carry the weight of the things you're wearing, but it would be obvious I was holding something unless we came up with a way for me to wear you."

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"My people sometimes carry things in bags on their backs with straps over the shoulders. You couldn't, with your wings, but if you wear something like that backwards then I could hang from that."

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"I don't have such a thing," Verve points out.

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"I can get one. Capturing the sadistic villain with a sorcerer collection isn't going to be foiled for lack of a backpack."

He tells the other two fairies, "Go back through the gate, return to whatever you'd be doing normally, and do everything in your power to make sure nobody finds out where you've been or anything about me."

Then he opens the door the required way, disappears through it, and will return shortly.
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Clock and Rosewood go back to their work.

Verve waits.
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Alendi returns with a small backpack that he could hang onto, and a rope to make the hanging on easier. Also a few more vials, in case he needs to capture more fairies than he's expecting to.

"You can make objects unnoticeable too, right?"
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"As much as I can you," Verve says.

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"Good. Then, do that on me and the harness and then I'm ready to start. How will I recognize Blossom when I see her?"

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"Blossom is the only dewflower in any of Thorn's courts and couldn't be easily confused with anyone we'd run across. She's slightly taller than me and she's mostly brown with pink flower-petal wings."

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"Thank you.
Would doing the sorcery be easier on the other side of the gate, or are you familiar enough with this place?"
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"It would be easier in the garden than here."

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"Garden sounds visible. Cave behind the waterfall?"

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"That wouldn't help very much."

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"Just do it here, then; I'm not in much of a hurry." He reconsiders whether he wants a potentially hostile sorcerer to get familiar enough with anything on this side of the gate. "On second thought, yes, let's go do it in the garden." She did suggest it while under an order to keep him secret, after all.

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They go out in the garden. Clock and Rosewood are continuing to go about their business as instructed.

Verve focuses on him.

Presently he is invisible, inaudible until he speaks, unsmellable, and worn on Verve, who flies into the air.
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Alendi has empty metalminds of any type likely to be useful. He can stay light for ages. He is, however, wishing he had thought to ask how long "ages" was likely to be.

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It takes Verve six hours to land.

When she does land, she does so in a secluded area, takes off the backpack with Alendi attached to it, advises him to step as lightly as possible, reminds him not to speak, and then successfully distracts various sorcerers between this area and a door to a library. She ushers him under a chair and reminds him that Blossom may take some time to arrive alone and is more likely to come with Thorn on any given visit.

And then Verve leaves.
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Alendi can wait. He can slow down his body and his mind, so it doesn't have to be several days for him. Hunger becomes inconvenient, but can't actually hurt him as long as he has charged gold. Any time he's nervous about a sorcerer noticing him to be willing to spend resources faster, he doesn't even need to breathe. And he has extra luck when needed, of course.

It's still boring.
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Blossom comes in with other fairies - she doesn't address them by name so it's not clear if any of them are Thorn - and then after he has been under the chair for forty-seven hours, she comes in by herself, shuts the door, and peers at books.

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This looks like a good time to use lots of luck. And everything else, while he's at it. Even normally useless things like warmth; if his hand is unexpectedly hot it might help distract her, and it's not like it costs him anything.
He waits until Blossom is nearby, then burns atium and charges out from under the chair.

He aims to ram an open vial down where her throat is going to be. She can choke on the glass for all he cares, but he's making sure some of its contents are getting down.
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Blossom's reaction time is not good enough to stop him. She chokes on glass.

Her next action is to do - something that sets up a loud reverberating hum through the whole building.
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This could be a problem. The next part of the plan depended on interrogating her somewhere safe.
"Quiet! Answer anything I ask truthfully and completely, nothing irrelevant. And quickly. What did you just do?"
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She's still got a vial of glass down her throat that she's trying to cough up, and hasn't been told to take no new action. Alendi is now on fire.

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He ignores it. Just switches from making himself hotter to colder, and heals anything that needs healing.

"Don't do anything I don't tell you to do. Now answer me!"
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She stops trying to cough up the glass vial.

A voice emanates from the ceiling.

The voice says, almost languidly:

"Stop."
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Alendi stops.

Stops fighting Blossom, stops using magic, stops breathing. Now the being-on-fire-part is suddenly really painful, but he can't react.
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The door opens, and in walks a fairy. He's about Blossom's height, green and white, with wings like porcelain knives and claws on his fingers and an almost lupine face.

"Blossom, don't let him inconvenience you."

Blossom spits out the vial at last.

"Put him out."

Alendi is no longer on fire.

Thorn walks over to Alendi.

"A mortal," he muses. "I suppose I could kill him."

"Hurt him first, Master," says Blossom, hissing.

Thorn runs his claws through her hair. "That goes without saying." He regards Alendi. And then, lightly, like it barely matters, to Alendi: "You may do exactly and only this: speak without omission, enforcement, trick, or other extraneous component a sincere and genuine reason I might not want to torture you to death for inconveniencing my Blossom."
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Does the order to speak let him inhale? No, it doesn't. "I could get you a kingdom's worth of vassals," Alendi squeaks out.

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"That's mildly interesting," says Thorn, ignoring Blossom's hiss. "For the next thirty seconds only you may, taking no opportunities to do anything I might disapprove of, breathe. Blossom, go make yourself presentable."

Blossom leaves.

"Tell me what you're thinking," Thorn says to Alendi.
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"That I'm glad I can breathe now.
And that I'd very much hope you don't do anything irresponsible with my kingdom because without me in charge the world might stop existing soon.
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"Explain."

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"There's an imprisoned entity, essentially a god. If it gets out, it destroys my world. It probably can't get to this one without a gate. It has to be re-imprisoned every thousand years. I did it last time, and a fairy being able to do it is likely but untested. I have some backup plans for if I'm not able to be there three hundred years from now, but those are less likely to succeed and I was rather depending on being around myself."

He's been visibly older ever since being told to "stop." He now looks the part of a healthy centuries-old human, which means he can barely stand let alone save the world centuries from now.
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"You appear to be deteriorating," observes Thorn. "Tell me why."

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"I've been using magic to keep myself young and alive. When you told me to stop, I reverted to my chronological age."

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"You may for another thirty seconds continue to breathe," says Thorn idly. "Tell me, how long will you live while you're... withering like that?"

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"I don't know. There's nothing immediately killing me, but for all I know my body could decide to give out at any moment. No human has ever lived this long unassisted."

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Blossom, in a new dress and with freshly braided hair, comes back into the library and returns to Thorn's side. He runs a finger over the edge of her wing.

"Taking no opportunity to exceed the spirit of this order," Thorn says, "for the next five minutes, stop dying."

Blossom hisses.

"Be calm," Thorn tells her.
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Does curing burns count as exceeding the spirit? Better not risk it.

Alendi taps atium, and turns back to his usual age.
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"Blossom would have me kill you just for your presumption," says Thorn. "And I mislike having someone around who calls my most precious consort his vassal. Tell me how you got here. To tell me what I want to know, you may breathe; if you form an intention to do anything extraneous, bite off your tongue and then calculate the cube root of every number between a trillion and ten trillion by brute force until further notice from me."

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"I got here through a gate. It was made by a sorcerer I acquired, and it leads to one of your courts. From there, I captured Verve and made her take me here."

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"Did you suborn any of my others?"

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"Two non-sorcerers. Clock and...Rainfall, I think it was."

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"Blossom, find Twirl and have him take care of those three appropriately," says Thorn.

Blossom goes off to do that.

"How did you catch Verve?"
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"Clock and Rainfall told me when she'd be in the garden alone, so I hid and took her by surprise."

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"And then what? Don't be coy with me. I haven't decided not to kill you yet. Blossom is so much pleasanter in a good mood."

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"After I caught her I dragged her off and forced her to swallow some pewter dust from my world."

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"And how did you overpower her to begin with?"

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"I'm larger and stronger than she is, and I have magic that made it easier."

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"Mm. How does your magic work?"

(Blossom returns again.)
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"The magic I used is that I can draw on a large but finite store of different attributes. If I store speed in a piece of steel, I make myself slower for a time I can become faster later. I also gain various abilities from swallowing different metals, though that mostly only works on my own world. If I use that on a metal that has an attribute stored in it, then the metal does not have its usual effect and instead I get several times what I put in.
I can also gain physical or magical abilities by killing people who currently have them, but it's inefficient."
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Thorn scritches Blossom under the chin. She bleeds a little but doesn't flinch. "This may not be your lucky day, pretty one," he tells her.

Blossom hisses again.

"How hard would you be to keep?" wonders Thorn.
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"You would have to let me go back to my world to recharge my stores, probably every few years depending on which ones I use and how much. Other than that, probably not very hard."

It's true. He's well and truly trapped.
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"Who's the sorcerer you have?" wonders Thorn.

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"Promise. She used to be a vassal of yours before you sold her."

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"Ah yes. She wasn't very, mmm, trainable. How did you get her?"

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"Her subsequent master captured me. We escaped together by each vassaling the other, and I gained control by commanding her to take no new action."

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"Huh," says Thorn. "She added a word."

Blossom snickers.

"Well, if the leaflet's yours now then she's mine again now. May as well try again. What would you need to do to fetch her for me?"
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"I would need to go back to my world, open a particular door a particular way in case she's watching, and find her to give an order."

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Blossom looks at Thorn, unhappy. He ignores her. "Mmm. State your name," he instructs Alendi.

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"Rashek."

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Blossom looks slightly cheered up.

"Look at your left wrist," says Thorn. "Contemplate despair." This last is not an order, just a suggestion.

Embedded in Alendi's left wrist is a little tiny dart, stuck into his skin, barely there, attached to a tiny vial that no longer contains anything.
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Alendi's reaction is less despair than it is "Oh, that's how that happened." Then despair.

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Thorn plucks the dart out of Alendi. "Blossom, find the rest of them, take them out, refill them, put them back in the rig."

Blossom finds three more darts on Alendi's person.

"What nickname do you use?" Thorn asks.
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"Alendi."

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Blossom goes off with the darts.

Thorn contemplates Alendi.

"Tell me, is there anything you haven't told me yet that I'd want to know?"
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"I came here with the specific intention of capturing you."

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"Promise been filling your head with tales?"

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"She did say you were an unpleasant master, yes."

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"I'm only unpleasant if you make me that way," purrs Thorn. "Blossom likes me quite well, for example. Promise, by contrast, was scarcely worth the trouble it took to take her, but now she's sent me you, which might make up for all her... misbehavior. I don't advise misbehavior," Thorn adds. "I haven't had a mortal in a while, let alone a dubiously mortal one, and for all I know if you make me punish you I'll overshoot and you'll die incapable of screaming on my floor and I'll have to console myself with a much better pleased Blossom and Verve. Tell me what you're thinking."

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"That I better not offend you."

Really, what else could he be thinking after that?
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(You never know; Promise used to say the most amazingly cheeky things when made to describe her thoughts.)

"Stand up. In general, if you form any intention to do anything that seems like it might in my opinion constitute a loophole, an exploitation, or a violation of my desires, bite off your tongue and calculate the cube roots of the numbers between one trillion and ten trillion by brute force until further notice from me. Follow me."

Thorn leads him out of the library.

They are joined by a short red and yellow fairy. "Master," this fairy says to Thorn.

"Yes, Twirl?"

"Rainfall says she wasn't taken."

Thorn looks over his shoulder at Alendi. "Did you get your captive's nickname wrong, Alendi?"
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"Very possibly. I only heard them once."

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"Who was with Clock today, Twirl?"

"Rosewood, Master."

"Could it have been Rosewood?" Thorn asks Alendi.
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"Yes."

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"Clock and Rosewood, then. See to it," Thorn says, and Twirl bows deeply and murmurs at once, Master and flutters away.

Thorn leads Alendi into a room which is not a library. It contains a mat on the floor, a bowl of water, and a shuttered window; the walls are seamless wood.

"Sit," Thorn tells Alendi.
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He does.

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"Tell me what you're thinking."

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"Mostly I'm just scared of you."

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Thorn smiles. He has sharp teeth.

"Stay here. Think very hard about how I can seamlessly send you to fetch Promise securely without unwelcome wrinkle or unplanned contingency. If anything happens which requires prompt attention lest you die or be otherwise lost to me, such as you biting off your own tongue as a result of your very much operative standing order, tap on your door twice. Someone will attend to you; they will be authorized to kill you in whatever way is most convenient or amusing for them if that seems more expedient than saving your life."

And Thorn goes out of the room and shuts the door.
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If Thorn sends him to get Promise, the most likely reason she gets away is that he can't find her. She could, theoretically, have gone to the other side of the world by now. Or anywhere in Fairyland. He can probably find her if she's hiding around the city, because he can sense minds and very few people fly. But where she is is outside his control.

Come to think of it, he's been gone longer than he expected to. And Promise can't do the trick about not eating. She's probably already gone to Fairyland. But she did want to change things in his Empire, so she'll probably be back, and he does know where the gate is.

Assuming she's on Scadrial, she'll probably be nearby so she'll know when he gets back. She does have tin, but won't be immediately using it because she'll know it's him when he opens the door. Unless she was expecting Thorn to send him back, in which case she might flee anyway. But if she does, she can't feasibly escape. His magic beats sorcery even when he isn't on his own world.

He concludes that he'd capture Promise easily if she's in Luthadel, and not catch her if she's not, and nothing he or Thorn or Promise can do will change that.
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Thorn leaves him with these thoughts for about half an hour, then lets himself in again.

"Tell me what you've thought of."
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Alendi tells him. "Whether or not I retrieve Promise would depend on whether she's on my world. She can't stop me from capturing her once I find her; I'm even more powerful on my world than I can be here.
I more or less told Promise to run my empire while I was gone, so I will be able to find her. I can't guarantee that she'll be on my world when I arrive—I've been gone for days so she has probably been going to Fairyland for food if nothing else—but she'll be spending most of her time in my capital. If she's not there, she will be soon. Days at most.

If she has run off then I can't get to her, but I don't think she has. And if she hasn't, I'll find her."
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"Good," says Thorn. "Your standing order about what you should do if you intend on extraneous actions is in place with the caveat that if it is activated you should also do your utmost to return to one of my courts, whichever you can reach fastest, and present yourself to the highest ranked sorcerer present. In the hallway you will see a green fairy by the nickname of Harp. Harp will escort you to the court you came from; do whatever she tells you and cooperate with her entirely, including by way of conversational honesty and disclosure, until you have heard from me, Blossom, or Twirl differently on this subject. From there, go back to your world, seek out Promise at once, secure her such that she can present no threat to me or mine nor escape, and bring her back to hand over to Harp, who already has her name. If she is not there when you arrive, you may perform any but only those maintenance tasks which you expect I would fully approve if you explained them to me with no omissions, tricks, or exploitations of ignorance, which you have time for before she appears within capture range. If within the next eight days she does not appear, return to Harp for an update in your instructions."

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Alendi stands up and goes to the hallway.

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And in the hallway is a green fairy, tall as fairies go and willowy. "Come with me," she tells Alendi, and when they have left the building, "Do your lightening trick so that I can carry you."

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He doesn't remember mentioning that being one of the tricks he can do, but someone could have asked Verve. He cancels his weight. "Ready."

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Harp picks him up and flies. She's faster in the air than Verve; it takes about four hours.

En route, she says, "Describe where you're going sufficiently to make a gate there."
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"My world is a sphere instead of flat like this one, and my city is at the northernmost part of it. There's a ring of six mountains spewing ash, the city you're looking for is east of the seventh in the center. The river Channerel goes through the city, and my palace of Kredik Shaw is at the center of the canal system."

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This seems to satisfy Harp.

She puts him down in the garden. There is no sign of Clock or Rosewood. Alendi has been visible for some time now; Blossom handled it after his initial confrontation with her.

"Go on," Harp says.
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He goes behind the waterfall into the cave, and through the gate. The door unlocks and opens.

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And Yellow's voice says:

"Stop."

And Promise shoves past Alendi into the room with the gate and closes it.
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Alendi stops. Again. He turns into the seven-hundred-year-old version of himself, and he can't breathe and will probably die in a matter of seconds, but he's never been happier about being enslaved by a moron.

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"Tell him, 'you may perform basic maintenance magic only'," Promise tells Yellow.

Yellow parrots this order. He looks tired.

"Tell him that all orders you didn't give him are rescinded," Promise says.

Yellow tells Alendi that too.

"Tell him he may not enforce any orders but that he may otherwise speak freely."

Yellow does that too.

"While you're at it, tell him he's an idiot."

"You're an idiot," Yellow yawns at Alendi.

"Tell him to obey me as though I were his master."

"Obey her as though she were your master," repeats Yellow.

"Now you can sleep."

Yellow tips over right where he's sitting. He drools.

Promise scowls at Alendi.
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"HAhahahaha thank you.

How'd you know Thorn was going to get me?"
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"I spent a long time in his court! I have met him! I didn't escape, he got tired of my attitude problem! You didn't listen to me so I got Yellow's name and jailbroke him and have been keeping him awake ready to stop you as soon as you got back, hoping you'd be sent alone instead of with - I don't know, Rainfall, I would lose in a fight with Rainfall even on my turf."

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"Speaking of that, Harp is outside the waterfall, and if she notices the cave doesn't contain a gate someone'll be here as soon as she can make another one. Otherwise I have eight days before I'll be missed."

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"...Harp. Harp. Do I know Harp... Oh, Harp. She's not a sorcerer herself. She could come check, but if she stayed behind to begin with that's probably going to be her plan for the next eight days. Just to be safe I'll open it up again, conceal myself, go through, and put a gate behind the waterfall to the - burnlands, is that what they're called - it'll look like I made it unstable or something unless they haul out Blossom personally, it'll take them an extra little while to figure out what's going on -" She goes on muttering to herself, and performs various sorcerous rituals, briefly leaving the world and then coming back.

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"Good idea. So now they won't walk in on us and we still have the full eight days to save the world from the army of sorcerers some of whom can give magically enforced commands to us personally. Excellent."

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"Yes. For at least that long can we figure out some way to - act in good faith? I am not Thorn, I don't like borrowing his tricks, you've gotten out from under me once, can we just - not? You've gone and attracted bigger problems than our power struggle."

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"I do recall a distinct lack of you threatening to make me bite off body parts.
And yes, I strongly suspect we have the same goals on this one."
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"Good. We are in an asymmetrical position here in the long term because you fed me and when you're winning you can make me forget your name - I'm not even going to take it again right now because it would be a distraction - first question: did you indicate to anyone anything they could use to conclude about the forgetting or the deafness?"

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"Asymmetrical in my favor? Which one of us is...nope, not doing that.

No. Thorn knows that I can store attributes for later use. He might guess that hearing is one of them, and could conceivably jump to the deafness, but will definitely not suspect you have it. The forgetting didn't come up at all."
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"Second question: do they have any reason to believe that sorcery can be used in this world? I suspect not because they didn't send you with a sorcerer..."

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"It didn't come up...
Wait. I caught Verve, and interrogated her on this side of the gate. She turned me invisible on that side, but I did ask if this side would work for her. And they know I've been in contact with you, so if sorcery didn't work here then they'd know I knew that.

So, probably? Might depend on how strongly they'll assume it doesn't."
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"That... could go either way. But if you caught Verve she's probably not thinking through a lot of logical implications right now." (Shudder.) "So that will depend on how thoroughly she's been debriefed, but to the very best of my knowledge they'll have a strong initial assumption that I can't do any sorcery here and that gates have to be made from that end."

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"Does the sorcerer have to be at the gate when they make it? Because they know the other end of that one is at one of Thorn's courts, and that you made it, so that could cause suspicion."

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"Yes. At least, I think so; there might be some version where you can make gates between two locations neither of which you are at, but I don't know of one existing. Who was around when you came out on the far end?"

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"Clock and Rosewood. They helped me get Verve, and she helped me get Blossom, but it turned out Thorn had gotten me as soon as I stepped into the garden. Darts."

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"Darts. That's disturbingly clever. He must garden his own whatevers for that to work on anybody but the occasional improbable mortal. I don't know Rosewood; I loosely remember Clock; I don't think either could confidently say that I definitely didn't approach the cave behind the falls to make a gate for you."

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"I was thinking more that even without witnesses, you being there at all would sound implausible.
But if the remaining choice is impossible, they'll assume the improbable one is true. So we can safely worry about something else."
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"They'd have to assume you ordered me there. Did you imply that you'd been running the show between the two of us the entire time and that this was stable or do they know that I have had and could get the upper hand?"

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"First thing. They do know how we escaped Yellow, but as far as anyone knows I took control right away."

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"Good. While we're having this conversation anyway, rescind my orders - they left lots of wiggle room but not enough. Thank you for making Yellow forget my name, though."

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"Ignore any orders you want to.
And you're welcome.
They don't know we have Yellow, by the way."
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"They might have thought to check his house, but the fact that I set it on fire might mean that he's been transient anyway," muses Promise. "Thorn is... missing a lot of information. It's sloppy of him; I'm not sure it's suspiciously sloppy... how did you avoid bringing it up?"

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"Nobody brought it up. And it didn't seem important at any point, so it's not like I was avoiding it.
I am surprised he didn't find out more about this world's magic, though."
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"He might think that I'd be better at explaining it comprehensibly to him than you would and didn't feel provoked enough to hurt you until you produced descriptions that he felt were sufficiently informative. That's psychologically realistic, anyway, even if it's not serving him tactically."

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"It helps us, in any case.
Eight days from now, they'll find out something's up. If they don't think sorcery is an option, what happens next?"
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"Probably something like - Thorn distributes your name and probably mine too to his favorite non-sorcerers or sorcerers who are competent without magic and sends them looking for you."

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"And after they fail to report back? My people should be able to handle non-sorcerer fairies once they know what they're up against. Easily, even, if you allow the use of emotion bubbles.

Then we end up with prisoners who have already been selected for knowing the names of Thorn's vassals."
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"How are emotion bubbles going to help? These fairies will be under orders regardless of how they feel; Thorn prefers to bludgeon them into real loyalty but he doesn't let them use their own initiative that much."

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"That's true, isn't it.
In that case it'd still help, for advance warning and for convincing them to walk into traps," (and possibly getting some fairies to form enough of an intention to work against Thorn that they trigger a passive order, but no need to mention that to Promise) "but it's not going to be an absolute win.

Still, non-sorcerers don't sound very threatening at all. Am I missing something important?"
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"Well, they can all fly, some of them will have weapons, and we know fairies don't necessarily contain any metal, so they could be annoying to subdue and might be able to feed someone."

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"And there's no reason it has to be a direct attempt to get us. That's what I'm missing. No matter how forewarned everyone is, all it takes is one dart and they can get the names of everyone that person knows."

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"I might be able to ward a small number of people against darts, but we don't have nearly enough time for me to cover everyone. Same problem only worse with installing voluntary deafness abilities."

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It's worse. No need to bring up the rather distasteful actual limiting factor, though.

"I can partially protect names by sticking people with a needle to give copper Feruchemy. But to make any given person truly safe I'd have to reach everyone who knows them. And there's the same time problem.

We should probably assume our enemy can conquer the world at will."
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"We could evacuate? Eight days is long enough for a gate to settle and for people to pack."

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"We could. But we'd be putting a population of people who know everyone's real names in Fairyland. We'd almost be safer here.

The other option would be for us to warn everyone, then hide, and try to subvert whoever Thorn sends to rule the place. Preferably after dosing as much water as possible so you can counteract any orders if they do try taking over that way."
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"The trouble is that Thorn's not going to just stop; going on the defensive just erodes our advantages over time as he and his learn more. They'll notice that sorcery works here - I did by complete accident - they'll notice if we ever have to go deaf and don't time it carefully, they'll notice if we catch and force forgetting on any of them and then don't maintain perfect control over those captives. Me he can take or leave - did leave, when Yellow made him an offer - but you he will want to keep if possible, kill to protect those of his vassals you caught otherwise. ...Did you get any of their names that you could tell me?"

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"No, I didn't.

Thorn doesn't know we planned to evacuate or where, so he wouldn't immediately check the Steppes, but there can't be that many places to put a nation of mortals. We'd gain time, but give up some of our advantages here."
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"Right. The other option is - escalate."

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"Go after Thorn with an army?
If I had gotten Blossom's name, maybe they could make her get rid of Thorn's protections, but I don't see more people getting farther than I did."
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Promise shakes her head.

"Go after Thorn," she says, "with the Queen."
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"HAhahaha, yes let's do it.
I'll give Thorn the fact that he seemed to be interested in stopping the end of the world when he found out, but the Queen's unlikely to be worse. Even if we fail, what've we got to lose?"
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"Well, we have to lose the fact that she doesn't currently know we exist. Also, I won't be readily able to go in personally without taking enormous risk, since I'm a fairy and she knows my name. But she knows Thorn's. And Blossom's. And everybody else in that court. If we get the Queen - if we can hold the Queen and be halfway intelligent about deploying her - we win Fairyland forever. If we fail, well, we're her pets, but probably she's not worse than Thorn."

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"I captured Thorn's top vassal by running in and grabbing them. It was the darts that stopped me before I got up to Thorn himself, and somehow I doubt the Queen has traps set up designed to make people her vassals."

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"Yes. But she has every fairy it has ever occurred to her to want. She doesn't have to maneuver for them like Thorn. Her vassals are going to be better quality, more numerous, and more densely packed. You were overconfident last time, don't do it again."

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"Every fairy. Ruin.
How strong and fast do fairies get? Thorn seemed to expect it to be impossible to effectively snatch Verve without magic, so I'm guessing not very, but there's anything other than sorcery that can stop me I should probably know about it."
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"It varies widely with kind and I don't know all the kinds. I would be - a little surprised if any fairies could fly more than five times as fast as I can, without magical help, but not astonished; in terms of moving around not in the air I think there's less variance. I'm on the large side for fairies in general but I know they can be up to half again as tall as me, some kinds, and correspondingly or moreso strong. I think if you throw enough magic at the problem you aren't going to be physically outclassed, but you might not be able to positively curbstomp every fairy you meet."

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"I have kind of absurd quantities of most relevant magic.

Verve mentioned that sorcerers have to worry about air currents, and that they're sensitive enough to notice an invisible person breathing from across the room. Would it disrupt casters if there were suddenly, say, a gigantic gust of wind?"
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"It depends on how good they are. Sorcerous spells depend heavily on the conditions under and targets on which they're cast. A very good sorcerer will be able to correct for multiple sudden disruptive factors at once, especially if all they're casting on is themselves and the disrupted place is one they otherwise know well, because they'll be very familiar with themselves and their turf. A middle-range sorcerer will have to spend time recalibrating to get anything significant done."

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"And we can assume the Queen has the best. If you transmute me some cadmium first, I'll be able to do heat and wind any time I don't mind being seen. Having that probably wouldn't hurt.

Would you be able to affect the Queen's court with sorcery from a distance if you were familiar with it?"
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"I can transmute whatever would be useful. And - line of sight is almost essential at my level of experience. I'm very good for the amount of time that I've been practicing but not on an absolute scale. I might be able to get excellent range if I enhanced my vision, though, and had a good vantage point. Possibly a tiny gate, that would throw anyone off when they wouldn't expect sorcery to be possible in the mortal world. How sharp can my vision get, given how long I have to store it?"

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"If you made yourself blind for a week, you'd be able to double it for the next week or spend five minutes at," zinc "two thousand times as sharp. Or if you'd rather not blind yourself, you could pass one of those spikes to me, let me store vision with it, and then take it back. Since the down side doesn't apply to me.

Alternatively, I could do the spying since being seen there is more dangerous for you, and then pass you the memories the same way."
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"Blinding myself would come at a cost of being less familiar with this turf, and we might still find ourselves obliged to stage something here, so if you have a better method of getting me ridiculous vision that would be useful. I could benefit from other improved senses too, but none of them range as well in the first place as vision does - if I can hear things ten miles away that will presumably operate in all directions, which might just distract me. Other things that will improve my sorcery would be anything that speeds up my thought processes or otherwise boosts reaction time so I don't waste a few seconds recalculating every spell every time something twitches."

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"You need zinc. It does both, and I'll find an available spike as soon as I can.

Speaking of which, it's worth considering introducing you to the Canton of Inquisition and the rest of my forces. Since we might well be fighting a war against all fairies soon, it'd be useful for people to know it's not actually all fairies. The downside is that as soon as they find out why fairies are dangerous anyone with a brain and a half might suspect something."
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"And how many of these people both have considerable brainpower and would be motivated to do anything about it?"

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"Probably not many. I can head off the suspicion by introducing you as my vassal, and the motivation will go down in eight days. And it will be pretty obvious that you aren't enslaving the entire Empire or anything nefarious like that.

Until you do, of course."
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"I'm certainly not going to run the empire like a standard court, anyway, even if we do wind up implementing a plan that involves mass vassalization."

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"No one here has a frame of reference for a standard court; they'd just know whether or not they've been being forced to do things.

If you want to stay secret, that's also an option. I'd estimate that going public in advance is worth it if it's likely to come to an actual invasion and not if Thorn's people are going to be attacking in secret."
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"I've had no chance to observe Thorn orchestrating something like this... I don't think he has the population to want to sacrifice subterfuge."

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"Secrecy it is, then.
Once they're looking, you might be spotted by an Inquisitor who notices they can sense your emotions and not your blood. But I can cover for that with copper any time you're close by me."
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"I might just be able to counter that sense the same way I countered the emotion bubble's attempt to affect me, if you tell me more about how it works. But I don't know if it would be worth the time it'd take."

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"I can't really explain it very well. When burning zinc or brass, I sense other people's minds. Their emotions feel like a, a ball of clay or something, but rough and with some parts raised and others pressed down. And I can raise or press those parts to affect how strongly they're feeling different things. Whatever you did gave you a resistance to changes, but I can still sense that there's a ball of emotion there."

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Promise shivers. "Later we are going to have to have a conversation about that but right now it is only tactically important and probably not very much that."

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Maybe Alendi should have considered not volunteering that information. "It will let me or most Inquisitors reliably check an area for fairies.

But you're right. If we can capture the Queen at all, we can probably do it in less than eight days. And then us versus Thorn here doesn't come up."
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"Right. She can just casually absorb his court. She and hers have had long practice at that sort of thing."

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"So you'll need zinc, tin, and a portal to get you familiar with her court. And steel if you need physical speed to match the mental.

Can you use sorcery to suddenly change the scene to something you know and they don't? Like, say, this room. You wouldn't even have to do it fast, if you have a portal and the element of surprise."
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"That would require more familiarity than I can probably acquire in eight days. And it would only help until whoever was in the changed room left it."

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"Even if you're acquiring familiarity at hundreds of times the normal rate? Once you have zinc and some charged metalminds, the limiting factor on mental speed is how much you can learn without getting bored.

And if you can change the room into a locked cell, the time until they leave might be a lot."
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"I can walk through walls, that's how I got Yellow," says Promise.

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"Right.

That's also similar to one of Thorn's protections, the one I was most worried about. He can make himself pass through solid objects at will, which would include me. And I imagine it's probably harder to capture one of the Queen's top sorcerers to make them revoke it."
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Promise nods. "I'm sure she has something like that, and probably more comparable things too. But that sort of thing does always need to be activated at will. If you can catch her by total surprise with a dart or something, and then manage to speak an order before whoever she's with kills you, it won't come into play."

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"So changing the terrain is a bad idea, then. I'll be able to speak at pretty much any speed, but might have to slow down so she hears it properly.

What sorts of things count? Just getting anything from the mortal world inside her body? I would not have expected darts to work."
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"I don't know, unfortunately. I wouldn't have necessarily expected the metallic water to work. I'm reasonably sure that anywhere inside her body won't do; it might have to circulate in the blood."

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"That can't be it. Swallowing must also work; there's no way the metals had time to get absorbed through whatever digestive system fairies have when I did it to Thorn's people."

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"I mean circulate in the blood if introduced via a non-swallowing mechanism. The underlying concept is, as I understand it, taking something you cannot in principle return."

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"I'm not sure I know fairy circulatory systems well enough to even try aiming for that, but I suppose I can spend massive amounts of luck on it. Massive amounts of luck can make things easier sometimes."

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"I would imagine so. Should I be transmuting anything while we're having this conversation, for efficiency?"

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"Cadmium, probably. It's the small hexagonal orange one. Usually useless, but would have come in handy last time I was hiding from sorcerers. And once it exists, I can make another useful metal with ordinary metallurgy."

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"How would it have helped?" she asks, picking up the orange thing from where she left it and getting started on transmuting it. "And should you be storing visual acuity for me while we have this conversation?"

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"That won't take long, but there's no reason to wait. I'll need at least one of your spikes if it's to be transferrable.

Verve turned me invisible and inaudible, but warned that sorcerers might be perceptive enough to detect air currents from breath. So I didn't breathe. I wouldn't die as long as I was using gold, but it cost me a fair amount of stored health and, obviously, felt like I suffocated several times. That sort of situation is actually cadmium's primary effect. And once I have absurd quantities stored, I could create wind to interfere with sorcerers."
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Promise pulls out a spike. "Wind will do that, all right. Sudden light or darkness, too, which I'll be able to handle from my distant vantage point. Changes in temperature."

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"I can do that with brass. It only affects my body temperature directly, but if I use it along with the wind it should combine rather nicely."

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She hands him the spike. "Right. So we can interfere crazily with the ambient conditions, which will throw off them but not you. Some sorcerers will be able to detect a gate appearing, so I probably had better not open one too close to the Queen's palace and you'll need to close the distance yourself, because I will need to be on the other end and I'm vulnerable if someone comes through."

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He inserts the spike into an appropriate location on his own shoulder, and begins filling five tinminds. (There are fairies who know his name. Of course he has five empty tinminds.)

"Can you make me sufficiently invisible to get someone alone who can get me to the Queen? Verve made me undetectable enough to beat Blossom, but that's all I know about the relative difficulties."
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"I don't know anything about how the Queen's court is structured except guesswork and rumor and extrapolation. It seems very unlikely that there's any one person with unrestricted access to her; she isn't known to form close bonds with favorites the way even Thorn does and fairies are cheap to her, so getting anywhere might require two, ten, fifty."

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"That's doable. But it would take time we don't have, and I'd rather not have to reclaim this world from Thorn.

I'm assuming if you make me invisible and inaudible and I walk up to the Queen with a dart, something stops me. I should probably try for at least one ranking sorcerer to find out what that is."
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"I assume she has excellent information security. Possibly up to and including someone capable of mental sorcery who's known others involved long and civilly enough to actually use it, so it might be that there are defenses literally no one remembers to be present."

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"That's a good idea. Should we use that? We'd probably be doomed if Thorn got far enough for it to matter.

So I capture as many sorcerers as I can and order them all to remove every protection they can think of at a particular signal.
That costs the surprise, though."

He scrapes some specks of metal off each tinmind, swallows them, and burns them. Instead of experiencing the burst of sensation from it, he stores that in another speck and repeats the process. After another four iterations, the tinminds contain literal millions of times the amount he stored. He keeps going.
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"Use - what, mental sorcery? I don't know anyone near well enough to even try it, even if I'd studied the spells to begin with."

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"No, compartmentalized defenses. I can get people to forget things too, at least on this world."

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"Maybe, but the sheer unfamiliarity with local magic will slow down intruders nearly as much as random captives being unable to disclose information about what we have set up. I can't do anything so exotic that they might forget about the possibility."

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"That, and if there are intruders here in the first place I'm already captured and you might be too."

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"Thorn is familiar with me. He will be able to get any information I know out of me, and I don't think I can render myself unable to reconstruct the fact that something is missing if I forget things. And if he has you, he has me, because whatever you do with my name you fed me. Maybe I should have just told you my name to begin with, it was no longer perfectly my own anyway..."

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"You were under an order at the time; I'm pretty sure everything you did was optimal under the circumstances.

Anyway, the Queen. How close can you safely put a gate?"
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"I've heard her palace and its environs described. I shouldn't put the gate directly against any landmarks I've heard of, but I can aim midair between them if you'll be all right coming out in midair."

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"That's fine as long as I don't land somewhere I need to be stealthy. Or if you can make me inaudible, I suppose."

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"I can do inaudibility."

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"Can you do at-will inaudibility? Verve's version had to break permanently for me to give orders."

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"...I can maybe do inaudibility that is conditional on something you do with an object. At-will I'd have to know you better than I do; it's almost like mental sorcery in that way. The object would of course be stealable, but maybe you can mitigate that if it's made of metal."

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"That only applies on this world. But it should be hard to steal something from an invisible person."

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"It'd at least be challenging."

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"Is there anything else in particular we need planned before I get you zinc Feruchemy and you start scoping out the area?"

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"I don't think so. We can form more specific plans when I have a look at the place. Is there a way to prevent me needing sleep for at least the next eight days? I was taking naps with Yellow keeping lookout, before, I wasn't just awake the entire time."

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"I'll get you a spike and some bronze to go with the zinc. I'll probably have everything ready before the gate settles."

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"I'm going to make this gate very small. It'll be less conspicuous that way," says Promise. "I'll make a separate one you'll be able to walk through when I've seen candidate sites." She hands him the lump she's transmuted. "That's done."

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"Thank you. And here's your spike back." He exchanges it and the tinminds for the cadmium, and stores a bit of breath. "On second thought, would you be able to increase the amount of this? I'd need more for the wind thing anyway, and I'm curious about what happens if you duplicate something with a charge in it."

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"I do still need a chunk of something to transmute. I can't make it out of nothing." Promise re-spikes herself, then gets her writing materials and makes two diagonally positioned crosses on the wall to mark her eye-level little tiny gate where it will settle. There's just enough room to poke her face through, or there will be when it settles. "What would be a particularly interesting experiment is to see what happens if I transmute something that is already charged."

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"Try this bit of copper," he says, catching a large scrap of copper. "It's charged with the memory of, um, the cube root of eight trillion. I'll hopefully never need to know that, and can just re-derive it if I do."

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"I have spent a while deriving cube roots. The way Thorn phrases it, you can't just have already done it, you do have to rederive every last one. But all right. What should I turn it into, more cadmium?"

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"Yes, please. They're both charged with different things, so I've got no idea what happens. Is this instantaneous, or should I go get the other spikes while it's going?"

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"It'll take a couple of minutes. Go ahead and get the other spikes."

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"I'll be back in probably more than a couple. Not a lot longer, though."

He leaves, and closes the door behind him.
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Promise watches her gate settle and transmutes the copper into cadmium and makes fairylight notes-to-self that wink out after existing barely long enough to read.

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When the Lord Ruler returns, he has two extra bronze spikes. "This one will let you think and react faster. It goes in your right side," he says, pulling it out of his own. "And this is the sleep one." He points toward one sticking through his wrist.

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Promise notes these locations and spikes herself, filling tin with discomfort until the wounds heal. And she hands over the transmuted ex-copper.

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It still contains the cube root of eight trillion, despite not being copper. But drawing on it felt like drawing on cadmium did, and it now stores breath not memory. He relates this to Promise.

And he hands her a piece of zinc and one of bronze, each charged with a stupidly large amount that only he could do.
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"Can I reshape these so they're wearable without it affecting their contents?" she asks.

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"Yes, you could even break them and it wouldn't affect the total contents."

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Promise studies their current shapes, and then turns each into a snug anklet.

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It occurs to Alendi, "I should probably warn you that if you ever happen to have a Mistborn angry at you, wearing metal is a strong disadvantage. That doesn't apply if it pierces your skin, unless they're an Inquisitor or me, but it matters for the anklets."

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"But if it goes under the skin it's fine?"

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"Correct. Then it's impossible to affect without Hemalurgy, hence the exception for Inquisitors and me."

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"Right, where can I put it that won't get in the way of any spikes I might need to add later?"

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"Depends on what spikes you might want. Making it an earring is probably safe; I doubt you'll need that space open.
If there's too much metal for an earring, you can break it in two and empty the larger piece while filling the smaller. The upper limit on how much a bit of metal can hold is really high."
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Promise removes the anklets, peers at them, reshapes them into complicated winding earcuffs that loop over the backs of her ears and have piercing components, and puts them on. "Will this do?"

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Alendi checks that they're each one piece. "Yes, definitely. It shouldn't come up, but preparedness doesn't hurt.

I have all the materials I'd need for my part, that I know of. More quantity of those two new metals would be convenient but I'd be surprised if it actually mattered. So since we're pretty much prepared magically, should we decide on what to put in the public announcement?"
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"You know more about what the considerations are there than I do."

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"I'm definitely going to have to warn people about the orders. Which is inconveniently also the part that threatens you. At least my recent decree that all new children are to have their names kept secret will make more sense now.

Do you mind if I claim to have enslaved you as an explanation for why you're working against the invaders, or would you rather be credited as our glorious savior?"
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"I don't... I don't require credit but I may require acknowledgment of my own initiative. If people think I'm wandering around in a haze of variously obsolete commands, unresponsive to new information, this may not end well."

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"The reason I ask is because Thorn thinks you're only acting because of orders. In the case where his people come here, that particular misconception might or might not matter."

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"What exactly does Thorn think about our working relationship?"

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"That we're mutually vassals and I surprised you with a 'take no new action' order.
No, wait, he also knows that I handed you control of my Empire when I left. Never mind."
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"So Thorn expects that either I get along well enough with you or that you're crafty enough with orders to do that, and I think he's got enough information to know that you aren't quite that crafty with orders. He wasn't crafty enough to get adequate control over me. Acknowledging that my initiative is valid won't cause extra problems there."

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"He might conceivably think that I thought I could control you that way, but we can probably assume he doesn't. Glorious savior it is, then.

I feel like the most interesting things—the emigration to Fairyland, that I can help people forget things—should definitely not be published. Even sorcery, there's no credible reason why we should want people to know about it even though we do."
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"And we should hang on to things we know and Thorn's people don't, like the fact that sorcery works in the mortal world after all, as long as possible."

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"Oh, definitely.
Speaking of which, are you a match for Thorn's sorcerers now that you have the earrings?"
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"I... will be able to surprise them relative to what they'd expect of my competence otherwise. I think I could beat Rainfall unless Rainfall surprised me or figured out that the earrings were helping. I might need more practice using them to know if I could beat Blossom."

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"To a first approximation, they will let you think fast enough to stop time relative to your opponent. If you also need physical movement for sorcery, I can get you another spike to match."

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"I might need to move my eyes, turn my head, to see more of the space."

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"Oh. Right. I use them together so much, I tend to think of that as part of the mental one. Suppose I probably should, then."

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She nods. "I'm not sure where to put a third chunk of metal that won't get in my way..."

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"You could put it where your bronze earring is. Since you already have two spikes made of bronze, and those are touching your skin, you could store the alertness in one of those instead.

The next spike goes through your heart. Do you think you might want to rethink it?"
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"I didn't know the spikes could be dual-purposed like that but I suppose it makes sense; I'll do that. It can't kill me. What other side effects might I need to consider?"

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"More spikes can make you more susceptible to Allomancy that affects emotions. The first few barely matter, but if you're racking them up like this I imagine you'll want to be warned."

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"...I can layer my spell a few more times. Does it make me more susceptible to anything else?"

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"Not unless you get a lot more. Inquisitors have enough spikes, enough pieces of soul tacked onto their own, that they need a linchpin spike holding them together. You'd be up to seven Hemalurgic spikes with the next one; that's less than I have."

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"Okay. It seems like a win to add it, probably. If at some point the disadvantages of having a lot of spikes outweigh the advantages of some particular subset of spikes I can take them out."

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"They are conveniently interchangeable that way. I can get the relevant one in probably five minutes."

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"If you take a spike out of a mortal's heart, what happens to the mortal?"
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"They heal the damage because they're an Inquisitor and have stored up enough health to do that. I would have mentioned this when you asked about downsides otherwise."

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"Okay. Good."

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"I think you still have to explicitly allow me to go."

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"You may in general operate in ways conducive to the good-faith advancement of our mutual goals."

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"Thank you." He was hoping for something broad.

He takes off and returns in a few minutes with a six-inch piece of pewter partially sticking out of his chest.
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"You still know my name, I don't think I can pull it out of you," she says.

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"Right."

He pulls it out of himself (with a distinct lack of squelching sound; he's regenerating from the wound as soon as it occurs) and hands it to Promise. He looks down at the hole in his shirt and makes a mental note to change that next time he's not doing anything important.
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Promise ignores the presence of her leafy dress and takes a deep breath and impales herself. She fixes her dress with a touch of sorcery.

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Her organs rearrange themselves around the spike as soon as it stops moving. Her body is now convinced that there is no physical injury, and when she reactivates her senses there is no pain. Her heartbeat may feel rather differently shaped now.

Alendi hands her a piece of steel. "And this is physical speed. It's the single most useful attribute for catching future vassals by surprise."
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Promise takes off her redundant earring, looks at the piece of steel, and reshapes it and puts it on.

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"I think we're both about as prepared as we can get now?"

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"In terms of assorted metallic assets, as far as I know, yes. We still need the gate to settle so I can look through it and find where to put a second gate, which will also need to settle, and choreograph your attack plan."

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"First person to look isolated gets grabbed, I thought. Since I won't know who's valuable by looking I'm going to have to do that at least once.
If I have some darts made, will you be able to do sorcery on them? I didn't even notice Thorn's hit me, and they injected whatever they had to at least one time in three."
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"There may not be anyone isolated, I may be able to guess who's valuable, if I can increase my vision by enough I might be able to catch the Queen visiting a room with a window and send you directly to her in a stroke of fantastic luck. I could probably figure out how to make a dart not hurt."

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"I can arrange a stroke of fantastic luck, but I don't quite know if it extends to this. And that ability isn't transferrable. Worth a try, though; as long as you supply chromium I don't exactly have limited luck."

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"Do you have enough left to do it? How does that work, exactly?"

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"It makes me luckier. Things that have an even chance of going favorably end up working three times out of four, or some such. I was counting on it to protect me from Thorn, but his defenses and Blossom's sorcery had a failure rate low enough that the amount of luck I was using didn't counteract it.

I could theoretically make myself a million times luckier than a normal man. I don't have enough stored for that, but I could make more. And then the Queen should definitely be by a convenient window."
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"But how does it - if she isn't currently planning on being near any windows, or if the harmonics are not already lined up so that I can make a gate that takes exactly the best amount of time to settle, or something, what exactly is it interfering with?"

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"I haven't the faintest idea how it works. I'm not too concerned about it either, since this is the same set of abilities that considers physical health to be a scalar quantity."

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"It might matter if you use up all your luck trying to influence the Queen in some way she's generically warded against."

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"It might, but with a lump of chromium and a few minutes in a safe room, I can get it back. I don't have to put in as much as I get out."

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"I mean, if any substantial part of the plan has to hinge on luck, it would be nice to know how the luck operates so we can weight that accordingly. If it will work for gate harmonics but will not work for putting the Queen near windows, that's something it would be good to know. Does it aim at all?"

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"Yes, at least if I'm flipping coins I get the expected results instead of some other equally unlikely thing.
I haven't tested it enough to say we should rely on the Queen being near a window, but I fully intend to be using vast amounts of it during this. I will to test whether it helps me aim darts."
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Promise nods.

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"I should probably see if I can find such a thing. We don't need to be ready to go as soon as the gate opens, but there's no reason to wait."

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"I'll stay here and keep checking my little gate. I'm going to need something to eat soon, too. Unless there's a spike for that, and it's probably not worth it anyway."

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"That is a Feruchemical ability, actually. Whenever we have excess cadmium lying around I can make the metal, but there's no spike for it. I'll bring some food on the way back.

The announcement that we're at war with a faction or two of magical slavers can wait until tomorrow."
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"How are you going to announce it? Will I need to be there?"

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"I'll declare it to the general population in the middle of a public square. Ordinarily I'd use magic to make people more likely to not think I've spontaneously gone crazy.
It might be a good idea for you to be there. It wouldn't hurt, at least."
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"I hope the little gate's settled by then. I don't want to leave it unattended and still trying to settle; I can't close it if it opens while I'm gone."

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"You don't have to be there if here is more important. It'll make people slightly more likely to trust you, but that's probably not going to be too much of an issue anyway."

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"There might be other leaflets, who might match my description, in Thorn's court somewhere or the Queen's... it could be important to have people know my face. But if it doesn't settle soon put it off by a few hours, maybe."

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"It's for tomorrow anyway. People who need sleep are doing that at the moment. For now, I've got a couple errands to run."

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"Yes, I mean, if tomorrow we find that the gate has not settled, put it off in case I can have the gate closed for during the announcement."

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"Of course."
He leaves to find out whether anyone in the Empire actually uses weaponized darts.
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And Promise keeps an eye on her gate. And makes fairylights. And practices, in small doses, pulling stored things out of her earrings.

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Eventually Alendi returns with some obscure weaponry, a tray, and some less bloody clothes. "Hungry?" he asks, offering food.

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"Yes. Thank you." Nom. "What's that?" she asks, pointing at the obscure weaponry.

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"Blowgun, crossbow," he gestures toward each in turn. They're both very small for the kind of thing that they are, and boast more concealability than power. "Some people in the Khlenni empire used to use poisoned darts for assassination, and that's more or less what we're doing. Just replacing the poison with fruit juice."

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"If you show me how they're put together I can try to enchant them for accuracy."

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"Good idea. We'll need every advantage we can get."

He disassembles the devices to demonstrate.
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She peers at them. She puts them back together and takes them apart again and then puts them back together and then stares at them. And then she says, "There."

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They look exactly the same as before, but do seem to work better. When combined with luck the enchanted projectiles can reliably land in bloodstream-sized target areas, at least here where no sorcery is stopping them.

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Promise goes and checks her little gate again.

"It's settled," she says. "I've closed it so it's less noticeable and so nobody little can blunder through. I'll open it and start scoping out the Queen's court if there's nothing else to discuss aloud. Yellow will be awake in a few hours and will also need food."
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"I'll take care of him then.
I think we've covered everything important. There's questions like whether it'd be a better idea for you to publicly appear dressed as a fairy or as a noblewoman from Luthadel, but that doesn't exactly have the world hanging in the balance."
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"This dress has seen better days. But somehow I doubt noblewomen's clothes are designed to accommodate wings."

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"There are probably emergency dressmakers somewhere in the city. But the benefits aren't essential and your time is at a premium right now."

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"Yeah. I can spruce up the dress a little bit, anyway. Anything else before I stare at the court?"

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"No, I don't think so. Good luck."
He provides some, just in case helping her with this is a thing it can do.
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Promise reopens her gate. And she peers through it. And she sharpens her vision a lot and speeds her thought a little to accommodate that.

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Alendi notes the conspicuous lack of Promise being dragged through by a hostile sorcerer, and starts manufacturing more luck. Mainly because there's nothing immediately pressing he needs to be doing, and this has very few drawbacks after all.

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After a few minutes, Promise says, "I think I've found a good place to put the gate you'll go through. It doesn't seem to be anywhere near the routes the Queen's vassals are using to fly around and if you drop straight down from it you'll land on a balcony that's usually unoccupied but leads to what I suspect are the Queen's sleeping chambers. I've spotted her; she had six vassals with her, which seems likely to be typical, but they may not be in the room with her when she sleeps because no one expects anyone to be able to make a gate like this. I should probably describe the Queen herself, I suppose you don't know what she looks like."

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"Definitely.
Would it be safe to leave this open to get a sense of a typical day on the other side, or should we just check back every few hours to find out when she sleeps?"
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"I will definitely look through it more, but we shouldn't talk while it's open or leave it open and unattended. Some fairies are small enough to outright fit through this gate, some sorcerers are keen enough to notice it. The Queen is about a foot taller than me. Silver skin, long white hair that at least right now is worn curled and up and full of fresh red flowers that match her dress, solid blue eyes. Outrageously complicated clothes. Giant, glossy wings with scalloped edges and swallowtails and patterns that make me dizzy to look at, blue and white. She's thin, sharp features, very narrow hands, I don't know if she's consistent on a scale of days about her makeup but right now it's black and glitters, very dramatic. I'm being so detailed not because anyone naturally resembles her but because I spotted two decoys. Without the boosted vision I wouldn't have noticed the sorcerously reshaped wings on the one or the missed spot of skin recoloring on the other. They don't seem to dress alike, though, so unless she changes outfits every half hour or the disguise department gets abruptly perfect at their jobs I'll be able to identify her for you reliably."

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He files the description away and burns the coppermind for reinforced memory.

"Excellent. This might actually work.
Would you be able to do sorcery effectively if it comes up?"
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"Thinking faster and seeing better seems to help more with that than I expected. If you manage to corner her in the room attached to the balcony or any other room with windows on that side of the palace, or outdoors, I'll be able to see into it and make it very, very hard for anyone else to do sorcery in there. I do recommend the one room, though."

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"If it goes according to plan I'll get in, get out, get on with it before anyone realizes I've got her. But that's good to know."

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"Another thing I should mention - most, maybe all, fairy kinds have native magic of some kind. Mine isn't useful here, the Queen's is knowing names - everyone else there will have something else, which might help them or might not. I didn't recognize all the kinds I saw. The ones I did identify shouldn't give you any trouble, but the anti-sorcery chaos will not help if one of them can do something."

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"Unknown magic. Good to know.

Do you think you can make the darts unnoticeable even after they hit someone? Thorn's did that, and if the Queen doesn't have any warning until she gets an order it could come in handy."
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"I can make them painless and invisible." Promise meditates over the darts.

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And Alendi is apparently done practicing with those, now that the darts are less expendable. And more invisible. That's fine; he hadn't missed in a while.

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Promise is done in fairly short order.

"You might want to forget your own name before you go."
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Alendi considers this. Only briefly, because it's a really good idea. He does.

"Hopefully that won't matter, but it's always nice to be slightly less doomed if everything goes wrong.
Do you want to do the same?"
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"Won't help me if it comes to that. The Queen already knows my name."

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"Right. Magic.
If we make her forget your name, does it stay gone or does her magic give it back?"
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"I have no idea. Let's find out."

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"Yes. Let's."

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Promise goes on peering through her gate until it is time to do something else.

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The next notable event is the public declaration that Hey Look! Fairies! Alendi has arranged for there to be as large a crowd as possible, and enlisted the Canton of Orthodoxy to pass it on to everyone else. He announces that the empire is threatened and exactly how, and warns everyone not to speak any names out loud and to make very certain of where all their food is coming from.

He introduces Promise to the crowd as being the one fairy (so far) to voluntarily take their side. By the end of it, no matter where Thorn's people arrive any bystander will be able to tell them that Promise and the Lord Ruler are in Kredik Shaw. It'll make it safer to be somewhere else in a week.

Everyone seems to believe it—possibly the fact that everything he said was true helped—and he didn't even have to use magic.


They have one week left.
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Promise stares through her little gate some more. She gets a sense of the daily (there is in fact a day cycle here, and a consistently full and luminous moon on a nightly basis) movements of the Queen's court. She squints at the room beyond the target balcony until she could probably draw a map of the characteristic motions of dust specks along the air currents throughout. She identifies one more decoy with one more subtle flaw in her disguise (her knees bend the wrong way, her gait is imperfect to super-vision). But she's pretty confident that she has, in fact, found the Queen's bedroom.

"If I start the gate now we'll have some extra time to figure out how the entire Queen's court works and send them after Thorn, who is some distance away, before he and his come after us. Is there anything else to do first?"
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"I'll just need the invisibility and things, and then I'm ready to go whenever you're familiar enough with the place."
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"Maybe you should top off my storage in case I need to use a lot very fast, too." The earrings come off.

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"Good thinking. I'll need one of each of your spikes, too."

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Out they come.

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And she gets them back along with a once again ridiculous quantity of speed, wakefulness, and senses.

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When she is clad again in the appropriate superpowers:

"Do you want to go with inaudibility that breaks when you speak or a toggle attached to an object, and if the latter what object?"
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"The second one, if it lets me reactivate it afterward.
Any piece of all this metal works; I'm hardly going to risk losing these."

He hands her a gold ring from his right hand.
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She peers at it. "All right. If it's turned this way," she puts it back on his hand, "you'll be audible, if you turn it the other way you'll be inaudible - not yet, I still have to cast the spell -" Pause. "There. Go ahead and try it."

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He turns it the second way.
"
."
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Promise giggles. "Do you want the other concealments to toggle the same way?"

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Turn.
"I don't think I'll ever want to turn those off until I get back, but there aren't really any drawbacks. May as well."
He removes some rings from his other hand.
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"The drawback is that someone could get the rings away from you," Promise says.

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"If anyone knows to try, let alone manages to do it, the concealment's already blown, right?"

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"Not necessarily. Wildcard magic from all the kinds, plus the fact that I can't make you insubstantial and somebody could touch your hand."

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"If it might matter, then never mind about the rings."

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"I could layer them. The inaudibility too. Then you'd be inaudible until you spoke and your ring was turned, invisible till you - did something, we'd have to pick something, and the other ring was turned, etcetera. You'd only get to break the conditional spells once, but if someone got the rings before then you wouldn't be hosed."

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"Can't be too paranoid, when they really are out to get us. Turning the ring and snapping my fingers, then, since I'll be safely inaudible."

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"Okay." Promise enchants a second ring. "And something for the scentlessness. Some fairies navigate by scent a lot."

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"I'll...I don't know. Clap my hands.
Is it just the ordinary senses we have to worry about? There aren't fairies whose primary sense is telepathy or something?"
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"Not that I know of, and I would definitely remember that if I'd ever heard of it. Some might be able to sense your temperature. Can you stay air temperature while sneaking?"

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"Yes. But it changes the temperature of my entire body, so depending on how precisely they sense the temperature I might still stand out. Wouldn't look like a person, though."

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"Don't hide in a well-ventilated corner, I guess... I can't really fix that, I don't think, but uniform air temperature is better than nothing." She gives him a ring for scentlessness. "I'll hold off on the other spells until we're sure I don't need to be able to see or hear you anymore. Now. When you get the queen, or if you have to settle for a vassal first, what are you going to tell them to do?"

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"To stop. Then tell her to tell everyone else to stop, and have her keep shouting that while I run for the gate.

If it's a vassal, I tell them to maintain my secrecy and do the best they can manage to help me get to the Queen's six favorite vassals. I'd want to interrogate them to find out what specific orders I should be giving based on who they are, but can't count on getting a chance."
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"There may be things set up that don't require anyone to deliberately activate them and will still be in operation even if everyone is stopped. I don't know if the queen is smart enough to have arranged not to know about them all herself; attack from this angle is almost always impossible on a couple of levels, but she might have done anyway. Certainly no one vassal will know about it all just because the palace has stood for thousands of years and there's been turnover. Having her shout may be a bad idea - if there's someone away on an errand and they come back to see everyone frozen in place they'll know something's gone wrong. And in case there is something like darts set up and you get caught again I definitely don't think you should have her advertise the order to all of her vassals in range, or you'll wind up caught by it too."

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"If I've been caught, then my darts won't work on her anyway and it's over regardless of what order I try to give.
But if there's any case where capturing each other with darts could possibly come up, I can just not listen to her.

Surely once we have the Queen it doesn't matter who knows she's been captured? They'll all get rescued eventually, but we don't need a very long chance to give her a more permanent set of orders."
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"I'm not sure what would happen if you darted each other at exactly the same time," says Promise. "And there's one fairy who knows names automatically; if there's one who works on mortals that would be an obvious sort of vassal for the queen to collect. It's worth having a contingency. And once you capture the queen the obvious next action for someone who finds that disagreeable is to kill you, possibly from out of earshot or while more traditionally deafened, and if they can't do that, turn you into a snail. It would certainly matter if word got to Thorn. Thorn getting the Queen through us is the worst case scenario."

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That doesn't sound like much more absolute of a loss than Thorn getting them and not the Queen, but maybe Promise is just concerned with irrelevant people again.

"I can order her to go through the gate and tell you her name. I'd like to see her face if someone does manage to kill me and she doesn't have another master who can cancel that.

It really does seem safer to have her order everyone to stop, though, because then I at least don't have to deal with anyone who isn't prepared in that way."
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"You may be right. I do still think you shouldn't shout. She doesn't interact with most of her vassals on a daily basis and I doubt she's sufficiently answerable to them, security aside, that they'll have any very coherent response to her going quietly missing. Which will buy us long enough to give her an exquisitely thorough set of instructions."

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"I'll try. If I have a chance to issue more orders I'll do it quietly, but if there are too many people around I'll incapacitate them.

I'm less confident in my plan for if I have to work my way up through her vassals. Most individuals wouldn't be any help at all, and making progress will be more complicated than it was with Thorn."
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"I will be putting you right next to her," says Promise, "so hopefully it won't come up. It might be that the best you can do is get them to cover your tracks and give you directions to the Queen unless you happen to stumble on a really good sorcerer."

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"Directions should be enough on my end. You'll be able to incapacitate anyone who spots the gate?"

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"With the reaction time I can command now? Yes."

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"Then all we need is a chance and a bigger gate."

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"I'll put it here," she says, indicating a location and a shape.

And the gate begins to settle.
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Alendi is ready in every respect except the undetectability.

"How do you know where she'll be when the gate is ready?"
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"I don't, because I don't know when the gate will be ready. Not much to do about that. It's why I'm picking a low-traffic area."

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"Well, as long as the secrecy works everything else should go well. We've taken care of the obvious failure modes."

Alendi pulls up a pair of chairs to wait until the gate settles.
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They wait.

They wait.

(They look after a thoroughly constrained Yellow, and Promise eats too, and they wait.)

And four days later -

- the gate finally settles.

Promise closes it immediately and goes to squint through her little gate.

Then she closes her little gate.

"Are you ready to go now?"
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"Absolutely."
He hasn't gotten any less ready over the last four days.
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And now he's invisible and inaudible etcetera.

She opens the gate and motions urgently.
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Alendi goes through as soon as he's undetectable and falls quietly to the balcony. The inside of the door contains the Queen's bedroom; with any luck she'll be there now.

He opens the door as discreetly as he can manage.
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There is a tall, silver-skinned, white-haired fairy with dizzyingly patterned wings dozing on the canopied bed in there.

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Perfect.

She gets a dart, and now he'll have to wake her up to give orders. He does this by turning off inaudability and whispering "stop" in her ear at ascending volumes. It'll have to work at some point.
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As soon as he speaks, something heavy, invisible, and violent catapults into him from the ceiling, roaring loudly. Echoing noises of alarm can be heard in the other hallway. The figure in the bed sits up and shrieks.

The flickering lights and sudden gusting chill in the room are probably Promise.
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Alarm. Excellent.

This seems like an excellent time for speed.
Dropping the blowgun, he shoves the heavy thing enough to get a free arm and fires the crossbow at where he thinks it is. With any luck (well, a lot of luck) he may have just gained another vassal. He shouts to both, "Stop!" and reloads the weapon.
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The gaudy-winged fairy in the bed holds still. The roaring heavy invisible thing does not. It attempts to wrench various parts of Alendi out of harmony with each other.

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Alendi barely cares. It may be annoying, but it has an upper limit on strength and he doesn't. He strikes toward it, hard enough to knock an ordinary thing of its weight through the wall, and tells his vassal, "order it to stop!"

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It goes through the wall.

"Stop!" whispers the silver fairy, short on breath.

It... does not stop. It charges him again.
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So...either it's not a fairy, and Promise didn't mention any non-fairy threats, or this Queen was one of the decoys.

"Where can I find the Queen? You can breathe if it gets me my answer faster."
He doesn't bother striking the attacker again. Just makes himself several times heavier than usual and lets it hit him.
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So it hits him. And then starts trying to figure out how he is assembled and put a hand over his mouth.

"She's," gasps the decoy, "maybe in her other chamber or her wardrobe or," gasp -

The invisible violent thing is now trying to put out Alendi's eardrums.

The invisible violent thing abruptly melts; it's still invisible, but hot enough to glow.

"- or the dining room, the little one on the fourth floor, maybe -"
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That makes things easier. Thank you Promise.

"Directions to your best guess, now, quickly and honestly."
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"Out this room left fly up two levels in the flightwell -"

The door bursts open. More fairies pour in. The flickering insane lights and wild temperature changes accelerate. One of the small fairies suddenly turns into a sparrow. The decoy's jaw clamps abruptly shut.
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Did someone give a silent order? Can that even happen?
Alendi grabs the decoy, holds her in front of him, and charges through the door. "Keep answering!"

As long as he's not trying for secrecy at the moment, he gives away his position by changing from room temperature to barely short of boiling. And spreading that around the room with extra air he conveniently happens to have lying around. Promise has been warned this might happen, but any hostile sorcerers haven't.
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The decoy is silent and does not resist being picked up, although she's tall and wingy enough to be awkward to carry and she looks miserable in the heat; her nightdress and the edges of her wings start to char. Something he is not personally exploding explodes. There are screams; there are footsteps; there are wingbeats. A bludgeoning force applies itself to his knees; part of the ceiling falls down in front of him, blocking the hallway direction the decoy recommended. Fairies yell commands at each other.

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Alendi stumbles.

While falling, he stops time. On this irritating world he's no more graceful than an ordinary human, but with subjective minutes to reposition himself that's more than enough.

If the fairies are using physical barriers, hopefully that means there aren't any actual obstructions. He launches himself forward, after lightening himself so that it's essentially his strength pushing only the fairy. Once the two of them are moving quickly, he adds mass and speed to strike the barrier with more force than it could possibly be intended to take.

Too fast to try to ask his captive anything comprehensible, unfortunately. Maybe once he's out of this crowd.
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The decoy he's holding does not tolerate this treatment well at all. Something snaps and her head lolls on her shoulders. She was already tearing up; now she is silently weeping. The chunk of ceiling shatters, revealing the hallway and more fairies beyond. One of them tries to pull the decoy away from him. One throws a spear that looks like it's made of bone and aims straight for his throat.

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A broken neck wasn't supposed to happen. She might not be able to point him to the Queen now.

There's a strong temptation to take the spear in the throat to watch people's reactions. (It's tactical! He'd get to find out who can see through his invisibility!) But it could be enchanted, and he has places to be anyway. Now that there's nothing directly in his way, he taps zinc and steel to casually walk through the crowd of suddenly frozen fairies. Whoever's holding on to his captive can let go or be dragged along.

Unless there's some kind of obstruction he can't see to avoid, he'll be as far as he knows to go in practically no time at all.
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Well, the palace doesn't have stairs, so at the end of the hall is a column of nothing, sufficiently large to allow flight up or down. It has windows, but they don't face in Promise's direction.

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Time for more directions, from a mute and possibly paralyzed fairy. Somehow.

Slowing down to a speed where words are recognizable, Alendi orders, "Think of the top five most likely places the Queen might be. Store direct and accurate directions in this bit of copper." He holds one of his many rings against her skin, and stabs her with the spike to transfer copper Feruchemy. "Figure it out."
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The fairy doesn't do anything visible, except cry harder. The fairy who's trying to haul her away gives an almighty yank and manages to stick her foot to the floor, where it stays put by sorcery. Some sorcerer in the hallway is causing a spray of grit to sheer off from the ceiling rubble and barrage Alendi's eyes.

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Visible doesn't mean much under the circumstances, and Feruchemy is simple enough to figure out that the decoy will probably finish very soon. But it'd be silly to take that risk.

"When you've done it, confirm by doing something I'll notice but not disapprove of," Alendi doesn't want to have to think of a signal right now. "I'll let you go after that."

If the sorcerers can manage to sorcer things despite the distractions, there are probably bigger threats coming up. He doesn't have a lot of freedom of movement at the moment, but zips around as far as he can while still keeping his ring in contact with the fairy who's attached to the floor. Might as well be a very slightly more evasive target.
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The decoy is seriously limited in what she can do with a stuck jaw and broken neck. She flutters her eyelashes.

The grit is annoyingly well-aimed.
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Fortunately, Alendi is finally free to get away from it. He yanks the spike out of the fairy and returns it to its previous place in his own body. He says, quickly, "you can run now," and then launches himself up. Two levels is easy enough, and with his speed he'll immediately get to either his destination or the next obstacle that can stop him, whichever comes first.

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The fairy cannot actually run, because she has a broken neck and is glued to the floor.

His going directly through the ceiling seems to have caught some fairies off-guard; there are some in the next floor up (he hits his head on a sorcerous barrier between him and the next one) but they're all facing the fairy equivalent of a stairwell and need to turn around to address his presence.
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If Alendi were concerned with the fairy's plight, he might have to turn in his Tyrannical Dark Lord card. He's only paying attention to his relevant enemies.

There's probably no need to fight them. He can stroll past them and take the fairy stairwell before they have a chance to react. He jumps across and up, kicking off the far wall and hoping the barrier doesn't extend over the stairwell itself.
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The barrier does extend over the stairwell itself!

But then the south wall of the palace disintegrates and then it doesn't anymore.
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That was either an extremely counterproductive defensive measure, or help from a sorcerer on his side. Alendi jumps again, and takes off down the corridor at a speed only Promise can track.

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He is accompanied by enough bursts of light and extreme-temperatured winds and occasional enemies turning into sparrows that he makes it unimpeded except for physical attacks he may easily shrug off to the guarded room where the decoy directed him as her first guess. The door, naturally, won't open.

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Is this a "won't open" as in barricade, or a "won't open" as in magic? Probably the second thing. Rather than test the door directly, he tries battering down the wall it's attached to. South of it, naturally. (Pain gets turned off, just in case.)

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That doesn't work. But after he's been at it, Promise presumably finagles something, because now he can walk right through it.

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Thank you, omnipotent sorcerer.
He charges through, rather redundantly using precognition on top of speed. No telling what's inside that room, after all.
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Well, then, the tiniest sliver of a second in advance, he will get to see that now everything is absolutely dark. And the entire palace shakes with an

absolutely

tremendous

NOISE
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Ow.
(tin)
Better.

He doesn't even know if the Queen is in here, but there's an obvious thing to try. He grabs a dart that was meant for the crossbow, and hurls it in a direction. He is of course calling on enough luck to make a one-in-a-million shot, plus five percent or so.
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He can neither see or hear if it hit.

And now he's completely wrapped in chains, including across his mouth and binding his limbs so tightly that they'd break if he were a normal person. They feel like they're made of perfectly smooth stone.
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Oh, fun.

If it were stone, it'd barely impede him. Since it is, it clearly has magic behind it. He starts straining against it, spending as much strength as it takes to break out of this thing.
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Nope.

The pitch darkness and the noise continue.

Hands poke him to see if he is somehow getting out of there. Pat pat prod prod they have no respect for his dignity whatever. They remove removable objects.
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He's not getting out. Especially once the removable objects are gone. The bracers on his upper arms don't get removed, possibly because they're thoroughly attached to his arms via spikes, but he's left with no metalminds except the ones keeping him young. And, of course, a piece of gold he had implanted in his jaw after the incident with the beheading. This adds up to: No metallic means of escape.

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Sucks to be him.

They continue patting and prodding him. They inspect the bracers, then leave them alone. They wait for another minute of dark dark dark, noise noise noise. After this minute, something sugary is insinuated through the chain gag in his mouth. With a long utensil to push it down his throat. Yummy. This happens three times.
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It sucks to be him even more, now that he's tinless and the noise is back. That's probably not his biggest problem right now.

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Nope.

The noise dies down. The darkness remains. The damage to his hearing clears with a crackle.

A woman's voice says, "Do nothing."
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He reverts to his chronological age, and also starts to not breathe. These do not combine well for him.

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"He is withering away," says the voice. "Do you wish his death, my queen?"

"Not yet," says another woman's. "Keep him alive, without loosening his binding." (Air feeds itself into his lungs without his intervention. His aging reverts, although not much.) "Throw him in the dungeon." (Someone picks him up and begins to carry him away.) "See to repairs. Determine who he subverted on his way in. Renew their orders. Put out his eyes." (Someone puts out Alendi's eyes. This is a standard amount of painful.) "Call in Flay and Whetstone. Restore the light." (Alendi has no eyes and may not be able to appreciate this.)
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Those are not names of people Alendi wants to meet. He resists with every action he conceivably can, which is none.

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Alendi, eyeless and kept breathing and not shriveling to death solely on the sufferance of another's sorcery, is carried out of the room, tossed casually down an empty fairy "stairwell" and allowed to hit bottom in a way that only breaks his hip and both legs and not his skull, and then picked up again and carried some more.

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He can't even cry out.

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Nope! Everyone here is sure that the fairy hauling him would be suddenly moved to compassion if he did yelp, of course.

The dungeons are (as far as the blinded prisoner can tell by listening and feeling) earthen pits, with grates overhead. He is dropped into one. Ow. The grate is shut with a clang. There are footsteps, retreating; more approach and fade, as though there are patrolling guards above his pit.
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Alendi tries to count his injuries. The running total so far is "lots."

He lies where he lands, and stays there until further notice.
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It turns out his orders prevent him from trying to fall asleep. But he can do it otherwise. While languishing in immobile silent blinded agony in a pit and contemplating his life choices.

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Mainly it's the Queen's choices that he's contemplating. He disapproves.

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He is left undisturbed, oxygenated but not breathing, alive but not vigorous, injured and unhealed.

Thorn's deadline approaches.






And then, in his ear:

Yellow's voice whispers, "I rescind Queenscourt orders."
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He gasps. For the first time in somewhere between minutes and weeks. His injuries heal, and the pain becomes a memory.

This can't possibly be Yellow's initiative.

"Mmph?"

Chain. Of course.
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"Hang on," says Promise's voice, low and careful. "Keep quiet."

And one of the links on the chain breaks. The entire thing is a continuous mass; he could wriggle out of it now.
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He doesn't, because keeping quiet is a really good idea, but he whispers a summary across the gate.

"They came up with something I couldn't break. Magic stone of some kind.

But I got off a dart first, and if that can get past whatever defenses we don't know about then it did."
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"So you might have got her? You got close enough? You don't have your name - did she feed you, did she order you?"

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"Three people fed me. She might have been one of them—I certainly would have, in her position—but she didn't order me, so I can't say for sure whether I got her."

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"You might have got her - what do you need to make another run?"

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"If I didn't get her, then another run would probably just be doomed. The dart would be coming from a vassal.

If it were definitely a good idea to try anyway, I'd need my metalminds. Those got captured, but I can make more. Can you make a gate big enough for me to come through?"
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"The harmonics in the pit are terrible and we're running out of time. And the dungeon has guards; you'll be noticed if you go out of the pit unless you can incapacitate them as-is or with something I can pass through this little one."

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"I'll need samples of all the relevant metals, I can give you a list if you don't remember. Talk to the Inquisitors; I'll need every spike that can physically fit in my body, both for physical upgrades and for using someone else's metalminds.

And it is definitely worth telling them about Compounding for this."
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"Give me the list; I don't think I forgot any but just in - shh," she says, as footsteps approach.

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Alendi goes completely limp again, and closes his eyes. The footsteps leave. Apparently they weren't here for him. This is almost insulting; he attacked the Queen! He really should rate an immediate interrogation. Not that he's complaining.

"Iron, steel, at least five pieces of tin, pewter, zinc, brass, bronze, chromium, atium. Cadmium and copper too, I suppose. I've already got gold.

Also the spikes that give Feruchemical zinc, steel, iron, and pewter so that those metals can come already charged. Make sure to tell the people the spikes come from about burning metalminds if they haven't figured it out already."
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"Who in particular am I telling exactly what, and what do I do if someone doesn't want to hand over what I ask for?" Promise asks; there is a scratching sound as she writes.

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"Literally anyone at the Canton of Inquisition. Most of the higher-ranking ones have the right spikes; any one of them will do. Sorry to say I rely on copper for people's names, so I can't tell you exactly who.

Every Inquisitor will recognize you from the announcement. Other people might not, but you'd look extremely distinctive to their lack of eyes. And you don't have to keep the reason for asking secret. If anyone doesn't believe you, show them this gate."
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"Showing them the gate would involve being familiar enough with them to let them walk through the wall to the room that only you can open," she points out. "We don't have time for that unless I burn a lot of my storage on it, and I'm running awfully low from earlier. Do I have any other avenues to convince them?"

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"If you say the linchpin spike in their back is necessary to keep them alive, they'll know you're from me.
Be careful with writing that one down, though, or saying it around non-Inquisitors. It's secret for obvious reasons."
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"Okay. Anything else?"

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"If there are any of those metals nearby right now, I could use extra time to fill them.
If you're still in the room with the portal to Thorn's court, there are sets of ordinary metals opposite the rare ores."
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Promise feeds through everything she can find in little bits, listening carefully for footsteps.

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Alendi accepts them, and starts filling them as quickly as he can without completely disabling himself.

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"I'm going to close the gate while I'm fetching the other things."

And she shuts them, and walks out of the room to go find Inquisitors.
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If anyone comes for him before she gets back, he'll have a chance to make a break for it. Not a good chance, but a chance. The orders are gone, at least.

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Just guard patrols. Nobody who opens his pit. His experience is entirely consistent with the Queen intending to starve him.

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This is convenient, because the bit of gold in his head was meant to regrow his entire body in an emergency. It can handle dehydration. Just not comfortably.

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And in time Promise comes back, and reopens the little gate, and starts passing through what he asked for.
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Alendi spikes himself and checks the metals.

"Before I start, can you give me directions from the dungeon back to the balcony gate? If it's still open, that is. I should come back to Scadrial to recharge properly before moving on the Queen, and you'll need the same."
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"The dungeon exit is the opposite of the way you're facing. Go up six floors, go straight across the atrium - both of these are usually accomplished by flying - go down the rightmost branch of the hallway, take the third door on your right, you will see the balcony on your right and will have a decent shot of jumping into the gate from there."

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"Sounds straightforward.
Can you make me undetectable again? I'll probably be being chased on the way out, and any advantage helps."
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"Yes."

Bam, bam, bam.
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And Alendi finally works his way out of the bulk of his chains, and begins scaling the wall. He'll be at the top of it much more quickly than an ordinary climber could be expected to.

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At the top there is a grate. Promise helpfully melts it for him; her little gate is angled to allow that.

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Good, that's much stealthier than breaking it. Alendi exits the pit (finally!) and heads toward the balcony.

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He is chased! Things attempt to impale him!

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When he gets back, he and Promise are going to have words about this "invisibility."

But even without the reserves to casually make everyone else freeze, he's still faster than his attackers. And he can still see the attacks before they happen. The visible ones, anyway. Chasing and impaling are not going to be very effective.
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Well, then, he will make it to the dungeon exit.

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Next up: Six floors' worth of fairy stairwell. Repeatedly jumping off walls and upward works fairly well, under the circumstances. It may, however, make his position predictable.

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It does at that. Something heavy falls on him. Fairies he can see on the landings of the stairwell are panicking accordingly.

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The heavy thing knocks Alendi out of his trajectory. He falls a flight or two before catching himself on one of the landings, and decides there isn't much choice but to head back through the well and try to avoid heavy things.

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Tough! There are a bunch of heavy things! Wham. Wham.

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The deafness doesn't help with avoiding them. Okay then, time to spend more resources than he can really afford to go straight up through the heavy thing-free ceiling.

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And there is an atrium. It is large and open and contains plants and panicking hostile fairies. They can't see him (Promise did her job! Really!) but they have enough enchanted stuff that they can still reliably hit him with it.

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If nothing else, that'll give away his position. And their enchanted stuff follows his movements effectively enough that they often hit even when he's burning atium. It might be that his best bet is to just sail across the atrium being heavy enough to ignore projectiles.

He tries that.
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Some of the projectiles set him on fire. One insists on getting him in the eye.

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This is inconvenient. But he's already regenerated two eyes today, and if the fire is raising his temperature higher than it should be, well, he can store that for later. (If it's nonmagical fire, this may also put it out.) Pain is of course a nonissue.

The more important question is, how far across the atrium does he get?
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All the way, in fact.

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Then he can finally dispense with being hit by things. Convenient, since he just had to spend most of his weight.
He runs down the hallway and tries the third door on the right.
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Locked. And it tries to electrocute him.

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Unfortunately, there is no convenient defense to this. Ow.
How about the second door to the right, does it have any objection to being battered down with a nonconductive heavy thing?
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This one has an acid trap. What a welcoming palace this is.

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Acid's easier to dodge. And more likely to inconvenience any pursuers afterward. He keeps swinging. If this door can be broken by force, it will break soon.

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Snap, crackle, pop, fizzzzzzz. The door dissolves itself once he's made enough of a dent.

Unfortunately, this room, unlike the one Promise directed him to, possesses no balcony from which to launch himself at the location of the gate.
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That was to be expected. But if the magically sealed and acid-trapped door wasn't made immune to battering rams, the wall probably wasn't either. He turns left and tries bashing his way through.

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He may do this without any impediment unless he considers the frightened wibbling foot-tall fairy occupying Acid Trap Room to be impeding.

The room Promise recommended is unoccupied, full of musical instruments, and possessed of the commodity of a balcony. From it, he can see the balcony to the Queenly bedroom. He cannot see the gate, because that is not how gates work.

On this balcony there lands a silver-skinned blue-eyed fairy...

"Cease," she commands sternly.
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He's still deaf. For pretty much exactly this reason. But he saw her mouth move, and he can guess what one-syllable command that might have been.

"No," he meets her eyes, "You stop."
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She stands there.

(Someone behind him opens the electrocuting door without getting electrocuted and tries to brain him with an object that becomes suddenly many times heavier when it connects with his head.)
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Oh good, it worked. He would have felt somewhat silly if it hadn't.
While Alendi's looking over to see whether the smaller fairy's wibbling has intensified, he meets with yet another blunt impact.

He peels himself off the floor and directs the Queen, "Don't let anyone interfere with me." Then he rushes to grab her and jump for the gate.
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"Hold!" the Queen calls at the top of her lungs in a trembling voice. She is unable to resist grabbing. He jumps without interference.

And he's back in Scadrial, and Promise closes the gate and stares at the queen and trembles. (Yellow covers his eyes and squeaks.)
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"I've told her to stop," Alendi says on the off chance that Promise isn't deaf right now, and gestures in case she is. "I...haven't really thought about what orders happen now."

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Promise can't hear him.

"Can you hear?" she asks Alendi. "Make her forget my name, see if it works."
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Alendi can; he reactivated his hearing after the gate closed. He pulls out the spike (mercifully missed when they were searching him for removable items) and inserts it into his shiny new minion.

"Store Promise's name in this piece of copper," he says, holding an unused ring against her hand. "Nod when you've figured out how and done it."
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The queen nods.
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"Do you know her name now?
For future reference, never lie to either of us."
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The queen cannot answer, because that was not an order or a permission.

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Hmph. The Lord Ruler is used to minions who are capable of understanding orders at a much higher level than fairy vassalization does, but whatever.

"Tell me whether you know her name."
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"Yes."

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Alendi tries to signal "yes" to Promise without implying that "yes, it worked."

He returns the spike to it previous position. "If I sent you to collect a certain fairy who has irked me, one who has defenses sufficient to capture unprepared intruders, how likely would you be to be succeed?
Answer any question we ask you."
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"I have never failed at collecting someone I sought," says the queen faintly.

"Let her breathe," Promise says. "Snap your fingers if she knows my name."
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He does. Presumably if Promise noticed that the Queen is under an order preventing her from breathing she is also aware that there aren't any orders coming. Redundant deafness is understandable, though.

"You can breathe.
Who fed me while I was captured?"
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The queen breathes. "I, my Nighteyes and my Spellwhip."

"Tell her never to give me orders and snap your fingers when you've done it," Promise says.
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Is that an order he wants to give? Yes. Definitely. Especially since he can overturn it if he ever needs to.
"Do not give Promise any orders," he snaps his fingers again. "Or Yellow. And if you ever happen to see Nighteyes or Spellwhip, make them never give me any orders or attempt to get out of that order."
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"That's Yellow, this is Alendi," Promise adds helpfully, pointing them out. "Alendi, this will go faster if I can command her too; if I send Yellow out of the room will you make her state her name?"

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"Of course."

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Promise gestures at Yellow; he wobbles to his feet and follows her through the wall. Promise is back presently.

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"State your name."

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The queen does nothing. To the extent that any expression may be read in solid-colored cobalt blue eyes, she looks relieved.

"...Did you manage to forget your own name?" Promise asks.

"Yes," breathes the Queen.
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"In that case, you're ordered to do whatever Promise tells you to."

This is pretty acceptable, actually. It means the Queen ultimately answers to precisely one person, and Promise is going to be permanently dependent on mortals to control her.
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"Describe what your court will be doing in the wake of your disappearance."

"Those who were not in range of my voice will be doing their best to order out all those I commanded to hold. They will be seeking your gates so that my Arcane may force them open. They will look for anyone who may have been working with you," the queen says. "Assessing and repairing damage and injury and transformations."

"How long will it take Arcane to find a gate and force it?"

"He has done this in as little as an hour before."

"Will he start with the one Alendi went through?"

"Yes."

"Who besides you knows Arcane's name?"

"Spellwhip and Cirrus."

"Where will they be?"

"Spellwhip in the massage lounge until someone releases him. Cirrus in the retreat thirty miles east."

"I am going to open a small gate within shouting distance of Arcane. Tell him to take no new action; apply that to any other vassals who hear you. I'll do the same near Spellwhip. Will someone be going to fetch Cirrus?"

"Yes."

"Describe the retreat enough that I can make a gate there."

"It sits in a valley surrounded by two streams, one which runs from the red mountains and one which runs from a white marble spring. It is twilight there. The clouds are what gives Cirrus his nickname."

Promise draws a line on a wall she has not yet covered with lines and dots. She touches several spots along this line. "When one of those settles you'll do the same thing to Cirrus. Who know Spellwhip and Cirrus's names?"

There follows a dizzying nest of mutual and circular and dead-ended vassalizations; Promise eventually makes the queen draw a chart, which activity is interspersed with the use of occasional gate-settlings as escape routes for queenly orders are cut off. Eventually Promise has checked off all the ends on her chart.
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"Is there anyone else who can force a gate?" Alendi asks. Over the course of the collection they'll probably catch most of the important players, but it's best to be sure.

Once he's not needed for the sorcery, Alendi sets about returning his borrowed spikes and resupplying his and Promise's metalminds. He decides not to go find where he left his name; that seems like it would be more of a vulnerability than an asset most of the time.
He is back by the time the chart is complete.
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"In theory any sorcerer. None but Arcane have managed it that I know," says the Queen.

Promise is extremely diligent about handling the contents of the chart. It turns out she has made enormous numbers of little gates, having scattered attempts all over the place in the hopes of figuring out a kindly-harmonicked route to the dungeons so that she could make the one that let her free Alendi. Some of them settle over the course of the chart being made. Promise makes herself a map of them to keep track as they get to be too many to store in easily working memory. When Arcane is thoroughly locked down (and many of the other highly favored with him) Promise suggests pausing to let herself, Yellow, and the queen eat (it's been hours and hours). Then it's time to move on to the rest of the network of names which happen not to intersect relevantly with Arcane's.
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Alendi enjoys watching his count of minions-by-proxy increase.

"I can think of some potential uses for sorcerers," he says. "Would it be safe to collect them on this side of the gate, or does it need to stay closed?"
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"I'd like to have orders worked out ahead of time," Promise says. "Everyone who's already near the large gate is immobilized, so it should be safe to order someone there. What do you want sorcerers for right now?"

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"Nothing urgent. It's for transmutation of useful things, keeping our future destination safe, possibly fixing the weather here and mind sorcery. You mentioned that takes a long time to build familiarity, so if there are any telepaths available I'd like to have them get started early."

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"Weather makes sense - what mind sorcery do you want done?"

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"I've still got one too many immortal gods of destruction in my basement, and it would be really great if someone could render it brain-dead."

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"How is anybody going to get acquainted with your god of destruction?" Promise asks.

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"I don't know; however they usually do it. As long as they don't need physical contact we can stick them in the room with it."

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"Can they talk to it?"

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"Yes. Not directly, but something can be safely arranged. Can't guarantee it'll answer, though."

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"If it doesn't answer it's not going to work."

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"They don't have ways to sense it directly? Then we'll have to be convincing. Offer to destroy things in exchange, maybe, or even let it think it might be able to talk someone into letting it out.

I can buy this world a thousand years at a time, but sorcery is the only thing I've heard of that might permanently destroy the threat. If it might work, I want to try to look into it."
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"The reason mental sorcery is so obscure - that Thorn didn't have Twirl rearrange my brain to suit him - is that you need uncoerced, genuine, freely supplied insight into the mind you want to ensorcel. You can't get that from a vassal and I'm not sure you can get it from someone you're bribing who's trying to manipulate you."

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"We can pick some gratuitously destructive sorcerer and hope they hit it off? I'm already far from sure this would work even in the best case."

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"But this is clearly not something that will work in the next month even if Ruin is very chatty. So that's a lower priority."

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"I did say nothing was immediately urgent.

How many vassals are left that we need the—her for? We haven't stopped Thorn yet."
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"Is there anyone in your court whose name only you know?" Promise asks the Queen.

"No."

"What would you need to do in order to quickly and efficiently collect a court of between sixty and one hundred fairies in four to eight locations, heavily skewed towards sorcerers, expertly commanded and mostly psychologically loyal, fifteen hundred miles from your palace but with a gate available?"

"I would send my Arcane and his Red Flight of vassals, and the Diamond Nine. If I knew the court leader's identity I could omit the Nine."

"But even without that identity, you're sure Arcane and the Flight and the Nine can take care of it?"

"Yes."

"Who leads the Nine?"

"Veracity knows the names of the other eight."

Promise finds Veracity on the chart and then consults her map. "Will they need the gate?"

"Not necessarily. Arcane can cross the distance."

"Quickly?"

"In minutes."
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"Is there a safe way for us to see Thorn's face when he realizes who's after him?" Alendi is asking the important questions.

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"Probably not," says Promise. "Queen?"

"Canvas of the Flight is a gifted artist and could produce a rendering if she witnessed it."

"So there's that."
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"Close enough, I suppose."

"Oh, and you should probably pick a nickname, your former Majesty."
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"I am the Queen," insists the Queen.

"She can call herself whatever she likes," says Promise. "We will not win ourselves any points with any fairies, even ones who hate her, if we try to call her something else. Even Thorn lets his vassals self-nickname."
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"Even when they name themselves things like, for example, 'the Queen?' asks the Lord Ruler.
"But if there's a lot depending on it, accuracy isn't that important."
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"I could call myself the Eternal Perfect Empress of All That Exists and all anybody would do about that is ask if I minded them shortening it to 'Perfect'," says Promise. "She can be 'the Queen' until she no longer feels it represents her well."

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"If it's that important to every fairy, it's probably not worth it to press the issue."

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"There may be oddballs on the subject but it's very pervasive." Promise shrugs and turns back to the Queen. "What instructions would you give Arcane and Veracity to mobilize them and theirs against the court I have in mind?"

And presently Promise and the Queen have hashed out airtight versions of these orders, delivered them to Arcane and Veracity, and seen the relevant fairies streaking off towards Thorn on the wings of Arcane's spell. (Promise looks like she may have a crush on Arcane.)
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(Alendi is going to fail to notice that.)

"To the gate to Thorn's court, then? Since that's where the Flight and the Nine can deliver him."
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"I'll reopen it after giving them half an hour to mop up."

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"I like the idea of being able to mop up Thorn's entire court in half an hour."

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"Me too."

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Alendi is going to spend some of that half hour deciding whether to have Thorn paraded through the streets like emperors everywhere, or just announce victory.

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And after the half-hour elapses, Promise opens the gate to Thorn's court, and sends the Queen through to have a look around, and the Queen returns to report that the work is complete.

When they get there, all of the vassals who were in the court near the waterfall are lined up neatly in the garden, blinking and breathing but otherwise still, and Veracity is standing watch over them. Thorn is not among this set.
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This should probably have been predictable. Thorn does have multiple courts.

"Make them answer our questions," Alendi orders the ex-Queen. "Truthfully and without tricks."
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The Queen repeats this order.

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Alendi can't really tell which fairies would be highest-ranking, so he asks some who they answer to and questions the person they point out.

"Where is Thorn."
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"Sir," Veracity interrupts, snapping her fingers at the fairy who was about to answer and shutting him up, "we've got all the sub-courts already. According to Arcane, Thorn is in the one south-southwest of here."

Promise giggles.
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"Oh." The Flight and the Nine are good. "Have him brought here, then, locked down enough to be safe to a vassaled mortal.
Er, pass that on," he directs to Veracity's master.
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Veracity spirals up into the air and aims bright light in short bursts towards the south-southwest, presumably as a message. She lands.

Arcane streaks into view with Thorn in tow. They land in the garden. Thorn is still and silent and has his eyes closed.
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"Without letting anyone else hear, tell me his name." Alendi approaches the fairy who knows it close enough for her to whisper.

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"Me too," adds Promise, fluttering closer.

The queen whispers, "Syracerix."

Promise relaxes.
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Alendi looks at Thorn and orders him.
"When Promise or I ask you something, answer honestly and without trickery.
Now, to start with. What would you do to me if our positions were reversed?"
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"Your question is underspecified," says Thorn. "Probably whatever you had in mind my reaction would involve mocking you for how terrible you are with words."

"And a good thing, too, why do you want to listen to that? I can guess what he'd do if our run on the Queenscourt had failed and he'd just collected us after the attempt, for example," says Promise. "You'd probably die slowly, you wouldn't be worth the risk after surviving and escaping a go at the Queen."
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"I wanted to make him admit it," Alendi says. "Without the protective layer of abstraction. I'd make him contemplate what I'm sure are worse tortures than would occur to me, and then allow him to beg for mercy."

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"Would you beg for mercy if allowed?" Promise inquires of Thorn.

"If commanded to," says Thorn, "or if within sight of a loophole, or possibly if being tortured is more unpleasant than I currently expect."

Promise glances at Alendi with a raised eyebrow.
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That sounded like it might have been insulting. This was not how the Lord Ruler expected this to go. "You don't need to impugn my torturing capabilities just because I don't have much use for it usually.

Would you like to hear my suggestion for dealing with people like you?"
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"No," says Thorn.

"Ugh," says Promise.
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"We announce to Fairyland that all mortals are under my protection. And that nobody is to try to take one as a vassal. And we let you go.
We leave you somewhere far away, and let you run farther, and you do, because your face and name are on signs wherever we can reach. We make you an example, so that nobody attacks a human again.

Promise convinced me that the person we capture might not be acting against us of their own will. But it was you who enslaved me, not one of your vassals, wasn't it."
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"Yes," says Thorn. He doesn't look impressed.

"Do you have," says Promise, "any idea how terrible an idea that is? Publish his name? Let him move around? He's a manipulator. He makes allies as often as he makes victims. There's a better than fifty percent chance that he'd find someone to rescind all the restrictions on him and set up new."
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"I believe you. But it's not about him; it's about terrifying future opponents.

What were you planning, throwing him in a dungeon for eternity?"
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"Alendi. If. Thorn. Gets. His. Orders. Rescinded. He. Can. Order. You. I will turn him into a bird and keep him in a birdcage."

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"I'm not worried about orders; we rule multiple worlds and can exile him to whichever I'm not on.
And a birdcage sounds boring. He might as well make himself useful in the atium mines."
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"We have the queen! We are not short on manual labor! We have sorcerers including me! We are not short on metal! Thorn does not advertise being a sorcerer himself but he spends enough time around them that I would not be in the least surprised if he could eventually figure out gates or already has the ability as an ace in the hole! Your plan is insane! You are not good at this. You are not used to thinking in terms of masters and vassals and orders and sorcery. If you do not take my advice on this Thorn will get you and the queen and everything follows from that."

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"I have been ruling an empire for longer than you've existed!
I'm not used to this system of orders, but I'm not going to actually tell him anything risky until I am. He can spend a few years in a cell with orders to do everything to himself that he'd make an escaped vassal do, and when I'm confident I can do it safely I'll let him out then. I'm not stupid."

She's probably right. He's not going to admit it.
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"Thorn, what do you hope Alendi will do?"

"I hope he'll ignore you," says Thorn, "like the experienced emperor he is."

Promise turns Thorn into a sparrow.
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Well, that could have gone better.

"Now that Thorn's out of the way, there aren't any serious threats on a scale of years, are there? No matter how many courts we conquer, it'll take time before it's safe to move forward with the next plan."
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"Queen, your assessment?" asks Promise.

"I do not know your next plan, but there is nothing that comes to mind which might threaten you if you make no serious mistakes," says the Queen.

"And what if we do make serious mistakes?"

"There are courts the size of Thorn's and larger whose leaders may be tempted to exploit them and collect my court and yours."
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"If it's size that's the problem, can't we just send you against any noticeable courts?"

The Lord Ruler can't immediately think of any reason the Queen hasn't done this already, if only to award positions at the top of different courts to loyal vassals, but there could be one.
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"Yes. But I do not know how many there may be far-flung across Fairyland," the Queen says.

"We're in a very defensively viable position right now and unless we," Promise diplomatically pluralizes, "do something dumb we won't get any worse off offensively; Arcane and the Flight and the Nine will go on existing until we've got things consolidated among the huge number of vassals we've already acquired, most of whom are standing stock-still where they were when the Queen recently yelled at them. We need to - or at least I need to; feel free to delegate" she says diplomatically "this entirely to me - need to figure out the structure of the Queenscourt and be able to handle it less clumsily and with less indiscriminate hold orders."
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"That sounds entirely uninteresting. Make sure everyone ends up answerable to me and send me some sorcerers, and you can consider as much of it delegated as you like."

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"You want them for weather and transmuting, right? How many?"

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"Depends on the scale they can do. There's a lot of planet, so probably as many as aren't needed somewhere else.
And at least one or two mind sorcerers, just in case."
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"All right. This may take me a few days. You may as well park in Scadrial while I figure it out."

Promise nips through the gate and comes back with Yellow, who she parks with the line of Thorn's vassals.
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"I'll announce victory to the masses, then."

He parks.
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And Promise gets to work.

Four days later she sends to Alendi a batch of ten sorcerers, which do not include any of the major firepower of the Queenscourt (especially not Nighteyes or Spellwhip) and also don't include Verve or Blossom, but are quite competent. They are all under orders to do as he asks of them, except that they must not produce their names or eat anything but the fey food that will be delivered to them by other fairies (they are to justify this on the grounds that someone might be invisible nearby, hoping to poach the Queenscourt with snuck food or eavesdropping; same with the wards courtesy of Arcane that will fend off darts), are allowed to make whatever needs they have for their functionality and comfort known regardless of what Alendi says if he tries to mistreat or neglect them, and are allowed to come straight back to Promise if they encounter something she would probably not like. Plus they're not supposed to volunteer the information about those exceptions, although since they'll rapidly become obvious if Alendi stumbles across them they're allowed to describe them if cornered. They've all got her anti-emotion-bubble spell on. They assure Alendi that there will be more sorcerers on the way soon.
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Alendi doesn't bother immediately asking for their names.

He assigns most of the sorcerers to try to make Scadrial more habitable. Decreasing temperature directly, creating a reflective sheet in orbit and increasing the size until it's big enough to matter, or even making the ash spread farther from the volcanoes in order to protect more area. Nothing he can think of is going to make it look like it used to, but he can at least try to make the planet better. He may have to explain the concept of a "planet" first.

Two of the minions get set to creating things. Metals, of course, as well as materials for his kingdom's manufacturers. It occurs to him that he can't safely use those metals for Allomancy without the names of the fairies who made them, but it wasn't too urgent anyway.

And they cycle through the chamber where the Well of Ascension is, writing messages to Ruin and inviting it to change words to leave a response. Always under strict secrecy orders, of course, and orders preventing them from actually touching the Well.
No progress on that front.
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Promise learns the organization of the Queenscourt. She tucks Thorn's people into it. She goes through the dungeons and assesses who there needs to be endungeoned; she determines that nobody needs to be endungeoned, turns the legitimately threatening prisoners into sparrows, and soon has a row of generously-sized birdcages which she keeps full of novels to read and birdseed. Those who are not threats, and have been languishing under cruel orders or in pits, she loosens their bindings and finds them useful things to do. She starts keeping track of morale assessments from fairies who would be able to tell. She is not universally popular, but some people like her much better than the Queen already.

Promise goes to her own beloved long-ago tree; the trip barely takes three minutes with Arcane's help. She takes a cutting and puts it in the Queenspalace garden. The palace is nice and all but she wants her tree. With sorcerous help (little dollops of it here and there when she has time to spare) it is soon large enough to live in.

Promise is doing enough sorcery - and enough work for which mental speed is incidentally helpful - that when she sends the second batch of sorcerers (still no one vassalized to Alendi) she comes along with them to ask for refills on her earrings.
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He refills them, and sends them back with the message that she seems to have told the fairies not to reveal their names, and that means he can't safely use any metals they produce for magic.

Aside from the ongoing attempts to improve the climate, he's using the fairies mostly to increase the empire's standard of living. They oversupply any segment of the economy other than food and whatever is currently run by a House that pays him enough. Soon most people (excepting the losing Noble Houses) notice that they are much better off since the announcement that the Lord Ruler defeated the fairies.
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Promise says that she'll export metals transmuted by sorcerers with whom Alendi is in a vassal relationship; there are several of those. She just needs a shopping list and raw materials, ore being a pain to find in quantity in Fairyland.

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He provides both, with materials being varying degrees of similarity. Most of the metals are rare on Scadrial too.

The planet gets better, not as fast as he'd hoped, but enough that the borders of what's habitable increase and agriculture works gradually better.
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Promise sends him sorcerers as she finds herself with spares. Promise absorbs courts. Promise runs things. Promise definitely has a crush on Arcane and no idea how to act on that. But since Arcane has a crush on her too, when she eventually figures out something to do, all is resolved to their satisfaction.

Time passes.

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When it's been a few decades, the Lord Ruler order to keep all new children's names secret starts to matter. The names of a noticeable fraction of the population are known only to their parents, so it's safe to start the emigration. There's already a portal to the steppes of course, to help with making absolutely sure there aren't any fairies occupying it, and Alendi sends out a call for (young) settlers. More and more people move, growing their own food before long, and in a few years there's a very successful colony.

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With administrative help delegated to Promise?

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Of course; the Lord Ruler wouldn't want to do any actual ruling when he can avoid it.

(Over subsequent years the colony's population increases more and more. Moving isn't mandatory yet, but there's an empire-wide propaganda campaign based entirely on true information.)
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And Fairyland is so pretty. And Promise and those she commands are so much nicer than the nobles.

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In less than a century, nearly everyone has left. Including the Lord Ruler, though he and some of his Inquisitors need to make frequent visits back for magical reasons. (Some of those had, apparently, gone to the Terris Dominance after finding out about Compounding in order to find and kill some Feruchemists. The Lord Ruler is no longer the only immortal mortal, but he finds the idea interesting enough that he doesn't kill the offenders for showing initiative.)

While the second Final Empire is being established, the inhabitants of Scadrial's South Pole get invited to join. The planet will be completely empty in relatively short order.
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The planet should still probably be the site of some mining operations conducted by introverted sorcerers handling their own climate control, and there is occasional reason to use gates for rapid transit across Fairyland, but otherwise Fairyland can handle all their needs.

(Promise discovers, about a hundred years after the Usurpation, that Scadrial is not in fact "the mortal world". The gate she made for the mortal she was trying to help back when Thorn caught her goes somewhere else. She doesn't tell anyone.)

There are minor hiccups and issues; they get fixed. The ex-queen starts calling herself Whisper. Promise and Arcane are adorably enamored of each other. Thorn continues to be a heavily restricted sparrow. Civilization creeps across the Steppes.
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The Lord Ruler is mostly concerned with watching his borders expand and scaring away the occasional fairy who looks at them wrong. The humans are multiplying much faster than fairies do, and expand fast enough that they aren't likely to be considered good neighbors anyway.

Over the centuries, the numbers of Inquisitors decrease. (Nobody's being killed for Hemalurgy, and there are only so many useful spikes to be passed on when existing ones die or retire.) But since some of the humans are learning sorcery, and much more collaboratively than most fairies, moving to Fairyland comes with a net gain in minion usefulness.

Alendi even finds out that his immortal minion, a man going by Dorian, was the donor for one of Promise's spikes. And that she has used tinminds he filled. And while that charge could theoretically be replaced, it can never be returned.
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This has not occurred to Promise, or she probably would have taken some action about it.

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Eventually the one thousand and twenty four years are up. The Lord Ruler directs anyone currently on Scadrial to evacuate, and sorcerers to close all gates. In case he can't put down the Shard in time, he explains to Promise, it'll only be an empty world being Preserved.

A Queenscourt sorcerer makes a gate to the hidden room under the now empty palace.
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Promise approves of letting Alendi handle this. He's done it before. And if he doesn't come back most of his useful features can be taken over by some other mortal.

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Alendi goes through and approaches the Well.

And then Promise hears a voice she probably doesn't recognize say "No tin. No sorcery. Go through the gate. And quiet—but tell the Lord Ruler he can act freely."
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Zinc is not tin or sorcery. Think think -

But she's already going through the gate, quietly -

There was no one with her -

No no no no -
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Alendi is standing at the edge of the pool. His metal jewelry is off, but he's still holding some of it.

"Don't bother trying to get to the Well first. If that would even help. I've got more charge in my metals than you, and am using enough zinc that I'm thoroughly bored. Now, the order?"
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"You can act freely."

She isn't technically his master. If she were technically his master the wording would have let her not enforce that when she said it. But he is only obeying her as though she were his master; there's no distinction she can make. She speaks or doesn't; and when she speaks it works.

Back to being quiet and thinking furiously.
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"And now I end the world. You and those fairies who've fed me are the only ones on it, of course, and this was the only way I could get Allomancy to work in Fairyland. The rest of it, that is; lerasium and atium had their connections to Preservation and Ruin anyway, but somehow I don't think you're concerned with exactly what I am or am not gaining from this. Enjoy being stuck on the world with the god of destruction."

He enters the pool, and his body burns away as he ascends.
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As an obvious check, just in case Alendi has been conveniently stupid for once, Promise tries going back through the gate. Arcane, she needs Arcane, or Veracity would do, Whisper to undo her orders, hell, if only Alendi had been careless enough to put her in a room with Thorn she could even use him, beak and all -

But the sorcerer has closed it. She doesn't know how long this takes; she'll be noticed missing but not for hours, damn her introversion.

Fuck. Fuck. She's not certain Ruin can kill fairies. But if she can't do sorcery... and without access to at least one of the other four, she can't - if it wrecks the planet under her feet then even when Alendi inevitably loses hold over someone who wants her back they won't know how to fix a gate on the rubble or void or slag. It might not leave her conscious to come up with more plans. She needs a plan now.

She sears through her zinc. What do I have. What do I have. What do I have.

Okay. The thing that's going to destroy the world is a mind. They were trying to reason with it. It wouldn't talk to them, but it can theoretically be talked to. She can't get to the place the other sorcerers were writing to it without opening the door (not an Allomancer) or walking through the wall (no sorcery), but maybe later it will be able to hold a conversation from here too.

It's called "Ruin" for a reas-

...It's called Ruin.

She's called Promise, but that is not her name.

And Ruin is not a fairy.

This is the longest long shot.

What is its name? If she has its name it can't destroy her so WHAT IS ITS NAME?






She runs out of zinc.

She thinks as the swirl of dust through the air accelerates.

Probably Alendi has already gone home through some other gate.

Okay. What does she know?

Its metal is called "atium". Not "ruinum."



Ati.



The name

snaps

into

place.

Promise is still trapped and still very much constrained. She can't even talk in case it can hear her; she must be quiet.

But she has its name and it cannot destroy her and that means she has more time to think.
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Alendi feels his body disappear and his mind expand. He sees all of the planet, and decides (against the intent of the Shard, while he still can) that it isn't worth saving. Instead, he grabs onto the few things that look useful—notably including any atium that's solid but has not been mined; sorcerers still haven't been able to duplicate that—and rushes it through his second gate. He tells Ruin, "Pits of Hathsin. Have fun," and follows into Fairyland.

Once on the other side, he starts recreating some of the things he missed from classical Scadrial. Everything from buildings to fruits and animals. (Especially the fluffy ones. Tell no one.) He also takes the trouble to replace every plant within his large but interestingly finite perception with an identical one. May as well collect an enormous number of vassals.

A fairy—he recognizes Arcane—seems to be angrily sorcering at the gate. He really shouldn't have been able to figure out what was going on. So Alendi turns him into a frog and drops him off several miles underground beneath a completely different city.

Then he lets go of the Shard. He leaves the power in a familiar glowing pool beneath a (new) hidden tunnel in his (new) capital, and leaves himself with some beads of lerasium on the off chance he wants them later. His sorcerer closes the gate at his order.


Meanwhile, Ruin leaves its prison. The room has gone dark when the pool disappeared, and now the walls and ceiling are audibly falling apart. It rushes off to the Pits of Hathsin, and finds a darker metallic pool full of most of its power. Finally, it can begin destroying.
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Promise flings her hands over her head. This is not good for her hands, but it keeps her conscious until there's enough of a gap in the wall to slip through. She needs to get into open air or she won't be able to command Ruin when it finds that it can't destroy her. She knows the place, if at a bit of a remove and in a less collapsing state. Out she goes. She's allowed to fly, so she flies.

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Things continue to collapse. At first in a quickly-moving straight line, following Ruin's position, then earthshakingly.

She hears a voice coming from all of the air around her, Why can't I destroy you?
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She was told to be quiet, not silent. Alendi didn't blink when she produced footsteps and breaths and heartbeats. She can murmur. Right?

"Hold," she whispers. Queen's phrasing, not Thorn's, not Alendi's. Work. Work work work work work -
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It works. The world goes quiet, except for the last few crashes. The voice doesn't say anything.

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She has to get this absolutely right. She cannot misphrase, cannot get things in the wrong order. She should probably assume that Ruin has all the powers of this world and just for safety's sake also Fairyland.

She lands on the still ground.

"Listen to me," she says. "You may, truthfully and completely and without attempt to deceive me or drown out my voice or distract me from tasks, and without via any mental circumlocution permitting these things to happen as a side effect, answer my questions. Are there any other people left alive in this world?"
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The voice crashes again. Two. The other two were...difficult to destroy. I actually had to expend effort.

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"What do the living two look like?"

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Like you, tiny being. One with white spots on its blue wings, and the other excruciatingly yellow.

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So Thorn and Nighteyes are gone (oh poor Nighteyes, Nighteyes was nice). Yellow and Spellwhip are all right. Well, maybe harmed, but alive, recoverable. "Where are they?"

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One is four thousand miles that way—the wind rustles in an identifiable direction—and the other is two in that one. I can take you to them.

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"How would you do that?"

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Pick you up and carry you, with as much acceleration as your body can stand, pushing the air out of the way ahead of you.

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She doesn't think Yellow's smart enough to figure out "Ati", but Spellwhip might be. And she should figure out in the general case - "Can you avoid hearing voices which are not mine, and avoid looking at text I am not writing?"

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Yes.

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She should be very, very paranoid about the god of destruction. "How would you do that?"

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By preference, by destroying all others except you.

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"Coooould you do it in some other way that leaves them alive?"
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Yes.

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"Such as?"

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Destroying the organs they use to speak, and rendering them similarly unable to write.
Failing that, I could scramble the vibrations coming out of their mouths to hear no words and erase any markings as they write them.
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She is clearly going to have to make up her own methodology when what she wants is not the literal destruction of something. Or apparently being picked up and transported rapidly; it did come up with that of its own accord. Probably just because it can't hurt her.

"Can you go selectively deaf, instead, so that you can hear me, and I can hear them, but you can't hear them?"
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It picked that methodology because it likes sonic booms.

Yes.
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She should be very paranoid about the god of destruction.

"Would this have any side effects?"
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It would increase this universe's total entropy.

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"...I can live with that. Would picking me up and carrying me to the yellow fairy have any side effects?"

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It would be loud enough to destroy everything in its path behind you, while leaving the air perfectly still to your perception.

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She can't have Yellow deafened; that will defeat the purpose and she can't even heal him until after he's rescinded her orders.

"Can you do it quietly?"
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I can do it more quietly. If instead of getting pushed away that column of air were to stop existing, it should cause no other damage.

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"Would this be loud enough to damage my or Yellow's hearing, or remove enough air to make it uncomfortable to breathe, or have other side effects?"

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No.

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"In the nondestructive way described, implement your selective deafness. Then, in the nondestructive way described, gently, bring me to Yellow."

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Promise rises into the air and starts moving. There's no wind from it; the air surrounding her is being transported in the same way. She accelerates at a comfortable pace, and keeps accelerating at the same pace until she's halfway to Yellow. Then she gradually slows down, and is deposited next to Yellow.

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Where Yellow is extremely relieved to see her. "Promise!"

"Yes. I'm working on it, hang on. Ruin, did you hear him speak?"
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No

As it happens, nobody except Promise could have. Any vibrations out of Yellow's mouth are being scrambled except between the two fairies.
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Well, there is no one else there, so that's academic.

"Do you by any other means know what he said?"
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No.

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Okay, good.

"Can you arrange that you do not hear the next single word I say, while letting Yellow hear it, and without fail resume listening to me afterwards?"
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Yes.

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"...And will that have any side effects?"

(Yellow is highly confused.)
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I will transform a piece of stone into a transparent barrier around the two of you, and it will disappear after your next single word.

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"...And this will suffice to prevent you from hearing me?" Ruin seems a little too everywhere to be balked by transparent stone, but it should know.

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The plan I'm thinking of, the one with that side effect, will prevent me from hearing you.

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"Describe the plan you are thinking of."
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There is a statue, created by the Astalsi fourteen hundred years ago, currently buried near us. I turn it into a pile of undifferentiated glass, then make the barrier out of that.
Then I decide not to hear anything on the inside.
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"So you thought of this plan because you want to wreck a statue but that doesn't actually help accomplish my goal."
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I would end up not hearing you.

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"Do not suggest extraneous steps that do not help me when I am asking you how you might go about doing things," says Promise.

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It doesn't answer.

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"If you are very obliging I may find something I want to let you destroy," Promise says.

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I'd rather destroy things you don't want me to destroy, Ruin doesn't say. I'll stop listening without doing anything else, it does.

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"When I snap my fingers, for one word, do that," says Promise. "Yellow, tell the truth - are you under any orders that would inconvenience me?"

"No."

Promise snaps her fingers.

And then she puts her mouth to Yellow's ear and cups her hands around it and murmurs, "Alisyrrabel."

And then she stands back. "Rescind all my orders," she tells Yellow.

"I rescind all your orders," Yellow says.

"Ruin, what condition is the other fairy in right now?"
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Ruin checks.
It lives. Currently flying in no particular direction, trying to find somewhere colder.
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"Tell that fairy, 'Promise has things locally under control', and then, in the same way you transported me, gently, bring her here."

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Ruin does this. In the process, it annihilates a few hundred thousand cubic feet of air.

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How nice for it.

Spellwhip is less confused than Yellow, but not by much. Promise explains the situation to her.

And then Promise asks Ruin, "What will happen if I bring you with me to Fairyland?"
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I will be in Fairyland. I will become unable to affect this world. Hemalurgic spikes will become possible to create there instead of here. Anyone with half a brain will try to steal me from you.

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"If you know your original name, don't say it, but tell me whether you do."

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I do.

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"Don't say it. Ever. Don't communicate it in any way." But someone else could still figure it out the same way she did. "Can you refill metalminds?"

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Yes. It will cost me nothing like it does for you mortals.

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"We're not mortals. By default, anyway."

Promise is very, very paranoid about her god of destruction. But when she's got some of her metalminds filled up (and her tinminds carefully plenty empty enough to deafen her for days and sharpen her sorcery if she needs that), it occurs to her to ask if it can just... give her Feruchemy. Entire. No extra spikes. It tries to convince her to take Alendi's spike instead, but she wants it before she gets there; so.

Now she's a Feruchemist.

She acquires a coppermind, a little one, which she wears as a discreet navel ring hidden under her dress; and with Yellow serving as a test master-de-jure, and Promise deafening herself with tin, they test the ability for Ruin to transcribe conversations into the coppermind while she taps it, receiving the words in real time but without any possibility that she will be ordered. It works; Yellow cannot make her flap her wings that way.

She also acquires a few toerings, hiding under her shoes, piercing the skin, filled up with free cheatery luck and speed and luck and health and luck luck luck.

This is important because she wants to have a conversation with Alendi. Before she kills him. She's probably going to have to make (let) Ruin kill him.

She doesn't want to have to call Ruin to do something suddenly, not with its penchant for improvisation; so she works out its initial orders and likely contingencies in advance.

She gives Yellow a set of instructions, and deafens him with sorcery she can reverse later; she only needs his voice, not his presence.

Spellwhip stands a safe several miles back, and waits, allowed to do sorcery again and cooling the air.

And Promise makes a gate where she expects Alendi to be.

She's seen his office before.

It settles. She motions to Yellow.

"Hold," Yellow commands.

And Promise peeks through, invisible and deaf and sped way up and very lucky indeed.
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Alendi wishes he had detected this as soon as the gate opened, with his shiny new Allomancy, but no. Noticing a couple of people spontaneously appearing would be like paying attention to specific insects in a swarm. He's an emperor, not a god.


He makes that one surprised face and goes, "wuh?" At least to the extent permitted by the order.
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Promise steps through.

"Obey Promise as if she were your master," continues Yellow.

And Ruin has a job to do now, too.
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It depowers Alendi. Whee, destruction!
It rips out all those (and only those, for which Promise is to blame) pieces of Alendi's soul that give him Allomancy and Feruchemy. It even removes his Hemalurgic spikes, and offers those to Promise.
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Although Ruin could just make more of the thing the spikes are for, Promise is deeply unsure that she wants to keep it in Fairyland with her as a general heuristic, and may as well hang on to the mindless version of giving-people-metal-powers. She lines them up neatly piercing her bare arm just enough to hold their magic.

"With the caveat that you may enforce no orders, trigger no prearranged contingencies, tell no lies of commission or omission, and achieve no volume that could conceivably attract attention from anyone who is currently unable or unwilling to act in my interests over yours," says Promise, "you may speak."
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"...How?"

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"You told me," she says, "to enjoy being stuck on the world with the god of destruction, didn't you?"

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"And 'enjoy' translates to 'do at least three impossible things on your way to recapturing me'?"

He's visibly aging again.
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Promise de-ages him a skosh with sorcery. Doesn't want him to fall apart while she might still need him for something.

"Clearly." She stalks forward. "So. What did you do, and why did you do it, starting from whatever you think will be most interesting to me?"
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"I turned Arcane into a frog and left him underground somewhere, because he seemed to have figured something out and be acting against me. I thought I should take care of him while I was still omnipotent.
I brought some materials over that I thought would be useful. Nothing more important than atium, though.
I created some lerasium.
I replaced every plant I could see—which was quite a lot—with an identical one. I'll have virtually everyone as a vassal soon.
I remade things from old Scadrial. Especially the fluffy animals."

Damn this completeness order.
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"Tell me where Arcane and the lerasium are."

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"Arcane is at the center of a city about ninety miles from here north by northwest, and another ninety down. Do you know, pressure doesn't seem to work the same way here.
The lerasium isn't hidden yet. You can find it in a drawer to my right."
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"Is there any reason I shouldn't kill you?"

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"...Because of whatever reason you tend not to like killing people?"

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"You got Nighteyes killed. And Thorn, though him I won't miss. You would have killed me and Spellwhip and Yellow too if you'd had your way. If you were willing to try it after three centuries during which we muddled along pretty peacefully and I did you no injury you will eventually try again. So, not the general case. You. In particular. Is there any reason I shouldn't kill you?"

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He makes the mistake of trying to say something, which means he ends up forced to answer—

"Nope. I got nothing. There is absolutely no reason you shouldn't kill me."
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She is still Promise.

"I'll give you a couple of minutes in case you think of something."
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Before the time runs out, the best he can come up with is, "I have basically every fairy as a vassal, so you could send me somewhere you'll need to relay a lot of orders?"
He doesn't expect it to work.
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"I've got Whisper for that."

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"Are you telling me you can't think of a use for two minions with power over all fairies?"

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"No. But you aren't a minion. You're a trap."

She shakes her head.

"Kill him," she whispers.
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Alendi disappears.

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Promise goes back to Scadrial, Ruin in tow, and tells Ruin to wait there taking no actions until she comes back and tells it to do something. She fixes Yellow's ears. She brings him and Spellwhip home. She gets some people on the project of capturing the fluffy animals, because they're going to wreck the Fairyland ecosystem; some of them can stay in farms, if they are useful to the mortals, and some of them can go in a zoo, and the rest will get rounded up and released on Scadrial later when she has Ruin terraform it.

She gets some helpers and digs up Arcane and turns him back into himself and holds him and cries on him until she is done.

She decides how she wants to word her terraforming order. She delivers it. The superfluous fluffy animals are released onto a planet much like their own original one to do whatever it is fluffy animals do.

And Promise gets back to the business of being the most powerful person in two universes.

Uncontested.