His stores of Allomantic metals abruptly disappear. They're still physically there, but the power is completely gone. He immediately turns to go back, only to see more forest.
At least his Feruchemy still works—he can tell because he's still alive—but that won't last him forever. He only has so much stored youth, and without both sets of abilities he can't replenish it. He hasn't been in so much danger since the beheading that one time. Returning to Scadrial is the highest and currently only priority. If spontaneous forests are a thing, he needs to find someone who can explain them and more importantly how to get back.
The next few hours are spent walking in an essentially randomly chosen direction, with the sun to his right. He's quite certain that suns are supposed to be moving across the sky, but that's not a pressing emergency. He already knew he wasn't on his own planet when he saw proper trees and plants instead of ash-covered monstrosities. Whenever he calls out, nobody responds. If it's an empty spontaneous forest, he's probably doomed.
After some time, he hears his stomach growl. He hasn't seen much that looks edible, but possibly that's just because he's not used to real plants. Berries. Berries used to exist. Those berries look tasty, and if they're poisonous it's not like he needs to worry about it. As always, he has a truly ridiculous amount of stored health in his gold jewelry. Tapping gold just in case, he eats a handful.
He does start storing weight in one of his ironminds. It's not a revenge plot, it's just easier to walk while only weighing two thirds of the usual.
He taps zinc to draw on his supply of stored mental speed. After what is probably no pause at all, "You seem pretty happy to acquire a mortal even for no particular reason. Send me back and I can send you as many mortals as you like and I will consider it a favorable trade."
"I have no intention of doing that. And that intention would not be changed merely by returning to my world. I don't exactly have a shortage of subjects."
"Leaning towards 'deluded'," sighs the fairy. "Maybe I'll sell you to somebody. In the meantime, don't leave the house, don't drink the lakewater, tell me if you get hungry, if you get thirsty you may take water from that basin over there, don't go swimming or break anything or make a racket..." He taps his chin. "Don't get creative with anything missing from that list," he finishes, and he goes into another room of the house.
"I'm probably going to sell him but it'll take me a while to find a buyer, probably," says Yellow negligently. "Keep an eye on him. Alendi, don't do anything Promise tells you not to."
And then Yellow goes out.
Promise looks assessingly at Rashek and goes to put her bag down in a different room of the house, then comes back out and sits and peers at him thoughtfully.
"So, I've only been here for hours and don't know the basics. I gather the orders thing happens by name and sometimes by food, but can you tell me what exactly we're in for?"
Thoughtful finger-tapping.
"Did you bring any mortal food of any kind with you?"
There's only one possible reason for that question and it's very promising. "Depends what counts as food. I could break off and regrow a bit of a finger and cook the spare. It'd be painless but extremely disgusting; how desperate are we?"
"There is a sharp limit to how much revenge is available while he remembers our names," says Promise. "I want out. We can both get out - probably - and I think we are, in fact, that desperate. Yellow isn't very smart; I'd be long gone but I have lingering orders from a previous master and I can't help you until they're countermanded. Did Yellow already tell you not to give out your name? - Don't say it yet, if he hasn't. But what were his exact words?"
On my own world, I have an army of people whose names he doesn't know. Yellow said you know how to make a gate?"
"I know how to make a gate. I know where one already is, too, but it might not open anywhere near where you want to be in the mortal world. I don't have to work out a complicated way to tell you not to not tell me your name, though, with that wording you can write it down or say it backwards or something - but my idea only works if I go first. There's nothing less disgusting than part of your finger available?"
"Cooked is not necessarily, formerly alive might be. All right. So, that, and then you will be able to rescind all my previous orders. Then you tell me your name and I can do the same thing for you and we can get out. I can't feed you because once I'm your vassal food from me will no longer have power to capture you."
He picks up the pen and writes Rashek.
As soon as he hears "never give me an order," Alendi starts filling a tinmind. Rather than storing his sense of hearing for future use, he's making sure he won't hear anything until her mouth stops moving.
Sound fades out, and he manages to cut off the rest of Promise's orders. At least whatever came after "never give me an order I don't request" won't affect him. Looks like she's going to need destroying along with Yellow.
For now, though, he still needs to get out of this house and back to his world. "Thanks for removing those. Do you have a safe place in mind, or do we just pick a direction and go?"
Promise doesn't notice that the rest of her instruction has fallen on deaf ears. "You're welcome. I know where I want to go long term -" She ducks into her room and fills a bag with fruit and books. "But I can't carry you flying, and Yellow's faster than I am and I don't know when he'll be back. I can draw you a map to the gate I've already made if you think you can get home from where it opens? I don't remember the name of the place, though."
An existing gate...it probably goes to somewhere in the Empire; that's where most of the population is likely to be from. But if the last mortal was from the South—and I know little about what's going on there—then getting back would be difficult."
"I don't remember where she was from. I think I can accommodate the weight of the metal and clothes at least for a shortish flight. We can stop somewhere long enough for me to start a new gate, but you'll have to wait for it to connect. Will you starve if it takes awhile?"
"It won't take longer than a few days. I think I know a place I can put a gate where nobody will think to look for you for that long." She heads out the door. "And I think you know better than to eat fey food twice. Let me know when you're light enough for me to try picking you up."
Alendi follows out the door, then jumps to the opposite edge of the roof. (Fill iron, tap pewter.) He starts tapping iron, emptying that bracelet of all its stored weight and making himself far heavier than any human is expected to be. After Yellow's wall collapses he jumps back and, falling slowly, says "I should be good to weigh nothing for a while now."
"Maybe two hours to get where I'm leaving you, and then as long as you lie low, you will probably get home okay. You can tell me while we're flying how you want the gate aimed."
"Anywhere in Luthadel is good, inside Kredik Shaw is best. It's on the river Channerel at our North Pole, halfway between a lake and a giant volcano constantly spewing ash."
"Supposing you managed to make everyone your vassal, without them necessarily knowing about it. Would this place be safe then?"
I'm thinking of importing a permanent population of mortals, with suitable warnings of course. Growing our own food for obvious reasons. If there's a Queen who rules by already knowing everybody's names, this might incidentally be a threat to her power."
So while I like my world, I'd prefer one that doesn't have a recurring single point of failure."
"I... suppose that makes sense. This one also has drawbacks, but I suppose a large and thoroughly warned population of mortals with their own food supply - do also be sure not to grow the food on land anybody claims as territory or might remember having ever done if they knew there were mortals farming it - might just wind up working sort of like a breeder colony with more turnover, after long enough? It could end in disaster, but so could your world frequently trying to end."
"I don't know about nobody ever, but nobody remembering it being theirs so it doesn't occur to them to try ordering the mortals around, or the claim being weak enough that even a mortal won't be snared if they do try it despite having forgotten, that you might be able to find. Not close to the shelter where I'm putting your gate, though. I'm not sure how long it'd take walking to get to the noon steppes but they might be a good choice."
Mortals walking through Fairyland sounds dangerous. Would you be able to make a second gate to the steppes? A suddenly-appearing gate might get noticed too early, but I could find you in a few decades when the population is ready to move."
"I'm not sure enough that you won't get caught by Yellow or someone else who'd be interested in nabbing me too that I want to tell how to get ahold of me later. There are other sorcerers. Mortals can learn sorcery too, I believe. I mean, I could make the gate at some point in the next few decades but you wouldn't know exactly where to find it on your end."
If everything goes according to plan, you'll know where to find us after the fact. You might want to tell me where to find your old master in a few hundred years; I could be able to get rid of Yellow and the Queen permanently and wouldn't object to doing the same to him."
"I've never seen your world so I can't get quite that exact. I suppose if you know a lot of other mortals I could try to put it right up against the base of one of those ashmounts you mentioned, maybe as specifically as 'on the north face'? And then you could just have people try to walk up the mountain and eventually one would go through the Steppes instead, presuming that I'd had a chance to make the gate in the intervening time."
Also, can they be closed and reopened?"
If gates can't be closed, then a permanent opening between this world and the one that might have a god of destruction loose any millennium now is probably dangerous. But Alendi isn't going to mention that; Promise might change her mind.
Eventually she makes her descent and puts Alendi down in a place that looks extremely uninhabited - it's a dense thicket, with a gap in it apparently created by a fallen tree that has since mostly rotted away and some of the thicket grown back but not too much to push aside. She leads him through this path to a spot in the middle shaded by an adjacent, immense tree's lower boughs. "It's a little cramped, but if you stay here, no one will see you, and I can make a gate here. Okay?"
"It depends entirely on the harmonics of the other end. I honestly can't predict it. It could be immediate or take days." She peers around at the location, finds a stick and a pebble, and embeds them in the ground a few feet apart. "I'll make it between these, okay? Just try walking through, stick on your left, and when the gate is fixed it will take you where you're going, or as close as I turn out to be able to get from your description."
His description was apparently precise enough to lead to Luthadel, but not to the palace. He's above another quarter of the city, far above it in fact. He spends a few seconds falling, before he treats himself to a very un-Lord Ruler-like cheer while burning steel to Push off a metallic something-or-other below him and launch himself toward Kredik Shaw. He's an Allomancer again.
The first order of business is resuming the Soothing of the population. With him gone, lesser Allomancers had to do it. He was gone for less than a day, but it's enough for a noticeable difference to crime and discontent. He replenishes his metals and starts burning brass. Any negative emotions within his range will decrease, and the people will be more content under his rule.
With that back to normal, he publishes a decree through the Canton of Orthodoxy. All new children, noble and skaa, are to have their birth names kept secret. People might not know why he's ordering that yet, but they don't have to.
And finally, he eats. Even with fully charged gold, not eating can get inconvenient.
She finds herself in the air above a city. It's hotter than she's used to, but there is no visible sun and the air is thick with ash. Below her are streets and canals, both filled with people. In one direction are several castles (eleven if she's counting) one of which appears to be made almost entirely of towers and spires. To the other side are smaller buildings and wide fields.
...Except she's still invisible, so that puts paid to that theory. Where did she even read that? She can't remember.
She hovers, invisible, peering at the landscape. It's so strange-looking. And the air is gross. Are there any less ashy areas?
She descends to the city lowest roof-level, trying to find someplace she can park for a bit without being found or committing home invasion. If she doesn't find out where exactly Alendi is, then if her pursuers catch her she won't necessarily bring anybody else along with her, but she really wants to get out of the ash while she's lying low.
Some of the establishments are open to the public, but her only way of determining which ones is by seeing which have crowds of people going in and out.
Promise will hear quite a bit against the nobles. Over the course of eavesdropping, she'll hear that they allegedly treat the non-nobles as essentially tools useful mainly for enriching whatever House they work for. The speakers, sharing drinks and complaints, aren't advocating doing anything about it, of course. Just commenting on how they're worked to the bone and barely paid.
According to one person, "we city skaa" are actually the lucky ones. The plantation workers get beaten if they don't work and killed if they can't. Thirdhand rumors say that some skaa halfway across the empire are allowed to own land.
Further rumors about the hated Them suggest that some have superhuman powers, and that you never know which of them might be able to fly into the air or stab you from behind while standing six feet in front of you. Promise will have to decide how credible the rumors are, but most everyone else seems to believe them.
At the next conveniently open window, some better-dressed people are talking about news from outside the city. Apparently House Elarial lost another shipment of something-or-other from Fadrex City because of bandits; this is speculated to be the cover story for an act of a rival Great House. To the people who aren't up to date on party politics (which is most of them), the event matters only because the ongoing problem means more demand for local goods. Anyone who actually cares about which Great House scored against which is likely to be doing their talking nearer one of the castles.
Consensus is that House Buvidas has one, but as required by etiquette no speculation about who it is has any facts behind it. A group of skaa thieves including several Mistings tried to raid that keep, but got mysteriously captured and the Mistings turned over to the Lord Ruler's people.
The eavesdropees are back to speculating. If the Elarials are getting a new Allomancer, is it going to shift any important power balances? What is their allied House getting out of it, if anything other than improved social standing? Nobody has actual answers to these, but they can easily entertain themselves with crackpot theories along the lines of Salmen Elarial hiring a Mistborn assassin to eliminate Chanil Urbain over a romantic rivalry.
Promise realizes that since sorcery is working as normal she can probably close her gate and then reopen it later from this side. She goes and does that. If her pursuers do figure out where she went they won't be able to come after her.
She looks fro a hill with a thousand (or some lesser, exaggerated number) of spires on it.
As she approaches it, she may or may not consciously notice that she's becoming slightly calmer, happier, less angry, and a little bit afraid.
She cannot exactly go back home and get more books right now to read up on sorcery enough to figure out a counter. It'll have to be freeform, or for that matter nothing.
She finds an out-of-the-way place right at the edge to land and leans just far enough in to feel the effects and figure out their edges. If she can shut it down without magic, so much the better, but maybe it's not that simple.
And then she casts.
And now her principal emotion is pissed off.
She flies towards the very middle of the sphere.
At the tower, there are only a few occupied rooms with open windows. One of them contains Alendi.
She perches in his window. Invisible. Protected. Suspicious and seething.
If he were to pay more attention, he might notice that one of the people he's Soothing and Rioting happens to be in his window instead of down in his city, but that would be like paying attention to one insect in a swarm. He doesn't even notice that that one person is managing to seethe.
This is her only angle that might be safe. If people here can do this, they can do other things that might be even worse; she does not dare be absorbed into some greater pit of emotional tar or more scalpel-shaped attacks that she wouldn't have time to force back. Of people who might know what's going on, one of them is her vassal and therefore probably safe to interact with.
Maybe he's uninvolved, innocent, a victim himself. If that's the case she can apologize and rescind extraneous orders and go sit on a mountain waiting to get hungry enough to be forced back through the gate and then find a new place to live, again. He won't be permanently damaged. Certainly she isn't planning to fuck with his mind; she is loosely aware that some people might consider gently phrased orders from a nervous master worse than emotional manipulation but she is not at all sure what it would be like to be one of those people.
And maybe he's participating. Maybe he's doing it. He had magic, that she remembers; she knows little enough about how this world does non-sorcery that she has no reason to believe they're separate kinds or specialties, though she can't rule it out. Maybe it's him doing it.
In which case she'd feel no guilt to speak of.
In a low but sufficiently carrying voice:
"Take no new action."
"If you are innocent in the bubble of emotional manipulation around this castle," she says, "then you have my sincerest apologies. You may, at a volume that will attract no attention from people besides us, answer my questions and comments exclusively with true, plainly worded, and complete information. Is anything delicate in danger if you cannot take new actions on a scale of minutes? Hours?"
And I'm looking for Allomancers. Especially ones not attached to any noble house. They're powerful people and good to know about, so I can capture the ones who need capturing and try to recruit the ones who don't. In case of capital crimes, I do have a way of preserving part of the power and distributing it. This forms a part of the motivation for focussing on people with Allomancy, but by no means all.
The rest of the magic I'm doing affects only myself. Keeping myself a bit faster, stronger, more awake, and also alive.
I'm not doing anything urgent right now other than magic—" he tries and fails to gesture toward the fact that he's holding a book— "as most of the direct ruling is done by the various Ministries. I do handle cases that skip through the bureaucracy for one reason or another, and I set general policy. But neither of those is likely to matter on a scale of hours."
So he didn't have to tell her he's not burning copper. Interesting. There probably won't be any Inquisitors burning brass or zinc close enough right now, but the fact that they could conceivably see the extremely unprecedented fear coming from this room is something.
Hmm.
"List, in descending order of importance, anything that you expect I will in retrospect find urgent to know."
Likewise very important but with 'retrospect' not on the schedule for a few centuries is information on how to imprison it and the risks of omnipotence going wrong. The ones I know about.
On a more immediate note, I have the ability to ignore orders but am prevented from using it because 'take no new action' tok me by surprise.
And if I stop the Soothing then people will notice and will come here to investigate. The specific people who will arrive can probably see you despite the invisibility. There is a small chance that they may arrive anyway if they happen to be sensing emotions close by.
I was serious when I mentioned getting as many fairies as possible vassaled to humans for safety reasons, and planning to eventually get rid of both of your masters and the Queen permanently." That should make him sound better, at least to her. "And by issuing me orders, you've just made that list yourself." Never mind.
"Probably. I could announce I was going to stop it and pretend to have a reason; it'd be surprising but nobody would suspect magical enforcement. It'd be easier to just let them come here and be suspicious, with us being somewhere else entirely."
I can store my sense of hearing for future use. Be halfway deaf for a time, in order to be twice as sharp for half the time later, that sort of thing. If I store all of it at once, then I'm temporarily completely deaf with no outward signs.
The ability is, with a lot of inefficiency, transferrable. Do you want it?"
"Do not use this ability to wholly or in part ignore orders that I produce of my own uncommanded will. Do deploy it to prevent any other fairy from countermanding orders that I produce of my own uncommanded will, including at multiple steps of remove in a longer plan. Why are you offering?"
"You'd have to relax the order about not doing anything and might conceivably give me more freedom than you meant to." This enforced completeness thing sucks. "As for actually being in some other tower, it's effectively the same from your perspective except with much lower risk of being seen by anyone who poses a threat to you."
The downside there is that the Inquisitors—that's the magical law enforcement—do always have their vision on, and seeing two invisible people floating about might draw their attention. Safer to let me burn steel and iron and get us there quicker under my own power."
If anyone sees me being carried slowly through the air, that would be multiple kinds of hard to explain.
Although, if you plan to accept the ability to not hear orders, we'll need you and some Inquisitors in the same place at as close as possible to the same time anyway. If it doesn't look like you're trying to smuggle me out a window, I could just tell them not to ask too many questions."
They reach a large room on the ground floor covered with murals. It contains a smaller structure with a wooden door. Once inside, he makes a visible effort despite not moving—he's using Allomancy at a strength difficult even for him. A hidden door opens, and he goes inside.
"Literally nobody else knows about this room; I'm showing you because you're immortal. For our current purposes, the fact that we won't be overheard is sufficient."
"Further down that tunnel is the location of Ruin's prison, at least as much as it has a physical location. I don't trust oral tradition, especially since Ruin has shown the ability to alter or fake any records not written in metal. As the only other person likely to live three hundred years, you're now my only credible backup plan other than saving the world myself. Congratulations."
"I will save the world if I can," she says. "I am not out to get you, I'm still incapable of attacking you, I will not unnecessarily inconvenience or agitate or constrain you, I am very annoyed about the emotion bubble but have no reason to believe that apart from a severe values difference as concerns such things our goals are incompatible generally."
"If I didn't think saving my world was the first thing you'd do with the required omnipotence, I'd have picked a different secret room. I should warn you though that it is both difficult and dangerous and I've—barely—done it before, so there's a reason you're the backup plan."
When you're holding it, you are Preservation. It affects what you want and how you think, and you can't destroy anything even if you successfully manage to want to.
Using it is mostly just a matter of trying to do a thing, and if it's a thing you can do then it happens. That...makes more sense when you've felt it.
If you hold on to it permanently, too much unchecked Preservation could be almost as bad as unchecked Ruin. And releasing that power was the hardest thing I've ever done."
Preservation betrayed its counterpart. The prison it built keeps Ruin's mind separate from its power, so it can't affect the world except very subtly. Its power is still out there and people can use it; it's stored in a valuable metal best known for its usefulness in combat.
But even though their powers are usable, Ruin's mind is imprisoned and Preservation's is dead, so neither is in a position to accomplish their goals directly. The end result is that the prison needs to be re-created and Preservation can't do it itself. Why it's temporary in the first place I don't know. The side effects of the holder becoming more like Preservation are just a consequence of having something of that scale attached to your mind.
That's all from the mythology of an ancient religion that was followed by the Terrismen. During Ruin's last attempt to get out, it managed to help the real Alendi conquer the world, and arranged for him to fit the Terris prophecies about the Hero of Ages. It changed those prophecies to say that the Hero must lay down the power and resist the temptation to use it. All very noble, but had Alendi done so it would have freed Ruin. I stopped him.
And having been Preservation and seen this for myself, I can say that the mythology is correct at least as to how the imprisonment works."
Maybe the class division. The nobles are, among other things, smarter than the skaa. This is because I made them that way, intentionally giving some people's descendants an advantage as a favor to my friends from before. The division has been gradually lessening because of interbreeding, but I imagine you might dislike the idea."
"The Terrismen still exist. I've been keeping them exiled from most of the Empire and forbidding interbreeding because one type of magic comes from Terris and another from the noble families hundreds of years ago here, and if anyone happens to be born with both then they'd be able to challenge me directly."
"Why do you rule the world? It seems like all you strictly need for world-saving is access to this room and to stay alive - or for anyone else to have that and behave halfway reasonably with Preservation power - and you don't seem to be interested enough in world-ruling to be thoughtful about it."
Besides, ruling the world lets me maintain order where there wouldn't be any otherwise." Rashek did spend some time as Preservation, and not all the changes go away.
"Huh. I don't think Fairyland is or contains planets." She taps her chin, not that he can see this; she's still invisible. She doesn't want to have to redo the spell unexpectedly if something comes up. "At this time my motivations are to arrange for your world to continue to exist, for it to be run less awfully, and retain my personal safety in so doing. Annoying you is not a desideratum but neither is not annoying you a priority next to those three things. I am willing to expend considerable amounts of my own time and magic - which turns out to work here - to achieve these goals. Comments? Suggestions?"
It would not destroy the Empire—let alone the world—to change everything changeable that you've objected to. The worst consequences would coming from stopping the Soothing; I'm not sure you appreciate the fact that the order it keeps helps save lives.
Your safety can be perfectly guaranteed by going to the South Pole, er, the other side of the planet. There's a civilization there, or at least there was seven hundred years ago, but I can't easily get across and nobody else knows you exist. But that would obviously interfere with you affecting anything on this side, so you probably don't want to."
"Mind that I do have to eat - not to live, but to function at reasonable capacity - and any mortal food I eat that doesn't come directly out of your hand is a problem." Pause. "Never induce or allow anyone else to feed me. Do you honestly have no other ideas for maintaining order than emotional manipulation? I would certainly need to know more to generate same but you've had plenty of time to think."
I've spent more time thinking about how best to expand the emotion project than about what lesser methods exist."
"What, all the time? It has never not been the assigned penalty for attempted assassination and suchlike. While it's probably theoretically possible to run a country without ever executing criminals, I've never heard of it being done successfully. And wouldn't you want to execute Yellow?"
"I can't, he's immortal. I want to make him and the master I had before him forget my name and prevent them from acquiring more vassals and free the ones they have. If they weren't immortal and the only way I could stop them were killing them? Maybe I'd do it. You seem to simply not be very creative. You wanted to move a bunch of colonists to Fairyland. What were you going to do if fairies you could not possibly execute tried to assassinate you?"
For the first few, I might also try bringing them here to see how and whether the magic I'm familiar with can steal their immortality."
"Fairies don't have a very efficient news system. Fairies don't always do things just because they want to. If you could reliably get names out of fairies, then some fairies would find out, others would remain in the dark, and some of them would cozy up to their rivals, suggest that those rivals go antagonize you, and use you to get the names. If they wanted you dead they'd send disposable vassals with no choice in the matter and stay safe and far away. Even in the paradigm case where some fairy decides to try to kill you of their own accord and turns up in person to do it, publishing their name opens them up to arbitrary abuse for as long as literally forever, especially if you write their name down - not that killing somebody isn't bad, not that a successful attempt wouldn't probably leave you dead forever, but throwing them to the whims of whoever catches them first when those whims could be anything at all is unnecessarily cruel. Fairy masters usually keep the option of retaining a written record of a name as an escalation option if they don't like how their vassals are behaving and aren't interested in fixing that with more refined orders."
Although, if fairy communication is as bad as you say, I might be able to get away with posting a fake name. If stealing their immortality is successful it'd probably kill them, and the perpetrator never being seen again is consistent with them running and never stopping."
"You suggested doing something of the kind to innocent fairies a moment ago before I pointed out that they could be under orders. You didn't spare a second to think about it, you leapt straight to murder and disproportionate retribution. How sure are you that's the only thing you're missing?"
As for disproportionate, it doesn't seem to me to be any more permanent than death."
"Your sense of proportion is about revenge and not about - anything else. It is not a good sense of proportion. Please be advised that if you demonstrate the ability to model a better sense of proportion, even if it is not natively familiar to you, I will be much more willing to leave you unsupervised, because I will be able to refer to it when telling you not to be so blatantly evil."
"I could also lock them up, or give only the orders necessary to keep them away, or even just ask you for a temporary gate to this world and leave them. Those are inferior options not because I'd want revenge but because they're insufficient incentive not to try to kill me. Or to vassalize a mortal, as I suspect would be more common. The point of a terrifying punishment is that you don't have to use it."
If it's opening them up to arbitrary torture that's the problem—and I agree that's a problem—how strongly would you object to actually killing people like Yellow? Especially if, since I don't know whether or not this is the case, every few executions may make a human as immortal as a fairy."
"I expect that I can figure out immortality without having to kill any fairies via sorcery alone. Yellow is not a good person, but he does other things with his time than unremitting evil and could be prevented from the evil via methods short of execution - or even turning him into a frog. You're not a particularly good person either, as far as I can tell, aren't you glad I don't want to kill you for it?"
In the time until you figure out immortality, how many would die? I can find people worth three of Yellow. I could probably even do it by choosing at random. If the same were true of me and killing three like me would let you save one of them, then I would be able to understand why you might want to kill me for it.
Please do keep in mind, I'm already kind of immortal. I'm not just motivated by selfishness here."
It was my first idea, or close to it, because it's a much more available option for me than for you just based on our worlds' histories, and I don't have quite as strong of an assumption as you do that it's impossible.
If I were to abolish the death penalty here, I could mitigate the negative consequences. More and more visible law enforcement, I suppose, like with the replacement for the Soothing."
"It's possible part of the - misunderstanding we are having - is that I am not familiar with large centralized populations in which nobody can simply order anyone else to stop whatever obnoxious thing they are doing. What kinds of crimes are we talking about here, besides trying to assassinate you?"
Probably much of the difference is because here, people can buy and sell food safely. A big effect of that is that people are much more dependent on property than they seem to be in Fairyland. If highwaymen make a road too dangerous to use, there's someone depending on each shipment that doesn't make it through. Maybe it's food, or maybe it's something that a merchant is depending on. This matters more as cities get bigger and order gets more important.
Stealing the tools of a man's trade used to be a capital crime in many places for similar reasons, on the theory that it's making it impossible for him to earn a living.
Not every theft is considered the same of course. A starving thief who takes a loaf of bread is obviously treated more leniently than someone who breaks into a home using magic."
"Part of it is because in a case that could otherwise go either way, executing someone with magic allows it to be given to someone else later. The rest of it is because if a Mistborn decides to commit a crime, the victim has about as much chance of stopping them as if they had an army at their back. Is that not true of sorcery?"
"Anyway, if Fairyland had a decent legal system that differentiated between levels of crime, it'd make sense to say crimes are worse when they involve sorcery. For some of the same reasons it would be worse if it involved a deadly weapon. If there were any in Fairyland. I need better analogies."
"We could try. There are ways to guess, though, and of course if you do any magic where someone notices... Anyway. Why do people commit these crimes? I have no experience with motives for murder, although I guess I could analogize it to turning someone into a frog, which is a pretty long-term neutralization. Why do you have starving people who have to steal bread? What motivates burglars, what are they taking? There is - no need to explain motives for rape."
Burglars don't usually have specific things they're taking; they're more commonly after anything that looks valuable enough to re-sell. If they've been hired by someone else it's probably about harming the target without actually harming them. The other reason it's considered worse is that there's an assumption that people ought to be safe in their own homes. Breaking into most other places would be less bad.
Murders might be about politics, revenge, an inheritance, a dispute over romance, or maybe they just strongly don't like the person. Motives are pretty varied for that one."
"We could solve this problem very neatly with me putting fey juice of some kind in the water supply and then having me tell people in large batches not to commit crimes. I am principally against vassalization for the potential for abuse and I expect myself not to abuse it. This might better wait for long-term handling of both fairies who know my name."
"That is a fantastic idea. Would it go faster if I nationalize all wheat fields and then officially sign the land over to you? That might actually be something I can't get away with, but it'd be simpler than dosing every water supply and be certain to get everyone."
"I admittedly am clearly underinformed about the mortal world, because I'm certain every book I've ever read says sorcery shouldn't work in it, but I don't think that would work unless the plant was also a fey species or I'm hand-feeding those involved. I would also want to think very carefully about the wording of the orders first, since amending them for all the recipients would probably be excruciating."
Careful orders goes without saying, but I doubt you'll be hasty on that point."
"Sorcery takes time," (she elects not to clarify that this is time to become familiar with the surroundings and target rather than time to cast the spell) "but yes, I can improve plants and it should at least help. I'm not sure if this legal signing thing will contribute, though. The concept is fairly irrelevant in Fairyland - one owns a place by keeping other fairies out of it or using it a lot while not subordinate to someone else in so doing or by idiosyncratic forms of magical claim."
If there's no reason it should follow mortal property law, I think I'll forgo finding something big enough to bribe every landowner in the empire. It might matter when we move to Fairyland, though, so I'd like to test it on a smaller scale."
"Speaking of food constraints, can sorcery make a substance given a description of it? There's a metal which, if it existed in the right alloy, could effectively remove my need to eat. Unfortunately it can't do the same for anyone who isn't me without seriously harming someone else."
I can't do it myself because some of the other elements don't naturally exist. Well, the elements all do, but there's no known way to get some of the the pure metals from the compounds they're found in. And until Fairyland, ability to not eat was never a priority anyway."
Okay, so there are three types, Allomancy, Feruchemy, and Hemalurgy.
Allomancy is the well-known one. An Allomancer swallows a metal, and can later 'burn' it for a predefined effect. This is why I had vials of metal on hand in Fairyland. Most Allomancers can only use one type of metal. They're called Mistings. Some—Mistborn—can burn any Allomantic metal.
There are sixteen relevant metals plus a pair made entirely of the concentrated power of Preservation or Ruin.
These metals are: Steel, which when burned shows bright blue lines leading to any nearby metal from your center of mass. And it allows you to telekinetically push along those lines. Iron is the same except it allows you to pull. These metals are also the primary sense of the Inquisitors.
Pewter makes the Allomancer stronger, tougher, faster, and basically physically better in every way. How much better depends on how quickly it's being burned, and anyone who overuses it will hurt in the morning. Tin strengthens the senses in a similar way.
Zinc and brass are the emotion-affecting ones. One strengthens emotions and one weakens them, but since people have at least some of most emotions nearly all the time the effects are similar. Burning bronze detects nearby Allomancy, and copper protects against the previous three.
Those eight are the only commonly burned metals; the others are either rare, nonexistent, or near useless.
The ones made of Preservation and Ruin are called lerasium and atium respectively. I doubt you could make those with sorcery. Lerasium will turn anyone into a Mistborn and atium will show the Allomancer what their opponent's next action is going to be. It makes a Mistborn all but unstoppable if the opponent is not similarly equipped.
Metals, obviously, do not intrinsically contain any such abilities. All they do is provide a focus for people who are capable of drawing on the power of Preservation in prescribed ways. This is why I couldn't use Allomancy in Fairyland: there is no power of Preservation there, so burning any metal other than atium or lerasium would connect to nothing at all.
Should I explain further, or go on with the next two?"
Since it's storing your own abilities, the amount you get out is equal to the amount you put in. Spending some time at half your normal speed will allow you to be half again as fast for the same time, or twice as quick for half, and so on. To cure a fatal wound, a Feruchemist would have to spend an awful lot of time with a cold.
This is also where the ability I offered you comes in. By Feruchemically storing all your sense of hearing, you could become temporarily deaf at will. You'd want a tinmind for each sense, but the relevant one is hearing.
Feruchemy works on the principle that what you put in is what you get out. There's an exception. If the Feruchemist is also an Allomancer capable of burning the metal in question, they can burn a charged metalmind. Instead of the normal Allomantic effect, this will give them several times the Feruchemical attribute stored in the metalmind. This extra can then be stored in another metalmind, and possibly burned again for even more of it.
Since I'm both a Feruchemist and a Mistborn, this gives me an effectively infinite supply of any attribute that Feruchemy can store, limited only by whether I have enough metal to store all of it. If I had bendalloy that could include food, and if I had chromium it could include luck. That one I'd be very interested to test. Atium can store youth. This, combined with the fact that I can burn a charged metalmind, is how I've lived so long.
Hemalurgy is the practice of stealing an attribute from someone else. This can be physical strength, physical senses, or any Allomantic or Feruchemical power. Having an attribute stolen is almost always fatal. The transfer is powered by Ruin, and so unlike Allomancy or Feruchemy it's a net loss. It would take several spikes' worth of the same attribute to bring someone with none of an ability up to the same level as a typical Misting or Feruchemist.
Theoretically Hemalurgy can also steal anything that's intrinsically a part of someone's...I suppose the closest word is soul. I don't know how to use it for anything I haven't listed, but it means it might be possible to steal immortality. Which we've been over.
And yes I know what your opinion of Hemalurgy is likely to be."
"It's effectively ripping off a piece of their self. They wouldn't be the same person afterwards, except physically. The damage is variable but always large. To a first approximation, you can think of it as lifelong brain damage of unpredictable type. There's a reason this is only used on condemned criminals."
If it helps, there'd obviously be no need to even ask if it involved killing anybody. There are some Inquisitors who don't need Feruchemical tin as much as you do; I can just take the spikes that they're getting the ability from and stick them in you instead."
And it will heal much more quickly than a mundane spike would, but I'd suggest not using sorcery to speed it up. I don't know how it'll interact."
As for where, there are hundreds of bind points around the body. This one is rarely used and kind of obscure. I stored the information in a coppermind and can't answer your question without first using copper Feruchemy."
And then, since he doesn't know if he'll get another chance, he stores a bit of knowledge for later in an empty coppermind.
That knowledge is that he can use Feruchemy to selectively forget things.
"They'll be visible when your shoulders are bare, otherwise they'd look like bumps under your clothes. If that's too obvious, there's theoretically nothing stopping the spikes from being pushed down until they're completely inside; if Hemalurgy works on you then your body will reshape itself around them."
"Correct. The spikes do gradually lose their power if left outside of a body, which means that you and some Inquisitors ought to be in the same place at the same time. Alerting them to your existence is the closest thing I can think of to a downside from your perspective."
"Nothing I don't tell them to, unless they have some way of guessing that you're a danger to me. I can prevent this by burning copper so that they can't read my emotions. They will be curious about a person whose body contains no metal, but will not become hostile without reason."
The biggest reason the Inquisitors are a downside for you at all is that right now, you have the advantage that nobody knows there's an unknown quantity. And you'd have to give that up."
In that case we're up to four people. Three Inquisitors to lend the spikes, and one person who can see your arm to insert them. I can call in an obligator to do it; their entire job description is to be trustworthy.
And many of them are fanatically loyal to me. No Inquisitor is going to act against my orders in front of an obligator no matter how much of a threat they think you are. And it'll make swearing everyone to secrecy more official-looking.
I'd strongly recommend that you take it."
The secrecy problems all seem solvable, not to mention unimportant next to the ability to ignore orders."
"I'm weighing various options," she says. "Letting someone know I am a threat is not a dealbreaker, it's a drawback I'm weighing against other possibilities. I will want time alone to think and I am not yet sure I want to leave you alone, considering that left to your own devices you kill people and instantiate emotion bubbles and so on."
I'd be happy to fly off and collect the objects if you want to be alone for a bit. I am planning no significant actions other than things we've discussed and expect that you would have no cause for complaint when I return."
He exits through the secret door, closes it behind him, and launches himself out the nearest window. Retrieving some memories about exactly which Inquisitors have the spikes he needs, he forms some educated guesses about where in Luthadel they'll be. Soon he's floating above one such place, flaring iron to sense metal strongly enough to pick out human shapes.
Few people wear metal. Most show up only as thin outlines where there's iron in their blood. A few, soldiers or guards or suchlike, wear breastplates (easily removable in case they have to fight an Allomancer). Inquisitors look unique to this sense: They have the trace metals in the bloodstream, but there are spikes all around the outline of their bodies and most are carrying metalminds.
When he spots an Inquisitor, the Lord Ruler of the Final Empire dramatically drops from the sky. Surrounded by awed and more often than not terrified onlookers, he states, "You're not Yelbon, are you," and launches back up. The next Inquisitor he spots is the right one.
After collecting four relevant spikes from three Inquisitors, he returns to Kredik Shaw. He directs the first obligator he sees at the palace to wait outside the large domed room because she may be called on. It's intentionally not a high-ranking one whose name Promise might accidentally hear mentioned if she decides she doesn't want to know. Then he unlocks the secret door mechanism, and knocks before opening. The entire process has taken slightly over an hour.
She opens the door.
Alendi stops himself from introducing them, and instead just tells Promise "I've made sure to emphasize that everything here is the highest level of secret and that she should not mention her name unless you ask for it afterward."
"This one is storing touch. Since it's partly charged, as soon as it works you'll feel a...an amount of a thing in it. A quality that tin ordinarily doesn't have. Try to increase the amount, and it'll decrease what you're feeling by almost a third.
That'll be more comprehensible when you have the extra sense for this.
Ready?"
He points out precisely where, and the obligator presses it in to Promise's arm just below the shoulder, deep enough to pierce through the layers of skin.
"Does the tin feel any different? If it works the same way on fairies, you should have the ability now."
Rather than stick the spike further in immediately, he and the obligator instead pierce the skin with a second one, doubling Promise's Feruchemical ability. While he holds those two in place, his minion inserts the third on the other arm. If Promise is still filling the tinmind as quickly as she can, she's feeling only a small fraction of the pain. Now the minion presses the spikes deeper. And with the addition of the fourth, Promise has fully gained her new superpower.
This stops being relevant very soon, because seconds after the spikes are secure her arms heal around them.
She is poised to put her hearing away as soon as she hears the first syllable of that order.
"I'm already known to ask for food in my study at unpredictable times, so that'll be the easiest place to eat in privacy." He tries and fails to use magic to ring a small bell in the kitchens for exactly this purpose. "It'll be there in minutes if I can burn steel."
They arrive at a high-ceilinged room with bookcases along two walls and a large fireplace (currently with live embers but no flames) in another. The window has a latticed screen that keeps the ash out. The chairs are purple velvet, and there are marble busts of old mythological figures.
"Everywhere habitable. The planet is closer to its star than it's supposed to be, so the ashmounts are designed to block some of the light. They only cover the area around the North Pole, where we are, and there's another set at the South. Everywhere else is unprotected from the sun and is descriptively called the burnlands."
"One second; food's here."
He gets up and opens the door, thanks the servant so as to sound gratuitously non-evil, and then carries the tray in. It contains the types of fruits that exist here, breads of a kind and quality that Fairyland almost certainly doesn't have, and sausages and other such meats that come to think of it Promise probably won't be very interested in.
After that she peers at his books, trying to orient herself more intelligibly in this world that she's suddenly planning to interfere with a lot. She'll need to sleep soon; if she's missing anything she wants to know it sooner rather than later.
"Thorn's vassals are probably gone from the area by now and as long as you and I aren't personally along your people will be safe if they don't eat the food or tell any fairies their names... okay, I can go open the gate, but after that it's about time I got some sleep. What are you going to need to be able to do while I'm sleeping?"
"Nobody's here," he says, and steps back through. "I'll send some people through who don't already have a fairy who knows their name. I don't want to stay there longer than I have to."
"You may," she says, "send people through the gate to retrieve food. You may perform actions intended first and foremost to deflect suspicion about my presence and activity from people, as warranted to serve that purpose. You may otherwise generally act as you otherwise would except that when governing or in a position to harm people you may not act in ways your best sincere model of me would not approve, taking into account the desire to minimize suspicion by avoiding abrupt unexplainable changes. Where will you be in about eight hours?"
Ordering Inquisitors to carry skaa through an invisible hole in the sky, so that they can collect anything that looks edible. This is probably the strangest order he has ever given, but at least it won't point to Promise. Ordering minions and servants around probably counts as governing. Would Promise approve of reassigning servants to a potentially dangerous mission in the middle of the night? Under the circumstances, he concludes, probably. She did know he was going to send people through.
He finds the order compelling him to drop the emotion bubble. Or at least, ramp it slowly down. This is terrible; there's got to be something he can do...
He notices a coppermind that he was pretty sure was empty. He draws on it, and suddenly remembers, he can use Feruchemy to selectively forget things.
He remembers Promise saying she wanted to make her previous masters forget her name and prevent them from ever collecting another vassal. And he remembers her helping him get free from that fairy who needed destroying, and her willingness to take drastic measures against Yellow if necessary...
He stores all his knowledge of her incredibly annoying moral code in the coppermind, along with the knowledge that he has done so. Suddenly, his sincere best model of her is all in favor of capturing Yellow. Conveniently, that's the one fairy whose address he remembers.
He doesn't send Inquisitors. They'd be blind in Fairyland where Allomancy doesn't work, and besides, they're the only way the people on Fairyland-food-collecting duty can get there and back. He sends a squad of Hazekillers instead. They're trained to fight people with superpowers, and would have the best chance of capturing a fairy. He even has some Inquisitors lend them some Hemalurgic spikes before flying them through the gate.
Shortly afterward, his minions return with a bound and gagged Yellow. Once they've locked his former master in a dungeon and force-fed him something suitably unpalatable, Alendi walks in to the cell and says, "You are going to remove all orders from me."
He burns zinc, brass, and atium. It's expensive, but Yellow is likely to be about to give him the best reaction anyone ever has.
"Be silent, and revoke all orders against the Lord Ruler," says the man whose name Alendi hasn't bothered to learn, "and state your name."
"I've taken the liberty of borrowing this." The Lord Ruler pulls a small brass spike from his left leg. "You, stick it into Vahriakre's leg, right there. And you with the atrocious fashion sense, once it's in store your memory of my name in this piece of copper. And Promise's too, but tell me what it is first."
"I'm going to need you to do the same thing," he tells his minion. He pulls the spike out of Yellow's leg and offers it to the man next to him, who does get the Allomantic anesthesia. With the Lord Ruler burning zinc and brass, spiking himself is the most pleasure this minion has ever experienced. That probably won't have any long-term effects on his brain. Alendi takes the spike himself next, and checks that the piece of copper does indeed contain two copies each of his name, Promise's, and the fact that he knows her name.
They leave Yellow sobbing in his cell, and Alendi goes upstairs alone. He knocks on Promise's door.
He removes the spike, and fails to use it on her.
"On second thought, you put it in. Right there; on the side of your leg."
"And now, there's something I think you're going to want to see." He starts walking downstairs.
"When Yellow caught you, it was only by your name, right? Not by food?
You can speak freely, by the way."
"Haven't decided yet. You want some of the same things I do and will be much more effective if you're not merely following orders. Setting you mostly free to help my planet is an available option. Of course, so is only deploying you on specific short-term problems and routinely ordering you to take no new action after each one."
"No," says Promise. She looks at Alendi. "If you're ever tempted to let me go, you might remember that I'm not a vengeful person."
"Promise," says Yellow. "Promise, help."
"I can't," she says.
"I was nice to you."
"You improved on the standard of living I enjoyed with Thorn," says Promise, "I'll give you that."
"Help!"
"I can't."
Promise thinks about this question. For quite a while.
Then she says, "I would go through the gate, and close it, and go to the Steppes, and make another gate from there to the same place on this end, and then I would go someplace very, very far away from the steppes and from where Thorn operates and where he found me, and I would try making a home again. Maybe one day I'd try to find out how your people were doing in the Steppes, if you went there. Or go back to my tree. But that would depend on what rumors I heard and whether I got caught earlier in the process."
What if I send you to the steppes to claim it, and then start emigrating the population gradually? I'd be among the last to come, for magic reasons, so it'd leave you ruling a population of mortals with no other master."
"There's nothing to eat there right now, just a monoculture of grass. I would become nonfunctional in fairly short order unless I was allowed to collect and cultivate fey food or you decided to have a mortal feed me mortal food. The Steppes are also only slightly farther from Thorn's usual operating area than the place I most recently tried to live was, although a population of mortals with whom I had a reasonably free hand could protect me if they were smart enough to pick up sorcery, or had local magic to use, and luck and timing cooperated."
"The problem is that I'm the only one who'd be able to use it properly, so I'd have to go after Thorn personally."
Once they're in the room, a dull green mineral flies into Alendi's hand.
"This is eskolaite. Most of it, by weight anyway, is chromium. If isolated, that metal should at the very least let me get to whichever satellite court Thorn happens to be at."
"And this one," (a tiny hexagonal crystal) "is called greenockite. No idea why, seeing as it's orange. It's less important, but if you can make the pure cadmium from it I'll come in useful."
"I would also like to sit down, if I'm going to be here for hours. And water and permission to drink it. My medium- to long-term usefulness for any task that requires me to think will be very much increased if I am also allowed to either draw or make fairylights in genuine privacy on a daily or near-daily basis."
She doesn't want to miss a useful caveat, but he says "as long as", and then she stops hearing him until she sees a pause that looks like it's probably between sentences.
He's talking about writing implements. Good.
She sits. "I'll get started."
And thinks about what things are "minor" and "like that". She is allowed to sit down; is flying like sitting? (Yes, at least short distances.) She can do fairy lights; this allows a wide variety of sorcery. She can speak freely and she still remembers her own name, so if anyone who might be willing to help her comes along and seems like the best chance, she can pull the exact same trick to get away from Alendi that she did to get away from Yellow. They would, however, have to help of their own will at least to start: speaking freely does not let her enforce commands. She could speak them (and even with Alendi's real name forgotten, they might startle him if she timed it right) but they will have no power behind them. Enforcing commands is probably not "minor" or "like that" even without whatever caveat she skipped.
Think, think. (Work, work.)
"I don't know exactly. It depends on the population and delivery mechanism and whether you want me to plant and get more food from any of it. If you're not going to hand-offer me all the water I drink, too, I'll need to purify it by sorcery to prevent the possibility that there's some mortal something in it."
"Nobody but me is going to walk in on you here. I'll stay away for the next...few hours? I'm not immediately in a rush, so let me know if you need longer."
If she's going to be in here for long, there's another unpleasant consideration.
"If fairy sorcerers still need to use garderobes, the one attached to the room you used last night will be safest. You may, making sure nobody sees you or otherwise finds out you exist, leave for short amounts of time to use the toilet. Since I didn't think to install an outhose in the hidden entrance to the prison of the god of destruction."
"Metal that's partly inside someone's body is usually impossible to sense with Allomancy; it's just me and the Inquisitors who can do it, and they wouldn't know those spikes are attached to a person. They rarely have reason to be in the palace anyway. It shouldn't be a problem."
He then starts stockpiling his metalminds even further. Especially atium; if he gets stranded in Fairyland it'd be nice to have a life expectancy measured in millennia rather than months.
The next time Promise sees him he's bringing food and water.
"Anything unexpected?" he asks when he enters.
"Congratulations," he says. "You've managed something no-one else has since ever.
This would be more than enough to handle Thorn with, but of course I'll want a supply for general use. How efficiently do you think you could transmute something like this?" He hands her a piece of zinc. It's slightly bluer and a touch heavier but otherwise similar.
"Funny, that metal is currently more valuable than an equal amount of atium. To me, at least.
Getting to Thorn is the next question, though. Would you be able to make a gate to somewhere within traveling distance of as many of his courts as possible?"
I mention the burnlands because it's the least threatening place I can imagine hostile fairies arriving. If it's impractical we can do something else."
At first because him capturing you would be a very bad thing on several levels even without you knowing my name. More recently because he's near enough to the steppes to be threatening. And now that you've mentioned it, army of sorcerers."
"Well, yes, but I want to avoid Thorn's people rampaging here as much as you do. Would he be deterred by the gate going to somewhere buried deep underground? To a deserted and distinctly uncomfortable wasteland? To somewhere it could plausibly have been directed from on purpose, with people to conquer if he wants, but that won't lead him to us?"
"I can't claim to really understand his motives beyond that he collects sorcerers, he's very good at it, and he's more than sadistic enough that staying here with you transmuting metals all day is idyllic by comparison to what I'm looking at if he takes me back again."
We can just put the gate in one of those hidden rooms that take Allomancy to open. If anyone other than me comes through, it might not stop them for long but you'll have a chance to run for it and come back in three hundred years."
"It's not a good sign. He barely had me do anything for him because he likes a certain amount of psychological brokenness in his vassals before he lets them take any substantial actions, that he couldn't get me to quick enough to suit him, which is why he sold me; I don't know what defenses he has but he collects sorcerers. I don't know a place better than the Steppes but I could look."
They reach the room where the chrome and cadmium came from. He opens the door with Allomancy, audibly moving the bar that locks it. "If you put one end of the gate here, you'll at least have warning if anyone who isn't me comes through."
While it settles, the Lord Ruler breaks off a speck of chromium. He stores all the luck he can in it, which isn't very much. He swallows the speck, then burns it, releasing many times what he put in. This, naturally, goes straight into a different speck, and he iterates the process several times. This metalmind makes him quantifiably the luckiest man in the world.
The Lord Ruler stands up. It's been so long since he's felt like he had an actual challenge. He reflexively starts topping off his metalminds. (This is a very logical habit to have before doing something potentially risky, but it means he's slower, older, sicklier, physically smaller, and generally not very impressive-looking.)
He tells Promise, "When I'm gone, you may do anything you think is in the interests of protecting this world and its population, provided it does not involve opposing my Empire or trying to prevent me from giving you any future orders."
Then he turns toward the gate. Resources: Metalminds charged with implausible amounts of everything. Special mention to luck. Hemalurgic spikes making him stronger and faster. (The ones increasing Allomantic power are completely irrelevant here.) And a plentiful supply of atium. If his theory about why Allomancy doesn't do anything in Fairyland is correct, burning atium should work. And anyone burning atium is all but unstoppable.
He walks through.
He strengthens his senses of sight and hearing, and takes a quick look from behind the waterfall for whether there's a convenient place to lie in wait. One that wouldn't lead straight to the portal. Zinc makes sure he'll fully notice everything within his field of vision, and chromium protects him from being seen.
But he does have atium. He's more than fast enough to reach both fairies within his seconds of precognition. He sees ghostly shadows of them running from him, but they don't appear to be yelling or otherwise raising an alarm. So he charges.
He easily grabs at where they're going to be. Hand over the mouth of the smaller one; if it wants to bite him that's fine. Jump to the roof and do the same to the second. It's almost too easy.
"As far as you know, how can I most effectively decrease my chance of being caught?"
The next line of questions are directed toward the smaller fairy. Just in case there's any difference in cooperativeness. "Answer all my questions truthfully, completely, and without irrelevant information, all according to your best guess of what information I want. If I were to try to capture Thorn the same way I captured you, how would the sorcerers try to stop me?"
"How long is it likely to be before a sorcerer goes into that garden alone?" The terror beam gets dialed down. But not removed.
He doesn't bother continuing to interrogate. He'll have a more knowledgeable vassal soon.
He can skip over the boring period by filling a zincmind; he does that for most of the relevant time and then returns to the cave to wait for Verve. This shows a complete lack of regard for the fairies under a "take no new action" order, but he'll come back for them eventually.
The Lord Ruler makes himself faster than he's had reason to be in a long time. He's confident a human wouldn't have time to so much as blink, but it's best to be on the safe side. He doesn't see Verve's atium ghost doing anything that looks magical, or the real Verve for that matter, so he rushes her and claps a hand over her mouth. While dragging her back toward the cave, he tries to keep her disoriented enough that she'll have less of a chance to cast something.
Once he's back on Scadrial, he summons some powdered pewter (useful in combat, hence its presence) and starts maneuvering it down Verve's throat with magic.
"Take no new action except for saying true things in response to my questions. Give complete answers and do not leave out any information relevant to one of my questions that you think I'd want to know. Got that?"
"His court structures and the routes between them are all but impassable to anyone he has not had expressly written in as an exception. Sorcerers are hidden in several places and will attack unauthorized passers-by. There are automatic traps in and around the buildings that will injure or in your case kill anyone who doesn't know how to bypass them. He will heal automatically from any harm you do and can pass through solid objects at will, including your hands, if cornered."
"I know that a sorcerer has managed to get through the wards before but I don't know how. Blossom could probably prevent Thorn from going through things if she tried. Intangibility is not the same as going through things, but if he managed to make your food pass through him I don't think it would count."
"Can you make me undetectable? If not, I may have to settle for directions to those other two."
How likely am I to get past the guards if I use the invisibility and have you try to distract them without them knowing it's you?"
"I don't want to be noticed at all if I can avoid it. If I'm invisible and you, I don't know, make suspicious sounding noises somewhere very far from either of us. Or whatever sorcery can do to make them not notice the air currents. Then how likely would it be that we get into the court safely?"
With the invisibility thing, can I make myself heard if I want to be? I'd much rather be able to give Blossom orders without having to get you to remove it first."
He tells the other two fairies, "Go back through the gate, return to whatever you'd be doing normally, and do everything in your power to make sure nobody finds out where you've been or anything about me."
Then he opens the door the required way, disappears through it, and will return shortly.
"Just do it here, then; I'm not in much of a hurry." He reconsiders whether he wants a potentially hostile sorcerer to get familiar enough with anything on this side of the gate. "On second thought, yes, let's go do it in the garden." She did suggest it while under an order to keep him secret, after all.
When she does land, she does so in a secluded area, takes off the backpack with Alendi attached to it, advises him to step as lightly as possible, reminds him not to speak, and then successfully distracts various sorcerers between this area and a door to a library. She ushers him under a chair and reminds him that Blossom may take some time to arrive alone and is more likely to come with Thorn on any given visit.
And then Verve leaves.
It's still boring.
He waits until Blossom is nearby, then burns atium and charges out from under the chair.
He aims to ram an open vial down where her throat is going to be. She can choke on the glass for all he cares, but he's making sure some of its contents are getting down.
"Blossom, don't let him inconvenience you."
Blossom spits out the vial at last.
"Put him out."
Alendi is no longer on fire.
Thorn walks over to Alendi.
"A mortal," he muses. "I suppose I could kill him."
"Hurt him first, Master," says Blossom, hissing.
Thorn runs his claws through her hair. "That goes without saying." He regards Alendi. And then, lightly, like it barely matters, to Alendi: "You may do exactly and only this: speak without omission, enforcement, trick, or other extraneous component a sincere and genuine reason I might not want to torture you to death for inconveniencing my Blossom."
He's been visibly older ever since being told to "stop." He now looks the part of a healthy centuries-old human, which means he can barely stand let alone save the world centuries from now.
"Taking no opportunity to exceed the spirit of this order," Thorn says, "for the next five minutes, stop dying."
Blossom hisses.
"Be calm," Thorn tells her.
"Blossom would have me kill you just for your presumption," says Thorn. "And I mislike having someone around who calls my most precious consort his vassal. Tell me how you got here. To tell me what I want to know, you may breathe; if you form an intention to do anything extraneous, bite off your tongue and then calculate the cube root of every number between a trillion and ten trillion by brute force until further notice from me."
I can also gain physical or magical abilities by killing people who currently have them, but it's inefficient."
"I'm only unpleasant if you make me that way," purrs Thorn. "Blossom likes me quite well, for example. Promise, by contrast, was scarcely worth the trouble it took to take her, but now she's sent me you, which might make up for all her... misbehavior. I don't advise misbehavior," Thorn adds. "I haven't had a mortal in a while, let alone a dubiously mortal one, and for all I know if you make me punish you I'll overshoot and you'll die incapable of screaming on my floor and I'll have to console myself with a much better pleased Blossom and Verve. Tell me what you're thinking."
"Stand up. In general, if you form any intention to do anything that seems like it might in my opinion constitute a loophole, an exploitation, or a violation of my desires, bite off your tongue and calculate the cube roots of the numbers between one trillion and ten trillion by brute force until further notice from me. Follow me."
Thorn leads him out of the library.
They are joined by a short red and yellow fairy. "Master," this fairy says to Thorn.
"Yes, Twirl?"
"Rainfall says she wasn't taken."
Thorn looks over his shoulder at Alendi. "Did you get your captive's nickname wrong, Alendi?"
Thorn leads Alendi into a room which is not a library. It contains a mat on the floor, a bowl of water, and a shuttered window; the walls are seamless wood.
"Sit," Thorn tells Alendi.
Thorn smiles. He has sharp teeth.
"Stay here. Think very hard about how I can seamlessly send you to fetch Promise securely without unwelcome wrinkle or unplanned contingency. If anything happens which requires prompt attention lest you die or be otherwise lost to me, such as you biting off your own tongue as a result of your very much operative standing order, tap on your door twice. Someone will attend to you; they will be authorized to kill you in whatever way is most convenient or amusing for them if that seems more expedient than saving your life."
And Thorn goes out of the room and shuts the door.
Come to think of it, he's been gone longer than he expected to. And Promise can't do the trick about not eating. She's probably already gone to Fairyland. But she did want to change things in his Empire, so she'll probably be back, and he does know where the gate is.
Assuming she's on Scadrial, she'll probably be nearby so she'll know when he gets back. She does have tin, but won't be immediately using it because she'll know it's him when he opens the door. Unless she was expecting Thorn to send him back, in which case she might flee anyway. But if she does, she can't feasibly escape. His magic beats sorcery even when he isn't on his own world.
He concludes that he'd capture Promise easily if she's in Luthadel, and not catch her if she's not, and nothing he or Thorn or Promise can do will change that.
I more or less told Promise to run my empire while I was gone, so I will be able to find her. I can't guarantee that she'll be on my world when I arrive—I've been gone for days so she has probably been going to Fairyland for food if nothing else—but she'll be spending most of her time in my capital. If she's not there, she will be soon. Days at most.
If she has run off then I can't get to her, but I don't think she has. And if she hasn't, I'll find her."
"Good," says Thorn. "Your standing order about what you should do if you intend on extraneous actions is in place with the caveat that if it is activated you should also do your utmost to return to one of my courts, whichever you can reach fastest, and present yourself to the highest ranked sorcerer present. In the hallway you will see a green fairy by the nickname of Harp. Harp will escort you to the court you came from; do whatever she tells you and cooperate with her entirely, including by way of conversational honesty and disclosure, until you have heard from me, Blossom, or Twirl differently on this subject. From there, go back to your world, seek out Promise at once, secure her such that she can present no threat to me or mine nor escape, and bring her back to hand over to Harp, who already has her name. If she is not there when you arrive, you may perform any but only those maintenance tasks which you expect I would fully approve if you explained them to me with no omissions, tricks, or exploitations of ignorance, which you have time for before she appears within capture range. If within the next eight days she does not appear, return to Harp for an update in your instructions."
"My world is a sphere instead of flat like this one, and my city is at the northernmost part of it. There's a ring of six mountains spewing ash, the city you're looking for is east of the seventh in the center. The river Channerel goes through the city, and my palace of Kredik Shaw is at the center of the canal system."
Yellow parrots this order. He looks tired.
"Tell him that all orders you didn't give him are rescinded," Promise says.
Yellow tells Alendi that too.
"Tell him he may not enforce any orders but that he may otherwise speak freely."
Yellow does that too.
"While you're at it, tell him he's an idiot."
"You're an idiot," Yellow yawns at Alendi.
"Tell him to obey me as though I were his master."
"Obey her as though she were your master," repeats Yellow.
"Now you can sleep."
Yellow tips over right where he's sitting. He drools.
Promise scowls at Alendi.
"I spent a long time in his court! I have met him! I didn't escape, he got tired of my attitude problem! You didn't listen to me so I got Yellow's name and jailbroke him and have been keeping him awake ready to stop you as soon as you got back, hoping you'd be sent alone instead of with - I don't know, Rainfall, I would lose in a fight with Rainfall even on my turf."
"...Harp. Harp. Do I know Harp... Oh, Harp. She's not a sorcerer herself. She could come check, but if she stayed behind to begin with that's probably going to be her plan for the next eight days. Just to be safe I'll open it up again, conceal myself, go through, and put a gate behind the waterfall to the - burnlands, is that what they're called - it'll look like I made it unstable or something unless they haul out Blossom personally, it'll take them an extra little while to figure out what's going on -" She goes on muttering to herself, and performs various sorcerous rituals, briefly leaving the world and then coming back.
"Good. We are in an asymmetrical position here in the long term because you fed me and when you're winning you can make me forget your name - I'm not even going to take it again right now because it would be a distraction - first question: did you indicate to anyone anything they could use to conclude about the forgetting or the deafness?"
No. Thorn knows that I can store attributes for later use. He might guess that hearing is one of them, and could conceivably jump to the deafness, but will definitely not suspect you have it. The forgetting didn't come up at all."
Wait. I caught Verve, and interrogated her on this side of the gate. She turned me invisible on that side, but I did ask if this side would work for her. And they know I've been in contact with you, so if sorcery didn't work here then they'd know I knew that.
So, probably? Might depend on how strongly they'll assume it doesn't."
"That... could go either way. But if you caught Verve she's probably not thinking through a lot of logical implications right now." (Shudder.) "So that will depend on how thoroughly she's been debriefed, but to the very best of my knowledge they'll have a strong initial assumption that I can't do any sorcery here and that gates have to be made from that end."
"Darts. That's disturbingly clever. He must garden his own whatevers for that to work on anybody but the occasional improbable mortal. I don't know Rosewood; I loosely remember Clock; I don't think either could confidently say that I definitely didn't approach the cave behind the falls to make a gate for you."
"They might have thought to check his house, but the fact that I set it on fire might mean that he's been transient anyway," muses Promise. "Thorn is... missing a lot of information. It's sloppy of him; I'm not sure it's suspiciously sloppy... how did you avoid bringing it up?"
"He might think that I'd be better at explaining it comprehensibly to him than you would and didn't feel provoked enough to hurt you until you produced descriptions that he felt were sufficiently informative. That's psychologically realistic, anyway, even if it's not serving him tactically."
Then we end up with prisoners who have already been selected for knowing the names of Thorn's vassals."
In that case it'd still help, for advance warning and for convincing them to walk into traps," (and possibly getting some fairies to form enough of an intention to work against Thorn that they trigger a passive order, but no need to mention that to Promise) "but it's not going to be an absolute win.
Still, non-sorcerers don't sound very threatening at all. Am I missing something important?"
"I can partially protect names by sticking people with a needle to give copper Feruchemy. But to make any given person truly safe I'd have to reach everyone who knows them. And there's the same time problem.
We should probably assume our enemy can conquer the world at will."
The other option would be for us to warn everyone, then hide, and try to subvert whoever Thorn sends to rule the place. Preferably after dosing as much water as possible so you can counteract any orders if they do try taking over that way."
"The trouble is that Thorn's not going to just stop; going on the defensive just erodes our advantages over time as he and his learn more. They'll notice that sorcery works here - I did by complete accident - they'll notice if we ever have to go deaf and don't time it carefully, they'll notice if we catch and force forgetting on any of them and then don't maintain perfect control over those captives. Me he can take or leave - did leave, when Yellow made him an offer - but you he will want to keep if possible, kill to protect those of his vassals you caught otherwise. ...Did you get any of their names that you could tell me?"
"Well, we have to lose the fact that she doesn't currently know we exist. Also, I won't be readily able to go in personally without taking enormous risk, since I'm a fairy and she knows my name. But she knows Thorn's. And Blossom's. And everybody else in that court. If we get the Queen - if we can hold the Queen and be halfway intelligent about deploying her - we win Fairyland forever. If we fail, well, we're her pets, but probably she's not worse than Thorn."
"It varies widely with kind and I don't know all the kinds. I would be - a little surprised if any fairies could fly more than five times as fast as I can, without magical help, but not astonished; in terms of moving around not in the air I think there's less variance. I'm on the large side for fairies in general but I know they can be up to half again as tall as me, some kinds, and correspondingly or moreso strong. I think if you throw enough magic at the problem you aren't going to be physically outclassed, but you might not be able to positively curbstomp every fairy you meet."
Verve mentioned that sorcerers have to worry about air currents, and that they're sensitive enough to notice an invisible person breathing from across the room. Would it disrupt casters if there were suddenly, say, a gigantic gust of wind?"
"It depends on how good they are. Sorcerous spells depend heavily on the conditions under and targets on which they're cast. A very good sorcerer will be able to correct for multiple sudden disruptive factors at once, especially if all they're casting on is themselves and the disrupted place is one they otherwise know well, because they'll be very familiar with themselves and their turf. A middle-range sorcerer will have to spend time recalibrating to get anything significant done."
Would you be able to affect the Queen's court with sorcery from a distance if you were familiar with it?"
"I can transmute whatever would be useful. And - line of sight is almost essential at my level of experience. I'm very good for the amount of time that I've been practicing but not on an absolute scale. I might be able to get excellent range if I enhanced my vision, though, and had a good vantage point. Possibly a tiny gate, that would throw anyone off when they wouldn't expect sorcery to be possible in the mortal world. How sharp can my vision get, given how long I have to store it?"
Alternatively, I could do the spying since being seen there is more dangerous for you, and then pass you the memories the same way."
"Blinding myself would come at a cost of being less familiar with this turf, and we might still find ourselves obliged to stage something here, so if you have a better method of getting me ridiculous vision that would be useful. I could benefit from other improved senses too, but none of them range as well in the first place as vision does - if I can hear things ten miles away that will presumably operate in all directions, which might just distract me. Other things that will improve my sorcery would be anything that speeds up my thought processes or otherwise boosts reaction time so I don't waste a few seconds recalculating every spell every time something twitches."
Speaking of which, it's worth considering introducing you to the Canton of Inquisition and the rest of my forces. Since we might well be fighting a war against all fairies soon, it'd be useful for people to know it's not actually all fairies. The downside is that as soon as they find out why fairies are dangerous anyone with a brain and a half might suspect something."
If you want to stay secret, that's also an option. I'd estimate that going public in advance is worth it if it's likely to come to an actual invasion and not if Thorn's people are going to be attacking in secret."
"I can't really explain it very well. When burning zinc or brass, I sense other people's minds. Their emotions feel like a, a ball of clay or something, but rough and with some parts raised and others pressed down. And I can raise or press those parts to affect how strongly they're feeling different things. Whatever you did gave you a resistance to changes, but I can still sense that there's a ball of emotion there."
But you're right. If we can capture the Queen at all, we can probably do it in less than eight days. And then us versus Thorn here doesn't come up."
Can you use sorcery to suddenly change the scene to something you know and they don't? Like, say, this room. You wouldn't even have to do it fast, if you have a portal and the element of surprise."
And if you can change the room into a locked cell, the time until they leave might be a lot."
That's also similar to one of Thorn's protections, the one I was most worried about. He can make himself pass through solid objects at will, which would include me. And I imagine it's probably harder to capture one of the Queen's top sorcerers to make them revoke it."
Promise nods. "I'm sure she has something like that, and probably more comparable things too. But that sort of thing does always need to be activated at will. If you can catch her by total surprise with a dart or something, and then manage to speak an order before whoever she's with kills you, it won't come into play."
What sorts of things count? Just getting anything from the mortal world inside her body? I would not have expected darts to work."
Verve turned me invisible and inaudible, but warned that sorcerers might be perceptive enough to detect air currents from breath. So I didn't breathe. I wouldn't die as long as I was using gold, but it cost me a fair amount of stored health and, obviously, felt like I suffocated several times. That sort of situation is actually cadmium's primary effect. And once I have absurd quantities stored, I could create wind to interfere with sorcerers."
She hands him the spike. "Right. So we can interfere crazily with the ambient conditions, which will throw off them but not you. Some sorcerers will be able to detect a gate appearing, so I probably had better not open one too close to the Queen's palace and you'll need to close the distance yourself, because I will need to be on the other end and I'm vulnerable if someone comes through."
"Can you make me sufficiently invisible to get someone alone who can get me to the Queen? Verve made me undetectable enough to beat Blossom, but that's all I know about the relative difficulties."
"I don't know anything about how the Queen's court is structured except guesswork and rumor and extrapolation. It seems very unlikely that there's any one person with unrestricted access to her; she isn't known to form close bonds with favorites the way even Thorn does and fairies are cheap to her, so getting anywhere might require two, ten, fifty."
I'm assuming if you make me invisible and inaudible and I walk up to the Queen with a dart, something stops me. I should probably try for at least one ranking sorcerer to find out what that is."
"I assume she has excellent information security. Possibly up to and including someone capable of mental sorcery who's known others involved long and civilly enough to actually use it, so it might be that there are defenses literally no one remembers to be present."
So I capture as many sorcerers as I can and order them all to remove every protection they can think of at a particular signal.
That costs the surprise, though."
He scrapes some specks of metal off each tinmind, swallows them, and burns them. Instead of experiencing the burst of sensation from it, he stores that in another speck and repeats the process. After another four iterations, the tinminds contain literal millions of times the amount he stored. He keeps going.
"Thorn is familiar with me. He will be able to get any information I know out of me, and I don't think I can render myself unable to reconstruct the fact that something is missing if I forget things. And if he has you, he has me, because whatever you do with my name you fed me. Maybe I should have just told you my name to begin with, it was no longer perfectly my own anyway..."
"...I can maybe do inaudibility that is conditional on something you do with an object. At-will I'd have to know you better than I do; it's almost like mental sorcery in that way. The object would of course be stealable, but maybe you can mitigate that if it's made of metal."
"Thank you. And here's your spike back." He exchanges it and the tinminds for the cadmium, and stores a bit of breath. "On second thought, would you be able to increase the amount of this? I'd need more for the wind thing anyway, and I'm curious about what happens if you duplicate something with a charge in it."
"I do still need a chunk of something to transmute. I can't make it out of nothing." Promise re-spikes herself, then gets her writing materials and makes two diagonally positioned crosses on the wall to mark her eye-level little tiny gate where it will settle. There's just enough room to poke her face through, or there will be when it settles. "What would be a particularly interesting experiment is to see what happens if I transmute something that is already charged."
And he hands her a piece of zinc and one of bronze, each charged with a stupidly large amount that only he could do.
If there's too much metal for an earring, you can break it in two and empty the larger piece while filling the smaller. The upper limit on how much a bit of metal can hold is really high."
I have all the materials I'd need for my part, that I know of. More quantity of those two new metals would be convenient but I'd be surprised if it actually mattered. So since we're pretty much prepared magically, should we decide on what to put in the public announcement?"
Do you mind if I claim to have enslaved you as an explanation for why you're working against the invaders, or would you rather be credited as our glorious savior?"
"So Thorn expects that either I get along well enough with you or that you're crafty enough with orders to do that, and I think he's got enough information to know that you aren't quite that crafty with orders. He wasn't crafty enough to get adequate control over me. Acknowledging that my initiative is valid won't cause extra problems there."
I feel like the most interesting things—the emigration to Fairyland, that I can help people forget things—should definitely not be published. Even sorcery, there's no credible reason why we should want people to know about it even though we do."
"I... will be able to surprise them relative to what they'd expect of my competence otherwise. I think I could beat Rainfall unless Rainfall surprised me or figured out that the earrings were helping. I might need more practice using them to know if I could beat Blossom."
The next spike goes through your heart. Do you think you might want to rethink it?"
He pulls it out of himself (with a distinct lack of squelching sound; he's regenerating from the wound as soon as it occurs) and hands it to Promise. He looks down at the hole in his shirt and makes a mental note to change that next time he's not doing anything important.
Alendi hands her a piece of steel. "And this is physical speed. It's the single most useful attribute for catching future vassals by surprise."
If I have some darts made, will you be able to do sorcery on them? I didn't even notice Thorn's hit me, and they injected whatever they had to at least one time in three."
"There may not be anyone isolated, I may be able to guess who's valuable, if I can increase my vision by enough I might be able to catch the Queen visiting a room with a window and send you directly to her in a stroke of fantastic luck. I could probably figure out how to make a dart not hurt."
I could theoretically make myself a million times luckier than a normal man. I don't have enough stored for that, but I could make more. And then the Queen should definitely be by a convenient window."
"I mean, if any substantial part of the plan has to hinge on luck, it would be nice to know how the luck operates so we can weight that accordingly. If it will work for gate harmonics but will not work for putting the Queen near windows, that's something it would be good to know. Does it aim at all?"
I haven't tested it enough to say we should rely on the Queen being near a window, but I fully intend to be using vast amounts of it during this. I will to test whether it helps me aim darts."
The announcement that we're at war with a faction or two of magical slavers can wait until tomorrow."
"Blowgun, crossbow," he gestures toward each in turn. They're both very small for the kind of thing that they are, and boast more concealability than power. "Some people in the Khlenni empire used to use poisoned darts for assassination, and that's more or less what we're doing. Just replacing the poison with fruit juice."
"It's settled," she says. "I've closed it so it's less noticeable and so nobody little can blunder through. I'll open it and start scoping out the Queen's court if there's nothing else to discuss aloud. Yellow will be awake in a few hours and will also need food."
I think we've covered everything important. There's questions like whether it'd be a better idea for you to publicly appear dressed as a fairy or as a noblewoman from Luthadel, but that doesn't exactly have the world hanging in the balance."
After a few minutes, Promise says, "I think I've found a good place to put the gate you'll go through. It doesn't seem to be anywhere near the routes the Queen's vassals are using to fly around and if you drop straight down from it you'll land on a balcony that's usually unoccupied but leads to what I suspect are the Queen's sleeping chambers. I've spotted her; she had six vassals with her, which seems likely to be typical, but they may not be in the room with her when she sleeps because no one expects anyone to be able to make a gate like this. I should probably describe the Queen herself, I suppose you don't know what she looks like."
"I will definitely look through it more, but we shouldn't talk while it's open or leave it open and unattended. Some fairies are small enough to outright fit through this gate, some sorcerers are keen enough to notice it. The Queen is about a foot taller than me. Silver skin, long white hair that at least right now is worn curled and up and full of fresh red flowers that match her dress, solid blue eyes. Outrageously complicated clothes. Giant, glossy wings with scalloped edges and swallowtails and patterns that make me dizzy to look at, blue and white. She's thin, sharp features, very narrow hands, I don't know if she's consistent on a scale of days about her makeup but right now it's black and glitters, very dramatic. I'm being so detailed not because anyone naturally resembles her but because I spotted two decoys. Without the boosted vision I wouldn't have noticed the sorcerously reshaped wings on the one or the missed spot of skin recoloring on the other. They don't seem to dress alike, though, so unless she changes outfits every half hour or the disguise department gets abruptly perfect at their jobs I'll be able to identify her for you reliably."
"Thinking faster and seeing better seems to help more with that than I expected. If you manage to corner her in the room attached to the balcony or any other room with windows on that side of the palace, or outdoors, I'll be able to see into it and make it very, very hard for anyone else to do sorcery in there. I do recommend the one room, though."
"Another thing I should mention - most, maybe all, fairy kinds have native magic of some kind. Mine isn't useful here, the Queen's is knowing names - everyone else there will have something else, which might help them or might not. I didn't recognize all the kinds I saw. The ones I did identify shouldn't give you any trouble, but the anti-sorcery chaos will not help if one of them can do something."
He introduces Promise to the crowd as being the one fairy (so far) to voluntarily take their side. By the end of it, no matter where Thorn's people arrive any bystander will be able to tell them that Promise and the Lord Ruler are in Kredik Shaw. It'll make it safer to be somewhere else in a week.
Everyone seems to believe it—possibly the fact that everything he said was true helped—and he didn't even have to use magic.
They have one week left.
"If I start the gate now we'll have some extra time to figure out how the entire Queen's court works and send them after Thorn, who is some distance away, before he and his come after us. Is there anything else to do first?"
"I could layer them. The inaudibility too. Then you'd be inaudible until you spoke and your ring was turned, invisible till you - did something, we'd have to pick something, and the other ring was turned, etcetera. You'd only get to break the conditional spells once, but if someone got the rings before then you wouldn't be hosed."
"Don't hide in a well-ventilated corner, I guess... I can't really fix that, I don't think, but uniform air temperature is better than nothing." She gives him a ring for scentlessness. "I'll hold off on the other spells until we're sure I don't need to be able to see or hear you anymore. Now. When you get the queen, or if you have to settle for a vassal first, what are you going to tell them to do?"
If it's a vassal, I tell them to maintain my secrecy and do the best they can manage to help me get to the Queen's six favorite vassals. I'd want to interrogate them to find out what specific orders I should be giving based on who they are, but can't count on getting a chance."
"There may be things set up that don't require anyone to deliberately activate them and will still be in operation even if everyone is stopped. I don't know if the queen is smart enough to have arranged not to know about them all herself; attack from this angle is almost always impossible on a couple of levels, but she might have done anyway. Certainly no one vassal will know about it all just because the palace has stood for thousands of years and there's been turnover. Having her shout may be a bad idea - if there's someone away on an errand and they come back to see everyone frozen in place they'll know something's gone wrong. And in case there is something like darts set up and you get caught again I definitely don't think you should have her advertise the order to all of her vassals in range, or you'll wind up caught by it too."
But if there's any case where capturing each other with darts could possibly come up, I can just not listen to her.
Surely once we have the Queen it doesn't matter who knows she's been captured? They'll all get rescued eventually, but we don't need a very long chance to give her a more permanent set of orders."
"I'm not sure what would happen if you darted each other at exactly the same time," says Promise. "And there's one fairy who knows names automatically; if there's one who works on mortals that would be an obvious sort of vassal for the queen to collect. It's worth having a contingency. And once you capture the queen the obvious next action for someone who finds that disagreeable is to kill you, possibly from out of earshot or while more traditionally deafened, and if they can't do that, turn you into a snail. It would certainly matter if word got to Thorn. Thorn getting the Queen through us is the worst case scenario."
"I can order her to go through the gate and tell you her name. I'd like to see her face if someone does manage to kill me and she doesn't have another master who can cancel that.
It really does seem safer to have her order everyone to stop, though, because then I at least don't have to deal with anyone who isn't prepared in that way."
"You may be right. I do still think you shouldn't shout. She doesn't interact with most of her vassals on a daily basis and I doubt she's sufficiently answerable to them, security aside, that they'll have any very coherent response to her going quietly missing. Which will buy us long enough to give her an exquisitely thorough set of instructions."
I'm less confident in my plan for if I have to work my way up through her vassals. Most individuals wouldn't be any help at all, and making progress will be more complicated than it was with Thorn."
They wait.
(They look after a thoroughly constrained Yellow, and Promise eats too, and they wait.)
And four days later -
- the gate finally settles.
Promise closes it immediately and goes to squint through her little gate.
Then she closes her little gate.
"Are you ready to go now?"
This seems like an excellent time for speed.
Dropping the blowgun, he shoves the heavy thing enough to get a free arm and fires the crossbow at where he thinks it is. With any luck (well, a lot of luck) he may have just gained another vassal. He shouts to both, "Stop!" and reloads the weapon.
"Where can I find the Queen? You can breathe if it gets me my answer faster."
He doesn't bother striking the attacker again. Just makes himself several times heavier than usual and lets it hit him.
"She's," gasps the decoy, "maybe in her other chamber or her wardrobe or," gasp -
The invisible violent thing is now trying to put out Alendi's eardrums.
The invisible violent thing abruptly melts; it's still invisible, but hot enough to glow.
"- or the dining room, the little one on the fourth floor, maybe -"
Alendi grabs the decoy, holds her in front of him, and charges through the door. "Keep answering!"
As long as he's not trying for secrecy at the moment, he gives away his position by changing from room temperature to barely short of boiling. And spreading that around the room with extra air he conveniently happens to have lying around. Promise has been warned this might happen, but any hostile sorcerers haven't.
The decoy is silent and does not resist being picked up, although she's tall and wingy enough to be awkward to carry and she looks miserable in the heat; her nightdress and the edges of her wings start to char. Something he is not personally exploding explodes. There are screams; there are footsteps; there are wingbeats. A bludgeoning force applies itself to his knees; part of the ceiling falls down in front of him, blocking the hallway direction the decoy recommended. Fairies yell commands at each other.
While falling, he stops time. On this irritating world he's no more graceful than an ordinary human, but with subjective minutes to reposition himself that's more than enough.
If the fairies are using physical barriers, hopefully that means there aren't any actual obstructions. He launches himself forward, after lightening himself so that it's essentially his strength pushing only the fairy. Once the two of them are moving quickly, he adds mass and speed to strike the barrier with more force than it could possibly be intended to take.
Too fast to try to ask his captive anything comprehensible, unfortunately. Maybe once he's out of this crowd.
The decoy he's holding does not tolerate this treatment well at all. Something snaps and her head lolls on her shoulders. She was already tearing up; now she is silently weeping. The chunk of ceiling shatters, revealing the hallway and more fairies beyond. One of them tries to pull the decoy away from him. One throws a spear that looks like it's made of bone and aims straight for his throat.
There's a strong temptation to take the spear in the throat to watch people's reactions. (It's tactical! He'd get to find out who can see through his invisibility!) But it could be enchanted, and he has places to be anyway. Now that there's nothing directly in his way, he taps zinc and steel to casually walk through the crowd of suddenly frozen fairies. Whoever's holding on to his captive can let go or be dragged along.
Unless there's some kind of obstruction he can't see to avoid, he'll be as far as he knows to go in practically no time at all.
Slowing down to a speed where words are recognizable, Alendi orders, "Think of the top five most likely places the Queen might be. Store direct and accurate directions in this bit of copper." He holds one of his many rings against her skin, and stabs her with the spike to transfer copper Feruchemy. "Figure it out."
The fairy doesn't do anything visible, except cry harder. The fairy who's trying to haul her away gives an almighty yank and manages to stick her foot to the floor, where it stays put by sorcery. Some sorcerer in the hallway is causing a spray of grit to sheer off from the ceiling rubble and barrage Alendi's eyes.
"When you've done it, confirm by doing something I'll notice but not disapprove of," Alendi doesn't want to have to think of a signal right now. "I'll let you go after that."
If the sorcerers can manage to sorcer things despite the distractions, there are probably bigger threats coming up. He doesn't have a lot of freedom of movement at the moment, but zips around as far as he can while still keeping his ring in contact with the fairy who's attached to the floor. Might as well be a very slightly more evasive target.
Fortunately, Alendi is finally free to get away from it. He yanks the spike out of the fairy and returns it to its previous place in his own body. He says, quickly, "you can run now," and then launches himself up. Two levels is easy enough, and with his speed he'll immediately get to either his destination or the next obstacle that can stop him, whichever comes first.
His going directly through the ceiling seems to have caught some fairies off-guard; there are some in the next floor up (he hits his head on a sorcerous barrier between him and the next one) but they're all facing the fairy equivalent of a stairwell and need to turn around to address his presence.
There's probably no need to fight them. He can stroll past them and take the fairy stairwell before they have a chance to react. He jumps across and up, kicking off the far wall and hoping the barrier doesn't extend over the stairwell itself.
He is accompanied by enough bursts of light and extreme-temperatured winds and occasional enemies turning into sparrows that he makes it unimpeded except for physical attacks he may easily shrug off to the guarded room where the decoy directed him as her first guess. The door, naturally, won't open.
(tin)
Better.
He doesn't even know if the Queen is in here, but there's an obvious thing to try. He grabs a dart that was meant for the crossbow, and hurls it in a direction. He is of course calling on enough luck to make a one-in-a-million shot, plus five percent or so.
He's not getting out. Especially once the removable objects are gone. The bracers on his upper arms don't get removed, possibly because they're thoroughly attached to his arms via spikes, but he's left with no metalminds except the ones keeping him young. And, of course, a piece of gold he had implanted in his jaw after the incident with the beheading. This adds up to: No metallic means of escape.
They continue patting and prodding him. They inspect the bracers, then leave them alone. They wait for another minute of dark dark dark, noise noise noise. After this minute, something sugary is insinuated through the chain gag in his mouth. With a long utensil to push it down his throat. Yummy. This happens three times.
"Not yet," says another woman's. "Keep him alive, without loosening his binding." (Air feeds itself into his lungs without his intervention. His aging reverts, although not much.) "Throw him in the dungeon." (Someone picks him up and begins to carry him away.) "See to repairs. Determine who he subverted on his way in. Renew their orders. Put out his eyes." (Someone puts out Alendi's eyes. This is a standard amount of painful.) "Call in Flay and Whetstone. Restore the light." (Alendi has no eyes and may not be able to appreciate this.)
Alendi, eyeless and kept breathing and not shriveling to death solely on the sufferance of another's sorcery, is carried out of the room, tossed casually down an empty fairy "stairwell" and allowed to hit bottom in a way that only breaks his hip and both legs and not his skull, and then picked up again and carried some more.
The dungeons are (as far as the blinded prisoner can tell by listening and feeling) earthen pits, with grates overhead. He is dropped into one. Ow. The grate is shut with a clang. There are footsteps, retreating; more approach and fade, as though there are patrolling guards above his pit.
"They came up with something I couldn't break. Magic stone of some kind.
But I got off a dart first, and if that can get past whatever defenses we don't know about then it did."
If it were definitely a good idea to try anyway, I'd need my metalminds. Those got captured, but I can make more. Can you make a gate big enough for me to come through?"
And it is definitely worth telling them about Compounding for this."
"Iron, steel, at least five pieces of tin, pewter, zinc, brass, bronze, chromium, atium. Cadmium and copper too, I suppose. I've already got gold.
Also the spikes that give Feruchemical zinc, steel, iron, and pewter so that those metals can come already charged. Make sure to tell the people the spikes come from about burning metalminds if they haven't figured it out already."
Every Inquisitor will recognize you from the announcement. Other people might not, but you'd look extremely distinctive to their lack of eyes. And you don't have to keep the reason for asking secret. If anyone doesn't believe you, show them this gate."
"Showing them the gate would involve being familiar enough with them to let them walk through the wall to the room that only you can open," she points out. "We don't have time for that unless I burn a lot of my storage on it, and I'm running awfully low from earlier. Do I have any other avenues to convince them?"
"Before I start, can you give me directions from the dungeon back to the balcony gate? If it's still open, that is. I should come back to Scadrial to recharge properly before moving on the Queen, and you'll need the same."
"The dungeon exit is the opposite of the way you're facing. Go up six floors, go straight across the atrium - both of these are usually accomplished by flying - go down the rightmost branch of the hallway, take the third door on your right, you will see the balcony on your right and will have a decent shot of jumping into the gate from there."
But even without the reserves to casually make everyone else freeze, he's still faster than his attackers. And he can still see the attacks before they happen. The visible ones, anyway. Chasing and impaling are not going to be very effective.
He tries that.
The more important question is, how far across the atrium does he get?
The room Promise recommended is unoccupied, full of musical instruments, and possessed of the commodity of a balcony. From it, he can see the balcony to the Queenly bedroom. He cannot see the gate, because that is not how gates work.
On this balcony there lands a silver-skinned blue-eyed fairy...
"Cease," she commands sternly.
While Alendi's looking over to see whether the smaller fairy's wibbling has intensified, he meets with yet another blunt impact.
He peels himself off the floor and directs the Queen, "Don't let anyone interfere with me." Then he rushes to grab her and jump for the gate.
"Store Promise's name in this piece of copper," he says, holding an unused ring against her hand. "Nod when you've figured out how and done it."
He returns the spike to it previous position. "If I sent you to collect a certain fairy who has irked me, one who has defenses sufficient to capture unprepared intruders, how likely would you be to be succeed?
Answer any question we ask you."
"Do not give Promise any orders," he snaps his fingers again. "Or Yellow. And if you ever happen to see Nighteyes or Spellwhip, make them never give me any orders or attempt to get out of that order."
"Those who were not in range of my voice will be doing their best to order out all those I commanded to hold. They will be seeking your gates so that my Arcane may force them open. They will look for anyone who may have been working with you," the queen says. "Assessing and repairing damage and injury and transformations."
"How long will it take Arcane to find a gate and force it?"
"He has done this in as little as an hour before."
"Will he start with the one Alendi went through?"
"Yes."
"Who besides you knows Arcane's name?"
"Spellwhip and Cirrus."
"Where will they be?"
"Spellwhip in the massage lounge until someone releases him. Cirrus in the retreat thirty miles east."
"I am going to open a small gate within shouting distance of Arcane. Tell him to take no new action; apply that to any other vassals who hear you. I'll do the same near Spellwhip. Will someone be going to fetch Cirrus?"
"Yes."
"Describe the retreat enough that I can make a gate there."
"It sits in a valley surrounded by two streams, one which runs from the red mountains and one which runs from a white marble spring. It is twilight there. The clouds are what gives Cirrus his nickname."
Promise draws a line on a wall she has not yet covered with lines and dots. She touches several spots along this line. "When one of those settles you'll do the same thing to Cirrus. Who know Spellwhip and Cirrus's names?"
There follows a dizzying nest of mutual and circular and dead-ended vassalizations; Promise eventually makes the queen draw a chart, which activity is interspersed with the use of occasional gate-settlings as escape routes for queenly orders are cut off. Eventually Promise has checked off all the ends on her chart.
Once he's not needed for the sorcery, Alendi sets about returning his borrowed spikes and resupplying his and Promise's metalminds. He decides not to go find where he left his name; that seems like it would be more of a vulnerability than an asset most of the time.
He is back by the time the chart is complete.
Promise is extremely diligent about handling the contents of the chart. It turns out she has made enormous numbers of little gates, having scattered attempts all over the place in the hopes of figuring out a kindly-harmonicked route to the dungeons so that she could make the one that let her free Alendi. Some of them settle over the course of the chart being made. Promise makes herself a map of them to keep track as they get to be too many to store in easily working memory. When Arcane is thoroughly locked down (and many of the other highly favored with him) Promise suggests pausing to let herself, Yellow, and the queen eat (it's been hours and hours). Then it's time to move on to the rest of the network of names which happen not to intersect relevantly with Arcane's.
"Nothing urgent. It's for transmutation of useful things, keeping our future destination safe, possibly fixing the weather here and mind sorcery. You mentioned that takes a long time to build familiarity, so if there are any telepaths available I'd like to have them get started early."
I can buy this world a thousand years at a time, but sorcery is the only thing I've heard of that might permanently destroy the threat. If it might work, I want to try to look into it."
"The reason mental sorcery is so obscure - that Thorn didn't have Twirl rearrange my brain to suit him - is that you need uncoerced, genuine, freely supplied insight into the mind you want to ensorcel. You can't get that from a vassal and I'm not sure you can get it from someone you're bribing who's trying to manipulate you."
"No."
"What would you need to do in order to quickly and efficiently collect a court of between sixty and one hundred fairies in four to eight locations, heavily skewed towards sorcerers, expertly commanded and mostly psychologically loyal, fifteen hundred miles from your palace but with a gate available?"
"I would send my Arcane and his Red Flight of vassals, and the Diamond Nine. If I knew the court leader's identity I could omit the Nine."
"But even without that identity, you're sure Arcane and the Flight and the Nine can take care of it?"
"Yes."
"Who leads the Nine?"
"Veracity knows the names of the other eight."
Promise finds Veracity on the chart and then consults her map. "Will they need the gate?"
"Not necessarily. Arcane can cross the distance."
"Quickly?"
"In minutes."
And presently Promise and the Queen have hashed out airtight versions of these orders, delivered them to Arcane and Veracity, and seen the relevant fairies streaking off towards Thorn on the wings of Arcane's spell. (Promise looks like she may have a crush on Arcane.)
When they get there, all of the vassals who were in the court near the waterfall are lined up neatly in the garden, blinking and breathing but otherwise still, and Veracity is standing watch over them. Thorn is not among this set.
"And a good thing, too, why do you want to listen to that? I can guess what he'd do if our run on the Queenscourt had failed and he'd just collected us after the attempt, for example," says Promise. "You'd probably die slowly, you wouldn't be worth the risk after surviving and escaping a go at the Queen."
Would you like to hear my suggestion for dealing with people like you?"
We leave you somewhere far away, and let you run farther, and you do, because your face and name are on signs wherever we can reach. We make you an example, so that nobody attacks a human again.
Promise convinced me that the person we capture might not be acting against us of their own will. But it was you who enslaved me, not one of your vassals, wasn't it."
"Do you have," says Promise, "any idea how terrible an idea that is? Publish his name? Let him move around? He's a manipulator. He makes allies as often as he makes victims. There's a better than fifty percent chance that he'd find someone to rescind all the restrictions on him and set up new."
"We have the queen! We are not short on manual labor! We have sorcerers including me! We are not short on metal! Thorn does not advertise being a sorcerer himself but he spends enough time around them that I would not be in the least surprised if he could eventually figure out gates or already has the ability as an ace in the hole! Your plan is insane! You are not good at this. You are not used to thinking in terms of masters and vassals and orders and sorcery. If you do not take my advice on this Thorn will get you and the queen and everything follows from that."
I'm not used to this system of orders, but I'm not going to actually tell him anything risky until I am. He can spend a few years in a cell with orders to do everything to himself that he'd make an escaped vassal do, and when I'm confident I can do it safely I'll let him out then. I'm not stupid."
She's probably right. He's not going to admit it.
"I do not know your next plan, but there is nothing that comes to mind which might threaten you if you make no serious mistakes," says the Queen.
"And what if we do make serious mistakes?"
"There are courts the size of Thorn's and larger whose leaders may be tempted to exploit them and collect my court and yours."
The Lord Ruler can't immediately think of any reason the Queen hasn't done this already, if only to award positions at the top of different courts to loyal vassals, but there could be one.
"We're in a very defensively viable position right now and unless we," Promise diplomatically pluralizes, "do something dumb we won't get any worse off offensively; Arcane and the Flight and the Nine will go on existing until we've got things consolidated among the huge number of vassals we've already acquired, most of whom are standing stock-still where they were when the Queen recently yelled at them. We need to - or at least I need to; feel free to delegate" she says diplomatically "this entirely to me - need to figure out the structure of the Queenscourt and be able to handle it less clumsily and with less indiscriminate hold orders."
Four days later she sends to Alendi a batch of ten sorcerers, which do not include any of the major firepower of the Queenscourt (especially not Nighteyes or Spellwhip) and also don't include Verve or Blossom, but are quite competent. They are all under orders to do as he asks of them, except that they must not produce their names or eat anything but the fey food that will be delivered to them by other fairies (they are to justify this on the grounds that someone might be invisible nearby, hoping to poach the Queenscourt with snuck food or eavesdropping; same with the wards courtesy of Arcane that will fend off darts), are allowed to make whatever needs they have for their functionality and comfort known regardless of what Alendi says if he tries to mistreat or neglect them, and are allowed to come straight back to Promise if they encounter something she would probably not like. Plus they're not supposed to volunteer the information about those exceptions, although since they'll rapidly become obvious if Alendi stumbles across them they're allowed to describe them if cornered. They've all got her anti-emotion-bubble spell on. They assure Alendi that there will be more sorcerers on the way soon.
He assigns most of the sorcerers to try to make Scadrial more habitable. Decreasing temperature directly, creating a reflective sheet in orbit and increasing the size until it's big enough to matter, or even making the ash spread farther from the volcanoes in order to protect more area. Nothing he can think of is going to make it look like it used to, but he can at least try to make the planet better. He may have to explain the concept of a "planet" first.
Two of the minions get set to creating things. Metals, of course, as well as materials for his kingdom's manufacturers. It occurs to him that he can't safely use those metals for Allomancy without the names of the fairies who made them, but it wasn't too urgent anyway.
And they cycle through the chamber where the Well of Ascension is, writing messages to Ruin and inviting it to change words to leave a response. Always under strict secrecy orders, of course, and orders preventing them from actually touching the Well.
No progress on that front.
Promise goes to her own beloved long-ago tree; the trip barely takes three minutes with Arcane's help. She takes a cutting and puts it in the Queenspalace garden. The palace is nice and all but she wants her tree. With sorcerous help (little dollops of it here and there when she has time to spare) it is soon large enough to live in.
Promise is doing enough sorcery - and enough work for which mental speed is incidentally helpful - that when she sends the second batch of sorcerers (still no one vassalized to Alendi) she comes along with them to ask for refills on her earrings.
Aside from the ongoing attempts to improve the climate, he's using the fairies mostly to increase the empire's standard of living. They oversupply any segment of the economy other than food and whatever is currently run by a House that pays him enough. Soon most people (excepting the losing Noble Houses) notice that they are much better off since the announcement that the Lord Ruler defeated the fairies.
Time passes.
When it's been a few decades, the Lord Ruler order to keep all new children's names secret starts to matter. The names of a noticeable fraction of the population are known only to their parents, so it's safe to start the emigration. There's already a portal to the steppes of course, to help with making absolutely sure there aren't any fairies occupying it, and Alendi sends out a call for (young) settlers. More and more people move, growing their own food before long, and in a few years there's a very successful colony.
(Over subsequent years the colony's population increases more and more. Moving isn't mandatory yet, but there's an empire-wide propaganda campaign based entirely on true information.)
While the second Final Empire is being established, the inhabitants of Scadrial's South Pole get invited to join. The planet will be completely empty in relatively short order.
(Promise discovers, about a hundred years after the Usurpation, that Scadrial is not in fact "the mortal world". The gate she made for the mortal she was trying to help back when Thorn caught her goes somewhere else. She doesn't tell anyone.)
There are minor hiccups and issues; they get fixed. The ex-queen starts calling herself Whisper. Promise and Arcane are adorably enamored of each other. Thorn continues to be a heavily restricted sparrow. Civilization creeps across the Steppes.
Over the centuries, the numbers of Inquisitors decrease. (Nobody's being killed for Hemalurgy, and there are only so many useful spikes to be passed on when existing ones die or retire.) But since some of the humans are learning sorcery, and much more collaboratively than most fairies, moving to Fairyland comes with a net gain in minion usefulness.
Alendi even finds out that his immortal minion, a man going by Dorian, was the donor for one of Promise's spikes. And that she has used tinminds he filled. And while that charge could theoretically be replaced, it can never be returned.
A Queenscourt sorcerer makes a gate to the hidden room under the now empty palace.
"Don't bother trying to get to the Well first. If that would even help. I've got more charge in my metals than you, and am using enough zinc that I'm thoroughly bored. Now, the order?"
She isn't technically his master. If she were technically his master the wording would have let her not enforce that when she said it. But he is only obeying her as though she were his master; there's no distinction she can make. She speaks or doesn't; and when she speaks it works.
Back to being quiet and thinking furiously.
He enters the pool, and his body burns away as he ascends.
But the sorcerer has closed it. She doesn't know how long this takes; she'll be noticed missing but not for hours, damn her introversion.
Fuck. Fuck. She's not certain Ruin can kill fairies. But if she can't do sorcery... and without access to at least one of the other four, she can't - if it wrecks the planet under her feet then even when Alendi inevitably loses hold over someone who wants her back they won't know how to fix a gate on the rubble or void or slag. It might not leave her conscious to come up with more plans. She needs a plan now.
She sears through her zinc. What do I have. What do I have. What do I have.
Okay. The thing that's going to destroy the world is a mind. They were trying to reason with it. It wouldn't talk to them, but it can theoretically be talked to. She can't get to the place the other sorcerers were writing to it without opening the door (not an Allomancer) or walking through the wall (no sorcery), but maybe later it will be able to hold a conversation from here too.
It's called "Ruin" for a reas-
...It's called Ruin.
She's called Promise, but that is not her name.
And Ruin is not a fairy.
This is the longest long shot.
What is its name? If she has its name it can't destroy her so WHAT IS ITS NAME?
She runs out of zinc.
She thinks as the swirl of dust through the air accelerates.
Probably Alendi has already gone home through some other gate.
Okay. What does she know?
Its metal is called "atium". Not "ruinum."
Ati.
The name
snaps
into
place.
Promise is still trapped and still very much constrained. She can't even talk in case it can hear her; she must be quiet.
But she has its name and it cannot destroy her and that means she has more time to think.
Once on the other side, he starts recreating some of the things he missed from classical Scadrial. Everything from buildings to fruits and animals. (Especially the fluffy ones. Tell no one.) He also takes the trouble to replace every plant within his large but interestingly finite perception with an identical one. May as well collect an enormous number of vassals.
A fairy—he recognizes Arcane—seems to be angrily sorcering at the gate. He really shouldn't have been able to figure out what was going on. So Alendi turns him into a frog and drops him off several miles underground beneath a completely different city.
Then he lets go of the Shard. He leaves the power in a familiar glowing pool beneath a (new) hidden tunnel in his (new) capital, and leaves himself with some beads of lerasium on the off chance he wants them later. His sorcerer closes the gate at his order.
Meanwhile, Ruin leaves its prison. The room has gone dark when the pool disappeared, and now the walls and ceiling are audibly falling apart. It rushes off to the Pits of Hathsin, and finds a darker metallic pool full of most of its power. Finally, it can begin destroying.
Promise flings her hands over her head. This is not good for her hands, but it keeps her conscious until there's enough of a gap in the wall to slip through. She needs to get into open air or she won't be able to command Ruin when it finds that it can't destroy her. She knows the place, if at a bit of a remove and in a less collapsing state. Out she goes. She's allowed to fly, so she flies.
She lands on the still ground.
"Listen to me," she says. "You may, truthfully and completely and without attempt to deceive me or drown out my voice or distract me from tasks, and without via any mental circumlocution permitting these things to happen as a side effect, answer my questions. Are there any other people left alive in this world?"
"Can you go selectively deaf, instead, so that you can hear me, and I can hear them, but you can't hear them?"
Promise rises into the air and starts moving. There's no wind from it; the air surrounding her is being transported in the same way. She accelerates at a comfortable pace, and keeps accelerating at the same pace until she's halfway to Yellow. Then she gradually slows down, and is deposited next to Yellow.
"No."
Promise snaps her fingers.
And then she puts her mouth to Yellow's ear and cups her hands around it and murmurs, "Alisyrrabel."
And then she stands back. "Rescind all my orders," she tells Yellow.
"I rescind all your orders," Yellow says.
"Ruin, what condition is the other fairy in right now?"
Promise is very, very paranoid about her god of destruction. But when she's got some of her metalminds filled up (and her tinminds carefully plenty empty enough to deafen her for days and sharpen her sorcery if she needs that), it occurs to her to ask if it can just... give her Feruchemy. Entire. No extra spikes. It tries to convince her to take Alendi's spike instead, but she wants it before she gets there; so.
Now she's a Feruchemist.
She acquires a coppermind, a little one, which she wears as a discreet navel ring hidden under her dress; and with Yellow serving as a test master-de-jure, and Promise deafening herself with tin, they test the ability for Ruin to transcribe conversations into the coppermind while she taps it, receiving the words in real time but without any possibility that she will be ordered. It works; Yellow cannot make her flap her wings that way.
She also acquires a few toerings, hiding under her shoes, piercing the skin, filled up with free cheatery luck and speed and luck and health and luck luck luck.
This is important because she wants to have a conversation with Alendi. Before she kills him. She's probably going to have to make (let) Ruin kill him.
She doesn't want to have to call Ruin to do something suddenly, not with its penchant for improvisation; so she works out its initial orders and likely contingencies in advance.
She gives Yellow a set of instructions, and deafens him with sorcery she can reverse later; she only needs his voice, not his presence.
Spellwhip stands a safe several miles back, and waits, allowed to do sorcery again and cooling the air.
And Promise makes a gate where she expects Alendi to be.
She's seen his office before.
It settles. She motions to Yellow.
"Hold," Yellow commands.
And Promise peeks through, invisible and deaf and sped way up and very lucky indeed.
He makes that one surprised face and goes, "wuh?" At least to the extent permitted by the order.
"With the caveat that you may enforce no orders, trigger no prearranged contingencies, tell no lies of commission or omission, and achieve no volume that could conceivably attract attention from anyone who is currently unable or unwilling to act in my interests over yours," says Promise, "you may speak."
I brought some materials over that I thought would be useful. Nothing more important than atium, though.
I created some lerasium.
I replaced every plant I could see—which was quite a lot—with an identical one. I'll have virtually everyone as a vassal soon.
I remade things from old Scadrial. Especially the fluffy animals."
Damn this completeness order.
"You got Nighteyes killed. And Thorn, though him I won't miss. You would have killed me and Spellwhip and Yellow too if you'd had your way. If you were willing to try it after three centuries during which we muddled along pretty peacefully and I did you no injury you will eventually try again. So, not the general case. You. In particular. Is there any reason I shouldn't kill you?"
She gets some helpers and digs up Arcane and turns him back into himself and holds him and cries on him until she is done.
She decides how she wants to word her terraforming order. She delivers it. The superfluous fluffy animals are released onto a planet much like their own original one to do whatever it is fluffy animals do.
And Promise gets back to the business of being the most powerful person in two universes.
Uncontested.