Cam is dipping a grilled cheese sandwich into a bowl of tomato soup when he feels the summons. He goes ahead and grabs it. Doesn't even drop the sandwich.
The grass beneath him is unmarked. There is no circle in sight.
A man stands nearby, wearing blue jeans and a grey button-down shirt. He looks at Cam, smiles a slightly blank smile, and holds out a rough canvas sack whose shape suggests it contains some long-handled tools.
"If you want to survive, you will need to create weapons and shelter," he says serenely. "Start by chopping down trees and gathering wood."
He takes a few steps, when his wing doesn't stop at a circle border.
"Did you just summon an unbound demon to, I don't even know what you're doing. To LARP with?"
A small white bunny hops past, taking no notice of either of them. A few seconds later, another, identical bunny follows it.
From off to Cam's left, there is a horrible squelching noise. Chunks of bloody white fur fly in every direction. At the epicenter of the explosion is a bloodstain on the grass and a roundish greenish blob of some pale translucent substance, just about bunny-sized. It scrunches down and wiggles slightly.
"Once you have a wooden sword, you might try to gather some gel from the slimes. Combine wood and gel to make a torch!" says the human(?), still holding out his sack.
The green blob scrunches again. Scrunch. Wiggle. Scrunch. Wiggle. Hop! Away it goes.
A small white bird flies through the air overhead, tweeting.
Maybe this is a demonically-made human body with, like, animatronics in his jaw. That would explain it.
Cam flaps his wings to take off and see if he can figure out where he is. Probably Earth, given the look of the sky, but the trees were too uniform to have not been made, so this could be a big demon-generated setpiece somewhere else entirely.
He is on an island, irregularly shaped and about three miles across. The island is a patchwork of smallish, clearly delineated areas in exactly five types: forest, snow, sand, different forest, some kind of weird red thing. No other islands are visible nearby.
A razor-edged blue feather, about four feet long, arrows out of the clear sky and hits him in the wing. From the direction of the feather, a blue-haired woman with blue-feathered wings edged in dark red-brown swoops down at him, firing more feathers through no obvious mechanism; they seem to just appear in front of her already in motion. Also, she wasn't there last time he looked in that direction, and there really isn't anything up here for her to have hid behind.
Another angel(?) of exactly the same type the first two appears behind him and engages in exactly the same attack pattern.
She is approaching pretty rapidly, though, at a speed that by itself suggests 'fairy'.
(Another weirdass angel appears out of nowhere to hurl blue feathers at him.)
Her wings turn out to be made of what looks like gnarled black branches adorned with glittering silvery cobwebs. They shouldn't be able to hold her aloft at all, but she is clearly flapping them to maneuver. She is wearing what looks like a suit of old-fashioned plate mail painted black and silver to match her wings, but instead of a helmet she has a black-and-silver tiara that inexplicably stays perched on her head despite her speed. In one hand she carries a long grey staff capped with a purple triangle.
"Hey! You!" she yells, the moment she's within something approximating earshot. "You have a soul! What's up with that?"
A blue feather fires at her from off to the side. She ducks to avoid it, then brings up her staff and fires back, a beam of bright purple light that causes the angel-thing to explode violently and messily in midair. At no point does she actually look in the direction the feather came from, but her dodge is successful and her aim is perfect.
"I'm a demon. If, as I begin to suspect, this was not obvious. Demons make things. I took the harpies for angels, which would be indestructible and also people, so when they came after me I made large blocks of solid gold around their feet to pull them to the ground, rather than exploding them. Should I just explode them?"
Another harpy appears, and this time doesn't even get a chance to fire off a shot before the girl explodes it.
The wooden cubes merge when they touch one another, but the resulting cube is always the same size as either of its individual components. Sable collects them up into a single consolidated cube.
The guide is still standing with a smile on his face, holding out the sack. He has rotated so the sack is toward Cam. He chooses this moment to inform them, "You can build a shelter by placing wood or other blocks in the world. Don't forget to create and place walls."
"Yep, that's the plan," says the girl. She straightens up, tucks the consolidated acorn into a smallish pouch at her waist, and holds the consolidated wooden cube in her hand. Much bigger wooden cubes, two feet to a side, appear on the ground near the guide; more and more cubes appear stacked on top of the initial ones, until the guide is completely enclosed in a small wooden building with two-foot-thick walls and no apertures.
"Can't make antimatter, can't make things containing vacuum if I'm not starting from an environment thereof, can't make things that begin in motion although I can do 'under tension', 'in midair', and 'on fire', need some idea of what I'm trying to make - for instance, for books, title and author is best - final product can't break the laws of physics. Usually. The laws of physics are obviously a very loose concept here; I don't know if I can make one of those cubes." He chucks his box into the grass and tries to make one of those cubes.
"...does this... does this mean you can make food," she says in tones of dawning realization. "Real food. Real food that doesn't contain mushroom, goldfish, or rabbit. Or squirrel or penguin or duck or frog or fucking blueberries."
Meanwhile the girl is eating her sandwich like it is the best thing she has ever tasted.
"I think you're my new favourite person," Sable remarks. "Not that there's much competition these days." She starts eating the chips. "Mmf - honestly, I have no idea how it got you. I don't know anything about your world's magic. And I've never seen one of those mirror snakes in Terraria, so I'm not even sure this is where they come from, but even if it is that's not what happened to you."
"A bunch. It depends on the island. You start with just a guide, but more show up later - there's a merchant when you gather enough coins, a nurse after you eat enough heart candies, a dryad after you kill the right monsters. Some of the islands I've been to had ones I've never seen on mine. The ones on my island call me Sable, but the ones on other islands call me whatever their person's name was, before their person died. It's very creepy. And if one of your mindless person-things is killed, a new one for that role shows up soon afterward, looking exactly the same."
"I started exploring because I wanted to see what was past the haze, and if there were any people there. I kept exploring because sometimes I find useful things on the islands, and I keep hoping I'll run into another person while they're still alive. I guess that one finally panned out. The haze - it's not uncomfortable, just a little disorienting."
She digs the miniaturized thing out of her pouch and expands it to full size for Cam to see. It's sort of like a bulky steampunk watergun.
There's that red patch over there!
It's... much more disgusting up close. The trees have grey trunks and what looks like gobs of bloody flesh for leaves. The grass is red and dripping.
Some kind of horrible creature flies up at them as they approach. It has an excessive number of limbs, and bloody mandibles at its front. Sable needs both hands for her gun-thing, but somehow manages to make the creature explode anyway, unless it just spontaneously blew up of its own accord.
She aims the gun at the ground and sprays a stream of... some bright glowing greenish stuff, which cleanses everything it touches. The blood just vanishes. The grass becomes green. The trees turn into ordinary forest-type trees.
Cam tries the sodium thing with one of them. He makes a guess as to their spinal location; one of them gets a plain disk of porcelain appeared in the middle of same. One gets encased in dry ice, one gets set on fire, one gets its neck attached to its tail by a band under extremely high tension that snaps the two together rapidly, one gets a thoroughly distributed cocktail of miscellaneous high doses of poison.
Porcelain disk: no discernible effect.
Dry ice: the Crimera explodes, with enough force to crack the shell of dry ice apart into several pieces but not enough to send those pieces flying the way gobbets of exploded creature tend to do. Dry ice and frozen Crimera gobbets rain on the cleansed grass.
Fire: the Crimera burns but keeps coming.
High-tension band: the Crimera explodes.
Poison: the Crimera's flight becomes somewhat erratic, but it keeps coming.
"Not bad," says Sable.
"...Okay, know how if you're in an enclosed space, the air gets less airy? When you inhale you take a thing called oxygen out of the air, and when you exhale you're exhaling carbon dioxide. Carbon dioxide freezes colder than water ice does, and also it turns directly into a harmless gas that's already in the air instead of making a puddle."
Eventually the hole opens out into a large round chamber with several smaller holes branching out of the bottom, and she sprays all of this and does a quick circling flight around the cavern to check if she missed any spots.
"Clear! Time to find the next patch," she says.
"Not unless you summon the Wall of Flesh. Don't summon the Wall of Flesh," she advises. "You have to go all the way down to the underworld and kill a specific monster holding a doll and then drop the doll in lava, and your guide dies and a huge monster appears and tries to kill you, and then you get extra Crimson. So you're unlikely to do it by accident. But seriously, don't summon the Wall of Flesh."
"Good! Because you shouldn't. I nearly died when I accidentally did it on my island. And now the place is infested with all kinds of even worse monsters than it used to have, and I live on one of the ones next to it that hasn't been changed that way. On the other hand, islands that haven't had the Wall of Flesh come by don't have the right materials to make wings."
There are three more patches of Crimson on the island, and then she circles the island from the air to make sure, and then she hovers next to Cam and says satisfiedly, "Done in time to make it home by sunset. This way. The island I live on is two north and two west from here."
"I flew into a corner once and it was hazy much longer than normal," she says. "A few minutes or something. I came out of it okay, but I don't do that anymore. I would've warned you if I'd thought of it, but it's just a habit by now, and I guess you figured I had reasons."
"Some demon decided it would be a good idea to have a gigantic plane of gold. So they made one. And it was very big, and more or less in the middle of parts of Hell that demons had previously settled, so it became a pretty obvious place for people who wanted to live in cities to build cities. And new demons tended to appear there once there were population centers, and it's snowballed over time."
"I don't seem to be able to appear them stacked, but if we were on a flat surface I could make a few thousand of them or whatever all at once literally on top of each other and they seem like they'd be fairly obliging about stacking themselves that way," Cam explains.
"They're little glowing blue orbs you get from killing wyverns and they're an ingredient in every kind of wings. There are a bunch more Souls - Night, Fright, Might, Sight, Light - that come from different places and make different kinds of things and glow in different colours."
"Unless there is, in addition to physics fuckery, linguistics fuckery, you are speaking an unfamiliar dialect of my first language, which I am accustomed to calling English. I'd be pretty surprised if all those Souls managed to both rhyme and translate correctly in another language. What do you call what we're speaking?"
"...it's a term for characters in a game who do not have players behind them and instead behave according to more or less simple rules. When we land show me a good place to put a house for myself and I'll introduce you to video games. Gotta do something with all the free time you will enjoy in this era of no material scarcity except of souls."
"Part of being indestructible is also being pretty hard to alter. Usually I can make exceptions to things - that's why I can cut off my wings - but it might or might not have a gap for the mana candies, and if it does that's actually a little concerning because it means I am in principle potentially vulnerable to local magic."
"Then it might not work, in which case I don't get any magic, or it might work, in which case if I'm careless or my indestructibility has gaps for unfamiliar magic in general something bad might also be able to work - and I've had a hundred fifty years to get used to being carelessly immortal."
"...Usually, in the five-part multiverse I am familiar with, people who summon daeva - demons like me, or angels or fairies - then turn into daeva when they die. But I don't know what part of the usual system has changed here. I don't know if you could get one, I don't know if you could send them back, and even if that part worked fine you may be attached to some completely different afterlife-related arrangement."
"I mean, at least in a local sort of sense things seem to work on normal phyiscs when that's how they start out. When I encased the harpies in gold they fell; my wings still work; conjuring up your lunch was normal. Will the guide say whether, say, titanium, is better than chlorophyte, or just tell us that you can make armor out of it if you want?"
She opens a door in the side of the house and folds her wings neatly and steps inside.
This room of the house is full of things. A table with a bottle on it; a small bench; a forge or fireplace plated with some bright metal; an anvil, a sawmill, a loom, a large iron pot, an extremely complicated-looking desk, a barrel with colourful glass tubing attached, a bookcase...
"Right, about that enormous pile of chlorophyte?"
"You can have the tools," she says, waving at them. "If you want a set. The pickaxe mines blocks that aren't wood, the axe mines blocks that are wood, the hammer takes down thin walls and reshapes blocks. Hammers also have weird specialized uses you probably don't need to care about."
"Maybe I can make blocks, but like - I'm accustomed to houses with electrical systems and plumbing in the walls and glass in the windows and while there is some lovely ocean around here I bet it's full of monsters and I got used to having a swimming pool? I am also not so much here for the blocks aesthetic. Maybe there's nothing else for it for reasons of defensive architecture, but."
"Oh, yeah, I'm not criticizing your interior decoration, here, but I'm a demon," he says, "and do not have to be particularly careful about priorities when I want material objects. Do glass blocks focus sunlight in a way that makes things warm? I could encase my entire house in glass for defense reasons. If you can make a glass door which also works in a defensively appropriate manner."
"I... do not know if I can show you, because unphysics. But normally if you've got a piece of glass and it's shaped right, you can concentrate lots of light into a very small space, and even start fires. Sociopathic small children burn ants in this way with magnifying glasses. Also, literal glass buildings have traditionally been used to make hot, sunny enclosures suitable for growing plants in the dead of winter if you're so inclined."
"In the early twenty-first century, counting from an event of religious significance for a sizable portion of the human population, summoning became known. Summoning is drawing on the floor in a certain way and getting a daeva. Daeva come in three kinds - demons, like me, and angels, and fairies. Customarily, all three look like humans with wings, but demons tend to this kind of wings, angels to bird wings, fairies to insect wings. Demons make, angels change, fairies move. All of these species have our own worlds. Demons in Hell, angels in Heaven, fairies in Fairyland. Hell, all by itself, is infinite nothingness, but obviously its inhabitants can fix that. Heaven is infinite cloud-stuff, I can make you some if you want a better idea, which glows and is a nice medium density and generally convenient for angels to work with when they want to turn it into anything else. Fairyland is basically flat land with water features, and goes on forever in all directions and has its own plants and animals. When humans summon, they either go for a specific daeva they know of, or get a random one, and daeva can answer summons if they want to and not if we don't.
"Dead summoners become daeva - I may as well tell you that I used to be a human - but humans who die without summoning anything wind up in a fifth world, Limbo. It's flat like Fairyland but contains fuck-all, except that when people die each one gets a thing, which can't be a person or require the existence of people - you hear about folks dying and finding their favorite deceased dog or whatever. My parents wound up there, my dad got his house and my mom got a mobile home, which is like a little house on wheels that you can drive around under its own power if you're not familiar.
"I think we're probably much higher-tech than you. This object is a computer, pretty state-of-the-art, I have a little something embedded in my brain to let me control it like this but most humans don't get that option, it's just easy for demons. Computers are sophisticated information-handlers and the basic technology underlying the aforementioned video games. We also have machines that'll take us to celestial objects - hence the colonization of the moon and Mars - and lots of fun engineering and medical and whatnot advances, most of which I can conjure references for as needed if Terraria unphysics cooperates and we need them."
She frowns to herself and sits down at the table with a bottle on it.
"Okay. I live on a planet. It has humans. A long time ago, there were people with... well, magic. We don't know a lot about them, but they could do things no one can do anymore. They built huge cities, and straight roads that are better than anything we can build today. Some of the roads are still around, but the cities are long gone, because of malices."
Here she stops for a moment, staring in concentration at the table.
"Malices are... I think I have to explain ground first. Ground is like - a different way of seeing the world, maybe a truer way, maybe just a stranger one. Everything that exists, that has life or substance, also has ground. You, me, this table, the walls. And you can tell things about stuff by looking at its ground, if you have the sense for it. If you're good with it, you can change things by changing their ground. Most people, even people born with groundsense, can't do much that way. We think... we think the mage-lords had strong groundsense, stronger than anybody alive now, strong enough that they could do magic with it that we can only dream of."
She shakes her head.
"I don't know about that; I've never seen the ruins of the old cities, even. I do know about malices, though. They have nothing but ground. They're just - insubstantial creatures, until they make bodies for themselves. And they eat the ground of everything around them. I don't - I don't know quite how to explain blight, with none of it to show you. First the animals get sick and die, then the bugs and the plants, and everything turns sort of grey, and in a really bad blight patch things start to lose their shape and all fall apart into grey dust. It happens slowly if a malice is just around, but they can do it fast and on purpose too - ground-rip things, pull the life and substance out of them. They start out with nothing, and then they make a body that isn't very good and can't even move around much, and then they eat ground until they have enough to make a new body that's better, and they go looking for more."
"I can see it just fine. There you are being all solid and living and personish and stuff. You do seem a little odd. Maybe that's the indestructibility. I don't know. I've never met an indestructible person before; how would I know whether I can mess with your ground or not?"
Bam. New York skyline circa 2000.
"No magic required."
"I've never seen the ruins, I don't know what-all's there besides them being ruins and big and weird and mostly under a lake," says Sable. "I don't know what the reasons are for people thinking they had magic. Well, except that malices have to have come from somewhere, because they sure couldn't have built cities like that with malices popping up underfoot everywhere no matter how magic they were. And people think the first malices came from something the mage-lords did, although nobody's exactly sure what."
"These days the people with groundsense and the people with cities aren't hardly any of the same people," she says. "People with groundsense - we call ourselves Lakewalkers, and we call the people without it 'farmers', although plenty of them do things other than farm - well, we're the only people who can kill malices. And there aren't many of us. And as best we can figure, if there's ever a malice that nobody kills, it'll just keep making horrible monsters and mind-slaving people to do its bidding and eating everything in sight until the whole world is grey dust and there's nothing left alive."
"...it's another thing that's hard to explain right," she says. "But, um. Malices by themselves are immortal. You can kill their body but it's not them really, they'll just make another one. The way you kill a malice is with a sharing knife, and only Lakewalkers can make them. Three different ways. You need a Lakewalker bone to make the knife out of, and really good ground-shaping to make it work properly, and then you need a Lakewalker to kill themselves with the knife and put their death in it, and then you don't need anybody special to stab the knife into a malice and share the death with them so they die, except Lakewalkers are better at it because malices can't mind-slave us like they can farmers."
"I sure don't know, I wasn't there! Maybe there was another way first. From what I know of knife-making theory, I wouldn't be surprised if people used to have to kill themselves at the malice somehow and then later on someone figured out how to store the death ahead of time so there wouldn't be as many ways to mess it up in the middle of battle."
"If I had to kill a malice and I was very desperate and the only Lakewalker in the entire world, that's what I'd try. The only other option would be to cut off my own leg, make a knife out of the bone, and kill myself with it, and then I'd still need one other person around to pick it up and stick it in the malice. But if I had other people around and I could get away from the malice for long enough, it might be more important to have Lakewalker children so somebody would be able to kill the next malice."
"I think I'm going to start you with the best example of the 2080s sidescroller renaissance," says Cam, and he conjures up a device. It has a screen, lower-tech than his computer, and buttons, and it invites Sable to Play Runaround!. Runaround proves to be a game that gives her a little character which she may move from side to side and up and down in a 2D environment. The first level is a tutorial; Cam does his best to cover the cultural gaps as she learns to kill turtles and collect guavas and add magic hats to her collection.
The tutorial level is pretty short. Sable is released into the world. She starts with a turtle shell, which is a house she carries on her back and can at any time be placed on the ground and expanded to full size so she can enter it, store objects on its shelves, pause or save, and give her character a healing nap. There are some turtles and also some wombats roaming around. "Those guys are also enemies. Most of the things are enemies, they just use the turtles for the tutorial," Cam clarifies.
"Flowers are mostly decoration but in a few later levels you can observe their behavior for puzzle hints. The characters who are the same species as you are for talking to - the writing is pretty good in Runaround, but they talk and are not, really, people. The mermaids give you quests."
"Yes! They explode and things fall out! It happened a few times when we killed monsters on your island, but it's easy to miss, the things that fall out are usually small and there's also exploded monster at the same time. That one harpy dropped coins on you, though. I guess you didn't notice what with the harpy chunks."
"Um - east and south of here are cleared islands that never had anyone in them. You'll probably be fine. North is a cleared island that has a few NPCs around who will call you Florence. I avoid those, they're creepy. West is my island, it's seen the Wall of Flesh, don't go there. Everything gets weirder and more hazardous after the Wall of Flesh has come by. If the sun goes down while you're out, flying eyeballs will attack you, but I'm sure you can explode them no problem. If it starts raining, flying fish will attack you, but same with them."
"I suppose you could use a net if you felt like it, but they're pretty small, so it would have to be a tight net." She gestures the size: not much bigger than a little cube. "They'll hit the ground and sit there until morning if you don't do anything to them, but if no one picks them up they disappear at sunrise."
Flying eyeballs look really gross. They're each bigger than a human head, and they are bloodshot and have trailing blood vessels and optic nerves that flutter around behind them as they attempt to slam themselves into Cam iris-first.
Architectural experiments!
It turns out he can just make blocks already placed in the invisible grid, floating. It's very disconcerting. He can also stand on these blocks. When he adds yet more weight to them, their staying power depends on what he makes them out of and they'll splinter and fall with their burdens if overweighted; he tries a bunch of things and finds that chlorophyte is more than good enough to hold an appropriate fraction of the ballpark mass of his usual house.
He makes a little floating house on top of chlorphyte blocks, as a test - it's more like a treehouse than anything - and goes inside it to attract flying eyeballs. After a while he comes out, kills all the eyeballs, and peers at the surface of the house. It's not damaged, even cosmetically; apparently eyeballs don't hit very hard. Still, he revises his house plan - solar panels so he doesn't have to dispose of infinite batteries powering his appliances, no black hole dependent disposal system, heavier curtains on the windows, a few soundproofing items (pity he can't put vacuum between the panes of glass on the windows, but he can make very sound-dampening curtains).
He encases the treehouse-thing in glass blocks with a Terraria-style glass door, to check back on later and see if it's gotten intolerably hot and/or on fire in there for future reference, but at least to start out he thinks he'll just float his house on chlorophyte without any blocks on the sides or roof.
He flies back.
Cam finishes wiping up the Mountain Dew and then flings the paper towel out the door and sets it on hot enough fire that it's ashes before it hits the ground. "Oh, and it turns out dry ice is overkill, eyeballs explode just fine in regular ice. And they can't damage my floating house, and I can make unsupported blocks."
"If the world can summon me you probably can too," Cam says. "An hour at home will let me tell a friend to conjure up the parcels I want to send to my parents in Limbo and I have no idea if it will occur to anyone if I just disappear like I caught a zoo summon, that's all I really need to do, I don't mind hanging out here after setting that up."
"Usually when daeva get summoned, we're confined to our circles until we're dismissed or we complete a task for our summoners. If somebody has a zoo - that's a sort of park with exotic animals for people to look at - and wants to put daeva in it because they are horrible, they can just summon some and then not dismiss them or ever give them tasks. Sometimes daeva get stuck in circles for years, although this is not common, or legal in mortal governance."
In the morning, Sable may be found in the room full of crafting stations, wearing her new set of green armour and green crown, still with the branch-and-web wings. The green armour is... very green. She is sitting at the complicated desk and peering at several mirrors similar to the one Cam tried.
Cam pulls his computer out of his pocket and pulls up his house design. "In my version in Hell, I have a disposal chute that leads to my black hole - uh, that would take a lot of explaining, but things that go in it cease to be. I was thinking I'd do an incinerator, here -" He shows her. "But if lava pits obliterate things a la video games, that might be a better choice, unless it means I have to radically change my insulation arrangement."
"It's warm, but it doesn't hurt you unless you touch it. And it doesn't destroy everything, but it destroys all the junk I throw in it. You might want to check, though. Oh, and it only destroys things when they're at least half submerged, so if you want to destroy something really big you'll need a lot of lava."
Cam finds a nice bit of beach, and flies beyond it, and makes a platform of chlorophyte, and puts a house on it. The house is two stories and has nice big windows and is made of non-gridded wood and rocks and has attractive solar panels on the roof.
Cam lands in front of his front door, goes in, beckoning Sable after him, and finds his golden violin where he left it in its stand in the living room. He plays a triumphant arpeggio.
"In a good way? Anyway, living room." The living room, in addition to his violin, has a large screen, currently off, and associated devices, assorted, and a sofa, cozy and leather. Everything looks very homey. There is a dining room, and a nook off of that with dish cupboards and a dishwasher but no actual kitchen or food storage. Much of the rest of the first floor is his swimming pool, which is attractively tiled. There is a hot tub part. Up the stairs is his bedroom, his closet (currently empty) with a nook for a washer/dryer, his library (currently sparse), his miscellaneous-objects closet (currently empty), and his shower. He does not seem to have a toilet any more than he has a fridge. All the rooms have windows; here and there are houseplants, decorative thingamajigs on the wall, apertures through which things may be dropped into the disposal.
"Yeah, the big boxy thing in the nook by the dining room is a dishwasher. I put my dishes in it and it washes them. Requires both plumbing and electricity hookups. The video games you can run on batteries, which are stored electricity, as you saw. Electricity is the same stuff as lightning, incidentally."
"Not for me. Brains don't actually have nerves in them, and I could just make the insert where it needed to be without going through my scalp, and daeva quick-heal from anything that manages to scratch us. But you should have a different model of computer, assuming you want one."
"These were my favourites until I got the ones I'm wearing."
When held, the tiny wings assert that they can be expanded to their full size at his leisure.
The wings tug themselves toward the correct position and orientation, and then vwoop onto his back and seal themselves down. A moment later, they start providing sensory feedback. The helpful Terrarian sense of what-to-do-with-this-object tells him how they are meant to move in order to accomplish various maneuvers. The fire-feathers are soft to the touch, and warm but not hot. Little harmless flames stream from their edges when they move through the air.
"I can try to declare them part of my body, but that doesn't give feedback all by itself, we'd have to see if they can be damaged more than, like, cosmetically - and similarly if they heal from that. If you can pull a feather out and I'm not trying to let you, they don't count, but would that break them?"
Cam tries one. He makes her a loaded cheeseburger and fries and a peanut butter milkshake and a set of same for himself. "They are not particularly fine examples of mushrooms. By the way, if you ever develop preferences about what you eat besides not the same things you've been eating for eight years let me know."
"If there's any kind of periodicals in your home world that you think would have lasted eight years I could call them up and figure out how long you've been gone, if you want to know, unless something stops me from conjuring stuff from your world and I don't see why it should."
"I mean, if I can get far enough above the surface of Terraria - which is by no means guaranteed - it would take me a while but I could duplicate your entire planet less people and animals and malices. This would probably be overkill, but I could do it, given a large enough space in which to put a planet."
"The sun - well, maybe not here, this is weird video game grid land - but the sun I am familiar with is a star, not the kind that falls from the sky, just a big ball of burning stuff in the middle of nothingness. There are other stars, which are much farther away from Earth than the Sun is and therefore look really tiny. Some of those are in fact bigger than the Sun."
"...oh, blight it!" she says. "It's probably because mine's made of blocks. Monsters can't appear inside enclosures of blocks - ones other than dirt and stone and so on, I mean. They can appear in caves but not houses. Your house probably doesn't count because it isn't made of blocks."
The other wings have a light, delicate texture like goldfish tails. The smaller sub-wings that sit lower than the main set can be moved independently. Both the main and the smaller wings are more sensitive to slight air movements than the harpy and flame versions, and either because of their lightness or for Terraria reasons they float in the air like fins trailing in water. They are pale blue at the base, shading to nearly white at the thinnest edge.
"The fin wings are pretty, but they drove me crazy," she says. "I can't quite decide whether they look silly or beautiful on you."
"I'm kind of surprised that you're not - I don't know, clingier, after eight years of all NPCs all the time. I guess if you were the sort of person who desperately needed to socialize you wouldn't've held up this well, so you got used to the loneliness? But not the limited diet?"
"It's a fine name. I don't really know what the rest of mine should be. Lakewalker names take the last two parts from where we live - I used to be Sable Arrowsmith Tripoint Oleana, but even though I haven't seen Tripoint in eight years I don't really want to be Sable Arrowsmith Something Terraria. I never came up with good names for any of the islands anyway."
"Azkaban. Lilliput. Myst. R'lyeh. Utopia. Oz. Númenor. In the category of 'mortal media that was made before I died'. Demon media suggests things like Calastra and Wiaam and Iqeritc and Yüa. More recent human media has delightful offerings like 'Ysail' and 'Metza-pa'."
"Let's see, what all did I list -" He pulls out his computer and writes down the ones he can remember. "Azkaban is a fictional prison island from an excellent series of children's books. It is guarded by nasty soul-eating monsters whose mere presence causes crippling depression and the loss of all happy memories, very unpleasant."
"Númenor's an island from the world of Middle Earth. I don't remember much of the history of it besides the name, it's been at least twenty years since I re-read the books. Lilliput has little tiny people on it who are alarmed to encounter a normal-sized visitor and overpower him with great numbers and tie him up. Oz is a magical land divided into four parts, one of which at the time the first book opens is ruled by a wicked witch who is dispatched by the little girl who is the protagonist and her friends. Myst is a video game and the eponymous island is full of puzzles. Wiaam is a sky-island inhabited by leftover technology from a lost civilization. Yüa is an island most notable for being made entirely of angelic cloud-fluff despite being located - both canonically, and after the movie became popular - in Hell. Metza-pa is a sci-fi island on Mars used as a political test site for various ideas the author likes to illustrate that way."
"And you've probably literally never seen a movie. They're sort of like - they have things moving on screens, like video games, but often they're recordings of live actors - though not always, sometimes they're animated - and they tell stories that you watch rather than being games that you play."
Sable is sitting at her tinkering desk with Cam's tail and a tray of small glowing orbs in various colours, plus some other miscellaneous piles of mysterious junk - thin iron chains, coils of rope, what appears to be a small heap of aglets.
She abandons her cake and darts out of the room, returning a moment later holding a flipper, a frog leg, and a pair of ice skates. With these, she sits down at the desk, clearing away the chains and rope but leaving the tray of souls and pile of aglets.
Wearing a look of deep concentration, she stares at the pile of flipper, frog leg, ice skates, and tail. She opens the tray of souls and adds one pink one, one purple one, and one dark blue one. She sweeps up the pile of aglets and counts out three into the tail heap, then adds two more.
Aglets, orbs, tail, skates, frog leg, and flipper all vanish, replaced by a version of Cam's tail with a smooth bloodless stump. She picks this up and presents it to him triumphantly.
The Demon Tail (it informs him) is an accessory which improves balance and coordination, movement speed, and ability to maneuver in liquids or on ice.
Sable settles in to eat her cake.
It's very waggable. And it certainly seems to think he can run. In much the same way that the wings contain unobtrusive usage notes on how to flap them, the tail contains unobtrusive usage notes on how to move his entire body to achieve desired results.
He gets a small bottle of something which calls itself Pale Orange Dye. Its subtle Terrarian UI indicates that he may dye his wings or tail with it, and offers previews. The wings would look slightly muted, with no colour variation in their flamelets; the tail would look just about the same colour as the wings currently are, although the dye would not make it translucent or glowy.
"That's interesting," says Sable. "I don't think that colour of dye actually exists. I wonder how I'd craft it?"
"Okay. I'm going to start you on very low doses so you'll be okay even if you're allergic. Let me know if you feel anything that isn't on the listed safe side effects list per painkiller and I've got a handy flowchart," he brandishes his computer, "that will tell me what to do if you wind up with anaphylaxis or something; conversely let me know if the ground discomfort gets even slightly better so I can zero in on what if anything helps. If we get to list item number six there is a flowchart item in case of a bad reaction that does involve me touching you, so we can skip that one altogether if you don't want to risk the touching-a-live-thing... thing. Number one -" He has a list and flowcharts; he rattles off some things that are to be expected with this substance. "Say when."
"Okay," he says, "nobody has ever as far as my books know had any visual disturbances at all in response to this particular substance. I have found unrelated causes of visual disturbances but since I don't know why this one happened I'm wary of just trying things unless something worse happens than 'slightly purple'."
Flap flap. Cam's house. Cam's television. He gestures at it and it turns on and he gestures at it some more and it starts playing.
"I have movies I like more than this but I think their settings would be very opaque. This one should at least be sort of understandable. There is a book to match if you like it."
It is The Princess Bride. Cam flops on his couch and materializes garlic butter popcorn.