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trade my soul for a wish [Sable]
Cam and Sable in Terraria
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Cam is dipping a grilled cheese sandwich into a bowl of tomato soup when he feels the summons. He goes ahead and grabs it. Doesn't even drop the sandwich.

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He arrives in a strangely regular forest; all the trees are the same species, their trunks perfectly straight and of a single uniform diameter.

The grass beneath him is unmarked. There is no circle in sight.

A man stands nearby, wearing blue jeans and a grey button-down shirt. He looks at Cam, smiles a slightly blank smile, and holds out a rough canvas sack whose shape suggests it contains some long-handled tools.

"If you want to survive, you will need to create weapons and shelter," he says serenely. "Start by chopping down trees and gathering wood."
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"...I'm immortal and don't need to hurt trees for anything I find useful to have," Cam says, "also where's my circle, do you have one of those light projectors and hauled it out to an obviously demonic forest by an uncreative demon, why are you letting me talk -" Cam stretches a wing.

He takes a few steps, when his wing doesn't stop at a circle border.

"Did you just summon an unbound demon to, I don't even know what you're doing. To LARP with?"
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"You can use your pickaxe to dig through dirt, and your axe to chop down trees," the stranger says helpfully, continuing to hold out the sack and giving no sign he has even noticed that Cam said anything.

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"Those being more or less the definitions of those kinds of tools, yes. Why do you want a demon to LARP with?"

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"Once you have a wooden sword, you might try to gather some gel from the slimes," says the apparently very dedicated or possibly mentally troubled LARPer. "Combine wood and gel to make a torch!"

A small white bunny hops past, taking no notice of either of them. A few seconds later, another, identical bunny follows it.
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"This is weird and you are weird and I'm not playing. You can send me back or you can release me into the world, up to you."
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"If you want to survive, you will need to create weapons and shelter. Start by chopping down trees and gathering wood," he says, with the exact same tone and inflection as the first time, still holding out the sack.

From off to Cam's left, there is a horrible squelching noise. Chunks of bloody white fur fly in every direction. At the epicenter of the explosion is a bloodstain on the grass and a roundish greenish blob of some pale translucent substance, just about bunny-sized. It scrunches down and wiggles slightly.
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"...What."
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Scrunch. Wiggle. Hop! The green blob sails through the air over their heads and lands in the grass on the other side with a soft plop.

"Once you have a wooden sword, you might try to gather some gel from the slimes. Combine wood and gel to make a torch!" says the human(?), still holding out his sack.

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"That's a slime? Why the hell would somebody make those? Also how hard is it to understand I don't want to LARP with you dude."

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"When you have enough wood, create a Workbench. This will allow you to create more complicated things, as long as you are standing close to it," he says. His arm must be getting tired from holding out that sack, but he doesn't show any sign of it. His facial expression has not changed once.

The green blob scrunches again. Scrunch. Wiggle. Scrunch. Wiggle. Hop! Away it goes.

A small white bird flies through the air overhead, tweeting.
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Maybe this is a demonically-made human body with, like, animatronics in his jaw. That would explain it.

Cam flaps his wings to take off and see if he can figure out where he is. Probably Earth, given the look of the sky, but the trees were too uniform to have not been made, so this could be a big demon-generated setpiece somewhere else entirely.
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Well.

He is on an island, irregularly shaped and about three miles across. The island is a patchwork of smallish, clearly delineated areas in exactly five types: forest, snow, sand, different forest, some kind of weird red thing. No other islands are visible nearby.

A razor-edged blue feather, about four feet long, arrows out of the clear sky and hits him in the wing. From the direction of the feather, a blue-haired woman with blue-feathered wings edged in dark red-brown swoops down at him, firing more feathers through no obvious mechanism; they seem to just appear in front of her already in motion. Also, she wasn't there last time he looked in that direction, and there really isn't anything up here for her to have hid behind.
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"Whoa! Hey! Sorry, angel, I did not mean to trespass, I got summoned here, I'm not trying to make trouble!" Cam exclaims. "Please stop shooting at me!"

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Feather. Feather. Feather. Swoop. She passes close enough for him to see the blank expression on her face, then veers away and circles back.

Another, identical angel(?) appears, also from exactly the direction he isn't looking, and also begins firing feathers at him.
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Cam tries the five words of a common angelic language he knows. "I mean no harm! Sorry!"

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Nope. Now there are two identical angels(?) pelting him with sharp stiff feathers. Their flight pattern is oddly repetitive: swoop close while firing, veer away and circle back, repeat.

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Okay. Now these angels have their feet encased in blocks of solid gold up to their knees, enough of it that they'll find it difficult to wiggle out, but if they try Cam'll renew the substance.
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The added weight encumbers them enough that they start losing altitude. They make no noise, but continue firing feathers at Cam as they sink.

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Weirdass angels. They'll... probably get out eventually.

If they're angels.

He doesn't actually know how any daeva working alone would pull off the feather trick.

He catches a feather when it bounces off his leg and studies it, circling the weird patchwork island.
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It's blue, and stiff, and sharp. Much too straight and regular and symmetrical to be a natural feather, and it's not clear what it's made of besides something stiff that can hold an edge. A few seconds after he grabs it, it dissolves into thin air.



Another angel(?) of exactly the same type the first two appears behind him and engages in exactly the same attack pattern.
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He grounds this one without attempting diplomacy. He flies higher in case there's other land he can aim at within squinting distance. He makes himself a set of good binoculars to increase squinting distance.

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The binoculars serve to make it clear that in a... perfectly square configuration around the island, at a distance of about five miles from its center, the actual air and water are obscured by an impenetrable sky-coloured haze.

Something or someone seems to be emerging from the haze, over thataway.
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Another weirdass angel?

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Well, it's a person with wings... at this distance it's hard to make out what kind of wings they are even with binoculars, but they're not blue and brown.

She is approaching pretty rapidly, though, at a speed that by itself suggests 'fairy'.

(Another weirdass angel appears out of nowhere to hurl blue feathers at him.)
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He grounds it.

Tentatively, he approaches the new winged person.
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When she spots him, she picks up speed.

Her wings turn out to be made of what looks like gnarled black branches adorned with glittering silvery cobwebs. They shouldn't be able to hold her aloft at all, but she is clearly flapping them to maneuver. She is wearing what looks like a suit of old-fashioned plate mail painted black and silver to match her wings, but instead of a helmet she has a black-and-silver tiara that inexplicably stays perched on her head despite her speed. In one hand she carries a long grey staff capped with a purple triangle.

"Hey! You!" she yells, the moment she's within something approximating earshot. "You have a soul! What's up with that?"
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"It's - it's my original model! I swear!" says Cam. "What the fuck is up with this place?"

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"Welcome to Terraria!"

She stops within non-shouty conversational distance and hovers, making creaky wooden noises with each slow wingbeat.

"It's fucked up! Where'd you come from? What are those wings? They're not local-made; did you come with them?"
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"I've had them for a hundred and fifty years. How in the name of inconjurable antimatter do yours work? Are you hiding a fairy in your pocket?"

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"These are local-made. Magic," she says. "Not the magic I grew up with, and not whatever magic let you live for a hundred and fifty years either, I bet. Local wings just work no matter how silly they look."

A blue feather fires at her from off to the side. She ducks to avoid it, then brings up her staff and fires back, a beam of bright purple light that causes the angel-thing to explode violently and messily in midair. At no point does she actually look in the direction the feather came from, but her dodge is successful and her aim is perfect.
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"...So those are in fact not angels, then, angels not having exploding in their repertoire? What are they, and how did you come by your cinematic aiming skills?"

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"They're called 'harpies', and they're a kind of local monster. They appear and try to kill you if you fly above a certain altitude."

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"So weighing them to the ground is not necessary nonlethality for reasons of tactics or mercy?"

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"What?"

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"I'm a demon. If, as I begin to suspect, this was not obvious. Demons make things. I took the harpies for angels, which would be indestructible and also people, so when they came after me I made large blocks of solid gold around their feet to pull them to the ground, rather than exploding them. Should I just explode them?"

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"They're not indestructible and they're not people. You can just explode them. ...How long have you been here?"

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"A few minutes, maybe ten, why?"

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"Oh. No wonder you don't know anything," she says, nodding to herself.

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"Yes, quite, is there a pamphlet I can read?"

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"Sorry, no. But I can try to explain what I know. Can we land first, though? Harpies are annoying. Where's your guide? You have a guide, right?"

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"Would that be the fellow who knows two sentences and tried to give me a bag?"

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"He repeats himself a lot, but he does know more than two sentences if you give him time to get around to them," she says. "You should probably wall him into a house before dark; I know they're not really people, but I still feel bad if they die."

Another harpy appears, and this time doesn't even get a chance to fire off a shot before the girl explodes it.
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"Sure." Cam swoops down towards his guide.

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The wood-winged girl follows. She explodes one more harpy on the way, and amid the shower of gore, several silver and copper coins rain onto Cam. "Sorry!" she calls. "The blood and stuff vanishes after a few minutes."

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"How... convenient," he says.

Here is his guide.
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The girl does nothing obvious to the trees in the guide's immediate vicinity. They collapse in showers of numerous small wooden cubes and rarer, similarly sized acorns. She goes around sweeping up the cubes and acorns out of the grass.

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"What the hell!" exclaims Cam.

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"Oh," says the girl. "Sorry. That's what happens when you cut down trees in Terraria. I'm used to it by now."

The wooden cubes merge when they touch one another, but the resulting cube is always the same size as either of its individual components. Sable collects them up into a single consolidated cube.
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"You didn't cut them!" Cam accuses. "What's the deal with the cubes? What did you have against those trees in the first place?"

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"They were in my way," she says sort of absently. "And I'm not carrying a ton of wood right now."

The guide is still standing with a smile on his face, holding out the sack. He has rotated so the sack is toward Cam. He chooses this moment to inform them, "You can build a shelter by placing wood or other blocks in the world. Don't forget to create and place walls."

"Yep, that's the plan," says the girl. She straightens up, tucks the consolidated acorn into a smallish pouch at her waist, and holds the consolidated wooden cube in her hand. Much bigger wooden cubes, two feet to a side, appear on the ground near the guide; more and more cubes appear stacked on top of the initial ones, until the guide is completely enclosed in a small wooden building with two-foot-thick walls and no apertures.
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"All right, I'm glad I didn't just box him myself, because that was fascinating."
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The girl offers him her small wooden cube. "You can try it if you want. What do you mean, box him yourself?"

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"I said demons make stuff," Cam said. "If I wanted to put a creepy dude of limited vocabulary in a box I would just - make a box." He holds out his hand; he makes a small box.

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"...That's useful," she says, staring at the box and lowering her hand. "What can you make? What can't you make?"

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"Can't make antimatter, can't make things containing vacuum if I'm not starting from an environment thereof, can't make things that begin in motion although I can do 'under tension', 'in midair', and 'on fire', need some idea of what I'm trying to make - for instance, for books, title and author is best - final product can't break the laws of physics. Usually. The laws of physics are obviously a very loose concept here; I don't know if I can make one of those cubes." He chucks his box into the grass and tries to make one of those cubes.

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He gets a small wooden cube. Meanwhile, the girl appears to be having a moment.

"...does this... does this mean you can make food," she says in tones of dawning realization. "Real food. Real food that doesn't contain mushroom, goldfish, or rabbit. Or squirrel or penguin or duck or frog or fucking blueberries."
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Cam is momentarily distracted by the... cubeness... of his cube. But then:

"...Yes. Yes I can. Here, have a sandwich." He hands her a sandwich on nice crusty sourdough with a slab of fried chicken and some lettuce and a slice of tomato and some melting cheddar cheese.
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The girl does something that causes her staff to become abruptly three inches long, tucks it into her pouch, and blissfully gobbles the sandwich.

The cube has cubeness. It contains precisely one cube of wood, which he can place wherever he likes.
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Cam places the cube on the ground. Can he then retrieve it?

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Nope. Now he has a large cube of wood, two feet to a side, sitting on the ground, aligned with the same invisible grid as all the cubes in the guide's enclosure. It does not do anything special when prodded.

Meanwhile the girl is eating her sandwich like it is the best thing she has ever tasted.
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Cam makes two more cubes.

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They consolidate when they touch, and now he has a little wooden cube which contains two cubes of wood.

And the girl has finished her sandwich. "Thank you so much!"
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"You're welcome. Can I get you anything else? Also, how deep do these cubes stack?" He makes a third and adds it in.

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"Nine hundred and ninety-nine, for wood. I don't know, I've nearly forgotten what real food is like," she says.

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Cam makes her ice cream. Chocolate with cookie dough and a dipped waffle cone.

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...This may not have been the best move if he wanted her available to answer questions about Terraria. She sits down in the grass, the better to concentrate her attention on the ice cream instead of on standing.

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Cam amuses himself by stacking wood cubes in his hand. He can get it to go pretty quick, they come together so obligingly, but he doesn't seem able to make them come into existence more than one at a time.

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Om nom nom.

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"So, yes, among other uses I am a walking cafeteria."

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"Absent gods," she mumbles, the clarity of her speech somewhat impeded by ice cream.

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"What's your name? I'm Cam."

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"Oh - Sable," she says. "Sable Arrowsmith. Um. It's nice to meet you, and all. Sorry, I'm not really... used to talking to real people, anymore."

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"How long have you been here? How did you get here?"

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"It's hard to tell for sure without seasons, but... eight years? Nine? I was twelve when, um, a giant snake with a mirror for a head appeared out of nowhere and ate me. And suddenly I was in one of these forests, on a different island, with my guide talking at me."

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"Huh - I somewhat regularly experience being pulled to another world from my home, and this seemed like that until it clearly was not."

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"I've seen plenty of islands that... used to be inhabited," she says. "This is the first I've seen that still was. I think this place has lots of ways to acquire new people."

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"I don't know if it can put me back."

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"I've been trying to find a way back to my home world for eight years. Nothing's worked yet, but I'm not about to stop trying."

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"Usually I can only be summoned by a human from the mortal world - which I strongly suspect is not the one you're from - thereto, and then returned via concentration by or death of the summoner."

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"There aren't any humans around here but me, unless you count the mindless person-things. And I'm pretty sure I didn't summon you."

She finishes the last bit of waffle cone and looks regretfully at its absence in her hand.
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"I don't know if the mindless person-things count - but there was no visible circle, which usually means light projection diagram -" He hands her a paper bowl of garlic potato chips. "- or something else entirely is going on."

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"I think you're my new favourite person," Sable remarks. "Not that there's much competition these days." She starts eating the chips. "Mmf - honestly, I have no idea how it got you. I don't know anything about your world's magic. And I've never seen one of those mirror snakes in Terraria, so I'm not even sure this is where they come from, but even if it is that's not what happened to you."

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"I got nothing on the mirror snakes. I'm kind of impressed you can still, like, talk, if you've been here for years and showed up when you were twelve."

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"I talk to the mindless person-things. And myself. I talk to myself a lot."

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"How many mindless person-things are there?"

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"A bunch. It depends on the island. You start with just a guide, but more show up later - there's a merchant when you gather enough coins, a nurse after you eat enough heart candies, a dryad after you kill the right monsters. Some of the islands I've been to had ones I've never seen on mine. The ones on my island call me Sable, but the ones on other islands call me whatever their person's name was, before their person died. It's very creepy. And if one of your mindless person-things is killed, a new one for that role shows up soon afterward, looking exactly the same."

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"That's distinctly creepy. What happens if you move a mindless person-thing to a different island?"

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"I've never tried. I'd have to carry one," she says, shuddering slightly.

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"Probably not a high priority experiment anyway. What is this box protecting my person from?"

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"Walking corpses and giant flying eyeballs come out at night and try to kill everything. If you leave your mindless person-things alone, they'll wander right into the monsters and die."

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"Well, that's unpleasant. Is he going to starve in there if I don't feed him?"

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"No."

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"How convenient for him."

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"As much as things can be convenient for someone who doesn't have a mind, yeah."

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"Yeah. So what leads you to explore neighboring islands, and is that haze unpleasant or difficult to get through?"

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"I started exploring because I wanted to see what was past the haze, and if there were any people there. I kept exploring because sometimes I find useful things on the islands, and I keep hoping I'll run into another person while they're still alive. I guess that one finally panned out. The haze - it's not uncomfortable, just a little disorienting."

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"Couldn't see through it even with binoculars, it's weird stuff."

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"You can't see through it while you're in it, either, but it only lasts a few seconds. Weirdly, it lasts a few seconds no matter how fast you were going when you flew in."

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"This place is like a very intense art piece called 'Physics: Let It Be Fucked, Well And Thorougly'."

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...

Sable cracks up.
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"Anyway, I'm probably more use to you back among your own creepy people than here, and I'm all for moving, I'm introverted but not that introverted. Anything we should do besides box my person before getting out of here?"

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"Usually I'd stay long enough to wipe out the local Crimson. But no, we can just leave right now if you prefer."

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"Crimson?"

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"Did you see those red patches on the island? That's called the Crimson. Nasty stuff."

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"What's the matter with it and how do you kill it?"

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"It's hazardous and probably evil or something, and I have a... thing."

She digs the miniaturized thing out of her pouch and expands it to full size for Cam to see. It's sort of like a bulky steampunk watergun.
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"What does it... do?"

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"I can show you. Just have to find the nearest Crimson patch."

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"Flying the best way to get there? I spotted something very red."

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"Flying works fine. Just don't go above harpy altitude."

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"Which is how high?"

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"Pretty high. I don't know, I don't have a measurement. I'll tell you if it looks like we're getting there."

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"Sure." And Cam takes off again.

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Sable does not warn him of his altitude.

There's that red patch over there!

It's... much more disgusting up close. The trees have grey trunks and what looks like gobs of bloody flesh for leaves. The grass is red and dripping.

Some kind of horrible creature flies up at them as they approach. It has an excessive number of limbs, and bloody mandibles at its front. Sable needs both hands for her gun-thing, but somehow manages to make the creature explode anyway, unless it just spontaneously blew up of its own accord.
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"Wow, that's gross. How'd you do that?"

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"I have magic powers. They're sort of hard to explain, especially if you've never heard of anything like them, which I don't think you have."

She aims the gun at the ground and sprays a stream of... some bright glowing greenish stuff, which cleanses everything it touches. The blood just vanishes. The grass becomes green. The trees turn into ordinary forest-type trees.
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Cam hovers as best he can. "I should work out a standard monster-exploding protocol of my own, since I gather they're a common problem. Maybe scatter sodium in their abdominal cavities. Or is it not strictly necessary to make them explode?"

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"Terraria creatures explode when they die. Most things die if you sever their spines, but not everything has a spine. If you can explode monsters as fast as I can, that would be very useful, because my way kind of hurts."

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"I'll experiment next time we see something nasty."

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"Great. There'll be more Crimeras before we're done here, I guarantee you."

She keeps spraying. The red patch turns out to surround a large hole in the ground, and when they approach the hole, a half-dozen horrible many-legged mandibled things fly out of it and attack.
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Cam tries the sodium thing with one of them. He makes a guess as to their spinal location; one of them gets a plain disk of porcelain appeared in the middle of same. One gets encased in dry ice, one gets set on fire, one gets its neck attached to its tail by a band under extremely high tension that snaps the two together rapidly, one gets a thoroughly distributed cocktail of miscellaneous high doses of poison.

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Sodium: the Crimera explodes.

Porcelain disk: no discernible effect.

Dry ice: the Crimera explodes, with enough force to crack the shell of dry ice apart into several pieces but not enough to send those pieces flying the way gobbets of exploded creature tend to do. Dry ice and frozen Crimera gobbets rain on the cleansed grass.

Fire: the Crimera burns but keeps coming.

High-tension band: the Crimera explodes.

Poison: the Crimera's flight becomes somewhat erratic, but it keeps coming.

"Not bad," says Sable.
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Cam adds dry ice to the remaining Crimera.

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They explode in a conveniently muted fashion!

"What is that stuff?" wonders Sable.
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"Frozen carbon dioxide."

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"...What?"

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"...Okay, know how if you're in an enclosed space, the air gets less airy? When you inhale you take a thing called oxygen out of the air, and when you exhale you're exhaling carbon dioxide. Carbon dioxide freezes colder than water ice does, and also it turns directly into a harmless gas that's already in the air instead of making a puddle."

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"Oh," says Sable. "How'd you find that out?"

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"High school chemistry? You may be from a world with less advanced science than mine. In fact I strongly suspect it."

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"Yeah... I don't have any idea how you'd freeze air."

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"You'd make it very cold, of course. Don't touch the dry ice. It's safe to get near as long as you're in the open but it'll freeze your skin."

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"I can tell how cold it is with my hard-to-explain magic powers," she says. "But I couldn't make it that cold. I guess you don't have that problem. Anyway, I'm going to climb into this hole and spray it with green stuff. Please come along and kill monsters for me."

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"Of course."

He comes along. He dryly ices monsters.
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The hole zigs and zags a few times. Sable patiently traipses along, spraying green glowing stuff everywhere and turning the slick shiny red stone to ordinary grey rock. Crimera periodically attack from deeper down the hole, but they are no match for Cam.

Eventually the hole opens out into a large round chamber with several smaller holes branching out of the bottom, and she sprays all of this and does a quick circling flight around the cavern to check if she missed any spots.

"Clear! Time to find the next patch," she says.
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"Does it grow back?" Cam wonders. "After you've got it all on an island?"

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"Not unless you summon the Wall of Flesh. Don't summon the Wall of Flesh," she advises. "You have to go all the way down to the underworld and kill a specific monster holding a doll and then drop the doll in lava, and your guide dies and a huge monster appears and tries to kill you, and then you get extra Crimson. So you're unlikely to do it by accident. But seriously, don't summon the Wall of Flesh."

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"I... can't think of any earthly reason I might want to summon something called the Wall of Flesh by that mechanism for that result."

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"Good! Because you shouldn't. I nearly died when I accidentally did it on my island. And now the place is infested with all kinds of even worse monsters than it used to have, and I live on one of the ones next to it that hasn't been changed that way. On the other hand, islands that haven't had the Wall of Flesh come by don't have the right materials to make wings."

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"I can make wings. I mean, they won't look like you're an art installation, but I can make wings, behold." Waggle.

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"I think mine are better," she says. "Are yours conveniently detachable?"

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"I could take 'em off, but I don't know that I'd describe it as convenient."

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"Mine come off and go back on neat as you please. I have a few other sets to swap them out with, but these are my favourite."

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"Very nice. I've gotten used to having mine all the time. And the tail. They help me balance."

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"I don't think I'm able to make a tail. But I've never particularly felt the lack."

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"Then I will not give you one for your birthday."

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"I don't even know when my birthday is anymore."

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"Yeah. Are there even years here?"

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"I don't think so. There's days, and weather in the form of occasional mildly hazardous rain, but no seasons."

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"Do you even know how old you are?"

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"Twenty...ish?"

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"You seem very psychologically healthy for what amounts to eight years in solitary, gratz."

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"It's very possible I'm crazier than I look. But thank you."

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"You're welcome. I have a question. By what mechanism are the monsters around here harmful? I am indestructible with respect to all normal forms of harm but if they tend to do magic I might have trouble and I'd like to know in advance."

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"They mostly just do normal things like try to eat you, but some of them are weird and do weird things. I couldn't give you a list off the top of my head."

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"If you can mention it whenever a weird-things sort of monster comes to mind, or tries to do weird things to us, do tell."

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"Sure, of course."

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Cam continues to follow Sable around and ice monsters.

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There are three more patches of Crimson on the island, and then she circles the island from the air to make sure, and then she hovers next to Cam and says satisfiedly, "Done in time to make it home by sunset. This way. The island I live on is two north and two west from here."

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"Are they laid out in a grid?"

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"Yes. Just like everything else."

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"Bah."

He follows her into the air.
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She leads him northwest, giggling.

When they reach the corner of the haze, she turns due north and flies into the north wall of haze head-on.
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He holds his breath and follows.

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Everything is sort of blue-grey and misty for a few seconds, and then he emerges from the south wall of a new square. There's an island in the middle. Sable, hovering, waves to him and flies into the west wall.

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Flap flap.

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And then they are past the corner and into yet another square. Sable heads diagonally across it.

"I flew into a corner once and it was hazy much longer than normal," she says. "A few minutes or something. I came out of it okay, but I don't do that anymore. I would've warned you if I'd thought of it, but it's just a habit by now, and I guess you figured I had reasons."
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"I don't wanna get lost, fail to meet up with you again, and only have mindless basement-dwellers to talk to. ...Basement-dwellers is one of the colloquialisms for a demon-made human body, which cannot think."

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"...Why basement-dwellers?"

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"Because you keep them in the basement so they don't disturb your guests, if for whatever reason you want to have one or more mindless human bodies around," says Cam. "I don't have a basement or any bodies to put into it at home, myself, but that's the reasoning."

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"...Why would anyone want mindless human bodies around?"

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"... You have been here since you were twelve. Of course. Uh."

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"Uh...?"

She has not quite caught his drift yet, apparently.
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"Some people with questionable taste make basement-dwellers to have sex with," says Cam.

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"Ewwwwwwwwwwww," says Sable. "Ew ew ew they don't have minds."

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"I don't do this!" says Cam. "I'm not even friends with anybody who does it! It's just the most common reason to have them around!"

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"Well that's good!" she says. "It's still not much fun to think about!"

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"I didn't exactly want to explain!"

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"Let's just talk about something else."

Pause.

"...I can't think of anything."
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"In Hell, where I live when I have not been recently summoned to physics-defying worlds, most demons live on a gigantic plane of solid gold, which is very impractical," he offers.

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"...Why?"

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"Some demon decided it would be a good idea to have a gigantic plane of gold. So they made one. And it was very big, and more or less in the middle of parts of Hell that demons had previously settled, so it became a pretty obvious place for people who wanted to live in cities to build cities. And new demons tended to appear there once there were population centers, and it's snowballed over time."

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Sable giggles.

"It sounds very... shiny."
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"Most of the places anybody lives are covered in less intensely stupid substrates. Soil and lakes and such."

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"Well, that's better. ...Can you make local gold, I wonder? It's not quite the same as the gold I knew about before I came here."

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"What's different?"

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"It can be made into tools that are harder than iron, for one."

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"That's... bizarre. I'll go with bizarre. I don't know if I can make it but I can check."

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"Try it. It comes in little cubes like the wood, after you mine it," she says.

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Cam tries making a cube of local gold.

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He succeeds!

"Okay, how about... chlorophyte," says Sable.
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He makes one of those too.

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"Ooh. That'll be useful. Can you make them in bar form, I wonder?"

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"Are those a local phenomenon like cubes or do you just mean the shape?"

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"Ores can be crafted into bars and bars can be crafted into all sorts of useful things," she says. "They're about as local a phenomenon as the cubes are, I guess."

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Cam makes a bar of chlorophyte.

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"You're very handy," approves Sable. "Can you just keep making those the rest of the way? Do your demon powers get tired or run out?"

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"No, they're pretty unlimited. It would probably be a better idea to make them on the ground in a larger batch when we're wherever you like to store things; I don't have arbitrary carrying capacity."

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"Do you not have pockets? The bars stack like the cubes do, although I guess they only go up to ninety-nine each."

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"I don't seem to be able to appear them stacked, but if we were on a flat surface I could make a few thousand of them or whatever all at once literally on top of each other and they seem like they'd be fairly obliging about stacking themselves that way," Cam explains.

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"Oh. If you can make more than one thing at a time, then that does make sense. Okay then. But I want to make a lot of chlorophyte things when we land. Let's see, what else... oh! Hallowed bars?"

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Hallowed bars?

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It's a little bar just like the chlorophyte bar, but grey and gold instead of bright green.

"Oh, that'll save me some pain," sighs Sable. "What about, hmm... Souls of Flight?"
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Cam tries. "Nope. What is a Soul of Flight?"

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"They're little glowing blue orbs you get from killing wyverns and they're an ingredient in every kind of wings. There are a bunch more Souls - Night, Fright, Might, Sight, Light - that come from different places and make different kinds of things and glow in different colours."

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"How... cute. I don't seem to be able to manufacture them; they may be too inherently magical or inherently magical in the wrong way."

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"Yes, the rhyming names are very... Terraria," she says.

Oh look! Another corner. She shuts up to fly through the haze, north and then west, waiting for Cam in between.
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He follows. "I'm glad you speak a language I know. It would be automatic if you'd been my summoner, but since you weren't it's sheer luck you know English."

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"English?"

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"Unless there is, in addition to physics fuckery, linguistics fuckery, you are speaking an unfamiliar dialect of my first language, which I am accustomed to calling English. I'd be pretty surprised if all those Souls managed to both rhyme and translate correctly in another language. What do you call what we're speaking?"

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"I... don't. I suppose it might have a name but I've never had cause to find out."

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"Well, this is English. I speak a bunch of other languages, too, some demonic that I learned the long way and some imprinted by summoners who spoke this or that."

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"I guess it is lucky. And weird, now that I think of it. I don't think I know of anyone speaking any other languages, back in my world, but there's no reason why the languages in two different worlds should be the same..."

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"The basement-dwellers here speak English, too, don't they? That might be involved."

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"Can you call them a less disgusting term?"

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"...NPCs?"

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"...What?"

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"...it's a term for characters in a game who do not have players behind them and instead behave according to more or less simple rules. When we land show me a good place to put a house for myself and I'll introduce you to video games. Gotta do something with all the free time you will enjoy in this era of no material scarcity except of souls."

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"Sure," says Sable. "Do your wings not go any faster than you're going, by the way?"

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"I could speed up a little. Not a whole lot. If I want to go really fast I take a vehicle."

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"You should try on one of my spare pairs," she suggests. "See if you like them. They go faster."

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"Sure, why not," says Cam, "I can cut these off and see if it's worth the tradeoff."

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...Sable eyes him speculatively.

"I wonder if I could craft yours into a detachable set? They're no use to you after you cut them off, right?"
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"Right. If I want them back after that I would just make new ones. Slightly macabre, but I don't mind if you want to try it."

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"I think I will. I probably have enough Souls of Flight."

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"And my wings are very snazzy."

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"They're pretty snazzy," she agrees. "I still like mine better."

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"Sure. Yours are faster, for one thing. Are we in some kind of hurry? This isn't my maximum theoretical airspeed, just my unaided one."

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"No, we're most of the way there and the sun's not down yet. We're fine."

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"Night being when the nastier nasties come out?"

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"Yeah. This island hasn't had its Wall of Flesh yet, so it's relatively tame, but it's still annoying to be assaulted by flying eyeballs so I try to get indoors before dark unless I'm collecting stars or something."

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"Collecting stars."

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"Little sparkling stars fall from the sky at night and they're very useful," she says. "You can try making one if you want."

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He tries. "Nope."

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"Oh well. They're not that hard to collect. I have enough at home to make a full course of mana candies, I think."

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"Mana candies being?"

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"You eat them and they give you magic. Local magic. Useful for things like operating a Shadowbeam Staff."

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"I wonder if they'll work on me."

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"Should they not?"

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"Part of being indestructible is also being pretty hard to alter. Usually I can make exceptions to things - that's why I can cut off my wings - but it might or might not have a gap for the mana candies, and if it does that's actually a little concerning because it means I am in principle potentially vulnerable to local magic."

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"Well, I'm not going to try shooting you with a Shadowbeam Staff to find out if it works..."

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"Thank you. I appreciate that."

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"But I'm not sure mana candies and the magic they can do are the same kind of thing that way. I mean, you can eat food but if someone tried to harm you with food it wouldn't work, right?"

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"I can eat food, if someone tries to poison me it usually won't work, and if I try to let someone poison me, it will only work to a point."

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"So if you let the mana candies give you magic...?"

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"Then it might not work, in which case I don't get any magic, or it might work, in which case if I'm careless or my indestructibility has gaps for unfamiliar magic in general something bad might also be able to work - and I've had a hundred fifty years to get used to being carelessly immortal."

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"Never having been carelessly immortal before, I guess I wouldn't know."

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"...Usually, in the five-part multiverse I am familiar with, people who summon daeva - demons like me, or angels or fairies - then turn into daeva when they die. But I don't know what part of the usual system has changed here. I don't know if you could get one, I don't know if you could send them back, and even if that part worked fine you may be attached to some completely different afterlife-related arrangement."

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"...We should probably sit down and explain our universes to each other," she says. "At some point. When I'm done making things out of chlorophyte."

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"What do you need chlorophyte for, what is it?"

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"It's one of the rarest and most useful kinds of ore and it's a huge pain to mine, although not quite as huge a pain as hallowed bars because it doesn't strictly involve killing terrifying monsters," she says.

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"Useful for what, though?"

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"Making armour, tools, and weapons?"

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"I can just make those directly, incidentally. Unless that will make them not count according to Terraria unphysics. It's also possible I know of materials that are better than anything you can dig up here - unless, again, unphysics. Would the NPCs be able to tell?"

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"If you make some of whatever material you want to check and show it to a guide, he'll tell you what you can make with it, but I can sometimes invent things the guide hasn't told me about. We can experiment."

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"I mean, at least in a local sort of sense things seem to work on normal phyiscs when that's how they start out. When I encased the harpies in gold they fell; my wings still work; conjuring up your lunch was normal. Will the guide say whether, say, titanium, is better than chlorophyte, or just tell us that you can make armor out of it if you want?"

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"He'll just list off all the recipes he knows about that include whatever you just handed him. He doesn't say how good they are. But tools sort of 'know' how good they are, so if we actually made one, we could find out that way."

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"Weird."

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"Welcome to Terraria."

They're overflying the island now, and up ahead there is... a house. It appears to be floating totally unsupported in midair, fringed with wooden platforms. Sable lands on one.
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"How is this house floating?"

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"In Terraria," says Sable, with ironic cheer, "when you build a structure out of blocks and mine out the parts connecting it to the ground, it doesn't fall down."

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"Oh. Great. That makes perfect sense."

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"It has a logic all its own - you can't place an unsupported block, but once a block is placed, what holds it up isn't its neighbours, it's... something about the invisible grid."

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"Which is also very video-gamey. I will show you some super dated video games and we can see if you think it's creepy."

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"Yeah. Anyway."

She opens a door in the side of the house and folds her wings neatly and steps inside.

This room of the house is full of things. A table with a bottle on it; a small bench; a forge or fireplace plated with some bright metal; an anvil, a sawmill, a loom, a large iron pot, an extremely complicated-looking desk, a barrel with colourful glass tubing attached, a bookcase...

"Right, about that enormous pile of chlorophyte?"
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Cam makes an enormous pile of chlorophyte, arranged vertically so it will fall into itself.

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It becomes a much smaller pile of chlorophyte. Sable picks up a handful of full stacks and skips over to the anvil, where she produces from thin air an elaborate green pickaxe and axe and hammer. And then a full suit of armour and three helmets. And then she leaves the armour and tools next to the anvil and traipses over to the desk, where - this time with visible concentration on her part - the three helmets vanish and a green tiara appears.

"You can have the tools," she says, waving at them. "If you want a set. The pickaxe mines blocks that aren't wood, the axe mines blocks that are wood, the hammer takes down thin walls and reshapes blocks. Hammers also have weird specialized uses you probably don't need to care about."
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Cam takes some tools. "That was fast. I'll take the tools, I suppose. What is the advantage besides cool factor of having a floating house?"

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"Walking corpses can't bang on the walls at night. The eyeballs can, but they're quieter."

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"What happens if you cover the house in spikes?"

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"Squelchy monster explosion noises, I guess? I haven't tried."

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"I should probably make myself a house. I guess I should put the entire thing on a support structure of floating blocks. Can a block hold arbitrary amounts of weight?"

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"...I have no good way to test how much ordinary weight a block can hold," she says. "Not at house-sized amounts. Do you not want to make your house out of blocks?"

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"No, not really. It's faster and more customizable if I just," gesture, "make the house. Unless there is some advantage to blocks besides floatability?"

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"Guarantee that your house will not fall down unless someone goes at it with a pickaxe? And do you know that you can't make blocks? You can make them in tiny cube form, after all."

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"Maybe I can make blocks, but like - I'm accustomed to houses with electrical systems and plumbing in the walls and glass in the windows and while there is some lovely ocean around here I bet it's full of monsters and I got used to having a swimming pool? I am also not so much here for the blocks aesthetic. Maybe there's nothing else for it for reasons of defensive architecture, but."

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"Well, this house is not really built to show off the grace and style of block architecture," she says. "And there is such a thing as a glass block, it's possible to have glass windows in a block house, I just don't like being able to see things hitting them at night."

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"Curtains!" says Cam.

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"I had higher crafting priorities, and then I got used to not having windows?"

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"Oh, yeah, I'm not criticizing your interior decoration, here, but I'm a demon," he says, "and do not have to be particularly careful about priorities when I want material objects. Do glass blocks focus sunlight in a way that makes things warm? I could encase my entire house in glass for defense reasons. If you can make a glass door which also works in a defensively appropriate manner."

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"Yeah, glass doors are possible. So's a lot of really improbable glass furniture, actually. What do you mean, do they focus sunlight?"

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"I... do not know if I can show you, because unphysics. But normally if you've got a piece of glass and it's shaped right, you can concentrate lots of light into a very small space, and even start fires. Sociopathic small children burn ants in this way with magnifying glasses. Also, literal glass buildings have traditionally been used to make hot, sunny enclosures suitable for growing plants in the dead of winter if you're so inclined."

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"Oh, that. I have no idea, I've never tried building a greenhouse in Terraria. Or out of it. I have lived a greenhouse-free life."

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"Maybe I will experiment with architecture on an island you are not trying to inhabit rather than risk cluttering yours with the ruins of insufficiently defended or excessively glass-enclosed buildings."

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"Sure. There's plenty. In the meantime, I have space in my house."

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"That's very nice of you. Although I also don't have to sleep if I drink enough coffee, so I could just sit on your roof reading and icing eyeballs all night."

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"...If you like."

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"It's up to you, I just don't want you to think you have to house me. Besides, the eyeballs thumping on the walls all night sounds irritating."

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"I'm used to it. They're really not that loud. No bones."

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"Anyway, we were going to give each other rundowns on our worlds?"

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"Yeah. Who first?"

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"Eh, I'll go first. So there's five worlds that I knew about before I showed up here. There's the mortal world. Humans live there, mostly on a planet called Earth, but some of them live on Earth's moon, or on artificial habitats that float in space, or on another planet nearby called Mars. I will now conjure up visual aids -" Cam makes an instance of his computer and pulls up a picture of the Earth. "Earth looks like that. Moon looks like this, Mars looks like so. Humans look like you, more or less.

"In the early twenty-first century, counting from an event of religious significance for a sizable portion of the human population, summoning became known. Summoning is drawing on the floor in a certain way and getting a daeva. Daeva come in three kinds - demons, like me, and angels, and fairies. Customarily, all three look like humans with wings, but demons tend to this kind of wings, angels to bird wings, fairies to insect wings. Demons make, angels change, fairies move. All of these species have our own worlds. Demons in Hell, angels in Heaven, fairies in Fairyland. Hell, all by itself, is infinite nothingness, but obviously its inhabitants can fix that. Heaven is infinite cloud-stuff, I can make you some if you want a better idea, which glows and is a nice medium density and generally convenient for angels to work with when they want to turn it into anything else. Fairyland is basically flat land with water features, and goes on forever in all directions and has its own plants and animals. When humans summon, they either go for a specific daeva they know of, or get a random one, and daeva can answer summons if they want to and not if we don't.

"Dead summoners become daeva - I may as well tell you that I used to be a human - but humans who die without summoning anything wind up in a fifth world, Limbo. It's flat like Fairyland but contains fuck-all, except that when people die each one gets a thing, which can't be a person or require the existence of people - you hear about folks dying and finding their favorite deceased dog or whatever. My parents wound up there, my dad got his house and my mom got a mobile home, which is like a little house on wheels that you can drive around under its own power if you're not familiar.

"I think we're probably much higher-tech than you. This object is a computer, pretty state-of-the-art, I have a little something embedded in my brain to let me control it like this but most humans don't get that option, it's just easy for demons. Computers are sophisticated information-handlers and the basic technology underlying the aforementioned video games. We also have machines that'll take us to celestial objects - hence the colonization of the moon and Mars - and lots of fun engineering and medical and whatnot advances, most of which I can conjure references for as needed if Terraria unphysics cooperates and we need them."
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"...talk about farmer magic," Sable murmurs to herself.

"All right, I'll try to tell you about my world, but I haven't seen it since I was twelve and I didn't know everything, okay?"
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"Of course. Although if you can remember the titles of any books or anything I can make those. Probably unless something weird's going on."

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"Not offhand... I'm not sure anyone's written a book on this stuff."

She frowns to herself and sits down at the table with a bottle on it.

"Okay. I live on a planet. It has humans. A long time ago, there were people with... well, magic. We don't know a lot about them, but they could do things no one can do anymore. They built huge cities, and straight roads that are better than anything we can build today. Some of the roads are still around, but the cities are long gone, because of malices."

Here she stops for a moment, staring in concentration at the table.

"Malices are... I think I have to explain ground first. Ground is like - a different way of seeing the world, maybe a truer way, maybe just a stranger one. Everything that exists, that has life or substance, also has ground. You, me, this table, the walls. And you can tell things about stuff by looking at its ground, if you have the sense for it. If you're good with it, you can change things by changing their ground. Most people, even people born with groundsense, can't do much that way. We think... we think the mage-lords had strong groundsense, stronger than anybody alive now, strong enough that they could do magic with it that we can only dream of."

She shakes her head.

"I don't know about that; I've never seen the ruins of the old cities, even. I do know about malices, though. They have nothing but ground. They're just - insubstantial creatures, until they make bodies for themselves. And they eat the ground of everything around them. I don't - I don't know quite how to explain blight, with none of it to show you. First the animals get sick and die, then the bugs and the plants, and everything turns sort of grey, and in a really bad blight patch things start to lose their shape and all fall apart into grey dust. It happens slowly if a malice is just around, but they can do it fast and on purpose too - ground-rip things, pull the life and substance out of them. They start out with nothing, and then they make a body that isn't very good and can't even move around much, and then they eat ground until they have enough to make a new body that's better, and they go looking for more."
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"The evidence that this fallen civilization had magic is that they had cities and roads? ...Also: on the list of things for an indestructible demon to be concerned about: can you affect my 'ground'?"

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"I haven't tried."

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"And you can't tell if you can do it without actually trying to?"

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"I can see it just fine. There you are being all solid and living and personish and stuff. You do seem a little odd. Maybe that's the indestructibility. I don't know. I've never met an indestructible person before; how would I know whether I can mess with your ground or not?"

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"How would I know whether that would be the sort of thing you could just plain tell or not?" counters Cam. "Anyway, nice roads and big cities doesn't take magic. Here's a picture of a large city in the country where I grew up."

Bam. New York skyline circa 2000.

"No magic required."
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"I've never seen the ruins, I don't know what-all's there besides them being ruins and big and weird and mostly under a lake," says Sable. "I don't know what the reasons are for people thinking they had magic. Well, except that malices have to have come from somewhere, because they sure couldn't have built cities like that with malices popping up underfoot everywhere no matter how magic they were. And people think the first malices came from something the mage-lords did, although nobody's exactly sure what."

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"Sure, the malices sound definitely magic to me. The roads just don't."

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"These days the people with groundsense and the people with cities aren't hardly any of the same people," she says. "People with groundsense - we call ourselves Lakewalkers, and we call the people without it 'farmers', although plenty of them do things other than farm - well, we're the only people who can kill malices. And there aren't many of us. And as best we can figure, if there's ever a malice that nobody kills, it'll just keep making horrible monsters and mind-slaving people to do its bidding and eating everything in sight until the whole world is grey dust and there's nothing left alive."

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"Why are you guys the only ones who can kill malices? Do you have to do ground things to them?"

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"Um. Sort of broadly yes."

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"...Sort of broadly yes?"

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"...it's another thing that's hard to explain right," she says. "But, um. Malices by themselves are immortal. You can kill their body but it's not them really, they'll just make another one. The way you kill a malice is with a sharing knife, and only Lakewalkers can make them. Three different ways. You need a Lakewalker bone to make the knife out of, and really good ground-shaping to make it work properly, and then you need a Lakewalker to kill themselves with the knife and put their death in it, and then you don't need anybody special to stab the knife into a malice and share the death with them so they die, except Lakewalkers are better at it because malices can't mind-slave us like they can farmers."

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"...How in the world was this discovered before the first malices turned the whole world into gray dust? What a specific execution procedure!"

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"I sure don't know, I wasn't there! Maybe there was another way first. From what I know of knife-making theory, I wouldn't be surprised if people used to have to kill themselves at the malice somehow and then later on someone figured out how to store the death ahead of time so there wouldn't be as many ways to mess it up in the middle of battle."

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"Kill themselves at the malice. Wow."

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"If I had to kill a malice and I was very desperate and the only Lakewalker in the entire world, that's what I'd try. The only other option would be to cut off my own leg, make a knife out of the bone, and kill myself with it, and then I'd still need one other person around to pick it up and stick it in the malice. But if I had other people around and I could get away from the malice for long enough, it might be more important to have Lakewalker children so somebody would be able to kill the next malice."

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"...Well, you haven't found any here, right? Just weird spontaneously generated monsters."

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"Yeah. It's been eight years and I have not found one malice. There probably aren't any. Unless one of them just shows up sometime, the way people like you and me and all the dead folks from the other islands keep just showing up."

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"Okay." Cam decides not to start a conversation about the feasibility of having Lakewalker children, under the circumstances.

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"Anyway. So that's my world."

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"Which does include spontaneous monsters, but different ones, and none of the blatant unphysics apart from your sort of proper magic done by proper persons. Huh."

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"Yeah. And we don't know if malices spontaneously appear or just sort of... bubble up. I've caught Terraria monsters actually appearing out of nowhere, every so often; they do it out of sight when they can, but they don't seem to know about groundsense."

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"...Weird."

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"Yep."

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"...I have got to show you video games, I'm just not sure where to start."

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"Well, we could start with going to a different room that's less cluttered," she suggests, getting up and gathering up the chlorophyte armour.

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"Sure." He follows her.

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There is a hallway, and then there is a room. The room has a bed inexplicably shoved against one wall, and the opposite wall is lined with ornate chests-of-drawers, and in between there is a table with no chairs.

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"I think I'm going to start you with the best example of the 2080s sidescroller renaissance," says Cam, and he conjures up a device. It has a screen, lower-tech than his computer, and buttons, and it invites Sable to Play Runaround!. Runaround proves to be a game that gives her a little character which she may move from side to side and up and down in a 2D environment. The first level is a tutorial; Cam does his best to cover the cultural gaps as she learns to kill turtles and collect guavas and add magic hats to her collection.

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"...This is kind of fun," she says. "In a really weird way."

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"There's a wide variety of genres of video games, but this one is closest of ones that I can think of off the top of my head to the vibe I get off Terraria," says Cam. "Bearing in mind that it's not my usual genre; I prefer games with more story or more elaborate puzzles than Runaraound. And better than those are civ-builders."

The tutorial level is pretty short. Sable is released into the world. She starts with a turtle shell, which is a house she carries on her back and can at any time be placed on the ground and expanded to full size so she can enter it, store objects on its shelves, pause or save, and give her character a healing nap. There are some turtles and also some wombats roaming around. "Those guys are also enemies. Most of the things are enemies, they just use the turtles for the tutorial," Cam clarifies.
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"How Terraria-like," she snorts.

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"Yep. The walking flowers are not enemies, the people who look like the same species as your character are sometimes not enemies, the mermaids are not enemies."

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"What are non-enemies for?"

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"Flowers are mostly decoration but in a few later levels you can observe their behavior for puzzle hints. The characters who are the same species as you are for talking to - the writing is pretty good in Runaround, but they talk and are not, really, people. The mermaids give you quests."

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"Quests?"

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"Yeah, some of the magic hats you have to earn by doing things for the mermaids. Unless you want to steal from the mermaids, and then that mermaid tribe won't give you any more hats no matter what you do for them."

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"Hah. They have longer memories than the whatever-they-are here, then. When I steal from one of the merchants, they only stay mad at me until the next sunrise."

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"Pfffft."

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"And all their stuff comes right back."

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"Of course it does. Some of the people of the character's species - they're called Rounders - are merchant types and will take your guavas and other junk for power-ups. You can't steal from them in the game, though, only the mermaids."

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"I'm beginning to see what you mean about Terraria seeming gamey..."

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"Yep. Also, stand on this ledge for a while, and wait," he suggests, "then hop back down to that parapet."

When she does this, she finds that the wombats she disappeared from the screen have resumed wombatting about below.
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"...yeah."

The game is still fun, though.
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It gets more complex over time.

Some of the monsters drop guavas and other goodies.
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"Blight it," she says the first time this happens. "Game things do that?"

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"Uh, yeah, that's common in games like this, looting monsters. Do monsters here do that too?"

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"Yes! They explode and things fall out! It happened a few times when we killed monsters on your island, but it's easy to miss, the things that fall out are usually small and there's also exploded monster at the same time. That one harpy dropped coins on you, though. I guess you didn't notice what with the harpy chunks."

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"I had other things on my mind. Okay, I'm leaning towards 'someone is fucking with us' again here."

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"Who is fucking with us?"

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"No idea. It is clearly not the NPCs themselves, which was my original thought."

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"Yeah. They don't have minds. It's easy to tell the difference, with groundsense. People have complicated things going on in their ground that other animals don't, and the NPCs are like... they're almost not alive at all."

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"I mean you can argue about whether I'm alive, seeing as this one time I died, but sure."

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"Your ground is alive," she says. "I don't know about anything else, but that part's clear."

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"Sure."

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She shrugs.

"And the NPCs are just... they don't even have as much mind as animals. Well, the animals here don't have much either, but it feels weirder with the NPCs because they're shaped just like humans."
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"...Hmmm. If I make an animal, it will be a very stupid animal. Do you think you'd notice that?"

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"Probably. Why?"

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"Just getting a sense of the parameters involved; I don't especially want a pet idiot kitten."

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"It could eat the idiot bunnies."

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"They're probably a little smarter than demonic bunnies, I remember them hopping along like they knew how their legs worked."

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"If demon bunnies are that stupid I'd definitely notice."

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"Yeah, demon ability to make minds tops out somewhere between snail and minnow. Although if two demonic animals manage to have baby animals those will come out normal, so if you really want pets it can be arranged."

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"I don't really want pets. I might want livestock but those take upkeep and I have better things to do with my time, especially since you can make food."

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"Yeah, one hundred percent ethical dairy eggs and meat made direct."

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"Ethical in comparison to what?"

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"In comparison to slaughtering live animals. Some people feel iffy about that. Some mortals and I think some fairies go without eating meat, or animal products altogether, out of warm fuzzy feelings for cows and such."

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"Huh."

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"Angels and demons obviously don't have this problem whatever our position on animal rights."

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"Yeah."

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"Do let me know when you're hungry again, by the way. Especially if you find Runaround very absorbing. It takes about five hours to play start to finish, usually, and this is your first video game ever."

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"It's fun. The implications are weird, but I like the game."

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"Lots more where those came from, if you want to take up a new hobby. Is there anything I should worry about if I fly to another island, play with architecture for an hour, and fly back?"

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"Um - east and south of here are cleared islands that never had anyone in them. You'll probably be fine. North is a cleared island that has a few NPCs around who will call you Florence. I avoid those, they're creepy. West is my island, it's seen the Wall of Flesh, don't go there. Everything gets weirder and more hazardous after the Wall of Flesh has come by. If the sun goes down while you're out, flying eyeballs will attack you, but I'm sure you can explode them no problem. If it starts raining, flying fish will attack you, but same with them."

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"And the fish and eyeballs are straightforward physical attackers, if I miss one they'll be doing nonmagical things to me?"

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"Yes. Mostly just banging into you over and over again. They're more annoying than deadly even to those of us who aren't indestructible."

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"Cool. Well, not exactly, but I will deal. I will leave you a Traditional Video Game Snack Assortment in case I become very absorbed in my architecture." He conjures up a bottle of Mountain Dew and miscellaneous forms of dayglo snackfood in a bowl.

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She giggles.

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"Enjoy! There is caffeine in the drink, by the way, don't overdo it unless you want to be awake late. Which way is east?"

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She points.

"Oh, and if the sun goes down and you see a whizzing sparkly thing fall from the sky, those are safe and useful and you should collect it and bring it back. Fallen stars."
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"Sure. Can I use a net or do I have to catch it in my bare hands?"

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"I suppose you could use a net if you felt like it, but they're pretty small, so it would have to be a tight net." She gestures the size: not much bigger than a little cube. "They'll hit the ground and sit there until morning if you don't do anything to them, but if no one picks them up they disappear at sunrise."

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"Oh, I was imagining one falling towards the ocean, which I'd have to grab in midair. Picking 'em off the ground sounds simpler. All right, see you in a bit."

He lets himself out.
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Sable goes back to playing her game.

The sun is low in the sky, but not yet down.
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Flap flap flap. East east east. He'll make a floodlight when he gets there so he can see what he's doing.

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He has time to cross the haze between this island and the next, and then the sun sets on him.



Flying eyeballs look really gross. They're each bigger than a human head, and they are bloodshot and have trailing blood vessels and optic nerves that flutter around behind them as they attempt to slam themselves into Cam iris-first.
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Dry ice, dry ice. Regular ice, in case that works; he doesn't know how good the air circulation is in these island environments and would not like to find out via Sable suffocating after he's been doing this regularly for a few years.

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Regular ice works fine on flying eyeballs.

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He switches to that option. Ice. Ice. Flying. Flying.

Architectural experiments!

It turns out he can just make blocks already placed in the invisible grid, floating. It's very disconcerting. He can also stand on these blocks. When he adds yet more weight to them, their staying power depends on what he makes them out of and they'll splinter and fall with their burdens if overweighted; he tries a bunch of things and finds that chlorophyte is more than good enough to hold an appropriate fraction of the ballpark mass of his usual house.

He makes a little floating house on top of chlorphyte blocks, as a test - it's more like a treehouse than anything - and goes inside it to attract flying eyeballs. After a while he comes out, kills all the eyeballs, and peers at the surface of the house. It's not damaged, even cosmetically; apparently eyeballs don't hit very hard. Still, he revises his house plan - solar panels so he doesn't have to dispose of infinite batteries powering his appliances, no black hole dependent disposal system, heavier curtains on the windows, a few soundproofing items (pity he can't put vacuum between the panes of glass on the windows, but he can make very sound-dampening curtains).

He encases the treehouse-thing in glass blocks with a Terraria-style glass door, to check back on later and see if it's gotten intolerably hot and/or on fire in there for future reference, but at least to start out he thinks he'll just float his house on chlorophyte without any blocks on the sides or roof.

He flies back.
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Sable is playing Runaround. The snack bowl is slightly depleted.

The bottle of Mountain Dew has been flung across the room and is lying in a sad sticky puddle.
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"...I forgot to warn you about carbonation, didn't I."
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She looks up from her game and snorts.

"You sure forgot to warn me about something. Is that what that was?"
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"Remember the explanation of what dry ice is? If you put it in drinks, it makes bubbles. If you do something unwise, like shake a carbonated beverage, which I should have warned you not to do, it makes them way too fast."

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"I didn't shake it! I tried to drink it, and it bit me."

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"And not everybody likes carbonated beverages at all, I guess. I will clean it up since this is entirely my fault."

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"Good. Do that. Thank you."

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"The snacks went over better?" Cam makes a paper towel and wipes up the Moutain Dew. There is a little still in the bottle; he drinks it.

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"I like the snacks!"

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"Good. They are Traditional."

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Giggle.

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Cam finishes wiping up the Mountain Dew and then flings the paper towel out the door and sets it on hot enough fire that it's ashes before it hits the ground. "Oh, and it turns out dry ice is overkill, eyeballs explode just fine in regular ice. And they can't damage my floating house, and I can make unsupported blocks."

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"That sounds very useful."

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"Yeah. I'll probably make it in the morning when I can see what I'm doing even though I only adjusted my design a little bit from the house I have in Hell."

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"I have a bunch of extra beds around because of teleporting mirrors, so you can sleep in whatever room you like."

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"...Say more about teleporting mirrors?"

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"There's a thing called a Magic Mirror and you can use it to teleport to the last bed you slept in. I managed to make a new kind that teleports to specific beds, but they don't work between islands, so they're not that useful."

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"...If it doesn't work between islands it probably can't take me home to Hell, can it."

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"Probably not, no. If the last bed you slept in isn't in the same island square as you, it teleports you to the middle of the island instead."

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"...Will you mind terribly much if I try it anyway? I will happily leave you instructions on how to summon me, just..."

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"Yeah, sure, of course." She pauses her game and gets up. "I'll go find you a mirror."

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"If the world can summon me you probably can too," Cam says. "An hour at home will let me tell a friend to conjure up the parcels I want to send to my parents in Limbo and I have no idea if it will occur to anyone if I just disappear like I caught a zoo summon, that's all I really need to do, I don't mind hanging out here after setting that up."

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"A zoo summon...?"

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"Usually when daeva get summoned, we're confined to our circles until we're dismissed or we complete a task for our summoners. If somebody has a zoo - that's a sort of park with exotic animals for people to look at - and wants to put daeva in it because they are horrible, they can just summon some and then not dismiss them or ever give them tasks. Sometimes daeva get stuck in circles for years, although this is not common, or legal in mortal governance."

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"That is horrible. Anyway. Mirror."

She darts off into the house, and returns a minute later with a small round hand mirror, which she gives to Cam.

It furnishes him with the ability to 'return home'. It isn't specific about what exactly that means or where home is.
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Cam makes her a piece of paper with summoning instructions (for himself only, unbound).

And then he tries to go home.
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He is now in the middle of a strangely regular forest.

Several walking corpses nearby immediately start shambling towards him, making horrible scratchy groaning noises.
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He sighs and ices them and takes off, looking for Sable's house.

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There's a floating thing over thataway but it is way too high up and may also be too big.

There's Sable's house! It has a walking corpse shambling around on the roof. As he approaches, the corpse jumps off the roof and falls. Splat.
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Good for the corpse. Cam lands. Knock knock. "Middle of the island."

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"Yeah."

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"So if I'm very lucky it will occur to someone to see if I've written them a letter, and if I'm not, nothing to be done about it, it seems. What's the other large floating thing?"

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"Floating island. Some of the islands have those."

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"Do they have their own unique monsters?"

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"Just harpies. And wyverns, in islands that have seen the Wall of Flesh."

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"How exciting. Well, since it doesn't seem to matter that the last bed I slept in is in Hell, I think I'll crash. Direct me to a spare bedroom?"

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"The room you made the game in has a bed. So do a few others on this floor if you don't like that one."

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"That one's fine." Cam goes back to that one. He flomps. He sleeps.

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In the morning, Sable may be found in the room full of crafting stations, wearing her new set of green armour and green crown, still with the branch-and-web wings. The green armour is... very green. She is sitting at the complicated desk and peering at several mirrors similar to the one Cam tried.
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"G'morning. Is it in fact morning? If it is morning I should go make my house. Possibly after making you breakfast."

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"I would appreciate breakfast! It's just after dawn," she says.

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"Any requests? Also, if you already own dishes, using those probably makes more sense than me continuing to make them."

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"I have some bowls and that's about it. Why not make more?"

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"Because eventually the island would be buried under bowls and plates? But if you have no plates, have some plates." Cam makes two plates of bacon and sunny-side-up eggs and buttered toast and grilled tomatoes. And forks.

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"You can stop making them if they start to pile up. And throw them in a pit of lava if you decide you made too many, I guess. Ooh, forks."

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"Pit of lava? Should I redesign my trash disposal system again?" Nom.

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"I use lava pits. I've never had one get tired of burning things."

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"What are safe handling procedures for lava pits?"

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"Um..."

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"I mean, I assume 'don't touch them'. I will not touch my lava pit. But what should I be making it out of, does it need to be a certain distance away from other things, etcetera."

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"I know how to deal with lava pits. I don't know how to tell someone how to deal with lava pits. They're... very Terraria. For example, it is possible to safely handle lava using an iron bucket."

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"...how very Terraria."

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"I did say."

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Cam pulls his computer out of his pocket and pulls up his house design. "In my version in Hell, I have a disposal chute that leads to my black hole - uh, that would take a lot of explaining, but things that go in it cease to be. I was thinking I'd do an incinerator, here -" He shows her. "But if lava pits obliterate things a la video games, that might be a better choice, unless it means I have to radically change my insulation arrangement."

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"They obliterate things pretty thoroughly. I don't know what you'd need to use to contain lava if you weren't using blocks and buckets, but when I build a lava pit, I use stone blocks."

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"If I nudge the plumbing a little I can add blocks. The blocks themselves won't warm up? The lava will not make the air above it ludicrously hot?"

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"It's warm, but it doesn't hurt you unless you touch it. And it doesn't destroy everything, but it destroys all the junk I throw in it. You might want to check, though. Oh, and it only destroys things when they're at least half submerged, so if you want to destroy something really big you'll need a lot of lava."

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"What won't it destroy?"

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"Non-junk? Good tools and weapons and armour and things."

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"Well, that's nice of it. Is it going to be hard to get rid of my lava pit if it turns out it can't handle plastic or something?"

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"Not especially. I can just carry the lava away in buckets."

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"And the blocks can obviously be removed, since that's what you did to float your house. All right."

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"Yeah. Any block can be mined, although some of them can only be mined with really specific tools. But anything will mine stone."

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"Cool. Want to watch me make my house? I'm thinking of putting it over the water."

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"Sure."

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Cam goes out.

Cam finds a nice bit of beach, and flies beyond it, and makes a platform of chlorophyte, and puts a house on it. The house is two stories and has nice big windows and is made of non-gridded wood and rocks and has attractive solar panels on the roof.

Cam lands in front of his front door, goes in, beckoning Sable after him, and finds his golden violin where he left it in its stand in the living room. He plays a triumphant arpeggio.
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Sable giggles.

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Cam puts it back. "So this is more or less my house. Want a tour?"

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"Why not. It's weird everything not being made of blocks."

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"In a good way? Anyway, living room." The living room, in addition to his violin, has a large screen, currently off, and associated devices, assorted, and a sofa, cozy and leather. Everything looks very homey. There is a dining room, and a nook off of that with dish cupboards and a dishwasher but no actual kitchen or food storage. Much of the rest of the first floor is his swimming pool, which is attractively tiled. There is a hot tub part. Up the stairs is his bedroom, his closet (currently empty) with a nook for a washer/dryer, his library (currently sparse), his miscellaneous-objects closet (currently empty), and his shower. He does not seem to have a toilet any more than he has a fridge. All the rooms have windows; here and there are houseplants, decorative thingamajigs on the wall, apertures through which things may be dropped into the disposal.

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"I like your house."

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"I like my house too."

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"Are you happy with yours or do you want one with, like, plumbing and electricity?"

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"Plumbing and what?"

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"...Electricity." He flicks a lightswitch. Bulbs installed throughout the room start glowing. "For things like artificial lights and video games and a dishwasher."

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"Oh. Hm. I do like video games. Is a dishwasher a thing that washes your dishes for you? I guess if I had a lot of dishes I'd like dishwashers too."

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"Yeah, the big boxy thing in the nook by the dining room is a dishwasher. I put my dishes in it and it washes them. Requires both plumbing and electricity hookups. The video games you can run on batteries, which are stored electricity, as you saw. Electricity is the same stuff as lightning, incidentally."

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"...Really." She blinks. "How's that work?"

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"Do you want an impromptu electrical engineering lesson, because I can give you one of those but it will take a few hours to get from zero to video games."

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"I don't have anything especially urgent to be doing today."

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"Right. Electrical engineering it is. Are you a note-taking type?" Cam asks, pulling out his computer.

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"Not especially."

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"Here goes nothing."

Cam proceeds to give her a historically chronological overview of electricity and neighboring topics that seem worth summarizing (interaction with magnetism, the internal combustion engine, basic computing).
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Sable is fascinated. And asks insightful questions despite her unfamiliarity with the topic.

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Which he answers! He does not know everything off the top of his head, but his computer is very well organized.

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Computers are nifty. Sable approves.

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"Unfortunately, a computer exactly like mine requires brain surgery to use."

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"That sounds unpleasant."

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"Not for me. Brains don't actually have nerves in them, and I could just make the insert where it needed to be without going through my scalp, and daeva quick-heal from anything that manages to scratch us. But you should have a different model of computer, assuming you want one."

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"What other sorts are there?"

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"Lots. Do you expect to have informed opinions if I show you a catalog or should I just pick something?"

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"I think I'll leave it for now," she decides. "Do you want to try on some wings? If you take yours off I can spend the rest of today figuring out how to craft them into a local set, and you can try on one of my spare pairs in the meantime."

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"Yeah, sure. I'll nip up to the shower room and get them off." He nips up to the shower room. He comes back with an unmarked, slightly damp back, and a pair of gore-tipped wings.

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Sable bundles the wings under her arm and hands him a tiny pair of wings out of her pouch. They appear to be made of pale orange fire, shaped into translucent feathers.

"These were my favourites until I got the ones I'm wearing."

When held, the tiny wings assert that they can be expanded to their full size at his leisure.
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Cam takes them and peers at them and then expands them. "Very thematic, I like. Er, how do I...?"

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"You just sort of... put them on. If you hold the end near your back, it pulls itself toward where it's supposed to attach."

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Cam tries this. "They're not going to set fire to anything, are they?"

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"No. You couldn't burn anything with them if you tried."

The wings tug themselves toward the correct position and orientation, and then vwoop onto his back and seal themselves down. A moment later, they start providing sensory feedback. The helpful Terrarian sense of what-to-do-with-this-object tells him how they are meant to move in order to accomplish various maneuvers. The fire-feathers are soft to the touch, and warm but not hot. Little harmless flames stream from their edges when they move through the air.
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"These are... interesting. They have a surprising amount of tacitility. Are they - damageable? Advantage of my usual kind is that they count as part of my body and get the same indestructibility, and I'm not sure these can."

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"They can be injured the same as anything, but they're pretty tough... how would you check if they're properly part of your body or not? They look that way to me, but I'm not sure I'd be able to tell the difference."

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"I can try to declare them part of my body, but that doesn't give feedback all by itself, we'd have to see if they can be damaged more than, like, cosmetically - and similarly if they heal from that. If you can pull a feather out and I'm not trying to let you, they don't count, but would that break them?"

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"No, the feather would grow back. Should I try it?"

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"Go for it."

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She pulls one of his feathers. It does not come loose.

It also doesn't hurt, although the wings politely inform him that the feather has suffered minor cosmetic damage.
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"Oh, that's interesting. Doesn't give pain feedback, just kind of a notification. And it looks like they count! I like 'em. Pity they don't match my tail." Wag.

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"...Wait, what do you mean it doesn't give pain feedback?"

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"I mean it's telling me you crumpled the feather a little but it doesn't actually hurt. Usually I'd feel that kind of thing, I'm not invulnerable, just indestructible."

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"...Mine hurt," she says, annoyed. "Ugh, I bet I know why, too. I have a kind of - ground injury; it makes most things hurt."

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"...What, all the time?"

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"Whenever I touch something, especially something alive but even air does it a little, or use my groundsense or go near blight or Corruption or Crimson. I'm used to it. And it's gotten much better since I ate a full course of life candies."

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"Life candies?"

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"They're candies you can find deep underground in Terraria, and they - well, the phrase the guide uses is 'increase your max life', but mostly what I noticed is that they make everything hurt less. And I guess they made me harder to injure too."

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"Huh. I don't know if those would do anything useful for me but I'm glad they helped you."

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"Well, if you want some, there are plenty of islands around to find them under. Anyway, I should go tinker with these." She hefts the bundle of Cam's old wings.

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"Sure, have fun."

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"Do you think you'll want them back if I manage to make Terraria wings out of them, or do you like my old flame wings too much?"

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"I like the flame wings a lot. Especially the convenient light-shedding properties. I do not feel proprietary about my discards or anything, I can always make them over again."

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"Okay then. I'll experiment."

And off she goes with Cam's old wings.
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Cam goes for a fly with the new wings. They work great. He likes them. He tests whether he can swim with them on.

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They are perfectly swimmable and continue merrily flaming underwater!

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That's hilarious. He swims a few laps, gets out of the pool - and reads up on painkillers.

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Sable, meanwhile, tinkers with his wings.

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At around noon, Cam goes looking for her.

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She is sitting at the complicated desk in her room full of crafting stations, with a bowl of red-and-yellow mushrooms beside her from which she occasionally nibbles a mushroom. The wings are on the desk.

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"Hey. Are you really enjoying those mushrooms, because I can take my lunch-making prowess elsewhere."

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"I'm not especially enjoying them, no. You can try one if you like."

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Cam tries one. He makes her a loaded cheeseburger and fries and a peanut butter milkshake and a set of same for himself. "They are not particularly fine examples of mushrooms. By the way, if you ever develop preferences about what you eat besides not the same things you've been eating for eight years let me know."

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"Will do."

Om nom!
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Nom. "How goes the crafting?"

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"Along. Craftily."

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"My wings are terribly stylish. I wonder if you can make a detachable version of the tail to go along with them? The tail is important." Wag, wag. "Admittedly I did not make myself a tail first thing like I did with the wings."

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"If I succeed with the wings, I can certainly try the tail next. Although the flame wings are much prettier."

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"They are! But I really like having a tail. I don't know if I can make one that convincingly matches the flamey feathery thing to replace my blue one though."

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"Maybe I'll try."

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"That would be neat! My birthday is in two months."

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She giggles.

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"I'm gonna be a hundred seventy-three. I will make myself an enormous cake with room for all the candles."

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"How will you eat all that cake?"

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"I probably won't actually make a cake that size. Nobody but us to eat it. I will have to make the number-shaped kind of candles instead."

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"Number-shaped candles. How clever."

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"Maybe there will be balloons. A hundred and seventy three is an important birthday, you know. Prime number."

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Giggle.

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"If there's any kind of periodicals in your home world that you think would have lasted eight years I could call them up and figure out how long you've been gone, if you want to know, unless something stops me from conjuring stuff from your world and I don't see why it should."

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"Um. Nothing springs to mind."

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"Suit yourself. Just - I'm not from your home but I can supply a sort of one-way link to your home, if you want it."

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"If I could remember anything you could use."

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"I mean, if I can get far enough above the surface of Terraria - which is by no means guaranteed - it would take me a while but I could duplicate your entire planet less people and animals and malices. This would probably be overkill, but I could do it, given a large enough space in which to put a planet."

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"...Are you very sure it would be less malices?"

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"I suppose that depends on how they appear. I would be making all of the things that are not malices, but perhaps malices can arise out of things that are not, themselves, especially malice-related."

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"And no one really knows where malices come from. I think you'd better not make my planet. If malices got loose here, they'd kill everyone who turns up, not just most of them like Terraria itself does."

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"Sure. I'd be pretty surprised if space worked normally anyway, although I will want to go up and look around sometime."

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"How does space normally work?"

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"Truly ludicrous amounts of nothing-with-occasional-rocks. Behold a scale model of the solar system in which I grew up." Cam produces a picture. The sun is small. Jupiter is eensy. He points at nothing in particular. "Earth is here."

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She giggles.

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"The sun is big, but some other stars are bigger."

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"What do you mean?"

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"The sun - well, maybe not here, this is weird video game grid land - but the sun I am familiar with is a star, not the kind that falls from the sky, just a big ball of burning stuff in the middle of nothingness. There are other stars, which are much farther away from Earth than the Sun is and therefore look really tiny. Some of those are in fact bigger than the Sun."

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"Oh. Huh."

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"Yeah. I don't know to what extent your world is actually different and to what extent it was just behind on science."

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"Me neither."

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"But stuff I make still seems to work on the physics I'm used to. When I have room to make it, which may not be the case with anything as big as a planet or a sun."

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"Planets and suns seem to be pretty big."

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"Quite. Also even if space works like I'm used to it will take weeks for me to map the system and figure out where I could safely put something and then put it there. Probably not a priority."

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"What is a priority, then?"

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"I want to generally get a feel for the unphysics. I don't want to assume it's like video games and get tripped up when it fails to be like video games in some way, or winds up being like different video games from those with which I am familiar."

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"That makes sense."

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"I'm going to go check on an experiment I left next island over. Enjoy your lunch," Cam says when he has eaten all the burger and fries he made for himself.

He flies to the island with the glass-blocked treehouse.
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Apart from being improbably transparent for two-foot-thick glass cubes, and merging seamlessly with their neighbours, Terrarian glass blocks also don't appear to create a greenhouse effect. How Terrarian of them.

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Very Terrarian. If flying eyeballs dent his windowsills Cam knows just what to do about that.

He goes home. He makes dinner for himself and Sable. Over lamb and cauliflower and clam chowder: "Do you want to try some futuristic painkillers for your groundsense thing?"
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"...will they help? Most things don't help."

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"I don't know, that's why I said 'try'. I am a well-qualified medical demon but I have no idea whether your thing will interact with painkillers at all."

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"Not right now, then. I want to work on the wings some more."

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"Sure."

Cam goes and reads and practices his violin. Eventually he goes to sleep.
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An hour or two after sundown, he is awakened by a walking corpse hitting him repeatedly on the head.
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Cam is nonplussed, and then ices the corpse.

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It explodes with moderate mess.

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Cam searches his house for other corpses.

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There are a few, stumbling around bumping into things.

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He ices them all, grumbling, and stays up the rest of the night with a book, floating in a pool chair on the assumption that they probably don't swim.

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They don't swim, but they do jump into the pool and try to wade towards him.

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It's a pretty deep pool. He ices them whenever he hears splashing. If he has to empty and refill his pool because of this that will be annoying but so far gore disappears.

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Gore and zombie parts do disappear! The bottom of his pool becomes littered with small copper coins and miniaturized wooden arrows and iron shackles.

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That's weird but not nearly as gross to clean up.

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Near the end of the night, one of them also drops a long banner or flag emblazoned with a green zombie hand.



It turns out that walking corpses react to dawn by trying to flee from him, but are unable to open doors.
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Cam goes through the house uncleaning them all up. He swims for the dropped loot and puts it all in his closet. He goes over to Sable's.

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Sable is up and sitting at her complicated desk, where there sit a pair of miniaturized blue demon wings.

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"Hey, you got it to work. Also good morning. Also, I bet your house does not spawn zombies at night, why might that be?"

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"...oh, blight it!" she says. "It's probably because mine's made of blocks. Monsters can't appear inside enclosures of blocks - ones other than dirt and stone and so on, I mean. They can appear in caves but not houses. Your house probably doesn't count because it isn't made of blocks."

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"Okay. Well, the glass experiment didn't yield a greenhouse effect, so I'll put blocks up. Breakfast!" He makes fruity oatmeal and sausages and biscuits.

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"Breakfast!" she says gleefully.

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"Have you tried my wings on?" he wonders.

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"Yeah, they work fine."

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"Cool. The zombies left a bunch of random junk in my pool, is any of it useful?"

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"Coins and arrows are. Shackles less so."

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"It's in a box in my closet if you want any of it."

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"Thanks. Still enjoying the flame wings?"

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"Yeah. They burn underwater, it's fun."

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"It is!"

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"How come you switched to the ones you favor?"

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She stretches them out with a wood-creaking noise.

"They're prettier, and they don't glow, and I'm proud of what I killed to get the materials to make them. And I like the way the cobwebs feel. The flames kind of tickled sometimes, but the cobwebs feel nice."
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"...What do cobwebs feel like? I'm not generating an intersection between 'feels like cobwebs' and 'nice'."

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"...Thin?" she tries. "Light? Billowy?"

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"Huh. If there's that much variation in what they feel like I might want to try more kinds. Any I should try making? I don't know yet if I can make them."

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"I bet the Tattered Fairy Wings would be interesting. I know they're made with Black Fairy Dust but I haven't been able to find any yet; I think I need to kill a difficult monster for it."

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Cam tries to make tattered fairy wings.

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Nothing doing.

"Maybe it's because Souls of Flight are a component and you can't make those?" she guesses. "What about the Black Fairy Dust, can you make that?"
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He tries that. "Nope. Sorry."

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"Oh well. I have a few more pairs you can try if you want, and if you really want to try as many as possible, I know how to make even more and I'd just need to gather the materials."

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"It's not a looming inadequacy in my life. I got along with my original pair for an unbroken century and a half. But I'll go ahead and try what you've got on hand."

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"Okay."

She leaves the crafted Cam-wings on the desk and goes to retrieve two more pairs of miniaturized wings: one which look very much like harpy wings, and one which look very weird and vaguely fairyish.
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Cam peels off the fire wings, ensmallens them, and tries on the other pairs.

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The harpy wings' feathers are not nearly as soft, but the internal experience is mostly the same, just missing the subtle sensation of the flames.

The other wings have a light, delicate texture like goldfish tails. The smaller sub-wings that sit lower than the main set can be moved independently. Both the main and the smaller wings are more sensitive to slight air movements than the harpy and flame versions, and either because of their lightness or for Terraria reasons they float in the air like fins trailing in water. They are pale blue at the base, shading to nearly white at the thinnest edge.

"The fin wings are pretty, but they drove me crazy," she says. "I can't quite decide whether they look silly or beautiful on you."
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"I'm invariably lovely," says Cam loftily. "I think I like the flame better. These aren't going to help my balance at all, too light. Harpy ones make me feel like an angel."

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Sable blushes slightly.

"Well, you can keep the flame set. I've got my favourites."
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"Cool. I trip over things that don't exist without wings. I do it with them too, but less," says Cam, putting the flames back on. "And these are so cuddly."

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"They are, it's true."

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"Does Terraria have seasons?"

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"No."

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"Could've skipped my climate control. Should've asked first, oh well."

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"If you cover your house in snow blocks, it'll get cold. If you cover it in sand blocks, it'll get warm."

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"...Of course it will."

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"Terraria," says Sable.

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"Apparently!"

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"Do you want to give me an extra tail so I can see if I can craft it into something wingish?"

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"Sure, I can take mine off before I come over for lunch? Bonus points if you can make me a fire tail."

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"That's the plan!"

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"I'm kind of surprised that you're not - I don't know, clingier, after eight years of all NPCs all the time. I guess if you were the sort of person who desperately needed to socialize you wouldn't've held up this well, so you got used to the loneliness? But not the limited diet?"

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"I'm. Well. I'm not sure about that."

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"Hmm?"

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"Complaining to myself about the food is a comforting pastime. Complaining to myself about the lack of real people... really isn't."

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"Yeah. That's fair."

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"So I'm not sure I'm really holding up all that well in principle, so much as I've... found my equilibrium."

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"Am I wrecking your equilibrium? Should I have put my house on a different island and made you a refrigerator full of food?"

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"No, this is fine. I'll adapt. I'm good at that."

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"You've done very well here as far as I can tell."

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"Thanks."

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"Sheesh, when I was twelve I wasn't a demon yet and I was much worse at, as I mentioned, walking without tripping, I bet you something would have killed me inside of a week."

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"And then I would've found a guide wandering around your island who'd call me 'Cam'. Well, that's a cheerful thought."

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"Maybe it would've been my full first name, Campbell, I don't remember him saying either."

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"Campbell. Huh."

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"Campbell Mark Swan."

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"It's a fine name. I don't really know what the rest of mine should be. Lakewalker names take the last two parts from where we live - I used to be Sable Arrowsmith Tripoint Oleana, but even though I haven't seen Tripoint in eight years I don't really want to be Sable Arrowsmith Something Terraria. I never came up with good names for any of the islands anyway."

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"I'm tempted to name them all after popular culture references, many of which are out of date even where I'm from, but it might be an improvement over literally nothing."

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"Like what?"

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"Azkaban. Lilliput. Myst. R'lyeh. Utopia. Oz. Númenor. In the category of 'mortal media that was made before I died'. Demon media suggests things like Calastra and Wiaam and Iqeritc and Yüa. More recent human media has delightful offerings like 'Ysail' and 'Metza-pa'."

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"Well, you can name your island whatever you like, but you'll have to explain all those things to me before I let you name any of my islands after them."

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"Of course I will. I think I will reserve Calastra for mine."

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"Why, who or what is Calastra?"

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"Calastra is an island from my second-favorite series of books by my favorite demon author. I don't know if they've ever been translated into English, although they probably have and I can check. The island is inhabited by flying cats, and they bite."

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Sable giggles. "No flying cats here!"

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"Still."

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"But if we did have them, they would certainly bite."

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"Exactly!"

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"Do you want the others explained now, or another time?"

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"Now. Why not."

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"Let's see, what all did I list -" He pulls out his computer and writes down the ones he can remember. "Azkaban is a fictional prison island from an excellent series of children's books. It is guarded by nasty soul-eating monsters whose mere presence causes crippling depression and the loss of all happy memories, very unpleasant."

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"Sounds like a good thing to name my Corruption reserve."

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"Sure. On that note, R'lyeh is a sunken city in which the 'old god' Cthulhu is stated to lie dreaming. Horror series."

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"......Cthulhu?"

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"A figure from H.P. Lovecraft's oeuvre. Squid-man-dragon evil thingy."

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"Two of the big monsters in Terraria, the really tough ones that only show up under specific circumstances, are called the Eye of Cthulhu and the Brain of Cthulhu. I really don't want to meet the Rest of Cthulhu."

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"Okay, now I know somebody's fucking with us, what the hell."
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"Who? How? To what purpose?"

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"I don't know. But fucking Cthulhu?"

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"I have no explanation for Cthulhu, believe me. Anyway, call me superstitious, but I don't want to name any islands R'lyeh."

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"That is entirely reasonable."

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"So what are some of the others?"

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"Númenor's an island from the world of Middle Earth. I don't remember much of the history of it besides the name, it's been at least twenty years since I re-read the books. Lilliput has little tiny people on it who are alarmed to encounter a normal-sized visitor and overpower him with great numbers and tie him up. Oz is a magical land divided into four parts, one of which at the time the first book opens is ruled by a wicked witch who is dispatched by the little girl who is the protagonist and her friends. Myst is a video game and the eponymous island is full of puzzles. Wiaam is a sky-island inhabited by leftover technology from a lost civilization. Yüa is an island most notable for being made entirely of angelic cloud-fluff despite being located - both canonically, and after the movie became popular - in Hell. Metza-pa is a sci-fi island on Mars used as a political test site for various ideas the author likes to illustrate that way."

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"What sort of a thing is angelic cloud-fluff, anyway?"

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Cam makes a little puff of it. "Heaven's made of it until the angels carve caves out of it to live in," he says, handing it over. "It's interesting stuff."

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Sable prods and squashes the cloud-fluff.

"Reminds me of cloud blocks. But squishier."
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"Of course. Of course there is such a thing as a 'cloud block'. Which is like that. But squishier."

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Sable giggles.

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"I think I'm forgetting some islands, but since I have forgotten them, I cannot fill myself in. Eh."

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"There was one called Isell or something?"

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"Ysail! Right. Island in a pocket dimension which lifts bits of itself into shapes convenient to the master of the Earthstones. It's a good movie. Well, franchise."

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"I don't remember nearly as many fictional islands to name things after. I guess being twelve the last time I encountered a work of fiction will do that."

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"I will have to put together a best-of list of Anglophone literature for you."

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"And you've probably literally never seen a movie. They're sort of like - they have things moving on screens, like video games, but often they're recordings of live actors - though not always, sometimes they're animated - and they tell stories that you watch rather than being games that you play."

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"That sounds like fun."

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"Yeah. Are you going to focus on the Make Cam A Snazzy Fire Tail project or do you wanna watch one soon?"

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"I think I'll try to focus on the snazzy fire tail for at least another day or so."

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"Sure. You are very goal-oriented."

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"I'm very distractible, so I'd better be goal-oriented or I'd never get anything done."

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"I have yet to see evidence of you being distractable. Perhaps you've trained yourself out of it."

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"I have a rule. Once I've decided to do something, I need a better reason than 'well, I thought of it' to decide to do something else instead."

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"Fair enough. Should I hand over my tail now, then, lest you be bored between now and lunchtime?"

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"Sure."

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"Let's see if I can do this without bleeding too much."

He manages without bleeding too much. There is spontaneously appearing gauze involved. He hands her his tail.
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"Thanks."

To the tinkering desk!
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Cam leaves her to it and goes to amuse himself chez soi until it is lunchtime. He comes over with a stack of books.

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Sable is sitting at her tinkering desk with Cam's tail and a tray of small glowing orbs in various colours, plus some other miscellaneous piles of mysterious junk - thin iron chains, coils of rope, what appears to be a small heap of aglets.

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"The lunch demon is here," he says. "You interruptible?"

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"Yes!"

She closes the orb tray and turns her chair to face him.

"What's for lunch?"
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He makes lunch. "Primavera and garlic bread."

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"Ooh."

Nom nom.
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For dessert he makes ultra-dense chocolate layer cake. "I miss my tail already," he remarks. "It's so waggable."

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"I'm doing pretty well with it," she says. "The thing is that an accessory as clever as wings should have an effect, and there aren't any existing tail accessories for me to go off of - actually - I have an idea, hold on."

She abandons her cake and darts out of the room, returning a moment later holding a flipper, a frog leg, and a pair of ice skates. With these, she sits down at the desk, clearing away the chains and rope but leaving the tray of souls and pile of aglets.

Wearing a look of deep concentration, she stares at the pile of flipper, frog leg, ice skates, and tail. She opens the tray of souls and adds one pink one, one purple one, and one dark blue one. She sweeps up the pile of aglets and counts out three into the tail heap, then adds two more.

Aglets, orbs, tail, skates, frog leg, and flipper all vanish, replaced by a version of Cam's tail with a smooth bloodless stump. She picks this up and presents it to him triumphantly.
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...Cam gingerly takes the tail. "I'm. Confused about the ingredients that went in there."

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"The flipper, frog leg, and ice skates are movement accessories - better swimming, better jumping and landing, better movement on ice. The aglets make you faster. I think the souls are necessary for it to be a real appendage the way wings are, and not just something you stuff in your pocket. All together it's - well, that."

The Demon Tail (it informs him) is an accessory which improves balance and coordination, movement speed, and ability to maneuver in liquids or on ice.

Sable settles in to eat her cake.
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Cam blinks at The Demon Tail and then attaches it and wags it. "Huh. I wonder if it's good enough to let me run. Or ice skate."
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"Try it," she suggests.

It's very waggable. And it certainly seems to think he can run. In much the same way that the wings contain unobtrusive usage notes on how to flap them, the tail contains unobtrusive usage notes on how to move his entire body to achieve desired results.
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"I will go have a test jog after I've finished my cake."

He finishes his cake. He goes out and flutters to the ground and ices nearby slimes and breaks into a jog.
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No clumsiness occurs.

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He laughs.

And runs faster.
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The Demon Tail is highly effective! He can run really fast, and will not run into any things without deliberate effort.

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Heeee.

He runs for the snow biome.

He makes an ice skating rink, leaps into the air, and lands with skates on.
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Skating is easy.

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Eeeeeeeeeeeeeeeeee!

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(The snow biome contains ice slimes. Icing these is entirely harmless to them. Scrunch, wiggle, hop. They're actually very pretty - all frosted and sparkling.)

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(Cam sets them on fire, and fills in any gaps that result in his rink.)

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They're rather astonishingly flammable.

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Maybe later he will encase this skating rink in an igloo to avoid slimes manifesting while he is ice skating.

Meanwhile: Wheeeeeee!
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If the ice slimes knew what fun he was having, surely they would leave him alone! But alas, they are mere brainless slimes. Literally brainless. Their transparent bodies contain no organs or nerves.

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So he doesn't feel bad about blowing them up.

Skating! Jumping! Landing without mistreating his ankle!
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A penguin waddles past. It neglects to applaud. How rude.

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He is not sure if penguins are enemies. He declines to explode the penguin preemptively. He will forgive it being a bad audience.

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An ice slime hops onto the penguin. The penguin explodes. This is probably evidence of penguin benignness.

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Sure. Cam explodes the slime to avenge the penguin. And skates.

Eventually he flies back to Sable's house.

"Tail works," he beams.
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"Good!"

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"Doesn't match though. How hard would it be to turn it into a fire tail?"

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"I could probably craft a separate fire tail, subsituting a fire feather for your tail in the tail recipe. Just need a fire feather."

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Cam attempts to make a fire feather.

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It does not work.

"They're not that hard to collect, just kind of annoying."
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"Where do you get 'em and from what?"

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"In the Underworld, from Red Devils. They only show up in islands that have seen the Wall of Flesh."

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"Do you want me to go get one for you?"

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"I'm not sure. I'm worried that if I try to tell you how to safely navigate my island, I'll forget something and you'll be attacked by something weird you don't know how to deal with."

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"Are there any monsters on the island that can go through blocks?"
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"Yes. Wyverns in the air, and giant worms underground."

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"If those are the only two, you can tell me how to deal with them, and I can just travel around in a tediously relocated enclosure of blocks to hedge out everything else."

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"There's more than those, but they're all sort of generally wormlike. Setting them on fire is usually a good choice, except for the kinds that are immune to fire; I use magic weapons on those. Oh, and there are some other monsters that can teleport... see what I mean?"

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"I do. Maybe we should make it a joint trip. No hurry, this tail certainly works, and I might be able to just bleach and dye it for color even if it doesn't have proper flames."

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"Oh, I can dye it any colour you like. Terraria has very convenient magic dyes. I wonder if you can make them?"

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"Let's see."

He tries to make Terraria dye in the same orange color as his present wings.
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He gets a small bottle of something which calls itself Pale Orange Dye. Its subtle Terrarian UI indicates that he may dye his wings or tail with it, and offers previews. The wings would look slightly muted, with no colour variation in their flamelets; the tail would look just about the same colour as the wings currently are, although the dye would not make it translucent or glowy.

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He dyes his tail.

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Now it's orange! The level of dye in the bottle has not changed.

"I like Terraria dyes," says Sable.
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"I believe I may also like Terraria dyes."

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"That reminds me, I meant to go get my dyes and dye this armour," she says, tapping her extremely green chlorophyte breastplate. "Can you make black and silver dye, please?"

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Poof.

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Sable picks up the bottles and dyes her armour. Now it looks a lot more like her old black and silver set, although with different detailing. "There, that's better."

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"Very goth."

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"Very what?"

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"A subculture. Most known for wearing a lot of black."

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"It matches my wings."

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"Which are also kinda goth!"

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"Is that good?"

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"It's neutral. I'm just making small talk."

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"Okay."

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"I should probably get different colored jeans if I'm going to be perpetually accessorized in orange." His jeans are blue. "Black works, I guess, black goes with everything and I don't think I want to go all the way on the warm colors."

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"If Terraria dye works on those you could just recolour them..."

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"I could also do white, play up the fake-angel thing, not that angels in real life have consistent color schemes. Meh." He picks up the black dye.

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It offers him previews for the wings and tail (black-dyed flame wings look pretty stylish, if a little too angelic - they turn ghostly white and almost seem made of burning cloud-fluff) but says nothing about his jeans.

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"Can't do the jeans, I'll have to handle those myself. Apparently I can recolor the wings, though, I could just go back to my original color scheme and be on fire." He makes dye in his familiar navy blue.

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The navy blue dye (it does indeed call itself Navy Blue Dye) previews him a tail that looks just like his old tail and a set of wings in translucent navy blue with navy blue flamelets and a deep blue glow.

"That's interesting," says Sable. "I don't think that colour of dye actually exists. I wonder how I'd craft it?"
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"No clue." He deploys it on wings and tail both.

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"Heh. Do you still want a snazzy flame tail? It'd be snazzy and flamey!"

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"Yes. But no rush. I don't want you getting hurt on my vanity's account."

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"Nice of you. I have been doing this for eight years, though. It's not that big a deal as long as I prepare carefully."

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"Yeah. But I'm probably sufficiently immortal and I don't think you are."

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"Immortal, no. Very well-armoured, yes."

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"Does the armor help by video game logic or in the usual way?"

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"I suspect the answer is video game logic."

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"So it's more like, which hat in Runaround is it, the light blue one -?"

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"More or less. Most good armour has other effects too, though."

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"Sort of like my new tail?"

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"Yeah. Not specifically, but yeah."

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"Do you want to try the painkillers now?" Cam asks.

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"Sure."

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"Okay. I'm going to start you on very low doses so you'll be okay even if you're allergic. Let me know if you feel anything that isn't on the listed safe side effects list per painkiller and I've got a handy flowchart," he brandishes his computer, "that will tell me what to do if you wind up with anaphylaxis or something; conversely let me know if the ground discomfort gets even slightly better so I can zero in on what if anything helps. If we get to list item number six there is a flowchart item in case of a bad reaction that does involve me touching you, so we can skip that one altogether if you don't want to risk the touching-a-live-thing... thing. Number one -" He has a list and flowcharts; he rattles off some things that are to be expected with this substance. "Say when."

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"Go ahead."

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Low dose of item one, administered directly to the bloodstream. "Done."

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"...Doesn't seem to be doing anything to my ground," she says after a moment. "And was there anything in that list about... everything starting to look slightly purple? Because everything is starting to look slightly purple."

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"...There is, uh, absolutely nothing on my list about everything starting to look slightly purple."

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"So much for your flowcharts."

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"Indeed. So much for them. Let's, uh, wait and see if everything stops looking purple, while I search my medical demonology textbooks with slightly more refined search terms than 'what the fuck'."

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Sable giggles.

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Cam searches his medical demonology textbooks.

"Okay," he says, "nobody has ever as far as my books know had any visual disturbances at all in response to this particular substance. I have found unrelated causes of visual disturbances but since I don't know why this one happened I'm wary of just trying things unless something worse happens than 'slightly purple'."
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"Seems reasonable to me."

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"Let's not add anything else on top of it for at least an hour or two, which should be long enough for this amount to wear off. And tell me when your purple recedes."

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"Sure."

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"How do you want to pass the purple time?"

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"Are there any movies that won't suffer for being purplish?"

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"Sure, anything not too heavily visual. Let's see... Oh, do you want your own television or do you want to watch at my house?"

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"I don't know where you'd put a television, doesn't it need electricity?"

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"Yes, but I can make one that runs off a portable little quantity of electricity that'll recharge off my house's solar grid."

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She shrugs. "I'm still not sure where you'd put one."

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"My place it is. Off we go."

Flap flap. Cam's house. Cam's television. He gestures at it and it turns on and he gestures at it some more and it starts playing.

"I have movies I like more than this but I think their settings would be very opaque. This one should at least be sort of understandable. There is a book to match if you like it."

It is The Princess Bride. Cam flops on his couch and materializes garlic butter popcorn.
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Sable perches next to him and investigates the popcorn.

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"Popcorn," he explains. "Traditional movie-watching food."

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"Tasty."

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"Mm-hm."

Movie ensues.
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Sable enjoys the movie!

She is particularly enchanted by the iocane powder exchange, and even more so by Westley's 'to the pain' monologue.
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During the film Cam also makes himself a soda, although he does not offer Sable any as it would bite her.

When it's over: "What'd'ja think?"
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"I liked it a lot! Westley's amazing." She pauses, then adds, "Oh, things aren't purple anymore, I guess that happened while I was distracted by the movie."

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"Well, that's good, I wouldn't want to have permanently purpled you. Do you want to try something else?"

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"The first try wasn't exactly encouraging..."

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"Well, no, but there are lots of kinds of painkillers with lots of different mechanisms of action and I'd be surprised if you were bizarrely allergic to all of them. I can step the trial doses down even farther if you like."

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"It's not just that it made everything purple, it's that it made everything purple and it didn't work. Maybe I'll try another one later."

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"Sure. I guess if you did not find your chronic pain condition pretty manageable you'd be in worse shape. Sorry if I'm overeager on account of hardly ever getting to medical-demon."

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Sable giggles. "Is this a great lack in your life?"

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"Well, people usually use angels for medical stuff, so I occasionally feel like my course of study was a waste. I've gotten much better use out of the engineering."

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"Groundwork can do healing too. My father has been trying to get Lakewalkers and farmers working together on things since before I was born, and medicine is one of the big ones. None of the makers he talked to ever had a clue what to do about me."

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"Do the two groups usually not get along well enough to collaborate on things?"

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"'Just barely not trying to kill each other' was the state they were in when he started, and it hasn't gotten that much better overall, even though Tripoint in particular is... well, was pretty good. Last I saw it."

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"That's a pity."

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"Yeah."