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maybe it is all a test
Terry and Margaret in Soulfire
Permalink Mark Unread

The high school's robotics club has a supply budget, but it's not the biggest, and anyway she can't use that stuff for personal projects. Her dad is willing to donate scrapped car parts from his auto shop, but his customers have been having a run of good luck lately and he hasn't had to throw much out. All of this explains why Margaret is detouring through this junkyard on her way home from school, looking to score some free parts. 

 

Permalink Mark Unread

Junkyards don't do 'free', but they will do 'dirt cheap' if she goes and gets the parts herself.

Regardless, there's an unusually large and active miniature dust devil in one of the far corners of the place today, rattling loose metal and occasionally even picking something up and putting it down somewhere else.

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That's kind of odd. She'll go check out that corner, it's as likely to have good stuff as any other corner and has the advantage of being more interesting.

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Something's definitely strange in this corner. The wind is warm, dust is everywhere. The little pieces getting moved around aren't going in the same direction as the swirling dust sometimes. And the patterns and eddies change frequently, almost with intentionality.

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"What?" 

This bears investigation. Maybe a genie? She picks up one of the little pieces that just got moved.

"Hello there?" she says to the area in general.

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The dust - stops, for an instant, then reverses direction and tugs at the bolt. "Put that down, I'm using it."

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"Okay, all yours." She puts it down. "What are you using it for?"

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More of the parts fly this way or that. Sometimes two of them combine, seemingly at random - tubes fitting into bolt-holes, bolts attaching to electrical wires.

 

 

"That is not yet clear."

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Well, she knew genies were weird. This is either an engineering project more sophisticated than she can understand, or the genie is in a position to benefit from some advice. Either way holds the potential for the weirdest shop talk ever.

"Do you know what you're trying to make?"

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"No. That is what I'm trying to learn."

More parts-swirling, more random connections and just as quick disconnections.

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Margaret is heavily reminded of her tiny child self with a box of Legos.

"Deciding what to build can be lots of fun! I'm building a robot that can play soccer against other robots."

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"I don't know what those things are."

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"Oh, a robot is a machine that either moves on its own to do some task or can be controlled by a human for some task. Mine is going to be controlled by a human.  Soccer is a game where two groups of people try to get a ball to the other group's end of a field by kicking it."

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The genie thinks for a good twenty seconds, then crumples some of the more uninteresting parts into a rough sphere and rolls it along the ground some. Then the ball collapses back into scrap.

 

"...I am not interested in soccer."

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The not-quite-non sequitur makes her choke down a giggle. "Neither am I! I just like building the robots, the actual soccer-playing is just to test it."

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Wind continues to waffle indecisively.

"I want to see the design of a robot."

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"I can show you the one I'm making, when it's finished."

 . . . she's heard stories about genies and their sometimes willingness to return favors. She takes a deep breath. 

"If you like it, will you make me magic?"

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...

 

"It is not certain that your robot is what I want to learn about."

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She wasn't expecting a promise.

"But if it is, though?"

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"Making a human magic is a great and mighty wish."

 

 

 

"Tell me more about the robot."

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Oh good back to familiar conversational ground. Sort of. Well, not really.

"So the one I'm making on my own is going to be a sort of spider robot that can go up a climbing wall. It's going to have eight legs that extend and retract, with hooks on the ends, and a camera I can see through to pilot it, and the motors will all be . . . "

She will infodump about this robot for quite a while if permitted, pausing occasionally in case the genie has questions or wants more or less detail.

Permalink Mark Unread

The genie doesn't ask questions. It just drinks it all in. (Well, once it asks what a 'volt' is.)

 

Eventually, it declares, "If you allow me to watch you design and build and test this robot, I will grant you a wish. If it is impressive enough, the wish can be a granting of magic."

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She is gonna build the best darn spider-bot that ever spider-botted.

"Deal. How do you want to do this? I can come back here tomorrow and bring what I have so far?"

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"I want to observe all the work. I can be small and quiet if I must."

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Is she really going to invite a genie to come hang out in her basement?

magic

With her parents in the house?

spirit-bearers don't age

Really?

magic magic magic

"You can come back to my house, then, if you stay hidden. I'm making it in my basement."

Permalink Mark Unread

The genie sort of - sighs, the wind surging for a moment, but it feels like a cheery agreement, not a resentful or reluctant thing.

"I will stay hidden. I will follow you."

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"Great. So I'm actually here today looking for parts, . . ." she describes what she's looking for and the intended uses, hunting around as she does so.

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The genie asks lots of questions about what and why, and rustles through the insides of cars and piles of rusting metal, arraying potential things out for her.

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Not having to climb into things to see if there's anything useful in there is pretty useful! She will keep up a running commentary until she's collected everything she came here for.

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The genie seems confused by the darnedest things. Like gear teeth count mattering. Or the difference between plastic and metal. It becomes much less obvious when she's done making her selections, but can be presumed to be shadowing her as she goes out the gate (and pays a relatively small amount, by the pound), probably.

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"The number of teeth on a gear affects how many times it will turn around when another gear turns it." "Plastic is lighter and easier to make things out of, but it will break under strain that metal can handle easily." "Here's $15, then, and you have a nice day too."

And home and straight to her basement. She'll work a bit with her new parts before doing her homework, narrating quietly. It's a good thing her parents can't hear her down here or they'd think she'd started talking to herself.

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There's a persistent draft in a corner now, listening quietly. It doesn't ask questions very often, and it whispers them when it does.

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That's very considerate. Eventually, "I need to go do other things, but I'll be back tomorrow to work on the robot some more."

And upstairs for dinner and actually assigned work and bed. It is a school night, after all.

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This genie is familiar with school schedules, which someone who really understands genies would find odd.

It hangs out in the junkyard overnight, and lurks near that house in the morning again, in case some robot work is going to happen.

Permalink Mark Unread

No robot work in the morning, sadly, only classes. There will be robot work that afternoon, but the first chunk of it will be at the school robotics club.

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(Class is pretty uneventful. The genie is unaware of the robotics club and goes to play with its toys instead.)

Teddy is poking an open circuit board with an oscilloscope and making thinking noises in the corner of the robotics club room.

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"Hi Terry! Working on those calibrations?" Margaret starts pulling out tools.

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"Hey. No, that's done, but I'm getting weird input. Maybe some incidental induction from the wires? Not sure. Analog signal is kind of wacky."

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"Huh." She goes to look over his shoulder at it.

Is anyone else here yet?

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The club's official adult is doing paperwork in the corner, but no other students are present yet.

"We're getting messy data when the signal chip turns this into digital. The sine wave isn't clean. So I'm trying to figure out where the interference is coming from." He goes over what he's found so far.

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Yeah no she's not saying anything right now, she doesn't know the adult and anyway someone else could walk in at any moment.

"Have you tried a source you know is clean? It could be the oscilloscope is wonky."

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"I doubt it, they're pretty reliable, but it's worth checking."

They check with a signal generator. The oscilloscope is good. Another student who does a lot of the metalwork wanders in and says hi.

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Margaret waves at the metalwork student. "Not that then, hmm. What else have you tried so far?"

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Robotics club continues. Eventually the teacher comes over to help with the signal problem and they trace it to an oversight in the circuit design. Teddy keeps testing the newly revised board, in case something else crops up.

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Margaret will stick around until either Teddy leaves, or everyone except her and Teddy leaves.

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Teddy is one of the last students out! They put his board into the 'bot when his tests didn't come up with any other obvious issues. But he does eventually pack his backpack and leave, not really paying attention to Margaret yet.

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She'll follow him out and try to catch up.

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"Hey, Terry, can I talk to you for a minute?"

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"-Huh? Oh! Sure, sorry, I'm just thinking about something. An idea I had. But, what's up?"

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"First what's your idea, I bet it's cool."

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"So, I've heard of this thing called solar hot water heating. Black panels with water pipes in them that get really hot. It's cheaper than solar panels, but saves about the same amount of energy, especially if you have an electric water heater and use it a lot. And they're cheaper. I'm wondering if you can make a solar panel that's transparent except in the colors that it absorbs, and put them over water heater sections. I'll need to do some research. I don't know if solar panels can do that."

Permalink Mark Unread

"Oooh, that could be good! You'd run the risk that making it transparent in some frequencies would make it less absorbent in other frequencies, and you'd need a backup system or really good insulation to make sure you still had hot water when it wasn't sunny."

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"Well, the insulation is a separate engineering issue to the layering. That's probably already solved by someone."

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"Yup, no need to reinvent the wheel there. Just something that could affect the cost."

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"Cost is a such big deal, though. An amazingly efficient piece of tech that costs twice as much is only good for, like, remote arctic stations, or space, where just getting it there is expensive and reliability is critical."

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"Definitely. So if the panels are going to be wrapped around water pipes, at least one panel is going to be on the far side at any given time, having its sun blocked by another one. I think you might actually want something like half black panels, half solar."

Permalink Mark Unread

"Er, actually, you get black-painted metal or plastic, which gets really hot, and run thin pipes up and down a couple dozen times through that instead of trying to curve everything around it. Better not to make yourself any extra engineering challenges, yeah?"

Permalink Mark Unread

"Oh, and then stick the transparent solar panels over top of the rest of it? That could work."

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"Yeah. But solar panels are - kind of really complicated physics, actually, so I'm gonna need to research them and see if the whole transparent thing is even slightly a thing."

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"Yeah, materials science is tricky. Stuff that naively sounds like it should be trivial can turn out to be next to impossible, or occasionally vice versa."

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"Renewables are very cool, though, aren't they? My family had a road trip to see some relatives last summer, and during part of it there was just this - massive field of wind turbines, must have been thousands of them, stretching out over the corn fields in Illinois. Each one with a little red light on and off in perfect sync. After sunset it looked like some kind of alien landing, almost."

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"Oh, I love seeing wind farms. They're beautiful to look at but also beautiful, like, conceptually----the reminder that clean energy is a thing, that our civilization built this stuff."

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"Sure helps motivate everyone that the nature spirits blow up coal plants and hydro dams sometimes though."

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Margaret sighs and shakes her head. "Yeah. I get why they do it, sort of--imagine if you lived in a river and someone was dumping poison in it--but if everybody blew up the things they hated, there'd be nothing left that wasn't blown up."

Permalink Mark Unread

"Yeah. To be fair, I am pretty sure that was a glib oversimplification on the part of the website I read it on."

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"Yeah. If I ever meet a nature spirit maybe they'll decide to give me their side of the story."

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"Mm. Magic is annoying. Scientifically, I mean. I'm sure there's some underlying rule to it all... The Greeks thought the sun was pulled by a god... But really, themed outfits? Monsters attacking writing? I have no idea."

Permalink Mark Unread

"The monsters attacking writing needs to stop. Everything else is an exciting if frustrating scientific puzzle. Especially the themed outfits."

Speaking of magic, have they gotten to somewhere nobody is likely to overhear them?

Permalink Mark Unread

They're in an empty hallway, heading towards the parking lot. "There's fairly good statistics on some things, but I don't know if any scientists are close to figuring out the, like, deeper level of it all."

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"Yeah. All this data, and no theories to explain it."

 

"You can keep a secret, can't you, Teddy?"

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"Well, that depends on the secret, doesn't it? But according to the usually accepted colloquial value of that question - yes."

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"I promise it's a secret I would keep for someone else and that I expect you won't be any worse off for knowing."

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"Well, this sounds important. Yes, I'll keep quiet."

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"I met a genie that likes robots and I think I can get them to make me a spirit-bearer!" she says, hushed but excitedly.

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"-A genie? Really? Aren't they dangerous?"

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"This one hasn't done anything except ask me adorable newbie engineering questions and offer me magic in exchange for getting to watch me making my spider-bot. And, uh, hang out in my basement watching me do it."

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"...Well. If it's not acting hostile..."

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"No more hostile than you or me. Bit ill-mannered, maybe, but loads of ill-mannered people never hurt anybody. I really think I can pull this off if I build an impressive enough robot."

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"And if you think you can get magic out of it, and you think you can handle it... Whoo. Good luck?"

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"I can definitely handle magic. And thanks. When I've got it, if I get it, we can do experiments on my powers together."

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"Well, I'm certainly not saying no to that opportunity. It'd be really interesting. But I do wonder if there's someone more qualified to do science to magic. I sort of want magic myself, you know, but... So few people actually get it, you know? The opportunity is super rare."

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"Yeah, no promises of exclusive rights, I'll definitely sign up for studies and stuff if any labs around here are looking for spirit-bearer test subjects."

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Why does he have mixed feelings about that, what a horrible thing to have mixed feelings about, it'd be her magic if this thing goes through. 

"...Well, anyway, so you have to build a robot for the genie?"

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She cannot answer his question, not least because he didn't ask it.

"Yeah. Specifically, I have to do all the work while the genie is watching and explain stuff. Hence the hanging out in my basement."

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"I kind of want to talk to a genie... But I also really don't. Horror stories might not be statistically likely, but... Do your parents know?"

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"Nnnnope. Hence the secrecy. I could probably talk them around to letting me do a thing with a genie but they do not know about the basement-hiding and are better off not knowing."

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"I think you should tell them. But a promise is a promise, so I will not."

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"Believe me, I want to. If I thought it was a good idea I absolutely would. But I'm worried they'd do something reckless if they knew. They'll be fine with me being a spirit-bearer, I'll tell them everything after the fact when it's clear I didn't mess it up."

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"...Hm. I guess I could see that. My parents would freak out too, but... Well. Good luck with your robotics project. I think... I am going to trawl the internet for all the research I can find on genies, spirit bearers, nature spirits, monsters. It could become very relevant."

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"Good plan! I'll be doing research too, but both of us are less likely to miss something than either one of us."

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"We should collaborate once we're both started, stay on the same page of things?"

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"Yeah. We can email if it works for you, my parents don't come in the basement. Speaking of which I should get home soon, I have robot work and homework and research and mom's making pasta."

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"Sure, see you. I'll just read until my brother finally shows up, I guess."

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"Sounds good."

When she gets home she gets her homework out of the way, then takes her laptop to her bedroom to read about spirit-bearers until dinner. She makes a point of looking for things that new spirit-bearers need to watch out for, and for information on genies in particular.

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The genie whips past her - almost playfully? - and ruffles her clothes a bit when she passes the junkyard.

The government does not confirm or deny genie sightings, but she can find a genie-tracking hobbyist forum! The hobbyists don't think there are any in her area right now.

Spirit Bearers must take care to be level-headed and emotionally balanced, so as not to spiral into depression or anger. Having a struct and rigid routine might be bad too, but that's less clear. They start off very weak, but get a fair bit stronger pretty quick. Magic acts sort of like a muscle - exercising and stretching it feels healthy and good on a basic level. Spirit bearers regenerate rapidly from injuries.

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The genie breezing past her is startling, then kind of endearing. 

The hobbyists can be informed once she has magic that there is a genie in the area, assuming that remains the case. In the meantime that isn't super useful.

Margaret has never been particularly prone to strong or long-lasting emotions, especially negative ones; she has every reason to expect she'll be fine on that front. The routine thing is a bit more worrying; is robotics club Monday-Wednesday and chess club Tuesday-Thursday enough variety? But magic will probably disrupt her routine anyway, and if it seems like it's causing problems she can start some new hobbies.

Magic being something you can get better at is a lot more appealing than it being something you just get some amount of and that's it, and the fact that the thing that makes you better at magic is doing lots of magic is even better.

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This being the internet, it would be prudent to be at least a little doubtful about some of what she's reading. Some Spirit Bearers can turn into "Golems", emotionless magic robots. They still walk and talk and do things, but they never seem to do anything new, and react in pretty limited ways, and might get stuck entirely if their usual hangout spot is demolished or something. It seems to be caused by being excessively reliant on routine.

The genie asks her, "Why are you not working on the robot?"

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Margaret jumps. "I didn't realize you were there! Now that you're here I can work on the robot." She makes her way to the basement and gets to work. Once she's over her initial surprise she's kind of relieved by the genies stealth capabilities as they make their way down the stairs.

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Good, because this genie is very interested in robotics. It particularly likes hearing her thought process on it.

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Margaret enjoys narrating her thought process! The genie actually makes a pretty good rubber duck, even if the occasional tangential question derails her a bit.

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The genie is even occasionally actually insightful, in an almost childish off-the-wall way. It suggests using rubber bands instead of springs for returning the leg prototype to resting position.

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"That's a really clever idea! Ordinary rubber bands would wear out too fast, but I can go to a store and get the heavy-duty kind and they'll still be cheaper than springs. Faster, too."

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"All things without magic decay. Decay is a concern when designing a robot?"

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"Well, when something in a robot decays, it doesn't work as well, and eventually you need to replace it. And letting one part get too worn out can cause damage to other parts."

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Fascinating.

The genie is very single-minded and will discuss this stuff as long as she'll tolerate it.

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Margaret is not quite genie levels of single-minded but she will still discuss this stuff until she absolutely has to sleep.

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The genie thinks this is going well so far, not that it thinks to say this out loud.

In class the next day, Teddy passes her a note.

They did a big study on genies in the 70s and one on Spirit Bearers in the 50s. I have a bunch of PDFs and stuff to share later.

Permalink Mark Unread

She passes back: 

Excellent. I will probably nitpick the life out of their methodology but that sounds super informative.

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Yeah the spirit bearers one was kind of obviously super sexist but might be useful anyway.

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At least they made their biases obvious. Meet in the library after school?

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Sure.

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And she will be in the library after school.

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This is one of those school libraries with a slightly separate studying area that's not as strict on quiet.

"Hi Margaret, come and get the data!"

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"Hi Teddy! Give me that tasty, tasty data." She sits down next to him and pulls out her laptop.

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He hands over a thumb drive. "The thing that stuck out to me the most is that most Spirit Bearers who last five years, last at least sixty more after that. After the first five years is when 'unstable prospects' tend to have all, uh, fallen out, is what the paper concluded."

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She puts it in her laptop and starts transferring files. "Good to know. What does the right tail of the distribution look like?"

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"A lot of deaths in accidents and fights, fewer from what passes for 'natural causes' among Spirit Bearers. It's hard to be sure of the far right tail because early records are mostly gone and people lie sometimes, but there are a bunch of 'bearers who claim to have met Napoleon or George Washington and such."

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"That's pretty amazing even if only some of them are for real. I take it the fight deaths are mostly against monsters? Or do spirit-bearers sometimes kill each other?"

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"Uh, let me look... According to this, which again is kind of old data, first the Named Beasts, second other monsters, distant third nature spirits and genies, close fourth other humans - doesn't specify spirit bearers or just regular humans."

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"I expect a non-spirit-bearer would have a way harder time killing a spirit-bearer than another spirit-bearer would, but there's a lot more of the former. You mentioned the data was sexist, though, what was sexist about it?"

Permalink Mark Unread

"They exclude tons of women spirit bearers, or maybe those declined to participate a lot, it's not clear. Also non-white ones might be under-represented here, or might have been statistically less common at the time, I'm not sure yet I have to find census data and other sources to look at."

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"Women spirit-bearers are like significantly more than half of them, right, what a stupid thing to exclude. Or, yeah, maybe they didn't show up. I wonder if non-white people just have fewer opportunities to do things in general and thus fewer opportunities to meet spirits."

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"It's about fifty fifty in this study which means a lot of excluded women, and of course they refused to acknowledge trans people at all - hopefully I'll be able to figure out that other part."

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"What would the alternative even be, "spirits are all racist"? Okay, that's not true, I can think of a couple alternatives, but still."

Her computer dings. "Ooh, copy's done. Is there a taxonomy of monsters in here?" She starts rifling through the PDFs.

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"Well, there's this tactical overview thing I found, some PSAs, and a lot of more detailed studies. I'm not sure about a taxonomy per se."

The tactical overview divides monsters into four classes: Named Beasts, Unusuals, Major, and Minor - in decreasing order of threat.

The Named Beasts are the truly terrifying, giant monsters that little can truly hurt. The Monster King and its mind-controlled army of monsters, genies, and a few Spirit Bearers. The Evertree, which suppresses the magical abilities of everything else near it. The Kraken, which is simply insanely strong and tough and fast and toothy.

Unusuals are monsters which have unique characteristics. They're never quite the same and while some conclusions can be drawn from observation and common sense, extreme caution is advised when dealing with them. Some examples are a large burrowing worm that ate dozens of cows and destroyed a couple of farmhouses before being hunted down, a walking boulder that smashed up some highway and derailed a train, a mass of sentient seaweed that savaged a fish market, some kind of mega-troll that just wouldn't die for a long long while. They're large and dangerous, but nowhere near as dangerous as a Named Beast. Monsters that are unique and not large and unusually dangerous don't seem to happen.

Major monsters pose a significant threat and probably can't be safely dealt with by normal humans unless they've got serious military hardware. It's advised to have a team of Spirit Bearers to fight major monsters, though the exact level of threat varies. Trolls, Ogres, Night Stalkers, and Stranglers are included in this category, among others.

Minor monsters can sometimes be dealt with by an ordinary human with a gun or just a spear, but can still be very dangerous if you are ambushed by one, or if there's a lot of them. Even minor monsters cause significant corruption over a day or two. Lurkers, Goblins, Biters, and Jellies are examples of minor monsters. Goblins especially are the stereotypical minor and almost harmless monster.

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"These one-offs are so confusing, biologically. Not that that I want there to more of the Monster King, but where do they come from? I hope there's not some parallel dimension full of monsters leaking into our dimension, or something."

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"All the ideas about that bouncing around right now are pretty much un-testable. For that matter, where do genies, or nature spirits come from?"

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"Exactly. None of monsters, genies, and nature spirits are the same kind of thing as regular organisms, but are they the same kind of thing as each other? There are so many things to find out!"

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"There are some monster autopsies in there if you're not particularly squeamish. There's also some speculating that genies and spirits are kind of similar in some ways, but I'm not sure I believe all of it."

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"Eh, it's just a PDF, it's not like doing the autopsy. I'll read those with the rest of it. Anything else I should know going in?"

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"Maybe stuff about 'bearer costumes. Nothing else springs to mind."

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"Bearer costumes are so cool."

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"They thought it was subconscious for a while, but there's a strong argument that raiment is somehow innate too! Cultural comparisons. Everyone starts with a similar sort of thing."

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"Nifty! Are there are properties of the bearer it does reliably track, if it's similar across cultures?"

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"More elaborate costumes mean more power everywhere. None of them ever get - like - elegant simplicity as they grow stronger. Color schemes usually track primary element, especially at first. The distribution of dresses versus skirts versus pants versus tunics, et cetera, is about the same worldwide."

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"Are female-identified bearers more likely to get dresses or skirts?"

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"Yes, much."

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"I wonder if, if I get magic, I'd get a dress because I'm a girl or pants because I'm a total pants person." She pats her cargo pants affectionately.

Permalink Mark Unread

"Perhaps the data will allow you to make a prediction. From the testimonials, being a pants person doesn't seem to consistently help, at minimum. Raiment is supposed to be really convenient, though. Never tearing or getting dirty or tangled. Possibly worth it to cose some pockets."

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"I definitely want to do an analysis and see what it predicts, later. I suppose I can always get a purse for when I don't just want to have everything in my backpack."

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"Yeah, I'm not sure how new 'Bearers deal with that. It said somewhere that you can adjust it a little bit once you're powerful, change the length of things, add a particular accessory, with sustained wanting as far as I can tell. I'd bet most people who want them get pockets of some kind or another through force of will."

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"Honestly I would give up pockets forever just for the agelessness."

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"Yeah that's... Very much a thing. I - I'm jealous of you right now. I wonder if I should try and prove myself to a spirit when I graduate. Fifteen to twenty five is when spirits recruit the most, but... They're big contributors to the gender imbalance."

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"Yeah. Better to try than not, I think. If I get it, and there's some way having another spirit-bearer around will help you get it, I will."

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"Better to try, right. If you meet any spirits, put in a good word, yeah?"

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"Of course."

 

"I guess I should go home and work on that robot some more. Thanks so much for the literature search."

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"Glad to help. I'm gonna read the genie stuff next. I have some ideas about wish analysis."

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"Awesome." And she'll head home. Does the genie join her on the way again?

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Yes. At exactly the same sidewalk panel, too.

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The same sidewalk panel, awww. She heads to the basement and starts testing the leg assembly she finished yesterday.

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Robotics is very interesting.

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It sure is!

The rest of the night, and the rest of the week, proceed as they have been going. School, engineering, spirit-bearer data analysis. Margaret's predictive model says she's more likely to get a dress than anything else.

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Meanwhile, the Robotics Club's soccer robot continues to take shape. One day they order pizza and set up a projector to watch Big Hero Six after the regular club meeting.

"Disney's great. About everything they make is great for kids, and also fun for us teens and adults."

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"Yeah, they really know what they're about. I've heard this one's awesome." Margaret grabs a slice loaded with veggies.

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Pepperoni, for Teddy. "And about robots no less. We'll have to resist the temptation to nitpick constantly."

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"Just chant 'different universe, different laws of physics' to yourself in your head, that's what I do. Of course, it doesn't help with internal inconsistencies."

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"Or something that's rightly a year of work getting compressed into like a minute of montage."

(Someone else rebukes, "Shh, it's starting!")

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Margaret will refrain from talking during the movie, but she will cry over Tadashi and smile at Fred's costume and gasp when the villain's true identity is revealed.

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It's a good movie. Teddy laughs at Baymax's antics and is - uncomfortable about Tadashi, even though he doesn't cry (he's nothing like his brother) - and resists the urge to ask why Hiro didn't build another mini-bot controller.

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Margaret almost cheers when she sees that Hiro still has Baymax's healthcare chip and can rebuild him. "I hate when robots die in movies in cases where they should have had backups," she says to Teddy afterward, "so it gets major points from me just for that."

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"Yeah. Really, Baymax ought to be constantly backing up to two separate remote locations, or the cloud, but a saved chip works too."

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"And he was in that portal-space thing, a remote backup would've been cut off. So having a chip saved him some pretty important memories."

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"I guess so. In the end, it's a movie."

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Teddy's friend Bugsy shows up, holding a plate full of pizza crusts.

"I liked how Fred's dad really was a superhero!"

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"Hey Bugsy. Yeah, that was pretty neat. Those after-credits bits always have such fun stuff." She is reminded of the existence of pizza and grabs another slice.

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The pizzas are mostly gone by now. Bugsy asks, "Can I have the crusts?"

(Teddy shakes his head slightly at Bugsy's antics.)

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Margaret is not super attached to her pizza crust; she'll rip it off and hand it to Bugsy before starting in on the pizza proper.

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"Thanks." He adds them to his pile.

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"...Dare I ask, Bugsy?"

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"My dog likes them."

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"Awww."

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"Yeah, like I would turn down free dog treats? Ha."

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"I'll admit it's better than just tossing them in the trash. Hey Bugsy, who was your favorite character?"

"Fred!"

"Of course. I liked the - uh - roller skates girl. Fast and action-y, and a cool choice of tools."

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"That was awesome, though I liked Honey Lemon a lot too. Very silly power, but in a fun way. Of course, my favorite character for the first big chunk of the movie was Callaghan . . . "

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"Yeah, he seemed like a really great guy, at first."

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"Eh. You could totally smell 'secret villain' on him a mile away."

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"Eh, what can I say, sometimes I have a soft spot for mad scientists that completely ignores their level of good vs. evil."

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"Most mad scientists are more like mad inventors anyway."

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"Fools! You shall be but another data point in my large-scale controlled trial of EVIL!"

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"Mu-hahahahaha! At least he had a sensible motivation; so many villain motives are just silly."

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"Yeah, as villain reasons go, that's an awfully good one. I'm not sure I buy that the guy running the portal was that reckless? One technician reported one nominal error, probably after dozens of pre-checks. But the movie wanted us to see 'reckless, focused on proving the tech', so..."

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"Empirically, he was wrong to go ahead. But on the other hand you can't blame him for the intervention of movie logic."

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"Yeah... I wonder if there's anything applicable from the tech ideas in that movie. 'Laser swords' probably not. Magnetic bearings... Also probably not, there'd be so many issues. Maybe the purse-chemlab, a portable way of mixing useful things from feedstock, but it'd probably have to be a few specific things to be practical. The minibots are a control nightmare. Baymax himself, automated health advice, is the best idea of the lot I think."

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"Definitely, though I think even he'd work better as a box full of scanning gear and an app than a balloon with a face, adorable though that face was."

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"Robot and app. Being able to come to you and being friendly helps with, like, kids and old people."

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"Yeah. And the design is great for that. Very reassuring-looking, at least if what you want out of your medic at the time is 'friendly and caring' rather than 'formidably competent'."

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"Surgeon Baxter will wear a suit."

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...Teddy laughs out loud at that. "A suit? Why not scrubs?" Bugsy just shrugs.

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"Come on, everyone knows the maximally reassuring medical outfit is a lab coat, regardless of whether you have any good reason to be wearing one."

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The robotics club's official adult calls out, "Alright, everyone, we're done for today. Last call for claiming the leftovers, and then everyone out."

"I'll see you guys tomorrow?"

"Yeah, bye," Bugsy says.

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"Bye guys!"

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And she heads home for more engineering. The movie was a nice break, especially since she apparently doesn't want to get in the habit of things being too routine. She wonders if that has anything to do with how much the genie seems to love routine.

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The genie is sulking today. It doesn't have body language, but it's even gruffer than usual, and it blows trash around the basement and slams a door.

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Margaret's mom calls down, "Are you making a robot down there, or a ruckus?"

"Sorry mom, just shut the closet a bit too fast!" She turns to the genie and keeps talking, much more quietly.

"Don't slam the door please, it's loud and startling and could make someone else come down and disturb us. . . . is everything okay?"

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"Fine. I won't do that again."

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"Thank you. And if there's something you want or need, you can tell me and there's at least some chance I'll do it, though I may not be able to. It's more likely to help than not, anyway."

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"I don't need anything. I had to use some of my power today."

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"Oh. Anyway, this assembly attaches to the casing like so, which is why I had to put the motor all the way over here, it wouldn't fit in the casing otherwise . . ."

After a few more minutes of exposition: 

"Why did you have to use some of your power? . . . I won't pry if you don't want to tell me." 

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"Look at the bottom of the case for the third leg. Corrosion. I noticed that. I looked around. Then I killed three lurkers, a biter, and a goblin. They were going to delay the robot."

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"Wow. Thank you." She cleans the corrosion off the robot leg. (Why are monsters spawning in her basement, are they more likely to spawn near genies, she should check the research notes later and see if this is likely to be a one-off.)

"The robot will be done soon. A couple more weeks, probably."

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"I will kill any additional monsters as soon as they appear now that I know to look for them."

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"I appreciate it. This new ratchet is a lot stronger than the one it's replacing, it'll let the robot get between more distant footholds, watch." The robot ratchets its way across her test chunk of climbing wall.

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"But it is heavier?"

Normal robot-construction comes back after that. The genie never bothers to clarify that all the monsters it found were at least two blocks away.

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When Margaret eventually checks the data-dump, she finds that results are inconclusive on whether areas frequented by genies and nature spirits tend to also get more monsters; apparently controlling for the human population is complicated. She concludes this genie at least is probably providing more protection than danger and carries on building and testing and refining and explaining without bringing it up again.

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The genie doesn't bother to report any further on its daily sweep of the local area.

One day, some Spirit Bearers are flying over a neighborhood between the junkyard and her house, looking around.

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Could be related, could be unrelated. She looks up at the spirit-bearers and appreciates the coolness of their raiment.

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One has a ridiculously long flowy cape thing, like two long tails of cloth behind her, in pale white and green. It doesn't seem to be slowing her down. She's surrounded by a bubble of faint green light, which is carrying along a man in lots of brown and yellow, whose raiment is more like something out of an RPG - open coat, tons of bracelets and zippers and really elaborate boots.

The man is pointing where to go next. They pause and talk on headsets in midair, then head off to somewhere else.

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That flowy cape thing is really cool, if hugely impractical. She watches them go, then sets off for home again.

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The genie seems to be learning a lot. It rarely asks basic questions like 'what is a volt' anymore, though they still tend to be pretty off-the-wall and unintuitive.

School proceeds. Teddy is trying to develop a wish size scoring system.

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Eeee learning! Teaching is fun. Margaret wants to hear all about Teddy's wish size scoring system. Is he scoping it to size of favors done for the spirit in question, or by frequency, or what? 

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"Size of favors, but how the genie judges it, not how hard it is for someone to fulfill. It also seems like any particular genie has a limit to how much magic they're willing to do in a given time period, and a bunch of small wishes seem to match up to one large one in that regard."

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"Makes sense. Spirit-bearers get worn out from doing a lot at once, maybe genies are the same."

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"If it works like that, genie exhaustion works on a scale of months. I'm going to work out a table of wish efficiencies next. You can get four dementia cures for one limb replacement... Something like that."

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"Sounds good to have. Are you planning to publish this stuff?"

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"Probably. There's people who've worked out common favors and common wishes approximately but I'm trying to put numbers to everything and I don't think anyone else has done something like that yet. Or if they did I couldn't find it."

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"Good. Even if someone else has done it, yours could be more useful or differently specialized or more findable or all three."

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"Here's hoping. I think it varies by genie a lot, too - I've been separating my data per genie with a separate bucket for unknown ones or those who have only granted a few wishes, and the fit lines are different."

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"Hmm! Is it just that some genies uniformly want more for a given wish, or do different ones seem to have different orderings? Either way it could be either a matter of preferences or a matter of capabilities."

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"That's what I want to figure out. It's all just theorizing for now. Maybe when I think I know what I'm doing, I'll try to find a genie and ask it some questions."

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"Maybe if the one in my basement sticks around after the robot's done you can ask them. Speaking of which, I could use some robotics advice."

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"Oh, sure. Have to get this robot right. What do you need?"

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She pulls her blueprints out of her bag and spreads them out in their library carrel. "So, if I put these motors in parallel, they'll each get more voltage, but I'm worried it'll drain the battery too fast."

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"Hmm... I think that's a bad idea. More importantly, they'd all control in parallel. Really, you ought to have a dedicated controller for each motor - are these stepper motors or straight voltage motors? Steppers are real easy to control, but..."

 

They can nerd out in the library for a while, but eventually Teddy has to leave.

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And Margaret has to go home and repeat the entire conversation to Basement Genie as close to verbatim as possible and then act on Teddy's suggestions.

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"You got help from someone else? Who is it? Where are they?"

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"His name is Teddy, and I don't know his address, but if you want to meet him maybe I could get him to come to the junkyard with me?"

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"I want to understand how collaboration when building a robot works."

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"It's a lot like what we've been doing! Talking about what we're thinking, asking questions, coming up with ideas based on things the other said. But if you want to watch me work on it with Teddy instead of just hearing about it I can ask him for help again."

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"Yes. Where and when will you do this?"

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"It will depend on when he's available, but I'll ask him to come to the junkyard with me after school tomorrow, and if he says yes we can do it then."

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There's a little gust that she'll recognize by now as pleased-agreement-rustle.

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Awww. Well then!

The next day she passes Teddy a note in class again.

Don't freak out, but my friend wants to watch us work on spider-bot together. Can you come to the junkyard with me after school?

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Uh... Why do they want that? I guess you might not know. You're pretty sure it's safe right? The junkyard i mean.

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He clearly doesn't mean the junkyard.

They want to see us collaborate, since they've never done a robotics project with anybody but me before.

I've been going to the junkyard all the time for ages and never gotten hurt, I see no reason for anything bad to happen if you're reasonably careful.

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...Alright then. I'll have to arrange a ride home after we're done in the junkyard unless you can find one for me, but I can do this. I'll probably ask your friend some stuff about their work.

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Questions should be fine. I don't have a car but I can maaaybe get my dad to drive you home if we're there past when he gets off work. Probably best if you can find one yourself though, he works pretty late.

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Okay sure. I'll figure out how to get my folks to pick me up. Worst case I'll call an Uber, this sounds interesting enough it'd be worth it.

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Great, thank you!

And after school she will lead him toward the junkyard.

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"I'm nervous. This is big stuff."

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"It's okay to be nervous. I was nervous at first too. But you'll be fine."

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"And I'll get to ask my list of questions. Hopefully."

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"I bet you'll have a chance, we've got plenty of time."

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The genie is in his favorite spot in the corner of the junkyard. The proprietor sees Margaret, doesn't seem to care that she's bringing a friend, and goes back to his reading.

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"Hello! This is Teddy, he said it's okay if you watch us collaborate."

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"Yes," the genie intones, "I will watch."

 

"Okay. So... What are you having trouble with? The motors?"

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"Yeah, I'm doing what I thought you suggested but I might have misunderstood you, because I'm getting weird feedback . . . "

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"Well, steppers can do that. Let's take a look-"

He keeps nervously glancing at the little cloud of dust that is the genie, who is being quieter than usual today.

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Margaret mostly interacts directly with Teddy, but makes her thought process more explicit and narrates what she's doing a lot more than she would if he was the only other person there.

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They figure out what's wrong with the motors eventually - cheap controller chips skipping around a lot and not playing well with fast changes to the input and instructions. "So you could either work around it, make the input switching slower - these are already working and it'd take a while to tear them out, find better ones, put them in. Or if it's absolutely essential for the legs to respond that quickly, maybe go with an Ebbor T300 series controller and see how that works?"

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"I'm not sure I want to buy a set of T300s for this, they only need to be that fast for jumps I can't reliably pull off the joystick moves for. And I've seen a couple nightmare reviews of Ebbor taking months to ship things. I'll rewire it to handle the chips it's got."

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"You'll have to build the delay into the controls for best results. It's really the going back-and-forth that's hurting you. I think these will respond to changes alright, just not more than two or three a second..."

 

They keep talking about that for a while.

Eventually, Teddy tells the genie, "I want to ask you some questions."

The genie doesn't answer.

"...Is that okay?"

"Yes. I understand that the cost for observing you here is answering some questions."

"...Alright then."

He has a notebook of questions about wishes. The ones about how a genie does this or that magic thing are invariably answered by some variation of 'I just do it'. The ones about whether a given wish could be fulfilled in multiple ways go a little better - some ways of fulfilling some wishes are 'easier' and the genie will always go for the laziest option unless told not to. It'll quite happily compare what wishes are harder or easier than others, though, and how much of a favor it would be willing to do various wishes for, and Teddy gets a new set of data out of it.

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Margaret is glad her friends are getting along and not causing chaos, and also glad that science is happening! She helps Teddy take notes.

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Eventually, after much science and robotics, "So... I think that's everything?"

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"Well, I don't have any more questions for you, so if you don't have any more questions for each other, then yeah that's everything. Teddy, did you end up finding a ride home?"

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A sleek little car is waiting at the entrance to the junkyard for Teddy. Not a sports car, but fancier than your average Sedan. 

"Hey, bro! Done playing in the junkyard, I see. And hey, bro's friend. Margaret, right?"

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"Yup, that's me. Playing in the junkyard is the best." She's holding the almost-complete spider-bot in her arms rather than risk it getting damaged in her school bag. Sorry, what's your name again?"

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"I'm Ben. Benjamin. I'd stay and chat, but I've really got to get home and study. Good luck with whatever you're making, there. Come on, Teds."

Teddy gets into the back seat of the car with a little sigh. "See you tomorrow, Margaret."

"Oh, Margaret, do you want a lift back to your house, as long as I'm here?"

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He seems to be in kind of a hurry; on the other hand it looks like it might rain and it could be really bad if the bot got rained on. "Yes please, if you wouldn't mind." She moves to get in the back seat.

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Teddy makes room.

Once she has her seatbelt on, he's off. "So, let me know which way to go - and what brings you two out here instead of hanging out at the robotics club like usual? Time alone?"

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"Personal robotics project instead of the club one, so I don't want to take up the club workspace. Also the junkyard'll sell stuff for cheap and sometimes they have something I can use." This is all true.

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"Those darned budget cuts." He chuckles, apparently this is funny, at least to him. "Well, it's probably good that you're exploring your passion in your free time, huh? Teds gets a corner of the garage and a computer he does lots of code stuff I don't understand on, so there's that."

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"Code stuff is fun, I'm sure Teddy or I could teach you sometime!"

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"Probably not. I've got my own hobby projects. The best kind of hobby is the kind that you can turn into a job later, though - I might get to meet a state senator about the gasoline tax early this summer, for example!"

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"I'd probably do robotics even if there weren't jobs in it, but it's nice that there are, yeah. I haven't taken econ yet but I've heard good things about gasoline taxes."

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"Well, it's all interconnected, and I could probably use a little more econ, myself - I've been doing a lot of law - but I don't think you want me to recite my amateur policy paper right here."

He turns onto Margaret's street. "Which house?"

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"The one with the big maple--yeah, here."

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"Have a nice day!"

(Teddy has been silent the whole way here, and just waves goodbye.)

And Benjamin's car zooms off, presumably towards his home.

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And only a few days later, Margaret screws the casing shut, and sets up the climbing wall vertically, and her spider-bot hooks its way from the bottom to the top and then waves its forelegs triumphantly as she wiggles the joysticks.

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The genie gives the pleased-gust thing. "Is it done? I read that robots require testing before being done."

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"I've been doing lots of little tests up until now, that was sort of the final one. It could always be tested more, and in different ways, but that was what I was building it to do, so yes, it's done."

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"This has been interesting."

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This is it, this is crunch time, when she was focused on the robot she could ignore it but now the moment of truth is Right Here and her heart is rattling around like an unbalanced washing machine. "Did you find it interesting enough to give me magic, in accordance with our agreement?" She's turning the controller over and over in her hands.

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"Yes. I have learned much."

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"I'm glad. Please pay me for it by making me a spirit-bearer."

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With surprising foresight and situational awareness, for a genie, it says, "It may be unwise to do that right here and now."

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Margaret is suitably embarrassed by being out-situational-awarenessed by a genie, but in her defense, magic. "Yes, perhaps we should do it in the junkyard or somewhere."

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"The backyard would suffer no damage. It will attract attention anywhere."

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Only walking as far as the backyard sounds better than walking all the way to the junkyard and she's going to be presenting the whole fait accompli to her parents anyway. "Backyard sounds good!" She moves toward the stairs.

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The genie follows her upstairs and out the back door, growing bigger and louder the whole time.

And then it's a towering, thirty-foot mini-cyclone with vague arms and a head, and glowing white eyes.

It reaches one arm towards her and in a much deeper voice than usual says, "There is no going back. This is the last time to remain as you are."

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"I want to be a spirit-bearer!" She affirms over the sound of the cyclone.

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The genie touches her forehead.

It's like a sunburn. Or maybe like being too cold. It's - a new qualia, an intense one, too intense, spreading along her head and down her neck and through the rest of her, power, power, and change, and pain, and the world blurs like she walked outside from the darkness-

The genie declares, "Fire."

-And now she's wearing a plain skirt and leggings and short boots and a high V-cut shirt with a pattern of triangles on the hem, all themed in red and orange - and she can feel it, just under the surface, the new qualia is there. It's magic. She just has to push-

(The genie is gone, now. And the whole process was certainly a lot of wind and noise.)

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It's too much, it hurts, it's awful, it's absolutely worth it, it's amazing. She looks at her new clothes and can barely see them past the feeling of power and definitely can't delay doing the thing her magic is telling her to do. She turns away from the house towards an empty piece of yard and pushes.

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It's as intuitive as picking up a screwdriver. She gets a flickering bar of red fire flaring out from her palm, about two feet long, curving upward where it fades out at the end, like the world's largest lighter.

Her hand is warm - very warm, clearly much warmer than would have been comfortable a minute ago.

She could do another thing (probably the spear) and she could almost but not quite do a third thing-

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First she'll try to get a better understanding of this first thing. Can she make the flame smaller?

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It gets smaller and then suddenly breaks up and stops being a steady stream, spurting around everywhere.

(Someone's car alarm has been going off - it stops.)

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"Ack!" She says when it spurts around everywhere, trying to turn it off altogether.

Her parents have rushed out of the house by now and seen her. "Margaret, what's happening?" "How are you magic?" "What's going on?"

"Okay, Mom, Dad, first of all everything is fine, relax. I'm a spirit-bearer now because I met a friendly genie and gave them robotics lessons in exchange for magic." They're a bit brought up short by the matter-of-fact explanation and stop asking questions mostly because they can't come up with an order to ask them in.

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Some of the neighbors are looking out the windows at her. The next-door neighbors shout over, "Is everything all right?"

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"We're alright! Sorry about the noise." She turns back to her parents. "Questions you probably have: I've been meeting with the genie for a while, mostly here and in the junkyard on Washington Street, they never did anything dangerous-seeming or acted like they wanted to hurt anyone, they've probably left town now because they wanted to watch my robotics project and now they've done that, no I won't let this interfere with school any more than I let spending all that time on the spider-bot interfere with school."

"Well," says her father weakly, "we always knew you were going to accomplish a lot."

"Yes," says her mother, "but no more inviting genies or anybody else over to the house without telling us! We live here too, you know."

"Yes Mom, I promise, sorry." 

Hug? Hug. "Best parents." "And don't you forget it." "Har har, Dad."

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The neighbors shout back, "Well, if you're sure... Congratulations, I think?"

 

It hasn't been quite long enough for the emergency response 'bearers to get to them. And they're more worried about tracking the genie, in fact. Nothing else happens right away.

(Her magic is there, right there, she's barely used it at all, it'd be just as easy as moving a finger...)

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To the neighbors: "Thanks!" To her parents: "So do you want to see my spear? Let me show you my spear!"

They stand back, she stands back. Spear?

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Spear! It's short (for a spear), maybe three and a half feet long. The shaft is a dull orange, and feels cold like metal. It has a simple narrow tip, and feels much lighter than it should.

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She spins and thrusts it in the spear drills they learned in phys ed (hey, no more hoping nobody notices she's suddenly started trying harder in phys ed, she can just straightforwardly try hard now!).

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Two spirit bearers fly over the neighborhood, and past it, at high speed.

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This time she considers waving, but doesn't because they're going too fast to notice. They're probably chasing the genie; she's glad she legitimately can't tell them anything about where they went.

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"I'm glad to see you've been paying attention in gym class", says her mother. "Yes," says her father, "just goes to show that even non-academic subjects are important." 

"Yeah, I knew what I wanted from the genie going in. I've been trying to be prepared, reading up on spirit-bearers and stuff."

"Oh, what did you find out?"

"It's important that I regulate my emotions sensibly, and not have too strict of a routine, and that I exercise my magic," spear-twirling, "and a bunch of stuff about all the kinds of monsters."

They keep on questioning her in this vein for a bit while she gets a feel for her spear. It's a lot like the way they question her about precalculus and US history.

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After a couple of minutes, a spirit bearer who looks to be in the middling-low tiers of power comes to a halt above her backyard. White-themed outfit.

"Hello! I'm with the state emergency response service! Is anybody hurt? May I land and talk to you?"

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Margaret and her parents all answer at once with variations on "Hello, nobody's hurt, come on down."

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She lands and gives Margaret a once over. "So, what we're figuring happened is - that genie just empowered you and alarmed a lot of people, too. We make a point to come visit when this sort of thing happens, in case there's something else going on, and because there's a couple things about magic that can get you into trouble."

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"I'm sorry about the alarmed people. I don't know of anything else going on here and now, the genie went off somewhere."

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"No need to be sorry. Genies are kind of alarming, is all. We escort genies and supervise them from time to time, making sure everything's safe and in good order. The ones that don't - declare themselves - can make trouble sometimes, so they make us a lot more nervous. Congratulations, by the way! What did you do for it? What's it going to do next, you think? Just a guess is fine."

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"Thanks! And I gave a lot of robotics lessons, they wanted to learn how robots were made so I made a little climbing bot in my basement and explained what I was doing as I did it. I don't have a clue what they'll do next, though--maybe more engineering, maybe something completely different."

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"Robotics? Cool. Genies want to learn pretty often. Lucky you. And what it's gonna do next isn't exactly my problem but it could have saved someone else some work. Oh well. But as long as I'm here, I'll tell you - you'll want to use your magic, but be careful with it. Property damage is still property damage even if you're magic."

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"Yes, of course . . . given that my first spell is a difficult-to-control blowtorch, do you know a good place to practice that's more fireproof than my yard? Or should I just run the hose over the lawn and have a parent with a fire extinguisher nearby?"

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"No, no. You should find an empty parking lot at minimum. The SA, Spirit Association, has practice facilities, if you want to go to one of their offices - it's sort of like a spirit bearers' union. I'm not sure if mentoring is still a thing, but the practice facilities definitely are."

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"I'm definitely going to check out the S.A. regardless, and their practice facilities sound better than potentially scaring people out of parking somewhere. What else is important for me to know?"

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"We don't automatically sense monsters, that's cartoon stuff. Don't fight a monster unless you have to or you have someone with you, even little ones can still be dangerous to new 'bearers. There's some legal changes I'm not totally sure on - you'll need a new driver's license if you have one, and I think you'll need to visit the social security office at some point? I can find someone who knows more to talk to about that. If your school or a job gives you trouble for activating, that's not allowed. Insurance companies have to be told about it. Uh, let me think... Oh, you'll regenerate if you get hurt, but don't rely on that. It gives you nightmares and 'bearers can die."

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"I want to fight monsters, but only after I'm, like, trained and stronger and part of a team that knows what they're doing. What's this about healing causing nightmares?"

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"When you regenerate or get hurt by magic, you'll feel this sort of - strain in the back of your head. We call it 'unwinding'. Sleep re-winds you, but you have bad dreams during that. Also, being badly unwound can trigger ghosting, wraiths, or golem-ing. Er, d'you know those terms?"

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"Yeah, those are what happens if you get too angry or sad or stuck in a routine for too long, right?"

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"Yes. It's - it can be hard to tell what the thresholds are, but one bad day is no risk."

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"I should be fine on that front. Good to know getting unwound can interact with it. Hmm, anything else before I go do ID things?"

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"Not that I can think of. Unless you have more questions..."

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She looks at her parents for confirmation. "Nope, I think we're good."

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"Okay. Well, congrats again! And here, take this card, the number on it answers questions for new 'bearers."

And she's off.

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Margaret waves goodbye as she takes off. Next item, are any of the government offices she's supposed to visit open right now?

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The DMV closes at 7. The other ones are already closed.

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Then she can go to the DMV today and the rest tomorrow. She brings her current driver's license, her birth certificate, and anything else it looks like she might need. Does her lovely new skirt have pockets for such things, or will she have to start carrying a purse?

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Pockets are not a thing for her raiment yet. She could take it off, the internet describes that as sort of like taking off a pair of glasses, or just letting go - or she could do more magic, instead - but a purse might be a good idea.

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Right this moment she will go with purse. If she has a path to getting pockets eventually she can just borrow an old one from her mom.

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Well, some of the Spirit Bearers she can look up on the internet have pockets. No telling how long it'll take to get to that point.

Her magic is patiently waiting inside her, ready to act. She's aware the whole time that it would be just a moment's effort to use this powerful new limb-of-sorts.

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She is not going to pull out her spear at the DMV, she is *not*. If the urge gets overwhelming she'll switch back to her previous clothes. After this she is definitely going to either the spirit association or an empty parking lot.

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It's not an overpowering urge or anything, but the feeling that she could is there, it hasn't settled to the back of her head like the fact that she could move her arms has. Maybe it's just the excitement of having MAGIC! That she hasn't done much with yet.

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Well, sooner or later she'll get to talk to a clerk.

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The clerk routes her to another clerk who has to look up what to do in this particular case. They make her demonstrate the spear-summoning. There's a $25 processing fee.

Eventually she can acquire a new ID.

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Well that's pretty typical. Is the S.A. building still open, or is it time to find the biggest asphalt wasteland in this suburb?

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The nearest S.A. building is about thirty minutes drive away. Also, the regular office hours are over.

Empty parking lots are plentiful enough, though.

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Then she will find an empty parking lot and practice! her! magic! Back to trying to control the size and shape of her jet of flame.

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She can totally do that! It works best as a medium sized stream. Very big is tiring, like trying to lift a lot of weight. Very small becomes unstable, but maybe practice will improve that. She can't seem to get the shape to do anything interesting yet.

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She's a lot more interested in very small than very big, for now, though she does give the latter a try long enough to notice the tiringness. Can she change the temperature, as measured by the color? Can she change the color directly?

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She can't affect the color directly. Changing the temperature is tricky, feels sort of like stretching... But doable, and it has the effect on color that a real fire would.

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This is so great and she ought to take up glassworking. Also she ought to tire herself out the rest of the way and go home, she still has homework from her classes a million years ago this morning. Can she do two at once, one from each hand?

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Stretch and try and- No. That's too much strain. Maybe she could start by using both hands for one stream, and work from there.

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Her notes on things to do at the S.A. the next day end up looking like this:

* Flame size control

* Flame temp (do they have measuring gear?)

* Max flame size, if there's somewhere to try it safely

* Find out if the flame needs oxygen

* selectively burning only some things?

* Two-handed?

* Spear drills

* Sparring

* Mysterious third magic thing???

But first, school! She shows up in her raiment "over" her normal t-shirt and cargo shorts. It clashes kind of hard with her blue-green backpack but whatever.

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She is the target of many curious students asking if that's really a magic outfit???

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It's really a magic outfit! She can't show them her magic because it's fire but she can magically switch back and forth with her other clothes!

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That is wicked cool. She's basically a minor celebrity, as far as the school population is concerned. They ask all sorts of questions about what it feels like and what she's going to do next.

Teddy boggles a bit when he sees her in Math. "Oh. You've finished your robot, haven't you?"

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"Yes! Magic is great and my element is fire, I can shoot flames now! Well not actually now, we're indoors, but I have so many things to test!" She shows him her notes.

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"Magic! You actually did it. And the genie came through!" He scans the notes. "We can estimate temperatures with pictures on a white background and color charts. Cars have oxygen sensors, the junkyard will too. Even if we don't know how to calibrate it, we can just look and see if it changes. I'm not sure I have useful input on the rest."

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"Color charts is a good idea, it'll at least let us get a sense of whether we could benefit from getting a meat thermometer. We might need to buy an oxygen sensor and take it to a more enclosed space than the junkyard to get anything useful. Ooh, and I should see what happens if I try it underwater."

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"Hmm, yeah. Or in some non-flammable gas. The mysterious third thing is probably your first actual spell. You get a spear, an element, and a spell to start. I think it's supposed to come in after like a week max. We can probably try selectively burning things with just a piece of notebook paper and a match or something, and an open bit of sidewalk."

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"Yeah, I assume just using the flame a lot will help the spell come in. Selectively burning things should wait until I have better control over the flame size."

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"Fair point. Let me know if you want help testing things? Er, I don't want to intrude, though. This is your thing."

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"I definitely want help testing things! Want to come to the spirit association building with me after school? I'll have to do some paperwork probably but then we can see what kind of powers testing facilities they have."

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"Alas, my lack of independent mobility strikes again. If you give me a day's warning I can probably come with - maybe tomorrow after robotics club? It'd be interesting to see the place."

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"Sounds good. I'll scope it out and finish the paperwork today and have a more thorough experiment list tomorrow."

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"And remember to put in a good word if you meet any spirits."

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"I don't actually know if spirits hang out at the Spirit Association more than anywhere else, but definitely."

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"Yeah, I don't know either."

Class starts.

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In her next class (English), Mrs. White tsks at Margaret and tells her, "Miss Perry, you are out of dress code."

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Margaret looks herself over. She's in a skirt and leggings and the neckline on her shirt is totally reasonable. Did leggings get banned while she wasn't paying attention? "What piece of my outfit is out of dress code?" she says in genuine confusion.

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"I know you're very excited by your new abilities, but the dress code forbids distracting or attention-getting garments."

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"My outfit isn't inherently more distracting than any other skirt. I'll definitely not talk about my personal life in class, but people I've told will still know regardless of what I'm wearing." She doesn't add that the rule against "distracting garments" is a euphemism for "you can't wear anything anybody else finds sexually attractive", or that determining the acceptability of an outfit based on other people's reactions is itself ridiculous.

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"Given the unit we covered last in this class, you should realize that context matters, Miss Perry. Even though it is not particularly extraordinary at the moment, in this context your current outfit carries a strong meaning and is a symbol of a very exciting and distracting topic. My classroom is for English, not magic. I'm afraid I will have to insist."

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"Since context matters, would you mind telling me if you would similarly require a student to change If they wore, for instance, a t-shirt with the American flag on it? The American flag carries a strong symbolic meaning and represents a distractingly controversial topic as well. Is this about a general ban on symbolism in English classes, or is it about magic in particular?"

She doesn't even care that much about the outfit in itself, but if this teacher is going to give her a hard time for being a magical girl it's going to be out in the open.

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"My job isn't to debate the dress code with students. You may change or you may go to the front office."

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She'll change. But after class she'll go talk to the principal.

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The principal can meet her after a few minutes. He's a middle aged guy who looks a bit frazzled.

"What seems to be the problem miss, ah... Perry?"

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She changed back in the hallway; now she gestures at her skirt. "First, can you confirm that this outfit is within the dress code?"

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"Well, I don't see any obvious dress code violations. There's some issue you're having with the dress code?"

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"Ms. White asserts that my clothes are inherently distracting because they're my spirit-bearer outfit. I can't stop people from thinking about me whether I'm wearing it or not."

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"-Ah. Spirit bearer outfit." He clears his throat. "I'd heard something about that. We do usually give the faculty some flexibility in interpreting the rules. Have any other teachers said something similar?"

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"No, nobody else has said anything. I'm fine with wearing different clothes in her class, but I'm worried she's planning to continue holding me responsible for other people's perceptions in ways I can't control."

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"Well, I don't know if it's other people's perceptions, exactly. Mrs. White cares very much about - mm - order. I think taking off the magic outfit for her class is a good compromise, and in return she can treat you the same as any other student. I'll have a talk with her. If she keeps fussing over you, or complains, say, about people gossiping about you or about magic, I'll back you up and we'll figure something out. If you need me to do something about students bothering you about magic please let me know too."

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"Thank you. None of the students have been a problem." Well, that seems to have been resolved with enough time left over for her to eat lunch.

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She's the center of attention at lunch once she's been noticed! They want to know all sorts of intrusive things, like whether she's fought a monster yet or what her codename might be.

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She will do her best to answer all the questions! She hasn't fought a monster yet, but she probably will eventually. She hasn't picked a codename because she doesn't know what her first spell is yet and doesn't want to just pick something fire-based without finding that out first. Doing magic feels like thus and so except for how words are totally inadequate for this purpose. She doesn't know if she can stick her hand in not-her-own fire and not get burned, but it's worth finding out, no not right now, what if the answer is no, she doesn't care if you do have a lighter. Her raiment does not have pockets but she hopes it will eventually. She taught a genie robotics. Et cetera et cetera. She does manage to get some food down during all this.

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The Phys Ed teacher also insists that gym means gym uniform.

Other than that, the rest of school isn't particularly challenging. Does she go to robotics club, or straight out to the SA?

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She's with the gym teacher on this one, actually, her mundane clothes are better for running in. And while magic is totally awesome, she's not skipping robotics club. She doesn't even have a personal robotics project in the works right now, how else is she going to get her fix? She'll probably leave after most of an hour instead of the more usual 90 minutes, though.

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"We can handle one day without you, you know. Maybe your next personal project will be something to help you with whatever magic you'll do?"

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"Of course you'll be fine without me.  The question is will *I* be fine without something to tinker with. Building stuff to help with my magic sounds awesome, as soon as I know more about how it works and what I might need."

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"I'm sure there's some stuff on high-temperature robotics out there, that might be interesting, if it needs to stand up to fire."

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"Yeah, something fire-related is a pretty good bet. Someone at lunch suggested I find out my fire resistance; maybe I'll make myself some armor or something."

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"Lots of interesting stuff for later. But for now - soccer robot."

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Soccer robot for just a a bit longer and then off to the spirit association!

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From the outside it looks like any other office building. Someone flew off from the roof while she was walking up, though.

There's a secretary doing paperwork in the lobby.

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She really hopes she'll be able to fly eventually.

"Hello! I'm a new spirit-bearer and I'd like to join, can I get a rundown on the paperwork I'm going to need to fill out?"

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"Oh! Hello. Congratulations. Fire, I see. There's a fair bit of paperwork. Are you eighteen yet? How were you empowered, and how recently?"

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"I'm 17 for a few more months. I was empowered by a genie yesterday afternoon."

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"Well, your parents or guardians will need to come by at some point - if I can dig up a report from the monster responders about the genie that'll get rid of one form - you'll need to interview with the head of this chapter at some point but that can be scheduled..." She starts producing forms. "Er... There's rather a lot of paperwork to be done. Sorry. It tends to accumulate. Of course we're very glad you want to join us, but I want to ask, what are you hoping to get out of the Spirit Association? Some join for the camaraderie and community, some for the job opportunities, some for the facilities and support we can offer."

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"I want to use your facilities to experiment and practice with my powers, and get advice from people who have been doing this for longer, and maybe learn to fight monsters, and maybe get a job doing something else."

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"Great. We can help with that. We don't have a formal power testing structure, but we have some specialty training equipment, other chapters might have more, and I know a few people who might be willing to help you try things out."

She is handed a form.

"You can take a look around as a guest with me in a minute if you'd like. Or if another spirit bearer comes along and wants to show you around."

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"I'd love to take a look around with you, thanks." She'll start in on the form unless the tour is right now.

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They do paperwork for a bit, then the secretary gives her a tour. There's a few offices, a rec room, unisex locker room with a few privacy stalls and separate showers, and two gym areas - one pretty plain and one clearly heavier-duty, metal and concrete. There's also a large meeting chamber, almost Congressional in style.

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That heavy-duty gym looks extremely not-flammable! How much more paperwork does she have to do before she can use it?

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"You could go use it now if you have an escort! I'll call my friend Marxie, she'll probably be up for that-"

He calls his friend. His friend would be delighted to come poke at a new spirit bearer.

"-She'll be here soon."

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Awesome! Margaret will wait for Marxie, fidgeting by switching her clothes back and forth repeatedly.

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Marxie drives up to the building and comes in, grinning wide. Her outfit is dominated by white. "You must be Margaret! Ooh, a new powerset! Tell me what you can do so far please." She has a notebook.

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"Hi! I've just got fire and the spear so far, my first spell hasn't come in yet. The way my fire works is I can make a jet of it, sort of like a blowtorch, come out of my hand, and control the size and temperature . . . " she goes on to detail the various experiments she wants to do.

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"Sounds fun. Yours sounds a bit more physicalist than a lot of 'em, maybe a one or a two, I want to see it in action. We good...?" She looks at the secretary. Secretary gives a thumbs up. "Come on, come on, to the gym!"

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"What does 'maybe a two' mean?" she asks, eagerly following Marxie to the gym.

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"Oh, so, I like to score powers on lots of things. How much cartoon logic is in 'em is one of the things. A blowtorch being the manifestation of your element sounds like a one or a two out of ten on that scale."

The gym: Exists.

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Margaret goes and stands in the middle of the gym. "Here it goes!" And then: jet of fire.

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"Hmm, interesting... Yes, it at least looks like a blowtorch. Have you made much progress with it? It's awfully close to your hands - heat resistance?"

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She demonstrates how small she can keep it steady and how large she can get it up to (if there's room in here). She brings it from blue-hot to yellow-cool. "I do have some heat resistance, at least to my own fire, I haven't tried putting my hand near a non-magical flame yet."

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There's plenty of room - her maximum is about six feet of fwoosh-ing flame. It noticeably heats up the room if she does it for very long. It's also pretty tiring at that level.

"Neato. There's a toaster in one of the rec rooms. Seems a bit safer than a real flame. If you wanna figure out how your fire works the plan is a little different than if you wanna stretch your magic and maybe get your first real spell. What do you think?"

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"I want to do some science! I can stretch my magic on my own tomorrow. Toaster sounds like a good idea."

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"Okay, if you say so. So, what I want you to do is-" she draws a big circle in the air with her fingertip. It fills in with a surprisingly solid looking off-white surface. "-Blast this, first as weak as you can make it stable, then slowly up and up and up until you can't push it anymore or have to take a break. I can tell what temperatures you're hitting. I can tell if you're doing anything other than pure heat - if there's magic or ash or water vapor or C-oh-two in there. Stop if I say stop, but you probably can't hurt me through it. Capiche?"

Marxie moves behind her big white disk.

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"Got it." She starts out with a tiny flame and slowly works her way up to the six-foot tongue of fire. When she gets it as big as it'll go, she turns up the heat as high as she can for a moment before she has to stop.

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She can barely reach the six-foot stage, stepping up like that. It's like straining a muscle - more and more effort - feeling like it's going to give out at any moment - and then she has to stop, it can't or won't respond to instructions to keep going. There's a slight ache in the back of her head now. It feels like she should be panting from exertion. She can't sustain a brilliant blue flame that large yet - it turns dull orange and yellow as it grows.

 

"Good run. Okay, so that hit maybe 900 at the end. It was more like 1600 in the middle. Celsius, that is. And as far as I can tell, you're just plain dumping heat into the air - no ash, no magical damage loaded in. Just lots of heat."

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"That's really cool!" She's not sure if leaning on a wall helps with this kind of exhaustion, but she'll give it a try.

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"Really gave it your all, huh? That helps a bit to grow your magic, but what you really wanna do is try new things, or get in fights, or ideally both at the same time. We can go find that toaster, give you a break and test heat resistance."

Marxie emits her own flame that looks a bit similar to Margaret's for a few seconds, then dismisses the disk of white, which sort of - bleeds - into itself and then into her finger.

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"Sounds good. After that, can I try with your flame? To see if my resistance handles other people's magic different from my own and from regular heat."

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"Oh, no, that was your flame. I'm a battery."

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"Ooh, that must help a lot with the rating scales. Can you combine powers you've copied?"

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"Yes! It does! And nope! It's very frustrating!" She says this perfectly cheerfully. "I keep getting more capacity and efficiency and longer hold times and once in a while a wider grabbable range, but I can't mix things together or anything like that. And I've tried. Still not bad, but..." Shrug.

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"Sorry to hear it. What are some of the other scales you rate stuff on?"

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"Physicality - that's the cartoon logic scale - stability, aspect or element, level of effort, level of skill, cooperativeness, per aspect or element - that's how much it plays nice and synergizes with other powers to a first approximation - combat versus utility, flexibility versus stiffness. Mine's pretty stiff."

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"Cool! I'd love to hear how mine stacks up once you get a better sense of it."

And here is the rec room! Time to hold her hand over a toaster. Does it feel the same as pre-activation, or cooler, or just as hot but the heat doesn't turn into pain?

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It feels hot. Hotter than she could probably have felt safely, before. The difference in sensation between room temperature and above a toaster is a bit stronger than the difference between room temperature and picking up snow in her bare hands.

She can even reach her hand into the toast slot without discomfort. Actually touching the heating coils, though, that's too hot, and painful.

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"Ow, okay, so I do have some non-magical heat resistance, just not as much as one might hope. Is that the sort of thing that gets stronger as I use magic more, or is it more likely to be fixed?"

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"That's the sort of thing that gets stronger. Especially since it seems like it's part of your elementalism."

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"Awesome! Let's go back to the gym, I want to see if I can get flames out of both hands at once."

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"Try doing the same thing with both hands?"

Marxie is taking notes in her little notebook as they walk, a bit distracted.

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When they get back to the gym, Margaret sticks out both hands right next to each other and makes a little flame, trying to be agnostic about which hand the heat is actually coming out of.

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This is perfectly acceptable to the magic. It's mostly recovered from her overexertion a few minutes ago, though she still feels it, a sort of lingering not-quite-soreness.

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Aaaaand if she angles her hands apart and wants the fire to go in a V likewise?

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The end of the blowtorch can separate into two streams from the same source. It's tricky to split your attention like that, though the hand motion helps. It feels like standing on a balance beam - at any moment she'll wobble and - oop, there it goes, she loses the left side of the V in a sputtering flash.

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"Did you see that, I definitely had it for a second there!"

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"You totally did! I think once you get the V thing fairly steady, you can try pulling your hands apart while you do it and get two streams."

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"That's the plan! Is there a way to try doing it underwater, since it's not actually combustion? I might be able to do it in a big enough metal sink if I keep the flame small."

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"Bad plan. Scalding water is no joke, even if you're resistant to heat, you might not be resistant to hot water. Magic's funny like that sometimes."

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"Well that'd be a nasty surprise to get. Maybe I should get a better picture of my resistance before I do anything else, go hold my hand under the hot tap or something." She pulls out her notebook and writes down:

Resistance testing:

* conduction [check]

* convection [check]

* hot substances such as water [ ] 

* body parts other than hands (foot?) [ ]

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"Maybe so. Resistances aren't as fun as other aspects of powers, but they're good to know. Say, d'you want to practice spearwork a bit? Give your magic a break, then try the V thing again... You've got to be close to your first real spell now, I think."

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"Sure!" Out comes the spear.

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"Then again, I'm not really a spearwork kinda gal myself. I don't think I can teach you anything useful with that thing."

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"Well, I could still use a break before I try the two-handed thing again; will it bore you too much if I just do drills for ten minutes?"

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"Nah. I've got to stick near you 'till you're all registered but I've got a phone, so no biggie."

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"Thanks!" She will do spear drills for ten minutes and then try doing two-handed flames again.

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Marxie looks on interestedly.

She can hold it much better this time. She's still constantly on the verge of losing it, but she can keep it like that, even turn or adjust or point it a bit, now.

The third thing she could do is so close. Just a little more and she could try it out.

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She wants the third thing! Come on, thing! In the meantime, double fire with one side deliberately hotter than the other.

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She can make one side a bit hotter than the other. The exercise in concentration - the stretching and feeling of trying something new - is significant. The magic feels almost satisfied, if you can apply feelings to something that feels a bit like an invisible intangible limb.

She could do the third thing now.

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"Oh wow, experimenting feels good."

"I got my first spell! Want to see it?!"

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"Yep! Exercising your magic, growing it, is really nice. And, definitely."

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She pulls the newly available mental lever, and her arms and hands sprout bright red scales as her fingernails grow and harden into sharp-looking claws. She shifts her weight unconsciously, adjusting.

"Woah, dragon arms!" Under the surprise, her posture is subtly more . . . predatory.

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"A transformation spell! Interesting. Dragon? Hm. Probably a strength and toughness boost there, and... Yeah, looks like it's got some instinct in it too... Hey, fight me. See what you can do."

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She blinks a couple times, then tries to backhand Marxie, not really expecting to hit but not wanting to puncture her if she's wrong there.

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Marxie dodges back sharply, grinning, and is suddenly holding a short staff that looks like a magic spear's handle, with no blade.

"Nice try. Use the pointy bits, we regenerate, remember?"

She whips the staff out at Margaret's knees.

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She jumps back, then comes in again with the pointy bits, trying to fake Marxie out with her left hand and then get in with her right.

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The claws give her swings a bit of extra reach and momentum.

Marxie dodges the first and blocks the second with her staff - "oof!" - then tries to shove Margaret away and steps back again, staff lowered to point at her.

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Margaret steps sideways and then in, pushes the staff sideways with one hand and attacks with the other.

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The staff lances out and hits her in the torso, hard, arresting the motion. Though Marxie does take a scratch on the upper arm.

The torn fabric and blood on Marxie is already disappearing, even as she pulls the staff back into defensive position again. 

"Technically that's first blood on me. Lotsa bouts stop there."

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"Oof. Technically, maybe, but you gave at least as good as you got there. I'd be down for another go if you are, though."

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"Sure, why not. But just one more. Like I said, not really a spearwork kinda gal. Just take a breather for a moment - feel anything new? If you do, that's unwinding."

(Not really. Apparently the gut-shot wasn't damaging enough to do that. Also, she's becoming aware that it's taking constant effort to keep the scales and claws active.)

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"Keeping my arms like this counts as exercising my magic, it feels like, but nothing new per se."

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"So the transformation is actively maintained. Good to know."

Marxie focuses a moment and her staff acquires a short metal point, turning back into a proper spear. She looks up at Margaret. "If you get stuck or sliced, it hurts, but only for a moment. You okay with that?"

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"I don't like being hurt but I'll be okay, especially since it'll heal fast. I wonder if I can wield my spear like this." She tries to manifest her spear in her claws.

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"Monsters won't care that you don't like being hurt. Just sayin'."

The claws aren't very grippy. Maybe she could lose the claws but keep the scales?

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"Yeah, I gotta learn to fight sometime, and learning to get injured is part of that. Monsters need to stop." Scaly fingers: happen!

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The scales are pretty good at holding the spear! Magically so, one might suspect. She still feels stronger, tougher, more aggressive, even without the claws.

 

They fight again - Marxie doesn't hold back. She's not great at it, but she's more experienced than Margaret, and wins with a feint that turns into a stab at her upper leg. The flash of pain is over almost as soon as it starts, but now there's a very light touch of - strain, sort of - in the back of her head. It'd be hard to even notice if not for the contrast.

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Fighting is definitely more enjoyable than she'd been expecting. Being stabbed is also better than she was expecting, bringing it up to "tolerable". 

"Win for you, and that felt weird." She gestures at the back of her head with the hand no longer holding the spear. "I think it was the unwinding thing you mentioned?"

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"Buzz in the back of your head? Like being tired or stressed, except not? Yeah, that's unwinding. Nothing to worry about in little doses."

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"Yup, that'd be it. Good to know. The line for where to worry about it is if I start having nightmares?"

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"No, the nightmares can still kick in if you get roughed up some but not enough to be in real danger. You ever had a migraine? About that much pain from unwinding is when you ought to be getting really worried."

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"Got it." She's getting kind of tired again; she puts the spear away. "I want to do a bunch of tests on my capabilities with this spell, now, or more with my fire resistance, but I don't want to wear myself out and end up sorry tomorrow. How much more stuff do you think we can get in?"

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Marxie gets rid of her spear too. The scaled transformation of her hands and forearms is starting to ache, like holding a strenuous pose.

"You know your magic better than me. If you think it's about time to take it easy you're probably right."

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"Yeah, my arms are getting sore." She reverts them. "Actually, my arms being scaly was getting sore, magical qualia are weird."

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"They sure are. You get used to it eventually. Now, if you don't mind, I think I wanna fetch my laptop and type all this up and then maybe make you a wiki page - unless you don't want a wiki page, that is."

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"I would actually love a wiki page! And I think I'm going to get some water and sit and do my homework for a bit while you do that."

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"Cool. I'll make you a wiki page. Well, you gotta follow me back to the lobby so I can grab it from my car, but I'll hang out with you a while more, sure."

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"Sounds good." She will follow her back to the lobby.

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Marxie's wiki is one Margaret managed to never have heard of. It has strict content guidelines. She is the number one contributor by a large margin.

"I've been working on this thing since the internet first started being a thing. Been into computers ever since the eighties. Much easier to keep and restore backups than the books I used to use."

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"Ooh, nice. And yeah, much better than paper. I'm definitely going to get sucked into reading that as soon as my homework is done."

And she sits and does homework for a bit until she's not feeling quite so worn out and won't mind the rest of the trip home.

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"It's all about the powers, not so much the people. You can find famous people on there but I won't stand more than a paragraph or two about their lives and accomplishments. There's always Wikipedia for that."

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"Powers are definitely more interesting. I'm going to head home, but I hope to see you around again--and I'll have more experimental results to report when I do!"

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"Have a nice day!"

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She goes home, does her homework, eats her dinner, and then checks out the wiki. What are some cool powers people have?

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Chromadyne is a bit of a media starling and has a lot of high-powered laser attacks. Armoury can animate metal, especially steel, and uses empty suits of armor to fight. Underdog can create tunnels that stay open if some work is done while he's there and is in very high demand, being much faster than a tunnel boring machine. There's at least one lie detector and a few other clairvoyants. There's someone who can control plants, who can talk to animals, who can bend space, who can teleport, who can conjure ice.

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Oh wow, that's a lot of cool powers!

Wait, there's one that can talk to animals? What do animals have to say? Are they people?

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His stance on it is that animals are not people but still deserve ethical consideration, and even pigs, crows, and great apes rarely have opinions more complicated than "I love you!" or "I'm hungry" or "playtime is fun" or "This is MINE!". He runs a vet office in New York.

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Dude has a point. She should start avoiding pork and chicken.

Is she feeling rested enough to do some more magic after dinner? Her parents want to see her claws and she wants to see how deep she can scratch into a piece of scrap wood.

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She can call up the claws again without trouble. The scales go about an inch further up her forearms than last time, even.

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Sweet. She rakes a clawed hand across a bit of particleboard left over from making the climbing wall.

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Particleboard is no match whatsoever for magic claws.

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Magic is so much fun. She grabs her dad's freeweights next. What's the biggest weight she can lift with scaly arms, and the same for non-scaly arms? How many reps does it take to wear out her left arm when it's scaly but not clawed, and how many does it take to wear out her right arm when it's not scaly? She suspects Marxie was right about her getting a strength boost but she wants to put at least rough numbers to it.

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She can just barely lift fifty, un-scaled. Transformed, she can manage eighty, and the point of failure is pretty clearly her shoulders and legs, not hands and forearm and elbow.

The transformation helps out with curls much more than any other sort of lift, and gives her about triple endurance given the same weight.

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This is pretty neat! She likes her strong scaly arms. She likes running her claws over her scales and hearing the clicking noises. She really likes the feeling that she could totally shred something, and the fact that slightly more of her arms are scales than was the case the first time she transformed. Maybe with enough exercise she could get her whole body like this and not worry about the interface between the stronger and weaker parts.

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The internet contains a few spirit bearers' blogs, and if she digs an interview with other people with transforming powers. A lot of them seem to experience that the transformation slowly becomes more total, more powerful, or unlocks new features and options.

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Transforming powers are great and scales are great! She practices transforming one arm and untransforming the other at the same time.

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She can do that! The extent of the scales has moved up again, inched a tiny amount closer to her elbows. Each change/unchange takes a few seconds. If being transformed is like holding a weight above her head, repeatedly doing it and undoing it is a bit like reps with the weight - she'll get tired again soon.

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She stops when the feeling moves from "pleasant exercise" to "worn out", even though she really wants to know what exactly is going to happen if the transformation gets all the way to her torso. She can't wait to show Teddy at school tomorrow!

One last thing before she goes to bed: if she puts a pot of water on the stove with a thermometer and her hand in it, how hot can she get it before she has to pull her (non-scaly, then scaly) hand out? Without magic resistance the limit is apparently about 120 degrees Fahrenheit.

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It doesn't start to be painful until nearly 180, when she's all scaled up. A lot less than her actual fire resistance rated, but water counteracting that is approximately the kind of logic that a lot of magic seems to run on.

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And water is a more efficient conductor of heat than air, so okay, fine. And now she really needs to go to bed so she can be alert at school tomorrow.

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Nothing accosts her on the way to school! Or at school. You don't see a monster every day if you don't go looking for them, after all.

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That is all to the good. She gets to econ a few minutes early and looks around for Teddy.

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He's working on some homework assignment on his laptop, before class starts.

"Hey, Margaret. How'd the SA go?"

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"It was good! I met a woman who runs a powers wiki and she helped me with powers testing, and I have more questions than I did yesterday but also more clue how to go about answering them. And I got a new spell!"

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"There's a powers wiki? I feel like I should have known about this already! What's the URL? Also, cool!"

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She writes down the address for him. "You should check it out, it's pretty great. I'll show you the new spell as soon as we're not in class, meet me at lunch at the back of the cafeteria, you're gonna love it."

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"Nothing too dangerous or alarming, right?"

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"It does have its use in a fight, but there's no way I'm going to hurt you by accident with it, and that's all I'm saying."

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"...Alright, then. Hopefully the lunch monitors don't care about using magic at school, but that might be a lost cause."

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"Yup." And now the teacher is here and they should pay attention, but she'll be waiting in the designated out-of-the-way corner come lunchtime.

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Teddy evades the lunch monitor and arrives at the out of the way corner.

"So, magic?"

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"Yup. Watch this." She turns so her arms are mostly only visible to Teddy and en-scales, claws and all.

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"Huh! A transformation spell. I assume you've done some testing already?"

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"Yup! It comes with a strength boost and I think also fighting instincts, though not super strong ones. Just a general sense of how to use them in combat."

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"Fighting instincts, huh? They look durable too."

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"Yup! All I've tested so far is the heat resistance; at some point I'll want to do a hardness test and also find out in controlled conditions how much harder they are to stab."

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"Magic changes in strength over time, so doing the earlier tests again in a few days is probably a good idea, too. You can pick out a trend and try to figure out how much you're improving."

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"Yes, for sure! I know this one improves in at least one way; the first time I did it it only went up to here." She points at the area on her arms where the scales stopped the first time. "We should meet after school and find somewhere to run tests. We might be able to do it in the Spirit Association gym; I have to talk to the leader there after school but then I should have building access."

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"There's always the junkyard again. But at this point I really need to get my own car..."

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"The SA is pretty reachable by bus, but yeah. Up to you."

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"Yeah, but I'm starting to need a car for other things too. That's my problem, though. Call me if I can come to that office or whatever it is after all?"

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"Yeah, for sure."

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"Team science! Better than individual science. I might not be able to come out there with you that often, mind, but I'm looking forward to it this time."

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"Yay team science! The days you can't come I can give you my notes the next day."

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Teddy goes back to lunch. School ends. The English teacher Mrs. White doesn't call on her at all in class that day, which might or might not be a coincidence.

(Also, her raiment's skirt has acquired a thin, gauzy second layer, in an orangey color.)

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She can learn English without getting called on. Ooh, that second layer is pretty. She fidgets with it on the bus to the SA.

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Where there awaits more paperwork! And an interview with Leona Marchfeldt, the head honcho for the local chapter. "It's more or less just a formality, so don't be too nervous," the secretary assures her, "She only rejects people rarely, and you don't have any of the red flags that might indicate a bad member."

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She thanks the secretary and heads into Leona's office. "Hello, I'm here for my entrance interview?"

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"I would have appreciated if you had knocked, but no matter. Please, have a seat."

Leona is in full raiment, and it's very elaborate, including a floating crown and tattoos. Lots of yellow and red. Her office is large, with dark wood furniture, but it's relatively plain aside from that.

"Welcome, Miss Perry. 'Interview' is a bit formal, even - I simply like to meet everyone who joins the chapter and get a sense for them. I just want to chat about your interests and your future. And if you have any questions for me, ask away."

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"Sorry for not knocking." She takes a seat. "I don't think I have any questions."

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"Oh? Really, none? I don't bite, you know. The Spirit Association does things for you best when you know what you want out of it. It says on your papers you built a robot for a genie. Impressive, that seems like great smarts. Then again, maybe I'm just not great at understanding new technology."

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"Thanks. And Marxie showed me around yesterday; I got a lot of my questions out then. Though maybe you could tell me more about what gets covered at the official meetings?"

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"Much of the time it's administrative work - talking about what we want to use the budget for, about negotiations over the emergency response contracts, about new members and changes to the facilities, any disciplinary action that becomes necessary against members. All that. We also have a couple of guest speakers at every meeting, to try and keep things interesting. They choose their own topics. I make any announcements someone asked me to make and have a decent reason to - sparring tournaments, or a camp retreat, or some scientist asking us to distribute surveys - And then there's a period where anyone can raise business or make suggestions that they think needs to come to the association's attention."

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"Good to know. I'll probably come to those if they're at times I'm free. So you wanted to know about my interests and stuff?"

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"Yes. I can't serve the interests of all our members if I don't know those interests, hm?"

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"Fair enough. Uh, I'm interested in engineering, and magic, and learning about my powers and improving them, and I might want to fight monsters with a team at some point when I've learned more."

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"The last thing we actually have a program and track dedicated to. The rest would probably be more informal."

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"What are the prerequisites for joining that program?"

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"High school diploma or GED and passing one of the basic self defence training courses we run."

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"Okay, so not something I need to think about for years, then--though I should probably take the self-defense class before that. Anything else you want to know about me?"

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"You can take the self defence class while still in school. Do you think you're going to go to college for engineering?"

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"Yes, I expect so. I'll probably join a different chapter then."

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"Yes, that's probably a good idea. Each chapter is relatively local. Being a member of one reduces the amount of paperwork you'll have to do next time, and seniority transfers, of course."

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"That's convenient. What does seniority matter for?"

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"A lot of people who've been in the association a long time care about seniority. Depending on the chapter, it'll range from largely ceremonial - the chance to speak first at meetings for example - to all sorts of small benefits. More access to facilities, first choice of contract jobs, an extra vote at fifty years, access to discretionary funds or ability to sit on the organization's advisory boards. Dues start being required after a few months, go up over your first five years, but go down again with enough seniority. My chapter leans more toward the ceremonial side. Sufficiently senior members can reserve the gyms or meeting rooms or request things about the facilities, and technically they can demand a meeting with me, but that's about all in terms of actual privileges here and the meeting thing doesn't even quite count because I'll meet with any member who wants a word."

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"Okay." It makes sense that some old semi-immortals would get hung up on seniority. With any luck she'll be around long enough to find out if that will happen to her.

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"It doesn't seem like there's anything else to cover, then?"

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"Nope, I guess not."

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"Have a nice day! Feel free to email me if you end up needing anything." She hands over a business card.

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"Thank you!" And once she's out of the office she'll text Teddy that he can come here if he wants, and then go hit the gym.

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Will I just be helping you with the tests?

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And coming up with other tests, and helping me interpret the results, and generally being a second scientist in the room.

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Teddy doesn't answer her text right away.

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Then she'll work out in the gym for a while, blasting fire out of her clawed hands and working on both volume and control.

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After a while he replies, 

Maybe next time. Working on the genie thing.

The gym contains some spirit bearers! They smile or wave politely but otherwise leave her alone.

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She smiles at them politely and also leaves them alone. Today's goal is to get strong.

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The scales almost reach her elbow after another magically exhausting half hour of practice, and some of them are smaller, especially where she needs flexibility.

One of the other spirit bearers finishes doing exercises with a large boulder in the corner that's full of rocks, and waits for Margaret to be interruptible, then asks, "Hey, I don't recognize you. And you look new. Hiya, I'm Cassandra."

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"I am new! Name's Margaret, nice to meet you."

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"Yeah, same. The raiment - looks like you've got maybe one thing, that's what I meant by new."

Her own looks to be about average - not ridiculous like the chapter head's was, but not simple.

"I could do the stereotypical smalltalk thing and ask what your magic is, or how you got it, but don't feel obligated to answer. I do magic shields."

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"I have fire, and my arms do this! I got it by teaching a genie a bunch of robotics." she says, holding out her scaly arms. "Magic shields sounds cool! Can I try to put fire through one of them? Not with you on the other side, obviously."

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"Cool! Lizard arms. My best shields need me to be behind 'em. I don't mind - pretty sure I can hold up to whatever you hit me with in a frontal attack."

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"I bet you're right. I just like having something to aim at." She squares up. "Ready when you are!"

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Cassandra takes a wide stance and holds her forearm straight up, elbow bent, fist clenched. "Hold!"

And a dull green translucent square appears in front of her as she grins, maybe four feet to a side.

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Margaret blasts the square with the hottest fire she can manage, which might be a bit hotter than used to be the case!

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The square is indifferent to this treatment.

"Whoo, you've got a blowtorch, not fireballs!"

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"Yeah, it's super fun, I should take up glassworking." She rakes at the shield with her claws.

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"You totally should. Heating things back up whenever they start to cool too much would probably be really convenient."

Her claws actually bounce back off the shield with some fairly strong recoil and a low thrumming sound.

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"Woah, cool, your shield hits back! Incidentally, does saying 'hold' when you make it help somehow?"

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"Yeah, it helps me a bit. I'm not sure if it's a focus thing or if incantations actually matter, but some 'bearers call out their attacks really dramatically and swear it helps a lot."

She releases the shield.

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"Huh. I'll give that a try." She turns away and does the blowtorch at empty air again, but this time she calls out "Fire strike!" as she does it.

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Her flame doesn't seem any stronger than usual.

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"Hmm, one try isn't conclusive but I don't think that did anything." She starts practicing two-handed fire again.

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"Might be just a focus thing, then. Or maybe it only helps some of us." She shrugs. "Welp, have a nice day."

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"You too!" She would wave, but, fire. How far apart can she manage to get her hands without losing one of the streams?

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Once she gets two separate streams going at once, it's like she's learned a new trick - it doesn't seem to matter where her hands are - just how long she can keep the focus and power up for both.

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Excellent. She starts trying to do the same thing with her face, mostly because being able to look like she's breathing fire while having dragon arms is an amusing concept.

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That one doesn't work.

Something feels different about her face the next time she transforms her arms, though.

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Time to go look at herself in the bathroom mirror! She checks how far up her arms the scales go on the way there.

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Just past her elbows! They're kind of soft where she needs the flexibility on the joint.

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Neat! She flexes her elbows back and forth and pokes them experimentally. Now, what if anything is up with her face?

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She has a smattering of small, soft-looking scales surrounding her eyes, and down her cheeks. Something in her facial structure is a little different, it's hard to put your finger on it even watching it change, though.

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Ooooh, she looks so awesome like that. She takes selfies both ways and practically skips back to the gym to keep practicing. Maybe the face scales are a sign that she can make fire come out of her face if she tries hard and believes in herself.

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Her magic has had enough of stretching for today. The 'muscle' for that just isn't there, there's no indication that she's going to get it right now by force of effort.

She could sign up for the self-defense class the Association runs if she wants. 

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Yeah, she'll do that. When does it meet?

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Monday-Wednesday-Friday from six to eight. The next run starts two Mondays from now, the 'basics' course is slated to last six weeks.

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Robotics club is Monday-Wednesday three to five, so that works out nicely. Margaret puts her name down, rests a bit more, and does a bit more control practice with the fire before she heads home. She wants to be able to keep her flame as small and steady as a candle.

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Her magic doesn't seem to like 'small' but she's getting better.

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She is right there with her magic on bigger being better, but you never know when you might need a very small fire. Also, control is hard and she will get better by doing the hard thing.

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Teddy texts her as she's leaving.

I had an idea - are the scales when you transform loose at all? Could test toughness by pulling one and testing it, if that doesn't hurt you.

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She texts back: 

Good idea! Pulling bits off myself is yikes but it's better than the alternative.

And tries it. Can she get a little one off the back of a forearm?

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If she pries hard enough, yes. It stings.

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And then there's a hole in her scales, which is awful. Quick swap to skin and back to fix that.

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She doesn't need to swap, actually - the scale reforms and adds a little bit to the near-undetectable strain of unwinding, making her aware of it again for a moment.

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It's so convenient how fast that is. She texts Teddy again

Got one off! Going to try frying it.

and puts it on the gym floor and fries it.

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The scale is remarkably resistant to frying! Though it seems to be slowly... Dissolving?

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Hmm. That could he an effect of the frying, or it could just be that magically created scales stop existing after being detached from her for a while. She times how long it takes to be fully dissolved while under the torch.

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Eight minutes thirty seconds.

Scales pried off and not frying take... Nine minutes to dissolve.

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Fascinating. If she can find a hammer or similar to bang on things with, she'll pull one more scale and try to crack it.

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One of the other girls exercising is curious enough to lend her weapon against it. "Of course, even a tap from me will definitely smash it. Magic damage, you know. I could probably dig up a maintenance closet if you really want, though. Getting to know your magic, good thing to go to the effort for."

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"Thanks. Maybe we bang on it with something mundane for a bit and then you smash it?"

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"Sounds like a plan. I'll be here if you find a hammer."

 

She can get a bemused handyman to lend his hammer easily enough with a promise to be careful. Her little scale withstands a moderate tap, but not a strong one.

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"Well, it didn't even stand up to a regular hammer. Not sure there's any point in you hitting one."

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"Yeah, probably not. Scales like that, you'll get tougher. You're, what, one or two special features on your raiment so far? You'll get stronger."

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"Yup! It's great that this place has a gym I can go all out in with the fire. Maybe we'll run into each other again in a few months and you can try stabbing my scales then."

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"Smashing. I got a hammer. And I'm not particularly invested in your scales but, sure, maybe."

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"A hammer's a cool weapon. Want to spar?"

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She smirks. "When I land a hit, it hurts. Maybe try someone else 'till you're sure you can take it."

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"Nnnot really looking for pain today. I'll see you around." Back to blasting fire.

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"Yeah. I don't spar much and I don't hold back when I do, is all I'm saying. Buh bye now."

Out Hammer Lady goes.

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Margaret texts Teddy the rest of the scale testing results, and eventually she wears herself out and goes home.

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At school the next day, Teddy finds her in the halls before class. "I had another idea about magic. Stirling engine! They can run on any heat differential. Portable phone charger! Might be more trouble than it's worth, though."

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"Oooh! That sounds awesome, if we can get it small enough to go in my backpack easily. Tell me more."

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"They don't throttle well and they're lower power for how big they are than gas engines, but pretty reliable. You can buy these kits off the internet but it's probably cheaper to make something with parts from the junkyard - should probably hold off actually designing this until after school. The hard part is going to be, like, making the electricity it generates match up to what a phone expects from the grid or a battery. I'd need to do more research."

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"I think phones take DC, so we should just need the right current and voltage, but I'd want to check before sticking anything in my actual phone. We should get one of those portable battery packs and use the engine to charge that; I bet they're harder to fry."

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"The power of Google compels me... I'll find you after class? Unless you're going back to the SA again. I can probably follow you there this time, I'm just not sure I'd get much out of it, is the thing."

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"Nah, let's meet in the library and move to the junkyard if we get that far."

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"Library it is."

To the library they go, after school.

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Step one is looking some stuff up. "Looks like phone chargers convert AC to DC, so if I can generate DC I don't need to convert."

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"If the coil is fixed and the magnets rotate, that makes AC. If the magnets are fixed and the coil rotates, it's DC. So we can probably get that to work with a little Stirling engine."

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"Yeah, I bet we can." She pulls up the wikipedia page and looks it over. "Hmm, one cylinder or two, do you think?"

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"The electricity's the easy part to be honest. It seems like one would be more... Compact. Which is pretty handy for a phone charger."

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"Yeah. I'm thinking first we get the cylinder and piston set up and make sure I can drive the piston reasonably, then we add the magnet and coil and see how much current I can get at the right voltage, then we add the adapter for a phone charge port."

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"A reasonable order of operations. And the hardest part first. I wonder if I can get an engineering textbook about it on interlibrary loan..."

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"Good idea. And my dad fixes cars for a living; I bet he'll lend us tools and advice for the piston part. Want to go ask about interlibrary loan while I start writing a list of parts we need to find?"

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"Sure!"

 

"...Apparently there aren't a lot of great resources for college engineering type textbooks in the school library's loan network. Maybe the public library will have something. Or the internet, but that tends to not be in depth."

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"Hmm. Think we have time to make it to the public library today, or should we wait and do it first thing after school tomorrow?"

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"We've got time. If we can get them to order a good book on these on loan, we can just go there again when it gets in."

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"Sounds good to me!" She looks up the next bus, switching her arms to scaly and back a few times as she does so.

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There's no noticeable improvement since last time she checked unless she breaks out a ruler. The eye and cheek scales come with unless she deliberately does just the arms, though.

They can catch a bus to the public library in about 20 minutes.

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She doesn't bother with a ruler, and she certainly doesn't bother with suppressing the eye and cheek scales. The question is, does doing this back and forth feel like exercising her magic? And does anybody on the bus seem to mind it?

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The qualia don't quite match up to exercising a muscle. Doing this is tiring, but doesn't feel like it's getting her to grow like yesterday did more than a little bit.

It causes a few looks and mutters, but Teddy doesn't mind - he's doing homework along the ride.

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If it's wearing her out without pushing her capacities, she should stop and follow Teddy's example. She has most of her French assignment done by the time they get to the library.

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Once they get out near the library he comments, "Oh, we should go over all the tests you've done so far too - Maybe we can test how quickly you can heat up a big tub of water, if we want to measure energy output."

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"I like that idea! We can go over my notes on the bus. Where do you want to go for a tub of water, I don't know what the SA has and my house probably has a metal bucket in the garage somewhere. Assuming my parents will let me blowtorch in the driveway, which they might not."

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"Maybe the junkyard has an old bathtub. It's mostly for cars, though. And filling it would be a pain."

Into the library! Teddy heads for the bank of computers instead of a librarian.

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She follows Teddy to the computers. "Yeah, the junkyard will definitely have containers, but I don't know if they have a hose."

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"Buckets? But, yeah, a pain. Either way, let's see if there are any college textbooks in the catalog..."

It transpires that there are not any relevant and useful-seeming college engineering textbooks in the catalog. "...D'you think the librarians have a bigger catalog?"

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"Librarians have all sorts of secrets. It can't hurt to ask one." She gets up and makes her way deskward.

"Excuse me please, do you have any way to get college textbooks here?"

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"You can try checking in the catalog for interlibrary loans? I can show you how."

"Thanks, but we tried that first," says Teddy, "We didn't find anything that looked like what we were looking for - it's more the sort of thing an engineering college library might have than a usual textbook."

"Hmm. The catalog only shows books already in our library network, but I can call around and I might be able to get an interlibrary loan from another network if you give me a specific title or ISBN."

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"I can do that, let me go back to the computer and look up titles, I'll be right back."

She's back in a minute or two with a request for "Stirling Cycle Engines: Inner Workings and Design".

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"Okay, I'll have to make some calls. Come back tomorrow and I'll have an answer as to whether I can get it. Can I see you two's library cards?"

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Margaret has hers in her cargo pants; she swaps out of raiment to get at her pocket and fishes it out.

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This startles the librarian. "Oh! I didn't even realize you were-" He waves vaguely. "Never mind. Card?"

Teddy produces his, too. The librarian scans them and does something on the computer. "Okay, here you are. Looks like you both have emails attached to your accounts, I'll email you when I figure out if I can get a copy of that book for you. Is there anything else I can help with?"

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"Sorry, didn't mean to startle you. I think that's all for today, thanks."

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"Well, that'll be a fun project, when the book comes in. If. And something to put on, like, college applications, too. Magic research, robotics club, building your own engine..."

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"Ooh, yeah. We are both going to get into so many colleges. I'm hoping for Stanford or MIT, if I'm really lucky. How about you, if you could get into anywhere where would you go?"

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"Somewhere with a good reputation for engineering. I'm not actually sure. I vaguely suspect that Ivy League might be... Overrated."

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"Maybe. I think the important thing for how much you learn in college is how hard you try and how good you are at picking classes. But the prestigious places have big research budgets, so it's probably easier to get an engineering lab job there than somewhere else."

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"Yeah. And there's also - Do I want to learn a lot? Do I want to have a good college experience? Do I want to have good career prospects? Do I not want to spend a boatload of money? Do I want to get internships and stuff? How do these things weigh against each other? I'm gonna make a spreadsheet this summer, and start applying for every scholarship I can find. Only one year left."

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"Yeah, scholarships are important. My parents will take out loans if I get into somewhere really good and really expensive, but I'd rather they didn't have to. I wonder if there are any spirit-bearer scholarships I can apply for along with the essay contests and the women-in-engineering ones."

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"I wouldn't know. The internet does, after all, exist, however."

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"Yeah. But hey, never mind that, want to go to the junkyard and see if they have any good pistons?"

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"Maybe not. Homework's building up, I spent too much time on the genie spreadsheet last couple of weeks."

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The junkyard, when she visits, contains a monster. A horrible looking little lizard-dog-thing, two feet high and with far too many teeth. It wanders the stacks of junk, not particularly standing out unless you happen across it.

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She's scanning everything for is-it-a-piston and doesn't notice until she's practically on top of it. "Ack!" She says, and jumps backward.

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It squeals and runs away a bit, then seems to think again and stops and turns around and hisses.

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"Go away! Shoo!" she makes a little jet of flame as a warning.

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It runs away.

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She tells the junkyard owner about this, in case it comes back.

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"Oh, shit. I'd better call the police."

He does that. The police will send a 'bearer to have a look around.

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She can stick around long enough to give them a description and tell them which way it went, and incidentally to watch them investigate in case it involves anything interesting. She doesn't really know anything about detective work other than probably-wrong stuff from mystery novels.

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Before the monster eradicator arrives, four of the little things come barreling out of the stacks of junk towards them!

"Oh hell - get inside!"

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She almost does that, but actually how about instead of a door between her and the things there's a jet of fire between them instead. Also now she has claws. "Go! Away!"

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They don't slow down at all. Two go to each side of the fire jet and they all try to bite her.

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"Aaah!" Fire out of both hands and into two of their faces and also she'll try to kick that one!

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Two of the critters are on fire now and wailing loudly! They barrel into her anyway and knock her off balance.

One is kicked away. The last one gets a bite in on her calf before the junkyard manager throws a crowbar and nails it in the head.

Two on fire writhing, two recovering, and she's on the ground now.

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"Ow ow heck you!" How about the one that's not on fire or crowbarred get to being on fire! She tries to scramble to her feet but with one leg missing a chunk and one arm trying to aim she only gets as far as her knees. At least her calf is healing.

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The healing is very fast, but not instant. Also, it hurts a lot.

Now three of them are on fire and crowbarred monster is getting back up.

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More fire! But only out of one hand because the other hand is grabbing her leg. Grabbing it doesn't actually help, of course, but ow. She really hopes junkyard manager guy has another weapon or something but she's too busy to look.

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The first two aren't actually on fire anymore but they don't seem to be moving as well anymore.

Her heart is pounding, her blood is racing, her magic is singing. Her calf stops hurting.

Junkyard manager guy is a little hesitant to go out past her on account of all the fire, but called 911 again and is shouting at them behind her.

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Junkyard manager guy is probably making the right call there, she's not really on top of things enough to be checking for flammable stuff on the far side of her targets. She does manage to get up the rest of the way once the pain backs off, and keeps up with the fire at any of the creatures that look to be coming towards her.

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None of the little horrors are in good enough condition to manage to bite her again. They turn to ash under the force of her magic.

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If there aren't may more of those things about, she will lean on the nearest solid object and take stock of things. Like the fact that her blood feels like about ten percent adrenaline by volume, and how the manager is doing, and whether she set anything on fire that shouldn't be, and are there definitely not any more of those things about?

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The manager is saying "I think she got all of them - yes a uh magical girl's here she got them-"

The patchy grass growing up from the junkyard's dirt is all singed, but nothing's on fire. There don't seem to be any more of those things about.

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Then she can put her claws away and take a look at her leg where it got bit and wait for the cops.

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Manager guy is swearing under his breath and continuing to talk to the 911 operator. Her leg is entirely healed. Her raiment is not so gauche as to accumulate blood. There's some on the dirt and on her leg, though, just not her magic outfit's boots.

The cops are, first, a much more decked out magical girl boy suddenly landing with a loud thump in front of her. "Is anyone bleeding? I'm going to hunt for any more biters if you're alright."

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"I'm fine, I think everybody's fine."

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"Okay. Okay, great. I'll be back, just, biters like to go around in packs."

He zips into the air again and starts circling.

 

The regular cops show up not too long after that.

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She can give a statement to the regular cops if they want one.

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The other Spirit Bearer comes back after a minute and says that it looks like she got them all. The cops don't need a statement since there wasn't actually any crime, but would appreciate a quick one anyway.

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"I saw one over that way, and threatened it with fire and it ran off. Then I went to tell the manager about it, and four showed up--probably the first one and three more but I can't tell them apart--and the manager hit one with a crowbar and I set them on fire."

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And she's alright, doesn't need to go to the hospital or anything because she has magic, right?

Okay, here's a receipt of the report. It says she killed four Biters. "Good job, kid. I know 'bearers sometimes get - expected to handle these things, but still, good job."

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She agrees that she doesn't need the hospital and takes the receipt. "Thank you."

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"Take care now. You did alright."

The junkyard manager thanks her, too. And tells her she'll get something on the house next time, but maybe just go home for now.

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She says "Thank you, that's very nice of you" and doesn't say "I was saving my own skin too" and goes home. Her parents, when they hear the story, agree that it's very lucky she had magic, and that it'll be good when her self-defense class starts.

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The next day she finds Teddy before class again. "I went to the junkyard like I said I was going to, and you'll never guess what happened while I was there!"

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"I probably won't, yeah. Are you asking me to guess?"

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"Eh, not if you don't want to, some people like coming up with joke guesses but It's not for everyone. Anyway, the junkyard had no pistons but they did have a quartet of tiny bitey monsters! Which the junkyard manager and I killed, but they started it."

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"Yikes. And you're fine?"

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"Yeah, I got chewed on a bit but nothing that didn't heal up right away. Slept kind of crummy last night though, kick me under the desk if you see me falling asleep," she jokes.

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"You, sleep in class? Never. Sounds like self-defense is a good idea, though."

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"Yeah, definitely. The class starts in a couple weeks; it'll be good to know what to do beyond 'set the scary thing on fire'."

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"And maybe also know that Biters tend to come in packs. Uh, for future reference."

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"Yeah, I thought the first one was a one-off until I saw it come back with three more. Would have been good to know what to expect."

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"I can put together a, like, quick reference guide out of the stuff I've found. If you think it'd help. Actually, the Association people might already have one..."

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"They might, but if I read yours too that halves the chance of missing something."

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"I'll make it then. Seems like a worthy use of an hour or two."

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"Thank you!"

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"What are friends for, eh? I'll turn into the sidekick who constantly says one liners at this rate. Oh nooo."

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"Pretty sure that entitles you to a cool van full of monitors, so it could be worse."

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"Yeah, that's true. I'd get to make all the cool gadgets and not be the one actually getting in trouble."

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"Yeah, that actually sounds like more fun than the fighting part except for how fighting with magic feels really good."

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"It's not addictive or anything, is it? I keep seeing references to how magic wants to be used, but I don't have the qualia."

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"I don't . . . think so? I don't get withdrawal symptoms when I'm not using it, and I don't find myself wanting to turn on the fire in situations where fire would be a bad idea or anything. It's more like how people who get runner's high describe that, I think."

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"Good... Which reminds me that I should probably exercise, like, ever. Heh."

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"Yeah, me too probably. Self-defense is easier if you can run around without getting tired."

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"And exercise has all sorts of long-term health benefits. I could maybe even make myself do it consistently if I worked out a schedule or something."

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"Yeah. I walk to school and back every day, if I had more exercise in my daily routine I'd probably do it just as regularly."

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"It competes with so many things that are less awful and exhausting, though! Like reading about genies."

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"Or robotics club, or magic practice, or reading books . . . not enough hours in the day."

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"And if you devote all your hours to interesting academic sorts of things, there's none left to occasionally relax so you don't go insane."

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"I think if you've got enough different things to do--school, robotics, reading, magic practice--you can take a rest from one by doing another and stay same like that. Or at least, that's the hope."

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School and robotics club and all the other things continue. Her magic is a fair bit stronger than it was before she fought the little monsters. Not a vast gulf, but an extra few inches in how far she can project fire and how much skin the scales cover when she's focused on maximizing them.

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Margaret shows no signs of burning out, no pun intended. She does a lot of practice with her fire, including trying to use it as a soldering iron at robotics club, and gets good at making her scales cover as much of her skin as possible. She likes her scaly face much better than her normal one.

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She gets diminishing returns from practice after a week. 

The Stirling Engine book comes in at the library.

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Is all this practice making her outfit any fancier? Oh hey, Stirling engine book! She finds Teddy after school and shows it to him. "The book arrived! Want to go to the library and read through it together?"

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Her outfit's hem trim changed from 'straight' to 'little loopy pattern'. The ends of the shirt sleeves are flared a bit now.

"What kind of question is that? 'Course I do. I'll bring my laptop, I bet there'll be some tough math."

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"Great!" Laptop, notebook, onward to the library! There's a group work area where talking is at least mostly allowed.

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They retrieve the book from the librarian, who notes that the replacement cost is pretty high, so try not to lose it.

Teddy's thumbing through the table of contents even before they sit down.

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She hasn't lost a library book before and isn't about to start. She reads over Teddy's shoulder.

The book has plenty to say about how to make Sitrling engines! Margaret notes down facts and figures. "It looks like the hardest part will be getting the measuring devices we need to make sure everything has the right tolerances. We might need to visit a radio shack if we can't find all of this in the junkyard."

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And Teddy wields a computer, doing supplemental googling.

"Yeah, or as close as we can get with random junkyard parts. I know a machinist if we need anything - relatively small and custom. Met him on the internet, helped debug a CNC machine. It was fun."

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"Ooh, that sounds like it must have been fun! And really useful; one or two custom parts can make pieces interface with each other that wouldn't otherwise work."

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"Mixture of fun and frustrating. If it was a job it would've been frustrating, but it was fun as it stands. And now I know a guy with a CNC machine."

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"Yup!" More notes! Pressures and temperatures and inner and outer diameters. Eventually, "I think we've got a pretty solid grasp of what will and won't work for the piston, the displacer, and the cylinder."

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"Part of me says we should plan the whole thing out and calculate a bunch of this stuff before we actually start building anything. But since available parts are dictated by the junkyard..."

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"Yeah. I'm thinking see what we can get, wrote a detailed plan based on that, and just not do anything that permanently alters any of the parts we get until we have the plan done to our satisfaction."

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"Yeah. It has occurred to me somewhere along the line that this probably isn't the best way to get a portable phone charger... But it's fun, doing this kind of thing, so who cares."

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"Well really, what's the point of having powers that break the laws of thermodynamics if you don't use them to spit in the face of entropy?"

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"The existence of Spirit Bearers is a pretty strong black mark on the idea of entropy. Why not glory in it, yeah."

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Also, the charger doesn't need to be all that portable; I was thinking of getting a couple of those spare battery packs that you charge up and then use to charge your phone, and just charging them off the engine at home. That way if it ever surges my phone won't get fried."

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"Yeah, you're capable of putting out kilowatts of heat. This thing won't have to be like a dinky little solar charger."

 

They work on the calculations.

 

"I wonder what that genie is up to now."

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"Yeah, so do I. We were practically housemates for a few months, and then they left and I haven't heard a thing from or about them since. Which isn't all that unexpected, it's just an odd feeling."

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"Yeah, it's not surprising. Just reminded me of how alien genies are."

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"Yeah, I wonder if anyone's ever gotten a spirit to sit still for a psychological evaluation."

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"Not that I've found so far but it doesn't sound impossible. I'll look for something like that later."

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"I should head home, but someday soon we should plan to go to the junkyard and hunt for parts."

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"Yeah, I should head out too. See you in school."

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"See you!"

A couple days pass, and eventually it's time for Margaret's first self-defense class. She shows up on time, in raiment but not scaly.

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The room contains four other newbie-looking magical girls, one new-looking magical boy. The instructor whose picture was on the bulletin board isn't here yet, she's a couple minutes early.

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"Hello!" She says to the five. "My name's Margaret. Are you all here for self-defense too?"

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"Hi. Yeah."

Nods all around.

"You from around here? Five of us, all new, seems like kind of a lot. Aren't we pretty rare?"

"Oh, I live an hour away. This is the closest place that had a 'bearer self defence class."

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"Even so, this is more new people than I was expecting. Did any of us get our powers from the same spirit, I wonder? I got mine from a genie."

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"Genie, eh? Nice. Congrats. I had to talk to this forest spirit up in the Appalachians for months and do, like, weird tests - and of course now I've got to work for it. Worth it."

"River spirit. My grandma recommended me. It's a little weird having a magic grandma, she looks younger than my mom."

"...Got mine from a ghost. Don't like to talk about it."

"No comment."

"Also no comment. Not everyone has a fun enmagicking, girls."

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"Oh, sorry. What's a more fun topic . . . Um, magic is awesome?"

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Ghost girl nods. One of the 'no comments' says, "It is! I can fly!"

"Ah, a classic! You've got a lot of green on you - is that more like aerokinesis or more like wings?"

"Aerokinesis."

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"Flying with aerokinesis sounds tricky but totally worth it. I think to do anything like fly with my powers I'd have to get a hot air balloon."

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"Yeah, fire's like that."

"You folk get anything interesting for your first non elemental spell? I can, like, flick switches and press buttons remotely, but specifically switches and buttons and door handles and things, not real teekay. It's a bit weird."

"I can tell what something is made of, sorta."

"Illusions," the one male 'bearer says, sounding kind of disappointed.

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"Those are all cool but I really like mine. My arms transform into, like, dragon arms."

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"That sounds pretty metal," the guy with illusions says.

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"It's super fun. Want to see?"

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They all want to see except one person, who rolls her eyes but doesn't walk away or anything.

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That's a majority. Scales: happen!

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People think the scales are cool!

The instructor arrives behind them. "I see six of you and my list has six names on it so I'm assuming you're all in the right place. Everyone out of raiment, please - don't worry, just a quick demo. The class is in-raiment."

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Margaret de-scales and swaps into t-shirt and cargo pants, wondering what demo has that as a requirement.

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Their instructor swaps out too, revealing jogging clothes.

"Now, this class is about defending yourself with magic, but it's important to remember that you won't necessarily be spending every second of every day charged up and ready to go. Constant diligence is exhausting and nobody can do it for long, but it's important to try to be aware of your surroundings. If you feel at all unsafe, consider breaking out the raiment. For example, if one of you came at me with a knife and I only notice and start to transform after you're on top of me, I'm in a much more dangerous situation than if I started it as soon as I spotted you, and can use my magic by the time you get to me. Now... Raiment on, go go go! One second, two seconds..."

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Swap!

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"...Five, six. You all took between four and six seconds to get into raiment. That's about average. It doesn't sound like much, but four seconds is a long time when something is trying to hurt you."

 

The rest of the class is a bit more conventional. They don't actually use any magic for the first session. Mostly their spears. It's more like martial arts optimized against things other than random muggers.

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Spears is a reasonable thing to practice with, since they're useful for combat and pretty similar for everybody. What level of lethality does the instructor seem to be expecting?

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They practice to deter and disarm against human opponents, leaning on Spirit Bearer features like the regen and always being armed.

They practice to go for the kill against monsters. Or run - running is usually a good option if you even can.

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Does 'If you even can' mean that monsters tend to try to corner you, or just that they're often fast?

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"The more dangerous kinds of monsters can be pretty fast. I'll teach you some monster identification in weeks two and three, between other stuff."

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"That sounds both interesting and useful!" She'll make sure to take notes for Teddy, in case there's something in there he doesn't know.

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Self-defense class continues into 'how to watch your footing and fall properly in case you didn't learn that in phys ed's soujutsu month', and then ends.

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Margaret meets up with Teddy at school as usual. "Self-defense looks like it'll be pretty useful," she says after they've exchanged greetings.

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"Practical skills usually are. It's specifically magic self-defense, right?"

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"Yeah. It covers both monsters and, like, muggers, but it's geared toward defending yourself with magic."

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"Self defense is probably a good idea. I tried exercising. Well. I mentioned wanting to maybe exercise to my dad and found myself at the gym with him before I realized quite what was going on... Probably a good idea, even if it was. Unpleasant to begin."

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"Nice. Your dad is a fitness buff?"