"Two flyers in one day? They're getting way too common."
"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."
"No, I'll come. I just reserve the right to complain about it."
The 42nd United Forces Witch Wing takes off, bracing to fight yet another city-destroying monster, and assembles into a perfect synchronized formation as Lytee charges her teleport power.
...This is not South Karlsland wilderness.
Near the Golden Coven capital, in Aurum
Near Savarasse, in Thilanushinyel
Near Whately Academy
With Unbitwise
Well, now that it's been used on her, she tries to grab the strangely dry-feeling magic. It's... Really slippery.
Eh, things like this are usually two-way, so she replies 'at' him [Why is being seen a bad thing? And where am I? I was supposed to end up in Karlsland to intercept a Neuroi, not wherever this is. Lytee botched her teleport spell.]
She is greeted by a girl who in the sunshine has an awfully healthy glow about her. "Hello. My name is Elspeth. You should be aware that you're in range of a mind-reader. If you don't want to be in range of a mind-reader we can have the rest of our conversation somewhere else."
They enter a building, which is carefully innocuous on the first floor - in a very otherworldly way, but still, bland is bland - and then go up a staircase, past a pale guard who inclines her head at Elspeth, and into a prettily arched open room with no furniture and a lot more pale people. There's the mindreader, over there, and a woman with a gold crown on her head, and someone who if she isn't a bodyguard has really missed her calling, and a precog and an empath and a few unpowered pale people. Everybody's eyes (apart from Elspeth's chocolate brown) are various shades of gold, some edging towards black.
"Unfortunately, we don't have interdimensional travel available, and you're at least on the wrong planet - itself not trivial to fix - and probably in the wrong world altogether. The latter's likelier, since you're speaking something mutually intelligible with English."
"...Yes, I know, my husband reads minds and you landed in his range. If you had violent intentions I wouldn't have sent Elspeth. You may be slightly misinterpreting my title, though. I don't rule a territory per se; I run the global vampire shadow government."
"Interesting. In my world, witches... Let's call them Strike Witches, after my unit's nickname. Strike witches can fly with the right tools, we can put up shields and launch energy blasts and make ourselves temporarily stronger. And each gets one 'special'. Mine is copying... I think I can copy your kind of witch, but it'll probably take sitting down and staring at one for ten minutes. They're dry and slippery. Oh, only girls are strike witches, and our powers come in when we hit puberty and they decay with age, or sometimes go away if you get hurt badly."
"I think it'd be fascinating to talk to another copier. Nobody I've ever met understands what copying is like, the sense of trying something new. They keep me too busy to really play with magic. The little stuff I manage to keep permanently eventually adds up to having a dozen specials, so it feels like I end up doing a dozen times the work."
"...Well, I can't say she wouldn't want to play with magic with you, but most people don't find her particularly pleasing company and I'm worried she'd go out of control if she managed to keep something from you that turned into a power multiplier. She's sometimes better at using things she copies than the people she copies them from."
She tries the bodyguard, instead. This one comes fairly quick, since it feels vaguely similar to the standard strike witch shields. It's a lot less expensive than a sphere of mana-shield would be, though. "Aha. I can copy your witches. This shield is very nice."
"If you want something to do with yourself, and your copied versions aren't too inferior to the originals, the person we most consistently need duplicated is Alec, who makes anyone in an area insensate. He does anaesthesia for people turning into vampires, which is ordinarily excruciating."
"I can certainly try to copy him. My primary limit is mana - using too much magic at once will knock me down, and using too much in one day makes me literally not able to do any more. How long I can do anesthetize people depends largely on how expensive it ends up being."
"Okay then. ...The place might be disturbing to look at. Everybody's conscious but not of their bodies, and we do the batches with as many people as can fit in his area at a time for efficiency, which means stacking them up so they just barely have a way to breathe. They can't feel it, and we have someone showing them illusions of subtitled movies to pass the time, but it'll look weird."
"Most of it was put together by a witch who can manipulate the classical elements. My mother-in-law designed it. And it's intended for principally vampire occupants, and we don't need things like chairs. What's strange about it to you?" asks Bella. She and Elspeth fall into step with Grendyne and lead her down a few flights of stairs into a basement.
"The glass and electric lighting are common. Maybe you're lower tech in your world? ...Vampires don't need the light either but it's easier to go fetch a chair for a human visitor than it is to wire the place new every time one shows up, so we have them. And Elspeth does need it."
"Giant black and red things, sometimes walking but mostly flying. They're faster than trains, but not Witches. They... Shoot red beams of light, except it's not really light, but they still destroy things. They come in all sorts of shapes and sizes, almost always unique. They regenerate in less than a minute from anything short of destruction of their core. The biggest Neuroi I ever fought destroyed 27 ships in less than ten minutes, before the lead striker on the 39th wing finished it off. They're exceedingly nasty."
It looks like a map of Europe, with different borders in several places, slightly different coastlines, and a lot of different names. Ostmark seems to be where Romania, Serbia, Austria, and Hungary are today. Karlsland is Germany and Poland. France is Gallia. The UK is Britannia.
"In this world the area of Ostmark is occupied by several different countries. Some of the other borders mostly match but with different names -" She points them out. "United Kingdom, consisting of England, Wales, Scotland, and Northern Ireland. Germany, here." She notes other differences from what Grendyne has marked.
They have descended enough stairs now. There is a room marked "Turning Room".
Bella opens the door. There are a bunch of people stacked up in a huge, vaguely cylindrical formation, breathing but doing nothing else, eyes closed. Sitting in front of them is what looks like a fourteen year old boy with a futuristic hinged glowing gadget on his lap.
"I suppose how useful I can be depends on how much mana other things cost. What else will I be attempting to copy for you, your majesty? I could probably keep the communication thing you first talked to me with if I met its owner, and I already have a really well optimized whisper spell I can use as a base so I bet it'll cost just a squeak more than that."
"I'm not sure. A lot of strike witch specials come with multiple parts. Lytee can teleport small objects, and herself, and large objects, and other people. By line of sight, to previously visited locations, to specific people, to arbitrary well-specified coordinates. I can only manage the first two in each category, and it costs me a lot more mana and it takes a lot more focus from me than her. I have literally never run into magic I could not copy at all until today."
"I was wondering if you could copy magic belonging to dead people, specifically. It probably wouldn't be safe for you to use Aro's power with a human brain, and Chelsea's is very low on ethical uses, but they're only the most obvious dead witches..."
"It's also possible we should put you in a room with Maggie, who has a similar arrangement. She's a lie detector, less invasive than Edward and works over the phone. But she lives in Ireland."
"There's also the matter of I haven't exactly negotiated a wage or working conditions yet. I can deal with emergency short-notice work, especially if it doesn't involve combat this time, but my pay needs to be almost as good per-hour as it was at home. Different currencies - A nice shirt costs 40 Svalten." She names a figure that will work out to roughly $8000 a month.
"She lives in Ireland. Some people find they can't sleep on airplanes, and I imagine you don't know if you can or not, so you might want to fly already rested. And with your native guide picked out to accompany you so you don't get lost in the airport. It's probably best to find you someone from among the werewolves; they can go in public more easily than we can, they're all already in the know, and some of them don't have much of anything to do at the moment. I can probably offer a selection, although it narrows if you don't want to risk meeting an unimprinted male werewolf... Wolves do a thing where occasionally they see a female human and fall in extremely irrevocable all-consuming love. Alice can't predict it because she can't see events involving wolves. I can still probably find you a female werewolf, though."
"That sounds... Unpleasant for the werewolves involved. If they are okay with the risk of this happening then I am, I suppose. Ireland is where Brittania is and we're not even in Europe... Are airplanes faster than two hundred twenty miles per hour? That's my top sustained airspeed on my trusty old model 1336 Steelwing."
"It's not intrinsically unpleasant. I have a wolf and it worked out. It often does; a lot of them want to imprint, especially the children who grew up with imprinted fathers. It can get unpleasant if for whatever reason the imprint doesn't want an eternally devoted werewolf companion, such as if she's gay or married or spooked by the entire concept. And yes, airplanes are much faster than that, although it will still take hours to get across the Atlantic Ocean."
"Anyway, if a wolf imprints on you that one will be your guide by default, but if no one does, you'll probably be escorted by Beatrice or Kelly. Also, you'll notice that almost no one in the village looks like they're between the ages of twelve and twenty-five, nor do many look older than twenty-five, even though there are plenty of children. That's because wolves activate when they're about twelve or thirteen, and then they mature physically very fast. They don't grow mentally any faster than humans, though, so you should be aware that people who look like adults could be children."
"I suppose your magic system isn't any weirder than mine. Witches all get their magic during puberty, and lose it sharply as they age. At age 20, you're still close to full. At age 25, you're significantly weaker. By age 35, you have so little as to be useless in combat."
"...There would be a problem with turning you and then you going home, in the sense that you'd probably find it very tempting to turn lots of people for increased durability in the fight with the Neuroi and Mama would not like an uncontrolled explosion of vampires in a world she couldn't monitor and enforce important vampire-related laws in."
"Neuroi, unchecked, kill thousands a day and spawn scheduled hurricanes that likely starve a similar number due to crop damage. The total death toll from direct Neuroi attack or the fires or floods they cause last year was an estimated 483,000. We still lose ground steadily. If you won't give us vampires, at least give us weapons tech or something."
"That's probably more negotiable. It isn't that Mama doesn't care about forms of death and destruction that aren't vampire-related, it's just that the size of the vampire project is already a little ambitious and she doesn't want to spread thin. The ideal would probably be for there to be sufficiently reliable interworld transit that she could just have jurisdiction over both worlds' worth of vampires."
"I understand. But if you add vampires to the world it might just make things worse if it were done clumsily. Morphine doesn't work on turning, vampires are overwhelmingly stronger and faster than humans, new ones have little self-control and at any age human blood is much more appetizing than the alternatives, some people acquire witchcraft on turning even if they didn't already have it, and because it's contagious it can't just be a handful of trustworthy people. Vampires also do a thing sort of like werewolf imprinting that under unpoliced circumstances usually results in non-consensual turning."
"There usually aren't this many kids here, but some of the ones who live in Italy are on a field trip," says Elspeth. A kid runs up to her, and she picks him up and tosses him into the air like he weighs half a pound and catches him gently and puts him down. A little girl says something to her in Italian, and Elspeth replies in the same language, then adds to Gren, "The cafeteria's this way. Dinner will be soon."
The cafeteria is starting to fill up. There's a bunch of buff, variously brownish adults with short-cropped hair. One of the men looks up when the door opens, and then jogs across the room, beaming at Elspeth, to pick her up and swing her around and put her down again and hug her. "Hi, Elsie! And this must be Grendyne?"
"Grendyne, this is Jake, my wolf and the Imperial Alpha - that means he runs the one of the three wolf packs that reports directly to Mama."
Her wolf is looking at her like she is the center of the universe.
"Wolves aren't a very old population and the phenomenon was isolated to a particular small tribe until recently. The vampire population used to be more limited too, because the previous vampire government was concerned with secrecy more than we are and turning used to be very difficult for most vampires to accomplish without killing the person instead, but it's always been global."
(Elspeth makes herself a very small taco with little tastes of most of the things in it.)
After Jacob eats all three of his tacos he goes back for side dishes, of which there is an assortment. "Wolves eat a lot," he explains unnecessarily. "The houses have kitchens, but even people who like to cook can't keep up cooking for themselves all the time. So all the villages have cafeterias."
A lady wolf who is in progress eating a quarter of a pecan pie swings by their table. "Princess," she says, inclining her head to Elspeth. "This is Gren?"
"Yes. Gren, this is Kelly, she might wind up being your escort."
"I only know English because it's the standard language of the UDF." She's still wearing her uniform, and points to the patch. "I know Suomic, Ostkav, and some Karlslandish, but there's no reason to think those languages are consistent with something here. Perhaps I should stick to somewhere that knows English, then."
"It's very internationally popular, but if you want somewhere where it's the primary language your choices are the United States, United Kingdom, Ireland, Canada, Australia, or New Zealand," says Elspeth. "We're in the United States right now. I know most languages and can check to see if your others are intelligible with something if you like."
She says a few sentences in each. Suomic bears strong resemblance to Swedish and Finnish, and should be mostly mutually intelligible. Ostkav is a mishmash of a dozen different eastern european languages, not bearing enough resemblance to declare it 'ukranian' or 'bulgarian' or anything in particular. Karlslandish shares grammar but not vocabulary with German.
"Anyway, he can't exactly bring you to Ireland," says Kelly.
"Can too. I pass for twenty-five in public like anybody else and I know what airports look like and everything."
"Jacob, talk some sense into -"
"Gren," says Jacob, "do you think you need an adult along? Shawn can probably do things like tell you what stuff is, and you could retain phone access to the Coven."
"You might fall off? I can do telekinesis for thirty seconds no problem. With that much weight I can't keep flying but I can still make a soft landing. There is the problem of aerial objects being unusually visible, though. I get the impression that... All this... Is a secret from most humans?"
"You don't have to worry about me, wolves are really tough, I'd be fine," Shawn chirps.
"So could I," says Shawn.
"Yeah, you could," Kelly acknowledges.
Kelly leads them to the beach nearest the wolf village. There is a pier with a few boats tied off it. She puts them in a motorboat named The Evergreene.
"Right then." She jumps onto the steelwing, and it shifts a little on the boat's deck. "Hop on behind me. You won't stay attacked to this thing by magic, like me. You can hold on to these handles, but they're a bit awkwardly placed, so hold on to my waist if you have to."
"Three. Two. One." And she zooms off, zero to fifty in less than two seconds. She peels up and dives down. Once she has enough height, turns, rolls, and loops join the repertoire. She names most of the maneuvers. The overall effect is like a very inventive rollercoaster without tracks to limit it.
[I'm not even a particularly good flyer, any old strike witch can do this with a steelwing. If I was just on a stupid old broom I'd be slower than you are on the ground, though!]
It's shaped roughly like a motorcycle, if a motorcycle had pointy bits sticking out at a few odd angles, mostly towards the back.
She starts explaining what she knows about how it works to Jake, the short version if which is: The pointy bits are important, the mechanical things inside it are also important, if either of things are ruined it's still sticklike enough for her to fly, if only barely.
Basically, she gives mana, a generic magical energy, to the machine and this makes it move or hover. Giving mana in a particular direction (to the front, to the left, etc) turns, rolls, or banks it, almost like airplane controls.
[Elspeth, the Empress knows I'm already ready for any comms she needs, correct?]
[She guessed, but you're mana-limited and phones run on electricity, so she probably won't ask until someone doesn't pick up their cell.]
(Elspeth works over most forms of communication; "cell" expands helpfully for Gren.)
[I already burned a lot of mana this morning and used up all my charge bracelets too but on any other day I can be calling people for at least 12 hours and not run out. I can do magic life support and healing on injured humans, should have mentioned that sooner. Expensive though. Do I still not get to meet Addy?]
[We usually don't have any injured humans around who aren't planning to be turned, but we might be able to think of a way to apply that. The limit on whether you get to meet Addy is about her, not you. Mama's talking to her and Dad is listening in now, but you probably won't get to before you go to Ireland.]
[It's mildly annoying. Eh. Meanwhile I'm going to make a list of things I kept from other Witches... Short range tracking, enhanced vision and through walls, chain lightning, boosting plant growth, teleporting myself and small objects, healing, magically boosted projectiles, the whisper spell, opening a foot-cube pocket dimension, invisibility...]
A twenty-first-century house is like: it isn't locked, Shawn just opens it. There is wood on the floor and paint on the walls, he flips on the lights and there is light in the ceiling. The kitchen's the first thing on the right. He looks into the fridge and reports: "There's like nothing in here, wow," and checks the cupboards and finds "rice and stuff", and then trots into the left room with chairs and a coffee table and a rug, "they didn't even bother to put a TV in here!", up the stairs, "One, two, three bedrooms," back down, "bathroom's back here should I explain all the stuff in it?"
"Looks a little familiar but you probably should explain it, yeah. How do the lights work without fire, anyway?"
"Um, lightbulbs? There's electricity in the walls, and -" He switches off a light, unscrews a bulb. "And it goes in these things and see this little string, it glows when electricity goes through it? And I think the bulb is full of stuff that isn't regular air, that helps?"
She spends breakfast, the trip to the airport, and a good fraction of the flight idly quizzing Shawn on how-the-world-works. A lot of her questions end up sounding too sciency to answer, but then there are things like 'what are those green and red lights over the road for?' that he can explain.
"Yes, I'm Grendyne and I've been sent to copy your power. I have it already, in fact. I probably won't replace you completely, since I'm limited in how often I can use copied powers, but I'll need to hang around for an hour or so to be sure I'll keep it and not need to disturb you again. Should I come in?"
[Elspeth, I got Maggie's power and it even works over Dwi's, just slightly more expensive than the two of them alone added up. I feel like I'm bothering you, though, should I be reporting to someone else?]
[Siobhan has a witchcraft ability which is sufficiently subtle that she didn't know she had it until Addy confirmed, but it allows her to make excellent nearly-foolproof plans to achieve goals. Given sufficient information and effort.]
"I was imagining a certain... Trajectory, here. In a few years. If it turns out I really can't go home. It's just how all the 'love stories' end up and most of the time they seem to be content. But this might change it. Does this mean that either we never marry, or everyone in your pack eventually gets to hear what you think of me naked if you happen to remember it in the correct shape?"
"If it's actually nudity you're concerned about and that wasn't a metaphor," Kelly says dryly, "wolves have very little nudity taboo of necessity. The transformation's hell on clothes that aren't designed to come undone easily. Hence the magnetic uniforms."
"It's too deep for me to get a feel for all of it at once. I have a sort of basic hold on it now, but I wouldn't be able to call it up later. That might change if you hung around for an hour or described... How you go about planning things."
"Yes, I see how it helps with that... There's more to this power than just making it obvious what sorts of things could go wrong and helping you keep everything in mind at once, but I think those are the broad strokes of it. I could be wrong, of course, I'm not infallible at interpreting these things."
"Oh, very. Especially since I don't use the powers directly, I sort of- translate them into terms my magic understands. They usually end up costing ungodly amounts of mana, Maggie and Dwi have lucky synergy. It's a bit like trying to find a way to combine two different jigsaw puzzles."
"Yes, that'd be a problem... If I can go home I bet we can find a Witch who can turn people into things. Wolves can be near half-vampires. The legends about princes turned to toads and so on are not always legends. It's an uncommon special, but I bet there is at least one alive today."
"Yes, but it would be less than ideal. If as a vampire I found a mate, it might not be him. At any rate, I don't think there's anything to gain from continuing to try and copy you. I've got the first layer of your power and nothing beyond that, and I'm not going to get anything else if you stand there all day."
[Yes. Razi, our teleporter, has also given it a try; nothing. Enough of my empire's functioning depends on exact, specific witch powers as it is, and I'm only as stable like that as I am because the involved parties are at least potentially immortal. If Lytee comes looking for you, even if she can and will take batches of diplomats and such back and forth ten times a day, she still has an expiration date, and we don't know yet if your witchcraft's decay can be arrested by turning, let alone if anyone would want if it did.]
[Yes? Oh, Mama said she'd ask you about turning applications. I have some applicants who have filled out their forms and need to verify that everything they've said is true and complete; the ones who are here now are those who prefer not to have Dad check. Will their names do?]
And for the next while, when provided with a name she talks to the-person-with-that-name-who-is-
[Hello. Please note that I am using lie-detection magic. Are the answers you provided on your turning application true and complete to the best of your knowledge?]
The swordswoman arrests her own swing, they lower their weapons. One asks, "What the hell's going on, Gren, where even are we?
"Really long story. Ten second version version is I started working for some benevolent vampires and the wolf is my bodyguard."
Sword lady says, "Jesus, I thought I'd be leading a rescue mission. Or a body-retreival. Sorry for the violent entry, everyone."
"As you can see," says Bella, "Gren is fine. I'm Empress Isabella Cullen of the Golden Empire. And you are all in my mindreading husband's range, which you may if you so choose stop by proceeding in that direction, down the stairs, and outside any direction you like for a mile."
Sword lady nods and announces, "Anyone who wants to get, get." Seven of them follow her directions to fly outside and proceed north into the surrounding wilderness.
"Once again I apologize for this invasion, Empress. I am Captain Morgana McAllister of the United Defense Force. I think we have a lot to discuss, is there a better place than this hallway?"
Captain McAllister begins, "I am not actually authorized to negotiate on behalf of the UDF, just the clan of McAllister, but Grendyne's... Summary... Indicates there are good possibilities for cooperation between our worlds."
"Naturally I would be interested in weapons or magic to help defeat the Neuroi. Lytee can make a one-way trip between our worlds approximately twice a day, bringing up to 20 individuals or 10 tons of objects. There are other teleporters available, but not immediately. Is trade of goods or magic an option here?"
"If teleporters consistently exist on your world, trade of goods is absolutely of interest and certain forms of trading magic are possible."
The captain nods. "What kinds of goods or magic are you most interested in?"
"Considering the situation I think we can consider some initial shipments foreign aid. It isn't overwhelmingly likely that you have any manufacturing that we need here in quantity, nor the means to effectively collect any natural resources we use; I'm more likely to be able to make effective use of creative works from your world, which will differ. I am definitely interested in the possibility of hiring more witches of your variety, though."
"I'll buy out my contract if you insist," Gren says, "But I was cut off and had no hope of returning. And I probably just landed the UDF the mother of all force multipliers. I'm not going back into combat without a damn good reason."
The commander scowls and mutters 'coward' too low for any but the vampires to hear. "Yvette?"
"Take someone there or bring someone here to negotiate. Either way, good things."
"What do you think, Empress? Here or there?"
"At any rate, I'd like a piece of tech to serve as proof to get someone high enough up the chain to believe this."
A very bored-sounding Witch drawls, "Better show me where to land next time too."
Mio glances at a compass, then around her. She says, "I have distance and object-piercing vision, not any great detail. For example, there is a bear 9.3 miles at 279 degrees heading from here, but I cannot tell if it is male or female."
"I'll fetch my charged gold," Gren reports, "Be back in a few minutes if Shawn doesn't mind running me."
The captain says, "The diplomats will probably want to meet outside of your husband's range, if possible. Any ettiquite or customs they should know?"
(Shawn wolfs again to run Gren.)
"We're fairly casual for most purposes. Vampires present can and will hold multiple parallel conversation threads above the range of human hearing too rapidly for humans to follow simultaneously with the audible conversation, which you might want to know in advance. If there are wolves present, it is of utmost importance that everyone avoid any appearance of threatening their imprints, such as Gren or my daughter. Vampires have comparable attachments but are less likely to consider our mates relevantly vulnerable so it's less of a concern. Some of the species we have here age oddly and we've made some cultural structures around that which may seem odd, but which I assure you make sense under our circumstances. Vampires don't sleep, and you'd have trouble blending in in a human town even if we got you hotel rooms, and putting female humans near wolves does run the risk of more imprintings, which risk you may take assuming you can be individually trusted not to misuse wolves you may acquire but which should be considered carefully and with full information. The bottleneck in transit means that it would be most convenient to speak to someone who is at least almost as authorized as I am to make agreements, but you're probably in more of a hurry than we are so if that's inconvenient it can be dispensed with."
She helps Miyako write up summaries until Gren returns with jewlery. Then they report an estimated return time of 6 hours when they depart to find the Witches who declined to be near Edward.
Ignoring the looks from her squad, she disappears.
Seven and a half hours later, she's back with Morgana, Yvette, one unfamiliar witch, and a bunch of older, diplomat-looking people in the designated landing spot.
The extra Witch is Lina. She can change a person's physical sex and might be able to alter species in a similar way. Gren looks at her and announces, "Yeah, she has a good chance of managing it, and she can undo anything she screws up."
"Hello, Lina. Please be advised that if you turn anyone into a vampire when they are not expecting it - and they should not be expecting it - they will probably eat you before they have a chance to think twice, in addition to all the other reasons you shouldn't do it."
The diplomats are mildly annoyed that they're being ignored for a criminal, and say so. They also say she's lying. Gren has Lina repeat herself, and finds Lina lying about consent but telling the truth about everything else. Lina scowls at her.
(Lytee makes a 'wait' motion at Elspeth.)
"Well, the advice applies to your handlers, as well, who might have been well advised to mention up front that they were bringing a geased convict to interdimensional negotiations. I don't object in principle from a safety perspective as long as the geas is sound."
The lead diplomat steps forward. "My apologies. This whole thing was... Hastily planned. Captain McAllister said you had a copier, and that this magic would be useful here. And she is under a gaes. Considering your claim of governance over all vampires we have no plans to introduce them to our world until a permanent treaty can be worked out."
Treaty negotiations ensue. Elspeth pitches in explanations of various local things as footnotes to everything said; Jasper monitors the emotional situation and Alice checks future possibilities on an as-needed basis as much as she can around Elspeth and the wolves; Shawn hovers near Gren protectively and Jacob does the same with his imprint much less conspicuously.
The end result looks a lot like 'the UDF recognizes the Golden Coven as legitimate sovereign ruler over supernatural creatures other than Strike Witches and will follow the relevant laws. The Golden Coven agrees not to invade or interfere with the UDF without good cause.' With some legal preparations for interdimensional trade on the side.
During the negotiations Gren talks to Lytee and relays to Elspeth and Bella, [Buyout on enlistment contracts is half pay for the remaining term. Lytee's works out to about $28000. She wants $10000 a month and her sister considered for turning. These guys have the power to release her contract, if you want to make that a condition.]
They are willing to release Lytee's contract and make a few other small concessions in exchange for a half dozen medium sized piles of tech and hopefully weapons, not necessarily immediately delivered, once they confirm Lytee wants that.
Bella is willing to supply guns - it seems like under the circumstances being able to nip a Neuroi in the right spot is more useful than being able to do a lot of surface damage. She's also willing to consider sending a detachment of her own with a nuke - a little tricky to get ahold of, but not impossible - to attack the hurricane. Assuming the beneficiaries understand the risks associated with doing that. (It will have to be her own squad. She doesn't want anyone tempted to take it apart.)
They'll have to debate over the risks and benefits of the nuclear option, but it's definitely an interesting prospect.
Gren reports that she has a decent grasp on the gaesed convinct's magic but might lose it if she leaves.
"Lina has been given only one exception from the gaes - reversing her crime. There are no plans to remove her gaes completely, only to relax it somewhat at the end of probation. It should be noted that gaeses can only be done if the gaesed is willing. Her other option was imprisonment."
"The young lady is correct. Either releasing her from probation or transferring her to your custody would involve a considerable amount of trust that your government will oversee her properly. It would also require her parents' permission, just as this visit did. It is a possibility if they agree, however."
"We have the signed interim treaty and foreign aid agreement, I will personally see to miss Normanson's enlistment contract when we return... I think that's all for now?"
Lytee says, "I'll be back tomorrow morning. Can I bring my sis or not yet?"
"There's rarely exact duplicates, but there are enough of us that similar powers crop up all the time. I know four witches with enhanced vision, Miyako included. And at least a dozen telekinetics of various stripes. Some things are more common than others, though. I'm the only copier currently young enough to be useful without being constantly fed mana."
"Not necessarily, she still might be unique. What got her here is the ability to teleport to specific people. You'd have to get other teleporters to try and cross worlds to see if they can do it. I don't know of anyone who makes permanent portals, before you ask. UDF will probably give you a list of known specials to peruse at some point."
Imalla Normanson was born on Feb. 22, 1319. She is not a witch and has no relation to any supernatural person except Lytee. She is not interested in carrying a half-vampire baby. She wants her limp fixed, and immortality appeals to her. She is not owed reparations from vampirekind. She hopes to live alone but would be willing to work for the Golden Coven if they do not trust her to do that. Lytee told her everything, but she reads the Finnish version of the pamphlets anyway.
There is a wealth of unique media in a world where history is different. The manuscripts of famous novels arrive, and theater companies from the far side start producing recorded and somewhat sloppily edited versions of their live performances with literally magical special effects after a few days.
The UDF makes efficient use of its shiny toys. Neuroi caused deaths drop sharply as radios and rifles disperse throughout the organization. Radios, cars, freezers, cameras, medicine, plastics... Several companies are already investigating how to produce these things locally after a week.
Progress on a permanent treaty is rather slow as politicians quibble over minor points, but moves along steadily. The list of known specials arrives.
It turns out that being a half vampire makes Strike Witches more powerful - slightly stronger than their best as a human. They no longer lose power as they age, either. And other teleporters turn out to be able to cross worlds as well. There is no more danger of losing access to the other world.
A few months later, the Neuroi have been pushed back to the giant hurricane floating over Ostmark. Large sections of the recovered land are uninhabitable, but it's celebrated none the less.
The hurricane itself is a different matter. It proves almost impenetrable to Witches.
The UDF would like to take her up on the offer of a nuke, now.
...The hurricane does not disappear.
At least it stopped producing new Neuroi for about a week. The UDF refrains from asking for a bigger nuke. Instead it sets up a huge network of defense perimiters and hunkers down into research and development of ways-to-kill-this-thing.