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Witch in which place?
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Grendyne groans and starts pulling on her boots when the alarm goes off. Again. She quick-marches to the broom hangar, sits on her machine and is handed a plethora of loaded weapons by attentive corporals.

"Two flyers in one day? They're getting way too common."

"It's worse," the commander informs them, "South Karlsland got hit with three at once. We're taking Lytee's express and sleeping there. You can sit out if you absolutely need to, but Freya's still recovering so we could use you as a comms relay."

"No, I'll come. I just reserve the right to complain about it."

The 42nd United Forces Witch Wing takes off, bracing to fight yet another city-destroying monster, and assembles into a perfect synchronized formation as Lytee charges her teleport power.



...This is not South Karlsland wilderness.

Near the Golden Coven capital, in Aurum

Near Savarasse, in Thilanushinyel

Near Whately Academy

With Unbitwise
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No. No it isn't.

This is the sky above a subtropical beach.
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...Palm trees? Is this Egypt or something? If so, the teleport spell overshot by about a thousand miles. She looks for other Witches. Failing that, landmarks.
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Well, there's buildings. Glassy, architecturally unfamiliar buildings. In the distance also really tall buildings.

Also, there is a man's voice in her head: [Please land. Someone may see you up there.]
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What.

Well, now that it's been used on her, she tries to grab the strangely dry-feeling magic. It's... Really slippery.

Eh, things like this are usually two-way, so she replies 'at' him [Why is being seen a bad thing? And where am I? I was supposed to end up in Karlsland to intercept a Neuroi, not wherever this is. Lytee botched her teleport spell.]
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[You may have ended up farther off course than you know. Please land; it will be easier to explain if we don't have to say everything through this channel.]

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She pours mana into her ears for a moment. The people below her are extremely weird, but there aren't any Neuroi close enough to detect.

[Very well.] She spirals down and lands along a section of beach free of people.
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She is greeted by a girl who in the sunshine has an awfully healthy glow about her. "Hello. My name is Elspeth. You should be aware that you're in range of a mind-reader. If you don't want to be in range of a mind-reader we can have the rest of our conversation somewhere else."

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...She tries to find the mind-reader among the plethora of weird weird powers. She can't copy the power, not yet, but she can investigate it.

"Oh, he's only getting surface thoughts, that's alright."
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"In that case, would you like to come in?" Elspeth gestures at a building. "He's of the opinion that you're not hostile."

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"Sure. Only hostile to things that blow up cities. I think I'm in an entirely new world, do you have Neuroi here? ...Your magic is very, uh, eager. You can use it on me if you like."

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"I can't not," Elspeth says, "as long as I'm talking, but" good to know. We don't blow up cities. This way.

They enter a building, which is carefully innocuous on the first floor - in a very otherworldly way, but still, bland is bland - and then go up a staircase, past a pale guard who inclines her head at Elspeth, and into a prettily arched open room with no furniture and a lot more pale people. There's the mindreader, over there, and a woman with a gold crown on her head, and someone who if she isn't a bodyguard has really missed her calling, and a precog and an empath and a few unpowered pale people. Everybody's eyes (apart from Elspeth's chocolate brown) are various shades of gold, some edging towards black.
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"Welcome," says the woman with the crown. "My husband here says you're from another world."

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"Apparently so. I hope I can return at some point, I might as well be twenty different Witches so of all the people to get stranded losing me hurts the UDF the most."

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"Unfortunately, we don't have interdimensional travel available, and you're at least on the wrong planet - itself not trivial to fix - and probably in the wrong world altogether. The latter's likelier, since you're speaking something mutually intelligible with English."

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"At least I'm used to moving from place to place by now. Lived in Greece when the Neuroi first hit it, moved homes half a dozen times since then."

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"Well, we don't have Neuroi here."

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"Good. They're terrible and honestly I'm pretty tired of sortieing to fight them nearly every day."

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"At any rate, I'm Empress Isabella Cullen, this is my husband Edward, you've met our daughter Elspeth, and the other people who happen to be in the room at the moment are Alice, Jasper, Renata, Santiago, and Emmett."

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She starts and gives a little bow. "Your majesty. I am Grendyne Nylund, Witch Second Class, 42nd Witch Wing, United Defense Force. I did not realize I was in the presence of royalty, and I swear that I have no violent intentions to you or yours."

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"...Yes, I know, my husband reads minds and you landed in his range. If you had violent intentions I wouldn't have sent Elspeth. You may be slightly misinterpreting my title, though. I don't rule a territory per se; I run the global vampire shadow government."

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"Ah. That was a reflex. Most nobles take it badly if we neglect etiquette, even if they can't actually do much to the UDF. Vampires?"

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"Vampires are a sort of creature with assorted superhuman powers. We happen when vampire venom is applied to a human. I also claim jurisdiction over hybrids, like Elspeth, and werewolves."

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"What a lovely fantasy world I seem to have landed in. I should probably ignore all my mythology. Though... I guess you could call a Witch superhuman as well, so who am I to talk?"

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"Funnily enough, 'witch' is also the English word for people like, say, Edward, who have extra supernatural powers, whether they're vampires or humans or hybrids or for that matter wolves."

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"Interesting. In my world, witches... Let's call them Strike Witches, after my unit's nickname. Strike witches can fly with the right tools, we can put up shields and launch energy blasts and make ourselves temporarily stronger. And each gets one 'special'. Mine is copying... I think I can copy your kind of witch, but it'll probably take sitting down and staring at one for ten minutes. They're dry and slippery. Oh, only girls are strike witches, and our powers come in when we hit puberty and they decay with age, or sometimes go away if you get hurt badly."

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"Witches here only get 'specials'. Idiosyncratic personality-suited powers. ...We have a witch who copies other witches, but I'm not at all sure I want to introduce her to you. She's a little difficult to keep well-behaved."

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"I think it'd be fascinating to talk to another copier. Nobody I've ever met understands what copying is like, the sense of trying something new. They keep me too busy to really play with magic. The little stuff I manage to keep permanently eventually adds up to having a dozen specials, so it feels like I end up doing a dozen times the work."

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"...Well, I can't say she wouldn't want to play with magic with you, but most people don't find her particularly pleasing company and I'm worried she'd go out of control if she managed to keep something from you that turned into a power multiplier. She's sometimes better at using things she copies than the people she copies them from."

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"...Can't your precog, uh, Alice, take a look?"

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"People's choices can throw me off and she's not bad at exploiting that, and I have blind spots that Addy sometimes has legitimate reasons to pass through."

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"Fair enough. Though it leaves the question of what the hell I ought to do with myself."

She starts trying to copy the mindreader. It's sure to be an interesting conversation if she manages it.
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"Some of the people nearby are only all right with me reading their minds because they know me personally," the mindreader remarks.

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"I usually get weaker versions of whatever I manage to grab. Still, fair enough."

She tries the bodyguard, instead. This one comes fairly quick, since it feels vaguely similar to the standard strike witch shields. It's a lot less expensive than a sphere of mana-shield would be, though. "Aha. I can copy your witches. This shield is very nice."
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Renata smiles vaguely.

"If you want something to do with yourself, and your copied versions aren't too inferior to the originals, the person we most consistently need duplicated is Alec, who makes anyone in an area insensate. He does anaesthesia for people turning into vampires, which is ordinarily excruciating."
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"I can certainly try to copy him. My primary limit is mana - using too much magic at once will knock me down, and using too much in one day makes me literally not able to do any more. How long I can do anesthetize people depends largely on how expensive it ends up being."

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"Even if all you can do is give him a break so he doesn't have to stand in one place for three days straight every time we turn a batch, it'd be very useful. Addy can do that too, but she's useful elsewhere too."

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"I see. Do you want me to try copying him?"

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"Are there any circumstances under which you could affect his power while it's in use? If so, you should wait until he's between batches."

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"No. I copy, I don't steal. It's theoretically possible to disrupt powers if I try to use it on the same area or person as him, but I just won't do that."

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"Okay then. ...The place might be disturbing to look at. Everybody's conscious but not of their bodies, and we do the batches with as many people as can fit in his area at a time for efficiency, which means stacking them up so they just barely have a way to breathe. They can't feel it, and we have someone showing them illusions of subtitled movies to pass the time, but it'll look weird."

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"If it doesn't turn out his power is an elaborate lie, I promise not to freak out and think you're mistreating them like how they used to stack up slave ships going to Liberion."

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"Alec's power is as described," says Elspeth helpfully.

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"I didn't think it wasn't." Walk, walk, walk. "This place is built weird."

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"Most of it was put together by a witch who can manipulate the classical elements. My mother-in-law designed it. And it's intended for principally vampire occupants, and we don't need things like chairs. What's strange about it to you?" asks Bella. She and Elspeth fall into step with Grendyne and lead her down a few flights of stairs into a basement.

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"All this perfectly flat glass. Light without lanterns. And no chairs or anything, but you just explained that part."

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"The glass and electric lighting are common. Maybe you're lower tech in your world? ...Vampires don't need the light either but it's easier to go fetch a chair for a human visitor than it is to wire the place new every time one shows up, so we have them. And Elspeth does need it."

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"If my tech level is in doubt, here's some of our recent inventions: Steam trains. Penicillin. Morphine. Printing press. Telegraphs. All invented in the last thirty-one years since the Neuroi obliterated Greece and Ostmark."

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"...Well, that's a very compressed technological advance timeline, some of those things were hundreds of years apart here, but it is well behind us."

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"There's no war between countries anymore, no angry Church spitting blood and fire at anyone who dares to ask questions. Everybody's too scared of the Neuroi, everybody's trying to cobble together anything that can possibly give us an advantage. Maybe that's why."

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"I'm not sure how that would help with penicillin, which here was discovered by accident, but it makes at least some sense as an explanation, wars can be very motivating. What are the Neuroi?"

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"Giant black and red things, sometimes walking but mostly flying. They're faster than trains, but not Witches. They... Shoot red beams of light, except it's not really light, but they still destroy things. They come in all sorts of shapes and sizes, almost always unique. They regenerate in less than a minute from anything short of destruction of their core. The biggest Neuroi I ever fought destroyed 27 ships in less than ten minutes, before the lead striker on the 39th wing finished it off. They're exceedingly nasty."

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"Did they come from the sky, or, say, a magic portal, or do they just show up from nowhere in particular...?"

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"The first time anyone saw a Neuroi, they were coming out from the giant hurricane that appeared over Ostmark with no warning. Presumably they got here somehow but now they come from the permanent climate-disrupting large weather feature."

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"Where is Ostmark? We have a Greece, but not an Ostmark. Or a Liberion."

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"Ostmark is north of Greece, southeast of Karlsland... Hold on, lemme draw a map."

It looks like a map of Europe, with different borders in several places, slightly different coastlines, and a lot of different names. Ostmark seems to be where Romania, Serbia, Austria, and Hungary are today. Karlsland is Germany and Poland. France is Gallia. The UK is Britannia.
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"In this world the area of Ostmark is occupied by several different countries. Some of the other borders mostly match but with different names -" She points them out. "United Kingdom, consisting of England, Wales, Scotland, and Northern Ireland. Germany, here." She notes other differences from what Grendyne has marked.

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"Interesting that the two worlds are so similar and yet so different."

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"Might be that the history only diverged when the Neuroi arrived, or not too long before. European borders haven't been stable indefinitely. What year is it for you?"

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"Thirteen hundred, two score and one years since the death of Jesus Christ. Does this world use the same calendar basis?"

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"We count from the birth and usually abbreviate it as A.D. for 'anno domini', or, in this more secular age, just call it 'common era', but it's similar. It's the year two thousand and fourteen."

They have descended enough stairs now. There is a room marked "Turning Room".

Bella opens the door. There are a bunch of people stacked up in a huge, vaguely cylindrical formation, breathing but doing nothing else, eyes closed. Sitting in front of them is what looks like a fourteen year old boy with a futuristic hinged glowing gadget on his lap.
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"Yeah, that's creepy. But you did warn me. Hullo Alec... That's a relatively simple power, but it won't be as easy as Renata was..."

If uninterrupted, she'll just stare at him making considering noises for a few minutes.
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"Hi," says Alec.

Nobody interrupts her.
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"Okay I think I've got it. I think I'll be able to keep it if I spend a couple of hours around Alec, too. Who should I test it on?"

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"...Actually, try it on me first, it probably won't work but I'm curious."

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She focuses and sends out a thin stream of the darkness.

...It hits a wall. "You have some sort of defense. Are you a witch? Because I can't smell your power."
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"I'm a witch. Powers that affect the mind don't work on me. It would have been worth knowing if your copies were exceptions."

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"You can try me next, I don't have anything like that. Maybe when Alec's between batches you can see if it works on him or if he's still immune to his own power, but not right now."

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"Yeah, I'll bet you want to know if the unknown threat goes through your shields. Elspeth, can you stand a little away from everyone? I don't have great precision with this."

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Elspeth stands well away from the stack of turning people.

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And then she's under the effects of Alec's power, for about half a second.

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She falls over, but kips up again unharmed a moment later. "Well, that worked. Did you not sustain it because you can't or because you didn't want to?"

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"Didn't want to. Seemed rude. Even with that short a use I could tell it's barely eating any mana compared to some of the other things I've copied. I think I can cover this whole room for, mm, at least two or three hours a day without flirting with mana deprivation."

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"Not enough to give Alec entire batches off, but enough to spell Addy... but it might be more efficient to have you replace some of her functions and have her replace Alec more often, since a lot of what she does is short-term and incidental."

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"I'd have to, you know, sleep even if I had enough mana to keep it up for days."

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"Yes, but if you and Addy traded off it could have let Alec have more time free. It would also make it impossible to keep her away from you, but that might be untenable in the long term anyway."

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"I suppose how useful I can be depends on how much mana other things cost. What else will I be attempting to copy for you, your majesty? I could probably keep the communication thing you first talked to me with if I met its owner, and I already have a really well optimized whisper spell I can use as a base so I bet it'll cost just a squeak more than that."

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"Copying Dwi - the communicator - would be useful too, and we have a teleporter, and according to some theories of how Alice works you might be able to get around her blind spots... What exactly do you need to be able to copy something?"

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"I'm not sure. A lot of strike witch specials come with multiple parts. Lytee can teleport small objects, and herself, and large objects, and other people. By line of sight, to previously visited locations, to specific people, to arbitrary well-specified coordinates. I can only manage the first two in each category, and it costs me a lot more mana and it takes a lot more focus from me than her. I have literally never run into magic I could not copy at all until today."

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"I was wondering if you could copy magic belonging to dead people, specifically. It probably wouldn't be safe for you to use Aro's power with a human brain, and Chelsea's is very low on ethical uses, but they're only the most obvious dead witches..."

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"...Do you have their body? Or at the very least, something that smells like them? I doubt I can manage it, anyway, I can't copy dead strike witches."

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"There are some ashes, and old clothes, but if it doesn't work it doesn't work."

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"I'm willing to try."

But when she looks at the ashes, "I think I can tell that they were witches. Though maybe that's just because I was expecting them to be. I can't copy them at any rate, the magic's gone."
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"That's all right."

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A quick tour of other commonly-used and relatively innocuous witches reveals that she can copy all of them with varying difficulty, with the lowest mana cost being on Dwi, Renata, and Jasper.

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Some of Bella's relatives suggest that she could stop going without a bodyguard as frequently as she does in order to give Renata time off. Bella does not have a good explanation for why she doesn't need to do this, but nobody makes a big deal of it. Instead she tells Dwi that he can have some time off-call. (He's seldom needed, only when someone can't be reached by phone; but when he is needed it's sometimes urgent, and it's inefficient to have Addy borrow his power while he goes and takes an uninterruptible break, and having her show up to borrow his power on short notice would belie the uninterruptibility of said break.)

"It's also possible we should put you in a room with Maggie, who has a similar arrangement. She's a lie detector, less invasive than Edward and works over the phone. But she lives in Ireland."
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"There's also the matter of I haven't exactly negotiated a wage or working conditions yet. I can deal with emergency short-notice work, especially if it doesn't involve combat this time, but my pay needs to be almost as good per-hour as it was at home. Different currencies - A nice shirt costs 40 Svalten." She names a figure that will work out to roughly $8000 a month.

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"That's actually low for specialized magic work, so for the first while I'll throw in a dedicated native guide on top of the wage and after you don't need them any more you can negotiate a raise, does that sound good?"

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"Yes. What was this about meeting Maggie?"

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"She lives in Ireland. Some people find they can't sleep on airplanes, and I imagine you don't know if you can or not, so you might want to fly already rested. And with your native guide picked out to accompany you so you don't get lost in the airport. It's probably best to find you someone from among the werewolves; they can go in public more easily than we can, they're all already in the know, and some of them don't have much of anything to do at the moment. I can probably offer a selection, although it narrows if you don't want to risk meeting an unimprinted male werewolf... Wolves do a thing where occasionally they see a female human and fall in extremely irrevocable all-consuming love. Alice can't predict it because she can't see events involving wolves. I can still probably find you a female werewolf, though."

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"That sounds... Unpleasant for the werewolves involved. If they are okay with the risk of this happening then I am, I suppose. Ireland is where Brittania is and we're not even in Europe... Are airplanes faster than two hundred twenty miles per hour? That's my top sustained airspeed on my trusty old model 1336 Steelwing."

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"It's not intrinsically unpleasant. I have a wolf and it worked out. It often does; a lot of them want to imprint, especially the children who grew up with imprinted fathers. It can get unpleasant if for whatever reason the imprint doesn't want an eternally devoted werewolf companion, such as if she's gay or married or spooked by the entire concept. And yes, airplanes are much faster than that, although it will still take hours to get across the Atlantic Ocean."

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"I am not those things, except very slightly the last one. This is working out far better than I would have guessed if you told me this morning I'd be teleported to a random dimension. Let's go find a werewolf, then."

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"If you don't mind going among unimprinted male werewolves you could have dinner in the wolf village and Jake, my wolf, can announce that you need an escort. Anyone who's not willing to risk it will eat in their homes."

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"I'm willing to risk it... And dinner sounds very nice right about now."

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"All right, this way. The wolf village is a ways away from the coven part of the compound because vampires and wolves dislike each others' smells, and because not all the wolves want Dad reading their minds."

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She follows. "Mind reading is a bit of a loop. But again, only surface thoughts, and I'm not thinking anything particularly private right now."

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"A lot of people don't feel like they have enough control over their thoughts to avoid thinking private or embarrassing things."

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She shrugs.

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There is an underground tunnel between the coven and the village. Elspeth sticks to a human walking pace.

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"Benjamin made this one too?"

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"The tunnel? Yes. He likes using his power for building things. He used to belong to a coven whose leader wanted him to use it in combat a lot; he's happier with us."

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"I'd imagine so. Freya would much rather use her power to chat with random folks instead of coordinaing Neuroi fights, but sometimes you have to fight anyway."

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"Yes, but the Golden Coven has enough witches with combat-applicable powers that we don't need to use Benjamin, whose options are mostly too lethal for our tastes anyway."

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"Good for Benjamin and good for you, I suppose."

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"Anyway, if a wolf imprints on you that one will be your guide by default, but if no one does, you'll probably be escorted by Beatrice or Kelly. Also, you'll notice that almost no one in the village looks like they're between the ages of twelve and twenty-five, nor do many look older than twenty-five, even though there are plenty of children. That's because wolves activate when they're about twelve or thirteen, and then they mature physically very fast. They don't grow mentally any faster than humans, though, so you should be aware that people who look like adults could be children."

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"I suppose your magic system isn't any weirder than mine. Witches all get their magic during puberty, and lose it sharply as they age. At age 20, you're still close to full. At age 25, you're significantly weaker. By age 35, you have so little as to be useless in combat."

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"Half-vampires stop aging when they turn - turning children has terrible results - and hybrids grow up very fast. I've stopped growing but I'm actually eight years old."

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"Maybe I should turn. I wouldn't put it past the world for that to not actually preserve my magic, though."

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"Well, Alice should be able to see, and I imagine your application would look pretty appealing."

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"I mostly want to go home. But that seems unlikely... If I manage it, no reason not to try and come back stronger."

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"...There would be a problem with turning you and then you going home, in the sense that you'd probably find it very tempting to turn lots of people for increased durability in the fight with the Neuroi and Mama would not like an uncontrolled explosion of vampires in a world she couldn't monitor and enforce important vampire-related laws in."

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"The Neuroi need to die, one way or another. They regularly turned cities to ash before the UDF got itself organized."

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"Vampires, unchecked, eat several people a week until someone manages to kill them, and they are hard to kill."

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"Neuroi, unchecked, kill thousands a day and spawn scheduled hurricanes that likely starve a similar number due to crop damage. The total death toll from direct Neuroi attack or the fires or floods they cause last year was an estimated 483,000. We still lose ground steadily. If you won't give us vampires, at least give us weapons tech or something."

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"That's probably more negotiable. It isn't that Mama doesn't care about forms of death and destruction that aren't vampire-related, it's just that the size of the vampire project is already a little ambitious and she doesn't want to spread thin. The ideal would probably be for there to be sufficiently reliable interworld transit that she could just have jurisdiction over both worlds' worth of vampires."

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"I just want the damn war to be over already. Then everyone could go home. Not that I don't like my squad, but it's a bit sad that a common enemy is all that holds us together."

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"I understand. But if you add vampires to the world it might just make things worse if it were done clumsily. Morphine doesn't work on turning, vampires are overwhelmingly stronger and faster than humans, new ones have little self-control and at any age human blood is much more appetizing than the alternatives, some people acquire witchcraft on turning even if they didn't already have it, and because it's contagious it can't just be a handful of trustworthy people. Vampires also do a thing sort of like werewolf imprinting that under unpoliced circumstances usually results in non-consensual turning."

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"Ironically, as much as I hate not being able to fight Neuroi, I think I could use a few days where I can't help but not fight Neuroi. This is a long tunnel, isn't it? Do you mind going into a run?"

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"I don't mind. I could also pick you up if you want to go faster."

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"I'll just run, I won't get tired unless it's more than ten miles." She runs, only about half again as fast as a quick human.

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Elspeth keeps up with her easily, long braid bouncing after her.

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"Don't, hah, suppose you can make me a half, hah, half-vampire?"

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"Sorry, no. If you start human, it's full vampirism or nothing."

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She nods, and keeps running.

It shouldn't take too long to get the rest of the way to the village at this rate.
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Indeed, there's the stairs. It looks like an unusually tasteful housing development with a high opaque fence, and there are kids playing outside.

"There usually aren't this many kids here, but some of the ones who live in Italy are on a field trip," says Elspeth. A kid runs up to her, and she picks him up and tosses him into the air like he weighs half a pound and catches him gently and puts him down. A little girl says something to her in Italian, and Elspeth replies in the same language, then adds to Gren, "The cafeteria's this way. Dinner will be soon."
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"That sounded like Romangan. I never learned much of it, though. This place is very nicely laid out. The 42nd's base is a damp old castle that used to belong to the third princess of Suomus."

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"Italian," says Elspeth. "Italy contains a city called Rome which was the capital of what was called the Roman Empire."

The cafeteria is starting to fill up. There's a bunch of buff, variously brownish adults with short-cropped hair. One of the men looks up when the door opens, and then jogs across the room, beaming at Elspeth, to pick her up and swing her around and put her down again and hug her. "Hi, Elsie! And this must be Grendyne?"

"Grendyne, this is Jake, my wolf and the Imperial Alpha - that means he runs the one of the three wolf packs that reports directly to Mama."
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"We have a Rome, too, it's even the capital of Romanga. Nice to meet you, Jake. Gren is probably an easier thing to call me, if you don't want to use my squad's nickname of 'copycat'. How many wolves are there, anyway? Are there more packs than just those three?"

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"Just three packs," says Elspeth. "Because there's only three wolves who have the right ancestry to run one - as far as we can tell, anyway. It's not a well-explored area. So Jake has a pack and his sisters Rachel - she's over there - and Becky, who lives in La Push, each have one. There are currently sixty-four active wolves, eighteen imprints including me, and fifty-three puppies who haven't activated yet."

Her wolf is looking at her like she is the center of the universe.
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She doesn't actually notice right away. She's more attuned to be alert for hostile faces, and things like Neuroi.

"That's not nearly as much as I was expecting. There's something like one and a quarter million Strike Witches on my world. Are there more vampires?"
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"Lots more. Wolves have to reproduce to make more; vampires can just turn humans in batches the size you saw as often as every three days - or twice that if we wanted to lock Addy into one job."

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"I was imagining both populations having been around for a while. Witches have happened as long as we can remember, more or less one every five hundred female babies. There's even books- Could you be a Witch? Here's how to tell!"

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"Wolves aren't a very old population and the phenomenon was isolated to a particular small tribe until recently. The vampire population used to be more limited too, because the previous vampire government was concerned with secrecy more than we are and turning used to be very difficult for most vampires to accomplish without killing the person instead, but it's always been global."

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"Hm. What's dinner going to be? I'll be very glad if the answer is not 'salted fish and rice,' which is what we have the most of back home."

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Jake speaks up: "It's taco night. I think there's fish, but you could just go for the ground beef or the beans. And there's other stuff too if you don't like tacos. Nobody goes hungry in a wolf cafeteria."

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"Never heard of 'tacos'. Beef is rare where I'm from, though. Is there coffee or tea? We get a little box of the stuff with every week's rations delivery, but it's never as much as I like."

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"Yeah, there's both," says Jake. "No rationing. Tacos is you get a tortilla... that's... like a flat bread thing? And you put meat and whatever else in it."

(Elspeth sends mental images of tortillas and complete tacos.)
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"Ah, clever. Can't wait to try it."

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And presently some people put out huge platters of stuff, the cafeteria finishes filling up very quickly,, and all the buff brown people take extremely large amounts of food and wolf it down.

(Elspeth makes herself a very small taco with little tastes of most of the things in it.)
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Gren has a cup of coffee and two new kinds of tea. Her tacos follow some popular examples. Meat, cheese, sour cream, salsa. She doesn't eat nearly as much as the wolves, but that's rather expected. "Good stuff. Just what I needed after a hard day."

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After Jacob eats all three of his tacos he goes back for side dishes, of which there is an assortment. "Wolves eat a lot," he explains unnecessarily. "The houses have kitchens, but even people who like to cook can't keep up cooking for themselves all the time. So all the villages have cafeterias."

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"At least I won't have to worry about food here."

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"Oh yeah. Eat as much as you want. Five mealtimes a day. Breakfast brunch lunch dinner supper," Jake says.

A lady wolf who is in progress eating a quarter of a pecan pie swings by their table. "Princess," she says, inclining her head to Elspeth. "This is Gren?"

"Yes. Gren, this is Kelly, she might wind up being your escort."
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"Hullo. I'm a stranger from a strange land. I can copy magic, so apparently I'm useful, but just about everything here is new to me."

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"Yeah, that's what the Princess said. Apparently the idea is you need someone to take you to Ireland and back and figure out where you want to live if you don't want to move every few months when the Capitol picks up and moves?"

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"I'm visiting Ireland because the lie detector lives in Ireland, and trust is an easily overused currency. I'll probably want to live where Ostmark was in my world. One of the countries between Greece and Germany."

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"Ech, I don't speak Romanian or whatever, might be an obstacle. Don't think any of us do," says Kelly.

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"I only know English because it's the standard language of the UDF." She's still wearing her uniform, and points to the patch. "I know Suomic, Ostkav, and some Karlslandish, but there's no reason to think those languages are consistent with something here. Perhaps I should stick to somewhere that knows English, then."

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"It's very internationally popular, but if you want somewhere where it's the primary language your choices are the United States, United Kingdom, Ireland, Canada, Australia, or New Zealand," says Elspeth. "We're in the United States right now. I know most languages and can check to see if your others are intelligible with something if you like."

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She says a few sentences in each. Suomic bears strong resemblance to Swedish and Finnish, and should be mostly mutually intelligible. Ostkav is a mishmash of a dozen different eastern european languages, not bearing enough resemblance to declare it 'ukranian' or 'bulgarian' or anything in particular. Karlslandish shares grammar but not vocabulary with German.

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"You might be able to get along in Sweden or Finland with Suomic, with some difficulty. The others don't match anything."

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"Do any wolves know the languages for Sweden and Finland? If not, I'd better just stay in America, which I'm beginning to suspect is this world's Liberion."

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"I think Brooke picked up a little but not really enough. America's easy," says Kelly.

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"I probably don't officially exist here. I don't think my Witch registration counts in a world that's never heard of them. Can the Golden Coven take care of that?"

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"Yes we can," says Elspeth.

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"Then all I have to worry about right now is which new kind of food to try next. Be right back."

She goes and makes a chicken taco.
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There is a wolf at the fixings table putting salsa on a heap of shredded pork. He offers her the salsa spoon.

Then he double-takes at her face.
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She applies salsa and hands it back, then turns to go back to her table.

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"Um," says the wolf. "Um, I."

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She spins. "Huh? ...Oh, shit. Well, I did say I didn't mind the risk of imprinting. I... I'm Grendyne Nylund."

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"I-I'm Shawn."

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"Well, come sit down with me if you're done making that taco?"

She waits if he's not, then goes over to Jake and Elspeth and Kelly and says, "Kelly, I think Shawn is going to be my guide."
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"Ooooh. Okay. Shawn. What the fuck were you even doing in here, the Princess warned everybody," says Kelly.

"I wanted tacos!"

"You're twelve!"

"I'm thirteen!"

"That's not better! You should have been home -"

"All we have is tuna and peanut butter!"

"Christ, Shawn, you're thirteen."
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"Bloody hell. This is like when I joined the UDF all over again. Thirteen is a hell of an age for life-changing events."

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"I wanted tacos," Shawn says, looking at her pleadingly. It is very important to Shawn that she forgive him.

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"It's not your fault, exactly, not any more than it's my fault. Just an unfortunate coincidence of both of us deciding to take particular risks. Nothing to do about it but push forward."

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Nod nod.

"Anyway, he can't exactly bring you to Ireland," says Kelly.

"Can too. I pass for twenty-five in public like anybody else and I know what airports look like and everything."

"Jacob, talk some sense into -"

"Gren," says Jacob, "do you think you need an adult along? Shawn can probably do things like tell you what stuff is, and you could retain phone access to the Coven."
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"It would probably be for the best to have someone else. I don't want to cause any... Incidents, and thirteen-year-old-me might have. Better safe than sorry, sorry Shawn."

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"I'll go with you," nods Kelly. "Chaperone, as it were."

"Kelly," says Shawn.

"Suck it up, kiddo, you're embarrassing yourself in front of Gren."

Shawn bites his lip.
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"I may as well say now that I'm not particularly romantically inclined. Haven't had much time to think about that sort of thing, between fighting Neuroi and patrol missions and so on."

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"That's okay," says Shawn. "Whatever you want is good."

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"Well right now what I want is to go fly for a bit. Helps me think. My steelwing will seat two, if you'd like, Shawn?"

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"That sounds awesome!"

"What will happen if he abruptly turns into a horse-sized wolf?" asks Kelly.

"I won't! I have it under control!"

"And if you're wrong and the answer is 'the thing crashes and Gren -'"

"Okay okay okay sorry."
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"You might fall off? I can do telekinesis for thirty seconds no problem. With that much weight I can't keep flying but I can still make a soft landing. There is the problem of aerial objects being unusually visible, though. I get the impression that... All this... Is a secret from most humans?"

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"It is, yeah. You should be all right if you go out to sea a bit in a boat and fly over the ocean," Kelly says. "You could also move to Quebec if you like the cold, lots of overland wilderness nobody's looking at to fly around in, permanent wolf village."

"You don't have to worry about me, wolves are really tough, I'd be fine," Shawn chirps.
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"Cold is alright. I'll have to think about it. For now, let's go out to sea. Where can I borrow a boat?"

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"I'll show you," Kelly says. "Do you know how to sail? There's a motorboat too."

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"I know how to sail, technically, but I probably could just tie my steelwing down on top of it 'fly' the boat. A motorized boat would be just as good."

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"All right. It's pretty simple to operate. I can do it if you're weirded out by the controls."

"So could I," says Shawn.

"Yeah, you could," Kelly acknowledges.

Kelly leads them to the beach nearest the wolf village. There is a pier with a few boats tied off it. She puts them in a motorboat named The Evergreene.
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"It's out on the beach near the main compound, unless someone moved it. I have Dwi's magic still, who should I call to ask?"

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"I can go get it for you," Shawn volunteers.

He explodes out of his magnetic uniform, turns into a gigantic gray-brown wolf, and races off along the beach at ludicrous speed.
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"Gyah!" She puts up a shield out of sheer reflex, and drops it once it's clear what happened.

[Very impressive, but please give me a little warning next time you do that. Try not to bend the bits that stick out.]
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[...Sorry! Hey, this is useful, we can talk when I'm floofed! I can't talk when I'm floofed. I'll be careful with your thing, promise.]

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[I can't literally do it all day, but it'll be handy, yeah. See you in a minute.]

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He's back in less that that, gently holding her steelwing in his jaws. He sets it unharmed on the sand and then transforms, then realizes that he is totally naked and grabs his uniform.

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She doesn't bother deliberately not looking at him, but she doesn't stare as she inspects the steelwing, dries it off with a short gust of hot air, and hefts it into the boat almost as effortlessly as he was carrying it. "Good to go."

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He finishes making sure all his magnets are lined up and hops into the boat, grinning.

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"Kelly, you can get a chance to fly too, if you like. My top speed with a passenger is closer to one fifty than two twenty, but I can still pull off some nice maneuvers. Have you ever heard of a split-s turn?"

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"...No?"

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"I flip over and then pull a half-loop. Great for changing directions quickly. How about a cobra roll?"

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"Assume I have no idea what you're talking about."

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"Alright then. I'll just show you once we're far enough out."

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"Sure."

Kelly starts up the motorboat and takes them out.
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Gren cleans some things on the steelwing on the way out.

Shawn might notice the head-sized sack labelled 'gunpowder' in one of the compartments.
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"Gunpowder?" says Shawn.
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"Yeees? For my guns. I'm a Strike Witch, I fought Neuroi before I got teleported here by accident."

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"Oh. I thought I smelled something weird. I don't think guns now even use powder."

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"Well, now I'm interested. That can wait, though." She checks the bag. "The laminate is still intact, so it's not gonna explode unless someone burns through it first."

Soon she finishes checking over the steelwing and just sits there enjoying the sea breeze.
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Shawn sits there enjoying the fact that she exists and has a face.

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It's vaguely creepy and somewhat worrying. Like she said earlier, though, nothing to do about it but move forward.

After ten minutes, "This should be far enough, right?"
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Kelly looks around. "Yeah, looks good."

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"Right then." She jumps onto the steelwing, and it shifts a little on the boat's deck. "Hop on behind me. You won't stay attacked to this thing by magic, like me. You can hold on to these handles, but they're a bit awkwardly placed, so hold on to my waist if you have to."

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Shawn does not wait to have to. Huggles.

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It startles her a bit, but alright.

"Three. Two. One." And she zooms off, zero to fifty in less than two seconds. She peels up and dives down. Once she has enough height, turns, rolls, and loops join the repertoire. She names most of the maneuvers. The overall effect is like a very inventive rollercoaster without tracks to limit it.

[I'm not even a particularly good flyer, any old strike witch can do this with a steelwing. If I was just on a stupid old broom I'd be slower than you are on the ground, though!]
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[WOOOOOOOO!] is Shawn's reply. [You're so awesome this is awesome!]

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[Flying is awesome! We're almost never allowed to fly people on these things, but it's so fun!]

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[SO FUN! How come you wouldn't be allowed?]

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[These things are pretty expensive. Not that expensive, but enough that they're careful not to give us too many chances to accidentally crash them.]

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[But you could fly on a broom? What's special about this thing that makes it go fast?]

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[Something to do with the mechanical bits inside. I'm not actually sure. I know how to maintain it, but not how it actually works.]

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[Maybe somebody could look at it and figure out how to make better ones. If it's just mechanical.]

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[That would be neat! Do you know anybody who'd like to do that? I am pretty sure it's just mechanical, no magic involved in making them.]

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[Jake maybe? Or, um, what's her name, Rosalie, the doctor who likes cars, sometimes they both do cars together.]

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[You think they'd be mad if I called them out of the blue?]

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[Jake's probably not in the middle of anything yet. Dunno about her.]

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[Okay. Don't think I can do two conversations on this without getting confused, so I'm gonna slow down and you just talk out loud.]

[Hey Jake, this is Gren. Are you busy?]
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[Not really?]

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[I think my steelwing is only better for flying than a broom because of its mechanical parts. Shawn suggested that, since you and Rosalie know about cars, you might be able to make it even better. Does that sound like an interesting project?]

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[Hey, sure, why not. If you don't mind us taking it apart.]

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[You could probably put it back together again the right way if nothing you try improves it, yeah?]

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[Probably, yeah.]

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[No problem, then.]

"Jake says he'll try. D'you mind if I offer Kelly a turn flying?"
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"That's okay," says Shawn magnanimously.

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[I'll find you when I come back from flying, Jake.]

She listens for a response for a few seconds, then, [Kelly, you want a turn flying?]
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[Yeah, sure. Don't drop me in the drink.]

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[Didn't drop Shawn. You should be good even with just the handles if you don't want to grab me though.]

She lands, it takes a good twenty seconds of careful descent.
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And Shawn lets Gren go with a minimum of pouting and Kelly sits and holds the handles.

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[I'm listening on this if you want to say something. Too loud to hear properly once we get going.]

And off they go. She keeps the maneuvering slightly more sedate, so as not to stress Kelly's arms too much.
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Kelly declines to "woooooo". But she seems to be enjoying herself.

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Gren flies her around for maybe ten minutes, about the same time as she did Shawn, or until she expresses a desire to land. It's easier to think when you're not having a conversation.

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Shawn waits in the motorboat, waving. Kelly doesn't request a landing early.

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"Shawn's turn again. Maybe ten more minutes, hard flying is tiring after a while and we can do it again tomorrow."

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"You don't have to if you're tired," Shawn says.

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"I'm only a little tired, and it's fun for me too. In ten or fifteen more minutes of that I'll be tired enough that it isn't worth it to keep going."

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"Okay!" Shawn hops on. Hug!

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The hug continues to be a little weird, mostly the fact that it's oddly pleasant. Oh well. Flying!



[Time to go back in, now. That was great fun, though.]
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[Yeah!]

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So she lands again. "Thanks for this, you two. I still don't really know what comes next, but a little flying makes everything better."

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"Next I guess you show Jacob the thing and he fiddles with it?" says Shawn. "And I can show you the guest house, you can stay there overnight."

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"Sounds good." She sits next to Shawn but doesn't outright cuddle up.

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He doesn't push it. Just looks at her. Gosh, she sure has a face.

Kelly boats them back to shore.
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"Gonna talk to Jake real quick."

[Jake, I'm back. Where's a good place for you to look at my 'wing?]
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[Garage is on the north end of the village, your wolf'll know where it is.]

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[On our way.]

She hefts the machine. "Shawn, wanna show me to the garage on the north end of the village? Have a nice day, Kelly!"
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"Yeah, sure!" says Shawn. He trots up away from the beach into the village and shows her a building where Jacob is hanging out, Elspeth nearby. There are cars and a couple buses and other miscellaneous vehicles.

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She looks for a convenient place to set the thing down, and sets it.

It's shaped roughly like a motorcycle, if a motorcycle had pointy bits sticking out at a few odd angles, mostly towards the back.

She starts explaining what she knows about how it works to Jake, the short version if which is: The pointy bits are important, the mechanical things inside it are also important, if either of things are ruined it's still sticklike enough for her to fly, if only barely.
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"D'you know if the pointy bits are for... aerodynamics somehow... or something else?"

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"Brooms don't work well unless they have bristles. Or are at least slightly asymmetrical. I think they might help the magic do stability, somehow."

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"That's... weird. I'm not sure I'll be able to get very far on the shape without knowing what the magic is doing, but maybe the interior is doing something engine-y. How's it open up?"

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"By a latched hinge, here."

It doesn't look very enginey, but that is a differential gear, and that thing over there is a flywheel.

"Sorry I can't give you much help with it. I bet Knight knows how these things work, hers is custom."
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"I recognize some of these parts... Can you describe what you're doing when you fly it?"

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"Hm. It's kind of... Witchly synesthesia. I can try."

Basically, she gives mana, a generic magical energy, to the machine and this makes it move or hover. Giving mana in a particular direction (to the front, to the left, etc) turns, rolls, or banks it, almost like airplane controls.
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"Do the mechanical things do anything if you just treat this like it has no moving parts, or do you also have to mana at them?"

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"No, the mana definitely goes through the moving parts. It starts in these two flywheels. It's like flying a brick if you don't do it that way."

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"What would happen if those moved some other way?"

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"Not sure. I'm guessing I don't have to put mana into keeping them running, but that's just a guess. We don't have steam engines small enough to test that kind of idea."

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"...Steam engines are kinda obsolete here. We can make something to spin your wheels if that'll help."

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"It's worth a try. I think the mana does something else with the insides than just spin the wheels, but that might be bad intuition talking."

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"I'll talk to Rosalie, rig something up. If that doesn't work, I don't have another great idea right now but one might come up."

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"Thanks. Should I go put it somewhere else for now, or is here fine? Actually, I should clean and oil it. Do you have any good lubricant here?"

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"If engine oil'll do, yeah, over there. Leave it by the motorcycles." Point, point.

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It goes by the motorcycles. Cleaning the thing takes about an hour, less if Shawn helps.

"Say, how fast are you, running?"
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Shawn helps. "Me?" he asks. "I only just activated, I haven't gotten to go flat out anyplace big yet, I dunno. I think most wolves can do... maybe two hundred miles an hour on a straightaway? We can catch vampires as long as they're not going into small places or up cliffs or something."

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"Almost as fast as a Witch in a straightaway. Nice. I want to see the guest house, and maybe get you to explain how it all works. The lights and so on. Even if you're no engineer, you know more about it than me."

[Elspeth, the Empress knows I'm already ready for any comms she needs, correct?]
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"Yeah, sure," says Shawn, hopping up. "Thisaway."

[She guessed, but you're mana-limited and phones run on electricity, so she probably won't ask until someone doesn't pick up their cell.]

(Elspeth works over most forms of communication; "cell" expands helpfully for Gren.)
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She follows Shawn.

[I already burned a lot of mana this morning and used up all my charge bracelets too but on any other day I can be calling people for at least 12 hours and not run out. I can do magic life support and healing on injured humans, should have mentioned that sooner. Expensive though. Do I still not get to meet Addy?]
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[We usually don't have any injured humans around who aren't planning to be turned, but we might be able to think of a way to apply that. The limit on whether you get to meet Addy is about her, not you. Mama's talking to her and Dad is listening in now, but you probably won't get to before you go to Ireland.]

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"This really is a nicely designed place. I might like a city better, but so far I approve."

[The worry is that she'll copy me right? Can I talk to her at a range where that won't happen?]
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[She'd be hard to contain if she decided she wanted you more than she wanted to keep working with us.]

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"Is that one the guest house?"

[It's mildly annoying. Eh. Meanwhile I'm going to make a list of things I kept from other Witches... Short range tracking, enhanced vision and through walls, chain lightning, boosting plant growth, teleporting myself and small objects, healing, magically boosted projectiles, the whisper spell, opening a foot-cube pocket dimension, invisibility...]
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"No, the one next door, there, the blue one."

[Can you ever combine things you copy if they have enough synergy?]
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"Cool, let's see what a 21st century house is like."

[Yeah, sometimes. You thinking lie-detector-over-Dwi?]
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[Yes, and Kate-plus-chain-lightning, and Harry-plus-tracking, and whether you can add two teleportation powers to get the ability to take passengers.]

A twenty-first-century house is like: it isn't locked, Shawn just opens it. There is wood on the floor and paint on the walls, he flips on the lights and there is light in the ceiling. The kitchen's the first thing on the right. He looks into the fridge and reports: "There's like nothing in here, wow," and checks the cupboards and finds "rice and stuff", and then trots into the left room with chairs and a coffee table and a rug, "they didn't even bother to put a TV in here!", up the stairs, "One, two, three bedrooms," back down, "bathroom's back here should I explain all the stuff in it?"
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[We can try some stuff later. Last thing for now. I can store up mana and have more for emergencies if you have a few dozen pounds of gold and silver jewelry. Not sure why it's precious metals and gems that hold mana, but it is.]

"Looks a little familiar but you probably should explain it, yeah. How do the lights work without fire, anyway?"
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[There's plenty, I can get you some.]

"Um, lightbulbs? There's electricity in the walls, and -" He switches off a light, unscrews a bulb. "And it goes in these things and see this little string, it glows when electricity goes through it? And I think the bulb is full of stuff that isn't regular air, that helps?"
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"Still warm. It's almost like more contained fire. Not an engineer, right. That's okay, I'll find a library sometime. Could you explain, uh, how the bath works? Haven't had a good bath in a week. Hot water rations."

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"Yeah -" He demonstrates the faucet and how to prevent the bath from draining. "You could take a shower too, that's when this thing sprays the water and then drains right away? Most people do that. But baths are still a thing."

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"You know what, new world, new day. I'll try a shower. Are there clean clothes I could borrow somewhere?"

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"...Probably but most of it is sized to fit wolves or kids. Um. I'll find something," he says. "Uh, soap, shampoo... girls sometimes condition their hair, right, there's conditioner here... razors washcloth towel bathmat... I think that's probably everything?"

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"Yeah, that's plenty of stuff. I'm from a low tech place compared to here, right, we got soap and a brush and that's it. If you can't find anything the right size, maybe wash my uniform really fast? And... Thanks."

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"You're welcome," he chirps. "Um, you're wearing your uniform right now so I can't wash it."

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"I'll toss it out the door in a couple of minutes."

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"'kay."

He departs the bathroom.
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A couple of minutes later, the door opens briefly and a crumpled uniform shirt, coat, pants, and boots get tossed out. The water starts running.


Maybe three quarters of an hour after that, she peeks out, looking for provided clothes.
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The uniform is gone, but Shawn found her an outfit. Shorts and a blouse, twenty-first century underwear, pair of sandals. (It's Florida. It's warm.)

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She puts them on, only slightly mystified. They're not a great fit, but close enough.

"Showers are great. You still here, Shawn?"
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"In the living room! Your uniform's in the dryer."

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She walks down to the living room. "Thanks. You gonna want to sleep in this house, or go home? It's not gonna be in the same room as me, or not yet at any rate."

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"I'll stay here anyway if that's okay," he says.

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"That's fine. I think I'd better meet your parents. You expected this could happen and you're not too upset, it sounds like, but it seems like the curses in a faerie tale to me. Would they still be awake?"

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"They're dead," he blinks. "I'm a Nor- I'm a pack kid."

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She winces, hard.

"I see... My brother's gone. Neuroi got him. My mom's living in my version of London somewhere. Never knew my dad."

Hug?
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Hug!

"It's, um, I'm not upset about it? ...Which is for evil magic reasons, but I'm still not upset about it. I'm sorry about your brother."
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That's enough hug for now.

"I'm okay. It hurt, but in the end I'm okay. Evil magic? Probably Chelsea, right? That just makes it more sad, somehow. Well, push forward."
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"Yeah, it was her. I'm okay. The packs are good about looking after us."

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"I've had a long day. Gonna get some sound sleep before flying to Ireland. Could you wake me up in time for breakfast?"

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"Yeah, sure. Do you sleep light or will you be okay if I go get supper and come back?"

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"I sleep like the dead against anything but alarm bells. Go ahead."

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"'kay. G'night!"

He lets himself out.
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She sleeps, and dreams about mind control and consent.
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At nine in the morning, Shawn knocks on her door.

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She sits straight up and reaches for a uniform that isn't there.

"...I'm awake. Be out in a minute." She is, in fact, out in a minute. "Do you know what the cafeteria has for breakfast?"
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"There's always eggs and sausage and bacon and toast and cereal, and I think today it's muffins too."

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"Wolves really love their food, huh."

She has coffee again. And toast and cereal, though no bacon or eggs.

When she sees Kelly she asks, "When are we leaving for the airport?"
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"Right after breakfast's probably a good plan."

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"I was under the impression that the planes worked like steamer trips, and we need to be there to board it at a particular time? If you say after breakfast is fine, then after breakfast it is."

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"Oh, I mean, usually they do, but we're taking a Coven plane and I know how to fly it and we can leave whenever we want with some delay for air traffic control to find us a slot."

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"Convenient."

She spends breakfast, the trip to the airport, and a good fraction of the flight idly quizzing Shawn on how-the-world-works. A lot of her questions end up sounding too sciency to answer, but then there are things like 'what are those green and red lights over the road for?' that he can explain.
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He can totally explain those green and red lights!

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And the things he can't explain so easily get put into a list, for later reference at that library.

She takes a look out the window when they approach the coast. "Yep, apart from all the roads and buildings that sure looks like the Western Isle of Brittania."
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"If you meet Siobhan maybe don't tell her that. She's touchy about the place being Ireland and in no way subsidiary of the UK," says Kelly dryly. "Might not run into her though."

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"I suspect history is very different in my world. It used to be the Kingdom of Ireland until the United Defense Agreement. I won't mention it, though."

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"We really probably won't run into her unless she's curious about you. Her Majesty gave her some rights over her island when the Volturi went down and we did register this trip with her - and it'd be amazing if you can copy her witchcraft - but it's her prerogative," Kelly says.

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"She'd take offense if I tried the copy without permission?"

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"Yeah. Addy copied Siobhan without permission once, that was... okay in the long run sort of but still."

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"Alright then. No copying Siobahn."

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"Maybe copying Siobhan, just, don't count on it."

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"Got it." So she resumes quizzing Shawn about this 'internet' until they land.

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They land at another airport. Kelly rents them a car and drives on the other side of the road from before, which Shawn also explains.

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It seems really weird to her that different countries have such different rules.

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"I dunno how it happened," says Shawn. "It just did. There are other countries that drive on the left too, I think mostly islands."

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"I guess it's not that odd. I know Continental telegrapher's code is different than it is in Suomus. It just jumped out at me."

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Eventually they arrive at a little house and Kelly parks.

"Maggie and her mate probably don't want us in the house, and frankly it's mutual," Kelly says. "We can go with you if you want, but if you don't mind going and knocking yourself..."
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"I don't mind. I can almost get the power from here, but that seems rude."

So she walks up and knocks.
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The door opens, revealing a short, redheaded vampire. "Eugh," she says, "I can smell the wolves from here. So you're this Grendyne person?"

"Mummy who's there?" asks a child's voice.

"Elsie sent a visitor," Maggie calls over her shoulder.
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She's talking to a lie detector, so she carefully avoids pleasantries that might not be strictly true.

"Yes, I'm Grendyne and I've been sent to copy your power. I have it already, in fact. I probably won't replace you completely, since I'm limited in how often I can use copied powers, but I'll need to hang around for an hour or so to be sure I'll keep it and not need to disturb you again. Should I come in?"
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"Sure, why not. I don't actually work for the Coven on a regular basis, you know, I don't mind being replaced."

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"That's always a bit of a worry when I copy someone. Glad it's not an issue." She follows Maggie in.

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"I play poker and adore my mate and bring up a half-pint, I don't require a career in listening to people try to fool me," snorts Maggie.

In the family room is a half-pint little girl making things with play-doh.
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"Hullo, half-pint. That stuff looks neat. Almost like Alexandrite clay."

"...I'm from a different world with less tech, got dropped here by a magical accident," She explains, mostly to Maggie.
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"Play-doh isn't tech," says the half-pint. "It doesn't plug in walls."

"Molly, this is Grendyne," says Maggie. "She's got a magic-learning magic, sorta like Adalady, and she's learning to tell when people are lying from me."
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"Medicine is technology and it doesn't need wall electricity, right? I learn by being near her and smelling her power, then practicing it. It smells like pine trees, for some reason. I have no clue why powers smell how they do."

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"Huh. Addy says my power tastes like milk."

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"It would be more surprising if our synesthesia matched up, I think. There must be millions of possible combinations of smells, and millions of tastes. I get sounds too, sometimes, but not from yours."

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Maggie shrugs, accepts a wad of play-doh from her child and responds to the command "fix it!" by smoothing and pinching it until it is a neater version of whatever it was shaped like, and returns it for further addenda.

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Gren telekinetically sculpts a little Witch, complete with old-fashioned flying broom and robes and pointy hat.

"I see why you like play-doh, Molly. Got any other neat toys?"
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"Got dolls and felt stuff and stuff rabbits."

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"Well, I think play-doh is gonna stay my favorite for now."

Kids are cute, at least in small doses. She goes between glancing at Maggie and the play-doh until interrupted.
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Maggie keeps an eye on the half-pint, "fixes" play-doh creations on request, fetches Molly apple slices when Molly wants them and offers Gren an apple too, and otherwise plays computer poker with about a third of her attention.

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Gren accepts the apple.

After about 20 minutes, "Would one of you mind telling a silly little lie, just to make sure I've got this spell right?"
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"Ooh ooh," pipes up Molly at once, "I am a vampire!"

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"Hah, yeah it's working. I think I've got it, your power is the kind that is, mm, well-defined. It's obviously messed up if I mess it up even a little, which helps me remember it better."

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"Is that all you need from me?" Maggie asks.

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"Yeah. It's a very clean and neat power, I like it. I'll be going, thanks for the apple and it was nice meeting you two."

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"You too," Maggie says politely.

"Bye Gwen," mispronounces Molly.
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So she goes back out to the car. Along the way, [Shawn, could you say something true and also a lie? But don't say which is which. I want to see if I can use Maggie's power through this.]

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[Uuuum, my favorite color is gray and my middle name is Todd?]

His middle name is Todd, apparently.
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She opens the car door. "It works, Shawn Todd... What's your last name, anyway?"

[Elspeth, I got Maggie's power and it even works over Dwi's, just slightly more expensive than the two of them alone added up. I feel like I'm bothering you, though, should I be reporting to someone else?]
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"Laffingwell," says Shawn Todd Laffingwell.

Elspeth doesn't answer.
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Well, maybe she's asleep. Something about time zones. Shawn said full vampires don't sleep...

[Empress Isabella?] [Emperor Edward?]
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[Yes?]

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[What is it?]

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To both, [I've got Maggie's power, and it works over Dwi's. Anything else I ought to do while I'm in Ireland?]

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[Siobhan has agreed to meet you at the airport and let you try to copy her. I was about to call Kelly.]

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[I'll be needing one of those phones. What is her power supposed to be, anyway?]

"The Empress says Siobhan agreed to let me try and copy her, so we're to meet her at the airport."
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"Okay," says Kelly.

[Siobhan has a witchcraft ability which is sufficiently subtle that she didn't know she had it until Addy confirmed, but it allows her to make excellent nearly-foolproof plans to achieve goals. Given sufficient information and effort.]
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[Sounds tricky. I'll let you know if I can manage it.]

She buckles up. She's all out of confusing things about the world to quiz Shawn on, so she starts in on vampire and werewolf history.
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Which he also knows things about, if with the spotty understanding of a thirteen-year-old boy who does not always do his homework. Kelly fills in where he draws blanks.

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"If you've still got formal schooling left, that should probably continue happening. Come to think of it maybe I should do some sort of school too. Haven't had formal schooling since I got out of Witch training at age 14."

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"I don't have to go to school anymore since activating unless I want to," says Shawn. "If I'm missing stuff the pack will fill me in when we're all being wolfily telepathic."

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"...Telepathic? Please explain."

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"Oh, when we're wolf shaped we can all hear what everybody else in our pack who's wolf shaped is thinking."

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"I was imagining a certain... Trajectory, here. In a few years. If it turns out I really can't go home. It's just how all the 'love stories' end up and most of the time they seem to be content. But this might change it. Does this mean that either we never marry, or everyone in your pack eventually gets to hear what you think of me naked if you happen to remember it in the correct shape?"

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Blink. Blink. "I mean... that... would happen, but everybody's chill about it? I could quit my wolf though? If you want?"

"If he does that he stops being immortal," Kelly mentions. "Just so you're clear."
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"I won't make you quit your wolf, then. I'll think about the other thing, it's a ways off at any rate."

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Nod nod. "Um, I can try practicing not thinking about things while wolfed?"

"If it's actually nudity you're concerned about and that wasn't a metaphor," Kelly says dryly, "wolves have very little nudity taboo of necessity. The transformation's hell on clothes that aren't designed to come undone easily. Hence the magnetic uniforms."
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"Don't bother until I've thought about it some, Shawn. But yeah, it was a metaphor. And I'm done talking about this for now."

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"'Kay," says Shawn.

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Silent pondering until they get close to the airport.

[We're at the airport entrance, Siobhan. Are you finding us or the other way around?]
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[I'll find you.]

Kelly recognizes Siobhan and points her out as she approaches. She is a very big person, and moves with a more liquid grace than the sharp, instant precision of other vampires Gren has seen.

"Hello," says Siobhan. "Been enjoying Ireland?"
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"Hullo. Yes, it's nice. A bit surprising how the geography is so similar to the Ireland from my world, but I never got to spend much time there, got shipped straight on to London. The coast is beautiful."

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She smiles. "So what do you need from me to do your thing?"

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"Just being around you, looking at you. It's a very subtle power you have, though. Intricate and layered. Smells like, mm, a mine of some sort."

"It's too deep for me to get a feel for all of it at once. I have a sort of basic hold on it now, but I wouldn't be able to call it up later. That might change if you hung around for an hour or described... How you go about planning things."
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"The short version is I consider something that seems obvious to do, and then imagine that I tried that and it went wrong, and figure out why it would have gone wrong. Repeatedly."

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"Yes, I see how it helps with that... There's more to this power than just making it obvious what sorts of things could go wrong and helping you keep everything in mind at once, but I think those are the broad strokes of it. I could be wrong, of course, I'm not infallible at interpreting these things."

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"Bella did mention that you're not as instantaneous or automatic as Addy. But apparently you can use multiple powers at once, which must be interesting."

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"Oh, very. Especially since I don't use the powers directly, I sort of- translate them into terms my magic understands. They usually end up costing ungodly amounts of mana, Maggie and Dwi have lucky synergy. It's a bit like trying to find a way to combine two different jigsaw puzzles."

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"Mine probably doesn't combine usefully with any others I've heard of directly."

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"I think it could help me find more efficient ways to combine others, though I really don't think I'm going to manage to hold on to yours permanently, alas. Or at least not all of it."

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"Oh well. I'll go on living in the mild annoyance that Bella may be inclined to call on me to plan things for her if she ever has a major crisis," says Siobhan dryly.

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"Even if I managed it I'll be useless in a decade or two. Not very long to you. My mana will drop to half what it is now by the time I turn 30, a fifth by 40, and a twentieth by the time I'm 60. It's just how my sort of witch works."

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"If I were you I'd check with Alice to see if that can be avoided by turning," Siobhan says. "She can't check unless you're capable of at least temporarily making up your mind to do it, though."

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"Oh, I intend to check once I get back. It's not urgent on a scale of hours though."

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"And your wolf there would have to make up his mind to leave you alone long enough to check," Siobhan says, eyeing Shawn.

He pouts slightly. "Maybe I could be asleep?"
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"Yes, that'd be a problem... If I can go home I bet we can find a Witch who can turn people into things. Wolves can be near half-vampires. The legends about princes turned to toads and so on are not always legends. It's an uncommon special, but I bet there is at least one alive today."

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"Vampires and wolves can be near one another," Siobhan says. "Observe. It's just a little unpleasant."

"Both ways," says Kelly, who is breathing into her sleeve.
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"Yes, but it would be less than ideal. If as a vampire I found a mate, it might not be him. At any rate, I don't think there's anything to gain from continuing to try and copy you. I've got the first layer of your power and nothing beyond that, and I'm not going to get anything else if you stand there all day."

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"All right. Have a good flight," says Siobhan, and she waves and walks off.

To the plane they go. Up up and away.
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She reports the results of the exercise to Empress Isabella, and floats the possibility of finding a transforming-witch. Would that be appealing, if going home was at all an option?

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[Such a witch would have no end of potential applications, but it does again present the quandary of whether and how to introduce vampires to your world, which thoroughly hinges on to what extent travel and communication can be handled.]

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[There is a small chance Lytee will come looking for me. She's the teleporter. I think she'll just keep fighting the Neuroi, though. And I can't use Dwi to talk to anyone from my world, further support for the different dimensions theory.]

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[Yes. Razi, our teleporter, has also given it a try; nothing. Enough of my empire's functioning depends on exact, specific witch powers as it is, and I'm only as stable like that as I am because the involved parties are at least potentially immortal. If Lytee comes looking for you, even if she can and will take batches of diplomats and such back and forth ten times a day, she still has an expiration date, and we don't know yet if your witchcraft's decay can be arrested by turning, let alone if anyone would want if it did.]

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[So any plans are premature, essentially. I'll stop bothering you unless you have someone to lie-detect. Maybe try some new combos once I get back to the capital.]

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[If you'd like to handle a batch of turning applications, there are some now. Elspeth can give you the names and information.]

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[I'll do that, then.]

[Elspeth?]
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[Yes? Oh, Mama said she'd ask you about turning applications. I have some applicants who have filled out their forms and need to verify that everything they've said is true and complete; the ones who are here now are those who prefer not to have Dad check. Will their names do?]

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[Yes.]

And for the next while, when provided with a name she talks to the-person-with-that-name-who-is-nearest-Elspeth (to prevent name collissions),

[Hello. Please note that I am using lie-detection magic. Are the answers you provided on your turning application true and complete to the best of your knowledge?]
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And everybody's are, except for one guy.

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She reports these results faithfully, and adds to the liar, [I wasn't bluffing. You will need to revise your application to be true and complete. I'm sure the princess can get you a blank form if you need it.]

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The liar does not continue his conversation with Gren. Elspeth says, [Thank you.]

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[You're welcome. If there's nothing else for now, I'll be taking a nap.]

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[Sleep well.]

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She actually manages to pass the entire return trip, including the drive to the wolf village, between her nap, chatting with Kelly and Shawn, and musing on power combos.

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And then they are back in Florida.

"I'm glad you don't get airsick," Shawn says. "If you want to move around with the capitol you'd be on planes a lot. Do you want to do that? Or we could go to Quebec or Italy or Forks. Or wherever, but those are the places with permanent wolf villages."
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"Of the four, Quebec or following the capital appeals the most. Do you have any preferences about it that are not directly linked to mine?"

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"I was never really good at Italian. Or French but I think the Quebec wolves don't go into town as much? I was gonna follow the capital but that was when it was just me, mostly the imprints don't. I mean you can, Elspeth's an imprint."

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"I don't really mind following the capital if all of them are about as nice as this one. I'm not attached to a country here, or to having a house. I'll have more chances to meet interesting witches that way too. So following the capital it is."

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"Okay," says Shawn.

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She takes care of a couple of outstanding chores, namely getting a phone and starting the process of officially existing in the US.

Then, "I think I'd like to see if riding a wolf is as fun as riding a broom."
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"Ooh! Okay, but I can just go around the village and up and down the beach. There's more room some of the other places."

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"Point in favor of Forks or Quebec, then. But a few miles ought to be enough for now. I'll carry your uniform if we don't just come right back here."

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"Okay."

So down to the beach they go, and he floofs, and crouches down to let her get on, wagging his tail.
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She gathers uniform bits, then leaps on top with a half-second of extra strength and grabs sturdy-seeming bundles of fur.

[Ready. Slow at first- I won't fare as badly as a regular human if you accidentally send me flying, but it still wouldn't be pleasant.]
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[I'll be careful!]

He trots along the sand sedately.
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[Okay, it's not nearly as hard to hold on as I expected. I was just a tad worried 'cause I can't use magic to stick to you like a broom. You can keep speeding up unless I say otherwise.]

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[Okay.]

He accelerates, turns when they get to the fence, and speeds up some more.
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[Yeah, this is fun. It seems faster when you're so close to the ground.]

She'll keep having fun even on the relatively limited running area until he gets tired or hungry, unless that time is several hours from now.
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He runs her back and forth for a couple hours but then: [It's mealtime! Ashleigh says it's pulled pork!]

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[Yum.]

So they go have food, and Gren settles into the rhythm of the village and does miscellabeous work and follows when the capital moves until about a month later...
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...When eleven more witches appear around her in the capital compound, holding various antique weapons.

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Shawn, who had been explaining the concept of electric guitar, interrupts himself mid-word to reflexively transform and stand in front of and over Gren, growling at the scariest-looking cluster of witches.

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One of them starts swinging a sword at him, but before they can do much of anything else, Gren shouts, "Woah, woah, STAND DOWN!"

The swordswoman arrests her own swing, they lower their weapons. One asks, "What the hell's going on, Gren, where even are we?

"Really long story. Ten second version version is I started working for some benevolent vampires and the wolf is my bodyguard."
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When she says to stand down, Shawn interrupts his paw's swipe in Sword Witch's direction before it connects. But he stays wolf-shaped and he is Not Wagging At All.

An assortment of vampires, unarmed except for the whole being vampires thing, appear from both ends of the hallway.
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Various witches ask questions all at once. Grendyne Elspeths at them for a few seconds. They are still somewhat confused, but no longer feeling angry or thinking violent thoughts.

Sword lady says, "Jesus, I thought I'd be leading a rescue mission. Or a body-retreival. Sorry for the violent entry, everyone."
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Shawn is too keyed up to defloof right now. He sits, though.

"As you can see," says Bella, "Gren is fine. I'm Empress Isabella Cullen of the Golden Empire. And you are all in my mindreading husband's range, which you may if you so choose stop by proceeding in that direction, down the stairs, and outside any direction you like for a mile."
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One of them (Yvette) precogs for a moment and pronounces, "Everything's going to be fine. They could have slaughtered us already but they're not gonna do that."

Sword lady nods and announces, "Anyone who wants to get, get." Seven of them follow her directions to fly outside and proceed north into the surrounding wilderness.

"Once again I apologize for this invasion, Empress. I am Captain Morgana McAllister of the United Defense Force. I think we have a lot to discuss, is there a better place than this hallway?"
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"The compound isn't set up for this many human visitors on short notice, but we can crowd you into my daughter's office."

In they go.
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Gren places herself nearer the Gren coven contingent, prompting slightly disappointed looks from the Witches.

Captain McAllister begins, "I am not actually authorized to negotiate on behalf of the UDF, just the clan of McAllister, but Grendyne's... Summary... Indicates there are good possibilities for cooperation between our worlds."

"Naturally I would be interested in weapons or magic to help defeat the Neuroi. Lytee can make a one-way trip between our worlds approximately twice a day, bringing up to 20 individuals or 10 tons of objects. There are other teleporters available, but not immediately. Is trade of goods or magic an option here?"
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(Shawn manages to defloof and re-uniform himself so that he can squeeze into Elspeth's office without bumping his head, and stand next to Gren.)

"If teleporters consistently exist on your world, trade of goods is absolutely of interest and certain forms of trading magic are possible."
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Gren pipes up, "I have charged gold. You can go home as soon as she recovers from mana squeeze. I also have a list of weapons that would be most effective against Neuroi, and tech that would be of most benefit everywhere else. Made them just in case. Likely to be expensive in any quantity."

The captain nods. "What kinds of goods or magic are you most interested in?"
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"Considering the situation I think we can consider some initial shipments foreign aid. It isn't overwhelmingly likely that you have any manufacturing that we need here in quantity, nor the means to effectively collect any natural resources we use; I'm more likely to be able to make effective use of creative works from your world, which will differ. I am definitely interested in the possibility of hiring more witches of your variety, though."

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"I'm quite sure you will find plenty of willing Witches, hopefully ones who are not in the middle of a term of service..."

"I'll buy out my contract if you insist," Gren says, "But I was cut off and had no hope of returning. And I probably just landed the UDF the mother of all force multipliers. I'm not going back into combat without a damn good reason."

The commander scowls and mutters 'coward' too low for any but the vampires to hear. "Yvette?"

"Take someone there or bring someone here to negotiate. Either way, good things."

"What do you think, Empress? Here or there?"
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Bella turns to Alice. "I take it you're drawing a complete blank."

"Yeah," winces Alice, "can't see anything in or after a visit to the other world."

"In that case I'd prefer to hold negotiations here."
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"I just get vague- feelings," Yvette pipes up, "But they never fail me. Even when folks change their minds. It's neat to meet another precog."

"At any rate, I'd like a piece of tech to serve as proof to get someone high enough up the chain to believe this."

A very bored-sounding Witch drawls, "Better show me where to land next time too."
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"Do you care what the piece of tech is, or can we just give you something convenient like a flashlight?"

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"Flashlight would be enough for a diplomat, but if you want to get the UDF opening negotiations in any kind of a hurry, it should be walkie-talkies or a gun or something similarly militarily obvious."

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"Getting guns is a little legally complicated in Canada and we don't keep them around or have established channels for getting them... I'll have Razi pick up a walkie talkie set." She pulls out her phone and sends a text.

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"Morg, do you know if there's any shape changers in Suomus? Species changes could be really useful here if anyone can manage it."

"Not off the top of my head. UDF has witch directories, we can have them look it up."
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"I'm perfectly happy to have appropriately vetted people turned into nonvenomous hybrids," says Bella. "That doesn't have the same containment problem."

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"So you detected my ulterior motive," Gren replies sarcastically.

The last witch who hasn't spoken yet is busy scribbling a summary of what the hell is going on.
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Razi pops in with walkie-talkies, drops them in their packaging into Bella's hands, and then disappears again.

"Gren, perhaps you should introduce us to your friends," remarks Bella, offering the package to her.
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"Captain Morgana McAllister here is the overall commander of the 42nd wing. She's a tracker. Yvette Polska is precognitive. Lytee Normanson is the fabled inter-world teleporter. Miyako Mio has enhanced vision."

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"So you work between worlds, Yvette? How good's your vision, Miyako?" wonders Alice.

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"I guess I work between worlds? I predicted that our rescue mission would be confusing but ultimately good, so there's that. It sounds like you get actual visions. I get feelings about plans and that's it."

Mio glances at a compass, then around her. She says, "I have distance and object-piercing vision, not any great detail. For example, there is a bear 9.3 miles at 279 degrees heading from here, but I cannot tell if it is male or female."
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"Ooh, you see through things, we can't do that," says Alice. "And yeah, I get actual visions, no sound though, and I have blind spots."

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Lytee pipes up, "Anybody gonna give me a better spot to aim for next time? I had to adjust at the last moment to keep us from appearing inside a wall or each other. I would prefer to not have to do that again, if possible."

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"While we're at this capital site you can land outside, as long as you're prepared for the cold. We can show you," says Bella, and she leads the witches out of doors.

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"This'll do. Thanks. Can't go yet, though, emergency adjustment on a big port is like getting punched in the gut."

"I'll fetch my charged gold," Gren reports, "Be back in a few minutes if Shawn doesn't mind running me."

The captain says, "The diplomats will probably want to meet outside of your husband's range, if possible. Any ettiquite or customs they should know?"
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"As long as they don't mind waiting a moment for Alice to evaluate the situation, being out of my husband's range is acceptable."

(Shawn wolfs again to run Gren.)

"We're fairly casual for most purposes. Vampires present can and will hold multiple parallel conversation threads above the range of human hearing too rapidly for humans to follow simultaneously with the audible conversation, which you might want to know in advance. If there are wolves present, it is of utmost importance that everyone avoid any appearance of threatening their imprints, such as Gren or my daughter. Vampires have comparable attachments but are less likely to consider our mates relevantly vulnerable so it's less of a concern. Some of the species we have here age oddly and we've made some cultural structures around that which may seem odd, but which I assure you make sense under our circumstances. Vampires don't sleep, and you'd have trouble blending in in a human town even if we got you hotel rooms, and putting female humans near wolves does run the risk of more imprintings, which risk you may take assuming you can be individually trusted not to misuse wolves you may acquire but which should be considered carefully and with full information. The bottleneck in transit means that it would be most convenient to speak to someone who is at least almost as authorized as I am to make agreements, but you're probably in more of a hurry than we are so if that's inconvenient it can be dispensed with."
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Morgana replies, "They'll send someone important, I'll make sure of it. You probably want to keep all of us away from unimprinted wolves until some of this is sorted out. Thanks for the information."

She helps Miyako write up summaries until Gren returns with jewlery. Then they report an estimated return time of 6 hours when they depart to find the Witches who declined to be near Edward.
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"Do you want someone to go with you? It's not likely that you'll encounter anyone around here, but it's not impossible and there are enough wolves around that Alice isn't a guarantee against it."

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"May as well, then, if whoever you send doesn't mind."

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Jasper and Alice accompany the squad.

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There is an uneventful trip though the woods.

When the group is regrouped, Lytee asks, "You two coming with us?"
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"No thanks," says Alice. "Negotiations on this end. Probably until Bella can hire an interdimensional teleporter who reports direct to her."

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She shrugs. "I wouldn't mind working for vampires if you pay me. You can probably buy out my enlistment contract. Later."

Ignoring the looks from her squad, she disappears.

Seven and a half hours later, she's back with Morgana, Yvette, one unfamiliar witch, and a bunch of older, diplomat-looking people in the designated landing spot.
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Bella, Elspeth, Alice, Jasper, and Jacob are waiting, along with Gren and Shawn.

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The diplomats introduce themselves with only medium amounts of self-importance. They are apparently empowered to make short term agreements, but do not have final say on long term treaties.

The extra Witch is Lina. She can change a person's physical sex and might be able to alter species in a similar way. Gren looks at her and announces, "Yeah, she has a good chance of managing it, and she can undo anything she screws up."
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How much to buy out your enlistment contract? inquires Elspeth of Lytee alone.

"Hello, Lina. Please be advised that if you turn anyone into a vampire when they are not expecting it - and they should not be expecting it - they will probably eat you before they have a chance to think twice, in addition to all the other reasons you shouldn't do it."
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Lina looks young, even for a Witch. She might be 13 or 14. "I won't. They gaesed me not to use it anymore, unless I'm told. Even though Lisa said she wanted to see what being a boy is like. Didn't know she'd lose her magic."

The diplomats are mildly annoyed that they're being ignored for a criminal, and say so. They also say she's lying. Gren has Lina repeat herself, and finds Lina lying about consent but telling the truth about everything else. Lina scowls at her.

(Lytee makes a 'wait' motion at Elspeth.)
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"Well, the advice applies to your handlers, as well, who might have been well advised to mention up front that they were bringing a geased convict to interdimensional negotiations. I don't object in principle from a safety perspective as long as the geas is sound."

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The lead diplomat steps forward. "My apologies. This whole thing was... Hastily planned. Captain McAllister said you had a copier, and that this magic would be useful here. And she is under a gaes. Considering your claim of governance over all vampires we have no plans to introduce them to our world until a permanent treaty can be worked out."

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"Of course."

Treaty negotiations ensue. Elspeth pitches in explanations of various local things as footnotes to everything said; Jasper monitors the emotional situation and Alice checks future possibilities on an as-needed basis as much as she can around Elspeth and the wolves; Shawn hovers near Gren protectively and Jacob does the same with his imprint much less conspicuously.
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With all these powers, the diplomats can't exactly negotiate to their own advantage. They respond by attaching expiration dates to everything in about a year.

The end result looks a lot like 'the UDF recognizes the Golden Coven as legitimate sovereign ruler over supernatural creatures other than Strike Witches and will follow the relevant laws. The Golden Coven agrees not to invade or interfere with the UDF without good cause.' With some legal preparations for interdimensional trade on the side.
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All of which is agreeable to both parties, that being the entire point of a treaty.

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And then the diplomats start asking about that foreign aid package.

During the negotiations Gren talks to Lytee and relays to Elspeth and Bella, [Buyout on enlistment contracts is half pay for the remaining term. Lytee's works out to about $28000. She wants $10000 a month and her sister considered for turning. These guys have the power to release her contract, if you want to make that a condition.]
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[Easily doable.]

Bella brings it up after mentioning some of the technology she would be willing to part with.
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They try to steer the technology to weapons, enphasizing how destructive the Neuroi are and how many Witches would be freed up to possibly work for her if they were defeated.

They are willing to release Lytee's contract and make a few other small concessions in exchange for a half dozen medium sized piles of tech and hopefully weapons, not necessarily immediately delivered, once they confirm Lytee wants that.
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Bella is willing to supply guns - it seems like under the circumstances being able to nip a Neuroi in the right spot is more useful than being able to do a lot of surface damage. She's also willing to consider sending a detachment of her own with a nuke - a little tricky to get ahold of, but not impossible - to attack the hurricane. Assuming the beneficiaries understand the risks associated with doing that. (It will have to be her own squad. She doesn't want anyone tempted to take it apart.)

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She is correct about the best way to attack Neuroi.

They'll have to debate over the risks and benefits of the nuclear option, but it's definitely an interesting prospect.

Gren reports that she has a decent grasp on the gaesed convinct's magic but might lose it if she leaves.
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"What is the current handling procedure for Lina? Is she under any sort of imprisonment apart from her geas?"

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"She is on a two year probation aimed at monitoring for misuse of the more standard Witch magics. Cooperating here was to be a good mark on her record. Gaeses and probation are standard procedure for crimes by minor Witches. The owner of the gaes is a justice department employee, Orlana Kemp. It is transferable if Kemp personally visits the one it is to be transferred to."

"Lina has been given only one exception from the gaes - reversing her crime. There are no plans to remove her gaes completely, only to relax it somewhat at the end of probation. It should be noted that gaeses can only be done if the gaesed is willing. Her other option was imprisonment."
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"Lina, I might be interested in hiring you. There are a number of people who want to change species, and also some who'd find the original application of your magic welcome. Does that appeal to you?"

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"Well, of course! Much better than a stinking courier job or something not involving magic at all. Bet you these guys have something to say about it, though."

"The young lady is correct. Either releasing her from probation or transferring her to your custody would involve a considerable amount of trust that your government will oversee her properly. It would also require her parents' permission, just as this visit did. It is a possibility if they agree, however."
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"It being before her probation is over is not essential, and we'd need to work out an adequate replacement for the geas, ideally something other than having Alice keep an eye on her at all times. I just wanted to float the idea."

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"Her probation ends on August 5 if no violations occur. That would be August 7 here, since we've established that the dates do not match up exactly."

"We have the signed interim treaty and foreign aid agreement, I will personally see to miss Normanson's enlistment contract when we return... I think that's all for now?"
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"I believe so."

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The diplomats get up to leave. "Incidentally, we have a system to provide extra mana to witches with high-value specials. Nonmilitary witches are paid a small premium to charge silver bars that are then tapped by those who need them. We will provide mana for miss Normanson's trips in the short term, but you may wish to implement something like this for yourself eventually."

Lytee says, "I'll be back tomorrow morning. Can I bring my sis or not yet?"
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"I'll keep an eye out for any witches who might wish to work for me in that capacity. Lytee, your sister is welcome to visit and complete an application form."

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And they disappear.

"I think that went pretty well, all things considered," remarks Gren.
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"Yes. How often do duplicate witch specialties appear?"

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"There's rarely exact duplicates, but there are enough of us that similar powers crop up all the time. I know four witches with enhanced vision, Miyako included. And at least a dozen telekinetics of various stripes. Some things are more common than others, though. I'm the only copier currently young enough to be useful without being constantly fed mana."

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"So while Lytee in particular is rare and valuable, she is not unique and will not be unique at the time her mana runs down?"

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"Not necessarily, she still might be unique. What got her here is the ability to teleport to specific people. You'd have to get other teleporters to try and cross worlds to see if they can do it. I don't know of anyone who makes permanent portals, before you ask. UDF will probably give you a list of known specials to peruse at some point."

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"That will be useful."

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"I'd imagine so. Anything else for me right now, boss?"

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"Not at this moment."

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So Gren goes off to find her wolf.

Lytee is back with her older sister the next morning. Said sister has a severe limp from a badly-set bone and does not speak english, though her Suomic is intelligible to someone who knows Finnish.
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Elspeth knows Finnish, and can make herself understood just fine. Here is the form.

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Imalla Normanson was born on Feb. 22, 1319. She is not a witch and has no relation to any supernatural person except Lytee. She is not interested in carrying a half-vampire baby. She wants her limp fixed, and immortality appeals to her. She is not owed reparations from vampirekind. She hopes to live alone but would be willing to work for the Golden Coven if they do not trust her to do that. Lytee told her everything, but she reads the Finnish version of the pamphlets anyway.

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And, for conflict of interest reasons, they call Maggie to confirm.

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She writes, or wrote, the complete truth.

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In that case she may be scheduled for the next batch if she plans on permanently immigrating to this world, or placed in a high priority slot for the eventuality that it is decided that vampires get exported to her own.

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She'll immigrate, but might want to return someday if this is ever allowed. Lytee, meanwhile, settles into a rhythm of six round trips per day, fed by at least three Witches' mana.

There is a wealth of unique media in a world where history is different. The manuscripts of famous novels arrive, and theater companies from the far side start producing recorded and somewhat sloppily edited versions of their live performances with literally magical special effects after a few days.

The UDF makes efficient use of its shiny toys. Neuroi caused deaths drop sharply as radios and rifles disperse throughout the organization. Radios, cars, freezers, cameras, medicine, plastics... Several companies are already investigating how to produce these things locally after a week.

Progress on a permanent treaty is rather slow as politicians quibble over minor points, but moves along steadily. The list of known specials arrives.
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And when Lina's services are available plenty of people want to make use of them. Being a half-vampire is more appealing to some people than turning altogether - including some people who are already vampires.

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It turns out that being a half vampire makes Strike Witches more powerful - slightly stronger than their best as a human. They no longer lose power as they age, either. And other teleporters turn out to be able to cross worlds as well. There is no more danger of losing access to the other world.

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That's very convenient then, isn't it?

Transit is still inconvenient enough that the Golden Coven does not establish a capital site there, but there are small embassy offices and full vampires may live there as soon as reliable animal food supply chains are available to support them.
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She starts getting turning and half-vampiring applicants from the other side. Just a trickle, at first. And their society, already familiar with sudden tech advances, is taking to being hauled forward 200 years rather better than one might have expected.




A few months later, the Neuroi have been pushed back to the giant hurricane floating over Ostmark. Large sections of the recovered land are uninhabitable, but it's celebrated none the less.

The hurricane itself is a different matter. It proves almost impenetrable to Witches.

The UDF would like to take her up on the offer of a nuke, now.
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Boom.
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...The hurricane does not disappear.

At least it stopped producing new Neuroi for about a week. The UDF refrains from asking for a bigger nuke. Instead it sets up a huge network of defense perimiters and hunkers down into research and development of ways-to-kill-this-thing.