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Permalink Mark Unread

Being alone in the desert like this sucks. 

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...And then suddenly she is not in a desert, but standing in some kind of pattern drawn on the floor of a room and Odette's there, Odette's okay and she's not in the desert anymore and she just kind of flings herself at her sister and clings and cries a bit.

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"I'm sorry, I should have been sooner, I'm sorry," Odette murmurs, hugging back fiercely.

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"I'll be in the staffroom," the wizard says, and he leaves to give them some space.

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"Where on Earth are we?"

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"Not on Earth. It's--some kind of square planet, with weird magic--they said something about a hotel room, did you get any sleep? I'm so sorry."

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"No, I didn't. And I've been walking and running for--can you carry me, a bit?"

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"Of course." Illia lightens considerably. Odette takes her hand and goes to find the person who offered to get her a hotel room.

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Receptionist! She is delighted to get them both a hotel room. On the house. (They must be taking a hell of a cut on the de-agings.) Here is a lovely inn, Sainted Magnolias Bed & Board.

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Odette can consider what they're taking on the de-aging later. For now what's important is getting Illia food and water and sleep.

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Sainted Magnolias has lovely Corentan cuisine and cozy beds.

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So lovely. So cozy. So not a desert.

It's dark again by the time Illia wakes up.
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Odette also elected to sleep off her all-nighter, but she spent hers in a comfortable office sitting down, not running in a desert. She woke up, acquired a Corentan novel, and has began familiarizing herself with the style of literature by the time Illia opens her eyes.

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They seem to be big on the sainted flowers thing, which is not explained in their popular literature at all.

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Probably a religion thing.

"How're you feeling?"
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"Much better. Still kind of sore. Hungry."

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"I'll see if I can get you something to eat," Odette says, and nips out to ask the hotel staff.

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They will be happy to provide room service! Here's a menu. They can also recommend local restaurants.

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Which one would be quicker?

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Quickest would be someplace that serves really quick food, or just taking some fruit from the lounge. Room service is faster than a full to-order meal from a restaurant.

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Room service, then, and a couple pieces of fruit from the lounge until then. After what she went through yesterday Illia shouldn't be skimping on food at all. It's a good thing she likes fruit as much as she does.

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Room service brings a lovely platterful.

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Corentan cuisine is so great.

Over breakfast/dinner/whatever, the two exchange details of their experiences thus far. Odette is surprised by the lion-people, but not by a whole lot. Illia is surprised by the, well, everything. They determine that "wizard" and "ehis" are almost certainly the same thing.
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Corenta is not all human. There are totally bird people around, and stuff.

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Wow, there's so many kinds of people. It makes her feel downright uncosmopolitan, considering that there's nothing but humans back home.

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The bird people do not wish to be stared at. It may cause ruffled feathers.

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She doesn't stare! Well, not any more than she stares at anything, she doesn't stare at them in particular, this place is so different! Architecturally as well as anthropologically.

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The architecture doesn't mind being stared at a bit.

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Almost a shame they're going home sooner rather than later, but it wouldn't do to make their parents think they were dead any longer than necessary.

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When do the wizard people close? Odette decides to head over to see if anyone's still around to talk to. Illia accompanies her despite the lingering twinges in her legs because she never got a translation spell and therefore cannot talk to anyone else unless they happen to be a dragon.

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Wizard office is open until a little after dinnertime.

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Odette doesn't know when dinnertime is, around here. The fact that it's after dark may or may not mean it's closed.

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It's open!

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Oh, excellent. Presumably there will be someone interested in talking to her, considering how excited they all were yesterday.

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They're very excited! What can they do for her? Would she like some more old people?

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First she would like to talk about getting home. For one thing, can they send her home and bring her back, because she is definitely interested in de-aging more people but also she would like their parents not to think they are dead, did she mention that they came here fleeing a murder attempt?

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Gosh, a murder attempt. Well, they will be happy to provide scries on her parents, send letters, or -

- there may actually be a small technical problem with sending them back, come to think of it.
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...Oh? A real technical problem, one assumes, and not merely an...error introduced by their enthusiasm...and she will find this even if she asks completely unrelated wizards?

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What? Of course a real technical problem! Look, here is a textbook on transworld spells. See, they weren't summoned here - as far as they know - and therefore cannot be unsummoned; but they are also not Elcenian, so it's likely they can't be sent.

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Okay, that does sound like a very real technical problem. Why did they not mention this earlier.

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It didn't occur to them, usually people don't enter the world without having been summoned! They apologize, they're very sorry, the technical problem will not apply to shuffling their parents or correspondence around...?

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...Well. If they can summon their parents that would be significantly better than nothing.

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They will get right on that. Both at once or one of them first?

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Will it be faster if they do them one at a time?

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They are perfectly happy to have two wizards working in parallel on this and can have both parents here in an angle if she desires.

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That sounds better than not, at this point.

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So they draw up some diagrams and have her and Illia (provided with a free translation spell of her own) serve as foci and perform the summons.

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Karole Zavier was, apparently, sitting down prior to being summoned, and is too busy falling over from sudden lack of chair to immediately do anything.

Raikel Lehnsherr appears facing away from her daughters. In the instant she arrives, her face is an etching of pain and rage, that transforms into startlement and suspicion when she arrives. She turns angrily to snap at whoever she can see who seems most likely to be responsible.

And then her eyes land on her children and her face melts into shock and the raw healing pain of someone who's just learned that their worst nightmares have not come to pass.
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The wizards cast translation spells for them and welcome them to Elcenia!

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They are not paying attention to irrelevant not-daughter persons. They are paying attention to thank Aten and anyone else who might be listening my children are not dead.

There is a lot of hugging.
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The wizards get out of the way.

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Smart wizards.

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Eventually the twins persuade Karole to go back and explain to people like the registrar that they are not dead but they are a bit trapped and see if they can complete coursework very off-campus or something. They attempt to persuade both parents, but no, Raikel is not letting her children out of her sight right now.

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When they ask the wizard's happy to unsummon Karole.

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Eventually Odette disentangles herself from her mother and sister to start quizzing wizards on how things work here, since at least two of them are stuck.

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The wizards would be happy to tell her how things work. ...what things?

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How does one adult in this country? What are the standards of education, what are policies on people who did not in fact announce entry into the country at the border, are they going to have to worry about taxes..?

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...they're gonna hand her off to the receptionist! These are not wizard questions.

The receptionist says that one normally has a job - Odette totally has all the job she wants! Lots of job! - and uses the proceeds from same to pay for a place to live and food and stuff. She looks like she's past the age which, for humans, signifies the end of the nation of Corenta's interest in your education, but she could take adult education classes to fill in gaps and maybe go to a university if she wants. Corenta does not need to know every time you enter Corenta, you just need to behave while you're here. An abridged writeup of local laws that may not be commonsensical is available at the board of tourism. Corenta taxes land value and savings but not income or sales. Currently Odette's money is in the form of IOUs from the wizard company, but once she acquires it in liquid form (they will be happy to help her open a bank account) if she doesn't spend or invest it fast enough it will be slowly taxed away. If she wants to buy land that will also oblige her to pay a tax on a twice annual basis.
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Odette would like to know what other long-term problems the world has besides people dying of old age. She would like to remain enrolled, if long-distance, in her university back home, or else that would appeal.

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The world has an array of geopolitical problems but that's probably not what she means. Uh, lights can't heal themselves? The wizards will be happy to make arrangements for sending things to and fro for her to remain in touch with her school.

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Healing lights: presumably a thing she can do. ...Can wizards not do that? Why not?

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Wizard magic is just not super good at things as simple conceptually and difficult technically as healing, and besides, there are lights and witches.

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Explain witches.

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Witches make potions. Those work on lights fine and are the front line for dealing with ailments in lights.

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"If wizardry can't heal, what does it do besides interworld stuff? ...And teleporting. And--a ton of other stuff, presumably. But not healing, really?"

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Wizardry does lots of things. Would she like to look at their catalog? It has lists of services they offer. Conception spells, appliances, teleportation on demand to their other sites, translation, enchanting scoots, detecting mage potential, sunscreening for vampires or just people who are outside a lot, wards, conjuration and banishment, lie detection. There are spells that will fix broken bones, that's fairly simple, but healing-in-general not so much.

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Well if they could do healing the way mages do it they would be able to de-age people, wouldn't they.

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Apparently! Lights don't de-age people.

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How do lights work, exactly?

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This one wizard is also a light. He cups his hands and gets a little ball of gray-white sparks hovering there. If somebody touches it they will be healed of things.

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Okay but how does being healed of things work.

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...you touch the thing and then you are not diseased or injured anymore. If there's something more complicated wrong with you they need to send you to somebody with training this light doesn't have.
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So it just burns out pathogens and closes wounds? Is cancer a more complicated thing? Will a light reset a bone or do you risk requiring rebreaking if you touch it while your leg's a funny angle?

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Lights heal cancer just fine without complications. It'll set a bone but if it's healed wrong you do have to rebreak; same with scar tissue.

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So what counts as complicated, then?

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Things you have to reinjure. They train midwives separately. Anything embedded in an injury, that's specialized work.

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Huh. So there's no skill element at all to the actual magic part.

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Not for lights, no.

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Weird. ...Does it hurt?

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...no?

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Magic that doesn't hurt to do. Wow.

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Wizardry hurts to do and the elemental kinds of magic hurt to get but lights and sorcerers and witches do not have this problem.

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What's sorcery? And elemental magic, what can they tell her about that?

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Sorcery is moving stuff around without touching it. Some people are born with the potential to control one of four elements (earth, air, fire, water); this potential can be detected with wizardry. The power's dormant until the power is necessary to save your life. You can activate air powers by just leaping off something tall and not hitting the ground, but the others are typically activated on a lot of painkillers or while outright unconscious.

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It is weird that most kinds of magic don't hurt to do, here, but given that it makes sense that the one that's the most doing magic-ish instead of random superpower-ish would be the one that does.

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It only hurts if they're doing largish spells for their capacity.

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What, really?

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Yeah, stings a little if they use more than half and goes up from there and this is why teleportation circles are so expensive, hardly anyone can do them and if they can do them they have to use full or near-full capacity.

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Huh. Well, this is a square planet. It does make sense that things would work completely differently.

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Why, what's her magic actually like to do?

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Uh, it hurts? And it has the following mental side-effects.

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Well that's weird.
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How is it weird? They're the weird ones.

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Well, none of their magic has mental side effects, that just sounds like a terrible way to do magic.

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Well, doing magic involves pushing on the universe with your brain! Why wouldn't the universe push back?

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That is improper universe behavior.

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Say the people on the square planet.

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What's wrong with their square planet? It's perfectly good for all planetary purposes.

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It has ocean going all the way through in several places and it looks like one well-placed jostle would destroy the whole thing.

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...but things don't really jostle planets.

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Do they not have meteors in squareworld?

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No?

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Huh. Okay. A sufficiently magic thing could probably jostle the planet, though.

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...why would anybody do that? Is she going to do that?

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She's not going to do that, but they have magic users and people make stupid decisions sometimes.

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They're pretty sure nobody has the CC to shove a continent and earth and water mages don't have that much power either.

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What about sorcerers?

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Sorcerers can't even push, like, a big boat.

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Okay, so almost certainly nothing's going to happen to their planet. That doesn't make it sensible.

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What's so great about her planet, then, huh?

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It is a sphere, which is a sensible shape for a planet.

(At some point during these proceedings it may become evident that she is messing with them.)
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They think a spherical planet sounds intensely silly.

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Why?

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It would just be so... round. Wouldn't it feel weird constantly standing on a round thing? Which way is down?

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Down is towards the center, and it's so big you can't tell it's a sphere while you're standing on it.

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...weird.

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Also convenient for things like fossil records.

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How so?

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Odette explains fossils and how they are scientifically useful and why she doesn't expect Elcenia to have them.

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They have some of those but admittedly not many. They can just use past-scrying to look at stuff though.

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Doesn't that get harder the further back you go?

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...no? Well, except insofar as you need a clear idea of what you are looking for, but you can just look for a certain location a certain number of years ago and then pan around looking at the sights if you want.

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...Can they past scry other worlds?

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Sure.

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Okay, she's actually profoundly curious about this one historical event that happened five hundred years ago--how much does transworld past-scrying cost?

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Flat fee about on a level with transworld diagrammy spells in general and then per degree as the wizard steers around the image for you.

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Okay, well, not a huge priority but she'll keep it in mind.

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Up to her!

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Right now she'd like to visit a library.

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They can provide directions to one.

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Okay, great. Is there anything like an encyclopedia?

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There is!

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Okay. So she knows that elves and lion-people and dragons and bird-people exist, what other sentient species are there?

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(The lion people are leonines and the bird people are skyfolk.) Vampires! Halflings! Dwarves! Merfolk! Pixies, sprites, fairies! Wolfriders! Assorted crossbreeds!

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So many. Wow. What are some of the most important political units?

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She's in Corenta. Corenta thinks Corenta is pretty great. Ertydo's also a big deal. Esmaar's kinda a big deal, and Nirlan, and Mekand. Oridaan in its own way and Eem in its.

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She will go ahead and spend a few hours researching various features of this odd square planet.

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The odd square planet is extensively documented.

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Oh, good. Anything as interesting as the fantastic diversity?

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There's lots of magic (though it's not allowed everywhere; Illia landed in a place where it is not allowed) and very little technology. It has religions and languages and foods and clothes and customs.

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...Ugh. That one place looks repulsive.

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It is widely agreed to be pretty repulsive. Its neighbors take refugees.

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Good for its neighbors. Why hasn't anyone tried doing anything about the place, does it say?

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Sometimes people overfly it and collect refugees who haven't made it all the way to the border. It seems like nobody wants to, like, conquer it, and you can't issue trade sanctions when there's no trade.

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How come no one wants to conquer it?

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Then they'd have to administer a bunch of people who hated them and wanted to kill them. By squarewide standards the place has no useful resources, natural or labor. If somebody wants land that would require annoying amounts of cultivation to be pleasant to live on they could just go to the bottom of the world, also perennially unpopular. (Someone has written an entire book about Why Nobody Conquers Ryganaav.)

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That's hilarious. Goodness these people are non-expansive, the humans in her world would have been crawling on every available square inch of surface area this place has.

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Nobody lives on the moon, either!

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...Presumably the moon is harder to get to. Right?

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Well, you can't walk there, but you could take a scoot or get a dragon to fly you there or an air mage. And once you'd visited it you could teleport.

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Say, how does down work on the moon, since it's a hemisphere for some crazy reason.

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The flat side has down and the round side does not!

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This place is bizarre. Can she find any physics textbooks?

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Not as such!

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...Chemistry? Biology?

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Yes, although chemistry seems obscure and biology seems to be principally observational - taxonomy, animal behavior, etc.

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...Well, if doing magic doesn't hurt then they probably don't need to leverage it as much. Still. They--do they even know about underblood?

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They don't call it that, but yes. Comes up discussing plant and animal breeding, the design of conception spells, identical twins, etcetera.

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What do they call it? And how much do they know about how it works?

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The Vansalese for it translates as "descent" and they had to figure out sex chromosomes for conception spells (apparently lesbians can only have girls) and have a solid grasp of simpler inheritance rules where they apply.

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She should ask the wizards if they think anyone would be interested in having science imported. Although probably the physics people would have to kind of start over here.

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Probably, what with the whole "gravity's not a thing" thing.

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What the hell even causes down here.

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Magic!

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What kind of magic?

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Down magic! It is speculated that any sufficiently large flat surface will have a down at it.

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This is ridiculous and obviously requires thorough scientific testing.

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If she says so. The books have no comment.

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She decides to skim a few books on Corenta to see if there are any obnoxious social problems that would be more obvious to an outsider than to someone who grew up marinating in the stuff and head back to the wizard place.

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Corenta is great, say Corentan books on Corenta found in Corenta. Apparently some people like to rank countries by their popularity with dragons, who will up and move if they think you're pulling shit; Corenta is in the top five by dragons per capita in spite of the presence of a shren house.

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"In spite of." That sounds promising as a potentially problematic social institution. What's a shren house?

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It is a house where there are shrens whose parents did not opt to raise them. Some dragons keep their shrens but it's not very popular.

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...And what is a shren that makes them so popular for abandonment?

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It's mostly like a dragon, except horrifyingly diseased. The condition makes them unable to fly, which is very painful until they're twenty.

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So it's a disabled dragon with horrifying social stigma attached. Why is this painful until they're twenty.

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Dragons have to fly, and can't shapeshift until then.

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Fuck's sake. And it just--argh.

She's going to go back to the wizard place now and possibly ask why nobody's done anything about this yet.
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...well, there's no cure for it, they explain, when somebody who knows what a shren even is hears the conversation.

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Okay, but if doing magic here doesn't hurt why don't they do anesthesia?

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...none of these people know very much about shrens but they probably do have potion painkillers for it...

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If these were dong a good enough job presumably she wouldn't have found in an encyclopedia that being a shren younger than twenty is horrible.

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None of these people are witches either.

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And wizardry can't do anesthesia? At all?

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Well, they can render somebody unconscious? There's probably some reason the shrens do not spend their entire infancies unconscious. It would be hard to feed them that way, for one thing. Might delay their learning to shapeshift if 'learning' isn't just a term of art; none of these people are dragons either.

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Sigh. She's going to have to actually go talk to these people if she wants to figure out why they still have these problems, isn't she. Fine. She can do that.

...How much does teleporting-with-passenger cost? There are children in pain now
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Teleporting's pretty cheap! They can go to many locations national and international.

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Great. Which shren house seems most likely to be interested in answering her questions and receiving help from an outworlder with outworld magic?

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...the wizards do not know that, but after they have looked up where the shren houses are the one they can land her closest to is the one in Paraasilan, Esmaar.

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Good enough.

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Teleportation!

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And then presumably she can get directions and walk or fly the rest of the way there herself. Um, can she arrange a time to be picked up later for teleportation or something...?

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Sure, someone will be happy to meet her there at a specified time. There is a fee if she's not there then.

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Sure, fair enough. Let's say, um, around sunset?

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Sunset it is!

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Okay great. Meanwhile shren house.

It doesn't take her too long to find the place and knock on the door.
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A woman with sky-blue hair opens the door. She looks at Odette's hair. She makes unamused eye contact. "Yes?"

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"I'm from a completely different universe and I have a kind of magic that no one who's known about shrens has ever had before and I don't know what exactly I can do to help but I want to try," she says earnestly. Hopefully the fact that she's speaking Genoshan will lend her claim some credibility. "...Off the top of my head it's possible to fly with my kind of magic, and, um, doing it hurts but maybe not as much as this esu thing. And I can do anesthesia but it's kind of lossy so it's almost certainly not a long-term solution."

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The blue-haired woman blinks. "How confident are you your magic is transmissible? What do you mean by lossy?"
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"Um, good question. I don't know exactly but my father might, he's a theoretician, especially since he doesn't actually practice anymore, if you have a wizard handy you could probably send him a letter and get a response pretty quickly? And by lossy I mean that if I take pain away by magic--as opposed to just healing the source of the pain, which is completely different--doing that always causes me more pain than I'm taking away. But, um, and I really don't recommend this, I'm special circumstances, I did magic to my brain to make me not mind pain. I don't know if it has a limit, but it might."

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"I don't have a wizard. And don't recommend you testing the limits of your masochism on any shrens more than five years old," remarks the blue-haired shren. "But I can get you a five-year-old."

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"Okay. I can send a letter tonight, I am staying in the vicinity of wizards who want me to keep doing nifty offworld magic with their company. If the effect's continuous then I don't know if I can do anything meaningfully permanent. ...Not until I learn enchanting, anyway, I wonder if that might work as a cheat..."

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"I wouldn't know," comments the blue-haired shren.

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"I'm thinking aloud. Um, is there any risk that interrupting the pain would make it worse when it comes back?"

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"Nothing inherent, but I wouldn't know whether your magic would invite some kind of rebound effect."

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"No, there are a couple things that hurt the target as well as the caster, but anesthesia isn't one of them."

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"Then if you would like to try it I can get you a five-year-old."

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"Yeah."

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The blue-haired shren motions her in and sits her down in an office and goes and reappears with a shiny black hatchling squirming in her arms.

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And Odette reaches out with Sympathy--oh. That...is quite a lot of pain. In a child. Her heart clenches, and she reaches out and...ebbs it off, quickly, but not as instantly as throwing a switch.

Ow. But.

"Masochism's holding just fine," she reports.
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"Well, if you want to be offered progressively older babies for a while..."

(The baby is very excited. It escapes Jensal's arms and climbs on her shoulders and down her back and runs in circles.)
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"Until I know if I can teach you magic it's probably the best I can do and letting children be in pain when I can stop it isn't okay."

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"You can come to the babies' room if you like," says the blue-haired shren, deftly catching the baby by the tail and scooping it up again.

The babies' room is filled with screaming. The blue-haired shren puts the shiny black one down and picks up a matte red.
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That one can be not in pain too for a while. "Holding."

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The blue-haired shren seems to know which ones are how old; she might be figuring it out by size or just from knowing the kids. She indicates a sparkly blue one.

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She picks up that one's pain too. "Starting to get a little uncomfortable."

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There's plenty of babies. White sparkly?

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Sure. Actually...

She makes a noise and sits down abruptly, gritting her teeth. "I decided it would save time to do them all at once."
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"There's a reason I was stepping you up gradually," says the blue-haired shren.

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"I'm okay," she says, wincing. "...I am more okay than not doing this would be okay."

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(The babies are so excited, gamboling around and chattering to each other.)

"There's three other houses," the blue-haired shren says. "What's your range?"
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"Not sure. Couple hundred miles, maybe."

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"They're farther away than that, but we could shuffle them around, it might be more efficient to concentrate you on a few older ones."

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"That...sounds efficient."

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"How many this old," she picks up the third-eldest, "and up could you do?"

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"Um." She bites her lip and shudders a little. "Not sure. Ten? I'd have to try it."

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"That'd cover all the babies that age who haven't learned to shift yet, we could start tapering them down on the painkillers - I'll make some calls - we'll need a tank if we get the ones from the violet group house -" She departs the room.

The babies swarm over Odette enthusiastically.
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...Aww. Babies. She's not in so much pain that she can't be distracted from it at least a little by small children.

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They're very cute! They have figured out that she is the one doing the thing! It is a good thing and she is a good human and she can pet them if she wants!

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She wants! She will happily fuss over small not-in-pain children until it starts getting close to sunset or Jensal comes back or something.

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Jensal comes back. "The Kep Island house wizard is going to bring over the eldest two from there and then go to the Corenta house for theirs; the other house will have to wait until we have a tank."

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"Okay. I really hope I can teach my magic, this is very much a stopgap solution."

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"If you can, how hard will it be to learn?"

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"If all you need is flight, and you're already in this much pain, probably not that hard. Flight isn't tricky, or anything, it just hurts more than, say, running really fast. Might need to practice some doing other kinds of magic first to build up the power--oh. And, um, meditation--my kind of magic has mental side effects--" she describes the relative mental side effects of Sympathy, Effort and Conquest and how some people are more resistant to them than others and how meditation and related forms of self-discipline ameliorate that. "But if it's just flying every now and then to keep the esu away it probably shouldn't have a huge effect."

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"The babies would probably have a hard time learning to meditate," remarks Jensal.

There is a knock at the door and Jensal opens it to reveal a silver-haired woman holding a baby. "I'll go get the other one," she says, handing Jensal the baby, and she teleports away.
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And Odette--cringes, drops a handful of the younger ones, and assumes the pain from the new baby.

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The younger ones are annoyed. The new baby is delighted.

The silver comes back with another baby.
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She drops a handful more. Dammit, why can't she be better than this. She grabs the new baby.

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The new baby is the worst one. Some of the dropped babies de-swarm in protest.

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Nng she hates having to leave any of them uncovered--and she can't do this overnight--she had better be able to teach this stuff.

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"It'll take a while for Ehail to get to the Corenta house," Jensal says when the silver has left again. "Where do we start with seeing if we can learn the magic?"

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"Try--ugh, I don't know any words for it--I wish--no, this is worse. I know a telepathy-thing but it's very brief and it hurts a lot, but it's not as bad as esu, at least not for the older ones, I could try showing you what it's like..."

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"You sit through a few years of that," Jensal points at the oldest baby, who is now rolling over and over on the floor, "you don't care much about anything less."

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"I'll try showing you or a different adult what it's like and we can see if you can get anywhere with that before trying it on a kid regardless, of course."

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"Try me."

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She doesn't want to have to do it more than once, so she bundles up as much as she can--what it feels like to do assorted exercises in each of the three, especially flight--and pushes.

It feels like a particularly strong impact in Jensal's bones, but still not enough to compare to twenty-year esu.
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Jensal doesn't even flinch. Though she does tilt her head curiously and try turning into a bird.

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The faint echoes of pain that lingered after the first sharp shock don't fade any slower as a bird.

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She turns back. "Estimated amount of practice necessary to get to the point of anesthetizing babies? I imagine they'll learn better if someone else can hold the pain for them while they're working on it."

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"Um, I could fly three years in...I was doing kind of gratuitous amounts of magic, though. On the other hand the babies are lighter than I was, at the time, and that's most of the work..."

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"They're very light. They could even flap, if that helps, just not hard enough."

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"It might. Or--wait, is that the issue? Because putting more strength in your muscles is easy."

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"The issue is unclear, but they can move their wings, just not fly with them." (A baby flaps illustratively.)

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"Maybe the muscles thing will work. ...We should see if you can do any magic at all, though. Try lifting something small?"

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Jensal finds a small toy and holds it in the palm of her hand and stares it down. Effort seems most natural to her.

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It takes a few seconds to start lifting into the air, but even before that the slight muscle ache lets her know that she's doing something. Odette clasps her hands together in delight. "It worked!"

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Jensal smiles, slightly. "Does everyone just pick whichever form they like more, or which seems suited to a task...?"

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"Suited to a task, strongly weighted towards what you've got a resistance to and what you've got a talent for. I can do almost everything I really want to with Sympathy."

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"Resistance to?"

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"The mental side effects don't hit everyone exactly the same. Depending on your personality you may be more or less strongly hit by any given side effect."

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"Is that predictable without experimentation?"

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"Um, some, but not completely. I don't really know you well enough to even guess."

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"What would you need to know about me to guess?" Jensal asks, forcing the toy up and up and up until it hits the ceiling and then forcing it to fall slowly.

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"What...you're like? I mean I can think of a handful of features that I would guess individually would mean higher or lower resistances all other things being equal but it's awfully complicated. And it's not all stuff that's meaningfully visible on the surface--like, two people might both believe something, and the first one just sort of happens to believe it and the second one really believes it right down to the bottom of their soul and they might not act differently about believing it but the difference could matter to resistance. For example."

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"Believe - what?" The toy reaches her hand. She tries Conquest to zoom it up.

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"Oh--that hurting people is wrong, that names are important, that it's a bad thing that people die, that vengeance is justified...the point is less the beliefs themselves and more how different parts of your mind are anchored together, and so on."

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The toy hits the ceiling. Jensal catches it. She tries to coax it up by Sympathy. "I think I require a more thorough explanation of the effects under discussion."

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"I'm really not a theoretician. I know that I have a fantastic Sympathy resistance, a slightly above average Effort resistance, and a significantly below average Conquest resistance, and sometimes my friends and I would make a game at guessing peoples', but usually the way you find out is by doing small things for a few days and then figuring out how your moods have been affected."

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She gets the toy to wobble upwards. "Effort seems the most straightforward to me, but I suppose that might not correlate with a resistance."

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"It often doesn't. My mother was very talented at Conquest and had--not a lot of resistance for it. 'S why she doesn't practice magic anymore."

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"I could probably stand to be more agreeable, I suppose."

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"That's also a way people decide what to use, is which side effects they think they can best live with."

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"Do the babies need to strengthen their own muscles to see if that works or can someone do that for them?"

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"It's possible to have someone else do it but that makes it harder to get just the right amount so you get them as strong as you want without getting it so they damage something when they move. ...On the other hand, I can heal."

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"Or we can get a light. Anything that doesn't outright kill them we can just get a light, only the younger ones would even notice a broken wing, and flying for even a few seconds will reset the esu to zero."

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"I can try it."

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"Try the borrowed ones first."

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She reaches out a hand and places it delicately on the wing of the first little one that was brought in, and delves into the precise working of the limb. Carefully, delicately, she threads power into the wing and its partner. "I did something experimental," she tells the baby. "Try flying--I don't know if it will work, but try."

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The baby frowns and nods and jumps and flaps.

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One of the bones in his wing dislocates.

But he stays aloft.
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The babies are all SO EXCITED and all want to be next. Jensal picks one to be next.

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This is very, very tricky. Some of the injuries are worse than a dislocation. ...Some of them need to be healed and try again, because they hurt themselves in a way that makes flying intractable.

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She's starting with the older ones and they don't care at all if they're broken or dislocated they want to FLY NOW PLEASE MAGIC HUMAN.

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She's working on it! She's working on it as fast as she can!

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Well, as she lets the babies fly, she can stop painkilling them. The esu vanishes in an instant once they're flying.

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Once she has--room--she grabs the littler ones again.

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They are pleased and accept being lined up for their turns. Jensal calls a light. And Ehail again.

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A light? ...She's just been healing them herself. They should totally get more babies in here, though, that's a good idea.

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Ehail ferries babies one at a time to and from the Kep Island house. Healings can wait for the light if it means Odette can get babies in the air any faster.

When all the Kep Island babies have been flown she resumes her trip to Corenta.
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Corenta: totally the place where her sister is! Her sister who is also a mage!

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...can her sister fly babies? They could just tell her where the house is and Ehail can go to Tenebirokalamikikek instead.

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Her sister is unlikely to be able to do anesthetic but can totally fly babies.

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Flying babies is the important part. They provide the location of the Corentan house and redirect Ehail.

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Er, she's not actually in contact with her sister until sunset.

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...what happens at sunset?

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The wizard who teleported her here from Corenta comes to pick her up.

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She could just go to the station and call a wizard over early.

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Okay, yeah.

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Before she goes she is thanked profusely for flying the babies. By babies and adult shrens both.

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She wasn't just going to let babies keep hurting, not if she could do anything about it, she's not a monster.

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Well, they thank her anyway.

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They're welcome. Back to Corenta.

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Corenta welcomes her! Abstractly.

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Presumably the shren house in Corenta will welcome her and her sister (and their mother, who comes along in a non-mage role) somewhat less abstractly.

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Yep, Jensal called ahead and explained, babies are this way, light's already here, come come.

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Oh, these poor babies. Fly, babies, fly.

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The babies fly, they fly! They swarm the nice magic humans!

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The nice magic humans will, unfortunately, have to take the magic off their wings to go deal with the babies at the last house. Or were they going to be brought here...?

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The Corenta house doesn't have anyone who can teleport there, but the magic humans are welcome to wait here for a delivery of babies once the Kep Island wizard has been to both locations and can teleport between them.

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Wouldn't it be more efficient to teleport them there?

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It's cold there. Also the house operator would need special permission from the dragon council to have shrens in natural form above water.

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Cold is not so much a problem because magic but please explain this dragon council.

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They are sort of a supplementary ruling body over dragons. Shrens aren't dragons, of course, but dragons are the people who are in danger of contagion if shrens are contagious in unexpected places, so there's a system for the dragon council to make sure no one's in danger if that's happening.

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Is there any particular reason not to include shrens under the Genoshan word for dragon? The concept of dragonhood in the twins' home world does not require flight. Shrens are contagious?

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Well, they suppose if the concept includes diseased reptiles with present but nonfunctional wings, Genoshans can call shrens that. And yes, if a dragon and a shren both in natural form are too close together, bam, two shrens. This is obviously not okay and they are very careful and it hasn't happened in so long.

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A baby dragon getting turned into a shren does sound pretty terrible, yeah.

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It's no fun for adults either. Anyway, the shren house locations are all designated okay places for shrens to be and teleportation doesn't cross the intervening space.

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Losing the use of a pair of limbs at any age would probably be unpleasant, she acknowledges, it's just hard to be concerned about that comparatively lesser inconvenience while there are babies in large amounts of esu. How long is it going to take the wizard to get there?

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A while. The place isn't near a teleportation circle.

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Ugh. Fine. They can be swarmed by babies in the meantime, which is not ugh.

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The babies are so cute and so grateful. They have claws but they are kind of soft and don't do much damage.

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Everyone here has a high pain tolerance, whether because esu or magic. Adorable baby claws are not an issue.

Raikel wasn't much actual help with the magic, but she does have experience looking after children, since she's the magic humans' mother.
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She can have some spillover swarm.

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Why even are non-human babies this adorable to a human-brained person, it is delightful and evolutionarily mystifying.

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It probably helps that they can all talk fluent Genoshan and do so in small chipper voices.

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Baby voices are probably part of it, yeah.

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It takes Ehail a while to get to Tenebirokalakmikikek's shren house, and then a while to get to the Corenta house, but once she has done that she ferries in babies.

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And then those babies, too, may experience the joys of not being in horrifying amounts of pain.

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The babies are very joyous about this indeed!

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And once everyone's esu has been reset and everyone's wing injuries have been healed, Odette picks a likely-looking adult--in this case, the teleporting wizard--and asks if there's anything else obvious she can do to help.

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"I assume if you could actually cure it you'd have done that," says the silver wizard.

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"I don't know what it is to cure it. This world runs on magic a lot harder than mine does--my world basically doesn't do permanent magic--and I'm kind of leery messing with something I don't understand when it's part of a person."

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"I have some notes... they might not help."

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"They're presumably not in Genoshan or any other language I understand, but I'm under a translation spell, so it certainly couldn't hurt to have a look."

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"I can go get them."

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"Okay."

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Ehail goes away and comes back with a bunch of paper densely packed with text about experiments and speculation and notes on old writing about shrens.

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Odette goes over this carefully, and then asks permission to have a look at Ehail with magic.

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That's fine with Ehail.

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So Odette peers intently at her for a minute.

Then she jerks backwards, startled and appalled.

"I am not messing with that," she says firmly. "It would get someone killed."
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"It would?"
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"I don't know what-all's going on in there exactly but it is insanely delicate and interdependent; if I tried messing with anything without knowing exactly what I was doing the whole thing could come crashing down. I could probably work out a 'cure' that killed the patient five times out of ten, failed twice and worked unproblematically three times. If I worked hard at it."

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"Some people would take that."
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"'Worked hard at it' involves more people dying before I get that far. Why on Earth--or Elcenia--I get that there's social stigma strong enough to get parents to abandon their children, but--really?"

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Nod.

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"Why?"

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"I don't mean, everybody would, but it's not a good thing to be a shren."

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"Why not?"

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"...people who aren't shrens or dragons don't really understand it."

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"Based on historical precedent that sounds kind of like they're so horribly ableist at you that you've internalized it."

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"...I'm not sure I've ever actually spoken to a dragon in my life," says Ehail thoughtfully. "Not more than a few words, anyway, not when I wouldn't have had my hair dyed..."

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"Then I really don't understand why you think there's something wrong with you besides the inconvenience of nonfunctioning limbs. ...And the trauma of having put in your twenty years before I showed up to interrupt it."

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"It's hard to explain."

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"Can you at least give me a general category? Is it that there's some subtler inconvenience that's difficult to put in words?"

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"Not, not exactly, it's - it's the word..."

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"The word?"

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"Shren. It's Draconic, you can't even learn Draconic."

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"Why not?"

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"It's unlearnable. It changes too much. We can speak it as part of the speaking all languages thing."

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"Changes so much you can't naturally learn it? So it's, what, another magic thing?"

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"Yes."

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"So you have a magic language being ableist at you in your head."

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"I guess."

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"That sounds really unpleasant."

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Nod.

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"Do you have any idea why your magic language is horribly ableist?"

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"No."

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"Damn. Ugh."

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Ehail shrugs and looks at her shoes.

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"I wonder if I could convince it that it was being horribly ableist and should stop. That's sort of how my favorite branch of my magic works, is convincing things of things."

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"...I'm not sure what's there to be convinced, but I suppose you could try it, if you can normally convince things that aren't thinking."

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"Convincing things that aren't thinking is how Sympathy magic works. Could you say some things in Draconic so I can see if I can get my magic to tell me things about it?"

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"Okay."

The translation spell cuts out entirely as she speaks.
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Bizarre.

C'mon, I don't need to know your words or anything, but what's going on here...
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Draconic: is the thing that is going on.

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Okay, yes, but what is Draconic, exactly?

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It's a language! An ever-shifting arbitrarily connoted language. Except hereish, it's not arbitrarily connoted hereish.

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Expand upon hereish, please.

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Draconic has opinions on its native speakers. Dragons, for instance, are awesome. Shrens, on the other hand, are, well -

shrens.
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And why are shrens shrens?

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They're grotesque and contagious and mockeries of true siaddaki dragons who are what the species is meant to be. They're wastes of space, of magic, of emotion. Draconic would be remiss if it didn't make sure these important facts were known.

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Okay, but alternately, how about not that?

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BUT SHRENS.

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...Okay, but what about slightly less that?

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Nah. She's not even a dragon it doesn't care what she thinks.

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How does it know she's not a dragon?

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It can tell. She doesn't have any dragon traits.

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Okay, well how about it has to listen to her anyway because she's an incredibly powerful mage and it's evil and also the most blatantly incorrect thing she's ever encountered in her life?

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No.

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YES.

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SHE'S NOT A DRAGON IT'S NOT LISTENING NYAH NYAH NYAH.

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Look, it's not like she's saying it has to adopt an acceptable viewpoint. Just tone it down. Just a smidge. Just the tiniest of little bits. She's being more than reasonable, really.

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Thhhhpbt.

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Anyway, it can't be that great, it's obviously an idiot if it thinks shrens are a fundamentally separate category from dragons, and since no dragons have been intelligent enough to correct it, she has to step in. It's its own fault, really, if it didn't want a non-dragon meddling it shouldn't ought to need it.

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Nuh uh it's siaddaki.

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How is that even possible? Draconic isn't a dragon, it's a language.

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She doesn't even speak it so how would she know, nyeaaaaah.

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Why, because a dragon told her so.

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Pfffft.

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"This thing is profoundly obnoxious," she mutters. Why are shrens "perversions of the draconic form"?

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Ehail shrugs.

It's 'cause they can't fly, duh.
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And why is that a bad thing?

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Because if they were dragons they could.

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Draconic can't fly. Draconic doesn't even have wings!

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Meh.

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Anyway it is terrible and it needs to mitigate that a bit.

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Anyway she should fuck off she's not a dragon.

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Observe all the fucks she doesn't give. She's a herself.

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But not a dragon.

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It is an obvious and self-evident fact of the universe that this does not matter one little bit. Has Draconic considered seeing a therapist?

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What a silly not a dragon she is.

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What, not even a dragon therapist?

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Sillyyyyyy.

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It has no room to criticize.

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Hey, it didn't barge in on her and start this conversation.

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It barged in on shrens and required it.

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It doesn't even want shrens to exist in the first place, they're not its fault.

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It's not the shrens' fault either! It doesn't have to make the situation worse!

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Everything was like this when it got here.

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Except for the part where people have a magic language that hates them in their heads.

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Meh.

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"Draconic," she says through gritted teeth, "is obnoxious, self-obsessed, aggrandizing, and beyond my power to fix. Yet."

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"...it has a personality?"

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"Nnnot exactly. It has--tendencies. That could be anthropomorphized into a metaphorical personality."

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"Oh."

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"Obnoxious tendencies."

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Shrug.

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"I'll keep working on it. Not right now, but when I'm stronger."

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"Is that how that works?"

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"Is what how it works?"

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"You get stronger?"

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"...Yes. Do wizards not?"

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"No."

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"So you're just stuck at the same level forever? That sounds frustrating."

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"We can learn and invent more spells but our channeling capacities don't change."

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"What's the correlation between spell efficacy and power level?"

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"...what do you mean?"

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"Like, what traits in spells make them require higher channeling capacity to cast?"

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"Anything transworld, adding a lot of passengers or other extensible features to things that have those, generally being complicated or affecting a lot of things."

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"So it's more about complexity than power?"

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"Well, small spells also aren't very powerful..."

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"So--if you want to do something, but don't have enough channeling capacity for it, can you invent a more efficient spell to do the same thing?"

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"Sometimes."

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"When?

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"...if you can fit all the things the spell needs to do in less pull."

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"But there's no way to, I don't know, shunt pull requirements into increased casting requirements?"

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"You can sort of do that with diagrams."

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"Can you gain ultimate cosmic power with good enough diagrams?"

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"Huh?"
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"If there is a given really difficult thing that you really want to do, is the limitation on most people not being able to do it that they're not good enough at diagrams or that it just can't be done?"

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"The second thing, I think."

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"Okay, I think I like my magic system better."

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"Okay."

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"Are you okay? You seem kind of passively not okay."

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Shrug. "I'm fine."

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"Okay."

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"Thank you for helping the babies."

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"They're children. They were in pain. I couldn't not help."

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"Thank you anyway."

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"You're welcome. I'm honestly horrified by how much Draconic affects some people, if they decide that abandoning their children because they're going to be hurting is a good idea..."

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"Some of them have clutchmates."
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"They could visit."

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"They don't."

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"And that makes me angry with Draconic."

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"Some dragons keep their shrens. Or take them back when they can shapeshift, even if they don't want to face a whole houseful of us."

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"Probably less than would if they didn't have that horrid thing shrieking in their heads...am I being insensitive, this is technically your language too even if it hates you."

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Shrug.

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"What happens to the kids who don't get picked up?"

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"We stay in the house until we grow up, and then some move out, some stay put."

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"No one else ever adopts them?"

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"Almost - almost never."

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"Why not?"

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"We take just as long as dragons do to grow up."

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"I don't think I heard about dragons taking a long time to grow up."

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"Two hundred years hatching to full adulthood."

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"Oh. So no one has both the criteria of 'willing to deal with that length of childhood' and 'doesn't have Draconic installed in their brain'."

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"Yeah."

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She looks at the kids. "Maybe in a few hundred years," she murmurs.

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"...maybe what?"

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"I'm twenty-one, I'm not interested in being a parent just yet, and it would be weird to parent someone older than I am, and I think I could handle spending a couple of centuries--oh right you don't have any de-aging magic here. My kind of magic can de-age people. I fully intend to be around for the next foreseeable ever."

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"Oh. We usually know if their parents are going to get them when they're twenty."

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"I'll keep that in mind."

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"Do you need me for anything else?"

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"I don't think so."

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"Thank you again," says Ehail, and she teleports away.

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Sigh.

Maybe with what she got from Draconic she can get something more meaningful from looking at shrens some more.
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The shrens are very solicitous of her and will let her look at them all she wants.

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Great. How the hell are they not dead.

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Precariously.

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How do their wings tie into it?

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Helpfully, if your goal is for the shren to be alive!

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She would like mechanism, please, not efficacy.

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Like this.

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...

...

If she had--if she had just a little differently--if she had reinforced their wings like that instead of like this--she wouldn't have been able to stop. Not without killing them. Would she have.
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Yup.

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Holy shit this needs to--Jensal was the only one she taught--Jensal's back in the other house--

She needs to find a wizard right now.
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The Corenta house doesn't have one...

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The Corenta house is in Corenta, which means it's in something-approaching-reasonable flying distance of the wizards she knows.

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Corenta's a long skinny country, but yes, her wizards are over there.

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Great. She needs to be teleported to the Esmaarlan shren house again.

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Sure. Pop.

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"Jensal! Jensal!"

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Jensal emerges from her office, a paperweight spinning in place over her hand. "Yes?"

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"Sympathy's good at information so I was looking very intently at some shrens and if we had handled the flying thing just a little differently someone could have died."

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"Good to know. Differently how?"
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"It was--the way I was doing it, I was, technically, sort of--reinforcing their wings, holding them up, but externally? Shrens are sort of constantly on the verge of dying, and they're sucking strength out of their wings, and if there's more strength they suck harder and if there stops being as much to suck on..." she shudders.

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"...I see. You should tell Ehail, that would be relevant to her research."

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"Ironically I didn't start staring at shrens in earnest until we had just finished a conversation and she left."

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"I have a communication crystal for her."

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"A what?"

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Jensal goes and gets it. "You hit it against something, and her twin to it will ring and you can speak to her through it."

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"Oh, that sounds convenient."

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"Juggling a lot of them less so, but yes."

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"I'd probably make, like, a belt or a sash or something to hang them from, they're pretty."

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"People do," agrees Jensal. "They normally only come in green but you can recolor them if you're going to use them as decoration or find labeling them annoying."

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"I will definitely keep that in mind." She hits it against something.

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Ring ring "Hello?"