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Previously Unknown Mode of Transportation
Permalink Mark Unread
Hank wakes up.

Of all the usual results of a blow to the head, this one probably isn’t even in the top four. One minute a misunderstanding with a crowbar and a man called Hercules—in retrospect that should have been a warning sign—the next…something else.

This isn’t the Colt Arms Factory, and it isn’t even Hartford. He’s in the middle of a ravine he’s never seen before. Must be a practical joke by someone who’s about to be unemployed. He groans, pushes himself to his feet, and works his way up the nearest slope. On second thought, this is less of a practical joke and more of a dream. The half-clockwork dog would be decidedly impractical to fake, and the enormous bipedal beetle is far too well-dressed.

At the top there’s a fence, with signs facing the other side. No gate is in evidence, but the fence isn’t too much of an obstacle. From the other side, the signs can be read as saying variations on “beware of the magic.” Huh.

From atop the slope, there’s at least a clearly visible destination. A nearby city, it may not be any city that was nearby when he was last conscious, but it’s better than here. He heads toward it.
Permalink Mark Unread

The city has un-factory-tainted air, short buildings, steep narrow streets, and brown-skinned humans who seem to find him exotic. There are horses and market stalls and houses and shops and occasionally fountains.

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He walks a few blocks along the cobblestone roads. "Where on God's green earth is this supposed to be" is a question he can ask anyone. No hurry.

One of the vendors has some unusual wares. Each sign has a name, an age, a price... And a person chained to a wall. He stops, and addresses one of the more alert-looking captives.

"Ayabel? I'm Hank, Hank Morgan. Please tell me this is anything other than what it looks like?"
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"...Why, sir, what does it look like?"

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"It looks like you and all these other people are being sold. As slaves. Is this a common occurrence here?"

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"Yes, so I'm not sure why you're so surprised. Sir."

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"Call it optimism. To think a randomly chosen place might be civilized.
Actually, better start with that. Where are we?"
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"Seene Market. Tayane. Did you hit your head or fall in a magic, sir?"
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"Yes, and, probably. Got in there somehow. Though, if that's meant to be an explanation for much of anything, it'd be the first time I ever heard of any magic that wasn't a cheap trick or silly superstition."

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"...Maybe the magic took your memory," suggests Ayabel.

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"I do have a full set. Just of...not here. I suppose you haven't heard of America?"

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"No."

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"And to me, Tayane is just as alien.
So I went out like a light and when I came to it had to be somewhere slavery is unremarkable and people allegedly get their memories erased by magic. Wonderful. Who runs this place?"
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"What place in particular?"

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"Whoever it is who would be able to stop all this and hasn't."

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"Do you mean the person who operates the particular slave reseller I belong to right now, or do you mean, for instance, the king?"

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Hank's palm briefly meets his face.
"Of course there's a king. It'd be too much to hope for a halfway decent republic... At any rate, yes, I suspect it's the king I'll have to convince eventually. Though that does sound difficult from a standing start, and far too slow to help you."
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"The king's name is Oreled and he lives in Alerene."

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"Good to know, thank you.
On a more immediate level, I don't have one and a quarter hundred seo on me and for that matter don't even know how much that's worth. I—" he lowers his voice "—I could find something to pick the lock if you want to make a break for it."
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"I can't run. I fall over if I try."

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"And if the reseller's out of the picture first? If we're lucky, some of your burlier colleagues and I might be able to lay him out without raising an alarm."

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"I'd still have to get to Tsopix or similar, without papers and with a heel tattoo."

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"So there at least are more civilized places; that's something, at least.
If the papers are in his possession, can we write it out like I bought and freed you? No one else needs to know I haven't the funds, and a strange and obviously foreign person could go either way on that score."
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"There's still the question of how I will physically depart the premises when everyone knows that no such transaction took place."

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"Who's 'everyone'?
I admit I was imagining the proprietor had some form of an office around here, where he could be captured or robbed of his papers in private with none the wiser. Harder still otherwise."
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"He has an office, but he also has security guards. Stealing me is a dicey proposition unless you came out of the magic with magical powers of some relevant kind."

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"Not on me, no."
He hasn't seen much evidence of any interesting technology; it's worth hazarding a guess. "Do you have guns here?"
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"I don't know what those are."

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"Magical powers of some relevant kind, I suspect. They're a type of weapon; I make them professionally. How long are you likely to be unsold if I try to come back later better equipped?"

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"I'm sixteen, healthy, literate, well-behaved, and underpriced. Days at most."

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"No miracles that fast, I'm afraid. Well, explosives maybe, but that's much less controlled.
I'd assume the security you mentioned is guarding you when the market's not in session; is the same true of your owner? If not, I could rob him then. And show up claiming to have bought you and with papers to prove it."
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"I don't know his sleeping arrangements but imagine he doesn't have guards standing over him all night. But he'll contest the validity of the papers and since they would in fact be forgeries I would bet on him if it came to it."

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"So he just has to be unavailable for comment until you've a head start on your way to Tsopix?"

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"...Yes. Although I'm also not sure you'll be able to make them look right if you came out of a magic with no locally appropriate memories."

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"Hm. Well, with enough samples of how he records routine purchases and sales, one more sale should be doable? If not, I can try to show it to you before passing it off as genuine, if there's a way to get away with that."

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"We're in closer quarters overnight. It would be hard to avoid waking other slaves."

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"In that case, gambling on forgery might be the safest bet if nothing else comes up. Or at least the least risky."

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"Maybe. I'm willing to try it if you are, anyway."

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"He's a slaver. I'm not even going to feel the slightest bit guilty about it.

In the meantime, I should probably find a blacksmith or something and see if I can get," he glances up at the sun, "half a day's work on short notice. Dangerous felonies on an empty stomach sounds like a bad idea."

He pulls out a pocket watch and looks at the sun again. "Good, it's about the same time of day it is in Connecticut."
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"What is that?"
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"It's just a—oh."

In retrospect, he should have thought of this earlier.

"This is a unique artifact capable of counting time with precision unmatched by anything that exists in this world. That I forgot I had."
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"I can tell you where to find someone who collects curiosities from magics. He pays more than my asking price for ones that are useless; one that's functional too you could get that and quite a bit of slush fund."

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"Even for useless things? That is excellent news. And much safer than the other option.
Keep in mind that a hundred and twenty five is the only number that means anything to me directly; can you guess at a ballpark number for the watch so I know if I'm being cheated?"

This would go much better with her doing the negotiating, but under the circumstances that's probably not an option.
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"Does it need any maintenance or have any irritating secondary properties?"

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He winds it a half turn. "It stops if you don't do this for too long, but it's easy to reset and I can show the buyer how."

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"And it doesn't scream or squirt blood at you or need to be fed fried eggs?"

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"Those are things that can happen? Good God, it's a clever invention not a demon. It's as well-behaved as any other device."

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"You did walk out of a magic with inexplicable memories," Ayabel says. "And an unprecedented timekeeper. But if it hasn't screamed, squirted blood, or stopped working until you fed it a fried egg so far, that will probably be good enough for the collector and you can probably get at least five hundred, maybe twice that."

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"No pocket watch has ever done any of those things, and they've been around for hundreds of years. At any rate, where's this person I'm selling it to?"

Permalink Mark Unread

"Look, whatever your memories tell you, you walked out of a magic with that thing and they haven't existed for hundreds of years here. Best just to say it's from the magic and is merely oddly well-behaved. You're looking for Chayer Terunone, and he lives twenty minutes' walk north of here in the gaudy green mansion, and you can probably have a two-hour hold on me with no collateral if you ask the proprietor nicely and don't say anything crazy."

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"I think I can refrain from informing the purveyor of human beings of much of anything. Including but not limited to exactly how terrible he is.

With any luck I'll be right back with money."
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"Thank you."

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He stops to talk as briefly as possible to the proprietor, and then heads north.

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The proprietor grants the hold and says Ayabel will still be there in two hours.

When he has been walking for a bit less than twenty minutes (maybe Ayabel has a slow gait) he's almost to the city walls and he can see a gaudy mansion a couple of blocks to the left.
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He observes a lack of "no soliciting" signs, and heads doorward to knock.

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He is answered by a young lady. The front hall has a lot of bizarre curios in it. "Can I help you?"

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"I'm looking for a Mr. Terunone; I've been informed he buys things retrieved from magics?"

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"He does, yes. Can you wait for a short while?"

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"Yes, of course." Making the assumption that the word "short" doesn't mean something drastically different here, but it seems like a fair one.

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She shows him inside, invites him to have a seat on any of several drastically mismatched and (in one case) purring chairs, and leaves him be for half an hour, after which time Mr. Terunone comes in. "I hear you have something for sale!"

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"I do. Hank Morgan, pleased to meet you.

I just came out of a magic, and was apparently very lucky if that chair is anything to go by, and heard that you offer a fair amount even for useless items sometimes.
I've got a wallet full of what I assume is meant to be money that's no good here, and these clothes if it's worth making another trip back here after buying some normal ones, but the main thing is this."

He shows the pocket watch. "No explosions or unexpected behavior of any kind. But it keeps track of what time of day it is, more precisely than any non-magical method. And it can show you which way is north, if you need that kind of thing." He launches into an explanation of how to use it for both.
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Mr. Terunone is fascinated by the object. "The chair that purrs we think used to be a cat, actually... The object is fascinating. What do you want for it?"

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"Fifteen hundred? There isn't exactly a standard number, inconveniently enough."

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"Could I interest you in a trade?"

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"Probably not, but it's possible. Did you have something specific in mind?"

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"No, I have a wide variety of objects that no longer interest me as much as they did when they were new. What might tempt you?"

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"It would have to be something that does things, reliably, useful rather than merely interesting. The ideal case would be a tool that aids in making things if provided with designs and materials.
But considering how predictable magics aren't, it would require an astonishing amount of good fortune for such a thing to even exist."
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"I don't have anything quite like that," he agrees. "I do have a set of animated knitting needles which, depending on their - mood - will sometimes knit things to order?"

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"Afraid not; maybe if they worked in metal instead of yarn. I realize objects that do useful things predictably are rare; that's why I thought it more worthwhile to start from money rather than barter."

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"They can actually knit wire, although only of a pretty fine gauge... I have an oil lamp that takes water instead of oil and will change the color of its flame reliably on command? A length of rope which, supplied with a drawing and some lint to eat, will tie itself into knots?"

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"Neither of those sounds like it would be useful in my enterprise, unfortunately."

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"All right, money it is. The piece might be useful, but fifteen hundred seo is a bit much - it's not especially decorative, nor so obvious in its utility that it could make back the cost for me. Shall we say a thousand?"

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Hank pauses to do some calculations. Involving numbers. That he knows. Definitely.
"A thousand sounds close enough. I think we have a deal."
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"Excellent. Will you consider a note for the bank sufficient or would you prefer to hold the object until I can procure coins?"

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"I think I might need the coins, if it isn't too much of a burden on you."

The banking system could look like anything here. Slavers might accept bank notes and make change, or they might not. For that matter, the notes could be backed by gold, or anything else, or nothing at all, and who knows what that might mean.
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"Perhaps you could come back tomorrow afternoon, then?"

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"Oh, I thought you meant you had either on hand and just needed to get them.
I have a transaction I'd need it for in an hour; if the note is quicker then form is less important."
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"I could also give you part of the amount as a note. I do have enough cash to give you six hundred now."

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"That would accomplish it. Thank you for the flexibility."

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"It's no trouble."

In short order Hank has a heavy bag of gold coins and a writ for four hundred seo.
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And in similarly short order he is off to retrieve Ayabel.

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Who has been held for him. Turns out the outfit will take his writ and give him change in a similar format, if he likes.

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Huh. Could have saved lugging the bag for twenty minutes. If that's typical, though, probably better to pay with coins so as to less visibly scream "I'm carrying several human beings' worth of cash" to anyone who looks.

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They'll take his coins too. They take thirteen golds and give him a handful of silver back, and Ayabel's collar is unlocked and Hank gets a little sheaf of papers declaring her his property.

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Which he accepts with as much enthusiasm as he would if handed a large slug and informed that it's grotesquely impolite to drop it. He turns to Ayabel.

"Do I just hand these to you, or is there something more official so nobody thinks you stole them?"
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She shows him which boxes to fill in and where to sign to manumit her.

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And he is no longer a slave owner.

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Aya tucks her papers into her shirt. "Thank you. Thank you so much."

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"It's what any decent person would do," he says, loudly saying nothing at all about his opinion of most of the population.
"So, do you have as little idea what the immediate future looks like as I do?"
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"That depends. I have a reasonable avenue to take if you don't want any further help from me, but if you do, it's quite possibly a better choice than my default plan."

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"I would be glad to have your help if you're offering. I know approximately what the medium term plan looks like, but am completely lacking in information on questions like what kingdom to do it in and what sort of food people eat here and everything in between."

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"How much did you get for the timekeeping thing?"

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"A thousand. So you'd know better than I how much I can afford to pay you; my only reference points are curiosities and slaves."

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"And what's the medium term plan?"

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"Start mass-producing as many devices as I know how and become absurdly rich and powerful. For a good cause."

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"...How sure are you that the devices you remember knowing how to make will actually work in reality?"

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"Some things can be tested more easily than others, but, does boiling water in an iron kettle still make the lid rattle? Unless that is to be a fraud as well, I can make a steam engine."

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"Yes, lids on kettles rattle."

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"There you have it, then. With that and some levers and wheels, I can build a vehicle that travels better than half a mile in a minute.

Though I can start on something smaller scale if you need proof."
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"You don't have any more things from the magic to sell, do you? If that's your entire fund it's worth making sure that whatever you do first can pay for itself."

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"Nothing useful.
The obvious first thing to make is gunpowder. Requires very few starting resources, and useful for demonstrations if not much else. Would also be indescribably valuable for militaries, though I hesitate to hand control of the world to any country I just met."
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"Apart from some perpetual skirmishes over the Pass out west this is a time of peace."

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"Good to hear. Would it stay that way if someone's army suddenly couldn't lose?

Ah! I have it. The combine harvester. That sign said you had some familiarity with farming, though I hope it was lying; you were what, six? Anyway, it reaps, threshes, and winnows all at once. Can definitely pay for itself, or vastly improve an economy of your choice, depending on the time of year."
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"I don't have especially clear memories of ten years ago but I remember weeding and raking out grain to dry and so on. It's currently early spring. Your device sounds amazing."

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"They very much are.
So the next question is, how much is what's left of the thousand actually worth? It'd be too much to hope that we're set for years, but if it's a matter of days before it runs out then I'm sorely disappointed in your economy's prices for both slaves and eccentric rich men's collector's items."
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"That depends on how frugally you're willing to live and whether you're trying to support me on the amount too."

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"Yes to both.
I ask because, while I'm not averse to getting an ordinary job in the meantime, it'd be a bit of a waste of time better spent on railways and telegraphs if I were rich and didn't know it."
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"On eight hundred seventy-five you are not rich but you will not be out of money in a week. For maximum frugality, we can sleep in a church attic as charity cases, eat mostly rice at whatever hours the clergy aren't using their stove, and not replace your bizarre outfit. We could probably coast for a year like that if necessary, which it probably isn't. We could also rent either one or two rooms in a boarding house, try not to develop rabbit starvation, and get you normal clothes and me a pair of shoes that cover the heels, and we're probably covered for two to four months."

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"I like the second option better.
I could have a machine built in that time; do you think land owners would buy them before seeing the results? There are also other marketable things to start with that could go quick enough."
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"Can the machines run as a proof of concept without a harvest to take?"

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"Yes, but not so impressively as if it brings in wide swaths of the harvest before their eyes.

Other possibilities are things like communication faster than any messenger can travel, light with no need for burning, or rendering buildings immune to lightning strikes. No way to prove that last one works, though."
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"Probably better to have something else propping up your reputation before you try that. The others could be extremely popular, though."

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"It's a plan, then. Light bulbs, then telegraphs or combines depending on timing...the next question is where. If there are less terrible countries, I have to think twice before making this one rich."

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"Tsopix forbids slavery but I don't speak the language. It would be a reasonable choice for panicked escape but more difficult for economic overhaul on a budget unless the magic taught you Tsopixi. I know less about the other neighboring countries."

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"Come to think of it I don't know what language I'm speaking now, since it probably isn't English. Probably shouldn't count on getting an extra one.

But we're not in much of a hurry, so maybe once we have rooms you look into nearby countries and I'll start inventing electricity?
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"...We're speaking Esevi. You speak perfect unaccented Esevi, and have since you first addressed me. And since you knew my name I assume you also read it. Yenda dan Sudre?"

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"We're speaking Esevi. A language I've never heard of. Perfectly.
And no, Ancient Sudre is no more intelligible than it should be.

If this is any more surprising than the rest of everything, maybe try a pun? If Esevi and English happen to have the same sets of coincidentally-similar words then something is even more up than it seemed."
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"...What do you call a shoe with its own feet? An elephant."

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"Complete non sequitur. Elephant like the large animal?"

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"Yes. How odd. I hope you don't like puns very much."

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"Oh, this is definitely an improvement. I think I'll survive."

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"...I wonder what happens if you try to make a pun."

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"That would require me to make one..."
He grits his teeth, and pronounces "why was six afraid of seven? Because seven ate nine."
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"The sentence is... grammatical, but..."
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"So it's definitely two different languages, and they just sound intelligible because...because of the magic, I suppose. Maybe when there aren't any more important things to do I'll turn some linguists loose on it."

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"I'm sure you'd entertain linguists to no end. I'm curious myself, but there are other priorities and now that you are no longer in a magic you can probably expect to keep all your embroidery until a time of greater leisure."

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The needlework thing-that-was-probably-a-pun made no sense, but context was clear.

"Right. Priorities. There's a world to upgrade."
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"I don't know of a specific boardinghouse to recommend, but there's a few of them on the Sunrise Row which I imagine fall within our price range."

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"Sunrise sounds as good as anywhere."

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Ayabel leads the way. Occasionally she pats the location where she stashed the papers to make sure they're still there.

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Hank is getting distracted thinking about glass and wire and sulfates.

"This is going to need some materials that might not exist yet. Do you have, um, alchemists here?"
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"I'm not sure what you mean."

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"People who mix various chemicals together while being grotesquely unscientific about it. The materials I was thinking of just now I could make from scratch with oil of vitriol, but if there are people known for working in funny-smelling laboratories with lots of glass bottles then it might be easier to see what's already available."

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"I'm... not aware of any such people but my education has been less than systematic."

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"We can look into it later. Worst case is it costs some extra time to make things from the ground up."

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"What is it you want to make? Do you need it for the harvester?"

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"For the light bulb. Glass, magnets, mercury, and wire should be enough to make the thing itself and the power it needs, but the battery—a device for storing the power, you understand—is going to need some unusual liquids."

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"Magnets and mercury might be hard to get ahold of in quantity, as might your unusual liquids, but glass and wire are doable."

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"How hard? If it's prohibitive, starting with something else is always an option."

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"Season is moderately important to the combine harvester's prompt usefulness and sounds less relevant to your other ideas, and unlike the messenger idea doesn't require convincing at least two people to make one sale. I definitely advise starting there so you'll have the leeway and reputation to advance other ideas."

Permalink Mark Unread
"And for that all we'll need is some craftsmen willing to make pieces for a machine they don't understand. It's purely mechanical; no new forms of power necessary.

But that also means if we do sell someone the machine or its services, they could just copy it. Not a problem most of the others have. Do you have patent protection here?"
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"Explain it?"

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"If you prove you invent a thing, the government gives you the exclusive right to make them. No one can copy it without paying you first. The theory is that people will be more likely to invent useful things if they can profit from it more. Not that I invented this, but the point stands."

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"I don't think we have that, although no one else is allowed to claim to have invented the thing independently if they didn't. And some people might back off if you loudly assert that Aelare gave you and you alone the design, etcetera."

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"Ha. That is an entertaining idea. But other people wouldn't back off? I could try conspicuously blowing something up, and claim it happened because the device only works on my say-so.
Or maybe it's worth trying to convince someone in power to invent the patent."
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"How many of these things can you personally produce? Is it even a good idea to have it patented? Some of your ideas sound sufficiently hard to reverse-engineer that you could make most of your profit off those and let the harvester spread wherever people will take them."

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"If everything goes right, I don't need to produce things personally forever. Back at the factory in Connecticut, there were thousands of people making things for the Colt company. Mr. Colt ended up a very rich man.

The other wrinkle is that the harvester is likely to be the fastest at increasing prosperity wherever it goes. If I keep enough control of it, I can sell exclusively to people who use free labor. Or even exclusively to free countries...it's big. Maybe spreading it everywhere is the way to go, or maybe not, but that can't be undone."
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"It sounded like it would substantially reduce demand for slaves just by existing. If you only want to sell to free countries we should pick up a few books on Tsopixi and go there."

Permalink Mark Unread
"It's an option.

Demand for slavery is definitely going to go down, the question is whether we can finagle things so it goes down even more than economics says it should."
Permalink Mark Unread

"But if the harvester can be easily copied and you don't convince anyone to implement patents, then Tayane might just copy Tsopixi harvesters and continue having slavery by all the usual avenues."

Permalink Mark Unread

"Yes, that kind of thing is only an option if I can keep a monopoly. Otherwise everyone's productivity jumps, which isn't a bad thing, but doesn't directly benefit either us or abolition."

Permalink Mark Unread

"Incremental freedom is still an improvement. Discourages deliberate slave-breeding and means more children of mixed parentage are born free, cuts financial incentives to tweak the severity of crime for which sale is punishment."

Permalink Mark Unread

"Hm. What are the main tasks people employ slave labor for? I might have ways to reduce demand for more than just harvesting crops."

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"Besides farming, slaves are used mostly for domestic servitude, construction, sex, and miscellaneous incidentals such as scribe work."

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"Most of the ways I could affect construction would take more startup time, house work and incidentals don't sound like a priority, and...we are going to end this as soon as possible."

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"...The upshot for the project being?"

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"Maybe publish designs for every agricultural invention I can think of, wait for everyone to have the best year on record, and then announce that the rest of everything stays out of backwards places like this one?
Down side of that one is we stay broke."
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"You can certainly sell a few harvesters before anyone will allow them to be disassembled casually."

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"I suppose I could sell some and then publish the designs so everyone gets one. Bit hard on whoever buys them while they're rare, though...do you have a former master you'd like to see pay through the nose for it?

In any case, first order of business would still be a demonstration copy of the combine and as many related machines as possible."
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"I do remember the name of the fellow who owned me until I was six. And here is Sunrise Row." It is a residential street, containing residences. Some of them have signs advertising rooms and amenities.

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It doesn't look quite up to the standards of 1879 Connecticut, but that's hardly a priority.

"My main concern is access to a space where assembling machinery is less frowned on; presumably they don't take kindly to that sort of thing in the rooms. Other than that, any one is as good as the next."
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"Does it need to be indoors?"

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"Preferably, but the importance mainly depends on how likely people here are to try to walk off with a half-finished large object they don't understand."

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"The person who sold me to the outfit you found me at was selling off other assets, too, and I know he inherited a small dairy farm and found the goats easier to be rid of than the land. It may still be available. Will that do?"

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"Absolutely. Meets all one of the criteria. Contingent on being able to buy it, of course, and still have enough left to hire some smiths."

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"It might not pan out, but it's the lead I have. We could also park in the buffer zone near a magic if budgeting for workspace is impractical."

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Hank shrugs. "It sounds like a good idea. And the craftsmen aren't going to output pieces of machinery instantly; there's time."

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"The buffer zone is rather dangerous if one doesn't know exactly where the magic starts, and sometimes embroidered animals can be destructive and it's likeliest near the magics, but this does mean no one is already using most of it. We'd have to maintain the signage around wherever we were set up, but wouldn't incur other land costs."

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"Good to know that's not much of a problem. Even if there are destructive animals, I can get a gun fairly quickly."

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"What is that?"

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"Think of a handheld explosion, propelling a slug of metal somewhere over half as fast as the speed of sound. Some animals need to be brought down by a bigger gun than others, but animals as a class get far less dangerous."

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"While magics produce a wide range of effects, including harmless things from your timekeeper to you, there is no particular reason to believe that they definitely won't turn a fruit fly into a firebreathing elephant-shark hybrid with spikes, or something. The gun sounds very impressive but most people prefer to avoid dangerous magic results via distance for a reason. It's cheap to go there for a reason. It will probably not get us killed but it should not be the default option if it turns out we can afford something farther away from the magic."
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"I'm all for less risk; I just mean that it can be less dangerous than it would for most people.

Is it possible for a magic to stop being a magic?"
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"Occasionally. Or vice-versa. Usually if there's an earthquake or a flood or a volcanic eruption or something like that."

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"I'll put it on the to-do list.
Not that we're likely to run out of more important things for the foreseeable future, of course."
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"...You'll put what on the to-do list?"

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"Getting rid of some magics. Doing it by sheer destruction would be very little improvement, but maybe there's one with an easily divertible river nearby. It would have serve some other purposes simultaneously to be worth it, of course."

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"I see."
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"They're not doing anything important, are they? Just taking up space and occasionally spewing monsters at people?"

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"Sometimes the monsters - or the inanimate objects - or the mysteriously pale and pun-impaired men - are useful or interesting, as with the collection you contributed to. But it's certainly safer to occasionally throw a cat at a magic from a safe distance while prepared to deal with a flying tentacled horror if that's what you get, than to have them at the bottoms of ravines next to the only roads between certain cities. So it would be better for all but the tamest and most convenient magics to be got rid of, if that were doable."

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"It would be a major project, but doesn't sound impossible. Maybe one day."

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"Cool. But let's see what we can get for someplace to sleep tonight."

What they can get, if they walk up the whole Row to see all their options, is apparently a single room with a bed that ostensibly could fit the both of them for five seo per fifteen days (it goes up if they want to buy in smaller blocks), or a room with two beds for seven seos, or two beds in a room with other people for two seos every five days.
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"We don't know how long it'll take until the first sale; might have to use the third one. What do you think?" It'd depend on what other expenses there are likely to be, but one of them is in a better position to guess than the other.

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"It's your budget. We could price smiths first if you'd prefer; I don't know how much those tend to cost."

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"Can you guess at how many, say, horseshoes would cost about the same amount as a thinking human being? Wouldn't have to be a good guess, just in approximately the ballpark."

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"Human beings vary widely in price, but if we're using my most recent price as the baseline, quite a lot. I'd need writing materials to work it out but you could probably shoe a whole stableful of horses at least the once for that much."

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"Oh, we've got plenty then; we can take the second room.
Presumably they'd charge more for strange precisely specified objects than for horseshoes, but if it's that many times more then I'll buy their metal and rent their anvil and do it myself."
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"That should be doable."

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"That was less an actual plan than a thing I'm confident I wouldn't have to do. Unless they're all very bad at setting prices, that is.
But at least we're set for the immediate future."
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"I can cook in the boardinghouse kitchen for us both, if you want to buy some groceries."

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"Right. Boring everyday things are probably good to remember."

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"Yes. Depending on how often you want to send me on shopping trips for food one or two seo should do it and I'll probably get change back."

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"Great.
Thanks for your help, by the way. Navigating a completely different world like this one could be much harder than it already is."
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"You're welcome. Thank you."

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"You're extremely welcome."
But the mutual congratulations can wait until the world is up to a decent standard.

"For the immediate future, you collect groceries and I'll get the room rented?" He fishes around for the amount of money she named.
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"I can. Anything in particular you want?"

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"Well, I don't know what food here is like, so whatever's normal on that score. I can worry about imitating American menus later.

Paper and pencils, though; those'll be important."
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"All right."

Off she goes to get groceries.
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And he goes to see about getting the room rented.

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It is pretty simple. He gives them money, they give him a key.

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A much simpler arrangement than a boarding house might conceivably be, but he gives no sign that he's pleasantly surprised.

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He is informed that he may use the kitchen but must not get into fights with other residents or the landlady's sole discretion will be used in sorting out (and if necessary evicting) involved parties, and there are bath facilities (such as they are) in the back, and he is to be quiet after dark and very quiet after it has been dark for a few hours. And he is shown to the room.

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Once inside, Hank takes the opportunity to break down. He's almost certainly going to never see anyone from back home ever again, people here probably won't even believe there is such a place...this is a much-underestimated side effect of inter-world travel.

Eventually he collects himself. To pass time, he retrieves a small note pad and pencil from a pocket, and starts sketching out plans and designs.
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Aya appears a couple of hours later with food, which she has apparently just now cooked.