Weeks pass, and he doesn't catch a single card.
When cards become active, he goes looking. They just disappear before he gets there.
He's getting worried, and he's not sure he's satisfied with Kero's explanations.
He tries to focus on school.
"Stellar job, as always. Clow Reed was a master, I'm sure. Good luck, cardcaptor, Kero."
He walks to his next class.
Every reasonable, sane person was in class, not accosting him outside, so hopefully there weren't too many witnesses.
This is his mess to clean up, if so. He'll handle them quietly.
"A powerful sorcerer made them for kicks. He died. They were sealed away, so no one could use them to do anything stupid or dangerous. Some kid opened them, and now they're doing stupid and dangerous things. I come from a family of sorcerers, and you've seen some of our magic. It's elemental forces, channeled through my bow, and then through the arrows. What's yours?"
"I'm not sure. Maybe I should start? I'm genderfluid, I was always able to change a very little amount of my appearance and look more feminine or masculine, this was clearly magical, my religious father left me and my mom. We never found any other magic, until three weeks ago a card called 'The Change' appeared and was much more thorough in changing me. Then there was that freak storm and an elf girl and you and I'm very confused."
"Genderfluid? Sorry, not the important part. The Change is one of many cards, the Clow cards. Clow was a uniquely powerful sorcerer who put his magic into cards for...somewhat historically unclear reasons, but probably it helped him use his magic more efficiently. In my case, the effects of the cards are useful because they take less lifeforce than my family magic. They're annoyingly specific at times, but it's cheap to use them."
"They can be dangerous, so Clow had them sealed in his book until the right person found them. I think someone with the right kind of magic did find the book, but Clow didn't know what they would be like. He could only hope that the magic went to someone who could use it well."
"Most sorcerers don't know how to make actual artifacts, those are really powerful and usually ancient. Clans usually get them by trading with each other. Focii are much easier; you invest a certain amount of your lifeforce upfront, and later casting is easier. I can coach you through it."
"Rhyming spells are cheaper, but if you're in a pinch, and you can afford to waste the lifeforce, it's probably not worth coming up with something. Having some generic ones prepared helps a little, and generally, calling upon a specialty helps. By the 'power of the sun', or 'under the shade of the trees', or whatever."
"Everything we've seen makes it seem like he was a good man, but there's also...we think Clow lost control of the cards to a sorcerer who killed him. If that's true, if possession of the cards can be passed down in a way other than what Clow planned, it doesn't matter what he thought; his vision might not be as good as some sources claim."
"Decreasing in drain and increasing in power. Each one requires less lifeforce when you do the magic. Wishes are special; they're cheap but ineffective. Artifacts are cheap after they've been made, and make magic much more effective. Focii are the same. If I make a focus now, then a later spell can use that focus and drain less of my lifeforce."
He returns.
"Alright, so our family doesn't have any gender-shifting spells written down, but we can try stuff that might be close and see how much it drains you. There's some for affecting how old you look, there's some for getting taller...nothing really gender related but those might work."
"I'd... need significantly more information, but my go-to strategy would be manipulation, of the overt kind if I could get away with it, subtly if I couldn't. Figure out what they want, how badly they want it, how large the information asymmetry is, and see how I could use those things in my favor."
"Mom's a teacher and part-time librarian. My father is—or was, at least—a pastor at a tiny town in the middle of nowhere who left me and my mom after I did some magic when I was little. Maternal grandparents are dead, my mom's siblings abandoned her when my father did." She shrugs. "All families have drama."
"The door to the men's bathroom, I'll try the wall to the right, away from the ladies' room. You're good at shapeshifting, try stopping the wall from reforming by focusing on changing it to some different shape, maybe? Instead of closing the gap have it leave a square hole, or do a pattern."
He waits for her to get there.
"...Looks like it broke physics, or I'm very lost. I think this is either the Maze or the Illusion card...maybe the Loop, based on what I've read. The Sword doesn't work. If it's the Loop there should be a point I can break it, though, and if it's the Maze I can try to just...take it on its terms and find my way out. If it's even possible."
"Probably stuck. I don't want to risk that first. Some cards have personality quirks, it might just want me to solve the puzzle. It could be that strong enough magic can break it. We have a family artifact, if you call my parents, that could help. I'm going to start trying to treat it as a real maze, find a solution."
"Entirely understandable, under the circumstances." She hangs up, takes a deep breath, and calls the Argents.
Meanwhile, the maze is very maze-y. It doesn't seem to outright fold spacetime, other than fitting inside a restaurant while being much larger than the restaurant is.
"If it's the Loop, he has to find the knot and cut it. If it's the Illusion, nothing physical will help, he needs mental fortitude. If it's the Maze...I don't know how to handle that one, but I imagine if you can observe it, you'll be more help than I am. Can you try examining it magically?"
"Okay, I think I got this. Geeze, this is definitely not anything resembling something Euclidean, what the heck, why would Clow create something like this. Turn around and take a left once you find a left."
Turning around leads him more deeply into the bathroom where it does indeed bifurcate.
Nope, he cannot, they are at the door and are entirely too suspicious of—
"Oh, you remembered, thank you!" says the girl, walking up to him. "I loaned him this a while back and he kept forgetting to return it," she tells staff, "so I guess he decided to just leave it in his car so next time we ran into each other he'd give it back." Right? her glance does not quite ask.
"We're always taking risks, every decision has some probability of backfiring. Now, supposing some enemy did tamper with the book, somehow, without Kero noticing, and Scott is not meant to be the real cardcaptor—who is? And where's the harm in letting him help even if he's not literally the Chosen One?"
"Some people have Sun magic and some people have Moon magic. They're kind of like, big specialties. Both have one attribute and two elements. Sun is over Light, Earthy, and Firey. Moon is over Dark, Windy, and Watery. Kero is the guardian beast of the Sun, my specialty is Sun magic. You both have something too, I bet, if you're sorcerers. Kero, what do they have, can you tell?"
"Nothing ready. We want to find someone, and I think using moon magic to find the Moon guardian...could work, since they're similar, but maybe moon magic won't work 'against' him. Sun is better for revealing things anyway, and we all have a flair for it. I think something generic calling on the Sun could be powerful, if all of us do it, and maybe call on Libra, for finding the truth."
"The best-laid plans can be picked up halfway through no worse for the wear! That's how good planning works. I left us a cushion, but not really big enough for wandering around a maze, so we've still missed the beginning. Mind if I get this to go? My family really needs leftovers, given that none of us can cook."
"It's not...he doesn't do anything that would hurt his family, not on purpose. Well-targeted property damage isn't, actually unhelpful. The question is whether it's wrong. It definitely accomplished all his goals. The problem is that we don't actually want to destroy buildings just to win."
They do! And the humdrum of daily life happens to be the weekend, and although Alistair doesn't have any way to contact the cardcaptor and his friend he does go to the same school as them.
So, after a weekend of magic testing and learning, and most of a school day, Sadde ditches his last class to wait in front of Alistair's school.
"The Clow Cards are powerful artifacts that unite the two great magical traditions, Chinese and English, through their creator, Clow Reed. He mastered the elemental forces and tamed them, giving them physical form. The creator of an artifact typically has some control over the object used, but the ultimate powers it has are also a matter of the magic itself. Clow's plans are vague, no one knows what the man wanted, besides a powerful heir."
"He made the cards, and me, and the other guardian, and other than that dealt with other sorcerers. He used to do... a lot of magic to help people. Cure diseases, things like that. He made the cards because they're solid magic. They never run out, and they can be used even by people who aren't very powerful to help other people."
"I'm not sure this helps, anyway, whether he's dead for good, or reincarnated. Maybe Kero could explain magical objects? You have the bow, there are the cards, and there's the staff...I don't really understand how all that works, plus spells? There must be some kind of system."
"It's easy to create a spell to look for sorcerers, normally, but harder the more powerful than you they are- if they're guarding against it. If he reincarnated and doesn't remember, but was just relying on his personality sticking, this would help. If he does remember...then it probably won't work."
"Oh. Ummmm. He was... He really liked magic, learning all about it and understanding it right. He used to say all the other sorcerers didn't know what they were doing and relied too much on tradition and the cards were proof. He liked studying other things, too, like science... He really liked people and was kinda sad that other sorcerers almost never just wanted to have a normal relationship with him without any ulterior motives. He was a bit of a prankster, too. He liked working really complicated games with people but it was never really mean, unless they were mean first and then he'd do that to teach them a lesson."
"And anyway, if this guy was anywhere near as competent as me—I'm good at planning, I wouldn't have a single plan, I'd have several contingencies and a whole plan tree. But I'm not sure we have enough information to conclude anything, plans made with precognition might look absurd and crazy for anyone other than the planner, and only make sense in hindsight, and besides he probably knew way more about sorcery than we do so he might have been aware of possibilities or limitations we're not."
"I mean, if his precog was any good—or if he was, in fact, a me—then some branches of his plans would take our actions into consideration regardless. Working on magic sounds like good in general, but figuring out whether I am his reincarnation would inform us, at least partially, about his actual goals. It of course depends on how path-dependent people are but I expect this kind of thing not to be."
"That's where the 'being me' part comes in, even with absolute lack of precognition I am very, very good at plans and at dealing with unknown unknowns and getting around them. If the guy was me, he'll have taken dozens of precautions and created a lot of different possible ways to achieve his win condition, he won't have had a single plan that could've gotten derailed by less than, I don't know, a hundred different things going wrong—that part depends on what resources he had available, I'm guessing."
"Yes-or-no questions will have more complicated answers, and more complicated questions will have vague answers... For example," he says, and gestures at the Through, which floats towards him. "The Through represents the improvement of an unexpected situation, in general. This may be either yes or no, or something else, depending on what you ask."
"You can do the single-card spread, or the three-card spread. The single-card you ask a simple question, and it gives you some answer you have to interpret. The three-card spread divides the answer in three parts, and it depends on the sort of question you ask. If you don't ask it any question then it tells you things about the past, the present, and the future."
"You have to get into a card meditation, and then shuffle the cards with your left hand. You have to divide the deck in two, then revert it, many times, until you feel like the answer is there. Then you set the deck down, and use your right hand to put the top card in front of you, face down. Then you turn it face up."
It is The Windy, upside down. "When the Windy is reversed," Kero explains, "that indicates a lack of control over emotions, lashing out at people, or failing to progress, misunderstanding your goal, not being able to complete something..."
And at the same time, Scott gains an understanding of a single concept: incompleteness. Not because of a failure to finish something, but a deliberate lack of the whole.
"I don't know yet, but there's probably something. I'm going to have some coffee while I think. You can do all the talking about magic you want, save the spells and things for when I'm done."
He fixes himself a hot drink that will wake him up.
He fails to wake up.
This Stiles character is awfully cute, isn't he.
"No, it's just that we were talking about experimenting just now and—well, never mind, lots of context. I'm gonna try not rhyming because that does not sound like it make sense. Hrrmmm... The Moon be my guide and the Wind lift me up, grant me the gift of flight!"
And he's lifted.
"Well I'm not sure how Scott met Stiles or the two of them met Alistair. I met Alistair when I saw him capture a magical being that was causing a huge storm and was apparently invisible to people who cannot do magic, and then I asked him out, and then on our date one of these magical beings decided to show up and Scott and Stiles came to try to capture it because it turn out Scott is the chosen one for that task. Oh, and also apparently the person who chose him was me, in a past life."
The Shield successfully saves the Jeep! But then the car that was disappearing before starts disappearing again.
The Maze starts deforming the place, making the street elongate and turn, duplicating houses and cars, distorting the whole area in all three dimensions. There are now streets and trees and cars and houses above them, surrounding them, and stars and arcs are appearing here and there.