Margaret is on her way to work, walking instead of flying today so she can drink her coffee without spilling it, when she sees the cryptid. She's a truly far-out one, no limbs to speak of, just a long snaky body with a mirror for a face. Margaret smiles at her and goes to walk on by, but the cryptid slithers right at her all of a sudden and--hits?--Margaret with the giant mirror. Except she doesn't experience getting whacked with a sheet of glass.
That snake did not look nearly pretty enough to be able to teleport people to . . . outer space? But apparently the magic disagrees with her. At least the air is breathable. She'll head towards the hovel, paying attention to anything her danger sense has to say about it or anything else.
Is this shelter also relatively non-dangerous? She's worried her danger sense wouldn't warn her if she was going to infect someone else with Earth pathogens, but if there are humanlike dwellings in space she's probably in the future and the future probably has ways of dealing with that. Maybe. She hopes.
She takes to the air to investigate more of the area at once. It's not at all guaranteed that there's anyone alive on this planet, but if there is she'd like to know about them.
The gravity drops off really fast once she's more than a couple dozen feet up. This must be a tiny planet.
Oh no! What if that snake cryptid has been putting lots of people here and some of them have been dying. She knows from disaster stories that magical girls can generally survive alright in relatively nonhostile wilderness, but random people dropped on an alien world would have an awful time.
She lands a ways away from the person and approaches on foot with her hands open. "Hello!"
Running away from a scaly high-point-count magical girl after getting flung into outer space by a snake cryptid, if that's how the screamer got here, is not the most unreasonable thing ever.
Margaret hadn't had breakfast yet when the snake got her, and she's getting hungry and thirsty. It's time to undo enough of her mods to feed herself, and she might as well pick ones that make her a bit less frightening to unnerved baselines while she's at it. She starts by changing her eyes from silver, slit-pupiled, and reflective to normal brown ones. She'll miss her night vision, unless the four suns means she won't, and she can always go back and forth.
Next step is removing her horns, and their associated jewelry. It makes her head feel weirdly light and slightly off-balance, but she never had any nerves in them. Then she takes the scales off one hand and forearm, to drop some more points and make room for a plant there--and spends several minutes scratching it raw. She hasn't had skin for years and it feels so wrong and itchy, how did she go the whole first half of her life with skin everywhere and not go insane?
Eventually she manages to stop scratching, heal the damage, and take stock. Has she dropped enough points to safely add a plant? Maybe. Enough to be sure it's safe? No. And she's not going to risk turning into a cryptid heaven knows how many light-years from home. She grits her teeth and takes off her wings.
It feels a lot like you'd expect losing limbs to feel, apart from the lack of pain. Whole swathes of sensory input she was so used to she never noticed them anymore are gone. Her center of gravity is in the wrong place; if she hadn't been sitting on a rock she'd have had a good chance of falling over. It's weird and it's wrong and she almost wishes it would hurt so she'd be justified in feeling as awful about it as she does. Getting the wings in the first place wasn't nearly this unpleasant.
But the sooner she manages to eat, the sooner she can put them back, so she pulls herself together and sprouts a strawberry vine out of her arm, crowded with large red strawberries, and starts eating and replacing them. She keeps an eye and an ear on her surroundings as she does this, partly because she's not at all sure she's even pretty enough for danger sense with this asymmetrical mess, partly to distract her from the bizzareness that is a plant growing out of her skin.
Huh. She'd expect an alien to look more alien than that; it probably flew into the mirrorsnake trying to fight its own reflection or something.
When she feels relatively hydrated from the strawberries, she gets rid of the strawberry vine and replaces it with a peanut plant, with a cluster of peanuts dangling off her wrist, and starts putting them into her pockets rather than shelling them one at a time.
Friendly non-teeth-showing smile! Not that there's anything odd about her teeth apart from being perfectly white, but who knows what this guy's run into.
It's getting kind of hard not to stare at Daz's nakedness, in a "don't think of an elephant" kind of way. She tries to come up with ideas for clothes she can make out of organic material and gets several, all deeply mediocre and all requiring that she be able to do mods without freaking Daz out.
Awesome. She does her level best to memorize it, takes another tiny step toward him (her arm is getting slightly tired from holding out this peanut) and tries to solicit more vocabulary. Hmmm, what's sufficiently unambiguous . . . how about "one", "two", "three", counting on her fingers?
She's pretty sure most if not literally all Asians know what a peanut is. Maybe this guy has heat stroke or landed on his head. Or he's just doubting everything because getting flung into space by a cryptid is the sort of thing that makes you doubt things; that would also be pretty reasonable. Still, is he going to eat the peanut or just stare at it forever?
Raw peanuts aren't really gourmet restaurant food, are they. But they're protein and she's pretty sure if she grows a different plant Daz will run away in terror again. Come to think of it, is it rude to feed someone food that they don't know grew out of your arm? Probably not, at least under Marooned In Space rules of etiquette. She pulls out two more, offers Daz one and eats the other.
"How did you . . . Where did you . . . Ugh, too many questions at once. Can you just explain from your own perspective who you are and where you were a minute ago and how you came to be standing here now?" Margaret asks the woman Daz seems to have teleported in.
"I'm afraid I've never sailed a regular boat, let alone a spaceship. And how would we keep the air in?" She could probably make an airtight full-body garment on herself, maybe even one for each of them if they were connected by ropes or something enough to count as one piece, but she probably can't scrub air except by making plants, and she has no idea how many plants it would take to scrub air for three people other than "a lot".
"So, uh, you definitely seem to know a lot of stuff for someone who just came into existence, and I appear to be somewhere a lot of my background assumptions are wrong, but I'm pretty sure there's no air between rocks in space. I guess I can try flying as high as I can and see if I feel the air getting thinner?"
Nope nope nope back to the interplanetary void with Margaret. She can try again in another hour.
While she's up there: Is that incest? Depends how genes work when people are creating each other out of nowhere, also, time to think about something else. Like ways of using her powers to make clothes. She should at least be able to make grass skirts. Really the bottleneck is her own lack of clothes-making skills and understanding of machinery; she could grow plenty of cotton if she knew how to spin and weave it. Making felt is probably easier, but she doesn't know what the steps are there. She really misses the Internet, and also her parents and her coworkers and wow she is literally alone in the void light-years from home, this sucks.
Eventually it's been long enough that the other two are probably done with things that require privacy, and she cautiously descends again.
"You were right, the air goes all the way up. It should be easy to fly to another round. This part of the sky is all alike; sailing will not bring you to civilization."
Her last sentence echoes with obvious magic. She looks surprised, then crestfallen.
"Oh. I guess that's a non-starter. Um, my magic tells me things like that, sometimes."
"Well, I can try to figure it out if we need a fourth person for something. In the meantime, I think I can make you some clothes. Nothing fancy, unfortunately, since anything that isn't organic disappears if it moves away from me, but I could at least get you a grass skirt or something."
"I can make them as fast as I can pick them, which should be faster than three people can eat. And if we bury some, and they turn out to grow in this dirt, we can get more that way, too. The problem is going to be variety--I can grow lots of different plants, but unless we build a way to prepare stuff all we can get is things that are edible straight from the plant." While she's saying this, she's pulling peanuts off herself and sticking them in her pockets.
The peanut plant is temporarily replaced by a modified pitcher plant, with three enormous pitchers missing their various slippery and acidic chemical coatings and instead waxy all over. Margaret picks all three, hands one to Sovi, and switches back to peanuts.
"The peanuts? They're a kind of seed, they have a lot of protein in them so they're filling and give you energy. And they keep well and we might be able to grow some from the seeds. I'll make some fruit when we get tired of these and have some reserves built up." She's alternating putting peanuts into the other two pitchers, one for her and one for Daz.
"I'm a magical girl. Back home, some women get the ability to change their bodies, and if they make enough changes"--she gestures at her scales--"they can change their clothes and get other, unique powers. I can sense danger, and see how things are going to move before they do it, and sometimes I make prophecies like the one that said sailing wouldn't help."
"That is . . . a good question. On Earth it happens to girls between about eight and sixteen years old. I don't know if it can happen here, and I don't know if you're enough like an Earth human that it can happen to you, and I don't know if you count for magical purposes as being older than sixteen. It only happens to one girl in fifty anyway, so probably not even if it is possible. Sorry."
"Okay. If Daz doesn't know either, I guess our immediate options are to try to start farming and stuff with what we can figure out, or to set out looking for more people and see if we can trade food for knowledge and other goods. Unless you have a better idea."
"Well, if we're going to try to go it alone just the three of us, we should find a good spot to do it in. Somewhere near a river, ideally with plants already growing so we know the soil is good, maybe near a forest for wood . . . can you think of anything else it should have? I can scout from the air."
"Then I think I'll go scout. I'll see you in a few hours, probably."
She switches back to wings mode, adds eagle eyes for good measure since she still doesn't have horns, and takes off, starting a search spiraling out from their current position. She keeps alert for danger, other people, and good places to set up a base.
Between her various precog powers, her wings, and her ability to unexpectedly sprout six-inch razor-sharp claws, Margaret can probably defend herself pretty well, but she'd much rather take the detour and suspects Daz and Sovi will agree. "Sovi, would Daz like some kind of sunshade or something while we travel, so he doesn't get any more sunburned?" She's given up on either of them acquiring a nudity taboo any time soon.
"Oh, that! My magic is stronger when I look prettier; the prettiest I know how to look involves having these horns with this jewelry on them. I took them off earlier so I could make plants, but now I want them back to get more range out of the danger sense."
"I like having scales because they're easy to clean and never get itchy and make a nice clicking noise when I tap them." (She demonstrates this.) "I like having wings because I can fly and I like being covered in gemstones because they're sparkly and I like having horns because I can hang more jewelry off them. Also I'm used to looking like this; taking pieces off makes me feel unbalanced and wrong."
"Well, some of it is knowledge limitations--if I wanted, say, bread, I could theoretically grow wheat, grind it into flour, and make my own bread, but I don't know all the details of how. And some of it is things like, I can't make enough maple tree to get a decent quantity of maple syrup. And then some foods have eggs in them, and I don't think I can make eggs at all."
"I'm not sure what it would mean to shapeshift into a form including an egg. If something doesn't count as part of my body, then it disappears when I take it off." She pulls off one of her bracelets and tosses it on the ground ahead of them; by the time they walk to where it landed it's disappeared and she's replaced it. "Best case, I'd have to turn a chunk of my arm into an egg, and even that might not do it."
"Oh, okay. I guess speaking English doesn't mean automatically knowing all the same words as me. An egg is something that animals called birds make, and usually they turn into baby birds but if you interrupt it they're just balls full of stuff you can cook and eat."
"Fundamentally, nobody really knows. It probably has something to do with the fact that some girls have plants on them all the time in ways that the magic thinks are pretty. I guess there could be a way to make having eggs on me be pretty but I don't really see it."
"You might have heard of something I haven't; I'm still not super clear on what concepts you do and don't have." But they can try strawberries and raspberries and blackberries and dates and bananas and oh hey it turns out she can make a coconut with built-in weak points, here have some coconut, you can drink the liquid and also eat this part.
She makes a pile of fruit and nuts for breakfast with a new giant umbrella-leaf as a serving tray, and a second such tray with an entire peanut plant and an entire strawberry plant, complete with small quantities of roots. Then she puts her wings and her optimized outfit back on and starts looking for a good place to try to start a kitchen garden.
"No, please don't. You can help yourself to anything on the other leaf, though." She points at the relevant pile. It does include another coconut and some dates, and some figs because those are similar to dates, and a lot of pecans and bananas because Margaret is in a pecans-and-bananas kind of mood this morning.
Hiking is hungry work. She eats her fill of mostly bananas and pecans, concludes that dates are much better than figs as far as she's concerned, and plants her plants while wishing she knew more about gardening than just pesticide use regulations and manure runoff risk guidelines.
She's not sure these are worth the effort of butchering, especially given that for all Daz and Sovi are doing fine on Earth food the reverse might not be true. But she can try them as fertilizer for plants, anyway. She sits by the creek for another half-hour with another net out in case anything bigger comes along.
"Fry it and eat it! Do you want some? We can have a third each and save the rest for Daz."
Fish butchery: proceeds. Margaret misses her good kitchen knives; being able to reshape her claws however she wants does not fully make up for them being attached to her fingertips. What's the current status of the campfire and/or woodpile?
Margaret tries to pick up some fire-tending skills by watching; she was never one for camping.
At one point the bracelet heats up enough that she needs to turn the part on her hand into ceramic, but eventually she has some fully cooked fish. She takes it off the fire and lets it cool down for a couple minutes before serving it.
The next days and weeks see the development of something of a routine. Margaret catches and cooks more fish; the crops of peanuts and various berries take to the local soil acceptably and start supplementing her arms as a food source; the three of them deliberately keep their sleep schedules out of sync.
"If you think it's something that can be taught I'd like to learn, but that might be a good idea," she says, pulling up a weed. "With two of us, I think I can add some more plants than just berries and peanuts--potatoes, I think, and maybe some spinach and a pumpkin vine." She elaborates with descriptions of what those are, since presumably Kiray has never heard of them.
"It seems worth a shot. And now that I think about it, I should be providing wood for the campfires, too; it's got to be easier and more sustainable than Sovi gathering it." She starts in on butternut squash, having decided it will be easier to cook than pumpkins; the first couple go on a leaf-plate for today's "dinner".
Margaret turns both arms from scales to skin just to be safe, then extrudes a single long branch that grows around the rock, leaving the sharpest edge exposed, with an approximate handle on the other end and an ultra-thin bit so she can remove it easily. It's not the most pleasant experience--the branch tugs on her skin weirdly--but when she's done Kiray has a pretty good approximation of a shovel.
"Magical girl powers are weird, Earth scientists don't really know what's going on with them. Anything that counts as part of my body sticks around; anything that doesn't disappears. I can delete things too--if I put something in a pocket and then stop having the pocket, it's gone."
She takes a moment out of being shocked by the implications to explain. "One of the things my magic does is . . . that. I say things I have no way of knowing, and they turn out to be true. This one means that if I make a person, I can give them knowledge that people where I came from have, even if I don't have it myself. I could make someone who knows medicine, mining, cooking, building things . . . someone who could start building this round up to a higher level of technology." Then it's back to being shocked.
"If she's glad she exists, it's probably good that you made her," she says, twisting one of her rings around and around on her finger. "And even if I make someone who knows more than all of us put together we can all still help with stuff, I'm pretty sure it takes multiple people to build lots of things."
"Well, what's it like? Do you have to hold everything about the person in your head at once, or can you build up a model over time? What does making someone good at a skill entail, do you have to think about a specific person to copy or can you just think "really good at such and such"?
Margaret acquires a Wonder Woman-style arm panel and starts appearing notes on it. "I can't actually think about multiple things at the exact same moment--is that a difference between our species or did things you thought about in nearby moments work too? Can you specify physical traits as well as mental ones?"
"Well, the question is, what's worse--existing asleep for a second and then dying, or whatever the worst mistake I'm likely to make is? Have you ever heard of someone doing such a bad job that the person they made killed themselves, or does immediately when they weren't intended to?" She still obviously hates this entire conversation.
"Yeah, and that really needs to stop, that's part of why I want farms and technology and stuff, so there can be enough food without anybody eating people. But all the people on this round had to come from somewhere, so people must be making people for other reasons. Maybe I can go find someone who's made lots of people to ask."
"Oh my goodness. Um. I'm really sorry to hear that, that sounds awful. And . . . it sounds like even if someone isn't trying to give someone a good life, and even if they aren't very skilled, people still end up basically okay." She hasn't noticed Daz having any particularly serious problems, at any rate.
"That's alright."
That's probably all Margaret can get out of asking questions for now; the next step is to figure out what exactly she'll aim for once she knows how to aim. When she's not making food or sleeping, she plans. She only wants to take on this much responsibility once, and she wants to live up to it; she's going to be thorough.
Margaret's notes-bangle is replaced by a scroll, still mounted to a bracelet so she can't drop it. She writes a massive pile of specifications; she can decide what to cut later if she decides it's safer not to try too many things at once. The new person should be female, sixteen, and in good health, physically strong, with antibodies to every disease on Earth and here; she should have excellent stamina and coordination; she should have acute hearing and the best possible eyesight. Skin that won't sunburn, a very low risk of cancer or heart disease, this height and that weight and a cooperative metabolism and healthy flexible joints and minimal need for sleep, and and and.
Mentally, she should be as intelligent as humanly possible, with a strong moral compass, concerned for the well-being of others and disinclined to violence except in self-defense. She should be fluent in every language Margaret has ever heard of, but especially the local one and English. She should have all Margaret's background knowledge of this world and of Earth, plus Earth-expert-level knowledge of physics and biology and chemistry and engineering and medicine and fashion design and mining and farming and every other form of science and art and craft she can think of in hours of thinking and writing, not to mention being as good at people-design as possible.
(The wake cycle after she questioned Sovi, Margaret prophecies, "Not working memory, but memorization and prioritization, matters for creation." She stops thinking in terms of "how much can I fit into a person" and starts thinking in terms of priority ordering. Even with starscape letting her write as small as she can read, her scroll gets pretty long.)
Margaret still can't make clothes, so the new person should share her companions' lack of a nudity taboo. Similarly, she should be content with the limited social circle of their little group, but not averse to welcoming new people if they're required. Not too bothered by the lack of modern Earth conveniences, but ambitious and inspired to invent them. Neither too much caution or not enough, a love of building and inventing but the flexibility to do whatever work is most useful, an eye for the long-term future. She should be generally cheerful and happy to exist. And, if and only if it's possible, she should be about to starscape and willing to go for magic.
Once she runs out of things to write, she goes over it with Sovi and Kiray, asking for help with anything she forgot.
Margaret adds mental stamina and industriousness to her specification, sleeps on it one more time, and wakes up in the morning still unable to see any further flaws. She's as ready as she'll ever be.
Sparks coalesce into a human form, tall and muscular and symmetrical. The woman's eyes open, and a voice built for singing says, "Hello everyone. I think I'll call myself Alana. Don't worry, Margaret, I feel fine. And I know just what to do." She stretches her limbs, experimentally but with an athlete's grace. "My, what a rich and untapped resource this round is! We're going to build so many things together."