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Adventure Calls
Anna as Our Hero from The Legend of Zelda: The Wind Waker
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This is but one of the legends of which the people speak...

Long ago, there existed a kingdom where a golden power lay hidden. It was a prosperous land blessed with green forests, tall mountains, and peace. But one day, a man of great evil found the golden power and took it for himself. With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand...

...A young boy clothed in green appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light.

This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend... But then, a day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed away by the hero once again crept forth from the depths of the earth, eager to resume its dark designs.

The people believed that the Hero of Time would again come to save them... But the hero did not appear. Faced by an onslaught of evil, the people could do nothing but appeal to the Gods. In their last hour, as doom drew nigh, they left their future in the hands of fate. What became of that kingdom? None remain who know.

The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb children in green when they came of age. Clothed in the green of fields, they aspired to find heroic blades and cast down evil. The elders wished only for the youths to know courage like the hero of legend.

 

Of course, this is a time of peace. There's no need for heroes of legend and feats of courage nowadays, right? Especially not on bright, sunny, warm, peaceful days like today.

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Yes, days like this were made for taking naps. Not that Anna would mind, especially, if she did happen to get the chance to become a hero of legend and do feats of courage. But naps are good too.

Zzz.

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"Sister!"

Aryll runs across the beach, past huts and gardens, the tall peak holding the Forest of Fairies behind her.

"SISTER!"

Anna's probably at the lookout tower. It's a good place for napping, and this seems like a nap day.

She climbs up and pokes Anna with her telescope before tip-toeing around her.

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Mmmnnope, not getting up just yet. Not even for an adorable little sister.

Unconvincingly-faked zzz.

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Aryll patiently waits behind Anna, looking to surprise her when she does get up.

...For about fifteen seconds before getting impatient and nudging her shoulder.

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"Nooooo, I don't wanna get up!"

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"I knew you'd be up here. It's the best spot for naps or playing with the gulls on the whole island. But, you have to get up! Don't you remember what day it is today?"

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"Um, refresh my memory?"

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"It's your birthday, silly! Your most important birthday too. That's why grandma's waiting for you back at the house."

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"Birthday... birthday. Nope, not ringing any bells. Well, back to sleep then."

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Aryll runs up and pushes Anna, moving her precisely nowhere.

"You'll make Grandma keep waiting!"

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"All right, all right. You win. Let's go!"

Anna gets up and climbs down from the watchtower.

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"I'll stay here and watch clouds." She unfolds her telescope and peers at the horizon.

Outset island, her home, unfolds before her. Of course, her grandma's house is all the way on the opposite side of the island from the watch tower.

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The walk is part of the fun!

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A little kid interrupts her walk along the bridge. "Aaaanna! You're big! My mean brother threw my treasures all the way over over there!" He points along a path of raised rocks that are too far for a small child to jump. The 'treasures' appear to be various brightly colored shells.

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"Well, we can't have that, can we?"

Hop hop hop shells retrieved!

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"Thanks!" He gathers up his shells, leaving Anna with a small yellow gem that was also in the pile for some reason. A yellow rupee, worth ten green rupees.

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Nice. She pockets it, then continues her walk.

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Another person interrupts her. "I got a very nice gift for you since it's an important day." A red rupee! Worth twenty. "Don't spend it all in one place and happy birthday! I'm looking forward to the ceremony tonight."

She gets more happy birthdays but no more gifts.

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The professor guy interrupts her walk though. "HEY! Anna! Now that you're old enough I would be willing to share some wisdom with you! Just come up to my room later if you want to learn valuable wisdom!"

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"I will! But Grandma's waiting for me now, so I'll see you later!"

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Here's grandma's house!

"I've been waiting for you, Anna. Here... Try these on. Time flies so fast. I can't believe you're already old enough to wear these..."

She presents a bundle of... Green clothes. They'll probably look a little funny, and they seem like they'd be too warm for this weather...

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But they're green!! That means she's a grown-up now! Yay!

"Thank you, Grandma!"

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"Oh, do try them on for me. I want to see if I need to make alterations."

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On they go.

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They fit surprisingly well! Grandma fusses over her for a while more and tells some of the traditions to her, again, like the family shield up on the wall. Apparently Orca said he'd teach her swordplay once she's the same age as the hero of legend was. And she promises Anna's favorite soups tonight.

Eventually, "Could you go get Aryll for me? She has to get ready too. She's probably up on that watchtower. I know you just came over here, but these bones are a little old to climb ladders..."

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"Yeah, sure. Be right back!"

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Nobody interrupts her back on the way to the lookout.

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"Aaarrryyylllll!"

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"Aaaaanna! I have a present for you!"

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"Ooh, a present!"

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Aryll waits for her to finish climbing. "...Wow those clothes look really warm. I guess they're neat though. Grandma made them I guess?"

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"Yep."

Anna preens, a little bit. She is proud of her new clothes.

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"Anyway, here is your present! Not only did I made you this ribbon but also you can use my telescope for today! Make sure to take good care of it." She holds out the items in question. The ribbon has a slightly crude picture of Anna, Aryll, and Grandma all holding hands sewn into it. The telescope has seagulls painted on its side.

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"Aww, thanks. Best sister!" Hug time!

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Hugs!

"Let me show you how to use the telescope! You look into it and point the big end where you want to see, of course, and then you can slide this piece to zoom in. Oh, the post is here! Look at the mailbox down there!"

There is a bird-person delivering mail to said mailbox.

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"There's a delivery!"

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The postman sees something, looks alarmed, and flies away.

"AAAHH! Anna! Look up! Look up!"

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"KRAAAAAA!"

That... Is a monster bird carrying someone in its claws!

And an honest to god pirate ship chasing after, flinging cannonballs at it!

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AAAHHH!

"Aryll stay down!" Anna takes off running after the bird.

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The giant bird drops the girl it was carrying after getting smacked in the face by one of the cannonballs. She falls into the forest at the peak of Outset Island.

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Then Anna will go up after her.

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No she won't. There's thick brambles blocking the way. A knife or sword of some kind, or even a torch, would make quick work of them...

Doesn't Orca, the old guy who promised to teach her to fight, have a sword?

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Hmm. All right. Orca's first, then she'll go after the girl.

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Orca is hitting things with a wooden stick in his room. Which is right below Sturgeon's and attracts complaints of a racket from him.

"...What's wrong, young one? That expression is far too serious for such a day as this."

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The words trip out of her in a great rush. "There was a pirate ship chasing a giant bird and the bird had a girl but it dropped her at the top of the peak and I want to go make sure she's okay but I can't get there because the brambles are in the way. So can I borrow a sword?"

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"I see! This is a matter of great import! However, it would not do to simply let you borrow a sword without knowing how to use it. I will let you have it after I teach you to fight." He sees her expression. "Quickly teach you, that is."

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"Right. Okay, let's go."

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He gives her a wooden practice stick and takes up his bigger stick and has her bow in the correct way despite her impatience. 

He shows her various combinations of moves and asks her to repeat them to his satisfaction, using him as a target. "Do not fear that you will hurt me."

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She's a quick study with the blade. She gets all the moves in one or two tries.

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He makes her practice each a couple dozen times, expanding the repetoire to include showy things like a spin attack and a jump slash.

"Good! You are good at this. Now I will show you the most important part of fighting. The parry! Focus on me and push your surroundings aside. Then, wait for me to attack. As soon as I move, dodge and counterattack! This technique will be invaluable to you if you ever need to truly fight."

He backs up and waits five seconds then comes at her with a "Kyaah!"

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She darts away at the last instant, and swings her stick around to thwap his back.

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"Good! You have spirit! For a while now I have sensed a certain anxiousness in the Hero's Sword... An eagerness that wishes to go beyond being displayed or even a mere desire to be wielded on the fields of battle... I do not know what is to happen, but I have faith in you. Somehow I know you are bound on a great adventure and will not misuse it. Take the blade, I give it freely." He presents the sheathed sword to her solemnly. "This sword has a power to it. A power to strike at evil far harder than any mere piece of steel. It is infused with the desire to become strong and righteous. Even if you only mean to clear the way, it knows you will need to fight soon. When that time comes, do not falter."

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Ana nods solemnly. "I'll take good care of it, I promise. Okaythanksbye!" Annnd she's off.

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The brambles split and fall easily, almost too easily, before the power of the Hero's Sword. So does the tall grass that blocks her view. (She finds three green rupees on her way up.)

And then she's at the bridge. It's... Old. And missing a panel near the middle. The gap isn't any wider than those rocks she jumped earlier, but she's really high up now...

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No time to worry about that, that girl could be hurt!

Jump!

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And then she's over the gap and running towards, then through, the Fairy Forest. A worn sign helpfully informs her of the old legend that that giant rock over there is actually hiding a Fairy Fountain, and the wind god used carry heroes to it so they could be healed of their wounds after battle.

That doesn't have anything to do with the nasty-looking thing that a smaller version of the giant bird drops in here. It starts sniffing around, hunting for the girl?

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She approaches warily. Is it hostile?

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It doesn't seem to notice her until she's rather close to it. Then it makes an animalistic noise and starts stalking toward her, waving its big club thing menacingly.

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Okay club-guy, she's got a sword. You wanna dance? Let's dance.

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It's not very smart. Or it doesn't have much practice at fighting. Or both.

Either way, she dispatches it easily. When she hits it it doesn't bleed, just keens in pain. After about five blows it dissolves into puffs of evil-looking smoke that fade away over time. And drops a couple of rupees.

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Is that weird? That seems like it might be weird.

Eh, whatever. She'll take the rupees then keep looking for the girl. Anna's pretty sure she was around here somewhere.

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She's over there! So are two more evil-maybe-ghostly-goblin-things!

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Okay, hostility has been confirmed, so she doesn't feel bad about sneaking up and attacking them right away.

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One of them does manage to whack her while she's fighting the other one. It hurts.

That girl is hanging from a tree branch, slowly waking up and groaning slightly.

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Ow. But more importantly: "Hey, are you okay?"

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"Who are-" SNAP. Goodbye tree branch.

THUMP. Girl meets ground. "...I'm okay. Wow, what's with that getup? Nevermind, whatever, where am I?"

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"Outset Island. I'm Anna, who are you?"

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"I'm-"

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"TETRA! CAPTAIN TETRA! Oh, thank goodness you're safe! When that giant bird dropped you off on the peak we thought you were done for!"

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"So it dropped me off at the top of a mountain? Well, wasn't that nice of it. Come on, let's go pay that bird's debt back, in full."

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"Miss Tetra, what about this girl?"

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"Don't worry about her, come on, we've got a bird to fry." She starts jogging out of the forest.

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"Hey, wait up!"

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"Humph. What do you want, kid?"

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"I want to go with you. And I'm not a kid!"

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"What do we get out of bringing you along? A headache, that's what. And... Oh, who's that?"

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They've reached the bridge. Aryll's waiting just on the other side of the missing piece, she waves at them.

 

Until the bird monster swoops down and snatches her up before flying off.

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"That was my sister! I have to go save her!"

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"Not my problem. What is my problem is it's getting away! Leo, hurry!"

"No point, boss, it's going upwind now, we won't catch it."

"Ugh. Look, you, do you even know what you're asking? We're pirates. You know, pirates, the scourge of the seas. It won't exactly be a luxury vacation."

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"Whatever! She's my sister, I have to bring her back!"

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"No." Tetra walks off, only to be blocked by the post-bird.

"I'm afraid you do have a debt of sorts. If you big, bad pirates hadn't come to this quiet little island that girl would still be safe. Haven't you heard the rumors?"

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Huh?

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"Now, as I deliver letters for a living, I spend much of my time flying between all the islands of the Great Sea. As you might imagine I hear a great many interesting things. One of those things is that young girls with pointed ears are being kidnapped from all corners of the archipelago and taken to the cursed place known as the Forsaken Fortress. Young girls like you, Miss Fearsome Pirate, or unless my eyes fail me her sister as well. My point is that the bird mistook the poor girl for you and that's why it grabbed her. And correct me if I'm wrong, but I believe it was Anna here who slew the monsters hunting for you in the forest and not your vaunted crew. So, what are you going to do?"

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Tetra... Looks uncomfortable. "Under the circumstances... Even if I were to consider it, lately I've heard nothing but evil rumors about this Forsaken Fortress. You can't possibly mean to go there with nothing but that sword. That's not brave, it's outright stupid! There has to be something on this island you can use to defend yourself with."

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"There's a shield at my Grandma's house. I can grab it and be right back."

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"Fine, come back with that shield and we'll let you stow away on our ship. Maybe visit that fool's boat-shop, as far as I can tell all he's got is bait and those weird bird-controlling pears, but those can be surprisingly useful. We can fish with the bait if nothing else. Oh, and one more thing, you won't be coming back here for a while. So say goodbye to all your friends and family. I don't want you getting all weepy-eyed and homesick on me."

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"Don't leave without me."

First stop, Grandma's house.

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"Oh, my, dearie, why are you carrying a dangerous thing like that Orca's sword around?"

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"Aryll got kidnapped by some giant bird monster and I have to go rescue her. Can I borrow the shield?"

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Grandma gasps. "Oh, so it's true... I thought that boy Sam was playing a mean joke on me again." She looks fairly crushed. "...What kind of mosnter would take sweet little children? You'd go anyway if I asked you not to. I know how you feel about adventure, and your sister. Take the shield, dear, don't die, bring Aryll back."

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"I will, thanks Grandma. Can you let everyone know I've gone?"

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"I will. Here, wait a moment..."

She goes to a lockbox. "I don't want you to go adventuring without an allowance. Take this with you in case you need it on your travels." Fifty rupees.

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"Thank you. I'll come back soon, I promise."

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"I'll make a giant pot of your and Aryll's favorite soup when you do. Oh, it's oddly appropriate that this happened on the same day you turn as old as the Hero of Legend... Good luck! Be brave! Go before I start crying!"

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Okay, off she goes. She's not crying you're crying.

Um. Next stop. Boat shop.

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"...Woah, are you okay? Oh, welcome to Beedle's Boat Shop."

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"Yeah, I, um, I'm fine. I'm going on a boat trip soon, what do you have?"

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"I have bait! The finest bait you will find on the Great Sea. Need to distract a wild critter, or lure one toward or away from something? Bait! Need to get some fish to the surface if'n you're hungry? Bait! I even have Hyoi Pears if you feel like flying. Seagulls love them, and once one eats one you can use its senses and tell it where to fly for a few minutes or until it gets whacked or scared. Good for grabbing stuff from hard to reach places!"

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"Okay. I have, um." How many rupees does she have?

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Eighty seven.

"Oh, and you need a bait bag unless you already have one? Bait is a mere ten per portion, pears're ten too, the bag is twenty."

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"Okay, I'll take one bait bag, four portions of bait and two of the pears."

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"THANK YOU! And you know what, I feel like I'll be seeing you again. I'll make a shop membership card just for you! Every time you buy something I'll give you apoint and when you get thirty something good will happen. You have five points now!"

He hands over the items as soon as she gives him the money. "BYE!!"

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"Uh, thanks. Bye."

Was that everything? Anna thinks that was everything. Time to find whatsername, Tetra.

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"Wow, you're really gonna use that? Whatever, I guess it still counts as a shield. If you're ready to be gone for a good while, let's get to sailing."

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"Yeah. Let's go."

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They board. The one called Niko seems really happy to have someone with less seniority to him, to boss around.

The islanders are all gathered on the beach, waving and shouting goodbyes as the pirate ship starts to sail off.

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Bye, everyone.

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"How long are you gonna keep waving at them, you think? Got an estimate?" She leans back over the railing, smug and sarcastic. "Sure you shouldn't go back right now? There's still time, you know. You could swim back from here..."

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"I'm not going back."

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"Whatever you say. One trip to the Forsaken Fortress, a sister to rescue, all in good fun. We'll probably get to the Fortress tomorrow... But we'll have to wait for night to think about doing anything without getting blown out of the water."

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"Fine. I can wait."

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She nods and backflips off the railing onto the deck below before going up to the helm and talking to someone else.

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Huh. Show-off.


This isn't quite the adventure she had been picturing. Sure, rescuing people from the clutches of evil. But it wasn't supposed to be personal. It wasn't supposed to be her sister. And the captain's condescension! Ugh. Just because she's spent her whole life on Outset Island and not running some pirate crew. Whatever. She could be just as cool if she had the opportunity.

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The boat progresses swiftly. The wind blows. The sea salt smells deeper, somehow, out here on the open sea.

It's near sunset, she's probably getting hungry?

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Hmm, yeah. Ships have a, what is it, a galley? Can she find the galley?

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The galley is not immediately in evidence.

Niko finds her. "You! New swabbie! Except for Captain Tetra rank on this ship goes by seniority. Yes! I'm not the bottom rung on the pirate ladder anymore! Don't worry, being a low level swabbie isn't actually that much work though. You are going to help me cook and do laundry and maybe other things if Miss Tetra or Mudge say so."

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"Uh, okay?"

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"Hehehe... But first you have to pass the acrobatics test all new pirates must do! It'll probably take you at least a week. In fact, it's so hard if you do it in less than an hour I'll even let you have a piece of treasure. Follow me!"

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...That explains the backflip.

Follow follow.

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He swaggers down to the cargo hold, full of various probably stolen things like vases, crates of food, boxes of furniture.

There's also a system of platforms and swinging ropes and climbing nets along one side.

"Hit the switch and it lowers the last rope! You need to get to the other side before the buzzer sounds and it goes back up." He demonstrates the whole course, reasonably acrobatically.

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"Why do I need to do this?"

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"Because I said so! Also, it's good practice for climbing things and running around. If you really plan on going into the Forsaken Fortress all alone... You'll be glad you practiced!"

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"All right..." Just like the rocks back home. No problem.

She hits the switch and starts the course. But she doesn't make it to the rope before it goes up.

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Niko looks smug. "Try again as much as you want! I don't think you'll make it before the time limit!"

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Yeah? Just watch, wise guy.

Switch, jump to first platform, hook the rope with right hand, swing to the net... This time she makes it.

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"HEY! You took a shortcut!"

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"You didn't say anything about what path I had to follow."

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"Grr! It's still cheating! ...I suppose cheating is part of the pirate frame of mind though. Okay, you pass."

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"So you're going to give me a piece of treasure, right?"

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"I hoped you forgot about that..."

"Fine, fine! A promise is a promise. I probably won't get in trouble if Tetra doesn't find out..."

He rummages around in one of the crates. "Here! It's one of our Spoils Bags. It's a magic bag that holds lots more stuff than it ought to... But only if the stuff counts as 'loot'. I'm still not sure how it decides that..."

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"Neat."

Will it hold her rupees?

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Nope. She'll have to keep using pockets for those, for now.

"Hm, now that you have seen that the great and kind Niko keeps his word, it's time for us to do something more boring like chores..."

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"What chores?"

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"Cooking, then a break to eat, then washing things for about an hour, and then you can do whatever you like until breakfast time tomorrow." He starts walking to the galley.

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Oh good. Food. To the galley, then.

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Niko does not observe particularly hygenic cooking habits. He also snacks while cooking, and encourages Anna to do so as well.

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She's going to pass on the snacks. She's also going to wash her hands.

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Oh really, with what fresh water?  Her drinking ration? Fresh water's precious on a ship, dont'cha know.

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A quick rinse in the salt and then dry them off.

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Yeah, sure, Niko will do that too.

Cooking result: Mystery Stew. Niko has Anna help him haul it up onto the open deck and all the pirates except the helmsman sit around with wooden bowls and... Highly variable table manners. Boasting at each other or sharing tall tales.

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Yum, stew. Anna doesn't have any tales to share.

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They ask her what the monsters she slew were like. "Goblins, I think they're called. They're made of smoke and evil magic."

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"Yeah. They sort of poofed away when I killed them. Kinda dumb, though."

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"That just means it'll be easier to fight 'em!"

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"Don't get overconfident. There are a lot of them out there, and stupid monsters with bombs still have bombs."

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"The ones I fought didn't have any bombs."

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"Well, some of them do. Mostly in watchtowers. I know there's a lot of cannons around the Fortress, which is why we'll be waiting for nightfall to send you in once we get there."

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"You're not coming? I thought you also had a grudge against the bird."

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"I'm not stupid enough to try to go after it while it's in the middle of that place. It's called the Forsaken Fortress for a reason. I plan to lie in wait for it to go out to kidnap someone else and try to get it then. If you want to rescue whoever it's already got, though, you need to actually get in. I have a few... Ideas for that."

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"Like what?"

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"Fufufu... Depends on what kind of risk you feel like taking, and if we can tell where your sister is from the outside."

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"Are we likely to be able to?"

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"I noticed that seagulls really seem to like her. They were all over that bridge and they tried to follow the Helmaroc King when it took her. If we see lots of gulls around somewhere, that place has either got food or your sister."

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"All right. So what do these ideas look like?"

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"Dangerous. Sneak you in on a little boat under cover of night, or fling you in with the catapult. With a parachute of course."

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"With a catapult? Really?"

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"Yes, really. If there's really thousands of goblins there your chances of getting in on the surface will be slim at best. Aerial delivery could work in that case."

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Well on the one hand that sounds really fun and on the other "Have you ever done that before?"

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Niko winces.

Tetra responds before he can speak up. "Yes! Don't worry about it, we do things like this all the time! And this time it's not even a moving target!"

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"What happened last time you tried it?"

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"Niko took a bath and our target got away, that's all."

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"I hope your aim's improved since."

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"Yup, we got lots of practice shooting at that stupid bird, don't worry about it, if we need to do it that way you'll be fine."

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"Your confidence is inspiring."

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"Um, in her defense, it was really windy... And they dodged. Islands don't dodge."

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"Yeah but if you do miss anyway I'm gonna go splat."

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"That's what the parachute is for. I'll even show you it works by jumping from the mast if you like."

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"I'd like to see that."

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"Tomorrow sometime. It's been a long day, what with being carried around by an overgrown chicken and dropped into a forest." She stretches. "Looks like everyone's about done, good food today you two."

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"Thanks."

Clean-up time?

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Yep. Niko leads the way. Soon after they're done it's proper night.

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And therefore bedtime. What are the sleeping accommodations?

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Hammocks tucked into various out-of-the-way places. Worn pillows, slightly ratty blankets.

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Not as good as home, but better than nothing.

Zzz.

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Her wakeup call is Niko poking her with a wooden cooking spoon. "Ten minutes to wake up and wash or whatever and then I expect you to come to the galley. By the way, I really don't recommend washing your hair or face in saltwater."

And he's off somewhere.

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Oof. Okay.


She's in the galley before ten minutes are up.

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They cook and breakfast runs much the same as last night's dinner. And then Tetra asks if she'd like to spar.

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"Yeah, sure."

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"A new challenger! Sparring with the same guys gets old and fighting for real is too risky to do for fun. I don't wanna hurt you too much since you might have a shot at that bird - however slim that chance is - so no dirty tricks and the fight ends if anything other than either of our feet and hands touch the deck. Sound good?"

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"Works for me. I could probably use the practice anyway."

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"Mudge! Practice sticks!" Mudge provides.

Tetra settles into a low, one-handed pose quite unlike the fighting style Orca demonstrated to her. "First move is yours, be my guest."

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Anna tests the balance of her stick, finds a comfortable grip, then rushes in, aiming her attack high.

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Tetra is much faster than a goblin.

She backsteps at the last second, forcing Anna to either abandon the hit or overextend before lashing out, aiming at Anna's elbow.

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Whoops okay finish the follow through without overextending then tuck the elbow- ouch. Not quick enough.

Anna backs up a few steps.

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Tetra grins at her.

And then she rushes forward and feints like she's going for Anna's legs with the stick, before turning the movement into a sort of tackle-thing.

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Anna sees it coming just in time to brace. She takes the impact then digs her feet into the deck, pushing forward and up.

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She hooks Anna's leg with her foot and pulls, but relents and jumps back when it feels like might cause her to fall over instead. "You're not half bad!"

She shuts up, getting into the flow of the fight's strike and dodge and feint. Tetra likes grappling, she likes feinting, and she likes leaving deceptive openings for parries that are actually traps to get Anna in a bad position.

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Anna has been using a sword for a day, she is not as tricksy as Tetra. She does manage to hold her own, for the most part, and starts learning how to tell traps from genuine openings.

This is fun!

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It is fun!

It may become apparent that Tetra was going easy on her when she starts looking bored, and Anna suddenly finds herself on her back with her stick flying to the far end of the ship.

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What.

She bounces back up. "Teach me how to do that!"

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Smug. Smug smug smug. "Whatever we have time for before getting to your incredibly dangerous rescue mission. And when we both don't need to do other stuff. How about I show you the parachute first, grab a little time to think about how to pass on a fighting style?"

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"Okay!"

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Tetra demonstrates the operation of the parachute with both of them crowded into the cramped, swaying crow's nest.

It's barely controllable, and doesn't slow her fall down to a gentle landing, but at least to a safe enough one.

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"I still find myself hoping you have good aim."

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"Our aim is fine. You can choose whether to go in by boat or by air when we get there."

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"Right."

Hey, she still has that telescope, right? Can she see the place through it?

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There is a vague, indistinct outline barely visible above the waves, but in the correct direction, that could be it.

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Guess she'll have to wait a bit longer, then.

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Tetra tries to teach her fighting moves for about half an hour. She's not a teacher and mostly does so by doing them on Mudge slowly, step by step.

Eventually Niko prods her to do some more boring chores.

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Bah. Fighting practice is much better than boring chores.

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She can do some more of that later. Tetra is doing something involving charts right now, how about two versus one against the big but easygoing Mudge and the eager but small Niko?

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Sounds good.

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Mudge is very tough and fights defensively. Niko is surprisingly quick but is knocked around fairly easily. He proceeds to mostly hide behind Mudge unless an opportunity is spotted.

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Then she'll whack at Niko whenever he appears, but otherwise concentrate on Mudge.

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This is not as good practice as Tetra was.

Soon, the Forsaken Fortress is visible through the telescope. That giant bird is nesting near the top. Tetra stops the ship while it's still distant.

"...You see all the searchlights? I guarantee you there's cannons too. No way are you getting in on a boat."

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"Yeah, somehow I had a bad feeling it would turn out like this."

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"D'you wanna rescue your sister or not?"

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"I'm still going to do it."

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"Well, I figure three hours after sunset, so twilight has time to fade and they can't see you coming in from above. Practice fighting until sunset, then rest up. Sound good?"

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"That works."

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So Tetra fights her some more. Anna's getting better already. The greatest gains are in developing a sort of tactical thinking, not technique or reflexes.

And then here's a nice hearty meal, and now you'd better nap so you're alert when it's time.

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Nom nom zzz zzz

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The catapult's loaded. You have everything? How much do you weigh, can Mudge lift you and estimate?

This guy called Mako has an abacus and is doing some kind of math. That's... Probably reassuring, even if his handwriting is mostly scribble with a few crossed out items?

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It's not like she really has a choice at this point.

Let's just get this over with.

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"Remember, based on the seagulls she's in that high tower. Try not to get spotted, and best of luck!"

THWOMPH!

Anna is flying! The aim seems pretty good, until she's most of the way there.

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Wheee- ohshitohshit she tries to pull the cord to correct her course-

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So close. She catches one foot on the edge of the stone balcony they were aiming for, but momentum carries her still-full-ish parachute sharply to the side.

She slides along and down sheer stone and near-plummets toward water, a sort of inner moat.

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Oh no hopefully it's deep enough and there aren't any rocks-

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She wasn't falling fast enough to be really injured upon hitting the water.

She is now very very wet. Soaked, even. There's a spot she can climb out onto over thataway...

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Brr. First, she has to get rid of this parachute, useless as it was. (Okay, no, it wasn't really, but she needs to blame something and it is convenient.) That done, she swims over to the spot gets out.

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...Where's her sword? Just. You know, double checking.

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On her back, strapped underneath her shield. Isn't it?

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Yep.

Well, sort of. 

Actually, no. The shield is floating in the water and her sword is nowhere to be seen.

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Okay, well first rescue the shield. Did the sword fall into the water? Can she see it?

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She cannot see her sword.

Her pocket is glowing blue and saying, "Hey can you hear me?" In Tetra's voice.

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"Yes but why?"

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"This is a calling stone. I slipped it into your pocket before the launch. Pretty cool, huh? Anyway, it looks like your sword landed on a top balcony."

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"Yeah but it would also have been cool if you told me. Uh, which balcony?"

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"Look to the right- little more- that one!"

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"How can you tell which way I'm looking?"

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"I can see through it, this end is a big old crystal ball."

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"Handy."

Any likely looking doors?

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"Sorry about missing, by the way! Damn, we were so close this time..."

There's a set of stairs leading up, no doors are obvious yet.

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Then she can go up the stairs.

"Yes, yes, but maybe keep it down a bit? There are presumably bad guys here."

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No response from the calling stone.

Speaking of bad guys, here is a wide open courtyard with searchlights playing across it that she has to walk through to get to the door on the other side. There's a big door on the other side.

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Any guards?

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Not down here. Something's probably watching the place though, no reason to have searchlights.

"Psst... Those barrels are empty... And goblins are really stupid. They might not notice that one's moving on its own if you sit still when the searchlight's on you."

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...Well, it's not like she has a better idea. She overturns a barrel and turtles up inside, then starts crossing. Whenever she sees light at her feet she stops until it goes away.

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This works! ...She finds two red rupees halfway across. Is this going to be normal, finding money just laying around? Maybe goblins make them somehow?

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That would be weird, but hey, free money. She won't complain.

Opening the door from inside the barrel is probably going to be somewhat tricky.

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Luckily for her, the spotlights don't traverse the area right up next to the big door.

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That makes it easy, then. Discard the barrel, open the door, step inside, close the door. Scan around.

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Some sort of storage room. Lots of barrels stacked high, hallways to the left and right, no monsters in sight, a crude map on the wall showing a semicircle of five rooms with her in the second one. There's a second floor platform above, but no ladders or stairs.

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Let's see if we can find some stairs. Start with the hallway to the left.

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It leads to a dead end and what looks like a sort of bunkroom. There's a treasure chest inside a barred area. Probably something valuable.

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Oooh, treasure chest!

Wait, no, she's needs her sword first. Treasure later, not dying to monsters because she has no sword first. If there's no stairs here she'll go down the other hallway and look.

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Nope, no stairs. The other direction of that hallway leads to a kitchen.

There's a ladder to her left. A crowd of tiny monsters crop up seemingly out of nowhere around her and chatter at each other, waving spears that are big to them but only the size of her arm. Still sharp though.

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Great. She still has a shield, she can sort of bash at them?

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Bashing works, poof, poof. And they're hesitant to fight back, circling at a distance. But there's a heck of a lot of them! Might be better to run. Or climb.

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Yyyep. Clear a little bit of room and then it's up the ladder with her.

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They can't or won't climb.

There's another treasure chest here, though this one's much more plain, could almost count as plain old furniture. And a door on the other side of the platform.

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Is the chest locked?

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It is not.

It contains... A compass. The compass is pretty clearly not pointing to true north. It shifts around to a new direction once every couple of seconds. One of the directions is back towards that more ornate treasure chest.

"Ooooh! Magic compass. I might buy that off of you."

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"We can talk about it when I get out of here."

Does the compass fit in her loot bag?

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Nope. Good thing this outfit has so very many pockets...

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It is handy like that. Now for the door.

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It leads to a wide stone walkway, outside.

"The first searchlight platform is on the right. Think you can make the goblin running it drop his weapon by blocking, then whack him with it?"

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"Depends how dumb he is."

Let's try.

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Not quite that dumb.

There's more unwieldy clubs in a pot in the corner though, she can just smash it and grab one of those.

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All right, cool, bash that, grab a club, then go make short work of that goblin.

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The club doesn't kill goblins nearly as easy as the Hero's Sword, but soon that's one spotlight-operator dead.

Getting to the other two spotlights involves swinging on ropes over fairly big gaps in the destroyed flooring.

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Okay, apparently that acrobatics practice will come in handy.

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She encounters another treasure chest. This one contains a more thorough map of the Forsaken Fortress, showing her exactly where she needs to go to get to that high balcony. She needs to shut down the other two spotlights first still, though.

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Okay here she goes. Running start, grab the rope, jump-

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Mistime your jump slightly, grab the ledge!!

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Fingers, don't fail her now.

She pulls herself up with a grunt of effort.

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Oh look, a rupee.

She dispatches the other two searchlights without incident and now has to sneak past a bigger, meaner version of the goblins to get to where it fell.

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Sneak sneak sneak. Look at her, being all quiet and such.

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Nobody would suspect such a humble and unassuming barrel.

The sword is lying on the floor of an empty balcony.

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Finally! She goes and gets it.

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The room where her sister probably is is right up there as well, will she go up now or go back for the treasure she skipped?

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Sisters are more important than treasures.

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There is a large circular room, ramp ascending in corkscrews along the edge, with three prisoners in a wooden cage in the corner. Aryll included.

"ANNA!"

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"ARYLL! Are you okay?"

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"Yeah-"

Rich-looking girl interrupts. "SHH! Talk later! Get us out of here, green person, that stupid bird is gonna come back with you two making such a racket."

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"Stand back."

Sword beats wooden cage. She's very careful not to hurt anyone.

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The cage is surprisingly resilient.

Also: "KRAAAAA!"

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Why. Why this bird.

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Who knows.

It snatches her up and flies out the top of the tower, ignores all attempts to pry herself loose or hit it with the sword, and circles around to the half a wrecked pirate ship on top of the place.

Maybe this creepy guy knows.

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Oooor maybe she can just hit him with the sword. How about that.

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He effortlessly blocks, then knocks her back off the platform where the bird catches her.

"Those clothes... You think you're a hero, don't you?"

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"What's it to you, tough guy?"

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He makes a sharp motion.

The Helmaroc King carries her higher and higher, far away from the fortress. Eventually it... Drops her.

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She falls. Like she has a choice about it. She has no parachute. She has a shield, a sword, some rupees, a telescope, a compass, a map, a bag of holding, a bag of bait and a couple of Hyoi pears.

Might as well try. She fumbles out the pears.

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The Hyoi Pear fails to attract seagulls in time.

 

SMACK.

 

...She comes to in a moderate amount of pain, sitting in some sort of small boat.

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Ow. Ow.

What.

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She's in a small cave, or perhaps just an overhang, protected from the sun and sea wind.

"Are you alright, young hero?" Asks a voice with no obvious owner.

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"Ugghhh... What happened?"

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"I called in an old favor with Zephos to save you from your fall, then fished you out of the sea."

Still no obvious owner of the voice, but it's coming from in front of her somewhere?

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"Who's Zephos? ...Who're you?"

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The boat's head twists around and gives her a wide grin. "You may call me the King of Red Lions!"

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"A... boat? That talks?"

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It gives a hearty laugh. "I suppose I can't blame you for being surprised. As wide as the world is, I am the only boat upon its seas who can speak."

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"Uh, well, thanks for saving me, I guess. Where are we?"

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"This is Windfall Island, where a great many merchants trade in a great many things. But tell me, was someone you know taken by that beast? Someone with long ears?"

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"Yeah. My sister."

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"And I suppose you saw the dark master of that foul place. His name is Ganon."

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"Yeah."

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"Ganon has stolen the power of a God. He cannot be defeated by mortal hands, let alone what little strength you possess. I do not know how he escaped the gods' seal... But doing so is what released all the evil creatures into this land. And me as well. The good news is that the return of magic means there is potentially a method to seal him away once more."

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"If it gets my sister back, I'll do it."

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"Even if it is a great hardship? If it will take many days,  put you at risk of injury or worse? For there is an artifact that could defeat him, though retrieving it will be a rather arduous task."

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"I'm not going to give up. She's my sister."

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"Good! A heroic spirit! Off to the East we sail! Except... Though it pains me to admit, while I am a boat that can speak, I possess no sail. We cannot exactly make good speed without one. I'm afraid I have to ask you to search this island for a merchant who will sell you a sail."

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"Okay."

Time to go merchant hunting. She still has all her things, right?

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"Good luck. If you are short on rupees when you find one, I would suggest finding some tall grass and cutting it. People drop all sorts of things in grass."

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"Right. Done that myself once or twice."

What's the island outside the cave look like?

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It's a cheerful little place. Gentle slopes, lots of somewhat old-looking houses and shops, people wandering about amiably. The first part of the island has a few little kids, an old man, and a couple of strong-looking types wandering about. There's also a postbox, and a lone shop separate from the rest of the town off to the left.

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Neat. She'll check out the shops in the main part of town first.

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The first shop she tries appears to be an apothecary of some sort... Dimly lit, weird smells, racks of herbs and chemistry-looking equipment in the back.

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Kinda cool, but not really what she's looking for. She needs a sail for the magic talking boat so she can find the thing and save her sister. She should probably get more details about the thing. But first, a sail!

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Wait come back won't you listen bring him chu-chu jelly from dead chu-chu monsters and he can make you healing potions!

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...What is a chu-chu monster?

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This thing that he has a picture of. They're relatively well-known pests, pretty common, just apparently not on Outset Island.

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If she runs across any, she'll keep his offer in mind.

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The next shop she sees while walking along is an auction house that announces itself closed until nightfall. After that is an outdoor stall run by some sort of eskimo. Someone wearing even more unseasonably warm clothes than her, anyway. Except, he doesn't actually have anything displayed on the counter and looks pretty depressed. After that is a combination coffee shop and bookstore.

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She stops by the sad eskimo guy.

"Are you okay?"

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"Oh. Not particularly. My story is a strange one, and a bit long, though..."

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Well now that she's gone and actually talked to the guy she's got to follow through.

"Tell me."

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"I came from a land far, far to the north, where it's much colder. Have you heard of snow? We have storms of frozen water falling from the sky. I came because of this town, Windfall. It was said to be the greatest gathering of merchants in the world. But as we grew near, the winds became vicious and evil creatures plied the seas and skies. My ship was torn apart and I washed up here... But I was not alone, and this is the terrible part, my only true friend was thrown in jail by the locals simply because he looks somewhat suspicious and behaves strangely! And I just know he's locked up somewhere. Needless to say, I'm worried about him."

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"I'm more local than you, I could ask and see if I can find him?"

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"If you could find him and free him I would be very, very grateful."

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"I'll see what I can do."

Moving on, except now she's for a jail or town hall in addition to a sail shop.

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Camera shop. Schoolhouse. Bakery. Some sort of monument out on a jutting spar of rock that is over where her talking boat's cave is..

The biggest, most important-looking building in this place is that auction place that apparently doubles as a rich guy's house.

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Okay... How about that shop that's separate from the rest of the town?

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It's a bomb shop! With prices that are entirely out of her range. Ridiculously high, really. And the proprietor is rude and haughty. "Think a kid like you can afford anything in here, eh?"

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Well all right then. She doesn't have to shop at the bomb shop. But now she knows why it was off by itself. Dangerous sort of place to have right in the middle of town.

She goes back to check out the auction place again.

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The auction house has an obviously rich guy lounging around on the upper floor and lots of shiny decorations everywhere.

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Anna goes up to the obviously rich guy.

"Hi! What sort of things do you auction here?"

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"Everything and anything that is rare, unique, or one of a kind! And some mundane things once in a while too, just to mix it up. Though... I can't seem to find the passion to run any auctions since that damn bird took my daughter..."

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"I, uh. I think I saw your daughter. In the Forsaken Fortress."

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"OH! You visited that foul place and escaped with your life? Or so you say... Listen, if you rescue her I will reward you handsomely! A whole fortune if you wish, whatever it takes, if you manage to free her and get her back to me alive. Do you understand? It's not as if I'm an adventurer... But if you are somehow capable of rescuing my Mila and my money motivates you to greater effort, it will have been well spent!"

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"I was planning on going back,actually. But I need a sail for a boat. I don't suppose you have one or know where I could find one?"

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"You should ask the sailors down by the docks, I suppose. If anyone would have a sail, it would be them."

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"Thanks."

Dockwards!

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The dock has a lot of small to medium ships, none as big as Tetra's was, and a fair number of strong looking types ranging from busy to grumpy to bored.

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She picks one of the bored-looking ones and goes up to them.

"Hi, do you know where I could find a sail?"

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"Hm... Afraid I don't, actually. I got mine from my parents. There used to be a weaver on this island, but I hear they left to look after their family on  some place far to the east."

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"Well, that's kind of awkard for me, then."

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"Kid, awkward doesn't start to describe what it would be if I sold you my sail... I'd have to learn another trade if I can't go fishing. My whole livelihood is on the sea."

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"Yeah and if I can't find a sail at least three girls including my sister are going to die or worse, stuck in the Forsaken Fortress."

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"Pfah, like a kid can rescue them if they're even still alive."

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Fine, whatever. Moving on.


Any likely prospects here?

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Nope, no, nada, nope, go home kid, nope.

 

...Didn't that eskimo guy say his ship was destroyed? Maybe the sail survived.

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Hmm, that's right. Back to the eskimo guy to ask him about that, then.

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He's still there, still looking rather sad. Guarding his pile of stuff and sweeping out the little outdoor stall as busywork.

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"Hi again, this is kind of a weird question but did your sail wash up with you?"

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"Yes. Well, one of them... That and some shattered timbers, and a couple of crates from the hold are all I have left of my precious ship."

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"Uh, can I buy it?"

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"Buy it! Well... I suppose if I'm stuck here anyway, I might as well start a shop of my own. And I don't have much use for a sail anymore except sentiment. But first tell me, have you found my friend?"

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"Sorry, no."

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"Well I can hardly move on with my life without knowing he's alright, can I?"

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"So you want me to find him before you'll give me the sail?"

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"Before I will sell you the sail," he sniffs.

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"Right."

Let's see, if she was holding a weird eskimo person prisoner in this town, where would she keep him? Shops, auction house, coffeeshop, docks...

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...Unmarked building out on the edge by an old monument of some kind, which is not easily accessible or even noticeable from the main roads?

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Ooh, promising. She'll go take a closer look. Casual-like.

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There's a guy in a jumpsuit dancing in front of the monument. He keeps deciding to start the routine over five to ten seconds in. A little kid runs past, then another. A game of tag, apparently. None of these people object to her approaching that unmarked door.

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Cool. It's probably locked?

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Nope! Some jail, huh?

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If it is a jail.

She'll go inside, then.

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Well, there's a cell.

And a weird guy in it, muttering quietly while facing toward a corner.

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"Are you the other northerner?"

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"OH!" He turns around and jumps up and down. "Indeed I am! Hmmmm... I see the same green clothes and the same green hat. By the look of you, ma'am, would you by chance be... A fairy? Oh my, did you feel my telepathy? That's why you came to save me, isn't it!"

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"...If I say yes, will you be quiet enough to not draw attention while I get you out of here?"

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"Oh my, certainly! Tingle is my name and I will now patiently wait for your gracious assistance to bear fruit, kind fairy!"

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Great.

It's probably too much to hope that the cell door is also unlocked.

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It's not.

There's a torch on the wall, a chair outside the cell, and a bunch of clutter in the corner that might be hiding something.

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Maybe there's a key in there somewhere. She checks.

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No key. Yes switch, which when pressed swings the door open.

"Excellent work! Here is Tingle's heartfelt gift of thanks!" He does a little dance and produces confetti from somewhere. "Behold, the Tingle Tuner! Once I have consoled dear Zunari of his undoubtedly great but utterly unnecessary worries over me and moved on with my life as traveling merchant, you can use it to contact me at any time. I will offer a staggering variety of services in the future, with you as a special preferred customer of course. In fact, once I am united with my magic items you can purchase things at any time! I can receive rupees and send items through the tuner. How's that for convenience, Miss Fairy? Isn't it splendid?"

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"Yeah. It is. Let's get you back to Zunari now."

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"By all means, lead the way. I believe I will pretend to be a small creature of some sort, to deter suspicion..."

With a puff of green smoke, Tingle now appears to be a green rabbit.

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Nice trick. Back to Zunari they go, then.

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He doesn't recognize the rabbit until Tingle hops behind the stall and untransforms in a semi-hidden nook.

"Oh, my friend, you are alright!" 

They have a huddled conversation, and a tearful goodbye. Tingle hands Anna a sea chart that will apparently lead to "Tingle Tower," and runs off as a bunny again.

And then Zunari tells Anna, "Thank you very much for your assistance. I would sell you my sail now. Normally I would like to ask 200 rupees for it... But since you have done me such a favor, a discount is in order. How does 80 rupees sound?"

(She has more than enough, accumulated from where she keeps finding them randomly, and the goblins dropping them and so on)

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"Okay!"

Here's some money.

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"Oh, surely you have saved me today. Treasure it dearly! I am sure this is the finest sail in the world, please treat it as such!"

Here is: A boat sail, neatly folded, with an elegant swirly pattern printed on it.

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"I will thanks a lot!"

Yaayyyy back to the talking boat now!

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The talking boat appears to be sleeping.

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"Hey wake up I found a sail for you!"

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"Huh- What? Oh, fine work. Hm, what do you know about sailing? With my help it will not be terribly difficult, but I wonder how much I should explain."

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"...I have set foot on a boat before in my life."

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"...Yes this calls for a fair amount of lecturing." And he explains the basic process of sailing, using the difference between the wind and ocean current to get somewhere, and then to the actual physical process of doing so.

"I suspect you will become skilled at it sooner or later, and I will be able to assist somewhat."

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"Okay good so do we leave now or...?"

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"You may wish to pack some food and fresh water. Barring that, yes."

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"Right. That."

She'll just run back to town and get some supplies of that nature.

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Zunari is already energetically and cheerfully bartering the lone surviving crate of stuff from his ship. All the books are ruined, of course, but he has interesting ceramics, jewelry, and so on.

Food and so on are easily acquired. One of the fishermen she asked for a sail earlier give her advice on what would be good to pack.

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Great, then she can return to the magic boat well provisioned for her imminent voyage.

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Eastwards toward Dragon Roost Island! It will take a few hours.

The boat gives her more lectures on sailing as he drifts out of his little cove. Reading the wind is critically important apparently, Zephos and Cyclos's whims punish or reward sailors as they please.

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Anna does her best to get it all down!

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The high peak of Dragon Roost Isle is clearly visible even from this distance. It's a nice day for sailing, clear sky and strong consistent wind. There are some barrels bobbing around here and there which she could approach if she likes. She comes across a tower jutting out of the sea and sporting a pirate flag after about half an hour.

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Is there anything interesting in the barrels?

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Ruined, soaked books. Torn clothes. Shattered glass. A few rupees here and there. One tightly sealed barrel seems to be slowly seeping some kind of oil.

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Well. Okay then.


She'll steer around the pirate island.

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It's not exactly an island - just a simple wooden structure, a watchtower. The pirate watchtower does not object to her avoiding it by a wide margin, anyway.

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Well, good. She doesn't really want to mess around with pirates. Magic artifacts to collect, sisters to rescue.

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She approaches the island presently.

Hey, is that Beedle's shop-ship? The bait guy? It is!

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What's he doing here?

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Selling bait, presumably. Perhaps to the bird people flying to and fro well above the island's surface.

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Small world.

...Now that they're here, where is she going?

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"High atop this island's peak rests the spirit of the skies... A great dragon by the name of Valoo. He holds one of three mystical treasures required for the next step. You must go see this dragon and request from him a jewel known as Din's Pearl. I am sure the people of the Rito Tribe who inhabit this island can tell you how to reach the high peak."

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"Cool."

So, if she gets out and starts exploring, does she find anything interesting or does anyone come to talk to her?

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"Wait, I almost forgot!"

He produces a very fancy conductor's baton. "This is the wind waker. It is a baton of sorts that was used long ago when people played music in reverence to the gods. It might still have the ability to call for favors from divine powers if you manage to learn the correct tunes. It could be useful. I believe there is an old shrine that shows one of the required patterns somewhere on this island."

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She takes the baton.

"I'll keep an eye out, then."

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Large, cracked boulders are strewn everywhere. Including right on top of the only obvious path off the beach.

...Curiously bomb-shaped plants grow near a little pond.

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...She goes over to prod at one of the bomb-plants, tensed to run.

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It wobbles slightly.

There's a sign visible now that she's closer. It reads: 'caution - do not attack the explosive fruit'.

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Hmmm.

Do they seem throwable?

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Fairly throwable. They're at least head-sized. She could toss one a reasonable distance but not as far as a small stone.

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Okay. So. If she takes a couple over, one at a time, and stacks them up against the boulder blocking the path, then retreats a fair distance and tosses a rock at them with her trademark pinpoint accuracy...

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The first one she picks up starts hissing ominously as soon as she breaks it from its stem!

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Whoops time to run this over to the boulder and then get the heck out of there-

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BOOM!

The boulder has a significant chunk torn apart into gravel. The time limit for that one was about ten seconds.

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Okay, so she can carefully and swiftly do that again.

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The path is now accessible!

It's not exactly an easy hike, though. Lots of climbing a few feet at a time. And then she arrives at a busted, rotting old bridge over a little pit. Bird people don't exactly need bridges... She might be able to clamber sideways along that narrow ledge over there.

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It's okay, she's great at balance stuff.

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...Clambering success! There's even rock small enough to be movable on this side she can push off the ledge, that will serve as a sort of stepping stone so she doesn't have to do that again if she comes back.

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Well isn't that convenient. Push.

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Thump.

There are a few possible avenues for further exploration if she wants, or she can keep following the signs for MAIL CENTER --->

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She'll go see what wonders await her at the fable MAIL CENTER --->

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After a short tunnel she turns a corner to see a lot of wooden scaffolding that looks like ship docks. A mailbird leaps off of one, and someone lands on a different one.

There's a familiar Rito tribesman standing on a balcony. He turns around. "Are you...? Anna, the one from Outset Island?"

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"That's me!"

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"It is! I'm pleased to see you're well. I must say... You've traveled far for someone with no wings. And your sister, is she...?"

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"Still in the Fortress."

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"I see... Well, cheer up, if they have kept her that long they want her alive, I'm sure she'll hang in there."

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"Yeah... I'm trying to get to the top of the mountain to talk to Voloo, do you know how to get there?"

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"That would be Valoo. I do know how to get there, but having you ascend would be... Problematic at best. I've told what I know of your story to the people here and our eyrie is very concerned, but it may simply not be possible at this time."

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"Right. Valoo. One of those vowel sounds. Why isn't it possible?"

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"Valoo is... Upset. Surely you've noticed the storm clouds that hang above us even at this moment."

As if to punctuate his statement, there's a muted but deep roar.

"Whatever has him so riled up is stirring about the winds and the volcano's activity to dangerous extremes."

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"Is there a way to... un-rile him?"

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Sigh. "If I knew that, I would be doing it."

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"Mmm... Oh, I have this Wind Waker baton and I was told there was a shrine with a pattern for it somewhere on the island, do you know where?"

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"Certainly, I can show you the shrine. Well, what's left of it. And after, perhaps you'd like to come meet the chieftain? We came to an agreement that we'd like to help you, even if the help we can give is only a hot meal."

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"Sure, sounds like fun."

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He walks back down that little tunnel.

"...Ah. I had assumed someone was maintaining the bridge. How did you get up here?"

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"Climbed the ledge."

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"We'll have to replace it. I'll bring it up. The shrine is through a hard to spot path about halfway down, follow me."

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"Okay."

Follow follow.

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Here is an old shrine, overlooking the sea. The mailbird claps his hands and bows at the shrine. It has two monuments similar to that one back on Windfall Island, though one is destroyed, unreadable...

The one that's still present seems to indicate the sequence 'up, left, right'.

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So she what, moves the baton like that? She gets it out and tries. Up, left, right.

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...There's something in the back of her head. It's not quite right, what she just did, but it could be right. 

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Hmmm. She tries again.

Up. Left. Right.

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Her 'left' was pretty good, but the other two were not quite right. It's almost as if... It wants more flourish and sense of style? And it wants her to do something after the up-left-right.

"Is that the Wind Waker?"

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"Yeah. I'm trying to get it to do the sequence here but something's... missing."

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"Well, you're not following the traditional motions most conductors use. Here, watch this..." He demonstrates with a twig.

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"Ohhh."

Okay, try again like that. Flourishes!

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There is a sudden shift in the wind, a gust to the north. The Wind Waker thrums in her hand.

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"It worked!"

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"Most impressive, to have that much control on the first try."

That... Is not mailbird's voice. It's the voice of a frog floating on an unusually solid cloud.

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"Uh... hi?"

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"Yo."

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"...Who are you?"

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"Zephos, the god of winds. Well, one of 'em."

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"Oh, I think my boat mentioned you. Something about saving me from certain plummeting death or something. Thanks."

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"No problem! Old Red Lions is a bit stuffy, but a good guy to know. You know, for a beginner you've got a nice wind sense about you. I like that."

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"Thanks! I'm just trying my best, here."

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"Let me give you a bit of advice then. That tune you just picked up lets you control the direction of the wind. Not everywhere and not forever, and some things can just change it right back, but it can be handy. Wind can be a good thing... Or a very very bad thing. If you want an example of it being bad, just look at my brother."

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"How so?"

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"Well, he's awful miffed about someone who went around defacing all his shrines a while ago. See this one? Utterly smashed. It saddens me to say that he spends his time making cyclones and generally messing with people nowadays."

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"Why would someone do that?"

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He shrugs. "Anyway, if you encounter any cyclones at sea, be sure to scold my brother for me. And good luck!"

His cloud zips away on a sudden gust at high speed.

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"Well, on the list of things I was not expecting to happen today, 'meet a wind god' was definitely up there."

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The mail bird gets up from a deep bow. "Indeed not. You seem to be favored by fate, I must say."

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"Guess that bodes well for my quest."

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"I fear for the forces of evil, if you keep making friends with gods."

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Grin.

"So what's next?"

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"I'll bring you to the chieftain." He leads her back up the fallen bridge and tunnel, then up a windy path a while longer.

There's lots of spires with bird nests off thataway, and she can see a red rupee in one of them. Good place to try her last Hyoi Pear?

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Yeah, let's see if it works. She pulls it out of its pocket.

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That's a seagull alright. It lands on the railing and stares at the pear in her hand, making a hungry sound.

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She feeds the pear to the gull.

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The gull gulps it down and flies off.

Maybe she didn't do it right? She might have forgotten any special instructions the bait guy gave her. Or maybe he forgot to tell her about it. Because though she has a vague sense of where it's going she isn't really in control as advertised.

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She thinks really hard about flying over to that rupee.

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There's some kind of double vision - maybe it'd be better if she closed her eyes?

But once she does that, by golly she's flying. The bird snatches up that rupee in its claws no problem. There might be more interesting stuff.

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Whee flying!

She has the bird circle the area to see if there's any more stuff up there.

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There's a a few more rupees. There's a bunch of bomb plants growing near a boulder embedded into the mountainside, about halfway up.

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She grabs the rupees. Weird place for bomb plants to be growing.

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So she's not going to try blowing that boulder up?

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Is the seagull fast enough to get away? Otherwise it seems like a cruel thing to do to the poor bird.

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Almost definitely. It takes two or three seconds to go, even when you hit them instead of plucking them.

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Okay seagull. Your mission- no, wait, first bring those rupees back to her.

All right. Your mission, should you choose to accept it, is to go and pick one of the bomb plants and drop it by the boulder, then get the heck away. All set? Here we go.

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The seagull is not strong enough to lift the bomb plant.

But the first one's explosion is close enough to another that it blows, and the next, and so on until the boulder crumbles anyway and out falls a treasure chest, tumbling to the beach below.

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Close enough! Good job, seagull, Anna is very proud of you.

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The effects of the Hyoi Pear seem to be wearing off.

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Goodbye, faithful gull, Anna will cherish the memory of their time together always.

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The gull will mostly cherish the taste of that pear.

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Whatever works.

Anyway! Weren't they going somewhere?

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The mail bird guy who still hasn't shared his name has flown on ahead, but there's only one path up.

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She'll follow the path up then.

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She ends up in a big circular plaza of sorts, inside the mountain. There is an important-looking Rito tribesman having a discussion with several others near the middle.

"So, still no clues about what's causing Valoo's anger? ...I see. Well, please keep trying to get close enough to talk to him, but don't risk yourself."

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She'll wait til he's done talking before going up herself.

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It's not long.

"Hello. Anna, correct? The one with the Hero's Sword."

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"That's me."

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"A troubling tale indeed, yours is... Please let us know if there's anything we can do to help you. We will do our best. However, for now we still have a problem of our own to deal with... We of the Rito Tribe are profoundly connected to the sky. We make our living on the airways. We do so by the grace of the sky spirit, Valoo. When someone from our tribe reaches adulthood, they journey to the top of the mountain and receive a scale from him as a gift. Without a scale, we do not grow wings. With his recent rage and violence..."

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"Yeah. I need to get a thing from him too."

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"Perhaps we can help each other. But I cannot talk to you much now, I have arranged to meet with a powerful spirit to the south in case he has any useful advice on this matter, and should not wait to depart. As chieftain it is my first duty to investigate solutions to our own problem. I am sorry."

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"Shouldn't the solution to your problem and my short-term one be the same?"

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"...Perhaps. Which is why I really should go see the Deku Spirit with all haste, in case he can help."

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"Could I go with you?"

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"I am definitely not strong enough to carry you more than a few feet, let alone at any speed. I can be there by morning alone."

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"I have a boat?" she offers.

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He shakes his head. "The swiftest boat would take a full day to arrive at his island. I will return within two days, we can speak then. You can speak to Quill to learn things that may be helpful to you, I believe you two are already friends of sorts?"

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She doesn't like having to stay behind.

"Okay."

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"I really am sorry, but responsibility moves us to unpleasant tasks sometimes. Perhaps you would like to talk to my son? He could probably use a friend. Or little Medli, who is also close to your age."

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"I'll do that. Good luck with the Deku Spirit."

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"Thank you." He gives a little bow then walks out and flies off.

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So which one is his son...?

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Prince Komali is probably in his room, according to these other Rito who soon busy themselves with other tasks.

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Is his room easy to find?

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It's out of the way, but findable.

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Knock, knock.

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"...Who's there? Are you going to tell me about how I still can't go get a scale again?"

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"No. I'm Anna. I need to go up the mountain too, but I can't."

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"Oh. That's too bad. I guess my dad flew off somewhere and told you to try to cheer me up, huh?"

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"Something like that."

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"You can come in if you want, I guess."

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So she does.

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He's sitting morosely at a desk, staring at a softly glowing fist-sized gemstone. "Hey, cool outfit."

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"Thanks. Cool gemstone."

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"Thanks. My grandma got it from Valoo... She was so strong and wise. I wish I could even go get my scale, even just that."

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Anna sighs. "Yeah."

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"Din's Pearl is so pretty, though. It's soothing."

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"That's Din's Pearl?"

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"Yeah."

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"...That's what I was going to go ask Valoo for."

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"Why?"

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"It's one of three magic thingies I need to get an artifact that will help me defeat Ganon, master of the Forsaken Fortress and rescue my sister."

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"How brave of you. How great. You get an adventure and a big responsibility. Not like making things up is hard or anything, right?"

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"Do you want to come ask my talking boat about it? We could go do that."

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"Psssh! Talking boat! That's just a big fat lie. You're nosy, aren't you? ...Tell you what, if you find someone who can get past all the obstacles in Dragon Roost Cavern and talk to Valoo, then I'll listen to anything you say."

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"It is actually docked at the shore it would not be hard to go see..."

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"But whatever. Fine. I can do it, just watch me."

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"You don't know what it's like for everyone to expect big things from you and not being able to do any of it. I'll be waiting for you to come tell me you can't do it."

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"Have fun sitting in your room moping, or whatever."

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"Yeah, sure."

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Aaannnd she's done. (Clocking him over the head and just taking the gem would be bad, right? Yes, he's important and all these people can fly, very bad idea, not gonna do it.)

Who was the other person the chief suggested talking to? Medley, or something. Where's he at?

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"Medli is probably trying to fly up the cavern again."

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"Which way is that?"

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"Up the ramp, through the sorting room, left around outside the cliffs, second left after that leads to the entrance."

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"Thanks."

Thataway she goes.

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Someone in the sorting room mentions that she could sort letters for cash if she's ever short on rupees.

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She'll keep that in mind.

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The entrance to the cavern isn't hard to find. Someone warns her, "Not much point going in there. The bridge is out and the spring is dried up so you can't even swim across. Plus, there's smoke and ash everywhere."

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Thanks for the heads-up, but she's not turning back yet.

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Yeah, there's ash everywhere.

That person is probably Medli. She's perhaps twelve or fourteen, not that big. She stands at one end of the big entryway cavern, gets a running start, and flaps like crazy!

But the rapidly shifting, chaotic winds nearly send her careening into a wall and she gives up on the attempt.

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"I might be able to make the wind go just one direction for a bit," Anna calls out. "Would that help?"

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"Oh! you didn't have to come to such a dangerous place if you were looking for me. But since you're offering, let's definitely try it. Let me know when to go!"

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Anna gets the Wind Waker out. Big flourishes. Proper conductor. Right.

"Ready... Go!" Up, left, right.

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The Wind Waker twitches instead of thrumming happily. The gusts seem under control for perhaps a second or two, but then they reverse and - SMACK! Right into the far wall where what's left of the bridge is hanging from.

"I'm fire. I mean fine. The worse - the wind - almost had it!"

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"It's not working quite right for some reason."

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"Well maybe your wind magic isn't needed - I got kind of close without it already when it gusted right. Could you try giving me a good toss instead?

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"Yeah, sure."

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"Okay! We Rito are really light, we have to be to fly. So... Can I sort of climb on your shoulders?"

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"I usually toss things with my arms but okay."

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"On your hands, right. That will probably work better."

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Then Anna can scoop up the smol Rito.

"Where am I aiming exactly?"

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"That ledge, right there!" Where the destroyed bridge is.

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"All right. On three. One. Two. Three." Anna tosses the bird-person up and at the ledge.

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...SMACK! "Lettuce and salt and golden eggs... You got to wing for the - wait for the wind to be right... Again!"

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"Okay." Trying again. Waiting for the wind this time...

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She's up! She grabs the ledge and then lifts herself the rest of the way with a grunt. "Yes! Thank you! Now I can go visit the shrine and see if there's anything I can do to help Valoo, as the next attendant."

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"Ask if he has any rope or anything you can drop so I can climb up too."

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"Blow up that big rock and the spring will come back. Maybe it'll fill up enough to swim across. It only fell there recently, with Valoo shaking the mountain so much."

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"Oooh, good idea, thanks! Good luck!"

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"You too! I hope Prince Komali wasn't too rude to you!"

And she runs into the cavern.

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Any handy bomb plants in this place?

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...Some really withered and dead looking ones.

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Blehhh she doesn't want to go all the way back to that bomb shop.

Do they work anyway?

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Nope.

Plants like water, right?

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She left all her water bottles back on the ship. Maybe she can get one from someone here.

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The place is oddly kind of deserted. Maybe everyone's out delivering mail? Two people are sorting mail, and Prince Komali is still in his rooms, and someone's cooking, and that's it.

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Well, it's not that far back to Red Lions. And she can swing by the beach and see if that treasure chest she knocked down has already been picked up by someone.

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Treasure chest is still there, sort of half-buried. The King of Red Lions is reading a book by holding the bottom edge in his mouth. He starts drifting over to where the chest is when she goes to open it.

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Yay for not having to walk so far!

What's in the chest?

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Silver rupee! Worth 200.

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Nice.

Water bottle time!

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"What is the water for?"

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"Hopefully, to revitalize some bomb plants so I can blow up a boulder that's in the way of getting to Valoo."

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"Ah... Let me see this bottle for a moment. Set it on the beach? I don't have grand, impressive magic, but little things can make all the difference sometimes..."

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She puts it down in front of the boat.

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He chants in some strange language. Little motes of light appear and the world goes dim for a moment.

Then it's over. The bottle doesn't look different, exactly... But it's clearly not just a regular glass bottle anymore. "That should make any liquid it holds better. Water more nourishing, soup more filling. I don't think I can do that often."

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"Cool! I'll take good care of it then."

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"Hopefully your exploding venture goes well." Is that sarcasm? ...Probably not.

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"Yep!"

Back to the cavern.

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The wind is still chaotic. The bomb plants are still withered.

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Bomb plants, meet hopefully super effective water!

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The two that are sufficiently splashed swell up to full size over about a minute.

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Neato.

Then bomb plant can meet boulder. And fight to the death!

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Spoiler: Boulder loses.

The spring starts blurbling up through the pebbles immediately. It's kind of slow though... It'll be a while before this pool fills up enough that she can swim to that ledge. She can still get out of the end towards the village just fine, of course.

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All right. Not much she can do about that. Back to the village for now, then.

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The village is still curiously deserted-ish.

The spring wasn't that slow. It'll probably take about half an hour.

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She can sort mail for half an hour. Make a couple rupees while she waits.

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Eight.

The pool is deep enough to swim across when she's back, and even looks reasonably fresh despite the ash in the air. She might want to refill her bottle.

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Yep, she can do that, then it's time to cross. Finally.

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Her first obstacle is a pit of lava maybe twenty feet long with two big statues holding large jars along the walls. They'd make a good bridge, if they fell. There are bombfruits nearby.

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Explosive fruit: surprisingly useful.

So if she plants them at the base of the statues that should work, right?

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The statues are over the lava. She can't actually reach the base of them. Could throw a bombplant there easily enough.

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She can throw them then.

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This creates a bridge of destroyed statues over the lava.

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Which she can then cross safely.

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The next room has a big elaborate door that seems to be blocked by slightly less giant statues which are, at least, upright. No bombfruit near enough to ferry them here safely.

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...Is there maybe a less elaborate hidden door somewhere?

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If there is, it's pretty well hidden. The statues are small enough to be possibly pushable.

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She tries that next. Heave!

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Hard work, but then there's a way in at ground level as opposed to the gap near the roof that Medli probably took.

The next room contains some goblins!

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Oh goodie.

She's only a little tired from moving the statues. More than fresh enough to deal with goblins. Shield on the right arm, sword in the left hand.

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These goblins are slightly less stupid than the ones at the Fortress. Plus, one has a shield of its own. They pose a legitimate challenge.

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But not an insurmountable one. She uses her sword well, and remembers to guard with the shield.

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She can successfully get away with nothing worse than a probably bruise.

Two of the goblins drop this sort of - butterfly pendant.

...It counts as loot! The Spoils Bag stores them and she can't even feel the extra weight.

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Hooray!

What's the next room have in store?

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A locked door prevents her from getting into it.

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Boooo.

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There are a lot of pots, a couple of low wooden platforms, fallen weapons from the goblins, and a bunch of torches on stands only a couple of them lit, plus the door she came in from and a locked one.

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What's the locking mechanism look like?

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Bulky. Lots of heavy chains. Probably weights more than her.

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She'll take one of the lit torches and light the others first, see if being able to, well, see uncovers anything.

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...Lighting enough torches reveals a treasure chest with a shimmery magical effect.

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Ooh shiny. She goes to investigate the shiny.

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The little chest contains a key.

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Sweet. Key, meet lock.

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It clacks open and falls to the ground. Careful not to let it land on her toes!

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Ha! Fat chance of that! She has amazing reflexes, thank you very much.

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This room is probably why it's called Dragon Roost Cavern. A huge, open space, lava at the bottom. Wooden and stone platforms around the edge. Doors leading off here and there, and more bridges and platforms higher up. No direct stairway.

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Oookay. Wow. Yeah, she'll just. Take a minute, here.

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It's hot. But not heatstroke-hot. Awfully polite lava (and thermal convection) around here.

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If Anna knew more about physics, she might be more concerned about that.

As it is, her primary preoccupation right now is plotting out a safe-ish path between platforms to get to one of those other doors.

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Straightforward enough. Or straightleft enough, rather. There is a gap she'll have to jump, but it's no wider than those rocks back on Outset Island were.

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Right. No problem then. The imminent fiery death below doesn't change the fact that this is an easy jump to make, no sir.

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Now some climbing. Two more jumps. And then a rickety rope bridge, with a rhythmic plume of fire every fifteen seconds or so close enough on her left that she feels a little singed.

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Hot. Hot hot hot hot.

She tries to time crossing the bridge to avoid the fire plume.

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Does she account for about six unusually large bats swooping down and trying to bite her as she's halfway across?

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Eep.

That's a no. Duck and cover?

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And get bit two times for her trouble, but then she's on a platform wide and sturdy enough to fight them. They're hard to hit with the sword, but it really only takes one good hit... So she can manage it relatively easily.

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Bleh. She prefers goblins to bats. At least goblins don't swoop down upon you out of nowhere.

Swooping is bad.

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They're slow for flying things, and they chitter loudly, so she had some warning unlike the terrifyingly near-silent Helmaroc King.

Anyway. Here's a bomb plant and another boulder to blow up.

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Straightfoward enough. Boom.

Heh, that's getting to be kind of fun.

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Door behind the rubble. Without any locks.

The room beyond is cut into four rough sections by lava. There are unusually large pots marked with water droplets all over in stacks along the edge.

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What's in the pots? Can she take a look inside one?

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The pots contain about five gallons of water each.

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Hmm. Where's the next door she needs to get to?

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Across the lava and up a ladder.

There's a treasure chest off to the left across more lava, more water jugs are available there.

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If she dumps some water on the lava, that should put it out, right? That's how these things work, water beats fire.

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The lava hisses with steam and turns to stone cool enough to step on. Better be quick though, quick to pour and quick to walk, the edges are already melting.

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Quick seems to be a theme here. First the bombs, now the water.

Step step step quick to the treasure chest.

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The treasure chest contains a map of Dragon Roost Cavern.

She could probably use her magic compass to identify which rooms all the other treasures are in.

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How close is she to the end of the cavern?

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...Not very close.

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Does it look like she's missed any easy treasures so far?

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Nope, she has missed zero treasures inside the cavern itself so far.

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Cool. Onwards.

Water, lava. Quick quick quick, hot hot hot.

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She is ambushed by some kind of red goo thing.

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Hey that's a chu-chu thingy, isn't it. Kill the thing take the jelly!

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It drops a teardrop shaped globule of jelly with a thick, taffy-like consistency.

The spoils bag slurps it up without complaint.

 

...There are more of them in the next room. Yay, more jelly?

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More jelly, yay!

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Not all of them drop some chu jelly. But most do.

After a fairly long hallway fighting chus and a couple more goblins, she finds herself back out at the big cavern room, in a different section. The path forward is blocked by a boulder. The bombfruit available is out of reach.

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Is it throwable?

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She can't get to it to pluck it. It's probably near enough to the boulder for the explosion to hurt it though?

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Does she have anything to throw at it, then?

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There's some little rocks. She might be able to reach far enough to poke it with her sword.

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Llllllet's try the rocks, first. Seems safer, somehow.

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Once she gets the aim down BOOM! Clear path.

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Yay! What's next?

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Another side room, a thick wooden barricade hides treasure and the way forward. Her sword doesn't cut it.

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Is the barricade itself movable?

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No. The ubiquitous goblins pop out and attack her. These ones have huge swords.

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Ooh, maybe those swords will work.


...if she can avoid getting killed by them first...

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Her Hero's Sword continues to smite evil most efficiently.

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So what do these big swords have to say to the barricade?

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How do you do sir?

Er, I mean, SMASH!

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Heh heh heh. All barriers submit to the power of Anna.

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The next segment of path winds up around the outside of the island.

Wow. She's hiked pretty far up, she can see Windfall from here with the telescope...

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Wow!

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When she's done admiring the view, she can admire that goblin's cleverness at waiting just at the other end of a rickety rope bridge, forcing a dangerous confrontation if she wants to advance.

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How rickety is is rickety? Too rickety to run across?

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She could run across it. Fighting on it would be very unappealing.

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Great. So, shield up, bullrush the goblin who's making itself such an appealing stationary target.

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It dodges and swings at her while she's still off balance.

But she's not fighting on a sketchy bridge, at least.

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She wasn't going to stop even if the goblin hadn't gotten out of her way. The swing misses.

She turns and squares up.

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"Skree!"

The goblin has a friend. A miniature version of that damn giant bird, about the size of Anna herself.

They move to surround her.

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Oh, really. Really.

She closes with the goblin, trying to make it hard for the bird to attack her.

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The bird is not good at attacking. It's mostly good at dodging and flying away only to attack again.

Goblin dies, leaves a butterfly pendant and some rupees. Bird hovers out of reach and screeches at her.

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Yeah, whatever. Keep screeching, stupid bird. Either come down here and let her kill you or go away.

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It chooses the first thing eventually. And leaves a very brightly colored, oddly intact feather when it poofs into smoke. Which the spoils bag accepts.

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Huh. Well, she'll ask someone about it later or something.

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Next up: More gymnastics! Near ominously lava-leaking bits of the outside of the cavern.

Nothing attacks her while she's climbing ladders and sidling along rickety ledges to advance, though.

There's a large boulder with no obvious bombfruit to blow it up with, but the path continues past if if she carefully goes around.

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Doing gymnastics without getting attacked makes it easy.

She slides around the boulder. Reluctantly. (Would have been cool to blow it up.)

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More gynmastics, a bomb fruit, a path through.

There's a bunch of rats here.

 

...Someone calls her on Tetra's magic communication rock. "Anna this's Mudge. Can't talk much, running from bird but careful of the rats they like to steal things from you. Bait would distract 'em. Bye."

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Good timing.

All right, she can toss some bait off to the side and then cross the path after it clears.

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She has to hunt around a few rooms for a key to advance again. More gymnastics. She has to fight a stupid bird thing right out of its nest to get the next key. Fight more goblins and chuchus. Light torches to reveal a chest containing yet another key again. It takes a while.

She does find a treasure map!

...Eventually she comes to a room with no obvious solution. Holding down a pressure plate in the floor opens the door, but stepping off of it closes it again. And there's nothing loose and heavy handy.

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What else is there in the room?

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Lava. A sort of centipede monster hiding in the corner that leaves her alone if she doesn't bother it.

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Just how monstrous is this thing?

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Pretty monstrous. It looks evil, skitters around its corner ominously, and hisses in an evil-sounding way.

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Does it seem interested in the bait she has?

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No.

When she gets closer to its corner to lay down the bait it rears up and brandishes nasty looking pincers and starts advancing on her.

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Whoops okay backup plan get to near the door and also so that the pressure plate is between the centipede and her.

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It's long and thin enough that it doesn't trigger the plate when it crawls over it.

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Okay backup backup plan: kill it.

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When she deals what seems to be a fatal blow, it curls up into a slightly spiky ball with a sound like stone cracking.

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If she pushes it onto the plate now, is it heavy enough to trigger it?

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Yes.

Until it comes back to life and uncurls five seconds later.

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So this time she kills it closer to on top of the pressure plate, and runs through the door as soon as it opens.

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Which works!

This seems to be near the top. All that's left is one long, long staircase. No more gymnastics, no monsters on the way up.

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Up up up the stairs she goes.

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There's a nice courtyard at the top of these stairs, containing... Four goblins, one Helmaroc, and Medli in a cage!

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Oh no. Not another bird.

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The bird isn't actually that hard to defeat. Just annoying.

FIGHT!

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All right. One goblin at a time. She tries to pay attention to positioning such that they're more likely to get in each other's way than flank her.

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This is the hardest fight she's had yet. She gets hit despite her best attempts. Multiple times. She's actually bleeding.

But then there are three goblins, then two...

And then it's just that damn bird...

...Who runs away?

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Whoo. Yeah, you better run, birdie.

She'll just take a second to catch her breath, here.

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It wasn't running away. It was fetching reinforcements.

This guy is big. And he's fast. And he's got a longer weapon that will be much harder to parry.

At least there's only one of him.

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Agghhh whyyyy

Okay longer weapon means she wants to get up in close, deny him that advantage. Fast means she's got to be on her toes too.

This would be a lot easier if she were fresh.

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She's surprisingly unimpaired, given her injuries. Sure, it hurts, but she dodges fine, and her sword strikes are true.

The battle is a stalemate as long as she keeps trying to get in close, he blocks very effectively with the haft of his spear.

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Okay, so if that's not working, she'll stay further out and keep moving to dodge the spear.

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And learn his patterns and where there might be an opening after an overlarge swing-

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-and dart right in to take advantage!

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Once he's off balance, she gives him no chance to recover.

He poofs into black smoke, drops fifteen rupees and a beautifully macabre skull necklace.

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Skull necklace? Uh. Oookay.

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The spoils bag takes it just fine.

"Anna! You got all the way up here without wings? Cool."

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"Hey. Hang on a sec, I'll get you out of there."

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There's an obvious switch.

"Thanks for coming to rescue me. Oh! But I have to tell you what I found out, it's terrible... Some kind of giant monster is living right below the great Valoo, and is doing terrible things to his tail... That's why he's so upset!"

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"At least we know what the problem is. We can work on solving it now."

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"You could get into that room without too much difficulty, I think. We've got to do something now, before it's too late! What if he's dying?!"

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"Show me where."

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"Um... Okay, since we're heading back down I can glide. Here, this is what I used to get this far up." She hands over a grappling hook. "We Rito used it before we started getting flight blessings from Valoo."

And she shows Anna how to use it. There are convenient perches to swing with here and there. And it will make a good projectile, actually. No more waiting five minutes for freaking bird monsters to get close enough to hit with a sword.

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"Thanks."

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Medli guides Anna through grappling-hooking down the far side of the tower a little ways.

"This is the door in. I don't know if I'd be any help if I went with you... I-I mean this was my idea. Maybe I can distract the bad guys?" But she's... Clearly pretty scared of the idea.

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"No, I think it'd be better if you stay. I'll take care of things from here."

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She tries not to look relieved. "If you say so. I'll go back down and tell everyone what's going on... Here, take my water and sandwich. You look like you could use them and I can get food back home."

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"Thanks. You should get going."

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"Yeah... I want to say 'run away if you think you can't do it' but this is really important..." She looks at her feet. "Nevermind. Don't die, Anna, you're brave and good."

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"I'm not gonna die."

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She forces a smile. "I'll see you at dinner then. Maybe we'll invite Valoo once you rescue his tail, even. Bye!"

She leaps off the cliff and starts gliding down.

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Anna goes through the door.

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There's another slightly perilous acrobatics test just over bubbling lava. She finds three more butterfly pendants in a treasure chest. (Surely they're valuable in some way, then?) She has to grapple onto a bar hanging from the roof to pull down a pressure switch to unlock the last door.

It's a pretty impressive door. There's a large carving of the upper part of a dragon's head, complete with sharp teeth, hanging over it. This is probably the big boss, as it were.

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Anna-

will take a short break to eat that sandwich. She's hungry.

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The sandwich is tomato, ham, and something starchy she doesn't recognize between the heavy bread slices.

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Tasty. Just what one needs after slaying some monsters.


Okay, now she's ready to open the final door.

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Beyond it is a large room, not as big as the huge space of the cavern below but fairly large still, with a pool of lava in the middle. There's plenty of stone walkway around it, and there are grappling-hook spots and raised wooden platforms up above. What must be Valoo's tail hangs from above, swinging side to side gently.

 

Then the creature appears from the pool with a shower of lava and a roar. Like some kind of giant scorpion.

It dwarfs her.

It gives her a full five seconds to behold its glory before rearing back and slamming down one of those massive claws.

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oh wow he's big

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No time for sitting around. She's on the move before five seconds are up, heading around the walkway to the side.

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The claw misses, then.

This thing is so big she'll at least have plenty of time to react between moves. It's slow. Relatively. The way a whale or other large creature is slow.

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Yeah, slow to start quick to finish. Don't hang around too long.

Any weak points visible from this level?

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The eye looks like a weak point.

...The big claw at the end of Valoo's tail handing down from above would make a good grappling hook target. Let her get up to the upper level of platforms.

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Sorry buddy, it's for your own good.

She waits for a break in the attacks then hooks the claw and swings up.

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Valoo doesn't like this one bit.

When she ungrapples from his tail, huge chunks of stone fall down onto the monster, cracking its armor in a few places to reveal a glowing orange core.

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Does it seem hurt by that?

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It thrashed around in a lot of pain and rage, but continues to swing at her with the same patient implacability.

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So probably not really, then. Does she have an angle on the eye from up here?

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Not really.

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Bleh.

Well. Her sword's too small to do any damage if she can't get at the eye. Making the rocks fall at least provoked some kind of reaction? She grapples the tail again.

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More rocks fall, more damage to the armor.

It seems much angrier, but also a little wary. It does its best to be between her and Valoo's tail at all times, now.

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Hey, maybe it's working. She starts moving faster to get a clear shot to the tail.

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Her haste lets the monster clip her with a claw - but more rocks fall. 

The armor falls off in hundreds of little pieces now. The eye is out of its shell and she can probably hurt it. If she can reach it with something.

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She has this handy little grapple she's pretty good at throwing.

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It sticks into the thing's eye! Ew...

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Anna pulls on the rope, trying to tug the eye out.

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She can tug the eye close and hit it with the sword until the monster dies in a spectacular series of minor explosions before leaving behind nothing but a lot of the evil black smoke and a fist sized heart-shaped crystal

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Oooh, crystal! Anna goes to get the crystal.

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The crystal turns into a ball of light that suffuses her body.

...She feels tougher now.

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So!! Cool!!!

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Well, the monster's dead. The pool of lava is cooling pretty quick. Valoo's tail went out the ceiling. Doesn't seem to be anything else to do here.

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She'll go back to town to deliver the good news.

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The great dragon Valoo is flying around the peak, with much happier-sounding roars.

The nasty stormclouds and ash in the air are dissipating already, and the gymnastics to get back down aren't nearly as strenuous.

 

Medli meets her in the entryway, that room with the blocked spring Anna blew up. She jumps up and down excitedly. "You did it!!"

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"I did!"

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"I've got something to show you... Here I made a raft so you don't have to get wet again."

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"Cool, thanks."

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She rafts across with Anna, then leads her around the corner.

To where Prince Komali is waiting, holding Din's Pearl and looking rather conflicted.

 

"Um... I heard everything from Medli. I- I'm sorry I mistrusted you. I hope I can do cool things like that some day."

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"You will, Komali! I just know it. Saying sorry and deciding to be more positive is like a quarter of the way there already! Right, Anna?"

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"Yeah. You were under a lot of pressure, I know. It's okay."

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"Yeah. Yeah! Here, take the pearl. Giving you the thing I value the most for a really good reason will help give me the courage to stand up to bad things, I think!"

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"Yeah, probably something like that. Thanks!"

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Valoo says something in the same strange language the King of Red Lions used on her now-magic bottle. It's definitely speech, not a roar this time.

"...Use the wind god's wind?" Medli translates, "I guess he's talking about the Wind Waker you showed me. And, he names you a True Hero."

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"What, like right now?"

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Valoo says things again.

"...It only, uh, only takes one valiant deed to make a hero. I think is what he just said? I'm not good at Hylian yet, only ancient spirits and people like attendants know it."

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"I meant the thing about using the wind."

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"....Oh, to get to where you need to go next!"

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"All right, I'll do that."

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"I guess saving your sister probably can't really wait, huh? ...I hope we'll meet again someday. All this was fun as much as it was utterly terrifying."

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"Yeah it's kind of time sensitive. But I'll definitely come back here afterwards."

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Medli impulsively leans forward and gives Anna a hug. "You can always send mail to me from anywhere we have a postbox! There's at least a dozen of them."

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Aww! Hug!

"Yeah I will!"

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And then... It's time to go.

The King of Red Lions marks their next destination as due south, and once Anna turns the wind that way, they can be off at a delightfully brisk pace.

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Hooray for sailing.

"I met Zephos, did I tell you? He says you're a bit stuffy, but good to know."

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He laughs. "High praise."

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"He seemed pretty nice."

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"As a warning he is a bit fickle, though, and does not care as much for human affairs as he likes to have people think. But he's usually tolerant of the holder of the Wind Waker and he will tell you so if you lose his favor."

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"Nice to be upfront about that, at least."

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"Indeed. Gods and creatures of magic like me don't talk to humans often. Only when there are events of legendary or heroic import going on. The next task is to collect a second pearl from the Deku Spirit when we arrive at our destination. There will be one more pearl to collect, then a series of trials to test your resolve and skill. Nothing I can do about those, I'm afraid. I was not involved in designing them."

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"I've got plenty of resolve and skill. It'll be fine."

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The King of Red Lions goes quiet.

They sail for the remainder of the day uneventfully and part of the night before Anna has to sleep. Look for an island or platform or something, or just sleep with Red Lions out on the water?

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She'll sleep on the water.

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Red Lions has an anchor tucked away in some magic extra space, so they don't need to worry about drifting off course.

An hour into next morning's sailing they pass a small volcano, but one that's vastly more active than Dragon Roost, spitting fire into the air and sea.

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They should probably go around that. Fire seems like it would be bad for boats.

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Yeah, they don't stop. Though Red Lions does mention that there's said to be treasure inside.

 

Over the course of the day she sees more pirate-platforms, some of them playing host to those damn birds, but the ship is faster than them at full sail. Another island that is basically just a spar of rock, a small storm during which a couple of squid monsters shoot rocks at them, and a slightly larger island with someone camped out on the edge holding a telescope.

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Anna waves to telescope-person.

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He waves back and shouts something.

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Wait, can they go back, she couldn't hear him.

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"We have not yet passed him as the wind blows. Let's take this as a lesson in hard sailing. If we cannot make it you can use the Wind Waker. Tack to the first line and rudder hard left!"

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Anna pulls on the appropriate ropes and leans into the tiller!

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They get to the island, with a fair amount of work. "I didn't expect you to come over! Sorry I got you to try so hard to get here!"

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"I needed the practice anyway!"

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"Well all I was saying is... Don't you think that thing looks weird?" He points to a distant object bobbing along the waves. It looks like a wooden hill with a hut on top.

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"Yeah, it does. I wonder what it is?"

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"Trouble, probably. There was a goblin walking around on it earlier."

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"I'm going to go check it out."

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"I'm going to sail in the other direction just in case then."

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"Okay."

Anna and Red Lions go to the mysterious floating hut!

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It looks an awful lot like a floating hut on a wooden hill. When she steps on it it sounds like walking on floorboards.

The hut is pretty seamless with the rest of the thing, and has a door on one side and no identifying markings.

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Only one thing to do with a closed door: open it.

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Stairs leading down inside. Too dark to see from up here, her eyes are used to the sun.

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She goes down the stairs a bit and waits for her eyes to adjust.

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This is... A large underwater room? Some stuff stacked in a corner, a bunch of goblins eating a meal straight off of tables. Filthy thieving rats everywhere.

The goblins run for weapons when they spot her.

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She throws some bait at the goblins and their weapons.

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The rats swarm all over them.

Apparently rats aren't capable of much violence, they don't seem to be doing more than distracting and annoying the goblins.

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Distracted goblins are easier to hit with a sword!

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They were just eating, you know? Not exactly hostile.

Poof go the goblins.

A chest appears with that shimmery magical effect. It contains a treasure map. She has two now, though it'll probably be tricky to figure out which island they're pointing to.

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She grabs the map and leaves before the rats start swarming the whole room again.

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They sail on without delay.

They arrive at the forest haven at around lunchtime.

The first enemy to appear is an evil plant! It can't move, but it's blocking the way.

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Well, the first resort is always hit the thing with the sword.

She hits the plant with her sword.

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It absorbs the blows and tries to scoop her up in its huge mouth. Possibly this is an opportunity for a parry.

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She parries the mouth. As one does.

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That stalk is the obvious weak point. If she hits it the plant points straight up, stiff and as if in pain, and a second blow kills it, leaving behind a wooden club with a knot two thirds of the way up. It's almost exactly like the ones most goblins use. Perhaps that's where they get them.

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Well, she hasn't seen any other places they could come from. But she also hasn't seen any more of these plants before.

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Well, there's plenty of them in between the gymnastics to get up and into the big wooden hollow of the forest.

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So maybe this is where they get them!

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Maybe half of the evil plants drop huge, clearly magical seeds. Which the spoils bag accepts. It's turning out to be kind of handy, isn't it?

The proliferation of evil plants thins out as she gets inside the big hollow. There are smaller trees in here, and some undergrowth, and what looks like benign versions of the evil plants.

Tree people watch her from above, floating with twirly leaf things.

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Are they... friendly tree people?

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They seem to be. They're just floating around, singing. A couple of them point at her, then deeper into the forest.

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Well, okay. She can go deeper into the forest.

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There is a giant tree with a face.

He asks a question in Hylian, then corrects himself. "Sorry. Those clothes... They reminded me of an era gone by. For a moment I thought you were someone I knew long ago."

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"Nope, I am a completely new person who does not speak that language."

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"I am the guardian spirit of this forest, the Deku Tree. May I ask why you have come here?"

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"I need a special pearl from you."

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"Ah... This would be the pearl of the goddess? I take it that the King of Red Lions brought you here. It seems my fears have come true, if such steps have become necessary..."

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"Uh, yeah. What fears...?"

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"Evil has sprouted once again and a great hero is needed to protect the land. I have lived such a very long time... Long enough to have seen Ganon's evil twice before. It is always terrible. The King of Red Lions will have you raise the tower of the gods from the sea with the three pearls, and ascend it to claim the Master Sword."

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"Do you have any specific hints or tips?"

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"Don't underestimate your foes. Be vigilant. Hum... You probably want to find more monuments, learn more tunes for the Wind Waker."

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"Do you know where any good ones are?"

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"Be one on Windfall Island, I think."

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"Okay, I'll look for one there."

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"Now, I have something bad to tell you... I don't actually have the pearl. About a month ago lots of monsters just started showing up. They gathered in the smaller Islands on the border of my Haven and eventually invaded here. My magic drove them back but not before they had stolen the Pearl... I can at least sense that I have not taken it far. It still rests in the Forbidden Woods."

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"Oh. Well. How do I get there?"

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"You would need to fly. Though... Are you particularly skilled with the Wind Waker?"

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"I can do the one pattern I know pretty well. Does that count?"

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"Which one is it? If it's a good one, maybe you can get to the forbidden woods with a little help."

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"It's the one that goes like this," she mimes the up-left-right, "and I can control the direction of the wind for a bit."

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If you can make the wind blow your way, I can give you a magic leaf and you can float over to the forbidden woods. As you're much heavier than my koroks it'll only fly you for a short time, but it will be enough."

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"Cool!"

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He makes a focusing face, impressive on something so large. There is a faint sound from above.

"...Ah. I'm afraid you'll have to climb to my top to get it. You can use the boko buds - without a seed of evil they'll launch you into the air instead of trying to eat you."

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Oh is that what those plants were okay.

She finds one nearby.

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It sits there, just the bottom part of it.

A korok sees her hesitation and lands, then hops in to demonstrate. The bud strains, then spits him out with great force at a slight angle to land on another bud higher up, and another even higher, and so on.

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Here she goes then. Hop.

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Up, up, up she goes. It does take a little aiming.

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She can aim! Uh, once she gets the trick of it. This may require more than one try.

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Well, if she misses the first one it's only a hard fall, not a dangerous one.

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Oof. Okay. More carefully, this time.

Hop.

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There she goes!

When she gets to the top branch there is an obviously larger and sticking-out leaf.

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She takes it.

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Deku explains that it has two main uses - it will let her glide far more efficiently than a parachute of the same size would, but this consumes the leaf's magic. Waiting or defeating enemies restores it. It can also blow sharp blasts of air to knock most light enemies around, including things like bats, birds, and goblins.

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So she can use it to get down from here?

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"Ya! The way to the forbidden woods is over there though... And Hollo's potion brewery is that way. If you have boko baba seeds he can mix up a super potion for you."

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"Oh cool, I think I have some of those."

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It takes more boko pods and a glide to get there.

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Hop hop wheeee

She's getting the hang of these.

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It's a big room full of herb-looking things and a huge cauldron in the middle. Hollo is drawing disorganized notes on a wall.

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"Uh, hello? I have some boko baba seeds here."

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"Oh-kay! I make one dose of super refreshing potion for four. You have bottles for it?"

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After last time she realized it would be a good idea to carry around a couple bottles with her.

"Yep!"

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After he receives the necessary seeds, he sets two aside (as payment?) and starts mixing them with some other things and stirring. Then he starts chanting too. "Onjalla, manjalla, CHOWAY! Onjalla, manjalla, CHOWAY!"

After about five minutes, he produces two bottles' worth of nearly luminous blue potion, like the color of the sky and the clear sea concentrated into liquid form. "Half bottle, go from about dead and no magic to perfectly fine. Good trade!"

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"Thanks! Uh, do you make the one out of the chu jelly too or do I have to go back to that one island?"

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"Don't work with chu jelly. Sounds more like science than magic."

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"All right, fair enough."

On to the forbidden woods!

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She'll need to set the wind in the right direction, and then catch a mighty updraft that sweeps up the face of the Forest Haven.

During the glide over to the woods' entrance some weird hovering monsters try to get her! They're dead slow compared to the birds, though, and don't manage it.

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Well, good. She'll probably have to watch out for them on the ground.

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She makes a neat landing on the craggy brambles of the Forbidden Woods. Entirely unlike that time with the Forsaken Fortress. This magic leaf makes a far more efficient parachute than bits of cloth.

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That's to be expected. It is magic, after all.


Where's she go from here?

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Inside the woods... Fight off a whole lot of green chu-chus! These are smarter than their red friends, and dodge slimily, well enough to avoid most of her blows until she traps one in a corner or something.

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She figures out how to corner them efficiently.

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To advance she has to find a way to hit these weird eye-things that sproud thick vines from a distance. They close up defensively if she approaches. Her grappling hook is not hefty enough to kill them, but large... Nuts? Grow here and there that are, if thrown or blown by the Deku Leaf's wind into them.

The room beyond is a tall core of undergrowth, a thick tree almost as big as Deku but twisted looking and without a face in the center, wiggling thorny vines sticking out of walls here and there. More Boko Buds that will serve to launch her up.

Some highlights as she figures out the gymnastics and puzzles of this place are: Dealing with those propeller-hat monsters - which mostly involves hitting them with a blast of wind from the Deku Leaf and taking advantage of their confusion and being upside-down. Irritating rooms that look open but sprout thorn-covered vines from the floor in certain places, making an invisible maze. Exceedingly nasty looking pools of water that would probably be just as unpleasant to touch as lava. Giant mosquito monsters that lay dozens of spiky eggs that attach to her and impair her movement if she's not careful. Weird... Moving mushroom things? That she has to hop across at one point. Using the Boko Buds in combination with gliding on the Deku Leaf to get around. Using wind from the leaf to turn sticks-and-twigs mechanisms to move platforms around. Finding treasure here and there.

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Windy thing: is neat.

Giant mosquitos: are ew.

Treasure: is yes.

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At some point she finds a boomerang.

It quickly becomes clear she'll have to practice throwing and returning with this thing to advance to the end of the forbidden woods. It's much better for killing propeller-hat monsters than the Deku Leaf once she gets used to it, at least. Skill with the boomerang will make the fight with the larger, multi-wing-paired version of the annoying mosquito-thing much easier.

When she finds the Big Key that unlocks the boss's room, a whole bunch of those tough pig-guys attack! She... Could really use that blue potion after this. Luckily, it performs as advertised and her wounds knit before her eyes.

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Good thing she stopped to get a couple.

This boomerang thingy is pretty fun.

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The boss room doesn't appear to contain a boss, at first glance.

Farore's Pearl is sitting in the middle of the wide open space on a little pedestal made of vines.

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Well that's easy- no. That's suspicious, is what that is.

Is there anything lurking on the ceiling?

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Nothing on the ceiling.

There's lots of loose debris on the ground itself, though. Leaves and such that she'd grown rather accustomed to pretty much ignoring during the several-hour fighting-puzzle solving-hiking trek in the Forbidden Woods.

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Those are looking suddenly more ominous wow. Can she clear them off with blasts of wind?

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She can - which reveals some kind of hideous giant plant monster!

It snaps up the pearl and attaches itself to the ceiling with about two dozen thin tentacles before revealing a half dozen thorny vines that start swiping at her.

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Are the vines able to be cut with her sword?

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Yes...With a lot of work.

And they grow back too quickly for her to get all of them.

She can't get at the main body, too high up.

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She's got a couple options for ranged weapons now. Boomerang, you're up.

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Boomerang cuts the tendrils holding it to the ceiling!

Now, it'll take a while to get them all, and then she only gets a few hits in at the obvious-weak-spot this reveals before it goes back up, but repeating this basic strategy will eventually cause this boss to crumble and turn to smoke, just like before.

Farore's Pearl and another heart-shaped crystal are revealed.

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Victory is a good feeling. Anna likes this feeling. She scoops up the pearl and the crystal.

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The crystal is absorbed into her, making herself feel tougher again. It doesn't seem to be making her stronger, though, just... More durable. She's definitely more durable than an average adolescent child by now.

The forbidden woods have no comment on her new pearl-ownership.

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If the woods don't want to dance anymore, then she'll leave them behind.

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Well before going back to Red Lions, her compass does say she missed one treasure. And she got lots of those boko baba seeds that the guy wants to make more blue potions out of.

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Mm, yeah. Treasure is good and those potions are useful. She'll get the treasure and then to the potion guy.

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The treasure is surprisingly tricky, requiring clever wind-ing and the boomerang to get to.

It is: A smaller version of that heart crystal! That affects her correspondingly less.

When she goes back to see potion guy, the Deku Tree stops her to chat. "We were just about to do our seeding ceremony when you happened to visit. It is an annual celebration of the growth of the forest. Every year koroks go out with seeds from me to distant islands, hoping to spread lush and bountiful forests across the Great Sea. Would you like to attend? It will not take terribly long."

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"Sure!"

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The koroks sing and dance while preparing an elaborate pattern of sticks in front of the Deku Tree. The Deku Tree thanks them for their tireless work in caring for and nurturing the forests of the world. One korok named Makar brings out a violin and plays it, quite prettily. The others sing and dance in their own language.

Then the Deku Tree sprouts a dozen large seeds in a circle and most of the koroks fly up to catch one. With one final refrain, they float out the top of the Forest Haven with cries of, "Good luck! See you next year!"

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Anna waves goodbye to the departing koroks.

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The Deku Tree wishes her luck and encourages her to hurry, as Ganon grows more powerful by the day. 

Potions guy makes her three more bottles or blue potion and tops up the one she drank half of no problem.

The King of Red Lions is scrutinizing a far off storm with a worried expression when she finally returns to him.

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"Is that going to be trouble for us?"

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"I think it likely this is no normal storm, but one brought on by Ganon... So, yes."

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"What do we do? Can we go around it?

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"That is precisely what he wants us to do, and thus why we must not. You need to get the pearls and ascend the tower of the gods as soon as possible. A storm will make for uncomfortable sailing, but I do not capsize and I have never sunk. The last pearl is held by a water spirit known as Jobun. He is at Greatfish Island, to the northwest."

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"Okay. Uh, just tell me what to do."

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So he gives sailing directions.

They make swift progress, but the storm getting closer by the minute kind of dampens any cheer this would bring.

And soon the sky is dark, lightning flashes in the distance, the sea is starting to foam. The wind holds steady only through regular application of the Wind Waker.

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That storm does look kind of worrying. But Red Lions knows what he's doing. She'll make it through this. Right? Yes, of course she will. Positive thinking, that's the key.

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The storm is... Unpleasant. Very much so. She'll be glad of his advice to pack away and tie down everything unnecessary. And then night falls and it gets really really dark. They navigate by compass alone.

They reach Greatfish Island around midnight, but it's... Destroyed. Blasted, torn apart, shards of ruck and rubble and broken trees everywhere.

"What is the meaning of this? The island... We are too late."

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"How could this happen?"

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"The Helmaroc King, or perhaps Ganon himself wielding some explosive power. We must find out where Jabun went. Or if he is..." He dares not say it.

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"Would he have left a trail or something?"

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"Perhaps I can-"

That mailbird lands. He looks frazzled, and soaked. "Anna! Sir Red Lions! I've been looking everywhere for you!"

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"What for?"

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"Well you see, after you departed I learned from Medli that you were seeking the Goddess Pearls and... To cut a long story short, I came to see Jabun shortly before the storm hit. Luckily, he was able to flee this island before it was attacked and move to a safer abode."

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"Oh good! Do you know where?"

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"Indeed I do! He went... To Outset. Your home. However, don't go rushing home now! He hid himself behind a great and sturdy barrier. You probably don't have anything that could breach it."

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"And I can't, like, talk to him through it?"

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"It's a massive wall of stone. I really don't think he has good enough hearing to even know you're there. But there's more... And I have to say I'm sorry for this part, but I thought that if anyone would know your whereabouts it would be those pirates. I went to talk to them and told them about Jabun without regard to the consequences. I don't know what they hoped to accomplish, but they immediately set sail for outset and tried, and failed, to breach the barrier."

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"Why would they do that?"

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"I just said I don't know why. Perhaps you should ask them - they set sail for Windfall Island right after that, and then I stopped following them and came here to look for you."

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"Yeah, I will. Red Lions, which way is Windfall Island?"

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"I will plot a course... I will say that whatever they are up to, it is likely to be no good. When we arrive you should try to spy on them and figure out what they plan, rather than simply talking to them."

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"I guess... I have this telescope."

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"Hm. Let's go... North-north-east. Thank you for your help, Quill."

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"Yeah, thank you!"

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"I need to go back home. This unnatural storm... I can't keep flying around in this, and I should check on my family."

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"I hope they're all okay... Tell Medli I said hi."

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"Certainly." And Quill flies off, looking slightly miserable.

"Off we go. Wind to the north, please."

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One north wind, coming up!

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And they sail through the storm some more.

It takes seven hours to reach Windfall Island. The storm still rages. The sun has not yet risen, or even given twilight, despite that it should be nearly eight in the morning now.

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"Storms don't normally last this long, right?"

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"If it were natural, it would be an unusually long one. Storms that last for days at a time are possible. They are called hurricanes, but are extremely rare this far south. But even those do not entirely blot out the sun."

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"Is it safe for you to stay docked here?"

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"Safe enough. I will make my way to that same cove you first woke up in - reasonably sheltered from the storm. It appears the pirates are on the other side of the island - you saw the tips of their sails as we approached, yes?"

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"Yeah. Um. How does spying on them, like, work?"

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"Try to listen to them without being seen doing so? I admit subterfuge is not one of my areas of knowledge..."

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"Yeah, me neither."

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"You should still try, I think."

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"Okay." Off she goes, then.

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Which part of the island does she search for pirates first?

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Any sign of them on the way to chu-chu guy's shop?

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One person gossips that he's heard there are pirates on this very island

Chu-chu guy is reading a book looking bored.

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Is that so, gossip person? She had no idea.

Hello, chu-chu guy, she has some chu jelly for you.

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Ten red chu jelly to one dose potion... she can get four. He can't do anything with the green jelly yet.

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Does he think he's going to figure out something to do any time soon?

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If she brings him like thirty or forty green chu jelly, he can experiment on them to work out a functioning recipe.

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If she ever gets that many, she'll come back with them then.


Onwards across the island.

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More of the same - rumors of pirates, people confused about the unusually long night. Zunari has a successful shop, now, but it's closed 'until the end of this curse'.

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Does he know anything more specific about the pirates?

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"I saw them sailing in, and a lot of people get off their ship. Five or six. It might be empty."

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"Thanks."

She goes to check out the ship. If it's probably empty that counts as spying, right?

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The ship does in fact look empty. Nobody is on the open deck. No clues are immediately obvious when she looks around it either.

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Can anyone around tell her which way they might have gone?

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No - Nobody's here, the pirates set anchor out behind the main island, in view of the wind monument, the jail, a small field, and the bomb shop.

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Hmmm. If she were a pirate, where would she go...

Oh. Bomb shop. Duh. To the bomb shop!

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The front door of the bomb shop is locked.

She can hear the pirates arguing about something, muted, through the walls though. That's definitely Mudge's voice.

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Any windows?

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Nope. There's some on the roof if she recalls from the last time she visited this place.

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But can she climb to the roof quietly?

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If she makes a thorough check around the whole place, yes, there's a patch of overgrown vines on the back that she can climb relatively quietly and safely.

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Cool. Up the vines to the roof then cautiously to peer through a window.

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The pirates are all arguing with each other, making large hand motions about things here and there. The bomb shop's owner is in a corner, tied up and struggling uselessly.

Tetra is watching her pirates argue with each other with an expression of mild disdain.

She could probably get in this window, actually.

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That sounds like an entirely reasonable thing to do with no potential adverse consequences at all. In she goes!

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She lands on a sort of storage ledge overlooking the main body of the shop.

"...I'm just saying, the ones who did the most work should get something, right? I'm not even asking for money! Just a day off work!"

"No, no, no! No exceptions to the duty schedule except if Miss Tetra says so!"

Tetra pipes in, "Shut up and get all this cargo loaded, then we'll talk about it okay?"

"...Yes boss. Sorry boss. Stop squirming, bomb guy. It's just too bad for you that we absolutely have to have bombs to get the treasure we're after. How about you think of this as payback for the nasty little monopoly you were running here, eh?"

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Hey no wait, she needs that treasure! She jumps down.

"What do you want with all those bombs?"

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The pirates react angrily. "None of your business!" and similar.

Tetra facepalms. "Everybody shut up! I really thought you were smarter than this, Anna! Niko, Mudge, keep loading the bombs, I'm gonna talk to her."

"Miss... Are you sure you want to do that? Talk to this nonpirate all alone without the help of your loyal crew in case she tries something?"

"I beat her in a fight last time, didn't I? Without really trying, even."

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"I need to talk to Jabun."

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"You just rush in and don't think about how badly things could turn out for you, don't you? Look..." She glances at her pirate friends heading out the door. "They're all convinced that big fish is hiding a pile of gold or something. I know you're after that magic gemstone thing, to fight Ganon. You know why? Because you still have the speaking stone. I can look through it if I like. So, you've utterly failed at being sneaky. I won't even try to dance around the issue in return. I want to help you. Evil taking over the world is bad for trade, which means less ships to rob, you know? But not all pirates are good long term planners. The rest of them would never stand for giving you some bombs and letting you get the 'treasure' first, even if I ordered them to."

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"So, what, I just go away and then follow you and you leave the pearl for me?"

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"Mm... How about I ever so graciously give them the night off and let them go into town to celebrate our imminent riches, and I even stay back to guard the ship as a big favor to them all, and you ever-so-cleverly manage to sneak past me and get some bombs and set off for the place just before we can?"

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"That works too."

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"Right. I'll tell them I kicked you out and call you when you can come to the ship. Please try not to tip any of them off I'm doing this. That'd just make both our lives harder, wouldn't it?"

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"Yeah."

Anna does her best to look sort of angry as she leaves.

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Tetra is perfectly smug and condescending as she loudly taunts Anna about the difference between sailors and pirates. Probably an act, right?

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Yep, this is definitely helping to sell the bit.

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She probably has enough time to dry off some, have a hot meal and a bath, and wash her one set of clothes at the inn.

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She does that. And waits for Tetra to call.

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Eventually she does.

Getting the bombs from the pirate ship is largely uneventful, though Tetra does make Anna spar for a bit, to 'prove she's actually improving'.

"Right, here you are, off you go. And hurry, I want this 'Ganon' character gone as much as you do, yeah?"

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"Yeah, sure. Bye."

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The King of Red Lions is waiting patiently.

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"I got some bombs, we have to get to Outset Island and talk to Jabun before the pirates can get there."

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"Indeed, all haste. You can tell me more about it on the way there."

 

Surprisingly, the wild wild winds of a storm make for fast sailing.

But eventually they come across an ominously large cyclone.

"Oh dear."

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"What do we do?"

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"That's Cyclos. You won't be able to fight him, my magic cannon - for the bombs - can't reach him. I speak from experience on that matter. We try to go around, and most likely fail."

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"Can't we just skip to what we do after we fail then?"

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"Getting flung to some far corner of the sea and hoping it's closer to Outset than here. In that case, sail straight towards him and ignore his taunts."

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"Yeah let's try going around first."

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They can't get past. Cyclos is pretty fast, and he's a wind god. The boat ends up going pretty much straight for him anyway. They are flung violently into the air. Anna loses consciousness from the force after a few moments.

...Though by some monumental stroke of luck Anna can recognize the outline of Outset Island when she scans the horizon with the telescope when she wakes up.

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Oof. Must be one of those 'favored by fate' thingies. Though it'd be nice if fate had favored her before she was subject to a thing that made her pass out. Again.

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"Urgh... The forces of nature always make my timbers sore for days."

They press on. Outset Island approaches easily.

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Nice to have easy sailing after the last couple days.

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Indeed. Outset is rather far from the Forsaken Fortress compared to where they were previously, perhaps that is helping.

...She should probably see Jabun before visiting all her old friends and her grandmother again.

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Yeah...

She gets the satchel of bombs and then heads to where Jabun has walled himself up.

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There's an ominous-looking whirlpool back there that she'll have to approach before being in bomb-launching range.

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Is there room to walk around?

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No, she'll have to sail up to the whirlpool to get close enough. 

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Right then. Up a-sailing they go.

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The whirlpool twists them around, closer and closer to the center, as Anna uses Red Lions' cannon to lob bombs at the giant rock - and mostly misses at first.

Maybe she should have practiced...?

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Mm, possibly. But she'll figure out! Positive thinking!

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Soon enough she's landing hits! The wall collapses before she gets sucked into the middle of the whirlpool - though, she wasted a lot of bombs.

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This was the main thing she needed them for. Shouldn't be a problem. Time to cut the tiller and get out of this whirlpool.

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Well, the whirlpool seems to be steadily weakening. She can spiral out to the edge of it without much fight and watch it dissolve into mere rough currents, then disappear entirely.

The cave in the middle of the cliff face is still there.

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Woo! She makes for the cave.

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The cave contains a huge fish. His long antenna-thing sways, the light from the iron lantern on its end bobbing around.

Jabun starts a somewhat long-winded speech in Hylian.

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"Um excuse me but I don't speak Hylian sorry."

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Jabun looks confused.

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The King of Red Lions speaks in Hylian, then translates for Anna. "He believed you were the king of Hyrule. For some reason. Jabun does not have very good eyesight.... I replied, well met, Jabun. I am pleased that you are safe. It seems that Ganon has returned."

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"...How bad is his eyesight? I didn't think I was that kingly."

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Hylian conversation.

"It was the green clothes. Also, he doesn't want to give you the pearl and I am trying to convince him."

More Hylian conversation.

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"Why doesn't he want to?"

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"Not... Hero. Prove mighty."

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"How do I do that?"

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The King of Red Lions sighs. "Just let me talk to him for a bit. I may bring him around by telling him of your venture into Dragon Roost, and the Deku Tree's woods."

 

More Hylian conversation. How fun and adventurous!

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Managing to get in here was pretty heroic, Anna thinks. That definitely should have counted.

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Eventually Jabun concedes to Red Lions' arguments. With a wide swing of his lantern, Nayru's Pearl practically drops into Anna's lap.

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Yay!

"Thank you!"

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"Indeed, thank you."

Jabun talks some more.

"Oh, that is good news indeed. Jabun says he is working to end Ganon's curse of eternal night and should be done within two... Not days, but the amount of time two days would be."

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"I think if you just said two days people would get what you meant."

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"Well. Regardless of whether that is true, the next step to defeating Ganon for good is to deliver these pearls to three special islands. However, I believe a short rest to speak to your friends and family will be fine. Even if you were utterly determined to stop Ganon, a hero who is psychologically sound is more effective than one who is not, yes?"

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"Yeah. That is a good idea."

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He starts sailing the island. "I will leave you to it, then."

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Anna heads to town, in the direction of Grandma's house.

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It's night, nobody's out.

Oh, look, some ChuChus.

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Shortly to be ex-ChuChus.

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Indeed. But the fact that they're here at all is probably worrying, when Outset was monster-free a couple of weeks ago.

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Probably a side effect of the curse? But she's here now, she can clear it out some.

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They're relatively sparse, anyway, she only finds two clusters of chu-chus and one lone goblin skulking in a cave before getting to Grandma's house.

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Knock know, hi she's back!

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...Her grandma doesn't seem to be doing very well. She's mostly crying.

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Hugs?

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Hugs. And crying about Aryll, she doesn't deserve this, and Anna please don't leave your grandma all alone.

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"I have to go save Aryll still. I'm going to bring her back, I promise."

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She doesn't seem to understand this. She keeps crying, eventually starts repeating herself.

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"I'll be back with her."

Anna gently disengages and leaves.

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...At least she seems to be taking care of herself. Her clothes were clean, dinner was in a pot.

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Well that's good.

How's the rest of the town?

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Not destroyed and/or on fire! Nobody's outside, but that's probably because it's night?

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It's dark, yes. But it's also the middle of the day. Or possibly evening. Whatever, point stands.

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Well. Nobody's outside. One of the neighbors' pet pigs are still there, asleep in their sty. Does she knock on some doors, or go inside and check?

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Knock first. That's only polite.

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It transpires that the islanders are all safe, but generally lock and bar the doors at night.

This being a very long night, some of them regard Anna with suspicion but she's pretty recognizable. Eventually everyone's accounted for. Even Orca, who grumbles about his brother Sturgeon forbidding him from hunting down the monsters.

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Anna is relieved that everyone is okay. The night'll be over soon and then everything will be back to normal.

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They seem to believe her. Though they're still not going to go outside at night. Monsters everywhere, you know.

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Not everywhere, but fair enough.

Wasn't there a wind shrine on the island?

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No... But one guy says he saw a fairy walk into the woods up at the peak and disappear into that old rock. Seriously, he's not making it up! It's called the fairy forest for a reason!

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She'll go check out this fairy rock.

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The bridge is out.

She might be able to use that high rock and the Wind Waker and the Deku Leaf to get across anyway. Maybe. It'd be her longest and most impressive flight yet.

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Oh, she is so here for this. Let's go!

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Success! 

The Fairy Forest is full of monsters! 

The giant rock that she noticed the first time and its sign declaring it a 'fairy fountain' is still there.

She has bombs...

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And she needs to move a rock. This is a problem with a defined solution!

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There is an approximately anna-sized hole in the ground under the formerly-a-rock.

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Down the hole!

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It leads to a very soothing little chamber about the size of her house, with a shallow pool of water that remains pristine, seeming to vanish the dirt that washes off Anna's boots into it.

The walls are faintly glowing, the ceiling is covered in thousands of tiny dots of light like a cloudless night sky. And there is a raised pedestal of sorts on one end. Everything is done in an ocean and seashells motif, but it looks natural. Still pretty.

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Pretty!

What's on the pedestal?

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Nothing, currently. There are some small things fluttering around it she's too far to get a proper look at.

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Can she get close enough to see them?

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When she approaches, a tall floating figure with dark skin, white hair, and four arms appears. 

"Young waker of the wind. This is one of the ancient fairy fountains. I have heard stories about your deeds on the wind recently. We fairies have always supported Heroes of the land, and we will continue to do so now. Know that we wish to aid you on your quest. Whenever you come here, we will soothe your wounds and aches. And I will give you my blessing as well. It may not be a great aid to you, but then again it may help." She forms a pink, many-petaled flower in the cup of two of her hands, and blows, showering Anna with petals. This has little obvious effect.

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"Thanks! One of the fairy fountains? Where are the others?"

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"Frankly, I do not know All of them are north and east of here, I am fairly sure of that. But I am not particularly real anywhere outside this fountain and so have difficulty learning of far-flung lands."

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"Do you get lonely?"

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"No. I may seem humanlike, but I believe I am the most sociable of all my sisters. Our minds work differently. Most of us are closer to forces of nature than people."

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"Oh, okay. Thanks for talking to me."

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Nod.

"Touch one of the fairies if you ever need healing. You can even bottle them up - they may look human but are only about as smart as mice." And she fades away and disappears.

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Anna happens to have a couple of bottles. Are the fairies amenable to bottling?

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They don't notice the bottle in her hand or her attempts to catch one, but it might be tricky to do so anyway. They're small and move kind of randomly.

As soon as one actually touches her skin she feels her aches and pains from the last week or two melt away.

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That's quite convenient. Once she's got one, she goes to find Red Lions.

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She can get out of the Fairy Fountain by stepping in a miniature tornado that carries her safely back to the beach. Fairy magic, presumably.

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Whee flying!

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Red Lions is patiently waiting.

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"Hi! I'm ready to go now, I think. I went back and talked to everyone and visited a fairy stone."

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"Oh, those haven't been destroyed by the sands of time? Good to hear."

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"So, uh, where are we going next?"

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"We need to head for three special islands and place the proper pearl at each. Once that is done, the Tower of the Gods will emerge from the sea and you must ascend it."

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"Sounds straightfoward. Unless that storm gets in the way again, I guess."

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"If Cyclos makes a nuisance of himself again, we have bombs now. You can fight back."

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"True. And I'll probably be able to get most of them on target, even!"

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"Indeed. You will need more sooner or later though. Let us plan ahead. Perhaps that Tingle character has some? You have that strange device, yes?"

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She roots around in her pockets a bit and pulls out the tuner.

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It has a bunch of mysterious looking buttons and a piece of black glass in the center.

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Anna presses a few buttons at random.

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The black glass lights up. 'Welcome to Tingle's Magical Remote Shop! What would you like to buy?'

It transpires that some of the buttons move this little marker up and down a list of things. 30 bombs: 80 rupees.

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Okay, she'll get some bombs. What else does he have for sale?

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A few instant services like: Tingle dropping a bomb very precisely without you needing to aim it. Magic that lets you walk on air (not falling even over wide gaps or holding heavy things) for ten seconds. Magic shield of same duration. 

Potions! Red for health, green for magic leaf power, blue for both. They're pretty expensive, bought from him.

Bait, arrows, bombs. Same deal.

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Pretty neat. She'll get some bait, she's running low. No arrows because she doesn't have a bow. That's probably it for now.

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If she does this too often she'll have to look for money more aggressively than just happening across it.

"Tingle is happy to have traded with you Miss Not-Fairy!"

The thing turns off.

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"I think we're ready to go then?"

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"Indeed. I've marked the first course for you. We could have saved time by visiting these places before getting the last pearls, but I thought it more prudent to secure them quickly."

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"Yeah. Otherwise the pirates might have taken the one."

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They sail off. Sunrise comes soon enough, and the storm goes away by the time they reach the first island.

It's a tiny, angular spar of rock with a slightly ugly-looking statue on it. She's supposed to put the correct pearl in its hands.

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Does she know which one or is this going to be a trial-and-error thing?

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Oh, right, Red Lions tells her which is which.

The statue shatters into a smaller, prettier statue and shoots out a beam of light toward the horizon.

That's the next island. Repeat twice. Except on the way to the last island they meet Cyclos again!

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Bombs, meet canon and then subsequently Cyclos's face.

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The wind is too strong for the bombs! They refuse to stay on course.

Luckily, Cyclos gets bored and leaves without flinging them somewhere far off this time.

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"That didn't really work out too well."

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"Perhaps... A weapon whose projectiles travel faster. Like a bow, or the pirates' catapult. Urk. I fear I need to rest for a minute."

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"Hopefully he doesn't come back before I can get one of those."

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"Well, let us sail on."

The other two gemstone islands are arrived at without incident, unless one counts skirmishes with squid-monsters incidents.

And then the three now-prettified statues join their beams of light and with a rumbling of the sea... A tall tower, almost as tall as Dragon Roost and visible even from this distance, arises to the north.

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"Wow."

That's impressive. Anna is impressed.

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"You're going to have to climb that. And it's filled with all sorts of tricks and puzzles. I don't even know much about them."

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"Guess it'll be an adventure, then."

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"Suppose so. Let us proceed! Climbing the tower is intended as a test of courage, put there by the old gods. If you succeed they will reveal the path to the kingdom of Hyrule, which lies frozen in time, just as Ganon is supposed to be. From there you must retrieve a powerful artifact: The Master Sword. It will have the power to defeat Ganon."

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"Frozen in time? Like magically? Won't I get frozen if I go there? Or would it be then?"

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"Everything around you will be grey and discolored - positioned just as it was at the moment the great seal was cast. As a visitor, the spell will almost certainly not affect you. You might even break parts of it by your presence. The seal is unraveling anyway. I do not know for sure, but I am confident that this is the only path I can see to defeating Ganon."

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"Sounds kinda cool."

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"I suppose it is... It must be tiring to hear everything you see on our journey described as 'great and ancient magic,' is it not?"

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"It's nice to at least have a consistent theme."

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"Hm. Well, let us be off."

They sail for the Tower of the Gods. It's even more impressive up close.

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Very tall. Probably dangerous. But it was made to test heroes, right? She's a hero, so she'll have no problems. Right? Right.

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Commence the puzzles and acrobatics! The King of Red Lions can even stay with her for the first set - they involve adjusting the water level and towing things around to open gates and so on.

Soon she unlocks a way upstairs. 

"It seems this is as far as I can accompany you. Good luck. Do not fear to come back down to stop and rest. From what I have seen of this place so far, I think it will not spite you by making you perform the same task twice."

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"Nice of it. See you later!"

And off she goes. Bring it, puzzle tower.

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She encounters the first new monster of this zone: Yellow chu-chus! They appear to have some kind of electrical power... It emits crackles of lightning into the air.

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She'll try dodging the crackles first, blocking with the shield as a backup plan.

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The crackles aren't really dodgeable. They're short, but go in all directions.

The chu-chu advances steadily on her. When the crackles start hitting her shield it gets uncomfortably hot almost immediately.

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Okay, backup backup plan: use the boomerang.

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Dodge.

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Okay they're kind of getting close now. Does the leaf work to blow them back?

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The leaf tosses them back and disorients them pretty badly! The crackles stop. For a few seconds.

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Boomerang go!

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BOP. That looks like it hurt. But this maybe isn't as efficient as hitting them with the sword while they're recovering?

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That was just the proof of concept. Now that the efficacy and length of the leaf's disorient is established, she can repeat the maneuver and engage at melee range.

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The chu-chus are efficiently dispatched. She can continue solving mildly annoying puzzles to advance up the tower.

Many of the puzzles seem to involve carrying around weirdly identical-to-each-other statues, with empty slots on the back that would almost exactly fit a Rupee...

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What happens if she puts a rupee in one of the slots?

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The Rupee gives off a tiny glint of light.

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What if she puts a rupee in all the slots in one little puzzle dealie?

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Same deal. Just glints of light. Perhaps she should move on.

There's another new enemy! A floating skull wreathed in red fire that does nothing but steadily advance toward her and ignore bombs. The Deku Leaf evaporates the fire and lets her boomerang it just fine.

Puzzles puzzles puzzles... Chu chus and floating skulls... Gosh this is taking a while isn't it? And there isn't even much treasure to show for it.

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Bit disappointing, that.

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The next section of puzzles involve commanding a moving, larger statue through a maze, using an out-of-the-way marking on a wall that indicates a new tune for her Wind Waker! Left, center, right, center.

Once finished, the statue states in an artificial-sounding voice, "My kin await beyond the doors. Control them and guide them to the places of truth to unlock the power of the gods."

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Ooh, does that mean she's almost done? Through the doors!

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GASP! More puzzles!

She does seem to be moving up more quickly now. But it might be time to rest and have a snack by now. The fairly frequent monster fights don't do good things for her stamina.

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Rest is a good thing. In moderation.

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The next set of puzzles involve things that emit burning beams of light!

And a really tough looking monster. Not as tough as either of the big bosses she's fought... But best approach with caution. It's like seven or eight feet tall and built like a house.

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Is it convenient to like, lure the guy into the light beams?

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Nnnnope. He's smart enough to avoid that. Much smarter than the goblins or chu-chus. He knows how to block and parry with that blade of his.

There might be a weak point on his back - where she can cut the straps holding all that nasty armor together.

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Question is, how to distract him long enough to nip back around? Let's see, what does she have... Deku leaf, boomerang, bombs...

Leaf worked on the chus, try that first.

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Nope. The armor rattles and he braces himself for a moment. Almost seeming to laugh at her.

That big giant sword would be nasty to be hit with, but maybe it's also a liability? It's kind of slow.

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Right, so if she steps in and stands just long enough that he winds up the swing, then darts around his off side-

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He tries to recover, but not before she can cut one of the armor straps.

Parts of it fall off. Rinse and repeat until he's actually vulnerable. 

...He drops his belt, which goes in the loot bag fine. 

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...Weird.

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She finds a bow and some arrows!

It turns out to be necessary for a lot of the upcoming puzzles. And it makes sniping bats and skull things a lot easier, once she's used to it.

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Yeah!! It's a lot of fun!

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A bow is not a magic hit-anything artifact. It's reliable to about twenty yards, decent to about fifty, and iffy at best beyond that.

...Oh dear. One of the puzzles uses slightly-creepy statues that have a glowing red Rupee in them. And once she completes it, they wake up and display a strange looking 'eye' and... Steadily advance on her in short hops.

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Can she get around behind them? Try to knock the rupee out?

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Getting around them might be doable, but she might just get run over in the process. They turn to face her again pretty quick.

She doesn't manage to hit the rupee of any of them quite yet.

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Okay, well how about that 'eye' on their fronts? What if she hits that?

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If she tries hitting it with the sword or boomerang or bombs, it closes.

If she tries it with the bow, the things are stunned for a good twenty seconds, plenty of time to smash the glowing rupee, upon which the statues hop around crazily making strange noises then explode.

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Hehehe. Boom.

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And she doesn't even need to use bombs for this 'boom'!

 

 

This appears to be the end. She has a giant key from a treasure chest earlier, she has gotten to a wide, winding staircase going up the top bit of the tower. Windy, and an impressive view. With a gauntlet of lasers, statues, and those nasty swooping birds.

At the top of that is a giant door. Really big. With a giant eye carved into it. She's probably supposed to be impressed.

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Yup, that definitely is a big eye. No question about it. The door is more her scene, though.

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There is a large, circular room. Clearly an arena of some kind. The edges of the room are lower than the walkway and center, and look... Lightning-y. Like they'd shock her if she touched them. Though they're not actively spraying sparks. 

There are huge carvings of a giant face and hands on the far wall. "You have done well to come this far, heroic one... Now face your final test."

The carvings come to life and float out of the wall. The hands reveal eye-things similar to the statues' and commence to attempt to smash her.

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Whoops here we go. Don't want to get squished like a bug. Or zapped like one.

Stay way from the edges, dodge the hands, try to put a shot into the hands' eyes. Hand-eyes. Eye-hands?

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Shooting both hands' eyes causes the head to open its eyes and throw rapid-fire but predictable-pattern fireballs at her from its mouth.

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Rapid is bad, predictable is good. She doesn't want to get scorched while she takes the next shot.

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She'll have to move fast, then.

After a while the hands 'wake up', the red eyes on the head close again, and it resumes its first attack pattern.

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What? Boooo.

Oh well, she did it once, she can do it again.

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And the glowing red eyes reveal themselves again.

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Are the fireballs doing the same spread again?

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Yes. Not exactly the same, as it follows her a bit, but mostly the same.

(She'll start to run low on arrows fast at this rate.)

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That means she can get set up to get to a good position as quickly as possible once this bit starts.

She can toss a bomb, mix it up a little.

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The bomb has no effect before the head's eyes are also shot.

But once they are, the head falls to the ground and opens its 'mouth'. That seems like a good place for a bomb.

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Oooh, yes!

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The giant head now appears cracked, and emits small amounts of smoke.

Rinse and repeat. After a few iterations of this.

"The path can now be opened for you, hero. Oh chosen one, what lies ahead is now governed by your fate, tied to the path you have chosen. Ascend and ring the great bell."

The giant head and two giant hands go back to their spots in the wall and emit a heart crystal. A pillar of sparkly light appears in the center of the area.

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The path she's chosen? What?

Eh. Over to grab that heart crystal and then check out the sparkly light. It's shiny!

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The sparkly light is sparkly. It will probably take her up to that hole in the roof, just going off context.

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One way to find out. She steps into it.

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It does.

That giant golden bell above her probably qualifies as 'great'. The rope pull is almost as wide around as Anna herself.

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She wraps her arms around it as well as she can and gives it a mighty yank.

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Not mighty enough, apparently.

Maybe a running start? Or swinging from it with the grappling hook?

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Oooor both at once!

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DONG. DONG. DONG. DONG.

Gosh that's a loud bell.

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Ow ow ow her ears

Probably not the wisest course of action, in retrospect.

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The bell has no comment.

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Oh if only.

Please stop ringing now.

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It soon runs out of momentum from her swing. The sound quiets and slows and falls silent. Nothing else interesting happens, at least not visible from here.

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Right. So, uh. Bell is rung. What now?

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Back down the tower, perhaps?

Not that anything or anyone is around to suggest it. It sure would be convenient if one could skip all the boring backtracking with a cutscene or something.

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Not that Anna would know a cutscene if it bit her on the behind.

Into the light again?

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It takes her back to that big room. The head and hands open their eyes for a moment, but remain in their place on the wall this time.

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Yeah they'd better. She glares as she passes.

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They are unimpressed. But also not incensed to fight again.

Back down the stairs- She might be able to float down from here with the Deku Leaf. But that does risk running out of magic power before she gets to the ground and simply plummeting.

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She did use it a bit getting up in the first place. Pretty ignominious to go splat after she got all the way up and rang the bell. Stairs are probably the wiser course.

So she pulls the leaf out and jumps down.

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.........She's probably going to run out of magic before reaching the sea.

Maybe if she falls most of the way and uses the last bits of it to slow down?

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Seems like a solid plan.

Wheee!

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Wheee! Incredibly reckless stunts using rare magical artifacts are fun aren't they?

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Everyone needs a hobby. Maybe she could make this hers.

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Diving from high up in the sky is quite a thrill, but it comes to an end soon.

The King of Red Lions sails up to where she splashes down, looking bemused. "I take it you were successful?"

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"Yep."

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"Excellent. The gate to Hyrule should be opening any minute now. You have been judged worthy by the gods' sentinel. No mean feat."

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Anna smiles self-satisfiedly.

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A golden circle appears on the sea, in the middle of the great ring near the base of the tower. "Ah, there it is."

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"Do we sail over? Would that bring you too?"

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"Yes, we'll arrive in the castle's... Not pond, but not a lake either. Its water feature, at any rate."

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"Sounds fancy."

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"Let us proceed."

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Yes, onwards to the gold circle!

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They emerge into a very pretty garden, where everything is grey and still. Birds in mid-flap, fish in mid-leap. Red Lions doesn't leave a wake or any ripples on the water as he puts Anna ashore. "Go into the castle. Below one of the statues is the entrance to the Master Sword's resting place. I don't know how to reveal it, but I'm sure you will figure it out."

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"Maybe there'll be a sign or a plaque or something! 'Here lies the Master Sword'."

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"Hyrule does have a rather dramatic sense of decoration."

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"Heh."

Off she goes.

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The grey gate leads to a grey courtyard in some disarray. Bushes and grass trampled, a bench broken... Nothing too dramatic.

But the big hall on the other end is a scene of frozen chaos. Pig-things and goblins and a lot of those nasty-tough knights all frozen right in the middle of smashing statues, tearing up furniture, or setting tapestries on fire.

...It would be a really unpleasant fight if they all woke up.

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Sheesh. Yeah, look at how many of them there are!

She'll uh, just try to avoid touching them while she examines the statues.

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There's enough room to weave through.

There are two big statues, one of a boy in clothes rather similar to hers in style (if not color, everything being grey), and one of a rather large man in fancy-looking clothes, likely a king. Smaller statues depicting horses holding swords in a guardian's pose. There are portraits on the wall, presumably of the royal family. This one princess actually looks a bit like Tetra. At least in the shape of the face, if not her skin color, hair style, clothes, mannerisms... Mostly just the face.

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...That's so weird. So, so weird.

Uh, she'll look at the boy's statue first. Because of the clothes.

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It is inscribed 'The Hero of Time'. There's a slight discoloration along the floor, and what might be... Scrape marks? As if the statue moved, once.

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Hmm. Does it move again if she shoves it along the tracks?

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Nope. Way too heavy for that to work. It's like twenty feet tall.

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Oookay. What about the other statue? What's up with it?

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Nothing except for a prominently displayed crest, three triangles arranged to make a bigger triangle, with a hole in the middle.

That crest is kind of everywhere, here, now that she notices it. There's even a pattern of it on the floor.

...Some of the horse-statues have triangular bases. Three of them, in fact.

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Are the horses more movable?

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With effort, yes. But only on a pivot. She has to sort of waddle them back and forth to actually go anywhere.

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Nrgh. Come on, horsey, go to the nice triangle shape. Gosh this is tough.

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The result is... Two of the horses facing the same direction and the third one staring at the wall. Apparently whatever magical test this is, is a perfectionist, as nothing happens.

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...Okay, horses back off the triangles and then on again but facing the right way this time.

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The Hero of Time's statue slides back of its own accord, revealing a staircase down!

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Yes! Staircase time! What's down there?

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A cavernous room, no monsters, almost pristine. There's a broad switchbacking stairway down, then a large hall with more paintings of the royal family around, and a big pedestal with a sword in a stone.

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That's probably what she's here for. Uh. Though it might be kind of hard to get it out.

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The really elaborate and pretty almost religious-looking decorations down here that all center on that stone have no comment.

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Maybe she can take just the sword and leave the stone behind. She grabs the hilt and tries to pull it out.

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It shifts a little. With more tugging, the sword comes free.

The giant knight statues move, forming a circle-ish thing with their swords over her head and looking down on her. The grey light streaming in from the walls gets brighter and brighter and brighter.

When she can see properly again... Color has returned. The stained glass and portraits are even more amazing with color. But it's probably not a good sign.

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Those guys upstairs are probably awake again. Bleah.


But on the other hand look at this sword. It's beautiful!

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Quite so! Much more heroic-looking than her old one. Good, solid, weighty steel. It has some of that same unnamable glint, the eagerness and brightness, too.

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Makes her feel much better about going to confront that horde.

Sword in hand, shield up, ascend the stairs.

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Most of the horde is too busy cavorting in destruction to pay much attention to her.

One of the pig things charges her though.

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She deflects the first strike, then steps inside its guard and starts whacking.

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Other enemies notice that someone is still fighting!

By the time she defeats the pig, she's facing two more pigs and a darknut.

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Nothing she hasn't killed before. Bring it, boys.

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They fall, eventually.

...Ten pigs and four darknuts stream in. She's running out of space to maneuver.

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Time to go. She summons her strength, raises her shield, and charges to the exit.

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She doesn't have to barrel right through them, necessarily, but she does get to the exit with only a few bruises.

The monsters follow out to where Red Lions waits - at least they're slower than her by a fair bit.

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Anna hops on board.

"Hey Red Lions I got the thing but we should go now."

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"-I quite agree, sail up, back to the gate!"

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Anna gets them back to the gate as quick as she is able to.

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And they're back on the surface, near the Tower of the Gods.

With her shiny shiny new sword.

"Excellent. If nothing goes wrong, we near the journey's end, for I believe you are now ready to return to the Forsaken Fortress and confront Ganon."

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"Good. Uh, how will I get in this time? You don't have a catapult."

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"We have bombs. They have a wooden gate. You are vastly more skilled and equipped than last time."

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"Good point."

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"By all means, we shall prepare more if you think it is called for. There are other mystic artifacts that may prove useful if you go to the effort to collect them."

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"Like what?"

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"Bracelets to enhance your strength. If we can find certain fairy fountains, fire or ice magic for your arrows. The iron boots, which, while heavy, give you sure-footedness."

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"Bracelets and arrows sound useful. I'm less sure about the boots."

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"I think you are ready now. The arrows are a remote possibility for now. I don't know where, exactly, to look. Also, to get the power bracelets, you would need ice arrows."

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"Oh. Well if it's going to take a long time then we should just go straight to the fortress."

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"It would take much less time if you convinced Cyclos to teach you his song. But that's unlikely... To the Fortress, then."

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She sets sail.

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Nothing can stop them now. Though Windfall Island is sort of along the way if she needs to restock on anything.

A storm interrupts, but it's more of a rain shower. No big deal.

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Now that the end is imminent, Anna kind of just wants to get it over with.

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Onward to the fortress, then.

The fortress's cannons shoot at them. Red Lions dodges. Anna blows out the door and sails up to the dock and ascends the stairs to that big courtyard...

 

...Where a living shadow in the shape of Ganon is waiting.

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Whoo. Anna tries not to let any wavering she might feel show.

"You gonna let me by or do I have to go through you?"

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The second thing, apparently.

Also apparently, it can fly and shoot glowing balls. They're slow, at least.

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Good. Let's not find out what happens when she gets hit by one.

Flying makes it harder to hit with a sword, but she has a couple options for ranged weapons.

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He deflects or ignores them all.

The glowing balls bounce a few times before disappearing when they hit the ground.

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If they're solid enough to bounce, can she deflect them back at him somehow?

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Sure, just hitting it with the sword does that... But instead of dodging, he hits it right back again, harder and faster than Anna is expecting.

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She brings her sword back around to slap at it again instinctively.

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They play high speed energy blast tennis for a little while, then Ghost Ganon slips up and it smashes into him and he falls to the ground wincing.

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Press the advantage!

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After a few sword hits it's suddenly behind her, and ghost darknuts join the fight.

The strategy is much the same this time, though, only more harrowing.

Eventually the shadow flees, dropping a key.

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Ha-ha! Success! Take that, ghostie.

What door does the key open?

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None of the ones out here. Also, the cannons are shooting at her. Through the big gate!

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That seems like a good idea yep.

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The fortress's layout is the same. Perhaps that treasure chest she saw the first time, behind a locked door...

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She remembers where that is!

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The key opens the door. The treasure chest contains... A skull-motif hammer two or three feet long.

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Well. That sure is a thing.

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Is she going to pick it up?

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Uh. Sure. Why not.

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Feels like it could do something. It's not doing anything now, but it could do something.

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Hammers are for hitting stuff. Maybe if she hits something with it. Like the wall?

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As she swings it gets much much bigger. And hits the wall with a resounding THUD. Then shrinks again.

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Neat. Useful for hitting stuff bigger than she is.

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...It's pretty unwieldy. But maybe it'd work.

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Stationary stuff. Like doors.

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That'd probably work. 

She needs to take out the the searchlights again.

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Bleh. Hopefully they're still staffed by those puny little goblins.

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Yep.

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This'll be easy then.

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They have a trick or two up their metaphorical sleeves... But still, pretty easy yeah.

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Bit of hacking, some slashing, and then all the searchlights are taken care of. Again.

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There are some obstacles to smash flat with her new variable-size hammer along the way. 

And then she can go back up to the bird's tower again.

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She is going to kill that bird if it shows its beak.

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The hollow tower with the cage does not contain any bird.

It has Aryll and the other prisoners, though.

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"Aryll!!"

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"Anna! You got away from that evil bird! Quick, run before it comes back again!"

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"Not this time."

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"Because we lured it away for you! Hi Anna, fancy meeting you here."

...How are those big pirate thugs behind her that sneaky and quiet?

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"What are you doing here?"

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"You're really not very sneaky at all, you know. If you were it'd be pretty obvious. But no matter, we just... Wait a second. Why do I recognize that sword? Huh."

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"There was a picture of you near where I got it. Well, not you-you, someone with your face."

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She looks conflicted.

"Maybe... Well, never mind that for now. This isn't the time to talk about it. Mudge! Grump! Get that cage open!" She addresses the rich girl. "I'm sure your father will be very happy to see you, Miss Mila. And we're happy to deliver you to him given his offer."

Mudge and Grump set upon the cage with axes.

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Technically, Anna found her first. But she thinks she can guess how well that argument would go over. Whatever.

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Well if she's not even gonna ask for a cut that's another excuse to not give her one.

The door falls.

Aryll runs up to Anna and hugs like her life depends on it.

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Hugs. Very many hugs.

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All the hugs. "I thought you- Thought you would- Gone forever and, and, thanks for rescuing me."

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"...Uh, hate to break up this heartwarming reunion, but we've got a problem!" She points up.

Bird.

"Anna! On my word as a pirate captain I swear I will get your sister back to Outset Island safe and sound if you distract that thing long enough for us to set sail!"

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"You'd better. Aryll, go with Tetra, okay?"

Anna moves away from the others, throwing the boomerang to get the bird's attention.

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"Don't you worry Aryll, your big sister's got some more things to take care of. She'll be fine, I should tell you what else she already fought, this is nothing. But let's go quickly..."

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The bird is not fazed by the boomerang. Anna does successfully attract its attention, though.

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Just as planned. She'll shoot a couple of arrows while she's got time.

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It has some sort of armor. Dark colored, not obvious from afar. But the arrows go clink-clink.

...The tower is starting to fill with water as the bird finally reaches her and tries to peck and bite.

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Oh great, so she's got to climb as well as fight. This'll be fun.

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At least there's a ramp running in circles inside the tower, not stairs or ladders or things she'd have to grappling-hook.

The bird is resistant to everything she tries - even bombs it just blows back with gusts from its wings. Maybe if she got above it?

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Worth trying. Up!

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It keeps pace with her, all the way to the top, where it blocks her way, face bent low and screeching at her. 

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Well that's no good. Go away, bird.

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Bird is staying here unless she is smashingly persuasive.

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Can she blow it away with the Deku Leaf?

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No, and the attempt nearly costs her the leaf as the bird bites it. She has to fight to keep it.

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No! Bad bird.

Is it still enough to hit with the hammer?

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Barely.

But the hammer dents its shiny metal... Helmet thing quite satisfyingly. It flies off with a shriek of pain.

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HA! In your face, birdie.

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Rather literally.

It's not done quite yet. But it seems disoriented and confused. It's not flying well, and it gets its beak stuck in the ground the next time it attacks - another prime hammer target!

Eventually it falls into the sea.

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Anna's just going to take a couple seconds to do a little victory dance.

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There's a ramp leading up to the half-ship where Ganon was waiting for her last time, when she's done.

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Okay. Deep breath. Here we go.

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He's waiting at the top.

"I suppose the least I can do is commend you for your reckless courage."

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"You could also fall down and die. I'd take that as a favor."

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He shakes his head. "Perhaps everything would be easier if I died the first time... But no. It's far too late for that. By the way, girl. I assume all the monsters in that damnable king's castle started moving around when you took that sword from its pedestal? I doubt you see the implications of it."

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She fidgets a bit.

"...So?"

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"This blade has sunk its power into maintaining the seal - a power whose draining has only been accelerated by you bringing it here. It cannot harm me."

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"I'm sure you want me to think that."

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He laughs uproariously. But doesn't take his eyes off her. "Its power is gone, its edges are dulled! Take it back to those fools in their watery tomb below and ask what they plan to do about it! HAHAHAHA!"

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More laughing. Eventually he brandishes a curiously shaped, and very long, sword at her, "Well. If you're not going to attack me, leave this place."

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Okay.


Charge!

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Near-effortless deflection!

And more maniacal laughter. This guy has something wrong with him.

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Tetra comes out of nowhere and lands on his back! She tries to choke him with a length of rope. Ganon reacts to this surprisingly adroitly, doing a frontflip-thing that sends Tetra flying, and screaming in rage.

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Clearly.

How about distraction? If she can throw a bomb high enough that it lands behind him-

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No, he's mad now. He smacks Tetra and Anna both with immense force, sending them flying.

...He notices something about Tetra, and grabs her by the shirt. "That necklace. Those ears. And your face! Ha! I have found you at last, Princess Zelda!"

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"Uh no her name is Tetra. And she's not a princess, she's a captain."

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"Put me down you ranting bag of rats! I'm a damn pirate captain not some prettied up do-gooder princess!"

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"Oh, don't pretend. If you're not princess Zelda, why do you carry that necklace, a fragment of the triforce? I'll be taking that, by the way."

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Anna throws the boomerang at his hand to try to loosen his grip.

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This is successful! Tetra squirms out of his grasp.

Ganon snarls in rage, apparently finally fed up. He draws a second sword.

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But just then some of the Rito Tribe swoop in to the high tower and carry them both away!

Valoo the great dragon is not long after. He gushes smoke and fire onto Ganon's lair. "We came as soon as we heard you were going to face Ganon. Good to see we weren't too late!"

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"It's good to see you guys!"

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"Likewise! Red Lions to shout to us across half the Great Sea, somehow... Anyway, let's get out of here. Even Valoo's fire and wrath won't delay Ganon long."

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As Anna has no wings of her own, it's hard for her to act on this suggestion. She opts to nod, instead.

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They can't fly far carrying two people. They're delivered to Red Lions and sail away with all speed instead.

"I didn't realize Ganon had awoken the triforce... I have made a terrible mistake, Anna. We must go back to that place, to Hyrule. Tetra, we need you to come as well."

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"And you'll explain all this nonsense there?"

"Indeed, I will try my best. I am trying to recall everything relevant right now."

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Anna sets course for the tower.

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They arrive in due time and return below.

The monsters seem to have dispersed, wandered away. There are still a few here and there, but nothing like the huge mass of them rampaging around from before.

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That's good.

"What now?"

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"Tetra... You are princess Zelda, the princess of Hyrule. The both of you must now return to the room where you got the Master Sword. Someone will be waiting for you there."

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"He was telling the truth?"

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"Yes. Ganon is... Driven by revenge. His motives are complex. And I fear he is not entirely sane anymore. But he was telling the truth, yes."

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"No damn way am I a princess. No... No way." She looks less certain than she sounds.

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"Um. Let's go then?"

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"You're the one who knows this place, I'll follow."

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Into the castle they go, then.

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She stares around the place. "Wow, the wrecking crew were pretty thorough..."

She sees the portrait. "...Okay it's getting weirder and harder to deny. That is creepy. Her skin's the wrong color. And that dress would be terrible to fight in, ugh."

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"Looks nice, though."

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"I don't really care about looking nice. I mean... It'd be nice to look good once in a while, but doing it too much is a waste of effort. Where's this special sword room anyway?"

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"Downstairs through the hole in the floor."

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"Hm. Let's head down." She hops the railing rather than walk around.

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Down they go.

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There's someone waiting down there.

"...I'm sorry you two have been put to all this trouble."

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"..Who are you?"

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"You've probably heard tales. The legend of a great hero in green... Of a lost kingdom that he saved, of a place where the power of the gods lies hidden."

Tetra scoffs and glares suspiciously.

He turns and makes a dramatic arm motion. "This is that place! Where you two stand right now is the kingdom of Hyrule! And I am its king: Daphnes Nohansen Hyrule."

His voice is suspiciously familiar...

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"Were you named after the kingdom or was the kingdom named after you?"

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"The kingdom was named after my family line. But that's not what we need to discuss... Do you recognize my voice, Anna?" The only voice that's close is... Red Lions. The King of Red Lions?

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"...Lions?"

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"Yes. I am the one who guided you here, the King of Red Lions. The boat you sailed on is connected to me by magic. As if it were an extra arm not attached to my body. There was no need for me to reveal my true identity so long as the Master Sword could defeat Ganon... But it cannot. I made assumptions, and you suffered for it. So it is time to admit my fault. To make amends, and explain everything."

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"You expect me to believe this?"

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"It makes sense..."

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Suddenly, the talking stone rings out in his voice. "I made this gossip stone. Those times when you heard a voice that was not Tetra's? I pretended to be that pirate. I am not a master of these old magics, but hopefully my skill in them at least gives credence to my claims."

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"...Fine. Anna, you're a good egg, you believe this guy? I will too."

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"So if the Master Sword won't work, what do we do?"

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"Please bear with me as I tell you the story of Hyrule's downfall. You should understand what led to the current situation... Long ago, the Great Sea did not exist. Instead, the kingdom of Hyrule was where your islands now lay. It was prosperous for a long time. Then Ganon stole the power of the gods and attacked. We could not hold him off alone, so we pleaded to the other gods for aid. Our only choice was to leave our fate in their hands... The gods elected to bury and seal Ganon, Hyrule, and everyone else. So a torrential downpour came from the heavens, and kept coming until the land was under the Great Sea. We tried to help as many people as we could flee to the peaks of mountains. The gods permitted it, since they knew to condemn everyone in Hyrule would be granting Ganon's wish to destroy this place. The few who managed to take refuge on the mountaintops became the ancestors of all the peoples now on the Great Sea, hundreds of years ago."

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...

Blink blink.

"Wow. That sounds... kind of extreme."

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"The gods... Do not think the same way we humans do. It was their judgment that it be done this way. Perhaps it was the only way they could seal Ganon. I do not know. But Tetra, please show me your necklace . It is part of the Triforce of Wisdom, an artifact of great power that was passed down in my family over the generations. That is how it has been kept from Ganon's grasp for so long. I am sure your mother told you to guard it with your life and never let it out of your sight. The gods tasked your ancestors with keeping it from the reach of evil. The triforce is bound to your fate, and binding of it... I'm sorry that this fate robs you of whatever freedom you might have found, but you must fulfill this ancient task."

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She's scowling magnificently. "Why don't you explain what exactly the task is, and then we'll talk."

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"You are the heir to Hyrule... The last link to the bloodline aside from me. For I am dead. Technically and magically speaking, at any rate. You are the only one who can activate the Triforce of Wisdom, and Ganon will do his best to force you to do so for him. I need not warn you that he is not above torture and worse to get what he wants..."

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So she is a princess then.

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"I can prove it to you by awakening the royal magic, which would make you look like Princess Zelda."

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"...Can you undo it?"

"Yes."

"Alright. Prove it."

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The King steps forward and applies a small golden triangle to Tetra's necklace, replacing the missing piece.

There is a bright glow. And there is a princess. "Well, I'll be damned."

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"You'll be Zelda," corrects Anna.

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She pulls out a mirror and inspects herself. "Rearranged my pockets, huh. I look respectable. I could probably stop pirating, looking like this."

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"Or you could continue pirating. Really confuse people."

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She giggles. "That'd be a sight. The pirate-princess! Swinging from the rigging in an ankle-length dress and flowing hair and a crown thing..."

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The king clears his throat. "...As much as I'm glad you're not terribly upset by this revelation, perhaps I should continue."

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Anna looks back over attentively.

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"What has caused the Master Sword to lose its power is... Grave news." He gives a slight sob. "I should have checked. The assassination of the two Sages of the Gods by Ganon. If you can find... Replacements for these two sages and lead them to the temples, it can return the power to smite evil to the Master Sword."

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"Uh, who are the Sages?"

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"They are people who give up their earthly duties for a divine duty. To play the songs meant to call the gods every day. Becoming a sage changes them, they do not age but they also become less human in some ways. And they can call the gods' attentions, which are idle and distant usually. Sages choose the duty willingly. The previous ones were my friends."

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"So how do we find people to replace them?"

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"We... Find two people who are good at playing music and willing to devote themselves to the gods, then guide them through the tests in the Earth Temple and Wind Temple."

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"Sounds straightforward."

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"We're going to need the fire and ice arrows. And the power bracelets. And a few other things. Sorry to inform you, it will not be simple or quick. And there's another matter. Zelda... Tetra. You must stay here where it's safe."

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"What? No way. Miss out on all the adventure? And Anna needs me whenever being sneaky is called for, you know."

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"Yes, I am not good at being sneaky."

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"Look at your hand."

Tetra does so and jumps in alarm at the glowing triangle placed there. "You hold one piece of the triforce within you now. Ganon has one. The third is missing. If Ganon gets all three he gets a wish. Direct access to the highest level of divine power, almost without limit. That would be extremely bad. You must be kept out of his reach."

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Tetra... Looks conflicted.

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"Couldn't we... put it somewhere else?"

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"It's attached to the royal line. This is what I meant about being sorry. Your fate is already sealed - you are the princess, you must stay safe."

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"...I can't very well risk Ganon blowing up the world or something, can I? Ugh. Fine. Teach me magic, teach me the history of Hyrule, help me help Anna, and I'll stay here until Ganon is gone."

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"Very well, it will be so."

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"You're... still gonna be the boat, right?"

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"Yes, though my attention may wander between you two. I confess it will be a relief to have something else to distract me, though."

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"Okay good. Um. Do you know anyone who might be a good sage?"

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"...No. We will need to retrieve some items to access the temples, however, so we can keep an eye out for candidates along the way. Ganon's curse blocks the entrances below and so we must use the ones above."

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"Below and above what?"

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"Above and below the ocean, I assume."

"Indeed." The king nods. "There are entrances down here, but Ganon's magic will prevent us from accessing them. I could try to explain why he can do that here but not above, but it would probably take hours."

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"We can skip that, then."

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"...I suppose we should go, then. Once again, I'm sorry."

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"It's not really your fault."

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"I'll feel guilty no matter what you say, in all likelihood. I've been trapped in time at the moment of my kingdom's greatest disaster for at least five hundred years. And I made it worse by- By treating your journey as a sort of game. A harmless adventure. I'm... Done being anything but serious, now."

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"All right. I'll get going. Are you going to be okay here, Tetra?"

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"I saw food stores on the way in... And the monsters are all gone from the hall. And I have the King here to show me some real actual magic for once. I'll be fine."

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"Okay."

Back to the boat with her.

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The gossip stone talks at her in Zelda's voice. "And don't forget about this!"

"Let us return." Her boat is now a sad boat. "I know where we need to visit first."

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"Okay." She can set sail and steer as directed.

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Then, "We will need to get Cyclos's blessing. I have spoken with Zephos - if you defeat him in combat he will probably give it. Your bow should prove more effective than the bombs did. We can search for another way if you don't want to try it, though."

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"I'm fine with using the bow."

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"Then let us charge recklessly at storms, instead of sailing around them. There are more fairy fountains to visit. They might be helping, and we can look for storms along the way. It's not like there's a storm island."

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"Sounds like a good idea."

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Red Lions guides her to a fairy fountain (giant shell sitting upright on an otherwise unremarkable island) to get another luck blessing. The great fairy there barely acknowledges her presence and offers a blessing to 'the Hero of Time'. Which she is not.

 

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If Tetra can be Zelda, surely Anna can be the Hero of Time.

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Then she will accumulate another Fairy Blessing, for however much that's worth.

On the way to the next Fountain they meet Cyclos!

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All right, bow and arrow time, here we go.

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He dodges. And a few monsters show up to distract her. Typical.

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She didn't really expect it to be that easy, but she was kind of hoping.

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Well, eventually Cyclos can be defeated. For a value of 'defeated' that includes him stopping the cyclone, descending, and declaring her 'interesting'.

"And I see you have the Wind Waker. Wanna learn how to make your own cyclones, kid?"

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"Yeah!!"

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So the wind god teaches her a song.

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Very cool. Totally worth getting tossed around all those times.

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The song also tosses her around... But it gives her a choice of where to land.

"We want the Mother and Child Isles, here."

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She aims that way.

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She and Red Lions land inside the tall spire of one of the islands here.

It's a fairy fountain, but larger and more elaborate than usual. Also, no Great Fairy in sight.

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That's weird. Wonder where it is?

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Anna hears echoey childish laughter from the direction of a big tree.

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She heads that way.

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A strange, somewhat creepy fairy(?) appears.

 

 

"Another hero! Hi! Oh, this one is so young!"

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"Hi. Uh, you look sorta different than the other fairies."

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"Of course I do. I'm the fairy queen!"

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"Oh. Nice to meet you."

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"Hee hee! So young it's almost cute, and yet such power... And a king escorting you! How did you know to find me? What does this generation's Hero of Time want?"

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"I need the enchanted arrows."

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"Fire and ice. Potent powers. Fate likes you, I can smell it... But should I?"

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"Well if you don't then I can't get the power bracelets so I can get people through the Earth Temple and the Wind Temple to become sages and restore the power of the Master Sword and defeat Ganon with it. So that adds up to yes, I think."

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"Hee! I like you! You're sarcastic, for a hero. And it really wouldn't do for the Fairy Queen to say 'sorry, I won't help you save the world' to the Hero. Okay! Gimmie your bow!"

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She hands it over.

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The Fairy Queen does some elaborate and showy motions!

Two little fairies run into the bow and disappear. Or merge, possibly. "Okay. Use it well, young hero."

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"Thank you!!"

"Oh wait also how do I work it?"

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She laughs out loud. "You just have to want to. Good luck, cute hero!"

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"Bye!"

And then back to Red Lions and on to the next destination.

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"Now you can get the iron boots from Ice Ring Isle."

They use the cyclones to get back out, and it's only a short trip from Forest Haven. The cyclones save a lot of time.

There is snow falling and a harsh wind blowing before she even gets close to the ice island.

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Brr. Good thing she has these warm clothes.

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Presumably the fire arrows should be deployed at some point. When exactly that is, is up to her.

"Fire will shut off the cold. I will warn you that you will likely have only a few minutes before the ice wind starts again."

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So she'll have to ration the uses.

She fires the first fire arrow.

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It takes a few seconds... But then it impacts something in the distance and there is a burst of orange light.

The cutting icy wind stops to reveal a low island still slick with ice. There's a treasure chest encased in ice, there, but the way up is over to the left.

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She steers over to the steps.

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The steps: Are super super slippery.

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Maybe a problem another fire arrow can solve?

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...Doesn't seem to have any effect. She'll just have to be super careful.

Oh, and the stairs aren't the only obstacle. Acrobatics to avoid falling into no doubt freezing pond water! Yay!

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Better water than lava? Mm, not really. Both kinda suck.

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Soon she can enter the big central cave with a mouth like a dragon's head to find... More acrobatics! And bats attacking her. While on the slippery ice.

And a big shiny treasure chest.

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Bats are nothing more than rats with wings. And a 'b' instead of the 'r'.

Treasure's still good.

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Her treasure is some extremely heavy-looking boots!

There is a possible shortcut back out, but with fierce winds blowing along the relatively narrow ledge. These boots are supposed to help with wind, right?"

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Well, let's see. Seems like they should.

She puts the boots on and inches out onto the ledge.

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It's really really hard to move with them on. And she makes a hideous clanking noise.

But the wind... It's as if it's barely even there. She can definitely feel it, and it's fierce. But it doesn't send her flying or even knock her over.

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Not something she can just wear around everywhere. But definitely useful.

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The biting wind starts back up when she's about halfway back out to Red Lions.

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Fire arrow time.

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This successfully wards off the cold.

Does she check out that treasure chest encased in ice on the way out?

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Obviously!

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Hammer: No effect. Fire arrow: Melting.

The chest contains fifty rupees. Not overwhelming, but nice.

"And now, to the wind temple. We will need the song recorded there to find a new sage."

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"What's it do?"

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"It calls the attention of the wind goddess, who will then surely hear your prayer. Especially if it's well played."

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"Another windy person? How many are there?"

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"How do you mean? The wind sage serves the wind goddess."

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"Well, there was Cyclos, and Zephy-somebody, the frog guy."

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"It would seem wind is important. Or perhaps chatty. There are other gods on the level of Cyclos and Zephos - you simply haven't met them. But the original wind goddess is Farore."

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"Oh. Okay. Let's go see if we can get the song to talk to Farore, then."

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They sail. There are potential distractions - another submarine - some pirate platforms - a strange-looking crew that appears to be trying to get sunken treasure - a pale, ghostly ship on the horizon one time at night - but Anna need not stop for any of them.

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Straight on to the shrine.

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The wind shrine is an island with a long flat area that has some truly fierce winds preventing anyone from approaching, produced by a statue with a big head with a swirly symbol on it.

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Well, luckily she has these boots that will stop wind from knocking her over.

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Yep! There's still the problem of that statue though. It's blocking the entrance.

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Maybe she could hit it with something. Like this hammer.

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SMASH. Score +1 for the skull hammer.

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Hehehehehe.

Onwards!

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An empty room with a long Wind Waker song carved on the far wall.

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She goes over to read it, miming out the motions.

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Does she use the Wind Waker for this?

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No, not yet. Once she gets through the whole thing she will.

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Well, nothing happens if she doesn't use the Wind Waker to act out the song.

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After that, she gets the Wind Waker out and plays the song.

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...Something plays music to her Wind Waker motions.

Someone. "Hi. We need to talk, I guess."

 

 

This guy appears to be a ghost. He's see-through, at any rate.

 

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"...Nice outfit."

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"Thanks! Yours is pretty good, too. I'm guessing you're the hero.. I'm Fado. The old Wind Sage. Don't be fooled by my childish appearance, I am thousands of years old! I was part of the Kokiri tribe with the Deku Spirit, originally. Then I came here to serve the gods... Then Ganon killed me, so that happened. I managed to sort of linger because the world really needs a new Wind Sage."

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"Yeah that's sort of what I'm here about."

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"Yep. You want to restore the Master Sword? Find someone who plays the same instrument I hold and teach them my song." It's a violin-thing, just like that guy from the Forest Haven.

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"Ooh, I've seen someone with one of those!"

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"Good! Once they hear the song, I am sure the blood of the sages will awaken within them and show them how to musically pray."

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"That sounds very easy."

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"And if it is then we will all be glad. It's because of the Wind Waker, though. That baton has the ability to connect with divine magic, it's why it's so special."

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"Oh, is that how it works? Neat. I should probably get going now."

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"Ah, before you do... Please, tell the king I will continue playing, even in the next world! Goodbye!"

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"I will! Bye!"

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The wind temple does not resist her exit.

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Then it's on to Forest Haven!

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Which can be reached quickly and efficiently!

 

Some koroks watch her enter, but don't say anything, and Makar isn't there.

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Does anyone know where he is?

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"He likes to practice in solitude. Nobody knows where he goes except maybe Deku."

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Off to see Deku again.

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"Anna! Welcome back! How has your trek fared?"

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"It's turning out longer than I thought it would be. Do you know where Makar is?"

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"I do not. And I fear it is useless to look for him when he disappears like this. When he returns I will surely tell him you wish to speak with him."

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"It's, uh, kind of important that I find him as soon as possible? I need him to be the next Wind Sage so the gods can restore power to the Master Sword."

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"He usually comes by once a week or so. Runs outta food if nothing else."

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"How long's it been since last time?"

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"Two days."

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"Hmm." She thinks for a moment. "Is he usually pretty regular with his schedule?"

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"Not that regular. But I'll keep him here until you come back next time he does. Sounds like he has important work to do."

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"Yeah. Okay, I'll go try for the other shrine and then come back after."

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"Best of luck!"

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And back to Red Lions.

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"To the Earth Temple, then."

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"Yep."

Off they go.

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"Remember that violent volcano we saw when departing from Dragon Roost, a couple of weeks ago? That is where the Iron Bracelets are hidden. You will need them to access the Earth Temple."

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"More lava, hooray." Possibly this is her most unenthusiastic hooray to date.

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"The Ice Arrow will suppress it." They sail.

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"Hope so. Not really looking forward to going into a volcano otherwise."

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They sail.

The volcano is just as violent and frothing as before. But it calms down with an ice arrow to the crater at the top. And now she has some acrobatics and grappling-hook work to do.

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She is preeetttyyy good at this stuff, if she does say so herself.

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The interior of the volcano contains a bunch of lava and lava themed monsters! That don't respond /particularly/ well to ice arrows.

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Like, not well in that it kills them or not well in that it just makes them angry?

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It doesn't kill them that much better than plain arrows or the sword.

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Oh well in that case best to save the arrows and just use the sword.

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It's not a long way before she reaches a treasure chest under an arch, containing two plain-looking (for a value of plain that includes being golden) bracelets.

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These must be it! She tries them on.

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They don't make her feel any different. Maybe she should try to lift that giant boulder over there?

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She crouches down next to, gets a grip, tries to stand-

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She is carrying a giant boulder and has revealed a secret passage!

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Whoa! So cooool.

Okay boulder, she's going to put you down over here, and then it's time to see what is in the secret passage!

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It's just a shortcut back out, sadly.

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Well, that's good too.

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"Excellent. I honestly expected that to take a few attempts."

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"I'm just that good."

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"Let us hope you can say that above a defeated Ganon soon."

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"Bet I will."

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They sail to the Earth Temple. There is a giant boulder blocking the entrance. She knows what to do with those...

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Yes she does. Out of the way with it!

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She finds another empty room like the Wind Temple's, with a song inscribed on a big display. The last bit of the song is damaged. There's only four things that last note can be. Tedious, though...

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Sigh. Only one thing for it.

She can try the song with each possible variation on the last note.

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Another ghost.

File:Laruto-Artwork-The-Wind-Waker.png

 

"Oh, Hero. Chosen one of the Master Sword. I am Laruto."

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"Uh, hi. Nice to meet you."

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"No. I am dead by Ganondorf's hands. Meeting me can only be another painful tragedy. I was a Zora sage, but now I am a mere spirit... Young hero, you must find someone to take my place and pray for the power to repel evil to rest in the Master Sword."

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This one is kind of a downer, huh.

"Right, yes, that's what I'm doing, I just needed to know what kind of instrument you play."

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"This lyre. It is a magical instrument, passed down through many generations, to different bloodlines, but its power to sing to the gods remains... I know it is still played by someone. Songs of fire and sky."

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"Maybe one of the Rito?" Has she seen one of them with a lyre...?

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Medli had some sort of instrument. That could be it.

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Probably is her, come to think of it.

"I think I know who. I'll be back with her."

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"Good. Avenge me, Hero."

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"Uh, yeah."

Back to Red Lions.

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"Welcome back. Do you have any ideas where to search? Oh, and Tetra wants me to tell you to worry more. About what Ganondorf might do to stop you."

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"The Rito island. And there's not really a whole lot I can do about whatever he might, so I should just keep going and then deal with whatever whenever it happens."

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"Hm. She says this is the attitude that made her rescue you twice. But nevermind, let's sail."

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"Psh. I would have been fine."

Sailing!

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Dragon Roost Island: Exists.

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And where is Medli?

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Playing her lute in a corner. The right one, even.

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"Hi Medli!"

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"Oh, you came back! How goes the quest?"

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"I've hit a snag, I need someone who plays the lute to come and be the Earth Sage so the gods will restore power to the Master Sword so I can defeat Ganon with it."

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"I- What? What?!? I don't think I have what it takes to be a Great Sage if that's what you mean!"

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"Sure you do. You went and tried to go see Valoo even when no one else would."

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"...It's a scary idea. Devoting my whole life to the gods like ancient stories."

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Nod nod. "Yeah. But I really do think you'd be good at it."

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"...I don't have to really finally decide until we actually get there. Right?"

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"Yeah."

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"I'll go with you, then. Saving the world is a big deal."

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"Great! Do you need to get anything or...?"

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"Yeah... I'll go pack and tell everyone."

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"Okay. I'll meet you down at the shore."

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She's down in two hours, looking determined.

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Anna's over by Red Lions.

"Ready to go?"

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"The chief wants me to bring back a treasure of some kind. He said it was tradition. If I can't find any then whatever, though."

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"I've been finding treasure just all over the place. It's actually kinda weird."

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"Well, you're the hero of legend. That's the kind of thing that always happens to heroes of legend. Should we set sail?"

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"Yeah."

Off they go!

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Medli flies around some, keeping pace with the boat. She lands and chats for a while every hour or so, and when they start hitting rain.

 

Then they're there.

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"So, uh, you have to play along with the song I do on the Wind Waker."

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"Okay. Let's see it."

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Anna demonstrates the song.

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She follows along admirably. "Oh, this is a good one! Very soothing."

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And now she starts singing. Nonsense lyrics, made up on the spot to fit the tune. It's both pretty and silly.

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Anna giggles.

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So does Medli. "I should make real lyrics and practise."

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"Yeah!!"

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So she does. The lyrics focus on how the gods made the world and provide the motion and energy that keeps it running.

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Seems like a good sort of thing for a sage to sing about.

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She's in deep thought over whether she actually wants to do this, though...

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Anna... probably shouldn't pressure her any more. She's not sure what she would say, anyway.

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They arrive at the Earth Temple eventually. The giant boulder is still out of the way of the entrance where she left it.

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"Do you want to go in?"

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"Doesn't really matter if I want to. I have to. The world needs saving from Ganon, right...?"

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"Yeah."

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"Yeah..."

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Anna waits.

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"So. Let's get this over with."

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Anna leads the way inside and conducts the song again when they get to the right place.

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Zoya is waiting.

"I know it is painful, young one. Take relief in that you need not stay here forever. Let me show you..."

The former Earth Spirit reaches out and touches Medli on the forehead. Then she disappears. Medli gasps and goes still, eyes unfocused.

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"Are you okay?"

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"She's... She's telling me her life story. About Hyrule. And Ganon."

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"The old King told me about that."

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Headshake. "She's showing me memories. Teaching me songs. It's really weird. Like whole days in a few moments... Hey, don't tell Komali where I went. Can you promise that? I want him to remember me as his friend. Not someone else important he has to live up to. And Zoya tells me I'll be able to leave and visit places, once in a while..."

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"I promise. I'll try to come visit, too."

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"-Oh, she's done now. Thanks, Zoya! I won't let you down. And Anna!" Hug! "You are a pretty good hero, you know? We do still have to go through the obstacles in the temple... But Zoya told me about them, and it shouldn't be too hard. It's just, there are monsters." 

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"Monsters, I can handle."

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"Let's beat this temple, then."

They play the song, Wind Waker and harp-thing both, in front of the big stone pillar. It retracts with a good rumbling to reveal a small door.

Almost immediately, Medli has to carry Anna over some gaps - she's just strong enough of a flyer to sort of glide even with Anna's weight, when the wind is at her back.

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Anna can arrange for the wind to be at their backs!

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Can she arrange to defeat a new kind of monster in the first big treasure room, the one with a bright beam of sunlight shining in from somewhere above? Black chu-chus. They reform unharmed after just about anything she hits them with.

...Until one wanders into the sunlight by accident and turns to very cathartically smashable stone.

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Once that little trick is revealed, she can.

Handy that there's a skylight there.

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Really handy that the treasure here is a magic shield with a decorated silver surface that makes a very shiny mirror. "Good, right where Zoya said it would be. We're going to need it later."

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"Let me guess: sunbeam-related puzzle?"

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"Yeah. And my instrument is shiny, too, apparently we need both. Zoya already told me the solution though. She thinks the puzzles are stupid." Medli giggles. "They kind of are, aren't they!"

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"They do get a bit tiresome after a while."

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"You've got way more grounds to complain than me probably."

Puzzle solving! Really annoying dark ghost arm monster that pops out of the floor! Even more annoying dodgy ghost monster that turns out to be vulnerable to extended exposure to sunlight!

Creepy room filled with a lot of vertical coffins! "The key is in here somewhere... She didn't know where. And, gods, this is really creepy but. Because of Ganon's magic. Some of the dead have turned into monsters and will attack you. Zoya says, don't look at their eyes."

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Oookay. Open the coffins without looking at eye-level.

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She doesn't need to open them, they open by themselves if she gets close.

Is she sure she manages to not look at any of the creepy glowing red eyes on any of the creepily jerkily-moving misshapen grey zombies?

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Well, she was, but when the coffins open by themselves it catches her by surprise.

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The glowing red eyes are terrifying. She is frozen in fearThe thing lets out a blood-curdling screech and shambles slowly towards her...

Slowly...

(The terror is not quite so paralyzing once she has a few moments to get used to it...)

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Aaaaaaaah!!

She blocks the view of it with her shield and hacks blindly.

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It's not especially durable. It's just those eyes...

With the surprise ruined and her tactics established, the rest of them can be handled - not easily, but straightforwardly. Here's a key.

Medli is huddled near the entrance, facing the wall, hands over her ears.

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Good place to be.

"Hey. I found the key."

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She sniffles, and peeks, then stands up again, wiping her eyes.

"...Sorry for hiding in the corner?"

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"It was a good call. I'd have hid in the corner too, if I started with these things instead of the wimpy goblins."

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"...Yeah. Let's just keep going. More puzzles to 'figure out'."

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"Yeah." Onwards!

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The light-reflecting puzzles are really quite tedious when Medli already knows the answers. At least 'tedious' is better than 'terrified'.

Oh, look.

A giant skeleton, at least eight feet tall, wielding a giant sword.

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"Stay back."

She's dealt with big guys before, she can handle this one.

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This big guy spins around crazily and doesn't really respond to being hit by breaking. Well, he does, but then the skull bounces around, dodging, until all the bones animate together again.

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Oh, come on. You're already dead once, at least have the decency to stay dead when she kills you again.

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Hm, nope, looks like she'll have to chase down the skull and smash it or something.

(It starts using fire attacks. Stick to a consistent theme already, skeleton!)

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Bleh. Okay. Dodge the fire, knock the head off, chase it down, smash it. Simple.

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Dead skeleton.

Next room: Creepy hand thing reaching up from a pool of darkness! ...Proves to be easily vulnerable to swords as long as it doesn't catch her off guard.

Next room: Puzzles! So many puzzles. This one is huge, she could fit half a dozen houses in here, and surprisingly pretty. Especially once they light it up with reflected sunbeams.

Next room: Huge hollow chamber with a giant door, the same giant door that has marked every boss monster fight so far. "That's the grand chamber."

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"So there's probably something really big and nasty in there. Zoya say anything about it?"

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"A bigger version of the ghost things. She didn't know how to kill it. Light is probably a good bet, though, that's what made the others solid enough to hit..."

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"Yeah."

All right, what's inside the door?

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A giant creepy red and white mask and an equally giant lantern just sitting there. There are sunbeams coming down in three spots, and giant columns covered in spikes near the edge of the large circular chamber.

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...Huh. Maybe reflect light from the sunbeams into the lantern?

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This causes dozens of angrily chattering ghost things in various colors to appear and congregate under the mask.

This turns into a giant ghost thing that roars!

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Yes, yes, very loud and spooky. She was kind of expecting it, though.

And then point the sunbeams at the ghost?

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When she does that the ghost becomes solid and plops onto the ground like a giant ball of fat.

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Time to attack!

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Boing. Her sword does nothing to the blubberball.

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Bombs?

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Equally nope.

He gets up and goes back incorporeal and launches a furious barrage of fireballs! They stick to the ground and keep burning when they hit.

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Okay, so back to the sunbeam, but this time keep shining it at the thing?

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It can't really get any more corporeal...

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She was hoping it would burn the not-ghost or something. ...Maybe fire arrows?

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Nope!

It does sort of just sit there when it goes solid. And it's about the size of the giant boulders she's been throwing around lately...

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...She throws it at one of the spiky columns.

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POP!

Now she has about three dozen small ghost things, all solid, running around in a panic.

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Are these ones vulnerable to weapons?

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Very much so! They're also extremely cowardly and this is a big room. She gets half a dozen before they go all ghosty and reform into the giant guy. He's a bit smaller but attacks more quickly now.

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Still goes solid in the light, though?

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Yep!

By repeated iterations of  this, eventually she defeats the ghost guy. His mask attempts to flee, but bumbles into the light and explodes in a shower of glittering particles!

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Woo! She is so good at this!

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Medli sneaks in the door and claps, looking around at the big room.

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"All done!"

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"Great! Now... Put the Master Sword in that little hole, right in the middle of the room. And then we have to do a bunch of different songs, and then it'll be halfway to being restored."

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Anna plunks the sword where indicated. And then they can do songs.

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Songs. Songs for at least an hour.

The sword is reflecting the light differently, now...

"There. You're halfway to restoring the power to defeat Ganon."

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"Thank you!" Hugs!

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Hugs. 

"I have to stay here and sing once in a while to keep it this way... The monsters will all leave now, probably, so I can even start cleaning this place up. Best of luck, Anna!"

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"Thanks! Bye, Medli."

Then back to Red Lions and the Deku Tree.

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She can hear violin music as she goes into the Forest Haven.

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That's a good sign.

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"Ho! Welcome back Anna! I can sense in your sword that you have finished part of the quest!"

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"Part of it, yeah. One shrine left."

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"MAKAR! Anna's here to see 'ya! ...MAKAR! Oh dear... He left again."

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"Again?"

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"He's a wandering soul. He mentioned that he liked to practice near waterfalls, though. Sorry if that doesn't help."

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"It might. Do you know where nearby waterfalls are?"

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He names two - one near the entrance, one near the back of the Forest Haven that overlooks the Forbidden Woods.

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She'll check the one in the back first.

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It is: A waterfall. Nothing obviously out of place. No Makar.

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Darn. Over to the other one.

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This waterfall appears to be playing some music! Makar is nowhere to be seen though.

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"Makar? Hello?"

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The music stops.

 

It was coming from... Behind... The waterfall?

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Uh.

She... tries walking through it.

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She gets very wet from the water.

There's a flat area and a ledge she can climb up and a little cave that contains a Makar. Who seems to be trying to hide.

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"Hi!"

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"...Hi. You found my hiding spot."

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"Yeah, the Deku Tree told me where to look. Did you get the message about the world needing your help?"

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"World always needing help. If it's my turn, we go play music for it."

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"That's the plan."

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"I need the magic song though."

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"I can show you." She gets the Wind Waker out and conducts.

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Makar plays along, bouncing around cheerfully. "It's a good one. I see the Sages of old... Let's go to temple now."

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"Cool! Boat's this way."

Back to Red Lions.

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And then peaceful sailing with the introspective and quiet Makar, who plays his violin idly for a while and doesn't really chat.

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Sailing, sailing.

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The Wind Temple's entrance is guarded by a horizontal tornado coming from a little statue!

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Can she move the statue?

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Once she gets anywhere near it despite the raging wind, probably!

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Use the Wind Waker to calm things down?

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Doesn't really seem to have an effect.

Those heavy boots will probably work.

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Right. Those things. She definitely remembered that she had those.

On they go.