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it does not do to leave a live dragon out of your calculations
Eisa is the Dragonborn
Permalink Mark Unread

The ship pulls in as the sun sets. It's getting well into fall, and in Skyrim - especially in Haafingar Hold, where Solitude and therefore the regional headquarters of the East Empire Company is - that already means short days and long nights. Solitude's docks are quieter than their counterparts in Cyrodiil, with fewer ships and fewer people. The waves and the gulls are a major portion of the noise, here.

Solitude is behind them, now, their ship having already passed through the grand archway under the city. The sun's last rays catch the white stone of the city in muted oranges.

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A young-ish girl of about 18 runs off the boat much to chagrin of her yelling mother. Her father says nothing, isn't even paying attention, and she herself is much too interested in starting her adventure to care about sensoring herself for her mother.

"Noel, come on, let's goooooo."

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A man of, at minimum, 21 walks with the strain of will to behave, carrying their few bags and sedately walking down the gangplank to the redhead. 

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The human workers are lighting lamps, illuminating the way to the stairs climbing up to Solitude, though off the main pier there's several Argonians just working in the dark, their eyes flashing yellow in the warm light.

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She thinks this is utterly cool, and once Kahn catches up to her, she goes to rush off in the direction of not her parents, but her mother catches her arm.

                       "Can you act like a lady Eisa? For once in your life?"

"I'm sorry, do you have something you'd like me to say?"

Eisa's tone is politely threatening, and her eyes dare her mother to challenge her, promising sweet vengeance upon her shortly thereafter. But her mother knows exactly what Eisa has on her, and has no interest in them being public knowledge, so she lets her go.

                       "Be back here at this port in three months, no later. Understood?"

"Yes mother. Come on Kahn, let's go, I'm positively shaking with anticipation to get to Whiterun."

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Kahn pretends to have not listened in to the discourse and nods his head, leading the way to find a stable from which to buy a horse to carry their things, make their journey easier.

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The stable is at the edge of the sprawl of buildings and gardens around Solitude's main entrance, before it fades into the nearby farms. It's properly night, now, and the stable master isn't outside.

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"We'll have to stay the night here Miss Junius."

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She rolls her eyes and bites back the reminder that he has the right to call her by her first name and looks around for something resembling somewhere to stay.

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There's a cheap-looking boarding house near the stables with a sign worn until it can't be read, and a somewhat rowdy inn (The Laughing Albatross) at the docks that they passed on the way up, and a nicer inn for travelers with money in the market district just inside the walls (The Winking Skeever), and then an inn attached to the Bard's College, and a less notable scattering of places ranging from exceptionally nice (an inn in the Blue Palace district for visiting nobility) to holes in the wall.

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She considers the part of her that really wants to go to the rowdy inn to experience some actual life, but while she's still in the same city as them, she should go to the inn in the Blue Palace district, her mother would have her head if she dishonoured the family by going to some lesser place of dwelling. So she nods her head and leads the way to the inn for nobility. Noel, obviously, follows his mistress.

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It's expensive, though not as expensive as a comparable inn would be in Cyrodiil, and rather nice. A bit Nordic in a very 'rich tourist' sort of way.

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The money is of no consequence, she has a ridiculous abundance of it, but she mourns the loss of culture that she cannot experience here. Oh well, she walks up to someone she could presumably pay for two rooms and plasters on her most pleasant smile.

"Greetings."

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"Evening," he says, sounding a bit bored.

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"Two rooms please."

She is unfazed by the mans boredom, she herself is incredibly bored already. Noel ruffles slightly behind her as if to demand her some respect but he doesn't ruffle much.

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Two rooms can be acquired, after some basic questions about bed arrangements and bonus amenities.

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She just wants the beds, she has no interest in food, neither does Noel, and they plan to leave in the morning as soon as it is light out.

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It's fairly quick and easy to get that arranged, then.

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Good. She pays as quickly as is possible without rushing and hopes she can just go straight up to her room. She does not want to bump into her parents if she can help it.

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That's entirely possible.

The room: is nicely appointed, with all the amenities she requested. It's the same stone as the downstairs, in a similar old Nordic style, but it's an overall cozy effect. The fire is already blazing in her room's hearth when she arrives.

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She is glad for the warmth but not very interested in anything but sleeping away her sea legs, she very quickly dresses to sleep, does her hair so it will easily fall into curls when she wakes, and snuggles into the bed, quickly fast asleep.

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The night passes uneventfully. Her dreams are a bit restless and odd - flying over snowy mountains - but the room's much the same when she wakes.

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The dreams are definitely odd, she's never really dreamed very much before, not that she can recall, but she yawns and goes about getting dressed for the day, freeing her hair, all of her normal morning routine. When done, she travels to wake up Noel, whose door she has to knock of for a solid 5 minutes before he answers, rumpled and half asleep but dressed. She then leads the way downstairs to get them breakfast.

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Breakfast is an array of things that promise to be 'traditional Nordic fare' and mostly manage being blandly inoffensive.

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She gets a modest plate of food and sits down to eat delicately.

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He gets a heaping mound of food, pays for both with money Eisa gave him and sits down to tear into the meal with no civility or manners, much like a wild animal.

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She snickers quietly and continues to eat with poise and grace.

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Conversation from the neighboring tables is a bit muted, but the bits that drift over show a people concerned with the impact of the ongoing Civil War on trade. People here, of course, dislike Ulfric and his cause, seeing them as upstarts causing problems for decent folk.

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She's a perceptive type, and logs all of this information solidly in her memory. She doesn't each much of what is on her plate, and waits for Noel to finish his meal.

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He doesn't take his time, not because he notices she's done, but because he's an animal scarfing his food down at a terrifyingly unhealthy pace. With his final large mouthful still masticating within his mouth, he grins as boyishly as he can manage with bulging cheeks. "So, horses?"

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"Yes, please. I'll be waiting up in my room," she hands him some money and takes her leave.

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He takes the money and leaves, a skip in his step as he makes his way to the stables.

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Horses for sale are mostly very well bred, hardy to Skyrim's harsh climate, pretty, spirited, and expensive.

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He is picky and, thanks to his mistress, in control of a large sum of money. He thinks he might be thankful for how stupidly rich her parents are, but then remembers he hates them. Instead, he pays who is there to be paid, then looks around for an appropriate place to leave them while he goes to get his mistress.

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The stable can hold his horses for him, no problem, and that's probably his safest bet.

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Good, he does that and begins making the trek back to his mistress.

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Nothing interrupts him on his way.

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He enters her room without knocking. "E, got the horses, they're waiting for us at the stable. Now let's go, let's get, be free my beautiful butterfly."

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She chuckles at her fool of a friend. "Sometimes, I wonder if you were dropped on your head as a child."

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"Bold of you to assume I was held."

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Neither say anything more, instead walking in silence back to the stables to get their horses.

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The horses are available. The stable hand tries to make idle conversation about where they're intending to go.

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She explains she's going on a several month long tour of the country, visiting for the first time from her homeland and intrigued by seeing more of a place elsewhere to where she has always been.

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Well, he's not too sure about areas much past Dragonbridge, though the long stretch between there and Whiterun sometimes has bandit problems. There's been rumors of necromancers between Solitude and Dragonbridge, but so far no one's been harassed traveling during the day.

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She thanks him for the information, gives him a little coin in thanks, and mounts her horse to begin their leisurely pace in the direction of Whiterun.

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They're set to arrive in Dragonbridge near the end of the day. The wind over the peaks to their north howls, carrying flecks of snow blown down from the mountain. Sometimes, you could almost swear something else was howling with it.

The path winds along a cliff, and the view over Skyrim is astounding, the air crisp and clear.

Of note is a massive statue of a woman in robes, her raised hands empty, off the road to the north at the rough halfway point. A trail cuts up the mountain, and there's an odd symbol on the rock where the road forks. Still, their main road is pretty clear.

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She's interested in odd things of note on her journey, to her, it is about what they did along the way more than their destination, so she directs her horse towards the odd symbol on the rock to look closer, much to her guards chagrin.

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The symbol is a rather simple twenty pointed star, just lines gouged deeply and then rubbed with some kind of reddish orange pigment.

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She reaches out to trace it with her hand, almost reverent in the way she caresses it. 

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It's a bit warm. Incongruous, next to the cold stones around it.

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Her prodding starts getting a bit firmer, so much so that if there were, say, a button, it would depress under her touch.

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It's apparently not.

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She's a little disappointed but gives a last caress before returning to her guard and continuing on her journey at a meandering pace on her steed.

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Dragonbridge is smaller than Solitude. It's still clearly a town, but there's only one notable inn on each side of the river. Dragon Bridge North seems more militarized, more heavily patrolled. Dragon Bridge South, built more on the plains rather than into the mountains, is far more spread out, rolling down pretty quickly into farms.

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Though Noel appears much more keen to find dwelling in the more proper looking North, Eisa leads them to the South first. 

Noel does remind her they have to find shelter for their steeds first, and the two begin looking around for somewhere obvious.

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There's a stable and an inn near the southern edge, one story with probable lofts and sprawled out instead of two and compact like its northern companion. It seems there's already some people stabling their horses there, but there does still seem to be room.

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She dismounts and walks towards the building once they get close to it, leaving her horse with Noel to find the owner to lend the space.

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Innkeeper's curious where she came from and where she's going, but idly so.

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She's very comfortable recognising this interest and answering it truthfully, her natural charisma likely making her seem friendly.

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He's friendly right back.

The inn's a lot cheaper than the one in Solitude, almost a tenth the price, morning meals included.

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She pays him with no qualms, trying to politely slip an extra few coins in for good measure, continuing a pleasant repartee.

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He accepts the extra coins just fine.

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Amidst chat, she asks who to enquire with for space within the stables.

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He can handle that. Stables're attached to the inn, though you don't need an inn room to stable your horse.

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She inquires as to the price of the stables, already reaching into her purse.

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Nothing she can't easily afford.

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She hands it over without thought, smiles politely and bids the man a good night, meeting back up with Noel as they make their way to their respective rooms for the night. Once there, she sleeps comfortably till the next morning.

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The morning contains bland inn food and a warning about possible bandits on the road.

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She smiles politely at the warning, thanking the person, but smirks internally, and soon, she walks out into the town alone, leaving Noel asleep so she can adventure. She wanders the streets to see what she can see.

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The town's small, and not many people are out at night - a guard, some teenagers hanging around, one woman strolling and looking up at the stars. The farm animals are mostly asleep, too, and bats wheel in front of the moon, and odd insects chirp in the fields around the town.