In a city that was, relatively recently, stolen by giant bats, a young man wakes up in a holding cell. There's a guard standing watch, though a rather scrawny one.
So there are several problems here.
The first one is that his head hurts. Kind of a lot actually.
The second is that he has no idea where he is.
The third is that wherever this is, it looks super ominous.
The fourth is that he doesn't remember how he got here, or, actually, literally anything else before three seconds ago when he opened his eyes and started enumerating problems.
He sits up, rubbing his head, and glares at the guard on general principle.
The guard worries their lip.
Then they seem to make a decision. "Fuck the sergeant's nephew," they decide. "He probably deserved whatever you did to him, and I'm not sending a kid like you to the Spike until you're my age."
They remove a key from their keyring and toss it into the cell. "Anybody asks, you stole that from me. Got it?"
No one stops him - a purposeful stride does wonders.
Outside the door of the jail, the city of Fallen London spreads open before him. Watchmaker's Hill, specifically. There's a pub, and an office building with a sign out front reading DEPARTMENT OF MENACE ERADICATION, and at the top of the hill there's an observatory. Around the hill there are marshes, thick with tall treelike mushrooms.
Inside, there's a bored-looking man playing solitaire at a wooden desk, along with a few grizzled old men with harpoons chattering with each other. Behind the desk are various posters.
RATS: 11 ROSTYGOLD PER 10. WORRYINGLY LARGE RAT: 200 ROSTYGOLD. SORROW-SPIDER LEGS: 15 ROSTYGOLD APIECE. SPIDER-COUNCIL: 1000 ROSTYGOLD. THE VAKE: 1 MILLION ECHOES.
The Apathetic Secretary looks up from his solitaire. "What you here for, eh?"
"That's a bounty on a specific rat," the Apathetic Secretary clarifies. "We call it the Worryingly Large Rat because it's pretty concerning that a rat can get that big. The Department want it dead, but the reward they posted isn't enough for the big-time ratkillers to go for it, so it's sitting there until somebody really needs two echoes' worth of rosty."
The monster hunters go quiet.
The Apathetic Secretary looks, for once, engaged. "Nobody quite knows. It's like a bat, they say, but very big, and deadly as anything. It preys on Londoners in general, but its favorite prey is hunters - specifically, Vake-hunters. People come in and say they're after the Vake, and next thing anyone knows they've vanished without a trace."
The Naturalist smirks. "Straight to the point, I see. Well, I was fascinated; I was a chiropterologist, prior to a change in fortunes, and a giant bat seemed interestingly novel. How did it fly? What genus did it most closely resemble? And so I learned everything I could about the beast through the ordinary measures - searching various libraries both public and private, asking others in the field - but it wasn't enough. I went to the Department of Menace Eradication and asked the monster-hunters, 'what can you tell me about the Vake?'"
The coffee arrives. It's absolutely terrible. The Naturalist sips his without seeming to notice. "They were more or less useless. But as I was headed back to the University, I was attacked by nothing less than the Vake itself. The Vake was nothing like an ordinary bat; its wings were tipped with terrible claws, and its teeth were more like the fangs of a wolf or tiger. Alongside other anatomical differences, of course, but those were the ones most interesting to someone without a chiropterological background. But as it savaged me, I felt a bottle slip from my pocket - a special, Correspondence-etched bottle containing an Aeolian Scream, which I had been holding onto for a friend. When it shattered on the pavement, the scream was released, and as it echoed around me the Vake was stunned. It was, in fact, stunned long enough for me to escape."
He laughs. "Oh, I certainly have. The very next time I left my office, I was attacked again - but I was prepared, and had purchased another Scream. After this second attack, I designed a special device which emits a loud and terrifically high-pitched noise, inaudible to our ears but absolutely hateful to bats, and set up shop in this house in the marshes. The device hangs above our heads-" he points to an arcane-looking contraption built into the room's ceiling "-and if the Vake approaches, it will most certainly wish it hadn't."
"Well, the first thing you would need is a mandrake root. They don't kill with their voices, as the legends say, but they do hurt. Anything that can hurt a human with its voice will most certainly hurt a bat. Once you've acquired the root itself, you'll need to treat it with wine and teach it to sing."
The Naturalist chuckles. "The second step would be to acquire one of the Vake's own teeth, and fashion it into a weapon to use against it. Its skin is fantastically tough, you see, and only another of its kind could penetrate. My research indicates that its teeth grow back, you see, after they're lost - and after four thousand years of wandering the Neath, it must have lost a few."
"Analysis of feeding habits, mostly, but also the fact that no one in four thousand years has credibly reported finding one's body or seeing two at once. The feeding habits are more convincing, though; at times when multiple hunters have decided to approach the bounty, they've almost always been eaten one by one with two weeks between feedings. To me, that suggests a gorging predator."
"Oh, how terrible - and you've outgrown the orphan-gangs, I suppose-"
She worries her lower lip. "I wouldn't want a young man on the streets at night, and the flophouses are terrible, they'll rob you blind. Why don't you come home with me, and I'll put you up in the spare bed? My latest lodger took an unexpected trip to the Tomb-Colonies."
She brings him back to her home in the northeast of the city, chattering along the way. She's called the Softhearted Widow, apparently. She lost her husband and son both to the Unterzee - "Never go zailing, dearie, it's a terrible way to go." She's involved with half-a-dozen charities.
"But enough about me - what about you, dearie?"
They reach the Widow's townhouse in good time. She unlocks the door and leads him inside.
It's a lovely place, if you like chintz and porcelain statuettes. She shows him to the spare bedroom, which is a bit more soberly furnished, and hands him a key. "That'll let you in if I'm not at home. Is there anything else you need, dearie?"
Would he like to go back for another meat pie at the Singing Mandrake in Veilgarden? Skewered rats at the food-carts in Spite? Some meat of ambiguous origin at Dante's Grill in Ladybones Road? Some sausages at the Medusa's Head back in Watchmaker's Hill? Rubbery Lumps from Mrs. Plenty's Carnival, at the outskirts by the Prickfinger Wastes?
They taste... quite good, actually. They're very salty, and fried in an oil of nonspecific origin, and they do take some definite chewing, but they taste like the lightless unclean waters of the Unterzee any other fried seafood.
The Carnival has other diversions, as well, if he can pay for tickets. For example, there's the Most Educational Anatomy Exhibition, where "The NOTED PEDAGOGUE Mrs Plenty presents an INFORMATIVE and EDUCATIONAL EXHIBITION of ANATOMY and DANCES OF ANTIQUITY for DISCERNING GENTLEFOLK. You will BE IMPROVED!" There's also "MADAME SHOSHANA, the NEATH'S FOREMOST CLAIRVOYANTE," who can "SEE the FUTURE, the PAST, and THAT WHICH SHOULD NOT BE SEEN", and "the HOUSE of MIRRORS," which does not appear to have much of a line out front.
Well, as interested as he is in Mrs Plenty's anatomy, he's curious about everything else too and going for the thing with the shortest line sounds like a way to get from here to something interesting faster than if he had to wait. What's the House of Mirrors—or, rather, the HOUSE of MIRRORS—like?
It's surprisingly dark. The mirrors are slightly dusty. Is he supposed to be in here?
The mirrors don't distort his image with curved frames, like he might have expected. Indeed, the frames are perfectly straight, and the mirrors are flat. When he looks at his reflection, it looks... mostly like him. But in one of the mirrors, labeled HEART, he's pallid and covered in bleeding wounds; and in another, DREAM, his eyes are wide and he bears a feverish grin that won't go away. The reflections follow his movements, mostly, but the first reflection trembles as it does so, and the second jitters.
As he looks from one to the other, he may notice that when he's looking at one, his reflection in the other is even weirder.
Bigger, for one thing. Writhing. More limbs, or more accurately tentacles. It's hard to tell how it... works. But it looks familiar.
(The reflection in Heart's Mirror is still clearly dying, and the reflection in Dream's Mirror is still mad, even when they're tentacled beasts. These mirrors know what they're about.)
That's concerning. He's concerned. It's not that he has any inherent objection to tentacles, really, but he likes his body and does not want to end up inadvertently betentacled. Granted he doesn't want to end up dead or insane either, but the business with the giant bat actually looks like an excellent future apart from the tentacle problem.
...oh hey, that's the giant bat, isn't it. The Vake. Does the creepy tentacle mirror think he can tame it? Does he trust the creepy tentacle mirror on this subject?? He thinks he perhaps does not trust the creepy tentacle mirror very much.
If it wanted him to trust it, it should have given him better assurances.
He spends a little longer looking at the image of himself riding the creature, and then about half a minute trying to examine the tentacles out of the corner of his eye before he decides this activity is giving him a headache and stops.
Before he leaves, are there any other badly behaved mirrors hiding in dusty corners?
She grimaces. “Don’t know,” she admits. “S’not really an exact science. I just know that you’re somebody’s lost son, and that it's important. I might get a better handle on it if I read your cards?"
She picks up a deck of cards, then hesitates. She puts them back down, rummages around under her table, and takes out a different deck of cards. She offers him the deck. "Pick one, that'll signify you. Then I'll do a spread."
"Ah. That would also explain why you want to know whose son you are, come to think of it."
She flicks seven cards onto the silk-covered tabletop, landing them in a horseshoe formation, and flips over the first. "The past..."
It bears the image of a woman, heavily pregnant and wearing a crown bearing twelve stars. She stands in a wheat field. The card is facing him, and thus backwards relative to Shoshana. "The Empress, Reversed. A woman, overprotective and tyrannical... resources aplenty, but no love. A classic for the beginning of a read; it usually indicates the querent's overbearing mother. Unfortunately there's no shortage of overbearing wealthy mothers in London, so the help the card offers you in particular is limited."
She raises an eyebrow. "Perhaps you should pick up the habit. Or perhaps someone else will help you along. Hidden influences at work..."
She flips over her third card, revealing the image of a horned, bat-winged figure sitting on a pedestal with a man and a woman chained to it. "The Devil. The bearer of the inevitable - usually disaster and misery. Lust, greed, the refusal to recognize anything other than the value of pleasure for its own sake." She squints at it. "Ordinarily I'd be concerned - the Devil is one of the worst cards to draw, representing an immovable obstacle. But... for some reason... I feel as if you're... in tune with it? This is not a force working against you, it's working with you. Perhaps even within you."
"It's no mean thing, having an immovable obstacle on your side," the fortuneteller says. "Now, the obstacles in your path..."
She turns over a card with seven swords woven into a kind of knot. "The Seven of Swords. Your foe is strong. Direct confrontation is not the way forward; you must be cunning and use all of your wiles to succeed. A sacrifice may be involved."
She nods thoughtfully. "I have seen you fight it in my dreams... but dreams are never for certain. External influences..."
She flips a fifth card, starting her descent down the slope of the horseshoe. It has seven cups on it. "The Seven of Cups. You'll face a decision, a big one, with many choices. Not all of those choices are good ones. All is not as it seems."
"You're hardly alone in that. Your ideal course of action..."
The penultimate card, which shows seven wands rooted in the earth under a stormy sky. "The Seven of Wands. Four sevens... an omen of significance, though not always positive. In times of adversity, you must stand strong and do what it takes to survive, and you'll triumph against all odds."
"Isn't it just. And finally, the outcome of all this."
She flips over one final card. A young woman, either throttling or caressing a lion. "Strength. By dint of your power and courage, you will stand victorious over your enemies. It seems redundant with the Seven of Wands, but..." She looks him in the eye. "Strength has certain thematic elements the other card lacks. Namely, mercy."
"Sure. Thanks."
Well, he reflects as he walks out of the tent, he was right. She did make more sense than the house of mirrors.
He finds that he is no longer in the mood for Mrs Plenty's anatomy. Maybe he'd better just go find some more food and a less unnerving pastime. How are those skewered rats?
Oh good. He's in a better mood already.
He doesn't want to hang around Spite, though, not when last time he came through here he got mugged. He wanders elsewhere, looking for something useful and/or interesting to do with his time. Since the fortune-teller told him to get better at forward planning, he decides maybe he should attempt to make some money.
There are rather a lot of ways to make money in London. He could go back to Watchmaker's Hill and seek out the Worryingly Large Rat, for instance, for a not inconsiderable reward in Rostygold. Alternately he could go see if there's work to be had in Veilgarden, as artists are always looking for models. He could probably even go back to the Carnival and see if they'll let him work the Anatomical Exhibition, or just as a ticket-touter.
The first doctor he goes to, a Suspicious-Looking Physician, will fix the wound for five rostygold. He doesn't look particularly reputable, but he does swear he's the quickest and the cheapest in the district.
"No anaesthetic, though," he grunts. "Nobody trusts me to etherize them, and after a while I stopped keeping it around."
The stitches aren't so bad, but for just a moment when the pain of the alcohol first hits there's a surge of anger in the back of his mind and things almost go very badly for the doctor.
But he did ask for this - pay for it, even - and it would be stupid to stab someone who just helped him, so he just shakes his head slightly and thanks the man and goes home to the Widow's place. Finding his way around is getting easier pretty fast.
That's all up to him!
Well, mostly up to him. The Widow is in her sitting room when he wakes up, and upon seeing his bloodstained clothing she gasps. "Oh, dearie, that's no good at all! You could give someone an awful fright, walking down the street covered in blood. Why don't you take one of the old suits from the closet and I'll launder what you're wearing?"
He can do that!
And then, in a very good mood because the Softhearted Widow is a nice person and he likes her, he stops by the Singing Mandrake for a meat pie; and, reminded by the establishment's name, wanders back to the Scarred Naturalist's place to ask after mandrake-related protective gear.
The University is slightly to the west of city center. Its gates are open, as they always are. There's a campus map behind glass set into the ground just past the gates, which indicate that the reception office is in such-and-such a location and the Department of Chiropteronomy is in thus-and-such location and the Department of Skouximology is right over here. Regrettably, it does not have "here is where you can steal Primordial Shrieks" clearly marked, as such.
He has an impulse to say "theft" and see what happens, but decides that he would rather succeed at this quest than fail and amends this to, "My friend the professor sent me to bring him some Shrieks," which is at least in the general region of true and will probably not prompt the round man to call the police. "Why, how about you?"
"I've been studying the effects of Maniac's Prayers on Rattus faber," the Portly Professor replies, sifting through the vials. "So far my results are 'they don't like them,' but I have faith I'll find something useful out soon. And I'm better off working on something with applications than going the way of the Feverish Chiropterist - sorry, no, the Scarred Naturalist, now. What a nasty business."
"Ah, just a bit of academic drama, I shouldn't even be repeating it," the Professor demurs. "What happened, you see, is that the Feverish Chiropterist, well, he was always a mite obsessive, but he became utterly preoccupied with a mythical beast, the Vake. Then, he happened to be attacked by some beast - likely escaped from the Labyrinth of Tigers - and he lost two Aeolian Screams belonging to the University, valued at two Echoes fifty each, and blamed it on this Vake! He began constructing some diabolical noise-making machine that disturbed professors in neighboring offices, supposedly to ward it off, and the University was forced to let him go. It was a terrible shame, but a reminder to us all to keep our research confined strictly to what is rather than what is not."
What a nice, if rather judgmental and narrow-minded, man.
He looks at his so-far-successfully pilfered Shrieks. He looks at the pile of Screams. He considers the example of the Feverish-Chiropterist-excuse-me-Scarred-Naturalist.
He scoops up a Scream from the top of the heap and tucks it in his pocket, then re-packs his Shrieks more neatly in their bag and carries them out.
He is directed to a shop in the Bazaar named Maywell's Hattery. They have a wide variety of hats - gentlemen's top hats and bowlers, ladies' mushroom-festooned chapeaus, even a fedora liberated from the head of a devil valued at 400 Echoes.
The shop's owner, upon seeing his mode of dress, directs him to a secondhand section, the least battered hat of which costs fifty pence.
The Naturalist greets him with a smile. "Excellent, you brought the materials! I'll show you to the workshop, come along..."
He leads the way to a room containing the tools of various trades, and gets the jars. "The convenient thing about Primordial Shrieks," he explains, "well, one of the convenient things, is that the beeswax with which they're sealed is also effective for weatherproofing a hat. So if I simply-"
He breaks the seal on one of the jars and brings it to the hat's surface. A low groaning sound can be heard, muffled by the fabric. He then uses a pen-knife to cut out some of the beeswax and put it in a pot on a nearby stovetop. As it begins to melt, he repeats the process until the hat is shimmering with noise. Then he dips a paintbrush into the melted beeswax and begins painting over the hat. He does it with practiced expertise, and soon enough the hat looks glossy and new.
"Try it on," he suggests.
"Yes, Primordial Shrieks always do sound a bit distressed. Now, I've got a map of mandrake locations right here-" he hands it over "-and you'll want to avoid the spots with red circles, because they're in the territory of some monster or another. Or I suppose you can just kill the monsters, if you're spoiling for a fight, I'm sure the Department would pay for a couple of marsh-wolf corpses. Any questions?"
Before he goes, the Naturalist gives him a lidded jar, and tells him that once he plucks the mandrake he should put it in the jar and shut the lid; the hat is enough to protect from acute exposure, but prolonged exposure is another matter entirely.
The marshes are vast. There are several mandrake spots. Will he go for a convenient one, or a less convenient one?
Then, twenty pence poorer but ten bottles of Greyfields richer, he may return to the Naturalist's house.
The Naturalist takes the wine and the jarred mandrake and hooks them both up to a diabolical-looking machine, which fills the jar with wine without exposing any of it to the air.
It's unclear where all the wine goes, but after ten bottles, the Naturalist opens up the jar. It's mostly empty apart from a thick layer of dregs at the bottom, and the mandrake is curled up on the bed of mushroom particles, apparently asleep. Its pale flesh has turned faintly pink.
Veilgarden contains many singing instructors! Few, however, are willing to consider working with a screaming vegetable. Eventually he is directed to an apartment close to the border between Veilgarden and Spite, which houses a Sardonic Music-Hall Singer.
She opens her door and looks at him, raising one of her painstakingly pencilled eyebrows. "You're a bit old for business, and a bit young for pleasure. What're you about?"
"Might as well try the honey-dens first."
He closes the jar and puts it away and smiles at her. "Thanks," he says. "I'll see you again when I've got your honey."
He bows on his way out of the room, fluid and understated like he wasn't thinking about it at all and simply found it more natural than departing any other way.
From the bemused look on her face, she doesn't get that a lot.
The nearest honey-den to the Singer's place offers Prisoner's Honey at 80 pence per ounce. "Really it's measured by the drop," the Oleaginous Proprietor tells him. "If you want that much honey, you've either got a very serious habit, or you're spreading it on scones."
Well, being broke sounds like a problem for future him.
—wait, no, that's Bad Forward Planning, isn't it. Probably he should make sure to not spend all his money without first obtaining more. On the other hand, a thumbnail-sized diamond is almost like money, isn't it? Maybe he could just buy the honey and get the mandrake its singing lessons and then go find more money afterward... no, that still sounds like leaving his future self to deal with the problem. If he can't figure out on the spot exactly how he is going to have the funds to feed himself next week, he should go make some more money right now and obtain singing lessons for his mandrake later.
He takes the mandrake home and pats its jar affectionately and leaves it in his room and heads over to Watchmaker's Hill to see if those nice people at Menace Eradication have got another bounty he can claim.
They have plenty of bounties! He could hunt marsh-wolves, or sorrow-spiders, or even a fungus-column. These bounties are all posted on a board outside the Department.
Also outside the Department is a woman who looks very tired of everyone's bullshit. "What kind of hunters won't kill anything that flies?" she mutters.
"My chandlery workshop is infested with frostmoths," the Bitter Chandleress explains. "So I thought I'd come by to get a Menace Eradicator, get them cleared out. But when I mentioned the nature of the problem, the superstitious idiots just started crossing themselves. Said it's against the will of the Prester to kill anything that flies! So I suppose nobody's going to get this reward I pulled together, and I'll have to fumigate the place."
"Oh, would you? That'd be awfully nice of you. Come on, the workshop's a ways this way."
She leads him through some marshland to a little workshop. Inside, it's frigid, his breath coming out as clouds of steam, and the ceiling is carpeted with translucent insects.
The Chandleress hands him a pair of thick leather gloves. "You'll want these - their wings are like razors."
It takes a while, but the floor is eventually covered with meltwater and insect husks, and the ceiling is clear. "Thank you," the Chandleress says with a relieved sigh, handing over a pouch of rostygold. "Here's what I'd have spent on the poison to fumigate, plus a bit since I don't have to clear the workshop for the day. You're a lifesaver."
The Singer receives him with a gracious curtsey, then takes the honey bottle from his hand and secrets it away into a hidden pocket. "Thank you very much."
She takes the mandrake out of its jar and beholds it. It beholds her, in turn.
She sings a high note. The mandrake cocks its head quizzically, then attempts to imitate her. It's rather flat, and very loud. She winces, then shrugs. "I've heard worse. You can run along - I'll have your vegetable singing Die Zauberflöte soon enough. Call it four hours a day until we're both satisfied?"
For the first time he can remember since waking up, his body feels wrong. Too small, too weak, too slow, too fragile, he's turning to face it already when it hits but he's not fast enough, he slashes at it with his knife but he can't strike hard enough—
It takes him a few more seconds to remember, but then he fumbles in his pocket for the Scream.
All his instincts are screaming that he should attack while it's weak, grab it and rip its wings off, tear it to pieces and scatter the pieces.
His instincts seem badly misinformed about his actual capacity to injure this thing. He takes another ineffectual swipe at it with the knife, then draws a deep steadying breath and tells himself very firmly that there's no use in fighting when he's so badly outmatched, and sheathes the knife and turns and bolts.
Right. Okay. So that happened.
What's his first priority here? —Probably tending these scratches. He checks them; they don't feel all that bad but last time something didn't feel all that bad he was advised to go see a doctor about it, and they are bigger and bloodier than the shoulder wound, so off to the doctor he goes. Same one as last time, since last time seems to have worked out fine.
"I suppose it is."
All right then. What's his next priority?
...replenishing his supply of Aeolian Screams, probably. He thinks he would like to have one to keep on his person and one to keep at home, for future occasions. He's not sure exactly how urgent this is; he's hardly familiar with the Vake's schedule. But it only took it a few days to come after him, so he thinks perhaps the answer is pretty damned urgent and he should be tracking down a steady supply of Screams as soon as he can possibly manage.
—in the meantime, though, he thinks it's probably time for him to go pick up his mandrake from its singing lessons. He does that next.
"They went quite well, actually. He's got a good ear, your vegetable - I've taught him to match pitch and he's learned the chorus of Allouette."
She turns to the mandrake. "Allouette!"
The mandrake sings. Its voice is a piercing soprano, not dissimilar to the Aeolian Scream he experienced earlier tonight though a bit softer.
"Well, I don't know off the top of my head where you might find one, you understand - but I know who might. A Morbid Under-Secretary, at the Palace, collects the fangs of various beasts, and I've heard tell he's been crowing about how he's going to have a Vake-tooth soon. I'd suggest that you pay him a visit."
"I'm pleased to hear it. They'll eat just about anything - don't give him anything that had blood in it, though, or he'll go wild. And don't try giving him ten bottles of wine again, it's only good the once. And, here-"
He hands his visitor a second jar, filled with thick black mud. "For him to sleep in. I forgot to give this to you last time."
"You too!"
And off he goes. He tries to think of some food he has encountered that definitely never had any blood in it, rules out meat pies and sausages and skewered rat, isn't sure either way about the Rubbery Lumps, and finally ends up feeding the mandrake bits of broken-off pie crust double-checked for lack of filling.
"What a sweet little creature," he says, setting its pot down safe and sound next to his bed. "Pets have names, don't they? I think I'll call you Edward."
And that is perhaps enough things for today.
In the morning - well, actually, in the morning he should first of all apologize to the Widow for ruining the clothes she let him borrow.
The Sardonic Music-Hall Singer sits at the piano and begins the lesson. First she gauges how much of the previous lesson stuck with Edward. Satisfied with his retention, she begins teaching him a cantata.
Her method is gentle, but firm. If Edward stops imitating her, she turns from the piano and frowns exaggeratedly at him; when he finishes a line without mistakes, she beams and feeds him a button mushroom. By this method she guides him through two cantatas and La Donna è Mobile.
"That one's always been a favorite of mine," she confides once Edward has learned it and can sing it without error. "Being a fickle woman myself."
"Mostly I just knew you had a mandrake."
She resumes teaching Edward for the remainder of the lesson time. She's got him singing, but she wants to improve his intonation - it's no good if he's singing operetta like it's a funeral march, or vice versa.
Finally the end of the lesson arrives, as marked by the bells of St. Dunstan's Cathedral. "Alright, little man," she says to the plant, "we're done for now."
"Well. You were once called the Wayward Prince. Son of the Traitor Empress. When London Fell, your siblings were turned into monsters. Your mother tried again, and you came out just as monstrous as they. So you were all locked away in the cellars of the Shuttered Palace. You occupied yourselves in depravity, in the pursuit of forbidden pleasures; this satisfied the rest of her brood, but you felt trapped. I happened to be assigned to the Palace at the time, gathering intelligence on certain persons - and I ran into you. We had... a rocky start to our working relationship, but eventually came to respect each other, or at least what we could accomplish together."
(When she says a rocky start there's a flash of tentacles reaching out to examine, to plunder - a cold look in her eye, a ratwork pistol in her unshaking hand -)
"I happen to be an artisan of the Red Science - the arts which break the Chain. There was a quirk to your curse, which made your reflection appear human; I stole your reflection from Parabola, the land behind the mirrors, and transferred you into it. Once that was done, I left the hulk of your former body to rot in your chambers and smuggled you out of the Palace. I've kept an eye on you since, but evidently not a close enough eye - I didn't realize the blow you suffered in that bar fight had rattled your brain so thoroughly."
"His Amused Lordship is doing some research into the extension of human life which I find very fascinating. Regrettably, he doesn't trust me, due to my lack of a soul. I'd like you to arrange a mutually beneficial exchange of knowledge - replace his research with my own, and bring his to me. I'll copy it out for my own use and send back the originals."
"Lovely! We won't even need a new outfit for you, I got what you're wearing off of a valet in the first place. I'll sneak you in the servants' entrance, and you can find the Morbid Under-Secretary and switch His Amused Lordship's documents and then leave the way you came."
She leads him to a house near the Palace, inside which is a tunnel leading down. "This will put you out in the palace grounds. You're the Clean-Faced Valet, a new hire. Conveniently, the Morbid Under-Secretary's office is in the same building as His Amused Lordship's study, and it's the closest building to the tunnel exit. I'm not in charge here, but I'd recommend you get in and out without delay. The longer you stay, the more likely it is that someone high-ranking might run into you and recognize you from your former reflection."
Does he know this place? He feels like he might know this place.
He stands still for a moment, gathering his nerve; and then he sets off, with a tempered version of his usual ebulliently confident stride. There's—a way of moving that feels right for the role, and it's slightly ill-fitting but he can tamp down his discomfort and make it work. Move like someone who is exactly where he's supposed to be, who is so unremarkable as to be invisible. Move like someone who has a job to do and is taking the straightest path to doing it.
The footman doesn’t pay him a second glance. Neither do any of the people he passes in the halls.
The door to His Amused Lordship’s study opens as he turns the corner to approach it; His Lordship himself exits the room. “Ah, capital timing!” he bellows, in the same tone of voice with which he bellows everything. “Was just about to call for one of you to clean up after my latest experiment! Cider foam everywhere, frightful mess. Left ten pence on the table as a tip for when you’re done.”
He strides off before the supposed servant can respond.
The cider foam is contained within an un-carpeted experimental area, which does indeed take about five minutes to clean if he doesn't do it in too much depth. (It still smells like apples and VITALITY, though.) Swapping the documents is much quicker.
The Morbid Under-Secretary's office is in a less prestigious part of the building. His office door is open, and he is currently doing paperwork. His walls are lined with the fangs of various beasts.
"Well, a report is always crossing my desk that some prisoner in New Newgate had their face carved off. That happens every once in a while; it's the Snuffer's work. But one day, I found a report that this had happened to a certain Dashing Toff who had recently paid for one of the teeth of the Vake to be retrieved from a Fourth City ruin. After that, the reports began to mention that the Snuffer's victims had been stabbed repeatedly in the chest with the fang of some kind of beast." He shrugs. "It's not proof positive, but it hints rather strongly, doesn't it?"
"Many people don't. But there's rather a lot of them, actually. They all call each other 'cousin,' and they wear the faces of those they've killed. I've done some research on the subject - they're terribly unpleasant creatures, but they don't age, and that makes them a topic of some interest to me. Do you know where this particular Snuffer is, at least?"
"A Wretched Recidivist currently enjoying New Newgate's hospitality decided that he feared me less than he feared the law. He gave the Constables information about my activities and connections that I prefer they not possess, in exchange for a reduced sentence. I want you to make him aware of his mistake. You don't need to kill him permanently, but I want you to hurt him very badly."
"I think he'll get the idea, but if the spirit takes you, feel free. When you've done that and found your Vake tooth, ask the Mirthless Gaoler if she knows the Seventh Letter, and she'll arrange for the relevant authorities to discover you were wrongly imprisoned."
"Huh. All right," he repeats, in a more thoughtful tone. "—also, if you want me to keep secrets you should tell me what I shouldn't say to who, I don't think I'm much good at them otherwise." He also thinks if she wants him to keep secrets she should not threaten him but he does not know how to deliver this insight in a non-counterproductive way.
"Excellent. Then, in six hours, you will be arrested and brought to New Newgate. I recommend you leave your mandrake with a friend, or at least an accomplice; it will be confiscated, otherwise, and the odds are not good that you would get it back when released."
"Then I will bid you adieu, for now. -if you ever need me in the future and I don't happen to be lurking conveniently nearby, you can ask around for the Soulless Provocateuse at the University campus, and I'll hear about it and see what's up. But I think I'll be watching you for the foreseeable future. You've got interesting goals."
She makes some tea and sets out a plate of crackers. The tea is pleasantly mellow, and the crackers are quite nice if you like mushroom.
"I think Edward is going to outgrow my tutelage fairly soon," the Singer comments between sips. "He's got a fine ear, and unlike a human child he doesn't forget what I teach him five minutes after I've taught it."
She teaches him how to play Pachisi.
After a few hours of this and similar pursuits, there's a heavy knock on the door. "Open in the name of the law!" barks a gruff voice.
The Singer sighs. "I suppose that's a draw on this round. Don't stay away too long, alright? I can't be worrying about someone, it'll ruin my reputation as a coldhearted bitch."
Off he goes! He's transported by dirigible to a vast stalactite above the city and shown to his cell. This cell will be his home for the time he is here; it contains a cot, a hole in the ground, and not much else.
There's also a common area, where he can associate with other criminals.
There's also a large and mostly unexplored system of tunnels. He's warned to stay out of them if he prefers to live out his sentence.
From conversations overheard in the common room, the Wretched Recidivist apparently stays in his cell most of the time, hoping to pass his brief sentence uneventfully. He comes out for meals, and not much else. His cell is actually fairly nearby, if an agent of the Provocateuse would like to pay him a visit.
Violence!
It's not very prolonged violence; the Wretched Recidivist hasn't got the strength to defeat someone with his opponent's strength and speed, and the shiv is no advantage at all once it's in his opponent's hand. In short order, he lies on the floor, blood gurgling from several stab wounds, and his killer got a free shiv out of it.
The Snuffer is strong, and fast, and vicious. But it's also used to facing only those foolish enough to enter its tunnels. Foolishness usually correlates with overconfidence, but this new foe seems to actually know what he's doing. Which is a problem, because the Snuffer really wants his face. It's such a good face!
It lunges and tries to put the Vake-tooth through his chest! If it overextends itself in the process, well, that won't matter because the boy will be dead and it will have his face.
He considers pursuit, then decides to head back to his cell instead.
There was something about a Mirthless Gaoler, right? He was supposed to tell her - he should've written it down - ask her if she knows the seventh letter, or something? He should probably get on that. The accommodations up here are much less comfortable than his room at the Widow's place.
She leads him out of the common area into a nearby office, then stops being quite so mirthless, returning to being merely stone-faced. "It turns out," she says conversationally, "that somebody was playing silly buggers when they filed your paperwork. Namely, nobody can tell what exactly you did to get sentenced to a stay in New Newgate. And nobody remembers who exactly arrested you, so we can't ask 'em. And you don't seem to have a name or an alias that we can find, so we can't find out by asking around. It being that we have no bloody idea who you are or what you did, we've made the executive decision to walk you. We don't want this getting around to the other prisoners, though, so we're pretending you were assigned to bilge duty and fell out into the Unterzee 'cause you didn't wear a safety harness. That all sound fair?"
...he feels... weird. Like, really weird. Much weirder than he expected.
He tries to smile back at her, but he isn't sure he succeeds. He can't seem to operate his face correctly. All the parts of his body are - wrong? Right? Different - and moving is a whole situation. He is just gonna. Sit quietly. Sitting quietly is not usually his thing but he has a slight concern that if he tries to get up he will break something.
"—sorry," he says, "I feel very strange and I'm not sure why..."
Oh, wait. This is—the other him, isn't it. The one that's been hinted at in mirrors and alluded to by that nice lady who hired him to do espionage. He still looks like he's human, here, but he isn't, he's the other thing.
Recontextualizing helps. He... settles into himself, somehow. The shape of his body begins to feel more familiar. Unfortunately there is still the matter of the Singer's hand, into which he probably should not place a tentacle. Awkward smile?
"Well, you wouldn't, would you? If you're in your thirties I'm the Traitor Empress. And it's not as if it were better before, necessarily. Just... It's so dark now. Who doesn't want a bit of light? Even if it's Cosmogone." She gestures towards the false sun, which is emitting an orangey sort of light.
...light which is, elsewhere, sparkling off some nearby glass? There's a pair of smoked-glass spectacles in that bush. On the face of some kind of urchin.
"A boy, an urchin back in London. A Storm-thing, but I thought being a Glass-thing would be more interesting. So here I am! And here you are, being a person-thing!"
The boy extricates himself from the bush, and strides up and offers his hand to one of the tentacles that isn't quite there. "Let's be friends. Folks call me the Winsome Guttersnipe but I'm Ari, really."