Sadde is home; it's a Friday evening, his shift is over, and there's no school. He's reading a book, lying on his bed in his small-but-tidy apartment.
He is also quite naked, because it's his place and why not?
The short boy with a long furry tail who just fell out of thin air onto Sadde's bedroom floor. He lands badly but rolls to his feet in the next moment, yelping with surprise and looking around wildly at his unfamiliar surroundings. His outfit would not look terribly out of place in a generic fantasy novel, and neither would the tail, or the long pointed ears that move like a cat's, or the short claws on his fingers and toes, or the slit-pupiled eyes.
Sadde sighs again and stands up, holding the pillow there, then grabs some clothing and puts it on. There is absolutely no way they are going to be able to communicate like this. He sits at his desk and opens his laptop.
What.
Sadde makes an expansive gesture to indicate the room and the city, then points at where Brockton Bay is, in New Hampshire. Then he points at Ashras, at the map again, and repeats, "Where are you from?"
Because even if Ashras doesn't understand, in the worst-case he'll be getting familiar with the words.
Four circular maps, to be exact, with somewhat jagged edges. At first it almost looks like he's drawing two pairs that are each exact mirror images of each other - the jagged crack or cliff or something that nearly splits the first map in half is mirrored precisely on the second one, and likewise for the next two with their less impressive cracks. But once he starts adding more features, the differences appear.
It's hard to get a lot of detail at a notebook-sized scale, but if mapmaking conventions wherever he's from are even distantly related to the ones Sadde knows about, the situation seems to go something like this:
There are two disk-shaped land areas with giant cracks in them, facing one another across a shortish distance. (He does a little diagram that illustrates which side of which disk each circular map represents.) The major oceans on each disk reach all the way through it to be mirrored on the other side, but the lakes and rivers are shallow enough to vary. People live on all four available sides, but the outward-facing ones form a unit (labeled with a short scribble in an alien alphabet) and the inward-facing ones form another (with a slightly longer name).
Needless to say, none of these locations bears any resemblance to any continent on Earth.
Near the middle of one of the inner disks, close to the biggest chasm, he marks out an area and labels it 'Tarnedrae', repeating the name aloud. Point to Tarnedrae. Point to himself. A credible mimicry of 'where are you from' in English.
And then considers, and looks back at the spot where he appeared, and gestures at it, and starts trying to draw/mime a simple story:
He was in Tarnedrae. (If this mysterious physics-defying planet is approximately the size of Earth, Tarnedrae is approximately the size of Australia.) He went for a walk in the... extremely poorly drawn woods, or maybe his planet just has weird trees... and a giant snake attacked him, and then he was in Sadde's bedroom, helpless shrug, apologetic face accompanied by a tail-flick that's probably very meaningful in a society of people with tails.
Sigh.
It's the evening, should he go to the Protectorate or...?
"Look, you're cute and all but I can't keep you, aaand I'm gonna need you to come with me to the Protectorate, they'll... know how to deal with you."
What's even the point of speaking...? He sighs and gestures for Ashras to come with him as he puts shoes on and grabs his phone, wallet, and keys.
...this is somewhat troubling. "That's... the sun. It... gives energy to stuff, here. You know? Um."
—he stops walking. He's bringing Ashras to the PHQ, and then, what? Are they going to turn him into a Ward? What are they going to do to him? He looks at Ashras. That... feels like making a major decision for someone else.
He keeps walking as he says these things, but then he pauses again.
"Can you hide this tail somehow?" he asks, pointing at Ashras' tail and then at his own... butt? Lack of tail?
He chews and thinks. "What am I going to do with you? I might bring you to the Protectorate anyway, but that'd be hypocritical, I don't want to submit to them either. But how are we even gonna communicate so I can ask you what you want?" Pause. "Well, clearly what you want is return to wherever it is you're from." Pause. Look around. Make sure no one's looking. "Can you do stuff like this?" he asks, making a golf ball appear in his hands. He really wants to know what Ashras' powers are, but...
When Ashras holds the pin by one end, the grooves glow softly and a small flame sprouts from the free end. He looks at Sadde to check whether this is the sort of thing he was being asked about.
He walks up to the receptionist and says, "I'm a concerned citizen. A person with a tail appeared out of thin air in my room."
The receptionist looks at him funny when he starts, but nods when he finishes. "I see. Will you hold for a minute?"
"Sure."
"Baldwin," Sadde supplies. "Er, Sadde Baldwin. And he's Ashras."
...that does not seem to help them identify which of them could be the one with the tail.
"Can I take the cloak?" Sadde turns to the other boy to ask, gesturing at it.
...yep that's a tail. It's long and mobile and its sleek black fur is short and well-groomed. It flicks idly from side to side. Also, there are short sharp claws on the ends of his fingers, and his ears are long and pointed in an elflike fashion.
"He... kinda appeared in my room. Like, out of thin air. And he drew me a map of the place he's from, a world map, it's apparently not an Earth, even one like Earth Aleph, it was sorta confusing, and he told me he arrived here when a giant snake attacked him. He also can't speak English. I thought he was a Case—er..." Oops.
"A Case 53," the woman—there's a nametag on her suit with 'Emily Piggot—ENE PRT Director' written on it—completes. "They're not a secret, although not many know the PRT term."
"Um. I've done a lot of research on capes."
"So it would seem."
What? Harmless? I'm gonna shove that halberd where the sun don't shine and you'll see who's-
"Well, we thank you for bringing this situation to our attention. We will help Mr. Ashras to the best of our ability."
"That will depend entirely on his own wishes on the subject and what solution we work out for his altered appearance," she says.
"Right. Right. Can I leave an email or—" She wordlessly passes him pen and paper, which he accepts, writing his email address and phone number on it. "Okay. So, uh, bye for now, I suppose," he tells Ashras, extending a hand to shake.
"He appeared out of thin air in a young man's room and doesn't speak any English. He's also apparently from a world that's not quite an Earth. I would like you to show him one of our permanent quarters."
"No problem. Ashras, wanna come with me?" he asks, gesturing invitingly.
Dauntless goes to the desk, where a pad of paper, a pen, and a telephone are available. He writes his phone number on the top sheet, writes his name, points at it and repeats it so Ashras will associate name and person, then dials his own number on the phone, offering it to Ashras after showing him how to hold it.
"Hello, hello, good morning!" the man says, and even if his tone and the context make his meaning pretty easy to understand, there's a certain something else to it. He's easier to understand than everyone else, there's an intuitiveness to his sentences. "I'm Harry Gordon. It's a pleasure to meet you."
Director Piggot, lacking the special ability to be understood, says, "Ashras, Mr. Gordon here will help you with the language."
"So, Ashras. We're going to start with a few books used to teach children how to speak English, and go up from there." With a longer sentence, it becomes a bit clearer that it's not that the individual words Harry says are understandable, but rather the meaning behind his sentences is transmitted by something other than only what he says. Not perfectly, but roughly, yes. "But before anything, I expect you'll be hungry?"
"Oh, I suppose they wouldn't have explained, would they. Here, I'll explain on the way." He gets up, grabs a thin, large book with lots of colorful pictures, then continues. "So, on this planet, most people with powers, like yourself, have secret identities that they use to... well, basically fight other people with powers."
At the end of Harry's week of tutoring, Ashras is going to speak English like - well, not a native, but a really well-educated foreigner. And he will have figured out computers and phones and cars and how this insane planet allegedly functions. And although he doesn't pick up nearly as much as he'd like to about the local culture, he makes what he feels is a good start.
Okay, now what?
"The Protectorate and the PRT are organizations dedicated to providing funding and structure to parahumans, and to oppose people who would perform illicit activities, particularly other parahumans who would use their powers to do so. They also organize and coordinate the battles against the Endbringers, and serve as the body that deals with everything parahuman-related that's not under the scope of any other branches of government, as well as some things that are but would best be handled by people focused on that."
"There is much speculation on their nature, but for our purposes they are giant monsters who coordinate to periodically attack various population centers around the world. There are three of them, and you can look them up on the internet if you like, but the main idea is that their appearance means death, destruction, and mayhem."
"In that case you are considered under age, and will need a legal guardian until you turn eighteen. Your options are either going into foster care or joining the Wards program as a member of the Protectorate. In foster care the government would find someone to take you in and provide for you. If you joined the team, the Protectorate would be your legal guardian, you would have free housing, a monthly allowance to spend on whatever your saw fit, as well as some money deposited into a trust fund, to become available one you turned eighteen."
"I am glad you think so," she says, not sounding it. "I'm supposed to give you a day to consider your options, however, so I will need to ask you about it again tomorrow. In the meantime, here I have two forms which I would like you to look at. You should fill out the first one, to create your identity; the second one contains information about joining the team, and you should only fill that one out after having made sure your choice's final."
"The trouble is, in my planet I don't have unusual powers. I'm just another Aluvai. But here, well, there don't seem to be other Aluvai. And I haven't seen any hint that you have combat magic. So things that anyone at home would take for granted, here I have to find a way to explain from scratch."
"In theory, anyone can learn combat magic - actually, that's an interesting thing to test, now I think of it." He gets out his fire pin and demonstrates how it makes fire. "At home, I'd expect absolutely anybody to be able to light a fire pin on the first handful of tries with no previous instruction. Want to try it?"
"Fire pins - and spark pins and force pins and so on, but those are less common because they're less useful - are the smallest feasible magic weapon design," he says. "Scaling them up increases their power; wands can throw small fireballs, staves can throw big ones. I don't know that anyone's found an upper limit, but after a certain point they get really impractical to move around."
"We have an... Endbringer-like problem... but rather than a small number of enormous monsters destroying things at scheduled intervals, it's an enormous number of smaller monsters determined to conquer the planet," he says. "If I'm very lucky, I can figure out a way to solve yours and then bring back a way to solve mine."
"Armsmaster is the closest to someone interested I know of here in Brockton Bay, but Director Piggot could probably get you in touch with someone. Parahuman research isn't under the Protectorate's purview but I think there are associated institutions that collect data from and give data to us."
The clothing he's been supplied with so far has lacked tail holes, so he's wearing the outfit he arrived in: dark grey snakeskin boots with a too-large scale pattern, a belt of the same material, and a brown shirt and black trousers. The overall aesthetic is very medieval, everything hand-sewn to professional quality.
She takes his outfit in and clicks her tongue. "Well made, but I'm not sure..." She shakes her head. "Well, hello Mr. Kevarsin, it's a pleasure to finally meet you!"
"Theoretically any size, in practice limited by what I can make and carry - I'm not going to haul around a staff that's taller than I am, at least not most of the time. The only one I currently have on me is pin-sized and basically just a lighter, but I can make more given tools and materials. I'm not familiar enough with local tactics yet to predict how I'll fit into the team, but at a guess, I'll probably be mostly using force blasts and stun bolts. If it matters, the materials for those are brass and silver respectively."
"Mmhm!" She continues typing, then grabs a piece of paper and starts sketching. "I'm thinking... medium-light grey... with dark grey accents. Buttons, brass and silver—not actual silver, of course. You'll have a holster on your back, for a large staff, and smaller pockets for other implements—how many do you believe you'll need? Hmm, no matter, it should be discreet enough... And a coat, yes, that's what this is missing..."
She finishes drawing and shows it to him, a quick but pretty well-done and detailed sketch of what she's just described.
"Very nice," he says. "Six wand slots should be plenty - the wands will be about," he gestures a size range between eight and twelve inches, and a diameter range between one and two. "I only really need to carry one or two wands and a staff, but more is good for versatility and in case something happens to one."
"From an external perspective, going around as Ashras would be no odder than any foreign cape names, or ancient and little known mythology. A few obvious but not terribly appealing names are Staff, Wand, and the like. With a power like yours, names referring to mythology or in other languages sound like the way to go."
"Well, if I must... 'Sokoreth' is an archaic term for a combat caster and 'taiva' means 'dawn'." (A slight oversimplification, but he doesn't want to get into the part where dusk and dawn are effectively the same phenomenon in his home country.) "They're the sort of thing I'd call myself if my planet used cape names."
"The Irish faerie, for example, the Aos Sí," she says, pronouncing 'Ace Shee.' "The Japanese neko tend to have cat-like ears as well as the tail, but it could fit. They have certain cultural associations that probably would not be to your advantage. Never mind that," she says, waving a hand dismissively.
Not all the grown-ups are there, but Armsmaster, Nearby, Miss Militia, Fallacious, Velocity, and Chevalier are. Chevalier is the adults' Team Captain.
"While I'm here, does anyone feel like helping me with a project? I need to produce some magic weapons and I don't at all know where to start. Ideally I want at least a brass staff and a silver wand, engraved according to specifications, but if that's not possible I can make do with wooden versions wrapped in wire. Actual brass and silver do have to be involved, though."
He pulls out the fire pin yet again.
"This is a fire pin. It's the smallest possible magic weapon and it's pretty much just a lighter." He demonstrates how it makes fire. "If it was as tall as you are and correspondingly bigger around, it could throw a fireball that would put a hole in the wall. If it was a lot bigger than that, it could put a hole clear through the building. Fire weapons are made of steel; brass does force blasts, copper does lightning, silver does stun bolts. There's more, but I'm not an expert, I can only build the designs I personally remember."
And he likes his teammates. Dauntless is charming; Titania is adorable.
"Ah. Some people also think of the wildlife as monsters, so I wasn't sure," he says. "The Enemy are... well, they're pretty monstrous. They look a little bit like humans but not very much, and they use weapons that work in similar ways but are built differently, and they have strange flying vehicles. And they came from who knows where to try to conquer our planet. No one's been able to chase them back to wherever they came from yet."
Picture this:
Seven people, four men and three women.
Two women are huddled together, and a man in loose pants and a white tiger mask is walking around them casually, every now and then nipping one of them with a blade made of... air.
Blocking off both ends of the street are a masked young man and a teenage girl with a metal cage on her face. The two other men are being thrown around, toyed with. One of them tries to swing against the masked one, but his punch is too slow, unnaturally so, and is responded to with a light shove that sends its target tumbling.
"Villains," murmurs Sokoreth. "White tiger mask and air blades, that's Stormtiger, right? He has two hostages, with which he's making two more people fight his teammate, who has a force control power. There's a third villain, a girl our age, weird metal mask, not doing much."
He taps his comm twice. "Krieg, Cricket, and Stormtiger sighted, attacking four civilians. Sokoreth can take Stormtiger down before they notice us. Send a PRT squad to," and he says the name of the street where the Empire capes are.
"Acknowledged," says Leap. "Velocity's coming as backup."
Cricket says something, and she and Krieg abandon their victims without a second thought, winding through the alleyways without line of sight to them. The bizarre sound pulses every few seconds.
"They're coming here. Titania, get me down, I'm more vulnerable than you two up here."
Over there indeed! Dauntless prepares for their arrival, which will take a bit still. Krieg is kicking the ground and jumping in leaps and bounds, and the fact that Cricket doesn't have superspeed is merely a technicality, her movements are efficient enough and she's fit enough that she could almost be said to.
Sokoreth's aim is very good but not literally superhuman; he can't hit a moving target as easily as he downed Stormtiger. He tosses a few stun bolts and off-hand force blasts at Cricket just to slow her down, but mostly focuses on trying to hit Krieg in the air, when his trajectory is most predictable.
And they're upon Dauntless, who uses his boots for enhanced mobility and his Arclance to try to hit Cricket. She moves too quickly, however, and if she can't actually reach him, she dodges all his jabs.
Krieg finds a likely dumpster and kicks it up into the air, toward the flying heroes.
This is annoying. He is annoyed.
Krieg decides Dauntless is a better target for his efforts at the same time Dauntless decides the same about him. The villain kicks another dumpster towards the hero, who raises a small forcefield around himself to defend against it.
Cricket stops, glares at him, and the pulse—
—stops—
—and is replaced by a pretty annoying sound. Which probably only Sokoreth can properly hear. "One of them is causing some sort of mental effect," Dauntless says into the comm.
The source of the godawful sound continues sounding, watching Dauntless and moving around to dodge Sokoreth's blasts. Dauntless' knees buckle, and so do Krieg's, but the villain has had the presence of mind to hide around a corner while that happens, covering his ears and using earplugs he's apparently brought exactly for one such situation, so he's marginally less affected by it than the other two heroes. Cricket watches Dauntless intently, waiting for him to drop his shield.
However these Earth folk are reacting, it's differently than Ashras. Aluvai ears, maybe? Whatever. It's putting them out of commission and it is not doing the same to him. He jams his off-hand force wand back in its slot so he can pull a second stun wand and shoot at Cricket twice as fast. Is overwhelming her with a barrage of stun bolts going to work? Yes? Please?
He holsters his right-hand stun wand and pulls the copper lightning wand instead, as fast as he can, throwing another stun bolt from the wand in his off hand to deny her any chance to approach Dauntless while he's changing weapons.
As soon as he has the weapon in his hand, barely bothering to aim—you don't really aim lightning—he fires. A thin violet-white bolt arcs out, snapping directly to Cricket, the tallest object in its broad targeting area. Ashras is briefly blinded by the flash of light.
"I didn't get dizzy or nauseous, but I heard a horrible noise. I think it's because my ears work differently than yours, and maybe my balance too. And earlier, the sound she was making every few seconds - it didn't sound quite like any echolocation pulse I've heard before, but now that I have a chance to think about it, that's how she seemed to be using them."
The next time Piggot asks Ashras to meet him, she curtly congratulates him on his part in capturing Cricket, then informs him about High School. Apparently he's the first teenaged Case 53 (or similar) to join the Protectorate, but they have rules for those, given that they tended to have no memory and thus being dropped in school would be highly useless—not even the Youth Guard could argue against that logic.
The compromise is that teenaged Case 53s will be allowed to choose whether to go to High School or not, and if they prefer not to, they will be allowed to test out, and will have onsite time dedicated to studying for those, with occasional unscheduled Youth Guard visits to guarantee they are getting an appropriate education.
Also, he belatedly realizes that he can now both speak English and send email, so he dashes off a quick thank-you note to Sadde, thus:
Hey, thanks for showing me where to go. I'm settling in nicely with the Wards so far. For some reason I'm supposed to learn about history and literature and mathematics instead of spending all of my time obsessively developing and testing new magic weapons, but at least they didn't send me to high school, which sounds terrible.
My teammates are by and large pretty great.
I'm supposed to keep some things about my powers secret for tactical reasons, but yes, "magic weapons" is the basic concept. Wands and staves. The ones I've used in the field so far throw stun bolts, force blasts, and lightning (at nonlethal intensities), and you might have guessed I can also do fire, but if I have any other tricks in reserve I'm not talking about them, both for tactical reasons and because I'm not totally sure I have the designs down and I don't want to brag until I have a working prototype held in my own hand.
I'd definitely love becoming an otherworldly princess, I'm not a subtle person.
As for what we do, it depends! Dinner together, a movie, walking around a park, that kind of thing.
(For the record, it has just occurred to me that it might be relevant that I am sometimes a girl and you did not know this fact. I will understand if that's a dealbreaker.)
He laughs. "No! Right, so there are two - countries, I suppose - the outside of the planet, Ceir, and the inside, Aluvanna. Ceirene look like Earth humans. Aluvai have claws and fangs and," he gestures at his ear, "different ears, and the ones who live on the inner surface have eyes like mine, and the ones who live in the huge floating jungle in the area of no gravity in the very middle of the planet's interior have tails. I'm a mix."
"The huge floating jungle also contains huge floating monsters that often try to eat people. That's sort of a general problem in Aluvanna, is huge monsters trying to eat people. My teammates were a bit appalled when I told them that being attacked by a giant snake wasn't unusual or even very frightening."
"My father's father is a jungle-dweller, although he actually dwells on the ground, for complicated family history reasons. My father's mother is a surface-dweller. It's not that uncommon for people from the jungle and the surface to mix, especially if one of them is - ah. Would you like to hear the rest of my crazy secrets?"
"Right! Sorry. That's what I meant. Got the face parts confused." She tilts her head, looking at him. "You know, if someone had asked me this a few weeks ago I would probably not have thought 'long ears, claws, tail, and slit-pupiled eyes' would be particularly attractive, and yet here we are."
"Yeah... he has a bit of a hard time being the third son of a spectacular family after two spectacular brothers. Sometimes he gets the idea of trying to do something that neither of us has gotten to yet, and one time it was Get A Girlfriend, and that was an embarrassing few months of all of our lives."
"The kind of stuff I can conjure. It becomes more complex and powerful and versatile the more I use it." And the more people know I can do, she does not say. "And no one knows how it works, really, some humans have this part in the brain called a 'corona pollentia' and those who do can get powers."
"That's a dangerous secret to have," he says. "...But the possibilities... how much do you know about how it works? Actually, forget all that for a second, how precisely can you conjure things? Because I was already thinking of testing whether you can conjure me magic weapons, now imagine conjuring me magic weapons and using successes in that area to convince audiences of your destructive potential. In the face of that vision, an Endbringer looks about as threatening as a giant bat."
"It doesn't seem to translate well, but uh, 'crash the sun'. An expression which in practice means something like... 'something extravagant has happened and I'm not sure I can cope'. If I wanted to get the feeling across in English I'd probably need an obscenity or two."
"In their most effective form, metal rods engraved in specific patterns. For testing purposes, let's say... a flat-ended gold pin about this long," he holds his fingertips two inches apart, "with six straight evenly spaced grooves running from one end to the other, one circular groove dividing the length in half, and another circular groove dividing one half in half again. Is that enough of a description to be going on with?"
When he takes the pin, he can feel its energy field. He assures himself that this completely ordinary small golden rod is somehow totally magically inert, and activates the field.
The pin projects a narrow beam of yellowish white light, which he flicks all around the room, grinning. At this intensity it couldn't possibly cause damage unless he decided to shine it directly in someone's eye.
"So that worked," he says. "How big can you conjure? Well - how big have you tried?"
"Fired a light-pin and confirmed a very useful theory. Magic weapons don't actually have magic inherently, or at least as far as anyone can tell they don't, they just act as a channel for it. All the magical properties of a magic weapon can be completely predicted by its physical composition and structure. Which means that magic weapons you conjure for me work independently of expectations as long as the thing itself is made of the right stuff in the right shape. Are you excited about this prospect? Because I am very excited about this prospect."
"One of the most basic correlations in magic weapon design is size to power level. If you can conjure me a weapon big enough..." he flicks his fingers, "there go most of the traditional limitations on materials and design." He reflects on this for a moment, and then adds more prudently, "We should probably pick a very large, very empty staging area to test the really big stuff. And work up to it slowly. I don't want to find out my math was off by force-blasting the planet in half."
"Perfect. When? I will absolutely rearrange my schedule as much as possible to facilitate getting out there sooner and playing with exciting implements of destruction, but I understand you sunlit folk like to sleep at night so it probably shouldn't be literally right now."
He's a busy man.
But he does eventually email Sadde with a proposed time for their second date.
"My plan is to first have you make versions of my existing wands at standard half-staff, staff, and cannon sizes, to check that there isn't anything funny going on with the scaling," he says. "This will incidentally involve throwing force blasts and lightning bolts at things. Stun bolts, too, but those don't do much unless they hit something with a nervous system, at which point they, well, stun it. After that I want to see how you go about destroying things, and then I can think about having you make me new wand designs so I don't have to waste non-conjured materials testing them."
Force blasts, it turns out, don't look like much when they're in the air. They travel in a straight line from source to destination as a barely-visible ripple, at a speed somewhere between 'arrow' and 'bullet', making a sound like a large piece of cloth being torn in half. And when the blast strikes the surface of the water, it hits like a thrown anvil, kicking up an enormous violent splash.
Ashras smiles.
"So far so good."
He unpockets some sketched weapon plans and explains the design. Brass, steel, and gold, in tightly interlocking pieces, with complex engravings. "Can you make me one of these? Wand-sized to start, so if it explodes harder than I expect it to it won't be too bad?"
He looks (not too hard) at his new three-metal wand.
"...I think I want to be higher up when I test this," he says. "I've only seen one of these used before once, but it was pretty dramatic. I don't want it to catch a nearer target than I mean it to and blow up in our faces."
Up, up, up...
"Okay, that's high enough," he says.
He aims the wand at the ocean. He activates its complex magical field.
A blazing beam of light and fire erupts from the end of the wand, flashing down toward the water's surface with a brief but intense roaring noise. A moment later it strikes, and the resulting explosion sends up a plume of steam and water droplets three times as high as the hovering pair of capes.
Ashras cackles.
"Alloying different metals will produce one or the other effect, or a new one if the alloy hits a distinct magical resonance; combining different metals in a single weapon produces effects that combine the properties of the components. Force, light, and fire combine into... that. It's really hard to manufacture them, but you don't have to manufacture things, you can just make them exist. I don't even think we can test the cannon-sized version of that here; somebody might think the city was under attack."
"That's very distracting," he says, curling his tail around Sadde's leg. "Um, let's see. Brass is force, silver is stun, copper is lightning, gold is light, steel is fire, bronze I think does an energy blast that's usually considered inferior to just using force or fire, something or other does a freeze blast and it might be platinum... I don't know the whole list."
"Yes there are," says Ashras. "And I am absolutely going to draw up a plan for having you conjure various weapon designs in various metals to find out what they do. But I need to refresh my memory of the stuff I actually know first. And I underestimated how much going out to a secluded place and blowing up the ocean together would make me want to kiss you."
"Oooh, that's a good thing to underestimate in my opinion," he says, and decides that holding Ashras that way no longer suits his purposes, so he conjures a platform with an antigrav device below it right under Ashras to drop him safely on, purely so he can turn around for correct kissing.
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Eeeee. That makes him happy. And the noises are suitably happier, too.
Now his shirt is gone.
That was surprising! He was not expecting that!
But it was a totally pleasant surprise which he is totally happy to have caused, and he giggles a bit though the sound may be a bit off for obvious reasons. He looks up at Ashras from where he is with a mischievous look in his eyes, licks his lips, and says, "Oops."
"I was expecting we would do more actual weapons testing and less... this, yeah," he says, waving vaguely in the direction of Sadde's bed. "But I'm hardly disappointed. And next time I won't be so surprised by my reaction and might actually be able to get some work done before I become overwhelmingly tempted to drag you home and," vague bedward gesture again.
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Eventually he finds what he's looking for in the drawer, and shows it to Ashras, stopping the kissing to raise an eyebrow and gauge his reaction.
That's reassuring! So after Sadde has managed to appropriately smooth everything up, he decides he would like to see Ashras' face, so he pins him to the bed, sitting on Ashras' stomach with his legs to either side of him, pinning his arms (not very much) and leaning forward to kiss him.
He grins. "I am quite certain I won't, I'm dead tired. And I would not object to your sleeping here, but I understand if the not-needing-eight-hours thing or the this-is-our-second-date thing or other unmentioned things are dealbreakers. I did buy a queen-sized air mattress the other day, though, so if your only objections are getting carried away and sleeping space..."
So Sadde finds the uninflated inflatable mattress in his closet and conjures a thing to inflate it and the thing inflates it and now it is inflated. He grabs his pillow, grabs another for Ashras, flops down onto the mattress, bouncing a little (because: inflatable mattress), and then pats the space in front of himself.
Right, this probably won't work, but Ashras can at least try sitting on top of Sadde and pinning him down. He is small and light, but pretty strong. It might at least get Sadde to sit still enough that Ashras can kiss him some more without worrying about accidentally hurting him.
(Click here to skip the explicit content.)
The effects are: noises, shudders, squirming (especially if he's still pinned down), and some interest.
Ashras naps. Actually he sleeps for a really long time by his usual standards. This still ends in him getting up in the middle of the night and leaving. (And then spending the next twelve hours on intensive study, taking another nap, and finalizing the design for the three-metal wand he had Sadde test, although he doesn't try to actually manufacture it because it's kind of the opposite of nonlethal and he doesn't want to get into a conversation about that with his superiors.)
Let's see, being tied up and then letting your creativity rule is an appealing idea, blindfolds optional. Paddles, clamps, rings, beads, various types of vibrators, mmmmaybe some electro. Bossing me around, edging, I've thought about hypnosis. Leather is sexy though I guess not necessarily related, handcuffs and whips. I'm probably forgetting stuff. And that's assuming I'll be more submissive, which is not a given, I'm very switch.
I am learning so many things.
I guess I should clarify: when I say hypnosis is terrifying, I don't necessarily mean in a... bad way? It's not something I'm drawn to, but it's not inherently awful. It's just that to hypnotize someone seems like it would involve a lot of responsibility.
Maybe I'm misunderstanding your power, but it seems un-strategic for you to go out without a companion who knows what you're doing...?
Joking aside, I really don't mean to put myself permanently in charge of world-saving (or you permanently in charge of sex), but it does make sense to focus on my weapons first because they're easier to test. Using your conjured weapons to blow up your conjured targets, while very attractive, doesn't say much about your ability to blow up anything else; the thing about my weapons that makes them easy to test is that if I come up with a design that does staggering things to the ocean at pin size, we can expect it to inconvenience an Endbringer at cannon size.
If I go out with a companion who expects me to be able to do something, they don't need to know why I'm able to do it. Also there are some intricacies about other people's expectations and how they interact with my power when they don't know what I can do yet.
As for the rest: yeah, you're right, and of course testing against my stuff is not terribly useful when I know what to expect. And your weapons are super useful, at some point you need to tell me a lot more about them and your magic and a lot of stuff we didn't get to talk about yet in either of our dates.
Intricacies?
I have more trouble than I'd like when I try to explain magic weapons to people from Earth. If I'd known a world would depend on the precision of my weapons design knowledge, I would've paid more attention when I had the chance. As it is, I'm mostly going off vague memories and hunches - but with you to help, I don't need to waste valuable materials on testing those hunches.
I don't really have the means of perfoming very delicate testing on this but there's something like a passive resistance that can be overcome, especially if I show up with something. I can't make something appear out of thin air if the other person is expecting me not to, but I can, say, take something from inside my bag that had previously not been there if they didn't see it, so if I show up with a weapon to a fight I expect people won't question it. That's the general gist of it, so even flying solo I'm not useless.
As for the magic: I cannot fathom this, how could you not want to understand how it worked and know all the details??? It's so cool!
...Sadde, what happens if you pull a shiny gun out of your pocket and no one present but you knows what it does?
(Also: I understand a lot more about magic weapons than most people, but the minimum age at which you're allowed to go to military school is seventeen, so I was about to start learning a lot more. Do you have a similar excuse for not being an electrical engineer?)
I hope you appreciate the half an hour I just spent researching English swearing, only to find that, now that I have the capacity, I have calmed down enough that I don't quite want to call you a fucking idiot anymore.
But seriously, I hope you would have thought that through more carefully before actually pulling out a belief-dependent Tinker gun in front of an unprepared audience.
Ah. Yes, I think I can help with that.
You're not in this alone. Anybody can be crap at plans by themselves. You didn't fuck up, and if you're careful you won't fuck up, and I am here to help, because I want to save the world and I think you're my best chance to succeed, and because I like you. And I'm sorry I indirectly called you an idiot. You're not. Failing to think of everything in time is the human condition, and also why it's important to have friends.
And I admit that part of the reason I believe I can save the world is because if I didn't, I wouldn't be so eager to try. But the other part is that I do honestly think we can do this. If I didn't think we could do this, I would be figuring out why and trying to solve it, but the solution to the problems I already know about just looks like 'talk it over before we try anything'.
Maybe I should be saying this explicitly...
The problem with setting out to save the world is that you might instead die. I'm fine with that, but it's a decision I can only make for myself. I don't talk about it much because it's demoralizing to dwell on the consequences of failure, but if we're going to save the world together I should probably know your thoughts on the subject.
Sorry, that reference probably makes more sense if you're Aluvai.
You see, in Aluvanna, if someone does something annoying like kidnap your child or murder your brother, you send them a message informing them that they have wronged you and seeking appropriate compensation (unharmed return of child, proof that the specific person who committed the murder was not working for So-and-so and has been dealt with, whatever). If they apologize and offer the agreed-upon compensation, all is well. If they prove they had nothing to do with it (and ideally help point you at the real source of your problem), you go bother the other person. If they offer you no help, no apology, and no compensation, you go to war.
The thing about leaping higher than the buildings around you is that it's quite noticeable. Other people might notice. Other people like, say, the hairy shirtless man wearing a metal sheet shaped like a wolf's face as a mask. Said shirtless man finds the street the two Wards are walking and runs towards them, jumping and feeling the blades and hooks explode from his core—
Hookwolf is almost liquid, the mess of sharp bits losing form on impact and regaining it once he is on the floor. Other than the sound produced by the whirring blades moving in a blur, he is utterly silent, trying to think of the best way to deal with these children.
He zigzags again, aiming for Sokoreth and trying to dodge Leap (who is hanging from a fire escape's ladder)'s blasts.
(He doesn't actually know that his reinforcements are closer by than Hookwolf's - but he likes the odds, given the apparently opportunistic nature of Hookwolf's attack and the fact that none of Hookwolf's allies are on the scene yet, nor has he noticeably called for them.)
Another on-target force blast sends Hookwolf sailing an impressive distance down the street.
It's kinda impressive just how bouncy Hookwolf is in spite of the metal, before he turns into liquid again to absorb the rest of the impact and stop bouncing. He seems however to decide that he agrees with Sokoreth's assessment of the benefit of drawing this out, because after a momentary pause he starts beating a retreat.
And Dauntless chooses that moment to arrive, surveying the scene. "Hookwolf?" he asks.
"Oh man, you shoulda seen Sokoreth, Hookwolf was all like 'rawr' and Sokoreth went all 'nah' and blasted him in the face and he hit the wall, it was awesome!"
Dauntless looks at Sokoreth.
"Broadly accurate," says Sokoreth. "Hookwolf attacked abruptly without obvious backup. Leap called it in. I had the means to keep Hookwolf at a distance but not to hurt him - I caught him with a stun bolt and it barely slowed him down. The obvious thing to do was show enough confidence to discourage him into a retreat, so I stood my ground and force-blasted him with my staff until he got fed up and left."
He shows Sadde the first blueprint, which specifies a small platinum wand with fairly simple engravings.
He aims the wand at the ocean. A smallish chunk of water freezes into ice.
"Oh good. Okay, now for the efficiency tests."
He has eight more platinum wand designs, all precisely the same size, with eight different engraving patterns. Each wand produces a particular size of ice chunk. It's reasonably easy to tell which one is the freeziest: it has double the power of the next best wand.
There follows a round of testing various engraving patterns for various wands. It's very hard to tell how efficient one stun wand is over another - Ashras can do it by sound, but he needs to go back and forth between different wands a lot to get a good sense of their relative merits - but he manages it, and tests force blasts and fireballs against the ice chunks produced by the freeze tests.
And eventually: "Right, that completes phase one. Now to begin phase two: finding out what I have to put together to cause the greatest possible destruction."
The blueprints for this phase are way more complex, involving various combinations of all the known metals, and they are all to be tested at pin or half-wand size - two inches and five inches respectively. Also, Ashras wants to be higher above the water again.
Testing!
...Some of these pins, particularly the ones including a large number of different metals, produce even bigger explosions than the wand from last time. The ice chunks from the first round of testing are completely obliterated early on.
"...The unfortunate thing is, I can't make this one any smaller, the design is too complex," he says of the last one on the list. "Unfortunate because I have no idea what it's going to do. All the designs we've tried so far have been basically energetic or destructive in nature; adding platinum and silver adds components of freeze and stun, and I don't know what the result will be. But I want to find out, in case it's impressive enough to be worth trying on Endbringers. Uh, let's get a little higher, shall we?"
The half-wand in question is four inches long and contains components of every metal they've used: brass, steel, gold, bronze, copper, platinum, and silver. Ashras aims it at the ocean.
The beam is nearly invisible and nearly instantaneous, with a high-pitched vvwp sound that is immediately drowned out by the sound of what it does to the water. A hemisphere of ocean about twenty feet in diameter flash-freezes and explodes violently, sending ice fragments flying in every direction.
"...If we want to fire one of those at an Endbringer at cannon size, we'll have to evacuate the battlefield first," says Ashras.
"...if we demonstrate the effect at half-wand, wand, half-staff, and staff size, they might change their minds," he says. "If not... well. Maybe it'll work all right at the smaller sizes. Or maybe I can work the engravings so the effect is more... contained, less actually explosive. Or design a different weapon with different components that has the more contained effect."
"Anything made of an appropriate metal and more phallic than a sphere has some effect as a magic weapon, but the farther they are from the right shape and especially the less symmetrical they are around the central axis, the weaker their effect. The sort of... neutral or generic version of any magic weapon is a wand-sized cylinder with flat ends and no engravings. From there, most possible changes make it worse at what it does, but some engraving patterns make it better, or change the exact nature of the effect. For example, you've done a light-pin with a very focused beam for me, but there are also versions that throw something more like a spotlight than a laser, except a solid gold half-wand makes for an awfully expensive flashlight so they're not very popular."
"I don't know why cylinders. You figure out the engravings by testing them, basically, but I have no idea who first started doing that systematically. I mean, when you have engravings that are any good at all, they light up when the weapon fires, so somebody might've decorated their staff and found that some decoration styles were prettier than others and wanted to know why..."
"The shape and placement of the engravings has... effects. I'd have a much more sensible explanation prepared if I'd been able to bring any materials with me, but as it is I'm making a lot of it up as I go along. For our next date I plan to draw up a huge variety of test designs for platinum half-wands, because it's really easy to test effect-shaping when you're firing freeze blasts at water, but unfortunately the shaping parameters don't work exactly the same way for any two metals."
"Oh, you don't go to school, right. So uh, at school they give you stuff to do at home to make sure you learned the thing, and that's called homework, and if the teacher just gives the student the answer then they can't really know that the student actually did it and learned the thing."
"Part of it is wanting to see you blush. Another is to figure out which things you found most or least interesting based on body language. Another is that talking about sex is, I find, a good way to get in the mood. And the last is that I expect hearing you talk about it will be terribly, terribly sexy."
"If only I'd known, I would've been more organized about it. Well - my overall conclusion is that I'm not into particular things very much, but I like the concept of other people having particular things they're into, and being able to provide those things. ...One of my specific conclusions is that I am just fundamentally not submissive and shouldn't even try it."
"I did say I don't seem to like particular things very much for the particular things that they are. I think... it might be harder to see the appeal of some of this stuff in research format, and my preferences might become more obvious with some more concrete examples to go on. So isn't it convenient that you already have all sorts of specific interests? I like that you have specific interests. If you were as vague and confused as I am, this would be much more difficult."
(Click here to skip the explicit content.)
She shivers and off goes the bra. It wouldn't do to keep him waiting would it?
So, there's kisses. And claws. And biting. And all these things can be applied to the various currently exposed parts of Sadde. Ashras is getting pretty comfortable with the available combinations here. It may be time to try something new.
But while he's deciding what to try, he can continue doing the familiar things. After all, it would be terrible if Sadde got bored.
There. Now there are more parts of Sadde to put his mouth and hands all over. Like her legs. He is fond of those. They're very biteable.
...He's light enough that sitting on her doesn't help that much with keeping her in place, but perhaps it will serve as a suggestion. Also it makes it very convenient to pin her shoulders to the bed - that much he can do - and kiss her on the mouth, which he hasn't done in a while. Maybe there will even be a growl or two.
Well, anyway. He acquires more education and reluctantly decides it wouldn't be an effective use of his time to learn ancient Greek and compiles his experimental results and reluctantly decides it wouldn't be an effective use of his time to create a font he can use to type familiar languages on the computer and emails Sadde at four-thirty in the morning to say You're delightful, when should we do this again? and wrestles with computer-assisted design software to come up with new blueprints to test for next time and wishes anyone else was awake at five o'clock and goes to sleep.
The motivation isn't there, sadly. Very few people will be unable to speak to me unless I learn ancient Greek in particular. I might actually want to pick up a second Earth language someday, but it'd probably be something widely spoken. And I wouldn't be nearly as good at it unless I moved somewhere where hardly anyone speaks anything else. Which I don't want to do. Then how would we save the world together?
There are enough free variables that you could basically invent any kind of physics there! It's pretty much this insert-your-own-physics mold, and the predictions we haven't verified are so ridiculously hard to that not verifying them isn't even actually that strong evidence against it.
Yeah.
In an ideal world, the amount of available land in Suranse wouldn't even matter. I'm not sure if I've mentioned this, but winged ones get individual pocket universes when they get their wings, and the Spheres grow with age. If everyone got their wings, no one would ever starve or run out of room, and we'd all just be immortal forever with no problem. That's what I'd like to see.
Aluvai often have batlike wings, and Ceirene often have feathered wings, but the other way around isn't unheard-of. Aluvai usually have wings of darker colours. I suppose you aren't technically Ceirene, so who knows what you'll end up with.
My father's wings are very Aluvai, almost stereotypically so - dark brown bat wings with paler accents. My mother's are pretty definitively Ceirene - white and feathered. In terms of style, though, I think it's hard to beat the royal family of Aluvanna: solid black bat wings.
I can think of lots of subtly horrible ways that altering your biology this far could go bad, and you might not even be able to tell until hundreds of years had passed. But there have been people who've had their wings for hundreds of years, and they haven't noticeably developed any horrible problems of either a biological or a mental kind.
Well, sure, but my point is that neither thing has ever happened in all the long years of Suranse history.
Anyway, didn't I hear somewhere that parahuman powers involve a brain alteration too...? Seeing as you're going to save the world with yours, I assume you're not opposed to them.
Parahumans have a part of the brain other people don't called Corona Pollentia, but as far as anyone's been able to determine we're born with it. There are some hypotheses that getting powers makes us more prone to conflict and that's why capes fight so much, but it's all pretty perfectly explainable by the fact that we suffer horrible trauma to even get the powers in the first place.
Well, prior to Scion, everything was natural and followed nice laws of physics. Then Scion, superpowers bordering on the magical, and giant monsters. Hard to believe they're not all connected. Some religions think the powers were introduced because Endbringers were going to appear, in order to prepare to fight them, but I don't buy that.
Well, e.g. the Simurgh would make short work of my Enemy if she were going all-out instead of showing up to wreck a city every so often, but that's not quite what I meant.
I don't know if the Endbringers were created, or by whom, but the sort of thing that could make them must be immensely powerful and if they are capable of using that power for anything less destructive, and can be convinced to do it, that opens up a lot of possibilities. I'm daydreaming here, of course, there's no reason to think it could be that simple, but if it was... well, that's why diplomacy is important, or at least one of the reasons. Because a live friend is nearly always preferable to a dead enemy on both moral and practical grounds.
Don't get me wrong, we are going to save the world, I just don't expect it to be much of a smooth progression of niceness following us around as much as a sudden relief of epic proportions and then the world continues to be crappy only slightly less. And then of course we continue. Having no hope of ever succeeding won't stop me.
Hmm, I might not have been very clear on what I meant? It's not exactly that I can't make the world a better place, it's more like two things: 1. I expect the world to get crappier faster than I can make it nicer and 2. I've lived in a world that's been getting progressively worse since I was born, I don't have the luxury of letting myself believe otherwise lest it make me sloppy or content. It's too easy to convince myself I'm doing enough, a state of perpetual despair helps me stay grounded even if it's not justified.
The way Echo moves on patrol is a combination of incredibly skilled parkour and using a grappling hook, swinging this way and that like a certain spider-themed superhero from 60s comics. In spite of not being a flier, she's actually much more mobile than Sokoreth, and can reasonably keep up with Lance when Lance's not trying very hard.
"Well, in the comics superheroes would get powers for like all these weird reasons, like this one was called spiderman and he got bit by a mutant spider that gave him super-agility and super-strength and super-senses and a bit of danger precognition, and he was also super smart so he made these super spider web shooters on his wrists which he activated like so, and they'd shoot spider webs which he'd use to swing from building to building."
The back of the van is open, showing a foamed inside, presumably where Cricket is. And that spot seems to be the origin of the occasional really irritating noise that pulsates sometimes and only Ashras can really hear.
A thin, perfectly straight bolt of lightning flashes from the end of the bronze-and-copper wand and strikes Hookwolf. It makes a loud noise. If he's lucky maybe it'll annoy Cricket as much as her echolocation annoys him.
Echo uses the grappling hook and some parkour and running along walls to reach the top of a building and look at what Sokoreth just shot at. "Sokoreth is engaging Hookwolf from a distance, I'll try to tranquilize Stormtiger, a sniper tranquilizing rifle would be useful," she says into the comm.
He throws a couple of stun bolts at Stormtiger on his way past, but Lance is not the most stable firing platform in the world, so he can't get the kind of pinpoint aim he could deploy from a rooftop. Sacrificing the mobility wouldn't be worth it. Back to peppering Hookwolf with lightning rays.
Hookwolf is hit by lightning sometimes, which doesn't cause him to melt again, but it does seem to hurt him pretty badly. He's still a mess of whirring blades, losing a bit of his form whenever he's hit and taking a fraction of a second longer to recover each time he's hit. He tries to move in such a way as to be covered by the van and dodge Sokoreth's rays, and continues attacking the side of the van until its interior is uncovered, and then he backs off. Miss Militia's attacks continue being ineffective, as anything strong enough to actually hurt him is likely to also kill him. Stormtiger's still being harassed by Velocity, so he releases his blade suddenly to push the heroes back, and then hides behind the van as well. He starts reforming his air blade and using it to slash at the foam, which doesn't stick to actual air as it would metal.
He focuses on throwing lightning rays at Hookwolf, because slowing Hookwolf down seems to be the only thing he can accomplish here that nobody else can. With the silver wand in his off hand he occasionally tosses a stun bolt at Stormtiger.
Stormtiger's wearing a bulletproof vest, too, so Miss Militia can't get him, either. He counts on Hookwolf to warn him when Sokoreth shoots at him, even if the warning sometimes consists of having to actually push him out of the way. Velocity runs around them really fast, but before he can do a whole lot to either of them Hookwolf's sharpness keeps him away.
And Echo's still trying to find a good position to tranquilize them.
And then Cricket's been freed, and Stormtiger spins on his heels to do something—
—and his blade is in the way of one of Sokoreth's lightning rays—
—BOOM.
But a strange mist comes from an alley over there...
"Fog's here," Miss Militia says over her comm. "Either we get them now or we retreat, he can corrode living tissue and Night's usually with him."
That fraction of a second is quite enough for Hookwolf and Cricket to see that Lance happens to be an Acceptable Target.
In other news, Purity doesn't actually have very strong defenses that could help her deal with a force staff blast. She tries to dodge, but the nigh-invisible sphere of physics-defying whatever-the-hell-it-is hits her with enough force that she—
—falls—
(And Fog continues advancing.)
Fog finally encircles Stormtiger, Hookwolf, and Cricket, not actually covering them but just surrounding them. Miss Militia calls this in, and Chevalier tells the heroes not to engage unless the Empire becomes hostile.
...which they might, given that Purity is now unconscious in Lance's arms.
"Personally I think we should all just leave," says Sokoreth. "Or at any rate Lance should just leave." Of course, he says this as one of the ones who's going to have the most trouble leaving, being a non-flier stranded on a rooftop with no damn grappling hook and Fog almost directly beneath him.
"We can't leave while the Empire is still around, but Lance definitely can," Miss Militia says over the comm as Fog starts retreating.
But hey, at least no one died, which Sokoreth was worried about for a bit there. Both immediately before and immediately after he threw that force blast at Purity. Why was he so alarmed? Maybe just having his teammate suddenly swatted out of the air by an energy blast... that would alarm anyone, surely.
He pauses, then adds, "Nevertheless, I'd like the chance to apologize to her personally."
"If your argument ends with comparing the risk you took with the risk the lieutenant of a Nazi supervillain organization took, I'm not sure on what grounds you think you're standing. And did you expect Hookwolf to be less likely to attack Lance had you killed Purity? But that's beyond the point. That was less of a disaster than it could have been, and you've been exemplary otherwise, so I want you to discuss with your Captain what you intend to do to to prevent such incidents from reoccurring, then submit a report on that. You won't patrol while that's not done and, should we deem your report insufficient, we will review what weapons you're allowed to carry to the field. As for apologizing personally to Purity, she is not to have contact with anyone else, so I'm afraid that won't be possible."