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Along For The Ride
Another member of the Evatree in Kancolle
Permalink Mark Unread

She's been riding out for the last decade or so now, moving between outer worlds of the OTC and the wild lands beyond. Mostly random Earths in various states of development. She took a job as a fletcher on a medieval world for a few months, fucked some pretty girls, got her ride back out of the forest grotto where she'd stashed it and kept going; that was about three months ago now and it's been the most excitement she's had in a while with all these bog-standard worlds. Before that it was basilisk hunting with her bike's dragon gun, but she's bored of that too. She's considering going out the proper Eva way and just crashing her bike into a sun, but it's been done already and she hates to be passe. 

She doesn't expect to come back, eventually. Her Grace's been washing away the years from her whenever she comes back to civilization again, but eventually she wants to depart forever from the lands of her birth and settle somewhere else, somewhere wild, somewhere that belongs to her. Till then, there's meetings of the Society of Sensation to share in the delights of her sister-selves, and more scouting out into the wild void. 

The hoverbike hums away firmly between her legs, a pleasure and a thrill; her whole body's built to ride this thing at a thousand kilometers an hour through dense foliage, and she can't help but love it like a girlfriend, a lover, a part of her so solid and dependable that she's never far from it long. 

She kicks in the reactor, and speeds up. A high whine rises from behind her seat as the dimensional folder comes online, and she leans in and braces herself against the shock of the void against her riding coat. 

Permalink Mark Unread

It's a hard ride. Worse than she's had in a long time. The void between worlds is turbulent, struck through with pockets of terrible energy that would vaporize her in an instant. 

She lives for this. 

She controls her bike, all instinct and training, faster than her brain can think, just riding the way she should, dancing with a dragon that wants to destroy her. A meshwork of plasma and buffeting stellar currents flashes past her faster than she can even be afraid.

Permalink Mark Unread

The bike's fighting her. For an instant, she's out of control, and an instant is all she needs to become far behind the bike. She dips almost too slowly to slide under a final pocket of plasma, the void weather trying its best to kill her personally, and careens out of the slipspace with the bike not quite under control

Permalink Mark Unread

She falls, careening out of the sky towards a city on a coast. She recognizes the shape of it at a glance — probably Seattle, or at least a Seattle but she's got to stop the damn bike before she plows into the ground 

Permalink Mark Unread

The world blurs away as the reactor whines beneath her. She forces every rev she can from the engine, barely dodges plowing directly into the side of a skyscraper, and turns her fall into a controlled stop as pedestrians dive out of the way of her bike  

Permalink Mark Unread

She comes to a screeching stop in the middle of a busy square near a fountain, and puts down her bike's landing gear just in time to settle neatly onto the earth with a clunk. 

She pulls off her helmet, shakes out her hair, and lets out a triumphant whoop, pumping her fist in the air. 

"Fuck yeah!" 

Permalink Mark Unread

It's only after that that she bothers to look around. 

Permalink Mark Unread

International Fountain is recognizable, but deactivated and surrounded with sandbags. There are more sandbags against low-enough windows, and around some entrances to buildings. Other windows are boarded up. There are scorch marks on the side of the Children's Museum, and signs of newly-filled holes in the pavement in suspiciously crater-ish shapes.

The pedestrians are looking at her with a mix of curiosity and wary resignation, and there's a palpable tension in the air, along with a hint of faded shock. People's motions are furtive and cautions, their laughter just a little more stilted, sooner to be cut off.

A few people have phones out to take pictures or video of Rider. A few others are making phone calls while eyeing her suspiciously.

Permalink Mark Unread

Ah. She's touched down in a warzone then. And one used to weird things. 

Chaos? Surely not, or nobody would be staying to take pictures. Something else. 

Permalink Mark Unread

It's a little hard to hide her smile, even though it's clearly not the time. She taps a finger against her lip and tries to think of what to say.

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"Sorry for the sloppy landing, folks, usually I'm better than that." She does a little bow and waves to the cameras. 

She looks over at the filled-in holes. "I take it there's a war on of some kind. I'm no military woman, but my heart goes out to you all. Hope things go better." And if they're fighting a war against something like Chaos then maybe she'll throw her hat into the ring; there's a reason ones like her don't get sent to the front lines, too vulnerable to the Thirster, but not all threats fight for the soul like that. 

Permalink Mark Unread

A blond man in a light blue polo and khaki shorts steps closer, hesitantly, despite his companion — husband, judging by the rings on their fingers — pulling at his shoulder. "Yeah, there's a war on, lady," he replies, his voice tired, and tight with old anger and pain. "You haven't heard of the Abyssals?"

Permalink Mark Unread

"No, I'm not from this universe. Know some other nasty bad things but not Abyssals specifically. What are they?" She leaves off the "here" — there's worlds with Abyssals she knows, but they're more animistic and not so urbanized. Different kind of Abyssal. 

Permalink Mark Unread

He runs a hand through his hair, eyes wide, reeling a bit. "God, really? Not from this universe?"

"Is it so strange, Chris, after getting invaded by demon boats and the navy fighting them off with shipgirls?" his husband asks him, an eyebrow raised, hand on his hip.

Chris laughs sheepishly. "Suppose not. Just not used to the idea. Had to get used to a lot of shit, though, so guess I'll get used to this, too. Think that fancy bike of yours could put a hole in a demon's hull?"

Permalink Mark Unread

"Yeah, probably. It's got a dragon gun down its axis from the reactor. These demon boats, are they smart or more like animals?" 

Permalink Mark Unread

"They're pretty dumb, like animals, but there has to be something smart coordinating 'em. Blood Week was too well planned to be done just by animals." Chris replies with a scowl, shoulders tensing.

His husband suppresses a shudder at the memory.

Permalink Mark Unread

A master behind the scenes? If it's a war of one against many she's probably gotta be on the side of the many. Especially given that the Children's Museum was apparently shelled; that's just wanton destruction. Terrible things happen in war, but she'd rather be fighting on the humans' side in this one. Call it speciesist of her to assume, but she's always had a weakness for humans. 

Permalink Mark Unread

"Where can I get in contact with the military as fast as possible without alarming them too badly? The hoverbike's gonna put the wind up them I'm pretty sure but I gotta talk to whoever's coordinating your defense."

Permalink Mark Unread

One of the people who'd made a phone call when she landed raises a hand and volunteers, "I called the Navy when you landed, ma'am. Some MPs should be arriving any minute."

Another person says she called 911, who forwarded the request to the Navy on account of flying bikes being similar enough to "magical shipgirl bullshit" to be their problem.

Chris' husband speaks up again. "You want to talk to someone up at Everett. That's the nearest major naval base, and where the Pacific fleet's based out of. If you want to talk to the highest brass on the west coast, that's where you'll find them."

"With any luck," Chris adds, "the MPs'll wanna take you there."

Permalink Mark Unread

A question rises to Rider's lips — You think they'll let me keep the bike? — and dies. 

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Then a grin comes to her lips. 

If she stays, anything could happen. 

She likes the sound of that. 

Permalink Mark Unread

She flips down the kickstand and dismounts the bike. "Then I'll wait here for 'em. Hope they don't take my baby from me, but some things are more important."

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Chris nods. "Damned right. Fate of the world and all that shit."

Sure enough, the naval MPs roll up in a pair of squad cars momentarily, flashers on, but no sirens. They get out and walk toward her in two pairs, hands on their sidearms but not drawing them yet.

The lead officer, a man whose uniform identifies him as CWO. Dalton, gives her a cautious look. "Ma'am, are you the unknown visitor with the flying bike?"

Permalink Mark Unread

"Yes, I am." She gestures to it, careful not to touch it. "It's a long story, but the key points are that I'm not from this universe, I want to help with the war against the abyssals, and I have foreign technology and expertise y'all could probably use. I go by Rider. I'd appreciate it if you could keep the bike within my eyeshot, it's my only ticket home, but if your orders make that impossible I'll deal."

Permalink Mark Unread

Dalton's partner, a woman with blonde hair in a tight bun, mutters, "More sparkly bullshit," under her breath, but falls silent at a glare from Dalton.

"As you're coming in voluntarily, and you don't seem to be a threat so far, you can keep the bike," he replies. "We'll lead you to Naval Station Everett, where Lieutenant Commander Edwards will talk through the state of the Abyssal war with you and figure out how you can help. Keep to street level and stay between our squad cars, please, ma'am."

Permalink Mark Unread

"Yes, sir." She doesn't salute — she's not in his command chain — but she gets back on the bike and nods to Dalton. "Lead on."

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He nods crisply, gestures sharply to the other MPs, and everyone gets back into their cars. Dalton rolls out first, followed by Rider, with the other squad in the rear. Chris and his husband wave as they go.

Dalton turns his siren on as they go, and traffic parts before them. What would normally be an hour and a half's drive is reduced to forty minutes, though they have to swerve around a few cratered stretches of highway. Along the way, they drive past some bombed out buildings, and a collection of prefab metal buildings people have set improvised grills in front of. The overall impression is one of life finding a way to continue amidst heavy destruction.

They slow down for a checkpoint as they reach the base, but get swiftly waved through, and soon park outside of one of the offices. The MPs all get out.

Permalink Mark Unread

Rider follows along, of course. She could do a lot of other things, but none of them are things she wants to do. 

She stops, parks the bike, and gets off. 

Permalink Mark Unread

A little frisson rolls down her spine at leaving the bike behind again, but she supresses it. This is fate-of-this-world stuff. Not fate of the world but fate of a world, and that matters pretty damn much. 

Permalink Mark Unread

"Where do you want me?", she asks CWO Dalton. 

Permalink Mark Unread

"Right this way, Miss Rider," he replies, leading her into the building. "No one will mess with your bike on base, and if you work with us more regularly we'll get you a parking pass sorted out."

Permalink Mark Unread

"Very well." She follows CWO Dalton into the building.

Permalink Mark Unread

A little ways into the building, CWO Dalton knocks at a door labeled "Lt. Cmdr. Edwards," then opens it. "I have Miss Rider here, Sir."

He waves them inside. Edwards is a reedy, tired-looking man with sandy brown hair sitting behind a metal desk covered in reports. "Welcome to Earth, Miss Rider," he greets her. "Have a seat.

"That will be all, CWO Dalton," he adds to the MP. "Thank you for getting her here so promptly."

Dalton exits, shutting the door behind him. 

Permalink Mark Unread

She takes a seat. "I imagine you must have an armload of questions."

Permalink Mark Unread

He nods, smiling thinly. "I do. I imagine you do as well. Chief Warrant Officer Dalton tells me you have technology and expertise that could be relevant in the defense against the Abyssal Fleet. What do you have, what are its and your capabilities, and what do you need to know to convince you to join humanity's defense?"

Permalink Mark Unread

"First of all let me back up and give you a little more context. I'm from a multi-universe trade conglomerate called the Origin Trade Consortium, a little like the EU if you have that here but with technology that allows them to transfer between universes. I'm a private citizen and don't represent them, but that's important because in the long term if you're able to join they have the necessary infrastructure to guarantee agelessness to your citizens. 

As for me, I'm a member of a group called the Society of Sensation. We travel "wild" universes getting ourselves into situations of one kind or another and return home to share the memories via advanced technology. I encountered multiversal turbulence and pockets of plasma on my way in and made a near-crash landing.

I have...

Firstly, the hoverbike outside, which has a working miniaturized arcane-fusion reactor based on nudging the ignition point of H-11B so it's less hard to sustain, and two, a dimensional folder that's capable of making transit between worlds. It also has three, a spinal cannon for taking down big game, which fires balls of contained witchfire, which is essentially plasma. It's designed for dragons, basilisks, that kind of thing, but it should be capable of taking down your Abyssals as well. 

Secondly, the contents of the pack in the hoverbike. I carry one technological sidearm — a laspistol — and one magical sidearm — a kinetic slugthrower enhanced with accuracy and power boosting runic formations. I also carry a food synthesizer, which is not intended to be able to be used for synthesis of things other than hydrocarbons, but if its DRM was cracked would become a full nanoforge capable of almost arbitrary synthesis of war materiel. There may also be a few spare magical components left over from my old hunts that I've yet to sell, but I don't know what all I might have held on to, I'd have to check my pack itself. 

Thirdly, I have the contents of my body. I'm not a baseline human; my reflexes in particular are far faster than they should be due to modifications performed on me, as well as all my senses being sharper and sensations such as pain being less aversive. I have the ability to regenerate and my bones are stronger as well. What of that technology is duplicatable at your tech level I don't know, but I'd be willing to make survivable donations of tissues for you to try culturing. 

Fourth, I have the contents of my mind. I have a special interest in maintaining and being able to repair my bike in even the worst of circumstances, so I intimately understand all the principles and techniques that go into its manufacture. I'm not broadly read — I'm a gearhead, not an engineer — but I have enough in my brain to teach you how to build bikes like mine. 

Fifth and lastly, we have the possibility of my running the truly terrible astronomical weather to go do a shopping trip in the OTC. This would seriously risk both me and my bike, so I don't recommend it as a starting step, but the OTC has many civilian-available technologies that would make this look even better. The OTC could also just win your war for you if you caught its attention hard enough, but that would be a complex problem because the OTC is presently in the middle of a refugee crisis as it's evacuating a heavily inhabited galaxy due to unlivable conditions within it."

Permalink Mark Unread

"As for how to convince me, to be frank, I'm already convinced, but I would like to hear the history of the war and what you know about the Abyssal leadership."

Permalink Mark Unread

The Lieutenant Commander takes detailed notes as Rider explains. His eyes widen slightly at the mention of dragons and basilisks, and widen further when she mentions turning the food synthesizer into a nanoforge.

Finally, he nods. "We need to test all three of your weapons against an Abyssal, but I expect your magical sidearm and your bike's cannon to have the most interesting results, the former because the accuracy magic may get around a major limitation in our ability to fight Abyssals with anything other than shipgirls, and the latter because we may be able to refit some of the girls with it. I'm not aware of the current state of genetic engineering research after the shift to wartime priorities — I know some groups switched to trying to understand how shipgirls even work, and there was a significant increase in food-related research — but I expect some team or another will be interested in your samples. 

"To properly understand the context of our requests and the current state of the war, however, we need to start about six months ago. An amateur archaeologist in Turkey uncovered thousand-year-old writings, documenting a ritual. Detailed photos of these writings and the site where they were found were uploaded to an internet forum called Reddit, and an ad-hoc translation team was assembled from users around the globe. They got the instructions finished before they got the accompanying warnings, though, and when they finished the translations — revealing that it would summon a 'Princess of the Abyss', who would scour the Earth of all but her faithful — they tried to quarantine all of it.

"Unfortunately, they were too late. As best we can tell via forensics, some group of college students in the Midwest had already performed it, and the Abyssal Princess killed them and headed for the coast. No one realized that murder was relevant until weeks after the invasion. 

"We caught her on a few security cameras on her trip to the ocean: bone-white skin, white hair, tar-black coating on her hands. Easily strong enough to bunch a tank across a field."

He sighs tiredly. "Wish we'd realized any of this before it was too late." He clasps his hands and takes a slow breath, then continues.

"That violence on her escape to open water was the last documented sighting of her, and the last sighting of any Abyssal before the invasion. A bit over a month ago, large raiding parties of Abyssal ships struck every port large enough to host a military vessel, simultaneously. It turns out that mortal fire control can't reliably target Abyssals, and they devastated us. They landed companies of tar-soaked marines with inhuman proportions and rictus grins, and pushed inland. Each Abyssal marine was more durable than a human, not dying despite wounds that would have killed one of us several times over. Each Abyssal ship is a quarter the size it should be for its armor and firepower, and we can't hit them properly. It was a massacre.

"We call that first week Blood Week, now. It took five days and immense bloodshed to finally repel their marines, and by the end of the week all human navies were sunk. They started patrolling, after that, blockading all our ports to prevent shipping.

"Then we finally caught a break. Someone in the JMSDF figured out that the ritual that got posted online was possibly involved in summoning a leader of the enemy forces, and manages — with a lot of help — to rewrite it into an inverted form, trying to summon the opposite of that. They managed to summon the spirit of a decades-sunk IJN battleship, Kongō, in the form of a young woman."

Permalink Mark Unread

Rider holds up her hand for a pause. "A few notes in reply..." 

"Firstly, I don't know how the accuracy magic in the sidearm works, but I do know that it's theoretically scalable to larger weapons, it's just that that kind of weaponry isn't considered civilian by the OTC. Strictly speaking the bike is a grey area, I'm able to have it because I have connections and I'm not hunting with it in OTC space."

"As for this abyssal princess... I'm sorry that's how you learned magic was real, if the OTC had contacted you even a year earlier things might have turned out better for you."

"As for summoning magic — I have a friend who works in dimensional folding and I bet she would know a summoning specialist, but she's on the other side of some truly awful weather and I don't know if whoever she'd get would be willing to risk their life for strangers. If you could work out a banishing spell you might be able to send the abyssal princess back to wherever she came from, but that might just make her someone else's problem."

She sighs. 

Permalink Mark Unread

"Please go on about the shipgirls. They're based on the reversed summoning ritual — how many of them are there?"

Permalink Mark Unread

"It'd be great if you could get a specialist, but we'll find a way to manage with what we've got," he replies. "As for the shipgirls, there are currently a bit over fifty, across the various navies of the world. The JMSDF were the first to summon more, swiftly followed by the British. Our shipgirls didn't appreciate the 'imperial fealty' garbage, and we didn't really count as being at our 'hour of direst need', so we had to tweak the ritual a bunch before it worked. At this point the Japanese have sixteen across various classes, the British fourteen, and we have twelve. Each shipgirl can summon her guns as 'rigging' that floats around her, can basically skate across the water, and is durable enough to laugh off heavy machine gun fire. Kongō says it tickles." He chuckles at that.

"Kongō was able to single-handedly demolish an Abyssal patrol fleet on her first sortie, the day she was summoned. Watching her do that is when we started to figure out why we can't hit Abyssals with normal weaponry: they're half in some kind of spiritual plane, and that plays merry hell with our targeting computers, and even normal human aiming. Shipgirls are also on that same spiritual level, and so they can compensate. That's why I'm so interested in your sidearm, because magical targeting might be able to compensate the way shipgirls can."

Permalink Mark Unread

"The kind of enhancements I have aren't wholly mundane as well, so it's possible I personally would be able to hit an Abyssal even with mundane armaments, but duplicating that would be a much more complex research project than reversing the aiming enchantments, so it's probably smart to focus on that first. The witchfire cannon is more dubious; if it could hit I'm pretty sure it'd sink whatever it hit, but it's only as accurate as the person aiming it.  Most of the enchantments on it go into containing and channeling the witchfire."

Permalink Mark Unread

Edwards nods. "If we manage to design handholds for one such that a shipgirl could carry it, or better still figure out how to give a shipgirl a refit, it could make quite the difference."

Permalink Mark Unread

"Yeah, I imagine it must be pretty hard to figure out how to — spiritually interact with the battleship that's on the other plane, represented by the woman. Or at least, I'm guessing that that might be how the shipgirls work, as some kind of... investiture of a spirit into a physical body..." 

She tilts her head. "We're going to have to talk about what you know is possible with shipgirls, but probably the details are need to know right now so it's more complex..." 

Then she blinks. 

"— These shipgirls, they take the spiritual character of actual battleships and so on, yes? And they're drawn from the history of this world somehow. It occurs to me that if you could target a summoning ritual at the OTC you might be able to pull something from their navies or space services. The issue is really 'would they come', you know? Spiritually none of those ships have actual duties here, and I don't have the authority to command them..."

She frowns.

"... But I do have one vehicle that answers to me personally, that's physically present in this plane, and that might come when called. Do you think it might be worth trying to develop a ritual to summon the spirit of my cycle?" 

Permalink Mark Unread

Edwards boggles at Rider for a moment. "That... It's absolutely crazy, but in a way that I can't dismiss it out of hand. You'd have the authority over her, to call her. But... we've never summoned a single-person vehicle before. Never one with a complement of less than fifty. We haven't done a specifically-targeted summoning before either, but that wouldn't be a problem, since you only have the one. I... I'm not sure. The one thing I do know, however, is that every ship we've summoned was sunk first, or sent to the breakers. We tried to summon a museum ship, but Jersey couldn't answer the call until an Abyssal torpedo sent her to the bottom."

Permalink Mark Unread

"So it might be a ritual that calls back the spirits of dead ships specifically... or... I'm guessing at this point, but it might be that if the spirit has a 'body' already then you can't rip it free from its present duties, it's already serving as best it can." 

She shakes her head. "Then I'd say we should try it if and only if my cycle's destroyed somehow in an engagement, and till then we should have her serve as best we can in her current form. I'll not betray her just to get more fighting force from her." 

Permalink Mark Unread

He nods. "Smart. Wouldn't recommend you risk it unless she's already sunk. Doing otherwise would just be cruel."

A frown crosses his face. "As far as refits... what I know is that when a shipgirl is damaged in battle, you see metal and oil within, steel ribs, and machinery instead of organs. We haven't had a case bad enough that her fairies couldn't patch her up themselves with just long sessions in the repair baths, but I imagine if we did it might be a cross between surgery and engineering." He shakes his head.

Permalink Mark Unread

"Part of the reason why I suggested Cerulean — my cycle — is that I'm her owner and her caretaker, I've dedicated a lot of my life to being able to keep her running in harsh conditions, and I feel that might transfer to skill at knowing how to work with her spirit specifically. But I don't know; it's a foreign magic to me, and I don't know how much the skills would transfer. Do you have anyone who actually served on the crews of any of your shipgirls?"

Permalink Mark Unread

Another headshake. "No, a couple descendants at best. Don't know how that kind of connection would manifest, once a shipgirl was summoned. It would be interesting to see."

Permalink Mark Unread

Rider nods. "A pity. Have you tried to summon back the spirits of the more modern ships that were sunk during Blood Week — wait, you don't know how to target a summoning. So my guess is that you're getting back — the most spiritually potent ships, the ones that are the most direct antithesis to the Abyssal Princess. They might be 'bigger' somehow, easier to call back. More history. I'm assuming this world had a world war that these ships are from the era of?"

Permalink Mark Unread

Edwards nods. "We're mostly getting ships who carved out pieces of history for themselves: New Jersey and Missouri, some destroyers that punched well above their weight class, carriers, a few subs... It varies."

Permalink Mark Unread

"That would seem to match up with the hypothesis. If it's not very targeted then it could be... I don't know, showing up on whatever spiritual dimension the spirits exist on and attracting whichever one is closest and attuned to the call, and only ships with some degree of history have a spirit in the first place... I don't know, I'm spitballing here." 

Permalink Mark Unread

"Let's back up for a moment. What was that you said about fairies? I thought this was a ship-based magic system." 

Permalink Mark Unread

"A ship needs a crew, yes? Every shipgirl is crewed by tiny fairies, representations of the crew she had in her first life. They can step outside and do things on occasion, and run her systems from within."

Permalink Mark Unread

"Huh. That's funky. I wonder what it's like for a shipgirl to have a tiny crew inside her..." 

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"Sorry, I'm getting distracted. Has anyone tried to talk to a fairy independently of their shipgirl before? Are they smart?"

Permalink Mark Unread

"Somewhat. A lot of their personhood and identity seems to be tied up in serving as crew to their shipgirl. It's rare for them to express other interests or desires. But within the scope of their duties they're as smart as you or I. You get the liveliest responses out of the engineers, though understanding any fairy is a bit of a challenge."

Permalink Mark Unread

"Have you tried... recertifying the fairy engineers on new technologies and then giving them an example to install? I imagine the language barrier might be an issue, but if they understand you, you might be able to communicate to them...?"

Permalink Mark Unread

"They certainly understand us, yes. That might wind up being a part of the process. Shipgirls can move objects in and out of their holds, which function as a form of pocketspace. That may allow the engineers access to it. We may need to help the process in other ways, however. We'll have to discuss it with some engineering fairies when one of the girls has enough downtime."

Permalink Mark Unread

"Yeah, I imagine they're very busy right now." 

Rider taps her thumbs together in her lap. "Do you think I'm missing anything important on the situation still? If so, please go ahead and explain, but if not, then we should discuss how I'm deployed, whether I enlist or not, and so on."

Permalink Mark Unread

"We work with the JMSDF regularly, along with some European navies, especially the British. What languages do you speak?"

Permalink Mark Unread

"Oh, uh —" 

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Rider visibly flushes a little.

Permalink Mark Unread

"Sorry, I completely forgot to mention because I'm so used to it — I can read and write english, and speak and understand anything spoken aloud. I have a trio of translation charms anchored in my larynx and eardrums that let me understand and speak anything that's transmitted as vibrations in air as spoken English. I wouldn't be able to read a non-english console in real time, but I'd be able to take vocal orders in real time. Come to think of it, I might be able to understand your fairies better than most."

Permalink Mark Unread

Edwards blinks. "I don't know why translation magic is throwing me after everything else, but regardless. That translation magic may make you invaluable next time we need to work with fairies and don't have a shipgirl available. Shipgirls can understand fairies instinctively, of course. I think that's everything, though, apart from the question of whether you enlist."

Permalink Mark Unread

"Alright, then let's discuss the question. I'm a foreign national, effectively, which means I probably shouldn't be swearing any oaths to defend a local nation or what have you; this isn't my home, and while it might someday be once we solve all this, I'm not in a rush to settle down. Is there provision for auxiliary units of some form? I don't know how you're handling the shipgirls, but I imagine they come from local nations so it's less likely they have issues. I'm willing to work with a military chain of command if I have to, am a little less keen on becoming naturalized, and would actively appreciate being deployed in a combat situation, but am willing to serve a more advisory role if you need me strategically more than tactically or if it's bureaucratically easier. My OTC citizenship is unlikely to be renounced if I settle here, but is likely to be if I swear to a foreign military body so I'd like to avoid that."

Permalink Mark Unread

"We do have some options, there," Edwards starts with a thoughtful hum. "When the JMSDF girls are on detached duty here, we have auxiliary procedures to integrate them into our chain of command. Similarly, when we were first discussing how to integrate shipgirls into our command structure, before we settled on giving them all commissions, one of the proposals was for... affiliated consultants, you could say. That's what we're integrating our civilian summoning experts under currently, as a matter of fact. We could use something like that for you. You would have a rank on paper, to fit you into the structure, but no one would use it in practice, and you would report directly to the admiral in charge of the local shipgirl fleet. Likely get quarters in their wing, as well."

Permalink Mark Unread

"That sounds like it'd agree with me. I'd like to see how it works out in formal language but it seems like the right shape, more or less."

Permalink Mark Unread

"Probably we'll arrange a mix of active combat and talks with the research and engineering teams, see what you can teach us about your tech."

He starts typing something into his computer, probably setup for her consultant contract.

Permalink Mark Unread

She waits patiently.

Permalink Mark Unread

... Well, as patiently as she can. She's not really wired for sitting around waiting. 

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She keeps her mouth shut and instead bounces her foot beneath the table. 

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"You're as restless as one of the little destroyers," he comments with a laugh, still typing away. "You can ask questions. A lot of this contract work is very boilerplate."

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"Sorry, the reflex and sensory adjustments do come with some side effects... or you could say they're a side effect of me being this way in the first place. Like, you have to be a very specific kind of person to give up reliable agelessness to go wander the wild frontier, yeah? I'm wired to hunt mammoths and dragons, not to sit around waiting for the action to happen. It helps that I know I'm going to be building things and breaking things soon, but action's in my blood in more than one way and fighting it only works so much." 

She stretches. "So yeah, what's the boilerplate like?"

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He turns his monitor around so they can both see it. It's normal English legalese, seems to cover all the stuff they talked about in terribly boring and formal language. He's doing a mix of selecting options from various dropdowns and buttons, and manually writing in provisions. "It covers your pay, quarters, duties, and where you fit into the command structure." He points at a particular line.

"This bit here I modified to cover your formal allegiance remaining with your OTC, and that line there got adjusted to cover that you're only expected to follow orders in combat situations. I also mixed in combat provisions in general, because our civilian consultants are typically not expected to ever see combat."

It all looks normal.

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She looks it over, then nods. "Looks solid."

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He nods and prints it out. "You'll get the pay of a lieutenant junior grade, which comes out to four and a half thousand dollars monthly, on top of the quarters on base and access to our cafeteria, workshops, and parts supplies." Then he slides the contract across to her.

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She pauses. "I'm presently assuming that any summoned spirits of non-this-world origin would be treated as OTC citizens, not local ones, but I don't know how you're handling shipgirls' citizenship right now, and that could matter in case the OTC remains uncontactable for the long term. In such an event I'd like a proviso that they get access to a naturalization process or ideally birthright citizenship, though that miiiight be above your pay grade?" 

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"The admiralty has broad latitude in deciding how to handle shipgirls. If we convince Admiral Winters to back dual birthright citizenship for OTC ships, it'll be approved."

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"That makes me feel more relaxed. Who's this Admiral Winters, am I to be under their command?"

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"Vice Admiral Alan Winters, the newly promoted flag officer in charge of shipgirl affairs. He'll be your direct commending officer, as he is with the shipgirls. Made waves immediately after Blood Week by quickly intuiting how best to operate with shipgirls and fold them into the Navy, took charge when everyone else was panicking. Got field promoted up from Captain three days later."

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"Impressive. Hope I meet his standards. I guess that'll be a separate conversation with him." 

She signs the contract and sets down the pen. "Thank you for all the information you've shared so far."

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"Glad to help, Miss Rider. Hopefully we can all work together smoothly, going forward."

There's a knock at the door.

"Ah perfect. Come in!"

A young woman in uniform steps in and salutes. Her ginger hair is tied back in a tight ponytail, and she looks earnest.

"At ease," Edwards says to her. Turning back to Rider, he continues, "Yeoman Price will show you to your quarters, and get you started with communication accounts, banking, and a parking pass."

The Yeoman nods. "Yes, if you'll please follow me, ma'am?"

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"Of course." Motion onwards is good. She can't wait to meet the rest of her team. Maybe it's a bit possessive of her to call it that already, but who's listening to the contents of her head right now? Nobody.

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Yeoman Price leads Rider through the corridors of the base, stopping first at the quartermaster, where she collects a stack of papers, with a small box on top. She passes that to Rider, and then accepts another, larger box. "This is everything we'll need to get you set up in the system."

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Rider nods and accepts the box, not bothering to comment on the bureaucracy. It's pretty much the same wherever you go, and as places go, this one's better because at least they don't require a bribe for her petition to even be considered. 

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They're fighting a war against an existential threat. They really don't have time to be demanding bribes from people or slowing things down like that.

Yeoman Price leads the way down further corridors, until they're interrupted along the way.

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A slender girl with ginger hair scampers down the hallway, looking around curiously. She's wearing a uniform-styled dress that ends just above her knees, thigh-high stockings, and glasses. She lets out a quite "oooh" when she spots Rider and Yeoman Price, then hurries toward them. "Hi! Are you the new visitor?" Her voice is a little on the quiet side, and a bit bouncy-sounding.

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"Hello, there!" 

Something's not quite right with this girl's momentum. It's subtle, but she's used to picking up subtle differences. 

"Are you one of the shipgirls?"

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"Mhm! USS Fletcher, at your service." She nods quickly, eyes wide.

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"I'm Rider, pleased to meet you!" She offers her hand to shake.

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Then she adds, sotto voce: "I'm not from this universe so please excuse me if I'm impolite. I've been to other Americas before but not this one in particular." 

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"Good to meet you," Fletcher replies with quiet excitement, shaking Rider's hand warmly. "Can I tag along?"

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"I would say that is up to Yeoman Price here."

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"If Miss Rider doesn't mind, I don't see why not," Price replies.

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"Yay!" She falls into step beside them. "Where are you heading next? Rider's Quarters?"

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"Yes, Ma'am," she agrees with a nod.

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"Can we pass through the lounge on the way? I bet she'll like it."

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"Sure," Price replies.

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"I'd love to see it. Lead on."

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The Yeoman leads the pair down one more corridor, out across a courtyard, and into another building labeled "Shipgirl Dorms". Inside, there's a small mailroom off to one side, a couple hallways lined with doors, and a large lounge area. A big, U-shaped set of couches stands in front of a large TV with quite a variety of game systems hooked up to it. "Here we are."

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Fletcher smiles and gestures around. "This is the rec room and lounge! It's where all of us hang out between patrols. We have all the game systems and a big media library. Everyone's off on patrol or running errands right now, I think."

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Rider scans the room and a slight smile tugs at the corners of her cheeks. "It's a nice setup."

She's always had a bit of an affection for the retro, and while this is pretty primitive by OTC standards, you don't need fancy tech to make good games. The Royal Game of Ur proves that by a landslide.

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"Yeah," she agrees. "None of my crew had anything like this back when they served."

She hops onto a couch, smiling. "What do you still have to do as far as setup?"

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"Accounts, phone, laptop, and ID photo," Yeoman Price replies. 

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"Any boilerplate you can do on the accounts while I help with her computer?"

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"Not that doesn't need her input, unfortunately." Price shakes her head. "If we did the paper side of the paperwork first, I could turn that in and bring back everything but the photo ID. You two could work on the electronic half of things while I'm doing that, and then we could go get her ID photo taken."

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Fletcher just gives Rider an eager look, her eyes wide. Destroyer Eyes: Deployed.

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Rider laughs at Fletcher's eager gaze. "Sure, let's do that then. Whatever'll get it done fastest."

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With a quiet but cheerful "okay!", Fletcher grabs Rider's hand and leads her down the hall, with Price following. The doors are all labeled with metal plaques bearing ship names and hull numbers: Missouri (BB-63), Lexington (CV-16), New Jersey (BB-62), and more. A little ways down the hall, they reach a door that doesn't yet have a plaque, just the mount point for one. Fletcher opens it, revealing a desk, a chair, a wardrobe, a shelf over the desk, a large bed, and room to add more furniture out of one's pay later. "Tada."

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"Looks lovely. I've definitely slept in far worse places." 

Rider goes over and leans against the desk. "So now what?" 

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"Now you sit down at the desk and we walk you through local paperwork." Price sets the stack of papers on the desk and pulls out a pen. "First up is basic identification data."

The top page wants information like name, age, height, weight, gender, pronouns, appearance details, and so on.

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Rider fills it all out as best she can. 

First Name: ᚱ (The Elder Futhark rune, not the english letter R. "Rider" is the english transliteration she prefers.) 

Last Name: Ingram 

Age: Chronologically 33, in subjective time closer to 40: please note that she has had adult capacities since the date of her creation. 

Height: 6'1"

Weight: 250lb due to bone reinforcement, 210 in build. 

Sex: Tailored hermaphroditic; XY, Estrogen-dominant, penis and estrogen-bearing testes. 

Gender: Female 

Pronouns: She/Her

Hair: Scarlet (Natural) 

Eyes: Red 

And so on. She has to cram in a certain amount of information into boxes that are too small, but she does her best.

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This continues across banking forms (which mostly just ask for name, preferred address, and some ID number fields that Price tells her to skip), parking forms (want a description of Rider's hovercycle and any identifying numbers on it, along with the same other ID number fields that she needs to skip), and others in that vein. Once Rider's finished the name fields of the ID form, though, Yeoman Price sends an email to the IT department. By the time all the paperwork is done, she has a reply, and writes down an email address and a temporary password on a sticky note.

"Okay, Fletcher. You have her from here?"

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Fletcher nods and grabs the laptop box.

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"I'll be back in several minutes once all this has been processed, Ma'ams."

And out she goes.

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Rider works her way through the various forms patiently. It's okay, she's okay, she can muddle through the tedious part to get to the part that's fun. She's got this. 

She manages not to bounce her leg, but mostly out of concious control. 

"Bureaucracy. It's almost always the same. Sometimes it's better, sometimes it's worse. At least all of this is happening in a prompt manner." She smiles at Fletcher as warmly as she can manage and runs a hand through her hair.

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Fletcher nods. "Yeah, I guess it's a constant in every world, then?"

At least getting the computer and phone on the network and configured for all of Rider's accounts is reasonably simple. She also makes sure to add the CAD programs Morrison likes on the laptop, access to the parts catalog, and access to the ebook library.

"Anything else you want on your computer or phone, while we're setting things up?"

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"Uh, you got a decent music player?"

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"Mhm!" They totally have one, both for the laptop and the phone. Both get installed and hooked up to the other shipgirls' music libraries, and to the public music store. "Done. Anything else?"

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"Is there a builtin notes app or word processor or do I need to add one? Any common file formats I'd need software to read?"

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She nods and walks Rider through their office suite (which has a word processor, notes app, spreadsheet app, and more) and PDF reader, which are already installed. "Those are the main file formats you'll need. I added the design software Morrison likes, since I think you mentioned something about tinkering with stuff?"

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"Smart. I'll probably have to learn the local software but hopefully it won't be too much of an adjustment. And yeah, I'm a bit of a gearhead. Special interest in keeping my bike going."

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Fletcher nods. "You'll figure it out. Okay, now you need to set a password on your computer and a password or PIN on your phone."

She opens the relevant screens on each device and slides them to Rider, looking away.

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She sets passwords for both, and nods to Fletcher with a smile. 

"Alright, all done, you can look again."

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"Yay," she smiles. "Want me to show you how any of these work while we wait for Price to get back?"

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"Yeah, I'd like a tutorial on the engineering design program." 

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"I can show you a little bit about those. Morri understands them better."

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And then they're interrupted by Yeoman Price returning. She hands Rider a debit card and a checkbook. "Only remaining paperwork item for you is getting your ID photo taken."

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"Wonderful. Let's keep things moving then." Rider accepts the debit card and checkbook and tucks them into the pocket of her riding coat, then stands and nods to both Fletcher and Yeoman Price. 

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Yeoman Price leads the way out of the dorm building and into another one nearby.

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Fletcher follows, stating, "I'm gonna show you the cafeteria after you get your ID done."

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"I'm always down to try new foods. Anything particularly interesting?"

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"They do a pretty big variety, and they're better than most restaurants."

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"Sounds wonderful."

Rider speeds her pace slightly. Good food is good.