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Sounds of the City
Rescue in the City of Angles
Permalink Mark Unread

It's an ordinary early autumn night in New York: chilly; not uncomfortably so, yet, but promising to get colder as the season wears on. A scruffy, long-haired vagabond emerges from the shadows in the alley behind a clothing store, unhesitatingly enters the passcode to disarm its security system, quickly picks the lock, and goes quietly in.

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—something changes.

Permalink Mark Unread

Yes, yes it does.

Her first impression is that everything's moved - the people, the buildings, the roads, none of it is where it was a moment ago - but that doesn't make sense, not all at once, not over the miles of distance that she can tell the change extends to.

More likely she's moved, somehow, and the building with her.

This is probably not a good thing.

She goes to the break room - she still hasn't turned on a single light; she doesn't need to - and sits and pays attention to what she's hearing, to get a more detailed picture of where she is now.

Permalink Mark Unread

It's definitely a city.

It's definitely not New York City.

It's definitely not any other city she's ever seen or heard of. Buildings next to buildings, some aligned but many askew. Buildings that have nothing to do with other buildings, a twenty-story building next to a quaint little squat shop next to an empty lot. Roads that zig and zag and zigzag, traffic zigging and zagging and zigzagging with them. Sewers zigging and zagging and zigzagging, following no pattern or rhyme, lacking all sense and order and sense of order, sometimes looping around themselves, vanishing off into the distance. Subway stations here and there, connected in sequences just as tangled and chaotic in this spaghetti of a city.

There are people—not many people, not out and about, it's late, even here—and in fact, even fewer people than there should be, for the time, very few people indeed. People are inside, people don't leave, they return home from work and stay there.

There are people, and her building is between two other buildings like it'd always been there, and there are people driving, and some of them are driving towards her building.

Permalink Mark Unread

Okay.

Okay.

This is alarming, but, okay.

She picks a nearby loop of subway and tries to trace a route to it, keeping an ear on the approaching vehicles as she does; she can hear the whole subway system at once, at least the parts within her range, but the maze is still a maze.

They get close before she has it fully worked out. She slips out the back door again, taking a moment to re-arm the alarm, and heads off to the nearest unused subway entrance.

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There are sirens, which are not quite like the sirens she's used to, attached to the cars driving in the direction of her building. She slips off unseen and down the subway entrance easily, but she can naturally still hear the people arriving at the store and walking in, heedless of the alarm. Well—one of them walks in heedless of the alarm.

"Dammit, Lewis, I told you to stop just barging in like that, third time this week..." one of them complains.

"Sorry, sorry," says the not very apologetically sounding counterpart.

The third member of their little group is silent, and walks into the store.

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People are confusing, but that's definitely weird. She keeps an ear on them while she walks, and ducks into the first sufficiently hidden nook she comes to so she can listen to the conversation without distractions.

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Nooks: are aplenty. This city is almost nothing but nooks.

The quiet one quickly disables the alarm while the other two look around. "Looks like just a regular clothing store," says Lewis. "No one here, after hours..."

"Cubism?" asks the quiet one.

"No sign," answers not-Lewis.

"Alright, guess Resources is gonna want to annex this ASAP," says Lewis.

Permalink Mark Unread

Well, that's not very elucidating.

She finishes working out the route to her chosen bit of subway and heads off again, still listening to them.

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They don't actually talk much after that. Mostly small talk, about what bet they lost to be taking the graveyard shift today, about not-Lewis' daughter and Lewis' girl and quiet one's coming promotion. They catalogue every item in the store, then one of them radios someone: "Got a clothing store at 98th, no sign of cubism, no imports, everything catalogued. Over."

"Copy that," a voice from the radio answers. "Be there in ten. Over."

Permalink Mark Unread

So, wherever this is, suddenly appearing buildings are common enough that they have a system for them. Okay.

She reaches her chosen hiding spot and starts cataloguing nearby resources, looking most urgently for grocery and clothing stores and someplace to get a mattress. (This isn't the first time she's had to start with nothing but the clothes on her back. Not even the second; it took a little while for her to resign herself to just how far she'd have to go to avoid having her hiding places found, and when they were, it always seemed safer to just let them go than to give anyone any more clues about herself. She'd hoped not to have to do this again, but it's an annoying setback, not devastating.)

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As she reaches her chosen hiding spot, she notices... something. Close to the very limit of her range, the sounds get—weird. Muffled, perhaps, except 'muffled' is not quite the right word...

In any case, she can easily find a crummy grocery store and a clothing store that-a-way and perhaps that's a place that sells mattresses, in descending order of how close they are to her, with the grocery store being about half a mile in one direction and the clothing store one mile in another and the mattress place three miles in a third direction.

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Weird muffled sounds can wait, her first priority is dinner. She sets out for the grocery store.

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The city is really twisty. She has no trouble navigating, of course, but it's really really twisty.

She doesn't run into any people at this time, and even the people who got into the clothing store she arrived in have already left, being replaced by some other official-sounding people.

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Of course she doesn't run into any people. It's not that hard not to, when you can hear where they are and what they're doing like she can.

She checks the store's dumpster, first; if she can get a couple meals' worth of food that way she won't bother breaking in.

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One meal. Not a couple.

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She can try someplace else tomorrow but she does need dinner and also breakfast first - ideally lunch, too, but that's not worth outright theft for. She checks for a security system.

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Not much of one. This is a very crummy shop. Very crummy district, too.

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She's not actually much good at disarming them, though. Her usual method is to wait until she hears someone put in the code and just copy them, so she doesn't have to.

She puzzles it over for a few minutes before deciding to just try a different store.

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Another crummy store! This one has a lock and that's it.

...well, that'd be it for a regular person. She can hear the soft hum of electronics connected to the door.

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Yeah, she's not messing with that. Dumpster?

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Not much there at all.

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She'll try another couple stores, and then head back if she's still not finding anything.

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No stores seem to completely lack any security systems, as far as she can tell.

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She prefers to avoid breaking into places anyway. (She will if she has to; nobody's throwing out coats in September.) Their dumpsters?

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Somewhat better filled than the first two, she can probably scrape a second meal from them.

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All right. She heads back to her hiding place and spends a few hours mapping out the city in her head - she wants to go to a better neighborhood, where the security isn't so tight and the dumpsters are more generous; that might not be close enough for her to find it from here, but she should at least be able to work out what direction to go in and find a route - and then eats her dinner and curls up to sleep as the sun is coming up.

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From what she can hear, it's quite likely she is in one of the "better" neighborhoods—there are squatters and dumpsters galore and there's that muffled thing at the edge of the city...

And there's weirdness. Weirdness everywhere. Some buildings have floors that, apparently, do not exist. As in, from the outside the building is perfectly normal, but from the inside there is a whole floor that is completely absent. Some buildings sound like different buildings got mishmashed, some buildings are not completely there, some buildings can't seem to decide what shape they are or how many floors they have. Especially near the muffled parts.

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Well. She definitely doesn't want to go near the muffled place.

She wakes up around noon, eats the rest of her food, and listens some more, paying particular attention to how people handle the weird buildings - do they seem to be safe, aside from being weird?

As it gets to be evening she starts listening for security system passcodes for the grocery stores she visited yesterday and a few more she's identified since then.

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The buildings that are wholly weird are avoided altogether. The buildings that have weird parts are lived in and people just go around the weirdness, used to it.

Not all stores have passcode-based security systems, but she can definitely get the passwords of the ones that do.

Permalink Mark Unread

Okay. That's food sorted out, at least in the short term. The weird buildings are still worrying, but easily enough avoided.

She spends a couple more days there - gets ahold of a change of clothes, too, during that time - and when she has a little stash of food and feels like she has the hang of how the city works, she sets out in the opposite direction from the muffled place, hoping to find somewhere better to settle.

Permalink Mark Unread

The city doesn't seem to get any less crazy as she moves closer and closer to the central urban area. If anything, it gets crazier, with even twistier roads and misaligned building. She continues to walk and—

—she trips on something that wasn't there—

—and finds herself elsewhere.

It's a hospital hallway, but shorter than it should be and all closed doors. And behind these closed doors it's—surprisingly hard to hear. Almost like the rooms haven't decided what they contain, but that's of course preposterous.

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Hospital hallway.

And she can't hear her surroundings.

aaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

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...did her hand just flicker a bit...

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She's far too busy freaking out to notice such trivialities.

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Her surroundings do not react to her freaking out.

But she starts hearing again. It expands from where she is, as this strange place settles on what it wants to be. It's not much, at first, very muffled like the edges of the city, but she can detect hallways and rooms. They are very much not hospital rooms, though. There is something that's probably a living room, and something that sounds a lot like an office full of cubicles, and the door adjacent to it leads to a police station in a way that should cause both rooms to intersect each other but somehow they don't.

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AAAAAAAA

AAAAAA

AAaaa?

ah?

 

What the heck?

 

She scoots over next to the wall and sits up, leaning against it with her arms around her knees, and keeps listening.

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Her hearing... definitely does not reach nearly as far as it ought to, and what she does hear is a non-Euclidean complete mess. There's one door that is absolutely and completely soundless, like there's nothing behind it. There are several rooms and hallways and mishmashes that make absolutely no sense. The intersecting office has a bathroom door that leads to a ballroom and another bathroom door that leads to a laundromat. Outside the window it sounds like there's a model of a city instead of an actual city. The stairs never end, and the elevator is an endless pit. Similar craziness touches wherever she can hear, and there is this one hallway which she might be distinctly sure loops around itself seven times without intersecting itself before leading to a restaurant's kitchen.

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Okay but it's not actually a hospital wing with a bunch of closed doors, Jesus FUCK that was terrifying. (You're not allowed to close the door, when you're a patient, they want to be able to hear you. So a closed door means they're doing something they don't want people to know about: aaaah.)

She stays put and keeps listening, hoping to hear a way out - the soundless door might be one, she'll give that a try if nothing more obvious shows up - and also keeping an ear out for any people moving around.

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If there's a thing she can be sure of is that there's no way "out" within her range. Only in, rooms after rooms after hallways after rooms after more rooms, all inside, twisting around themselves incomprehensibly.

And at the very edge of her hearing, past a non-Euclidean knot so convoluted even her hearing might not be enough to make it out, she can hear movement. It's not a human's movement, however. It's—something else. Like there is no one, or a hundred people, or three, all at the same time. Like the person has three heads and five eyes and one arm and seven hands and is smiling and screaming and crying and talking and walking.

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She's curious. Not enough to go look, but enough to pause and listen to the - person? creature? - for a few minutes, and to keep checking back every so often while she tries to catalogue the place. (The rooms stay put, right? At least on the timescale she's working with? Not that she's going to trust that yet regardless, but...)

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They do stay put. Quite put, actually—the air is pretty stale, almost like time passes more slowly in there, and everything is really, really still. No hint of insects or people or anything living really other than the occasional plant and that... maybe-a-person-maybe-not-who-knows.

Permalink Mark Unread

Well, she's not moving without a good reason, and she's not seeing one yet. She keeps listening.

Eventually she gets hungry, and eats something from her pack. While she's eating it occurs to her to see if she can just go back the way she came; when she's done with her meal she tries that.

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Nope. She cannot. She can't even hear the way she came, it's like she's somewhere else entirely even though it was a completely clear and continuous transition between the two places, like she'd walked into a hole in the air.

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She couldn't hear this place before she fell in, either, or she wouldn't have. Oh well, it was worth a shot.

If she's going to be stuck here she's going to need more food sooner or later, what do her prospects sound like on that?

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There is a kitchen a few non-Euclidean turns away that seems to be stockpiled with food, as well as this one dinner room that seems to have food everywhere—even on the ceiling.

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She heads for the kitchen.

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Past a bowling alley into a bathroom, a stall that leads to a garage, a hall of mirrors in all directions, that hallway that folds around itself seven times, and the restaurant kitchen. It's... pretty normal, relatively speaking.

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Oh, good.

She looks around a bit - it wouldn't happen to adjoin a bedroom of some description, would it? - and settles in; her plan is to stay here while the food lasts.

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It doesn't adjoin one, but there is a bedroom a few more turns that-a-way.

Of course, it happens to contain seventeen identical beds and the wardrobe is made of cheese.

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...she'll haul a mattress to the kitchen.

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The mattress will submit to this indignity.

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And then she has a bed.

She listens to her surroundings for a while longer - having so few people in range is bizarre, even with the competition it has for that status - and eventually drops off to sleep.

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When she wakes up she's no longer alone.

Not that there's anyone there. She can hear no one. But she is nonetheless pretty certain she is not alone.

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She stays perfectly still.

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The shadows in the kitchen get thicker, deeper. Almost as if the opposite of shining a lamp on them was happening.

And from them, emerges a girl, or the idea of a girl, through a kaleidoscope and depicted in a cubist painting. Seventeen smiles and twenty one green eyes greet her, as a superposition of voices speaks.

// hello. // hi. // hello! you're new // not old // not from here. // who are you? // new friend! // hi. //

Permalink Mark Unread

Well that's, uh, new.

She sits up. Looking at the girl is disorienting, but she's fairly used to that; she does it anyway. "Hi."

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Inasmuch as there is a girl to look at as opposed to several girls or several parts of a girl aligned in a way that gives the vague impression of a girl. Her five lopsided grins turn around and upside down while seven right hands wave.

// hello! // new here? // are you lost? so lost. // a new lost person. // you're not afraid. // are you afraid? //

who are you? // not me. // not anyone else. // just you. //

The tiles where the girl is "standing" warp, melting into each other, and the appliances and objects start shifting and changing before her eyes, floating and twisting. A pan becomes a kettle becomes a kitten becomes a puppy becomes a plush toy, cutlery dances and fights in a disorganized army that becomes chess pieces from another dimension.

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She is, in fact, a little bit afraid. But the girl doesn't seem threatening, exactly, and, well, you meet all sorts of people when you live in an institution. This takes several cakes - perhaps as many as forty - for that, but freaking out about nonthreatening weirdness helps nobody.

 

"New," she nods. "Lost. Denice. You?"

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// so lost. // will you play with me? // chaos. // bedlam. //

why aren't you afraid? //

(One of her pairs of hands takes a few twisted bits of metal from the kitchen and starts building a creepy doll house.)

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"Is there a reason... to be afraid?"

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// me. // the sideways. // all my friends. all the monsters // madness // chaos // nightmare // me.

everyone else is afraid // terrified. //

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'I'm weird so everyone's afraid of me', that's a familiar story.

 

She gestures at where Bedlam's surroundings are being warped. "Dangerous?"

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yes. // very dangerous. I destroy // create things. // perfect nightmare. // monster under the bed. // will you be my friend? //

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She considers for a second, then gets up and starts looking around for interesting things - spice shakers, a dishcloth - to pass her for the dollhouse, avoiding the warped area as well as she can.

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...well Bedlam will accept it, and distort them and turn them into small furniture.

// you're still not scared. // afraid. // terrified. even though you know me. // who // what I am. //

Some of the overlapping voices sound puzzled, and the girl tilts her head. She tilts her head ninety degrees, but still, the gesture conveys its meaning.

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She shrugs, and a few items later offers, "they said... I was... scary, a monster, too. Wrong, sometimes."

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// wrong. // so wrong. but right, too. // very right. // terror. // you can't be afraid if you're the scary one. right? // right. //

why did they say you're scary? // a monster? // you don't look like one. // sound like one. // smell like one. // not one of my friends, not yet. // why?

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Another shrug.

 

"I don't... talk, eyes, stuff. Not dangerous, just not... person, they think."

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// they're wrong. // WRONG. person. // people. // we're all people. you're not a monster. // not yet // not now //

you could be. //

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"I know they're wrong, I know they're wrong, I know. I left. I know."

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// yes. // embrace the madness. // be one with the chaos.

The house is done—and then it's twisted, there are horribly realistic dolls everywhere, dismembered or murdered or maimed, blood spattering the walls and floor, torture chambers and implements...

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Okay that's disturbing. She closes her eyes and takes a deep breath before opening them again.

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// why did you close your eyes? // heart? // soul? // mind? //

are you afraid? // so afraid. // it won't harm you // if you harm it first. // 

i can make you like me // my friends // like all of us. //

you won't ever need to be afraid. // THEY'LL be afraid.

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"I don't... want to, hurt people. Do you?"

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// no. // not hurt. // hurt them. // hurt THEM. // hurt us, they hurt us. //

but I want to be friends. // friends with everyone.

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She nods, and considers for a few moments. "I can stay."

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// stay // you can stay // stay with me // with my friends //

become one of us // yesyesyes // yes?

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The enthusiasm gets a little grin.

 

"Meet one?"

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// ...one? // one of my friends? //

yes. // yes you could meet one. // then you'll see. // you'll BE. //

be right back. // bye!

The form dissolves/walks into the shadows, into what's surely a door except there's no door there.

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She grabs a piece of fruit to eat and sits back down on her bed and waits.

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...she can hear it long before she can see it.

"It." If there's a gender there, she can't tell. It's like Bedlam, but somehow more // less organized, chaotic, with only the barest hint of a purpose. That hint is going towards her but it's twisting and turning and wronging everything along its path.

And it's screaming. Horrible, blood-curling screams of pain and terror and despair, sobbed pleas in superposition with the screams. What she can make out of the thing's body is being lacerated again and again by knives, razors, scissors, wire, all manner of sharp things cutting and flaying and destroying but somehow never killing, never ending.

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...uh.

She seriously considers fleeing - works out the start of a route, just in case - but that seems... not quite correct, as a response to this situation. And only partly because the other girl seems entirely capable of finding her again wherever she goes.

She does get up again and get as far as she can from the door the ...person, they went over this, that's definitely a person... will be coming in through; that warping effect doesn't sound very voluntary from here.

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The screams get closer and closer. She can, sometimes, also hear the girl, when she appears to talk to the ...person... and remind them that, yes, that's where they should be going, yes, going there will help, yes, she's sure of this.

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She's decided to stay, she's staying.

Actually, after another moment she decides to head out along the path they're coming in on, to meet them halfway.

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They get within her visual range.

They are... a mess.

There is blood everywhere, shifting and mutating and changing, and more than sharp objects there is the idea of sharpness cutting the person over and over, in their unstable number of arms and undecided area of exposed skin. Their face is in a superposition of agony and fear and anger and despair, in a dizzying multitude of expressions that make no sense and make her head hurt.

// Anthony // hello! // this is Anthony, Bedlam says, appearing somewhere. // Anthony // this is—//

I don't know // who are you? // what's your name? // Denice.

The man screams.

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Yeah. Well.

"Hey," she says gently. And then to Bedlam, "why the... knives?"

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// so lost. // little Anthony. // very brave. // so very lost. //

wanted to end it. // end it all. // never find himself again. // fell here. // I made him into a friend. // saved him. //

now he will be here // forever! // and ever and ever and ever and ever and ever and—//

you can be my friend, too.

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Yeah, no.

"Not, good, for him."

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// why not? // he's past caring. // past feeling. // future feeling. // present feeling. // all feeling. // he's beautiful and terrifying // terrified // happy // sad // ...

The person—Anthony—takes a step forward. Or rather, he's suddenly a step closer without crossing the intervening space.

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She's not fleeing yet.

"Sounds like hurting."

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// it's not. // not hurting. // you'll see. // i'll show you. // you'll be one of my friends. // join the nightmare. //

powerful. // you'll be so powerful. // yesyesyesyes. // they'll never get you again. // never ever ever. // you'll stop them. // you'll get them.

"Help // hurts," says Anthony. "Can't // oh god I'm becoming Picasso aren't I // I'm sure this building's safe // End it, I need to end it—"

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Yeah, fleeing now.

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// nononono. // NO. // don't run! // you'll be my friend! // EVERYONE will be my friend!

Anthony screams and runs after her // from Bedlam. "These are knives // I can stop // end it, before I turn cubist // AAAAAAAAHHHHHHHHHHH!!!!!!"

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There's a sense in which Anthony is the less scary of the two but it's certainly not a sense that's going to make her stop. She focuses on not trapping herself in a dead end, and tries to find some way of losing him.

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It's hard to lose him. Sometimes he stops, as if forgetting about her, and then he's ten feet closer to her, then another five, then he takes a detour, returns, and goes after her. It's not a very continuous or linear chase, and it's hard to say whether he's gaining on her.

And at the edge of her perception, right in the middle of the path she'd planned, she can hear another anomaly just like him. This one isn't screaming, but it's talking to itself.

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The last thing she needs is to be chased by two of these; too easy for them to pin her, if they can cooperate at all or even just by accident. She looks for another path.

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There's a door she can't hear through, there, and a fractal set of corridors that might leave her trapped literally forever, and this one room that sounds like its floor is made of lava but surely she'd be feeling the heat if that were the case?

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No, none of those.

The new 'friend' is still a couple miles off, surely there'll be something between here and there?

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Distance is a funny thing. Now the new friend is only one mile off.

"Come with me!" says a girl who literally appeared out of literal nowhere a few yards in front of her, gesturing at a door that definitely wasn't there before. "Hurry, before they catch you!"

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Yeah, she'll do that, she can hardly be more fucked right now.

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The door opens into a twisty hallway with hundreds of bedrooms that are also the same bedroom on one side and a single bathroom on the other, and the girl leads her to the bathroom. "They'll forget about you if you stay out of their sight long enough," she explains as she leads Denice through what's as far as she can tell a random selection of doors and rooms.

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She follows, keeping a bit of distance between them, and tries to catch her breath.

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They don't cover much distance at all, but at the same time they cover a lot of distance. Non-Euclidean geometry. They reach an unremarkable room and the "friends" are out of Denice's range and the girl stops and heaves a sigh of relief.

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Ugh she was avoiding the non-Euclidean bits for a reason, that's really disorienting. Being out of range of Anthony is worth it, though. She flops into a chair and stares off into space, reorienting.

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Another set of nonsensical rooms and places connected to each other in unlikely or downright impossible ways. They're in a nice sitting room that happens to contain a copy of itself on the ceiling, upside down.

"Hello," the girl says.

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She doesn't quite make eye contact, but close.

 

"Hi." She sounds more tired and wary than appreciative.

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She doesn't mind. "How're you holding up?"

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She wobbles her hand in an 'enh' gesture.

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"Yeah. How long have you been here?"

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She is not really enthusiastic about the talking right now.

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Okay, that's reasonable.

"Do you want me to do anything for you? We're, ah, eventually going to need food, but if you'd rather I just stay quiet for a while and wait I can do that."

(The girl is not particularly good at not talking but she will make an effort.)

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She shakes her head.

After a few seconds she picks her backpack up from where she dropped it on the floor, rifles through it, and tosses the girl a wrapped pastry.

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—well.

"Thank you," she says. "I'll eat this later, no sense doing it when I'm not particularly hungry."

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Nod, shrug.

She goes back to mapping. This place is the worst, it really is.

After a while, she seems to remember that the the other girl is there, and asks, "do you... know, how to get out?"

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"Yeah. Or sorta. I know what to look for to get out."

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"Tell me?"

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"It's—complicated to explain. It's more intuition than anything. The Sideways are... well, they are different in different places. They get weirder and more non-Euclidean the deeper you go, but even very close to the surface they never get normal so if everything looks completely normal it probably isn't. So you need to look for this... sweet spot, kinda, where it's not too weird but not too normal either."

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"Mm."

She taps her chest: "Cape. Thinker. I hear..." she gestures around.

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"Uh... huh? I'm not sure what you're getting at."

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She squints a little, like she's confused at her confusion.

 

"Parahuman? ...superpowers?"

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"I have never heard the word 'parahuman' before, do you mean you have superpowers...?"

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Nod. "I hear."

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"Uh... huh. How well?"

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Lessee, what would make a good demonstration... well, there's a fancy private library sort of in the middle of her range with a path there that's complicated but mostly Euclidean.

"I show? Library," she stands and shrugs on her backpack, "this way."

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"—okay," she says, scrambling to her feet and following.

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She leads the way, moving steadily and not looking around at all. She does keep an ear out for Picassos, but she can do that while she walks.

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No Picassos.

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Good.

It's a bit of a hike, but they make it there without incident. Half the books seem to have melted like wax, and the desk lamp is a stuffed seagull, but it is the promised library.

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"You knew this—by sound? What's your range? Shouldn't this make nearby sounds be unbearably loud?"

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"Hundred blocks? Nearby is... more, not bad."

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"More... well you could hear that a place was a library that's pretty... incredible. Wow. Wow. You can totally find your way out of here more easily than I can."

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"Need to... know, what I'm... looking for. But yes."

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"Places that make sense? More or less? You'll probably notice the weird things if your hearing is this good—and wow I'm gonna want you to tell... or write... or communicate me about these superpowers later, if that's okay with you? But anyway, yes, places that make sense. A door to a bathroom that leads to an actual bathroom, less non-Euclidean shenanigans, stay away from one-way doors by the way, buildings that don't intersect other buildings..."

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She nods.

 

"Need sleep, soon. Nap."

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"Okay. You got a good place to sleep in range? And would you wake up if you heard a Picasso, do you think?"

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She nods. "Picasso, monsters? Yeah. Bedlam quiet, though."

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"Bedlam. Child of madness. Bedlam, chaos incarnate, yes, she's quiet for a while then she shows up. You met her? Most people don't. They think she doesn't exist."

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Nod. "Creepy. But... sad?" She makes the wobbly 'enh' hand gesture again.

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"Bedlam? Or Picassos?"

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"Bedlam. Picassos, just sad."

She backs out of the room and heads toward a reasonably sensible nearby bedroom, making sure Sadde is following.

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She follows.

"Yes. The child of madness wants friends, doesn't understand her friends and discards or forget them later. She doesn't have much of an attention span."

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Nod.

 

"Asked if I... wanted, that. Didn't..." the pause is particularly long this time, and ends with a frustrated sigh rather than words.

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She shakes her head. "Bedlam always wants everyone to be her 'friend' even if it's terrible for them..."

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Nod. "Didn't understand terrible. Something missing," she asserts, tapping her head, "wonder why."

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"Who knows? She's a goddess, you don't question them, you accept."

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She snorts, and walks on without further comment.

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She follows. "I mean, I understand that on Earth gods don't really exist—you're from Earth, right? Only way you wouldn't know Bedlam. Anyway, the City has Bedlam. There are rumors about an Echo but her I've never met."

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"Mmhmm," turn here, pick her way through the assorted plastic toys covering the floor of this room, "met her. Kid." Don't step on the rubber chicken it'll make an awful sound, "powerful kid, weird kid, still, kid."

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"Being a kid doesn't make her less locally omnipotent."

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Shrug.

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"Also she's, like, at least like thirty years old? Probably more."

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"Huh."

Walk walk.

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Follow follow.

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And shortly, a bedroom. It's sort of repetitive but at least none of the furniture is food. Denice takes off her pack and flops facefirst on the nearest bed.

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...well, then.

"I'm Sadde, by the way," she introduces, lying on the bed and staring at the ceiling.

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"Mm." She lays there for another second and then rolls onto her side to pull her legs onto the bed.

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Sadde closes her eyes and waits.

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An introduction doesn't seem to be forthcoming. After a minute she switches to the second bed and burrows under the covers.

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Sadde doesn't mind not having an introduction. She's just waiting for sleep, really.

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Denice doesn't have to wait.

Assuming nothing wakes her, she'll be out for three hours.

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—whispering—

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Yeah, she's awake. She doesn't move, though; what and where is that noise?

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Nowhere. Sadde seems asleep.

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...she'll just hang out here paying attention for a little while then. Something woke her.

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Nothing out of the ordinary, apparently.

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After forty minutes or so she lets herself fall asleep again.

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Nothing disturbs her this time.

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Oh good.

It's closer to four hours, then, when she wakes up again. Is Sadde still asleep?

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Mmhm.

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She'll let her sleep, then. She has something to eat and starts working on a route out while she waits.

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Now that she's paying attention to it... there is a certain sense in which some parts are less... chaotic... than others. Directions that are not really directions but which nonetheless are more directional than the other directions.

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Good, she'll aim for those, then - if there's a particularly unchaotic place she'll map a route to that, with an eye to checking lesser unchaotic places on the way.

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Sadde stirs and opens her eyes.

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She ignores her for a few seconds - mapping out a particularly twisty bit - and then nods a greeting and offers her another pastry.

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She accepts—and eats.

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Denice goes back to her mapping.

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Sadde waits, watching curiously.

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It looks for all the world like she's staring vacantly off into space, except every so often her head moves slightly.

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She won't interrupt.

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And eventually she's done. "Ready?"

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"Yeah," she says, jumping to her feet.

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She gets her backpack and leads the way.

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She follows!

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It's similar to following her to the library; she moves like she's been this way a thousand times before.

She continues keeping an ear out for Picassos. It takes a little while to get to the first place she wants to check.

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There aren't any Picassos on the way. She hears one at the very edge of a non-Euclidean turn but it goes away.

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Oh good.

She stops when they get to the first place. "Dunno, how... normal, we need; better places farther along, but, check here?"

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"The exit looks like... a flicker out of the corner of your eye, something you wouldn't see head on but you might see if you're distracted. If there are better places, and they are better rather than, say, a perfectly normal bathroom hiding chainsaws everywhere, they're probably more likely to be closer to the surface, though."

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She nods. Even if there is an exit here, she's probably not going to find it - vision has never been her forte - but she starts looking anyway.

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There are no flickers of unrecognition.

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Yup. Well. On to the next place.

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Indeed!

Eerily quiet, all around. Actually, really eerily quiet, with the annoyingly stale and unmoving and muffled air, the unchanging rooms. Some rooms clearly several decades old, looking/sounding like it's only been days.

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Well, she's doing the best she can to get away from it. Onward they go.

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The Sideways continues to get less weird and twisted as they advance, until it's... pretty normal. Sure, it's still a building's entrance hall connected to a butcher shop, but nothing repeats and the number of walls isn't in a quantum superposition.

"I think we should be able to find an exit in one of these rooms, probably."

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She looks around again.

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—strange flicker over there—

—she can barely hear through it, when she's not paying attention—

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But if she can hear it at all it must be what she's looking for.

"Hey. There." She points.

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"Oh! Great—"

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The shadows of the room grow thicker, darker.

// no. // NO. // nonononono. //

my friend // stealing my // MY friend. // my FRIEND!

The voice comes from everywhere, but the girl starts materializing in a corner, a distorted mix of parts and images and ideas that together somehow form the twelve-year-old girl made of darkness and tendrils of shadow. A thousand eyes focus on them, and a hundred frowns advance on them.

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She grabs for Sadde and lunges through the portal.

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Annnd they're out, inside someone's basement.

"Wow. That was close."

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Denice is still breathing heavily and not especially responsive. Maybe she's just listening, maybe she's in shock, it's hard to tell.

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They are in fact in a basement—an abandoned one, very close to a muffled space beyond which her range drops quite rapidly. She's not in the same place she was living before, though. Somewhere else entirely, completely unfamiliar buildings and streets and subway stations.

Sadde waits for Denice to recover.

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Her breathing slows, and after a minute or two she quietly proclaims "safe", then blinks and looks around the room.

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The room has a boiler that has a few more twists than it should—probably a casualty of past cubism—and stairs leading up into the rest of the empty building.

"Did you go through Orientation?"

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This gets her an extremely dubious look and a headshake.

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"...do you... want to go through Orientation? They're supposed to teach you stuff about the city and find you a job and give you an ID..."

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She shakes her head, alarmed, and then looks away.

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"No? ...okay, I guess. It'll be a bit hard to find a job without an ID—unless you don't want to find a job? If you have a superpower maybe you don't need one."

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"I..."

Yeah, she's definitely getting more stressed rather than less.

 

"Not safe. For me."

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"It's okay, you don't need to go through Orientation," Sadde tries to reassure her. "I can help you and tell you about the City." Pause. "If you want. If you don't then I won't."

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'Reassuring' would be a bit of a stretch, but that at least doesn't seem to make anything worse. She takes a deep breath and thinks about it.

 

"I don't... people, job, things. Don't talk, not okay. Don't want..." another long pause; it's not very clear whether she's going to continue talking.

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"That makes sense. And here people would be—" Pause. "Um. They might be—afraid, that you'd go Picasso. Even though that's not how it works!" she hastily adds. "But everyone thinks it is."

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Nod.

"Not safe, people." Fact of life, that.

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"Yeah. But... if you don't have a job or anything, how do you get, like. Stuff? Food?"

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Shrug. "Trash, stealing." She makes a face; apparently she doesn't like this much, she's just resigned to it.

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"...that's not a very good way to live," she observes.

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"Better, than..."

She shrugs, and the tension starts to return to her shoulders.

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"...I could maybe help."

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Again, 'reassuring' would be a stretch; she seems more wary, if anything. But she doesn't argue or object, just shrugs.

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"Like. I don't—have a place either. But that's because of—" She pauses, and frowns. "Anyway. I could get a job? And then help you?"

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"Not gonna..."

"Don't trust you."

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She nods. "That's fair, okay."

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"Okay."

"I... 'm good at safe. Just. Need to do it. You complain, I'll go. You find me, I'll go. Let me safe, we're okay."

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"I don't... want you to be unsafe. I mean, yes, I'm a stranger you met a few hours ago in a maze of horrors, but honestly... you look like you need help. You look like you need good food and a place to sleep and I don't wanna promise anything I can't keep but. I wanna help. And if 'help' means just leaving you be I can do that, too."

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"...mm."

 

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"So... should I... go?"

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Tentative headshake.

 

"Talking, 's hard, hurts. Need to... think."

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"Okay..."

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"You, okay?"

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"Hmm?"

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She looks pained, like she's doing something effortful and coming to the end of her ability to keep doing it.

 

"You go, where?"

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"I—honestly I think I'll go to Orientation and see if they can find me a job and a place to live so I can... start over, I guess."

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"Okay."

 

"I listen, here; you come, wait, I come."

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"Okay, I can do that."

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She nods, and waits a second to see if Sadde has anything else to say.

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"Is there anything you'd like me to—do?" she asks, when it becomes clear Denice will say nothing more.

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She thinks about it, then shrugs and shakes her head.

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"Okay. So, um... see you later?"

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Nod.

 

"Luck," she says, and heads out into the city; if Sadde follows quickly enough she can see her heading into the subway.

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Sadde won't follow. Off she goes to Orientation

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Denice keeps an ear on her until she's out of range, and then settles into the work of learning how to get by in this neighborhood.

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Compared to the Sideways, it is completely sensible and good and not crazy at all.

There are still the muffled edges, though.

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Yup. She's still not getting closer to those than she needs to - one of her criteria in picking her new lair is 'away from them' - but her stay in her previous location showed her that they don't move or have anything weird come out of them or anything, so she's not too worried.

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If she ever goes to the street level and tries to look at what these edges are, she might understand that the reason why stuff is muffled that way is because it's less... real than the rest of the city. More the idea of a city than an actual city, with fake buildings and fake space and a fake(r) sky.

Except for the one tower jutting up into the sky, large windows reflecting the sun, perfectly defined in the undefined edges of the city.

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Her curiosity does get the better of her, once she's settled in and not worrying about where her next meal is coming from, but mostly she explores the area by ear while she waits for Sadde to return.

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Sadde returns four days later.

...it is Sadde. But it... also isn't Sadde? Sadde is different. Uh. Anatomically.

He also has a basket that seems to contain food.

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She is not actually sure whether that's Sadde or not. But he's sure acting like Sadde, and if he is this's the, oh, fifteenth? twentieth? weirdest thing she's dealt with over the last two weeks, so, hm.

She makes him wait half an hour, just to be on the safe side, and makes sure her escape route is clear as she approaches.

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He waits half an hour. He brought a book for just such an eventuality. When he spots her, he smiles and waves.

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She manages not to startle much.

She seems to be doing okay; she's had a shower since he last saw her, and she's wearing a different, clean outfit, and she doesn't seem especially hungry or anything - still wary, but that's to be expected.

 

"Sadde?"

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"Hello." He offers the basket. "I got some food and other stuff. There's, ah, a couple clean clothes—they're some hand-me-downs Orientation gives us, not exactly your size—but you got some?—anyway, and there's a cracker, that's a phone that's like super cheap so cheap it's basically free because it's infinite, and a couple of books, I didn't know what you liked and I still don't exactly have money I bartered for them and um there's a thing I should tell you but it's kinda bad and some people react really not well to it."

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Please wait, brain processing... "Thanks. Bad?"

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"Um... I don't think it's bad, it's just weird and I realized you wouldn't know it because you're not going through Orientation so someone should tell you." He shifts his weight a bit.

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"...okay..."

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"Okay so. Um. Ah." He looks around, as if trying to look for inspiration, or something that will make him not have to be the one to tell. "You. Ah. People are like..." He clears his throat. "Um." He looks down and says, very fast, "Youareactuallyacopythereisstillayouwhereyouarefrombutthisoneisjustasrealitjustisn'ttheoriginal."

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She blinks, looks vaguely concerned; sways gently in place, toward him and then back. "Okay."

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"...okay? Okay! I was worried. A, um. A lady um. She k—she took her own life yesterday, when she found out. She thought she wasn't real just because she was a copy, but. Um. That's not true at all, I was born here and I'm surely real, right? So you're real, too."

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Ahh. Yeah, okay.

"Hug?"

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"—yeah."

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Hug, slightly squeezy; she'll stay until he seems to want her to let go. "You okay?"

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"Yeah. Kinda. I think." He pulls away. "It happens a few times, I think. People don't take the Echo Revelation too well, or there's religious stuff around it... I don't know. I am my thoughts and my memories. Even if I were copied... well, so what? A copy's just as good as the original. I think, therefore I am."

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She nods.

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"Okay. Good. So I met this guy at Orientation who knows pretty much everyone and he said he's gonna find me a job and he helped me get this stuff."

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"Good."

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"Yeah, he's pretty cool. Is there anything in particular you'd like me to bring next time?"

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She considers, and then shakes her head.

 

"If you need..." she gestures to her ear, "hearing, ask."

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"Okay, I will."

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She nods.

That's... probably it, for this visit? They seem to have run out of stuff to talk about, but she doesn't seem especially eager to get going or anything.

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"Right-o, then. I think I'll get going."

He gets going.

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Sure, that's fine. She takes the basket and heads home.

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A couple of nights later, she hears someone purposefully go into the muffled spaces. Two people, in fact: one armed with several spray cans in a bag plus some other navigation tools, and another in a suit carrying a ladder.

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That seems, uh, less than wise? She's definitely not going in after them, but she keeps a close ear on the expedition.

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Unlike the surrounding environment, they are not muffled. And in fact, the girl with the spray cans tags every other building, and this somehow causes the area around them to become less muffled, almost normal.

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That's interesting.

She continues listening.

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The path they trace remains unmuffled even after they go through it, and after a while it becomes obvious they're making their way to that one tower, which is just beyond the edge of her hearing.

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And if she goes right up to the edge of the undefined zone?

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She can hear the two of them talking. The one with the suit has spent the past few minutes repeating "This is nuts, this is nuts, this is nuts..." over and over.

Eventually the girl says, "Y'know, that's the kind of attitude that gets you Picasso'd. You start to panic, you slip away, and suddenly you've got eight-faceted eyes and your outline's jittery like you're on meth—"

"Not! Helping!"

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Yeah, she's with him.

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"I'm calm," he says. "I am a calm little lake in the middle of a calm little land next to a calm little tree. ...I am actually looking forward to getting to the tower, compared to this. At least the tower's a real place… y'think we’ll be the first people to set foot there?"

"You're the government stoolie, you tell me."

"That's Resources. ...or Safety. Or the FARTs. There's kind of a turf war for who gets to call 'First!'," he explains. "Orientation only mops up the aftermath. And since I haven't seen any paperwork about refugees from the Defined Tower..."

"Not surprised. It's useless to Resources, since you can't reliably run back and forth looting it," the girl shrugs. "And Safety is happy locking down anything even slightly strange."

"For extremely good reason," the man points out.

"So yes, I'm guessing we'll be the first ones there. Certainly the first ones to do what I'm planning to do. It’s gonna be... well, you'll see. Everyone'll see, when I'm done..."

And they reach the front of the building—the Defined Tower.

Inside of which Denice can hear the very distinct chaos of a Picasso.

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Fuck.

 

Welp, in she goes, then.

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The muffled space is... strange. Even the area that's become less muffled by the influence of the graffiti artist is bizarrely undefined: doors and windows painted on rather than real, fake brick, sidewalks that melt into the street...

The two adventurers have stopped advancing, looking up at the tower. "Island in the sea, eh?" the man comments, in awe. "Beats the hell out of the fake buildings. ...y'don’t think there's security guards, do you? Maybe a Picasso security guard or something...?"

"People have been looking at it for ten years from afar, and haven't spotted any," the girl says. "I did my research on this. The building's completely empty; we should be fine. Doors are locked, so... smash yon ladder through yon glass door there, hey?"

"Might set off an alarm..."

"Big deal. No guards, remember? It's an empty building."

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She closes her eyes and speeds up a little. She's not going to make it in time, but hopefully she can at least get to them before the Picasso does.

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"Even so... let's approach this cautiously, 'kay?" the man suggests. "We bash the door in, then wait five. If nobody shows up to greet us, then we go in. Look, I know you're brimming with confidence and I really admire that, that's totally awesome, but throw pragmatism a bone here. We need to be able to leg it if the ghost tower has actual ghosts in it."

"I thought you loved risky fun?" the girl counters, turning to face him. "You've got shots from crazy parties up on your website every week. Aren't you the guy who went skinny dipping in a swimming pool filled with champagne a month ago?"

"...you know a lot about a guy you claim you don't particularly like."

"When it comes to risks, I do my research."

He grumbles a little... but lets it out in a long exhale..

"I've done some downright ridiculous things in the name of a good time, yes," he agrees. "But this is not what I call a good time. And it's not a ridiculous thing I'm willing to dive into head first—and it's not my own head going in, it's yours, too. I gotta look out for my peeps. So. Break window, await response, and if everything's clear... I'll go in with you. We got an accord?"

"Whatever," the girl says.

With a nod, the man adjusts his grip on the ladder. Grasping one end, he hefts the cheap aluminum thing up, pointing it like a lance at the glass doors... and throws.

Glass shatters. No alarm sounds.

But the Picasso notices. The Picasso, someone who used to be a security guard, stirs from—his?—position at a security booth, a few floors up, surrounded by an uncountable number of security TVs, grumbling to himself. "Damn hooligans // why did I draw the short straw again // one day I'm gonna use this piece // shoot shoot shoot // so bored." He "gets up," inasmuch as this superposition of possibilities can be said to get up.

And the pair waits, in front of the building, oblivious to this.

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Running.

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Denice will probably not reach the Tower in five minutes, but she might in ten.

"Still worth making sure," the man says after five minutes of silence. "Right. Let's get in there so you can get your art on." In they go, towards the stairs and up.

The Picasso, meanwhile, dithers about what to do. "Elevators are faster // they'll take the stairs // maybe I should take a nap..."

The two have only climbed some four flights of stairs by the time Denice arrives, and the Picasso has gone downstairs, via elevator, in the meantime. Not very focused at all.

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Stairs: Ugh. But the two aren't particularly hurrying, and she is; she'll catch up to them before too long.

They'll probably hear her coming: she can't run and yell, but she's also not trying to be quiet.

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"Did you hear that?" the man asks nervously.

"Yes—be quiet," the girl whispers, gesturing for him to follow her into a cubicle somewhere. A regular human would probably not have heard her.

The Picasso, however, heard Denice, and starts making its way towards the stairs in fits and starts. "Damn kids // gerroff my lawn! // Could be a criminal // Do I use the gun? // Trespassing is a crime // So tired."

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Fuck.

She slows down to move more quietly - she can be very, very quiet when she wants to, but she's just aiming for a little quieter than the other two were being - and goes up the remaining couple flights of stars to where they're hiding. Before she leaves the stairwell, she takes a moment to check; is the Picasso still dithering about?

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"Dithering" might not be the best word. He seems to be arguing with himself, and isn't moving anywhere fast, sometimes completely forgetting what he's doing for a while.

The other two wait, crouched down hidden somewhere.

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Good enough. She slips quietly through the door and eases it shut behind her, and goes to where they're hiding, stopping where they can see her if they look out and holding her hands where they can see them.

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They breathe very quietly and stay hidden behind the counter thing they're hiding behind. The man's grip on the ladder tightens, and the girl tenses, hands around a can that's not quite spray paint.

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...it's going to take a minute for her to be able to talk. She backs off some, finds a place to stand that's out of sight of the door, and composes herself, keeping a close ear on the Picasso as she does.

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The Picasso doesn't move meaningfully, and the two humans wait.

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She moves back to where they can see her.

"Hey. There's a... Picasso, downstairs. Basement."

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The Picasso returns to his post, then (five of) his eyes flick to one of the monitors and he says, "Damn hooligans // how'd they get inside? // not on my watch." He gets up again.

In the meantime, the people here—freak out. Well, the man does. "Picasso! Fuck, Marcy, I told you—"

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"Way to reveal our status, dunderhead," the girl named Marcy sighs, and stands up, turning to look at Denice.

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Shit.

"Picasso coming," she looks pointedly at the door he's most likely to come in by. "Quiet, c'mon." She heads toward the far bank of elevators.

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"Come on, Marcy, let's go," he says, going after Denice.

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"Nuh uh. Dude, if it's in the basement then surely I got time—I came all this way here—"

The Picasso... starts dithering again.

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Dithering in the surveillance room, where he can notice them again any moment? Right, no. (Also, the government dude can just... not. Like, she's keeping it together but she is definitely staying out of grabbing range and ideally also out of lunging range, thanks.)

"Coming. Sees us." She points to a nearby surveillance camera.

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"...so we hide from the cameras, we don't have to go, this is important, Hollister, come on—"

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"Look, Marcy, you want to go to one of the weirdest places in the City for whatever crazy reason you got, fine, but we're not staying around with a Picasso who can see us!"

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"They forget, don't they? The Picassos. If they don't see you, they forget. So we just gotta avoid the cameras, destroy them or something—"

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She is definitely not pleased with this argument but she has no comment at this juncture.

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"You," she says, looking at Denice. "How did you escape the Picasso?"

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"...I hear him. Stay away, don't see."

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"What? You can hear it?"

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"Could you keep us away from it?"

(The Picasso seems to have forgotten how to use stairs.)

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She considers the request for a few seconds, clearly uncomfortable, shoots an indecipherable look at Hollister, and then nods, still somewhat reluctantly. "But... I say go, go, might not... time."

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"Whoa, no. Marcy, no, what are you doing? You're gonna..." He trails off, glancing at Denice. "This is way too dangerous, what would Vivi think?"

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"Look, I said I'd go with a spotter, and she might well be it if you're chickening out, but I'm getting my piece out there, it's too important not to."

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"I—you—" He looks between her and Denice and throws his arms up in frustration. "Augh! If I die here I will haunt you."

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She looks at him with a strange expression for a second then turns to Denice. "Where to? We're going to the twentieth floor."

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She nods and heads off to the far elevator bank to jab the up button, not looking at Hollister.

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"Shouldn't we be doing what she said?" he asks, looking around and fidgeting a bit. "Blocking cameras or something?"

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She considers for a second, then nods. "Can. Paint?" she directs at Marcy.

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"Yeah, good idea, point me at hidden ones," she says, looking for less hidden ones anddddd there she sprays. "Should stay in blind spots, too."

In the meantime, the Picasso seems to have figured out how to use stairs and is walking up them. And pausing and trying to remind himself of why he did that.

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She freezes, her face aimed at the Picasso. "Coming, stairs, slow." She estimates how much longer the elevator is going to take... "Paint there, there," she points without looking.

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Marcy paints, very quietly.

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"...you really can hear it," he murmurs, blinking at her.

("Don't know why I bother // should take the elevator // what for? Could just watch the cameras // might sneak a nap in...")

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If she ignores him maybe he will go away?

 

The elevator dings and opens. She holds the door - watching her move without looking where she's going is kind of creepy, she's still very focused on the Picasso - but waits for Marcy rather than getting in herself just yet.

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Marcy returns, walks into the elevator, and paints over the camera there, too, for completeness.

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Hollister follows, resigned.

(And the Picasso starts making his way back to his security booth. "Don't need this // could just wait // nap // stay // nothing ever happens here // where'd those hooligans go anyway?")

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She relaxes, marginally, and joins them. "Wait, need to -"

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"—to?"

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"Not sure it's safe. Wait for, Picasso to see the paint."

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"Oh."

The Picasso settles back in and his monitors multiply again. "...why are they black? // damned hooligans // broken monitors // gotta call tech // bet bosses won't even care // money money money // everything costs money."

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She relaxes, lets the door go and hits the '20' button.

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Hollister fails to suppress his fidgeting, but doesn't say anything as they go up.

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"Not... focused, Picasso. Probably fine," she declares to noone in particular.

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"Yeah, if it forgets about you you're fine."

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"Could - lucky, but I hear it, we're okay."

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They reach the twentieth floor, and the elevator doors open.

The Picasso notices. "Damn hooligans // how'd they get here? // didn't see // maybe fell asleep..." He gets up.

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She holds the door and points out cameras for Marcy.

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She hops to, blocking the cameras as quickly as she can and trying to stay in their blind spots when possible.

The Picasso flickers over to the elevator and presses the button. "Why 'm I going via elevator? // faster // but they'll see me // maybe go up to nineteenth // ninetieth // ninth // and stairs later..."

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She hisses, softly. "Coming, elevator there, plan, hurry..."

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"Shit—okay, this can't be done fast, but it might forget—here, I'll cover all the cameras and then we can hold the other elevator and if it actually starts reaching us here we can just take the other elevator down and wait until it forgets us again."

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"Marcy—"

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"Cameras, this elevator up, listen for forgetting. Think we're safe once the cameras are done."

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"I didn't catch all that but sounds like a plan." She resumes spraying over the cameras. The elevator reaches the guard, and his superposition of hands presses... a button that doesn't actually exist. The doors close and the elevator starts going up through floors between the floors, taking longer to go up than it ought to.

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...how much longer than it ought to?

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Like one-and-a-half times? And the elevator reaches the floor that doesn't exist, and when the door opens Denice suddenly can hear it. It sounds like the Sideways, and the Picasso walks into it, looking around in some confusion.

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Nope.

"Sideways, c'mon, go go go..."

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"Sideways? Here?"

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And now all the cameras are painted over.

The Picasso wanders about a bit before returning to the elevator and going back down to his little security booth.

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"Other... elevator, does Sideways now. There," she points. "Picasso basement again. Maybe safe."

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"Awesome. It's showtime."

Through a maze (of the natural, non-Sideways type) of cubicles and rooms, they reach the welcoming lobby for the firm that used to be stationed on this floor. Floor to ceiling windows, facing the City, illuminated enough that her piece will be seen from miles. Marcy drops her backpack on the floor and looks at her transparent canvas.

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Hollister just follows her, glumly. The Picasso seems to have settled down again, shifting between boredom, anxiety, annoyance, and sleepiness.

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Denice goes to mess with the elevators. If she times it right, she can probably get all but one from each bank up to the top floor, and the remaining ones on this floor.

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She succeeds at that. The Picasso seems to have mostly settled back down to whatever insane loop he's been reliving for the past decade.

Hollister's still strung as tight as a bowstring, and looks around every now and then.

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And Marcy's in her element. Blacks, whites, grays—stark and straightforward, the message matters more than wowing someone with a rainbow array of smooth colors. Thin caps, thick caps, technique and style. She knows what she's doing.

She grabs her final tool: the black book where she keeps all her sketches.

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Talking to the government employee seems likely to be bad for her health, she's not going to do that. She sits and watches Marcy paint and listens carefully to the Picasso and the Sideways entrance.

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The Sideways entrance pretty much disappeared after the Picasso was no longer on the impossible floor.

"You're not going to have to climb out the window, are you?" Hollister asks. "I'd rather not have to explain to your sister how you fell twenty stories to your death..."

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"Reverse glass painting. Legit method. They used to do it in churches, even," Marcy says, shaking up a can. "You do the outlines first, all the tiny little details, then the fills. Inside out, no room for error so it's trickier, but doable. I won't be bothering with crazy shaded fills, it'll take too long; some smooth grey will get it done."

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"Got this all worked out, huh?"

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"I always come prepared," she says, sounding smug.

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"I'm surprised. I mean, I thought graffiti types just sorta scribble away and then run for it from the cops..."

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She reaches for Hollister's ladder and unfolds it, propping it against the window.

"These 'scribbles' are my words, man. I take care with them," she explains, then calls to Denice. "You keepin' an... ear... out for the Picasso?"

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"Yeah."

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"Cool. Keep that up."

And she climbs the ladder and starts spraying. Quick wrist motions, slow lazy arcs, filling in, quickly completing her piece—

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Hollister eventually relaxes on a chair, noting that there's not much he can do. He finds a magazine and starts reading it.

Everything settles down—the Picasso snores // waits // reads // completes a crossword with words from another dimension // complains out loud about the broken cameras, but no one went through the main door, did they? He would've seen them.

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'Relaxed' would not be an entirely accurate assessment of Denice's state, but she's good at faking it. She maps this floor of the building in her head - she doesn't really know how much cover it takes to stop a bullet, but she can at least work out routes with the most, just in case - in between frequent checks on the Picasso.

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She continues working, and the Picasso remains quiet.

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But what's also quiet are Bedlam's shadows. Denice doesn't notice the child of madness until she has formed wholly near the Picasso, when Marcy is about eighty percent done.

// hello // hello hello // good evening good sir // hi.

"...hello // evening // it's late why is a girl your age here so late?" the Picasso asks.

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"Shit. Go. NOW," she hisses. She's on her feet and moving, not at speed yet but she is not screwing around with this.

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That startles Hollister enough that he falls off his chair. "What? What happened?—Marcy, let's go!"

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"I'm almost done—five more minutes, it can't get here in five, can it?"

She speeds up all the same, while she talks, so close, so close

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// there's someone // someones // people upstairs, the shadow singsongs.

"Nonsense // was watching the cameras // da—darn those hooligans! // how did they get there?" the guard says, standing up.

// past you // bad cameras // never caught them // did you fall asleep? she admonishes.

"I didn't // did // shoot // shoot them // where?" He sounds half-guilty half-angry half-annoyed plus some other halves.

// second // two hundredth // twelfth // twentieth floor, she says. // elevators are blocked // should take stairs // go fast

He nods and turns around—or rather, flickers, and he's looking at the stairs, and he's striding there. No faster than a regular human would be, and over twenty stories might just give Marcy enough time...

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"Can. Will. NOW." She's at the door, bouncing nervously on the balls of her feet and looking down, horrified, as if the floor was made of glass and there was an eldritch horror below their feet.

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Bedlam giggles in dissonance with herself and melts back away into the shadows, and the Picasso starts climbing up the stairs.

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"I knew it!" a girl's voice comes from the fifteenth floor, as she walks into it through a wall.

...a girl who sounds very familiar. A girl whose voice sounds a lot like Bedlam's, even though she is, as far as Denice can tell, perfectly ordinary and human.

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"—Penny what are you talking about?" asks a man who came straight out of an action movie, coming from the same wall.

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"Wanna bet this is the Defined Tower?" And before waiting for an answer she skips over to the closest window.

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Oblivious to that, Marcy hurries even more. "Two more minutes! I'm almost done!"

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The fuck.

She turns to Hollister. "Picasso, stairway, there," she points to where she's been looking. "Not forget, Bedlam. More people, there," the new duo, "fifteenth, I go tell." She dances back and forth on her feet for a moment, juggling logistics, and then realizes she hasn't mentioned - "Picasso gun."

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"What—Bedlam? That crazy cultist thing—?"

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"I'll be done and we'll be out before it can reach us, almost there—"

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The girl looks out the window. "Defined Tower, yep. This whole place is in the Sideways! It just looks like it isn't."

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"...so it is."

(The Picasso flickers and skips one floor. Fifth floor, now.)

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She bolts for the elevators, hits both the down button and the up one, gets into the one that opens for her. Fifteenth floor c'mon c'mon c'mon...

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"We should go, Penny."

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"I'm almost done mapping here, and there could be entrances to the Sideways..."

(The Picasso reaches the seventh floor.)

(Denice reaches the fifteenth.)

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Go go go that guy has weapons but he's not holding them right it's not going to be a disaster if she startles him whoops too late now here's the room and here's the door, she crashes through and bounces off the partition on the other side and gasps for breath...

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If she didn't have her power she would've missed it. It takes less than half a second for the guy to be pointing a weapon at her, and the remaining half of that second to position himself between her and the girl he called Penny.

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("Marcy!")

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("Almost done!")

(Eighth floor.)

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"'casso," she gasps, "stairs, coming." Standing is slightly beyond her at the moment - too disoriented for that kind of coordination - but she tries anyway.

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"—Penny, we're leaving right now."

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"But dad!"

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"No buts, you know the drill, we do not stick around to explore when there's a Picasso loose."

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She pouts but sighs and nods. "Fffiiiine." She looks at Denice. "Are you alright? How did you escape the Picasso?"

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"Penny we don't have time for that!"

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"Super... hearing." This time she makes it to her feet. "Hear him."

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"What, seriously? That's awesome!"

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"Are there other stairs?" he asks Denice.

(Tenth floor.)

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("And I'm done!")

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("Great, now let's go, yeah?")

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"Elevator." She leads the way.

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They follow her, but—" This is the Sideways. The elevator could take us to who knows where."

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("Yeah, yeah, whatever. ...the Picasso was going up the stairs, wasn't it?")

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("...yeah?")

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("So, what, we gotta take the elevator?")

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"Fine, so far. Dunno much Sideways, sounds normal here," but she pauses. "Stairs there. Picasso there... tenth, now, focused, not forget. People there," she points up, "going." Or at least they'd better be.

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"Wait, more people? We can't just leave them, we gotta make sure they're alright!"

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"Penny, come on—"

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("I think there are stairs over there...")

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("Let's go get a map.")

(The Picasso skips a floor. Twelfth.)

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Sounds like everybody gets what they want if they take the stairwell; she heads off in that direction. "Quick, Twelfth now."

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He sprints there, making sure Penny's following.

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And Penny starts running upstairs rather than downstairs.

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"Penny, darn it—!" He runs after her.

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(They find the map and make their way to the other stairwell, the same the other three are climbing.)

(Fourteenth.)

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She still has some sprint left in her. She's going to sleep for a week if she makes it out of this, though. She follows them up.

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Seventeenth floor: they meet up. "Whoa."

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Gregory Yates doesn't point the gun he's holding at the other two. He just sizes them up, then says, "Now can we go?"

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"Yes, let's go—hi, I'm Penny, nice to meet you two, there's a Picasso."

(Seventeenth floor.)

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"Picasso there," she clarifies, pointing straight across at the other stairwell.

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"Right, let's go."

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Down they go! Up the Picasso goes!

"So what were you two doing up there?"

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"Penny, run first, socialize later."

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Down and down and down. She's quiet, paying just enough attention to them that she'll notice if someone falls behind or tries to get her attention.

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Nope, the man is quiet and efficient and so is his daughter when she wants to be, and the other two follow the example.

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Good. And the Picasso is still messing around upstairs of them?

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The Picasso is hopelessly confused and mumbling about "those damn hooligans // damn those hooligans // those hooligans, damn // hooligans, those damn" but seems to have figured the paint thing out, covering the cameras.

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Also good. Bedlam will presumably be by shortly but in the meantime the more of a head start they can get the better.

 

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Bedlam doesn't actually show up! They reach the ground floor.

"You. Are we clear, here?"

He's looking at Denice.

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She nods, after a second.

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So they cross the entrance hallway briskly and they're out.

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And only then does Marcy let out the breath she was holding. "Yeah! I fu—dging did it!" she says, changing the word around at the last moment after a glance towards Penny.

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Denice wants to go home, so she can lie down. Path back to the actual city is still good, right?

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Yeah, it is.

"So, why'd you do it?"

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"She wanted to paint a word on the window. Exist, or something."

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"No, man, it's not 'exist, or something,' it's Exist, with a period. It's a command, not a question or a word." She reaches for the black notebook in her backpack and then shows the original sketch:

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She starts heading back. The path is too direct for there to be any real hope of slipping away, but maybe they'll be too distracted to follow immediately at least.

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They walk along with her, because there's no reason to hang around the Undefined Edges.

"Yeah, I don't get it. And what's that little ghost?"

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"Wait, you're ghostwriter? Man, I love your stuff! It's really deep."

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"Yeah, see, she gets it, it's, I'm telling people to exist, you know? As opposed to—you know what, never mind."

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"It's a defiant stance against the Echo Revelation, while acknowledging it as truth," Hollister says, scratching his chin, lost in thought. "Exist. Just do it, just exist. Only way forward is to exist. It's accepting the Echo Revelation but instead of caving in and giving up, it's saying you've got to prove you exist."

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"...what."

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That line of thinking did kinda save their butts today, she doesn't say. (Perhaps if she's quiet enough they'll forget she's there.) (Perhaps Hollister is some manner of decent human being after all.) (Not that she's risking her life on that supposition today, no thanks.)

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"Yeah, you're right! That makes all sorts of sense, it's exactly the right message. The City can be all we want it to be, you gotta exist in it and with it and not let yourself get down by it!"

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"Yeah. Man, I wish I'd thought of that... had the toughest week, but this word... I think I could've used that to help someone."

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Walking. It's getting kind of hard now that the adrenaline is wearing off. She'll probably be okay, though, just wobbly.

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"You know, we definitely need more people like you," she tells Marcy. "Spreading your words like that, making people—understand that life doesn't need to be bad, it can be everything we make it."

No one seems inclined to pick up conversation after that, though, so Penny decides to turn to Denice and say, "By the way, thank you. For, you know, um. Saving our lives and stuff."

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"Glad I... was there."

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"Yeah, that was real lucky. You did us a solid right there."

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"And let this be a lesson to all of us," he says, looking at Marcy specifically, "that we shouldn't go exploring strange places on the city without proper knowledge and equipment."

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"...fair, telescope not... basement."

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"—yeah, of course the Picasso was in the basement, ugh, how did I not think of that."

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"Well the whole building is actually part of the Sideways, you know," says the girl who has Bedlam's voice and looks like what Bedlam would look like if she had a consistent shape. "So it's not that surprising.—not that the Sideways are crawling with Picassos like that! We almost never run into them, they're much rarer than the Department of Safety says."

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Denice nods at this.

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"So how do you do your," she gestures around her ears, "hearing thing?"

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"Same you. Just more."

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"But is it, like—I mean, you could hear the Picasso from several floors away!"

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Nod.

"Lots more. Superpower. Heard them, from the city, going in."

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"Wow. A true, real superpower? How'd you get it? Was it a radioactive accident? Did a mutant spider bite you? Were you hit by lightning?"

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She chuckles. "No, just... happens, my world. Rare."

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"Really? I never heard of that happening to people on Earth."

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"Doesn't, as far as I know," her father says, looking at Denice intently.

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...oh right, there are other people here. Um.

She shrugs, and puts a little more distance between herself and the Yates. "Dunno. Not, secret, my world, powers. Different one, think."

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"Yeah... that makes sense. If there's Earth and the City, and no one from Earth knows about the City, stands to reason there'd be other worlds. What's that programmer saying, zero, one, and infinity are numbers, two doesn't make sense...?"

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She blinks at him, startled, but keeps walking without comment; the reaction would be very easy to miss.

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"So people from... wherever you are from... just get superpowers like that?"

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"Mmhmm. Rare, but, some are famous, not a secret."

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"Maybe we'll start getting people from this other place! What's it called?"

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"...also Earth."

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"Oh. Huh. That's weird."

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"But wait, is it like the other Earth? With all those countries, like the United States and, uh... What other places are there?"

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"Europe, America, Asia, Africa, Oceania, Antarctica. Lots of countries."

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She nods. "Same, yeah."

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"Freaky."

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"I think it's great! She saved our lives, I bet lots of other superheroes like her can help the City!"

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Wobbly enh hand motion. "Villains, too."

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"Oh. There are those? I guess there would be. What kinds of powers are there?"

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"Lots, um..." she closes her eyes to think; this doesn't slow her down any. After a few seconds, she recites: "Mover, shaker, brute and breaker. Master, tinker, blaster, thinker. Striker, changer, trump and stranger. Different powers... inside those, too. Thinker, me, also precog, also memory power, like that."

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"These are types of powers? Ssssoooo... thinkers can, um, do thinking things? Except hearing, so, like, perception?"

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"Thinkers know. Know where... Picasso is, Thinker."

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"What about the others?"

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"Movers move - run, fly, teleport. Shakers change... world, area. Brute, tough, strong. Breaker, changes self, strange. ...Master, does minions, person, animal, whatever. Tinker makes tech. Blaster, shoots. Thinker, said. Striker, touch power. Changer, shapeshift. Trump, power changes powers. Stranger, hiding power."

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"Wow, that's awesome! And there are heroes and villains? Is there, like, a Justice League?"

(They are pretty close to the edges of the City by now.)

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"Mmhmm. Protectorate."

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"There's a bigger problem there. If one of these... villains... comes through, we won't be equipped to stop them."

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"...yeah."

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"Okay, this is kinda really serious. Uh, kid—what's your name, again?"

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"Rescue."

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"—right, Rescue, um, I'm gonna tell my superiors about this, these superpowers, I guess, but, uh—they won't believe me if I can't, uh, prove it."

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It's difficult to stare someone down without meeting their eyes, but she makes a pretty good attempt - but then shifts into actually considering it.

 

"Can do, safe for me. Pick time, tell me. Person comes here, time, says 'message for Rescue', says secret thing. I tell you secret thing, you tell them."

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"Okay, yeah, I can do that. Here, here? At the Undefined Edges?"

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She shakes her head. "City. Nearby, inside range... three miles? Secret place, can't bug."

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"Okay, sure, that works. Then what are you going to do to prove it? ...I guess maybe it doesn't make sense to tell me in advance."

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"Tell you secret thing. You tell them not to... tell you, you don't know without me."

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"Yyyeah I guess that works."

And presently they're back at the City proper.

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"Not goona... lots, people, too easy trap. But, need me, come here," she gestures at the city around them, "someplace no people, say name, wait. You too," she directs at Penny and her dad.

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Marcy doesn't comment on the fact she apparently does not get the privilege.

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"Okay, I'll come back at some point, later. Soon."

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"Yeah, me, too!"

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Yyyeah maybe if she wasn't such a squishy mage of a superhero she'd be more willing to work with people who don't follow directions. Or maybe not. Either way, she nods to Hollister and grins at Penny and heads off for the nearest empty building where she can nap for a few hours.

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Penny and her father go off in one direction, the former happily chattering at the latter about everything and nothing.

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Hollister and Marcy go to the subway station, resuming an argument about the latter's presumption that the former is just a playboy womanizer. The discussion ends with Marcy starting to teach him sign language.

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It takes a while for Denice to relax enough to sleep, but she does.

She'll take it easy for a couple days, if she can.

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On the second day after the tower incident, Sadde shows up.

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Sure, she'll go meet Sadde. Assuming she doesn't hear anything sketchy nearby, of course.

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No sketchiness. "Hi! How've you been?"

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"Good. You?"

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"Good, too! I got a job. It's boring and menial but works while I study to try to get into university."

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"Ooo."

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"Yeah." He has some non-stolen food! "That one guy I told you about—Hollister, dunno if I said his name, his last name is 'Avenue' and he says his friends call him Hook-up Hollister but I think that's probably what he wants his friends to call him—got me the job, and I said I was helping a friend out—I didn't tell him about you specifically or where I was going or where you lived—and he's been helping me get stuff. I... don't know if food is the best way to help but it's, you know, everyone eats, so."

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"...met, Hollister. Couple days ago. Uh." She takes the food with an automatic 'thank you' and continues thinking.

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"Oh? He's cool. How'd you meet?"

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"The tower?" she gestures in the Defined Tower's general direction. "He was, helping the girl who put up the... art, and there was a Picasso; I went to, get them out. First superheroing," she grins.

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"...someone went to the Defined Tower and put art there? That's so cool! And, congrats on the superheroing!"

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Yes, she's very pleased with herself, but then she goes back to thinking. "Told them, about the power - had to - and they're worried about more, capes, villains. Told him how to find me, to prove... it, for bosses. Dunno what happens if you, tell him you, know me too."

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"Hm... Like I said, Hollister is cool. He actually, you know, cares about people, he got his job at Orientation because he figured that'd be a good way to help folks, get to know them, get them up and running when the world throws them a curve ball like this. I don't think anything—bad would happen? I just, you seemed to not want me to talk about you to other people, so I didn't."

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Nod. "Please don't."

She sighs. "Hollister... seems, okay? But... might," deep breath, "hurt, me, and think it helps. So."

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"Yeah... that makes sense. For what it's worth, though, if you—tell him, or ask him directly about something, I'm pretty sure he'll listen. 'Least that's the vibe I got off him."

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"Maybe. But it's - very bad if not."

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"Bad how?"

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"Before here, I, escaped, from an institution."

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"—oh. Like—mental institution of sorts?"

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"Yeah."

"People don't... know, how, bad... they are. Very. Not, the kids; the staff. I-" she goes vacant for a moment, swaying precipitously, and then comes back to herself a bit and sits on the floor.

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He sits, too. "I'm sorry."

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She's quiet, staring at the far wall.

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He waits to see if she'll say anything.

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"Was going to... go back," she says after a few minutes. "Rescue other kids. Glad, there's a, copy, to do that. Wonder who'll... die, break, worse, before she's ready, but, always, wondered that."

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"Ready? You mean you don't think she'll do it until something like that happens?"

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"We're fifteen. And it's... not a year, yet. Don't know how - what winter needs. Gotta know, how to take care, ourselves, before we can, take care of anyone else. Couple years, long time."

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"Oh. That makes sense. And—are you okay, living alone? I expect you're living alone?"

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Nod. "Yeah. Lots better."

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"I prefer living with people. I like being around people, I'm a very... very people person."

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Nod.

"I have, the hearing, have to be very far away to sound alone."

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"Oh, yikes, yeah, that makes sense. You been sleeping alright?"

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"Mmhmm. Used to it."

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He nods. "Orientation has a... special course for people who are, um, adversely affected, mentally, by the echoing process. Like, traumatized and such. But they're usually overflowing with people, and other than that I don't know if they'd do anything about you? You seem to be coping fine."

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"Mm."

 

"...useful?"

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"You mean you're useful so that's alright or?"

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"No - orientation. Sounds like you, want me to go. Dunno why."

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"Oh. No, it may not be—I mean, the use of Orientation is that they get you a job, and teach you the things most people from Earth want to learn but wouldn't think to ask, and find you a place to live, and give you an official ID. They're not particularly good at any of those things but they're the only ones who do it."

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Nod. "Think I'll, be okay."

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"Yeah, I think so, too. You seem to be pretty resourceful."

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Nod.

"Do appreciate, food, though. I don't like, needing to steal it."

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"Oh you've been stealing it? That's... probably not good, I should figure out a way to get you more food more often."

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She nods. "Back in, New York... there was enough, safe stuff in dumpsters, I almost never, needed to steal. Here, there's, much less."

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"Yeah, a lot of our resources come from... well, echoed stuff. We don't have an ocean, for instance. There's farms and stuff in the Outlands but it all starts on Earth."

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She nods.

 

"Wonder if I can... figure out, a way to work."

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"With your hearing... you probably could, actually, find something. Maybe even something that lets you telecommute, even though you wouldn't be technically working on a computer or something."

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Nod. "Yeah."

"When I, figure out the internet, I'll look."

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"Do you have a computer, where you're living? Or—oh, wait I brought you that cracker, right, that should work."

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She nods. "And library, wifi. I'll - be okay."

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"Ooh libraries, yeah. Not a lot of people go to those; afraid to go out."

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"Noticed that. Dunno why, you?"

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"Afraid of the Sideways, of Picassos, of buildings going cubist—everyone who can afford it lives in the 'burbs and telecommutes."

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"Ah. No Picassos here, but, Sideways, yeah."

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"Yeah, I mean, it's obvious if you look at the statistics, it almost never happens, but whenever it does the media just jumps at it like sharks with lots of fearmongering and stuff."

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"Yeah. D.o.S. seems to be almost designed to scare people, so people get scared, and there's lots of propaganda about how the City isn't that dangerous but you should always be vigilant and careful, followed by very detailed lists of cubism symptoms and gory descriptions of cubism incidents, and it does the opposite of making people think the City isn't that dangerous."

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"Bleh. Government."

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He shrugs. "Yeah. 'Tis what it is. I mean, they do good work, they put out fires and mostly control crime but they could go about that better. I'll probably want to join them and do something to fix it."

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"Mm. Be careful."

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"I will. I'll figure it out."

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She seems to still be skeptical.

 

 

"Oh... got, email address? I might, move, if Hollister... makes a problem, here."

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"Oh, yeah, I made myself one a couple of days ago." He recites it for her.

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And she puts it into her phone's contacts. "Will email, when, I have one. Thanks."

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"Okay! ...should I bring some money, too, next time I come? That might be more useful than just straight-up food."

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"Same, about. Whatever's easy."

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"I mean, with money you could buy stuff you liked or wanted and stuff. I guess that's better."

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She looks vaguely confused, and then shrugs.

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"...or not?"

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"...doesn't, make a difference, like that. If I have, money, I can... buy, things, but..." she waves a hand vaguely. "Really need something, stealing's easy? And... hard to be, enough, money, to never need to. Job, maybe, but."

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"Okay, I guess. You stay safe, yeah? Keep away from gangs and stuff."

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"Of course."

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"Good, then."

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Nod.

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"Okay, so, guess I'll get going. See you."

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"Yeah. Good luck, job and things."

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"Thanks! You, too."

And off he goes.

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And she goes back to lurking under the library, waiting for someone to ask a librarian for internet help so she can find out what the local google equivalent is.

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Before that happens, Hollister shows up.

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She takes some time to make sure he's alone, and then goes to see him.

"Hi."

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"Hello. I don't know if I ever got your name."

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She's alarmed, briefly, but recovers quickly enough. "Guess it, doesn't matter here. Denice."

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"Right. Don't think I ever introduced, either, or not officially. I'm Hollister Avenue. It's a pleasure to meet you."

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"So, uh, I was talking to some guys upstairs, and they were skeptical but agreed on stuff, and uh, I kinda forgot what the plan you said was to prove stuff, and also... Uh, when did you arrive?"

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"Few weeks, ago."

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"Soooo... you didn't go through Orientation, then?"

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She goes vacant for a second - checking, making sure there's a clear path out, if she needs to bolt - and then nods, warily.

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"And you—chose not to go?"

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"Mmhmm." She's aiming for 'expressionless', but mostly just managing 'grim'.

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"Why?"

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"Don't - trust, it. Dunno what... happens, if..."

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"Well they give you classes and an ID and maybe find relatives—although if you're from another world it won't happen—and, ah, how old are you?"

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Don't panic don't panic if you panic you die don't panic.

 

"Fifteen."

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"Oh."

...he closes his eyes and rubs his temples.

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"Not going."

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"I guessed as much.—are you Sadde's friend?"

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Sigh. "Mmhmm."

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"Right, right." He sighs. "This is gonna be way more complicated than I'd thought—are you sure?"

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"What - happens, if?"

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"If... you go through Orientation?"

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"And after."

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"Well... since you're underage, you actually don't go through Orientation, you get a foster family."

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"No." She takes a step backward, toward the door.

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"Hey, whoa," he says, raising both hands in a peace gesture. "I'm not gonna make you go through that. I... know what it can be like. It's not the best."

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"...Okay." But she doesn't come any closer.

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"...I know a guy who knows a gal, actually... She runs an orphanage, out in the Outlands. Usually small kids, and they really like her. That could be better than some random foster family?"

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She shakes her head, tense as a wire - it's hard to tell whether she's about to bolt or not; most people would look, but she doesn't have to. "Doesn't - no."

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"Okay. Okay. Like I said, I won't make you. The option's there if you ever want it, but it's just that, an option."

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"Not... Not.... Not." She takes a deep breath, or tries to; it catches halfway through, and she winces.

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...okay, he'll wait.

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She calms down, just a little, over the course of a minute or so, and then tries again. "Not safe. Not... Not..." She sighs. "Don't, have words. But... not, doing that, again."

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"Okay. I'm not—going to try to convince you that it's safe. I think—well, it can not be, but it can be—but. Alright. Do you—want a new name? I should make you an ID so the D.o.S. doesn't decide to take this out of our hands."

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She looks confused.

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"As in, a fake ID. I know a guy, I can get you something that's actually legit except for, you know, not coming directly from the official channels."

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"...okay..."

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"It'll stand up to some scrutiny, will probably register as you having run away from a foster home for maximum verisimilitude, they won't actually look too deeply into it, happens all the time, but ixnay on the dee-eye-ay, yeah?"

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She is definitely still confused, but, shrugs. "Just, little, plastic card? Okay."

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"It's mostly the record on the system, if you lost the card it'd be alright even. It's just that, if the D.o.S. starts looking into you after we prove this superpower they'll be more okay with 'import who ran away from home' than 'import who never actually went through any part of Orientation and might have cubism.'"

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"Ahh."

 

"Not - easy for them, to catch me, but better not try, yeah."

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"Yeah. So, like I said, what name should I get you? And maybe parents' name, too, they'd get that off you normally, and a birthday. You can just make those up if you want."

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Nod. "Older, less... problem? Dunno, names."

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"I don't think you can pass for an adult, but... Should I make up a name and last name and family history?"

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Nod.

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"...Denice Houston? Your parents are Clara and Mortimer Houston, you're... sixteen and a half, maybe? I don't think you can pass as older than that."

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"Okay."

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"Okay. So, uh, right, that other thing I asked, what exactly should I do to prove you have powers and such? I... have the impression you won't come if I bring other people."

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"...yeah."

 

"Idea is, they, tell me a secret, from, far away, and I tell, you - something you... wouldn't know, without that. You tell them, they, know, you had some, way to learn it."

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"I'm not sure that'll work to convince them, it could be easily faked."

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"How?"

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"Hidden bugs, off the top of my head."

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"They, pick the place. Can't bug everywhere."

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"Hmm, I suppose. And then how will you tell me? Like, I'd have to go find you somewhere else?"

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Nod. "Here, anyplace. Need to know... when, to listen; you can be here."

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"Right. Maybe they could be in several different places and you could hear them all and then I call them and tell them and we can repeat that until they're satisfied."

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She nods. "Sure."

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"Alright. Do you have, like, a phone or something I could use to message you? Or should I just show up here again?"

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She nods, "phone, yeah," and takes it out to check the number and give it to him.

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He gives her his, and then goes off, promising to text her with building locations.

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And she goes back to her lurking.

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Lurk lurk people sure don't go to the library, huh, it's way quieter than any library she's ever lurked around—

—and one day a girl shows up. "Uh, I'm not sure how to do this, should I just—show up and wait?"

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That sounds like Penny, and not like a chaos monster at all! She does her usual safety check and heads over to say hi.

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Yup, look at her, with only one body, one pair of eyes, one mouth that is finite and tridimensional and all of that.

"Hiii!"

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"Hi! How's... things?"

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"...kinda hectic. Dad wants to move to the 'burbs and stop mapping for some reason he won't tell me, and what am I even going to do there? I don't know anyone there and I don't know almost anything there and all the girls my age will be figuring out that boys exist and what boy would even look at me? And that's not important, mapping is way cooler and I'm almost figuring this out, I'm sure of it..."

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"...figuring out?"

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"Okay, so, I got this... it's a really weird theory, but you're an import, so everything here's weird for you, right? Everyone else would think I was crazy but I'm pretty sure I'm not. They think the Sideways are this maze of horrors, and it can look that way, but... I think it's more than that. Like, okay, sure, sometimes you can go through a door and end up in the middle of a basketball court with no door behind you, and sometimes you go up and down at the same time somehow, but there's... a reason to all of it. I'm, uh, I have this theory that the City has a, a heart of some kind, that it's all connected, but I'm not quite sure how, and it sounds really silly when I say it out loud so I'll shut up."

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Shrug. "Doesn't sound silly. Dunno if it's, true, but could be."

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"Yeah! And I've been exploring it a lot and getting the maps and I feel like I'm almost getting it, it's just there, but then Dad starts talking about us moving, getting a quieter, safer life—I think that thing at the Defined Tower made him a bit paranoid, maybe, I dunno, he won't tell me, just say that maybe it's time I lived a normal life for a bit, just to see what it's like, and I know what it's like, and what it's like is boring."

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Hmmm. "Might, be safer, with me? Except..."

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"With you—oh, your superpower! Wow, I bet you're even better than EchoMap—but most people are scared—is that what you meant by 'except'?"

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Headshake. "Been working on, hearing Sideways doors; I think it'd be safe. But..." she makes a sour face. "Heard of Bedlam?"

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"Bedlam? Yeah, some story, isn't it, about some cultists thirty years ago who were sacrificing kids to the goddess of chaos or something and were all crazy?"

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Shrug. "Dunno the story. Met the, person. Goddess."

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"...she exists? Forreal? How? When? Who? What's she like? How're you alive?"

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"Was... in the Sideways, by accident... I'm new, didn't know, didn't... orientation, anything. So, slept, woke up, Bedlam there. Wasn't... afraid, and, she wanted to know, why. Talked, a little. Played - she's, young, seems to be. Wanted to, make me a Picasso - asked, didn't do. I ran away, when, I... figured out, what she meant."

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"Wow. Where were you—can you show me? Or are you terrified of it? I guess most people would be. But, wow, a place where the actual Bedlam actually was!"

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Headshake. "Not safe. She was at the... tower, too, talked to the Picasso. Before you... came. Told - him to chase, us. Dunno if... following, me."

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"...oh yikes, that—that'd be bad, if she was. But—she didn't see you in particular, in the Tower, did she? Maybe she was after the other two? Or me and my dad, that could be it, too, 'cause we explore a lot of the Sideways."

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Nod, "dunno, maybe. Is..." she considers for a couple seconds, then sighs. "Help me with... internet? Need to, tell you something, but, talking is hard. App helps."

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"Oh, sure! I'm great with computers—not, like a hacker or anything, but I can find my way around pretty well, yup. What do you need? App helps with talking, something like text-to-speech?"

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"Yeah." She hands over her phone. "Thanks. Also search? Google doesn't... exist, here."

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"Oh, right, it doesn't. There's some other sites..." She downloads three apps and shows Denice the City equivalent of Google. "These apps are good, they have different features and some different voice packs but are very similar so you can pick whichever you prefer."

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"Thanks."

And a minute of poking at the apps later: "Bedlam looks and sounds just like you, except she's a Picasso."

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"...just like me?"

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Nod. "Like identical twins or something. Same hairstyle, too."

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"Bedlam has a hairstyle? Bedlam has my hairstyle? But why?"

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"Don't know. But it probably means something."

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"Heck yeah it means something! She looked like me even before you met me? The first time?"

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Nod.

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"Oh, man, Dad's gonna freak outI'm freaking out—do you have any idea why?—no you just said. Ummmmmmmmmmm."

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"Yeah. She didn't mention you, and if you've never met her I don't know why she'd want to look like you - she did meet me and didn't look like me afterward. But she didn't come back to the tower after you got there, either; if she's chasing you she's being smarter about it than she was when I talked to her. I don't know. Are you okay?"

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"I don't know! There's a chaos goddess that has my face! And I've never even met her and you met her twice even though I've been doing this since I was out of diapers! I have no idea what this means or how I'm supposed to feel!"

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"I only met her once, and she found me. You could have been close enough for me to hear her lots of times and not known."

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"And you can hear her form a distance the map wouldn't get yep, so she could be creepily following me all the time..."

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"I can't actually hear her all the time. I don't know if she teleports or is just completely silent when she wants to be. But, yeah. Sorry."

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"Ugh. I do not want to deal with that right now, I need to convince my dad to not go to the Suburbs, not give him another reason to flee."

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"You don't have to tell him if you don't want to, I just thought you should know. Do you know why he wants to go?"

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"No, he won't tell me. There were some guys following us and he thinks they might have it in for him for some reason but I don't know why now."

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"I could listen to him for a while, maybe I can find out."

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"...he might get annoyed if he finds out but then he shouldn't be hiding stuff like that from his only daughter in the first place."

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"If it's going to affect your life, yeah."

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"Would you do it?"

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"Yeah, sure. I'll need to know where he'll be, to start out."

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"Okay. I can give you the address of where we're staying, and email you when he goes out on one of his quote unquote 'errands'?"

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Nod. "Sure. Does this thing have an app that can tell me how to get there?"

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"Oh, I should install you some map readers, yeah—" She does that. "My dad and I work mapping the Sideways and selling the maps to the government, and the maps all have to be updated all the time 'cause the City imports new buildings and stuff and changes a lot."

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"Oh, cool, how does that work? I don't think I want to map the Sideways - maybe if we figure out what's going on with Bedlam - but I could do maps of the city really easily."

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"How does what work, mapping? There's this software called EchoMap that does echolocalization very well and can draw and save maps of locations and you can use it to map the Sideways or other places and it's awesome but I bet you're better. Maps of the City are in less high demand 'cause the City doesn't change all that often but could be useful, and also finding entrances to the Sideways, bet you could find lots—at least the ones that aren't one-way—and bet you could help the first-action responders! They never know what they're walking into when a new building arrives, you could help them."

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"Yeah, I've been practicing noticing Sideways entrances, I don't want to fall into one of those again if I can help it. I could check out new buildings, too, but is that a government thing?"

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"Yeah, they go find new people and stuff, get resources to redistribute, make sure it's not a cubist building that's gonna be a danger to anyone or full of Picassos or whatever."

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"Probably not a good idea, then."

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"Why not?"

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"I'm not sure about here, but where I'm from, people with trouble talking and stuff like I have aren't allowed to be just out walking around. And being locked up is pretty awful."

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"Locked up? But why? Just 'cause you can't talk with your mouth very well? But who cares about that? You have superpowers! And besides you're, like, alright, and even if you weren't why would they lock you up?"

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"I don't like to talk about it. But you're right that there's not a good reason."

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"Okay. Not talking about it. But, umm, it sounds like a thing you could really help with. Maybe you don't need to interact with the government people much? If you stay far enough away from them?"

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"Maybe. I don't think I want them to know that much about me, though."

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"Well... maybe you could sell maps of entrances to the Sideways, then, that could work, too."

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"Yeah, I'll figure something out. There's lots of stuff I can do, I just need to figure out something that's not going to hurt anyone or be dangerous."

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"Yeah! You'll do great, I just know it."

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"Do you have an email? Oh, bet you don't, if you didn't know about search engines—want me to make you one?"

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"Sure, thanks. Argyle cape, for the name part? People with superpowers are called capes in my original world."

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"Okay!" So she touches a lot of buttons and downloads an app and sets argylecape at some domain that doesn't exist on Earth dot city as Denice's email.

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"Cool. Maybe give me your address, too?"

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"Yeah! It's," she writes it out on Denice's phone.

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"Great. I might end up moving but now I can email you if I do."

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"Cool! And if I can't get Dad to come around I'll definitely move so we can still keep in touch."

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"Yeah. I haven't been to the suburbs, but if it's not too hard to get there maybe I can visit or something, if you get stuck out there."

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"It's... kinda hard to get there if you don't already know how, there are roads that take a non-Euclidean turn and suddenly you're there, but I bet you can find them with your superpowers."

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"I might have to practice a bit, but yeah, that doesn't sound hard."

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"And anyway there are maps that tell you where they are, the City's big, might not be a good idea to just go around looking."

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"Yeah. I'll figure something out. And hopefully it won't happen at all."

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"I'll keep you posted! I should head back, though, Dad will want to know where I've gone when he comes back from wherever he went this time."

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"Okay. I'll let you know when I can come hang around. Thanks for the help with the internet."

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"No problem! If you need anything else, you got my email."

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"Yup! And you have mine. See you soon!"

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"Bye!"

And off she goes.

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And Denice returns to her subwayish haunts to check out the local internet. After a bit she emails Sadde and texts Hollister with her new contact information.

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Oh cool! She's happy Denice got around to figuring the internet out.

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Hollister is, too! He'll email her in a few days with the stuff they talked about, even with dangerous things like villains this government is slow at best.

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Cool.

Next up: Job listings.

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She can find those! A surprising number of them involve working from home; most people really really don't want to leave. The ones that do make them leave pay proportionally more, because of this fact.

As Penny suggested, she can freelance sell maps of various kinds. The First Action Response Teams are always hiring, and they're pretty much your ticket into any sort of government-backed heroing, like going into the police force or the fire department. There are programming jobs, secretarial jobs, design, fast food...

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Well. She doesn't have to work from home, but she doesn't want to work around people, which rules out a lot of the out-of-the-house stuff. And she definitely isn't interested in government-backed heroing; she'll keep that strictly freelance, thanks. But mapping looks workable, and maybe some secretarial stuff or something. Seems like she'd need a laptop, though, and while she can steal one, she'd rather not... maybe she can find something temporary that'll get her enough money for one? She can relax her 'being around people' limitation a little for that; she still doesn't want to interact with strangers more than she has to, but she could do deliveries or something maybe.

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She could work at a library, not many people do that, or delivery, yes, can she drive or otherwise get to her destinations in a timely fashion?

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She can bike; she hasn't noticed anyone delivering things by bike here yet but that was definitely a thing back on Earth. Working in a library, like, back room or something would be better, though.

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Both things are possible!

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Cool.

She notes the address of one of the libraries that's hiring and turns to the map app. Does it do route finding, or does she have to figure that part out herself?

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It actually does pretty good route finding! The City's mathematicians had to do a lot more operational research than their Earth counterparts due to the way the City keeps changing.

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She remains blissfully ignorant of the troubles of the mathematicians and heads to the library's general vicinity to lurk. What are her potential coworkers like here? And the area in general?

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The area is fairly quiet, not upscale like the Zag but not edge of the City either. Her potential coworkers are mostly quiet, except for this one librarian who often mutters to herself.

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Hmmm. Promising. Mutters to herself like what? And how do the others react to that, or does she feel the need to hide it?

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Things she's reading, things she's thinking, arbitrary things. She tones it down when she's around the others but they don't exactly seem to care when she does it around them.

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Okay, this might work. It's still a risk she wouldn't be taking if the alternative wasn't quite so theft-heavy, but it doesn't seem like it'll immediately blow up in her face, anyway.

She spends a couple hours scoping out the area - more upscale means fewer hiding places, but surely there's something, and she wants an idea of the area, too, so if she has to run or there's any places she should be avoiding in general she doesn't have to figure it out on the fly.

When she's done, she goes back to the job listing - can she apply online?

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She can! But she will have to go through an in person interview.

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Well, that's slightly terrifying but not really unexpected. She'll be there when she's told to, and in the meantime she heads home.

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—Picasso—

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Wait what where.

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That abandoned building, over there, near the edge.

Except it's stopped. Or rather, it wasn't a Picasso after all, just... one guy... who flickered. He's all alone in a room that has what she can recognize as a Sideways entrance, and talking to himself about chemistry and mathematics.

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Weird. And she's not buying this 'not a Picasso' thing; something happened there.

She'll maybe go hang out a little closer - not close, but like half a mile away - and email Sadde: Just heard a guy turn into a Picasso and then back after, like, a second.

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—the guy flickers again. He seems awfully coherent about it, and is pacing while he mutters. Every now and then he walks to a white board and writes something there.

Drat, Sadde replies after a couple of minutes. Where?

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Out by where I live. I'm not sure he's dangerous.

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The reply is prompt, this time: Well... keep an ear out?

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Yeah.

If something does happen, what should I do?

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Call the Department of Safety, I think.

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Okay.

The internet has directions for that, probably? Ideally ones for how to do it anonymously via email?

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Yep. The man flickers again and—

—someone else is there with him. He did not come from the Sideways entrance. He just—appeared there.

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Well that's, uh, worrying.

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"Report," the man says, and the flickering one looks at him.

"Oh, good, you're here. We ran a few more tests. Samples number five-five-seven and five-six-eight were particularly promising, but still took a little bit too long to start showing symptoms. I'm refining the formula."

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Showing symptoms? Too long to start showing symptoms? What the actual fuck?

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"I see. Do you have a projection?" the newcomer asks.

"One week for the results of other samples, two for the results of the revised samples, if progress goes half as fast as it's been going we'll be ready for larger scale tests maybe a week after that and depending on the results may start Phase Three."

"Excellent. And you haven't been observed or followed?"

"Not as far as I can remember, and I've been keeping it statistically insignificant, and running some tests in shallower areas of the Sideways."

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She starts taking notes, transcribing the conversation so far as well as she can remember it.

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"Very well. Dr. Montgomery, this is the culmination of my life's work, and failure would set me back for years. I hope you don't disappoint me."

"Don't worry, I've got it covered. For the coming of Bedlam and the glorious chaos."

"For the coming of Bedlam and the glorious chaos," newcomer agrees, and steps into the Sideways entrance.

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Notes notes notes...

 

Okay. So. Um.

If that second guy was a cape, he's been here a while. And capes would probably be common knowledge if they were appearing regularly - her power is subtle, and teleportation certainly could be, but your standard flying brick with lasers isn't very, and it'd only take one of those to blow it wide open. So either he's not a cape at all, or they're rare enough that he's not going to guess that she exists. Probably. ...though if he is a cape, who knows what powers he has; she decides to play it safe and switch to listening from someplace else.

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Second guy disappears into the Sideways, and a certain cubist girl starts following on his heels before he takes one too many non-Euclidean turns and goes beyond her range of hearing. First guy continues muttering to himself and writing stuff on the white board.

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Somehow she's not surprised.

She finds a new spot - not closer, but with a more direct route, if the remaining guy leaves she's going to take a shot at breaking into the place to get pictures of his whiteboard - and emails Sadde again. I'm okay and I think everything's safe right now, but something really strange is going on - and then the transcript.

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Ooookaaaay that is creepy. That is way creepy. You didn't get the other guy's name?

(Dr. Montgomery continues working.)

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Nope. I'd probably recognize him if I heard him again, but I'd have to be paying attention.

 

She keeps half an ear on Dr. Montgomery, and scans around the area with the rest of her attention - any other whiteboards in unexpected places? Or anything else weird and perhaps relevant?

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Where are you? Are you safe?

There are a couple of whiteboards, but the floor he's in is quite inaccessible—except for the Sideways entrance and whatever method that other guy used. The floor above his has a small laboratory-like place with a few crates and a bunch of labeled vials.

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I'm like ten short blocks away, but if that guy can teleport he might be able to do other things too, I dunno. I've moved since he left, I don't think he knows I was there.

I'd have to check the map to figure out addresses, but it's five blocks north and eight east of the subway stop here, tall brick building with an abandoned pet store across the street.

There's a pharmacy room upstairs of the Picasso guy, that's probably not good. And the stairs up are all blocked, he must be getting there by the Sideways entrance in the room there.

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Maybe he didn't teleport, maybe there's a one-way Sideways entrance there or something. Or maybe he's a Picasso and just flickered there.

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I can hear the kind of one-way that things can come out of, and he wasn't a Picasso when he appeared, but maybe.

What do we do, is the more important question.

Scanning, scanning - nearby buildings? If she can't get to that one maybe she can get a picture from across the street or something? Also, what's in the crates?

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There is definitely a building across the street with a view to that one. The crates contain other vials with mysterious liquids in them, or are empty.

What's in the pharmacy room?

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Glass bottles with liquids in them, and tools for working with them - scales and stuff. And boxes with more bottles - ingredients, I think, and empty ones. And another whiteboard and stuff.

She heads for the building with the view, stopping every couple blocks to make sure nobody's acting strange in a way that suggests she's been noticed.

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Nope, no one has noticed her.

So maybe we do call the D.o.S. They might be better at this.

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They don't believe I'm real, yet. I could tell Hollister that we need to hurry with that, but I'm not sure he can do anything.

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Fair enough. But maybe it could be an anonymous tip? Like, you detected signs of cubism from that building?

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Yeah, can't hurt.

Okay, here's the building; this close, she should be able to catch most security stuff or bugs, if she's paying attention. Anything?

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Yes, actually. The building has very, very subtle bugs, probably meant to detect exactly the sort of espionage she wanted to do from it.

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Yikes. Okay, not doing that, then; she walks on for another couple blocks to deflect any suspicion and then returns to her nice safe underground tunnels.

I was going to try to get some pictures but the building that I could do it from is all bugged up.

I'm sending the tip in now.

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Okay. Tell me how it goes?

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Yeah, I'll keep you posted.

The reporting instructions are hopefully straightforward? She'll make a separate email account for it, if she needs one, something obviously pseudonymous like 'ConcernedCitizen' or something.

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Yeah, she doesn't even need an email, there's an anonymous online form for it.

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Excellent. One quick web search for what signs of cubism she might have noticed and a consultation with the map app for the address later, and it's done.

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The form says they will verify the location but could take up to thirty minutes to arrive, depending on how many other crises they have and where the place is. They advise the submitter to stay away from the building and not try to get in contact with anything or anyone from it.

Doctor Montgomery continues doing work for a while. Even to someone who understands chemistry and mathematics, half of what he's saying is gibberish.

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What good advice. She's staying put; the way that other building was bugged, it seems more likely than not that they're just going to spook him, which is certainly better than nothing, but she wants to hear what happens when they do.

All of what he's saying is gibberish to her, and not surprisingly; institutions aren't exactly known for their impressive STEM classes.

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It's been twenty minutes. No sign of the D.o.S. yet.

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If they take an hour it'll only sort of surprise her.

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Half an hour, still nothing.

Forty minutes, still nothing.

Forty-three minutes: Are you still alive?

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Yeah. They're not here yet, but nothing's changed anyway.

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That's a very long time. They should've gotten there already.

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I dunno. I don't think there's anything else I can do safely.

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I guess. I'm not sure if you should just wait more. Maybe send them another tip? Or maybe I should, different IPs, so they know it's multiple people.

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That might be a good idea.

If you want to ask Hollister, he knows you know me, he figured it out somehow last time we talked.

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Oh. Okay, yeah, I'll do that.

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Okay.

She includes the address with this email.

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Done.

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And a bit later: What are you doing? Are you okay?

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I'm fine. I heard a Picasso and then some weirder stuff, but I'm not in danger and I'm not going to do anything risky, I'm just waiting for the Department of Safety to get here and it's been over an hour.

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It's been over an hour since you called them?

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Used the web form, but yeah.

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...I'll call them again, won't mention you.

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Okay.

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Done. Guess now we wait. Again. The guy doing anything interesting?

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Math I think? He's talking to himself, but it doesn't make sense to me.

Here's what happened: - transcript - and there's a pharmacy room upstairs of him with a bunch of vials of stuff, it's creepy. And the building I wanted to go in to try to see the whiteboard was bugged.

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Sadde explained it in very general lines. Could the room be reached from the roof, rather than from ground level?

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Yeah, but there isn't a way to reach the roof.

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...I may have one. If it's needed.

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I didn't get close enough to check, but that building's probably bugged too.

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Yeah, thing I'm thinking would be something when we don't care about secrecy anymore.

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My superpower doesn't help much if I get caught.

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I know. Won't get you needlessly involved.

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Good.

It's probably better to wait and find out more about what's going on, first, anyway. I can stay nearby and do that.

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Yeah. I called them, they said they'd look into it.

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I mean if they don't show up at all.

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Right, okay. Good luck. Don't do anything dangerous.

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Okay.

And to Sadde: I talked to Hollister and he called too. They aren't here yet, I'm not sure they're coming at all. I'm going to stay and see if I can find anything else out.

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Them coming late is even expected but not coming at all is bizarre.

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They still might, I'm just not counting on it.

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Why wouldn't they? It's their whole schtick, protecting people from cubism and stuff.

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They say that, but it doesn't mean they really do it. They said a lot of stuff about patient rights and not hurting us and stuff in the institution, too.

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Well but then... what are they for? Who does it instead? Someone has to.

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I dunno. Maybe not anybody. Or maybe they do do it and something weird is happening today, I dunno. I'm new here, remember?

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Right, yes, I'm just doing the electronic equivalent of speculating out loud and being worried. I'm worried.

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Yeah, me too.

Dr. Montgomery still muttering incomprehensibly?

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No, now he's just scribbling furiously.

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Yeah, same difference.

Hm. Do you know if Sideways entrances that are near each other in the city are near each other in the Sideways, too?

And this reminds her of Penny, who she emails as well: Something's come up and I'm not sure I'm going to be able to make it over there. I will if I can.

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Pretty sure they aren't.

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She doesn't reply immediately.

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Okay.

She checks the surrounding area out anyway, focusing first on the few blocks nearest to the building and then spreading out from there.

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No signs of D.o.S. activity.

Hey! she emails back. What's up? Everything alright?

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Unexpected whiteboards? Vials of mysterious liquids? Curiously blocked-off stairways?

Yeah, I'm all right. I found some creepy Bedlam stuff going on near where I live, and I'm checking it out. And I told the DoS about it and it's been like an hour and a half and they haven't come.

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Nope, other than the one building, nada.

Wow, really? Okay now I'm starting to get worried she might actually be after you. What happened?

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I don't think so, this time, it seems like this was already here. I took notes - transcript again.

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You know, I really really should figure out what my dad is up to, she sends after a few minutes.

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What do you mean?

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I mean he's been going after people who have been going after us and they started going after us after we left the Sideways a few weeks ago and they're weird and they might have something to do with that.

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Maybe.

You can tell him about this if you think it's a good idea. I don't know if it is, though.

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I don't know, either. He might just decide to actually whisk me off into the night and say it's all too dangerous.

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Yeah.

If I'm going to come try it should be soon, then. I'll give the DoS another half an hour and then start heading over there.

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Here? What for? Dad's not around, you won't be able to follow him.

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I can hang around for a couple days and follow him next time he goes out, though. Or if you know a better place to try, I should be able to recognize him at a pretty good distance.

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I think he wouldn't be able to find you, with your superpower. Do you have anywhere to stay, around here?

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Yeah, I don't have to be very close at all to hear stuff. I don't have a place in mind, but I shouldn't have any trouble finding something.

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Okay.

She sends an address.

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Got it. I'll let you know when I'm on my way.

Anything happen inside half an hour?

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Yes: guy steps into the Sideways in four minutes.

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That's probably not useful, but the building might not be bugged. She approaches close enough to check.

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It is, in fact, bugged.

Or, well, those two floors are.

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Yeah, she's not messing with that today. Hopefully she can figure out where the bugs are sending to - if she can get there, it might be as good as breaking in, even - but until then, nope.

DoS, before the half hour is up? Probably not, but...

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Nope.

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Look how surprised she's not. She emails Sadde and Hollister, swings by her place for supplies, and then heads for the address.

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This is really weird. I'm gonna try to look into things on my side.

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Sadde expresses a similar sentiment, with more confusion and less guy-who-knows-a-guy-ness.

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The address contains: a teenage girl.

She's alone in an apartment, messing with a tablet, lying on her couch.

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Let me know if you find anything out, she sends to Hollister, and then once she's picked a spot to hang out in for the next few days, she sends Penny an I'm here.

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She starts typing something into her tablet, pauses, then says out loud, "You can hear me, can't you?"

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Of course.

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"That is so cool! It's so cool that you have a superpower like that! ...wow I feel really weird talking to myself like this. Where are you? Or is it a secret?"

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It's a little bit secret, but I could meet you someplace.

And then a second later, the pizza place a couple blocks up from your place is pretty quiet tonight.

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"Okay, I'll be right there!"

She gets up, leaves a note to her dad, grabs her phone, wallet, keys, and out she goes.

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Pizza place! Denice doesn't have much money, but she does have a little, picked up for exactly this sort of pretending-not-to-be-a-homeless-runaway scenario (well, okay, not exactly this sort, but close enough); they can share an order of fries, at least.

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If she is not told about said money impairment she will not know to offer to pay.

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Yup, that's kind of the idea. "So, do you know anything else about what's going on?"

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"Not really. Dad won't tell, he still takes me on Sideways mapping trips but somehow always manages to make them super short or something, and he's always busy doing this or that."

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She nods. "Well, I'll figure it out."

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"I'm still kinda freaked that Bedlam looks like me."

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"Yeah. She obviously isn't, she doesn't move like you or think like you or anything, but it's really weird."

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She sighs. "I don't know what to do."

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"I'm not sure there's anything to do."

Oh wait - more typing, with a long confused pause in the middle: "I could ask Sadde about it, they know some things about her."

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"Sadde?"

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"The person who rescued me from the Sideways the first time I was there, after I met Bedlam."

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"Oh! Are they a mapper, too?"

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"I didn't ask, but I don't think so? They actually started orientation after we got out, I'm not sure why, maybe they were stuck there or something. We did use my power to get out again."

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"Oh. So how'd they help?"

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"Well, I was very new, I didn't know what to look for."

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"Most people don't, though, even some mappers. It usually takes a lot of experience to learn."

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"Finding the right kind of place, you mean, or even knowing what to look for in the first place?"

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"Second thing."

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"Huh. I dunno, then."

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"Maybe you could ask them. Why do you think they know a lot about Bedlam?"

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"I don't know if they know a lot, but they know more than I do, and it sounded like they know more than most people - they said most people don't think she exists, but they knew that, and some things about what she's like. They might not know this, but it's probably worth asking, if you're okay with them knowing about you."

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She thinks about this for a while. "Are you sure they're not, you know. Part of the whole Cult thing?"

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"I don't think so. It's not impossible, but I think if they were they would have acted different when they heard I'd found the Cult thing earlier - it was their idea for me to call the DoS."

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"But the D.o.S. never did come, did they?"

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"No, but if they were with the Cult they could have done something that actually hurt me, or tried to anyway. But if you don't want me to tell them about you, that's fine, I won't."

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"I'm not sure if I'm not being paranoid, but... she looks like me."

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"Yeah, I don't know. We could just ask Sadde more about her without telling them anything about you?"

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"Yeah, we can start with that."

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"Okay. I don't even know what to ask, what do you want to know?"

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"How they knew how to leave the Sideways, I guess?"

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"Okay."

Email to Sadde: I got to talking with the friend I'm helping out about my little Sideways adventure, and we're curious, how'd you know how to find Sideways exits?

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No immediate reply.

"Anyway, uh, other than Bedlam craziness how're you? I noticed I don't really know a lot about you. Ummm maybe I should tell you a lot about myself first, uh, I'm twelve, my mom died when I was born but she and my dad used to map the Sideways so I started doing that, too, when I was little, because I wanted to understand. Dad and I don't have fixed places where we live, we move all the time to map this or that..."

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"That's cool. I think I already mentioned I was locked up, I escaped from that back in the spring and I've been hiding since then. I wanted to go back and try to get the other kids out but I hadn't figured out how to keep them from getting sent back afterward, so I was working on that. That's why my cape name is Rescue, because that's what I was planning on doing with my power. And I'm fifteen, and I've had my power since I was seven or eight."

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"Cape name? Like how Bruce Wayne is Batman?"

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"Yeah. It's normal, where I'm from, everybody with a power picks a name like that. We usually have costumes, too, but I was still working on that part."

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"...is Batman real in your world?" the idea occurs to her.

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"Nope. But even in the stories he didn't have superpowers, really. There are some capes who are famous like that, though - Legend and Eidolon and Alexandria, mostly. Scion, too."

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"What do they do?"

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"Legend and Alexandria have powers like Superman - they can fly and they're really strong and tough. Legend can shoot laser beams from his hands, too. Eidolon can change what powers he has depending on what he wants to do. And then Scion is weird, nobody knows what's really going on with him, but he can fly too and he's the only one strong enough to stop endbringers, which are these big monsters that started showing up a while after the first capes."

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"Cooool. How do people get powers, there?"

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"Nobody really knows. Some websites about capes talk about triggers - like, something happens, and all of a sudden the person has powers - but nobody knows why or how that works. Powers do run in families, kids of people with powers end up with the same kinds of powers usually, but most of the time it just happens."

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"Huh. No radioactive spiders or lightning strikes? I guess that's better."

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"Yeah. I mean, I don't know if it's better, but it works pretty well. We end up with villains just as often as heroes, but lightning strikes would do that, too, probably."

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"I guess."

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Promise me you won't freak out, she finally gets the reply.

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"One sec."

She thinks about it, and then sends, I won't freak out. You've been really nice to me.

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So I have no idea how I knew that.

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That's really weird.

Do you know how you got into the Sideways?

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No. I don't remember. I am actually over fifty years old, but I got stuck in the Sideways for a long time.

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Oh.

Are you okay?

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I think there is a lot of stuff I don't remember about all that time.

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Yeah.

I'm going to tell my friend that it's a secret.

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You don't have to. Or you could, if they're gonna freak out, I guess. I'm just having a lot of cognitive dissonance right now.

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She's already kind of freaked out about something else, it's probably not a good idea. I can tell her later, if you're going to meet her or something. Or if you want me to anyway, I guess.

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I don't really have opinions anyway.

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I can't take it back once she knows. Better safe than sorry.

"It's a secret, sorry."

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"What is? Oh, why your friend knows that? ...that's kinda worrying."

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"They told me what it is, and it's not bad or anything, just personal."

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"Oh, okay. Huh. And did you ask them about Bedlam?"

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"Nope, I'll ask now."

Do you know anything about why Bedlam looks the way she does?

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Looks? I don't think I'd describe her as properly looking like anything?

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I mean, she looked like a kid to me.

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Like someone on acid trying to imagine what a kid would like when seen through a kaleidoscope.

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Or what my eyesight is like on a bad day, yeah. But she still had features.

"I don't think they know anything."

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"Bummer."

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I guess. Anyway, why do you ask?

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It came up and she was curious about it. I am, too; she keeps showing up around me. And I don't know anyone else who might know.

"Yeah."

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Penny gets a text and looks. "Oh, Dad's coming back home."

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Most people haven't seen her, or even think she exists. You usually have to be pretty deep in the Sideways to see her. Or be a Picasso. I don't know how I know that.

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"One sec."

Yeah, she keeps showing up for me - my first time in the Sideways, and then at the tower, and then today. I don't know if she shows up all the time and is just good at not letting people see her or what, but I don't like not knowing about her if this is going to keep happening.

Anyway, I have to go.

"Okay. You should probably be there when he gets there, so he doesn't think anything weird is going on."

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"I left a note for him, but he'll worry, and of course we couldn't have that, oh no, I can worry all I want, but he, no, if he worries something must be wrong." She rolls her eyes. "Anyway, yeah, I'd best go."

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Take care.

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"I meant he might not go back out if he thinks something's up." She packs up the rest of the fries.

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"Oh, yeah, that makes sense, too."

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"Important to be... smart, about, this kind of thing." Her hands are full, now, she can't type. "I'll email when... news."

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"Yeah, makes sense, okay. Thank you!" She has an impulse to hug Denice but checks herself and asks, "Can I hug you?"

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Nodnod.

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Hug!

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Hug!

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"Okay, I'm gonna go back, now. You'll be around? Listening?"

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"Mmhmm."

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"Alright! Bye!" Off she goes.

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And off Rescue goes. Her hiding place is only a couple blocks away.

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Penny's dad soon arrives to see his daughter playing with her tablet on the couch again. "Hey, honey."

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"Hi dad. Where were you?"

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"I was doing a couple of errands in town hall."

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"Mmm."

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"You okay?"

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"Sure." She puts her tablet down, sits up, and says, "I'm gonna go take a shower."

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"—alright."

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Well, that could've gone worse, anyway.

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Gregory starts making dinner.

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Mmhmm. Remainder of fries, beef jerky, one of those bottled coffee drinks: dinner for Denice.

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Soon Penny leaves her shower and she and her dad start having dinner.

It is a quiet affair, but while Penny's dad seems to be just contentedly quiet, Penny is clearly (to anyone who is not her dad) seething.

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...yeah. That's - well. She'll fix it, hopefully.

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"So, what exactly did you need to do in town hall?"

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"Nothing important."

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"So why'd you have to do it?"

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"Well, sometimes we have to do unimportant things. Like pay taxes."

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"I guess."

Half a minute later: See what I mean?

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Yeah.

Don't provoke him, okay? Won't help.

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He doesn't really react if I do, just clams up and goes away.

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"Who you talking to?"

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"Just a friend."

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There's a long pause, and then, okay.

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"What friend?"

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"It's not important," she paraphrases him.

I'm not gonna tell him about you. He's suspicious of you, but he's suspicious of anyone who isn't me anyway.

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I'll have an easier time avoiding him than you will, if it comes down to it. Don't get yourself in trouble.

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I don't wanna avoid him, he's my dad. I just wish he'd communicate with me.

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Okay.

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After a staring contest where one party stared and the other used her tablet, Penny's dad sighs and says, "I'm going to sleep, then, Penny Lane. I love you."

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"...love you too, dad," she does look up to say.

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Okay, that's. Okay. Good.

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After a bit: I'm going to go sleep, too.

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Goodnight.

She'll sleep... eventually. Maybe.

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Penny changes into her fluffy bunny PJs and goes to bed.

...and browses on her phone for a while.

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Denice doesn't email.

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And eventually she sleeps.

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Denice stays up for another few hours, listening to the city. There's practically always someone listening to music or a podcast or watching a movie she can follow well enough by ear, when she wants a distraction.

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Indeed! The bands are all unfamiliar and most of the movies are, too, and the few that aren't are subtly different. Or sometimes not that subtly, someone is watching a version of Star Wars that seems to be about cannibalistic Ewoks and evil jedi against the poor innocent sith.

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Yeah, not that one. Just some music.

And then she falls asleep.

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Penny's dad wakes up the following morning before Penny does.

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Unless he's being especially quiet about it, this is enough to wake Rescue.

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He and Penny sleep in different rooms, so he's being only quiet enough to avoid stirring a baseline twelve-year-old two rooms away.

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Yeah, that's plenty loud enough, since she's intending to notice.

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He gets dressed, and opens his door quietly enough for his daughter not to notice, and starts scribbling a note on a piece of paper, presumably for Penny.

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She uses the time to get up and dressed and ready, mirroring his progress.

Okay, Mr. Yates, where are we off to?

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After he's had a quick breakfast, he seems to be making his way to the subway station.

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She follows along, staying a few blocks away.

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He does in fact get into the subway station, and waits for a train there.

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She loiters around the corner from the subway entrance until she hears the train coming, then heads down into the station to catch it with just a few seconds to spare.

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He sees someone arriving at the station from his seat (never turn your back to the entrance) but does not seem to recognize her. He furrows his eyebrows but otherwise doesn't react. Doesn't relax, either, however; that does not seem to be a mode he can actually occupy.

The train departs.

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She doesn't like being cooped up with this many people - not that the train is even that full - but she has lots of practice at playing it casual when she needs to; she stares boredly out the window.

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She might notice the window she's sitting at has the word "ADVANCE" with an arrow pointing in the direction the train's coming from and a miniature version of the little ghost tag Marcy used on the Defined Tower's window.

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She's not really paying attention to what her surroundings look like, but she does eventually notice.

Aw.

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The train continues towards the town hall station...

...passes the town hall station...

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...to the surprise of absolutely no one...

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...and continues for a couple more stations before he gets up and exits the train. He looks around and starts walking out of the station.

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How far away is the next station? She's been paying attention.

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Not more than a mile.

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She'll get off at that one, then. Unless he gets in a cab or something she should have no trouble keeping track of him in the meantime.

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He doesn't. He continues walking until he stops at an old, deceptively abandoned-looking building. Inside it are a few men discussing trivialities and a truly staggering amount of weapons.

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...wow.

All right well she doesn't have to get close to it. In fact, she ends up going a little ways in the other direction, since that's where the best hiding spot is.

Once she's settled in, she emails Penny: Successfully followed, but no news yet.

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The reply is immediate: Okay. Keep me posted.

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Her father knocks on a back door in a specific pattern, and one of the men looks through a crack. Recognizing him, or at least the knock, he opens the door and lets him in.

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Will do.

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Greg walks into a room where a couple of the men are idling and drinking. One of them turns to look, blinks, beams, and stands up. "Well! If it isn't Kegstand Greg! Haven't seen your ugly mug in a while!" He walks over to Penny's dad—Greg, apparently—and hugs him.

Greg suffers through this valiantly. "Marcus, we need to talk business."

"—business, Greg? After all these years? Come on, sit, have a beer, I haven't seen you shitfaced since you got married—how's your girl doing?"

"Dead."

Another blink. "Damn, man, I'm sorry to hear that. When—?"

"Twelve years ago. I'd rather not talk about it."

"Damn. I always told you getting rough in the Sideways'd get you someday, but I never thought..."

"I'd rather not talk about it," he repeats, more firmly.

"Right, right. Business, eh?" The man shrugs and turns around, starting back for his sofa. "What could possibly bring you here after fifteen years?"

"What do you know about the Cult of Bedlam?"

The man stops cold, and the others in the room tense up, too. If Greg could be any tenser, he would be, but he probably can't. "Cult of Bedlam, Greg? Dead and buried. Why you diggin' that up?"

"I know you, Marcus, and I know when you're lying. I'd know you were lying even if you were sober, and you're not."

"Damn you, Greg," Marcus sighs, dropping back onto the sofa.

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More Cult of Bedlam stuff. No details yet.

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Greg takes a seat, too, on a different couch, but doesn't relax into it, back and neck stiff. He doesn't say anything, just studies Marcus.

"You hear a rumor or two, right?" Marcus eventually says. "Don' really pay attention to it, 's just the Dee of Ass making people afraid like always, right? And then you hear another rumor, and another—homeless people, people no one will miss. Buildings at the fringes going cubist, all suddenly, no one even touched 'em, no one tried doin' anything to 'em, just poof, crazy. And you hear this and that about stuff goin' on in the Outlands." He pauses, and narrows his eyes at Greg. "But I know you, too. You knew this. So what's this about?"

"Needed to see if you knew anything more than that."

"Why?"

Greg doesn't answer.

"Gregory Yates, what have you—"

"Suspicions. This leading to that. I'm not sure yet."

"Well what are you sure of?"

"I'm being followed, and I think it's the Cult."

Marcus stands up suddenly. "What? You're being followed by the Cult of Bedlam and you decided to come here?"

"They did not follow me here," he explains, calmly, not standing up, even though Denice can tell his heart's racing.

"What did you get yourself into?"

"I don't know yet. But I'll figure it out."

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Cult's following him, he thinks.

I don't know what happens if you tell him you know that.

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Either he clams up even more or he tells me stuff. Don't know which way to bet.

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"Well damn... When'd that start?"

"A few weeks ago, me and Penny were exploring the Sideways, when we get back we're followed by these goons—"

"Penny, huh?" Marcus asks, waggling his eyebrows.

"—yes, my daughter Penny."

"Oh. Sorry."

"We get detained by D.o.S. about violating a red-black when the zone was yellow-black when we walked in, and these guys keep showing up."

"So you're hittin' up the gangbangers from the bad ol' days to see what we can tell you," Marcus concludes, finally relaxing enough to sit back down.

"Yes. Do you have anything more about them?"

"Hmm..."

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Yeah.

I might be able to help keep him safe if he trusts me, and I don't think he will if he knows I've followed him like this.

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I dunno. If he knows I asked you to, he might, and he'll know there's nothing he can do to escape you with your superpower so he might just want you on his side anyway.

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"Honestly, Greg, I don't know. I should stay out of this, for my own—"

"April twelfth, nineteen ninety-five," Gregory says, and this shuts Marcus right up. "I never called in my favor. I'm doing it now."

After a few seconds of silence, Marcus starts cursing, and after a few seconds of cursing, he says, "Fuck you, Gregory Yates, I'll help. What do you want?"

"Nothing in particular. Put some feelers out, tell me what you hear, and I might ask you for some muscle you can spare while I go roughen up a couple of people."

Marcus tries to pretend the idea of beating someone up doesn't excite him, but he does lean forward a little and narrows his eyes a fraction. "Alright, Greg. But then that's it—you called in your favor, after this you can disappear into God knows which Sideways nooks you find."

"That's all I wanted," he agrees in the same even tones he's used throughout this conversation, but he audibly (to Denice) relaxes.

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Yeah.

He's asking for help right now; I think he'll go for it if we're careful how we offer.

I do still want to watch that building from earlier, but that's Cult stuff too.

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Gregory and the gangbangers exchange a couple more manly pleasantries involving lots of cursing and talking loudly and physically violent displays of affection, and then he excuses himself and leaves.

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And it takes that long for Penny to reply: What if I'm some avatar of Bedlam or something? What if that's the reason why I can deal with the Sideways like I do and other people can't?

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I'm pretty sure you're not. You might be something, there's so much weird stuff here, but not that, you don't think like her or act like her.

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Well but it's weird that I look like her and I'm not like girls my age I don't spend my time thinking about boys or whatever I go mapping the Sideways and that's really weird!

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Gregory starts making his way back to the subway station.

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Not thinking about boys isn't that weird, I don't either.

She goes to her station; she should be able to make a guess at which direction he's heading in by what part of the platform he stands on.

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He seems to be heading back in the same direction he came.

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But you're a superhero that's way cool.

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She will get on the next train headed in that direction, then.

I mean, yeah, but aside from that I'm just a girl, if it's weird for you it's weird for me, too.

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I'm pretty sure superheroes are exempt from normal rules.

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Lots of superheroes get married! That's a big part of why we have cape names and costumes, to keep peoples' families safe.

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I guess that makes sense.

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Yup.

Anyway, I won't be surprised if there is something weird going on with you, but I think if you were Bedlam's avatar you wouldn't be worried about it; I think it must be something else.

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Well, we'll figure it out.

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Yeah.

We're waiting for the train, now, I think he's headed home.

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Oh. He did say he might be back for lunch. Then a second email: Should I confront him about it?

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I don't really know how that part works.

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What do you mean?

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There's a lot of stuff about talking to people that I don't understand very well, because I haven't done very much of it. So I don't know how hard it'd be to talk to him about this and get him to do what you want instead of not doing that.

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Oh. I guess that makes sense. Next email: I'll figure it out. Next email: Talking by email is weird. She suggests a local messaging app that doesn't exist on Earth.

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Denice installs the messaging app and gets it set up.

<argylecape> Hi again.

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<PennyLane> Hi!

<PennyLane> So like I was saying

<PennyLane> I think I'll see what I can figure out before just asking point blank

<PennyLane> And then I'll ask

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<argylecape> Sounds good.

<argylecape> Should I be nearby ready to show up, do you think?

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<PennyLane> Maybe

<PennyLane> Would you be willing to talk to him?

<PennyLane> Or do you think it'd be better if I just told him things you said, if we needed?

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<argylecape> I can talk to him.

<argylecape> If he's going to be okay with me not being very good at it

<argylecape> He seemed all right at the tower, I think?

<argylecape> But that was kind of different, I don't know.

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<PennyLane> He was a bit suspicious of you, but he's a bit suspicious of everyone

<PennyLane> And the power freaked him out a little bit but

<PennyLane> You kinda saved our lives and he'll recognize that and respects you for it.

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<argylecape> That's good.

<argylecape> It's not really what I mean, though.

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<PennyLane> What did you mean?

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<argylecape> Remember how I was locked up?

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<PennyLane> Yeah

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<argylecape> A lot of people think that's... right, for people like me.

<argylecape> Like, that it's a good thing.

<argylecape> It's really, really not

<argylecape> But if he thinks it is he might not believe me.

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<PennyLane> Oh

<PennyLane> He never told me directly but I pieced it together that

<PennyLane> He ran away from his foster family when he was a kid

<PennyLane> He definitely doesn't think being locked up is good, I'm pretty sure

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<argylecape> Okay.

<argylecape> I can probably keep myself safe anyway

<argylecape> That's why where I'm staying is secret, I don't like people knowing where I sleep

<argylecape> But if you think he's safe, I'll trust you.

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<PennyLane> Yeah, he is

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And soon Gregory's arriving back at the apartment he and Penny are staying at.

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<argylecape> Incoming.

She finds a coffee shop a block away and orders the cheapest thing on the menu to have while she waits.

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He opens the door. "Hey, Penny."

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"Hi, Dad," she greets from the sofa she apparently typically occupies. "You're home early."

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"Yeah, everything was easier than it could've been. So, for lunch, how about we go to that fish place?"

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She wrinkles her nose a bit. "Again?"

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"You know your uncle loves to see you and we haven't been in a while."

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She sighs longsufferingly. "Fiiiiine," she says, and swings her feet to the side to get off the sofa.

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...okay. She'll just follow along, then.

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They don't take the subway this time! They just walk, and Penny starts chattering animatedly about some anime.

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Good hiding places are a bit sparse in this part of the city, but she finds a quiet sitting area along a back road to hang out in while they're in the restaurant.

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It turns out "That Fish Place" is actually the name of the restaurant they're going to. The building that became it was a clothing sweatshop before being echoed into the City of Angles, and is now a rather nice upper-middle class restaurant. Lunch rush is just starting and a crowd of families and couples is starting to get seated. There is already a wait line. Gregory and Penny breeze through it like it's not there, though, and Greg gives Johnny the Maître d' a Manly Hug Where You Hit The Other Guy On The Back Repeatedly.

"Greg and Penny! I gotta say I'm surprised to see you two here after just two weeks. How's your new friend, kiddo?" he asks Penny.

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"New friend?" she asks, looking startled. "Oh, you mean Dave? He's alright, he joined the FARTs..."

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Johnny snorts. "Well, good for him, I guess. What can I do you for?"

"Just our usual table in the back is fine," Greg answers.

"Sure, sure, anything for family," Johnny says, and leads them inside to loud protests of the other people. When they're far enough away from the crowd Johnny asks in an undertone, "What's up?"

"Tell you in a bit," Gregory whispers back.

They are seated and Johnny asks, "What will you have?"

"The usual," Greg says.

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"Me, too," Penny says, and takes out her phone.

<PennyLane> So what were they whispering when they thought I couldn't notice?

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<argylecape> Nothing yet

<argylecape> They're going to talk later.

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<PennyLane> Maybe they'll talk with me around, wouldn't that be fun?

<PennyLane> That was sarcasm

<PennyLane> Well it would be fun but I don't think they will

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<argylecape> Heh.

<argylecape> Yeah.

<argylecape> Grownups.

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<PennyLane> Yeah

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And soon enough Johnny brings them food—fish something for Gregory, lobster other thing for Penny. Greg starts eating.

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Penny looks up from her phone, sets it aside and... tilts her head. "So... what?"

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Her father looks up from his food at her. "Hm?"

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"Why'd we come here?"

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"I told you, to bring you to see your uncle."

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She gives him a look.

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He returns a blank one.

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"I saw him last week—not that I don't like seeing him—and you've been gone a lot—and do you think I don't know you're looking into the Cult of Bedlam?"

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That... does take him aback. "What?"

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She folds her arms and glares at him.

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"Penny."

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Glare.

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"Penny," he sighs. "How did you find out?"

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"Have you thought I'm smarter than you think? Maybe more responsible and could figure things out so you shouldn't be hiding things? Huh?"

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"Penny, this is important—"

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"Yes it's important and you won't tell me what it is!"

She realizes she's standing up, and she might have said that a bit more loudly than she wanted to. She sits back down.

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He frowns, and opens his mouth to say something, but then a very large man with a wide grin walks up to them. "If it isn't my favorite family!" Then he takes in the mood and pauses. "Is this a bad moment?"

"Yes—"

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"No, Uncle Archie, it's not, actually, it's a very good moment. You see, Dad was about to tell me why he's investigating the Cult of Bedlam." She watches Archie for reactions, and her face falls. "You knew?" She looks at Greg accusingly.

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Archie looks between them, somewhat lost. "I'll just go, then—"

"So, Penny, I was thinking we should move in with Aunt Karla."

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"I knew it. You wanna take us to the Suburbs!"

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"That is where Aunt Karla lives, yes."

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...a stunt like that would have very probably gotten Denice killed, a year ago. She clasps her hands to keep from flapping and focuses on keeping her breathing steady.

Is there a way into the restaurant without going through the bouncer? The idea is kind of terrifying but staying out here where she can't do anything isn't much better.

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Yes, actually. There is a back entrance that seems unsupervised but might have an alarm system. And there's the basement, which seems to be connected to the Sideways and through to another building nearby.

The back entrance connects to a hallway that leads to a couple of offices, stairs up into living quarters, and the kitchen, and the basement's stairs lead up directly into the kitchen.

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She might be able to navigate the kitchen without anyone stopping her, but the back entrance seems like the much better bet, if she can get in that way. She approaches and checks carefully for alarms.

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...there are surprisingly none!

Penny and Gregory continue glaring at each other while Archie looks lost, and then she finally breaks the ice. "But how are we going to map?"

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"Well, that's the thing..."

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"You want us to stop, don't you."

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She makes her way through the hallway, and pauses to collect herself just outside the dining area. The result is... imperfect, but there's only so much she can do when she's this freaked out.

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"It'll just be for a few weeks," he promises. "No mapping and no exploring for a few weeks. Focus on your schoolwork. Maybe play with the neighborhood kids or something. Think of it like a vacation. We haven't had much of a vacation since you started mapping, have we? Well, now's the time, I'd say."

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She folds her arms again and continues the glaring game.

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The interaction between Penny and her father seems... stable, at least. And intruding might change that, and that could be very bad. But she steps out into Penny's view anyway, arranging herself into an approximation of calmly surveying the room while her attention is split between the Yates' table and the restaurant staff - if someone notices her she'll need to get moving, better to do that right away than wait for them to approach her.

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She notices Denice—

—and relaxes considerably. "Well, fine."

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"Really?"

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"Sure. Whatever. You won't tell me stuff, I won't tell you stuff, it's fine."

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"Penny, this is dangerous and you know that."

"I'll be back later, okay?" says Archie, and starts making his way back to his office.

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She gets out of his way. Restrooms are thataway, that's always a safe destination.

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She rolls her eyes. "Yes. It is. Fine. Whatever." And she reaches for her phone.

<PennyLane> Want me to tell my dad about you?

<PennyLane> Offer help

<PennyLane> Since he won't talk

<PennyLane> And then we can figure out what's up

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Denice's hands are in no way steady enough to check her phone right now, but when it starts alerting her to new messages she changes course to approach Penny's table, going a little out of her way so that she comes into Greg's view before she's too close to him.

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Okay, that's her cue. "So, do you want any help with the Cult?"

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"...help? Penny, what—" And then he spots Denice. And frowns.

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She doesn't falter; if she wasn't already moving she'd be in some trouble, but she is, and keeping going is easy enough. (Exits are here and here and here, routes, traffic, most likely to work if she has to grab Penny too, hiding places...)

She stops behind Penny's chair, eyes downcast. "Hi," she murmurs, too quiet for either to hear, and then repeats herself, louder.

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"...so you're the friend Penny's been talking to," he realizes.

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She looks up, just to the level of his chest, and nods.

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He settles back in his chair. "Since when?"

Permalink Mark Unread

 

"Couple days."

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He furrows his eyebrows but remains silent for a few seconds.

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Yeah, that's not long enough for her to both work out what to say and work up the courage to say it. It's probably not even long enough for one of those things.

Her gaze returns to the floor.

Permalink Mark Unread

He glances at Penny then looks back at Denice. "How does your power work, exactly?"

Permalink Mark Unread

 

"Hearing. Really... good, hearing. Talking, at, miles away." Vague gesture. "Stuff."

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"You can hear talking from miles away?" he repeats.

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Nod.

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He regards her thoughtfully. "Do you want to help?"

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She pauses, glances at Penny; looks down for a second, then back up, all the way to his face this time, and nods.

 

"Heard... them, talking. Trouble soon."

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"The Cult?"

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"Yeah, she heard some weird Cult people talking about some pretty freaky things."

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"What things?"

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Sigh.

"Dunno. Drug, maybe. ...I have..." she fiddles with her phone for a few seconds and then holds it up for him to see the transcript.

Permalink Mark Unread

He reads it attentively.

"That all of it?"

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Nod.

 

"...so far."

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"Did you tell anyone else about this?"

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She nods, and takes the phone back and fiddles with it until she has a view of just the email headers for the conversations with Sadde and Hollister, which she shows him. "And told, DoS, where, but no details."

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"They never showed up?"

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Nod. "Same you?"

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"I never called them, and I have a suspicion... Who were those two?"

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She points to the entry for Hollister: "From - tower, government but... okay, think?" She takes the phone back again and opens the email thread for him to read. "Not very... rules."

If they're going to actually do this she should sit; she does that.

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He reads. "Why do you trust him?"

Permalink Mark Unread

 

"Supposed to - make me do things," she gestures vaguely, "foster family. Didn't."

Permalink Mark Unread

"Hmm. It's a bit convenient how he was exactly nice to you, after finding out about your power."

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"Dad!"

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He shrugs minutely.

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"Trust him some."

 

"Power helps with... safety, if I'm - careful."

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"And the other one?"

Permalink Mark Unread

 

"Friend. Helped with, Sideways, once."

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"Where did you meet, and why do you trust—" He squints at the name. "—them?"

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She considers for a moment and then gestures, hesitantly, for the phone back.

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He hands it back.

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She opens the text to speech app and starts typing.

"I don't trust either of them as much as you think I do."

"I've only been here a few weeks, not a month yet, I think."

"I don't know many people, and I don't know much of how things work here. I didn't go to orientation, it doesn't sound safe for me."

"So when I hear something strange, I don't have many good choices about what to do about it."

"I am pretty sure I can keep myself safe from them; my power makes that pretty easy if I'm careful. They haven't tried to hurt me yet, but I'm not making it easy for them to, either."

"They don't know about you, and they don't know about Penny, and I'm not going to tell them unless I have a reason and permission, or it's an emergency. I know better than to take risks for other people."

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The only expression of his surprise is a slight raising of his eyebrows, but he nods curtly. "And you'll want to help?"

Permalink Mark Unread

Nod.

 

"I was already planning to try to do something about this," she taps the phone demonstratively as it reads out that bit, "before I knew you were working on it too. And I want Penny to be okay."

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His glance flicks to his daughter—

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—who looks terribly smug—

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—then back to Denice. "Okay. I'll accept your help."

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She doesn't grin, exactly, but she does relax some.

"I was planning to go back and listen to Dr. Montgomery next, but I don't know much about what you're doing."

"If you can show me the people who're following you, I'll be able to recognize them later and warn you before they get close, and maybe follow them home."

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"Somewhere within a two-block radius from here, black suits and overalls, sketchy-looking."

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She zones out.

'Wearing a suit' is a tricky criterion, but between the layers and the fabric being the same on the jacket and pants, it's not impossible, and two blocks is plenty close enough for her to pick that out if she's trying; overalls are significantly easier. She ignores anyone in an office or restaurant, and anyone at a construction site unless they're acting particularly suspicious, and after a few moments she switches to the map app and starts indicating what she's found.

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Which is four people with variously obscured views of the entrances to the restaurant. He frowns. "I'd only seen three of them."

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"It's easier to hide when you know what you're hiding from."

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"So it is. Do you have any idea why they could be after my daughter and I?"

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She hesitates, then looks to Penny to see if she wants to answer that one.

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Penny purses her lips and looks down at her legs, shrugging slightly.

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<argylecape> I can tell him if you're just nervous about saying it

<argylecape> But not if you don't want him to know

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<PennyLane> You can tell him

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Nod, type type type.

"A few days after I got here, I accidentally fell into the Sideways - it was a one-way door, I couldn't get out again."

"While I was there I met Bedlam. I ran away from her and found Sadde and we helped each other escape."

"Bedlam was at the tower right before you got there, too, and talked to the second guy with the drug when he went into the Sideways."

"She looks and sounds just like Penny, if Penny was a Picasso. We don't know why."

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"Bedlam," he repeats, deadpan. "The actual goddess of chaos."

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"That's how she introduced herself. And she doesn't act like the other Picassos I've heard."

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He looks at Penny for a few seconds. "We should move this conversation elsewhere."

Permalink Mark Unread

 

"Okay."

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"Do you think you could help us lose our tails?"

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"Sure. It'll be easier if we go out the back way."

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"Okay." He looks at his food, going cold, and—

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"Do you want something to eat? We can pay."

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She tenses up a little and looks questioningly at Greg.

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He sighs but nods.

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She doesn't relax but she does seem a little surprised, and glances at Penny before going back to her phone to reply.

"Okay. Thank you. A sandwich or something?"

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"Here, sec," she says, and she grabs a menu and shows it to Denice. "They have lots of things. There are crab cakes and crab cake sandwiches and I usually get lobster chowder but it's not on the menu, it's special because Archie likes making me food..."

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She glances through the menu - she really can't be reading it at that speed.

"Crab cake sandwich is fine. Thanks."

Permalink Mark Unread

So they order that for her!

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She doesn't seem very comfortable with this, but eats without comment, though with a tendency to glance up at Greg any time he moves too fast and occasionally even when he doesn't.

Permalink Mark Unread

He doesn't actually do a lot of moving, most of the time. He looks about as tense as her.

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Penny on the other hand can hold three people's worth of conversation by herself, and does so, talking about school and a new book she's reading and the upcoming version of her mapping software.

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In short order they're done, and she checks their surroundings again, for new suit-or-overalls people and to make sure the ones she spotted earlier haven't moved.

Permalink Mark Unread

They have not meaningfully moved, no.

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Excellent. Map app out, then, and she shows the Yates her suggested route to get to the nearest entrance to the underground. "Have... flashlight, app?"

Permalink Mark Unread

"I do, yeah."

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She nods.

"Good. I can try to keep us in the lit tunnels if you want, but I can't hear the difference from very far away; it's easier if we can go through dark ones too."

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"Okay. Let's go?"

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She nods and leads the way. Once they're out of the building, her body language goes slightly odd as her attention is mostly elsewhere and she stops pretending to navigate by vision.

Permalink Mark Unread

...well that's slightly creepy but pretty cool.

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Yup.

And down into the tunnels they go, this time through a nearby building's maintenance room. It's locked, apparently; she doesn't even attempt to open it before setting to picking it, which takes her only slightly longer than opening it with a key would.

Permalink Mark Unread

Gregory is slightly approving of this.

The men in suits noticed they left and are now finding their way to the tunnels.

Permalink Mark Unread

...how did they know...?

"Following us," she reports, and sets off at a steady jog.

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Gregory nods and follows. He's pretty used to running around.

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As is Penny, who suddenly becomes much more serious.

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They're probably in better shape than she is, and she doesn't want to wear herself out; she picks up the pace a little, though.

She routes them around a Sideways exit, which takes them through an unlit section. "Straight," she directs as they approach it.

Permalink Mark Unread

They follow without questioning.

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It's a straight shot, as promised, and a minute or two later they're back out into the light.

Denice takes the next turn away from the Yates' apartment and slows to check on their pursuers.

Permalink Mark Unread

Pursuers: are not gaining on them. Are in fact pretty lost.

Permalink Mark Unread

Awesome. She turns back around and takes a relatively straightforward route back to the apartment, keeping an ear on them for any changes.

 

Permalink Mark Unread

The people in suits have apparently decided to come back and go the long way around, just in case Gregory and Penny are going for their apartment.

Permalink Mark Unread

Okay.

She finds a nook with favorable acoustics to stop in and pulls out her phone. "They know where your house is. We can probably beat them there. I don't know if we should."

Permalink Mark Unread

"I expect they do know, yes. A place that's not our apartment might be best for this conversation."

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"...Okay." And then after a few seconds she starts off again, leading them through two more turns and up a flight of stairs to what seems to be an employee break room, mundane except for the fact that it has no doors but the one they came in through.

Permalink Mark Unread

 

 

 

He finds a place to sit. "Penny, I have something I need to tell you."

Permalink Mark Unread

"Finally." She takes a seat, too. "What is it?"

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Sitting, yup. Closeish to Penny, and where she doesn't have trouble seeing Greg.

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"First, you need to understand that no matter what, you're my daughter, and I love you."

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"...okay..."

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"That will never change, understand? It's always been true, and will always be true, no matter what."

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"Right... okay, I love you, too, Dad, but what's this have to do with anything?"

Permalink Mark Unread

People are doing things she doesn't understand again. Okay. Well, she'll just keep an eye on the suits, then, they can always use more information about that. (She follows the conversation, too, though. Not with enough attention that she could contribute to it, but certainly with enough to remember it later and shift her attention back if she seems needed.)

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"Well... you know your mother and I had you while we were lost in the Sideways, right?"

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"Dad! Eww!"

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"You are not biologically ours," he continues.

Permalink Mark Unread

"...huh?"

Permalink Mark Unread

"We found you. In that impossible place, looking so new... There wasn't anyone else around, we'd been lost for a whole year, but we found you there, like you'd just—appeared."

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Huh. Even for here that's pretty weird. She zones back in and looks to see how Penny's taking it.

Permalink Mark Unread

She's blinking a lot and staring at him and not saying anything.

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"And your mother, she... she got infected. I couldn't—there wasn't anything I could do..."

Permalink Mark Unread

Aw.

Permalink Mark Unread

Penny stands up and walks to Gregory and hugs him. "You're my dad, even if I'm some weird thing related to the goddess of chaos somehow."

Permalink Mark Unread

...okay. Zoning back out, now, she'll take a shot at figuring this round of weirdness out later.

Permalink Mark Unread

He hugs her back. "Alright," he says, after she's pulled away, "we should figure out a plan of attack. With—" Pause. He looks at Denice. "What's your name?"

Permalink Mark Unread

 

"Rescue."

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He raises his eyebrows, but then continues: "With Rescue's help we can actually hear what they're saying and figure it out. You said you'd look into that Doctor Montgomery?"

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"I was planning on it, but that's before I knew about you; if you have something better for me to do I can."

She considers, and then adds, "I can listen to a few places at the same time if they're close enough together," and uses the map app to show the roughly five mile radius around them that she can hear conversations in.

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"Hmm... I think if you could find if there's a connection between what this Montgomery person is doing and the people following us that would be good, but you should prioritize him if you can't."

Permalink Mark Unread

Nod, type type type. "Okay. Do you know anything else about them?"

Permalink Mark Unread

"They were formed some decades ago. Mostly insane people who thought being a Picasso was a swell idea. The Echo cultists had existed for longer, but until the one bust where they were doing some weird ritual to a kid no one was sure this Cult of Bedlam even existed. They got caught, and the Cult disappeared after that. Then recently there were some rumors, some people going cubist without having been to the Sideways before, just spontaneously. And these guys following us, and now what you saw, there."

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"Okay."

She takes a moment to think back through everything. "How did you know about the DoS not showing up?"

Permalink Mark Unread

"A guess. At about the same time the Cult started following us, my daughter and I were apprehended by the department for violation of a red-black zone which had been yellow-black when we left it. The timing seemed very suspicious."

Permalink Mark Unread

"Do I need to know what red-black and yellow-black mean?"

Permalink Mark Unread

"Oh, entrances to the Sideways have classifications. Yellow-black just means it's an entrance, you shouldn't go in but if you do it's on you. Red-black means risk of cubism, it's illegal to enter, you're endangering yourself, other people, and the buildings by violating it."

Permalink Mark Unread

 

 

"Okay. I'll be careful of them."

"Is there anything else I should know?"

Permalink Mark Unread

"Nothing comes to mind, but you keep in touch with Penny, right? She can tell you about anything important."

Permalink Mark Unread

"Yeah. Okay."

Permalink Mark Unread

"We should go back."

Permalink Mark Unread

Nod.

Suits?

Permalink Mark Unread

Long since stopped following them, waiting just out of sight of the Yates' residence.

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Yeah.

"The suits are waiting outside your apartment."

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"I thought they'd be. For now, we can just come back and see what they do."

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"Okay. I'm not going to let them see me, I'll go with you as far as the exit."

Permalink Mark Unread

He nods.

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And since he probably won't do it: "Thank you very much!"

Permalink Mark Unread

 

And off they go. It's not far.

Permalink Mark Unread

No it isn't! The Yates say their goodbyes and go back home.

The men in suits notice, of course. Three of them keep watch, the fourth goes to a quieter corner and grabs his phone.

Permalink Mark Unread

Yup. Denice retreats from the exit a bit and waits to hear what he's going to say.

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Someone answers, and when she listens through the phone she can "see" it as probably Doctor Montgomery. He's in a small office of some sort, sitting at a table typing into a computer, surrounded by stacks of papers and bookshelves. He doesn't say anything into the phone.

"We found them."

"...found whom?" asks definitely Doctor Montgomery.

"The Yates."

"You had lost them?"

"—uh, yes," the man says, suddenly nervous. "At That Fish Place. They went into the tunnels."

"Did they."

Permalink Mark Unread

<argylecape> Well, that was easy

<argylecape> One of the suits just called Montgomery.

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"Uh," says thug.

"Explain," Montgomery demands.

<PennyLane> Of course he did

"Well, we were keeping an eye on them, and then they, uh—"

<PennyLane> Dad's asking for deets

"—weren't there anymore. We figured they'd gone through the tunnels, so we, uh, went after them—"

"And why," Montgomery interrupts, "am I being informed of this just now?"

Permalink Mark Unread

<argylecape> He's mad that they lost you and that they didn't tell him right away.

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Penny giggles in her room, and relays this to Gregory.

"I, uh, thought I'd called you?"

"You clearly did not," Montgomery sighs. "Continue."

"So, uh, we tried going through the tunnels but we didn't find them—"

"All of you?"

"Uh, yeah?"

There is an audible (to Denice) facepalm. "And it did not occur to any of you that they might have gone somewhere other than into the tunnels?"

"Uh..."

Permalink Mark Unread

This is kinda funny, yeah.

<argylecape> He thinks they were dumb

<argylecape> They all went into the tunnels, they were supposed to look other places too

Permalink Mark Unread

Penny giggles some more, and even Gregory lets out a chuckle when he hears that.

"And now you've found them again?" Montgomery prompts.

"Uh, yes, they came back to their apartment."

"How much time did you lose?"

"One, maybe two hours?" the thug tries.

"And now they're back."

"Yes."

"Can you please inform me as soon as something like that happens, next time?" Montgomery asks very slowly.

"Yes, sir."

"Good." He hangs up.

Permalink Mark Unread

<argylecape> They're supposed to tell him if it happens again. And he was suspicious that you'd caught on, I think, but

<argylecape> If you went back you must not have, or something.

<argylecape> I kind of agree, I wouldn't want to sleep someplace they knew where I was. Are you going to be okay there?

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She reads this then says, "I'm just gonna talk aloud, okay?"

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"What?" asks her father.

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"Talking to Rescue."

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<argylecape> Yeah, sure.

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"We already knew they knew where we lived, they've been following us for a while—"

Permalink Mark Unread

"You knew—"

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"Dad, come on, I've been mapping the Sideways since I was three feet tall. Anyway, Rescue is asking if we'll be okay even though they know where we sleep."

Permalink Mark Unread

"It's better if they don't know that we caught on, at least for now."

Permalink Mark Unread

<argylecape> Okay.

Permalink Mark Unread

"Could you figure out where Montgomery was?"

Permalink Mark Unread

<argylecape> Not really

<argylecape> He's not where he was before; some kind of office with a computer and bookshelves

<argylecape> But I can't hear much through phones.

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Penny continues to relay Denice's words to her father.

Permalink Mark Unread

"It might be a good idea for you to go back to the place where you saw Montgomery the first time."

Permalink Mark Unread

<argylecape> I don't think so

<argylecape> I can't get in, the only entrance is through the Sideways

<argylecape> There's a building I could see the room from, but it's all bugged

<argylecape> I guess it might be interesting to see the first things he does when he gets back or something, but him not being there doesn't really help.

Permalink Mark Unread

"Yes, I meant observe the place from a distance—but maybe it would be better for you to hang about and see if any of these guys go anywhere, follow them?"

Permalink Mark Unread

<argylecape> Yeah.

<argylecape> I already listened to him for a couple hours while I was waiting for the DoS; I do want to keep an eye on him but I don't think I'm going to get much more that way right now.

 

What are the suits up to?

Permalink Mark Unread

They seem to just be variously attentively making sure the Yates don't leave their building unobserved.

Permalink Mark Unread

She retreats a little further into the tunnels and finds a cozy spot to hang out in, and decides to look up the Department of Safety on her phone while she waits.

Permalink Mark Unread

The Department of Safety is one of the three branches of government, the other two being the Department of Resources and the Department of Orientation. The D.o.S. deals with everything that threatens the stability of life in the City, from police investigation to cubism threat control through fire departments and research into the City. The First Action Response Team is a joint effort between all three departments, consisting of brave men and women who make sure new buildings are stable and not dangerous and that imports are taken to Orientation where they can acclimate and learn more about the City to make the most of their new opportunities.

Permalink Mark Unread

Okay. Do they have, like, a website? In particular what do they have to say about the Sideways?

Permalink Mark Unread

They do! The Sideways are very scary. The average citizen should stay away from them, and report new entrances whenever they find them. They are very dangerous, and being exposed to the Sideways can bring about cubism, so the Department would like to stress that you should really, really stay away from them.

Permalink Mark Unread

That is about the level of outright lying she expects from a government agency, yes.

Are there any other policies about the Sideways, like the yellow-black/red-black thing?

Permalink Mark Unread

The yellow-black/red-black is the main one: new entrances are marked yellow-black, and citizens are allowed to go exploring but cautioned against. Not reporting a new entrance is a jailable offense. There is a finders keepers law about resources found in the Sideways (like the repeater phone Denice has): you must report them, but until the Department of Resources annexes them, you can do with them as you please. Dangerous entrances—marked red-black—are off-limits to all citizens, unless one enters it to rescue someone else.

Permalink Mark Unread

...welp. Okay. They can pretty much put her in jail any time they want, is what that entrance reporting law means, so, yeah, she does not want to interact with these guys at all until this is resolved. That goes better if she can recognize them; are there videos available for that purpose?

Permalink Mark Unread

Yes! A few! Here's so-and-so, bigshot. Here's another bigshot. Here's the head of the department, the same guy who was talking to Montgomery that time.

Permalink Mark Unread

<argylecape> Um

<argylecape> So

<argylecape> Dos: definitely the bad guys

<argylecape> I was looking at videos of them and Seth Dougal was the guy who appeared in Dr Montgomery's office

Permalink Mark Unread

"What?!"

Permalink Mark Unread

"What is it?"

Permalink Mark Unread

"D—Rescue says Seth Dougal was the guy talking to Montgomery."

Permalink Mark Unread

 

 

 

 

 

 

 

"We have to leave. Right now."

Permalink Mark Unread

<argylecape> I know the safest, most defensible spot nearby

<argylecape> It's where I was going to stay while I was here

<argylecape> I can go someplace else, you need it more.

Permalink Mark Unread

"But—"

She reads the messages, hesitates for a second, then relays them.

Permalink Mark Unread

"We have a place. It's not impossible for them to find, but hard enough. Rescue, do you think you could find us a way to disappear from here unnoticed, or at least lose them?"

Permalink Mark Unread

<argylecape> We can definitely lose them, I was expecting it to be a lot harder last time.

<argylecape> Unnoticed would be better, let me check...

 

Permalink Mark Unread

They'd need to distract all four henchmen to escape unnoticed.

Permalink Mark Unread

<argylecape> Not unless something distracts them.

Permalink Mark Unread

He considers the question for a bit while he and Penny throw their belongings into bags—they've always lived out of suitcases, there's not a lot of them—then says, "We'll wait for a bit and see if they feel like slacking. It's best if Dougal doesn't know we caught on."

Permalink Mark Unread

<argylecape> Makes sense.

Meanwhile she starts scanning around, starting a couple blocks away and working outward: Is there anything she could mess with to make a distraction?

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Two of them are in different buildings watching the Yates' with binoculars, the other two are standing in alleyways letting them see the side streets accessible from the building. There isn't a single thing that would attract the four suited men's attentions at the same time.

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Well, it was worth checking, anyway.

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The Yates share a tense time, with most of their belongings packed up and ready to bolt at any time. As time wears on, their tails start getting variously distracted at various times, but there's always at least one of them watching.

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Rescue keeps watch, giving them regular updates and reporting when three of the four are distracted.

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Gregory is increasingly frustrated by this.

But after a few hours, a new person-in-a-suit approaches.

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She reports this, too.

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"Is it a shift change?" he asks.

And apparently, it is: this new person is replacing one of the people with binoculars. The other three stay put, though.

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<argylecape> Just for the one. Should I follow him?

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"Yes. He might just go home somewhere, but he might not."

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<argylecape> All right.

<argylecape> I'll let you know when I get too far away to watch the others.

 

Follow follow.

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Ironically enough, he takes the subway.

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See, this is why you don't let them see your face when you don't have to, so when you do have to it isn't a disaster. She continues following.

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He flickers.

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Fuck.

<argylecape> Picasso warning

<argylecape> This guy just flickered

<argylecape> Coming back now

She makes a show of patting her pockets looking for something and being exasperated not to find it and heads back up out of the subway. As soon as she's back in her tunnels, she takes off at a sprint.

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The guy does not seem to be going cubist, however—he does not flicker again.

"Where? The subway?" Penny says, starting and getting up. "I'm gonna call the D.o.S.!"

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<argylecape> DO NOT

<argylecape> He's /from/ the DoS

<argylecape> We don't want to give them any idea they're being watched

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"But lots of other people can get hurt! And anyone else could've spotted him in the subway."

She explains quickly to her father what her outburst is about.

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<argylecape> I will explain when I get there DON'T

 

She misses a turn in her distraction, and falls as she tries to turn back around; she's definitely going to be feeling that one tomorrow.

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"Where are you? Are you alright?"

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<argylecape> Yeah

<argylecape> Can't run and type

<argylecape> One minute

 

 

<argylecape> Okay

<argylecape> So

<argylecape> Something I learned when I was locked up

<argylecape> That if I hadn't figured it out I wouldn't have been able to escape, it's important

<argylecape> Is that you never want the bag guys to know things if you can help it

<argylecape> Like

<argylecape> Okay, sometimes

<argylecape> If you've really thought about it, tell them things

<argylecape> But usually the more they know the less choices you have

<argylecape> Because when you do things, they learn from that

<argylecape> And if you need them not to learn something and they already have a clue about it and you can't do things without giving them more clues, you're stuck

<argylecape> With this

<argylecape> I'm sure they know about that guy

<argylecape> Montgomery is the same

<argylecape> If they want Picassos running around they can do it

<argylecape> If there are two there are probably more

<argylecape> We're not going to stop them by stopping that one guy

<argylecape> But if they have one flickery guy after you there might be more

<argylecape> After you

<argylecape> I don't know what they're doing but

<argylecape> If they have Picassos they can aim

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She relays all of this to her father in real time, calming down as she does, then says to Denice, "Okay I guess that makes sense, but then what should we do?"

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<argylecape> Get you out of there

<argylecape> It might be worth letting them see, I don't know your dad's reasons there

<argylecape> But if one of them goes Picasso you need to know so you can run

<argylecape> And better to be out before that has a chance to happen

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"If the D.o.S. knows we fled they'll be more likely to actually find us and then stop playing dumb," Gregory explains. "But if they think we just moved when no one was looking they'll probably just go looking for us quietly and probably not do anything rash."

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<argylecape> Okay

<argylecape> He knows more about what they're like than I do.

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"It might be a good idea for us to actually go somewhere else where they'll have a hard time tracking us and then duck away there," he says. "Maybe someone else can get our stuff at the apartment later."

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<argylecape> That makes sense.

 

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"Do you think you could find a place like that? With lots of exits, maybe..." Pause. "If the Sideways weren't dangerous I'd suggest that."

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<argylecape> Yeah, sure

<argylecape> What kinds of places do you usually go, or not go?

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"Mostly restaurants? We don't actually go places a lot when not mapping, and that's most of what we do."

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<argylecape> Okay.

<argylecape> Restaurant restaurants, or would like a food court work?

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"Yeah that'd make even more sense than an actual restaurant."

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<argylecape> Perfect, hold on.

Twenty minutes later she reports two options, one in walking distance with a tunnel entrance a block away and the other two subway stops away but with a tunnel entrance in the same mall.

<argylecape> I'd go with the second one, but the first should work too if the subway is too risky.

 

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"Subway's fine, but we should do it tomorrow rather than today. It's gotten late, and it'll be suspicious if we up and leave right now. Besides, we should be well-rested."

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<argylecape> Sure.

<argylecape> It should wake me up if they go Picasso, how do I wake you up if that happens?

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"Call me on my phone. I don't need to pick it up or anything, I'll just wake up."

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<argylecape> Sure.

 

<argylecape> I don't have the number yet.

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She gives Denice her number!

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<argylcape> Got it, thanks.

 

<argylecape> Oh, question for your dad

<argylecape> Remember Hollister, from the tower?

<argylecape> He was worried about cape villains getting here

<argylecape> And he wanted to let the government know that that might happen

<argylecape> Which sounds like it'd be the DoS

<argylecape> I agreed to prove my power for them, before I knew

<argylecape> Now I think the best plan is to throw it, when they come to do that, pretend it was never real

<argylecape> Kind of mean to do to him, but nothing else is safe

<argylecape> Even that might not be really, it might give them a clue, but everything else is worse, I think

<argylecape> Does he agree?

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"You know more about your world and these 'capes.' What do we do if a villain does show up?"

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<argylecape> Depends on who and how many

<argylecape> A lot of them aren't a huge deal, it's not like movies

<argylecape> Most of the ones I know about are just gang members who can do an extra thing

<argylecape> If we get someone who wants to take over the city, we're kind of screwed, unless we get more heroes first

<argylecape> And the right thing to do depends on what their power is and what they're doing with it, there's lots of kinds of capes

<argylecape> But working with the creepy Picasso guys who are maybe trying to drug the whole city is probably not going to be it.

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"Well, that's entirely not our problem."

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Penny gives him a look. "It's completely our problem—we live in the City, it's everyone's problem."

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<argylecape> I think we should at least keep an eye on it

<argylecape> If something weird starts happening that looks more like a cape villain than the DoS or the cult, I can at least go public about capes being a thing

<argylecape> Anonymously, of course

<argylecape> And if there's more stuff we can do we can do it

<argylecape> But we won't know until it happens, and we already have one problem to solve.

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"And about Hollister—you said he seemed like, well, not just another government mook—why not tell him?"

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<argylecape> I don't know him /that/ well.

<argylecape> I don't know what he'll think he should tell them, I don't know if he'll believe me if I tell him he shouldn't

<argylecape> And if I tell him he shouldn't and he tells them /that/, we really have a problem.

<argylecape> Right now they don't know I'm working with you, and it'd be hard for them to guess

<argylecape> If they know I suddenly don't trust them it gets a lot easier

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"I guess that makes sense," she sighs.

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Gregory nods approvingly.

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<argylecape> And we can always tell them later if there's a better reason to, or if it starts being safe.

<argylecape> But once they know, we can't do anything about that, so it's better to be really sure we want them to.

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"Sensible."

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<argylecape> Mmhmm.

<argylecape> So does that sound like the best way to handle it?

<argylecape> I could also just not show up, or something.

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"Not showing up risks them thinking you're hiding something as opposed to merely insane."

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...no answer.

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She shoots her father a look, again. "What he means is that it's best if the D.o.S. thinks you made it up for whatever reason than if you're trying to hide something."

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<argylecape> No

<argylecape> Items

<argylecape> It's okay

<argylecape> That's important

<argylecape> That would have been a very bad mistake

<argylecape> And I'm glad I didn't make it

 

<argylecape> I can probably make him think I died or something, that would be better.

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"I guess you can convincingly fake it, it's not like they have you on record or anything."

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<argylecape> Yeah, I don't think it will be hard

<argylecape> Just tell them - Sadde too, Sadde knows Hollister - I'm going to go do something dangerous and then stop answering.

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"Yeah," she sighs. "This is all terrible."

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<argylecape> Yeah

<argylecape> Sorry

<argylecape> I'll let them know and apologize as soon as it's safe to

<argylecape> Just

<argylecape> I don't want to be locked up again

<argylecape> I don't want anyone even trying

<argylecape> That would be so much worse

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She reads this, purses her lips, then types:

<PennyLane> Can I explain the locking up thing to Dad?

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<argylecape> He should probably know, yeah.

<argylecape> I'm not...

<argylecape> It was never right

<argylecape> Not for any of us but definitely not for me

<argylecape> I'm okay, out

<argylecape> They didn't think I'd ever be but they were wrong about that like they were wrong about everything else.

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She explains it all to Gregory—

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—who then says, "Honestly, the government is unlikely to care. They don't have enough money and staff to put everyone they'd want to in an institution, and most of all, as far as they're concerned, you're just some 'fugee kid and not their problem."

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<argylecape> I don't think I can make myself take that risk

<argylecape> Not if there's anything else I can do instead

<argylecape> I don't think letting them think I'm dead is more dangerous

<argylecape> Just mean

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He shrugs.

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"Do whatever you need to be safe."

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<argylecape> Yeah.

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The Yates unpack just enough to be able to eat and do their nightly hygiene and sleep; the next day they're planning to be packing again.

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Denice goes to sleep before they do, with her bag all packed and her phone close at hand.

 

<argylecape> We probably shouldn't take the same train

she sends, after breakfast the next day,

<argylecape> It's not a huge risk right away, but there are cameras, and we don't want to be on them together

<argylecape> I should take the one before yours, I think? So I can warn you if there's anything bad at the station we're getting off at.

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She has a brief chat with her father about it, then nods. "Yeah, makes sense."

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<argylecape> Okay, cool.

<argylecape> If there is, I'll stay on the train and let you know when I find a safe stop.

<argylecape> Let me know when you're ready for me to head out.

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They finish packing up, silently, and then without otherwise communicating nod at each other. "Okay, we're ready."

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<argylecape> Okay, going.

And off to the subway station she goes, staying underground for most of the trip.

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Penny starts talking at her father, trying to sound as cheerful as always, while her father is as grim and tense as always. Then they leave the apartment and the building.

The men in suits notice, and start surreptitiously following them, always out of sight.

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As expected.

She gets on the train.

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And they get on the next one.

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And that's when Denice gets an email from Hollister:

Hey! So I managed to convince the DoS to run some tests. When should we do this?

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She reads it, but doesn't answer yet.

She focuses on the subway station as it gets closer and easier to hear: anything suspicious?

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Nope, nothing she can detect.

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<argylecape> Clear.

She gets off and heads for the tunnels.

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And they get off, too. Penny stops chattering to text.

<PennyLane> Where should we go?

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<argylecape> North three blocks and west two.

<argylecape> There's a hallway to the bathrooms in the food court, go through the door past the bathrooms and about halfway down that hall there's a door to a stairwell, I'll meet you at the bottom.

<argylecape> You can eat first if you want, I need to write that email to Hollister soon anyway, he emailed me.

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She giggles like she's just read something funny, then types,

<PennyLane> Okay

<PennyLane> We'll eat, for appearances.

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<argylecape> See you soon.

Next, to the internet, to look at obituaries and news reports of cases where people died: what's something plausible for her to run afoul of around here?

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Pretty much the normal things. Domestic accidents are more common, because people stay inside more, but car accidents still happen pretty often, especially at the Pileup Intersection.

And there is, of course, cubism.

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Not cubism. The idea is to make them think she died, not make them freak out about the possibility of a cape Picasso.

 

How about gangs, any gangs around with particularly scary reputations?

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Several, especially at the edges of the City. There are scavenger gangs that specialize in grabbing and hoarding then selling resources before the government can annex and redistribute them, and turf wars are uncommon but not unheard of.

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She looks for one with a particularly violent reputation and composes an email saying that the tests will have to wait a couple days as she's met someone whose house was broken into by them and she's busy trying to get their stuff back, making it sound like she barely knows the gang's name. Then she composes one to Sadde, with the same story but mentioning that this is for the friend she mentioned earlier.

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Do not, do not engage, these people are very very very dangerous!!!!

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She receives a similar email from Sadde, with a side of an offering of help in case she really really really wants to go through with it.

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Yeah. Sorry guys. (She turns off email notifications on the phone.)

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The Yates have soon finished eating.

<PennyLane> Okay, what now?

she asks as she starts following Denice's instructions from earlier.

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<argylecape> I assume we're not going to be able to get back to the subway right away.

<argylecape> So I've found some hiding places to hang out in while they're looking for you

<argylecape> And once they give up or leave us a path, we can go back and go to your dad's place.

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<PennyLane> Okay

<PennyLane> It's not actually possible to reach the Suburbs by subway, you need to go by car

<PennyLane> We'd thought of getting a taxi

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<argylecape> Okay

<argylecape> That probably makes it easier

<argylecape> I thought he meant someplace in the city, though, are you going to be okay?

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She sighs heavily.

<PennyLane> Yeah, it'll be fine

<PennyLane> It makes sense, really

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<argylecape> I know that doesn't help a ton, though.

<argylecape> I'm sorry it worked out like this.

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<PennyLane> It's fine

<PennyLane> We'll figure it out and take Dougal down

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<argylecape> Yeah.

<argylecape> Ready when you are.

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<PennyLane> On our way

Down the hallway to the bathrooms, through the door, halfway down that hall, door to stairwell, down the stairs...

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And there's Denice, leaning against the wall at the bottom of the stairs. She waits for them to reach her and then heads off without a word.

The route to her chosen hiding spot is a maze of unlit tunnels, switchbacks, intersections in unlit tunnels, and in one case a tunnel entrance hidden behind a tangle of pipes: she obviously takes her hiding places very, very seriously.

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Gregory silently approves of this. They follow her just as silently and efficiently.

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The hiding spot, when they get to it, is an unused subway station, or rather the staff area attached to it, the entrance to which is tucked away unobtrusively in the corner between two banks of vending machines. She shows them the back exit - it leads up to an empty parking garage with storefronts all around the perimeter, none of which are being used - and then the supervisor's office, which has three decently comfy chairs and a couch, which she plops unceremoniously onto.

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Gregory walks in first, looks around, deems the place acceptable, and takes a seat.

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Penny follows him in and starts gingerly exploring the space.

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Denice closes her eyes and checks for the DoS mooks. Should be easy to find them if they're in the tunnels, and harder but still possible if they're not.

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They've only recently noticed their targets are gone and are currently running around like headless chickens.

One has had the presence of mind to call Montgomery, who is chewing him up.

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"Sounds like we're fine," she reports. "We could go now if you want."

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"Let's." He pauses. Then grabs his phone and types a few things into it. "Lead the way," he says after they've been sent through the crappy underground reception.

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The taxi stand is a few blocks away; she gets as close as she can via tunnel and then leads them up and out for the last block and a half.

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They arrive there and Gregory starts talking to one of the drivers about their destination and the price.

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Meanwhile Penny looks at Denice. "Can I give you a hug?"

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Nod.

Hug.

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Hug!

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"Penny, let's go."

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"I'll stay in touch."

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He nods at her, then says, "Thank you."

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"'Bye!" She gets in the car, and off they go.

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She heads back to the subway station hideout and listens to the DoS guys some more.

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They eventually return to the Yates' building and resume watching it.

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Sure, they can do that.

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After a couple of hours she gets a message.

<PennyLane> We've arrived, everything's alright

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<argylecape> Cool.

<argylecape> They're still watching your building.

<argylecape> I'm going to head back to where I found Dr. Montgomery soon if nothing interesting happens.

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<PennyLane> Okay

<PennyLane> They probably won't get worried until we don't come back tonight

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<argylecape> Good point

<argylecape> And I'm pretty sure he's not there right now; he wasn't when they called. I'll hang out here.

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<PennyLane> Yeah, sounds like a plan

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She receives another worried email.

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She doesn't answer it.

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The day wears on, and the men in suits start getting restless. There are a couple of shift changes, and at one point one of them leaves post to talk to another one worriedly.

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She listens in, of course.

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The gist of it is wondering whether they should perhaps call Montgomery and worried fretting about how the Yates escaped and where they must be.

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Hehehehehe.

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They decide leaving their post would be a terrible idea, and contacting Montgomery would be... premature. So they resume watching. And watching. And watching.

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She takes a nap after dinner and hangs around for a few more hours after that, until it's late at night.

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Eventually one of them does call Montgomery. He is Not Happy, and he tells them to find a way to verify whether the Yates are in the apartment without giving themselves away. They debate and decide to pretend one of them is a deliveryman. They are terrible at costumes and forget to get an actual delivery box. This would've been disastrous if the Yates had actually still been living in their apartment but they are in fact not. Montgomery is even less happy about this fact.

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She almost feels sorry for them.

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Montgomery chews them out and rages and gives them a bunch of addresses (none of which are in the Suburbs) to go check for Yates presence. He also explains that they are not to check these addresses in sequence, they are multiple people and can in fact perform this exploration in parallel.

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She takes notes of the addresses - why not - and follows one of the guys, since Montgomery is still at the office rather than the lab.

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The first address seems to be a bohemian/hipster cafe at Seventh Street.

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Yeah, that's not super interesting. She heads back over to her usual haunt.

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Hollister and Sadde email her a couple more times.

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Hopefully they're not freaking out too badly? But she's not answering regardless.

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The amount of freaking out is increasing with time. Sadde tries calling her.

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She lets it ring until it goes through to voicemail.

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He tries again five minutes later.

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Sigh.

 

She listens to the voicemails.

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"Are you there? Please pick up. These people are dangerous, you'll hurt yourself," goes the first.

"Please don't be dead. Don't do this, don't go after them, they // these people // the gang might kill you, if you wanna go after them have a plan // strategy // idea // my help, I can help you, just—"

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...uh.

 

 

She emails. Title: Do NOT let Hollister know I'm alive, body: If the wrong people find out I'm still alive a lot of people might get hurt, and the necessary information to contact her via IM.

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<GenderBender> Are you alright?

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<argylecape> Yeah, I'm fine.

<argylecape> Are you all right?

<argylecape> Gang thing was a lie, I'm not in danger.

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<GenderBender> Oh

<GenderBender> So who wants to kill you?

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<argylecape> Nobody yet

<argylecape> Mostly because they don't know I exist

<argylecape> And I want to keep it that way.

 

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<GenderBender> Who are "they" and why would they want to kill you if they knew?

<GenderBender> Is it the government?

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<argylecape> Yeah

<argylecape> The mysterious teleporting guy from before is the head of the DoS

<argylecape> I found out kind of by accident, I saw a video of him online.

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<GenderBender> What the fuck

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<argylecape> Yes, exactly.

<argylecape> I don't KNOW that Hollister would tell them about me even if I asked him not to

<argylecape> But I'm not trusting my life to it. So.

<argylecape> Sorry for freaking you out.

<argylecape> Anyway

<argylecape> I know a little about what they're doing

<argylecape> Not much and not why

<argylecape> And I can't tell you, because there's other people involved and I don't have permission

<argylecape> But I'm working on figuring out what we need to do about it.

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<GenderBender> You can't tell anything they're doing?

<GenderBender> I mean, other than being obviously creepy and Picassos and ack.

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<argylecape> Pretty much, yeah.

<argylecape> Montgomery isn't the only one who flickers, I can tell you that I guess.

<argylecape> Also did you know you did? That's kind of worrying.

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<GenderBender> I did? Flicker?

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<argylecape> Yeah, in the second message you left.

<argylecape> Sounded like maybe it was happening because you were upset, that's why I emailed.

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<GenderBender> Can you send me the audio?

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<argylecape> Let me see if I can figure out how.

 

It takes a few minutes, but she manages it.

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<GenderBender> I have no idea what to do with this information.

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<argylecape> Me either

<argylecape> I don't actually think you're dangerous or anything?

<argylecape> Getting stuck that way seems like it'd be a bad thing

<argylecape> For everybody involved

<argylecape> But the dangerous Picassos I've heard have seemed like they were dangerous because of the kinds of people they were

<argylecape> And how that worked with how Picassos lose some stuff with how they can think

<argylecape> Not because Picassos are just automatically bad or anything.

<argylecape> If it is something where getting upset causes it you should know so you can be careful, is all.

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<GenderBender> But if I'm partially Picasso what does that even mean?

<GenderBender> That's not even a thing, or well, I guess the DoS could've lied.

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<argylecape> Yeah, maybe don't trust the DoS at all, about anything

<argylecape> If they say the sky is blue, check.

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<GenderBender> But why would they do that?

<GenderBender> Their entire purpose is keeping the City safe.

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<argylecape> Yeah, they /say/ that

<argylecape> I grew up in an institution.

<argylecape> Government types say all /kinds/ of stuff they don't mean at all.

<argylecape> Or think they mean but aren't going to follow through on.

<argylecape> You really do have to look at what they're actually doing.

<argylecape> Which in this case is 'literally having friendly conversations with Bedlam'.

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<GenderBender> But it's not just about saying things.

<GenderBender> This is like the fire brigade starting fires.

<GenderBender> It's the whole point, the department has been around since the City started.

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<argylecape> ...yes?

<argylecape> I mean

<argylecape> I get what you're saying

<argylecape> But it doesn't surprise me at all that they're doing the exact opposite of what they're meant to

<argylecape> I'm not sure why things like this happen but they definitely do.

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<GenderBender> It surprises me, if the D.o.S. doesn't do its job then someone else has to!

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<argylecape> If it needs to be done, sure.

<argylecape> It sounds like nobody's doing it right now, though, and nothing is especially on fire.

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<GenderBender> It's... not exactly on fire, no.

<GenderBender> But it's smoking.

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<argylecape> I guess what I'm trying to say is let's be careful not to make a worse problem while we're fixing this one.

<argylecape> If there does need to be a new DoS type thing, fine.

<argylecape> I'm just not sure that's actually true.

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<GenderBender> I guess.

<GenderBender> I mean, these things are statistically uncommon but they do happen.

<GenderBender> Like fires and car crashes.

<GenderBender> Also there's the more immediate problem of "the second most powerful person in the City is buddy-buddies with Bedlam."

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<argylecape> Yeah.

<argylecape> Who's the most powerful, by the way?

<argylecape> I feel like it'd be a good idea for me to be able to recognize them if they turn up someplace.

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<GenderBender> The mayor.

<GenderBender> The heads of each department are appointed by him, and they're technically jointly the second most important people in the City

<GenderBender> But D.o.S. is effectively the strongest dept.

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<argylecape> Okay.

<argylecape> I'll look them up when I get a minute.

<argylecape> In the meantime, what do you want to do? You seem to care a lot about this.

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He sends several messages, one after the other, very quickly.

<GenderBender> Well, yeah, cubism may not be as dangerous as people think but it is dangerous and

<GenderBender> If I flicker like that and I'm okay...

<GenderBender> There must be a lot we don't understand.

<GenderBender> Does it even need contact for infection?

<GenderBender> Is despair cause or symptom?

<GenderBender> How does it all work?

<GenderBender> And the D.o.S. must know more than it lets on and if it's trying something it's got the power to affect everyone.

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<argylecape> Mmhmm.

<argylecape> I don't know of anything you can do to help yet, though.

<argylecape> And I'm kind of nervous about telling you much if you're going to be around Hollister or anything

<argylecape> Like, I'm pretty sure you wouldn't clue him in on purpose, but it's easy to make mistakes with this stuff.

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<GenderBender> Hmmm

<GenderBender> That's fair

<GenderBender> But Hollister already knows about the creepy doctor, right?

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<argylecape> Yeah

<argylecape> What are you thinking?

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<GenderBender> Well, like I said, someone needs to figure out what the D.o.S. is doing and why

<GenderBender> And how to stp them

<GenderBender> Stop*

<GenderBender> But we don't necessarily need to tell Hollister it's the D.o.S.

<GenderBender> And he could be a useful resource, within the government

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<argylecape> You could tell him you're taking it over, with me dead, that'd work.

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<GenderBender> ...it feels very wrong to pretend you're dead.

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<argylecape> I'm open to suggestions, if you can come up with something that's as safe and doesn't make anyone think I'm crazy.

<argylecape> It really is best if the DoS doesn't know I exist, though.

<argylecape> Even if they can't catch me, it would let them guess more about what people I'm helping might be able to do

<argylecape> Which makes it harder for us to do it or less likely it'll work when we do.

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<GenderBender> If I think of something I'll tell you.

<GenderBender> Meantime you'll need to have disappeared for a few more days before we declare you dead.

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<argylecape> That's the plan, yeah.

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<GenderBender> Right.

<GenderBender> So are there any news about Montgomery & co. you can tell me about?

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<argylecape> Let me think.

 

<argylecape> He's in charge of some other guys.

<argylecape> I heard one of them flicker, I'm not sure about the rest.

<argylecape> They're not very good at what he has them doing, and I don't think I can learn much more by watching them.

<argylecape> I don't know where he is, though. Some kind of office, I heard it when the guys called him, but I don't get much detail through phones.

<argylecape> I might look up the DoS offices next and go there, that seems like a decent guess and even if it's wrong I'll learn stuff.

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<GenderBender> Alright.

<GenderBender> I don't exactly have a lot of power to do anything but

<GenderBender> I know a guy who knows a guy.

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<argylecape> Yeah.

<argylecape> Well, I'll keep in touch.

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<GenderBender> Please do.

 

 

 

<GenderBender> And I should stop visiting you, I guess.

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<argylecape> I don't think it's that risky.

<argylecape> I'll be able to tell if you're being followed or anything, probably.

<argylecape> And I really don't think you're dangerous yourself.

 

<argylecape> I kind of want to come give you a hug right now.

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<GenderBender> I feel like the spontaneity of the sentiment will disappear if you actually do come.

<GenderBender> Thanks, though.

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<argylecape> Yeah.

<argylecape> Are you doing okay otherwise? How are things going there?

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<GenderBender> Alright, yeah.

<GenderBender> Hollister's been helping me a lot, actually.

<GenderBender> His thing is fun. I might want to make it my thing.

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<argylecape> I can check that the DoO doesn't have too many dark secrets while I'm scoping out the DoS's dark secrets, probably.

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<GenderBender> I don't mean Orientation.

<GenderBender> I mean, he's the guy who knows a guy. I want to be that.

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<argylecape> Oh!

<argylecape> That's cool.

<argylecape> Good that you know the local superhero, then.

<argylecape> I'll probably have my own projects sometimes but I'm mostly not very good at, uh, networking.

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<GenderBender> Yeah, I really like people.

<GenderBender> I'm not sure I can even explain it.

<GenderBender> It's just—the thing Hollister does resonates a lot with me.

<GenderBender> Figure out what people want and need and figure out how to make that a reality.

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<argylecape> Yeah

<argylecape> You've been pretty good at that so far that I've seen.

<argylecape> Maybe when this all blows over I'll introduce you to one of the people I was working with earlier

<argylecape> It seems like you two might get along really well with that.

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<GenderBender> That sounds great!

<GenderBender> And speaking of, do you need anything?

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<argylecape> Hm

<argylecape> Need, no, I don't think so.

<argylecape> I'll need to do a food run soon but that should wait 'till I've found the offices and figured out where I'll be staying near there anyway.

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<GenderBender> Fair enough.

<GenderBender> Can I help any with finding the offices?

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<argylecape> I expect the address is on the internet

<argylecape> But if you have better information, yeah, that's useful.

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<GenderBender> Nah, it is.

<GenderBender> I was actually wondering if you'd want help finding the place where Montgomery actually is, in case it's not there.

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<argylecape> I don't think I have enough information to get anywhere with that

<argylecape> But if you have an idea of how to do it, yeah, that'd help.

<argylecape> I can draw you what I do have? But it's barely just the room he's in.

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<GenderBender> Yeah that could be useful.

<GenderBender> It also occurred to me that it could be in the Sideways but it doesn't usually have signal.

<GenderBender> On the other hand they're friends with Bedlam.

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<argylecape> Yeah.

<argylecape> I wouldn't've been able to tell, either.

<argylecape> Should I draw it now?

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<GenderBender> Sure.

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And about ten minutes later a sketch appears in his email, unlabeled and obviously drawn on a phone's touchscreen. She explains the color codes she used in the email alongside it.

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<GenderBender> Yeah that could be anywhere.

<GenderBender> Sigh. Sorry.

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<argylecape> It's fine.

<argylecape> I pretty much already knew that.

<argylecape> I can just keep guessing places until I find it, anyway.

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<GenderBender> Yeah.

<GenderBender> Good luck.

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<argylecape> Thanks.

<argylecape> It's getting kind of late, we should probably sleep.

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<GenderBender> Yeah you're right.

<GenderBender> Good night, then.

<GenderBender> Sleep well.

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<argylecape> You too.

 

In the morning, she looks up the address of Seth Dougal's office, and packs up her things to head over there for a while.

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His office is smack dab in the middle of downtown, busiest part of the City, right in the Zag, with cars and people and businesses.

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Tunnels run everywhere, though, right?

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Yes, just as twisty and windy and impossible to navigate sans technology and/or superpowers as ever.

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She will be just fine, then.

She finds a suitable hiding spot and spends an hour settling in, and then around lunchtime heads over to the building in question, to get the most detail about what's going on there.

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It's an administrative building, so what's going on there is actually for the most part handling paperwork: these areas are being considered for an upgrade to red-black, this department might need funding, this team is having disciplinary problems...

Neither Dougal nor Montgomery seem to be in the building, though.

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Any rooms plausibly the one Montgomery was working from? Or failing that, how similar is the furniture?

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None look exactly like his, but all of them have the same general style and type of furniture.

Also there's an entrance to the Sideways in Dougal's office.

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Yeah, that's surprising.

She IMs Sadde:

<argylecape> So guess who has a Sideways entrance in his very office.

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<GenderBender> And the award to most predictable observation of the day goes to this.

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<argylecape> I dunno, I am a /little/ surprised.

<argylecape> Did we know Bedlam could make Sideways entrances wherever she wants?

<argylecape> 'Cause I didn't actually know that.

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<GenderBender> She's a goddess in her domain

<GenderBender> I didn't know she could make Sideways entrances

<GenderBender> But it doesn't actually surprise me, per se

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<argylecape> Any idea why we're not already overrun with Picassos or whatever, then?

<argylecape> Or, /are/ we - not with Picassos, obviously, but something else?

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<GenderBender> Well, her domain is just the Sideways, I'm not sure she can even leave them

<GenderBender> And apparently she can't just up and turn someone into a Picasso—she never turned you

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<argylecape> Yeah

<argylecape> Or at least she /wanted/ consent

<argylecape> Or the appearance of it

<argylecape> There's more to it than that, the guy I was running from when you met me didn't want to turn into a Picasso, but I don't know what the actual deal is

<argylecape> My point is more, like,

<argylecape> I guess we don't know how hard it is to make a Sideways entrance. But if it was easy, and she wanted to, she could get anybody she wanted

<argylecape> Or everybody, if she wanted that.

<argylecape> I'm curious why that doesn't seem to be a problem.

<argylecape> It can't all be from people hiding in their houses, that wouldn't save them if she can put Sideways entrances wherever she wants.

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<GenderBender> Well, maybe she just doesn't remember to do it?

<GenderBender> She's not super focused on anything

<GenderBender> And it's not like she can physically drag someone out of their bed into the Sideways and turn them Picasso

<GenderBender> And we don't really understand how people get turned, like you said

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<argylecape> Maybe.

<argylecape> Even if she was just doing it when she thought of it instead of systematically I'd expect that to be a thing

<argylecape> Disappearances, or people turning up with stories.

<argylecape> But maybe she hasn't thought of it, or there's some reason we don't know about why it's not that easy.

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<GenderBender> Disappearances are a thing

<GenderBender> People slipping into the Sideways isn't more common than car crashes, but it's not less common than them either

<GenderBender> And there are stories like that

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<argylecape> Wonderful.

<argylecape> You're probably right about her not being very focused, then.

<argylecape> And/or Sideways entrances are hard to make, if the disappearances seem strategic.

<argylecape> Ugh.

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<GenderBender> Disappearances don't seem strategic, I don't think?

<GenderBender> It seems to just really be people who get lost

<GenderBender> Go out to the store someday, say, and never return.

<GenderBender> And then sometimes they do and talk about being lost in the Sideways

<GenderBender> Most entrances aren't one-way, though, so people can often just fall into the Sideways and walk right back out

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<argylecape> If it's people disappearing on the way to the store she's probably not trying for specific people at all

<argylecape> Thank goodness

<argylecape> That would NOT be a fun conversation to try to have with my other friends

<argylecape> 'I thought you were safe but the DoS guys could get a Sideways entrance to your place any time, Bedlam does that'

<argylecape> Also I'd like to sleep ever again in my life. :P

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<GenderBender> Yeah

<GenderBender> The first Cult was super disorganized

<GenderBender> Just a bunch of people who were halfway cubist and couldn't coordinate or plan anything

<GenderBender> This is outright genius in comparison.

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<argylecape> Heh.

<argylecape> I guess my old world is kind of throwing me off, here

<argylecape> Like, the Protectorate - that's the big superhero coalition - exists at all, so if you want to be a villain it's obvious you have to be good enough at it to handle them somehow.

<argylecape> A lot of them get by on being too sneaky to catch easily and too small to bother putting a lot of effort into catching, but they can't be outright dumb about it.

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<GenderBender> On the other hand here we're dealing with someone who might be a literal goddess

<GenderBender> Who is also incapable of staying on track for more than 14.6 seconds

<GenderBender> But has no real opposition

<GenderBender> Plus Picassos

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<argylecape> I don't think that's quite true

<argylecape> That there's no real opposition

<argylecape> I'm not nothing. You're not nothing.

<argylecape> My other friends were working on it, too, I should talk to them about that

<argylecape> See what they might be able to do

<argylecape> But - the DoS /is/ being sneaky about this.

<argylecape> Which means there's some way they can be stopped, I bet.

<argylecape> We just have to find out what it is.

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<GenderBender> Yeah, I meant, like, before us, I guess?

<GenderBender> The DoS was supposed to be the opposition

<GenderBender> But if they're in her multidimensional pocket...

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<argylecape> We'll fix it.

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<GenderBender> We will

<GenderBender> Any info from the offices other than that?

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<argylecape> Not yet.

<argylecape> Montgomery's office isn't in the building; it might be nearby, but there's a lot to check.

<argylecape> Dougal isn't in right now either.

<argylecape> Lots of paperwork going on, which I can't do much with.

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<GenderBender> Sounds extremely boring.

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<argylecape> Stakeouts usually are, yeah.

<argylecape> I can play with the interenet or whatever while I wait, though, it's not a big deal.

<argylecape> Speaking of which, is there anything I ought to be looking into that way?

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<GenderBender> What way?

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<argylecape> Online.

<argylecape> I still need to look up videos of the other guys, anything else I should be looking up?

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<GenderBender> Oh.

<GenderBender> Maybe heads of all departments, and the mayor?

<GenderBender> I'll see if I can't find anything about Montgomery or the Picassos

<GenderBender> And will look up cubism statistics

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<argylecape> Okay, cool.

Videos?

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Videos!

No one she recognizes.

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Good, it'd be worrisome if they were.

Dougal back from lunch yet?

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Nope, he—

Oh, there he is, arriving by car from rather far away.

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She listens to him as he comes in.

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He greets people cheerfully and talks to everyone and seems pretty well-liked.

Up he goes to his office.

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Yeah, that's not in any way unexpected.

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Nope.

What might be is the way he, after a few minutes reviewing some documents, gets up, goes to the elevator again, and presses a button to a floor that does not exist.

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Uh-huh.

<argylecape> Might be about to find Montgomery.

<argylecape> The elevator goes to a Sideways floor, looks like.

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<GenderBender> Sideways floor?

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<argylecape> Yeah

<argylecape> There was one in the tower where I met Hollister, I don't think I told him but the Picasso wandered around there for a little bit.

<argylecape> I can't always hear them, but if it works like that one I'll be able to as long as the elevator car is there.

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<GenderBender> Huh. Bizarre.

And it turns out to work like that one—a new impossible floor between two others. However, it isn't an actual floor—the elevator leads to a kitchen, which opens to a patio and an indoor garden, and some more bizarreness like that.

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<argylecape> Yup, that's the Sideways.

<argylecape> I wonder why he has both that one and the one in his office.

<argylecape> Also, no Montgomery yet.

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<GenderBender> Do they lead to the same place in the Sideways?

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<argylecape> Not obviously, but it might not be.

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<GenderBender> I'd guess they lead to different places, otherwise it'd be silly to have the two entrances.

<GenderBender> On the other hand when has Bedlam let silliness stop her from doing anything?

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<argylecape> Heh.

Dougal doing anything interesting?

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Mostly walking, walking, walking—

—and then he goes through a wall and disappears.

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<argylecape> And he just left the Sideways.

<argylecape> Gotta be a one-way door, I can't hear it even knowing it's there.

<argylecape> I wonder if that's how he teleports into Montgomery's lab.

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<GenderBender> Shouldn't you be able to hear one-way entrances from the exit side?

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<argylecape> Yeah, true, I didn't hear it from that side

<argylecape> It is possible that there are still doors that are too quiet for me to notice at that kind of range, but I don't think this would be one.

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<GenderBender> Makes sense

<GenderBender> Or as much as any of this does, anyway

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<argylecape> Mmhmm.

<argylecape> Have to wait and see what happens when he comes back, I guess.

<argylecape> Hopefully he takes notes or something

<argylecape> If I'm familiar enough with a particular computer I can hear what's being typed on it, that's probably worth trying here.

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<GenderBender> Oh, that sounds like a cool use of your power.

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<argylecape> Yup.

<argylecape> It takes a while, but it's really neat once I manage it.

<argylecape> Kind of like learning a language, a little.

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<GenderBender> I'm kinda jealous to be frank.

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<argylecape> Hee.

<argylecape> I wonder what kind of power you'd get, if you were from my world and got a power.

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<GenderBender> No clue

<GenderBender> How are they even picked?

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<argylecape> I'm not sure.

<argylecape> It might be random, I don't think there's anything about my personality or situation that would've suggested a hearing power

<argylecape> But I don't think it's /just/ that, when capes have kids the kids get similar powers, sometimes practically identical.

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<GenderBender> What kinds of powers do people get?

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<argylecape> All kinds.

<argylecape> There's standard categories, but they're pretty broad.

<argylecape> Mover Shaker Brute Breaker

<argylecape> Master Tinker Blaster Thinker

<argylecape> Striker Changer Trump Stranger

<argylecape> Mover is what it sounds like, flight or super speed or teleporting or anything like that

<argylecape> Shakers change how the world around them works

<argylecape> Brutes are tough or strong

<argylecape> Breakers have weird shapeshifting, like, there's a guy who turns into a poison cloud

<argylecape> Masters control people or animals, or make minions

<argylecape> Tinkers make tech

<argylecape> Blasters shoot lasers or whatever

<argylecape> Thinkers have powers that let them know stuff, I'm a Thinker, there's also precogs and distance viewers and stuff

<argylecape> Strikers have touch range effects, like one of the kids on the Wards in New York uses a lance and if he hits you with it it ices you or sets you on fire or whatever

<argylecape> Changers have less weird shapeshifting

<argylecape> Trumps change or override other powers

<argylecape> And Strangers have powers that make them good at being sneaky.

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<GenderBender> Wouldn't you be a Stranger too, then?

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<argylecape> Yeah, I guess I would.

<argylecape> When you think of Strangers you usually think of people with powers that, like

<argylecape> Make them invisible, or make them hard to notice, or whatever

<argylecape> But mine does do the important part of that.

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<GenderBender> Yeah

<GenderBender> So it's basically just superhero powers, right?

<GenderBender> I guess I'd like to have a Thinker power, or Stranger maybe.

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<argylecape> I do really like mine, yeah.

<argylecape> I think if I'd gotten to choose I would've taken a mover power, though.

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<GenderBender> Why?

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<argylecape> It'd let me /do/ more.

<argylecape> Not that this isn't great, but, like

<argylecape> If I hear something happening, most of the time there's nothing I can do and it's kind of awful.

 

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<GenderBender> Hmmm...

<GenderBender> Well you're doing a fair amount right now.

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<argylecape> Yeah.

<argylecape> I don't know, I don't really want to talk about it I guess.

<argylecape> It was nice to be able to help them at the tower.

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<GenderBender> And you're helping everyone now.

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<argylecape> Yeah.

<argylecape> I just wish it was more direct, is all. It's fine.

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<GenderBender> Yeah, I'm way more into the indirect route.

<GenderBender> Doing unexpected stuff, using my advantages creatively, having people underestimate me.

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<argylecape> Mmhmm.

<argylecape> Good, that's what we're going to need.

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<GenderBender> Probably.

<GenderBender> Especially given we're currently not-even-a-ragtag of misfits

<GenderBender> One half-cubist person, one superhero, whoever your friends are

<GenderBender> We're gonna need a lot of creativity.

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<argylecape> Yeah.

<argylecape> I bet we can figure it out.

<argylecape> It'll be easier if I can keep fewer secrets, do you mind if I tell my friends about you? I don't think they'll be okay with you knowing much about them, but they might be willing to let me tell you some things once they know you're helping.

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<GenderBender> Sure

<GenderBender> Maybe make sure they won't shoot me on sight if they hear about the approximate cubism

<GenderBender> But otherwise I'm too boring to be a secret.

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<argylecape> Well, that and the gender thing.

<argylecape> ...you do know about the gender thing, right?

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<GenderBender> I mean I'm aware I'm genderfluid?

<GenderBender> It's even my nickname! ^^

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<argylecape> Yeah, I figured that part

<argylecape> Most people can't shapeshift like that, though, I'm pretty sure?

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<GenderBender> Shapeshift?

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<argylecape> Yup.

<argylecape> When I met you you were a girl

<argylecape> And when you visited me the first time you were a boy.

<argylecape> Like, physically.

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<GenderBender> What the fuck.

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<argylecape> Yeah, my power is kind of creepy, sorry.

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<GenderBender> I just did it

<GenderBender> How did I never know I could do it

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<argylecape> Well, congratulations.

<argylecape> It took me a while to figure mine out, too.

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<GenderBender> Wait, really?

<GenderBender> I'd think it'd be obvious you were suddenly hearing stuff miles away?

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<argylecape> You'd think, yeah.

<argylecape> But I had a lot going on when I was a little kid, and it took a while to learn to make sense of what I was hearing.

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<GenderBender> Well

<GenderBender> I guess I'm not one to talk

<GenderBender> Although honestly I didn't notice I was cubist or that I spent the last few decades in the SIdeways

<GenderBender> Sideways*

<GenderBender> It's probably just messing with my head.

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<argylecape> Hm?

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<GenderBender> This whole thing, cubism, shapeshifting, it's probably messing with my head and making me not notice stuff.

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<argylecape> Ah.

<argylecape> Maybe.

<argylecape> I can take notes for you if you want? The shapeshifting is the only weird thing I've noticed before today.

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<GenderBender> Yes please. I'll also take notes.

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<argylecape> That should help too, yeah.

<argylecape> You okay?

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<GenderBender> I am uh

<GenderBender> Not really okay with not having control over my brain.

<GenderBender> Really not loving that.

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<argylecape> Yeah.

<argylecape> It sounds like it's probably not affecting you that much?

<argylecape> Like, you'd've mentioned if you'd had a bunch of interactions with people that were confusing at the time but made sense now, right?

<argylecape> I've known kids who had hallucinations and seizures where they forgot things and stuff, if something's affecting someone like that it's never tidy.

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<GenderBender> I don't wanna make it sound like that's not serious or anything, but not even knowing how this weird magic is changing my perceptions—since it apparently edits my memories, too—is very terrifying to be.

<GenderBender> Anything could be going on.

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<argylecape> It couldn't though, that's my point.

<argylecape> Not that this isn't a big deal and not that it's not okay for you to be upset about it

<argylecape> But if whatever's going on is subtle enough that you hadn't noticed /anything/ weird

<argylecape> That puts a pretty sharp limit on how much it can be doing.

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<GenderBender> Not if it's messing with my memories, which it seems like it is.

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<argylecape> Yeah, but

<argylecape> Okay

<argylecape> What, exactly, do you think it's doing?

<argylecape> Like what are you worried about exactly?

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<GenderBender> It's definitely messed with my knowledge of my assigned sex at birth, and what I've believed it to be.

<GenderBender> It's messed with my knowledge about what I've been doing for the past decades.

<GenderBender> I'm worried about what else I'm missing, what unknown unknowns there might be!

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<argylecape> Okay, fair.

<argylecape> What I meant was it's unlikely you're /still/ forgetting things

<argylecape> Except the shapeshifting I guess but that's weirdly specific?

<argylecape> Because if that was happening you'd notice one way or another.

<argylecape> But it still might be a big deal even if you're not.

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<GenderBender> I mean it's not impossible I'm still forgetting other things if they're things I won't talk about or other people wouldn't mention

<GenderBender> Anyway, I guess I can just ask you about stuff I doubt.

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<argylecape> This kind of stuff isn't smart enough to stick to things you wouldn't ever talk about, though.

<argylecape> But yeah, I'll keep notes and stuff.

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The elevator that was parked in the Sideways floor is called away, and in a mind-bending twist of geometry the whole floor disappears.

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<argylecape> And I just lost the Sideways floor, somebody called the elevator.

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<GenderBender> There wasn't anything interesting happening there, though, was there? I think it's just the waiting game now.

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<argylecape> Yup.

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<GenderBender> By the way I looked up Picasso and Sideways incident statistics

<GenderBender> They are actually as common as death by car crashes

<GenderBender> But those are twice as common here as on Earth

<GenderBender> Well, superhero-less Earth.

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<argylecape> Wow

<argylecape> That's a lot

<argylecape> Unless we have a lot more with capes, I guess, but I don't think we would.

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<GenderBender> I don't know how capes would affect it.

<GenderBender> Also, the City is larger than your New York, and has all those zigs and zags

<GenderBender> Not to mention Pileup Intersection

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<argylecape> Yeah, and I never actually counted

<argylecape> But minor accidents are super common, that was hard to get used to when I moved to New York

<argylecape> Like, more than hourly

<argylecape> More serious ones are much less common but I'd still hear a few a day before I got the hang of ignoring them well enough.

 

<argylecape> You said /death/ by car crash, though, those aren't so common. Still enough to worry about - I think one every few weeks in my range in NYC, so like one every week or two inside that here? On average.

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<GenderBender> Yeah, and that's also about how often someone goes poof into the Sideways as far as we know.

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<argylecape> No wonder people don't go out much.

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<GenderBender> To be fair those are concentrated in the edges of the City or farther-away places like the Outlands

<GenderBender> It practically never happens in the Suburbs and the more central areas of the City only really see disappearances like that every few months, and it's usually in new buildings.

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<argylecape> That's good I guess. That it's at least a little predictable.

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<GenderBender> You do have to look, though.

<GenderBender> Most people don't bother to, and the media is less than clear on this fact, you have to look it up.

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<argylecape> Mmhmm.

 

<argylecape> I need a break, talk to you later?

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<GenderBender> Sure, later!

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Extroverts: yikes. She goes back to working her way through the surrounding area, with frequent checks of the DoS building.

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After a couple of hours, the Sideways floor appears again as Dougal calls the elevator from there.

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This gets her attention promptly.

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He seems to be humming tunelessly to himself, and promptly returns to his office and starts typing something into his computer after making himself comfortable.

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She focuses intently, trying to associate the sounds of the keys with individual letters. It's slow going; there's no way she'll be able to keep up with anything like a normal typing speed today, though she might manage to catch an unusual short word or two if they're repeated often enough.

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There aren't any unusual words that seem to be repeated very often. In fact he sounds just like you'd expect him to sound if he were a normal head of the Department of Safety with no connections to Bedlam at all. Sorta. Modulo the longer words she can't really make out, yet.

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About as expected. She keeps it up anyway.

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Nothing interesting happens for the rest of the day.

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When the office shuts down for the day, she has an early dinner and checks in with Penny.

<argylecape> Hey, how's it going?

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<PennyLane> I'm alright

<PennyLane> Dad's gone quiet again though

<PennyLane> How about you?

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<argylecape> Stakeouts are kind of boring, I've been working on learning Dougal's computer so I can read what he types on it.

<argylecape> Interesting couple days aside from that, though. Remember Sadde, my other friend who knows Hollister?

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<PennyLane> Yeah?

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<argylecape> Turns out they have more going on than just mysterious Sideways related knowledge.

<argylecape> I should start at the beginning, I guess - they called me, they were freaking out about me maybe being dead, and in the voicemail I could hear them flicker - but they were still /themselves/, and worried about me and wanted to help, even in the middle of it

<argylecape> Like, I don't know enough about Picassos to be /sure/ they're safe, but

<argylecape> If they aren't it wouldn't be because they didn't want to be. And they came right back out of it.

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Penny takes a few seconds, and then,

<PennyLane> Huh.

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<argylecape> Yeah.

<argylecape> Anyway, it sounded like they flickered because they were so upset, so... seemed like the safer option to talk to them.

<argylecape> They're not too happy about lying to Hollister but I think they get how important this is, I told them about Dougal.

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<PennyLane> Are you sure you're not infected?

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<argylecape> I don't think I am, but Sadde didn't notice actually flickering, so I guess I don't know. Is there a way to check?

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<PennyLane> The flickering is usually noticeable

<PennyLane> But I think most people are probably wrong about how cubism works

<PennyLane> Was just checking.

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<argylecape> Okay.

<argylecape> That's a little worrying for Sadde, then.

<argylecape> Anyway, I'll keep an eye on it.

<argylecape> And there's another thing about Sadde that's less about them exactly and more, okay, this world is weirder than we thought.

<argylecape> They can shapeshift just a little.

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<PennyLane> A little?

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<argylecape> Yeah, they're - the word is bigender, I'm not sure you'll know what that is, it's that sometimes they're a boy and sometimes they're a girl.

<argylecape> That happens, it's not usually a superhero thing or anything, it's just how some people are.

<argylecape> But when Sadde's a girl they /are/ a girl, and vice versa.

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<PennyLane> Like they change their body biologically?

<PennyLane> But only gender?

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<argylecape> Mmhmm.

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<PennyLane> Honestly I actually expect this is related to the cubism.

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<argylecape> That seems possible. Though it seems like if someone can be just that much Picasso and no more, and be walking around fine, that's still pretty surprising.

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<PennyLane> It's sort of what I mean when I say we don't understand cubism.

<PennyLane> Did I tell you about the girl selling cookies?

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<argylecape> Nope.

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<PennyLane> Okay so a while ago

<PennyLane> Bit before we met actually

<PennyLane> My dad and I were mapping the Sideways and we ran into this new import called Dave while we were being chased by this girl scout Picasso

<PennyLane> She didn't really know she was a Picasso, they never do, she just wanted to sell cookies

<PennyLane> And she cornered us, and we thought we were done for, but then Dave paid her

<PennyLane> Just, like. Threw money at her.

<PennyLane> She thanked him and went away.

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<argylecape> That sounds like what I've heard from them, too, yeah.

<argylecape> The one in the tower had an attitude problem that I don't think had anything to do with him being a Picasso at all.

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<PennyLane> Right, so

<PennyLane> Everything we know about Picassos say the girl shouldn't have vanished just because we paid her

<PennyLane> But she did

<PennyLane> So I think Picassos may... not be all bad

<PennyLane> Kinda stuck

<PennyLane> They don't really realize they're Picassos, most of the time

<PennyLane> They're stuck in a loop, a single moment forever, and if you break them out of the loop then that helps

<PennyLane> But then being a Picasso has a lot to do with how you think, what your brain's doing.

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<argylecape> That makes sense. As much as Picassos do at all, anyway.

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<PennyLane> Yeah

<PennyLane> So your friend knows a lot about the Sideways, spent time there, and is part-cubist

<PennyLane> That might just mean they're, you know, sort of in-between

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<argylecape> Yeah.

<argylecape> Maybe I'll be able to introduce you sometime, after this is all over

<argylecape> I bet you'd get along.

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<PennyLane> I'd like to meet them!

<PennyLane> You said they didn't know about the cubism thing, though, how'd they react when you told them?

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<argylecape> They were pretty worried.

<argylecape> I think most people would be.

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<PennyLane> But they're okay now?

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<argylecape> Yeah.

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<PennyLane> *nod*

<PennyLane> Can Sadde use any more Picasso powers?

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<argylecape> I don't think they've tried.

<argylecape> What kind of powers?

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<PennyLane> Like how they're in many places at the same time or don't age or don't really get permanently hurt unless they're completely set on fire

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<argylecape> I'll have to ask sometime.

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<PennyLane> Cool!

<PennyLane> Earlier today I went out to try to meet new people

<PennyLane> And I met people!

<PennyLane> A girl named Milly and a boy named Lucas

<PennyLane> Turns out Lucas's parents are the programmers who made EchoMap!

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<argylecape> Oh, that's cool.

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<PennyLane> It really is!

<PennyLane> And they've got these movie things going, Lucas and Milly Productions is what they're called I think

<PennyLane> Lucas is really talented

<PennyLane> But Milly's parents are sort of super paranoid about everything and keep her almost locked up all the time, she has to wear so many coats just to go out

<PennyLane> It's because she's fragile and has a weak immune system?

<PennyLane> But it's this kind of paranoia that the DoS causes in people

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<argylecape> Ugh.

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<PennyLane> Milly is also terrified of the Sideways

<PennyLane> I didn't mention I do mapping because I think it'd freak her out

<PennyLane> She might get paranoid about catching cubism even though that's not how it works

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<argylecape> Do you know how it does work?

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<PennyLane> Well

<PennyLane> Not really

<PennyLane> But I've been going into the Sideways since I was little and I've even been to red-blacks and I never got infected so like

<PennyLane> Either I have some weird immunity or it can't be that easy

<PannyLane> And dad didn't get infected either even though mom did...

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<argylecape> But people do, so there has to be something. Infection might not be the right way to think about it, though, capes don't work like that.

<argylecape> Anyway that sounds really rough for her.

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<PennyLane> Yeah

<PennyLane> I have a theory, but it's, like, really flimsy

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<argylecape> Oh?

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<PennyLane> Well

<PennyLane> What if it's all in people's heads?

<PennyLane> Like, that's crazy, right? It's a physical condition, it makes no sense

<PennyLane> But Bedlam is the goddess of chaos and madness, right?

<PennyLane> What if it's people going mad that does it?

<PennyLane> Losing hope, or even, what if just by believing they're turning into Picassos they do

<PennyLane> And then all the DoS-originated paranoia is not only useless, it's actively dangerous

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<argylecape> Could be. Sadde turned when they were upset and scared. And that sometimes happens with capes.

<argylecape> I'm not sure, though. One of the picassos I've heard was scared of turning but the others were doing different things. 

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<PennyLane> Right, that's why it's not super obvious that it's true

<PennyLane> But I think I'm onto something

<PennyLane> Just not sure what

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<argylecape> Yeah.

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<PennyLane> Anyway I gotta go

<PennyLane> Aunt Karla wants to have dinner and go to bed

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<argylecape> Okay. Talk to you later.

She goes about her evening, and resumes her stakeout late the following morning.

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Dougal is in his office, tap tap tapping away at his computer nonthreateningly.

Also she has a message waiting for her in the morning.

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She checks it out.

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<GenderBender> Hey!

<GenderBender> So I found some info on Montgomery

<GenderBender> Turns out he used to work for the D.o.S. but he's listed as missing

<GenderBender> It's a very very tiny note, though, apparently he didn't really have lots of people who missed him

<GenderBender> He was only reported as missing when he failed to show up to work for a whole week without notice

And there's a link to a short news article on this.

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She reads it.