It's an ordinary early autumn night in New York: chilly; not uncomfortably so, yet, but promising to get colder as the season wears on. A scruffy, long-haired vagabond emerges from the shadows in the alley behind a clothing store, unhesitatingly enters the passcode to disarm its security system, quickly picks the lock, and goes quietly in.
Yes, yes it does.
Her first impression is that everything's moved - the people, the buildings, the roads, none of it is where it was a moment ago - but that doesn't make sense, not all at once, not over the miles of distance that she can tell the change extends to.
More likely she's moved, somehow, and the building with her.
This is probably not a good thing.
She goes to the break room - she still hasn't turned on a single light; she doesn't need to - and sits and pays attention to what she's hearing, to get a more detailed picture of where she is now.
It's definitely a city.
It's definitely not New York City.
It's definitely not any other city she's ever seen or heard of. Buildings next to buildings, some aligned but many askew. Buildings that have nothing to do with other buildings, a twenty-story building next to a quaint little squat shop next to an empty lot. Roads that zig and zag and zigzag, traffic zigging and zagging and zigzagging with them. Sewers zigging and zagging and zigzagging, following no pattern or rhyme, lacking all sense and order and sense of order, sometimes looping around themselves, vanishing off into the distance. Subway stations here and there, connected in sequences just as tangled and chaotic in this spaghetti of a city.
There are people—not many people, not out and about, it's late, even here—and in fact, even fewer people than there should be, for the time, very few people indeed. People are inside, people don't leave, they return home from work and stay there.
There are people, and her building is between two other buildings like it'd always been there, and there are people driving, and some of them are driving towards her building.
Okay.
Okay.
This is alarming, but, okay.
She picks a nearby loop of subway and tries to trace a route to it, keeping an ear on the approaching vehicles as she does; she can hear the whole subway system at once, at least the parts within her range, but the maze is still a maze.
They get close before she has it fully worked out. She slips out the back door again, taking a moment to re-arm the alarm, and heads off to the nearest unused subway entrance.
There are sirens, which are not quite like the sirens she's used to, attached to the cars driving in the direction of her building. She slips off unseen and down the subway entrance easily, but she can naturally still hear the people arriving at the store and walking in, heedless of the alarm. Well—one of them walks in heedless of the alarm.
"Dammit, Lewis, I told you to stop just barging in like that, third time this week..." one of them complains.
"Sorry, sorry," says the not very apologetically sounding counterpart.
The third member of their little group is silent, and walks into the store.
Nooks: are aplenty. This city is almost nothing but nooks.
The quiet one quickly disables the alarm while the other two look around. "Looks like just a regular clothing store," says Lewis. "No one here, after hours..."
"Cubism?" asks the quiet one.
"No sign," answers not-Lewis.
"Alright, guess Resources is gonna want to annex this ASAP," says Lewis.
They don't actually talk much after that. Mostly small talk, about what bet they lost to be taking the graveyard shift today, about not-Lewis' daughter and Lewis' girl and quiet one's coming promotion. They catalogue every item in the store, then one of them radios someone: "Got a clothing store at 98th, no sign of cubism, no imports, everything catalogued. Over."
"Copy that," a voice from the radio answers. "Be there in ten. Over."
So, wherever this is, suddenly appearing buildings are common enough that they have a system for them. Okay.
She reaches her chosen hiding spot and starts cataloguing nearby resources, looking most urgently for grocery and clothing stores and someplace to get a mattress. (This isn't the first time she's had to start with nothing but the clothes on her back. Not even the second; it took a little while for her to resign herself to just how far she'd have to go to avoid having her hiding places found, and when they were, it always seemed safer to just let them go than to give anyone any more clues about herself. She'd hoped not to have to do this again, but it's an annoying setback, not devastating.)
As she reaches her chosen hiding spot, she notices... something. Close to the very limit of her range, the sounds get—weird. Muffled, perhaps, except 'muffled' is not quite the right word...
In any case, she can easily find a crummy grocery store and a clothing store that-a-way and perhaps that's a place that sells mattresses, in descending order of how close they are to her, with the grocery store being about half a mile in one direction and the clothing store one mile in another and the mattress place three miles in a third direction.
All right. She heads back to her hiding place and spends a few hours mapping out the city in her head - she wants to go to a better neighborhood, where the security isn't so tight and the dumpsters are more generous; that might not be close enough for her to find it from here, but she should at least be able to work out what direction to go in and find a route - and then eats her dinner and curls up to sleep as the sun is coming up.
From what she can hear, it's quite likely she is in one of the "better" neighborhoods—there are squatters and dumpsters galore and there's that muffled thing at the edge of the city...
And there's weirdness. Weirdness everywhere. Some buildings have floors that, apparently, do not exist. As in, from the outside the building is perfectly normal, but from the inside there is a whole floor that is completely absent. Some buildings sound like different buildings got mishmashed, some buildings are not completely there, some buildings can't seem to decide what shape they are or how many floors they have. Especially near the muffled parts.
Well. She definitely doesn't want to go near the muffled place.
She wakes up around noon, eats the rest of her food, and listens some more, paying particular attention to how people handle the weird buildings - do they seem to be safe, aside from being weird?
As it gets to be evening she starts listening for security system passcodes for the grocery stores she visited yesterday and a few more she's identified since then.
Okay. That's food sorted out, at least in the short term. The weird buildings are still worrying, but easily enough avoided.
She spends a couple more days there - gets ahold of a change of clothes, too, during that time - and when she has a little stash of food and feels like she has the hang of how the city works, she sets out in the opposite direction from the muffled place, hoping to find somewhere better to settle.
The city doesn't seem to get any less crazy as she moves closer and closer to the central urban area. If anything, it gets crazier, with even twistier roads and misaligned building. She continues to walk and—
—she trips on something that wasn't there—
—and finds herself elsewhere.
It's a hospital hallway, but shorter than it should be and all closed doors. And behind these closed doors it's—surprisingly hard to hear. Almost like the rooms haven't decided what they contain, but that's of course preposterous.
Her surroundings do not react to her freaking out.
But she starts hearing again. It expands from where she is, as this strange place settles on what it wants to be. It's not much, at first, very muffled like the edges of the city, but she can detect hallways and rooms. They are very much not hospital rooms, though. There is something that's probably a living room, and something that sounds a lot like an office full of cubicles, and the door adjacent to it leads to a police station in a way that should cause both rooms to intersect each other but somehow they don't.
Her hearing... definitely does not reach nearly as far as it ought to, and what she does hear is a non-Euclidean complete mess. There's one door that is absolutely and completely soundless, like there's nothing behind it. There are several rooms and hallways and mishmashes that make absolutely no sense. The intersecting office has a bathroom door that leads to a ballroom and another bathroom door that leads to a laundromat. Outside the window it sounds like there's a model of a city instead of an actual city. The stairs never end, and the elevator is an endless pit. Similar craziness touches wherever she can hear, and there is this one hallway which she might be distinctly sure loops around itself seven times without intersecting itself before leading to a restaurant's kitchen.
Okay but it's not actually a hospital wing with a bunch of closed doors, Jesus FUCK that was terrifying. (You're not allowed to close the door, when you're a patient, they want to be able to hear you. So a closed door means they're doing something they don't want people to know about: aaaah.)
She stays put and keeps listening, hoping to hear a way out - the soundless door might be one, she'll give that a try if nothing more obvious shows up - and also keeping an ear out for any people moving around.
If there's a thing she can be sure of is that there's no way "out" within her range. Only in, rooms after rooms after hallways after rooms after more rooms, all inside, twisting around themselves incomprehensibly.
And at the very edge of her hearing, past a non-Euclidean knot so convoluted even her hearing might not be enough to make it out, she can hear movement. It's not a human's movement, however. It's—something else. Like there is no one, or a hundred people, or three, all at the same time. Like the person has three heads and five eyes and one arm and seven hands and is smiling and screaming and crying and talking and walking.
She's curious. Not enough to go look, but enough to pause and listen to the - person? creature? - for a few minutes, and to keep checking back every so often while she tries to catalogue the place. (The rooms stay put, right? At least on the timescale she's working with? Not that she's going to trust that yet regardless, but...)
Well, she's not moving without a good reason, and she's not seeing one yet. She keeps listening.
Eventually she gets hungry, and eats something from her pack. While she's eating it occurs to her to see if she can just go back the way she came; when she's done with her meal she tries that.
The shadows in the kitchen get thicker, deeper. Almost as if the opposite of shining a lamp on them was happening.
And from them, emerges a girl, or the idea of a girl, through a kaleidoscope and depicted in a cubist painting. Seventeen smiles and twenty one green eyes greet her, as a superposition of voices speaks.
// hello. // hi. // hello! you're new // not old // not from here. // who are you? // new friend! // hi. //
Inasmuch as there is a girl to look at as opposed to several girls or several parts of a girl aligned in a way that gives the vague impression of a girl. Her five lopsided grins turn around and upside down while seven right hands wave.
// hello! // new here? // are you lost? so lost. // a new lost person. // you're not afraid. // are you afraid? //
who are you? // not me. // not anyone else. // just you. //
The tiles where the girl is "standing" warp, melting into each other, and the appliances and objects start shifting and changing before her eyes, floating and twisting. A pan becomes a kettle becomes a kitten becomes a puppy becomes a plush toy, cutlery dances and fights in a disorganized army that becomes chess pieces from another dimension.
She is, in fact, a little bit afraid. But the girl doesn't seem threatening, exactly, and, well, you meet all sorts of people when you live in an institution. This takes several cakes - perhaps as many as forty - for that, but freaking out about nonthreatening weirdness helps nobody.
"New," she nods. "Lost. Denice. You?"
...well Bedlam will accept it, and distort them and turn them into small furniture.
// you're still not scared. // afraid. // terrified. even though you know me. // who // what I am. //
Some of the overlapping voices sound puzzled, and the girl tilts her head. She tilts her head ninety degrees, but still, the gesture conveys its meaning.
// wrong. // so wrong. but right, too. // very right. // terror. // you can't be afraid if you're the scary one. right? // right. //
why did they say you're scary? // a monster? // you don't look like one. // sound like one. // smell like one. // not one of my friends, not yet. // why?
...she can hear it long before she can see it.
"It." If there's a gender there, she can't tell. It's like Bedlam, but somehow more // less organized, chaotic, with only the barest hint of a purpose. That hint is going towards her but it's twisting and turning and wronging everything along its path.
And it's screaming. Horrible, blood-curling screams of pain and terror and despair, sobbed pleas in superposition with the screams. What she can make out of the thing's body is being lacerated again and again by knives, razors, scissors, wire, all manner of sharp things cutting and flaying and destroying but somehow never killing, never ending.
...uh.
She seriously considers fleeing - works out the start of a route, just in case - but that seems... not quite correct, as a response to this situation. And only partly because the other girl seems entirely capable of finding her again wherever she goes.
She does get up again and get as far as she can from the door the ...person, they went over this, that's definitely a person... will be coming in through; that warping effect doesn't sound very voluntary from here.
They get within her visual range.
They are... a mess.
There is blood everywhere, shifting and mutating and changing, and more than sharp objects there is the idea of sharpness cutting the person over and over, in their unstable number of arms and undecided area of exposed skin. Their face is in a superposition of agony and fear and anger and despair, in a dizzying multitude of expressions that make no sense and make her head hurt.
// Anthony // hello! // this is Anthony, Bedlam says, appearing somewhere. // Anthony // this is—//
I don't know // who are you? // what's your name? // Denice.
The man screams.
// so lost. // little Anthony. // very brave. // so very lost. //
wanted to end it. // end it all. // never find himself again. // fell here. // I made him into a friend. // saved him. //
now he will be here // forever! // and ever and ever and ever and ever and ever and—//
you can be my friend, too.
// why not? // he's past caring. // past feeling. // future feeling. // present feeling. // all feeling. // he's beautiful and terrifying // terrified // happy // sad // ...
The person—Anthony—takes a step forward. Or rather, he's suddenly a step closer without crossing the intervening space.
// it's not. // not hurting. // you'll see. // i'll show you. // you'll be one of my friends. // join the nightmare. //
powerful. // you'll be so powerful. // yesyesyesyes. // they'll never get you again. // never ever ever. // you'll stop them. // you'll get them.
"Help // hurts," says Anthony. "Can't // oh god I'm becoming Picasso aren't I // I'm sure this building's safe // End it, I need to end it—"
It's hard to lose him. Sometimes he stops, as if forgetting about her, and then he's ten feet closer to her, then another five, then he takes a detour, returns, and goes after her. It's not a very continuous or linear chase, and it's hard to say whether he's gaining on her.
And at the edge of her perception, right in the middle of the path she'd planned, she can hear another anomaly just like him. This one isn't screaming, but it's talking to itself.
The door opens into a twisty hallway with hundreds of bedrooms that are also the same bedroom on one side and a single bathroom on the other, and the girl leads her to the bathroom. "They'll forget about you if you stay out of their sight long enough," she explains as she leads Denice through what's as far as she can tell a random selection of doors and rooms.
"It's—complicated to explain. It's more intuition than anything. The Sideways are... well, they are different in different places. They get weirder and more non-Euclidean the deeper you go, but even very close to the surface they never get normal so if everything looks completely normal it probably isn't. So you need to look for this... sweet spot, kinda, where it's not too weird but not too normal either."
"Places that make sense? More or less? You'll probably notice the weird things if your hearing is this good—and wow I'm gonna want you to tell... or write... or communicate me about these superpowers later, if that's okay with you? But anyway, yes, places that make sense. A door to a bathroom that leads to an actual bathroom, less non-Euclidean shenanigans, stay away from one-way doors by the way, buildings that don't intersect other buildings..."
"The exit looks like... a flicker out of the corner of your eye, something you wouldn't see head on but you might see if you're distracted. If there are better places, and they are better rather than, say, a perfectly normal bathroom hiding chainsaws everywhere, they're probably more likely to be closer to the surface, though."
The Sideways continues to get less weird and twisted as they advance, until it's... pretty normal. Sure, it's still a building's entrance hall connected to a butcher shop, but nothing repeats and the number of walls isn't in a quantum superposition.
"I think we should be able to find an exit in one of these rooms, probably."
The shadows of the room grow thicker, darker.
// no. // NO. // nonononono. //
my friend // stealing my // MY friend. // my FRIEND!
The voice comes from everywhere, but the girl starts materializing in a corner, a distorted mix of parts and images and ideas that together somehow form the twelve-year-old girl made of darkness and tendrils of shadow. A thousand eyes focus on them, and a hundred frowns advance on them.
They are in fact in a basement—an abandoned one, very close to a muffled space beyond which her range drops quite rapidly. She's not in the same place she was living before, though. Somewhere else entirely, completely unfamiliar buildings and streets and subway stations.
Sadde waits for Denice to recover.
'Reassuring' would be a bit of a stretch, but that at least doesn't seem to make anything worse. She takes a deep breath and thinks about it.
"I don't... people, job, things. Don't talk, not okay. Don't want..." another long pause; it's not very clear whether she's going to continue talking.
"I don't... want you to be unsafe. I mean, yes, I'm a stranger you met a few hours ago in a maze of horrors, but honestly... you look like you need help. You look like you need good food and a place to sleep and I don't wanna promise anything I can't keep but. I wanna help. And if 'help' means just leaving you be I can do that, too."
If she ever goes to the street level and tries to look at what these edges are, she might understand that the reason why stuff is muffled that way is because it's less... real than the rest of the city. More the idea of a city than an actual city, with fake buildings and fake space and a fake(r) sky.
Except for the one tower jutting up into the sky, large windows reflecting the sun, perfectly defined in the undefined edges of the city.
She is not actually sure whether that's Sadde or not. But he's sure acting like Sadde, and if he is this's the, oh, fifteenth? twentieth? weirdest thing she's dealt with over the last two weeks, so, hm.
She makes him wait half an hour, just to be on the safe side, and makes sure her escape route is clear as she approaches.
"Hello." He offers the basket. "I got some food and other stuff. There's, ah, a couple clean clothes—they're some hand-me-downs Orientation gives us, not exactly your size—but you got some?—anyway, and there's a cracker, that's a phone that's like super cheap so cheap it's basically free because it's infinite, and a couple of books, I didn't know what you liked and I still don't exactly have money I bartered for them and um there's a thing I should tell you but it's kinda bad and some people react really not well to it."
"Okay so. Um. Ah." He looks around, as if trying to look for inspiration, or something that will make him not have to be the one to tell. "You. Ah. People are like..." He clears his throat. "Um." He looks down and says, very fast, "Youareactuallyacopythereisstillayouwhereyouarefrombutthisoneisjustasrealitjustisn'ttheoriginal."
"Yeah. Kinda. I think." He pulls away. "It happens a few times, I think. People don't take the Echo Revelation too well, or there's religious stuff around it... I don't know. I am my thoughts and my memories. Even if I were copied... well, so what? A copy's just as good as the original. I think, therefore I am."
She can hear the two of them talking. The one with the suit has spent the past few minutes repeating "This is nuts, this is nuts, this is nuts..." over and over.
Eventually the girl says, "Y'know, that's the kind of attitude that gets you Picasso'd. You start to panic, you slip away, and suddenly you've got eight-faceted eyes and your outline's jittery like you're on meth—"
"Not! Helping!"
"I'm calm," he says. "I am a calm little lake in the middle of a calm little land next to a calm little tree. ...I am actually looking forward to getting to the tower, compared to this. At least the tower's a real place… y'think we’ll be the first people to set foot there?"
"You're the government stoolie, you tell me."
"That's Resources. ...or Safety. Or the FARTs. There's kind of a turf war for who gets to call 'First!'," he explains. "Orientation only mops up the aftermath. And since I haven't seen any paperwork about refugees from the Defined Tower..."
"Not surprised. It's useless to Resources, since you can't reliably run back and forth looting it," the girl shrugs. "And Safety is happy locking down anything even slightly strange."
"For extremely good reason," the man points out.
"So yes, I'm guessing we'll be the first ones there. Certainly the first ones to do what I'm planning to do. It’s gonna be... well, you'll see. Everyone'll see, when I'm done..."
And they reach the front of the building—the Defined Tower.
Inside of which Denice can hear the very distinct chaos of a Picasso.
The muffled space is... strange. Even the area that's become less muffled by the influence of the graffiti artist is bizarrely undefined: doors and windows painted on rather than real, fake brick, sidewalks that melt into the street...
The two adventurers have stopped advancing, looking up at the tower. "Island in the sea, eh?" the man comments, in awe. "Beats the hell out of the fake buildings. ...y'don’t think there's security guards, do you? Maybe a Picasso security guard or something...?"
"People have been looking at it for ten years from afar, and haven't spotted any," the girl says. "I did my research on this. The building's completely empty; we should be fine. Doors are locked, so... smash yon ladder through yon glass door there, hey?"
"Might set off an alarm..."
"Big deal. No guards, remember? It's an empty building."
"Even so... let's approach this cautiously, 'kay?" the man suggests. "We bash the door in, then wait five. If nobody shows up to greet us, then we go in. Look, I know you're brimming with confidence and I really admire that, that's totally awesome, but throw pragmatism a bone here. We need to be able to leg it if the ghost tower has actual ghosts in it."
"I thought you loved risky fun?" the girl counters, turning to face him. "You've got shots from crazy parties up on your website every week. Aren't you the guy who went skinny dipping in a swimming pool filled with champagne a month ago?"
"...you know a lot about a guy you claim you don't particularly like."
"When it comes to risks, I do my research."
He grumbles a little... but lets it out in a long exhale..
"I've done some downright ridiculous things in the name of a good time, yes," he agrees. "But this is not what I call a good time. And it's not a ridiculous thing I'm willing to dive into head first—and it's not my own head going in, it's yours, too. I gotta look out for my peeps. So. Break window, await response, and if everything's clear... I'll go in with you. We got an accord?"
"Whatever," the girl says.
With a nod, the man adjusts his grip on the ladder. Grasping one end, he hefts the cheap aluminum thing up, pointing it like a lance at the glass doors... and throws.
Glass shatters. No alarm sounds.
But the Picasso notices. The Picasso, someone who used to be a security guard, stirs from—his?—position at a security booth, a few floors up, surrounded by an uncountable number of security TVs, grumbling to himself. "Damn hooligans // why did I draw the short straw again // one day I'm gonna use this piece // shoot shoot shoot // so bored." He "gets up," inasmuch as this superposition of possibilities can be said to get up.
And the pair waits, in front of the building, oblivious to this.
Denice will probably not reach the Tower in five minutes, but she might in ten.
"Still worth making sure," the man says after five minutes of silence. "Right. Let's get in there so you can get your art on." In they go, towards the stairs and up.
The Picasso, meanwhile, dithers about what to do. "Elevators are faster // they'll take the stairs // maybe I should take a nap..."
The two have only climbed some four flights of stairs by the time Denice arrives, and the Picasso has gone downstairs, via elevator, in the meantime. Not very focused at all.
"Did you hear that?" the man asks nervously.
"Yes—be quiet," the girl whispers, gesturing for him to follow her into a cubicle somewhere. A regular human would probably not have heard her.
The Picasso, however, heard Denice, and starts making its way towards the stairs in fits and starts. "Damn kids // gerroff my lawn! // Could be a criminal // Do I use the gun? // Trespassing is a crime // So tired."
Fuck.
She slows down to move more quietly - she can be very, very quiet when she wants to, but she's just aiming for a little quieter than the other two were being - and goes up the remaining couple flights of stars to where they're hiding. Before she leaves the stairwell, she takes a moment to check; is the Picasso still dithering about?
The Picasso returns to his post, then (five of) his eyes flick to one of the monitors and he says, "Damn hooligans // how'd they get inside? // not on my watch." He gets up again.
In the meantime, the people here—freak out. Well, the man does. "Picasso! Fuck, Marcy, I told you—"
Dithering in the surveillance room, where he can notice them again any moment? Right, no. (Also, the government dude can just... not. Like, she's keeping it together but she is definitely staying out of grabbing range and ideally also out of lunging range, thanks.)
"Coming. Sees us." She points to a nearby surveillance camera.
"Yeah, good idea, point me at hidden ones," she says, looking for less hidden ones anddddd there she sprays. "Should stay in blind spots, too."
In the meantime, the Picasso seems to have figured out how to use stairs and is walking up them. And pausing and trying to remind himself of why he did that.
She hops to, blocking the cameras as quickly as she can and trying to stay in their blind spots when possible.
The Picasso flickers over to the elevator and presses the button. "Why 'm I going via elevator? // faster // but they'll see me // maybe go up to nineteenth // ninetieth // ninth // and stairs later..."
"I didn't catch all that but sounds like a plan." She resumes spraying over the cameras. The elevator reaches the guard, and his superposition of hands presses... a button that doesn't actually exist. The doors close and the elevator starts going up through floors between the floors, taking longer to go up than it ought to.
"Awesome. It's showtime."
Through a maze (of the natural, non-Sideways type) of cubicles and rooms, they reach the welcoming lobby for the firm that used to be stationed on this floor. Floor to ceiling windows, facing the City, illuminated enough that her piece will be seen from miles. Marcy drops her backpack on the floor and looks at her transparent canvas.
And Marcy's in her element. Blacks, whites, grays—stark and straightforward, the message matters more than wowing someone with a rainbow array of smooth colors. Thin caps, thick caps, technique and style. She knows what she's doing.
She grabs her final tool: the black book where she keeps all her sketches.
"Reverse glass painting. Legit method. They used to do it in churches, even," Marcy says, shaking up a can. "You do the outlines first, all the tiny little details, then the fills. Inside out, no room for error so it's trickier, but doable. I won't be bothering with crazy shaded fills, it'll take too long; some smooth grey will get it done."
Hollister eventually relaxes on a chair, noting that there's not much he can do. He finds a magazine and starts reading it.
Everything settles down—the Picasso snores // waits // reads // completes a crossword with words from another dimension // complains out loud about the broken cameras, but no one went through the main door, did they? He would've seen them.
'Relaxed' would not be an entirely accurate assessment of Denice's state, but she's good at faking it. She maps this floor of the building in her head - she doesn't really know how much cover it takes to stop a bullet, but she can at least work out routes with the most, just in case - in between frequent checks on the Picasso.
But what's also quiet are Bedlam's shadows. Denice doesn't notice the child of madness until she has formed wholly near the Picasso, when Marcy is about eighty percent done.
// hello // hello hello // good evening good sir // hi.
"...hello // evening // it's late why is a girl your age here so late?" the Picasso asks.
// there's someone // someones // people upstairs, the shadow singsongs.
"Nonsense // was watching the cameras // da—darn those hooligans! // how did they get there?" the guard says, standing up.
// past you // bad cameras // never caught them // did you fall asleep? she admonishes.
"I didn't // did // shoot // shoot them // where?" He sounds half-guilty half-angry half-annoyed plus some other halves.
// second // two hundredth // twelfth // twentieth floor, she says. // elevators are blocked // should take stairs // go fast
He nods and turns around—or rather, flickers, and he's looking at the stairs, and he's striding there. No faster than a regular human would be, and over twenty stories might just give Marcy enough time...
The fuck.
She turns to Hollister. "Picasso, stairway, there," she points to where she's been looking. "Not forget, Bedlam. More people, there," the new duo, "fifteenth, I go tell." She dances back and forth on her feet for a moment, juggling logistics, and then realizes she hasn't mentioned - "Picasso gun."
"It's a defiant stance against the Echo Revelation, while acknowledging it as truth," Hollister says, scratching his chin, lost in thought. "Exist. Just do it, just exist. Only way forward is to exist. It's accepting the Echo Revelation but instead of caving in and giving up, it's saying you've got to prove you exist."
"You know, we definitely need more people like you," she tells Marcy. "Spreading your words like that, making people—understand that life doesn't need to be bad, it can be everything we make it."
No one seems inclined to pick up conversation after that, though, so Penny decides to turn to Denice and say, "By the way, thank you. For, you know, um. Saving our lives and stuff."
"Well the whole building is actually part of the Sideways, you know," says the girl who has Bedlam's voice and looks like what Bedlam would look like if she had a consistent shape. "So it's not that surprising.—not that the Sideways are crawling with Picassos like that! We almost never run into them, they're much rarer than the Department of Safety says."
"Lots, um..." she closes her eyes to think; this doesn't slow her down any. After a few seconds, she recites: "Mover, shaker, brute and breaker. Master, tinker, blaster, thinker. Striker, changer, trump and stranger. Different powers... inside those, too. Thinker, me, also precog, also memory power, like that."
"Movers move - run, fly, teleport. Shakers change... world, area. Brute, tough, strong. Breaker, changes self, strange. ...Master, does minions, person, animal, whatever. Tinker makes tech. Blaster, shoots. Thinker, said. Striker, touch power. Changer, shapeshift. Trump, power changes powers. Stranger, hiding power."
It's difficult to stare someone down without meeting their eyes, but she makes a pretty good attempt - but then shifts into actually considering it.
"Can do, safe for me. Pick time, tell me. Person comes here, time, says 'message for Rescue', says secret thing. I tell you secret thing, you tell them."
"Yeah." He has some non-stolen food! "That one guy I told you about—Hollister, dunno if I said his name, his last name is 'Avenue' and he says his friends call him Hook-up Hollister but I think that's probably what he wants his friends to call him—got me the job, and I said I was helping a friend out—I didn't tell him about you specifically or where I was going or where you lived—and he's been helping me get stuff. I... don't know if food is the best way to help but it's, you know, everyone eats, so."
"Hm... Like I said, Hollister is cool. He actually, you know, cares about people, he got his job at Orientation because he figured that'd be a good way to help folks, get to know them, get them up and running when the world throws them a curve ball like this. I don't think anything—bad would happen? I just, you seemed to not want me to talk about you to other people, so I didn't."
He nods. "Orientation has a... special course for people who are, um, adversely affected, mentally, by the echoing process. Like, traumatized and such. But they're usually overflowing with people, and other than that I don't know if they'd do anything about you? You seem to be coping fine."
"Oh. No, it may not be—I mean, the use of Orientation is that they get you a job, and teach you the things most people from Earth want to learn but wouldn't think to ask, and find you a place to live, and give you an official ID. They're not particularly good at any of those things but they're the only ones who do it."
"Yeah. D.o.S. seems to be almost designed to scare people, so people get scared, and there's lots of propaganda about how the City isn't that dangerous but you should always be vigilant and careful, followed by very detailed lists of cubism symptoms and gory descriptions of cubism incidents, and it does the opposite of making people think the City isn't that dangerous."
"It's mostly the record on the system, if you lost the card it'd be alright even. It's just that, if the D.o.S. starts looking into you after we prove this superpower they'll be more okay with 'import who ran away from home' than 'import who never actually went through any part of Orientation and might have cubism.'"
"...kinda hectic. Dad wants to move to the 'burbs and stop mapping for some reason he won't tell me, and what am I even going to do there? I don't know anyone there and I don't know almost anything there and all the girls my age will be figuring out that boys exist and what boy would even look at me? And that's not important, mapping is way cooler and I'm almost figuring this out, I'm sure of it..."
"Okay, so, I got this... it's a really weird theory, but you're an import, so everything here's weird for you, right? Everyone else would think I was crazy but I'm pretty sure I'm not. They think the Sideways are this maze of horrors, and it can look that way, but... I think it's more than that. Like, okay, sure, sometimes you can go through a door and end up in the middle of a basketball court with no door behind you, and sometimes you go up and down at the same time somehow, but there's... a reason to all of it. I'm, uh, I have this theory that the City has a, a heart of some kind, that it's all connected, but I'm not quite sure how, and it sounds really silly when I say it out loud so I'll shut up."
"Yeah! And I've been exploring it a lot and getting the maps and I feel like I'm almost getting it, it's just there, but then Dad starts talking about us moving, getting a quieter, safer life—I think that thing at the Defined Tower made him a bit paranoid, maybe, I dunno, he won't tell me, just say that maybe it's time I lived a normal life for a bit, just to see what it's like, and I know what it's like, and what it's like is boring."
"Was... in the Sideways, by accident... I'm new, didn't know, didn't... orientation, anything. So, slept, woke up, Bedlam there. Wasn't... afraid, and, she wanted to know, why. Talked, a little. Played - she's, young, seems to be. Wanted to, make me a Picasso - asked, didn't do. I ran away, when, I... figured out, what she meant."
"Yeah. She didn't mention you, and if you've never met her I don't know why she'd want to look like you - she did meet me and didn't look like me afterward. But she didn't come back to the tower after you got there, either; if she's chasing you she's being smarter about it than she was when I talked to her. I don't know. Are you okay?"
"How does what work, mapping? There's this software called EchoMap that does echolocalization very well and can draw and save maps of locations and you can use it to map the Sideways or other places and it's awesome but I bet you're better. Maps of the City are in less high demand 'cause the City doesn't change all that often but could be useful, and also finding entrances to the Sideways, bet you could find lots—at least the ones that aren't one-way—and bet you could help the first-action responders! They never know what they're walking into when a new building arrives, you could help them."
She can find those! A surprising number of them involve working from home; most people really really don't want to leave. The ones that do make them leave pay proportionally more, because of this fact.
As Penny suggested, she can freelance sell maps of various kinds. The First Action Response Teams are always hiring, and they're pretty much your ticket into any sort of government-backed heroing, like going into the police force or the fire department. There are programming jobs, secretarial jobs, design, fast food...
Well. She doesn't have to work from home, but she doesn't want to work around people, which rules out a lot of the out-of-the-house stuff. And she definitely isn't interested in government-backed heroing; she'll keep that strictly freelance, thanks. But mapping looks workable, and maybe some secretarial stuff or something. Seems like she'd need a laptop, though, and while she can steal one, she'd rather not... maybe she can find something temporary that'll get her enough money for one? She can relax her 'being around people' limitation a little for that; she still doesn't want to interact with strangers more than she has to, but she could do deliveries or something maybe.
Okay, this might work. It's still a risk she wouldn't be taking if the alternative wasn't quite so theft-heavy, but it doesn't seem like it'll immediately blow up in her face, anyway.
She spends a couple hours scoping out the area - more upscale means fewer hiding places, but surely there's something, and she wants an idea of the area, too, so if she has to run or there's any places she should be avoiding in general she doesn't have to figure it out on the fly.
When she's done, she goes back to the job listing - can she apply online?
"I see. Do you have a projection?" the newcomer asks.
"One week for the results of other samples, two for the results of the revised samples, if progress goes half as fast as it's been going we'll be ready for larger scale tests maybe a week after that and depending on the results may start Phase Three."
"Excellent. And you haven't been observed or followed?"
"Not as far as I can remember, and I've been keeping it statistically insignificant, and running some tests in shallower areas of the Sideways."
"Very well. Dr. Montgomery, this is the culmination of my life's work, and failure would set me back for years. I hope you don't disappoint me."
"Don't worry, I've got it covered. For the coming of Bedlam and the glorious chaos."
"For the coming of Bedlam and the glorious chaos," newcomer agrees, and steps into the Sideways entrance.
Notes notes notes...
Okay. So. Um.
If that second guy was a cape, he's been here a while. And capes would probably be common knowledge if they were appearing regularly - her power is subtle, and teleportation certainly could be, but your standard flying brick with lasers isn't very, and it'd only take one of those to blow it wide open. So either he's not a cape at all, or they're rare enough that he's not going to guess that she exists. Probably. ...though if he is a cape, who knows what powers he has; she decides to play it safe and switch to listening from someplace else.
Somehow she's not surprised.
She finds a new spot - not closer, but with a more direct route, if the remaining guy leaves she's going to take a shot at breaking into the place to get pictures of his whiteboard - and emails Sadde again. I'm okay and I think everything's safe right now, but something really strange is going on - and then the transcript.
Nope. I'd probably recognize him if I heard him again, but I'd have to be paying attention.
She keeps half an ear on Dr. Montgomery, and scans around the area with the rest of her attention - any other whiteboards in unexpected places? Or anything else weird and perhaps relevant?
Where are you? Are you safe?
There are a couple of whiteboards, but the floor he's in is quite inaccessible—except for the Sideways entrance and whatever method that other guy used. The floor above his has a small laboratory-like place with a few crates and a bunch of labeled vials.
I'm like ten short blocks away, but if that guy can teleport he might be able to do other things too, I dunno. I've moved since he left, I don't think he knows I was there.
I'd have to check the map to figure out addresses, but it's five blocks north and eight east of the subway stop here, tall brick building with an abandoned pet store across the street.
There's a pharmacy room upstairs of the Picasso guy, that's probably not good. And the stairs up are all blocked, he must be getting there by the Sideways entrance in the room there.
I can hear the kind of one-way that things can come out of, and he wasn't a Picasso when he appeared, but maybe.
What do we do, is the more important question.
Scanning, scanning - nearby buildings? If she can't get to that one maybe she can get a picture from across the street or something? Also, what's in the crates?
Glass bottles with liquids in them, and tools for working with them - scales and stuff. And boxes with more bottles - ingredients, I think, and empty ones. And another whiteboard and stuff.
She heads for the building with the view, stopping every couple blocks to make sure nobody's acting strange in a way that suggests she's been noticed.
Yikes. Okay, not doing that, then; she walks on for another couple blocks to deflect any suspicion and then returns to her nice safe underground tunnels.
I was going to try to get some pictures but the building that I could do it from is all bugged up.
I'm sending the tip in now.
The form says they will verify the location but could take up to thirty minutes to arrive, depending on how many other crises they have and where the place is. They advise the submitter to stay away from the building and not try to get in contact with anything or anyone from it.
Doctor Montgomery continues doing work for a while. Even to someone who understands chemistry and mathematics, half of what he's saying is gibberish.
What good advice. She's staying put; the way that other building was bugged, it seems more likely than not that they're just going to spook him, which is certainly better than nothing, but she wants to hear what happens when they do.
All of what he's saying is gibberish to her, and not surprisingly; institutions aren't exactly known for their impressive STEM classes.
Yeah, same difference.
Hm. Do you know if Sideways entrances that are near each other in the city are near each other in the Sideways, too?
And this reminds her of Penny, who she emails as well: Something's come up and I'm not sure I'm going to be able to make it over there. I will if I can.
Unexpected whiteboards? Vials of mysterious liquids? Curiously blocked-off stairways?
Yeah, I'm all right. I found some creepy Bedlam stuff going on near where I live, and I'm checking it out. And I told the DoS about it and it's been like an hour and a half and they haven't come.
"I don't know if they know a lot, but they know more than I do, and it sounded like they know more than most people - they said most people don't think she exists, but they knew that, and some things about what she's like. They might not know this, but it's probably worth asking, if you're okay with them knowing about you."
No immediate reply.
"Anyway, uh, other than Bedlam craziness how're you? I noticed I don't really know a lot about you. Ummm maybe I should tell you a lot about myself first, uh, I'm twelve, my mom died when I was born but she and my dad used to map the Sideways so I started doing that, too, when I was little, because I wanted to understand. Dad and I don't have fixed places where we live, we move all the time to map this or that..."
"That's cool. I think I already mentioned I was locked up, I escaped from that back in the spring and I've been hiding since then. I wanted to go back and try to get the other kids out but I hadn't figured out how to keep them from getting sent back afterward, so I was working on that. That's why my cape name is Rescue, because that's what I was planning on doing with my power. And I'm fifteen, and I've had my power since I was seven or eight."
"Legend and Alexandria have powers like Superman - they can fly and they're really strong and tough. Legend can shoot laser beams from his hands, too. Eidolon can change what powers he has depending on what he wants to do. And then Scion is weird, nobody knows what's really going on with him, but he can fly too and he's the only one strong enough to stop endbringers, which are these big monsters that started showing up a while after the first capes."
"Nobody really knows. Some websites about capes talk about triggers - like, something happens, and all of a sudden the person has powers - but nobody knows why or how that works. Powers do run in families, kids of people with powers end up with the same kinds of powers usually, but most of the time it just happens."
"One sec."
Yeah, she keeps showing up for me - my first time in the Sideways, and then at the tower, and then today. I don't know if she shows up all the time and is just good at not letting people see her or what, but I don't like not knowing about her if this is going to keep happening.
Anyway, I have to go.
"Okay. You should probably be there when he gets there, so he doesn't think anything weird is going on."
He sees someone arriving at the station from his seat (never turn your back to the entrance) but does not seem to recognize her. He furrows his eyebrows but otherwise doesn't react. Doesn't relax, either, however; that does not seem to be a mode he can actually occupy.
The train departs.
Greg walks into a room where a couple of the men are idling and drinking. One of them turns to look, blinks, beams, and stands up. "Well! If it isn't Kegstand Greg! Haven't seen your ugly mug in a while!" He walks over to Penny's dad—Greg, apparently—and hugs him.
Greg suffers through this valiantly. "Marcus, we need to talk business."
"—business, Greg? After all these years? Come on, sit, have a beer, I haven't seen you shitfaced since you got married—how's your girl doing?"
"Dead."
Another blink. "Damn, man, I'm sorry to hear that. When—?"
"Twelve years ago. I'd rather not talk about it."
"Damn. I always told you getting rough in the Sideways'd get you someday, but I never thought..."
"I'd rather not talk about it," he repeats, more firmly.
"Right, right. Business, eh?" The man shrugs and turns around, starting back for his sofa. "What could possibly bring you here after fifteen years?"
"What do you know about the Cult of Bedlam?"
The man stops cold, and the others in the room tense up, too. If Greg could be any tenser, he would be, but he probably can't. "Cult of Bedlam, Greg? Dead and buried. Why you diggin' that up?"
"I know you, Marcus, and I know when you're lying. I'd know you were lying even if you were sober, and you're not."
"Damn you, Greg," Marcus sighs, dropping back onto the sofa.
Greg takes a seat, too, on a different couch, but doesn't relax into it, back and neck stiff. He doesn't say anything, just studies Marcus.
"You hear a rumor or two, right?" Marcus eventually says. "Don' really pay attention to it, 's just the Dee of Ass making people afraid like always, right? And then you hear another rumor, and another—homeless people, people no one will miss. Buildings at the fringes going cubist, all suddenly, no one even touched 'em, no one tried doin' anything to 'em, just poof, crazy. And you hear this and that about stuff goin' on in the Outlands." He pauses, and narrows his eyes at Greg. "But I know you, too. You knew this. So what's this about?"
"Needed to see if you knew anything more than that."
"Why?"
Greg doesn't answer.
"Gregory Yates, what have you—"
"Suspicions. This leading to that. I'm not sure yet."
"Well what are you sure of?"
"I'm being followed, and I think it's the Cult."
Marcus stands up suddenly. "What? You're being followed by the Cult of Bedlam and you decided to come here?"
"They did not follow me here," he explains, calmly, not standing up, even though Denice can tell his heart's racing.
"What did you get yourself into?"
"I don't know yet. But I'll figure it out."
"Well damn... When'd that start?"
"A few weeks ago, me and Penny were exploring the Sideways, when we get back we're followed by these goons—"
"Penny, huh?" Marcus asks, waggling his eyebrows.
"—yes, my daughter Penny."
"Oh. Sorry."
"We get detained by D.o.S. about violating a red-black when the zone was yellow-black when we walked in, and these guys keep showing up."
"So you're hittin' up the gangbangers from the bad ol' days to see what we can tell you," Marcus concludes, finally relaxing enough to sit back down.
"Yes. Do you have anything more about them?"
"Hmm..."
"Honestly, Greg, I don't know. I should stay out of this, for my own—"
"April twelfth, nineteen ninety-five," Gregory says, and this shuts Marcus right up. "I never called in my favor. I'm doing it now."
After a few seconds of silence, Marcus starts cursing, and after a few seconds of cursing, he says, "Fuck you, Gregory Yates, I'll help. What do you want?"
"Nothing in particular. Put some feelers out, tell me what you hear, and I might ask you for some muscle you can spare while I go roughen up a couple of people."
Marcus tries to pretend the idea of beating someone up doesn't excite him, but he does lean forward a little and narrows his eyes a fraction. "Alright, Greg. But then that's it—you called in your favor, after this you can disappear into God knows which Sideways nooks you find."
"That's all I wanted," he agrees in the same even tones he's used throughout this conversation, but he audibly (to Denice) relaxes.
It turns out "That Fish Place" is actually the name of the restaurant they're going to. The building that became it was a clothing sweatshop before being echoed into the City of Angles, and is now a rather nice upper-middle class restaurant. Lunch rush is just starting and a crowd of families and couples is starting to get seated. There is already a wait line. Gregory and Penny breeze through it like it's not there, though, and Greg gives Johnny the Maître d' a Manly Hug Where You Hit The Other Guy On The Back Repeatedly.
"Greg and Penny! I gotta say I'm surprised to see you two here after just two weeks. How's your new friend, kiddo?" he asks Penny.
Johnny snorts. "Well, good for him, I guess. What can I do you for?"
"Just our usual table in the back is fine," Greg answers.
"Sure, sure, anything for family," Johnny says, and leads them inside to loud protests of the other people. When they're far enough away from the crowd Johnny asks in an undertone, "What's up?"
"Tell you in a bit," Gregory whispers back.
They are seated and Johnny asks, "What will you have?"
"The usual," Greg says.
...a stunt like that would have very probably gotten Denice killed, a year ago. She clasps her hands to keep from flapping and focuses on keeping her breathing steady.
Is there a way into the restaurant without going through the bouncer? The idea is kind of terrifying but staying out here where she can't do anything isn't much better.
Yes, actually. There is a back entrance that seems unsupervised but might have an alarm system. And there's the basement, which seems to be connected to the Sideways and through to another building nearby.
The back entrance connects to a hallway that leads to a couple of offices, stairs up into living quarters, and the kitchen, and the basement's stairs lead up directly into the kitchen.
"It'll just be for a few weeks," he promises. "No mapping and no exploring for a few weeks. Focus on your schoolwork. Maybe play with the neighborhood kids or something. Think of it like a vacation. We haven't had much of a vacation since you started mapping, have we? Well, now's the time, I'd say."
The interaction between Penny and her father seems... stable, at least. And intruding might change that, and that could be very bad. But she steps out into Penny's view anyway, arranging herself into an approximation of calmly surveying the room while her attention is split between the Yates' table and the restaurant staff - if someone notices her she'll need to get moving, better to do that right away than wait for them to approach her.
She doesn't falter; if she wasn't already moving she'd be in some trouble, but she is, and keeping going is easy enough. (Exits are here and here and here, routes, traffic, most likely to work if she has to grab Penny too, hiding places...)
She stops behind Penny's chair, eyes downcast. "Hi," she murmurs, too quiet for either to hear, and then repeats herself, louder.
She opens the text to speech app and starts typing.
"I don't trust either of them as much as you think I do."
"I've only been here a few weeks, not a month yet, I think."
"I don't know many people, and I don't know much of how things work here. I didn't go to orientation, it doesn't sound safe for me."
"So when I hear something strange, I don't have many good choices about what to do about it."
"I am pretty sure I can keep myself safe from them; my power makes that pretty easy if I'm careful. They haven't tried to hurt me yet, but I'm not making it easy for them to, either."
"They don't know about you, and they don't know about Penny, and I'm not going to tell them unless I have a reason and permission, or it's an emergency. I know better than to take risks for other people."
She doesn't grin, exactly, but she does relax some.
"I was planning to go back and listen to Dr. Montgomery next, but I don't know much about what you're doing."
"If you can show me the people who're following you, I'll be able to recognize them later and warn you before they get close, and maybe follow them home."
She zones out.
'Wearing a suit' is a tricky criterion, but between the layers and the fabric being the same on the jacket and pants, it's not impossible, and two blocks is plenty close enough for her to pick that out if she's trying; overalls are significantly easier. She ignores anyone in an office or restaurant, and anyone at a construction site unless they're acting particularly suspicious, and after a few moments she switches to the map app and starts indicating what she's found.
Nod, type type type.
"A few days after I got here, I accidentally fell into the Sideways - it was a one-way door, I couldn't get out again."
"While I was there I met Bedlam. I ran away from her and found Sadde and we helped each other escape."
"Bedlam was at the tower right before you got there, too, and talked to the second guy with the drug when he went into the Sideways."
"She looks and sounds just like Penny, if Penny was a Picasso. We don't know why."
People are doing things she doesn't understand again. Okay. Well, she'll just keep an eye on the suits, then, they can always use more information about that. (She follows the conversation, too, though. Not with enough attention that she could contribute to it, but certainly with enough to remember it later and shift her attention back if she seems needed.)
"I was planning on it, but that's before I knew about you; if you have something better for me to do I can."
She considers, and then adds, "I can listen to a few places at the same time if they're close enough together," and uses the map app to show the roughly five mile radius around them that she can hear conversations in.
"They were formed some decades ago. Mostly insane people who thought being a Picasso was a swell idea. The Echo cultists had existed for longer, but until the one bust where they were doing some weird ritual to a kid no one was sure this Cult of Bedlam even existed. They got caught, and the Cult disappeared after that. Then recently there were some rumors, some people going cubist without having been to the Sideways before, just spontaneously. And these guys following us, and now what you saw, there."
"Oh, entrances to the Sideways have classifications. Yellow-black just means it's an entrance, you shouldn't go in but if you do it's on you. Red-black means risk of cubism, it's illegal to enter, you're endangering yourself, other people, and the buildings by violating it."
Someone answers, and when she listens through the phone she can "see" it as probably Doctor Montgomery. He's in a small office of some sort, sitting at a table typing into a computer, surrounded by stacks of papers and bookshelves. He doesn't say anything into the phone.
"We found them."
"...found whom?" asks definitely Doctor Montgomery.
"The Yates."
"You had lost them?"
"—uh, yes," the man says, suddenly nervous. "At That Fish Place. They went into the tunnels."
"Did they."
"Uh," says thug.
"Explain," Montgomery demands.
<PennyLane> Of course he did
"Well, we were keeping an eye on them, and then they, uh—"
<PennyLane> Dad's asking for deets
"—weren't there anymore. We figured they'd gone through the tunnels, so we, uh, went after them—"
"And why," Montgomery interrupts, "am I being informed of this just now?"
Penny giggles in her room, and relays this to Gregory.
"I, uh, thought I'd called you?"
"You clearly did not," Montgomery sighs. "Continue."
"So, uh, we tried going through the tunnels but we didn't find them—"
"All of you?"
"Uh, yeah?"
There is an audible (to Denice) facepalm. "And it did not occur to any of you that they might have gone somewhere other than into the tunnels?"
"Uh..."
Penny giggles some more, and even Gregory lets out a chuckle when he hears that.
"And now you've found them again?" Montgomery prompts.
"Uh, yes, they came back to their apartment."
"How much time did you lose?"
"One, maybe two hours?" the thug tries.
"And now they're back."
"Yes."
"Can you please inform me as soon as something like that happens, next time?" Montgomery asks very slowly.
"Yes, sir."
"Good." He hangs up.
<argylecape> They're supposed to tell him if it happens again. And he was suspicious that you'd caught on, I think, but
<argylecape> If you went back you must not have, or something.
<argylecape> I kind of agree, I wouldn't want to sleep someplace they knew where I was. Are you going to be okay there?
<argylecape> I don't think so
<argylecape> I can't get in, the only entrance is through the Sideways
<argylecape> There's a building I could see the room from, but it's all bugged
<argylecape> I guess it might be interesting to see the first things he does when he gets back or something, but him not being there doesn't really help.
The Department of Safety is one of the three branches of government, the other two being the Department of Resources and the Department of Orientation. The D.o.S. deals with everything that threatens the stability of life in the City, from police investigation to cubism threat control through fire departments and research into the City. The First Action Response Team is a joint effort between all three departments, consisting of brave men and women who make sure new buildings are stable and not dangerous and that imports are taken to Orientation where they can acclimate and learn more about the City to make the most of their new opportunities.
They do! The Sideways are very scary. The average citizen should stay away from them, and report new entrances whenever they find them. They are very dangerous, and being exposed to the Sideways can bring about cubism, so the Department would like to stress that you should really, really stay away from them.
The yellow-black/red-black is the main one: new entrances are marked yellow-black, and citizens are allowed to go exploring but cautioned against. Not reporting a new entrance is a jailable offense. There is a finders keepers law about resources found in the Sideways (like the repeater phone Denice has): you must report them, but until the Department of Resources annexes them, you can do with them as you please. Dangerous entrances—marked red-black—are off-limits to all citizens, unless one enters it to rescue someone else.
...welp. Okay. They can pretty much put her in jail any time they want, is what that entrance reporting law means, so, yeah, she does not want to interact with these guys at all until this is resolved. That goes better if she can recognize them; are there videos available for that purpose?
Fuck.
<argylecape> Picasso warning
<argylecape> This guy just flickered
<argylecape> Coming back now
She makes a show of patting her pockets looking for something and being exasperated not to find it and heads back up out of the subway. As soon as she's back in her tunnels, she takes off at a sprint.
<argylecape> Yeah
<argylecape> Can't run and type
<argylecape> One minute
<argylecape> Okay
<argylecape> So
<argylecape> Something I learned when I was locked up
<argylecape> That if I hadn't figured it out I wouldn't have been able to escape, it's important
<argylecape> Is that you never want the bag guys to know things if you can help it
<argylecape> Like
<argylecape> Okay, sometimes
<argylecape> If you've really thought about it, tell them things
<argylecape> But usually the more they know the less choices you have
<argylecape> Because when you do things, they learn from that
<argylecape> And if you need them not to learn something and they already have a clue about it and you can't do things without giving them more clues, you're stuck
<argylecape> With this
<argylecape> I'm sure they know about that guy
<argylecape> Montgomery is the same
<argylecape> If they want Picassos running around they can do it
<argylecape> If there are two there are probably more
<argylecape> We're not going to stop them by stopping that one guy
<argylecape> But if they have one flickery guy after you there might be more
<argylecape> After you
<argylecape> I don't know what they're doing but
<argylecape> If they have Picassos they can aim
<argylecape> Perfect, hold on.
Twenty minutes later she reports two options, one in walking distance with a tunnel entrance a block away and the other two subway stops away but with a tunnel entrance in the same mall.
<argylecape> I'd go with the second one, but the first should work too if the subway is too risky.
<argylcape> Got it, thanks.
<argylecape> Oh, question for your dad
<argylecape> Remember Hollister, from the tower?
<argylecape> He was worried about cape villains getting here
<argylecape> And he wanted to let the government know that that might happen
<argylecape> Which sounds like it'd be the DoS
<argylecape> I agreed to prove my power for them, before I knew
<argylecape> Now I think the best plan is to throw it, when they come to do that, pretend it was never real
<argylecape> Kind of mean to do to him, but nothing else is safe
<argylecape> Even that might not be really, it might give them a clue, but everything else is worse, I think
<argylecape> Does he agree?
<argylecape> Depends on who and how many
<argylecape> A lot of them aren't a huge deal, it's not like movies
<argylecape> Most of the ones I know about are just gang members who can do an extra thing
<argylecape> If we get someone who wants to take over the city, we're kind of screwed, unless we get more heroes first
<argylecape> And the right thing to do depends on what their power is and what they're doing with it, there's lots of kinds of capes
<argylecape> But working with the creepy Picasso guys who are maybe trying to drug the whole city is probably not going to be it.
<argylecape> I think we should at least keep an eye on it
<argylecape> If something weird starts happening that looks more like a cape villain than the DoS or the cult, I can at least go public about capes being a thing
<argylecape> Anonymously, of course
<argylecape> And if there's more stuff we can do we can do it
<argylecape> But we won't know until it happens, and we already have one problem to solve.
<argylecape> I don't know him /that/ well.
<argylecape> I don't know what he'll think he should tell them, I don't know if he'll believe me if I tell him he shouldn't
<argylecape> And if I tell him he shouldn't and he tells them /that/, we really have a problem.
<argylecape> Right now they don't know I'm working with you, and it'd be hard for them to guess
<argylecape> If they know I suddenly don't trust them it gets a lot easier
<argylecape> He should probably know, yeah.
<argylecape> I'm not...
<argylecape> It was never right
<argylecape> Not for any of us but definitely not for me
<argylecape> I'm okay, out
<argylecape> They didn't think I'd ever be but they were wrong about that like they were wrong about everything else.
Denice goes to sleep before they do, with her bag all packed and her phone close at hand.
<argylecape> We probably shouldn't take the same train
she sends, after breakfast the next day,
<argylecape> It's not a huge risk right away, but there are cameras, and we don't want to be on them together
<argylecape> I should take the one before yours, I think? So I can warn you if there's anything bad at the station we're getting off at.
<argylecape> North three blocks and west two.
<argylecape> There's a hallway to the bathrooms in the food court, go through the door past the bathrooms and about halfway down that hall there's a door to a stairwell, I'll meet you at the bottom.
<argylecape> You can eat first if you want, I need to write that email to Hollister soon anyway, he emailed me.
She looks for one with a particularly violent reputation and composes an email saying that the tests will have to wait a couple days as she's met someone whose house was broken into by them and she's busy trying to get their stuff back, making it sound like she barely knows the gang's name. Then she composes one to Sadde, with the same story but mentioning that this is for the friend she mentioned earlier.
And there's Denice, leaning against the wall at the bottom of the stairs. She waits for them to reach her and then heads off without a word.
The route to her chosen hiding spot is a maze of unlit tunnels, switchbacks, intersections in unlit tunnels, and in one case a tunnel entrance hidden behind a tangle of pipes: she obviously takes her hiding places very, very seriously.
The hiding spot, when they get to it, is an unused subway station, or rather the staff area attached to it, the entrance to which is tucked away unobtrusively in the corner between two banks of vending machines. She shows them the back exit - it leads up to an empty parking garage with storefronts all around the perimeter, none of which are being used - and then the supervisor's office, which has three decently comfy chairs and a couch, which she plops unceremoniously onto.
Eventually one of them does call Montgomery. He is Not Happy, and he tells them to find a way to verify whether the Yates are in the apartment without giving themselves away. They debate and decide to pretend one of them is a deliveryman. They are terrible at costumes and forget to get an actual delivery box. This would've been disastrous if the Yates had actually still been living in their apartment but they are in fact not. Montgomery is even less happy about this fact.
"Are you there? Please pick up. These people are dangerous, you'll hurt yourself," goes the first.
"Please don't be dead. Don't do this, don't go after them, they // these people // the gang might kill you, if you wanna go after them have a plan // strategy // idea // my help, I can help you, just—"
<argylecape> Yes, exactly.
<argylecape> I don't KNOW that Hollister would tell them about me even if I asked him not to
<argylecape> But I'm not trusting my life to it. So.
<argylecape> Sorry for freaking you out.
<argylecape> Anyway
<argylecape> I know a little about what they're doing
<argylecape> Not much and not why
<argylecape> And I can't tell you, because there's other people involved and I don't have permission
<argylecape> But I'm working on figuring out what we need to do about it.
<argylecape> Me either
<argylecape> I don't actually think you're dangerous or anything?
<argylecape> Getting stuck that way seems like it'd be a bad thing
<argylecape> For everybody involved
<argylecape> But the dangerous Picassos I've heard have seemed like they were dangerous because of the kinds of people they were
<argylecape> And how that worked with how Picassos lose some stuff with how they can think
<argylecape> Not because Picassos are just automatically bad or anything.
<argylecape> If it is something where getting upset causes it you should know so you can be careful, is all.
<argylecape> Yeah, they /say/ that
<argylecape> I grew up in an institution.
<argylecape> Government types say all /kinds/ of stuff they don't mean at all.
<argylecape> Or think they mean but aren't going to follow through on.
<argylecape> You really do have to look at what they're actually doing.
<argylecape> Which in this case is 'literally having friendly conversations with Bedlam'.
<GenderBender> I guess.
<GenderBender> I mean, these things are statistically uncommon but they do happen.
<GenderBender> Like fires and car crashes.
<GenderBender> Also there's the more immediate problem of "the second most powerful person in the City is buddy-buddies with Bedlam."
He sends several messages, one after the other, very quickly.
<GenderBender> Well, yeah, cubism may not be as dangerous as people think but it is dangerous and
<GenderBender> If I flicker like that and I'm okay...
<GenderBender> There must be a lot we don't understand.
<GenderBender> Does it even need contact for infection?
<GenderBender> Is despair cause or symptom?
<GenderBender> How does it all work?
<GenderBender> And the D.o.S. must know more than it lets on and if it's trying something it's got the power to affect everyone.
<argylecape> Mmhmm.
<argylecape> I don't know of anything you can do to help yet, though.
<argylecape> And I'm kind of nervous about telling you much if you're going to be around Hollister or anything
<argylecape> Like, I'm pretty sure you wouldn't clue him in on purpose, but it's easy to make mistakes with this stuff.
<GenderBender> Well, like I said, someone needs to figure out what the D.o.S. is doing and why
<GenderBender> And how to stp them
<GenderBender> Stop*
<GenderBender> But we don't necessarily need to tell Hollister it's the D.o.S.
<GenderBender> And he could be a useful resource, within the government
<argylecape> I'm open to suggestions, if you can come up with something that's as safe and doesn't make anyone think I'm crazy.
<argylecape> It really is best if the DoS doesn't know I exist, though.
<argylecape> Even if they can't catch me, it would let them guess more about what people I'm helping might be able to do
<argylecape> Which makes it harder for us to do it or less likely it'll work when we do.
<argylecape> Let me think.
<argylecape> He's in charge of some other guys.
<argylecape> I heard one of them flicker, I'm not sure about the rest.
<argylecape> They're not very good at what he has them doing, and I don't think I can learn much more by watching them.
<argylecape> I don't know where he is, though. Some kind of office, I heard it when the guys called him, but I don't get much detail through phones.
<argylecape> I might look up the DoS offices next and go there, that seems like a decent guess and even if it's wrong I'll learn stuff.
It's an administrative building, so what's going on there is actually for the most part handling paperwork: these areas are being considered for an upgrade to red-black, this department might need funding, this team is having disciplinary problems...
Neither Dougal nor Montgomery seem to be in the building, though.
<argylecape> Yeah
<argylecape> Or at least she /wanted/ consent
<argylecape> Or the appearance of it
<argylecape> There's more to it than that, the guy I was running from when you met me didn't want to turn into a Picasso, but I don't know what the actual deal is
<argylecape> My point is more, like,
<argylecape> I guess we don't know how hard it is to make a Sideways entrance. But if it was easy, and she wanted to, she could get anybody she wanted
<argylecape> Or everybody, if she wanted that.
<argylecape> I'm curious why that doesn't seem to be a problem.
<argylecape> It can't all be from people hiding in their houses, that wouldn't save them if she can put Sideways entrances wherever she wants.
<GenderBender> Well, maybe she just doesn't remember to do it?
<GenderBender> She's not super focused on anything
<GenderBender> And it's not like she can physically drag someone out of their bed into the Sideways and turn them Picasso
<GenderBender> And we don't really understand how people get turned, like you said
<argylecape> Maybe.
<argylecape> Even if she was just doing it when she thought of it instead of systematically I'd expect that to be a thing
<argylecape> Disappearances, or people turning up with stories.
<argylecape> But maybe she hasn't thought of it, or there's some reason we don't know about why it's not that easy.
<GenderBender> Disappearances don't seem strategic, I don't think?
<GenderBender> It seems to just really be people who get lost
<GenderBender> Go out to the store someday, say, and never return.
<GenderBender> And then sometimes they do and talk about being lost in the Sideways
<GenderBender> Most entrances aren't one-way, though, so people can often just fall into the Sideways and walk right back out
<argylecape> If it's people disappearing on the way to the store she's probably not trying for specific people at all
<argylecape> Thank goodness
<argylecape> That would NOT be a fun conversation to try to have with my other friends
<argylecape> 'I thought you were safe but the DoS guys could get a Sideways entrance to your place any time, Bedlam does that'
<argylecape> Also I'd like to sleep ever again in my life. :P
<argylecape> Heh.
<argylecape> I guess my old world is kind of throwing me off, here
<argylecape> Like, the Protectorate - that's the big superhero coalition - exists at all, so if you want to be a villain it's obvious you have to be good enough at it to handle them somehow.
<argylecape> A lot of them get by on being too sneaky to catch easily and too small to bother putting a lot of effort into catching, but they can't be outright dumb about it.
<argylecape> I don't think that's quite true
<argylecape> That there's no real opposition
<argylecape> I'm not nothing. You're not nothing.
<argylecape> My other friends were working on it, too, I should talk to them about that
<argylecape> See what they might be able to do
<argylecape> But - the DoS /is/ being sneaky about this.
<argylecape> Which means there's some way they can be stopped, I bet.
<argylecape> We just have to find out what it is.
<argylecape> Yeah
<argylecape> There was one in the tower where I met Hollister, I don't think I told him but the Picasso wandered around there for a little bit.
<argylecape> I can't always hear them, but if it works like that one I'll be able to as long as the elevator car is there.
<argylecape> Mmhmm.
<argylecape> Have to wait and see what happens when he comes back, I guess.
<argylecape> Hopefully he takes notes or something
<argylecape> If I'm familiar enough with a particular computer I can hear what's being typed on it, that's probably worth trying here.
<argylecape> I'm not sure.
<argylecape> It might be random, I don't think there's anything about my personality or situation that would've suggested a hearing power
<argylecape> But I don't think it's /just/ that, when capes have kids the kids get similar powers, sometimes practically identical.
<argylecape> All kinds.
<argylecape> There's standard categories, but they're pretty broad.
<argylecape> Mover Shaker Brute Breaker
<argylecape> Master Tinker Blaster Thinker
<argylecape> Striker Changer Trump Stranger
<argylecape> Mover is what it sounds like, flight or super speed or teleporting or anything like that
<argylecape> Shakers change how the world around them works
<argylecape> Brutes are tough or strong
<argylecape> Breakers have weird shapeshifting, like, there's a guy who turns into a poison cloud
<argylecape> Masters control people or animals, or make minions
<argylecape> Tinkers make tech
<argylecape> Blasters shoot lasers or whatever
<argylecape> Thinkers have powers that let them know stuff, I'm a Thinker, there's also precogs and distance viewers and stuff
<argylecape> Strikers have touch range effects, like one of the kids on the Wards in New York uses a lance and if he hits you with it it ices you or sets you on fire or whatever
<argylecape> Changers have less weird shapeshifting
<argylecape> Trumps change or override other powers
<argylecape> And Strangers have powers that make them good at being sneaky.
<argylecape> Yeah.
<argylecape> I bet we can figure it out.
<argylecape> It'll be easier if I can keep fewer secrets, do you mind if I tell my friends about you? I don't think they'll be okay with you knowing much about them, but they might be willing to let me tell you some things once they know you're helping.
<argylecape> Yeah.
<argylecape> It sounds like it's probably not affecting you that much?
<argylecape> Like, you'd've mentioned if you'd had a bunch of interactions with people that were confusing at the time but made sense now, right?
<argylecape> I've known kids who had hallucinations and seizures where they forgot things and stuff, if something's affecting someone like that it's never tidy.
<argylecape> It couldn't though, that's my point.
<argylecape> Not that this isn't a big deal and not that it's not okay for you to be upset about it
<argylecape> But if whatever's going on is subtle enough that you hadn't noticed /anything/ weird
<argylecape> That puts a pretty sharp limit on how much it can be doing.
<GenderBender> It's definitely messed with my knowledge of my assigned sex at birth, and what I've believed it to be.
<GenderBender> It's messed with my knowledge about what I've been doing for the past decades.
<GenderBender> I'm worried about what else I'm missing, what unknown unknowns there might be!
<argylecape> Okay, fair.
<argylecape> What I meant was it's unlikely you're /still/ forgetting things
<argylecape> Except the shapeshifting I guess but that's weirdly specific?
<argylecape> Because if that was happening you'd notice one way or another.
<argylecape> But it still might be a big deal even if you're not.
<argylecape> Yeah, and I never actually counted
<argylecape> But minor accidents are super common, that was hard to get used to when I moved to New York
<argylecape> Like, more than hourly
<argylecape> More serious ones are much less common but I'd still hear a few a day before I got the hang of ignoring them well enough.
<argylecape> You said /death/ by car crash, though, those aren't so common. Still enough to worry about - I think one every few weeks in my range in NYC, so like one every week or two inside that here? On average.
<GenderBender> To be fair those are concentrated in the edges of the City or farther-away places like the Outlands
<GenderBender> It practically never happens in the Suburbs and the more central areas of the City only really see disappearances like that every few months, and it's usually in new buildings.
She focuses intently, trying to associate the sounds of the keys with individual letters. It's slow going; there's no way she'll be able to keep up with anything like a normal typing speed today, though she might manage to catch an unusual short word or two if they're repeated often enough.
<argylecape> Turns out they have more going on than just mysterious Sideways related knowledge.
<argylecape> I should start at the beginning, I guess - they called me, they were freaking out about me maybe being dead, and in the voicemail I could hear them flicker - but they were still /themselves/, and worried about me and wanted to help, even in the middle of it
<argylecape> Like, I don't know enough about Picassos to be /sure/ they're safe, but
<argylecape> If they aren't it wouldn't be because they didn't want to be. And they came right back out of it.
<argylecape> Yeah.
<argylecape> Anyway, it sounded like they flickered because they were so upset, so... seemed like the safer option to talk to them.
<argylecape> They're not too happy about lying to Hollister but I think they get how important this is, I told them about Dougal.
<argylecape> Okay.
<argylecape> That's a little worrying for Sadde, then.
<argylecape> Anyway, I'll keep an eye on it.
<argylecape> And there's another thing about Sadde that's less about them exactly and more, okay, this world is weirder than we thought.
<argylecape> They can shapeshift just a little.
<argylecape> Yeah, they're - the word is bigender, I'm not sure you'll know what that is, it's that sometimes they're a boy and sometimes they're a girl.
<argylecape> That happens, it's not usually a superhero thing or anything, it's just how some people are.
<argylecape> But when Sadde's a girl they /are/ a girl, and vice versa.
<PennyLane> Okay so a while ago
<PennyLane> Bit before we met actually
<PennyLane> My dad and I were mapping the Sideways and we ran into this new import called Dave while we were being chased by this girl scout Picasso
<PennyLane> She didn't really know she was a Picasso, they never do, she just wanted to sell cookies
<PennyLane> And she cornered us, and we thought we were done for, but then Dave paid her
<PennyLane> Just, like. Threw money at her.
<PennyLane> She thanked him and went away.
<PennyLane> Right, so
<PennyLane> Everything we know about Picassos say the girl shouldn't have vanished just because we paid her
<PennyLane> But she did
<PennyLane> So I think Picassos may... not be all bad
<PennyLane> Kinda stuck
<PennyLane> They don't really realize they're Picassos, most of the time
<PennyLane> They're stuck in a loop, a single moment forever, and if you break them out of the loop then that helps
<PennyLane> But then being a Picasso has a lot to do with how you think, what your brain's doing.
<PennyLane> It really is!
<PennyLane> And they've got these movie things going, Lucas and Milly Productions is what they're called I think
<PennyLane> Lucas is really talented
<PennyLane> But Milly's parents are sort of super paranoid about everything and keep her almost locked up all the time, she has to wear so many coats just to go out
<PennyLane> It's because she's fragile and has a weak immune system?
<PennyLane> But it's this kind of paranoia that the DoS causes in people
<PennyLane> Well
<PennyLane> Not really
<PennyLane> But I've been going into the Sideways since I was little and I've even been to red-blacks and I never got infected so like
<PennyLane> Either I have some weird immunity or it can't be that easy
<PannyLane> And dad didn't get infected either even though mom did...
<PennyLane> Well
<PennyLane> What if it's all in people's heads?
<PennyLane> Like, that's crazy, right? It's a physical condition, it makes no sense
<PennyLane> But Bedlam is the goddess of chaos and madness, right?
<PennyLane> What if it's people going mad that does it?
<PennyLane> Losing hope, or even, what if just by believing they're turning into Picassos they do
<PennyLane> And then all the DoS-originated paranoia is not only useless, it's actively dangerous
<GenderBender> Hey!
<GenderBender> So I found some info on Montgomery
<GenderBender> Turns out he used to work for the D.o.S. but he's listed as missing
<GenderBender> It's a very very tiny note, though, apparently he didn't really have lots of people who missed him
<GenderBender> He was only reported as missing when he failed to show up to work for a whole week without notice
And there's a link to a short news article on this.