Raafi awakes to some curious forest creature snuffling at his ear, where he's curled up beneath a tree; he startles, teleporting away, and only when he goes back for his bedroll and finds it missing does he remember that he'd gone to sleep in a farmer's hayloft the night before, and not a forest at all.
...
He holds up a finger and rifles through his belt pouches - none of which are large enough to really need rifling through, unless he's quite absent-minded - to come up with a necklace, a piece of carved jade on a leather strap, which he puts on. He's understandable this time: "I must be farther away than I thought. Where am I?"
This is pretty confusing for Raafi, too. "The necklace has a translation spell. The walking corpses I used healing magic on, it damages undead - most clerics can do that, where I'm from, I'm a cleric of the god of travel. I'm low on spells, though, if you're having necromancy problems I'll be more help with them tomorrow."
"It's channeled positive energy, if you want to get technical about it, but it heals living creatures and harms undead ones, yes. I might not be much like the priests you have here, it sounds like you have some very different traditions here." He peers through the woods in the direction the corpses came from. "Should we be expecting more of those?"
"Mmhmm. It's one of the more common ways to get magic, where I'm from. There are lots of gods, and some people care about the same thing a god does - travel, in my case - enough and in the right way to act as their agent, and if they devote themselves to that, the god they're following will give them magic, a little at first and more as they prove themselves with it."
"Well, I spend most of my time on the continent of Ospor, but I've never heard of Gusu, so I'll be surprised if you've heard of us. I had thought the gods were known of everywhere, though, at least the most popular ones. I have a map with me, though, maybe we can figure it out in the morning."
"Well, it sounds like this is a different world, you might not have them here at all. Hostile gods are just - gods, of things that are bad for people, most of them don't have anything to do with undead but some do. Usually pretty weak ones, as gods go, not many people will follow one like that. And planar cosmology I probably shouldn't try to explain on two hours' sleep if you've never heard of it before."
Raafi follows agreeably enough, chatting to keep himself awake as they go.
"Should I look for someone in the morning, or anything?" he asks, when they get to the guest quarters. "And is it going to be an inconvenience to have me join you for meals? I can conjure food if it is, I just need to prepare the spell for it."
He sleeps, and wakes up comfortably before dawn to do his devotions, pacing quietly around the room.
They'll find him sitting outside the building the next morning, reading from a notebook and nibbling on dried fruit, with a walking stick he didn't have the night before propped against the wall beside him.
"Mmhmm. It's news to me, too, that there's more than one, but walking corpses are much rarer, there, and our gods are more active in the world, and our magic is different - I get my magic from Fharlanghn, our god of travel, and I can do - well, lots of things, but the ones that came up last night were positive energy channeling, which heals the living and harms undead, and food conjuration. I can demonstrate both of those, if you'd like."
He chants for a few seconds, and the promised food appears with a diffuse glow - bread, mostly, as loaves and smaller rolls, but also a container of oats, a bushel of apples, a large tub of butter, and a small wheel of cheese, plus a couple of barrels of water. Raafi picks up a roll and takes a bite, then grabs an apple, too.
"Regular cheese doesn't; conjured food is different, the spell wears off and it stops existing correctly. Except the water, water's especially easy to conjure. It's fine to eat, though, it's just as good that way. Here-" he takes the cheese, and takes a small knife out of his belt to cut through the rind and slice off a piece for himself and a smaller one to offer back. "This is pretty plain cheese; I can get a spell that can do nicer food but it's more complicated, doesn't make a very good demonstration."
"I can show you how to make a few of the simpler kinds, if you want. Butter, too. For now the healing demonstration, though - do you have anyone around who needs it? My basic healing spell only does the same kind of healing that you'll eventually get from rest, I'd have to prepare something specific to break a fever or restore a lost limb or anything."
He's very gentle getting the bandages off. He freezes, for a moment, when he sees what's underneath; it's subtle compared to the rest of his body language, but he's definitely startled. He keeps it out of his voice, though, when he speaks - "I might need two, for this. And I'm afraid you'll have some scarring where it's started to heal, unfortunately. Nothing worse than that, though." And he chants, and his hand glows blue; he touches Lan Wangji's back above the highest wound, and they close almost completely. "One more," and he repeats the process, and the healing is complete.
"It doesn't especially. Clerics' job is to look after our gods' interests; we mostly get the same sorts of tools to do that with. I'd usually use it to help people injured on the road, or I might be asked to travel with someone through dangerous territory where it'd be useful security. And I do have other magic that's more about travel directly."
"A pretty wide variety of things. Lots of kinds of healing, mostly physical but some mental. Raising the dead too, though that's expensive. Some combat magic, though I don't personally favor it, I usually just summon an elemental if I'm in trouble like that. Protective magic, too, for combat, and physical and mental improvements for combat or outside it. Divinations, a few different kinds - the translation magic I'm using is a divinaton, and I can do things like checking whether a plan is a good idea or not or whether someone's telling the truth. For travel magic, I favor teleportation, though I can only teleport to places I've seen, with my long-range one, and I can also fly two different ways and improve my land speed. I expect I'd be able to teleport back to my world if I was prepared for it, but I'm not, I probably won't be able to go back until I've started getting the highest tier of spells - a decade, maybe. I might be able to do something about your undead problem, too - I'm not sure, since it sounds like they work a little differently here, but the spells I'd use at home might still help."
"I can get two different spells that can do it; the less expensive one only works within fifteen days unless the corpse is magically preserved, but the other one works up to a hundred and fifty years, for me. There's also a ninth-tier spell - spells in my world only go up to ninth tier, and I can cast up to eighth right now - that doesn't need remains, I expect to be able to do that eventually."
"Well, I like to know a little bit about people before I raise them, and as I mentioned that spell is expensive, but I can prepare up to three resurrections a day, starting tomorrow. -possibly I should explain how spell tiers work." He does so, including that Resurrection is a seventh-tier spell and he gets two of those and one eighth-tier per day, not counting domain slots that can't be used for that. "I usually charge for spells - most clerics do, if they're not casting to advance their gods' interests - plus Resurrection requires an offering; diamonds are most reliable for it. - I'm not expecting anything for the conjuration or healing, that was to my own benefit as much as yours."
"That's unlikely as long as you don't resurrect anyone surnamed Wen, although raising Wei Wuxian would have its own set of problems. The Wen sect was the most powerful of the five great cultivation sects, but they became arrogant and attacked the rest, who were forced to band together to destroy them. Wei Wuxian took in refugee civilians from the Wen Clan, but he was using dangerous and untested magic and things went very badly."
Raafi nods. "That doesn't matter, for True Resurrection - I actually don't even need very much for the resurrection spell that I can do now, a lock of hair taken from the body is fine, or ashes from a pyre, if you do that here. And the political situation might have calmed down in five or ten years, especially with the casualties returned to life; we'll have to wait and see."
"Mmhmm. If your undead problem is widespread, it's good news, that way - I expect it makes it dangerous to travel, and if I can clear it up, that should be impressive enough to get my god's attention. Maybe not enough for an entire tier, that takes a lot at this point, but a good piece of one."
"I can consecrate an area so that no undead can rise there. Doing it permanently on a large area will take time and be expensive, but it's probably worth the effort even if you have it basically under control - the difference between a low risk of meeting a walking corpse and no risk is significant, to most travelers, in my experience."
"It's still worth a try. Usually it comes down to caster tier, in my world, higher tier spellcasters can put more force behind their spells. And fifteenth tier casters are rare enough that I won't be very surprised if you don't have anyone equivalent around, even if I'm not approaching the problem from a different enough perspective to matter."
"Mmhmm. Just like how spells come in distinct tiers, spellcasters do too, in my world, based on how experienced they are. It affects how well my spells work, in various ways - higher tier casters can produce more food with the conjuration I showed you, and resurrect people who've been dead longer, and for other spells they'll last longer or have a larger or stronger effect or can be cast at more of a distance, things like that. You'll notice that the number fifteen, or multiples of it, comes up often in what my spells can do; that's usually because of my caster tier, and they'll improve when I do. Higher tier casters also get more spells, and higher tier ones; I'll be able to cast ninth tier spells when I reach the seventeenth caster tier, out of twenty possible."
"Mmhmm. I wonder if my magic works together with yours as well as it works with itself - one of the things I can do is temporarily improve people, make them stronger or healthier, or make them smarter, a couple of ways. Those kinds of mental capability help determine how strong our spells are, depending on the type of spellcaster; mine are improved by the spell that makes me more perceptive and better at noticing the practical implications of things, and the other spell I can cast makes people better at understanding how to communicate and present themselves well; there are also spells for agility and for considering complex ideas and remembering facts, that I don't get but have a few potions for - potions are a way of storing spells to use later or for trade, making them is a special skill that I don't personally have."
"Owl's Wisdom might help, then, or you might need Fox's Cunning for it - Owl's is the one that improves my spells, attentional capacity is a component of perceptiveness, and Fox's is the one I can't do, that's better for working memory. I do have Owl's prepared, if you want to try it, I knew I'd be curious."
Nod. "I'll give you some time to think about it - it helps with figuring out what things are a bad idea to say because they're offensive or unpersuasive, but not with avoiding telling someone something you didn't mean them to know, and it only lasts fifteen minutes." And he returns his attention to Xichen. "How's that feel?"
People go to and fro, occasionally exchanging a word with him but mostly passing by quietly, occupied by their own business.
The land around the buildings is clear and beautiful, smooth and grassy with little gardens tucked away here and there.
The entire place is cloaked with an aura of quiet serenity and peaceful contemplation.
Around noon, people start heading for a centralized dining area.
Everyone eats at the same time; there aren't staggered mealtimes so a smaller space can feed more people. Food is laid out in large dishes in the centers of the tables and people serve themselves therefrom. The people closest to Raafi leave a space for him to sit down.
Nobody talks during the meal.
They can go, then, and Raafi'll follow him to wherever he'd like to be for the spellcasting. "I only have one casting of Eagle's today, but if you turn out to need more than that, I can do it tomorrow, don't worry about fitting it all in now." And he casts, and offers the spell.
"This feels very odd."
Deep breath.
"Wei Wuxian was a member of the Yunmeng Jiang sect. During the conflict with the Wen sect, he developed an unorthodox new way of doing magic, which involved harnessing resentful energies and commanding the undead. This caused some entirely understandable concern, but everyone was so concerned about the Wen sect that for the most part it was simply accepted as long as it consistently won battles. After he had won the war for them, people began to become more uneasy about it, but public opinion didn't turn entirely against him until he decided to protect surviving Wen-aligned civilians from being killed slowly."
"I do not know. The circumstances surrounding Jin Zixuan's death remain opaque to me. But I do know that Jiang Yanli's death is not on his hands as many claim; she died on a sword aimed at Wei Wuxian after throwing herself between them, not at his hand. But even if he was some amount corrupted by the end, he was still a better person than the hypocrites who cried out for his blood."
He nods. "I'd like someone involved with planning her resurrection who knows the situation and won't be surprised when she starts telling people they're wrong, is why I ask - I wouldn't know if it would be better to wait and talk to some people about it first, or something."
"Wen Ning, one of the survivors--for a time--and the only known example of sapient undead. Wen Qing, one of the survivors and his sister. The rest of the survivors are less specifically notable to the public but they ceased to survive shortly after Wei Wuxian did. Jiang Fengmian could conceivably be helpful, but might also be politically complicated; a Sect Leader has never come back from the dead before."
"That's good. It wouldn't necessarily be the case, everywhere I've been. That's the major limitation I have, if you have any advice about it, that I don't know much of anything about how things work here. - next time, that spell will be wearing off soon. I should be able to prepare it every day at least once, though, if you'd like me to, it's only second tier."
"Ah. Well, there are different kinds of casters, with different limitations, but the eight schools are common to all of them - conjurations create or move things; transmutations change things, like reshaping stone to make a bridge, or sometimes in subtle ways, like Eagle's Splendor changing your mind to work slightly better; divinations give people information, like the translation spell that lets me know how to speak your language; illusions make false images or sounds or other tricks of that sort; abjurations protect the people or things they're cast on; evocations create energy, for example in the form of a bolt of lightning or ball of fire; enchantments let the caster affect peoples' minds in various ways; and necromancy allows the caster to raise and command undead and affect peoples' bodies in various ways. We can do some things that aren't obvious from those descriptions - healing is a type of conjuration, for example, because it often creates flesh - but anything very different from them we're unlikely to be able to do."
"For a directly-cast spell, the caster has to be there to cast it - some require touching the person or thing we're casting on, others can be done at a bit of a distance, but almost all of them require the caster to be there to set the target when they're cast. It's also rare for a spell to last forever, if it's directly cast; most last seconds to minutes, some last hours, a very few last days. It's possible to infuse a spell into an object, to get around these limitations - my translation necklace, for example, will work forever unless it's broken - but that takes special training, I don't know how to do it."
"All casters from my world have limits to how many spells we can cast per day, and most of us have to prepare our spells ahead of time - the exceptions to that are mostly not types of caster that you can choose to be; sorcerers get their magic from their bloodline and favored souls are rare, and spontaneously chosen by the gods. Bards are another exception, and one you can theoretically learn, but they aren't strong casters and I think you'd be poorly suited to the profession in general - they're generally very focused on interacting with other people. All three of those have limitations on learning spells at all - I can only cast Eagle's if I've prepared it, but if I choose not to prepare it I can ask for any other spell Fharlanghn offers instead; if a favored soul knows Eagle's and two other second-tier spells, they don't have to decide ahead of time whether they'll want to cast Eagle's that day and risk wasting the spell slot, but they also can't cast anything but those three spells, or their first-tier ones or orisons which are similarly limited, with their second-tier slots."
"Generally people who just want magic in particular go for wizardry; it's the most straightforward that way, and the most versatile, in theory. I can't teach it, but there are plenty of schools in my world that do, if you have the aptitude; it's based on cleverness, how good you are at solving puzzles or inventing things. Wizards construct their own spells, rather than receiving them from an outside source, and are about equally good at all eight schools, though they've never figured out how to do healing in particular."
"Clerics are also strong spellcasters, but if you're just interested in the magic, you won't be able to get it this way - unless you're interested in magic because it sounds like the best thing, for its own sake, in which case you could be a cleric of the god of magic. We get our magic through devotion, to our gods and the concepts that they're made of, or to concepts that are important to us personally without necessarily having a god involved at all. The concept has to be the most important thing in your life, something you wouldn't be yourself if you didn't care deeply about. If you have something like that, you can do a little bit of preparation - every cleric needs a holy symbol," (he touches his), "- and then spend an hour a day at the same time each day in prayer and contemplation of it and how you relate to it, and you'll start getting magic. Assuming it works here, I suppose. We can't cast as wide of a variety of spells as wizards, but we do get healing, and a variety of defensive and utility spells, and some offensive ones - I can translate a list of common cleric spells for you, if you'd like."
"There are also druids, who are like clerics but devoted to nature; they get more spells that help them interact with the natural world and less that help them work with other people, and they can also transform into animals. I don't think you're suited to that, either, you seem too comfortable here rather than out in the woods."
"Did I miss anything that you wanted to know about?"
Raafi's a little distracted by the architecture, but only a little.
"Is there anything I should know before we go in? And I have spells for us, too - Owl's like I cast for you yesterday and Eagle's, the one that helps with communication, at double the duration but I don't know if there'll be a wait before everyone else gets here."
He leads him off to a comfy waiting room and leaves with Lan Xichen.
These people have excellent silencing spells; he doesn't hear any shouting at all.
They return a little more than half an hour later, Jin Guangyao looking a little upset and subdued and Lan Xichen looking unhappy and troubled.
"All right. Uh, names - the title for clerics of Fharlanhgn is 'Traveler', my translation magic is struggling with my name a bit but 'Traveler Raafi' sounds at least more correct, to me, if you'd like to introduce me that way. Or just 'Traveler', I'm addressed that way often enough at home."
Then they can go in and see a man in elaborate golden robes who is lounging on a very elaborate chair and not-so-subtly perving on attractive female servants while his wife glares at him.
The man is initially skeptical but he's willing to have Raafi's impossible outworld magic demonstrated and once it has been he is suddenly paying MUCH MORE ATTENTION and yes would very much like his son (and daughter-in-law) back and yes they have diamonds.
Raafi accepts this without particular comment, and explains that he'll need the diamonds, his own payment, some small part of the remains - a lock of hair would be ideal but anything works - a place to work, and an assistant: by default the restored person wakes up almost immediately, but he prefers to leave them asleep for a few moments when resurrecting for people who aren't familiar with the process; the assistant is to put a magic blanket over them as he finishes the spell, which will keep them asleep for a little while. They might want to have clothes on hand for them, too, and anything else that they might want immediately.
He follows the servant to the place they've set up for him, checks that everything is in order and explains to his assistant what to do with the blanket, and casts. It's ten minutes of chanting, which he's warned them of, in his strangely-accented foreign speech. The offering disappears, eventually, replaced by a body on the mattress where he sprinkled the ashes given to him, clothed in a plain white shirt and pants. He anoints it with holy water at forehead, hands, and feet, and nods to the assistant to cover it with the blanket, still chanting. There's an odd sense of presence, of being watched, in the final few seconds, and as he comes to the end of his incantation, the body takes a breath.
He sits on the floor on the other side of Jin Zixuan - this is a risk, she's likely to wake him and he has no idea how he'll react, but probably worth it - and rubs her back, gently, and speaks quietly. "I don't know what happened after you died, but I think you did the right thing - he was doing important work, and you gave him the chance to do more of it. And - I can't bring him back yet, but I will be able to. You're not the only one who wants it."
He can do at most three resurrections a day, given notice by the evening before that he should prepare the spell for it, of anyone with remains available who died within the last hundred and fifty years, unless they died of old age. It's also possible that someone will decline to return; he's never had it happen but there is a risk of it. (He'll refund his portion of the cost of the spell if that happens, unless he's warned them ahead of time that he thinks it's likely and they've asked him to try anyway; the offering will still be used in any case.) Payment and offering are as he's already discussed; the offering doesn't strictly have to be diamonds, but it does have to have the same value, and there's a chance of anything else being rejected; he can check with another spell whether it will be, if needed.
He doesn't want to bring anyone back who might restart the war, or start another one, or generally make significant trouble like that; he may be willing to bring people back in spite of that kind of risk if they'll accept him using additional magic to reduce it. He'll want enough information about the people he's bringing back to judge the risk of that. If he gets a request to not bring a particular person or group of people back he'll also take that into account. And this is a relatively time-limited offer: as a cleric of the god of travel he doesn't stay in one place very long as a rule; he expects to be comfortable here for a month, perhaps two if it ends up being convenient to make lots of day trips to interesting places, but he's eventually going to want to go - though of course he can come back later, if there's unfinished business here.