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that would be pointless and self-indulgent
a notebook finds Elan
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During Elan's graduation from Bard Camp, his mother isn't literally in the front row, which is reserved for halflings and other short folk, but she's one of the most supportive guests present. Her baby boy is graduating with so many honors!

(She wonders once again what class—no, she can think about that later. Right now, she's celebrating.)

When it's over and all the new first-level bards are mingling with their family and friends, she finds Elan and pulls him into a hug.

"Congratulations, sweetheart. I'm so proud of you!"

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Elan hugs back!

"Thanks, mom!"

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"I got you a graduation present!"

She presents him with an instrument case.

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"Oh my gosh, a new lute case! Thanks, mom!"

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"You should open it up."

She winks.

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"Oh my gosh!! A new lute! And it's so pretty!"

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A lot of Elan's classmates are heading straight out to find gainful employment. Elan's going home for a few days first. The road to adventure can wait until he's had a few home-cooked meals and slept in his own bed, after all.

He plays his graduation present all the way home.

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There's another graduation present sitting on his bed.

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"A book?"

Elan opens it curiously.

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Elan brings it to his mother.

"Mom, I think this book is broken. There's nothing in it."

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What.

"… sweetie, it's supposed to be empty. That way you can put whatever you want in it! A diary, or a story, or anything."

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"Oh! Thanks, mom."

He returns to his room. He should totally write something in the book… but what?

He decides to start simple:

This Book Belong's To Elan!



Note: further Elan-typical spelling and grammar errors will not be included.

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The book writes back:

Hi, Elan! It's nice to meet you.
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hi????????
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Oh no, did I scare you? I'm sorry! I always try really hard to not be scary.
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Elan giggles. That's kind of cute.

Well, I would probably say I was surprised, not scared. I didn't know my mom got me a magic diary that writes back.
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I'm glad that you're not scared.
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So, what are you for? Are you like a friend that lives inside a book or something?
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Not quite! It would be more accurate to say that I am the notebook. And I was sent here by the Spirit of Youthful Femininity to offer you its power!
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Doesn't femininity mean girliness? I'm a boy.
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Well, yes. But it's okay that you're a boy! The spirit's powers can be offered to anyone who's open to the things the Spirit is about.
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What kind of things *is* the Spirit about?

Maybe this is some sort of… magic storybook. And the "diary that writes back to you" thing is part of the framing device.

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The notebook sparkles about this! It doesn't literally sparkle, mind, but it animates sparkles around the next paragraph.

Lots of things! Well, technically it's one thing, but it's pretty circular to say "the Spirit is about itself." But the kind of thing the Spirit likes is when people (usually girls, but boys too if they're also girls or sometimes girls or just kind of girly) get to be beautiful and special and powerful in a feminine way.
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Like… feminine wiles?
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That's definitely one of the feminine ways to be special and powerful!
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Well, I do have the Charisma for that…

Elan pauses. His eyes keep getting drawn to the thing the notebook said about boys who are sometimes girls. He remembers… one of the lessons at Bard Camp. It was about cursed items. There was one item in particular that Elan thought sounded kind of neat. Nobody else seemed to think so. Some of his classmates gave him weird looks and he decided to shut up.

Maybe the Spirit and the notebook think that item is kind of neat, too.

So what does it mean to be offered the Spirit's power? Is it like a multiclass thing?
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Not exactly. There are a bunch of specific powers that the Spirit can give to people it chooses, but it can't give everyone all of the powers, so there's a list of some common powers that you can choose from. If you'd like, I can show you the list now and you can go down and pick the powers that you want, and if there's something that you want that isn't on the list the Spirit can try to figure out a power that fits what you want.
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How many powers do I get?
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Well, some powers are harder than others for the Spirit to grant, so the specific number you can have is flexible. Each power has a point value assigned to it and you have seventy points to start out. The most expensive power I have on my list is twelve points but most powers are five points or less. There are also drawbacks that you can take to give yourself more points to work with.
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Okay, so he's supposed to build his own character. Neat!

Oh, I know what you're talking about! That sounds fun! Can I see the list?
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Something occurs to him.

I'm not very good at math things. What happens if I add the points up wrong?
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Oh, you don't need to worry about that! I can keep track of your points. If you take more powers than you have points for, I can't finalize your build; if you take fewer then when I finalize you you'll have some leftover, unused power that has the potential to turn into a new power all by itself when you need it most.

There's a pause, and then the pages of the book start to rapidly fill with text. It's different from how the notebook has been writing: before, the writing appeared like an invisible hand was writing it out; now whole letters appear at once and their shapes are crisper and more polished.

All powers are offered under an aegis of metanarrative protection. Any time you might expect a power to have obvious negative side effects, like glowing eyes making it harder to see, it simply won't – you'll be able to see just fine anytime it actually matters, while having dramatically hazy vision at cool, narratively appropriate moments. This doesn't apply to your own preferences about the explicitly described effects of the power; if you don't want to be Well Endowed, the metanarrative cannot protect you from choosing that option and having to live with it.

Destination

The first few options pertain to your destination. Unlike other options, they cost zero points and are mutually exclusive with each other:

Stay Put ☐
Cost: 0
You're just going to take these powers and keep on keeping on right where you are.

Somewhere In Mind ☐
Cost: 0
You have a destination you want to go to. You can choose any place, real, historical, fictional, or made up in your own head right now, and the Spirit will take you there. After that, you're on your own as far as further interdimensional travel.

Wherever You Go, There You Are ☐
Cost: 0
Trust to the will of the Spirit and let it take you where you need to go. It will look at far more options than you could ever know about, and pick something that's likely to be even better for you than whatever you would have chosen on your own.

Yourself

These powers affect your own self and nature, without direct effects on other people. Some of them are prerequisites for powers in the later Power of Friendship section.

A Thousand Ships ☐
Cost: 1
Your face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Others may match your beauty in their own way, but never exceed it.

A Hundred Ships ☐
Cost: 1
(replaces A Thousand Ships)
Your face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Instead of prioritizing pure beauty, this power prioritizes what feels right to you.

What's In A Name ☐
Cost: 1
Magic to divine true names will accept whatever alias you choose to think of as your true name. Magic to use your true name against you will fail.

Angelic Tones ☐
Cost: 2
Your voice is supernaturally beautiful and you can sing in any vocal range.

Emerald Orbs ☐
Cost: 2
At all times, your eyes are exactly the right color. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. Your eyes can be ANY color this way. Lightless black voids? Brilliant white stars? Limpid pools of endless sapphire? They will look exactly the way you'd want them to look if you were writing about this exact moment of your life.

Perfect Hair ☐
Cost: 2
At all times, you have exactly the right hairstyle. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It is not limited to physically or logistically plausible hairstyles.

Perfect Nails ☐
Cost: 1
(requires Perfect Hair)
At all times, you have exactly the right nails, in shape and style. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It is not limited to physically or logistically plausible manicures or pedicures.

Size Difference ☐
Cost: 2
At all times, you are exactly the right height. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It will usually keep any height changes fairly subtle, but at dramatic moments you might discover yourself able to shrink to the size of a bee or grow to the size of a giant.

Dressing Room ☐
Cost: 3
No matter how ridiculous your outfit, it will stay pristine and perfect, unless it would be more dramatic for you to be artfully bedraggled. You can use any quiet moment to yourself to quick-change your clothes, shoes, nails, and hairstyle into a completely new look. (You cannot change your hair length or color this way without Perfect Hair, but you can braid or style it.)

Pocket Dimension ☐
Cost: 1
(requires Dressing Room)
You can reach into your pocket, purse, backpack, or other storage accessory and pull out anything that can fit through its opening, even if it obviously could not fit in the pocket and even if you've never carried that object in that pocket before. In order to summon a specific object this way, it needs to belong to you; in order to duplicate an existing object this way, you need to have held or examined it at least once; in order to invent a new object this way, you need to be familiar enough with what you want that you could tell the real thing apart from a fake made with the same materials. So jewelry you make will be real gold or silver or platinum, but if you want to pull a refrigerator out of your backpack, you need to have a reasonably good idea of how a refrigerator works.

Cosmetic Equipment ☐
Cost: 2
(requires Dressing Room)
You can mix and match the practical and magical effects of your clothing and accessories. A bikini could be as cozy as a winter coat, or as protective as a steel breastplate. A pair of earrings could combine the magic of a dozen enchanted amulets. A bracelet could grant the functions of a full set of scuba gear. As usual, anything you access this way must be either something you've held or examined, or something you understand well enough to tell it apart from a convincing fake. These modifications only apply while you're wearing the items in question; you're not permanently changing how the bracelet works, just letting it serve as a kind of temporary disguise for the diving suit.

Undressing Room ☐
Cost: 3
(requires Dressing Room)
The question of what clothes you are wearing no longer has a specific well-defined answer, but depends on the interactions you're having and how you prefer to be clothed for the purpose of those interactions. You could walk into a room and sit down in a chair, and be naked to all the people in the room but wearing underwear from the perspective of the chair; you could attend a fancy ball and be wearing a fancy ballgown to most people, but let your friends see you in a banana costume instead; you could let someone's hands pass through clothing that their eyes can still see. It may take some practice to become well-attuned to your new sense of how each person and object you interact with is perceiving your state of dress, but you'll always be able to tell if you take a moment to wonder.

Personal Hygiene ☐
Cost: 1
You are always clean and fresh, never needing to use a bath or toilet.

Like Roses ☐
Cost: 1
(requires Personal Hygiene)
You smell lovely. Your scent is unique to you, and may involve any combination of warm spices, floral notes, petrichor, or other things you think smell good. You do not need any justification for why you smell like this.

Just A Little Longer ☐
Cost: 1
If you push yourself, you can keep doing any task or working on any project indefinitely, visibly strained but never impaired by injury or fatigue. As soon as you stop, you'll collapse with exhaustion and sleep for up to a full day to regain your strength. This only works when what you're doing is personally important to you.

Immunity System ☐
Cost: 3
You can't get sick or poisoned. You can still use recreational drugs and alcohol normally, but can't overdose.

Breathe Easy ☐
Cost: 1
(requires Personal Hygiene and Immunity System)
Eating, breathing, and other forms of environmental exchange are no longer necessary for you. You cannot be harmed by denying your body resources, or by supplying the wrong ones. You can still benefit from positive effects of things you breathe or eat.

Warmhearted ☐
Cost: 1
(requires Breathe Easy)
You are utterly self-contained in every respect. No matter the conditions around you, you experience comfort and ease; you are warm in the cold, cool in the heat, unbothered by high winds or airless vacuum, impervious to bad smells, touched only by exactly the raindrops you would welcome.

My Ears Are Burning ☐
Cost: 6
You always know exactly what people are thinking, as long as it's about you. This effect is not telepathy and is not blocked by effects that block telepathy. It applies even to people you can't perceive normally. You are never impaired by the flood of information.

Soundtrack ☐
Cost: 1
Your life has a soundtrack, expertly composed in a mix of musical styles that suits you aesthetically and personally. You can hear the soundtrack at all times, but are never directly impaired by it—you can still hear other things just as well, and can still rest normally, enjoy the quiet, enjoy other music, and so on. By listening to the soundtrack, you can discern a lot of information about what kind of situation you're in and how your choices are likely to play out. (The soundtrack will often either go quiet or fade into the background to complement other music playing around you, but might pipe up if it has something important to say.)

Soundboard ☐
Cost: 1
(requires Soundtrack)
Your sense of hearing is clarified and enhanced. You have full control of the relative volume of all sounds you can hear, including your Soundtrack. Changing your audio balance feels intuitive and natural—and if a source of sound you turned down and forgot about has something to say, your Soundoard can cue you to listen to it again. You can also enhance audio sources if you want to hear a distant or distorted noise more clearly, and you're better able to process and understand multiple people speaking at the same time.

Well Endowed ☐
Cost: 1
You have a generous figure, whether that's a classic hourglass or more of a well-rounded look; you can choose the details. Your endowments maintain a state of perfect grace and beauty at all times, never troubling you with uncomfortable bounces or uninvited jiggles.

Hollow Leg ☐
Cost: 1
(requires Well Endowed)
Regardless of your diet and exercise habits, your body maintains the physique and silhouette you prefer. Lack of visible muscle never impairs your strength or endurance. As your preferences change, so will your body; you are no longer bound to the generous figure stipulated by Well Endowed.

Inner Strength ☐
Cost: 3
(requires Hollow Leg)
You are implausibly, superhumanly strong, with endurance and toughness to match. You might have to strain a little to lift and carry at the same level as construction equipment, or deal with lightly scraped knuckles if you punch as hard as a battering ram.

Lightfoot ☐
Cost: 3
(requires Hollow Leg)
You are perfectly, superhumanly graceful, with reflexes and agility to match. You can cross a field of snow without leaving a footprint, or stand on a slender branch without bending it, or jump so lightly that you soar through the air instead of falling.

Starstuff ☐
Cost: 2
(requires Emerald Orbs, Perfect Hair, Personal Hygiene, and Well Endowed)
Your body and its component parts can change their substance, and will do so when desirable or narratively appropriate. Perhaps your tears will turn to diamonds wherever they land, or your hair will be golden thread, or you will be made entirely of animate water. This power operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. Itis not limited to physically or biologically plausible substances.

Battle Angel
Cost: 1
Somehow, you never get significantly injured in a fight, unless it's a very dramatic and plot-relevant fight in which case you might be glamorously wounded and pick up a cool new scar.

Battle Demon ☐
Cost: 1
You have an unerring intuition for gaps in an opponent's defenses, though it may be beyond your power to exploit them.

Battle Maiden ☐
Cost: 3
(requires Battle Angel and Battle Demon)
No matter what kind of fight you're getting in, you're always a match for even the most skilled opponent.

Gloryseeker ☐
Cost: 1
Somehow, you never get significantly injured when doing cool stunts like skydiving or parkour. At especially dramatic moments, you might pick up a cool new scar.

Making Ends Meet ☐
Cost: 1
You have enough money to sustain a comfortable lifestyle. It comes from a source you don't have to pay much attention to, like a job with almost no responsibilities, a large inheritance, or a noble title.

Motherlode ☐
Cost: 2
(requires Making Ends Meet)
You have enough money to sustain a fairly extravagant lifestyle. It doesn't come from anywhere, you just have it.

Four Star Daydream ☐
Cost: 4
(requires Motherlode)
The answer to "can I afford that" is "yes".

Omniglot ☐
Cost: 3
You learn languages insanely, ludicrously fast. You know exactly what any word said to you means, and you make strangely accurate guesses about how to phrase things you're trying to say. You never forget any grammar or vocabulary you learn.

Anything You Can Do ☐
Cost: 6
You learn implausibly quickly from friends, rivals, and love interests. If you have a personal connection to someone with a certain skill, talent, or expertise, you'll learn it five times faster than they did, or twenty times faster if they're actively trying to teach you. This applies even to forms of magic that you ordinarily shouldn't be able to learn.

Dragon Fairy Elf Witch ☐
Cost: 5
You can at any time discover previously unknown heritage from any type of being you encounter, even if this makes no sense or contradicts previously established descriptions of your family tree. You always get their powers without their drawbacks, unless the drawbacks are cool and dramatic. Any visible features of this heritage will appear at narratively appropriate moments and be cute, pretty, beautiful, or striking rather than awkward, weird, gross, or scary. This ability works even if the beings in question cannot reproduce with humans, or at all.

Snowglobe ☐
Cost: 4
In worlds where people can have individual special powers, such as powered superheroes or personality-based magic, you find that you can pick up a power of your own even if you don't meet the local requirements. Drawbacks of these powers, such as uncontrollable power manifestations or a tendency to attract unwanted supernatural attention, will only apply if they are cool and dramatic.

Unleash the Magic ☐
Cost: 3
(requires Anything You Can Do, Dragon Fairy Elf Witch, and Snowglobe)
Any form of magic or other special ability you encounter can be yours, regardless of prerequisites, as long as you see it in action at least once. Your various powers and attributes will never conflict with each other or come with annoying drawbacks, and will often synergize in cool and interesting ways.

Soulbond ☐
Cost: 8
If something feels instinctively like a part of you, then it is. A necklace you always wear will be impossible to lose. A vehicle you care for deeply will be impossible to steal. A tool or power you rely on like part of your body will become as hard to misplace as your own hands. Tools, devices, and powers that you absorb this way will be translated into the form of Spirit-granted powers, granting them the flexibility to just work despite pesky details like network protocols, service providers, and laws of physics, and will be fully as well protected as your own mind and body are by all of your potentially applicable powers.

Personal Space ☐
Cost: 3
No one can touch you intimately if you don't want them to. You can still be struck in a fight or bumped into in crowds, but things like hugs and kisses and sex only happen if you're okay with them.

Personal Bubble ☐
Cost: 3
(replaces Personal Space)
No one can touch you if you don't want them to. You can slip through crowds and squeeze past strangers without ever coming into contact, and intimate contact only happens if you're okay with it. When you get into a physical fight, this effect is suspended for other combatants, but still applies to bystanders.

Personal Slipstream ☐
Cost: 3
(replaces Personal Space)
Incidental physical contact doesn't happen to you; you can touch and be touched only by your deliberate choice. Things such as getting in a fight or giving someone a hug can count as making that choice, even if you would prefer that the person you punch or hug not be able to touch you back.

Inner World ☐
Cost: 2
The world of your imagination is a real, concrete, persistent place, which you can experience in parallel with the world around you—though you might find it easier to focus on one at a time. It makes an excellent setting for lucid dreams, telepathic conversations, and notetaking. Mental enhancements affect its size, depth, and detail; mental defenses guard it against intrusion. Your control over it will grow with time and practice.

World's Greatest Detective ☐
Cost: 3
You are uncannily, supernaturally good at noticing clues in your environment, piecing them together, and drawing correct conclusions from them. If it's even theoretically possible for you to figure something out with information that is available to you, you can do it with ease.

World's Psychicest Detective ☐
Cost: 4
(requires World's Greatest Detective)
You can discern true information and draw correct conclusions even without any evidence being available to you. Ancient mysteries and shadow conspiracies are open books. Simply put, if something is true and you would benefit from knowing it, you can figure it out. Note: This power does not constitute true omniscience and is weighted towards information that is relevant to you.

Closed Book ☐
Cost: 1
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly read your thoughts or feelings.

Indelible ☐
Cost: 1
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly alter your thoughts or feelings.

Eidetic ☐
Cost: 2
(requires Indelible)
You have a flawless memory. Everything you have ever and will ever think, experience, or be told about can be called to mind in exact detail with ease, even if you weren't paying careful attention at the time.

Iron Will ☐
Cost: 2
(requires Closed Book and Indelible)
You are immune to all forms of mental illusion, alteration, interference, or control. Even extreme torture, extended solitary confinement, advanced brainwashing techniques, and so on cannot touch you. You can be lonely but not cripplingly lonely. You can be upset but not traumatized.

It Gets Better ☐
Cost: 5
You're going to be okay.
Your mind and body may never be perfect, but they are yours, and cannot permanently be taken from you. In time you will heal from any injury, escape any imprisonment, and recover from any trauma; maybe not in exactly the ways you hoped, but always in ways you're okay with.

Small Blessings ☐
Cost: 1
(requires It Gets Better)
When you go through a difficult experience, you'll be able to find comfort where you need it most. Your recovery will usually be fairly smooth, and you'll have time to rest and find your balance before the next time something bad happens. This power cannot prevent the effects of drawbacks, but it can delay and mitigate them.

The Great Equalizer ☐
Cost: 8
Where you go, Fate shatters. Forms of prophecy that were once perfectly reliable stop working, or show a broad array of possibilities instead of a single coherent future. Imbalances of magic wash out, leaving everyone lucky and no one able to leverage their luck against an opponent. If you stay in the same world for a year and a day, this effect will be permanent even after you leave and even if someone tries to constrain the future anew in your absence.

Luck Be A Lady ☐
Cost: 8
(replaces The Great Equalizer)
You always seem to be in the right place at the right time. Opportunity surrounds you on all sides, and paths open up toward any goal you seek. It's up to you to capitalize on these opportunities—but if you drop an important plot hook, someone else will usually be along to pick it up, although they may not do as good a job with it as you would. In worlds with fate as a tangible force, you may find yourself a figure of prophecy, destined for greatness.

Star-Straightened ☐
Cost: 8
(replaces The Great Equalizer)
By default you are invisible to all forms of future-sight and invincible to all forms of fate- or luck-related curse, prophecy, or doom, including indirect effects such as your enemies' luckiness making your plans go awry. However, whenever such a divination or manipulation is something you would choose to allow if you had full information about its nature, intent, and likely effects, then it works fine. In ambiguous cases, the default holds.

Power of Friendship

These powers affect how others see you and how you interact with them.

In general, effects that describe others' reactions (like their attention being drawn to you by Mysterious Allure, or their sympathy being provoked by Tragic Backstory) operate on a metanarrative rather than a causal level. They are not mind control, and are not blocked by effects that block mind control.

Your "true love" is anyone you're pursuing a serious romantic relationship with. You can have as many of these as you like, but your feelings for all of them must be genuine.

Mysterious Allure ☐
Cost: 5
There's just something about you. People are drawn to you, fascinated by you. You tend to be the most interesting person in the room unless something really unusual is going on.

Captive Audience ☐
Cost: 3
As long as you have genuine interest in what you're talking about, no one will ever get bored of listening to you talk about it.

Blackout Binge ☐
Cost: 2
(requires Immunity System)
Heavy use of recreational intoxicants puts you in a carefree, uninhibited state in which it will be universally agreed afterward that you were not responsible for your actions.

Disney Princess ☐
Cost: 2
Animals are always friendly to you, especially the small cute ones. You can effectively tame any animal by feeding it and speaking gently to it.

Puppies Everywhere ☐
Cost: 2
(requires Disney Princess and Personal Hygiene)
No matter how absurd the size of your menagerie, you always have time and resources to feed and care for all of them; or, if you and they prefer, they can take care of themselves just as easily, without affecting the local ecology. The benefits of Personal Hygiene extend to any animal you befriend.

Pocket Monsters ☐
Cost: 1
(requires Puppies Everywhere and Pocket Dimension)
You can store living creatures in your Pocket Dimension, though you must put them in before you can take them out, and you cannot duplicate them this way. The creature must be willing to be put in your pocket. Stored creatures have all their needs and experiences suspended, but may be cognizant of time elapsed and conditions of transport on retrieval.

Where the Heart Is ☐
Cost: 1
(requires Disney Princess)
When you make a place your home for long enough, it will begin to respond by animating itself, including furniture and loose articles, for your convenience. Over time it may develop a personality; if so, that personality will be tailored to complement yours.

Living Canvas ☐
Cost: 1
(requires Disney Princess)
Tattoos you have will animate themselves on your skin, and may adjust their details or art style. Over time your tattoos may develop individual or collective personalities; if so, those personalities will be tailored to complement yours. At suitably dramatic moments, you may spontaneously develop new tattoos.

Shadow Puppet ☐
Cost: 1
(requires Disney Princess)
Your shadow can act independently of your movements, and may do so to entertain you, guide you, warn you of danger, or just for fun. The personality it develops will be tailored to complement yours.

Cotton Candy ☐
Cost: 3
(requires Disney Princess)
The sharp edges of the world are blunted around you. That's not to say that nothing bad can happen, but that the worst things happen a lot less often, and happy endings large and small are much easier to come by. This effect can ripple outward to improve the lives of people you've never met.

Musical Number ☐
Cost: 4
(requires Disney Princess and Soundtrack)
At dramatic moments, you and those around you may spontaneously burst into song. The lyrics and choreography will be flawlessly coordinated.

Best Friend ☐
Cost: 3
You have an animal companion, like a horse or a cat or a raven. They have a cool name and maybe a few nifty cosmetic quirks, like glowing purple eyes. Their loyalty is infinite and they often hold the key to solving whatever situation you're up against. You can understand them perfectly even though they can't speak, and they always know exactly what you mean even if all you do is glance at them meaningfully.

Bestest Friend ☐
Cost: 5
(requires Best Friend)
Your animal companion is a fully magical creature, like a dragon or unicorn. They have magnificent supernatural powers ready to be used at your command. They can speak every language you can, but can still communicate with you on a deeper level of mutual love and understanding.

Ascended Friend ☐
Cost: 5
(requires Bestest Friend)
Your animal companion is now a minor deity. If you encounter any magic system in your travels that involves gods or other beings empowering their followers, your Friend will discover the ability to empower you the same way.

Transformer ☐
Cost: 1
(requires Best Friend)
Instead of (or in addition to) being an animal companion, your Friend takes the form of a tool, weapon, or vehicle.

A Friend Like You ☐
Cost: 1
(requires Bestest Friend and Transformer)
Your Friend can shapeshift at will into a human or humanoid form, instead of or in addition to an inanimate one. This new form preserves one signature feature, like iridescent black hair, a shining unicorn horn, or slit-pupiled golden eyes, from whichever other form your Friend considers their truest.

Another Kind of Friend ☐
Cost: 1
(requires Transformer and at least one of Where the Heart Is, Living Canvas, and Shadow Puppet)
Your Friend may be the personality associated with one of the listed powers, instead of or in addition to their other form(s). This may include, for example, the ability for an animal tattoo to leap from your skin into a three-dimensional form and back.

Conjoined Friends ☐
Cost: 3
(requires Bestest Friend)
The natural conclusion of the bond between you and your animal companion. The two of you are inseparably joined on a soul level and have become extensions of each other. Naturally, what this means in practice is up to you.

Generosity ☐
Cost: 3
Your friends love to get you presents. They'll try to pick out things you'll like, but their success depends on how well they know you.

Helpfulness ☐
Cost: 4
Your friends love to do you favors. They'll volunteer eagerly whenever you need help with small tasks.

Cuddle Buddies ☐
Cost: 2
Your friends love to hug and cuddle you. Even someone who ordinarily isn't into that sort of thing will make an exception for you.

Flattery ☐
Cost: 1
Your friends love to compliment you and tell you all about how much they like you and why.

Quality Time ☐
Cost: 2
Your friends love to hang out with you and spend time together, even if you're not doing anything interesting or important.

Agree to Agree ☐
Cost: 4
You can always convince your friends to see your point of view about things like politics and philosophy. They might have a few quibbles here and there, but they'll see how right you are once you explain where you're coming from in enough detail.

Backchannel ☐
Cost: 4
When you're talking to someone and you think you might not be getting through to each other, you can take a step back, look deep into your heart, and really try to understand where they're coming from, and it will just work and you'll know what they're trying to say and how sincere they are about it and have a good idea of what you should say if you want them to understand you right back.

Two-Way Street ☐
Cost: 2
(requires Backchannel)
Anyone you're talking to can invoke Backchannel for themselves, and when you're having trouble making yourself understood, they will instinctively know that they can do this and that now would be a good time.

Roundabout ☐
Cost: 2
(requires Backchannel)
You can invoke Backchannel with yourself. This can be a big help in understanding where your own thoughts and feelings are coming from, and in coming to an internal consensus.

You Can Teach Better ☐
Cost: 8
(requires Anything You Can Do)
If you have a personal connection to someone, you can teach them anything you know; depending on how motivated and engaged they are, they could learn it up to 110% as fast as you could have learned it using Anything You Can Do. If you consider them a good friend or otherwise especially close, this applies even to forms of magic that they ordinarily shouldn't be able to learn.

More Magic ☐
Cost: 5
(requires Unleash the Magic and You Can Teach Better)
Abilities you pick up through Unleash the Magic can be passed on to others. Unique per-person abilities from Snowglobe may be passed on either as a direct mirror of your own unique ability, or by sparking a unique ability in the recipient. The deeper your personal connection to the recipient, the easier it is for you to pass on abilities to them and the more potent the results will be.

Not Like Other Girls ☐
Cost: 2
People will understand that you're different. They won't make assumptions about you based on prejudice or stereotype, they won't apply legal or societal limitations to you based on what kind of person you are, and they won't take you as a representative of your demographics.

Pacifist ☐
Cost: 6
Fights don't happen to you. Any violent conflict you might otherwise get into is either avoided by coincidence, or replaced with a yelling match, game, contest, race, or dance battle, whichever is most appropriate to the situation. Powers you have that give you advantages in fights also apply to fight replacements.

A Gentler Way ☐
Cost: 6
(replaces Pacifist)
Games, contests, races, dance battles, and so on are likely to be accepted as alternatives to violence, if you propose them when a fight is breaking out. This effect works better the more well-tailored your suggestion is to the specific combatants and their personalities and cultural expectations. Doing this often enough can cause your alternatives to spread, potentially replacing most violence in an area. Powers you have that give you advantages in fights also apply to fight replacements.

Beauty Effulgent ☐
Cost: 1
(requires A Thousand Ships and Mysterious Allure)
Your beauty is impossible to ignore, overlook, downplay, or dismiss. Everyone who looks at you is struckby it, and although those who know you well can get used to the experience, it never goes away entirely. You may, if you choose, soften this effect to help out someone who is having trouble thinking or speaking because of it.

Love Interest ☐
Cost: 1
(requires A Thousand Ships and Mysterious Allure)
Anyone you fall for will inevitably like you back. They may not necessarily act on their feelings, but the potential will be there.

Love Triangle ☐
Cost: 2
(requires Love Interest)
People you fall for will be open to dating you even if they already have another serious relationship, or other circumstances that would ordinarily interfere, like a demanding career or a vow of chastity. This may cause drama, but it'll blow over quickly and there won't be any serious problems.

Love is an Open Door ☐
Cost: 2
(replaces Love Triangle, requires Love Interest)
People you fall for will be freed from other commitments when, and only when, that freedom would lead them closer to their best life. Anyone they need to leave behind will be okay without them, and anyone who was depending on them will be provided for. To make it fair, if they choose to stay, major problems in their life will tend to find solutions so that they and their loved ones will still be better off for having met you.

Love Dodecahedron ☐
Cost: 5
(Requires Love Triangle)
When you fall for someone who is already seriously dating or even married, your romantic rival will be open to allowing their partner to date you, and may even want to date you themselves.

Time Enough for Love ☐
Cost: 5
No matter how many people you want to date or be close friends with, you will somehow find the time to hang out with all of them and express your love and care. This power can only be used for relationship activities and not for anything else you might want to use the ability to be in two places at once for.

Work-Life Balance ☐
Cost: 2
(requires Time Enough for Love)
You count as your own friend for the purposes of Time Enough for Love.

Baby Monitor ☐
Cost: 1
If you love someone or consider their welfare to be your responsibility, you can always take a moment to wonder about them and get an accurate sense of how they're doing and if they need help.

They Even Have Dental ☐
Cost: 2
(requires Baby Monitor)
If someone is in your employ, service, debt, or otherwise has a relationship to you where you can give them directions or orders and expect those to be reliably followed, you're always able to provide for their welfare. This includes, but is not limited to, fulfilling basic needs such as food and shelter, paying or otherwise compensating them fairly, and in general ensuring that their working conditions are agreeable to them. By default, they are protected from negative coincidences, but not from active enemy action. The degree of your ability to protect and provide for them scales with investment of effort on your part and how keenly you would feel it if something bad happened to them.

Safe at Home ☐
Cost: 4
No one will hurt your loved ones to get at you, or vice versa.

Opting In ☐
Cost: 4
(replaces Safe at Home)
When you make yourself vulnerable to dangerous people, they will focus their danger on you and whoever else has chosen to involve themselves, leaving innocent bystanders and your uninvolved loved ones alone.

I Can Fix Them ☐
Cost: 5
Regardless of how morally despicable someone is, your love can and will reform them into a genuinely good, kind, upstanding person who regrets their evil deeds.

I Can Help Them ☐
Cost: 5
(replaces I Can Fix Them)
Regardless of how lost to darkness someone is, your love can save them, if they're willing to accept it.
This power will not directly alter someone's mind except to allow them to believe a true thing they couldn't have believed otherwise, or to change something that their pre-alteration and post-alteration selves would hypothetically be able to agree was good if they talked it over honestly with full access to each other's perspectives. In cases where the outcome of the hypothetical is uncertain, it will default to not making the change.

Inspirational ☐
Cost: 5
Just meeting you makes people want to be better. Those who hurt you, or hurt someone you care about, will always come to understand your point of view and regret what they've done. In trade, you might sometimes come to understand more of their point of view than you'd like.

True Love's Kiss ☐
Cost: 1
By kissing your true love, you can break any curse, heal any injury, and cure any illness. The same works in reverse.

Eternal Love ☐
Cost: 2
(requires True Love's Kiss)
Those you love cannot be parted from you by anything short of their own uncoerced decision to leave. Anything else—war, politics, death, interdimensional travel—you will find a way to overcome and be reunited.

The Rescuer ☐
Cost: 5
(requires Eternal Love)
If someone is dead who would want to be alive again, and you set your heart on returning them, you will find a way. It may have costs or difficulties or take a long time, but you will find it, and it will work.

Dream Together ☐
Cost: 1
(requires Inner World, Time Enough for Love, and Eternal Love)
When you truly miss someone who truly misses you, you will see each other again in your dreams. If dreaming is not possible, a daydream, meditation session, or moment of wistful yearning will suffice.

Planned Parenthood ☐
Cost: 1
You can only have children if you actively and specifically want to. Your partners will understand this and not worry too much about it.

Two Become One ☐
Cost: 1
(requires Planned Parenthood)
When you have sex, it is always special and wonderful and beautiful. No one ever elbows anyone in the face or makes undignified noises.

Laugh Together ☐
Cost: 1
(replaces Two Become One, requires Planned Parenthood)
When you have sex, you find it easy to free yourself from expectations and anxieties and immerse yourself in the experience of the moment. Your partners get the same benefits.

Here for a Good Time ☐
Cost: 1
(replaces Two Become One, requires Planned Parenthood)
When you have sex, the world gets out of your way. Pillows don't fall off the bed; blankets don't end up scrunched in uncomfortable places. You are exactly as graceful as you want to be, and have excellent luck evading misaimed elbows.

Bop It ☐
Cost: 1
(requires Two Become One)
The mysteries of another's body are an open book to you, and you always know exactly how to move and touch in order to please someone in bed.

The Princess and the Dragon ☐
Cost: 3
No matter who or what you're trying to sleep with, the logistics will all work out, somehow. Arbitrary differences in size, biology, temperature, substrate, and underlying physics can be gotten around with sufficient creativity and determination.

Just the Way You Like It ☐
Cost: 2
(requires Two Become One and The Princess and the Dragon)
The world facilitates your fantasies. When you want to try something difficult or unusual in bed, it's not just practical and achievable, it's also as good as you imagined it—or better.

GGG ☐
Cost: 4
Your true love will be willing to try just about anything you suggest in bed, and if you really enjoy it, they'll really enjoy it too.

Opening Up ☐
Cost: 4
(replaces GGG)
Being with you gives your true love more capacity to be adventurous, in or out of the bedroom. Although these adventures might have consequences, those consequences will never be devastating, and it will always turn out that finding out what these things are like is worth the consequences of trying them.

Before Your Eyes ☐
Cost: 4
In your presence, people become willing to experiment sexually in ways they normally wouldn't. For some reason this applies especially well to boys kissing each other.

Reaching Out ☐
Cost: 4
(replaces Before Your Eyes)
Your presence is a catalyst that encourages people to let go of preconceptions and constraints and have the courage to try things that they might like even if they're new or unfamiliar or scary. However that turns out, it will ultimately help those people understand themselves and their desires, and won't do lasting damage physically, emotionally, or socially to anyone involved.

Fated Lovers ☐
Cost: 3
You will meet someone who will go on to become your true love. If you enter a specific universe with a specific target in mind, you'll meet that person under favorable circumstances, and if it doesn't work out with them, this power will keep introducing you to new possibilities until you find someone who's right for you. If you're the sort of person who can have multiple true loves, you'll keep meeting new ones until you have enough.

Fated Friends ☐
Cost: 4
Wherever you go, you will be steered into meeting people you'd do well to befriend. It's up to you to recognize and appreciate them.

Sorry About That ☐
Cost: 3
Your true love will be extremely forgiving. Even if you make mistakes or act thoughtlessly toward them, a simple apology will mend things between you. They may expect you to try to improve, but they'll be infinitely patient about how fast that improvement takes place.

Excuse Me ☐
Cost: 5
(requires Sorry About That)
All your friends will be just as forgiving as your true love.

Tragic Backstory ☐
Cost: 8
(requires Excuse Me)
Something terrible happened to you in your past. Anyone who hears about it immediately forgives you for any and all bad behaviour in the present. They will not expect you to grow or change, and will continue sympathetically excusing whatever you do indefinitely.

Sense of Style ☐
Cost: 4
People who are romantically interested in you will start dressing more to your taste. The more romantically compatible they are, the better they'll be able to guess exactly what to wear to catch your eye.

Bonus Style Points ☐
Cost: 3
(requires Sense of Style)
Luck will shine on anyone trying to dress up for you. They'll get their hands on outfits they couldn't normally afford, their clothes will fit better, and in extreme cases they might even find themselves able to change shape, sex, or species—though only in ways that make them more, not less, comfortable in their own skin.

Like a Mirror ☐
Cost: 3
An underlying fact of the multiverse is that the same person can exist in multiple places, either as an alternate timeline where something went differently, or as the same essence of identity expressed under different circumstances. This power will steer you toward the local version of you, if they exist, in each world you visit. Your alternate selves will be happy to meet you, get along with you smoothly, and be inclined to cooperate with you.

Self-Reflection ☐
Cost: 5
Whenever you meet someone who is you, or was you, or could have been you, or will be you, a special bond is formed, allowing you to keep in touch with them no matter how far you travel. You can speak out loud to someone who is you, and they'll hear you as though you were standing next to them; you can write notes to someone who is you, and the note will appear near them; you can send messages to someone who is you, and they'll receive them even if there's more than a world between you. The person on the other end of the bond can contact you in just the same way. This lasts as long as each of you considers the other a reflection of themselves and each of you wants to stay in touch with the other.

Chaser Six When ☐
Cost: 4
(requires Time Enough for Love and Self-Reflection)
Two of you who are near each other can decide to merge, becoming a conjoined double consciousness sharing two bodies. One of you can decide to fragment, adding a body and a conjoined consciousness to drive it. You can share with yourselves not only messages but direct mind-to-mind transmission of thoughts and memories across any distance. Your fragments can narrow themselves down to focus on embodying specific mental states or orienting themselves to specific tasks, in a way that's fully reversible and doesn't make them any less you; they can also split off into discrete forks just as easily as discrete forks can conjoin themselves with each other. Fully merging conjoined selves into a completely unified being with only one you's worth of mind is also possible, but takes more time and effort and can't be done as fluidly.

Severance ☐
Cost: 2
Identities that you gravely and deliberately cast aside no longer describe you or refer to you. You cannot be traced by them or identified with them. No one will ever know that you are the same person you were once known as, unless you choose to personally tell them.

Popular ☐
Cost: 3
Wherever you go, you develop a reputation fast. The sort of people who you'd like to have as fans tend to hear about you and be impressed. You may not make an impression on mainstream society at large, but you'll develop a following among the people who best resonate with your style.

Famous ☐
Cost: 3
(Requires Popular)
Wherever you go, people really take to you. You're the subject of constant gossip and most people have heard of you before you meet them. People you've never met will get crushes on you.

Approachable ☐
Cost: 3
(requires Popular and Backchannel)
You have a knack for putting your fans at ease. No matter how famous you get, anyone who sincerely has something to say to you will know you sincerely want to hear it. This effect fades every time you're rude, threatening, or otherwise unpleasant to someone in that position, but can be built back up by cultivating patience and kindness instead.

Undiplomatic Immunity ☐
Cost: 6
You are above the law. Any crimes you commit will be overlooked by the authorities. Note that, if you do enough crime that you start looking more like an invading army, local governments will still feel free to declare war.

Friends In Low Places ☐
Cost: 3
You make friends easily among the lowest echelons of society, the underdogs and underworlders. Moving and acting in these circles is intuitive and natural for you.

Friends In High Places ☐
Cost: 3
You make friends easily at the highest echelons of society, among the rich and powerful. Moving and acting in these circles is intuitive and natural for you.

Friends in Strange Places ☐
Cost: 3
You make friends easily in small isolated communities, among those who may be scorned by mainstream society for their differences or may just be so obscure that mainstream society mostly hasn't heard of them. Moving and acting in these circles is intuitive and natural for you.

Vending Machine
Cost: 12
You can instantiate any person (real, fictional, or made up in your head) in any world you're in. Instantiating a real person will not pull them from their original world; it will create either a copy with their memories or the version of that person who would exist had they been born in that world. Instantiation can be retroactive: that is, you can use the power, and then meet the person you instantiated and find that they were already here and have lived in this world all their life.

Drawbacks

These options grant points rather than costing them. They represent inconveniences or mitigations of existing advantages.

Decorative ☐
Grants: 1
You are unfailingly cute and pretty and feminine at all times, in all circumstances. You cannot wear insufficiently pretty clothes. You cannot make insufficiently pretty noises. You cannot ugly cry.

Beauty is a Curse ☐
Grants: 1
(requires A Thousand Ships)
No, you don't understand. Beauty IS a curse. People will NOT stop bringing it up. Everyone you meet just has to point out how pretty you are. This will never stop happening. Even the most tactful people find it slipping out subtly, as remarks about the luster of your hair or the depth of your eyes.

Even Worse ☐
Grants: 2
(requires Beauty is a Curse)
People are no longer compelled to comment on your beauty at all times; however, their attention is still drawn to it, and you tend to accumulate jealous rivals, aggressive admirers, and even greedy villains.

Plain Jane ☐
Grants: 2
No matter what you look like, nor how many times people tell you you're beautiful, when you look in the mirror all you see is imperfections. You will never be fully satisfied with your appearance on an instinctive level.

Style of Sisyphus ☐
Grants: 1
Anytime you settle on a personal style that works well for you, soon afterward you'll encounter inspiration for another style that you like even better. You might end up cycling between different fashions, or trying to incporporate them all into a single outfit (and then finding another inspiration and having to start all over again).

Signature Style ☐
Grants: 3
(requires Style of Sisyphus)
The effects of Style of Sisyphus are inverted. You are now locked in to a single personal style. It can be an established fashion genre, or just the expression of your personal taste in clothing, but it must be something that resonates with you narratively and personally. It will never change, and your clothing, hair, makeup, and other styling will always conform to it, no matter how hard you or others try to dress or decorate you differently. You may find yourself at peace with this style in the long term, or not.

There's Another One ☐
Grants: 3
You are not the only vessel of the Spirit. You might meet someone else with similar powers to yours; you might even meet more than one. Your susceptibility to one another's powers will be governed by the narrative.

Makes the Dream Work ☐
Grants: 6
(requires There's Another One)
When you embark on a significant, impactful project, something that would tend to be a central plotline in a story about you, you must work with other people to accomplish it. Without a team of friends, comrades, or coworkers to collaborate with, you'll never make more than slow, limited progress. Also, even if your powers would normally position you as the central star of such a team, they'll holdback from doing that here; your teammates will be able to relate to you as equals, and will be immune to any effect that would make them overlook your flaws or agree with you against their better judgment.

Incomplete ☐
Grants: 5
About half of people you encounter will be immune to all effects listed under Power of Friendship, and about half of those who remain will see reduced effects. You can do nothing to change this.

Nullified ☐
Grants: 1
(requires Incomplete)
Any aspects of your powers that would affect the minds of others in ways they might not like will instead not do that. This can make many of your powers less effective.

Grimm's Fairy Tales ☐
Grants: 1
(requires Cotton Candy)
Bad things can and will still happen to you in particular.

The Princess and the Pea ☐
Grants: 1
(requires atleast one of Dragon Fairy Elf Witch and Snowglobe)
The "only when cool and dramatic" restriction on negative effects from acquired powers is lifted for sensory powers specifically. You experience all sensory overload, overstimulation, and other issues normally caused by any of your sensory enhancements.

Funhouse ☐
Grants: 2
(requires Like a Mirror)
This removes the restriction that all your alternate selves must get along with you. Now they can relate to you in all the ways you might potentially relate to another version of yourself. If you get along well with yourself, this might not be so bad.

Great Responsibility ☐
Grants: 4
When someone calls out to you for help, you can hear it no matter how far away you are, and you know exactly how they feel.

Helpline ☐
Grants: 3
(requires Great Responsibility)
People whose problems you could potentially solve will sometimes instinctively know to pray to you about them. They won't necessarily know anything else about you, or recognize you as the same being they prayed to. You won't necessarily know what their problem is or how to solve it.

Divine Mantle ☐
Grants: 6
(requires Helpline and at least one of Very Distinctive and They'll Know)
For every prayer you answer, it becomes permanently more apparent to everyone who perceives you that you are a power beyond reckoning, limitless in potential, greater thanany god whose domain is bounded by a single knot of worlds. You cannot turn this off. At higher levels, this ability begins to broadcast more and more detail regarding how you feel about answering prayers and how the attributes of the prayer and the petitioner affect those feelings.

Mood Ring ☐
Grants: 2
(requires at least two of A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, and Well Endowed)
Your appearance powers will advertise your feelings and reactions. You might shrink in fear; your eyes might glow red with anger; your laughter might be literally musical. You cannot turn this off or adjust it.

Moodier Ring ☐
Grants: 2
(requires Mood Ring, A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, and Hollow Leg)
Your appearance powers will work together to advertise your feelings and reactions. Some of these effects might be subtle; many will be the opposite. Anime sweatdrops are not out of the question.

Very Distinctive ☐
Grants: 3
(requires at least three of A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, Well Endowed
You cannot successfully disguise yourself to anyone who has met you in your normal identity. Even someone who has only seen you at a distance or heard about your style might notice similarities.

Flashy ☐
Grants: 2
(requires Very Distinctive and at least five of A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, Well Endowed, Mysterious Allure)
Stealth just doesn't work for you. If someone has any opportunity to notice your presence, they will.

Mark of the Witch ☐
Grants: 1
(requires Dragon Fairy Elf Witch and at least three of A Thousand Ships, Angelic Tones, Emerald Orbs, Perfect Hair, Size Difference, Dressing Room, Like Roses, and Well Endowed)
You can never appear fully normal for any species whose appearance you mimic. Some small detail will always seem out of place on close inspection—perhaps the wrong color of hair or eyes or scales, perhaps moss growing from your skin or an ethereal glow haloing your horns, perhaps an extra eye or an iridescent birthmark. These marks can be hidden with clothing or illusions, but their concealment will never be flawlessly impenetrable.

Secret Identity ☐
Grants: 2
When you're at home, in your world of origin, your powers are fully concealed. Unfair advantages are withdrawn and inhuman features are hidden. Powers of safety and convenience still work, as long as they can remain plausibly deniable, but to all outward appearances you're back to being your ordinary self with no magic to speak of. (If you take this with They'll Know, the standards for plausible deniability will be much more restrictive and fewer powers will be able to work with them, but safety powers will still work and still conceal themselves.)

A Single Perfect Flaw ☐
Grants: 3
This could be a direct physical limitation, like having no voice, no sight, or no wings; it could be an everyday difficulty like clumsiness, or a magical curse that makes frogs fall from your mouth whenever you speak. Whatever it is, it must be both a significant limitation or inconvenience, and something that resonates with you personally or narratively. Once you take this drawback, your Perfect Flaw becomes permanent and irrevocable across all future versions of you. It can be mitigated or worked around, but never cured or removed.

Selective Memory ☐
Grants: 3
Pick between three and ten of your chosen powers and drawbacks. You forget that they were ever offered to you, and all evidence that you took them is erased. You still have them, but you no longer remember what they are. It is possible to rediscover them later by observing them in action, but it might take a while to pin down exactly what they were. It's up to you whether or not to list this drawback among them.

The Veil ☐
Grants: 5
(requires Selective Memory)
You forget that these powers were ever offered to you, and all evidence that you chose them is erased. You still proceed to your Destination as normal, but without any explanation for why you were suddenly transported to another world, if you chose to travel to one. It is still possible to disccover your powers by observation, but pinning down the details could turn out to be quite the project.

Dramatic Damsel ☐
Grants: 3
When (and only when) an opportunity for a really great story arises, powers that ordinarily protect you from things like getting hurt, being drugged, or losing fights will slip just enough to facilitate someone getting the better of you. The power may reassert itself right away for a dramatic escape, or keep a loophole open or a handicap in place long enough to make your escape more difficult and elaborate. (Combining this with Realism is not recommended.)

Love is a Battlefield ☐
Grants: 5
(requires Dramatic Damsel)
You can never have a perfect defense against your love interests. Though your defensive powers may hinder them, they can always find a way through. This applies to anyone you're romantically interested in, and to anyone chosen for you by Fated Lovers. As your relationship with them intensifies, your defenses lower further where they're concerned. Breaking up with them has no effect on your vulnerability.

Seen with the Heart ☐
Grants: 3
(requires Love is a Battlefield and Selective Memory)
To the extent that you're vulnerable to someone through Love is a Battlefield, they also have unusual insight into powers you possess that you may not be aware of. Taking They'll Know strengthens this effect.

Keys to Your Heart ☐
Grants: 6
(requires Love is a Battlefield)
When you fall in love, you give away a key to your heart: a metaphysical bond that commands your absolute devotion. You have no control over this bond, and no way to revoke it. Anyone who holds a key to your heart can give you orders you are unable to refuse. You can delay or ask for clarification, but only to serve their interests, not yours. You cannot betray them in thought, word, or deed. Conflicting loyalties to different keyholders who are at odds with each other—or worse, conflicting direct orders asking you to do contradictory things—can cause a state of painfully frantic indecision, but ultimately the stronger relationship will win out. In the case of one person giving you orders that conflict with themselves or with that person's interests, you can reason through what they would want you to do in that situation, or ask them to clarify. You and those commanding you always instinctively know the difference between an enforced order and an unenforced request.

The Wrong Crowd ☐
Grants: 2
(requires Popular and Dramatic Damsel)
In addition to making you popular with peoplewho would get along with you and enjoy your style, Popular also ensures that potential villains for Dramatic Damsel storylines hear about you in a timely manner. Someone who falls into both categories will hear about you even faster.

Hot Commodity ☐
Grants: 3
(requires Even Worse and Dramatic Damsel)
Stories that involve someone kidnapping you often feature your renowned beauty as a central motivation, and anyone who likes kidnapping beautiful people is likely to hear about you with particular emphasis on how beautiful you are.

Get Rich Quick ☐
Grants: 3
(requires Motherlode and Dramatic Damsel)
Others can gain control of your wealth and its sources by gaining control of you. Stories that involve someone kidnapping you often feature those sources as a motivation.

Delicious and Nutritious ☐
Grants: 3
(requires Like Roses and Dramatic Damsel)
Your signature scent advertises a truly decadent meal to vampires and other anthropophages. Stories that involve someone kidnapping you often feature your tempting aroma as a central motivation, and may lead to the kidnapper becoming temporarily or permanently empowered by a successful sip or nibble.

Golden Goose ☐
Grants: 5
(requires Starstuff and Delicious and Nutritious)
Your transformative nature makes you a valuable source of rare and magical materials. Stories that involve someone kidnapping you often feature this form of value as a central motivation, usually on a very personal level—though more commercial forms of exploitation are also available, if you're into that sort of thing. Either way, the empowerment your kidnapper extracts from you is likely to be both permanent and extensive.

Keeps on Giving ☐
Grants: 5
(requires More Magic and Golden Goose)
Magic you have collected can be extracted from you without your consent. Stories that involve someone kidnapping you often feature this source of empowerment as a central motivation, and the nature of the extraction process is shaped by your narrative sensibilities and other preferences.

Wardrobe Malfunction ☐
Grants: 3
(requires Dressing Room and Dramatic Damsel)
During stories for which your protections are lifted, you may suffer persistent clothing damage that can't be repaired using Dressing Room. Even after regaining your other powers, your clothes may remain torn or otherwise distressed until the story concludes, or you may be forced to wear whatever your captor chooses to dress you in.

Mudslinging ☐
Grants: 1
(requires Personal Hygiene and Wardrobe Malfunction)
During stories for which your protections are lifted, you may get dirty when narratively appropriate, including potentially needing to take a narratively appropriate bath or do narratively appropriate laundry.

Slapstick Comedy ☐
Grants: 2
(requires Dramatic Damsel and at least one of Angelic Tones, Lightfoot, and Mysterious Allure)
At narratively appropriate moments, whether in or out of storylines in which your protections are lifted more generally, you may experience moments of verbal or physical clumsiness or other minor mishaps that serve to undercut your glamorous image and remind you and those around you that you're an imperfect person just like they are, who makes mistakes and has problems just like they do. These mishaps will never cause lasting harm to anything but your dignity.

Down to Earth ☐
Grants: 3
(requires Approachable and Dramatic Damsel)
You are cursed to relate to other people's perspectives and experiences. When your life has been so charmed for so long that you forget what it's like to have difficulties or limitations, you will be reminded. When you meet someone who needs you to understand what they went through, you'll go through something similar. This directive supersedes Dramatic Damsel's storyline parameters, but you can add those storylines back in by taking other drawbacks in the Dramatic Damsel family.

Green With Envy ☐
Grants: 6
People are so eager to be your friend that they become bitter and vindictive when denied the opportunity. You can tear apart long-established friend groups if you aren't careful to give everyone equal attention, and sometimes even then. This effect is particularly harsh around people you're dating.

You Ruin Them ☐
Grants: 3
Once someone has dated, slept with, or even shared a deep and longing glance across a room with you, their heart is never fully satisfied with anyone else. Other relationships pale in comparison to what they could have, or imagine they could have, with you.

Jilted Lovers ☐
Grants: 4
When you break up with someone, they become monomaniacally obsessed with getting back together. If you take Realism, this will absolutely escalate to violent stalking.

The Crazy Train ☐
Grants: 6
Powers that you should be able to control directly or influence by your mood and preferences (like Dragon Fairy Elf Witch, Emerald Orbs, or What's In A Name) instead answer only to the narrative, which is still using your aesthetics but might not necessarily have your best interests in mind. Combines… interestingly… with Realism.

That's How it Goes ☐
Grants: 3
(requires Secret Identity and The Crazy Train)
Rather than being confined to when you're in a specific universe, the power suppression from Secret Identity operates on the same narrative sensibility that drives your voluntary powers: some or all of your powers may be suppressed whenever the story demands it, and return later at an appropriate time. This can synergize with Dramatic Damsel to make your interludes as a damsel significantly more dramatic.

Live the Role ☐
Grants: 4
(requires That's How it Goes and Selective Memory)
Your memories, including but not limited to memories of your own powers, may be altered or suppressed at the discretion of the narrative. In general, the story will usually let you have your memories back eventually; if you take It Gets Better, you can be sure that you will someday recover anything you've lost that you would want to regain.

Marionette ☐
Grants: 3
(requires The Crazy Train and Love is a Battlefield)
To the extent that you're vulnerable to someone through Love is a Battlefield, they also gain direct influence over the use of your powers.

Puppet Show ☐
Grants: 2
(requires Marionette and That's How it Goes)
Marionette's influence extends to fully suppressing and reactivating your powers.

Memory Lane ☐
Grants: 3
(requires Marionette and Live the Role)
Marionette's influence extends to altering and suppressing your memories, as easily and powerfully as the narrative itself could. The effect of It Gets Better still applies.

Special Friend ☐
Grants: 6
(requires Marionette and at least one of Ascended Friend and Another Kind of Friend)
You no longer have a single fated Best Friend. Instead, the powers of your Best Friend—but not the guaranteed loyalty—are available to any love interest of yours who chooses to take on that mantle. With Ascended Friend, they can become your personal god; with Another Kind of Friend, they can inhabit your home, tattoos, or shadow. You may have any number of Special Friends at once. A Special Friend who wishes to give up this connection may do so, and will lose all direct connection to you, but may retain general abilities to shapeshift, move through shadows, and so on.

They'll Know ☐
Grants: 8
This drawback lifts the veil that discourages people from realizing how your powers affect the world around them and their own minds. Warning: this knowledge can cause a lot of trouble.

Realism ☐
Grants: 20
Give up your metanarrative protection. Although your individually selected powers still work as described, the invisible synergies that protect you from, say, gaining violent stalkers through Mysterious Allure or being genuinely traumatized by your Tragic Backstory are removed. Additionally, though effects like I Can Fix Them still operate, they may take considerably more effort, care, thought, and narrative investment on your part.

At the end of all this, the more natural handwriting returns.

All right! If you want a power, you can check the box next to the name. If you change your mind, you can cross out the box or tell me and I can get rid of the checkmark. If you want to use different symbols to represent how much you want a power, I can keep track of those, too. You can change your mind as much as you want right up to the point that you tell me you're ready to accept the Spirit's power.
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Aaaaaah! That's so many words!! Elan's brain goes uncomfortable and fuzzy as he flips through the pages. He really doesn't want to read all that.

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Well.

He doesn't have to!

He takes a deep breath, shuts the book, and does something else for a while.

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When he gets back to his room, he sees the book. Oh yeah, he was having fun! He opens it again.

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He remembers why he had to stop.

Maybe the book can…

I'm sorry but that looks really hard to read. There's too many words and it kind of hurts my brain.
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Oh no! Would it help if I…
  • put each power on its own page?
  • put only a couple of powers per page?
  • put blank pages between all the pages with powers on them?
  • hid the powers and showed them to you one at a time?
If there's something else you want, I can try that too.
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(Whew!)

Maybe blank pages in between and also only a few powers on all the pages? Can you do that? What happens if you run out of pages?
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I can definitely do that! And I can't run out of pages. If we end up using more pages than can physically fit in this book, I can shuffle pages that we aren't using into the part of my body that isn't this book.
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Wow, what a fancy magic item! He bets that when he gets to the story part it'll be really good.

Okay, you should do that thing. Maybe if powers are a lot like each other you can put them together, that would help.
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I can definitely do that.

The pages shuffle slightly for a few seconds, and then all of the conversation is together instead of separated by the dozens of pages that comprise the powers list. The next page, when Elan looks, has just the explanation about metanarrative protection on it.

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Thanks! ☺

Okay, he can totally do this. He reads just the paragraph on the next page.

Hmm.

I think I don't know some of those words.
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Which ones? I can try to explain if you're having trouble.
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"aegis" "metanarrative" "explicitly"
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Aegis means protection by someone who's powerful and nice, like the Spirit. Explicitly means spelled out clearly and exactly without leaving anything out. Metanarrative is a bit trickier to explain.
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Well, it looks like meta and narrative together, and I know what a narrative is. Is meta like metamagic feats?
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Maybe! What are metamagic feats?
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Elan would have totally expected it to know that!

They're feats that improve your spellcasting, like Silent Spell or Quicken Spell or Maximize Spell.
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Then yes, it's a lot like that! A way that you could put it is that if you're describing your life as a story, then things that happen for metanarrative reasons are things that can have causes outside the story, because it's important that they happen even if there isn't any logical explanation that can be seen from inside the story.
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Oh, Elan gets it! His mom got him this book so that he would get plenty of bard practice!

I think I get it! Regular narrative is like the gun on the table thing, and metanarrative is like if the author forgot to mention the gun, but the gun still gets shot?
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It's a lot more thorough than that, but you've got the basic idea!
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Cool!

He rereads the introductory paragraph. So it's basically saying that there won't be any rules lawyering: his character will be able to use her (his?) powers without worrying about technically screwing himself (herself?) over, but at the same time he won't be able to say "well I didn't think this would happen" if he picks a power that tells him what will happen.

I think that makes sense.

On to the next page!



Note: further Elan-typical vocabulary questions will not be included.

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Okay, so he needs to… pick the setting for the adventure, or let the book pick for him? He thinks he's pretty okay with letting the book pick. The author probably worked really hard on it!

Next page. Oh, that's just two sentences. Page after that?

What happens if I don't pick any of the powers about how I look?
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If you don't pick any powers that affect how you look, you'll probably look the same way you look right now. You can also use makeup or illusion magic or something else to change how you look, but a power like Emerald Orbs or Perfect Hair will give you more flexibility and control, as well as the guarantee that your vision won't be impaired or that your hair won't get inconveniently tangled.
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I already have 18 Charisma. Does that mean that I get A Thousand Ships for free?
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Well, you can't get any powers without taking them, but it's possible that taking a power won't get you anything you want and don't already have. I'm not sure what it means to have 18 Charisma, can you explain?

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That's another weird thing for it to not know…

Charisma is the ability about how likable you are and how much you can influence people and also about how you look. 10 is average and 18 is the highest you can get as a human without raising your score when you level up or using a magic item. So I'm really, *really* pretty, and also I'm good at casting bard spells because we use Charisma for that.
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Okay, that helps.

So, if it's really important to you that you be one of the prettiest people around wherever you go, A Thousand Ships and A Hundred Ships would make it so that was true even if you went somewhere where 18 Charisma was average. And if you're not satisfied with some part of your appearance, then A Hundred Ships and A Thousand Ships would make you look a way that you were satisfied with. But if you already feel satisfied with how you look, even if it doesn't make you the most beautiful person in every room you'll ever be in, then A Thousand Ships and A Hundred Ships probably aren't for you.

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He thinks he's probably that last thing.

What's a true name? Do I have one? Does that make Elan a fake name?

He doesn't want to have a fake name! He likes his name!

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Some worlds have magic where knowing someone's name gives you power over them. In those worlds, it's common to go by a nickname unrelated to your real name to protect yourself. There are also worlds where people have the names their parents gave them and a magic name that they usually have to work hard to learn or get.
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Huh. I… guess it would be nice to always be Elan and not ever have that be a bad thing?

He tentatively checks the box.

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The 0/70 in the corner changes to 1/70.

Part of the metanarrative guarantee means that the Spirit steers you towards situations that align with your narrative sensibilities. That is to say, stuff that you think makes for a good story is more likely to happen and stuff that you don't like in stories is less likely to happen. So if you would find a story where people had true names and had to work around them boring or annoying rather than exciting or cool, you're less likely to encounter situations where true names come up.
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This book is really hyping itself up! Elan wonders how it's going to know what stuff he likes in a story. Maybe that's part of why he's picking powers and talking about them, actually…

He turns the page. More appearance stuff. The voice power sounds really neat; he checks that one without hesitation. The wording on the eyes power is a little confusing, but he can't put his finger on why. The power itself seems okay but he doesn't check it. He likes the hair power, though, he can check that too. Although…

How come A Thousand Ships and A Hundred Ships cost one point, but Perfect Hair and Emerald Orbs cost two points? Wouldn't A Thousand Ships and A Hundred Ships do more stuff?
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5/70

Part of it is that A Thousand Ships and A Hundred Ships do different things: they can affect your eyes and hair, but their focus is more on your face, especially how it's shaped. Another part is that Emerald Orbs and Perfect Hair give you more flexibility and control. A Thousand Ships and A Hundred Ships are more likely to find one stable look that works for many situations, while Emerald Orbs and Perfect Hair make sure that your eyes and hair are perfect all the time, which means that they can change very quickly if that's what's right in the moment.
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Okay!

Elan turns the page. He doesn't really care about his nails, being able to shrink to the size of a bee or grow to the size of a giant sounds super handy, and he definitely wants the Dressing Room. Heck, he wishes he could have the Dressing Room in real life!

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10/70

All the powers on the next page branch out from Dressing Room.

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They're also all pretty weird! Well, that first one is like a super ultra Bag of Holding, so he'll take that. It's always a pain to try and remember whether you're tracking encumbrance.

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11/70

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Elan flips the page and… stares, for a minute, trying to put his confusion to words. Finally, he puts down:

Would I need to keep track of bathroom breaks if I don't take Personal Hygiene?
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11/70

If you already don't need to take baths or use toilets then Personal Hygiene would be redundant!
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That's not

He shakes his head. This is confusing!

I do have to use the bathroom and take baths, but most stories don't really mention that! Unless there's potty humor, or the main character is taking a really fancy bath, or there's some other reason!
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11/70

Well, if you prefer stories where it never comes up then you should probably take Personal Hygiene. The main reasons someone might not want to take Personal Hygiene are if it would be redundant or if they really don't mind having to use a toilet or take a bath.
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Okay, but why is that a specific power he has to take. Why isn't it the default? Is the story really going to be describing every minute of his character's day or something? That would totally take forever and he probably wouldn't even get to the exciting bits!

Unless…

wait a minute is all of this REAL??
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11/70


…Yes. Did you think it wasn't?
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I thought it was a story!
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11/70

This is a story! But it's also real.
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That is the first lesson of being a bard. It helps Elan calm down a bit.

So everything that happens once I tell you I'm ready will be part of my real actual life. Including all the cool powers I pick.
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11/70

Right. I'm sorry, did I say something confusing before? I wasn't trying to hide that from you or anything.
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No, I just thought that the whole "chosen by the spirit of girliness" thing was like… the thing where the story says that everything in it really happened because it feels more dramatic that way. A framing device to explain why I was choosing all the protagonist's cool powers.
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11/70

Oh! I can see why you were confused. To the Spirit, this is a story and you are the protagonist, and the Spirit wants you to be able to choose what kind of protagonist you are and what kind of stories you tell.
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Okay, he's with the book so far…

This is just like what I went to school for! Well, it's like half of what I went to school for. A lot of it was normal stuff like Skill Points but the fun part was a lot like this. Do you think that's why the Spirit likes me?
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11/70

That could definitely be part of it! I don't get any special insight into what makes the Spirit like or choose a person, especially because the Spirit likes a lot more people than it's able to send me to, but if you like stories and living your life as one then the Spirit agrees and wants to help you do that.
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Cool!

He's definitely going to check Personal Hygiene, then, because noticing when he needs to go to the bathroom if it isn't an emergency is hard and that leads to more emergencies.

I can still take nice baths with Personal Hygiene, right? Like if there's a scene where I go to a castle or somewhere else that's really fancy and they draw up a bath with oils and perfumes and things? So I can still be really impressed by how fancy and nice everything is, because I never even imagined that something could be that good.
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12/70

Yes! In general, powers that make it so you don't need to do something don't prevent you from doing it, they just make it so nothing bad happens if you don't do it. The Spirit wants you to have lots of nice things!
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Great!

Hmmmmm.

Do you think I should look at the options I skipped again, now that I know more about how they work?
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12/70

It's up to you! You should spend as much time as you need figuring out which powers you want.
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He might as well, since he feels like he just got started. He flips backwards, skimming. Cosmetic Equipment seems a lot more appealing now, Undressing Room is a little appealing in a way he's unsure about, Perfect Nails still doesn't do anything for him, Emerald Orbs does… slightly more than that. He's not checking anything, yet, just musing.

Okay, just one page left…

You said that A Thousand Ships and A Hundred Ships kinda do only one thing, right? And that Emerald Orbs and Perfect Hair and everything else let you do a bunch of different things?
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12/70

A Thousand Ships and A Hundred Ships do tend to give you a more stable appearance, yes. It's definitely possible for the face they give you to change over time, though!
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What if I wanted to have something like… Dressing Room, but for my face?
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12/70

I think I see what you mean! The appearance powers tend to work together with each other, and if something about how you look ever feels wrong you'll never be stuck with it. But I could also try to come up with a special power that lets you change your appearance more flexibly, if you want.
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Yeah!
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12/70

Okay, I think I've got something…

In the same precise writing as the rest of the powers:

A Thousand Faces ☐
Cost: 1
(requires A Thousand Ships)
At all times, you have exactly the right face. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. By default, your face will always have a fundamental "you"ness to it, but you can make yourself less easily recognized if you take a moment to think about it.
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This is definitely the kind of thing Elan was thinking about.

I can take this one with A Hundred Ships, right?
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12/70

Yes, any power that replaces another power will let you take a power that requires the power it replaces.
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Cool!

He takes A Thousand Faces with A Hundred Ships and throws in Emerald Orbs to boot.

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16/70

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Now to skip back to—oh, wait, he wanted Cosmetic Equipment and had thoughts about Undressing Room.

Undressing Room seems really fun but also kind of like a lot to deal with.
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18/70

It does seem both those things, doesn't it? What parts seem fun to you and what parts seem like a lot to deal with?
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So it seems really fun to be able to do pranks like the banana costume thing, but I think… it might be less fun to do it in the Undressing Room way? If I was going to wear a banana costume to a fancy ball, I would probably like it more if I was wearing fancy clothing and then for just a second I was in the banana costume, or if I was wearing fancy clothing that got more and more like a banana costume the longer I was at the ball.
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18/70

I think I understand exactly what you mean! Dressing Room on its own would definitely be able to do the second thing as long as nobody was looking at you at the exact times your clothing got changed. The first thing would probably be trickier to pull off, especially since you would probably have a lot of eyes on you in the banana costume.
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Can I use Cosmetic Equipment to do the underwear thing?
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18/70

You would probably need to be wearing something, but I bet "something" could be a ring.
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I think I'll stick with Cosmetic Equipment, then.

And now it's time to look at some new stuff!

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Hmm, these are both fine but he doesn't feel a pull to them. He flips the page.

Hmmmmmmmmm.

How does Immunity System work? Does it just automatically know that I'm drinking liquor on purpose?
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18/70

Yes, if you have Immunity System then whenever you drink something alcoholic or take a drug on purpose you'll experience the effects you want to experience.
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Does it… have to be on purpose?
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18/70

It's definitely possible that you could drink something you didn't realize was alcoholic and feel the effects if you would have wanted to if you knew!

You might also like the Dramatic Damsel drawback.

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Elan… does not know how to find that. However, he has a hunch. He closes the book entirely and opens it to the page that has Dramatic Damsel on it.

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18/70

This works just fine.

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Yay!

Wow, this is a really great power. He immediately takes it and then repeats the trick to get back to where he was.

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18/73

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Elan goes ahead and takes Immunity System, then looks at the upgrades.

I don't think I want Warmhearted… well, the thing about never being too hot or too cold would be pretty nice, but I bet I can use Dressing Room and Cosmetic Equipment for that. I'm really not sure if I want Breathe Easy or not, though! I think that… I feel like I might like food less if I can never get hungry, maybe? I think it would be sad if I could never come back home after a long day and have a bite of the dinner my mom made and realize how hungry I am and eat two helpings. Or something like that.
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21/73

Well, if you take Breathe Easy, you'll still be able to have good food the same way you'll still be able to do that thing you said about the fancy bath after taking Personal Hygiene. But it definitely sounds like you care a lot about your current relationship with food. What are some reasons that you might want to take Breathe Easy anyway?
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Um… mostly I think that drowning and not having enough to eat sound really scary.
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21/73

I can definitely understand that. But I think…

Well, you can absolutely take any power for any reason. But I think that being scared of not taking a power is kind of… more sad as a reason to take a power than wanting what it can do for you. The Spirit wants you to have the powers that will let you live your life as the best story you can. If your idea of a good story is one where not eating or breathing doesn't make you lose anything, Breathe Easy is a power that can make that happen. And if you would prefer a story where you still need to eat and breathe, then you probably don't want to take Breathe Easy.

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Kind of like the true names thing?
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21/73

That is a great way to put it!
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Elan flips to the next page without taking anything new.

He does not want to know everything everyone thinks about him! That would be scary! And, he thinks, it would probably make him sad.

Soundtrack and Soundboard, on the other hand, he checks immediately.

This is the best thing ever!!!!! Especially Soundtrack. Can I let other people hear the soundtrack? Can I give it hints? Like maybe I'm sitting alone at home, playing my lute, and I start to make up a song, and then a while later I hear the song I made up and I look up and I see a beautiful girl and that's her song? Or the thing where there's a song playing over a montage and then the montage ends and it turns out that someone's playing the song in real life? Wait, can I do montages?
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23/73

I'm really glad you like it! ♡

I'm very uncertain about sharing the Soundtrack. I can definitely try to think of something but for some reason I feel like I can't promise I'll come up with something you like. If you already play a musical instrument you'll probably be able to recreate bits from your Soundtrack and it will probably help you with learning how to play it. I definitely think that incorporating music you're already familiar with is something that it can do, especially if in your example the song you were working on was a love song or otherwise turned out to be related to the person it attached to. I'm not sure about the last thing, or what you mean by doing montages.

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Elan's got to think about that for a moment.

I'm not sure either! I guess that one way to do it would be that if I'm doing something that would normally be covered by a montage, like training a new skill or going on a long journey, only the things that would be shown in the montage happen, but I don't really wanna skip over stuff like that! I'll think about it.
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23/73

Okay! Take your time.
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He decides to put the thought of montage powers on the back burner while he goes through the other ones.

Well Endowed doesn't stand out to him but Hollow Leg seems like it'd go with A Thousand Faces and the other powers like it; he snaps both of them up. Inner Strength isn't super exciting; he turns the page.

Oh, cool, Lightfoot seems really good! He's already got decent Dexterity but this will give him great Dexterity. He's not sure what the point of Starstuff is. He definitely wants Battle Angel and, when he turns the page, Battle Demon. Battle Maiden gives him pause, though, and he's not sure why.

What kinda stuff does Battle Maiden do that the other two don't?
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30/73

Battle Angel and Battle Demon don't give you nearly as much skill in a fight on their own as Battle Maiden does. I've never been in a fight, so I can't be completely sure, but I think that being good at fighting involves a lot of things that can't be boiled down to "don't get seriously injured" or "take advantage of gaps in defenses." There's also the thing where Battle Demon specifically says that you might not be able to take advantage of the gaps that you spot; Battle Maiden makes you more able to do that. And I think it's important to mention that even Battle Maiden isn't a guarantee that you'll win every fight.
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Elan looks out the window and thinks. It's past sunset; he should probably go to bed soon. He can stay up a little longer, though.

He thinks about the Julio Scoundrél comics. He bets that the battle powers could let him fight like Julio. That would be so badass. The way Julio fights seems pretty Battle Maiden-y, but that's probably because he's high-level. In the earlier issues, Julio's definitely way more of an underdog.

Is that it? Does Elan just want to spend some time as an underdog while he learns to fight? He's not sure that's completely it… after all, Elan doesn't want to be exactly like Julio. If he did, he probably would have tried to be a rogue instead of a bard.

It feels pretty close, though. Close enough that he decides not to take it. Gloryseeker seems good, though, he can take that.

The next page has a bunch of powers about money! Hmmm.

What happens if I don't take any of the money powers?
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31/73

Nothing specific. Well, besides you not having the money powers. You can still make money without them, it just isn't guaranteed. If you want to go to a lot of worlds, you'll have to figure out how to make money in each new world.
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Does the money in Motherlode and Four Star Daydream come from a different place from Making Ends Meet? And if the Making Ends Meet money is an inheritance does that kill someone?
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31/73

The money powers can be really complicated to explain, because economies are really complicated and so it can be tricky to be absolutely sure that a power isn't causing problems like killing people or stealing from people or making there be so much money going around that it loses value. The metanarrative protection does mean that none of this happens, it's just that the Spirit can just… make things work out directly without having to figure out how to make them work out. I think in general it's a good idea to avoid squinting at the money powers especially unless you find thinking about economics really fun and rewarding all on its own.

The important part is that, if you take the money powers, however they end up working is always going to be a way that you're comfortable with.

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Elan hadn't even considered that the money powers could maybe be stealing from someone! But he trusts that the Spirit won't steal from anyone for him. It seems to care a lot about being nice and about not being mean to him. And it would be really mean to give him a bunch of stolen money.

He checks off Making Ends Meet and is about to turn the page when he realizes that Motherlode would let him give his mom and all the friends he makes a comfortable lifestyle too.

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34/73

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Elan turns the page.



Omniglot and Anything You Can Do are scary and I don't know why.
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34/73

Oh no! Well, you definitely don't have to take them. Would you be okay saying what you feel like more specifically when you think about them, or would you rather just skip them completely?
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I can try.

Deep breath. What is he feeling?

You probably noticed this already, but I don't have a very high Intelligence score. I forget things and I'm bad at math and I don't know a lot of big words. And I think that Omniglot and Anything You Can Do would probably change that. Because I would suddenly know a whole lot of words and never forget them, and I would suddenly be able to pick up skills really fast. And that's probably better, right? It would let me do more things and not feel dumb all the time. But I've never been a me that was good at math or big words. What if it's really different? What if it's so different that I'm not me anymore?
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34/73

I can definitely see why that feels scary! For what it's worth, it really doesn't bother me when you ask what a word means. I like to explain things; it makes me feel helpful. And even if you don't have a high Intelligence score, it's been really nice talking to you! I've learned plenty of new things from you already, and I think you have good ideas about how to have fun with your powers.

Do you think it would help if I explained a little about what Omniglot and Anything You Can Do are for?

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I dunno if it would help me make up my mind but it might be nice anyway.
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34/73

So I don't know where, exactly, either of these powers came from. I know that a lot of the powers were made for particular people the Spirit talked to but I don't know if Omniglot and Anything You Can Do are like that. But I can think of reasons that people do take them:
  • Someone might take Omniglot because they really like languages and think that how they work is lots of fun.
  • Someone might take Omniglot because they plan to go to a lot of worlds and don't want to have to think about learning new languages.
  • Someone might take Omniglot because they have a hard time with words and know for sure that they want to change that.
  • Someone might take Anything You Can Do because they think it's lots of fun to show off to friends and rivals.
  • Someone might take Anything You Can Do because they want to be able to do as many things as there are to do and don't want to be unable to learn any kind of magic they encounter.
  • Someone might take Anything You Can Do because they want to take a power or drawback that requires it.
Those aren't all the reasons there are, they're just the ones I was able to think of just now.
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That all makes sense. He still feels vaguely threatened by the powers.

So do you think that I should take them? It probably would suck if I went to a bunch of worlds and wasn't able to understand anyone in any of them.
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34/73

I really can't make that decision for you. But I think that it might be a good idea to set these powers aside while you look at other ones and come back to them later. It definitely sounds like they would make a big change in how you think and how you experience things, so it's a good idea to be really sure you want them before you take them.
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I can do that.

Dragon Fairy Elf Witch isn't scary, but it is super weird!

If I take Dragon Fairy Elf Witch, does that make me not be related to my mom anymore? Or my dad? Does it make them be dragon fairy elf witches too?
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34/73

No, to both of those. Dragon Fairy Elf Witch doesn't change anything about the past or about your family, it just changes traits about you. Using Dragon Fairy Elf Witch on a being is more like… very thoroughly shapeshifting into a version of you that has some of that being's traits.
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Weird! What if I have kids, will they also be dragon fairy elf witches?
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34/73

Yes, your children can inherit traits that you pick up from Dragon Fairy Elf Witch.
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If I use Dragon Fairy Elf Witch on a bunch of different things do I get a bunch of different forms for each thing? Like if I become part-elf and part-orc and part-dragon and part-DINOSAUR do I get to be Elf Elan and Orc Elan and Dragon Elan and Elanasaurus Rex whenever I want? Or would I be an elf orc dragon dinosaur human all at the same time?
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34/73

If you didn't have some kind of shapeshifting ability (through Dragon Fairy Elf Witch or through something else—I bet A Thousand Faces will make you really good at picking those up, though!), it would be more like the second thing.
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Elan thinks he likes this power! He goes ahead and checks it off. He's about to look at the next page of powers when he remembers—

I probably shouldn't stay up too late. Is there a good stopping point soon?
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39/73

There's a new section that starts in six pages!
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I think I'll go to bed then because my brain is kind of tired. Goodnight!
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Elan doesn't actually get back to the book first thing in the morning—he has breakfast, for one, and some of his mom's friends have come over to congratulate him. He tells them all about Bard Camp until lunchtime.

After lunch, he opens the book again.

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39/73

Goodnight! ♡

And underneath that:

I was thinking about powers relating to Soundtrack. I couldn't figure out anything that would let other people listen, but I did get a few music-related powers…

Power Scales ☐
Cost: 1
Music comes naturally to you. You can pick up skill at new musical instruments as easily as you can pick up (or sit at, if they're too big to lift) the instruments themselves. Learning and composing new songs is a breeze, even if the genre or musical tradition is completely new to you. You have absolute pitch.

Bass Boosted ☐
Cost: 2
(requires at least one of Angelic Tones and Power Scales)
You can use music to shape the world around you. You can learn any kind of magic that works through the medium of music; magic you work with your music is particularly strong.

Setting the Tone ☐
Cost: 5
(requires Soundtrack and Bass Boosted)
By singing or playing along with your Soundtrack, you can nudge the events that it's keyed to.

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Elan checks all three!

Hi I love all of these new powers! I'm gonna be like a super extra bard! A bard+!
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47/73

I'm glad! ♡

There's another power that I thought up, but it doesn't really have anything to do with music…

Allusionist ☐
Cost: 1
The things you say and do will sometimes turn out to reference things you don't know about. The things you reference will sometimes be plot-relevant, but not always; they may just as frequently be things that happened in a completely different world that you might not ever visit. You will not necessarily be able to notice when this effect is in play.

Permalink Mark Unread
Oh, that's totally a bard+ power though! It actually seems to kinda be two things in a trenchcoat. The first thing is a dramatic irony thing, kinda, like maybe your party is exploring a dungeon and has to split up and one half of the party gets stuck in a trap, one of the guys in that half might be all "at least the others are okay, it's not like they ran into a big mean dragon or something," and then you cut away to the other guys and they totally ran into a big mean dragon. And then the second thing is just references, like a lot of the time if there's a detective then they're going to be super smart and kinda weird and smoke a pipe and use logic to solve crimes with their roommate who's a doctor who was in a war.
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47/73

Well, I guess now I know why I thought of it! I'm glad you like it ♡
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Elan checks it off and flips the page. He's glad that he went to bed when he did; this was a nice thing to get back to.

Hmmm. Snowglobe seems neat, but he doesn't actually feel a strong pull to it. He's not totally sure why; he can maybe think about it later. Unleash the Magic needs two powers that he isn't sure that he wants so he skips it. Soulbond

I kinda don't get Soulbond.
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48/73

Would you like to talk about it?
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Yeah, I think so…

Hmmmmmmmmmm.

It kind of seems… like it doesn't do anything new? Maybe I just don't have anything that feels like it's part of me in that way. I mean, I love the new lute my mom got me for graduating, and I would be really sad if I lost or broke it too bad to fix, but I don't think it would feel as bad as if I lost my hand forever or if my mom died. And I kinda thought the powers were supposed to be a part of me forever anyway.
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48/73

I think I understand what you mean!

The biggest thing Soulbond is about, I think, is knowing for sure that if something is really important to you, you won't lose it. When the description talks about powers, it mostly means powers that you pick up using Spirit powers like Dragon Fairy Elf Witch or Anything You Can Do. Or someone might end up in a Dramatic Damsel situation but have a power that they don't want to ever be suppressed.

…I feel I should clarify: this isn't to say that if you don't take Soulbond, your powers and favorite possessions are definitely at risk. It's just very important to a lot of people to have the guarantee that Soulbond represents!

Permalink Mark Unread
Okay, thanks! ☺

He flips the page. Looks like the next three are all versions of a theme…

Does Personal Space work if I'm not sure if I want to be touched? Or if I didn't ask but I liked it?
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48/73

If you're okay with a touch even if it came as a surprise then Personal Space will let it through.
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Elan decides to take it. Before turning the page, he asks,

What's the difference between Personal Bubble and Personal Slipstream?
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51/73

Personal Bubble is like if Personal Space was about any way to get touched, not just hugs, kisses, and sex; it lets surprises through if you're okay with them. Personal Slipstream is like if Personal Bubble didn't let anything through without you making a choice to let it; you can't be surprised with any kinds of touch even if you might be okay with them.
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Elan definitely doesn't want either of those, then! Personal Slipstream would make him feel sad and lonely and he doesn't really mind the stuff that Personal Space lets in that Personal Bubble doesn't.

Next page! Inner World seems fun! Except, wait…

Can I go in the Inner World with my whole body or is it just my imagination?
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51/73

The second thing, at least at first. If you get a power that lets you physically enter minds it will apply to your Inner World.
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Elan thinks that he doesn't actually want to make his imagination be one thing all the time. The detective powers are even less up his alley, but he does write underneath the first one:

This is the power that the detective with the doctor roommate would have! Except usually it isn't a power, just them being really smart.
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51/73

The book draws a heart next to this comment.

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Elan scoops up Indelible; his Will save sucks and if it's ever really important that he gets Charmed or whatever then Dramatic Damsel has him covered. He doesn't care about Closed Book so he skips it. Eidetic has the same problems as Omniglot.

Iron Will isn't tempting enough for him to pick up Closed Book about. It Gets Better makes him tear up and even though it seems maybe a little like Soulbond in that he would probably have something like that anyway he takes it. He doesn't think he needs Small Blessings, though, he's always been good at looking on the bright side of things.

The Great Equalizer is scary and he doesn't want Star-Straightened. Luck Be a Lady is the nicest of the three but it's still pretty intimidating! He thinks he probably doesn't need it anyway; he feels like he's already super lucky anyway!

And then he turns the page and he's already at the next section!

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He decides to take a breather before starting in on it. All this reading is definitely wearing out his brain a little. He gets up, has some water, goes for a little walk.

Once he feels freshened up he sits back down again. Right, he was starting the Power of Friendship section. Sounds fun! He reads the description.

What happens if I have more than one true love? How do I choose between them?
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57/73

You don't actually need to choose, if you have more than one true love!
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Isn't that mean, though? It seems like I would hurt a bunch of people's feelings if they all thought that they could be with me…
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57/73

Not necessarily! Some people can be with more than one person romantically. Some people are even happier that way! But if you're the kind of person who's happiest when you're with just one person, you can definitely do that.
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I haven't ever been in a real relationship but I think I want to be with just one person.

He flips the page. Mysterious Allure seems fun until he realizes that it would keep him from meeting people who even more interesting than him, which would be sad. Besides, if he ever wants to be the center of attention he can magically change his clothes into a banana costume.

How does Captive Audience work?
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57/73

There isn't any one way for it to work! Depending on what you like best, it could make sure that you mostly meet people who are interested in the same things as you, or it could make it so that you're good at talking about things that interest you so even someone who normally didn't care about it would find something interesting in it, or it could encourage people around you to be open to listening about a lot of different things in a variety of ways. It could also do other things, of course.
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I don't think I want any of my powers to make it so that I don't meet people just because they don't have any of the same interests as me. Would that happen anyway if I took Captive Audience?
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57/73

The Spirit cares really strongly about your powers working in ways that you're okay with. If you're not okay with what a power does and still choose it, your power will still work. But if there are ways for your powers to work that you want, that's how your powers will work.
Permalink Mark Unread
Kinda like the Well Endowed thing? Okay, that makes sense.

He's tempted by Captive Audience, but… maybe this is like Battle Maiden. He thinks he might want to learn the long way around how to not be boring (or annoying, or whatever it is that makes people get that look on their face when he talks sometimes).

Blackout Binge seems kind of scary. He doesn't want to get so drunk or high that he can't control himself! And he definitely doesn't need any help being carefree and uninhibited.

The next few powers seem to be about animals. He's not totally sure he wants to be surrounded by animals all the time, so he turns the page. Where the Heart Is seems kinda fun but not enough to make him want to take Disney Princess on its own. He doesn't want any tattoos. Shadow Puppet is the most tempting one on the page but he's not sure how much use he'd get out of it? Most of the time he's not even drawn with a shadow!

He turns the page.

Permalink Mark Unread

He takes Cotton Candy. When a little ! appears next to the requirement he hasn't taken yet he flips back and takes Disney Princess too. He doesn't take Where the Heart Is or Shadow Puppet yet; he can think about that later. He's definitely scooping up Musical Number, though.

Does Musical Number always make everyone around me sing along? Or can there sometimes be a guy who does the "why are you singing, where is the music coming from" thing?
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66/73

I'm not sure I know what you mean by that!
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Well, in real life people don't usually start singing randomly the way that it happens in musicals. So sometimes when a musical is trying to be witty and self-aware it'll have a character who doesn't like to sing or dance and thinks that musical tropes are silly, and so if a musical number starts around them they'll complain or be confused. Sometimes that's to show that they're closed off to love or embarrassed about something they like and so at the end they join in, but sometimes it's to show that they're down to earth and practical and it doesn't have to be a flaw that they don't like musical numbers.
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66/73

That's fascinating! I think that can definitely happen if that's the kind of story you like, although I feel like the person who doesn't like musical numbers will still end up saying or doing things that "fit" with the song. If you want to avoid that, you could probably take a drawback about it. Incomplete and Nullified might work for that, or I could come up with something just for you.
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I think I want the first thing.

He doesn't really want an animal companion; the description for Bestest Friend doesn't really change this. He's mildly entertained by the thought of Transformer but what would that even mean.

Well, he can always ask.

What does Transformer do? If I wanted my lute to be my Best Friend would it turn into an intelligent lute? How would we communicate if it couldn't speak?
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66/73

That could definitely happen! Most of the time if a Best Friend can't speak, communication happens through some sort of psychic or empathic connection, but it's also possible for a Best Friend who takes the form of an animal to express themselves through body language in a way that's unusually legible to you. I bet that if you wanted your lute to be your Best Friend, it could work together with your Soundtrack to talk to you!
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That does sound fun, but he still feels a little weird about it. He realizes part of it when he reads the description for A Friend Like You.

How much am I the boss of my Best Friend? I don't think I really want to be the boss of anyone.
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66/73

It depends a lot on what your Best Friend is like and whether you take other powers like Bestest Friend, Ascended Friend, A Friend Like You, or Conjoined Friends. That last one gives you the most opportunity to be equals, I think, but you can definitely influence that a lot with your own preferences.
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Elan hasn't actually gotten as far as the description for Conjoined Friends yet; he reads it and then Another Kind of Friend for good measure. He thinks this still probably isn't the power for him.

He flips the page. Generosity, Helpfulness, Cuddle Buddies… he doesn't think he really needs help from the Spirit to find generous and helpful friends, especially if he's generous and helpful himself! And he doesn't need cuddles so badly that he wants to make sure that uncuddly people make exceptions for him.

Next page.

Does Flattery make people lie?
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66/73

No! None of the powers in its family (Generosity through Quality Time) will make anyone say anything they don't mean or do anything they don't like. They can encourage people to look at things in a way that makes doing favors or hanging out with you or things like that seem more fun, though.
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Elan decides he wants Quality Time but not Flattery. He definitely doesn't want Agree to Agree! He doesn't know anything about politics or philosophy! He flips the page as if that will protect him from Agree to Agree.

He loves Backchannel and Two-Way Street. After checking them, he thinks to ask:

Can I use Backchannel and Two-Way Street instead of Omniglot?
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74/73

They won't do all the same things as Omniglot, but I think they can definitely help you communicate across a language barrier. If one of you is a beginner at a language, they probably won't teach you any new words but they can help you use the words you do know to say what you mean. And I'm not completely sure about this but I think they'll help you understand each other if you're communicating nonverbally.
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Roundabout gives him heebie-jeebies the same way Omniglot and Eidetic did.

He can't take You Can Teach Better or More Magic. Not Like Other Girls feels… bad. He doesn't really want to hang out with people who would be prejudiced against him, even if they're nice to him because they think he's different.

Pacifist seems kind of neat, especially the idea of doing dance battles instead of fights, but it doesn't really sit right with him. A Gentler Way seems better, but he's not sure he wants to take that kind of power. Unless…

Do you think you could make a power that's like Pacifist or A Gentler Way but different?
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74/73

What do you want to be different about it?
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I think I might want it to be like A Gentler Way but more. I don't want to get rid of fights completely but I think that if I want to get people to stop fighting I want them to stop fighting, not just… have a fight except instead of using swords it's a race. Especially because I bet it's easier to cheat at a race than at a swordfight or magic duel, and that seems like it would make whoever got cheated against mad enough to start another fight.
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74/73

I think I know what you mean! Although I'm pretty sure that "someone cheated during the fight replacement; someone else is mad enough about the cheating that they escalate to a real fight" is unlikely to happen with either Pacifist or A Gentler Way. It kind of defeats the purpose of the powers. Still, I've got an idea…

Give Peace a Chance ☐
Cost: 6
(replaces Pacifist)
You have a knack for defusing violent conflicts. People won't necessarily go from "at each other's throats" to "besties" right away, or even agree not to fight, but they'll always hear you out. This effect works better the more well-tailored your suggestion is to the specific combatants and their personalities and cultural expectations. You can propose a fight replacement if you weren't able to stop the fight completely and your success will depend on the same factors. Powers you have that give you advantages in fights also apply to fight replacements.

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Hmmm. He literally asked for this but he's not actually feeling it.

Is it okay if I don't take this? There's nothing wrong with it but I think I'd rather use Backchannel if I'm trying to stop a fight.
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74/73

Of course! I want you to have the powers that are right for you. It doesn't bother me if I think of a custom power and you realize you don't want it.
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He can't take Beauty Effulgent, Love Interest, Love Triangle, Love is an Open Door, or Love Dodecahedron. He really doesn't want any of those, especially not Love Triangle.

Time Enough for Love seems really good, though!

Does Work-Life Balance cancel out the thing about how you can't use Time Enough For Love on other stuff that you want to be in two places at once for?

He doesn't even know if there is anything that he wants to be in two places at once for but he's not sure what Work-Life Balance even does otherwise.

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79/73

No, it's more about letting you take the time you need to take care of yourself. If Time Enough for Love exists so you can have fun with all of your friends and not neglect any of them, Work-Life Balance can be said to exist so you don't neglect yourself, no matter how busy you are.
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It's nice that that power exists but Elan thinks it won't really add much to his life. He flips the page.

Baby Monitor is nice! If he's going to be having adventures he doesn't want to worry about how his mom is doing, or any of the friends he meets along the way. He doesn't want They Even Have Dental because he doesn't want to be anyone's boss, but Safe at Home is really good.

Except, he realizes as he flips the page, that Opting In is a replacement and it might work better with Dramatic Damsel

I'm not sure how to pick between Safe at Home and Opting In. What makes them different from each other? Is one better to take with Dramatic Damsel?
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80/73

That's a good question! The powers are very similar in what they do. I think that the biggest difference is… something almost like the attitude of the powers? Both of them are about fairness, in a way—it's not fair if a villain hurts someone you love who hasn't done anything else that might make the villain want to hurt them. The comparison I want to draw to Opting In is the last part of the Personal Slipstream power:

Things such as getting in a fight or giving someone a hug can count as making that choice, even if you would prefer that the person you punch or hug not be able to touch you back.

I think the attitude that Opting In takes is that catching the attention of villains can count as making the choice for them to be able to hurt you, but you can't make that choice for anyone else. They might get hurt if they also get involved, but it's up to them to make that decision.

I don't think Dramatic Damsel has much of a difference in how it affects these powers, because it only makes defenses protecting you slip. Do you think you're still torn?

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Elan thinks about this for a minute. He thinks… if he ends up in a Dramatic Damsel plotline, he would rather have the kind of friends who get the choice to opt in.

No, that helped a lot!

On to I Can Fix Them and I Can Help Them

He needs a little help understanding the disclaimer attached to the second one, but even before he's leaning towards it based on the name and first line of the description alone. He'd rather help people than fix them, and… it kinda feels like Not Like Other Girls. It's nice to be able to redeem villains but it feels weird it someone only stops being evil because he fixed them.

Next page. Inspirational is scary in the Not Like Other Girls and I Can Fix Them way. True Love's Kiss and Eternal Love are amazing.

The Rescuer… Elan can see why someone might want to take Work-Life Balance. He'd need to take Inner World to take Dream Together and he doesn't think he wants it that much.

What happens if I don't take Planned Parenthood? I mean I guess I would have to always remember to use a protection spell…
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92/73

It would definitely be a good idea to do whatever you would do for contraceptives if you didn't have these powers! If they fail or you forget or something else happens, you're still less likely to have children when you're not ready for it but that's definitely not a guarantee.
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Elan takes Planned Parenthood and turns the page.

None of these things seem like something that Elan would want to spend a whole power on. Laugh Together seems the nicest because it helps his partner too but he still feels pretty lukewarm towards it. Bop It is the same. He giggles at The Princess and the Dragon, but it doesn't seem very likely that… hmm. Maybe he should ask.

If I have Dragon Fairy Elf Witch, do I still need The Princess and the Dragon if I meet a dragon or whatever that I really like?
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93/73

Dragon Fairy Elf Witch can help make The Princess and the Dragon work even better but it won't substitute for it completely, especially if you don't want to discover heritage from a particular partner.
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He still doesn't think it's likely he'll need it, but he takes it anyway because it would be really sad if his true love ended up being someone he would need it for and he had to tell them that he didn't think it would come up. He feels fine skipping Just the Way You Like It, especially because he'd need to take Laugh Together and he doesn't particularly vibe with it.

Nothing on the next page jumps out to Elan, but he does laugh at the "this applies especially well to boys kissing each other" part of Before Your Eyes.

He likes Fated Lovers and Fated Friends but decides to take just the latter because he bets that one of these Friends will be someone he can be with!

The first half of Sorry About That is tempting, but then he reads the second part and it puts him off the whole power. He could probably ask for a replacement but it seems like that might still… make him be a little meaner, in the long run.

He doesn't get the point of either of the style powers. Like a Mirror, though…

Is there a version of Like a Mirror that lets me meet evil mes? I think the whole point of running into yourself from an alternate universe is meeting someone who's just like you except maybe with a goatee or leather jacket and then finding out that they're actually evil.
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96/73

The Funhouse drawback does!
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Elan peeks ahead.

Do I not get to run into other Elans if I don't take the power?
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96/73

It might be less likely, but you definitely aren't prevented from it.
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I think it should be a surprise, then!

Self-Reflection and Chaser Six When are confusing even when the book explains them to him. He doesn't really feel like he needs to stay in touch with friends who are also him any more than friends who are not also him. He doesn't think he'll need Severance; he's taking A Thousand Faces for fun, not because he wants to stop being Elan.

Popular seems kinda like Mysterious Allure. Famous needs Popular and he's not sure he really wants to be famous anyway. Approachable is pretty tempting because he definitely wants to maximize the number of potential friends he has; he'll come back to it later.

Undiplomatic Immunity confuses him just a bit.

How do I know how much crime makes me look like an invading army? What happens to make people ignore it? I really don't wanna go to jail but I do have It Gets Better and that lets me escape from jail if I get sent there. Most of the crimes I know are mean things like killing and stealing but there's probably lots of things that are crimes in some places that are actually fine.
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96/73

I think the invading army thing was partly phrased that way to sound funny and memorable, but it also gets at something meaningful about how the people who enforce laws see you. I don't know a lot about how most societies work but I think that if you commit a crime and a government tries to punish you for it normally, it's because they see it as their job to keep you from doing crimes. If someone invades with their army, fighting back isn't because it's illegal to invade, it's more like fighting back when someone attacks you.
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Does everyone just look the other way if I do a crime with Undiplomatic Immunity? Or is it just the government?
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96/73

It depends! Sometimes Undiplomatic Immunity works by making you extremely important, or by making it clear to people who would normally enforce the law that it would be impossible to arrest you, or by making it so that reports of your crimes never reach the relevant authorities. Usually people will still be individually upset if you kill someone they love or steal from them or make a huge mess of their shop, and may or may not try to do something about it, but they won't be able to get legal backup until you cross the invading army threshold.
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…He thinks maybe this feels like the thing he didn't like about Not Like Other Girls and Sorry About That. If he ends up in some Lawful Evil dictatorship, he doesn't want the government to make excuses for him because he's a special magic notebook person, he wants to stop the dictatorship from hurting people.

Friends in Low Places and Friends in High Places seem fun; he wants friends in all the places he can go! Although…

Does Friends in High Places make me act all fancy and high society and stuff? Like I know what fork to use at the fancy dinners where there's a dozen forks?
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96/73

That kind of etiquette rule is definitely the sort of thing that Friends in High Places gives you an understanding of! It doesn't force you to go along with politeness norms, it just helps you know what they mean. You'd be able to read the signals that people send that way and know how they'll interpret the things you do.
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Oh no now he has the Omniglot feeling.

I think I'm actually scared of that. Because… I do a lot of really silly things. Part of it is because I think it's fun to be silly but a lot of the time I do something that I think is completely normal and it turns out that it's silly. And I actually really like that! It makes me feel more like me! It isn't always easy, sometimes I get embarrassed or get into trouble or hurt someone's feelings. But I don't want to give up the not knowing. Because if I know that holding a teacup wrong hurts someone's feelings then I'll always feel bad about… probably most of the stuff that I do. I don't even know how much of the stuff that I do would suddenly feel bad. And I know that it says that it would feel natural and easy to follow all the rules but I think I would still always be overthinking things.

Unless he took Blackout Binge, but that feels like a really bad idea.

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96/73

It definitely sounds like you wouldn't like having Friends in High Places! It would do its best to work in a way that you found nice but if you don't like its effects then there's only so much that niceness can do.
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Does Friends in Low Places do that too?
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96/73

The specific things Friends in Low Places and Friends in Strange Places do will be different from what Friends in High Places does but they'll all give you knowledge about the kind of social cues and signals someone who spent a lot of time in those specific circles and knows how to navigate them would pick up.
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Huh, Elan didn't even know about Friends in Strange Places. He flips ahead to give it a peek.

Wow, apparently he's really close to the end of the Power of Friendship section already! Cool. He's already pretty sure he won't be taking Friends in any Places so he can just go ahead and read the last one.

Vending Machine is super weird! What would I even use that for?
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96/73

I think you could use it in any sort of situation where you want to make there be a specific person somewhere! You could use it if you really wanted to meet someone or if there was some sort of problem that you were pretty sure a specific person would be good at solving.
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That's still super weird!
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96/73

I think a lot of people would not want to have Vending Machine in their best lives.
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Elan is definitely one of them!

It's time for another break. He spends a lot of it thinking about the powers. He's definitely excited about all the music-related ones, as well as all the ones that will let him meet a bunch of cool people. He still feels a little sad about a bunch of the social ones he's gonna miss out on, but he thinks that Backchannel will give him the things that he would have wanted those powers for without any of the things that scared him.

He's pretty sure that the powers are going to change him anyway. And he's—a little bit afraid of that. But he thinks that the powers he's picked so far will change him in the I Can Help Them way. A way that means that if a time portal opened right now and Elan from five years in the future stepped out, they would agree that they were still the same person and liked being themselves.

He wonders what the drawbacks are like.

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He gets back after dinner and opens the book. The description seems pretty straightforward! He turns the page.

He definitely doesn't want to be Decorative! That would cut down on so many stories that he could tell. He doesn't really want Beauty is a Curse and Even Worse is mostly unfun but there's a definite appeal to being pursued by greedy villains.

Do drawbacks do the same thing powers do, where they work in ways that I'm okay with? Or do they not do that because they're supposed to be bad?
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96/73

I think the answer is kind of complicated.

There's a pause, as if the book is thinking, but it's not long enough for Elan to start writing again.

So drawbacks are less about "being bad" than they are about letting the Spirit use the portion of its magic and attention set aside for you more efficiently. They make powers work less, or less flexibly—you'll notice as you make your way through the section that a lot of drawbacks specify that you can't turn their effects off, for example. That's because the Spirit spends more magic and attention on the metanarrative protection than it does on the powers themselves, because it cares more than anything that you're able to trust that your powers will work the way that you understand them to and that they won't backfire in ways you didn't sign up for. Drawbacks let you sign up for ways that your powers can backfire. And so you can't necessarily pick and choose ways for your drawbacks to work, because in a sense when you take a drawback you're giving up some of the ability to pick and choose how your powers work in exchange for more power. But you can definitely steer some of the drawbacks. Was there a specific drawback you were thinking about here?
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I was thinking about Even Worse. I don't really want any jealous rivals, that would be annoying, but I think that if a greedy villain targeted me with greedy villainy that would be fun. Maybe not specifically about my looks?
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96/73

I think Even Worse is a really good example of a drawback you could steer! If you mostly wanted to run into jealous rivals, you could take Green With Envy and it would focus the effects of Even Worse that way. And if you wanted the greedy villains, you could take Hot Commodity. Neither of these would guarantee that you'd never encounter the other, but they would set the tone.

If you want to be targeted for greedy villainy, there are a lot of drawbacks that can steer the flavor of Dramatic Damsel storylines!

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Elan decides to skip Even Worse for now, then.

The next three don't appeal to him; he turns the page. Aha, here are some good ones! He likes There's Another One a lot and Makes the Dream Work is even better. He tries to think of ways it might backfire…

Makes the Dream Work only applies to main plots, right? Will I know right away that I'm in a Makes the Dream Work plot? What about if something starts out looking like just a sidequest?
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96/76

That's right. I'm honestly not sure about the side quest thing! I think it might depend, but it'll always be in full effect by the time it becomes clear that you're in a central plotline.
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He goes ahead and takes it. He doesn't want Incomplete or, when he turns the page, Nullified.

Does Grimm's Fairy Tales do anything that Dramatic Damsel doesn't?
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96/82

I think that bad things from Grimm's Fairy Tales will happen more often than with Dramatic Damsel, and there's less of a requirement for them to happen when it would make for a really good story. For some reason the phrase "gritty reimagining of a Disney-style fairy tale" comes to mind even though I don't really know what that means.
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Elan doesn't really know what that means either, except that it probably has something to do with Disney Princess. He decides that he doesn't really want to carve out an exception for himself in Cotton Candy. He also doesn't want The Princess and the Pea; he doesn't have Snowglobe anyway so he doesn't worry about it.

Next page. He still would rather be surprised by any mirror Elans, Funhouse or not, if they do show up. Great Responsibility and Helpline seem like a lot. He feels guilty for skipping over them, but he has the feeling that if he takes them he'll be sad and stressed out all the time, like if he took The Rescuer.

Divine Mantle is like those two but more. Fortunately, that seems to be the end of that section and he can take Mood Ring and Moodier Ring! Those are great; they're like the complete opposite of Decorative. Oh, he needs to take Like Roses for this one. He flips back to do that.

Do you think that the Mood Ring powers can work with my Soundtrack? I mean drawbacks.
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97/86

Hmm, I don't know what that would look like! But I'm glad that you like those drawbacks so much they feel like powers to you. ♡
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Well like, maybe if I try something and it doesn't work there could be a trombone sound effect. Or if I slip on a banana peel it could do that really exaggerated "fweep!" Or if I see a really pretty girl it could do the "awooga!" thing. You know, stuff like that.
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97/86

Oh! How about…

Sound Effects ☐
Grants: 2
(requires Soundtrack, Mood Ring, and Slapstick Comedy)
Feelings and reactions that are advertised by Mood Ring or moments of indignity brought on by Slapstick Comedy will be accompanied by cartoony sound effects that can be heard by those around you.

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Yay, this is great!

Elan checks off Sound Effects and then jumps forward to grab Slapstick Comedy too. Which… hmm.

Taking more of the requirements makes a power or drawback work better, right?
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97/90

Yes! All the powers and drawbacks synergize with each other, especially related powers like the appearance powers, battle powers, and sex powers or, as you said, powers and drawbacks that are requirements for the same power or drawback.
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I already have two powers that Slapstick Comedy would want, so now I'm thinking about Mysterious Allure. At first I didn't wanna take it because I was worried that it would keep me from meeting people who are even more interesting than me. Plus, if I can't be the most interesting person around by having a physically impossible hairdo or wearing a skimpy swimsuit in the middle of a snowy battlefield, I'm probably not using my fun powers enough! But I think that Makes the Dream Work cancels out the thing I didn't like about Mysterious Allure, and then if I took it Slapstick Comedy would be even funnier.
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97/90

That reasoning makes sense to me!
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Yay! Next page.

Very Distinctive tempts him but he decides against it because he doesn't think he wants to decide right now that he can never disguise himself. Plus, A Thousand Faces already is kind of like this by default. Flashy is funny but needs Very Distinctive.

Does Mark of the Witch make me look less human? Even before I discover heritage?
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102/90

Yes, to both. It'll work through your appearance powers if you haven't used Dragon Fairy Elf Witch yet. If you think that not looking fully human will feel wrong or not like yourself, Mark of the Witch would probably be hard to live with.
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It's not that. I'm just worried because I wanna come home sometimes, between adventures, and catch up with my mom. And I guess I'm worried that if I look too weird it'll freak her out.
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102/90

I think it makes sense to worry about that! That's a real challenge that people who take Mark of the Witch face sometimes. But I do think that, especially since you have Eternal Love, even if your mom's alarmed at first it won't make her stop loving you.
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Next page. Oh, he guesses that Secret Identity would also get around Mark of the Witch but he likes "his mom accepts his weird powers and nonhuman features" better than "he never has nonhuman features or weird powers around his mom" and he also just doesn't want all the fun powers to turn off like that. A Single Perfect Flaw seems… heavy. He skips it for now.

Oh.

Selective Memory.

He hadn't even realized that was the kind of thing that drawbacks could do.

Do I have to pick what powers I forget by myself? If I don't do that before I finalize will they be randomly picked or will I just not get the drawback?
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102/94

No, the powers will be picked for you. They won't be random, they'd be the ones that you'd probably pick if you sat down and thought about it or the ones that would most help you live your best life. Probably they would try to be both of those things, but if they couldn't they'd be the thing that you preferred.
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He can do that, then! He'd kind of like a drawback that goes even farther, but he's not sure how to ask. He flips the page. The name of The Veil looks promising, but the actual drawback is not something that he wants. He already has Dramatic Damsel.

He thinks pretty hard about Love is a Battlefield. He looks at all the powers he has that could be described as "defensive." He thinks that he doesn't want Love is a Battlefield.

The next two drawbacks need Love is a Battlefield. The Wrong Crowd is tempting, but he thinks that it might cause him to have Dramatic Damsel adventures more frequently than he wants.

There's more Dramatic Damsel variants on the next page anyway! He doesn't particularly want Hot Commodity or Get Rich Quick but he does like Delicious and Nutritious.

He can't take Golden Goose or Keeps on Giving and doesn't really want them. Wardrobe Malfunction seems good!

If I have a Wardrobe Malfunction then does whatever I was wearing when it happened get ruined forever?
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102/97

"Ruined forever" seems unlikely but I can't rule out the possibility that clothes that get damaged in a Wardrobe Malfunction will reflect the damage in some symbolic way.
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That makes it even better!

He doesn't really like Mudslinging. He's already got Slapstick Comedy and likes that a lot better than Down to Earth.

Green With Envy, You Ruin Them, and Jilted Lovers are all sad and scary.

His eyes light up when he flips the page. The Crazy Train, That's How it Goes, Live the Role… those are all amazing. Is this the thing that he wanted out of Selective Memory?

Hmm. It's almost there, but he's got an important question to ask about The Crazy Train.

When The Crazy Train says that the narrative might not necessarily have my best interests in mind, is that in the Dramatic Damsel way or the It Gets Better way?
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102/115

The Dramatic Damsel way! I think that It Gets Better is the strongest power there is.
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That's what he thought! But it never hurts to check.

There's something that I want a drawback for. It's kind of hard to explain, and a lot of people think it's super confusing and doesn't make sense, but I think that you and the Spirit will be able to understand it perfectly.

He takes a breath and tries to think of how to put the concept into words.

So there's a class I took at Bard Camp called The More You Don't Know. The first question the teacher asked us was…

Adventuring party A and adventuring party B are both buying equipment for a quest. Adventuring party A gets together and does a whole bunch of quest research and makes a list of what equipment they're going to want on the quest, and how much it costs, and how much money they have. They figure out every thing they could possibly want and how much of it they should get and who should be carrying what. Adventuring party B doesn't do any of that, everyone just picks out whatever they want and nobody tells each other anything specific about what they got. Which party is more prepared for the quest?

Everyone guessed A but the answer was B. Because there are always going to be surprises. But more than that, if you don't say what you have or what your plan is or whatever, then it's more likely that later on it will turn out that you'll have exactly what you need. Because you didn't say that you didn't have it.

I want that. I want the narrative or the Spirit or whatever to be able to choose powers for me that I never imagined I might want. I want it to be able to take away a power if it turns out that having it makes my life or the story that I'm telling worse. I don't just want Selective Memory, because that's only part of it. It's like the gun on the table thing or the Undressing Room thing. I want the question of what powers I have to not have a specific well-defined answer.

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102/115








Are you sure?
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Yeah. If the Spirit can give that to me, I want it.
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102/115

The next words still appear more slowly than the notebook's normal writing speed.

Informed Consent ☐
Grants: 16
(requires Live The Role)
Your list of powers and drawbacks is open to adjustment based on narrative considerations and your long-term preferences. Your memory of this drawback may be hidden from you in order to increase the narrative impact of adjustments, or for other reasons.
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Did you make that one up just for me?
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102/131

It already existed, but I won't show it to anyone unless I'm absolutely sure that they want to see it.
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He thinks about it.

I think I can see why. Because a lot of people might be really scared if they knew that Informed Consent was a thing that could happen, right?
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102/131

Right. Being trustworthy is really important to the Spirit, because if people don't trust it then they might not take the powers that they want and then they won't be able to live their best lives as their best selves. And things like "your powers can be adjusted by the narrative" can scare people to know even if that won't actually happen.
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Yeah. Well, I'm really glad that you showed it to me even if it made you nervous.

He should probably look at the rest of the drawbacks, even though he doesn't need to because if one ends up being right for him he'll get it anyway!

Well, the next three all need Love is a Battlefield. Make that the next four, actually.

What kinda stuff happens if I don't take They'll Know? And I guess what kinda stuff happens if I do?
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102/131

A lot of the powers tend to make it seem less obvious or noteworthy when they do things, usually because it's more convenient for you that way or because they could attract unwanted attention. So with They'll Know, people around you can notice that you change clothes particularly fast, that you never use the bathroom, that Backchannel can happen when they're talking to you, or that most people don't have sound effects. They're not guaranteed to notice, especially if you go out of your way to hide the extent of your powers. But without They'll Know, that sort of thing won't happen.
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Elan thinks he likes the sound of They'll Know better than not that.

Realism is scary though. He does not like Realism.

Is Realism one of the powers that you can get from Informed Consent?

He doesn't know if it's so scary that he shouldn't take Informed Consent. But it definitely makes Informed Consent feel more intimidating.

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102/139

It's not impossible, but it's unlikely. You would only get it if it was really in your long-term best interests, and most people would not have a better life or story with Realism than without.
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That's true. Besides, if he needs to have a violent stalker someday because of his Mysterious Allure, there's always Dramatic Damsel.

How come it's on the list instead of you having to be sure about it like with Informed Consent?
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102/139

I think there are a few different reasons for that. One of them is that the people who do have better lives with Realism are less likely to ask for it than people who have better lives with Informed Consent. Another is that, while Realism can definitely be scary, it's a different kind of scary than Informed Consent can be. It doesn't change the rules in the same way; most people can just not take Realism and know that they won't get it.
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Okay. That makes him feel better.

Is he ready? He feels pretty ready. He should maybe look through the list again before he goes but he has Informed Consent so he really doesn't have to.

What happens when I tell you I'm ready?
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102/139

You chose Wherever You Go, There You Are so if you don't pick a different destination you'll immediately get sent wherever the Spirit chooses for you. When you get there you'll have all of your powers and whatever happens next is up to you! ♡
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A thought occurs.

What happens to you?
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102/139

I stop being a physical notebook in your world and start being part of the rest of me again!
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Cool! Are there a bunch of yous in other worlds right now? What's that like? What's it like being the rest of you?
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102/139

You know, I don't know if I could explain what it's like being me! There are probably a lot of mes in a lot of worlds but I don't know anything more than that because I care a lot about preserving privacy, so mes that are in worlds don't know anything about the mes in the other worlds. The rest of me does a lot of thinking about powers.
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Do you like the way it is to be you?
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102/139

I like it a lot! I get to meet and help lots of people, and the people I meet tell me so many interesting and new things.
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Elan doesn't tell the notebook he's ready yet. He doesn't really want to vanish and make his mom worry. He thinks that what he'll do is go out into the world to find gainful employment, the way he had planned before, and then finalize his powers.

He spends the next few days at home fantasizing about the powers. When his mom notices, he says that he's excited about being a bard and going on adventures, which is in fact completely true.

Eventually it's time for him to go, in both senses of the word. He packs the notebook with the things that he was going to take along, like his lute and some money, and that evening prepays for one night at an inn.

Can you make a list of all the powers that I took and a list of all the ones I didn't take? It's okay if they're all together without blank pages in between the way the first time you showed the powers to me was.
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102/139

Absolutely!
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Elan reads through both these lists. He's pretty much completely satisfied with his decisions, mostly because if he picked something wrong Informed Consent will fix it. None of the powers that made him feel bad about himself scare him the way Realism did—he trusts that they won't become part of his life without a really good reason that he'll feel good about when looking back.

Okay, I'm ready to go! Thank you so much for helping me. You were really nice and I'm glad I met you.
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102/139

I'm glad I met you too! ♡ I hope you have fun.
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Elan's starting build
Wherever You Go, There You AreTrust to the will of the Spirit and let it take you where you need to go. It will look at far more options than you could ever know about, and pick something that's likely to be even better for you than whatever you would have chosen on your own.
What's in a NameMagic to divine true names will accept whatever alias you choose to think of as your true name. Magic to use your true name against you will fail.
A Hundred ShipsYour face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Instead of prioritizing pure beauty, this power prioritizes what feels right to you.
A Thousand FacesAt all times, you have exactly the right face. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. By default, your face will always have a fundamental "you"ness to it, but you can make yourself less easily recognized if you take a moment to think about it.
Angelic TonesYour voice is supernaturally beautiful and you can sing in any vocal range.
Power ScalesMusic comes naturally to you. You can pick up skill at new musical instruments as easily as you can pick up (or sit at, if they're too big to lift) the instruments themselves. Learning and composing new songs is a breeze, even if the genre or musical tradition is completely new to you. You have absolute pitch.
Bass BoostedYou can use music to shape the world around you. You can learn any kind of magic that works through the medium of music; magic you work with your music is particularly strong.
Emerald OrbsAt all times, your eyes are exactly the right color. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. Your eyes can be ANY color this way. Lightless black voids? Brilliant white stars? Limpid pools of endless sapphire? They will look exactly the way you'd want them to look if you were writing about this exact moment of your life.
Perfect HairAt all times, you have exactly the right hairstyle. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It is not limited to physically or logistically plausible hairstyles.
Size DifferenceAt all times, you are exactly the right height. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It will usually keep any height changes fairly subtle, but at dramatic moments you might discover yourself able to shrink to the size of a bee or grow to the size of a giant.
Dressing RoomNo matter how ridiculous your outfit, it will stay pristine and perfect, unless it would be more dramatic for you to be artfully bedraggled. You can use any quiet moment to yourself to quick-change your clothes, shoes, nails, and hairstyle into a completely new look. (You cannot change your hair length or color this way without Perfect Hair, but you can braid or style it.)
Pocket DimensionYou can reach into your pocket, purse, backpack, or other storage accessory and pull out anything that can fit through its opening, even if it obviously could not fit in the pocket and even if you've never carried that object in that pocket before. In order to summon a specific object this way, it needs to belong to you; in order to duplicate an existing object this way, you need to have held or examined it at least once; in order to invent a new object this way, you need to be familiar enough with what you want that you could tell the real thing apart from a fake made with the same materials. So jewelry you make will be real gold or silver or platinum, but if you want to pull a refrigerator out of your backpack, you need to have a reasonably good idea of how a refrigerator works.
Cosmetic EquipmentYou can mix and match the practical and magical effects of your clothing and accessories. A bikini could be as cozy as a winter coat, or as protective as a steel breastplate. A pair of earrings could combine the magic of a dozen enchanted amulets. A bracelet could grant the functions of a full set of scuba gear. As usual, anything you access this way must be either something you've held or examined, or something you understand well enough to tell it apart from a convincing fake. These modifications only apply while you're wearing the items in question; you're not permanently changing how the bracelet works, just letting it serve as a kind of temporary disguise for the diving suit.
Personal HygieneYou are always clean and fresh, never needing to use a bath or toilet.
Like RosesYou smell lovely. Your scent is unique to you, and may involve any combination of warm spices, floral notes, petrichor, or other things you think smell good. You do not need any justification for why you smell like this.
Immunity SystemYou can't get sick or poisoned. You can still use recreational drugs and alcohol normally, but can't overdose.
SoundtrackYour life has a soundtrack, expertly composed in a mix of musical styles that suits you aesthetically and personally. You can hear the soundtrack at all times, but are never directly impaired by it—you can still hear other things just as well, and can still rest normally, enjoy the quiet, enjoy other music, and so on. By listening to the soundtrack, you can discern a lot of information about what kind of situation you're in and how your choices are likely to play out. (The soundtrack will often either go quiet or fade into the background to complement other music playing around you, but might pipe up if it has something important to say.)
SoundboardYour sense of hearing is clarified and enhanced. You have full control of the relative volume of all sounds you can hear, including your Soundtrack. Changing your audio balance feels intuitive and natural—and if a source of sound you turned down and forgot about has something to say, your Soundoard can cue you to listen to it again. You can also enhance audio sources if you want to hear a distant or distorted noise more clearly, and you're better able to process and understand multiple people speaking at the same time.
Setting the ToneBy singing or playing along with your Soundtrack, you can nudge the events that it's keyed to.
Well EndowedYou have a generous figure, whether that's a classic hourglass or more of a well-rounded look; you can choose the details. Your endowments maintain a state of perfect grace and beauty at all times, never troubling you with uncomfortable bounces or uninvited jiggles.
Hollow LegRegardless of your diet and exercise habits, your body maintains the physique and silhouette you prefer. Lack of visible muscle never impairs your strength or endurance. As your preferences change, so will your body; you are no longer bound to the generous figure stipulated by Well Endowed.
Mood RingYour appearance powers will advertise your feelings and reactions. You might shrink in fear; your eyes might glow red with anger; your laughter might be literally musical. You cannot turn this off or adjust it.
Moodier RingYour appearance powers will work together to advertise your feelings and reactions. Some of these effects might be subtle; many will be the opposite. Anime sweatdrops are not out of the question.
LightfootYou are perfectly, superhumanly graceful, with reflexes and agility to match. You can cross a field of snow without leaving a footprint, or stand on a slender branch without bending it, or jump so lightly that you soar through the air instead of falling.
GloryseekerSomehow, you never get significantly injured when doing cool stunts like skydiving or parkour. At especially dramatic moments, you might pick up a cool new scar.
Battle AngelSomehow, you never get significantly injured in a fight, unless it's a very dramatic and plot-relevant fight in which case you might be glamorously wounded and pick up a cool new scar.
Battle DemonYou have an unerring intuition for gaps in an opponent's defenses, though it may be beyond your power to exploit them.
Making Ends MeetYou have enough money to sustain a comfortable lifestyle. It comes from a source you don't have to pay much attention to, like a job with almost no responsibilities, a large inheritance, or a noble title.
MotherlodeYou have enough money to sustain a fairly extravagant lifestyle. It doesn't come from anywhere, you just have it.
Dragon Fairy Elf WitchYou can at any time discover previously unknown heritage from any type of being you encounter, even if this makes no sense or contradicts previously established descriptions of your family tree. You always get their powers without their drawbacks, unless the drawbacks are cool and dramatic. Any visible features of this heritage will appear at narratively appropriate moments and be cute, pretty, beautiful, or striking rather than awkward, weird, gross, or scary. This ability works even if the beings in question cannot reproduce with humans, or at all.
Mark of the WitchYou can never appear fully normal for any species whose appearance you mimic. Some small detail will always seem out of place on close inspection—perhaps the wrong color of hair or eyes or scales, perhaps moss growing from your skin or an ethereal glow haloing your horns, perhaps an extra eye or an iridescent birthmark. These marks can be hidden with clothing or illusions, but their concealment will never be flawlessly impenetrable.
Personal SpaceNo one can touch you intimately if you don't want them to. You can still be struck in a fight or bumped into in crowds, but things like hugs and kisses and sex only happen if you're okay with them.
AllusionistThe things you say and do will sometimes turn out to reference things you don't know about. The things you reference will sometimes be plot-relevant, but not always; they may just as frequently be things that happened in a completely different world that you might not ever visit. You will not necessarily be able to notice when this effect is in play.
IndelibleYou're immune to any supernatural, pharmaceutical, or other effect that would let people directly alter your thoughts or feelings.
It Gets BetterYou're going to be okay. Your mind and body may never be perfect, but they are yours, and cannot permanently be taken from you. In time you will heal from any injury, escape any imprisonment, and recover from any trauma; maybe not in exactly the ways you hoped, but always in ways you're okay with.
Mysterious AllureThere's just something about you. People are drawn to you, fascinated by you. You tend to be the most interesting person in the room unless something really unusual is going on.
Disney PrincessAnimals are always friendly to you, especially the small cute ones. You can effectively tame any animal by feeding it and speaking gently to it.
Cotton CandyThe sharp edges of the world are blunted around you. That's not to say that nothing bad can happen, but that the worst things happen a lot less often, and happy endings large and small are much easier to come by. This effect can ripple outward to improve the lives of people you've never met.
Musical NumberAt dramatic moments, you and those around you may spontaneously burst into song. The lyrics and choreography will be flawlessly coordinated.
Quality TimeYour friends love to hang out with you and spend time together, even if you're not doing anything interesting or important.
BackchannelWhen you're talking to someone and you think you might not be getting through to each other, you can take a step back, look deep into your heart, and really try to understand where they're coming from, and it will just work and you'll know what they're trying to say and how sincere they are about it and have a good idea of what you should say if you want them to understand you right back.
Two-Way StreetAnyone you're talking to can invoke Backchannel for themselves, and when you're having trouble making yourself understood, they will instinctively know that they can do this and that now would be a good time.
Time Enough for LoveNo matter how many people you want to date or be close friends with, you will somehow find the time to hang out with all of them and express your love and care. This power can only be used for relationship activities and not for anything else you might want to use the ability to be in two places at once for.
Baby MonitorIf you love someone or consider their welfare to be your responsibility, you can always take a moment to wonder about them and get an accurate sense of how they're doing and if they need help.
Opting InWhen you make yourself vulnerable to dangerous people, they will focus their danger on you and whoever else has chosen to involve themselves, leaving innocent bystanders and your uninvolved loved ones alone.
I Can Help ThemRegardless of how lost to darkness someone is, your love can save them, if they're willing to accept it. This power will not directly alter someone's mind except to allow them to believe a true thing they couldn't have believed otherwise, or to change something that their pre-alteration and post-alteration selves would hypothetically be able to agree was good if they talked it over honestly with full access to each other's perspectives. In cases where the outcome of the hypothetical is uncertain, it will default to not making the change.
True Love's KissBy kissing your true love, you can break any curse, heal any injury, and cure any illness. The same works in reverse.
Eternal LoveThose you love cannot be parted from you by anything short of their own uncoerced decision to leave. Anything else—war, politics, death, interdimensional travel—you will find a way to overcome and be reunited.
Planned ParenthoodYou can only have children if you actively and specifically want to. Your partners will understand this and not worry too much about it.
The Princess and the DragonNo matter who or what you're trying to sleep with, the logistics will all work out, somehow. Arbitrary differences in size, biology, temperature, substrate, and underlying physics can be gotten around with sufficient creativity and determination.
There's Another OneYou are not the only vessel of the Spirit. You might meet someone else with similar powers to yours; you might even meet more than one. Your susceptibility to one another's powers will be governed by the narrative.
Makes the Dream WorkWhen you embark on a significant, impactful project, something that would tend to be a central plotline in a story about you, you must work with other people to accomplish it. Without a team of friends, comrades, or coworkers to collaborate with, you'll never make more than slow, limited progress. Also, even if your powers would normally position you as the central star of such a team, they'll holdback from doing that here; your teammates will be able to relate to you as equals, and will be immune to any effect that would make them overlook your flaws or agree with you against their better judgment.
Dramatic DamselWhen (and only when) an opportunity for a really great story arises, powers that ordinarily protect you from things like getting hurt, being drugged, or losing fights will slip just enough to facilitate someone getting the better of you. The power may reassert itself right away for a dramatic escape, or keep a loophole open or a handicap in place long enough to make your escape more difficult and elaborate. (Combining this with Realism is not recommended.)
Delicious and NutritiousYour signature scent advertises a truly decadent meal to vampires and other anthropophages. Stories that involve someone kidnapping you often feature your tempting aroma as a central motivation, and may lead to the kidnapper becoming temporarily or permanently empowered by a successful sip or nibble.
Wardrobe MalfunctionDuring stories for which your protections are lifted, you may suffer persistent clothing damage that can't be repaired using Dressing Room. Even after regaining your other powers, your clothes may remain torn or otherwise distressed until the story concludes, or you may be forced to wear whatever your captor chooses to dress you in.
Slapstick ComedyAt narratively appropriate moments, whether in or out of storylines in which your protections are lifted more generally, you may experience moments of verbal or physical clumsiness or other minor mishaps that serve to undercut your glamorous image and remind you and those around you that you're an imperfect person just like they are, who makes mistakes and has problems just like they do. These mishaps will never cause lasting harm to anything but your dignity.
Sound EffectsFeelings and reactions that are advertised by Mood Ring or moments of indignity brought on by Slapstick Comedy will be accompanied by cartoony sound effects that can be heard by those around you.
They'll KnowThis drawback lifts the veil that discourages people from realizing how your powers affect the world around them and their own minds. Warning: this knowledge can cause a lot of trouble.
Secret IdentityWhen you're at home, in your world of origin, your powers are fully concealed. Unfair advantages are withdrawn and inhuman features are hidden. Powers of safety and convenience still work, as long as they can remain plausibly deniable, but to all outward appearances you're back to being your ordinary self with no magic to speak of. (If you take this with They'll Know, the standards for plausible deniability will be much more restrictive and fewer powers will be able to work with them, but safety powers will still work and still conceal themselves.)
Selective MemoryPick between three and ten of your chosen powers and drawbacks. You forget that they were ever offered to you, and all evidence that you took them is erased. You still have them, but you no longer remember what they are. It is possible to rediscover them later by observing them in action, but it might take a while to pin down exactly what they were. It's up to you whether or not to list this drawback among them.
The Crazy TrainPowers that you should be able to control directly or influence by your mood and preferences (like Dragon Fairy Elf Witch, Emerald Orbs, or What's In A Name) instead answer only to the narrative, which is still using your aesthetics but might not necessarily have your best interests in mind. Combines… interestingly… with Realism.
That's How it GoesRather than being confined to when you're in a specific universe, the power suppression from Secret Identity operates on the same narrative sensibility that drives your voluntary powers: some or all of your powers may be suppressed whenever the story demands it, and return later at an appropriate time. This can synergize with Dramatic Damsel to make your interludes as a damsel significantly more dramatic.
Live the RoleYour memories, including but not limited to memories of your own powers, may be altered or suppressed at the discretion of the narrative. In general, the story will usually let you have your memories back eventually; if you take It Gets Better, you can be sure that you will someday recover anything you've lost that you would want to regain.
Informed ConsentYour list of powers and drawbacks is open to adjustment based on narrative considerations and your long-term preferences. Your memory of this drawback may be hidden from you in order to increase the narrative impact of adjustments, or for other reasons.