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Blai in WotR
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One moment, Blai is approaching the walls surrounding the next town on his journey towards the Constitutional Convention.

The next moment, subjectively, he's regaining consciousness. He's lying horizontal on a wooden stretcher, which bobs up and down slightly underneath him as it moves through the city streets. There's a searing pain in his chest, and blood is pouring from a wound dangerously close to his heart; his armor has been stripped off him entirely, though he still has his other possessions, as well as a pair of metal bracers around his wrists. The men carrying his stretchers are strangers, though from this angle their clothing and ethnicity resembles that of the Mendevian soldiers he's occasionally encountered at the Worldwound.

"Make way!" shouts a voice near his head. (He's speaking Hallit, but Blai can understand him perfectly.) "Coming through! Fetch a healer, quick!"

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does he have his holy symbol, he could stand to channel some energy maybe

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He does have his holy symbol! He can channel energy! If this does anything to the wound, it's not anything he can feel.

"Hey, somebody!" (A different voice this time; this one belongs to a woman, and her Hallit has some sort of accent to it.) "We got a wounded fighter! Can we get a healer over here? Someone with more than just a Lay On Hands, I'm pretty sure he just channeled."

 "My, my, would you look at this?" (Male, different from the first voice, with a Mendevian upper-class accent, if Blai's met enough Mendevians to distinguish.) "But why would you drag a wounded fighter into the middle of the festival square? Couldn't he be carted off somewhere else, like... oh I don't know... an infirmary? Or an accommodating ditch?"

"Make room, everyone step back! Now, what's the matter? What happened to him?" (An elderly man comes into view, wearing his own symbol of Iomedae, with a stern expression; when he sees Blai's holy symbol, his face softens.) "That wound looks nasty — you said a channel didn't touch it?"

 "Yes, Prelate."

"Lesser Restoration." 

The pain in Blai's chest slightly recedes, and the worst of the bleeding stops, but the chest wound is still there and still painful.

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He gulps slightly more air as the pain/oxygen tradeoff improves. ...he's never actually had Tongues cast on him, so his question is not "is this more like Tongues or more like Comprehend Languages", but: is it like Comprehend Languages? If it is he can't expect anyone to understand him in return. What does he have in his spell slots, is it still the same day - or has he been unconscious for all the intervening dawns -

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He has the same spells that he remembers preparing at dawn this morning. If he's already expended any of them, they seem to have been... replenished, somehow? (Any food or water that he's created has disappeared.)

His subjective experience of the translation effect feels subtly different from and more comprehensive than a Comprehend Languages.

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Maybe it's Tongues. "Thank you," he rasps. "Where am I?"

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"You're in Kenabres," says the man who healed him. "Market Square, near the Inheritor's temple."

 "We found him barely alive outside the city walls," says the man who called for a healer.

The man who healed him frowns. "The enemy usually doesn't stray this close to the city, and my healing magic could barely touch your wound. Someone fetch Terendelev!"

(There are noises like an argument in the background, though it's still a little hard to focus on them, and then someone takes off running.)

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"How did - I get to - Kenabres -" He's been there, once, when he was assigned to escort a Chelish fourth-circle party around the rim of the Wound for the teleport locations they would aspirationally be able to use in another few fights, but not for long.

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"You don't recall why you're here?" says the man who healed him in a suspicious tone. "Where were you before?"

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"Menador in Cheliax."

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The man seems to find that incredibly suspicious. He squints at Blai for a couple moments.

"...Regardless, bearing weapons is not permitted during the festival, even if you are a fellow servant of the Inheritor. We will return your mace after the festival."

One of the crusaders attempts to pick up Blai's mace.

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"- I don't think I'm - in festival attending condition - anyway - is there somewhere out of the way I can -"

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"Terendelev is on her way now, she'll be able to heal you if anyone can."

It's then that a silver-haired woman stops by his side. "My dear Prelate — please, for the sake of the festivities, stop interrogating this poor man. He has been through enough already. Heal."

The wound in his chest closes and the pain recedes, leaving only the dull ache of a mostly-healed injury.

"There. You may rest in the Temple of the Inheritor if you would prefer to avoid the festivities, but either way, please be careful. This wound is no ordinary injury, and no weapon I have heard of in Mendev or Menador could have inflicted it. I have managed to get you back on your feet, but even my magic cannot heal you fully. Sooner or later, its pain may return."

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"Thank you very much, Lady Terendelev. Which way is the temple, please?" That he did not visit last time he was here.

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"It's just a short walk, right over there."

 "I can show him the way, ma'am," says the man who first called for a healer. Now that Blai can get a closer look at him, he seems to be a halfling, dressed in the same uniform as the rest of the Mendevian crusaders here.

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He can probably get up now. Is his mace still on his person since he declined the festival invitation?

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The man who ordered it taken is looking at him so suspiciously about it, but doesn't seem to feel like he has any grounds on which to overrule Terendelev.

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Then he will go to a temple of Iomedae for the first time.

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As he reaches the steps of the temple, the ground begins to shake. A few of the festival-goers shake off their magical disguises; vrocks swoop down from the sky; babaus appear seemingly out of nowhere. On the other side of the square there's something that might be a Vrolikai.

All of them start to attack the festival-goers, targeting civilians and crusaders more-or-less indiscriminately, save that all of them are steering clear of Terendelev. None of them are attacking Blai or his companion, at least not yet.

(Areelu Vorlesh had not been planning on calling down the attack quite this early, but needs must.)

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That's - unusually bold, an unusually strong force - if they were holding a festival they can't've had any warning -

- he's not going to have much chance to be suspicious of how they aren't targeting him before he charges into the thick of it to drop a Prayer wherever it looks like it will go farthest.

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One of the crusaders who sees this flashes him a grateful smile and then returns to attempting to smite the babau she's engaged with. 

Some of the demons notice him casting and decide he looks like a great next target! (Sure, they're not supposed to, but 'following extremely clear orders' is a bit of an advanced skill for demons.) Others of the demons notice him casting and decide they'd rather go after some squishy civilians rather than anyone who might possibly land a hit on them! This brimorak has apparently decided to ignore all of the actual people in favor of lighting random structures on fire!

Across the square, Terendelev is firing off Flame Strikes where the demons are clumped together, and the man who healed him seems to be holding his own against a Vrock. Most of the other crusaders are not doing nearly so well; the Prayer helps, but there's only so much can do for someone who's not even a strong enough paladin to be immune to fear.

There's a buzzing sound in the sky, and some sort of dark black cloud approaching the square from above.

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IS THAT ACTUALLY FUCKING DESKARI okay whatever is going on here his job is to make sure the smallest possible number of demons, whether that number includes actually fucking Deskari or not, gets past the local defenses and disperses into the world. Step this way so he doesn't blind any crusaders and - Burst of Radiance - and then the mace comes out.

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The crusaders appreciate this! They take the opportunity to take down a few more of the now-blinded demons.

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Also, yes, it is in fact Deskari, accompanied by a cloud of locusts.

"Behold, crusader gods, behold, Iomedae, you poor Imposter," he says, his voice loud enough to shake the festival banners. "Your city will fall to me. Your followers will feed my hunger."

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It's really very confusing that this is happening after the closure of the Worldwound but maybe Deskari just doesn't need such conveniences. He focuses on the adjacent demons. They aren't all dead and that's a problem.

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However the demons got here, they seem no less vulnerable to being hit with a mace! This one is dead now. This one is trying to stab him — no, now it's running away? This dretch was already injured and goes down in a single hit.

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"Deskari, Lord of Locusts, LEAVE. MY. CITY."

Terendelev moves like she's casting a spell, but when she completes the gesture, she's transformed herself into a dragon, as tall as the nearby buildings with a wingspan to match. She takes off towards Deskari, breathing a cloud of gas at him and his locusts—

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And Deskari swings it at her once, twice, and she falls, her head cleaved straight from her body.

"Let the feast begin."

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Wow, you hear about high-level fights being settled in a round or two but that was - yeah exactly that thing that just happened, he guesses. Is anyone already on prying a scale off for a Resurrection later, she's got to be worth the Arch-Healer's attention. If nobody's obviously doing it he'll maneuver his way through the demons to attempt it himself. Actually he'll do it even if someone is obviously doing that.

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No one is currently doing that! He can push his way over some dead bodies and past the ongoing fighting towards Terendelev's body. (The demons seem to have converged on 'don't attack the guy with a mace who's actually managed to kill anyone.')

As he's peeling off the scales, the halfling from before — changes course and beelines directly for Blai, for some reason? He glances nervously between Blai, Deskari, and Terendelev's corpse.

"What're you going to do — fight or flee? If fleeing's your plan, let me help you out, I've got a scroll here with a good protective spell!"

(To someone with even the most basic familiarity with scrolls, the size and amount of ink suggests that it's clearly a first-circle spell, whatever it is.)

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What in the fuck has possibly possessed this halfling to think this is an appropriate time to approach Blai with """a good protective spell""". The only first circle spell with a name that takes longer to say than that which Blai can think of is Refined Improvised Weapon. "Be about something more useful," he snaps. Scale off? Scale in pocket? Back to fighting?

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Scale off! Scale in pocket!

Halfling flinches, reaches for ... a crossbow, apparently, but a pretty weird-looking crossbow? ... then apparently thinks better of it and ducks out of Blai's view.

At this point the demons solidly seem to be winning. There are a few crusaders still fighting, but they're clearly outnumbered by the demons, and no one seems to have any sort of plan for what to do about Deskari.

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Yes, well, this is a fine way to die. Possibly he will wake up in three weeks in a temple with Arch-healer Naima standing over him and then go about his Convention business, if it's all that important. If it is not he will wake up in some afterlife and the more demons he gets the more likely it's Heaven.

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Deskari has started swinging his enormous scythe at the square itself. Giant crevasse near this building, giant crevasse near this wagon, moderately sized crevasse near this banner—

—giant crevasse right where Blai was standing—

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When Blai comes to, he's at the bottom of an enormous crevasse, at least fifty feet below the surface. He can still hear occasional shouts, but most of the noise from above has been replaced with the drone of locusts. 

Blai himself is remarkably uninjured, for someone who just fell fifty feet.

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That's weird. He has... mysterious Feather Fall in addition to mysterious Tongues? But at least he has a channel left if he needs it. And Light. He lights up his holy symbol.

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With the help of the Light, he can make out the contours of the cavern he's in. It extends all of about fifteen feet in the one direction, but much farther in the other direction, past the point where the tunnels fade into darkness again. 

"Hello?" a woman calls from farther down the tunnel when he casts the Light. "Is someone there? We could use some help over here!"

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"Coming!" He hurries forward.

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Down the hallway is a Garundian woman wearing a holy symbol of Iomedae, standing over a pile of rocks. She gives him a relieved smile when she sees his own holy symbol.

"Thank the Inheritor. There's someone trapped under these rocks, but I'm not strong enough to move them myself, can you give me a hand?"

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He nods, gives each of them a Guidance, and sets about hauling.

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Working together, they can uncover an injured woman in leather armor. She smiles weakly at them. "Thanks for the rescue."

She moves to get up, but winces. "Damn it, I think my leg's broken."

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"Do you need a Moderate or just a Light?"

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"A Light will get me back on my feet, at least. I think I'd need a Moderate to be at most of my strength, but I don't know what else is down here, it might be best to save it."

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He nods and burns the Forbid Action for it. "Cure Light Wounds."

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"Thanks for the help." She clambers to her feet. "I'm Anevia Tirabade, of the Eagle Watch." (Wince.)

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"And I'm Seelah, paladin of Iomedae." She looks at Blai expectantly.

(Both Anevia and Seelah are speaking Hallit with an accent; Seelah's is more Katapeshi than anything else, and Anevia's is completely unrecognizable.)

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"Select Blai Artigas. Would that we were meeting under better circumstances."

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"You can say that again. I don't know what the city is going to do without Terendelev."

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"That is among many things I do not know," he agrees. "I got a scale off of her, in case the Arch-Healer comes by at some point."

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"The who now? It'd be worth the cost of the diamond, if we can get a cleric to come all the way out here, but if the demons are smart they'll have planned for that."

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"...the Arch-Healer Naima Cottonet? My understanding is that she's some kind of arcane healer and not a cleric."

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Probably whoever that is is really important where he's from? It would be great if she were actually a powerful caster and interested in helping out with the Wound, but even odds he's from some backwater where being able to cast a Restoration makes you some kind of hero out of legend.

"'Fraid I've never heard of her."

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"I suppose not everyone can have. If more people may have fallen we should perhaps move along to find them."

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Nodding all around.

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A little further down the tunnel, a half-elven woman, covered in blood, is standing over a mutilated body, holding a rapier.

"Who's there?"

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"Relax, friend, we're not demons or cultists! We fell down here when Deskari attacked. I'm Seelah, and this is Anevia and Select Blai. We're looking for a way to the surface."

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She visibly relaxes, allowing her eyes to linger for a moment on Seelah and Blai's holy symbols. "I am ever so glad to hear that. I am Camellia, and I too fell victim to Deskari's... rampage."

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...is there blood on the rapier?

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Not at this moment! There's definitely blood on her hands, though, and blood on her outfit, and blood in her hair...

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"Are you injured, miss?"

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"No, Select, I was thankfully spared the worst harm of the fall." She glances at the mangled body of the man beside her. "Alas, I cannot say the same for him. I tried to heal him, but... I fear I was too late."

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"You have quite a lot of blood on you, miss."

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She sighs. "Yes, I am afraid I will most likely need to replace this entire outfit."

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"Kenabres is overrun by demons, and you're worried about your outfit?"

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"If you are not injured," says Blai, "and you attempted to heal this man, I would expect some blood on your fingertips, and a little transferred from there."

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"Perhaps it would be so, with the magic of the gods, but the magic of the spirits can at times be more... personal."

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Seelah frowns. "If she's Evil, she's not strong enough to detect, at any rate." Admittedly most people aren't, but probably she's not a demon in disguise or anything?

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"I don't have Detect Magic today to check for an Undetectable Alignment, but it's probably possible to land well from this fall while too weak to detect. I would hardly know about the magic of the spirits. Are they well-known in the city, perhaps this is my own ignorance and you would have expected any passersby to be familiar such that you didn't think to disclaim unprompted."

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She sniffs. "Even uncultured barbarians know about the shamans of Old Sarkoris."

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"I've heard of the shamans, sure, but I've never heard of them being quite like... this. Only ever met a couple, though, and never for very long."

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"I have met someone who called himself a shaman and he did not attempt to heal people with full body contact."

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"Perhaps his spirit was simply less connected to the spark of life that runs through every living soul. Or perhaps he was deceiving you about the true nature of his powers."

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"It is certainly always possible that someone is attempting to deceive me," says Blai levelly.

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"I'm sure I misunderstand you, Select."

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"That is also possible. Ser, what do you think?" he asks Seelah.

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She fidgets with her holy symbol. "I've got a bad feeling about her, but... if we abandon her, and it turns out this was all a big misunderstanding, I don't think I could forgive myself."

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"And - I didn't get your rank, Tirabade?"

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"Head of Counterintelligence for the Eagle Watch." She laughs bitterly. "Fat lot of good I did us today. I say we bring her, I'd bet good money she's up to something but if she turns on us it's three to one. I want her where I can see her, though."

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She sniffs.

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"Very well, I concur."

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Then they can proceed down the tunnel!

The tunnel has: More corpses! Another of Terendelev's scales, shining as brightly as Blai's Light! Centipedes the size of Blai's arm!

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He picks up the scale and gives it to Seelah. "Since I already have one, in case both sets of possessions don't make it out for whatever reason."

Do centipedes like being hit with his mace?

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She tucks it among her possessions reverently.

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The centipedes do not like that at all. All they wanted was to kill the intruders and instead the intruders are killing them? They will try to bite him about this but they aren't very good at it.

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He does have a Delay Poison but it's far better not to need it.

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The centipedes are quickly dispatched.

Further down the tunnel brings: More corpses! Another scale! Flies the size of Camellia! Lizard longer than Blai is tall!

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Anevia can have this scale. The flies and also the lizard can have the mace.

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All they did was attack a heavily-armed group of adventurers and now they're being killed about it? Life is so unfair.

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(None of the rest of his companions have nearly as much fighting experience as he does, but all of them are at least competent with their weapons; Seelah fights with a longsword, Anevia fights with a longbow, and Camellia has a little spellcasting of some sort in addition to her rapier.)

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Down the hallway is a room with the remains of some sort of artificial structure. Crumbling stone columns still bear traces of more elaborate carvings, and even many of the stones in the rubble were clearly worked by someone's hands.

The man digging through the rubble now is a — tiefling? Maybe Abyss-spawn tieflings look like this? He almost looks like he's divided in two, one half human and the other half lizardfolk or something, but even the human-looking half still has a large curved horn protruding from the head. 

"No, I can't just walk away," he's saying as they enter. "It's got to be here somewhere." He notices them and blinks rapidly. "—Wenduag!"

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A... blue spider-person?... steps out from the darkness in the back of the room. "Lann? Did you find — who are you?"

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What the fuck are these guys. Well, besides "not attacking on sight", which is a relatively promising thing for them to be. "Select Blai Artigas."

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The rest of Blai's party gives their names as well.

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Lann seems cheered by the Iomedaeans, at least. "The four of you are crusaders from the surface, then? Do you know what's happening up there? We felt the earthquake, but we don't exactly get a lot of news from the surface."

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"I am presently in a very confusing and irregular situation but am I suppose temporarily operating as a crusader. Deskari attacked in person heralded by a considerable force of lesser demons. Lady Terendelev was killed."

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"Terendelev was killed?" He glances at Wenduag. "In that case we have to get to the surface."

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"Lann, if you try to bring everyone through the Shield Maze, they're all going to die."

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"What is the Shield Maze?"

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"It's a deadly labyrinth infested with monsters and cultists. Most people who go in never come out."

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"Our people's stories say there's a path to the surface through the maze." He sighs. "Going alone would be suicide, but if we can just find the angel's sword, we can convince Chief Sull to call together the tribes—"

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"What, and get all of them killed too? Is this about the kids again? The kids are dead by now, Lann."

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"You don't know that!"

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"...presumably if there are cultists they have some way in and out for supplies?"

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Wenduag fidgets with the end of her scarf. "However they're getting them, it's hidden well enough that no one's managed to find it."

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"But some of them are human, right? So there has to be some way to the surface, we just need to find it."

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"Or they're doing it by teleport, are they powerful enough to do that?"

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Lann looks pointedly at Wenduag.

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"I don't think any of the cultists can teleport. Maybe some of the demons." Fidget.

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"Aren't the Wardstones supposed to prevent that?"

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"Well, they clearly weren't preventing it today."

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"It'd depend where relative to the line the relevant parts of the maze might be, I imagine, even under non-Deskari conditions."

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"Most demons can't bring passengers, so if humans aren't common underground the cultists must be coming down somehow. Not every day Deskari cuts a hole in the middle of Market Square."

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Lann nods emphatically. "That sounds right to me."

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"You're just saying that because you already wanted to try to make it through the Maze."

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"If someone," the spiderperson perhaps, "could climb up the crevasse and get rope, it might be better to go up that way? Though I also don't know if Kenabres is in any position to gracefully receive you."

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On the one hand, her extra limbs don't actually do that, but on the other hand, if she can come up with a way to do it anyway then maybe she can stop them all from poking their nose in the Shield Maze?

"Don't suppose you've got anything that could help me get a proper grip on the wall?"

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"Wendu, we can't just leave the kids behind!"

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"Chasing after corpses won't help anyone!"

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"With a sufficiently climbable rope the stronger climbers can make several trips to get all your people wherever they care to be even if the children and infirm cannot make the climb alone, and then when a sufficiently powerful strike team can be made available they, unencumbered by civilians other than those they are rescuing, may be able to use whatever intelligence you have on the maze to clear it out."

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"Would a strike team be willing to stick their necks out for a bunch of mongrel kids?"

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"I don't know. If no one sufficiently powerful is willing to do this, then it is unlikely to be done, even if you try to bundle the mission's completion with other things people might otherwise wish to see accomplished."

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That sounds an awful lot like 'no, but we're too polite to say it.'

"I'll help get everyone else safely up, but if you can't find a strike team wiling to take the job I'm going back even if I have to go by myself. ...I still want to find the sword, though, it'll be easier to get the rest of the tribes to follow us up to the surface."

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For fuck's sake. She's not really sure how a 'strike team' is supposed to work, but maybe she can tell them that there are a bunch of incredible magical treasures hidden in the maze and then point them to the room with the elemental or something?

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"It would really help a lot if you had some idea what circle of party would be called for to accomplish the task."

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"Dyra's the only caster in our whole village, and she can't walk quite right. But Wendu's been in and lived to tell the tale." Pointed look at the spider-creature.

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"Me and some of the other kids used to dare each other to go in. I'm the only one out of all of us who's still around, and I wouldn't be if I were picking the kinds of fights Lann wants to pick. Lann and I are the best hunters in our tribe, but I don't know how that compares to uplander magic."

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"You're - an archer? At what distance can you hit a man-sized target more than three times of four?"

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"If it's not moving?" (Why would she be trying to hit something that couldn't even move?) "At five paces I could hit it every time, no problem. At ten or twenty paces I think I'd nearly always hit, unless I got really unlucky. Most of the time the caves are too twisty to line up a shot much further than that."

(If she's telling the truth, she's definitely a better shot than a green recruit, but a veteran archer from the Worldwound would still be better than her.)

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"Then you might be a fit party member for a second circle caster if you were forming up into such a group but most likely not higher than that. Survival alone and not success, though, means luck as often as power, so the maze might want a stronger team."

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She shoots an I-told-you-so look at Lann.

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"Much as I'd love to watch the pair of you squabble like animals, perhaps we should see about sending our arachnoid friend here to the surface for rope?"

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"I don't think anyone is going to be in a position to sell her rope until the combat has died down and I don't know how long that might take, but probably with those numbers longer than this."

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"Would it work to tie a lot of smaller ropes together?"

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"With enough skill at knots."

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"We've got some smaller ropes back at the camp. It might be worth a try."

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Nod.

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Lann is not happy about abandoning the search for the sword or trusting the fate of his tribesmen to a bunch of strangers, but he doesn't actually have an argument against trying this first.

"It's not far, we can show you the way. ...Mind you, I don't know how many people will want to take apart their huts to make a big rope."

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So just threaten them until they give in, obviously. "If you can't even get them to help with that you'll never convince them to come up to the surface."

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"I guess you're right."

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The path to the not-tiefling's camp has: giant piles of rocks! (Lann and Wenduag clear these out of the way; both of them are much stronger than a typical human.) Man-sized spiders! More miscellaneous large bugs!

It doesn't seem like Wenduag was exaggerating her skill. Lann's aim is a little worse than hers, but his shots are faster, and he's excellent at noticing incoming blows just in time to dodge out of the way.

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Blai is going to be the frontline combatant in this group and that is OK. He doesn't even feel the need to blow a Divine Favor on any of these; that's worth saving for demons.

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The village is significantly poorer than anything Blai has encountered in Cheliax. Some of their huts are barely staying upright, and most of their tools are ceramic or wood rather than metal, though they do seem to have a few metal knives, currently in use gutting overlarge rats and bizarre eyeless fish.

A wrinkled mongrel man looks over their group as they enter. "More uplanders, eh?" he says.

(Other people Blai may find notable are the middle-aged human man standing off to one side, and the mongrel woman wearing a holy symbol of Abadar sitting at a table nearby.)

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Camellia's eyes linger on the human man for a moment, but then she looks away.

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An Abadaran! He will nod politely at the Abadaran! And at the old mongrel, sure. Is the human going to explain himself, uh, at all.

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The human was waiting for them to finish with the chief, but he'll speak up when he notices Blai looking at him. "Horgus Gwerm — no doubt you've heard of me, but it's a pleasure to make your acquaintance. I fell into the tunnels during Deskari's attack, but it's good to see signs of... civilization. I don't suppose you'd be interested in taking a commission to escort me back to the surface?"

(It doesn't take much familiarity with Mendevian clothing styles to guess that this man is extremely wealthy. He seems to have sustained minor injuries during the fall, though his clothing itself is unharmed.)

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The Abadaran waves happily at their group! 

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"I'm afraid I don't recognize the name, I'm not local. I believe there is a plan in place to make an exit and I would expect you to get best results from traveling with the group should that prove successful."

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He pinches the bridge of his nose. "You must be very new indeed not to have heard of House Gwerm! We may not be nearly as prominent as certain families, but we more than make up for it in our patronage of Kenebres's cultural events — the attack on the festival couldn't have happened at a worse time, really—"

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Camellia is giving him a Look. 

"The Gwerm family is minor nobility in Kenabres," she clarifies. 

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"Noble or not, it's all the same down here," says the wrinkled man who greeted them. "What brings you to our village? I'm afraid we don't have much to offer guests, but we can give you some fish stew once it's cooked..."

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"The last time I was in Kenabres I did not learn its nobility, and it was some time ago, I apologize, Lord Gwerm." Back to important things. "I have a Create Food prepared," he offers. "It might not feed the entire village alone but it can supplement what you have.

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Horgus Gwerm seems appeased by this. "It is good to be among servants of the gods, especially at times like these."

 "You must be very powerful, to conjure food out of nothing," says the wrinkled man. "Magic the likes of that has not been seen down here since our ancestors first sought refuge beneath the surface."

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"Yes, yes, everyone loves the uplander. We need as much rope as you can get so we can go back up top, got it?"

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"I don't know if that's a good idea, Wenduag. The surface has always been dangerous for our people, and if the End Times are truly upon us I cannot imagine it will be any safer."

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"Blame Lann. He's the one who won't shut up about our 'duty'."

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"Create Food is third circle. I can take requests, but everything will come out undersalted and when I woke up unexpectedly in Kenabres I was without my bag, where I kept my salt."

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Miscellaneous people he has not been introduced to want to know if he can make fried rats on a stick, or diced rats on a bed of moss, or fish stew but less chewy.

Horgus Gwerm will gently suggest that perhaps Blai could also make ... the sort of food they make in his homeland, as a form of cultural exchange?

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What about roast apples with custard?

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Can his spell do alcohol, or just water?

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"...Can it make a rope if I eat the rope after?"

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"I am not sure if I will do rats in any preparation justice, but I can do fish stew. I will need a pot in which it may appear and I can attempt to imitate the sort with which I grew up if that is desirable. Roast apples with custard is quite doable. I think alcohol is not. I... do not think any edible rope would hold the weight we have in mind."

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The wrinkled mongrel thanks him, provides him with a large ceramic pot, and ushers Lann over to a corner of the camp to have some kind of whispered discussion.

 "How much rope do you need?" asks the Abadaran. "Some people would probably be willing to exchange rope for your food. Or to exchange money for your food and then rope for your money, but getting everyone down here to agree on which currencies to take is kind of a work-in-progress." 

(Her tone suggests that she is not at all sure Blai has encountered the concept of exchanging his labor for other things he values.)

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"The rope plan is only worthwhile if someone can freeclimb the crevasse, which hasn't been established, but -" His best estimate of the depth of the crevasse.

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"Hmmm. What sort of timeframe are you hoping for? Will you have time to prepare more spells or do you strongly value reaching the surface today? Are you willing to purchase rope at a discounted price corresponding to your likelihood to succeed, or are you only willing to purchase rope for a plan that will definitely work?"

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"I don't think there is a terrific hurry... Fiducia, I am not actually sure how, if we are doing this transactionally at all, I might have wound up with sole responsibility for the purchase."

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"—If everyone who would like you to have rope wants to get together to purchase it from everyone who has rope, that seems perfectly reasonable and I'm happy to facilitate it! I wanted to suggest that you could sell your Create Food before you cast it, in case it changes how you allocate the food you're creating, but if you'd prefer to cast the spell now I won't interrupt you."

 "I don't suppose you people take gold on credit, to be paid once we reach the surface?" says Horgus Gwerm, not sounding very hopeful.

"I... could probably find someone... but I don't think many people will accept an outsider's promises of future payment at any rate you're willing to offer."

 Gwerm looks at Blai. "I am willing to offer your party a thousand gold crowns if you can return me safely to the surface, divided amongst you however you feel is fair. If you want to spend some of it purchasing, ah, rope, you have my permission to allocate it thus, so long as they understand that I will not be able to pay until we reach the surface."

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That's a frankly outrageous amount of money for hiring a thrown-together party of this average circle though that is somewhat ameliorated by there being no one else to hire and no payment until the mission is completed. "It does not sound as though I can directly spend it on purchasing rope, but if the Fiducia is willing to broker - shares of the Create Food to be sold for rope - then I suppose that may work out. If someone can make the climb, which I don't believe anyone's yet confidently claimed to be able to do."

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"If it keeps you all out of the Shield Maze I'll try."

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Seelah looks Wenduag up and down. "I don't mean to insult you, but do you think that's going to... work?"

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"It's what I've got. Take it or leave it."

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"Don't suppose any of you've got a summoning spell prepared?" She looks at Camellia. "Or a familiar, or anything like that?"

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"I'm afraid the spirits have not blessed me with the companionship of such a creature."

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"I can prepare a summon tomorrow but I have a pretty limited command of the relevant languages to ask it to do anything much, and that much rope will be quite heavy."

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"If you expect to want to keep your own slots open, I can sell you an Ant Haul tomorrow in exchange for... hmmmm... a dinner-and-breakfast portion of the Create Food spent on roast mushrooms for me? I also accept surfacer gold, although to take it on a promise I'd want someone to vouch that Horgus Gwerm is honest and keeps his word."

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The corners of her smile twitch. "Lord Gwerm is Lawful, yes."

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"I can't say he's honest, but he keeps his word. If he says he's good for the money he's not going to stiff you."

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"Does anyone have a good command of Utopian or Celestial, to tell an Ant Hauled eagle to bring a rope - and, I suppose, a note, the eagle won't be able to tie the rope to anything - to the top of the crevasse?"

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Everyone else glances between each other.

 

 

"I know a couple phrases in Celestial?" says Anevia. "I could tell it to 'smite evil' and point at the top of the rift, and hope it gets the picture?" Long pause. "I assume a servant of the Inheritor's got no way to get anything that speaks Shadowtongue."

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Camellia raises an eyebrow at Anevia.

"I could attempt to entreat the spirits to grant me magic of relevance, but I have no way to be certain whether it would work until I make the attempt."

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"I bet I could get it to go up if I threw rocks at it and missed on purpose."

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"I am not optimistic about any of these plans. I could prepare a Share Language but I think it might simply fizzle, on an animal target."

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"Don't suppose there's any way you can get one that speaks Hallit if you ask really nicely?"

(Anevia does not sound very optimistic that this plan will work)

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"I heard a story once about an adventurer who tied the end of his rope to an arrow and shot it clean across a river. No idea if it's true, though."

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"A lantern archon or an arbiter inevitable would have truespeech, but I don't think either could manage the rope even with an Ant Haul. I suppose I could Planar Inquiry one of those and send it to ask for rope to descend from above."

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"You could get an archon and an eagle, and have the archon tell the eagle what it's supposed to do? Kind of a lot of slots to spend on one rope, though, it feels like there's got to be a better way. Don't suppose Abadar's got anything helpful?"

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"I can get a Floating Disk as a domain spell, but I've never found a way to get it more than a few feet off the ground."

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"Generally speaking they can't unless you can; it'd follow you if you flew."

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"Can clerics do that?"

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"Most cannot. If you get Floating Disk as a domain spell you will be able to do so should you reach third circle."

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She looks at him with big eyes. "Wow. That's so cool. ...I'm not an adventurer, but it's still cool."

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"...We could ask Abadar to bump her up to third? Can you pay him to do that? I dunno, I'm running out of ideas."

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"Abadar does do fiat circling for the Pharaoh of Osirion in particular, but we must assume it is phenomenally expensive and none of us, not even Lord Gwerm, can afford it."

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"The proposal to employ a Planar Inquiry seemed the most reliable to me," says Horgus Gwerm, "but I defer to your judgment. Even an imperfect plan seems superior to living out the rest of our days like this." He gestures around the village.

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"A Planar Inquiry would in the best case eat up quite a bit of the promised gold in payment for the outsider but perhaps we cannot do better."

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"Is it possible to pay a lantern archon on credit, or would we need to donate our jewelry to the cause?"

The latter would be a problem for him, since his 'jewelry' is all from a Sleeves of Many Garments, but he's sure he can persuade Camellia to give up anything but her amulet if necessary. (He's never understood why his Mendevian brethren are so insistent on paying extraordinary sums for individual outfits, when a Sleeves of Many Garments can replicate any of them at less total expense.)

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"I expect that a lantern archon would accept my or the Fiducia's or Ser Seelah's word on it but I do not at this time command such funds directly enough to be thus comfortable promising them to a cause of the archon's choice. Perhaps you have an account with the surface Bank of Abadar and could write a note for the archon to deliver while it's up there? - an Inquiried archon would be really present, not summoned, so I would dearly wish to have some way to be sure that whatever reinforcements have arrived and the demons have been driven back and, ideally, that the bank in question still exists, lest some demon take a shot at it..."

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"I would certainly be willing to authorize the lantern archon to withdraw an appropriate sum from my account, if that's sufficient for the spell. If the Bank of Abadar in Kenabres has been destroyed, it would also be able to withdraw the sum at any other branch, but I admit that making the journey to Nerosyan might be rather difficult under the circumstances."

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"Quite. Without better intelligence on the state of the surface I am not at all sure I can countenance risking an archon; if we cannot think of anything else I'll have to pray on it. We are for the moment at least not in immediate danger that there's any call for a hasty decision."

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"It doesn't sound like you're planning to, but if you do end up deciding to purchase one of my spells, I'll need to know by the evening before so that I can prepare it," says Dyra.

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"Understood."

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At this point Lann walks back over to the group, frowning. He kicks at the ground.

"Chief Sull doesn't want to bring the rest of the tribe up to the surface. He thinks it's too dangerous."

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"We're the descendants of the first crusaders! This is what we were born for! If we don't try to help, what's even the point?"

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"If you don't enjoy living underground then attempting to migrate to the surface is a reasonable thing to do. Even your civilians can still support a war effort by producing the supplies a military needs, by having some of their number enlist, by paying taxes to those who organize those projects - but today a demon lord attacked in person. The effort of getting you integrated into whatever response is going on up there and provisioned and trained and so on would better have happened a year ago. A month ago, even."

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"I've tried to get a group together to fight through the Shield Maze before, but no one listened. There hasn't been another way up in thousands of gongs, until today. But if things up there are as bad as you say, that makes it more important to help, not less."

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"It is easily possible for untrusted new recruits, especially ones who come with a large civilian population, to be more trouble than they are worth if they come at a time when everyone has more important things to do than evaluate and settle them. If you had already been there when the demons arrived, you could have been of some help. But whether your arrival now aids or hinders the response depends on a lot of things we do not know."

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"Most of us are hunters, not civilians." He sighs. "But if you really think we should leave everyone else here for now and come back for them later, it's not like I know how uplanders run their armies."

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"My perspective as any single perspective is limited. I think this is not a time for the lot of to rush into Kenabres bow already drawn trailing children and elderly behind you. An adventuring party's worth, or even several of those, could more easily find a place, I'd expect."

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Nod. "We can point out the best hunters, but if most of the tribe is staying here, enough of the hunters need to stay back to keep everyone fed..."

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"The rats and fish are hunted, not just - trapped or netted? Or they aren't the standard fare?"

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"We catch the fish in nets. We hunt the rats, and other game when there is any, and it's also the hunters who keep the giant bugs away from Neathholm."

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"And here I thought you were about to tell me that mongrels consider the corpses of giant flies to be a delicacy."

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That reminds Blai, maybe now that they're in something like a civilization they should see if the mongrels are equipped to lawfully arrest Camellia on suspicion of murder. ...he's not sure it's a great idea. She's docile right now, and the mongrels do not seem to be a powerful people easily equipped to hold casters, even novice ones. So instead. "That reminds me, we should set a watch. Do you normally do this - I suppose perhaps except for the Fiducia you have no particular connection to the time of day so perhaps someone is simply awake at all times?"

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"Most people sleep at around the same time — makes it easier to plan meals and so on — but there are always some people awake at night. We won't be offended if you'd rather keep your own watch, though. —There's an empty hut you all are free to sleep in if you'd like."

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"What is the added benefit of sheltering in a hut while already in a cave?"

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"Keeps out the bugs. ...The little bugs, not the man-sized ones. And it's warmer."

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"That makes sense. It's room enough for how many at once?"

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"It should fit all of you if you don't mind getting cozy."

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"We are not most of us previously acquainted. So, another reason to have a watch rotation."

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Right. Well, obviously they can't give Camellia a watch by herself, but leaving her out entirely would be more conspicuous. It's probably safest to pair her with... Blai, he's the hardiest, and if she decides to go for someone who's sleeping he should be competent to stop her long enough to rouse everyone. They should still be far enough out from dawn that they can split the schedule three ways and get everyone at least six hours. If she really needed Gwerm to take a watch, she could probably spin it, but it'd involve horribly insulting the mongrels, and that doesn't really seem worth it.

"Right, Camellia, Select Artigas, you two can take first watch, so you can get a nice unbroken block of sleep before you have to prepare your spells. I'll take second watch. Seelah, you can take third. Any objections?"

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"Fine by me."

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"I suppose that is acceptable."

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Clerics do not need unbroken sleep to prepare spells and he's not sure if shamans do but he certainly likes unbroken sleep and if she stays up late Camellia's that much less likely to decide to pull something instead of crashing when it's her turn to lie down. "Very well. But first I should Create us some supper. Ten minutes."

And everybody's suggestions can be incorporated into a nice big feast spread.

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Everyone is extremely enthusiastic about this!

Some of the children in the village want to know if they have stories about fighting demons. Or other monsters, that would also be okay, but they especially want to hear about fighting demons.

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He can probably adequately sanitize some stories about fighting demons so they are still true and do not call into question how exactly he spent most of the last twenty years, sure. Especially if they don't have to be firsthand stories.

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The children are so excited about this!

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Seelah has a few stories about fighting monsters on the way up to Kenabres, but none of them are nearly as popular.

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After dinner, Dyra is selling spots in a channel for anyone who wants them for one seashell or equivalent. Horgus Gwerm pulls Anevia into a corner for a quiet conversation. Lann attempts to correct one of the kids' aim with a shortbow. 

Does Blai have anything else he wants to try to do before the party rests for the night?

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Well, anybody might choose to find it interesting that he's setting up a chessboard but he'll play alone if that's not the case.

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A kid with furry shoulders and claws watches from a short distance. After a few minutes, he approaches and starts to ask questions, under the apparent belief that Blai is reenacting battles between the crusaders and the demons.

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"This isn't - representative of anything. It's a game."

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"Oh. ...Does it make you better at fighting demons?"

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"Not really."

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"So it's... pretend?"

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"...something like that. Yes."

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"...Okay."

The child wanders off to talk to the other surfacers and leaves him to his game. No one else interrupts him.

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Look, kid, there aren't any demons here right now, he's got a suspected murderer to keep half an eye on, and he's obliged to have fun once in a while. He will sit up playing chess with himself for his whole watch period.

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...When Camellia notices that he's continuing the chess into their watch, she will offer to play against him.

"Only if you wish to, of course, but I'm sure that playing against yourself can hardly match the thrill of the real thing."

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Is it in some sense fucked up to play chess against someone whom you are going to have arrested at the first real opportunity? ...no, not really, he doesn't think? You're not supposed to solitarily confine people and if you are going to visit someone who has already been arrested you might as well play chess with them then if they offer and there is no obvious discontinuity except insofar as she might possibly conceive of playing chess with her as some kind of armistice, which would be really very stupid of her, he made his suspicions pretty clear. ...can he safely assume she is not stupid, given that she stood over a guy while covered in his blood and tried to play it off really badly. Maybe not? Is there a good way to make this plain without provoking an immediate fight, and if there isn't, should he provoke the fight, or not. He pops his present Guidance on this question.

...if she's stupid, nothing he can say that is not at least potentially provocative will get through to her, and if she is not stupid she already knows the score. There is no point in saying something coy and hedgey. He can't think of anything direct to say ("this does not constitute an agreement not to turn you over to the Watch as soon as we reach the surface"??) which doesn't risk her flying off the handle here and now while everyone else is trying to sleep. He'll just have to avoid making any positive statements about not arresting her, he guesses.

"White or black?"

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"White, if you please."

Camellia has clearly played before, and knows the standard openings particularly common among the Mendevian elite. Her greatest weakness is her overaggressive playstyle; she's competent enough to avoid allowing her pieces to be captured for no benefit, but it isn't difficult to bait her into exposing a valuable piece by giving her the opportunity to capture a weaker one. She has a habit of licking her lips whenever she captures one of Blai's pieces.

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Non-Chelish people yelling with their faces is usually less disturbing because usually they are not yelling I AM A MURDERER. He will defeat her and offer a handicap for the next game.

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She accepts graciously. She uses a different opening this time, but otherwise keeps her strategy broadly the same.

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The strategy of yelling that she's a murderer? That one? The handicap is at least enough that he can't casually bait her at every opportunity, he does need some of his pawns to live.

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If he's being conservative with his pawns, she will take the opportunity to make some more aggressive moves towards his other pieces. She's staring at the board intently.

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The only piece that is decisive in winning or losing is the king. If he has a strategy which will allow him to checkmate her king, it does not matter, at all, if she takes any piece not participating in that checkmate beforehand.

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Then he will win, again! Does he want to play again?

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Always. (He'll take another one of his pawns off.)

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She gets much closer to victory this time, whether from the extra handicap or just luck! When she's getting very close she misses an opportunity to force mate-in-four in favor of exposing her own queen to capture his.

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Then they will finish the game with no queens and the widowed white king in checkmate.

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Again? (If he keeps increasing the handicap, she will eventually manage to win.)

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Yes, he'll nudge it up by degrees till she manages a win and then they can park there - for the rest of their watch, if she's game.

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She is perfectly willing to do this. The rest of their watch passes uneventfully. 

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And then they can pass it on to the next shift and get some sleep.

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Camellia does not murder anyone during the night.

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Dawn comes at the usual time. (No one down here has enough sense of what time it is to wake him in advance, but the intuitive sense that he should wake up and pray is perfectly functional.)

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Oh good. Hup.

If they don't think of a way up the crevasse they are eventually going to have to try the shield maze.

He'll take a summon - he will in fact take a third circle summon, it's a good generic option and can turn into thirty seconds of lantern archon instead of thirty seconds of axiomatic boar depending on the needs of the situation. Burst of Radiance served him well yesterday. He does not need Spark; he'll take a Detect Fiendish Presence in its place. Bless, an Abundant Ammunition since they're big on archery down here... Weapons Against Evil, he can do that one now... Air Bubble. Divine Favor as usual in the domain slot. He'll keep the Delay Poison in case a centipede gets somebody. He doesn't have foci for Shield Other but it does cross his mind, his party being squishier than he is. ...Spear of Purity, is that a real spell or a sex joke - aha, it's a real spell. .....Lay of the Land. Since they might need to do the maze. Qualm and Prayer.

Also, Iomedae, he's really confused. He should probably have examined these mysterious bracers earlier. He's really feeling not having his armor. He's looking likely to be late for the convention, unless the archmages swing by to curbstomp Deskari and pick him up while they're there.

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Oh, it's that (very confusing) soul — huh, it looks like it's now in a position to actually take any actions that achieve its goals! That has the potential to be extremely valuable! In expectation it would in fact be worth an extraordinary outlay of resources to keep him alive and return him to the surface, even considering the substantial resources she is already allocating towards containing the immediate emergency, but she has worse visibility on many aspects of the situation relevant to assessing which of the plans he's considered are likely to work and will unless he indicates otherwise presume him competent to pick a suitable one. Tiny payment to Abadar for information on his cleric, it's worth it in expectation in case she's missing something obvious — okay, several of the alternate plans specifically rely on that cleric preparing specific spells that she is not in fact preparing.

Blai can have exactly the spells he requested.

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Whereupon, if there are no pressing emergencies, he will examine his mysterious bracers that have appeared in the same subjective instant as his bag and armor vanished.

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The bracers are metal, in an unfamiliar style, and fit perfectly around his wrists; if he pokes a finger at the inside, they resize to fit.

The right bracer is inscribed with "Blai Artigas" and the left bracer is inscribed with "I promise." The writing on the left bracer is Hallit, but he nevertheless understands it perfectly.

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...Detect Fiendish Presence was probably the right call for today but hopefully he will have the slot to spare for Detect Magic at some point. Do they come off?

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They do!

With the bracers off, he can no longer read the left one, except insofar as he presumably remembers what it says. (The right one still just has his name.)

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How the fuck did he come by monogrammed bracers of Tongues.

Well. He'll wear them.

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They continue to fit perfectly!

Does he want to do anything else before he touches base with the rest of his party?

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He will grab a leftover roll-with-an-egg-in-it from last night if the mongrels didn't eat all of those; what are the party all up to?

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Camellia is packing up the materials that she apparently uses to commune with the spirits. (None of it is obviously murder-related; it appears to consist mainly of dried plants.)

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Seelah is polishing her armor, looking more cheerful than she did yesterday.

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Anevia is still sleeping. (So is Horgus Gwerm.)

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How-Do-You-Turn-"Head Of Counterintelligence"-Into-A-Usable-Rank-To-Address-Someone-By Tirabade has some of a broken leg to sleep off; Blai is unsure but charitably perhaps so does Lord Gwerm, who must also have fallen.

Are Wenduag and Lann around?

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It takes a minute to find them, but here they are having an argument in the corner of the village. 

"...just set your hand on fire," Wenduag is saying. "What do you even want it for? You already agreed to drop it with Sull."

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"An angel's sword could still be useful even if we aren't trying to convince anyone of anything. We'll be fighting demons — oh, hello, Select."

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"Good morning. Is the setting one's hand on fire metaphorical?"

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"Depends who you ask. ...It belonged to the angel Lariel, and people say that when our ancestors tried to wield it, it burned anyone who touched it. But no one's seen it since before I was even born."

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She hisses. "It'd burn any one of us. You just think you're special." She jerks her head at Blai. "Maybe it wouldn't burn him, or the paladin lady. I'm sure Heaven likes them just fine. But that doesn't mean it wants you."

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"If the idea is to get a magical weapon into the hands of the forces of Good it may not matter very much if it's picky."

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"Exactly! Gather up the rest of your party, it'll be easier to find it the more hands we have looking."

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"I will ask them. I'm not in command." He drifts back that way.

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Anevia and Horgus have not woken up in the last five minutes. Seelah has donned her armor. Camellia has not murdered any of them.

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"Lann remains interested in looking for the purported angel sword."

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"It's probably just a barbarian legend, but if you're set on looking for it I suppose I would be willing to help."

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Seelah looks indignantly at her. "These people are our allies! Just because their houses aren't as nice as the ones in Kenabres doesn't mean they're lying."

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"They wouldn't have to be lying to be operating on thin information, Ser, and they might be. But the sword could be real and if real is probably valuable."

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Nod. "Still, no sense in wasting time. Lead on."

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Blai nods and beckons Lann over. (And wonders if Camellia is working on actively circling up to evade arrest later or something, but there's no helping that; anything powerful enough to help her is powerful enough that he'd be putting someone else's life at risk having her sit out.)

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Here's Lann! "The stories of our ancestors say that they left it near Lariel's grave. —That's where we were looking for it when we first met you."

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"If the location is known so precisely why hasn't it been collected before?"

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"It's probably under one of the big piles of rubble. Not a lot of people want to dig through a pile of rocks just to find a sword that they're scared might burn them."

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Well, it's not like Blai didn't know that they weren't throwing particularly capable adventures who do capable adventurer things, he supposes. He will bap everybody with Guidances and start hauling rocks.

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It's just a short walk back to Lariel's grave, and then there are plenty of rocks to go around. He has to refresh the Guidance several times as he digs through rocks, rocks, more rocks, even more rocks—

This rock looks much like the rest, but when he moves it out of the way there's something shiny and metallic under it.

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"I may've spotted something." Will it tug loose?

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The moment he touches it, the metal begins to glow, starting with the hilt of the sword and expanding in an instant to fill the room. His companions are no longer visible, and the columns of the room stand intact, with none of the piles of rubble he was searching through a moment earlier.

 Lariel's grave, too, is gone. In its place, Blai can see an angel, badly injured, lying on the ground, hand gripping a sword; in the same moment, he is the angel, and through the angel's eyes he can see a crowd of people, people he had come down from Heaven to protect, standing around him and closing off all escape. The wound on his chest, or perhaps the angel's, is bleeding again. To one side of him is a girl, terribly wounded, and a dreamlike sense of certainty tells him both that every other person he can see betrayed him, tricked him, left him to die the final death of an outsider, and that this girl alone fought by his side so that he could have even the tiniest chance of victory. The others jeer at them, jeer at him. They will die here, they say, and he will have bought nothing by his sacrifice.

There is anger burning in the angel's chest, fear twisting in the angel's stomach. He is running out of time, and he knows it. The same sense Blai would normally have for his own spells tells him that he has a healing spell left, a weak one. It would probably not be enough to save the girl, even if she managed to escape. It would certainly not be enough to save him. Or, with his other hand, he could take his sword, call on its magic, and try to strike down the traitors. But even if he could somehow kill every last one of them, he knows there is another power, far stronger than any of them, hiding somewhere far beyond his reach, and it is too late for him to defeat it. Either path will probably be futile, but inaction will certainly be.

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The pain is immaterial, the mockery is immaterial. Annihilation of the soul is material and getting his ally out makes that happen only half as much - wicked people being free to kill again matters and cutting some of them down would make them less effective at it - Iomedae, what would You have of me - She doesn't answer, of course.

When Sarenrae smote Gormuz, this, he is given to understand, was a mistake, even though they really had been corrupted by Rovagug's influence, really had slain Her herald -

- he heals the girl.

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Blai can only watch, now, as he relives the angel's memory. The angel's healing staunches the blood coming out of the girl's side, though the wound itself remains open. She tries to get to her feet, but stumbles. A dozen conversations pass through the angel's memory in an instant — the girl before him, asking if it's true that the angels are departing on a mission to stop the demons forever — an army of angels, swearing an oath of service — a hundred mortals, stargazers and paladins and repentant bandits and Sarkoran refugees, standing side-by-side in that first desperate attempt to drive back the hordes of the Abyss—

Don't waste your strength healing me, says the girl, your mission is more important, and it would bring her comfort to know that he would have died regardless, but every extra sentence of communication to her costs Heaven another drop of its resources, and Heaven will need all the resources it can bring to bear for what is to come.

A shadow emerges from the other wall of the cave, and with the angel's last strength it tries to strike at it, but its blows are too slow and too weak to do anything but cause it pain. In his last moment, as the shadow taunts him, he plunges the sword into the rock, willing as he does that its power remain until someone arrives who will wield it for the cause of Heaven.

The angel's eyes close, and Blai's eyes open, and he's standing in the half-collapsed room once again, surrounded by his companions. The sword is gone, but in its place Blai has something that feels almost like an extra orison, with a somatic component almost like the motion to draw a sword.

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Seelah has fallen to her knees in prayer.

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"That — you found it!"

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"- where did it go - the -" He fumbles through the sword-drawing somatic in case that materializes it somehow.

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The image of Lariel's sword appears in his hand, made of pure golden light, and bathes the area six paces in every direction in a warm glow for an instant. Blai feels very slightly hardier, as though someone had just cast a Virtue on him, and his companions are blinking at him like something happened to them, as well. He has a sense that the light could be used offensively too, the same way it's harder to fight when you're facing into the sunset, and that just like a Prayer it can help his allies and harm his enemies at the same time.

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"What was that? For a moment there it looked like you were an angel!"

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"I'm - not, the sword's doing something - I had an entire vision of Lariel's death, why would there be a vision embedded in the sword! -" Is the lightsword still there or does it vanish after a round?

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The sword vanishes, but the Virtue-like sensation remains even after it's gone.

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"Heaven has blessed you, Select Blai. If I had to guess, the vision could've been... something Lariel wanted you to know? But I've never had a head for theology." She laughs.

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"Perhaps Heaven had more budget to spare at the time?" he wonders faintly. The sensation of choice in the vision was probably an illusion. Lariel did something and Blai - was steered that way in its grip and rationalized it, or guessed correctly what a real angel would have done and would've found himself confused if he'd gotten it wrong, something like that.

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Shrug. "All that talk about 'budget' never made much sense to me. People say the angels fought with us during the First Crusade, and that they haven't been back since, but trying to guess why feels like a fool's errand."

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"If Iomedae could have prevented Deskari from laying waste to Kenabres and slaying Terendelev, she surely would have." She licks her lips.

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Please stop screaming about the murder, Camellia, it's going to be awkward to present as evidence at your eventual trial because his monogrammed bracers of Tongues do not tell him the Hallit for "screaming with your face". "Yes," he says, "nothing about the gods' behavior makes sense without intervention budget underlying it, to my mind, but - this could I suppose be a very old intervention, placed under time pressure..."

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"I think it was waiting for someone worthy." Tiny wince.

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"It wanted - someone who'd wield it for the cause of Heaven, I imagine Ser Seelah would have had it if she'd touched it first." He'd try to give it to her but under their present conditions he thinks concentrating the surplus random power in the single strongest party member may be a winning move over distributing it more flatly. He may try this later.

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Seelah looks a little uncertain of that, but she doesn't object.

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"As exciting as this is, if you are finished with the 'sword', perhaps we could begin to make our way towards the surface? I hope you have managed to devise a plan to return through the rift without need for the" (she wrinkles her nose) "maze, but if we must venture inside, the spirits did bless me with an orison that functions in a compass-like manner."

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"I do not have a plan for that. We did not come up with one last night, no inspiration struck me at dawn, and my spells this morning were prepared on the expectation that we might have to fight our way up through the maze. If you have a plan for that, please tell us."

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"...It seemed possible that after a night among the barbarians, you might have reconsidered your reluctance to call an archon to communicate with the surface."

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"I can summon one. This will last only thirty seconds, but it will not permanently destroy a servant of Heaven who runs afoul of a vrolikai."

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But it would be so fascinating to see the last moments of a creature for whom death was truly the end.

...Even Camellia has the sense not to say that.

"Then I suppose we had better set off for the maze."

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"We should get Wenduag first. And Anevia."

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Sigh. "I suppose, if you insist."

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She's really very chatty and opinionated for someone who can't shut up about murder. How has she lived this long, was that one her first time? "I'll want to ask Wenduag about the layout of the maze, and it will also matter if it's extensive enough that we can't expect to clear it, only to identify a path - in which case someone will need to get rope topside and come down for anyone unfit for the adventure that way, should we successfully escape with word and find a loosely functional Kenabres above."

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"Well, lead on."

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Wenduag is easy to find back at the camp. Horgus Gwerm and Anevia have also woken up, and are eating breakfast together.

(The camp was definitely more than a minute's walk from Lariel's grave, but the Virtue-like effect is still present.)

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He doesn't know how many times a day it can do that (it might only feel like an orison) but it's nice to know that it's a minute-scale buff and not a round-scale one! "Good morning. We found the sword, which... transmuted itself into a sort of magical effect when I touched it. We mean to assay the shield maze."

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"I'm afraid I won't be able to accompany you through the maze," says Horgus Gwerm. "My fighting skill simply isn't what it used to be. But if you can clear a path to the surface, you shall have my reward, however you go about it."

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Wow, that is the opposite of what she wanted here! No way she can talk them down from it if they were able to find the sword, though, Lann says surfacers go crazy for anything that seems like a miracle.

...This guy is really good at fighting. Maybe even strong enough to beat Hosilla.

"Alright. When do we leave?"

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"Who else needs to be notified? Is there anyone else who will care to join us? Has everyone eaten?"

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"We should tell the Chief before we set out." Sigh. "I don't think anyone else is joining us."

Glance at Wenduag.

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"I'm still eating, but I can finish up while you talk to him."

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Nod. Blai will accompany Lann to the chief, if Lann wants.

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"Hey, Chief. We're about to head out for the Shield Maze." 

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"Are you sure this is a good idea? The Shield Maze is very dangerous, you know. You could take some time, think it over, maybe try it in a month if it still seems like a good idea?"

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"A month? Are you insane? All the kids will be dead by then, and everyone on the surface too!"

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...Blai's not sure if Lann means "everyone in Kenabres" or "everyone on Golarion". Kenabres either got sufficient reinforcements to mount a meaningful defense or it didn't, already, yesterday; if it didn't, the demons will find someone who can in the course of trying to sweep through the whole world before spending a month on wiping the place clear of life, and if it did, the fighting is probably all but over. Big fights are over in a round or two. But this is his - reasonably confident - speculation, not something he directly observed; he holds his tongue.

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"If you are truly set on this path, I will not order you to stay, but you should be prepared for the possibility that you'll just be throwing your own life away." He turns to Blai. "And you, surfacer, it is strange to have so many of you among us, but I hope Lann has not given you the impression that you are not welcome to stay. The walls of our cave are sturdy, and ever since Dyra was blessed by the gods few of us have fallen ill."

(Not that he's thrilled about keeping a pack of surfacers around, but it would be wrong to force them into the Maze.)

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"That is very kind of you. I do not think I can accomplish much of value to my goddess here in this village, so one way or another I must leave it."

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"Gods watch over you, then. And Lann, please try not to get yourself killed."

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"You got it, boss."

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"Before we walk into the maze there's a spell I want to try, as close to the entrance to it as feasible; it should make navigation a little easier, if not unravel the maze part of the maze for us altogether. I'd also value whatever you can tell me about the place itself and the enemies within it - what spells and tricks did the cultists pull out, what kinds of demons did you see there..."

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"Wendu's the one who'd know about most of that — WENDU! CAN YOU COME OVER HERE!"

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Sure, here's Wenduag.

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He lowers his voice. "Select Artigas is looking for information about the Maze. What sort of demons you saw, what sort of things can the cultists do, that sort of thing."

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Right, okay, she can't lie, but she can leave things out.

"They worship the Demon Queen's mate, but their god is weak. Most of his priests die in one or two blows. But they can call on his powers to harm everyone within five or six paces, and most people are too weak to stand more than two or three of those. The spell his priests cast the most often is" (she switches to Abyssal for the incantation) "Divine Favor. His favored priests are stronger than that, strong enough they could kill me before I killed them, even if I caught them by surprise. Some of the cultists have their own magic, to make powerful creatures of rock or ice their slaves, or to shoot invisible slings that never miss, or to call down roaring fires, or to pull other tricks. His warriors fight with metal weapons, mostly glaives, as well as with crossbows."

...She probably can't avoid mentioning the neathers.

"Some of his cultists are neathers—"

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"You never told me—"

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"What, and let you kill yourself running after them? Some of his cultists are neathers, but they don't hesitate to kill other neathers. And the whole maze is littered with traps, but they're different every time. The demons change too. The most common are—"

She proceeds to describe dretches, cambions, schirs, and babaus. (She is just not going to mention Savamalekh. If Savamalekh is there he'll kill them all, and they won't be able to hurt her for lying.)

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Blai nods at all this seriously. "We are understrength for a babau, but less so for the others. Do you have cold iron arrows?"

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Headshake.

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"I think Dyra's been stockpiling a few."

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"Cold iron weapons will harm demons that would shrug off the force you could bring to bear with a normal arrow. ...I will go offer to write her a letter of introduction to Fiducia Boian, the Worldwound insurance adjuster, in the event of our success, and see if that will cause her to part with them." Off to wherever she's parked.

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Dyra is sitting at the same table as yesterday. She seems to have acquired slightly more miscellaneous objects than she previously had.

"Hello again!"

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"Hello. I hear you have some cold iron arrows. Would you be willing to exchange them for, conditional on our success - the odds improved somewhat by those arrows - my promise to then write you a letter of introduction to Fiducia Boian, who circuits the Worldwound as its insurance adjuster? He is a fifth circle cleric and would be more than competent to bring you up to speed on any Abadaran catechism you've tended to lack living in this village. I am well enough acquainted with him that I believe he'd take a meeting with someone I recommended on my recommendation and if he wouldn't he would at least know to expect me to pay him back for any inconvenience he felt was incurred over a timescale I cannot expect you to rely on me for."

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That sounds... way too good to be true? But he's empowered by Iomedae, and she's reasonably confident Iomedae is an honorable god who wouldn't accept unfair dealing from her people.

She nods. "I have twenty. I'd be willing to trade them for that, if twenty is enough that you're still willing to offer."

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"It is, yes." He would have made a BAD Abadaran not having any particular number in mind when he brought this up. "May we meet again on the surface and in Fiducia Boian's company." And he will give her a little bow before he brings the arrows back over to the archers. "Only for demons," he says. "It's not useful for cultists or any other kind of monster."

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Nod. She and Lann split them fifty-fifty.

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Now then.

"Lay of the Land."

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Blai's proprioception expands, and where he would normally be able to sense his own limbs, now he can sense the caverns around him. Here's the path he took after he fell, his own memory of its twists overlaid with the intuitive sense the spell grants him. Here's a tunnel, leading to an artificial structure that feels almost like a gash in the land; here's a lake, and across the lake a shorter tunnel leading to the same structure. If he backtracks a little bit there's something that looked like a dead end but wasn't exactly. The spell isn't giving him a map, exactly, any more than he would be able to draw a self-portrait with his eyes closed purely from his own sense of his body, but it's enough to navigate from.

The spell can't tell him the exact layout of the maze, but it can give him an intuition for its general structure. Here's the main floor; if he goes this direction, there's something-that-presumably-corresponds-to-stairs down, and more stairs down nearby it, leading to something that feels like a very shallow version of the lake he's next to. Here's the deepest part of the lake. If he starts at the main floor and goes in this other direction, there's what might be stairs or might be a tunnel, less steep than the other path downwards; it feels like it's somehow blocked, a little like a tunnel that's caved in but not exactly. If he goes in yet a third direction, there's some sort of twisty path upwards, similarly blocked, and then a little bit downwards again, and then up and up and there'd be open sky.

 

The streets of Kenabres are less than a hundred feet above Blai. (Vertically closer, actually, than the place that leads out to the sky.) There are divinations that would be blocked by the ground between them, but Lay of the Land is not one of them; it would hardly be very useful if it were. He can't get a great sense of specific buildings, or even specific streets, but Kenabres is built on land just as surely as a forest is. As Blai reaches outward, he can sense that that land is marred with small crevices and massive rifts, with piles of rubble large enough they practically feel like small hills, with entire blocks of houses collapsed and near-impassible. The city center is very nearly divided in two; the city walls are in pieces. Throughout the city, there's a sense of pervasive wrongness, as paths that are supposed to connect to each other are cut off by dead ends and destroyed streets.

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"I think the path out is blocked. That's likely to be recent, with all the damage from yesterday's attack, so it might be loose rubble we can clear; I'm not sure from here."

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"Seems like it's worth trying, at least."

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"Yes. Any last minute preparations, anyone? Camellia, would you care to tell us what spells you have available, do any of you want the list of mine?"

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"The spirits granted me two uses of Sleep, one of Unbreakable Heart, and one of Enlarge Person. For my orisons, I have the direction-sensing spell I mentioned earlier, a new one that appears to have some sort of moment-long protective effect, Light, Guidance, and Resistance. I presume you will be able to provide any necessary healing."

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"And I've got three Lay On Hands."

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(To Blai:) "It'd be good to know what you have for planning, yeah." 

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"I've just cast Lay of the Land at second circle; remaining I have Guidance, Create Water, Light, and Detect Fiendish Presence; Bless, Abundant Ammunition - that won't duplicate the cold iron but if you run low otherwise it will let you hold out in a longer fight - Weapons Against Evil, Air Bubble, and Divine Favor; Delay Poison, Burst of Radiance, Spear of Purity, and Qualm; Summon Monster III and Prayer."

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"I've never heard of half of those."

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"Which ones? I can explain them." Not, in the case of the Spear, that well, but still.

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"The fiendish presence one, the one about weapons for fighting Evil, the radiance one, the one with the spear, Qualm, and Prayer. Or the one for poison, but I can guess from the name." 

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"Detect Fiendish Presence will reveal demons and their cultists - it will also flag other evil outsiders and their servants and clerics but those are less likely. Weapons Against Evil will stretch to cover several weapons and does something much like having them be cold iron does - so, redundant on my mace and the arrows from Dyra but we might run out of the latter if there are enough demons and we're fortunate with them. Burst of Radiance blinds everyone in a ten foot burst, so I will tend to aim it away from us, but it only harms Evil creatures. The spear will do a lot of damage to demons but it's a spear-shaped magical attack so it doesn't matter if you're nearby in that case. Qualm makes someone stop and rethink their choices and impairs them at doing anything other than that. Prayer buffs allies and debuffs enemies within a burst."

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"Is Detect Fiendish Presence going to get confused about us mongrels?"

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"I would not expect so but I can check now while we're all in a calm situation. Detect Fiendish Presence."

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Wenduag does not look happy about this.

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The spell does not think there are any Fiendish Presences in the area.

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"All clear."

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"Well, I'm glad the taint of the Abyss isn't strong enough that your magic thinks we're demons." He laughs.

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Wenduag glares at Lann.

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"Yes," Blai agrees mildly. "Anything else?"

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"How often can you do your trick with the sword? It could come in handy in the Maze."

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"I don't know. It is presenting itself as though I can do it as many times as I might like but this might or might not be true."

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"That's all I can think of."

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"How many channels d'you get?"

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"Only two."

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Camellia smirks. 

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"That's all I can think of, unless we want to see if the cleric girl's got anything else that might be useful. But I'm not sure we could afford Abadaran prices even if she does." She glances at Seelah. "Seelah, save your Lay on Hands for if Select Artigas goes down. As long as he's still got healing, anything else you can fix is recoverable."

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Nod.

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And if that seems to be everything he will take point into the maze.

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Once they're ready to head out, Wenduag shows them where the boats are, and they can make the journey across the lake. They squeeze their way through the narrow doorway, and they're in.

The first room of the maze is lit by several candelabras of Continual Flame. Several statues are positioned on the walls to Blai's left and right, and two sculpted brass goat heads protrude from the wall in front of him, on either side of a door. Accompanying the sculpted goat heads are yellowish banners with red embroidery, depicting the stylized goat head sometimes used as Baphomet's symbol in places where his cultists aren't trying to be mistakeable for Asmodeans.

Blai's intuitive sense of the land thinks that he can get to the ?blocked tunnel? out by going forwards through the door (which feels like — loose rock, somehow?) and a bit to the right.

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Oh, they're Baphomet cultists, that makes so much more sense. After Wenduag's description she'd been trying to remember who was supposedly associated with Nocticula. (Is Baphomet associated with Nocticula?)

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"How have these torches not been looted," Blai mutters. "Detect Fiendish Presence..." Anything stronger than he'd expect from the symbols alone?

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The symbols are not Detectably fiendish. The door isn't thick enough to block the spell, and the other side of the door has a faint fiendish aura, even weaker than that of a dretch.

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"Something weakly detects behind that door," he murmurs. "Ready for me to open it?"

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Camellia holds up a finger and starts quietly casting Guidance on members of the party, starting with Anevia.

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Blai has one from twelve seconds ago but he'll cast a new one.

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The various archers prepare themselves to fight what's on the other side.

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Once the members of the party (even the mongrels) are Guidance-d, she nods to Blai.

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It's going to be anticlimactic if the door is locked. He grabs and pulls.

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The door is unlocked.

The room on the other side of the door is long, almost more like a hallway, and in somewhat worse repair than the foyer — several statues appear to have fallen over and smashed into pieces, leaving piles of rubble in the corners and a large pile in the middle.

This person has a glaive and an unholy symbol of Baphomet, and matches the location of the Fiendish Presence that Blai detected earlier. Towards the back of the easily-accessible part of the room are two people with crossbows, one in light armor and one in none. They startle when the door opens.

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FUCK HE SHOULD HAVE MADE SURE HIS PARTY WOULD COOPERATE WITH ACCEPTING SURRENDERS

Too late. Cleric first. He advances with his mace at the ready; they're in this for the long haul and he doesn't want to spend spells where it's not obvious this is one of the hardest fights in the dungeon.

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Camellia will "helpfully" run after him to assist with the cleric.

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Seelah follows after them, somewhat slowed by her armor.

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The armor-less crossbow wielder turns out to have magic of her own; she launches a Magic Missile at Blai, since he's in front.

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Seems like the melee guys probably have the priest covered, and it'd be annoying to line up a shot. He and the other archers will focus-fire the wizard/sorcerer/whatever she is.

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The missile hits him, of course, but he's not particularly slowed down by it. Mace to the center mass.

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Owwwwwwww! He is not happy about this at all! Channel, catching him, Seelah and Camellia, and hitting about as hard as a first-circle's can?

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She stabs at the tendons of the cleric's legs. "The spirits demand your blood!"

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Is she shouting with her literal mouth words about it now - man he really hopes she doesn't circle up too much in this dungeon. Is Seelah still up?

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Yep! She's a little distracted by what Camellia just said, though, and her sword skitters off the cleric's armor.

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The remaining crossbowman shoots a crossbow bolt past Blai's ear. (The caster is bleeding out on the ground.)

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The archers will focus-fire the crossbowman before he can get off another shot.

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Leaving Blai to concentrate on getting this cleric smashed into the ground. It's really convenient they didn't try to surrender. He can't rely on things being that convenient again.

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The cleric drops.

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Camellia licks her lips.

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It is not hard to picture her attentively copying Vicar Vilar's instructions on some halfling on a rack.

Moving on.

"It didn't come up this time," he says, collecting the unholy symbol and smashing it, "but I do mean to accept surrenders should anyone offer one."

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Why — oh, probably so he can make them his slaves, that makes sense.

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She tilts her head slightly. "Why? Even if they surrender, they will simply be executed for consorting with Baphomet. Unless you mean to set them free?"

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"Arranging for their arrest and trial will give even a very Evil person time to reconsider and repent of their deeds and possibly spare them the Abyss. I don't intend to represent to anyone caught doing something heinous that I wouldn't have them arrested but they need not die in battle."

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Huh, does that... work?

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She smiles at Blai and nods.

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"Be careful, sometimes Baphomet cultists will pretend to surrender so you let down your guard."

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"We should all be keeping our guards up already." Actually do Lann and Wenduag not know - they totally don't know. Maybe Camellia's being suspicious enough that even a non-Chelish person will notice?? He should have noticed this before and taken the mongrels aside to mention to them what was up and now there's not likely to be a chance without provoking Camellia and the entire point is to get her safely to a jail cell where she can think calmly about regretting murder(s)... ugh.

From the far end of the room: Detect Fiendish Presence.

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The middle of the room has a pile of rubble, but he can get over it if he's determined. To his left (when facing the same direction he was facing when he entered), his intuitive sense of direction reports the presence of the less-steep downward tunnel; there are no fiendish presences detectable within reach. To his right, through the other door, there are likely no fiendish presences within reach, but his vision at some angles is being blocked by the stone. (The tunnel to the surface feels much more right than forward at this point.)

Also, it was hard to see from the entryway to this room, but the very back of the room has a large stone basin filled with blood, with a bloody bronze statue of a bull's head above it. (The blood is not detectably fiendish.)

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...is the blood clotted or fresh.

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It looks fresh, though possibly they're keeping it that way with magic.

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Could be. "I think that way is the path to the surface but there are corners I can't Detect around, so we'll want to move slowly," he says when everybody else is over. "Seelah, are you good for another fight or do you need a cure?"

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"I could take another channel like the one that got me and be fine. If we run into anything tougher I might be in trouble."

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(Meanwhile, Wenduag has apparently decided to take the opportunity to strip the room and its corpses of valuables (with a substantial skew in favor of combat equipment rather than things that would fetch a good price on the surface). She does not appear to be treating this like it has even occurred to her that anyone might find this objectionable.)

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It's not particularly. Actually, he's not wearing armor right now and could stand to be, is the cleric's likely to fit?

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Probably, yes! It's a chain shirt, and not a magic one, but it's certainly better than nothing. The room and its cultists also have a few scrolls and potions, including one potion of Cure Light Wounds.

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He gives Lann the potion. He doesn't have Read Magic today, can he figure out the scrolls without it?

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If he's willing to spend a couple minutes looking them over until he pieces them together, he can determine that one of them is a scroll of Firebelly and the other is a scroll of Inflict Moderate Wounds.

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"...I think this is a paladin spell too but I don't know if you have any practice with scrolls," Blai says to Seelah, frowning at Firebelly.

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She shakes her head. 

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He nods and pockets the both of them.

Based on how long the sword effect lasted last time it will persist through anything they run into in the next corridor and then some; he pulls it out, puts Detect Fiendish back up, and takes the lead when everyone's ready.

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"Huh, is it normal for it to make you all... glowy?"

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Blink blink blink. "You know, I kind of thought Lann was making things up." Probably the sword likes him because he's so strong, and that's why none of the neathers were ever able to use it.

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"Am I glowy?" He glances at his arm.

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"Well, not any longer. But you were when you did the—" She mimes the sword-drawing gesture.

(His arm is indeed not glowing.)

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"I think it's a side effect. It was originally a normal sword of metal, but it - became that."

Anyway. Onward.

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The next room is fairly small; Camellia identifies and disarms a trap.

When he gets within a couple feet of the door on the other side of the small room, he can sense two Fiendish Presences, a little stronger than the cultist, the sort of thing that could be a quasit or a dretch or a schir (or a second-circle cleric). His intuitive sense of the land suggests that they're probably in the same room, though his Detect Fiendish presence makes it clear that they're not in exactly the same direction.

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"Demons or more powerful clerics," he reports quietly. "Two. Ready?"

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Guidances all around!

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Archers make sure their cold iron arrows are easy to reach. (Lann, as an afterthought, hands some of his over to Anevia.)

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Seelah squints at the door for a moment, then adjusts her own position slightly.

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And Blai opens the door.

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This room is quite spacious, relatively speaking — not nearly as long as the earlier room with the cultists, but much wider. In the center of the room is some sort of ritual diagram, apparently painted in dried blood, surrounded by the dismembered corpses of several cultists of Baphomet. There's a doorway to his left, leading to what Blai's sense of the area thinks is the way out. (Blai's sense of the area parses the door as something resembling a collapsed tunnel.)

There are two dretches in the places where he'd identified them, and a third dretch on the other side of the room, far enough to be out of the range of Blai's Detect Fiendish Presence. The dretches were paying more attention to the corpses than the door, and seem to be caught on the back foot.

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In that case there's plenty of chance for Blai to charge up to one of them and smash it in the face. If he breaks its teeth it won't be able to bite so well.

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Owww! The dretch does not like this at all!

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Camellia charges in after him, brandishing her rapier. (The dretch seems much less bothered by this.)

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Seelah runs after them, but they're really a lot faster than she is.

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She shoots at the closer dretch that Blai isn't already going after. (Wow, these arrows are amazing.)

(The other archers follow her lead; Lann hits one shot of two, Anevia misses.)

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Blai mean for this to be a straightforward series of melee attacks until and unless the dretches summon help and it gets to be a lot more of them.

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The dretch he's fighting drops.

The dretch on the far side of the room is quickest on the draw; it drops a Stinking Cloud, but it's aiming for the clumped-up archers (and incidentally Seelah), so this will not greatly impair Blai in running up to it and hitting it with his mace if he would like to.

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COUGH COUGH COUGH

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(Weakling. She can shoot the one she was aiming at before just fine.)

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That's more or less the situation he prepped Air Bubble for but it's touch range and he's not in touch range of Lann. Mace it is.

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Owwwwwww!

Final dretch attempts to summon another one, but doesn't manage to get it off. Blai and his companions can eventually drop it.

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Good.

"Status?"

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Wince. "Not feeling so great."

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"You'll be fine in a few moments."

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"Yes, it's temporary once you're out of the cloud. Anyone need healing sooner than later?"

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"I would certainly be grateful, Select, it did manage to scratch me as it was dying." She licks her lips.

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"You don't have it spontaneously?"

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"Unlike clerics, we shamans are not granted the power to exchange our prepared spells for healing. I usually prepare a Cure, but since I was traveling with you I chose to prioritize spells that would be less redundant. I do have a healing potion, in case you find yourself... indisposed."

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She inclines her head at the comment about shamans; Camellia herself is incredibly suspicious, but her account  matches what Anevia's heard about Sarkoran practices.

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He nods. "Light or Moderate?"

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"Moderate, if you do not need your second-circle spells too dearly to spare it."

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"It is impossible to know how many I will need. - how many of the arrows are recoverable?" he asks the archers.

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"Two of 'em are good as new. The other four have seen better days." (The ones in the latter category are damaged badly enough that a typical Worldwound fort would consider them completely unusable.)

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Sixteen left of twenty.... about how many rooms are they going to pass through on the way up...

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His proprioception is having some issues with this question but it's definitely at least two just to get to ground level, if he goes straight through the door leading upwards. Maybe more, exact layouts aren't the sort of thing it's best at, but there are at least two distinctly cave-like spaces below the-place-where-the-ground-is, plus some additional tunnel-like spaces.

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He blows the Delay Poison on a Cure Moderate. Does Seelah have more injuries than before?

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No, she's holding steady.

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She curtsies. "You have my thanks."

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"We may be almost halfway through. Ser, let's get you a Cure Light."

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But what if someone else needs it later — he's third-circle and presumably knows what he's doing.

"Thank you."

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She gets what would have been an Abundant Ammunition; they do not seem likely to be specifically constrained on arrows, at least not of the kind that he can replicate with the spell.

He gets his Detect Fiendish back up, and proceeds.

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The door is locked. (There are no fiendish presences detectable within fifteen feet of it.)

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"Any of you a bit of a burglar?"

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"Me."

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"I am no petty thief, Select, but some of my experience with mundane traps may be more broadly applicable."

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"Well, you can have a try if she," what kind of rank is 'head of counterintelligence', "doesn't manage it."

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She sits down by the lock. "Can I get a Guidance?"

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"Guidance." Bap.

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She retrieves her tools from a hidden pocket and sets to work on the lock. At a couple points she pauses to request an additional Guidance before taking a look from a slightly different angle. After a couple of false starts, the lock pops open.

(Blai's intuitive sense of the land no longer thinks there's something like a collapsed tunnel in the area.)

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Yes, he is getting the sense that the spell is not fully cognizant of doors. "Thank you." Detect back up. Marching order. Onward.

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Behind the door is a long staircase, curving up and to the right, with an open doorway at the very top. (His intuitive sense of direction thinks that a little ways past the doorway, he could descend something like a hill, or jump off something like a small cliff, in order to make his way into a large cavern.)

When he's a couple paces from the doorway, he feels a fiendish presence of overwhelming power, the sort that could be a sixth-circle cleric or could be a gibrileth or could be a balor, and his Detect Fiendish Presence cuts out. The sheer force of the aura is enough to leave him momentarily stunned.

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Blink. "You okay?"

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"Praise Iomedae!" shouts someone in the room in front of them.

There's a crunching sound, barely loud enough to hear at this distance.

"Here you are," says another voice, low and guttural and definitely not human. "Huddled together like a herd of animals. Pitiful monsters, all of you. Even tieflings are less defective than you."

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"The kids — they're still alive!" 

As Blai shakes himself free of the stun, Lann starts to rush towards the doorway.

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Camellia follows behind him, licking her lips.

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Blai makes a valiant attempt to grab each by the collar. "Shhh. We are badly undercircled for this," he hisses. "Buffs first."

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Okay, fine, it's probably worth waiting a few moments if it means they're more likely to actually save the kids.

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Nod. "Who would you like me to cast my Enlarge Person on?"

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"Either me or Ser Seelah." Bless is a minute buff; if nobody looks like they're chewing on a complaint about going into this room at all he'll cast that now. Everybody gets a Guidance.

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Wenduag looks like she's expecting them all to die, but not like she wants to complain on that basis.

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Camellia casts the Enlarge Person on Blai, then assists with her own castings of Guidance.

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Seelah tries to Detect Evil on the room in front of them and has to spend a moment shaking off the stun. (Blai and Camellia are still casting Guidance, so this doesn't actually slow them down.)

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As they're buffing, more conversation is audible:

"But I, your master Savamalekh, can make you better, stronger," says the inhuman voice from before. "I can satisfy your hunger, starvelings of the dark. Submit to me!"

 "No!" shouts a voice with the same accent as Wenduag. "We are the d-descendants of the first crusaders, asshole, and we're not going to listen to a fucking demon!"

There's another crunching sound.

"Well?" says a woman's voice in a Mendevian accent, dripping with sarcasm. "Any other brave and heroic descendants of crusaders feel like putting those old stories above their lives?"

 "Beasts, monsters in human guise, reveal your true nature!" shouts the inhuman voice. "This is the sweet, wholesome flesh of a righteous aasimar! Devour the crusader from above, and you will find your true strength!"

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Prayer he wants to drop when they're in the thick of it. He summons a celestial boar, and then he goes for the door.

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Through the door is a balcony, with stairs to his left and right leading down into a large room. A vrolikai is pacing on the lower floor, with knives of solid coal-black fire in each of its four hands. The corpse of an aasimar is lying at its feet, with the corpse of a young mongrel nearby. Three young mongrels are tearing at the aasimar's flesh, supervised by a woman with a glaive and a stylized-bull's-head unholy symbol. She pokes her glaive at a fourth mongrel, who leans in, trembling, and takes a nibble; the moment he does, his breathing becomes more rapid, and he starts tearing ferociously at its flesh, all trace of fear gone.

 

A nabasu would be a challenging fight for Blai's party; they might be able to defeat it, if they were careful enough and lucky enough, but there's a good chance they wouldn't all survive. A nabasu that devoured an entire fort of warriors and bound their souls to its service, gaining a spark of each of their power as it did so, could gain the power to transform itself into a vrolikai. A completely unexceptional vrolikai can strike at a foe nine times in a single moment. If the blood loss isn't enough to kill, every strike it makes with its knives can drain its victim's life-force, and the lash of its tail can drive its victim temporarily mad, nigh-incapable of distinguishing friend from foe. Staring directly at a vrolikai's eyes can likewise rob someone of their life-force, and those who perish of it are reborn as a vrolikai's undead slaves. Vrolikai are rare at the Worldwound — the rare nabasu that manages to transform into one generally prefers to rule over territory in the Abyss — but when they are spotted, standard operating procedure is to send a strike team by Teleport with every member under a Death Ward.

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Then he guesses this is how he dies: fighting.

The boar charges. Blai runs into place for a Prayer.

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As he races down the staircase, he can feel something twisting inside of him, pressing against the back of his head, longing to be free. Just as earlier he felt Lariel's emotions at the moment of his death, now he feels burning rage and gnawing hunger coiling together, their source unclear, crying that if only he would let it take control, it would rip the vrolikai's stupid ugly wings off its back, could tear it apart piece by piece until it wished it were dead. Every step is more difficult, as the rage and hunger grow more and more insistent that he listen. It would be so easy, it says.

But at the same time, he can feel the place where Lariel's sword settled inside of him. The sword remembers Lariel's last moments, and it wants him to know that it isn't too late. That a drop of Lariel's power has lingered within it all these decades, and it wants to help, wants to protect as many people from Savamelekh as it can. That there is still hope for him, still hope for his companions, still hope for the mongrel children. He could call on its power, too, as easily as drawing a sword.

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WHY ARE TWO ENCHANTMENTS HAVING A FIGHT INSIDE OF HIM

HE AGREES WITH THE ANGEL ONE HE GUESSES

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A sword of light manifests in his hand for an instant, driving back the other enchantment's influence, and light washes through the room. The young mongrels stop tearing apart the aasimar's corpse and look around at each other, blinking in confusion. One of them starts crying, burying her head in her knees.

A bolt of light flies from the sword, straight towards Savamelekh, sweeping him off his feet and surrounding him with golden light. Savamalekh lets out a deep, guttural howl, and when the light recedes, he's badly wounded.

The wound on Blai's chest has opened again, but rather than blood, light radiates out of it.

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What the fuck??? Mortals aren't supposed to be able to do that???

Savamalekh looks around the room, his gaze momentarily rendered harmless, before settling on the woman accompanying him. "Destroy this vermin!"

And then he disappears, leaving Blai and his companions alone with the woman and the mongrels.

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........back to the previously scheduled fight but now more survivably he guesses? Why does his chest feel like that, he can't see it, he's got looted armor on now -

- his plan was to drop a Prayer. He drops a Prayer.

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Wow, Hosilla does not want to fight someone who can do whatever that was. Fucking Savamalekh, what's even the point of working for a powerful demon if they bail the moment things start looking tough?

"He's already wounded! Wenduag — kill!"

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On the one hand, Blai seems to have some sort of weird issue with making the kids strong enough not to be worthless. On the other hand, he did seem to realize that bringing a bunch of weaklings up to the surface was a bad idea. And she's sure he's stronger than Hosilla, so even if she did help Hosilla out, it wouldn't actually do anything. On the third hand, he said he'd accept surrenders, but it sounds like he wouldn't even be taking her as a slave, he'd just be... trying to make it so she doesn't go to the Abyss? For some reason? Maybe as some sort of surfacer punishment?

"I no longer serve you, you bitch! Not you, and not your flying monkey! Blai is stronger than a worm like you could ever be."

And she looses an arrow at Hosilla.

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Why is he on first name terms with some sort of triple-crossing not important right now. Fighting now. Burst of Radiance in case she needs her eyeballs.

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She did need those!!! Why does this guy have so much annoying light magic!!! (Also, in case there was somehow any doubt, she is in fact Evil.)

In the absence of her eyeballs, she will summon a dretch instead.

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Archers are happy to shoot at her! (Lann's aim is worse than normal; he keeps shooting glances at Wenduag. His face is screaming at her VERY LOUDLY.)

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Non-archers will run in after him.

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The dretch is annoying but Hosilla is the priority and he's flanking with the boar for the remainder of its existence.

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Then he will eventually manage to kill her. She gets off one good blow with her glaive, mostly by luck, but she's kind of flailing.

The dretch focuses its Stinking Cloud on the archers in the balcony; it goes down a couple moments after she does.

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Are the mongrel kids standing down?

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They are huddling near the aasimar's corpse. One of them is retching. The crying one is still crying. 

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That is adequately like standing down. He motions everyone into the radius - even, he supposes, Wenduag - for a channel.

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The party will cooperate with this. 

Lann is still glaring at Wenduag.

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Channel: done.

"Do we need to attempt amateur mediation of whatever that was," Blai says with a significant look at Wenduag and a glance toward Lann, "or can we proceed to the surface."

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"What I want to know," Lann says icily, "is whether she's been luring our people to do... this."

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"I was trying to make them stronger. I kept the real weaklings away, the ones who wouldn't have survived it."

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"Make them stronger by luring them to a demon and forcing them to eat an aasimar."

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"I never forced them to do anything. Every last one of them had a choice." She points at the dead mongrel. "If they wanted to go to their precious crusader gods instead of becoming strong enough to defend the tribe, none of us ever stopped them."

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He briefly considers "do you have anything less profoundly idiotic to say" but that's really more of a thing to say when you are a) in actual command of the situation and b) also maybe Asmodean, he's not sure if it's orthodox to talk like that.

Instead he'll go with: "If people made choices just as well under threat of death then it wouldn't be such a popular method of coercion."

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"I'm glad they gave me the chance to be strong."

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"You—"

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"What, Lann, do you think I should have just died? You think it's better to just lie down and accept your fate?" Snort. "There's a reason I never brought you here."

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Presumably collaboration with demons is a crime in Kenabres and he will simply have two people to turn over to the inquisitor. "Your behavior is appalling, weakens the collaboration which has at enormous cost kept the entirety of Golarion from falling prey to the demons, and will almost certainly cost you access to a tolerable afterlife. I recommend you spend what time remains to you coming to a state of mind that will be at all defensible at trial, which description I believe does not correspond to anything you just said."

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Wow, she knew he was probably going to be kind of pathetic about this but she didn't realize just how bad it would be. 

"If the demons are strong enough to win, then they deserve to."

And she makes a run for the stairs.

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"Qualm."

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—Huh, he said it in a really stupid way but maybe he kind of had a point? If everyone turned out like her it would've been a great plan, but a lot of them turned out to be weaklings who couldn't control themselves and basically just attacked anyone they saw. Maybe she should talk it out with him, see if she can explain things better this time?

She slows down.

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Sounds like it'll be a lot easier to shoot her, then.

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Camellia has never seen what spider-people look like on the inside and she's excited to find out!

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...he was actually going to see about like tying her up but "actively running away to find more demons to collaborate with in a stunning quadruple-cross" is not, like, a bad time to kill someone, so he doesn't muster a scolding for Lann. Is there in fact anything to tie her up with.

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They could use someone's clothing? Hosilla was wearing a sash that's sort of rope-like, or they could cut up the dead aasimar's clothing or the dead mongrel's clothing. Or they could try to hold her down for several minutes, send someone back to the mongrel village, and have them attempt to negotiate a rope purchase with Dyra. Or he could order Camellia to put her to sleep, but at her current strength it would probably only last for a couple of minutes.

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He will collect Hosilla's sash. He doesn't have most of his stuff on him and that includes his knife.

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He can do that! (When he unties it, it becomes obvious that Hosilla's sash was also securing a letter, a key, and a healing potion.)

It is really not a great rope but it's an improvement on not having rope at all.

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Aiming for the tendons in Wenduag's legs is strategically indicated, see, because of how they're attempting to stop her from running away.

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Well, that will slow them down but... okay? He will tie up Wenduag's hands. "Hold," he tells Lann and Camellia, in case it wasn't obvious. "I expect we can turn her over to the authorities on the surface for collaboration with demons and get her an actual trial."

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She hisses. "I don't need surfacer pity. If you want me dead so badly, do it yourself." She bares her throat at him.

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"You getting a trial is about my compliance with my policy and not about what you'd find satisfying, which doesn't matter to me at all." He divests her of bow and arrows and offers them to Lann.

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He accepts the arrows. (Her bow isn't notably better than his, but he can carry it if Blai wants the extra equipment.)

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It's not clear that they actually have jurisdiction here, but she can probably come up with a justification good enough to keep the paladins from Falling. 

"Are we sending the kids back with an escort or leaving them to make their own way back?"

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"We haven't necessarily cleared the whole maze, but I suppose we don't know how safe it is up there right now either." Would the kids care to evince a preference? "If we're going back we can also see if they're equipped to try Wenduag there; it would I suppose be an advantage to have a dedicated Abadaran on hand, I don't know how busy the surface ones may be."

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The kids are being very quiet right now.

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"I dunno what would count as being 'equipped' for a trial. It sounds like surfacers handle that sort of thing... pretty differently." He looks at the kids. "We should bring the kids back, though, none of them are prepared to fight what's in the Maze."

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"Very well." The main hurry here was in fact the kids. "I can confer with the Fiducia, I don't know if any others of our company have experience in the matter?"

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"I can tell you what they're like in Kenabres, if that's what you're looking for? Really depends who's handling them, though, and that's anyone's guess right now."

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"Information about how they go in Kenabres might be pertinent."

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"Alright. So, first up's the Eagle Watch. That's the one I work for, and my wife is in charge — she's a paladin, a lot of the Eagle Watch is paladins. Most of the time what happens is that they lock up the accused until they can give them a trial, which is usually the next day, to give them time to get a Truthtelling from the Abadarans, but if there's someone who's got information and they're not talking sometimes it's longer. It'd probably be longer right now, too, except not for Wenduag because she confessed. They've got lots of rules they follow about how to treat the prisoners — gotta feed the prisoners, gotta let them sleep if they're not casters, no torture if there's not a really urgent reason, that sort of thing. If they sentence you to death you can get an extra day in lockup if you want it, so you can have the extra time to repent, but most people don't take it. We let the Sarenrites in to do counseling if they ask, but I'm guessing most of them are dead or busy right now.

Next up's the Inquisition. In theory the Inquisition mostly handles church matters, but in practice practically anything's a church matter if you look at it right. Not everyone who works for it is actually an inquisitor, despite the name, but the guy in charge is — that's Hulrun. They'll give people a Truthtelling if they want it, but they're a lot looser about what they'll ask about — the Eagle Watch'll let you go if you can say you didn't do the thing you were accused of, plus maybe some related crimes, Hulrun'll let you go if you can say you've never broken any of Mendev's laws. In terms of punishments, in theory them and the Eagle Watch are both working from the same book, but in practice the Inquisition's a lot harsher about what they'll do in borderline cases — let's say you've got someone who can swear they're not a cultist, but they had a cultist brother that they didn't turn in, Hulrun would hang them and the Eagle Watch wouldn't. Anything really high-profile, it doesn't matter which you get, if the Eagle Watch lets you off the Inquisition'll just take you in and handle it themself, but if it's something where the whole city doesn't know about it it might make a difference. Used to be the Inquisition'd burn people alive, but they haven't done that in decades — lots of people are real mad that they stopped. They don't let the Sarenrites in, but if you get sentenced to death they'll give you a few minutes to think over your life and try to repent.

Technically there's also a city watch that's not the Eagle Watch, doesn't have a special name, but most of what they do is break up fights and lock up drunks until they can sober up, that sort of thing. Biggest complaint I've heard about them is that sometimes they'll take your stuff when they bring you in and not give it back when they let you back out. If someone brought them something serious they'd probably come up with something to do about it, but it's anyone's guess what.

There's lots of situations that'd be more complicated — foreign volunteers, the Count, that sort of thing — but for something like this any of them would probably just kill her. And the rules're different for people who're enlisted, and there's some military orders that got permission to handle your own justice, and the Abadarans arbitrate treaty violations."

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"That sounds complicated. Back home they'd just gather together all the village elders and have them decide what to do with you. If there's two people accusing each other of lying, maybe they bring Dyra in to sort out who's right, but most of the time it doesn't come up. And if it's five on one like this and the five are honorable, I don't think they'd bother."

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Wow, he hasn't heard a lot about the state of Mendev but it sounds like what he did hear was not particularly unfair to it. "And what would they do then?" he asks Lann.

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"For something like this? Probably kill her. I don't think they'd try to keep her out of the Abyss, the first time I heard of that was when you brought it up. ...Does that work?"

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"It can. I do not know what her chances would be if she made an attempt at it, but they'd be better than they will if she doesn't."

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"Run to your pathetic surfacer gods? Fat chance. The Abyss can only hurt you if you're weak."

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Does she have anything less profoundly idiotic to say. "I would not bet in her favor."

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"If the mongrels can handle it sensibly it's probably easier to leave her to them. Saves us the trouble of dragging her through the streets of Kenabres."

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Blai nods. So far Camellia at least isn't making them drag her! Though Wenduag wasn't either for most of the time they've been traveling together!

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Then they can bring Wenduag and the kids back to camp, explain the situation, and inform Horgus Gwerm of the state of their progress.

Chief Sull tells Blai that it'll probably be about half a gong before he can finish gathering everyone and conferring; does he want to stick around, or would he rather head to the surface?

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"There's two gongs in a day, unless someone decides to be 'funny.'" He lowers his voice. "Half a gong is really fast for him."

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"I'm willing to leave the matter in his hands and head back up."

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Back to the room they came from! Anevia stops to loot Hosilla's body, handing over the letter, key, and potion Blai noticed earlier. "Looks like they... wrote down their plans, or something they want us to think is their plans. And I think her glaive is magic, but I don't have any idea what."

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"Do you have an idea if it's cursed or not?"

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"I'd guess not, but that's a guess from reading her, not a guess about the glaive."

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Well. It probably isn't, that's more expensive. He Guidances himself and picks it up.

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It does not curse him!

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Good. He has enough mysterious shit going on in his life right now.

Onward and upward.

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Hallway up! The hallway turns out to lead into a basement, with stairs leading upwards. The clang of metal on metal can be heard upstairs.

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Detect Fiendish getting anything?

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No Fiendish Presences within sixty feet, but it sounds like the fighting might be farther than that.

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He proceeds up slowly and as quietly as is feasible.

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Just past the door to the ground floor, his spell reports that there are several Fiendish Presences through the open doorway directly in front of him. His eyes report that there are several dretches and schir, currently engaged in combat with a group of crusaders. Neither the demons nor the crusaders seem to have noticed his party yet.

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...okay. They really do keep encountering demons today and they have cold iron arrows left so he doesn't spend his Weapons Against Evil but he's going to enter the fight with a Spear of Purity against the most targetable looking schir just to make it clear whose side they're on from the start.

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Between Blai's party and the existing crusaders, they can finish off the demons pretty quickly. From the looks of how they're fighting, a lot of the crusaders are paladins.

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As soon as the fight is finished, a half-orc paladin with Iomedae's longsword-and-sunburst etched into her armor, who'd obviously been one of the most competent warriors during the battle, turns to look them over. Her eyes widen when she sees Anevia. "Nevi! You're alive!"

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"Beth!" Hug. "This here is Select Blai Artigas, third-circle cleric of Iomedae. Seelah, paladin, can Lay on Hands but doesn't have the aura yet. Lann, archer, from underground." She pauses for a second, and twitches her hand in an almost imperceptible way. "Camellia, shaman, first-circle. What's the situation?"

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"We're in the Gray Garrison. After Deskari's attack, he threw the Wardstone halfway across the city, and now it's stuck in here. The building is currently held by a group of cultists. We're hoping to clear it out so that we can regain control of the Wardstone."

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Was that twitch some kind of local code for 'and we've got to arrest her earliest convenience'. Or maybe just 'detect evil on this one'? "Good to meet you, ser. I've used most of my spells but I'm still up and have one channel left."

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Nod. She takes another look around the room. "You're not under my command, so I can't order you to join us, but we would appreciate your help. I expect that this is where your help will do the most good at the moment."

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"Understood, I'm willing to join you. I'm not in command of these people either."

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"If this is where my sword is needed, of course I'll help! That's what paladins are for."

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Nod nod.

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"I can hardly abandon this city in its time of need." She licks her lips.

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She's with her wife, obviously.

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"Thank you. Hold your channel for now; I expect it'll be more useful later. In the meantime, focus on demons if you've got cold iron and cultists if you don't, or if your only cold iron is arrows. The Goddess chose a lot of paladins after the attack, we're not hurting for ways to pierce their hides. —Ser Seelah, use your discretion about how to allocate your Smite, assuming you still have it."

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Wow it must be really bad, he thought She was almost completely broke. "I have a Weapons Against Evil but my mace is already cold iron."

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Nod. "Anything else urgent that I should know?"

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"We found some kind of report supposedly indicating the cultists' plans." She hands over the letter to Irabeth.

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Camellia's doing a great job not making herself urgent. The plans thing sort of implies the report he'd have given about Hosilla. Wenduag's squared away. He has nothing to add.

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Then Irabeth can lead them through the Gray Garrison! They quickly dispatch a group of cultists (Blai's spell does not think any of them are empowered), then head upstairs to a large balcony overlooking a courtyard.

On the balcony are two groups of cultists, who appear to have deliberately positioned themselves to be out of Detect Evil range from the entrance to the balcony, one blocking the path forward and one blocking the path to the left. The cultists are accompanied by a dretch and a pair of cambions, and slightly outnumber the crusaders.

One of the crusaders looks incredibly discomfited about something.

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Would the crusader care to share with the class or should Blai just go dispatch the dretch?

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"Think I know that guy," says the discomfited crusader, jerking his head towards one of the cultists. 

Across the battlefield, the cultist seems to be realizing the same thing. He holds up his hand to his allies.

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This is almost certainly a horrible trap of some kind, but you can't just shoot people who might be attempting to parley because you think it's probably a trap. She signals to her people to hold their fire unless the other side's spellcasters try something funny. What does the cultist want to say?

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"Hey! Good to see you! Wish we were meeting in different circumstances!" He laughs. "So, I'm going to be straight with you. The demons are going to win. Everyone fighting for the crusaders is going to die. In a month Golarion is going to belong to us. Or, you could switch sides, and we'll let you live, no sweat about whatever you've done as a crusader. Sound like a plan?"

His crusader friend glances nervously between the crusaders and the cultists. He's seen a lot of people die in the past day.

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That's honestly better than she expected, which isn't saying much.

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"We can arrest him and give him time to reconcile his soul, if he surrenders," Blai murmurs to the one on their own side. "I don't think his force can defeat ours even if you defect, do you?"

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He looks at the demon force, then back at the crusaders. There are more of the cultists but he's not sure any of them can take Irabeth, and the crusaders are a lot more likely to heal people who get knocked unconscious but don't actually die.

He nods tightly at Blai. "Hail Iomedae!"

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The demons are done waiting around for this loser to 'negotiate' with his 'friend.' They start shooting at the crusaders.

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To arms, then. 

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Quite. It's sort of heartening that the demons were able to wait that long.

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This fight is much more difficult than the previous one; more of the cultists are spellcasters, and the cambions' arrows are deadlier and more painful than those of the human cultists. The demons and cultists don't really seem at all concerned with collateral damage, though that's a bit of a blessing in disguise — the dretch seems totally unconcerned with whether its Stinking Cloud impairs the cultists, and the clerics keep hitting their own allies with negative channels. 

Cultist negotiator doesn't exactly attempt to surrender per se, but when he's on his last legs he starts begging his friend to spare his life, and he hands over his weapon when Irabeth orders him to.

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"Select Artigas, we need your channel... there, I think. Apfel, Tauner's at a bad angle, if he's still breathing hold him up so the channel can hit him."

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Blai makes sure the surrendering cultist is secure, takes position, double-checks the radius, and channels.

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Some of the unconscious crusaders get up. Four of them don't.

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She surveys the situation.

"Ser Tauner, I don't suppose you've stopped feeling fear in the last five minutes?"

 "No, sir."

"Alright. You can stay here and guard the prisoner — what's your name?"

 "Landric."

"You can stay here and guard Landric."

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Around the balcony, they can see the edge of the Wardstone, which seems to have impaled the building diagonally. Irabeth looks it over for a few moments, then leads the group around the corner to another door to another staircase.

Is Blai recasting his Detect Fiendish Presence?

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Whenever he's got a Guidance up already and a calm moment yep.

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Then, as he's walking up the staircase, he'll sense another fiendish presence, its aura as powerful as the vrolikai's, and his spell will cut out! As with the vrolikai, it's enough to momentarily immobilize him.

(There are two other auras within range of his spell, but their strength is completely buried under the strength of the more powerful aura.)

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"- nf," he says helpfully, in case he needs to be quicker about alerting Ser Tirabade et al than he can produce a complete word.

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She signals to her forces to halt. "Select, report."

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He gets ahold of himself. "Aura's consistent with a vrolikai. I saw one in the maze underground but I do not expect I can replicate the irregular thing that chased it off then on demand."

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And if she checks — yes, it's strong enough to stun her too.

A moment later: "Vhane?"

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An armored dwarf, wielding a hammer as a weapon and a holy symbol simultaneously, steps forward. 

It stuns him too.

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"A vrolikai... might be strong enough to stun him. Not the way I'd bet, though."

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"It could be something worse, yes."

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"Does anyone in your party have spells that would be useful for scouting?"

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"Not if I recall Miss Camellia's loadout for the day correctly."

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"My apologies, Select."

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Right.

They're currently expecting the Queen's army to arrive in roughly a week. It's possible that Fiducia Rathimus will manage to get ahold of someone capable of and interested in helping sometime in the next week, but it's not currently her best guess. If the Queen's army is sufficient to retake the garrison and handle the issue with the Wardstone, and the demons won't be able to do anything with it in the next week, it would be better to retreat and focusing on rescuing civilians. If the demons will be able to cause irreparable harm within the next week, and there's something they can do to prevent it, retreating would... probably be a mistake, unless they expect it to make success more likely, which seems improbably; the demons will be better-prepared the second time around, and they don't know how soon the demons intend to carry out whatever their plan is.

The Inheritor has been choosing paladins, which means she thinks there's something they can do that will help. If she meant for them to focus solely on disaster relief and rescuing civilians, she would have chosen primarily clerics instead. Probably. Irabeth is not as certain in that as she would like. 

They do have a handful of scrolls of Augury. One, on Irabeth's person. The stakes here are... high enough, she thinks.

"Select Artigas, I would like you to read a scroll of Augury, details to be specified. Will you be able to?" He's a cleric, in theory he should be able to, but in practice she's seen people come up with a truly astounding number of ways to mess this sort of thing up.

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Did all of the strike teams still posted at the Wound die to Deskari in person yesterday? And they ran out of Sendings before anyone had the audacity to try an archmage? "I don't have Read Magic today and will need some time to look it over but after that yes."

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She hands it over. "The plan I would like you to ask about is for me, some of my forces, and whichever members of your party prefer to join us proceed forward, while Anevia, the remainder of my forces, and anyone from your party who does not prefer to join us returns to the Defender's Heart. The specific forces I intend to bring with me are—" She points out several names, disproportionately the more competent warriors. The dwarf is among them. (The guy who was considering defecting is not.) "Does anyone have proposed modifications to this plan?"

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(None of Irabeth's people do.)

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Blai looks at his erstwhile party.

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Seelah is assuming he's asking her if she's in, not that he's asking her if she wants to suggest changes. Irabeth has been a paladin for a lot longer than she has!

"I'm in. Even if it's dangerous, someone's got to do it."

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Nod nod.

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As fascinating as death would be, Camellia does not in fact prefer to hasten it. "I will accompany the reserve force. I have two castings of Sleep remaining, and I expect they will be far more useful against threats within the city. ...You might consider any buffs you intend to cast before proceeding, in case that helps the spell to read your intent."

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He doesn't have much left but he's got a Divine Favor. Is anybody here not wielding cold iron - Seelah? Is Lann out of arrows? He can blow the Weapons Against and rely on paladins for any more healing that needs doing. He really REALLY wishes he'd had five minutes to tell someone likely to survive the hour about Camellia being a murderess but a-fucking-las, he's not petitionary-prayer-ing about it because he knows She's occupied but he is going to be vaguely distressed in Iomedae's direction. Anyway. The scroll. He sets about reading through it.

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(Lann has a few cold iron arrows left; as instructed, he's been focusing on the cultists when available. Most of Irabeth's paladins have cold iron, disproportionately the ones she's proposing press forward.)

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This course of action will bring both WEAL and WOE.

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"Weal and woe," he reports.

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That's as good as can be expected, under the circumstances. She orders the forces to split up as planned, and directs everyone to form up for buffs.

And then they can proceed forward.

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Hey magic angel sword do you have anything to say here or should he just plan on dying fighting.

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The magic angel sword bathes them in a gentle glow of light. It feels more like a Virtue than like whatever he did to Savamelekh. 

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Yeah he figured.

Onward.

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The stairs lead out into a half-collapsed hallway, where a lilitu, flanked by a pair of abrikandilus and accompanied by several dretches and cultists, stands on the opposite side of a small chasm. 

(A typical lilitu would be less likely than a vrolikai to stun a veteran paladin, but not every lilitu is typical.)

"What's this? Do we have guests?"

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There's, uh, really no point in responding to that, is there? But he's a melee guy so the chasm is going to bring him up short.

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"Minagho, you wench, get over here and face me like a man!"

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"Like a man? Really? Staunton, darling, you of all people know that isn't true." She laughs. "If you're so eager to relive our trysts you could have said so! You know I would never have eyes for anyone but you."

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"Shut up!"

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"I suppose, if you're so eager for another round, I could oblige you. I'm sure you'd rather be somewhere more private than this, though."

She waves her hand and disappears. An instant later, the chasm vanishes as well, replaced with a damaged but functional hallway.

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If they are not immediately having a pitched battle he's going to Create a little water to see if it goes straight through the apparent floor.

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The water makes a little puddle on the apparent floor, behaving perfectly consistently with the floor being real.

The demons take this as their cue to attack! How does Blai feel about an abrikandilu attempting to destroy his shiny new armor?

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Negatively. But that does not matter. What matters is that he is engaged with an abrikandilu now and hitting it with his mace as hard as he can.

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Ow! This abrikandilu is beginning to think that Miss Minagho did not have its best interests at its heart!

Eventually the demons are dispatched. Two of the crusaders are dead.

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"Inheritor, take their souls." She'd like to say a longer prayer, but they're in a hurry, and that wouldn't actually help.

"That was Minagho." She doesn't quite manage to successfully conceal a glance at the dwarf. "She's a lilitu, and very dangerous. She was involved in the fall of Drezen, and we suspect her of involvement in a massacre in Kenabres a few years ago." Pause. "I don't think killing a handful of demons is good enough to explain the Weal half of the result. Staunton, do you have a communal Protection from Evil?"

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Staunton is screaming with his face that he would really really REALLY like to smash Minagho's face in with his hammer. "Yes, captain."

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Blai wishes Staunton luck in his screamed ambition but can't be too optimistic about it. He has nothing to report at this time.

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Onward, then.

They have to inch their way around a non-illusory chasm and squeeze past a pile of fallen rocks, but no more demons attempt to obstruct them on the way to the hallway with the Wardstone.

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As they enter the room, they see Minagho supervising a group of cultists. She turns towards them as they enter, timed exactly for the moment the first crusader makes it into the room.

"Oh, Staunton, darling, you came! I'm so glad you could make it."

She places one hand on the Wardstone, and the air grows thick. Trying to come closer is like walking through knee-deep mud. She drums her fingers on the Wardstone, and a chorus of incomprehensible, desperate screams rings out.

"You know, it's the funniest thing. All these years, crusaders wept every time a Wardstone was lost — but it turns out those forts were the lucky ones! Why, when we finish with this one... well, my dear, I'm sure you understand how a single point of weakness can be enough to bring down a fort. The working that connects the stones to one another is just so fascinating, really beautiful work. Just think how much more beautiful it will be when we turn it into a weapon of the Abyss!"

She waves her hand, projecting an illusion of the Wardstone line. First one stone explodes, then another, then another, until eventually the whole illusory line is nothing but smoke.

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These theatrics are basically wasted on Blai, who by now has come to the live hypothesis "Deskari reopened the Worldwound and the archmages are busy licking their wounds in private demiplanes" but certainly does not know enough about what's going on to follow what Minagho is getting at.

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"You bastard! I'll kill you, or die trying!"

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She laughs. "You'd like that, wouldn't you? Die a hero, hope Torag is willing to welcome you into his realm? And I bet the rest of you would, too. But I think it'll be much more satisfying to watch you crawl through the streets of Kenabres, trying desperately to forestall the inevitable. There's something truly special about watching the light go out of a paladin's eyes as they watch their friends die, one by one, and slowly realize that even their gods aren't coming to save them. Don't you think?" Pause. "Oh, but Staunton, darling, if you ever get tired of fighting for your doomed, hopeless cause, just let me know. There's a place in this new world for you, if only you're willing to come back to the one person here who truly wants you."

She takes her hand off the Wardstone. The air lightens, and Blai can move his limbs normally again.

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...Ser Tirabade has him on this team so Blai's going to not endorsedly worry about that for the time being. There are still cultists here? Any demons?