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this jaeha is a dungeon for some reason
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"I think the grotto the entrance's in should be right over there," she says, pointing in the direction of a stream that gets lost in the foliage—except for the places that look like they've seen recent trampling, which indicates she's probably right. The dungeon hasn't had enough time to cover the tracks of whoever's most recently explored the place, apparently.

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Elisabel, bags stowed, follows along, enjoying a nice no-falling-down walk through a gorgeous magical wonderland. It'd be cool if there were a dungeon that just stuck to fairies and giant tulips and no homicidal frogs and you could just live by one, but alas.

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The dungeon entrance is actually fairly obvious once they're in the grotto, a crack in the wall wide enough for one person at a time to slip through across the cave from where they walk in. There's a two-headed alligator hanging out in the water when they walk in but rather than engage it quickly slips in through the entrance when it spots them.

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"That was pretty chill. A bit... too chill."

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"Was it?"

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Shrug. "Dunno. Maybe the dungeon's just weak. But let's get ready for an ambush, it's not impossible.

"Ready?"

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"Might be going for backup? Ready."

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"Ready."

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Chris walks in first, as the party's tank.

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Tom follows. While inside, Elisabel will walk between him and Chris since it's better for the magical combatant to be between the two physical ones who have more mobility and ability to defend her, but since nothing here can get to them from behind she's safest at the back of the group.

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Is the dungeon allowing normal flashlights or does she need to spend magic on it?

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The transition space between the outside world and the dungeon at least isn't frying her flashlight, at least, so it's unlikely the dungeon proper will. Unfortunately the corridor seems to just be a straight, slightly down-sloped line of cramped rock that slowly gives the way to wood on either side of her, and stone that slowly gives the way to damp earth under her feet. There is not much else for her flashlight to reveal at first.

And then they emerge out of an opening in an enormous tree's trunk.

It turns out the dungeon's first level is themed around wetlands of a kind, but not exactly a swamp. More like the edge between a swamp and a forest, with solid ground giving way to the flooded areas. It also doesn't have walls; instead, the room they're in is separated from the rest of the dungeon by congregations of trees too close together to step through on one end and a misty fog the flooded area disappears into on the other. There's no sign of the two-headed alligator, but it could be hiding in the water or have slipped into another room.

The dungeon also pretends there's an open sky above their heads, but it's almost entirely covered in clouds except for a hint of moonlight in the distance. Elisabel will definitely need her flashlight here.

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"Ugh I hate dungeons that don't have walls."

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"You always gotta check for like, what if that's actually a passage to another room? What if that's a hallway? Always makes me anxious I'm missing stuff."

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Flashlight on, great bright floodlight dealie hanging from her belt except when she wants to spot-check something. "A wall can hide a passage too."

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"Yeah but it's a lot rarer and, like, I can go punching walls. Here if I walk into the mist I might just keep walking and then end up back where I started!"

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"Assuming you'd walk. That water looks like it gets deep fast, you might need to swim."

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"Augh!"

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"Don't swim, the air bubble isn't that smart and will go off the first time your chin goes underwater."

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"Yeah, yeah. Hope there's some real good loot here, though, this is looking like it'll be a pain."

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"Agreed." But she is not at particularly elevated risk of falling into the water! Yay!

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One of the strange things about how dungeons work that makes some people think they must be artificially created is the way they're selective about who or what they let through. They can completely prevent entry by anything or anyone, creating a forcefield of sorts on their doors, but it does not seem like they can prevent exit, and those forcefields are one-way only. They also seem able to gauge the power level of adventurers trying to go in, which in practice means that they only let you in if they think they can take you, or something along those lines. Very high-powered adventurers who could curbstomp a dungeon are, by and large, not allowed inside.

This dungeon, it seems, has decided that Elisabel and her party are about all it can take, and so after a couple more seconds they hear the telltale buzz of the forcefield that means that no one else can enter the dungeon even if they try.

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"Well, that's our cue, then. Time to get wet."

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"I will get your picture standing triumphant with one foot on the back of a two headed gator before it dissolves if I can."

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