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picknicking
Permalink Mark Unread
There's something unutterably pleasant about landing in a bit of woods in the middle of Nowhere, Manitoba, removing a sandwich and an apple from her backpack and having a picnic before she's ready to move on. She could eat in midair, but it makes it too likely that she'll drop something and find it unrecoverable.

Path's on her knee, and her cloudpine is propped up against the tree next to her.
Permalink Mark Unread
There is someone who isn't aware that he's about to crash a one-person picnic. In fact, if he'd known the consequences of arriving in this dimension without certain protections, he might have reconsidered. Of course, he didn't know any better, and this was the easiest plane to travel to for what he seeks. His scryings say this place has the plant, so here he is.

So when he appears in an open area a reasonable distance away from the picnicking witch, he is utterly surprised by the large bird that soon follows on his shoulder.

"Um," says the man eloquently, staring at the bird. His clothes are strange, and his hair's an unnatural color that matches his daemon. Obviously, he's not from around here.
Permalink Mark Unread
Isabella wasn't looking in that direction, so she doesn't see the bird materialize; she just sees an oddly-dressed fellow with bleached hair and a kagu daemon who wasn't there a minute ago.

"Where'd you come from?" she asks.
Permalink Mark Unread
"New Kystle," he says, turning to face the picnicking witch. He'd expected people, here, but not- random birds.

Serenely, the daemon on his shoulder says in a feminine voice, "We have no idea why I'm here."

The man goes and stares at the daemon some more. "... Yes. That- is indeed true. Why do you sound like my sister?"

"I have no idea," replies his shiny new daemon.
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"Well, you're not a witch, so where else would she be? Did her voice change recently?" asks Pathalan.

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"I did not exist recently. Both of us are reeling from the change," explains the kagu.

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"...Beg pardon?" asks Amariah. "From where I'm sitting no part of you existed recently."

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"No, I existed before, I was just somewhere else. It, well, she wasn't with me," the man says, confused.

"We think it's this plane," says the daemon. "And he's now afraid I'm a security risk to him, since I know him."

Obviously something about this is completely unnerving to the man. He looks at the kagu, as if trying to mentally dissect her for secrets. It's quite a strange way to look at one's daemon.
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"You mean to say you traveled here from another... 'plane'... and until you got here you were some kind of zombie?"

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"Apparently so," deadpans Adarin. "Why am I a zombie if I don't have a magic talking bird on my shoulder?"

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"I cannot even begin to explain all the things wrong with that question," says Isabella.

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"Is she not a magic talking bird? She's talking, I'm taking the guess that she's magic," replies the man, confused.

The daemon on his shoulder nuzzles him. She has to lean down to do it. "I won't tell your secrets, they were questions you didn't know how to ask. Things you didn't know how to say, but you wanted to."

Tentatively, Adarin pets her. "This is the most bewildering plane I've ever been to."
Permalink Mark Unread
"Not all daemons are birds," says Pathalan. "For humans, anyway, and you can't be a witch."

"And she's not very magic, even mortals have them and mortals can't do anything else remotely magic," says Isabella. "And everyone has one, except bears, and you aren't a bear either."
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"I would hope I'm not a bear. I would be quite embarrassed to not have noticed by now," he replies. "Why bears specifically? Are there, say, field mice that have uh... 'Daemons'?"

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"Only people have daemons, not mice," says Isabella patiently. "And only witches and mortals, of people; not armored bears."

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Adarin takes a minute to soak in the completely serious statement about 'armored bears.' His daemon says something, softly, into his ear. He nods, a little, still looking confused.

"Good day, I'm Adarin. Pleasure to meet you, you've been incredibly helpful so far. I think I'll need more explanation, though, I'm quite confused," replies the man.
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"I've never had to explain daemons before," snorts Isabella. "Everybody's got one. If you'd showed up without one I'd have thought you were a zombie. Has she got a name?"

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"It's not like that in my home," explains Adarin. "There are no daemons."

"I don't have a name," says the kagu. "Do you have any ideas? We've never had to name something before."
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"It really depends. Daemon names are usually a little longer and fancier than their people's names; your parents' daemons are usually supposed to pick something. I'm Isabella - Isabella Amariah - and this is my Pathalan. How in the world do you get along without daemons?"

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"Reasonably well? What does one do with a magic talking- er. Daemon?" asks Adarin, correcting himself in the middle of 'magic talking bird,' though a bit too late to matter.

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"What practical things they can do depends a little on what shape they take, I guess, but they're - there to hold and talk to when everyone else is gone. Path knows me like I know myself. And they talk to each other, too, they do a lot of the - emotional subtext of conversations. Some daemons won't even talk to people."

"And we're separated, so I can go on errands, though that's only because we're a witch," says Path.
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"I can see how that would be useful. Strange, but useful. Usually emotional subtext goes unsaid, or we have to be perceptive," Adarin says. He looks at his daemon. "Are you going to refuse to speak to people?"

Enigmatically, the kagu replies, "If it's convenient."

She looks at Pathalan. "Separated?"
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"Well, by default no one can get very far away from their daemon," shrugs Amariah. "If you do it anyway, then you can go on doing it and it doesn't hurt anymore. Witches do, when our daemons' shapes settle - when we're about thirteen. Humans overwhelmingly don't."

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"I think," says the kagu. "That we are a special case and that inevitably we will need to be away from each other." Adarin nods, grimly. If it was better than mana deprivation, he could handle it reasonably enough. He'd have to test it to see.

"What level of pain are we speaking of?" asks Adarin.
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"...Most thirteen-year-old witches manage it within five tries and many on the first?" suggests Amariah. "It's more of an emotional - thing, than a physical pain."

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"I see. Thank you," replies the silver-haired man.

Time for a subject change. While he was planning to separate from his daemon eventually, he wasn't going to try it in front of her. That seemed rude.

"You've mentioned witches before. Are they your magic-users, here?" inquires the kagu, for him.
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"We are, yes."

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"I have access to magic - it's how I got here. But I don't count as a witch?"

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"Witches are all women," says Isabella archly.

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"And there are no male magic users? At all?" asks Adarin. "That seems a strange distinction."

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"I didn't make the rules," she shrugs. "We're basically a species. If my parents had had a boy instead I'd just be a mortal, no magic."

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The silver-haired man doesn't look pleased with this distinction. Strange as it is, he's glad he was born in his world. Life without magic would be terrible.

"For ours, if someone with magic has a child, the child is overwhelmingly likely to have it, too. But it weakens by generation if the line continues to propagate with... Er, mortals, as you call them. Us?" he shrugs. He counts as mortal, he's just not as mortal as other people.
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"That sounds inconvnient in its own way, although I suppose less so for you in particular."

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He grins, just a little. "I am happy to take advantage of having magic, yes. It would be a pity if my sister were the only one to get it."

The kagu muses, "Perhaps it would be easier then, though."

This gives Adarin pause. "Perhaps," he manages, after some thought.
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"Does the place you're from have a name? I mean, this one doesn't so far as I know, so not having one would be reasonable, but it'd be convenient if it had."

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"The world my people came from is called Kystle. The world we now live in we haven't thought of anything more creative for than 'New Kystle.' If it gains a new name, I'll update you," informs Adarin.

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"So world-hopping is fairly casual for you, then? What are you doing here?"

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"Not as casual as it sounds. I'm something of a special case, which is why I'm here. Our new home's missing a plant used for a remedy that we neglected to bring with us through to our new home. Since going back to Kystle would be suicidal, I did a few scryings and - your world has the plant," he summarizes. "On that note, do you happen to know where a flower called Chamomile is? It looks like a daisy."

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"I don't know off the top of my head where to pick it wild. Will dried do?"

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"Quite well, yes. Do you have some with you, or is there a place that sells it dried?" asks Adarin, smiling at his luck.

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"Not with me, but I could get it. Are you just going to take some chamomile and go home and never come back, is that the plan?"

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"Well, if it's easy to come by then I'll probably be back in the future. Best to choose the plane you know rather than bumble into one you don't," he explains. "And I wasn't planning on leaving immediately, I would hurt myself so soon after travelling here."

"Not to mention," says the kagu, leaping from his shoulder onto the ground, flapping her wings a bit to land gracefully. She manages, flightless though she is. "We would both like to know as much as possible about daemons, now that I exist."
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"...Oh, perhaps you don't know - you mustn't let anybody else touch her. Or while you're here touch anybody else's daemon. Ever."

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Adarin goes rather still. "What will happen?" he asks, gravely. It's obvious he's taking this seriously.

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"It... well, it's never happened to me, so I can't describe it exactly, but it feels - bad. Sometimes married couples do it and if they're close enough then it doesn't hurt, but you'd have to be really sure."

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"Ah. I'll refrain from touching any daemon without being absolutely certain it's alright," says Adarin, with absolute seriousness. He peers at his kagu. "I will need to practice my shields, while I'm here. Lenora will no doubt try to pet you."

The kagu bobs her head in a nod. "They don't expect us back for a while. We're not risking harm," she explains. "We were heading off a problem at the source, not desperately searching for a cure."
Permalink Mark Unread

"If you do wind up separating she could just fly out of the way of anybody who tried to - pet her," says Isabella. "If this person wouldn't listen to just being told to back off, that is. How did your magic decide where in the world to put you? Why here, why not the middle of an interstate highway or in the ocean or Antarctica or midair or, for that matter, in a field of chamomile?"

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"She is likely to not listen," says the kagu, gravely.

Adarin leans down to pet her, just a little. Pet, pet.

"That's the wording of my spell - If I spent so much power specifying that I wanted to be in a field of chamomile or next to a supply of it, I wouldn't be able to have enough to throw around on safety. Since I have something of a budget, I focused on arriving in a flat, stable place, where no large objects are moving towards me or nothing's likely to kill me on sight," he explains. "If I spent all that I can comfortably use to be next to my goal, I would be defenseless if I missed something."

He thinks. "Aside from that, I think it chose the closest spot that fit the criteria. In comparison to where I was coming from, that is."
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"...In what sense is this spot closer? Are you from another planet and it happened to be in that direction," she points straight up, "or is there something else going on?"

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"It's... Somewhat hard to explain. Planes aren't directly next to each other, like, say, I am to my daemon. I'm technically from another planet, but it's more accurate to say that I'm from another plane. There are some places that are closer to others because of how each plane works - in basic terms, one plane can have any number of quirks to it that bring it closer to other planes in some senses, but further away from others in another sense. In the physical sense, this specific part of the world isn't any closer to any part of mine."

He motions around them! "This was, apparently, closest in terms of how easily it could be to get to in comparison to something in my plane. It was more similar, in terms neither of us could fully understand, or at least nothing I could understand, and I've studied it most of my life. There are planes that seem similar to us on the surface, but at the core are utterly, completely different."

The kagu decides to join in with, "It's a complicated subject. No one is quite sure how they work. Some are clustered together, some aren't - some are far, far away from each other but seem near the same."
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"Huh. Well, this is kind of the middle of nowhere. I flew here; does your magic let you fly?"

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"Extremely short distances, but I'd fall out of the sky in about ten minutes if I tried flying now," he says.

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"I can prrrrobably take a passenger. But here's the point where I start wondering whether there's anything in it for me if I usher you to civilization and show you where to buy chamomile."

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Adarin seems amused by this! "Well, I'd be happy to either pay you for your services, or help you in some way through my magic. I'm not sure what kinds of things you'd need, though."

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"And witches avoid using money per se and I don't know what your magic can do that mine can't, apart from moving you from plane to plane."

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"Ah. Well. I can do some simple spells for vanity right now, if you want it," says Adarin. Something in the way he's saying it seems he probably wouldn't respect her very much if she took him up on that offer. "On the more practical sense, I can make illusions, or portals from one place to another that will stick around once I've left. If those don't appeal, if there's a problem you're consistently having I might be able to help with it if you explain it."

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"The portals are tempting. But what I most want is a solution to mortality. Failing that directly, I want an alethiometer, which I expect to be able to get myself eventually, and the ability to read it, which is notoriously difficult even when studied for a lifework."

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"There are no solutions to mortality that I know of," he says carefully, regarding Isabella in a new light. "But I can do a scry or two with little trouble, if you'd like me to help find an... 'Alethiometer.' Reading it I might be able to help with, but I'm not sure. How do they work?"

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"An alethiometer is a truth-telling device," says Isabella. "There are a number of symbols around the edge, each of which has a staggering number of meanings. You can ask it a question by turning a dial to the symbols relevant to the inquiry, and meditating on which of the meanings you want and what the grammar of the whole mess is, and get replies in a similar manner."

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"That sounds like an utter nightmare," he says sympathetically. "I could make a spell that would bring up all possible translations for each symbol every time it's brought up, but I doubt that would help with the problem. I'll help how I can, however."

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"It would be an incremental help, certainly - there are dictionaries, but they go only a few hundred meanings deep per symbol, and increasingly speculatively."

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He nods, thinking about the problem. "I'd have to spell an object to help, since I doubt you want to wait around for me to show up to cast it for you? Paper or stone always works reasonably well in these sorts of situations, but you might want something else. The object would change and show all known meanings for a symbol in writing as you wanted."

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"Either paper or stone would work well for me - can it do them in order? The alethiometer stops a specific number of times on the relevant symbols. If you can get them to work in order..."

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"I can do the order, yes. Something to... Hmm. Record every symbol that comes up in the order it shows, then let you search through each symbol's meaning either in order or in whatever order you choose if you're going back to look over it? Does that sound doable?" he asks, curiously. He's smiling a little; he likes this problem. Not only is it interesting, but he likes the reason it's even being solved.

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"So if it gave me, say, the alpha and omega and the beehive and the cherub, I'd have a stone that would note that it had given me those symbols, and I'd just have to keep count for each and I could look it up - and your spell would do it correctly and not like Professor So-and-so's guesswork about meaning four hundred and eighty or whatever?"

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"If you need it to keep count I can do that, too. But yes, it would do it correctly, if the sources it's drawing from are correct. It sounds like it will only be able to show possibly correct meanings, it doesn't have the intellect to actually translate them perfectly. That would be up to you, I'm afraid."

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"It'd be most convenient if it kept count. And gave me a way to look up meanings to compose questions with. I can muddle through the grammar - ask the same question a few different ways, maybe."

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Adarin laughs a little. "This is going to be very complicated, isn't it? I'll try to spell a separate object for composing questions. May I ask if I can try to ask the truth teller questions of my own, as well?"

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"As long as it's about relatively innocuous things like chamomile and you aren't, I don't know, looking for nuclear weapons."

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He has no idea what nuclear weapons are, but he can guess from context. 'Weapon' is in the name. Oh, he likes this witch. She's crafty in a responsible kind of way. His daemon snickers a little, from her spot on the ground.


"Relatively innocuous things, yes. The Alethiometer would be yours, and I'd abide by your rules."
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"Then yes. I can't use it literally twenty-four hours a day, even once I get ahold of one. I'm on my way home to my teacher's house and she'll probably let me stash you in the attic long enough for me to invent a spell to find me a missing alethiometer. How long will the spell take once you've got one?"

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"Less than an hour for one spell, though I'll need breaks between spelling each of the objects. These are shaping up to be large and complicated," he explains.

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"How large? Maybe I want paper instead of rocks after all."

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"The spells, not the objects. Paper would be fine, I'd just have to know what I'm spelling before I begin. I'd recommend keeping the paper safe or putting it under protections since it's flimsier than rocks or something, but other than that it's fine," he explains.

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"If the rocks can be small I'll take rocks. As long as I can get them and the alethiometer itself, plus the things I usually carry, into my bag."

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"They can be small. I can do some basic reshaping on rocks if you'd like, to get them to be a smoother surface or a certain shape or something."

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"No extra charge?" inquires Isabella archly.

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Adarin grins. "Tempting, but if I upset you, you could just fly away and leave me here in the middle of nowhere. You're also offering me a place to stay."

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"Unless my teacher objects to you, but she probably won't unless you have terribly objectionable social habits."

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"I hope I don't have any of those. Is there anything you or your teacher will strongly object to?"

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"Making a lot of noise? Messing with her herbs? Interrupting her while she works?" shrugs Isabella. "Commonsense things."

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"Well, it's also common sense here to never touch a daemon that isn't my own. Ever. I didn't know that before you told me," he points out, shrugging. "I wouldn't want to learn that I accidentally did something that was horrifying after the fact."

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"Well, don't touch her daemon, but I've already told you that. And if you did it anyway she probably wouldn't bother to kick you out of the house before gutting you," says Isabella, shuddering.

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With utmost sincerity, he replies, "I would never, now that I know. It's important enough to me to avoid doing something on that level of horrible that I think it's correct to be absolutely sure there's no chance of it at all."

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"I mean - there are some allowances for accidents, emergencies. It's not literally a fate worse than death if it's only for a moment. Some little kids, before they're like three, have glitchy instincts about it and will try to grab people's daemons, and nobody arrests them because they're toddlers. But yeah, do take it seriously."

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He smiles at her, just a bit. "I was ignoring extenuating circumstances. If it was- say, a toss up between a daemon dying and me touching it, I would go with the obvious choice. I would feel terrible about it, however. I do take it seriously. It seems like a serious matter."

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She nods. "Well, yes. If your daemon dies, so do you, by the way - it seems obvious to me but I don't think I actually mentioned it."

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"... Ah," he says, looking at his kagu daemon. "I will definitely have to practice lots and lots of shielding spells before I go home."

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"Is your world really dangerous or something?"

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"It can be, but I have something of a huge target on my head. An obvious weakness would be something that many would try to exploit," he explains.

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"Ah. Yeah, practice your defenses. I wonder if it'd be redundant with witch-type defenses." She eats the last bite of her neglected sandwich. Path takes off from her knee and up through the trees. "Are you ready to go?" she inquires, picking up her cloud-pine.

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Adarin nods. "I am indeed."

His kagu pipes up, "I cannot fly, bird though I am. What should we do?"
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"You'd probably have trouble keeping up with a fast cloud-pine anyway even if you were a flying kind of bird. Just - Adarin, sit behind me, your bird can cling to the back of your shirt nice and safe." She sets her cloud-pine hovering in the air and takes up a seat towards the front of it.

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"That sounds workable, thank you," says Adarin. He sits down behind her, helping his daemon up behind him. Once they're both situated, he nods to Isabella. "Ready."

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The cloud-pine rises into the air at Isabella's silent direction, and then accelerates eastward.

"How fast are you comfortable going?" she calls over the sound of the wind.
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"Uh... Reasonably fast, I've flown by my own power before, but please don't send me flying off?" he calls back.

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"Just hold on," laughs Isabella, "and tap me on the shoulder or yell if it's too fast."

They speed up gradually.
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Adarin doesn't ask her to slow down, and has no complaints. There's a faint smile on his face once they get to the fun speed of flying, though. His daemon, on the other hand, laughs with joy. It's fun for a flightless bird to fly! Wheee!

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When they attain top speed without any complaints, Isabella hollers over the wind, "Couple hours to get there."

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"Alright!" he yells back. He holds on and plans out how he's going to go about the spells she's asked him to cast. It's quite a good way to occupy several hours. They're very complicated spells.

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After the promised couple hours - during which it gets dark enough that they can see the lights of civilization below them - they reach Isabella's teacher's house. Isabella slows and lands on the front walk.

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Adarin notices the lights, but doesn't comment. When they arrive, he gets off of the cloudpine with his daemon carefully, and then grins at her. "That must be a marvelous way to travel."

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"I love it," grins Isabella. She opens the front door, which isn't locked, and calls, "Metis! Company!"

"Starclad!" shouts another woman's voice from inside the house.

"Are you uptight about nudity?" Isabella inquires of Adarin.
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"Uh. I can look away? If she wants to be without clothes in her own home, I suppose it's unfair of me to ask any different," he says, looking somewhat embarrassed but trying not to make a big deal of it.

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"She won't care if you look at her, but she'll be annoyed if you make a big deal about it. Witches don't have any hangups about being naked," shrugs Isabella. "We go around in our silks because mortals care, but as often as not skip it when it's clan lands or our own homes or whatever."

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"I will not make a big deal of it. Isn't that er- cold, though?"

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"Witches don't get cold," laughs Isabella. And she leads him into the house. "Can I stash him in the attic?" she yells. "For a few days?"

"As long as he doesn't interfere with anything or bother me," Metis shouts back. "And you do your errands."
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"That seems extremely lucky. You could just walk into a snowdrift and feel nothing at all?" asks Adarin, curiously. When Metis yells back he adds, "And, no interference or bothering if I can help it. Interfering with spells could get people killed. So no."

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"Good," says Metis.

"I mean, I can tell that it's snow. Snow feels like snow," says Isabella. "Just not cold. I'll show you the attic."

Predictably, the attic is up two flights of stairs.
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Adarin is not surprised by the attic's location. If they'd gone down he might have been confused, but up is a very sane direction to go for an attic. He looks around it and nods. "This will be fine, thank you."

His daemon predictably follows them up the stairs. She finds a nice place to sit and does so!

"Shall I get started on the spelled rocks, then?"
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"Can you do it without an alethiometer handy?" asks Isabella.

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"I could get the rocks, and a basic plan of how to do the spell down, but I would need an alethiometer in front of me to actually complete it," he explains.

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"Aha. Well, there are rocks around outside, if they'll suit. I'm supposed to make dinner for me and Metis and can probably get away with sharing with you, but after that, if the rocks outside won't do, we can go looking elsewhere, and if they will I can start on the spell to fetch one of the missing alethiometers."

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"They will, unless the rocks are particularly flimsy or something. Or if you want them to be in some kind of fancier stone?" says Adarin. "I brought my own food, if sharing dinner's a problem. I'd expected this to be a long trip and to not find any witches that would let me borrow their attic."

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"I'd like them to hold up reasonably well, but I don't want them for their cosmetic value. We'll see if Metis makes any pointed remarks about dinner while I'm making it, shall we?"

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"Sure. If she does, I'll take the hint and skulk off to the attic to eat cold bread in silence," he says, teasing a little.

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"I can get you fed," snorts Isabella. "I'll do it, too, for an alethiometer index that works like you promise I'll find a way to get you dinner at a five-star restaurant, but Metis might take exception to divvying up the squab."

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Adarin laughs. "Fair enough! Thank you. I honestly don't mind sticking with the food I brought. Most of it's meant to be cooked and isn't cold bread at all."

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"Do you cook with magic?" asks Isabella, departing the attic to get started on the aforementioned squab.

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"Only technically. I light a fire with magic, then it's regular cooking from there," he explains brightly. He follows her out of the attic, to look for some suitable rocks.

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"Please don't set the attic on fire. You can use the firepit in the backyard when we aren't if you like." Isabella ducks into the fridge for two already-plucked-and-beheaded pigeons and takes them out to the back yard, where she skewers them on the spit. She lights the firepit with a dash of salt from the covered crock next to it; soon the pigeons are cooking.

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"I was not planning on setting your attic on fire. I believe I said I wouldn't bother your teacher or interfere? I'm certain pyromania counts as one of those," he says, amused. He goes on the hunt for rocks! This is done by hand, rather than anything showy or magic, because practicality.

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"Hey, you're from a zombie world, who knows what counts as something that can go without saying?"

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Adarin snorts with laughter. "I suppose I walked into that one, didn't I? Thank you for letting me know that casually burning down homes is bad."

He finds suitable rocks! He brings them back and sits down near the firepit. While dinner's cooking, he can plan on how to shape them and actually accomplish it, too. Something this small's pretty easy to do.
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"I live to teach," says Isabella. Turn, pigeons, turn.

Path catches up, having fallen behind during the flight, and lands on her head.
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"Thank you for gracing my poor zombie-world self with knowledge," he replies, in a completely serious tone. He is obviously joking.

When Path arrives, Adarin waves at him. Then, back to staring at the rocks. Fascinating.

His daemon's not so closed off while he works! "Are there any recommendations you have for separating? Anything we should know before we try it?"
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"There's a wasteland way, way up north - you'd probably freeze if you didn't go in a ridiculous coat and have something to keep her warm, too - where daemons can't go. That's where witches separate - it's usually the daemon who's more reluctant about it than the witch, so it prevents them from changing their mind while the witch is still able to take steps away. You can do it without, though. I think standard practice for people whose daemons are, say, aquatic, or whose people are special operations soldiers, involves the daemon being held down by somebody else's while the human is driven away in a car."

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"Ah," says the daemon, looking sad and scrunching in towards herself. "I know it will hurt. Neither of us want to, but we know we'll need to and we don't want to be distracted when that time comes."

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"It might be easier for you than most people. Since you aren't used to each other you might not miss each other as readily. In which case you might benefit from doing it sooner rather than later. How far away from each other can you get comfortably now?"

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"I'm not sure yet. I should test it," says the daemon, softly. She nuzzles Adarin, who pats her gently. He looks just as sad, but apparently they're in agreement.

The daemon manages to make it a fair distance - further than normal mortals - before Adarin starts grimacing and the daemon lets out a little sad sound and immediately comes back. She immediately throws herself at Adarin, who pets her obligingly.

"That far, apparently. I do see what you mean by emotional pain, that was... Strange," he says. "Perhaps if I teleported away it would make it less of a slow growing agony."
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"Maybe. It might also send you into shock and kill you," says Isabella. "Witches can't teleport, so it's never been tried."

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"... Slow walk it is, then," he manages after a pause. "I'd rather not be the test subject for that one."

In his arms, his daemon shivers.
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"Path is too little to hold her," Isabella points out. "If you want to try the teleportation we could wait for the alethiometer and ask it. Otherwise you'd have to shut her up in a room, I bet you she yells, and it'll bother Metis."

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"Alethiometer it is, then," he agrees. "I wouldn't want to have your teacher after my head."

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"Decapitation isn't very witchy," says Amariah. "We're more about stab wounds."

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Adarin laughs softly. "That makes me feel much better about the entire situation."

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Isabella laughs. Round and round on the spit go the pigeons.

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Pets to shivering daemon continue, until she calms down. She looks up at Adarin with sad, sad eyes. "... We still have to."

"Yes," he agrees.

The daemon makes a sad sound again. Adarin goes back to working on the rock situation, with the kagu still staying close by. Soon enough, he's figured out the specifics of what he wants to do, and casts the spell.

Compared to a witch's magic, it's really not very showy. He says words in a language Isabella wouldn't understand, and then the rocks reform themselves to a nice smooth, round shape, completely flat on two sides - any excess sort of crumbles off. They are the exact same size and shape, with a hole in both for the sake of easily carrying them.

Adarin presents them to Isabella. "Would these do?"
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"Oh, gorgeous," she says approvingly, "I can string them on some silk and have them on my person."

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"Oh, good. It would have been awkward if you'd said that you'd hated them," he says with a bit of a smile.

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"A bit, yes."

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"I actually can change the color of them, if you want me to, now that I think about it. It's pretty easy to do," he muses, looking at the rocks. He's only a little tempted to make them a fluorescent green, but he's supposed to be conserving power for the larger spells he'll do later.

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"Black goes with everything," says Isabella.

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Obligingly, Adarin turns them black. It's easier than shaping them, and barely takes any planning at all. He says something else she wouldn't understand, and they are then black.

"Better?" he asks, holding up the now appropriately colored rocks.
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"Perfect."

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"Oh? So you don't want them to help you with the alethiometer?" he teases. "They're perfect as they are?"

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Adarin laughs. "Right, right. That will get me booted out of the attic or stabbed. Or possibly both."

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"I won't stab you for not helping me," snorts Isabella. "Witches can no longer get away with murder."

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"You could, before?" asks Adarin, somewhat surprised.

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"Of mortals? Yes. What could mortals do about it?" says Isabella. "That doesn't mean everyone took advantage, but if a witch killed a mortal who wasn't under another witch's protection even as recently as a hundred years ago, she could get away with it. These days mortals have enough technology and witches are integrated enough into the general population that it's not like that."

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"That makes sense. Sad to say it's something of the same in my world, though few do," he replies. "And... What sort of technology do they have to defend themselves?"

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"Security cameras, for instance, so they know who to retaliate against with a wide variety of overwhelming ordnance. Witch magic isn't very good at interacting with manufactured things - we can, it's just harder. And anyone who expects to be a target makes friends with some clan and gets wards put on them too."

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"I have absolutely no idea what... 'security cameras' are," he informs her. "But I can't say I'm sorry that casual murder is more difficult to do."

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"Do you want me to explain security cameras?"

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"That would be fantastic, thank you."

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"A camera is a device that can record a flat still image of whatever you point it at. A video camera can record a whole sequence of events. And a security camera is a video camera that's set up in a store or on a street or something, to have recorded evidence if anything goes on where it's pointed."

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"Oh, alright. That all makes sense," he says, agreeably. "But you said mortals don't have magic? So I'm a little confused."

He does not have matching technology in his world; Isabella might be realizing that.
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"It's not magic, it's - okay, what non-magical thing was most recently invented where you're from?"

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"Hmm," he says, stopping to think. "The one I know best is two pieces of glass that go in a frame to change what a person sees and can be used to correct vision."

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"So you have spectacles. Okay. That's pretty cool, right? And it doesn't take any magic to make. It turns out there are a lot of non-magical things to invent and we have a few hundred years' head start on you guys."

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"... And they can get the equivalent of a type of scrying through technology? That's... Both nice to hear and somewhat unsettling."

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"They've got all kinds of cool things. I have a phone -" She pulls out her cellphone. "I can use this to talk to my dad from across the country, or order food delivered, or summon emergency services, and access the internet, which is basically all the world's non-secret knowledge in a technological library that can be accessed by anybody with a compatible device."

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"Nevermind. I take it back. That's amazing and I want a pocket library," he says, almost immediately. He coughs, right after. "I mean uh. That's interesting."

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Isabella grins and puts her phone away. "I'm pretty sure you couldn't get 'pocket library' service where you're from. Requires a lot of elaborate technological infrastructure."

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"Damnation," he says, maybe pouting just a little. He wanted a pocket library. It would have been useful.

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"Also all the internet's information is about here, not there."

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"A pocket library is a pocket library, I am not a picky man when it comes to all knowledge everywhere stored in a handhold device," he replies, archly.

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Isabella laughs. "It's faster to get at from larger non-pocket devices, and it also costs money to keep your device - subscribed, and sometimes people put false information in the library. It's not perfect. But it is pretty great."

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"I'm kind of jealous, even with the caveats it comes with," he says. "It sounds wonderful. Despite the false information."

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"Your world presumably has neat stuff too."

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"We do have portals. They are indeed nice," declares Adarin, with a smile. It's no pocket library, but it is convenient.

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"Maybe witchcraft can do those too. I'll ask the alethiometer."

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"Isabella. You have to give me some reason to not leave my world forever and go running off here for fantastic pocket libraries. Let me have something," he says. He's obviously joking.

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"You have to bring them chamomile," she suggests. She pulls a dagger out of the folds of her silks and cuts open the nearer of the cooking pigeons; finding it cooked through, she turns off the fire and sets about plating them for herself and Metis.

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"Hm. True. But then I could just go back, throw it at someone, then immediately turn around and come back here," he replies. "Chamomile delivered, my job is complete."

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"Well, I'm not going to stop you if you want to immigrate, unless it turns out you're carrying horrible diseases or are secretly evil or something."

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"As far as I know, I am neither," he defends. "Though- honestly I don't think I'm in a position to immigrate."

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"No?" Isabella goes into the kitchen, where she sprinkles rosemary and salt and pepper on both squabs.

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"... Well. It would be screwing over various people that don't deserve it? But I suppose I'm physically capable of it," he explains. "Arrogant though it sounds to say that just me leaving would cause that, I realize."

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"How would it do that? Metis! Dinner!"

(Metis collects her squab; Isabella cuts a chunk off of hers and offers it to Adarin, then starts slicing the rest of it up for herself.)
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Adarin takes his share of squab, "Thank you. Do you remember how I explained how magic works in my world?"

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"The diluting hereditary thing, yeah."

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"Yes, well. There were only three sources. One of them was my mother. She is now deceased, and my sister has made it abundantly clear how little she wants to use her power for fixing purposes," he explains. "So I would be taking a very large portion of potential magic with me, considering I've never married or had children."

He shrugs, a little, looking sad. "So I have a lot of weight to throw around for fixing things, and no one else seems able to do it. They're all too intent on killing or outmaneuvering one another for power."
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"Eegh," says Isabella.

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"Yes," he replies.

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"...I wonder if your kids will have daemons, now, even if you have them back in New Kystle."

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"I... Have no idea. I do expect that I have quite some time before I'll find out, though," he says with a bit of amusement.

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"Not keen on being the ancestor of a population of Kystle-type-magic-people anytime soon?" (Om nom squab.)

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"Not keen on having any of the mothers of said population of Kystle-type-magic-people be the type of people that have tried to uh... Help me along with that," he explains, nibbling on squab. Nom nom. "Apparently I am picky. It's almost like I find women trying to drug me unattractive."

He says this is a matter-of-fact manner. It's pretty normal, to him. He's careful, about his drinks and food. He's mastered it the the point of silent spelling. The squab, for example, is free from mind-altering drugs.
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"Trying to drug you? Seriously?"

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"I wish I were joking."

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"That's pretty terrible. I can't claim a better record for witches in general - although not so much within my lifetime. Though drugs have never been a preferred solution."

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"I'm very glad that they haven't been. Though, now that I think of it, the alternatives might have been worse...?" he winces. Eeeugh.

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"It was pretty much 'corner cute mortal at daggerpoint, mortal gets to either die or marry the witch'," sighs Isabella.

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"Ah. So not any better in the slightest," says Adarin. "Just a different flavor of terrible."

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"Yeah. But, we no longer get away with murder, so, that has been on the decline."

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Adarin attempts a little smile, and teases, "Careful, I'm supposed to be not running off to your fantastic world of pocket libraries and declining horrific acts towards attractive members of the opposite sex."

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"Oh, well, in that case, the place is a disaster, you'll be well shut of it. After you give me my alethiometer accessories."

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Adarin laughs. "Thank you. I'll keep that in mind."

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Presently the squab has been reduced to a skeleton, which Isabella discards. "All right, I suppose I'll get started on that spell I'm going to invent to get me an alethiometer."

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He nods, finishing his own squab section. "I'll start writing down the basic structure for the index spell, then. It will probably take a while to organize - I'm not sure how long it'll take you for your spell. Do you have a general idea?"

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"Depends. I might have to go through a few drafts. Probably not more than a couple days if I can do it at all."

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"Alright. If that fails, I can try my magic to locate one, though we'd have to go and physically retrieve it," he offers.

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"Which could be a problem if it's at the bottom of the ocean or something, although there's probably a way to hire somebody with a separated dolphin daemon or something for exorbitant exchanges."

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"I never said it was a perfect method."

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Isabella smiles and goes up to her room to start sketching runes for the spell-circle she'll need.

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Adarin retrieves the shaped and colored rocks, and then heads to the attic. He retrieves some paper and a pen and writes complicated words then draws arrows between them, muttering and scratching some of them out occasionally. It's all very exciting.

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Eventually Isabella calls it a day and goes to sleep in her hammock.

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Adarin does the same a bit later, once his daemon helpfully nudges him and reminds him he's forgotten to do that important thing called 'sleep.' He goes and does that, in a sleeping bag in the attic. Strange though it seemed at first, he's starting to like having a personified version of his soul walking around.

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In the morning Isabella makes oatmeal, enough for three if Adarin is downstairs in time to collect some.

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He does! Eventually. He looks half dead and says absolutely nothing unless addressed, not even retrieving the oatmeal. Water. Tea. He has tea with him, but needs to retrieve water - he figures out the faucet in record time. Helpfully, he boils it himself with magic, half-dead enough to not be talkative but apparently fine for a quick spelling of getting the water to a boil. If Metis sees, he won't care in the slightest.

Then, he has tea. Adarin takes a deep breath after drinking some, and smiles at Isabella if she's present. "You made a portion of oatmeal for me, thank you."
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"You're welcome. We have loads of oats, it's no trouble."

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"It was still nice," he points out, retrieving the food in question. Noms ensue. In between the tea. Tea's the really important part.

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"Yes, I know. Not being self-congratulatory about it is also nice," smirks Isabella.

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Adarin snickers, "Aw, but it was such a good opportunity for being self-congratulatory."

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"But then you handed me a better one. Good things come to those who wait."

(Path flies into the room and lands on her shoulder.)

"I'll have a first draft of my spell ready in a couple hours, but even odds that I'll need to revise it."
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Laughing some more, Adarin replies, "And I'm glad you took advantage of that one."

"I got reasonably far in my own spell. I've still got more to do, but I'll probably be able to do it faster with an alethiometer in front of me," he explains.

(Adarin's still nameless daemon lurks outside of the room. She enters, once her person isn't half-dead and tea deprived. She's still not mastered how to properly shadow Adarin without getting in the way.)
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Path hoots at her in a friendly sort of way.

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She makes a friendly trill right back!

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"How does constructing a new spell work for you?"

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"Well. For a Kystle-native spell, you have to understand every underlying factor of what you're going to do and be able to bring it up in conscious thought when you begin the spell. Saying things isn't technically necessary but missing one portion of what you're doing is incredibly dangerous," he explains. "So it's easier to mentally attach an entire set of actions to a single word. Like reminders of everything you need to remember to keep in mind as you go."

"I could say 'light' but I know that more than just light, I need it to act in a certain way and work with something else I'm dealing with. I have to acknowledge it and it's easier if I write it down, or work out a good reminder method so I give every necessary part of the spell the attention it needs to not go horrifically wrong."
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"Huh. There's four potential components to the practice of a witch spell and any combination of them can yield an effect if a witch does them. Verse, herbs, runes, and sacrifice. Verse in particular can go off by accident - when I was still going to mortal school I couldn't read verse aloud in any class on literature because something might have happened. The others we have to mean to do something."

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"That sounds annoying, not being able to read verse aloud," says Adarin. "But that's very complicated. Though less memory intensive than my magic."

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"Some of the spells are very simple. Nursery rhymes, three ingredients I can mix up to fix a headache," shrugs Isabella. "They can get very involved, though."

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"Oh, well. That sounds rather nice, then. I do think I'd want to see what it's like when a witch begins a larger spell. For curiosity, since you're going to see me spell something large-scare. Well. Magically large scale."

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"Sure, I'll let you watch when I put down the runes for my first draft and try my poem."

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He smiles, then says, "Thank you. If you'd want to be there for when I do my spell, you're invited, as well."

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"Yes please!"

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"Then feel free to watch."

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"Will do." Isabella eats the last of her oatmeal, then plunks her drafting notebook onto the kitchen table and starts working on it, Path whispering helpfully in her ear.

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Adarin amuses himself with finishing oatmeal, then decides to clean up both oatmeal bowls (and Metis', if she expects Isabella to) simply because he's not sure if it's worth throwing several hours away to get something maybe right when he could wait a little while and get it right for sure. Besides, she made the oatmeal, it feels fair to him to clean it up.

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Isabella notes him cleaning up, and says "thanks", but then her attention is back on her spell.

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"You're welcome," he replies, "Let me know when you're ready to begin your spell? I'll work on mine some more."

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"Sure."

Write write cross out page turn write flip back a few pages "hmmm" write write draw a circle and lots of arrows "hmm" flip forward a few pages write write.
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Adarin goes to the attic and does much the same! His daemon follows and offers assistance, something he's realized is quite helpful in spell creation. Time would pass until Isabella lets him know she's ready.

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Path flutters up to the attic. "My Isabella is ready to put down runes now if you want to watch," he announces.

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Adarin looks up from his work and nods! "That would be lovely, thank you."

He finishes the part he was writing, then gets up and heads down to watch, daemon trailing behind.
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Path flies ahead, maneuvering skillfully in the indoor environment. He lands on his witch, who is in her room with a bag of sugar.

"Here goes," she says, and she slits a little hole in the sugar and starts drawing the runes, occasionally pinching the hole shut to consult her notes.
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"Good luck, I hope it works," he wishes.

Finding an out of the way part of the room, her guest sits and watches. This is all quite interesting, and he watches with fascinated attention. He might ask to look at her notes, later, but that'll be for when she's done with the spell. It's hard-coded into his head to never, ever distract a spell-caster that he doesn't want to screw over.
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Eventually she is through with her circle and puts the sugar bag down on its side so it will stop leaking.

She steps over her runes carefully and kneels in the middle of the circle. (Path remains outside, facing her.)

She inhales, and closes her eyes, and recites an apparently memorized poem:

"Sugar circle, seek and bring
The compass that can, silent, sing.
Find it, bring it, take it here,
From its place to somewhere near,
And in my hands place honesty
And give Alethia to me."

There is a sudden wind and the sugar goes everywhere. The lights flicker. And Isabella is holding a slightly dented alethiometer, which she instantly hugs.
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Not minding if he's a little covered in sugar, her guest watches this attentively. When the lights flicker he smiles, just a little - he does quite like how magic has the habit of announcing itself. When the spell works, he laughs a bit, happy for Isabella.

Adarin grins and appreciatively claps, cheering a little. "First try, congratulations!"
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Isabella takes a little bow from her kneeling position. Then she inspects her alethiometer, which appears to be in working order, dents or not. "Okay. What do you need to do with this thing?"

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"I need to study it a bit, magically. Have to understand how it all... Fits to make the spell work. May I?" he motions to the alethiometer. It's easier to do this if it's being held, but not strictly required if she refuses.

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"Sure. Just please be careful with it." She hands it over and grabs her cloud-pine, which she apparently has no qualms about using as a broom to get the worst of the sugar swept up.

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"Of course," he replies, taking the alethiometer gently. This scrying spell is one he'd prepped long beforehand, and it's used so often that he knows it well enough to use it here.

Staring at it, he says his own incantation - a memory aid, according to his explanation. Nothing particularly impressive would happen, but Adarin does get a sort of far-off look in his eyes as he stares at it. He's not seeing the Alethiometer. After about a minute of very intense staring with little to no blinking, he's found what he needs to know and is released from the spell. He rubs his dry eyes, a bit.

"Alright, it's really complicated so I'll probably need to look over it again, but I have the basic idea of it now. Would you like it back?"
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"Unless it'll help you to hold onto it. I can't make a lot of headway at doing anything with it until you finish your spell."

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"Fair enough. Would you like the one that offers translations for what it says, or the one that does the opposite for you first?"

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"The former. They 'talk to themselves'."

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He nods, "Then I'll start with that one." He offers the alethiometer back to Isabella. "I'll ask when I need to see it again - I don't want to give you the impression that I'd run off with it, or something."

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She tucks it into a pocketlike location in her silks. "Thanks. I wouldn't appreciate it if you did that."

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Adarin grins. "I figured. That would get me booted out of your attic or stabbed, I'm sure," he teases. He has no intention of taking her alethiometer.

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"At least one of those." She finishes sweeping the sugar into a corner, and wrangles it all into a dustpan and tips that into the trash.

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"I'll avoid both by not doing that, then," says Adarin, then he gives a little wave and heads off to get to work! Spell creation, hurray. Write write mutter mutter cross out write write grin write mutter say curseword cross out a lot write write.

He will be at this for a while, and a few hours later will come by again to ask to look at the alethiometer again.
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She hands it over.

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Intense staring ensues, then he nods at it, thanks her, and returns it with no trouble.

Another few hours later, he returns, and says, "I think I've got the first spell ready. You wanted to watch, right? I'm afraid it won't be as showy as yours, and I'll need to take a break for a few days after I finish it."
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"I would like to see, yes. A break from magic or from everything?"

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"Magic. Hopefully not from everything, that would mean I miscalculated and sent myself into mana deprivation, or killed myself. Which would be bad," he replies.

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"What is mana deprivation?"

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He winces. "I run out almost entirely of magic in my system, it sends me into a mixture of shock, pain, and illness. It would mean my next few days would be spent in the attic in agony," explains Adarin. "Or wherever I did the spell, but I thought the attic would be best."

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"Well, that sounds unpleasant. You're how sure that this won't happen?"

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"Almost certain. I'm in the habit of not getting spells wrong, for obvious reasons," he informs her.

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"Okay. Let's see it, then."

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He nods, and leads her to the attic. Once they're there he sits, retrieving one of the rocks the spell will be done on. Adarin takes a deep breath, mentally going over everything he needs to remember.

Then, he starts speaking. He was absolutely right when he said it wasn't as showy as a witch's spell, but as he chants, the attic quiets itself. Birds outside seem quiet and far away, or decided now was not the time to sing. Even the air around then goes more still, leaving only what he's saying. There is a look of absolute focus on his face as the spell continues, interrupting would be bad. There is a slow, subtle crescendo of the sound of her own heartbeat, and the blood in her ears as he reaches the end of the spell - it's not painful, just noticeable if she pays attention.

Finally, he says the final word and it all just ends. All sounds return to as they were. Adarin and the spelled rock are almost exactly as they were - except there's silvery etchings on the rock. Not to mention Adarin is very obviously not dead or going into shock.

He grins, just a bit triumphantly. "Your index, Isabella," he says, and holds out the rock to her.
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She takes it and inspects it. "Beautiful. How do I operate it?"

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"It'll record everything a nearby alethiometer 'says' - it operates by touch, and organizes everything into numbers at the top for which separate thing it's saying. When it starts getting lots of recordings, to where it's filled up, rub the numbers at the top and they'll fade out to the next set. If you touch one of the numbers it has recorded, it'll look at that one in more detail, and list the symbols said below it, in order and with the number of times it was chosen. From there, you touch the symbol you want the translations for and it'll offer them. Touch another symbol and it'll switch it out," he explains.

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"That's fantastic. I'm so glad you landed where I was," says Isabella happily, putting her rock in proximity to her alethiometer.

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Adarin grins. "I do try."

If the alethiometer is talking to itself, the newly spelled rock begins its work.
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And of course it is. Isabella immediately starts fiddling with the rock appropriately to interpret the first complete utterance it makes.

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Her companion grins a bit more at this entire process working!

"Should I leave you alone with it? I won't be put out if you'd rather listen to the perfect-truth teller while my magic recuperates," he says, amused. He understands her excitement, of course - but since he can't ask it anything yet, he'll hold off on asking to borrow it.
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"Alone-ness is not required," she says merrily. "But I might not be very talkative."

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Teasingly, he replies, "Oh? Should I hang around and be smugly self-congratulatory? Because I can do that very well."

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"You are welcome to do so if that amuses you."

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He clears his throat, then says in a very unconvincing, wooden tone, "I did a good job!"

Pause. "Hm. Maybe I'm not very good at it, after all."
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Path snickers from where he's sitting on Isabella's head.

Isabella is busy trying to work out the grammar of the most recent alethiometer utterance. At least the rock separates the utterances for her.
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Adarin grins, just a little at Path's laughter. Then he goes and plops down on his sleeping mat. His kagu follows, and hops up next to him. He pets her, a faint smile on his face. Today was a good day.

Absently, he says to his daemon, "I still need to name you. Any ideas?"

She shakes her head.

"Ah, well. I'll think of something, I'm sure," he shrugs.
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"Do you want a baby name book? We could stop at a bookshop on the way to getting you your chamomile," asks Path.

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"I think," says the kagu, "That we would be far too embarrassed to buy one of those."

Her person snickers. "Not to mention if I brought it home it would start an entire fuss and people would start taking bets on who I impregnated. Also- hey, magic talking bird," he says, with obvious affection. "I thought you were supposed to be on my side?"

She giggles, a little. "I just said I wouldn't give away your secrets."

"Oh, heavens," says Adarin. "Yes, you're definitely my daemon. Only something part of me would get to that level of scrutiny for your words."

Absolutely none of this conversation is said with any heat. Look, they're bonding!
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"You don't have to buy a baby name book to just flip through it in the store," Pathalan points out.

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"True," replies Adarin, lightly. "But I would still be quite embarrassed. Besides, it's more fun to try and think of something myself."

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"Fair enough."

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They fall into a comfortable silence, for a little while. Pet, pet, pet. This is broken up a little by the daemon scooting up to whisper in his ear, but it lapses into absent pets and more silence. They're thinking of proper names for her.

A little while later, Adarin asks, "Is Vernaia a 'daemony' name?"
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"I can't think of any daemons named exactly that off the top of my head, but it sounds about right to me," says Path.

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"Then in that case - how does the name sound to you?" he asks of his kagu.

She snickers, a little. They're in a good mood, for now. It helps that she knows the reasoning behind the name. "It's agreeable."

"Oh good, I was fond of it," says Adarin, and then the newly named Vernaia goes and pokes him for cuddles. He accepts, amused. "In that case, Path, Isabella - I would like to properly introduce my daemon. Vernaia."

"Or, more likely, just Vern," says the daemon.

"That too."
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"Monosyllable nicknames are pretty common," agrees Path.

Isabella looks over her shoulder to smile at them. (Path's head stays pointing in exactly the same direction as the rest of his body follows her head-turn.) "It's cute."
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"We were trying to fit the naming scheme," informs Vern. "I'm glad we could follow it!"

Adarin smiles back at Isabella. "Thanks. Is your shin- er, slightly dented new alethiometer saying anything interesting?"
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"I think it has told me that cobalt is blue; if there's any more interesting meaning embedded in this utterance I haven't uncovered it. I guess when they talk to themselves they don't always uncover particularly interesting secrets."

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Adarin cracks up.

"I'll get to drafting the spell for the other half of the rock set," he manages, after he recovers. "I just need a few days in order to cast it. It shouldn't be a problem, most of what will work for the first spell will work for the second."
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"Awesome."

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"Any other requests while I'm not doing anything and willing to take them? You mentioned you had protections of your own a while ago, I'd like to do something for you to earn them," he says, brightly. "Some of them might be pointless with my magic's protections, but I'm paranoid."

He hopes she can gather why, from the explanation earlier.
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"I can look up how one goes about laying protections on a mortal - as which you probably count - and you can owe me until I think of something."

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"I am certainly mortal, but er - I have a longer expected lifespan than most," he says. "I don't mind owing you. Magic favors only, please? I make a terrible maid."

While he doesn't expect Isabella to be the type to try and weasel him into a corner with 'owing her a favor,' he continues to be paranoid. He likes her, certainly, but it will take more than just that to break his habits.
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"I have no interest in turning you into a maid, especially considering how usefully magic you are. How long are you expected to live?"

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"Thank you very much," he says, with a smile. "I'd have to wear the appropriate outfit and I'm afraid I wouldn't be able to pull it off. Age wise - it varies, a little. Four-hundred to six-hundred years, or so? Maybe longer, if I was particularly lucky."

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"Not bad. Witches usually get to be about that old before keeling over of boredom. Which I am not planning to do."

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"Thank you. But - beg pardon? Witches die out of boredom?"

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"Or loneliness. We can live indefinitely - we don't age past young adulthood, we just sort of accumulate patina. But the timing is always suspicious if we die not-of-violence. Somebody's favorite husband dies and his wife follows. Somebody completes their project of visiting every single country once, and then lasts about a week after. Somebody's clan gets wiped out in a war and she's the lone survivor and she sets up the pyre and then dies after she lights it up. Somebody finishes her epic poem, gets her niece to write it down, and doesn't wake up again after she goes to bed that night."

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"That is truly unfortunate, but convenient, in a way? From your description, if you pick a project that will take a millennium then you're set for at least a very long time," he says. "Loneliness I can understand, but boredom? No. There's too much work to be done."

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"Heaps and heaps! I do not expect to die of boredom, and hope to have immortality figured out for at least the people I most want to keep with the help of this alethiometer and its shiny accessories."

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"Yes, you mentioned that," replies Adarin, with a grin. "I approve of and support this goal. Admittedly I wasn't looking forward to the obvious results of living a long life where everyone else doesn't."

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"Few centuries very abnormal lifespan in New Kystle?"

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"Somewhat," he says, nodding a little. "My mother would have lived over a thousand years if she hadn't died. I inherited longevity from her. Most of the others - if they have any magic in them at all they'd get anywhere from three hundred years to a hundred, depending on how far down they are in the generation levels. Anyone without - normal lifespan, sixty to eighty if they're healthy."

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"Even humans often live longer than that here. Dying at sixty is dying young."

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"... Ah. Well. I'm trying to improve living conditions. It's sort of working, but it's slow progress."

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"What've you been working on?"

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He ticks off his fingers as he goes down the list. "Having proper buildings made, with adequate light, structural integrity, and living space. Access to multiple kinds of food to help with dietary integrity. Fixing health issues from living in an unfamiliar plane - the chamomile is one of those. Organizing standards of healing so some idiot doesn't think putting pieces of a dead animal in someone is okay. Trying to keep the nobility from levying huge amounts of taxes and taxing their people into oblivion while still trying to keep enough money floating around them so they don't throw a fit that involves lightning-bolts, and of course trying to pay for all of this..."

He pauses. "I live a busy life. This is a vacation."
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"...Some dead animal parts actually work, incidentally. Pig heart valves, off the top of my head, I don't know if there are any others."

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"Do they? That's good to know, but I meant, uh... The more ritualistic kind of use. Chop up a rat, put some herbs on it and stuff it in a gaping wound. If that's proper medical practice, and no one told me, then I'll have some apologies to make," he says, dryly.

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"Oh. No, that's completely insane. Do you have germ theory where you're from or are you just operating on the 'this has never been observed to help, you idiots' principle?"

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"Second one. What's the germ theory, and can I use it in a way that helps?"

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"Germ theory has all kinds of useful consequences! If biology and so on works the same for you guys as it does for people here, then: a majority of diseases, including most anything that is contagious - though 'contagious' doesn't include things that just run in families, even if the conditions only show up in adults - are caused by tiny living or not-technically-living things. Tiny tiny, you can't see them without special equipment or possibly magic. You can kill them by making them very hot - which is why fevers exist - and some of them also die if it's very cold - which is why freezing food helps keep it preserved - and you can wash them off of you with pretty much ordinary soap, which is why people who live in unsanitary places get sick more often - and some of them you can also kill or prevent from breeding with medicines or food additives. The tiny things are germs."

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Adarin pays rapt attention. Half-way through her explanation, Vern retrieves a book of his and he starts taking notes.

"I'll have to make soap a bigger priority, then," he says, once she's finished and he's done writing. "I thought general hygiene was nice to have but I was more worried about rotting garbage in streets getting into wells and such."

Vern decides to pipe up. "Most of the things you mentioned are true in our plane. Fevers, freezing food, so on."

"Thank you," says Adarin, smiling.
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"I mean, garbage in the street getting into wells is bad too. Mold can hurt people too pretty straightforwardly, germs can breed in garbage, germs can get carried by bugs and rodents and they can live in water. But somewhat more important than garbage is actually human waste - there's germs in the digestive system that are really important to have where they are which you don't want anywhere else, even in healthy people, and in unhealthy people it's a transmission mechanism for other stuff."

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He takes more notes. While he's paying complete attention and staying focused - Vern is a bundle of nerves and excitement, and is hopping around throughout the attic.

"Alright. I'll keep that in mind, too - thank you. When I'm done spelling your rocks, I don't suppose you'd like to visit my plane? You'd know issues better than I would, though I've been using common sense. Your plane has better technology," he offers.
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"I am very much tempted, provided you can bring me back without further ado and I'm not overwhelmingly likely to be shot full of lightning bolts. It sounds like you have a lot of low-hanging fruit on the improving things angle. I'm not personally in a position to effectively bring you all the useful ramifications of, for example, germ theory - I know the general idea behind inoculation, for instance, but not well enough to set up an immunization clinic. But I would happily cruise around looking for obvious bad ideas."

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"You would be with me and I would make sure that anyone who'd think of shooting you full of lightning bolts would realize how much of a colossally bad idea it is," he says. "I do hate sounding arrogant, but quite frankly I would flatten anyone who tries it. They are all very, very clear on this matter."

"That being said, anything you can do to help would be wonderful. I'll bring you back in one piece without any issue. You might have to stay for a few days, before I can manage it safely, though."
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"A few days' vacation is doable, I can get Metis to give me time off. Your plane-hopping spell won't do anything irksome like leave Path behind, will it?"

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"Not if I tell it not to. I'd have to make some modifications, and maybe stare awkwardly at Path and Vern for a little while, but I have no doubt it's possible."

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"Okay. I'm trying to think if there's anything else on the level of 'germ theory' that you might benefit from... not sure if the invention of electrical generators gets you much of anywhere by itself, similar problem with internal combustion and airplanes, you have to be able to do manufacturing... radios might be useful though... what are the useful ramifications of knowing what atoms are, I can't immediately think of any..."

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Adarin grins. "Not to worry. You have a while yet to think of things - and if it becomes tiresome, I won't hold it against you if you stop. You've already been extremely helpful."

Vern trills, a little far away, looking happy and energetic. Adarin cackles a little, practically dances over to her, and scoops her up for a hug. Fluffy kagu daemon hugs. She is maybe twirled around a little before he neatly puts her back down and returns to Isabella, huge grin still on his face.

"I am," he states, "Very excited."
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"I'm excited too! I mean, there are parts of this world where things like this would theoretically be useful, but the reasons they aren't being put to use in those places are way more complicated than 'nobody invented germ theory yet'. I can probably accomplish more in a few days in New Kystle than I can anywhere here in the same time."

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"Yes," he replies. "Plus this is also the first lucky break I've gotten in four years and I'm extremely pleased I picked this plane to travel to. You're extremely helpful and without you I might have just grabbed the chamomile and left and not known that there was a resource to use for fixing purposes. Thank you."

He looks kind of like he wants to hug her, but he's too polite to while Path's on her head and without her permission.
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"I think if you walked around in a city - in this country, at least - you'd have noticed there's serious tech around. I don't imagine you'd have gone home without trying to get your hands on some."

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"Fair point. But I doubt any of it would have politely explained itself to me and proposed ideas for helping with my exact goal."

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"You might have had to hang out in a public library and read an encyclopedia, but I think you could probably have accomplished a fair bit."

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"Okay, fine. But would an encyclopedia have summoned a truth-teller and gotten me to help with a project that involves making everyone immortal? Because I approve of that portion of this, too."

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"Oh, no, for that you need me personally. I'm glad you're on board."

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"I like having the option of having several hundred years of healthy living ahead of me. Other people should get it, too. Both for the altruistic reason of not liking people dying, and also because I imagine it would get extremely lonely after a while, if no one else could stick around."

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"People should definitely stop dying. I'll start with my dad if I get a spell draft the alethiometer approves of."

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"... Yeah. Yes, you should definitely start with your father," he says, very quietly.

Vern glances up, then wanders over and nudges him. She is picked up and hugged.
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"You okay?"
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"Yeah, I'm fine. Things just hit me at weird times, is all," explains Adarin, still hugging Vern. "So I am all on board with making death go away. Start with your father, please."

Vern trills sadly. This gets her more cuddles.
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"Yeah. I will."

Pause, and: "Maybe if I do my parents will finally get divorced."
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"Good, uh- do they not work well together?" he asks, not looking judgmental, just confused.

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"They're... they get along. It's not like they fight, they get along perfectly well, they should be great friends, maybe they should even date. But being married isn't that good for them. Charlie - my dad - is absolutely glued to this little town near my clan lands. He's the chief of police there and he hates traveling and never wants to move and doesn't do anything interesting in the way that Ranata - my mom - thinks things are interesting. She likes dropping everything on a whim to spend a week on another continent picking her way through a phrasebook and sampling unidentifiable food and trying to get wild animals to eat from her hand without using magic to coax them. She likes spontaneously deciding to take classes on bookbinding or knitting or obscure human religions or martial arts. They work together, but their lives do not work together. They got married young on impulse because they didn't get how deep the differences ran, I think, and they're still together because she's terrified he'll die and she'll regret not taking all the time she had, and he can't let go of her on his own initiative."

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"Ah - I'm sorry. I hope it all works out for them. That sounds like a terrible situation to be in, and I wish I had an idea on how to fix it."

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"Some problems are fundamentally architected to resist the appropriate deployment of magic, even theoretical, unavailable-in-practice magic."

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"Yes," he agrees. "If there is a 'fix everything with magic' spell I haven't found it, yet."

Awkward smile! "Maybe one day?"
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"When I say even theoretical unavailable magic wouldn't fix it I mean - the problem here is that these two people have incompatible personalities. Changing their personalities would be a worse thing to do than anything that is currently going on there. So it's not fixable per se, you could at best replace the problem with a worse problem."

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"I know. I wasn't - that wasn't what I'd meant. I apologize."

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"It's okay. Anyway, maybe I'm wrong, maybe even if I make him immortal they'll stay together, who knows?"

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Adarin shrugs. "Maybe. Sometimes, I suppose, people are just going to put themselves in bad situations. It's sad and depressing, but... Well. Very obviously better than taking away choice entirely."

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"Very obviously. Thank you for not being a badly written villain from a dystopian science fiction novel, I'd be so disappointed."

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He grins. "Thanks. What would my motivations even be in that situation? Bwuah-ha-ha, I want to kill all adorable animals?"

This is not a convincing villain impression. At all.
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"The badly-written ones usually don't go into much detail on motive!"

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"Right, of course. So I'd just want to blow up the sun, instead. Or maybe invade it," says Adarin, deadpan. "Because there is no way that can fail."

His people have known about the sun being a sphere and really, really hot for a while. They can scry.
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"I cannot recommend either course of action, Adarin, sorry."

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"Darn. I guess I'll need to think of a better way to be a villain," he says, in a monotone. "Should Iiiiii.... Take over the world, and then run it really badly? Bwuah-ha-ha?"

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"Well, the use of germ theory also can lead to the invention of biological weapons, I'm just going to go ahead and warn you on that one."

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"Oh! That's good to know. Thank you, some idiot will try to use that, calling it now."

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"So if that starts happening you make the affected population boil everything they are going to ingest, is usually the first low-tech line of defense."

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"You continue to be wonderfully helpful. Thank you!" he says, with a little smile. Book of germ theory notes is retrieved, and he writes this down.

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"You're welcome. Did I explain vaccination or just mention it...? I think I just mentioned it in passing. People throw off diseases that are caused by germs because there's a thing called an immune system in our bodies that figure out what things are germs - as opposed to just random stuff that isn't trying to hurt us - and kicks them out before they do damage. You might know of some diseases that you can only get once in your life? Chicken pox, maybe? Those are staying pretty much the same, so once you 'learn' what it looks like it never bothers you again. Other diseases change their details so you can get slightly different ones and be just as sick dozens of times. Colds are like that. And it turns out that if you take some germs that you've killed, or weakened - or even germs from a similar but less dangerous disease, in one case I can think of - and then you put them where your immune system can get a good look at it and easily beat it up, it'll know what to look for next time. Also, fun fact, allergies are what happens when your immune system gets the wrong idea about what things are germs and freaks out over nothing."

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Notes are taken. Copious amounts. He's grinning, again, and Vern's excited.

"We do have some once-in-our-life illnesses. Vaccination will help greatly, I think. We've had a few outbreaks already and it's been bad. Do you think there's a way that magic could help the - " he checks his notes for the name. "Immune system?"
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"Witches mostly don't get sick - I mean, we can, but it's highly unusual - so, yes, but not one I actually know about, because mostly it hasn't been researched, because the magic people are all pretty safe and their beloved humans only figured out what immune systems were fairly recently in spell development timescales."

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"I'm going to have to invent like five new types of scrying just to figure out if mine can do it or not," he says, amused. "It's a good thing I like challenges, isn't it? If your magic can help, or fix it, then that would be fantastic, but I'll try mine. Since it's rather hard for me to test yours."

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"It's not hard for witches who focus on magic - like me - to invent variants on spells that have been done, like when I brought the alethiometer I based the design on another summoning-an-object spell. But completely new things are harder. We have spells to cure diseases - witches get attached to mortals more than often enough to encourage that - but there's nothing for me to start from for boosting immune function unless it's brand-new and hasn't made it into my clan library yet."

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"Oooh, that's handy. We haven't managed any spells to cure diseases, but broken bones and stab wounds and such some of us can do. Not me, personally, but I know a few who can. I have a bit of training, but apparently my teachers decided healing was not the kind of thing I should be able to do," he explains. "It's another thing I'm working on."

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"Well, while I'm visiting I'll heal anybody with something I can cure who comes by if I have the materials for it - I won't be able to bring literally everything."

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Pause. Then; "You are absolutely wonderful, Isabella, and I'm only barely holding myself back from hugging you and then showering you with money."

Vern snickers.
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Isabella bursts out laughing. "Well. If you want to hug me I won't stop you, and you have already showered me with an alethiometer accessory that puts objective truth at my fingertips. So you and your excellent taste in people need not consider yourself too indebted when I tell you that witches avoid using money per se."

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He snickers, then says, "True, but I'm likely to bother you for permission to borrow your objective truth-telling device every now and then. Just throwing money at you would be less in my personal self-interest."

Then, without further ado, she is hugged!
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Hugs! (Path is reasonably practiced at keeping out of the way.)

"There's more than one missing alethiometer, incidentally. I could see if I can nab a second for you - if it turns out it still works in your world, which it might not. We can ask it what it thinks when the second thingamajig is done."
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(Good, Adarin was worried about accidentally touching him. He's careful of Path's bubble of space, anyway.)

"I'm just going to need to stop being surprised by you being you, aren't I?" He decides to tease, once the hug has ended. "Is a thingamajig the proper technical term for a tremendously complicated magical item? I would have thought it would be 'doohickey' or a 'whatchamacallit.'"
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"Well, the stuffy scholars who inefficiently study non-missing alethiometers refer to them as 'artifacts', but that has the connotation that they're old and irreproducible, so your alethiometer accessories will not achieve the status for some time."

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"Oh, well. There go my dreams of stuffy scholars calling something I made a thingamajig with a straight face. I'm crushed," says Adarin, not looking even remotely sad.

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"Oh, I'm not planning to let them at the thingamajigs. They keep one of the alethiometers in a heavily secured glass case in an art museum, where it talks to itself and does nothing else of use, twenty-four hours a day."

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He makes a face. "They don't even make a look-alike replica that's useless for truth-telling to replace it with? That way the alethiometer could still do something of use, but they can show off what it looks like? That's stupid. As the creator of the thingamajig, I'm going to veto anyone trying to put it in a museum if there aren't more thingamajig pairs than there are alethiometers."

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Isabella giggles when he deploys the word "thingamajig" twice in a row. "Nah, the Louvre is big on authenticity and it's classifying the alethiometer as art. They have one in good condition and they are, I suppose, pretty."

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"So what I'm hearing is that if I make a powerful magical item, I need to make it ugly so idiots don't put it in a museum rather than using it. Isabella, may I borrow the thingamajig? I need to make it bright pink."

He is teasing.
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"You have not seen some of what qualifies as art in some genres, I take it."

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"Er. Probably not, no. Is this another thing I should be educated on?"

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"I doubt it has any practical value, but it might amuse you. There are museums of modern art where the idea of 'modern' is so opaque and divorced from attempting elegance or appeal of form that it's literally possible to mistake janitorial equipment for an exhibit."

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"Ah. That sounds confusing. I'll maybe go get educated on it, later, but for right now... Eeeeh. Janitorial equipment doesn't appeal, at the moment," he shrugs. "Is there another idea for how I should spend my between-spell downtime?"

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"It's possible you should read an encyclopedia. Not cover to cover - maybe not even a paper one. I could take you to the library and you could go cruising through Wikipedia. Start with things that are in common use where you're from and proceed to whatever it says supplanted them."

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"I have no idea what that is, but I agree that it'll be helpful!" he grins, then adds, "I'm going to get absurdly wealthy off of borrowing ideas that other people had and then using them to my own benefit, aren't I? That's completely diabolical, you're fantastic."

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"Oh, I have every intention of getting the alethiometer to find me some land in the middle of nowhere that I can claim without anybody contesting it and turning it into a portal hub with your kind assistance, off of which I shall profit enormously."

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Adarin raises an eyebrow, pauses, and then - he cackles. "I approve," he manages, once he's recovered.

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"I would certainly hope so. There's still a little issue getting places to put the portals on the other ends, so I'll have to quiz the alethiometer and/or mine clan connections to various state or municipal governments, but it's definitely a doable project and every witch in the world will think I did it myself. I'll be able to get them to listen to anything I want to say between them guessing and me contradicting them."

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He giggles, just a little. "It's a good thing I don't mind you taking credit for things I do if it helps a mutual goal, isn't it? Doooo I get a cut of the inevitable huge profits, or should I find other ways to make absurd amounts of money?"

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"I'll cut you in if that makes it easier to get you to make portals and I can help myself to a share of any readily collectable use you see of what I've been helping you with."

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"Sure," he agrees. "I think I would have joined in on making portals with you anyway, because I am impressed and I support being diabolical for the sake of doing good things."

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"Is capitalism considered diabolical where you're from?"

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"No, but cheating the system like we're planning to is."

He's still grinning. Oh man, is he excited.
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"There've been people benefiting from trade and new ideas they were the first of their cultures to find in another culture throughout history here on Earth. We're just the first to grab farther afield."

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"Technically," he clarifies, "My people have actually done it before. But this is more viable than that other attempt, and hopefully will not end as badly."

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"Why, what happened last time?"

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"Er. Well," he coughs. "Invasion? Fleeing to another plane to avoid nigh-certain death, madness, or slavery? That kind of thing."

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"Sounds... bad. And you went looking for chamomile anyway."

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"To be fair, the people that tried the first attempt summoned someone from another plane without speaking to them prior, based off of the vague notion that that particular race had magic and they wanted it. I came here after a large amount of scrying to at least check to see if this plane had anything close to an invasion force," he explains. "And if it went horrifically, terribly wrong, then I'd be the only one doomed. Everyone else would be fine."

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"Unless we'd had the ability to travel between planes ourselves and could trace your incursion. What'd you see when you scried here?"

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He winces. "Yeeeaaah. I uh - also wanted an excuse to not be at home anymore? Not seeing the sun gets old after a while."

Awkward head scratch. "Large buildings - I was amazed at your cities, I checked up to see if you had magic and the answer was yes. Then I checked for armies or a possible invasion force, and found out that there isn't anything particularly organized set up world-wide, though I'd have to avoid getting on any nation's bad side. Then I found out the people present weren't an utterly different species, but human, so if necessary I was going to do a bit of infiltration."
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"...Is there some reason you can't see the sun in New Kystle? Also, the speciation of witches is arguable what with the all-women marry-humans thing, but there's also the bears."

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"The scry wasn't that specific, unfortunately. I did not know about the bears. The bears were a surprise," he says. "New Kystle is tide-locked to the sun. You can get either eternal day, or eternal night, or if you're lucky you can live in the area that's eternal twilight. Most of the government is living in the eternal night portion, because we're using the twilight and habitable day-parts for farming. So, no sun."

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"That sounds really inconvenient. I am pretty sure I can't unlock your planet, and even if I could I imagine it would destroy whatever ecosystem the place has and cause unpredictable changes to weather and so on. But I can do some things that affect temperature. Unfueled fires? Permanent ice? Scaling up enough for you to build a city around the one or on top of the other would take a while unless the day side has a lake for me to start with, but it could help."

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"It's really inconvenient, yes. Any help you can offer would be appreciated! I think closer to the dividing line there are some lakes on the day portion, but further out and it's basically entirely desert."

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"Well, I can freeze you a dayside lake. That'll still take hours - long enough to fly around the circumference with a lot of evergreen needles spilling out of a bag, and I'll have to get ridiculous numbers of those from somewhere. But I can do it."

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He smiles at her. "Thank you. I'd kind of like to hug you again, honestly. You continue to be amazingly helpful, and I'm seriously starting to think that doing a stupid thing and plane-hopping to here was the luckiest break in my life."

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"Given that you landed where you did, anyway. You could've appeared in - hey, how are you handling language barrier, anyway?"

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"A spell. It's extremely, absurdly complicated but it's basically doing the same thing the thingamajigs do, on a larger scale. In my head. It's built to help with learning languages, by translating what you say and then giving me translations for what I want to say and - um, I'm actually butchering the explanation, it's complicated, have I mentioned? It took me weeks," he explains. "I'm the one speaking the language, but it's like I have a dictionary of spoken languages in my head, except it's not all in my head at once, it shows me translations to what's being said at the time and gives me translations for what I want to say when I want them."

Pause. "Did that all make sense?"
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"No, but it came close enough to drop down my priority inquiries list. But at any rate you could have landed someplace less hospitable, or thousands of miles from anywhere you could get chamomile and not near any friendly people with shareable vehicles either."

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"I will try to explain it when I can think of a better way to explain it without taking hours to explain the explanations," he says. "Shareable vehicles I wasn't too worried about, I can both walk and teleport, but I had some very specific contingencies in place to be sure that I landed somewhere that wouldn't kill me, and would be out of the way. Honestly it's a miracle I landed near anyone at all. If I'd been somewhere thousands of miles from where I could get chamomile, I'd do some scrying to find out where it is and then make another spell to get there. Scrying inside a plane is far, far easier than scrying a plane from somewhere else entirely."

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"How did you handle the safety parameters? There's plenty of places that aren't environmentally hostile but would still give you a lot of trouble if you appeared spontaneously there for cultural or whatever reasons."

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"I looked up everything that had given anyone else any trouble in teleporting in the past, wrote those down, brainstormed for a while for other possible problems teleporting could cause and based my parameters on a combination of both. Part of that was telling it to go to a place that no one owned, or had any claim to."

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"I approve of your procedure!"

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He grins. "Thank you. It was a pain to come up with. I don't even remember all of the contingencies I used, now, I had to write them all down and have that as a reminder as I did the spell."

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"Quite reasonable. Witch spells don't tend to involve that many unknowns - you can screw one up, you can try a variant that's not safe, but there's nothing like 'I'm going to teleport somewhere, but can only be yea more specific'."

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"Yeah, that part's annoying. Honestly my magic works much better when I know all of the unknowns, but it can cope with having a ton if the user's got some power to work with and is willing to sit down and think about all of the options. It's a wonderful intellectual exercise."

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"It sounds interesting. Pity I probably can't do it."

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"I highly doubt it, sorry. I mean, I could give you the basic idea of what to do when you want to cast a spell in Kystle-magic, but - it seems pointless to teach you all of the principles behind a system for magic you don't have and can't get, especially when you've got your own wonderfully functional magic right there," he says. Then, he shrugs. "If you wanted me to, I could give it a try, though."

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"Low priority. If you discover that, I don't know, blood transfusions can confer the knack for it, I'll sign up for that."

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"... Blood transfusions? Beg pardon? That sounds painful."

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"...No? They do it with hollow needles. Pinpricks, basically. They can take about a pint from a healthy volunteer donor, then they can give it to anybody who's lost a lot of blood, usually in accidents. If they have compatible blood types; there are types."

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"Huh. That's very useful. I will have to put that on the list of things that need to be done. How do I find out blood types, what are the compatabilities?"

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"I have absolutely no idea how the tests are done. You can put it on your list of things to consult Wikipedia about. For some reason the types are A, B, AB, and O, with each coming in 'positive' and 'negative' for some other parameter, and if I recall right, which I might not so you'll want to check Wikipedia, you can get blood from anybody who has the exact same or strictly fewer of things than you - with 'things' being A, and B, and positivity for the parameter. So AB+ can get blood from anybody, O- can give it to anybody. There are probably exceptions with rare blood types that crop up in only a handful of people. I have no idea if your people will have the same kinds of blood types."

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"Hmm. It'll go somewhat lower on the list of things that need to be done, then. I'll consult Wikipedia about it, and see where it goes from there. If all else fails, it's an idea," he shrugs.

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"Organ transplants, also a thing, but kind of hard to do unless you have blood transfusions thoroughly down," says Isabella.

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"I didn't know that was possible, that's a little disconcerting. Cool, but frightening. As opposed to the pocket library which is just amazing without any of the mild unease at how out of my depth I am."

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"Wikipedia is probably the most perfectly practical portion of the pocket library. I mean, search engines, also good, but nine times of ten, you just want the Wikipedia article."

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"Then I'm going to like looking things up in it quite a lot, aren't I?"

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"I expect you to facetiously declare an intention to marry Wikipedia, minimum."

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He snickers. "Would it be in the facetious wedding dress, or would I be?"

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"It would be rude of me to dictate your arrangements, even if I wound up being maid of honor."

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The snickering turns into laughter. "It gets to wear the dress. With my hair, I could be mistaken for female and that would be even more embarrassing than being in a wedding dress."

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"All right. Wikipedia in a facetious wedding dress. Although, incidentally, you may wish to be aware - large parts of the reasonably-well-developed world are currently agitating for making same-sex marriage legal. Could be a cultural stumbling block."

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He pauses, and tilts his head. Then he smiles, just a little faintly. "Zeviana would like it, here."

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"Yeah?"

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"Yeah. My sister's had an ongoing problem with people having a problem with her preferring women," he says, still smiling.

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"There's still a lot of that. But progress is underway."

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"That's better than the situation on New Kystle right now. What with her being expected to have children, and all. With or without her permission."

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"There's such a thing as sperm donation, here. Without any necessity of paternal involvement. All very medical. If it's men and not children that she objects to."

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"As far as I know, it's men, but I doubt she wants children right now either. I'll let her know, next chance I get, if she does in the future."

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Isabella nods. "Your language spell - will it work on me when I visit?"

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"I'll have to cast it on you, but yes, it will. Sorry, I'd forgotten to tell you, I've gotten used to it and it's not the kind of thing that draws a lot of attention to itself," he says. "It just felt like talking normally, after practice. I hope my accent hasn't been too bad?"

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"You're quite comprehensible. And I absolutely can't place your accent, you don't sound like you're from some specific place, you just sound extremely and vaguely foreign."

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He snickers. "Good, glad I'm comprehensible. Extremely and vaguely foreign, huh? I'll take it. I am extremely foreign."

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"The very foreignest."

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"Most certainly."

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"Does the spell let you show me a sample of your language or will it override you?"

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"It will not override me. Would you like a sample of my language?"

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"Yes please."

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He looks amused, and then says something in his language. It sounds rather pretty, and neatly displays how his accent works with his language. It's not anything immediately familiar, for obvious reasons, but it certainly sounds like it works well enough in itself. That being said, it is completely incomprehensible to her.

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"Pretty! What'd you say?"

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"I said, 'This is a sentence in my native language. I'm quite sure my accent's normal, here. Unless I'm victim to a very elaborate joke.'"

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"It is a currently popular fashion among linguists to declare no natively acquired accent any more normal than any other."

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"Aha. In that case..."

He switches languages, and says some more things, apparently having a bit of fun.

"There. I said it was the usual accent for where I lived." He adds in a deadpan, "Ha."
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"Do you not have class differences in speaking habits there?"

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"Some, but not particularly huge ones. I did teach myself a second language though, so I could remind myself parts of a spell and not worry as much about anyone listening and being able to figure out a counter-spell fast enough to matter," he says. "Apparently my accent in that one is absolutely atrocious."

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"How big is the population of New Kystle, anyway?"

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"Hmmm. We haven't managed a formal census, but... Over twenty thousand, or so," he winces.

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"Okay, for reference, Earth has more than six billion people on it."
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"Yeah. We had around two billion," he says, softly. "Before."

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"That's... shit."

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"Yes."

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"On that scale twenty thousand is a narrow escape. How did you get out?"

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"I made a really big shield, and held it for as long as I was physically capable of doing. My sister went out to collect as many as she could, and bring them back to the shield. I hit mana deprivation at some point three days in and I don't remember much after that. After the fact, I heard that other mages worked together to do the same thing I'd been doing, and some others managed to make a portal, and we ran."

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"Do you want a hug?"
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"... Yeah, I think so."

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Hugs.

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Hugs indeed.

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Path glides off of her head and makes a soft trilling noise at Vernaia.

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Vernaia trills back, sitting up a little.

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"C'mere. Hugs are nicer if the entire person is hugging," Path opines.

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"Are they?" she asks, surprised. She does come there, though! Hugs?

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Wingful snuggles! Tentative preening.

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Wingful snuggles are returned. Preening? Oh goodness, Vernaia's a bird. She knows preening, too! That's also returned, just as tentatively.

Adarin relaxes, just a little, in the hug. He looks at Vern and Path curiously, then laughs a bit when he sees them cuddling.
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"Daemons do that. Parallel socializing."

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"It's bewilderingly adorable," he says. "And also nice."

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"It wouldn't work as well if we didn't have reasonably compatible daemons. Ranata has a hummingbird and Charlie a wolverine; they have a bit of a hard time."

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"Ah, I see. That's rather unfortunate for the both of them, because this is still nice."

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"It can get worse! Some people wind up with really inconvenient daemons. They don't get too big - you can have, say, an elephant, but it'll come out pygmy - but they can be aquatic. Or poisonous."

(Ongoing hugs. She has plopped her head on his shoulder.)
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"Oh good heavens. I love my lovely magic talking bird very much. She's not poisonous, or aquatic, or any of a number of inconvenient things."

(He smiles a little, when she plops her head onto his shoulder. Hugs continue to be returned. Adarin seems comfortable just hugging, apparently.)
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"Birds are great. Witches all have them - Path wanted to be a little dragon, maybe, but we didn't feel properly a witch till he found a bird he wanted to stay."

"Or a firefly. A dragon or a firefly," says Path.

"Or a firefly, but I would have been so annoyed if you'd been a bug. They're decorative but they can't do anything."

"I liked to glow. But I like being an owl, too."
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"Aww. Now I'm put out because I couldn't see a little dragon daemon," he says, amused. "Vern, I think we missed out on things because we got here late."

"I like being a kagu. I think I might have liked to fly, but this feels right," replies Vern. She makes a happy noise and cuddles Path.

Adarin tilts his head to look at the pair. "Fair enough. I do think owl suits you, Path. The small adorable fluffiness is a plus."
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"I can get you pictures of me with Path as any of a dozen of his favorite old shapes, if you really want!" laughs Isabella.

"I am travel-sized," asserts Path.

"And soft," says Isabella, though since he's currently snuggling Vernaia she doesn't pet him to punctuate this assertion.
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"I think I'd love to see pictures," replies Adarin. "Perhaps not now, but eventually, certainly."

In order to see pictures now he would have to stop hugging her. He doesn't want to. Hugs are nice, especially when the rest of him is cuddling adorably as a bird.

Vernaia giggles a little, and nuzzles Path. "Very," she proclaims.
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Hugs are very nice!

"I have some of them on my phone. For the whole set we'd need to apply to my dad for the physical photo album."
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"Ahh, the pocket library also has adorable pictures. I support this."

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"The phone is not primarily a pocket library. It's named after the talking-to-faraway-people-who-also-have-phones function. The class of devices has been picking up added features like internet access much more recently."

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"I'm going to think of it as a pocket library no matter what you tell me. That also sounds remarkably similar to spelled mirrors! Except... Those have no added functionality. And they are not libraries that are pocket sized."

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"Well, neither did phones, recently enough. It's even pretty recent that you can use them without them being connected by physical wires the whole way. If you see wooden pillars by the sides of roads with wires strung between them and branching off towards houses, those are called 'telephone poles', although I think some of the wires are for electricity and other utilities that are carried via wire."

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"Ah, I see. That's very cool - your world is interesting, did you know?"

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"I did know! I expect yours is interesting too."

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"I think so. It's beautiful, anyway, if sometimes - oh, yes, you're immune to cold. Then it'll just be pretty for you, I suppose."

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"We usually describe ourselves as unharmed by cold. I can still tell that cold things are cold."

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"Well, is it a bad feeling?"

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"No. Especially not if it's starry out. Moonlight and starlight feel beautiful and they're easier to feel in the cold."

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He laughs, a little. "New Kystle has two moons. I do hope you like it."

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"Oooh. I am very much looking forward to that. And new stars."

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"I don't think we have many astronomers. It's possibly the ones we have will let you name a star, if you find the right person to ask."

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"I don't think that will affect the quality of the light, but it'd be fun! I will contemplate what to name a star."

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He grins. "I'm glad you'll have fun."

They are still hugging. At this point, it might have graduated to cuddles, but Adarin certainly isn't complaining.
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Isabella seems pretty cozy too!

"Also if I freeze a dayside lake for you I should name the lake too."
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Adarin laughs. "Sure. I'll have to find you a lake that doesn't have a name yet, but I don't think all of them do."

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"How long have you all been in New Kystle at this point?"

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"Four years. Certainly not long enough to name everything on a planet."

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"Not even in a narrow band around the twilight area. Okay."

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"To be fair, people are also clustering around certain places, and then not moving from them, so the places they're not at get ignored."

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"Makes sense, it's useful to be around people and specialize your labor."

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"Also, safer. Plus, I've been trying to get a portal system set up, so people cluster around those."

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"Reasonable of them!"

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"Very! It's nice when they're reasonable."

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"Are they often otherwise? I think you mentioned trash in the streets..."

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"I mean, sometimes they're unreasonable, but usually it's pretty straight forward. I was just thinking of the people I have to deal with most often, and... Eeeugh. If they didn't have magic I have no doubt they would be completely useless. Some of them manage to be completely useless to the world even with magic, and I'm not even sure how they pull that off."

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"What's wrong with this population, that they manage to be so thoroughly unhelpful?"

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"Being use to general decadence and expecting nothing less even now, even after barely getting out alive. A large number of them are used to getting their way, and don't have moral issues with trying to get what they want now. Thus, why I have to check my food and drink for drugs regularly," he says, a little bitterly.

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Isabella shudders. "Right, I'm going to look up general protecting-mortals protocols and see if I can get you something about that. Protective tattoo, probably."

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"Thank you," he replies sincerely. Since they're still snuggled.... Tentative hair pet? If she wants him to stop, he will, but this seems like a nice idea.

Vern giggles a little helplessly.
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Isabella makes no objection! Path trills contentedly.

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Adarin smiles a bit. "I am so hilariously lucky to have picked this plane."

He does not expand on the why.
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"Is the average one really that unpleasant? How many samples do you have? Maybe you just barely missed a highly functional utopia with friendly omnipotent people who strew every floor with chamomile once a morning."

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"The average one is usually pretty boring, some have some original inhabitants but not all. If I barely missed a statistically unlikely friendly omnipotent people then I'll just have to console myself with one that has pocket libraries, objective truth-tellers, and helpful witches."

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"Fair enough. I'm sure not complaining. Although if you ever do find that utopia I want an entrez."

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"Of course."

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"The impression I have of your world is a bunch of loosely organized people trying to retain status they can no longer realistically maintain and otherwise running around haphazardly, but is there some formal political structure? Like, I'm formally subject to the queen of my clan, and also the democractic republic and its appointees of the United States and whichever of those states have a particular claim on me - this one is Maine and my legal residence is in Washington - plus wherever I am at any given time, like when you found me I was in Canada, a neighboring country."

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"Your impression is reasonably accurate. There was a more formal system set up, but most of us don't recognize it anymore considering many of the people who ran it died with my mother. We don't have any countries set up, but my sister's - you recall how she quit the political field? She'd won over a large number of people by saving their lives so when she left they went with her. I can try to explain the political structure that used to be, if that would help?"

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"It could. I'm curious, anyway."

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"Well. They'd set up a sort of... Puppet monarchy when I was a child, but I later learned it was actually run by an oligarchy made up of older and more powerful mages. They did not all get along, but they'd agreed to not kill each other, and try to make some decisions for mutual benefit of mages present."

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"Very mage-centric, this setup."

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"Annoyingly so. There's a bit of history with mages going on long crusades to conquer non-magic setups. Since they had no defense..." he winces. "It was rather one-sided."

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"I suppose witches could have done that, but my various relatives have never been interested in governing humans, just in collecting appealing ones when they felt like it, which I suppose is a mild improvement for the majority of the nonmagical population."

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"A mild one, yes. I suspect that since our power is renewable but finite, many mages wanted an army to hide behind while another mage attacked them, so they could recuperate. So, conquest and conscription."

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"Yeesh. You're probably going to want to lay down the groundwork to enfranchise non-mages sufficiently to make that at least inconvenient to retry."

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"I'm trying, but the trouble is, usually power favors anyone with magic because they have more to threaten with. A general could raise an army, but a mage could just incinerate the army and then say they're in charge of whatever the army was protecting."

He sounds rather sad. "And... Well. I'm one man. They outnumber me. Maybe if I were the murderous type I could just try and conquer the mages and say, 'I'm in charge, do what I say' but that hardly solves the problem. Not to mention, I'm not murderous."
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"So - radios, let's learn how radios work and get everybody radios. Somebody starts throwing power around over here, and all six other locations he was planning to hit hear about it and have time to melt away. Maybe not the first place he tries, since he can teleport presumably - but the other five. And he can do property damage and scoop up stragglers, but it'll be harder and slower and everyone will do whatever they can with warning. Radio you, maybe, or any other sympathetic mages."

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"Oooo. Oh, I like you - that's a good idea. We have mirrors, if I spend months making a ton of spelled ones I could get a sort of network set up. No radio required."

Adarin thinks, a little. "I think the problem might be in giving the mages the idea that I was trying to take over the world. They're notoriously bad at working together, but someone having a good chance at ruling everyone else usually gets them to try."
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"The radios have the advantage that non-mages can make them, though I don't know how easily or what kinds of materials are required. I think really basic ones might require vacuum tubes."

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"Ahh. I'll have to ask my facetious fiance, then. I would like to use radios, I have no moral issues with stealing ideas to let people not be oppressed anymore."

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"The concept of the radio is long out of patent, I'm sure."

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"Oh good, so no one will make faces at me for borrowing it."

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"Not a bit. And even if you take things that are patented, your world is well out of jurisdiction of anyone interested in enforcing Earthly patent law."

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"True, but I'd like to avoid antagonizing anyone in charge in your plane. If I need to in order to prevent large-scale death or something, I will, but if it's something simple - I can just throw money at the problem until it goes away. That's what I make it for."

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"The ostensible point of intellectual property law is to allow people the profit motive for making their ideas available without fear of those ideas getting stolen. So if you feel bad about it and you have the money to throw - after whatever conversion process into local currency - you could also buy radios and whatnot. The problem is that modern ones will require more sophisticated infrastructure to maintain and repair. You'll run into this problem with most things - we're using improved versions of everything that requires materials science and software engineering and robotic assembly lines just to get the parts spat out of a factory."

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"Aha. So I'd have the basic, no longer in use versions and need to upgrade if I want New Kystle to match your plane. That sounds like I should just do what I can with simple versions until things are stable enough to start getting an infrastructure set up. That works for me."

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Isabella nods. They are still snuggled up, so it comes out as vaguely nuzzly, but presumably meaning is preserved.

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Meaning is preserved! Also, snuggling continues to be nice. He keeps getting distracted by her being helpful for solving problems, and absently forgetting that they're cuddling at all. A part of him's saying they should probably stop, but it's getting shoved into a corner and told to shut up.

"Hmmm. At some time in the future, would you like a spelled mirror? They work across planes."
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"Hell yes."

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He laughs. "Alright. I'll have to actually get mirrors, but I can get a pair when I get chamomile."

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"Yeah, no shortage, mirrors are cheap."

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"I'd be incredibly surprised if this plane had fantastic things like radios and Wikipedia, but mirrors were beyond the infrastructure capabilities," says Adarin, amused.

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Isabella giggles. "What's your currency plan, anyway? Even if you brought bricks of gold you'll have to find somebody who's interested in buying them. Most transactions don't work directly in objects of material value; we have fiat currency."

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"Two-fold. First, find something people will pay for here - partially mooching off of your portal system income for a bit, then using that to pay for something else I could do that would make money and saying you did it, or something. Once that's set up, I find something to convert my currency to this one. Bricks of gold is a method, but they're heavy. I might buy expensive jewelry and try selling those, if it seems like those would have a good return value."

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"It's actually pretty hard to resell objects like that. You might be able to find someone to take them, but off the top of my head the only ideas I'm having are businesses designed to take advantage of people who need liquid cash yesterday and are willing to part with their grandmother's necklace or whatever to get it."

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"Ahhh. Then in that case, I'll pass on that idea. Maybe it would be better to just reveal that I'm super extra-foreign and try to set up a proper currency exchange."

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"I'm sure you could get ahold of an enterprising person willing to buy New Kystle currency if they could expect to make regular trips there. Can you set up permanent interplanar portals or do you have to personally ferry visitors?"

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"I can set up permanent interplanar portals, on the caveat that I'm a little nervous to. I can break a portal entirely if I want, but I don't know of a way to monitor what goes through them without spending hours a day scrying. So, something nefarious from either side could get by, and I wouldn't know. Perhaps I could set up security to check, but uh... A large number of mages could rebel if I tried that, considering how the last time we had extraplanar relations went."

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"I'm sort of worried that you'll bring me over to visit, one or more of these people who antagonize you so will decide it is about time you were dead, and I will be stuck there."

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"Ah. That's a pretty understandable concern. If it helps, they don't actually want me dead. If I die, then they have to deal with Zeviana if they want my bloodline to be salvaged at all, and if they didn't they would have had my mother killed when she was a child," he explains. "They seem to think I'm the easiest to deal with of my family."

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"Well, that helps, but not overwhelmingly much. Is there a way to hide the portal? Put it up in midair, nowhere anybody is liable to look; you can build a building under it later if everything goes well, but failing that, I'll be able to fly home?"

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"Hmmm. Alright, I can do a hidden one, I don't want to trap you if something terrible happens. Now, the caveat with portals is that I need to physically go to where each side will be, and leave a sort of magical marker so I can tell the portal where to go."

He thinks about the logistics necessary. "I can place a marker here, teleport to my plane alone, wait for a little while for my magic to be ready for a portal, then let you know on a mirror and you can just come through then?"
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"Sure. You can mark a spot when I have both halves of my thingamajig and can find my portal hub site."

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"That works," he says, smiling a little. "On another note - please don't invade my world? It's not worth it, I swear."

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"I'm not gonna invade your world. I'll let you ask the alethiometer about it if you like."

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"That works. Please don't tell a soul that I made a portal when we get to New Kystle, though, even with alethiometer approval. That would end badly."

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"I'll leave that to your discretion. Unless you die and for some reason I wish to bring someone home with me."

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Adarin looks faintly amused. "You seem very set with the idea that I will die horrifically when I get home. I suppose if I'm dead, it won't matter to me much what happens after. I'll leave that up to you."

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"I do not expect you to die! I just don't want to make promises that I don't plan to keep under all feasible contingencies."

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"I can respect that. Thank you for being honest with me upfront."

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"Hey, you might check up on me with my brand new absolute truth telling device."

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"Probably. It's a nice change to have someone that thinks of long-term consequences!"

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"I'm pretty honestly inclined in general, but yes, also long-term thinking."

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Adarin grins. "Thank you. I understand you're probably not doing it for my benefit, but I should thank you, regardless."

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"I am reasonably interested in your benefit, here! For long-term-thinking reasons and also because I like you."

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"Aw, thank you."

He teases,"It's because I made the thingamajigs, isn't it? Bet that's it."
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"You made the thingamajigs, and you are concerned about correct things in correct ways."

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"I do try," says Adarin, brightly. "I'm glad you noticed!"

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"And you are snuggly, there's also that."

(Path fluffs fluffily against Vernaia.)
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Okay, now there's embarrassed giggling. "I ah- have never been told that before! So that's a pleasant surprise."

(Vern nuzzles back, making a cute trilling noise.)
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"What, never? What a pity."

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"Yes, I'd been missing out," he explains. "Though it probably helps that my magic talking bird is now here and can cuddle, too."

He will not stop calling her that. It amuses him.
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"Well, it helps us. I don't imagine it'd factor in if you'd been snuggling lots of people at home and getting their evaluations."

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He laughs, softly. "Well. Okay, yeah, it wouldn't have factored in for the theoretical snuggle evaluations that would have taken place. Who else would have factored in to these theoretical snuggles? A few people have little to no personal space inhibitions, but I've never wanted to snuggle any of them."

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"It sounds rather as though the only person you even sort of like - on a personal level as opposed to an 'I'd rather you didn't die of dysentery' level, anyway - back in New Kystle is your sister, so she's my only guess."

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"That is sadly accurate. There are a few people I respect, even work together with, but I can't say I personally like any of them. My sister is also not very snuggly."

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"Well, that all adds up to kind of depressing."

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"Yes, but I was trying hard to not make this particularly angsty. I'm currently in a good mood and letting myself fall into self-pity would neatly ruin that."

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Snuggle. "I will help you with your hug debt. And everything else."

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He smiles affectionately, returning snuggles. "Thank you. That's very nice to hear."

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"You seem like a good target of helping. High leverage. And snuggly."

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Adarin snickers. "Mutually beneficial goals are lovely, certainly."

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"Mm-hm. Remind me when you're going to be able to do the second thingamajig?"

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"In a few days. Why, hoping to be rid of me?" he teases.

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"No, I'm going to visit after that, remember? I'm interested to see the place."

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"Aha, I see. Surely there are interesting things to do around here to pass the time? I'd like to see more of this plane, it's fascinating."

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"Oh, of course, I wasn't thinking, of course it's just as interesting to be here for you - let's see, there's the library but it's closed today. Uuuum, we could see a movie?"

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"My translation spell is comparing movies to a one-sided spelled mirror, and cameras? I might need you to explain that one. It sounds interesting, whatever it is."

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"Okay, I explained video cameras, right? Imagine aiming one at a theatrical production. Now, take away the audience, record every scene as many times as you want, and remember you can go back and edit the recording later to put in things that you can't easily do in real life. Movies!"

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"Ah! So it's a play that's pre-recorded. That all makes sense and I think I'd like to see one!"

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"Okay, lemme see what's on today." She unsnuggles just enough to pull out her phone and hold it so he can watch her make the search. "Harry Potter's still out in a couple places, but that's a sequel. Star Trek is... connected to a preexisting series, but this one is a reboot, so it shouldn't be that much less comprehensible than any other science fiction. I think the Wolverine movie requires more background knowledge. I'm not seeing anything that's an obvious good look at what it is actually like to live here, these are all what if we had weird technology or weird magic."

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He is fascinated by the use of the pocket library, and watches curiously. If he makes more trips to this plane (and he's planning to) he's going to want one of those, even if it'll just work when he's here. It looks interesting and he is charmed by it.

"At the risk of sounding exactly as extremely foreign as my accent, is the 'Wolverine' movie about a literal animal? I'm not sure I could take it seriously, if so. But I do like the idea of seeing something with weird technology or magic! It should be interesting, and considering the both of us have just been introduced into a literal 'Weird magic has been dropped onto your lap' situation... Fitting?"
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"Oh! No, it is not about a literal animal. It's about a guy with superpowers whose code name is Wolverine. I don't even know why; his actor's daemon is a dog they made up to look more like a wolf and in the comics it's not a wolverine either, I'm not sure what it was there. Harry Potter is actually about weird magic being dropped into one's lap but the movie that's out now is the sixth. Tomorrow we could get the first one out of the library, though. In Star Trek it is advanced technology, not magic, and the characters are pretty used to it."

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"Hmm. I don't believe I have enough knowledge to be particularly picky! I'll leave it up to your discretion? I'm sure I'll be fascinated by everything there."

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"Let's see Star Trek today and get Harry Potter from the library tomorrow?"

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"Sure! That sounds fun. Is there anything specific involved with seeing a movie besides actually... Literally looking at it?"

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"You go sit in a dark room and it plays. Theaters traditionally sell popcorn and candy and sometimes other food. People there on dates sit in the back and make out. If you have a pocket library you have to turn it off, because everyone will be mad at you if it makes a noise during the show."

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Adarin raises his eyebrows at her explanation of what people on dates do.

"Hm. If the point of being in a dark room to watch a movie is to do exactly what the description for watching a movie is, then why spend the time making out? That seems..." says Adarin, looking a bit embarrassed, "Like it would be better done somewhere else."
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"I dunno, I've never done a movie date. I think it's ten percent actual thing, ninety percent silly cultural stereotype."

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"Ah, I see. Then I don't have to awkwardly ignore everything going on behind me in case a couple decides to go on a date. Good, that makes me feel better."

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"There's usually no reason to look behind you, and it'd be hard to hear them in most movies - movies get very loud."

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"That also helps. Thank you, Isabella. I'm probably going to think about the silly cultural stereotype sometime during the movie, but at least I know I won't hear it," he says. "If you were wondering, I've been in that situation before and it was extremely awkward."

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"So you are not a fan of public displays of affection, huh? How big a problem is it, are you going to have trouble if we go outside and there are couples making out in the park or whatever?"

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"I'm not likely to make a scene, it's just not something I'd like to be sitting next to for a long period of time. If there's a couple making out in the park I'll probably just ignore them entirely."

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"Okay, you'll be fine then. Want to go now?"

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"Sure!"

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Isabella collects her daemon, her cloud-pine, and a little packet of assorted herbs. "Now, since I don't have any actual money, what I'm going to do is offer to do a spell for the theater or for anybody with the authority to give me a voucher. This usually works on the first try, but it might be that we have to try a second theater."

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Adarin collects his own daemon, and nods at Isabella's explanation.

"That sounds fine, I don't mind. Is my hair likely to attract unwanted attention, or something? I understand I'm supposed to keep my extremely foreign status somewhat secret."
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"It looks like you bleached it and keep it long-ish, nothing particularly extraterrestrial."

When they have departed the indoors she mounts her branch and waves him aboard too.
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He is ushered aboard, along with Vern!

"Hm, alright. Hurray, I don't have to change my hair. I get to keep feeling pretty," he deadpans.
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"It works on you! I don't know that I'd recommend it for the general population's new most commonplace haircut, but it works on you." She guides the cloudpine up and heads for the movie theater.

She does a spell to climate-control the lobby for them, which takes fifteen minutes and will undoubtedly save them hundreds of dollars in both air conditioning and heating for as long as the spell lasts, and receives a voucher for any non-ludicrous quantity of movie theater products she may desire over the next yearlong period. She waves this at the correct people to get herself and Adarin tickets to Star Trek, a large popcorn to split, sodas, and boxes of Milk Duds.

"May as well make it the works," she explains as they head for their screen.
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"Thank you," he says with a smile. "I've grown fond of the style."

Adarin is fascinated by just about everything in the movie theater. While Isabella's busy getting them permission to see a movie via spell payment, he wanders around the lobby looking at posters, looking utterly charmed. Tickets are gotten, and he grins at her as they go.

"Makes sense. Magic has wonderful, wonderful benefits; I feel spoiled already."
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"I'm so glad you approve. Now, before the movie starts, they play some boring crap advertisements that you will probably find intensely fascinating, and then they play enticing snippets of movies that haven't come out yet to get us interested in seeing them when they do, and then we get our movie. You can talk a little during the commercials and the previews if you need to ask questions but it's rude during the main event. You could, however, write down anything you want to ask me about later."

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"Sure, I have no doubt I'll be fascinated by everything. I'd like to avoid being rude, but I don't think I'll write down my questions. If I did that, it could be hours of just me asking curious questions. Then asking questions about the answers to the previous questions - a thing best settled when we go to the library."

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"Up to you."

They find seats. There is a commercial for Coke playing.

"This company made the cups we are drinking out of, as you can see," Isabella remarks, "but this isn't Coke I got us, it's Mountain Dew."
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"Oooo," he says. "Is that just the name, oooor...?"

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She laughs. "It's the name! Our mountains do not accumulate dew in this flavor, sugar concentration, or bubbliness."

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"Pity. I would have wanted to visit."

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"Sorry. You like the soda, though?"

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"I do! I haven't had anything like it before, and it's... sugary and bubbly and kind of amazing. I'm tempted to just call it 'magic' but I doubt it's that, considering how things are, here."

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"It is not remotely magic! It is heavily artificial, though. There's kinds and kinds of soda, we can get you samples of more sorts on the way out." She opens her box of Milk Duds. "And candy if you like."

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A sample of Milk Duds is taken and one is eaten. The other samples soon follow at a very fast pace. Then, Adarin snickers, and says, "I'll just take that second box now, please, this is amazing. Better than the soda."

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"Hey, I got two because I wanted one. Here," she snorts, "I'll go wave my voucher at concessions and get one of everything, why not, you can deal with the consequences of the sugar crash."

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Teasingly, he replies, "I was going to leave you the first. Most of it. Thank you! This is going to make me sick from eating a lot, isn't it? I might just save some and try them as time goes on. For the sake of increasing my knowledge of the world."

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"Increasing your knowledge of the world. Sure. Best excuse to eat a pile of candy I've ever heard."

She puts their popcorn in his lap and goes to get one of all the candies.
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He tries some of the popcorn, too, because he can. Nom, nom. Popcorn. He is approving of everything here, this is the best plane ever. Of all time. Maybe there's a statistically unlikely incredibly helpful utopia, but he doubts that utopia has Milk Duds. Way, way better choice.

(He doesn't mean that, but he is having so much fun.)
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She is back soon with licorice, peanut butter cups, M&Ms, a peppermint patty, sour gummy worms, and a Snickers bar. "Here you are."

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"Thank you!"

Popcorn is returned (before he eats it all, he does want her to have some, too) and various forms of candy is acquired.

"The movie hasn't started yet and I approve so much," he says brightly.
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Isabella snickers.

The commercial playing is now for an SUV.
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He looks at this with absolute fascination, but he mentally pronounces it to not be as cool as Isabella's cloud pine. The vehicle very obviously doesn't fly. So, not superior.

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And then it's a local dentist, and then it's trailer time! Here is a forthcoming movie with lots of gun violence!

Isabella consumes popcorn.
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Things are watched with interest! Then when the movie with gun violence trailer is over, he leans over and asks, "Was that imaginary 'what if' technology, or...?"

Adarin's going to end up so fascinated by movies that he'll probably forget to eat popcorn. But during the lull of trailers and commercials, he'll have some! He will get to the candy, but cool things on the screen takes priority.
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"The stunts were exceptional, but guns are real."

The next trailer is for a computer animated kids' cartoon.
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"Aha. Thank you."

When the next trailer comes on, he begins fascinated staring at animated cartoons. This is literally like nothing he's seen before! Stare stare stare what is this candy you speak of there's cool things he's never seen before up there. Stare.

"I will have so many questions by the end of this," he says softly, amazed.
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"I forgot to mention that not all movies have live actors. Animation started out as drawings going by so fast that they looked like they were moving, but now they do it on computers."

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"Oooooooooo. Thank you, again," says Adarin, grinning. "This was the best idea."

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"I have good ideas sometimes!"

Preview for a romantic comedy!
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"More often than sometimes."

He tilts his head a little at the romantic comedy preview. After some consideration, he deems it 'cute' and smiles at it. He's a little embarrassed by public displays of affection, but it's obvious this isn't that. Adarin doesn't think it's his kind of thing, but he can deem it cute. Maybe if he saw it he'd like it, but just the preview doesn't appeal.
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"Chick flick," Isabella identifies. "At least by cultural stereotype."

Here's some Oscar-bait with a lot of dramatic shouting in the rain!
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Adarin giggles at Isabella's identification. He looks at the Oscar-bait movie with amusement, identifying that it's really dramatic and shouty. That one very definitively doesn't appeal; he's been through a lot, himself, and he's never felt the need to shout in the rain.

Trying not to laugh, he asks, "Did everyone just wait until it was raining to shout? Is that a thing? That seems like a strange thing."
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"Ugh, it's a mood-setting narrative thing, people do not really wait until it is raining to shout at each other."

Here's another action movie, this one more military.
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He snickers.

The military action movie actually makes him a bit uncomfortable. He suspects he's not the type of person this is aimed towards, considering that part of his home's history where a very, very large percentage of a world was killed or worse in an invasion. Adarin makes a bit of a displeased face, but otherwise doesn't react.

Distractions with candy! He tries the Snickers bar, because its name amuses him. He approves! It makes a nice distraction.
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And here is the opening sequence of Star Trek. All of the alien characters have their daemons made up or CGI-adjusted to look like alien creatures; the humans have Earth animals. These aliens are upset! This Federation ship is in trouble! There is a heroic sacrifice! A baby is born and his daemon appears in a swirl of golden light and he is named James Tiberius Kirk!

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Oooo. Fascinated staring occurs. As per request, he doesn't speak at all to ask any questions (though he's got several) while it's playing. The candy is going to just have to get over the fact that it's going to be ignored until a later date, though. He's not sure when that later date will be, but right now, movie.

So far, he approves! Not of death, but of storytelling. He's been to plays before, so he's not going to judge this by real life standards.
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Vulcans! The pure Vulcan children's daemons are various shapes, and one is seen to change, but by and large little Spock's is the most erratically formed of the group (and the only one to ever take the shapes of Earth creatures), which serves as part of the ostensible justification for the bullying.

Now James Tiberius Kirk, daemon changing with frantic excitement on his shoulder, is recklessly driving!
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Now Adarin kind of wants to give little Spock a hug, or at least shoo away bullies. Poor little guy - he makes a few guesses on why the bullying occurs, but the best answer is because people like uniting against an enemy. He shall approve of Spock and hope nothing bad occurs due to bullying!

Oh goodness. Recklessly driving. Adarin doesn't think he approves of the apparent protagonist! Your dad made a heroic sacrifice, at least try to not act like a twat.
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Spock (daemon settled as a slinky creature with large ears that she mostly keeps pressed against her back; she's a ferret, under the dye and prosthetics and special effects) rejects his admission to the science academy.

Kirk (now possessed of a lynx) gets into ill-advised bar fights, daemons scuffling in parallel with their people. He is convinced to attend Starfleet Academy.
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It's not even a question of who Adarin approves of more, at this point. The answer is too incredibly obvious. He's kind of hoping that this gets to be a story of how the protagonist is an idiot and needs to listen to Spock and learn to not get into pointless bar fights. Or drive recklessly. It's not charming, it's stupid.

Quietly, he finds the look into daemons fascinating, along with the various advanced technology scattered everywhere. It's a nice outlook into how this plane views daemons, one he hasn't been exposed to before.
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Kobayashi Maru, blatant cheating, hostile looks!

Distress signal from Vulcan! Everybody scrambling onto ships!

And: the reason why there was a distress signal from Vulcan.
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... Well. Um. That's kind of awkward.

Shift in seat, distract self with popcorn. Not a problem, nope, he's fine.
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Path murmurs to Vernaia:

"We hadn't seen this before."

Action sequences. Sabotage attempt.

Black hole. Evacuation attempt. Dead mom.
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Shit.

Vernaia winces. "We will be alright," she whispers. "May I?" She motions to cuddle.

Adarin is looking at his lap. Popcorn will not work as a distraction. Next part of the movie, please?
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Path snuggles up. "We can leave if you want," he whispers.

Torture. Marooning on an ice planet. Old Spock (different daemon - his actor has a cat, also made up to look like an alien desert creature). Exposition.
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Snuggles. "We'll give it a try, it's not the movie's fault, just..." she trails off. She shivers, a little, in the snuggle. "Bad memories."

Adarin's still not completely fine, but the daemon cuddles helps. He smiles, a little.
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Isabella hugs his arm helpfully, to supplement the demon cuddles.

Scotty and his squirrel, pseudoexperimental transportation thing, "emotional compromise" and change of command!
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There's a slightly bigger smile at arm hugging. He'd say something to thank her, but... Rudeness. He's decided very firmly that he will not make this into a big deal.

During this part of the movie he improves and can actually enjoy it a little! He's still kind of rooting for Spock. Lots of things he can relate to, with that guy. He dislikes Kirk, but whatever, he'll put up with him.
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The good guys save the day! Commendations are issued, promotions are distributed. Spocks meet (their daemons touch noses). Monologue.

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Hurray, the day is saved! Adarin goes back to being interested in the movie, enjoying its story and avoiding the obvious subject of the world that got blown up.

"We're okay, now," whispers Vern.
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Path preens a feather on her neck and disengages. Amariah lets his arm go.

"I did not know the plot of this movie or I would've probably picked a different one. I'm sorry."
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"It's okay," Adarin says gently.

And it is. Well, mostly, but the things that aren't have nothing to do with her, and she didn't cause any of it. He doesn't even consider it the movie's fault - he's pretty sure a world getting destroyed wouldn't be something anyone here has experienced before, and is sufficiently out there that it can just be dramatic and not invoke bad memories. For everyone but one particular visitor.

Isabella gets a somewhat comforting hand pat, then it's back to movie.
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End credits!

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He has no idea if he's allowed to talk at this point! Adarin glances at Isabella, questioningly. Also, what are these? He's pretty sure it just ended, but he could be wrong?

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"You can talk now. This is the end where they show you a big list of everybody who helped make the movie," Isabella says. "Sometimes people leave; sometimes movies have a bonus scene after the credits to encourage people not to do that."

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"Oh. Alright. Either is fine by me."

Tentative smile. "I'm doing better, thank you for the mid-movie support."
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"It was no trouble. Let's you and all your candy get out of here."

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Ah yes, the candy. That will get attention later, don't worry. Enjoy your remaining time in this world, candy, because it certainly won't be forever.

He snickers a little, and nods. Candy and Vern are collected, along with his drink. It takes a bit of juggling, but Vern helps by transferring to his shoulder.

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"So what billion questions about Star Trek and the history of cinema do you want me to answer now, huh?"

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"Hm. You know, I lost track. Perhaps I should have written them down, after all. I'll think of more, I'm sure," he muses. "Mostly I was wondering why Kirk was the lead character. He was not very good at long-term planning and only made it out through luck, or in the end, didn't. Also, black holes don't do that. They'd all just be dead."

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"Well, like I said, it's a reboot - the old Spock guy? He played Spock in a television show a long time ago. There was also a Kirk but he didn't reappear in this movie. So Kirk is the main character because Kirk is the main character - I haven't seen the TV show so I don't know that much about whether he was any better then, though. And sci-fi takes a lot of liberties with how things like black holes really work."

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"Ah, I see. Why do they feel the need to take liberties with how black holes work? This is a theoretical fantasy 'what if' - they could have it be something else that isn't going to very definitively kill you. They eat stars, a ship is nothing in comparison."

He's mostly just nitpicking. Overall, he liked it, aside from the obvious part where he didn't.
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"Soft sci-fi is basically fantasy that's themed around things people think are 'sciencey'. Black holes are sciencey, so that's what they named this thing."

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"Uh... Huh. 'Sciency.' That doesn't even seem particularly sciency, we knew about astronomy ages ago, I'm pretty sure that even someone who hasn't had a proper education knows that black holes are non-survivable if you get caught in them."

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"Astronomy is a science, and you can avoid learning about it if you don't go reading astronomy books or paying close attention to the sky - this adds up to 'astronomy things are sciencey'. The people who write this stuff are writers, not scientists, and they vary pretty widely in how much they care about verisimilitude."

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"Witches don't do any scrying on stars and such, do they? Because we don't think of astronomy as a science, it's... a hobby? Cataloging? A fascinating and beautiful thing to occasionally look at and go, 'Oooo, a star getting eaten by a black hole, terrifying and gorgeous.' You can get a job in it, I guess, but it's like map making except less applicable to things."

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"No - we don't have any divinations with that kind of range. Astronomers use telescopes."

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"That sounds incredibly inefficient. No wonder they think black holes are safe," he says. "Maybe some time in the future I should track down the writers and show them how black holes eat stars. Then I'll ask if they think they're survivable. Which they're not."

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"I really don't think that's a priority. They probably already get appalled messages from astronomers and the vaguely scientifically literate who know this fact."

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He smiles, a bit. He wasn't actually planning to do that, but saying so made him feel better. "Me doing it would be more fun, though."

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"Well, far be it from me to stop you if it ever floats to the top of your priorities list."

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"Aw, thanks. Above that on the list is showing you some scryings of things in space, though. You wouldn't actually be able to see anything happen quickly, but some of it's very pretty."

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"Remind me when we are showing you things in the library to get you some pictures from the Hubble Space Telescope. Astronomers can handle pretty despite their handicaps. In fact, even on my slow phone connection..."

Isabella looks up a picture of the earth from space, waits for it to load, and shows it to him.
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He is shown! He looks amused. "Pretty. Alright, fine, pocket library wins this round. This round."

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"The sky is actually full of lots of artificial satellites doing all kinds of things."

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"Shhhh, Isabella, let me think I can win. Otherwise I'll pout."

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"Aw, but maybe that would be adorable."

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Adarin laughs. "Possibly, but it could also just be sad, or pathetic. Or both. Do you want to try those odds?"

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"If you start pouting is it permanent?"

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"It very well might be!"

(No, it won't be.)
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"Gosh, that would be a disaster even if it was adorable, then, you'd be in a permanent state of pout, I won't risk it."

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"Good, I'm glad to see you have an appropriate reaction to potential disasters brought about by pouting."

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"I'm very well calibrated."

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"So I have seen! Keep up the good work, the planes need some more sanity and general good sense."

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"Goddesses all know it. I'm so pleased to have met you."

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He grins back. "Likewise. Goddesses? I didn't know you were religious."

It doesn't bother him in the slightest, he's just curious.
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"I'm not very, but there's a pantheon of witch goddesses, useful to pay attention to for invoking their names for magical purposes."

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"Ooo. They help? That's something I've never heard of before."

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"Yeah, of course they help, if they weren't good for anything I assure you I would ignore them. Not all spells use them, but plenty do. If you change a goddess's name in a verse spell you get a different result."

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Now Adarin is fascinated. Literal goddesses? Helpful literal goddesses? Interesting. He's not going to jump on board the goddesses train just yet, but this is still useful information. Besides, why would he disrespect her beliefs?

"That," he says, "Is both interesting and useful. What kinds of spells invoke their names? What sorts of effects does changing them have?"
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"A whole bunch, and it depends - I mean, sometimes it won't work, if you cast a death spell you need Yambe Akka and nobody else will fit in the surrounding verse. But if I were illuminating an area I'd get different kinds of light if I replaced Segaard Oskei with Amariah Lytess."

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"I think sometime in the future I'd love a demonstration, if you don't mind. I'm curious, now."

He connects the names. "Your second name was chosen after a goddess?"
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"Yeah, that's not uncommon. The goddesses manifestly do not care. My name goddess and my blessing goddess aren't even the same one. I'll light something up for you when it gets dark, how about?"

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Happy grin. "That would be fantastic, thank you. I might have to also sit down and just ask about all of the goddesses, out of sheer curiosity."

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"Sure, there's only seven."

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"Thanks! Again. Perhaps I should just make a sign that says 'Thank you' and hold it up when appropriate, I seem to be doing it a lot..."

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Isabella laughs. "Do you want to stop by somewhere with markers and cardboard when we get you your chamomile?"

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"Hmmm, no, this is more fun. Less impersonal."

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"Okay then. So what other kinda things do you want to kill time with while we wait on thingamajig the second being doable?"

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"You know better than I of what to do here. Any interesting things to see, or do?"

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"Hmm, a lot of common recreation is ruled out for me because I'm too clumsy to go bowling or ice skating or whatever... library is still closed, tomorrow it will be open though... I guess we could just loiter around Metis's house until it gets dark and then I can glow rocks with various goddesses' light and then we can go to sleep but maybe I'm just failing to think of something."

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"Loitering around your teacher's house works for me. I'd be happy to answer any questions you have about my world or anything you're curious about. Would you like me to cook?"

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"Ooh, you can cook?"

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"I can! I wouldn't say I'm the best cook ever, and trying to get, say, fancy frosting on a cake right is a nightmare that I don't want to tackle - but I can make edible things that taste reasonably nice."

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"I'll show you how the kitchen appliances work, you can determine if you're confident in operating them. Or you could use the firepit, I guess." Cloudpine is rendered afloat.

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"I'll see. Maybe the appliances are easily translatable to my normal methods, but if not I can use the firepit. Want me to get you free of cooking for Metis by making dinner?"

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"Won't turn you down." She waves him onto the branch and flies them back to the house, where she demonstrates the use and describes the purpose of the stove, oven, microwave, and fridge.

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Onto the cloud pine, and to the house. The microwave fascinates but perplexes him - he has no idea how to use it to do anything. In contrast, the stove, oven, and fridge all make perfect sense and he deems them usable, with the caveat that he doesn't know Fahrenheit and the temperatures are incomprehensible. He'll avoid using the oven until he knows it better.

"Anything specific you'd like, or should I just figure it out myself?"
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"Surprise me. All the ingredient are fair game as long as we don't get below half a cup of any herbs, or a whole bag for the ones we have in those little burlap bags."

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He grins. "Alright. No allergies or anything of the sort, yes? I can just do anything that comes to mind?"

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"Yup! I mean, if it's food and not dish soap."

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"Darn," he deadpans. "There goes my plan to make my specialty; dish soap delight."

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"I doubt it lives up to its name."

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"Well now you'll never know, will you?"

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"I will languish in ignorance for ever and always."

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"What an utterly unfortunate fate. You brought it on yourself, you know."

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"It is my own fault. I will eternally regret it."

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"Indeed you will. You shouldn't have doubted the edibility of dish soap."

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"I don't know where I went wrong. It's lemon-scented, you'd think I'd clue in."

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"I thought you were smarter than that, certainly. Not to worry. The next time a magic user from another plane arrives in order to find a flower and meets you by sheer luck and circumstance, then agrees to cook - you know to trust if he or she feeds you dish soap. Especially if it's lemon-scented."

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"I should write this down," says Isabella gravely; she actually produces and opens her notebook, though her pen only mimes writing and doesn't touch the page. "So I don't forget."

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"Good, good. It's important, you know."

He's smiling by this point. He can't help it, this is funny.
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"It is. I've been missing out on the most delightful of foods. It's right there in the name and everything."

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"Yes, and I certainly wouldn't name something incorrectly. All of my food names are named so because that's what they are."

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"So what are you going to make me instead of dish soap delight?"

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"I'm not sure yet! I'll have to investigate your pantry. Something that doesn't involve the oven, in case I misinterpret the temperature levels and burn something to a horrific, blackened husk. Besides, I thought you wanted a surprise?"

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"I can look up the freezing and boiling points of water in Fahrenheit if that helps. And I didn't specify when during the process I wanted to be surprised, but I can clear off while you cook if you like."

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He snickers. "Nah, do whatever you prefer. It's just fun to tease you, sometimes. It might help, but I'll experiment later, when I'm not cooking for the people that are kind enough to house me. I heard from somewhere that pyromania was bad."

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At that, Isabella bursts into helpless, doubled-over laughter.

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He join her in laughing, while he goes rummaging for appropriately dinner-like items.

"The entire dish soap conversation, not even a giggle, but I make a joke about pyromania," says Adarin affectionately. "And that's what finally makes you laugh."
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"It's partially accumulated humor from the dish soap conversation," defends Path, from where he is perched atop the fridge. (Isabella is too busy laughing to say it.)

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"That helps! Note to self - for Isabella, laughter's contained until it reaches a critical mass, where it explodes into uncontrollable, helpless laughter. I'll remember, don't worry."

Rummage rummage - oh look! Food items. He shall use these mystical things to make dinner.
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"To what," giggles Isabella, "possible use could you mean to put this information?"

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"Nefarious purposes, of course. Like making you laugh more," he says, trying to sound vaguely villainous. It's really not convincing in the slightest. "Bwuahaha."

Neither was the laugh.

Food preparations begin! Hurray!
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"You'll never get away with this!" says Isabella, shaking her fist.

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"My dear Isabella, I already have."

Food preparations continue. It's all very exciting.
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Hee hee hee.

Isabella sprawls in a chair. "It is warm today and the stove isn't gonna help, and if you don't have stove or oven related plans for that potato I have to reevaluate how similar our species can possibly be, potatoes are no good raw. You gonna be bothered about it if I get naked?"
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Adarin sporfles.

He takes a minute to recover, and coughs. Someone is now blushing, and it's certainly not Isabella. "Um. I-If you really want to, I won't argue against it, but I will become very, very interested in these potatoes."
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"If you want to look at me that is fine, I have roughly the same opinion on that as I do about, say, admiring my hair, if my hair were interesting enough to admire. Nudity is not a thing of consequence for a witch. If you expect me to be horrifying to behold and that's why the potatoes will be preferable in comparison, I think I'll just put an ice cube on my neck or something, though."

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"No! No, no, I'm sure you're lovely to look at, it's fine, I'm just - it's um - complicated and... Look! Potatoes!" he displays then to her. They are, indeed, potatoes.

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"I haven't even taken anything off yet," she points out. "But those sure are potatoes." She opens the freezer and grabs an ice cube and puts it on her neck. Path swoops down to fan her with his wings.

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There's a couple of awkward half-sentences that start and go nowhere, until finally he manages, "If you um - are uncomfortable otherwise, I will not flee from the house in embarrassment or - or something. I will be fine."

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"You reaaaally don't sound fine about it, so, I can skip it. I'm not going to collapse of heatstroke or anything."

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"I am worried about the safety of the potatoes. Their continued health means a lot to me," he says. "That's all. Really."

He is a hilariously terrible liar.
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"I'm enthralled by this ice cube. Forget I said anything," sighs Isabella.

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Adarin winces. "Er. Sorry. I hope I didn't insult you, or - something?"

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"It is... rumored impossible, in practice just ludicrously difficult, to insult a witch," shrugs Isabella. "I am not insulted."

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"Good. Had to make sure," he says, smiling a bit.

Cooking, cooking, slice, slice, slice, turn on stove, more food preparations, curiously investigate array of availably spices and pick out ones that seem appropriate.
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Path goes on fanning his witch. She sprawls and supervises and ices her neck.

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Adarin's jacket comes off, and his hair goes up into a ponytail due to heat. Then, back to cooking. He can indeed cook! He seems to be making a stir-fry of some kind. It smells delicious.

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"That smells delicious," reports Isabella.

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He grins. "Thank you! I try. I'm proud that I haven't burned anything down when working with foreign technology."

Soon enough, it's done. The stir-fry finds its new home is now on three plates, and one of those is offered to Isabella.
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She sends Path to tell Metis that there's food, and starts in on her own plate. "Tastes good, too."

Halfway through (when Path has returned from this errand), she says:

"When are you planning to separate? If you're still planning to."
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Compliments earn her another smile from Adarin. "It's not dish-soap delight, but I did my best," he teases, getting started on his own food.

Happy eating, nom nom. Vern gets some, too, because she is his daemon and that seems like the appropriate thing to do in this situation.

Vern makes a sad sound when Isabella brings up separating. It earns her a soothing pet. Adarin replies, "I'm not sure. We... Still need to, but honestly I'm not much looking forward to it, now. It's nice to have her just around."
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"She'll still be around after," Path points out. "Separation isn't like intercision."

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"It's still not nice to think about," Vern says softly. "Before it was obvious, but now it's all confused and sad."

Adarin tilts his head. "Hmm... Explain intercision? It sounds very definitively bad, but didn't translate."
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"I'll sit with you if you want," Path tells her.

Isabella is the one who answers Adarin: "It's... Possibly entirely mythical; the sort of thing you hear about obscure poorly-understood tribes doing to manufacture slaves or religious sacrifices or whatever. But in theory it'd be not just stretching but actually cutting the person-daemon bond. The daemon would still exist but wouldn't be part of the person anymore."

(Path stops fanning her; she picks him up and holds him close to her chest.)
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"I'd like that, thank you," agrees Vern.

When he gets the explanation, he winces, and picks up his daemon to deposit onto his lap and pet, soothingly.

Softly, Adarin says, "That sounds - barbaric is the best word. Inhumane, too. Just from - being here for a few days, I'm going to have to give an emphatic no."
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"Yeah. It's not something you actually have to worry about," Isabella reassures him.

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"Good," he says, smiling a little. "I've grown fond of my magic talking bird and I'd rather we didn't... Have that. Ever."

Pet, pet. Then, food. Nom nom.
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Isabella nods.

Food. Owlsnuggling.
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Kagupetting, then Adarin's finished with his food.

"It's not dark enough to see the light effect from goddess's magic, is it. I'll have to wait," he says, after a peek to a window.

"Aren't you trying to be more patient?" asks Vern.

"Trying, not necessarily succeeding."
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Metis swings into the kitchen. "Oh, he cooks, too. How long are you going to be around? Indefinitely? Did she claim you at daggerpoint?"

Isabella chokes slightly on a bit of potato.
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For a few seconds, Adarin's very confused. He just kind of peers at Metis, questioningly, trying to figure out what she's talking about.

Then he realizes and coughs, a bit. Second time he's caught off guard by witches, today. His odds aren't in his favor.

"Uh. I'm likely to be around for around a week or so, with occasional visits in the future," he begins delicately. "But no, no - 'claiming at daggerpoint' or anything. I'm not really - I wouldn't like getting forced to, anyway? I'd just leave and that would be that."
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"Well, she's no champion daggerwielder," says Metis, collecting her plate, "so perhaps, perhaps." Off she goes.

"I am," says Isabella, "sorry about that."
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"It's hardly your fault," points out Adarin. "I was just confused until I realized what she'd meant. I thought that sort of thing was on the decline...?"

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"Metis is a lot older than I am. There's... adjustment to do."

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"Ahhh, I see."

He snickers. "It was rather funny, though. Did she want the answer to be yes so I would cook?"
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"Wanted to know if she needed to cover for me with the cops if your family reported you missing, more like. Please rest assured that I'm not going to attempt to claim you or anybody at daggerpoint. I actually don't - date at all."

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Oh.

Well.

"I continue to be on board for 'let's not be horrible to the opposite sex' - it'll catch on eventually."

He doesn't ask about the dating. If she doesn't want to, she doesn't want to. That would be that, except - Vern nudges him and gives him a meaningful look. She's right, of course. He'd regret not knowing.

"Any particular reason, or just no interest...?" he asks, gently.
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"Essentially - I do not know why this is a thing witches do or what it might feel like from the inside to want to, so it seems safer to give the potential impulse a nice wide berth."

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"Fair enough. That's very noble of you, I think."

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"Eh, we'll see if my resolve holds up when I'm a fifty-year-old virgin or whatever. Though I'm crossing my fingers that the alethiometer can help, I'm not sure if it'll be clear enough to act on."

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Adarin nods. "Good luck. I hope that it's not something about witches, just a cultural thing."

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"It's not so easy to tell. I haven't detected sharp object related impulses in my psyche, but that could just be because I haven't been testing myself with live ammunition, so to speak."

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"Makes sense. If you decide to eventually test with 'live ammunition' - would you like me to try and protect whoever it is from daggerpoint claiming?"

From his lap, Vern is giving him a look. Adarin just keeps petting her.
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Path is kind of giving him a look too.

"I'll keep the offer in mind - it's very kind. But maybe the alethiometer will tell me I'm being silly and it's not in my head to be found at all, wouldn't that be nice?"
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Little tiny smile. "Yeah, that would be nice."

Ignore the look from his daemon. Ignore it. No, he's smiling for alternative reasons, what are you talking about you crazy bird.
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Path laughs softly and gives Vernaia a significant glance.

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Vernaia returns it. She makes a little, soft, hopeful trill.

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"Time and thingamajig will tell."

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"Hopefully so, and the alethiometer's helpful."

He is not, in fact, this dense. He's just shy, and used to being paranoid towards anything that involves romantics. Habits are hard to break, even when he's not home.
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Well, Isabella's not going to push it, not today.

She looks out the window. "I can start magicking rocks if you like."
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"Ooo!" he says, brightly. "I would like!"

Adarin's glad she's not being pushy - he's very slow and deliberate, with his choices.
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Out she goes. It's started to cool off with the sunset. She finds seven rocks of roughly the same size, with a little looking between herself and Path, and lays them out on a windowsill. "I'm going to do the same spell seven times and change nothing but the goddess name and the tweaks on that line necessary to make it continue to scan," she says. "One of them won't light up at all - Kas Petaal is the goddess of the new moon, which gives no light. The others will be all different kinds of light."

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He follows! He sits at an appropriate spot to look at all the rocks, looking interested. "Very systematic of you, I approve."

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Isabella grins, and picks up the first rock, and starts speaking over it.

The spell isn't English, but his spell will pick up the meaning - it scans and rhymes prettily, in the original:

"Segaard Oskei's light I call,
Brightness for me to see by,
Shine from that which I hold."

The rock starts to glow with an intense, warm yellow light.

"Sunshine," says Isabella. "That's the brightest version, and the most commonly used."
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"Pretty," he pronounces, smiling at it. "I doubt this spell's anything secretive, but I do feel I should warn you; the translation spell I understood - most of that, I missed part of the first bit."

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"That's fine, the language isn't anything like a well-kept secret. I haven't bothered to learn it because writing spells in English works just as well, but I could if I wanted and so could you."

She picks up the second rock. The first line is slightly modified to accommodate the syllable change:

"Kas Petaal, it's your light I call,
Brightness for me to see by,
Shine from that which I hold."

This rock does, to all appearances, absolutely nothing.

She puts it down and repeats the procedure:

"Evisa Iannakara's light, come..." (The rock shines, like a firefly, faintly bluish and organic in character, not nearly as bright as the first.)

"Yambe Akka's light I call..." (The rock is speckled with faint yet attractive dots of starry light.)

"Farakhel Nimah's light, come here..." (The rock behaves like the waxing moon, a sliver of glow expanding until it covers the rest of the rock - and then it goes out.)

"Amariah Lytess's light is summoned..." (The rock lights up with gentle silvery moonglow and holds steady.)

"Memma Belir's light I call..." (This one is the reverse of Farakhel Nimah's; it starts like Amariah Lytess's and then slides into darkness.)
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Watching and listening with fascination, Adarin notes all of these effects. The translation spell is incredibly helpful, here - he likes understanding everything that's going on. Once Isabella's finished with the demonstration, he grins, looking pleased and impressed.

"The first one's probably the most practical, but the others are extremely pretty. Does the effect last indefinitely, or do they eventually go out on their own?"
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"This will wear off unless I dunk the rocks in a potion. Do you want a glowy rock?"

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He snickers. "I think so, yes. Not for any practical purpose, I can just make lights myself, but none of those are quite this pretty."

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"Do you want all the ones that still have light on them or just one or what?"

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"Hmm. Just one, I think."

He motions to the silvery moonglow one. Amariah Lytess' light - Vern is looking like she's trying very hard not to laugh.
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Path catches Vernaia's eye again and blinks slowly.

Isabella scoops up the moonlight rock. "All right. You can watch me mix up the potion if you want."
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She gives Path an amused, somewhat expectant glance right back. What, do you want him to write a letter? This is more fun.

"I'd love to, though I'm not sure if much is involved in the creation of the potion," says Adarin.
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"It's not complicated." She takes the rock inside and gets a little bowl. She mixes one part each vinegar and orange juice with a drop of rosewater and sprinkles oregano on it, drops the rock into the result, and then dumps the whole thing out in the sink, catching the still-glowing rock before it rolls down the drain and rinsing it before handing it over.

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He watches with interest, happy that him being silly and wanting a glowing rock isn't going to cost her much in particular. Adarin takes the rock and pockets it, smiling faintly.

"It's still interesting. Thank you, by the way."
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"You're welcome! If I'd expected you to keep one I might have sought a prettier rock..."

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"I think it's pretty all by itself," he declares loftily, loyal to his rock.

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"A chunk of quartz would've turned out nicer. Oh well. It's three lines of verse, I can do another rock for you if you encounter another rock you think would look nice doing an impression of the full moon."

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"Aw, thank you. At this rate... We're going to become magic rock collectors, you realize."

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"I don't suppose you can make a bag hold an arbitrary amount of stuff without weighing more."

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"I'm afraid not. I could put a portal in a bag and have it connect to a storage space, though. Not quite the same thing, but it could work. Why?"

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"...I want a portal bag. I want a portal bag very much."

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He laughs. "I will add it to the ever-growing list of magical things to do when I can safely. Do you want it sooner but only able to work within this plane, or a little later and able to work wherever?"

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"Later. I'm not accumulating objects that fast."

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"Alright. Do you have a spot in mind for the portal bag to connect to, or is this just a general desire?"

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"I'll scope out what the alethiometer can give me when I ask it for claimable random landspace. Maybe I'll have a house in it."

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"Works for me. Do you have a specific kind of location in mind, or do you just want something no one else has claim to?"

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"If I got to design the place instead of scavenging I'd want nice weather, no close geographical proximity to any witch clan's lands, and - how big do portals get? Could you drive a truck through one? That'll affect if I want to be near a city."

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"Yes, you can - I can make a portal however big the surface I'm making it on is, so if a wall is big enough to fit a truck, the portal can be big enough if I make it with a truck's size in mind."

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"Oh, I didn't realize it had to be on a surface - you can't just make it standing up in the air?"

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"Technically, I could, but - destroy whatever the portal's on or move it extremely significantly and it breaks. Air is extremely mobile and a portal would be unstable and not last very long. I was going to be sneaky and put your portal up in the air against, say, a sheer cliff, or something similar. It doesn't have to look like a portal, we just usually make it do that because it's more convenient."

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"Oh, I see. Huh. That makes it more complicated, especially if I want people to be able to drive in and out... I'll think on it."

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Adarin nods. "It's still a smart idea, though. Bwuahaha, capitalism."

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"I have no special architectural magic, so if they don't just freestand it's more complicated."

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"I can reshape stone, but I don't have a particular talent for it. I could maybe make something, but... Eeeeh," he says. "Probably not structurally sound."

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"So I guess I find contractors and do something they want done. Adds steps, doesn't make anything impossible."

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"Sorry. I can help with detailing work, if that saves you time. Changing colors of things is easy and there's nothing stopping me from making patterns with it."

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"That's just cosmetic, though, right?"

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"Yeah. If there's easy stuff you need me to do, I can give it a shot, but I have absolutely no practice with large-scale architecture."

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"Probably safer to get someone who builds walls for a living do it, then."

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"I'd say so, yeah. Sorry I can't be of more help."

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"You are of ludicrous amounts of help. It would be preposterous to expect you to also be a stonemason."

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He snickers, a little. "I try to be helpful, it's true. Alas, I am not all-powerful."

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"Wouldn't that be nice? Omnipotence. I'd like it for my birthday."

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"That's a difficult gift to get! You have good taste, but I'm not sure I can acquire it for you."

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"Bah. I'll have to do with getting herbs and books and another year of my phone contract like always."

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He snickers. "I'll have to try and get you something different from those for your birthday, then. Whenever it is. I don't even know how your years work, I now realize."

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"My birthday is September thirteenth. There are twelve months in a year, September being the ninth, and most months have thirty or thirty-one days in them but February gets shortchanged - twenty-eight, except every four years it gets an extra to correct for inexactitude in the approximation of the solar cycle."

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"... That is really confusing. Why do different months have a different number of days? That seems strange. I wasn't expecting them to have the same number of days we do, but - no consistency?"

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"I do not know the history of the calendar. The months aren't precisely mapped onto moon phases in the solar calendar, anyway, they're just called that."

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"Huh. Well, now I'm proud of Kystle's system because it's consistent."

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"Good for Kystle. How does it cooperate with New Kystle?"

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"Well. We seem to have made the collective decision to just ignore New Kystle's year and day time frame, and just keep using what we've used before. Since uh - no seasons, no days, and therefore years don't matter much in terms of anything but measurement. It's easier just to use a system that we know works rather than making a new one and trying to convince everyone to use it. Maybe we'll come up with something better, eventually."

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"Makes sense."

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"Also no one wanted to nix the two weeks of nonstop partying, despite how I tried to convince them," he deadpans.

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Isabella giggles. "I hope essential services are somehow kept running during this time at least?"

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"Yeah, but a little more drunkenly than usual."

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"That sounds like a potential problem for the medics. Or whatever passes for medics what with the stuffing dead rats in people, so perhaps it doesn't make so much difference after all."

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He snickers. "Pretty much. I mean, it's kind of like a festival with lots of parties all the time going on, but - you get the idea. I'm still trying to fix healing and anything medical. I will make that happen."

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"Good. You know, I'm starting to wonder if what you need might be immigration. Competent healthy people with expertise in various tech and infrastructure."

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"Hmmmm. I think that would help, but it seems wise to get a stable system up before I start adding in more people from somewhere else into the mix. Why," he teases, "Did you decide to forsake the pocket library and join the place with two moons?"

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"I think I am looking at a multiresidential existence, in all likelihood. Although now I'm wondering if you can run cable through a portal and get Internet in New Kystle."

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"... Ooo. Have I mentioned that I like you? Because I do. You keep having good ideas."

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"You have, but I can stand to hear it as often as you care to remind me."

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He grins. "I'll need to space it out, so it's always a pleasant surprise."

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"Whatever floats your boat," she laughs. "I wanna go fly around under the stars for a while before I go to bed. Do you want to come along?"

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"I don't get to fly nearly often enough to turn down the chance to. Sure."

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And so there is flying, and Isabella attempts vainly to describe the feel of starlight, and then there is sleep.

Time passes.