They teleport away from their daemons, experience a moment of barely-there discomfort apiece, and keep them in a well-warded closet together where they will not be readily discovered or vulnerable.
The Liandrils report on the situation to some other mages.
Some other mages are... even more concerned than they are.
This Isabella character has clearly got to go, or at least be brought under some reasonable semblance of control.
What is the obvious way to do this?
Well, to these mages, the obvious way is:
They scry on her owl. He is having a rest in this tree, correspondence about obscure magic attached to his leg; he's not near her, but as they understand it, that doesn't mean there's no connection to exploit.
They come in a group so they don't need to linger longer than is necessary to seize the bird in three pairs of coordinated hands and then disappear again.
Miles away, in her kitchen, with a vial of safflower oil in one hand and a spellbook in the other, Isabella collapses breathlessly to the floor and convulses.
"... Isabella?" he gasps, and he's out of the chair and by her side in a heartbeat. Adarin takes her hand. "Love? Love, what's wrong?"
Vernaia follows, fluttering to the floor and looking at Isabella with concern.
Like Adarin felt, when Enathira had Vern.
Maybe worse. (Three sets of hands...)
"Path," she whimpers, when she's finally managed to draw in a wisp of air.
Adarin holds her. "I'll stop it," he hisses, blinking away tears. "It will stop, I swear. I will murder them."
He scries. He aims for Path, and that's easy because his other half is right there. (She's right there suffering, she's in agony, fuck, the woman he loves is breaking in front of him and he can barely think.) But he can't think. He misses things off of his checklist. All he can think about is how it must feel for her and how she must be in agony and how in the hell can those bastards do this to her?
The spell fizzles. He's momentarily stunned by the backlash of too much light, too much color, and the shock of failing a simple scry. He hasn't done that since he was eight.
Isabella manages a great gasp, which she holds as though drowning, and scrambles to get ahold of more of Adarin than just his hand, and clings, hard enough to make it difficult for him to breathe too, fingernails digging into his back. "My Path," she whispers, voice thin and high.
He wraps his arms around her. Then furiously, systematically, he goes down his checklist for a scry. He will fucking find these people and they will die. Not be stopped, not get Path away from them - they will die, they will never do it again. They will never do anything ever again.
This one works. He finds Path. There are - there are three of them, at least, and it's like his heart's breaking. Or maybe like it's stopped, he can't tell. One of them, surely. Oh, his Isabella's poor Path.
Vern retrieves his spell book - he needs to make a teleportation spell. He does, as he tries not to cry because they're touching Path. Adarin finds the teleportation spell. He fusses with it, to fix it for his purposes. Absently, he thinks about all of the backups and safeties in his spells to prevent anyone from getting hurt. He did it obsessively, he thought it part of his being - he will not kill anyone, that crosses a line.
He thinks about which ones are easiest to un-muzzle. Which ones would have the sharpest claws with the minimum amount of effort. He turns out to be incredibly creative when it comes to plotting murder. Adarin realizes with cold uncaring that he has lots of ways to kill people. He was only forcing himself to play nice. And now he isn't going to.
He makes the teleportation spell. Isabella is still clinging. "Isabella - Isabella, love, I will make this stop, but you have to let me go," he whispers, hands shaking. He doesn't feel anything but cold, seething anger and growing horror. Not even her nails, digging into his back. They should hurt, but he doesn't notice.
He considers taking her to her parents - but he needs his mana. He needs it to kill, he can't afford the time it would take to get to them, can't afford losing the power necessary to take himself and Path back home, to get him to Isabella as soon as possible.
"Vern - Vern, what do I do," he whimpers. "Fuck, I can't leave her like this, not alone, not now -"
His daemon is shaking. They share a look. There is an obvious solution.
Vernaia makes a sound, in her throat - and then she is in Isabella's arms, forcing her way there, getting between Isabella and Adarin.
Isabella's arms are bare; he hasn't gotten around to enchanting her armor yet. She feels it, when Vernaia insinuates herself: feathers and intimacy the other way around from the one that's making her want somebody to die, her or them. She's startled enough to go limp, to release Adarin, to say - "Vern - you - can't -"
Vern doesn't say anything, she just cuddles closer to Isabella, whimpering.
"I love you," says Adarin. Then he teleports to where Path is.
"Path," she whispers again.
Her daemon is surrounded by three mages, screaming without words, and there are more mages in the room, and none of them are pleased to see Adarin.
Of his repertoire of murder, he chooses the easiest. Shield, with a contingency removed - a continuous object will not be separated from itself. The first two mages touching Path die within a second. Bisected, the both of them. He also doesn't care that it's not a humane death, it's the easiest and fastest and so it's what he uses.
The ones obviously casting die. He is not feeling creative, despite his creative ideas before he arrived. No, he's going to use the one that works. Slice, slice. Bisect, bisect - he can kill more than one at once, if they're close to each other. He does that, he is systematic. The last touching Path also dies.
One of the other mages dives for the limp, panting owl, who hasn't the energy to do more than slightly shuffle away from the lunge.
(One runs for her life. One has fallen to his knees over a murdered relative. One is backed up against a wall, screaming.)
It's not even like they're strangers, like he can vilify them. He could name every one, if he wanted to - most of them have families. He can't bring himself to care.
Impassively, he looks at the surviving mages in the room. Any ones that look like threats?
Path flings himself off the table he's sitting on to dig his talons into the front of Adarin's shirt. He does not, in so doing, make contact, but he's not being careful either.
There is no hesitation in his eyes. He just killed - what, half a dozen mages? More? He thinks it's more, he wasn't counting. One more is nothing.
"... Path," he says, when the daemon flings himself at him. Adarin's watching the potential threat and trying not to lose his nerve at the thought of touching Path right now, hurting Isabella even more. "Path, I don't want to hurt you."
He looks at the surviving mages in the room, before he goes. The same cold, detached stare. "There will not be a repeat incident," he says.
Then he casts the spell, and he takes them home.
The first thing he can think of to say is that he botched the first scry and he could have been faster. In a low, wavering voice, he says, "Isabella - Path, fuck, I'm so sorry, I - I should have been faster, I -"
He just killed people. People he knew, even. He would have thought it would have meant something to him, that he would feel disgust with himself. Or guilt or - or something. But he doesn't. He just feels nothing about them in particular. They needed to die, so they did.
The one thing he does feel is that he could have been faster, maybe he could have killed the three touching Path before the others, not just two. Maybe he could have figured out the teleportation spell faster. He could have gotten the scrying spell right the first try. There are a thousand things he could have done better.
So he's going to be lost in his thoughts, for a while. While he goes over every single one.
Maybe it's a warning to Path, or Isabella. That they should back off because he is terrified of himself.
"We thought - we thought we would care, that it would matter to us," supplies Vern. "We - we value life, but..."
"But neither of us feel a sliver of guilt that I just killed - fuck I don't even know how many people. They can be gone forever, no retrieving them, and I won't give a damn."
Path says, "We thought it might make you feel better that it might not be forever. If it doesn't matter that's all right too."
He could pick her up, carry her to a better spot to sleep - but he's not up for it, right now. He decides, out of duty, to at least find out how many people he killed. Adarin does a few scryings, and - the total is six. Strange, it felt like more than that. Either way, it's not a small number, in terms of mages. He left survivors, though. They'll remember him.
The mages going to be afraid of him, now. Good. They should be. If being terrifying is what it takes to make them stop, then he will do it. Gladly. He can be the boogeyman beneath their beds, or the villain in their horror stories, for all he cares. Maybe that's what all of the people before felt, why there are so many horror stories. Maybe they got sick of it and decided that being scary was the only way anyone would leave him alone.
But he doubts it.
He doesn't actually manage to muster up the energy to move Isabella. He falls asleep, snuggled with her and holding her.
Yeah, the blood is kind of an issue. Path's covered in it too. Isabella gets up and goes to give her daemon a bath - in the sink, so Adarin can have the shower. There's a little on her too, but not as much. Smears, almost kiss-marks of it where she touched it on Adarin or Path where it was sufficiently wet. Mostly not on her silks. She wipes it off while she's got the sink going.
Vern is staying somewhat close to Adarin, but they don't stay in constant contact. The kagu-snuggles seem to have had no adverse effect on them, so that's at least something to celebrate.
Path hasn't left immediate physical contact with her the entire time.
When Adarin comes downstairs Isabella has already made him tea. She has a mug of it herself, cupped in both hands.
He'll let it stay as silence and just hope that being here and being supportive will help. If he has any better ideas, he'll go with those. If she obviously needs something, he'll do his best to be sure that she has it.
Path - hops onto his leg. Since Adarin is wearing clothes, this doesn't do anything instantaneously, but there he is in Adarin's lap, eyes closed, one wing extended to maintain contact with his witch. Isabella turns her face towards the side of Adarin's neck and makes a small sighing noise.
But he holds a hand out to Path. He's not quite brave enough to just - pet him, but it's obvious that Path is now cleared for coming to him.
So he pets Path, ever so gently, like he's precious. (Because he is.)
Vern looks between all parties involved, and decides that she wants to cuddle Path, too. She drapes a wing over the owl, careful of both not touching Isabella and not getting in the way of Path touching Isabella. She murmurs, "We love you."
He's smiling, faintly, though. He enjoyed it, too, once he was sure that everyone involved was okay. It was like giving a soul-cuddle. Or soul-kisses, he doesn't know. It's hard to describe and he will not stop being nervous about it, but he did enjoy it.
After petting Vern, he reheats his neglected tea (with magic, because he feels like indulging a little and he would have to stop snuggling Isabella to heat it normally) and sips it.
Vern will have to ask what topics are okay to talk about. Adarin wants to reassure Isabella that this won't happen again - that they won't try again, because now they are almost guaranteed to be terrified of him. He doesn't, though, for fear that it'll just bring up the painful topic and hurt her.
"I'm - not as sure. That one couple was concerned about - behavioral changes you've been exhibiting. Slaying half a dozen people in Path's defense is a behavior change. It might not make sense from their side, they might try harder to come up with some kind of plan to - address things."
"It helps that my mother killed a whole lot more than six for the man she loved," says Adarin. "This is probably now considered a family condition. Her, Zeviana's rampage, and now me. It's entirely possible that they will write off the entire third bloodline as crazy, now. But you're right, I should probably go deal with them. Tell them that if they try this again it will have the exact same result."
"I don't think they thought I would react that fast. Or they thought I would - try to negotiate, try and beg for them to return Path and accept their terms or something. Plus when I was a kid they didn't teach us any offensive magic. I think they thought that meant I was powerless, or something. That I just make cool gadgets and make shields to protect people and I'm fluffy and declawed."
"...Taking apart why it hurt when it was them," says Path, preening back. "I think. There were reasons, once it was - there to look at instead of guessing, and - the reasons aren't there with him - so it wouldn't - and it didn't - and I needed it to not be just them on that - list."
"The Bechdel test is intended to be applied to movies," says Isabella, relenting. "It asks, are there at least two female characters who have names and who talk to each other about something other than a man? And the fraction of movies that pass or fail this test is intended to be a barometer of sexism."
"Yes and yes. I mean, plenty of background characters of both sexes aren't named in any given film. There's some ambiguity about what counts as being named, too, if there's a name in the script or the production notes but no characters ever say it in the final cut."
"No preferences. I don't actually care if we never formally declare ourselves in charge, as long as we get the end results of, 'People are safe and happy and not being horrifically oppressed.' If this works out I'm going to be happy even if we declare ourselves the gumdrop fairies."
It takes a week (one of his weeks, five days) to replenish his mana entirely. He informs Zeviana of the situation, and she is appropriately enraged. Both she and Isabella get mirrors. Vern snuggles up with Path, and then Adarin goes to tell the mages to fuck off.
He teleports to his former home. Unsurprisingly, the window is still broken. He doesn't care to get it fixed, the house still gives him bad feelings but he will tolerate it for a short amount of time. He sends a few couriers to invite various people over, for a very special party. Only about half of them show up. The other half are too terrified that he's planning something, that he's murderous, that he's on a rampage of revenge. Not true. It was never about revenge.
"I am not," he says, "Under any kind of spell, drug, mind control, manipulation, or anything of the like."
Several of them try to argue this point. He ignores them. "I was perfectly happy to play your game, perfectly happy to stay here and try to fix things because it is my 'civic duty.' I take that kind of thing seriously. But right after I come back? One of you idiots decided to try and manipulate me through something you didn't comprehend. She ended up hurting me so badly that being in my own home makes me want to throw up. I couldn't stand to be here anymore, so I left, because I was hurting.
"Let me make this extremely clear. None of this is Isabella's doing. I don't care if the timing's suspicious to you, she had nothing to do with this. Hell, she was going to help us, but you drove her away and now this plane's basically blacklisted. Because," he gives Lenora a cold glare. "some of us decided that playing with things we don't understand is fun. And guess what? You have officially gone too far. The line's been crossed, and I am done playing nice.
"I killed six people," he says, flatly. "You all are entirely aware, I know. If you don't, well, welcome out from under your rock.
"I killed them because you twits decided to torture my girlfriend on the off-chance that she is manipulating me. You decided that rather than losing a pawn in whatever insane game you are playing, you would do something worse than rape to an innocent woman. Meddling in a thing you don't understand for reasons you can barely justify. Sure, go ahead - argue for the fate of the future. Say that you need my children to save the world. But you're ruining lives now. I say this as a person who has had his life ruined by you people a few times, and you know what?
"I'm done. It's over, you have officially burned down every bridge with me. I'm not playing your games. Do not come after me. Do not follow me to my house. Do not come after my sister. Do not go after Isabella. Try it, and I will defend myself, and the people I love. You've seen me do it once.
"Don't make me do it again," he growls. "It'll be worse next time."
He doesn't wait for their answer. He teleports home, to Isabella's arms.
The general consensus among the mages is that he's gone off the deep end. The other major group believes he's under mind control. Some believe that he was driven away by their enemies, blaming each other and giving reason for their in-fighting. Either way - up against the two members of the third bloodline and unknown magic in the form of witchery, none are quite brave enough to try again. Not now, not so soon, not after such a spectacular failure.
Unexpected is the secondary result of his speech. A few agree with him.
"Yes. We're coming up on 'offensively rich' within a year or two. I'll pay off the loan, then it's a continued period of reinvestment in the infrastructure, maybe one big push with the capital to get international stuff handled - and then we can mostly sit back and funnel money in worthy directions."