Isabella's robot army cleans up the remaining robotic forces of their hated enemies without casualties, obligingly repurposes themselves for helping with infrastructure and explaining what she finds in the computer systems, and is generally convenient and helpful.
Adarin finishes the armor silk spell. Isabella's set are cosmetically special - mostly black, but with forest-green twining over the fabric and edged with pale blue as though she's been accumulating frost. In them, she looks almost more like a witch-garb-inspired runway model than a witch, but she loves them and promptly switches to wearing them all the time. (He asked if she wanted to wait till Christmas. She said no, and then teased him that he'd have to think of something else for Christmas.) He makes more, but doesn't pretty them up; they're for other people.
The portal network and the personnel helping with it expands. The hub building is operational on schedule and the surfaces with portals in them are moved there after being temporarily closed on their far ends. The price point starts dropping. Isabella's staff starts making progress on getting the necessary permissions to put portals in foreign countries. Isabella acquires ludicrous amounts of money; she's waiting for slightly more ludicrous amounts before she pays back her loan, though.
Zeviana and Luzia continue to get along famously without that much in the way of Serious Relationship Conversation. Zeviana does useful things for the clan and makes friends and generally fits right in. Ranata shows her interesting places on the Earth; with the help of her nepotism-based access pass to the portal network, this is mostly within the United States to start, though teleportation makes other continents more convenient to get to than they might otherwise be. Still, most of her time is spent on clan lands, which makes it at best inconvenient to scry on her from New Kystle.
Path continues to touch Adarin occasionally, briefly, especially if Isabella's off somewhere; he seems to do it mostly for a sort of check-in with the comfort it provides. Sometimes and apparently for separate reasons he will solicit extended petting, which seems to be more recreational than soothing (it's possible to tell mostly because of the way Isabella will go limp and smiley and heavy-lidded wherever she is in the room when this occurs). Vern doesn't touch Isabella again. Isabella is unbothered; she doesn't expect it.
He makes portals. He tinkers with his various projects, but these things take time and while he makes progress, they're not yet done. In the name of paranoia, he also makes several sets of armored silks - for Ranata, his sister, and his sister's - girlfriend? Or not? Adarin's not really sure. He thinks of her as such, anyway.
With an infrastructure in place, Adarin can start thinking of things to tackle before he can start poaching people from New Kystle and put them in a better place. Roads are mended, buildings are re-purposed, farms are set up, and things like plumbing and electricity are on the way to being installed.
It's around this time that Adarin gets the idea that since the colonists will all be in the same general area, he can get the entire place warded. Preferably by as many witches as possible.
So, to trade for their services - he makes lots of armored silk sets.
Then he goes and tells Isabella what he would like to do.
"You'd get a better rate of exchange if we were having a war, but you can probably trade a couple sets of armored silks for one ward around an area not in excess of the clan lands in size," says Isabella, "if we supply the herbs, anyway, and I can buy them no problem at this point."
Soon enough, he's finished it and goes to get Isabella. "Well, I finished the portal bag, so I'm ready to go visit the clan lands. Let me know when you're ready."
"I can text the lawyers on the way there, no problem." She has been using her new liquidity in exciting ways to buy things like a wrist strap for her phone, so it won't matter if she loses her grip a few hundred yards in the air. "Unless you mean to teleport the entire way instead of just portaling to Seattle?"
And here is the Olympic clan territory!
But once that's taken care of, he enjoys the flight. He doesn't read over her shoulder about her texts, but he does occasionally nuzzle. Because he loves her and this is nice.
Then they're in the air! "Yeah. If nothing else we can give Ranata, Zeviana, and Luzia sets of silks so their safety's guaranteed. I made sets for them before I thought about trading them for wards."
Below them is lovely Pacific Northwestern foliage and some unassuming little witch buildings and some witches, some naked and some not.
Dial dial. "Hi mom! Me and Adarin are looking for the queen, but we also want to talk to Zeviana - and Luzia, too, sure, and you - in person, we have presents! Mm-hm. Okay, on our way." Isabella hangs up and turns. "Mom doesn't know where the queen is but she knows where she is and where your sister and her - whatever Luzia is to her - are."
"We can go meet her, then," agrees Adarin. "And find my sister and Luzia with her help, handing out presents. Then we can tour and look for the queen if they don't know where she is?"
She sees Ranata, Isabella, and Adarin, and she waves. "Oooh!" she proclaims brightly. "You're visiting! Hi!"
He composes and then does a spell. Changing the color of things isn't very difficult. They change to a shimmery sort of almost-black green. In the light, the highlights are a lovely viridian color, but the shadows are deep and dark.
With the spell done, he thrusts it in Zeviana's general direction. "Clothes," he opines.
"Not exactly. People have - well, the sorts of people studied by Earth science, anyway, maybe you have fairy dust or something - people have two copies of instructions on how to make all their parts. Some of it's really complicated, but some of it works like: there's an instruction for blue eyes and an instruction for brown eyes. The brown eyes instruction is loud and shouty, so if you have one of each, your eyes will be brown. But you could give either one to any given one of your kids. So you could have two brown-eyed parents, who each had a blue and a brown instruction, and then a quarter of their kids would have two blue-eyes instructions and blue eyes. But you will never have two blue-eyed parents with a brown-eyed kid. Like that."
He doesn't think he actually likes Luzia. She doesn't seem to be the kind of person he can get along with, though he doesn't hate her. If Zeviana likes her, he's perfectly happy to not get in the way of their - whatever it is they have. That doesn't mean he wants to remain in Luzia's company, though.
"Shall we go find the queen, then?"
Being polite and respectful towards authority figures is something Adarin's rather good at. He waits until the queen notices him, then bows. He'll let her address him first.
"My boyfriend wants to trade some useful items for wards on an area about the size of the lands. We can supply the herbs; it's just the layered casting."
"What are the items?"
Isabella looks at Adarin in case he wants to explain.
"Two things - armored silks, and a portal bag. The armored silks I haven't been able to test against gunfire, but they defend against arrows and daggers, certainly. A few spells, too, but it's impossible to protect against them all. The bag has a portal in it to a moveable slab - it can be used to transport things without actually carrying them on your person."
The queen pulls out her dagger, and Isabella sticks her arm out. The queen prods (safely armored) areas, then puts the blade away and nods. "How many sets?" she asks. "And how many of the bags, are available?"
Isabella withdraws her arm. The queen nods again. "They'll last indefinitely?"
"If something does manage to physically destroy them, then no, but the magic doesn't expire," says Isabella, "if I understand correctly."
"I think we can get you five layers of casting for the nine silk sets and a portal bag, and probably more later at a similar rate of trade," the queen says.
Another nod. "I can explain the specifics of the place, if you would like? Along with what we're planning to do with the warded area, as well. Nothing harmful, I would just like to colonize the planet with people from my former home and don't want unsavory mages to be able to find it."
"I actually grew up mostly in Charlie's house. I mean, I spent time here, I did my magic lessons and fighting lessons and some hanging out with Ranata's friends and extended family here, but I slept five nights of seven in a normal mortal house and I attended mortal school through tenth grade."
Isabella shows him around! It's big, and sparsely inhabited. There are some full-time residents, but most of the clan population is married at any given time and lives with husbands near or not so near - or just choose other dwellings for unrelated reasons, like Isabella's old teacher. There are houses, mostly against hillsides but one up a tree, and gardens for herbs and food intermittently tended, and while there's plenty of game, there's also a small domestic animal population even if you don't count the silkworms. There are rain barrels and uncultivated forest and fields, but only the central part with the most densely clustered installations has actual paths on the ground - witches get around by flying. Making a rough zigzag over the whole thing and pausing over the highlights takes about half an hour.
When there aren't any naked witches present he quite enjoys the tour. He's a little confused as to why they would collect rain in barrels rather than using piping, but everything else seems to make sense. The lack of electricity (and the constant barrage of naked witches) makes him not want to live there, but it's perfectly nice to visit. It's interesting and has an aesthetic he can appreciate.
"Yeah, I wouldn't either. The ones who live here full time and are less than a hundred and fifty years old spend a lot of time in nearby mortal settlements, charging their phones and eating things other than meat and vegetables and doing things other than flying around and swimming and hunting and gardening. I am considerably less than a hundred and fifty years old."
"I did it a bit when I was around - oh, twelve - just as part of being well-roundedly witchy. I'm a decent archer, I got a pheasant once, got a deer once, mostly just shadowed better hunters who were willing to have me along. It's just not that fun for me, though."
"Pixel art is making pictures out of the teeniest pieces of digital images. Geocaching is some weird thing where there's designated locations and people leave stuff there for other people to find. Squaredancing involves being arranged with three other people squarewise and following dancing-related instructions on how to interact with them issued by somebody whose job it is to issue those instructions. Golf is a game, involves thwacking little balls into little holes that are very far away with a stick. Parkour is... hard to explain, find online videos or something."