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Experience the Multiverse Today, For Free!
An imperial heiress has a very pleasant vacation.
Permalink Mark Unread

Congratulations! You've won a one year all-expenses-paid experience on Thalassa Cruises' premier transmultiversal vessel, the Galaxia! As our guest of honor, you have the extraordinary privilege of not only joining us for a whole four seasons free of charge, but even choosing our course for the year! Unfortunately, due to prior arrangements we are limited in what options we can offer, but rest assured that all of them have plenty of opportunities for fun!

Dream messages aren't unheard of, or even unexpected, but this one has a strange, alien atmosphere to it. It offers a year of adventure in distant worlds, across this mysterious Star Ocean. Each season brings with it different potential destinations for this grand voyage, and equally grand possibility to accumulate power and influence. Even at just a cursory glance, many of the options have heaven-overturning potential on their own, let alone in combination with one another.

All the heiress has to do is make her selections, gather her luggage, and will her way aboard the Galaxia.

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Dyva was not particularly expecting another ominous dream, and if she was going to have one, she'd expect it to be another one of those awful bloody parties her predecessor liked so much. This is much more interesting. Where can she choose to go? 

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Fascinating! She examines every option in detail, before making any choices. The first thing that jumps out at her is the holy soil - what could she grow, if she had access to something like that? Then she notices the shining city, and the example of empire that it provides. If she's going to make the most of it, she may as well make a plan which will guarantee she can become the Dread Empress of Praes by the time she returns - and a perfect guidebook for empire-building sounds like just the thing for that. She'll be the dark lady of all the world in no time! The shining city looks interesting in general - she's not interested in being the assistant to some distant empire, but if they're giving away total removal of limits on her potential, that sounds pretty damn useful - one of the most common reasons for a villain to die is that they reach the peak of their potential too quickly and then it can only be downhill from there. Not so for her! So visiting the shining city is a must. She confirms with her guide that the shining city's emperor won't consider her unworthy, just because she's a villain ruling over a rival empire (it will not). The next thing she sees is that, in the season after the shining city, there's an option to be trained to the limits of your potential in a single skill. She could apparently be trained by the best horticulturalists in the multiverse to reach the peak of that art. Between that and the upgrade to the soil, stopping there seems like a great idea - but it's mutually exclusive with some other great items, like the soil itself and the scriptures. Paging back a bit, she notices that in spring, a treasure map can be found to bring you any one other item. (how do they even guarantee that?) If she finds a map to the soil, then she can get it upgraded while she's studying gardening. She can't even begin to imagine what she could do with that. (okay, no, she can - it starts with upgrading her favourite cultivar of griffon-eating sundews into dragon-eating sundews and then maybe even god-eating sundews.) 

Okay with that core to her power sorted out, that's her decisions for summer and autumn and part of spring done. Just the rest of spring and winter to pick out. The spring choice that seems most interesting is the feast with immortals, ones who can lay down Mythos. If she didn't know better, they sounded like they might be some of the gods above or below themselves, and even if they aren't, it sounds like the perfect seed for ensuring that her Name transitions in a direction that she likes, rather than into something boring like Dread Emperor or Warlock. Well, Warlock was her goal before, but now, now she can aim even higher.

Her last decision, then, is winter, and she considers the options for a moment. She eventually settles on Star-on-Horizon - it would be a tragedy if she came out of all this without any way to leave her world again, and had to leave it as a single perfect opportunity rather than an infinite sea of opportunity, and the other options sound pretty good as well - she'd probably make a fool of herself if she returned home totally untested, and the abyss sounds very interesting. For the Lost Treasure, she simply notes down "the best seeds you can find" as her request.

It feels like she's been studying for hours, in this strange dream. She hasn't stopped for a moment to consider if this is a trap or deception - it is just so obviously real and true. Nor has she stopped to consider if it's a good idea (not that she ever does). Her mind is racing with the potential. Eventually, she finalises her requests. 

Permalink Mark Unread

Wonderful! When you wake, it will be time to gather your luggage. As the guest of honor, there will be no limit on your luggage volume or mass, though must warn that we cannot guarantee the safety of any pets or pet-like plants on the journey. Additionally, we are unfortunately unable to offer bag-packing services at this time. Once you've gathered and recognized your luggage, simply will yourself aboard the Galaxia, and we will be away!

Then the dream is over.

Permalink Mark Unread

Dyva wakes in a bed of fine silks, entirely unready to start her previously-planned day of gardening and terrorising her underlings. She considers for a moment - if she's going to be gone a year, she needs to make arrangements. How many can she get done before her parents notice and decide to confront her about it? Not enough, so she'll have to prioritise.

First priority: Her garden. Packing an entire botanical garden would be prohibitive even without mass or volume limits; it is after all, set into the earth, and it takes several human sacrifices per year to keep it at it's current level of supernatural fertility. So she has to prioritise, make sure she brings enough to work with and that the family gardener-mages won't mess anything up while she's gone. The latter should be fine - some of them have been tending that garden for generations, so it's only her most personal projects which will be at risk of neglect. They won't travel ("pet-like plants" indeed), but she should be able to order them looked after while she's gone, and in the mean time she can have the contents of potting shed three put into crates for her so she has tools to work with while she's gone. 

(As she thinks, she gets out of bed, has a maid start fixing her hair and makeup, and generally prepares for a busy day). 

Second priority: Her belongings. She doesn't have anything she's incurably attached to which isn't secure in her room (One of her teachers destroyed any possession of hers that she *didn't* keep secure, to teach her paranoia.), so having everything packed, along with enough good clothes for a year's travel, should be simple. The problem is, her parents will noticed all the crates and suitcases forming. Does all her luggage need to be in the same place? 

Third priority: Travel goods. She can ask one of the senior staff to suggest any items she'll need while travelling that she wouldn't while at home. Not until everything else is packed, though, they'll tell her parents. 

Fourth priority: The vaults. Is there anything worth getting out of the family vaults for this? Probably not - the trip is all-expenses-paid, so she shouldn't need absurd amounts of money (Merely the very large amount she can get from her own rooms), and the letter said not to bring cursed items with her, which rules out nearly everything else, even the most useful things. And if she needed to unleash a demon of excess upon her foes, it'd be a pretty bad pleasure cruise, demons are terrible. 

Properly dressed, and with everything planned out, she heads off, sending all of the orders which will need to be sent for her luggage to be collected. The staff are surprised, but obedient. 

Permalink Mark Unread

The luggage does not need to be in the same place! She just needs to have a reasonable awareness of its location and contents.

As her orders are carried out, and as she goes about her own business, the heiress may notice a subtle change in the air. No one else can notice it, but the timing of goings on around her seem just a little off, early or late by fractions of seconds, as if to gently ease the process of preparing for the journey.

It's not quite enough to prevent her parents from hearing word of their daughter's evident soon-departure, she will be faced with them briefly, but enough that there is little they can do to stop her.

Permalink Mark Unread

Indeed, as she's explaining to them that she has a wonderful opportunity to discover an untold of wonder, if only she leaves immediately, and they grow increasingly annoyed by her evasions about what opportunity exactly, and why now in particular, the servants pushing the last trolley of chests and boxes comes in. She is now aware of the location of the boxes containing all her possessions, (excepting those related to her projects, whose notes she has granted various retainers permission to read, and the keys for bypassing her wards on said notes). 

She bows politely, and says goodbye to her parents. And then she's off! 

Permalink Mark Unread

The transition is smooth and intuitive, brief but not jarring, like passing through a short hallway, simply in a direction she hadn't happened to be looking in before.

No longer is she within the family manse, but instead on a small deck of a ship of impossible enormity and unfamiliar construction. It's really more like if someone built a grand castle, courtyard and all, out of steel, stretched it out into a vaguely ship-like shape, and then placed it down in these night-dark waters which what can only be the Galaxia currently rests.

"Welcome, guest of honor!" A crewmember, servile in stature and modestly dressed, says as they approach her. "I'll be your primary crew liaison and travel guide. I'm here to facilitate any requests you have of the crew or Galaxia, and to ensure your experience is a satisfying one!" They offer a hand, a gentle colorless glow emanating from the space above their palm. "Here is the location of your quarters, from which you can access all of the Galaxia's many amenities, as well as your luggage."

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"Thank you! What amenities are available here?" While they talk, she will walk in the direction of her rooms. This place is strange and wonderful and she's so excited! 

Permalink Mark Unread

There are so many amenities! There are several contexts for socializing with other passengers, including music, dancing, dining, theater, various games, as well as individualized forms of all of the previous. A personal garden has been prepared. Vast libraries are free to be perused. Fortified practice rooms are available for all sort of high-energy activities and experimentation. Really there are rooms for just about everything!

Traveling to her quarters is a similar experience to boarding the Galaxia. The path to her quarters sort of, slides right in front of her, the shape of the Galaxia's many decks, rooms, hallways, stairs, and assorted other liminal spaces perfectly aligning such that her destination is just a few steps away. You might think that's disorienting, but it's all quite sensible, perhaps even majestic!

Within, her quarters are expansive, practically a mansion unto themselves, with areas suitable for all the myriad things one might entertain oneself with, including further pathways to all the previous mentioned amenities. It is also well-decorated with vibrant greenery, though lamentably none of it is as energetic as her favorites.

Permalink Mark Unread

Unless there is any indication her time is particularly needed, she will spend several hours cooing at and fawning over all the strange plants and their excellent greenness. Eventually, it will come time that she thinks that she might want to go have a meal, and maybe socialise with the other guests if any happen to be around. 

Permalink Mark Unread

Her enjoyment of her quarter's decorations will not be interrupted!

If she chooses to visit one of the public dining options, she can certainly encounter other guests! Most but not all of them are broadly humanoid, but relatively few are lacking in all morphological divergence, and there are roughly an equal number who are distinctly non-human in appearance. A subtle shift in the perspective of the room highlights a party of what appears to be plant people, currently enjoying an appetizer of candied insects, who perhaps may be of particular interest to the guest of honor.

Permalink Mark Unread

Dyva isn't *totally* human herself - the golden eyes of the highborn lines aren't natural at all, among other, more subtle things. But she's closer than most of these people. Fascinating! She will go introduce herself to the plant people! And then ask about their history and biology.

Permalink Mark Unread

They'll introduce themselves as well! None of their names are anything even vaguely transcribeable here on account of being as much grounded in aromas as sounds, producing highly complex and many-layered meaning. The heiress in particular could probably fashion a cultivar to facilitate communication if that were needed, but the Galaxia has that covered already!

Historically, they are from the world of Walled Garden, originally, though this particular group of envoys boarded the Galaxia from an exclave situated in the much larger world of Myriad Reeds. They are the inheritors of an abandoned garden-world and the creatures of a now-absent god, who leveraged the defensible and secretive nature of their homeworld and the broad ontostability it provides them into a place as an up-and-coming financial and trade power in the local asterism.

Biologically, they show remarkable parallels to carnivorous plants which the heiress is already exceedingly knowledgeable of! They're not sundews, not primarily at least, as they seemingly drawing more from pitcher plants, but they explain they are outright chimerical in origin, their distant ancestors have been created by the Gardener as stalwart defenders and wardens of Walled Garden. One of them, the group's medical expert, is happy to explain at length and in great detail the particulars of their physiology and even the rudiments of their metaphysiology, though their experience in that field is only as a hobbyist rather than a professional.

Permalink Mark Unread

Walled Garden sounds like an excellent sort of thing to have exist! She mentally notes down her desire to visit one day. After she achieves godhood, maybe she'll make something like that. 

Pitcher plants are very good as well! Her sundews are the best minions, but pitcher-plants make patient traps. She has compliments and questions in great quantity. 

Dyva hasn't studied metaphysiology in any great detail; she knows about names and souls and gifts and such, but hasn't worked with them at all beyond using them for their intended purposes. It occurs to her that she should remedy this deficiency, since this ship presumably has better books on the subject than home, where one of the major books on the subject drives everyone who reads it mad (Not even as an inherent property of the knowledge or anything, the author just wanted to ensure that everyone who learned the subject would be subject to beneficial-to-him infohazards). She can talk astoundingly literately about plant physiology by the standards of her tech level, which will still leave her mystified by anything which needs a microscope to see, or a detailed chemical assay to check. She will drink in any knowledge that they have to share, and begin to realise the scope of the insight's she's missing. 

Beyond the fundamentals of their nature, what are these particular people up to?

Permalink Mark Unread

The medic can sympathize with regretting a neglected metaphysics education. It's easy to get side-tracked! Likewise, they can attest to depth of the Galaxia's libraries, having gone a bit of a dive through them right after their party boarded.

They are enjoying their conversation with Dyva which rapidly becomes technical enough that the rest of the plant party loses interest, but after a considerable period of exposition on modern plant-person medicine and biotechnology later the medic forms a totally inscrutable plant-person expression which the Galaxia conveniently translates as something along the lines of serendipitous realization, followed by the equivalent of several meaningful glances to the rest of their party. They look back (in so far as this applies to their physiology, which is more than none but less than for a more humanoid individual) to the heiress and ask. "You wouldn't happen to be the guest of honor, would you?"

Permalink Mark Unread

The tragedy of having only a finite time in which to study should hopefully be somewhat mitigated here, she thinks. 

"I am!!!"  

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Expressions of excitement pass over the group! They're on the Galaxia to make connections and spread the good word about Walled Garden's services. If she's the guest of honor, that means her homeworld is almost certainly going to be making a big splash on the multiversal pond in the near future, with her at the pinnacle of its ascension! Obviously, this is a pleasure cruise and she is the guest of honor, so they're not going to push any business talk on her, but if she wants to talk with people familiar with what breaking into the scene involves or info about the economic situation of her homeworld's asterism or anything like that, these envoys of Walled Garden are at her service.

Permalink Mark Unread

She's not yet well-calibrated about how interesting or powerful the median world is right now, since she's only read the summaries of the possible destination worlds (which she suspects are more impressive than average) and hasn't done a broad survey of the conditions. She's happy to talk about her world and the things she suspects might make it interesting - that it's well-known to have been constructed artificially by gods trying to make a point about the pragmatics of ethics among themselves, that Names exist and she is the Heiress (and that she expects it to be something else by the time the year is out), and maybe some of the common capacities of her magic. She's absolutely interested in hearing about her new geopolitical neighbours! Trade is very important, and the empire never has enough of it. What particular services does the Walled Garden offer? 

Permalink Mark Unread

That's completely reasonable, and she'll have a year with access to the Galaxia's library (not to mention whatever intelligence she can gather at the destinations she's chosen), so they're sure she'll be comfortably well-informed soon.

Interestingly, the local asterism seems to have been something of a hot spot of divine activity, at various points in history, at least in comparison to the other clusters that Walled Garden has information on. Indeed, a couple of other specialists in the group will happily expound upon various common facets of the local asterism, and how those commonalities contrast with the most accessible neighboring asterisms, as well as the current balance of power between worlds, intra- and inter-world factions and interest groups, major flows of various tangible and intangible resources and which of them seem prime to grow or shrink, and sundry other related topics. Overall, there is a sense that the situation in Dyva's locality is that things have become a bit stagnant, there's likely to be rot hidden under the facades of many of the presently most powerful groups, and that things are liable to explode a bit after she returns and starts making waves.

As for services, there are many! They're a whole world with several exclaves and colonies after all. But the services most relevant to a burgeoning new interworld empire might be their trade fleets and experienced trading crews, their economic analysis and design teams, their forensic accounting and financial divination practices, and additional specificities not obvious to this narrator.

Permalink Mark Unread

Honestly, Dyva thinks that things exploding after she starts making waves is the ideal place to find herself! She will need to be ready to deal with the corrupt old order on a scale she hadn't really been considering, above and beyond merely dealing with the thoroughly mediocre local politics of her homeland and it's pettier neighbours. She's not going to make plans for how to expand her empire just yet - she should do that *after* she's got hold of a copy of that book which is supposed to be a single perfect step-by-step guide to empire-building, which won't happen for a few months. For now, she can relax and assimilate context and make friends and study metaphysics and offworld horticulture. And absolutely note down Walled Garden as a potential trading partner, for once she's come back home and can actually negotiate on the behalf of her homeland. 

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All of the group is pretty eager to chat with Dyva about their various specialties. The medic really hits it off with Dyva in particular, and offers the nickname Sweeten (taken from a descriptive fragment of their full name, referring to the subtly sweeter scents produces by their aromatophores, comparable in some ways to a slight lisp or other quirk of speech in humans) as an act of friendship-building.

Additionally, while all that engaging conversation is going on, a waiter will come up to offer Dyva a menu, and return a moment later to ask if what she would like to drink, and if she'll be having an appetizer or would prefer to begin with an entree, as well as taking orders from the Gardenians.

Permalink Mark Unread

Dyva will order an vale summer wine made in a monastery that would rather die than sell to Praesi traders (this was tested empirically, thus producing the vintage's rarity despite it's high quality), paired with the traditional proto-cyanide compounds to which her family has a bloodline-magic-induced immunity (and whose bitterness and aroma tempers the sweetness of the wine), and then with a total disregard for propriety, order the sort of peasant dish that her parents would have her beaten if she was caught eating as a child, being a sort of heavily-spiced rice served with stewed game. 

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Her foliated companions are a bit offput by the scent of the wine, though most of them are reasonably skilled in hiding their reaction. They also unfortunately lack the cultural background to appreciate the vintage’s provenance or its contrast with her choice of dish, unless she included that in her previous description of her homeworld or wishes to explain it now.

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She will note that some of them don't seem to like the smell, but not take any particular actions about it at the moment. She will not explain her choice of wine or dish - she feels bringing up her homeland's chronic inability to engage in peaceful trade with the western nations would be impolitic, and doesn't particular care to emphasize that she's having a ran-away-from-parents treat for dinner either. Instead, she will talk with Sweeten about more interesting subjects, like xenobotany and financial engineering, and maybe get some reading recommendations for when she's ready to retire to her rooms. 

Permalink Mark Unread

Valid! The Gardenians certainly don’t go out of their way to explain the cultural significance of their own orders (most of which appear to be bowls of broth, which appropriately enough have a not-very-pleasant acrid smell to them, and which they drink through a sort of proboscis, separate from the pitcher-derived mouth they ate their appetizer with). Sweeten happily continues chatting about their mutual interests with Dyva, and definitely has a handful of recommendations from the library, and will almost certainly have more in the future given they plan to return to the stacks as soon as the meal is complete.

That reminds Sweeten, who offers Dyva another odd, formless glow, similar to the one which the liaison-guide used to link Dyva to her quarters. “This is the communication code for my suite. This way you can contact me if you want to talk more without relying on the ship’s serendipity matrix to cross our paths for us.”

Permalink Mark Unread

Dyva is quite used to the various strange smells that come from spending time in places inhabited by giant carnivorous plants, and more generally, the strange smells produced by a garden containing many strange and alien things, so she doesn't react negatively to the smell of the broth (she takes a little moment to be smug that many of her peers likely would have wrinkled their noses and sneered and thus set back interuniversal trade) 

Dyva will take the communication code, and resolve to look into learning more about information technology (like, for example, "what is information technology"). This should probably be her first priority. Her only point of reference is mail, and to a lesser extent, communication-scrying, which is a specialised magical ritual few people can afford, since it requires a skilled mage on both sides of the connection.  

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When she gets back to her suite, she will have no trouble prompting its library connection to produce tomes about the particulars of various information technologies, including a pamphlet on the Galaxia's own guest internet, which works a bit like communication-scrying except better in every way. It's fully automated for one, so all Dyva would need to contact Sweeten would be to direct her will towards either the wall-mounted, hand-held, or wearable looking glasses available to her with the intent of reach them. There are a number of other things she can do with the glasses as well, such as essentially an entire second library of pre-recorded visual and audio media, and several live feeds, including but not limited to a diverse selection of live music and theater, various views of the passing Star Ocean some of which include voice-overs describing what sort of native lifeforms of the Star Ocean might be seen during travel, and an internal news feed about various activities and events on the ship schedule.

Permalink Mark Unread

This is So Cool! Dyva will mentally note that these things need to be implemented in her homeworld, asap. Dyva will check out the news feed and the wildlife monitor to see if anything interesting is happening, and then settle down to read some of the books Sweeten recommended on metaphysics, maybe leaving the wildlife feed running in the background if it's not too distracting. If she has discovered texting (and an explanation of the norms of semi-asynchronous communication mediums), she may experiment with sending commentary to sweeten now and then. 

Permalink Mark Unread

The wildlife monitor is not currently super interesting, but is very chill and probably works quite well as background listening while reading! The video for the wildlife monitor includes a toggleable chat sidebar, which plausibly leads Dyva to experimenting with chats elsewhere, and thus to Sweeten being very pleased at Dyva liveblogging her reading at them!

The books themselves are pretty dense, expecting a lot of thought on part of the reader, though more because the writer moves through topics at brisk pace rather than them being obscurantist, which probably suits Dyva pretty well! It starts with a broad overview of common categories of metaphysics across a large sample of asterisms, with a digression about the state of art with ontomediation and how metaphysics tends to be one of the most variable aspects of reality between worlds, before an index pointing to various more in-depth descriptions of various model metaphysics, including a few that have notable similarities with her homeworld and many that are quite different. Phenomena like semantoinertial encapsulation (which includes the behaviors of Names as a subset of its parameter space) are apparently well-documented, albeit somewhat rare across the sample worlds. There's a sidebar about Goldenvale specifically, which briefly discusses Mythos as an area of active research, and convenient includes references to more specialized papers that explore it more deeply, and which the looking glasses can automatically cross-reference in the likely scenario that Dyva wishes to do some research prior to the Galaxia's arrival.

Permalink Mark Unread

Dyva will absolutely discover the joys of chatrooms via wildlife stream, though she will probably be uncomfortably formal in public chatrooms until she gets a sense for the vibe. And then, who knows. 

She's def interesting by the implication that Names (and by extension, stories in general?) are rare across the worlds? She had been getting the vibe that the stories were totally different elsewhere, but for them to just ... not happen, seems extremely disconcerting. Her entire life has been a story, and she knows how it ends (with an explosion), and had accepted that, even if she was gonna claw towards godhood anyway. But maybe she can just ... not do that? Maybe this time, the villain can just win? Not like, everybody-looses-but-you-lost-least win, or be driven back but survive to threaten the next generation, or die but leave the world irreparably changed, but just ... have a happy ending. That'd be nice. She'll look into the mythos, if there are papers on it. It never hurts to have some familiarity with the alien power you will be welding to your soul in a few weeks. Especially since she doesn't really know how rare or special it is in the grand scheme of things.

Permalink Mark Unread

Some of the other chat-goers will probably reassure Dyva that chatrooms are often relatively informal matters, though none of them here will pressure her to change her tack once this has been explained.

Going from this particular text, stories are often much less strongly metaphysical, with most worlds having narratives arise primarily as an emergent consequence of the circumstances of physical consciousness.

If these works on metaphysics present the possibility of shrugging the yoke of fate, then referenced papers prove its certainty. There's plenty of technical details revealed by the research, but alongside them is beautiful truth that Mythos is the power to tell the universe that your choices are meaningful, not because they align with the stories that came before you or the ideals of the gods, but because you made them, they align with your will. Your story is yours to write. Narrative metaphysics are relatively rare, but powerful self-reinforcing narrative forces like Mythos are vanishingly so. And soon, Dyva shall have hers.

Permalink Mark Unread

For someone who wasn't already in possession of a versatile transitional Name, this would be an infinitely huge deal (instead, it is a slightly smaller infinity of huge-deal-ness, but with a much better perspective to appreciate that). People have to be stubborn enough to keep Names, and well-aligned with the story the name depicts, and able to defend it against everyone who wants to kill you to free up the role in the eyes of the world for someone else. Heiress is one of the most versatile transitional Names in the world, though - unlike names like Apprentice or Squire, whose possible lines of promotion are limited (though not stultifying so) it can become almost anything, if it fits your inheritance and how you wield it. And Dyva has had pivots, those moments where it feels like the whole world stands in the balance of your next decision. A handful of times. The weight of every decision being like that is almost terrifying - but Mythos is user friendly. You're the one deciding what your choices mean, not the gods and the bards. She is uniquely positioned to appreciate that, and why that is better than the alternative. Nobody likes, for an example chosen for no reason at all, for the decision that defines your life to be picking between your childhood friend and your garden. Also, if she understands correctly, the constant pivots are accompanied by the constant accrual of new Aspects. Cultivate and Summon are good aspects that have served her well, but she had been aware that third would be her last, and proportionally life-defining. She considers what she'd have to do to get an aspect pertaining to constant personal growth, like the Ranger's Transcend, but then she remembers that in fact, she will by the time the year is out have several powers pertaining to constant personal growth. Still, more does not sound like a problem - they're well-known to be among the strongest powers a Name can give, if you live long enough. And Mythos sounds stronger than all of them combined. 

Permalink Mark Unread

It certainly seems to be!

Dyva is free to continue exploring the Galaxia's vast library as long as she cares to. The wildlife monitor might encounter a live sighting once or twice, and she might learn some things about how truly strange the lifeforms that inhabit the Star Ocean's waters. If she grows hungry or thirsty again, she's free to visit one of the dining amenities or to order room service via a looking glass. The liaison-guide also mentioned a personal garden earlier, which she might like to see. If she ever grows tired and wishes to retire, her suite naturally also includes a supernaturally luxuriant bed as well, with adjustable temperature, humidity, airflow, background sound, and more.

Permalink Mark Unread

Dyva has not really considered what the optimal set of environmental parameters for sleeping were before that moment, but she'll certainly not let that stop her from optimising them! It will probably take her some advice from the Galaxia's excellent automated systems to make good selections without a few weeks of trial and error. Room service is tempting, but she decides in the end that it would be a waste to never leave her rooms, so she makes sure to get basically presentable and go to a dining hall at least once a day, and usually more often.

She will *absolutely* check out the personal garden. 

Permalink Mark Unread

It's quite large, and despite seeming to be open air, comes with climate controls of comparable diversity and precision as the bedroom, with further variable for things like phases of light and dark, periodic weather of various forms, and even metaphysical attributes such as various sorts of background magic, ancient essence, et cetera.

It's been pre-populated with a diverse selection of wildflowers, but there's a well-stocked toolshed, including a connection to the cargo hold to let Dyva access the equipment she brought.

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Dyva should probably not spend hours gardening at this precise moment, she still has metaphysics and context-catching-up to study so that she's not such a multiversal rube when she does get to Goldenvale. But she will still wander around taking inventory of all the plants and beds which she has available to her, and maybe doing any obvious tasks which need to be done, if there are any.

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The garden preset is essentially in a wild state, so no active maintenance is necessary unless she wants to tame it into some other shape! It's got a wide variety of plants, approximating a plains biome albeit without the fauna, and while none of the species are familiar to Dyva to begin with, there are plentiful resources for identifying and describing them to be in the library, whenever she chooses to explore that topic. Even in this untamed state, it could be a pleasant place to continue reading, listening, and watching, if she's in a more outdoors-y mood.

Otherwise, there will not be any meaningful interruptions to Dyva's activities, be they sleeping, gardening, consuming media, consuming food and drink, chatting with Sweeten over the glass or in person, or possibly making some other friends (such as a handful of other cruise-goers that Sweeten and their colleagues happen to know of from prior business, or some of the people she's seen in the wildlife monitor's chatroom).

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Then, she will spend the next week doing all those things, and enjoying herself greatly, until it is time to arrive in Goldenvale. 

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Over the course of the following week, the character of the Star Ocean, whether viewed from the wildlife monitor or from any open deck, begins to change. The waves in the surface of the black grow larger in one direction and smaller in the opposite, with the former waves slowly converging into a massive pillar of dark water, then narrowing into a glittering obsidian needle piercing the sky, which eventually becomes too narrow to see at all. This process then reverses, with a needle of the same general shape growing wider on one side of the ship, becoming a pillar, and then breaking down into waves of steadily smaller size, before eventually reaching a similar state to how it was when Dyva first boarded, though there's a subtle difference all around, almost like a change in air pressure though not exactly that. There's a weight to the atmosphere, which she may recall being mentioned in one of the papers on Mythos as being a consequence of the extreme narrative physic of this world.

"We have arrived at our first destination! You are free to deboard at will." The message resonates sourcelessly through out the Galaxia.

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... it's just like the weight of the most momentous moments of her life, or the brief moments when she witnessed the death of a senior Named, and knew that much would come of this. Dyva has trouble selecting her preferred breakfast without double-checking for life-or-death consequences to the decision. God, what must it feel like to be making a decision that actually matters. She avoids so much as selecting her next piece of reading material until she's a little more used to it.    

When she's ready to debark, she attempts to find any further information about what the plan is here? Will she be guided or announced, is there a brochure, etc? She doesn't particularly feel the need for any of those things, but she does want to know what, exactly, has been arranged in advance here?

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The liaison-guide, same as before, can called on through the looking glass to provide any information she requires. Arrangements have been made with immortal pair Thunder and Sea, who will also be available alongside the liaison-guide to guide Dyva to her desired activities and souvenirs in Goldenvale, as well as to help the liaison-guide answer any questions which she thinks of during her stay. Her looking glass can still connect to the Galaxia's information network, and thus can be used to view the library or any of the video streams, which now include several views of locations spread through Goldenvale's world in addition to locations in and around the Galaxia in the Star Ocean. Sweeten can also still be contacted through it.

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Dyva will, she thinks take the chance to go explore Goldenvale a little, since she has time before the feast. Can the liason-guide recommend anywhere neat to visit? Maybe a market or a botanical garden? ...or a garden store, the variety will be less interesting, but they let you take things home with you. Does she have any local currency, or the ability to exchange her silver for some? 

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Goldenvale is frankly a bit undeveloped, economically. There's a trading square where the local mixed mortal population come when they have products to trade or news to share, where Thalassa Cruises' backing will let her pick up a reasonable amount of any mundane souvenirs she might like, included no doubt many cuttings of various cultivars of local plants both familiar and alien. Thalassa Cruises' negotiations with Goldenvale in particular unfortunately mean that she can't just Buy Everything, even with her own currency, for the sake of not collapsing the local economy, which is still in its very early infancy. For what it's worth, Goldenvale is quite picturesque, a wide and fertile river valley. It's not especially golden at the moment, but Dyva can access pictures and videos of the valley during harvest time later in the year, and it is indeed all but filled with golden stalks of cereal grain.

She might also hang out with Sweeten a bit, who is with their party out beyond Goldenvale's limits, taking samples of various local flora to take back to Walled Garden. Their primary goal of forming new business contacts is a bit stymied by the relatively strict economic on-ramp regulations, but they can still at least see if anything here might be valuable product or offer some unique hybridization opportunities.

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Dyva will go hang out with Sweeten for a bit, and then maybe go to the market (and dutifully avoid collapsing the local economy) after she gets bored of helping people who are being systematic about things. She thinks Goldenvale is very pretty, with all the newly-planted crops and fresh spring leaves. 

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It's a distinctly pleasant time! It's rustic, especially compared to the luxury of the Galaxia (though she's welcome to return to it any time) but certainly not lacking in charm.

A local day passes, the liaison-guide mentions that Thunder and Sea have contingently completed their preparations, and that Dyva is free to help begin the festivities at her leisure.

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Dyva will attend promptly; there's no need to hold things up, or to insult her hosts by getting distracted by plants. 

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The longhouse where the feast is being held lies close to the bottom of Goldenvale's central river, and several coracles and canoes can be seen pulled from the river's shore. Smoke rises from the house's stone chimneys, and the smell of cooking over a fire emanates from its door, and rolls out in a wave as Dyva steps inside. There's a long table through the house's central room, split in the middle to make room for fire pit where food is currently being prepared. There are eight people present, including two who match the description of Thunder and Sea that she's received, the former a tall and pale man with golden hair and shocking blue eyes, the latter a woman of even greater height and width and dark skin with an almost ashen cast, long black hair dangling in untamed locks and red eyes that shine like the cooking fire. Red-haired Fate and the corpse-grey nameless brother are also visible, helping cook and tend to the fire respectively, but the four other present guests are not familiar. Notably, one of them has bright green skin and solid black eyes, much in contrast with everyone else present.

Thunder turns towards the door as Dyva enters, and greets her with a wide smile. "Ah, our far-traveling guest of honor! Welcome to our home! Please make yourself comfortable, and take what food and drink appeals to you. We are still preparing for the true feast, and waiting for most of the other guests to arrive, but once more are here, to festivities can properly begin."

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Dyva had consulted with Galaxia's guide, and apparently none of the food will be poisoned. It's better safe than sorry, so she's on most of the antidotes she can be on without negative side effects. 

She takes a seat in a suitably guest-of-honour-y chair, and will take something nice to drink, and introduce herself to all the guests currently present, and solicit introductions from them. 

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There is indeed a special chair! It's actually the only one that's significantly decorated, with various shiny and colorful handmade trinkets strung from it. It's also very comfortable! Almost as comfortable as the Galaxia's seating.

There are those guests previously named, as well First and Care, Thunder and Sea's son and his wife and the local experts on animal handling and husbandry; Ken, Care's sister-by-oath, widow of the late Alive, a gardener of kindred spirit to Dyva, and student of Fate in all her crafts; and finally the green-skinned guest Old Samara, first and eldest of the Samarites, son-by-the-hand of Fate, close friend of Thunder, and messenger between the scattered Samarite camps across and beyond the valley.

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Dyva will be enthusiastic and friendly with everyone, but she's especially interested in talking to Ken, since, well, gardening. Does a young world like this have any special concerns for a gardener? Does it have any particular joys? 

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Ken is certainly free to be chatted with, her contribution to the cooking having been primarily the ingredient which she brought, and she is absolutely happy to discuss gardening! There are some concerns, especially when growing plants of entirely new character, such as how they'll impact the relatively delicate ecological balance that currently stands, or what sort of conditions they will help create if they are being grown in the new-earth further out from the valley. There is certainly an abundance of joy as well! There's the intuitive and enlivening feeling of power when she sees the impacts that the medicines (and poisons, when times call for it) she grows have on the people around her, and there's a parallel feeling when she is simply tending to the plants themselves and can feel the chains of cause and effect connecting her actions to the futures of her plants in an almost-physical way.

Naturally, she is also interested in Dyva's experiences gardening, what her homeworld is like, both in terms of plant-life and in a broader sense.

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To Dyva, her gardening and horticultural traditions are rooted in the twofold desperate survival of a villain living in a ruined land; the soil itself requires constant costly tending, powered by human sacrifice of condemned criminals to remain remotely fertile, and even with that, famines recur like clockwork whenever trade routes fail to import enough food. But it's her family that invented the magical arts for ensuring fertility without further damaging the environment in the long-term, thus putting a halt to the long slow decline of the land, even if they cannot repair it sufficiently to keep up with all of the other, less-inevitable forms of magical damage. But Dyva herself can hardly spare time to focus on that, so vicious is the backstabbing politics, so the simple wonder of her garden is one of the few things that keeps her sane through all that. (and the poisons and minions it provides are vital tools in her own schemes). 

Dyva doesn't seem particularly sad about any of this; it's somewhere between an inconvenience to her personally, and a sad inevitability that she's sort of distant from emotionally. It's totally outweighed by her enthusiasm about her garden and the plants in it (which range from the mundane to the fantastical - at her home, she has both a climate-controlled shed full of mundane exotic orchids and another, similar, climate-controlled shed containing a jewel-like flower which will apparently grant a wish once every 1000 years, starting 600 years from now).