The veil stands before her, lit from behind by the soft blue glow of the inner garden. Aside from the veil she sees the rough rock of the passage and the mossy floor below her feet. If she glances back the warm light of the outer garden's sun beckons, coaxing her to walk the other way. This isn't her last chance to turn back, not really, but it is the last chance to say goodbye. Even if you try to walk through the strange waters of the veil hand in hand you always face The Fountain alone.
It's been a long time coming, she thinks. Her goodbyes have been said, her family hugged close, before this moment comes.
To be honest, she can't be sure she's ready even now, armed and armored with the best equipment she could find, make, or buy, having studied the lore of a thousand worlds in as much detail as the Tribe had, having workshopped her wish with those who dared wish for the dreams of their hearts rather than something more circumscribed, more fit for the Tribe than themselves, no matter that her goal is as useful to the Tribe as it would be anyone, because there's nowhere that has nothing that's broken or breaking --
Eventually, though, the time comes when all that is left is to do.
She still takes a moment to just stand before the Fountain, and get used to it, as memories flash through her head.
Then, taking a sprinter's start, she dives in, her momentum pushing her through where her will might dare to falter; there's no use turning back now.
"I suppose I have, though truly, the wish of my heart is poorly expressed when I must put it to words.
"Still, if words I must put it into...
"There's not a single world, neither here nor anywhere else, that doesn't have something that's broken or breaking, making people's lives worse to live for its absence.
"I want the knowledge and power to fix it, whatever that thing may be."
She is calm. This is a fact about herself, no matter how much she would like to be frustrated right now. Calm helps her hold her breath.
"I want the ability to fix things - both the knowledge of why something isn't working, and the power to repair it, because neither knowledge nor power alone actually solve the problem by themselves."
The soft glow of bioluminescent plants and moss around her light the area. Four waterfalls gently fall at the edges of the cave but the moss prevents the sound from being too loud. The fountain she just left has water spilling out of nowhere falling in strange, ever-changing patterns in defiance of gravity before falling back into the pool she just emerged from.
Her power whispers into her ear; the crystal at the center of the flashlight has cracked and its mana has been depleted. This is the sort of tooling she would need to disassemble the housing and replace the crystal properly...but with her power's help, she can cheat: Unscrew here, focus the heat of a fire to make the frame flexible enough to squeeze the crystal out.
Fixing the crystal is harder; she needs a source of mana to draw from and some source of the right elements to replace the bits of the crystal which dispersed when it cracked. Her power allows her to purify those elements from mundane materials without much difficulty. With those purified she can dissolve them in solution and, with her power's help, catalyze them depositing on the right parts of the crystal to make it whole, then channel a bit of mana from some other source to jumpstart the enchantment again and patch the broken edges of the magic.
Well, in addition to the bits she's already looked at there's a sleeping bag that's fraying a bit around the edges and has some small holes, a broken tent pole, a small foldable table that doesn't fold as smoothly as it should, two pieces of a longer rope they're usable individually but mending it would give her more flexibility, a chipped cup, a spare firestarter that's too rusted to work, a somewhat bent fork, and a small solar panel that doesn't work as efficiently as it did when it was new.
There's a sense of a muscle pulled taut, and the little voice of her power whispers not yet.
The outer garden is as bright and cheerful as she remembers but it's quiet in a way she's never really known. The emptiness is strange, usually you can always hear at least the sound of distant voices or spot some harvesters collecting one thing or another... now it's just her.
Her power whispers to harvest a bit of fibervine here, a bit of fastwood there, some of that herb and a few of those berries.
Then it begins the process of getting her to make replacement parts, guiding her through various tasks to make what she needs for repairs: thread to repair the sleeping bag and the rope, a type of wood glue to fix the tent pole, a lubricant and making a replacement washer for the folding table, a clay mixture to repair the mug, and a collection of refined powders that no normal person could dream of using to repair the solar panel.
This is the stuff that dreams are made of.
Eventually, however, she is done, and ready.
"Well, then. Bottoms up, as they say somewhere in the multiverse."
She eats a rainbow berry, after plucking a 'few' more and taking a cutting (just in case)...and activates its power.
It's replaced by a field. She sees a wooden wall off to the left and some trees further in the distance to the right. And then there's text superimposed on her vision.
Welcome new user. System activation in progress.
Error unknown magic present... attempting reformat, reformatting failed, unknown magic left unchanged.
Activation complete: personal enhancement resources available, system ui available.
Oh, no, no no, she is not going to be caught alive using a verbal interface, because then that means she'll be caught dead.
Right. She'll get something set up like that fancy simulator someone brought back. And then she'll read the manual.
...What does her power make of this?
Well, is it something she could eventually fix?
If so...well, she's glad she's here, and not some other poor schmuck. She's any amount prepared for something like this.
...okay, from reading fiction, but that's more than anyone else would be! (Also she might have something that'll stand up to even this, as far as powers go. That's a potent confidence booster.)
Anyway, she'd like the tutorial-and-or-manual now, if the system would be so kind.
She'll take 'system advancement resources' first, then - and then, knowing what she can do, look into 'world information' to figure out what she should do.
...She's going to unscrew the cap of her staff to reveal the spear beneath it, though. If the Fountain is worried, she'll be worried too.
System resources come in three categories of advancement resources: mental, physical and magical. These points can be used both as entire points or as fractions of points to alter things about those three parts of herself. Universal points can be applied to any of the three basic categories. There's also a fourth type of enhancement called a skill import which converts a mundane skill that improves with corresponding slowness into a magical effect facilitated by the system which can then be refined without limit. All four types of resources can be earned by gaining enough experience. The most common way to gain experience is through combat with other system empowered entities.
This world was integrated into the system three years ago. All areas have reached initial difficulty level targets and further escalation in difficulty levels and the corresponding dangers will mirror the progress of the world's populace. Information about the difficulty of specific areas is available through the map function.
System statistics are not available to new users.
System difficulty levels reflect the approximate danger of system empowered non-sapient life and other hazard within the area. They are neither minimums nor maximums they are averages. Targets are set to ensure all users have access to adequate challenges if they seek them out. Targets are lowest near large population centers to allow for some stability in areas where users are likely to raise children.
There are ways for users to store experience granting items and provide them to other users, this can sustain the progression of users who refuse combat for some reason. Combat is heavily encouraged.
2 physical points, 2 mental points, 2 magical points, 2 universal points and 1 skill import.
...Why, exactly, is combat heavily encouraged? ...You know what, get back to her on that later, when she's not having to look over her shoulder every five seconds. The marginal benefit of potentially convincing you that death sucks slightly faster isn't worth degraded argument quality.
...Is there a respawn mechanic? Surely, surely there must be, if you are maximizing something-about-users.
How does she use points, anyway? What's the experience-to-points conversion?
Users are re-instantiated with some system granted advantages diminished and injuries repaired upon bodily death. Re-instantiated users are placed at random in zones of appropriate difficulty.
Points can be be applied with user commands. Graphical interfaces and suggested usages are available. Precise requests cost fewer points but may be less comprehensive than system defaults. Experience granting items convert into points upon being consumed or absorbed.
Physical suggestions:
Stronger bones and muscles, enhanced regeneration, improved poison resistance, improved skin durability, improved shock absorbance, increased endurance...
Mental suggestions:
Faster thinking, quicker reflexes, improved memory, improved comprehension of others emotional states, enhanced ability at recognizing danger, greater resistance to pain, greater resistance to extreme sensory input...
Magical suggestions:
Shielding between user and incoming threats, creating fireballs, creating force blasts, conjuring small amounts of water, filtering water, invisibility, enhanced mana recovery...
A single point could increase physical fitness from the level of someone who occasionally exercises to the level of someone who exercises for several hours a day.
A single point could increase your current thinking speed by approximately 50%
A single point could allow you to conjure a force sufficient to shatter an unenhanced human skull three times before needing to recover mana. Baseline mana recovery would require four hours. Less intense bursts of force would use less mana.
...She emotes a side-eye at the System about that last example. PvP zones - and players - are handled specially in most MMOs for a reason, you know.
Let's see.
...What sort of build is she aiming for, anyway?
And how could she make something that allows her to pull out power synergies in a pinch, without inherently relying on it and thus allowing the System to factor it into its calculations?
She'd really rather not die, all things considered.
Oh, hm, there's one other question she has: What determines which sort of points users get from their experience, or from conversions?
Experience rewards are based on the source. Most non-sapient life is predominantly based on physical combat and thus yields physical points. Non-sapient life with enhanced mental or magical abilities would also yield those point types. Categorized points can be converted to universal points at a rate of four to one. Universal points can be converted to skill imports at a ratio of two to one. Universal points and skill imports are rarely available from consumable items.
Affirmative, Details on the characteristics of system suggested defaults are also available at several levels of precision.
Dead Users yield experience equivalent to the diminishment of their abilities upon re-instantiation, diminishment is an exponential function a user with three total points spent would lose no points. A user with six would lose 1. A user with 600 total points spent would lose five hundred.
Very well, then.
...Is there some sort of abeyance in the event of, for example, being in continuous combat for the hour's duration?
Anyway. That's not immediately relevant.
What is immediately relevant is her build.
She'll save the universal points, for now, and...
Preview: P[Nerve conduction speed] P[Precision of motion] M[Deductive reasoning] M[Reaction delay reduction] A[Biokinesis] A[Magic Item Crafting]
One point in nerve conduction speed: Resulting speed of 500 meters per second, approximately 10x human baseline.
One point in precision of motion: Allows for fine motor control down to about 1 millimeter precision without focus, 10 micrometers with focus. Gross motor control down to one hundred millimeters without focus and 1 millimeter with focus.
One point in deductive reasoning: Improvements to associative memory (0.3 points) minor increases to ease of recalling relevant information and marginally reduces likelihood of recalling irrelevant information when focusing. Double working memory capacity (0.4 points) Improves ability to evaluate probabilities brain can naturally assign five confidence levels without focus (0.3 points)
One point in Reaction delay reduction: Reduces reaction time to .01 seconds.
Note: magical abilities will not be usable until spending to create a mana pool a mana regeneration rate above zero.
One point in biokinesis: Unlocks spellcrafting interface (0.1 points), adds biokinetic components to spellcrafting interface (0.5 points), creates example healing spell (0.1 point), adds a basic sense of biology to a precision of one cubic centimeter that consumes 1 mana point per minute (0.3 points)
Note: Permanent magic items may also be created by spending points
One point in Magic item crafting: Unlocks spellcrafting interface (0.1 points), adds imbue component into spellcrafting interface (0.3 points), allows charging magical items with mana (0.3 points), adds durability increase components into spellcrafting interface (0.1 points), adds light creation components into spellcrafting interface (0.1 points), adds force creation components into spellcrafting interface (0.1 points)
Spellcrafting interface allow combining unlocked components to create spells. Spells may be assigned custom triggers for easy access. Some on the fly modification of spells is possible without the full interface. 0.1 magic points required to unlock interface and basic control structure components
New components can be created out of available components. Note: Some system defaults are tied into general system processes and are therefore more efficient than manually crafted components of equivalent effect.
Described force spell imparts 1000 joules of kinetic energy to target. Mana to force conversion ratio is 1 mana to 8 joules. Standard projectile spell envelope is 10 mana. Total spell cost 135 mana.
The world seems to slow a touch, her body seems paradoxically slower to respond as well. She is also suddenly extremely aware of the position of her body, she can feel each finger each toe how her legs are oriented how straight she's standing.
A thought pops into her mind unprompted... walls usually exist for a reason... why is there a wall there?
Yes, nothing's wrong, but she does want to see the system at work and that's something that's broken-ish.
She's been meaning to get on the other side of that wall for a while now, but it's hard to think and walk, when you're really thinking.
Still, armed with the barest basics, she supposes now is a good enough time to -
augh this damnable slowness.
Well, that's her own darn fault. She'll just have to hunt monsters about it --
Oh, wow, that's a scary incentive structure.
Still, she probably ought to do something about this situation's...Thisness.
So, as she takes a second per few seconds(subjective) to handle walking and environment awareness, she continues peppering the system with queries.
Is there an off button for enhancements?
Preview: U[Selective time dilation]
Preview: A[Selective time dilation]
Spatial manipulation: Unlocks spellcrafting interface (0.1 points) Adds spatial manipulation components to spellcrafting interface, approximate cost 100 mana per 1% change and per 100 cubic meters of altered space per second, actual cost varies with specifics (0.5 points) Spatial curvature awareness (0.4 points)
There's a sound coming from behind her, it could just be the wind.
Hey look, a loophole. Also, power, this certainly seems broken-ish - not to mention the subtler consequences it might have. This was so stupid. Why did she do it.
(...Excitement and overconfidence in her own cleverness, combined with the feeling that she needed to act now, rather than later, or risk dying (and losing all her stuff).)
Well. Lesson learned, hopefully.
She feels her power start to engage but then pull back when something more urgent takes her focus.
That looks like a squirrel, more precisely three squirrels each of which is... maybe 8 times bigger than a normal squirrel. They're running at her at a pace that is appreciable even with the way the world is now slowed for her.
She still isn't quite used to moving like this but she manages to get into her stance and get her spear in the way of the first squirrel. It's impaled blood splashes out of the wound towards her, it almost jars her spear out of her hands but she manages to keep a hold of it, it's a lot of weight to be holding up at the end of her spear though. The second one she's also able to push to the side with the haft of her spear it lands hard behind her but there's no time to think about that because the third is already leaping and if she wants to stab it like she planned she probably isn't going to be able to hold the spear up with just one hand.
She lets the tip of the spear and the now limp squirrel at the end of it fall to the ground, and brings her knife around to meet the third's leap. She manages to get the knife up in its path and with the reverse grip she's well braced but she doesn't seem to hit something vital with this stab like she did on the first and the squirrel's limbs claw at her arm, they shred through the leather but are stopped by the reinforcing panels.
"Perhaps, I fired off the blast before you had turned though, I wasn't sure if you would turn in time. I admit I'm confused though, teleportation is pretty expensive as abilities go and you don't move like a high-level user. Did you buy a teleport from someone else? And if so why come here?"
"The teleportation was not a System effect," she politely demurs. "I could not confidently state why I'm here."
Notification-checking time. ...If the System dinged her all the XP she rightfully earned because of a high-level intervention, she will riot.
She really does need the points, she thinks; that, or perhaps her power can somehow solve the 'muscles not keeping up with her brain' problem.
"What an intriguing thing to claim. Magic from something other than the system. And not a controlled teleport either... how fascinating. I'll let you drain the orbs and what's left of the meat is yours too. Squirrels aren't worth much anyway."
As per her word a green orb of light has appeared next to the corpse of each squirrel.
"That's a telling statement, I assumed you were low level but initial purchases implies you're new to the system. It sounds like you're saying you came from somewhere the system isn't... And I think you're saying you didn't know what to expect. I hope you don't come to regret whatever decision led you here."
"It's not like I wasn't prepared for an adventure," she allows herself a small smirk, "just that this was not the only thing I prepared for. But yes, where I am from, the System does not hold sway - nor would I ever wish it upon them, as it stands. The damn thing is obsessed with combat. And it shouldn't be."
Anyway. It's orbsorption time. And time to collect the viable squirrel corpses.
"Perhaps we should get behind the walls, though?"
Hmm.
She's going to see what her power can do to fix her self-inflicted problems before actually spending this. And it can wait a bit, anyway.
"Anyway. You mentioned levels? And we should get inside, if we are to converse without interruption."
She eyes the wall. Wooden palisade...
"I almost suspect I might manage to climb these, given a chance, but it'd be more effort than I think it's worth."
She does have a grapnel.
"High level is gamer-speak, the system doesn't do anything as discrete as levels. Just the resources I'm sure you're already aware of. The only thing in discreet quantities are skill imports and those are rarely very useful."
As they walk they pass by guard towers built into the top of the wall, the towers use metal and stone. It's an interesting contrast with the wood of the walls. The wall about thirty feet high. And it seems to stretch on for quite a ways with sections alternating onwards and outwards, if her education included a study of fortification she might recognize it's built in a star pattern.
Her power seems satisfied at being given something streightforward to focus on and whispers about how to harvest leather from the squirrels she's carrying and actually improve the durability of her gloves her power can let her seamlessly merge the new leather into the old and even treat it to be the same color.
"If a settlement falls then the system increases the difficulty level because there's less population. Well, that and the monsters can get points from orbs and meat the same as we can. It becomes a feedback loop that concentrates people into fewer and fewer enclaves. In many ways it's still better here than in some cities though. We have enough food to feed everyone. And we've learned to keep up with the new challenges the system throws at us and keep ahead of the power curve."
"We have people watching from our walls at all times and I'm one of the people called when something unusual happens. As for whether the system reads minds for planning purposes, I couldn't say. It hasn't really needed to that I've seen it holds all the cards. It doesn't give out telepathy powers though for whatever that's worth. Mind control yes, telepathy no."
"Sometimes power overwhelming is the easiest solution," she quips wryly. "And sometimes knowledge alone can't fix what broke. Mmm - as far as a plan I might have...Well. It's just powerleveling and refusing to let the System break me, in the end. With more finality than you'd be capable of."
"Don't get me wrong, I'm absolutely going to be applying various and diverse skills to the System once I've done that, but...First I need to actually get to the point where I can smack it on the command prompt, by stealing as much of its power and knowledge as I can. The rest? It'll just be like fixing up my gloves, but moreso."
At last the reach the gate, it blends into the surrounding wall until it's opened from the inside to reveal a stone lined tunnel that goes for maybe 15 meter before emerging again into the sunlight.
Allison turns to her before going through.
"I find I don't know what to say. I've had this conversation many times before but you're correct that you do have a special advantage." She takes a deep breath. "What I will say is that it may do you well to ask for help. And also, welcome to Breyersville."
"I agree, I don't plan on doing this alone.
"And...thank you. I think, despite the bit where I'm trapped in a real live deathgame, that I'm honestly glad to be here. I imagine you're still on watch duty, but I'd consider it a favor if you'd point me somewhere quiet-ish so I could work on repairing my armor? Also to your library, or - "
Say, does her datapad have signal?
"Hmm, quiet is in somewhat short supply. We try to use space efficiently and that means there isn't much empty space. I can show you to the library but they won't want you working on your armor there. If you just want quiet-ish there's the public workshops there are usually people talking there but typically quietly they respect the shared space."
No her tablet isn't connecting to anything.
"Indeed it is, the nearest workshop is this way." She walks to Student's side, gesturing whenever there's a turn. "You know I don't think I caught your name." The buildings they pass are somewhat eclectic, some of them are built from local materials like the tunnel, the guard towers and the wall, while others seem slightly worn but neatly painted and made from bricks, concrete, synesthetic materials and other bits. There are guardtowers interspersed with the other buildings and sometimes built on top of them and a occasionally fused stone structures with large gems at the top that come up to about waist height.
"I'm Allison Cray. The pedestals are early warning systems, they alert us to attacks from below the ground or high altitudes. It's not perfect but it's usually enough that we can have people in place to mitigate any damage. Haven't lost anyone to ants in over two years now so they're working."
"Interesting. I assume that there's countermeasures imposed regarding seismographs, echonography (or whatever it's called), radar, magnetometry, et cetera, by the System? Or...oh, aerial attacks would have the problem that yes, that is a danger but also a bird, hmm...but I have some thoughts about improving those defenses, and unspent points..."
"The issue with seismographs is that people live here. It's hard to distinguish the signs of the ants tunneling from the sounds of people living their lives. As for the rest it tends to require a lot of electronics and that's in relatively short supply. We shoot down any birds flying over the village if we can. Preferably before they get past the wall but if they're flying fast enough or high enough that it's not possible. Wild animals are basically all the system's creatures now. There are some pets that haven't been transformed but over time more and more have either become anthromorphs or monsters. I'm certainly willing to listen but I would like to note that you're coming across as a bit arrogant. You just heard that our defenses exist not even any details. And we've invested hundreds of points into these detectors and the skills used to craft them."
"Unfortunately, I got the 'assuming people know nothing' genes from my mother - and as much as it is absurdly frustrating when she does it to me, I seem to have picked up the habit. Wish I hadn't, but unfortunately here we are. ...Say, has anyone tried investing in supernal taming?
"...Footfalls and burrowing don't sound alike, but yes, if the sensors are on the surface, that's too noisy. Even with really good algorithms. And - wait, how much actual digging are or aren't you doing, anyway?"
"I'll do my best to take it in the spirit which it is intended. As for taming animals some people do it. There are ways to do it safely even. The unsafe ways tend to have the animal reverting to hostility whenever it gets more points and becoming harder to tame again."
She pauses for a moment, "We don't do much serious digging, for obvious reasons digging projects have to be approved well in advance. But we do farm food and that involves some digging. We do occasionally launch efforts to wipe out the ants but after the first time that went badly we start those from outside the walls."
"...I wonder if you could do a three-dimensional moat..."
"Maybe even go full arcology."
"Or...oh, that would get the System deciding to ruin our day, wouldn't it, if you just took off. And I'd bet it's tied its abilities, to being within its service area, or vice-versa."
"Oh it's much worse than that. The system has been kind enough to supply space monsters that attack any spacecraft with people on them. A few brave people managed to get to the moon only to find that it now has it's own ecology of monsters waiting for whoever visits. People generally stopped trying after they learned that."
"If there's a way to make it work I haven't heard of anyone doing it. Monsters tend to attack conventional aircraft engines and those aren't really enough to enable floating islands anyway. Levitating an island for long periods of time with magic would take a lot of points and mana to setup. And once you did who knows what the system would throw at you."
"That might be more mana efficient, I don't really know. I'm not a spellcrafter, I just use spells other people have designed. If it did you'd need to be sure it can't fail in a way that results in you dropping to the ground and again, deal with whatever the system throws at you. It seems to take ambition as a challenge. Also... we harvest things from the forest. It's where we get a substantial portion of our food and fuel despite the danger. Having a floating island would make that... complicated."
"Yeah, that's a thing the protagonist worked out.
"...wonder if you could make a tractor beam. But that's probably not really worth the time..."
"Anyway, the thought I'm having is that you could go full mobile arcology, and take some of the ground with you when you leave, but tried-and-true here is a lot less volatile, and experimenting more volatile than it should be."
The system follows it's pattern.
"I take it you're having That conversation? The one where you try to talk the system out of being what it is?" She lets out a small breath. "I expect we all do the same at some point, well except those rare few who enjoy the way things are now. I've certainly tried having it a few times."
To you, or to me?
...She'll try that a few more times, but eventually gives up on that line of attack if it yields nothing new.
...Though she will also try a Why? or two.
"Welp. I got it to go all 'that information is not available' at me when I tried asking how the heck my homeworld was redundant."
No level of recursion is successful at retrieving additional information.
"That's new, it rarely talks about how it expands to other worlds. The information unavailable thing is pretty common when people try to push on that and in a few other cases. Usually it manages to keep people going in circles without needing to resort to that. I don't see why expanding to a particular world would be redundant... well unless it's already there somehow. Or maybe if it's expanding in certain ways and there's multiple worlds that achieve the same purpose. It's a pretty common theory that the system has additional goals beyond the adventure and excitement thing but we only have hints about as vague as that 'redundant' comment as evidence."
"Certainly." They turn a corner and a concrete building with a large metal garage door on the front comes into view. It's labelled in big lettering as 'Public workshop' "As you might have gathered, we've arrived." Allison leads the way to a smaller person sized door a little to the side of the main one.
The whisper seems to say 'this is a mess' before metaphorically rolling up it's sleeves. The first easy recommendation explains what she would need to ask the system in order to bring her perception of time fully in sync. The whisper anticipates that she won't just be satisfied with that answer and so outlines a process for fixing it herself but the estimate suggests it would take over a month of work to do it safely and rushing things risks brain damage which might interfere with her ability to use her power and fix it.
The steps in the month long process included power assisted biomancy. Her power doesn't know what exactly system biomancy can do without examples it might make things faster but her power doesn't know. Getting help from others could also be beneficial since some of the length of the steps is to be safe while doing brain modifications on herself.
After some back and forth with her acting as the intermediary her power decides that if she invests three points into biomancy that would cut things from a month down to a week and a half and potentially make other things faster going forward. It also offers other point investments that cost less but don't do as much to reduce the time. During the back and forth it determines that fixing things directly could be done for 0.7 mental points and 0.6 physical points. That way could be finished in barely any time at all.
Hmm. A week and a half seems like a reasonable time estimate. ...Would assistance similarly shorten the timeframe/required investment? She's hesitant to spend universal points she doesn't have to; they're harder to replace and might well do -- System, do Universal points have any specific uses that cannot be achieved with equivalent values of points that are not universal, discounting 'converting into skill points'?
If she can find someone else with biomancy abilities equivalent or exceeding the three points biomancy she can instruct them through doing what's needed in 50 hours of work by the other individual plus whatever time is required for instructing them. Increased biomancy abilities may allow for faster completion. (For comparison doing it herself assumed 10 days averaging 12 hours a day.)
Specified purchases:
1 point: Cellular scale biomantic sensing and targeting.
0.4 points: biomantic components and spell crafting interface.
1 point: mana regeneration
0.6 points: mana capacity
0.6 points: core enchanting requirements
0.4 points: Adds force, light, durability and basic sensory components
Are you sure you want to complete this purchase?