On the ground, next to the mailbox, there is: a weird rock!
Huh, weird. He turns it over a couple more times, then, when this activity hits the limit of his (short) attention span, slips it into his pocket and returns to his actual task, which is checking the mail.
He gets reminded of it and takes it out of his pocket to examine a couple times before bed, but does not uncover any secrets.
The next day:
"Hey, Sylas, check out this weird rock I found yesterday."
Later:
He's looking at the rock again. He isn't entirely sure why, at first - he's never had a particular head for mysteries. But it bothers him. It's not just the texture, or the shape, or the way that he can't seem to leave fingerprints on it…
Maybe it's stupid of him, but - maybe the thing that bothers him is that this feels like something from a movie, or Harry Potter. An ordinary person finds something Other and opens up a new world of possibilities. Something that just doesn't happen in real life, even though he wishes it would–
There might be something, at the edges of his perception, but he might just be imagining it. He's pretty sure he wasn't just imagining the rock, though, he showed Sylas and everything. He resists the temptation to immediately text Sylas for confirmation, just in case… well, he isn't sure what might happen but what if it's bad.
An object in the new-to-Seiji genre of Weird Flat Rock appears! This one is different from the one he found, though, both in shape and in general look. It feels the same to the touch - smooth and without any apparent temperature - but it's cranberry-colored and a little translucent and so glossy it looks like it's glowing a little. And it looks kind of like a bird's head - there's six flat sides instead of one, and one long triangle extending from the seventh.
He can still weirdsense the dull pain in his elbow, but it seems to be faded, somehow. Diminished.
Okay, so.
What was happening when the rock vanished? He - was wanting to be a wizard, or at least the equivalent of a wizard. He wanted this to be… maybe not the call to adventure, he'd kinda prefer to just live a life of magic-augmented fun and comfort, but the promise that this strange thing happening to him was more than just one of the millions of coincidences that happen every day but a strange thing happening to him, a gateway into a world that had been kept from him.
Are these rocks just… magic wands for whatever you want? Powered by pain, and not even that much?
He wishes to be a really good wizard who knows what he's doing.
Okay, so maybe he hasn't done much. But he's discovered at least a step towards being able to make a ✨ magic powers ✨ level Weird Rock. And he's getting a better sense for his not-pain sense, too - he can perceive differences in type of pain. It's weirdly… beautiful?
He should probably figure out what either type of Weird Rock can do.
He calms down marginally and surveys the fruits of his labor. He's got six ones and three twos, for a total of nine shiny red rocks. They're - weirdly uniform, actually. He holds a one and a two up to his face and sees that they're the same thickness, that if he presses the edges together they look like they're part of the same object. He still can't tell if they actually emit light or if they just look really vibrant.
He should probably start testing, then. What's something small he can do with magic… well, he's hungry. He tries to make the first thing that comes to mind.
Neat! So for ones he should be thinking of things that are smaller than making a sandwich, and for twos he can get things of that level. What can he think of that's smaller than making a sandwich…
Well, maybe he can try getting rid of the crumbs that were left behind when the sandwich appeared in his lap with no plate. After he finishes eating.
Okay, so now he's got three ones and two twos. He can probably get at least another two from smacking his face, then - he's not sure where to go from here. He doesn't really want to meaningfully injure himself, not until he figures out how many points he'll need to do healing, but for now there's something pretty amazing about literally slapping magic out of himself like he's a video game monster.
Okay, cool. That's enough that his hands are meaningfully full when he cups them around his drops magic rocks. He picks out one of each kind to keep on his person and gets out a pillowcase to dump the rest into. Probably he should secure them slightly better, but - his mom doesn't snoop on him, and even if she did find these he's pretty sure she wouldn't figure out what they're for, and even then he's still pretty sure she'd be chill.
Maybe he shouldn't let her find out about the pain thing, though, that might freak her out.
Whatever, the pillowcase will do fine.
It's pretty easy to settle into a pattern, over the next few days. Most of the time, he doesn't actively think about making magic - it happens naturally when he stubs his toes or gets papercuts, though, and he takes to making sure he has easy places to discreetly store it on the spot. (It's surprisingly appealing to just have the magic and not even use it.)
He isn't sure what to tell Sylas, though. It sounds pretty unbelievable, and even if he's able to get Sylas to believe him, he'll definitely freak out over the details of how getting magic works. Maybe he can do it once he unlocks the three-pointers? Then he'll be able to show off, at least.
Okay, so on the plus side, now he knows how to get a three. And a couple ones - looks like banging his thumb was just past the threshold. And he can still move his thumb okay (that's worth a two, when he presses it against the side of his forefinger), so it isn't broken…
He should still probably try healing it.
… Then again, he hasn't exactly asked them for comment.
Holding a one-pointer and a two-pointer in his hands, he wishes for some sort of guide. The player's handbook of weird magic pain rocks, or a table of rock shapes and what pain levels and wish sizes they correspond to, or maybe even a note that whoever left that six-pointer might have left for whoever found it.
Maybe he should try thinking about this more logically.
If he doesn't use the three-pointer now, he probably won't use it at all until he's able to make them reliably. Unless there's an emergency and he has it on him? … he can put off deciding whether to keep it in his pocket or in his stash until he's decided whether he wants to try using it to get a cheat sheet.
And if he gets a good cheat sheet, then maybe it'll have a guide to churning out threes or even (he shudders a little) fours. He hopes that he can make fours; he'd feel like a pretty shitty wizard if he was capped at less than half his full potential on account of wussitude. Maybe it won't be that bad if he's expecting it? It'll make it harder for him to apply the required force, but… maybe if he leans really hard on admiring the pain through his magic senses, thinks about the rewards of magic - and magic healing especially.
Then again, he might get a bad cheat sheet. He's not sure what to do about that possibility or how he'd even tell if the cheat sheet was bad.
He's starting to feel like the logic is telling him to try the three. He picks it up and…
He should probably think about what sorts of things he wants to try the three on. Maybe he can let that sit on the backburner while he does more magic experiments?
There was one that occurred to him while he was thinking about how to possibly make a four. He reaches down to his inner knee and pinches the sensitive skin with his nails, "watching" the pain increase until it's just before the threshold for a two…
Then bites down on his lip, again being careful to not cross the threshold.
Cool! That means that even if pain past the threshold for threes (threeshold?) isn't something that he can deliberately inflict on himself, he can give himself a bunch of more manageable pains. It'll still add up, but the idea of spreading it around his body still sounds a lot less scary.
On to the next test. He pinches his leg again, this time hard enough to make a two. Can he make ones instead?
Speaking of which, he still hasn't come up with anything he wants to wish on a three for. He decides to let it stay in his stash and revisit the idea later.
He really should probably tell Sylas. He'd be great at this - maybe not at hurting himself for magic, but at thinking of things to do with the magic. He just has to think of a way to tell him that convinces him to not spread it further - getting grilled for magic is not his idea of a good time.
Actually.
What if that was why Green Wood Rocks Guy left him the six in the first place? Maybe they made it and decided that they couldn't take the pain, so they'd pawned the powers off on some poor sucker they could make make sixes?
Maybe he should figure out some sort of defensive magic. Can a three protect him from hostile magic?
Yeah, that helps. He can make a handful of twos and a few handfuls of ones. At one point he realizes it'd be extremely convenient if he could consolidate the rocks, turning seven ones into a two, but even the three can't seem to be able to do that. But that's all right - a roomful of ones isn't exactly the worst problem to have.
He should probably use them more liberally, though. Another thing to ask Sylas about.
The next week passes much as the first one did - Seiji makes about five ones per day just incidentally, and it's fun - possibly to a slightly concerning extent, but he decides that as long as he's not getting notably injured there's no real harm - to make magic before bed.
He turns his face away so that his grimace won't show, but unlike with his pain, her pain vanishes once he's used it. Probably not for her, though, so he makes sure to follow through with his original plan of getting her hand under a stream of cold water so that it isn't too suspicious when he spends his two to mostly-heal it.