Alice glances around the room, her eyes take in the various people milling around. Everyone seems to be settling in to some extent in bigger or smaller groups. Zahn, of course, was pretty close to her. Her eyes stop when she notices two new students walking in the door, one with a backpack on. Something about them reminds her a bit of Zahn, not in his melancholy moods but when he was excited about some project or another. "Hi there," she says walking over. "Welcome to the Interdisciplinary Meetup group. I'm one of the organizers Alice and this is my friend Zahn."
Alice smiles, "I think that many people, myself included, tend to aim high with something of a fallback plan. There is some ambition involved in that sort of aim, but ambition is more about how much you're willing to do to get there, than how high you set your aims in the first place I think."
Zahn opens his mouth slightly then closes it and shakes his head slightly before deciding on, "Let's get a table. I don't really know you well enough to know how I ought to respond to that. I kinda grew up being told I could accomplish anything and to some extent I believed that for a long time. You sound like you had a rather different upbringing."
"If by ALU you mean something usefully turing complete, I think that depends a lot on how up upgradeable you plan to make something. If you're trying to be optimal I think that erring more on the side of upgradability and repairability is pretty wise, but I do understand why most businesses don't."
"I wonder if you couldn't get some of the same scaling benefits by making things more modular. If you had a common set of standards and drivers you could switch components in and out. I guess most people aren't tech savvy enough to mess everything up doing that though." She chuckles and blushes slightly. "I'm not sure I am tech savvy enough to upgrade my appliances without breaking them. I could get Zahn to do it for me though."
"Spy games can be fun. They can also go too far. Have you heard of the whole modular smartphone thing? Doesn't seem to be going anywhere. I think the section of the population that wants to snap bits of their phones in and out is just too small to make it worth the overhead to do stuff like that."
"Hm, my tastes end up including a bunch of stuff, on the rock side I'm more Evanescence than Green Day, and pop tends to be a mixed bag for me, a lot of it is too sappy for my tastes. As for country, I like a couple songs my Lady Antebellum and a few other artists I don't remember the names of."
A few weeks later, Alice notices an invitation to a party at a new Frat House advertising state of the art facilities and challenging party games. Thinking back to the interdisciplinary event she emails Nick and Walta: "Hi there, Zahn and I really enjoyed talking to you a couple weeks back. I saw an invitation to a party on a university board, and it seems up your alley. Do you want to meet me and Zahn there?" She includes most of the text of the original invitation in the email.
Each slip of paper has a descriptive phrase, some of them might be recognizable as song names, along with a corresponding twenty character alpha-numeric code on it. They are color coded. Red) Heartbreak World, White) Be Prepared, Blue) It’s Gonna Be Ok, Green) Children of the Sun, Black) Year 3000, Yellow) The Real World
"You know I'm not sure, I feel like the code is important somehow but I don't see anything to do with it. If this is part of a puzzle I think we should take one of each color of paper. It looks like the slips of the same color are identical." Putting words to action he drops a collection of slips into a pocket. Then he grabs a drink and takes a big gulp.
"Hm," she says then pauses to sip at her drink. "The only thing we haven't looked at is the elevator." She goes over and presses the call button. The elevator opens a moment later revealing a keyboard and a small display mounted to the back of the carriage, further inspection reveals that there are no floor buttons. "Well that's a bit weird. At least we know what the codes are for though. Walta, want to break the three way tie?"
"They certainly did, the elevator is impressive." He fishes through his pocket for the white slip and once they're all inside the elevator he enters the code. The doors slide closed behind them and they feel an odd turning sensation instead of the normal up and down feeling of an elevator. "Do you guys feel that too, the turning sensation?"
The accelerometer records no movement whatsoever. "That's weird," Zahn comments looking over Nick's shoulder, "Maybe it was something in the drinks? But, it didn't have any effects until the elevator closed and we took our first sips at different times. Some sort of binary drug is way above the level I'd expect for even the most elaborate frat party."
The turning sensation stops just after Nick finishes his sentence and then the elevator doors open revealing a large well appointed lounge. Off to the right side under some windows is a table with buffet trays. At the end of the lounge is a counter and a doorway dividing it from what looks to be a kitchen. Off to the left is another set of windows. Both sets of windows show overcast skies and the sides of what might be other buildings or other legs of this one angled away from them. "That doesn't look like the view I'd expect from looking at the outside of this building downstairs."
The windows are in fact flat planes of glass with no sign of any way to open them. The only exit from the room is a doorway at the other end of the kitchen. Zahn takes a deep breath. "If we're throwing ideas out there it could also be accomplished by utility fog, but if we're in utility fog we're basically screwed depending on how sophisticated it is. I'll err on the side of assuming I'm in reality unless I have a very good reason not to."
"I think preserving the food is probably a good idea but, I also think it's a little quick to assume that we're trapped. Even if we are, this place feels too luxurious for me to think we're likely to starve here. Well, unless whoever built this place gets a sick kick out of irony."
As they eat, Nick unpacks and assembles his drone from a decently nice case. It's clearly not a standard design - a fairly large all metal quadcopter with some strange joints and exposed wires.
He hefts his backpack back on and holds it in one hand as they make for the kitchen door.
Zahn opens the door, revealing an enormous hexagonal room. Four of the walls have hallways off of them while the opposite has a door like the one they came out of. The floor has a pattern with six nested spirals on it and in the center is a circular ramp that looks to lead down to lower floors. The ceiling is an enormous skylight that give a view of the overcast sky above. "Well, this looks to be a pretty big place. Any preferences on where we go first? One of the hallways, the opposite door or down the ramp?"
Alice nods and takes the lead while Zahn hold the door. The first hallway has doors to six bedrooms. Each bedroom has a King size bed, a large desk, a dresser and a wardrobe. "Well this place continues to be ridiculously luxurious, each of these has to be more than twice the size of my dorm room."
Alice opens the door to reveal a huge bathroom, with a large deficit in privacy dividers. Mercifully the six stalls off to the right had stalls surrounding them but the sinks further on, the showers in the middle of the room, the jacuzi-style tubs off to the left and the laundry machines mounted in the back wall all lacked any kind of affordances for privacy. "Well, whoever designed this place didn't design it with mixed-gender residents in mind."
The door directly opposite the ramp entrance reveals a medium greenhouse-type room lit by daylight bulbs. Right by the entrance there are a number of bins which when opened prove to be filled with fruits and vegetables. Walking through the rows they'll find familiar plants like potatoes, asparagus and tomatoes, and lettuce along with less familiar plants like the one with the orange berries or this other one with the large blue leaves. "Well this looks to be a renewable source of food, if we can figure out how to harvest and replant it."
"Yeah, I wish I had my camping stuff with me too. Having my laptop would also be nice. It'd be fine if I had internet, most of my stuff is backed up to the cloud but without that, I don't have any of my notes, just what I have in my head, and a few things marked for offline access on my phone."
The next door reveals a small library, along the wall they enter through there are six computer workstations. There are stacks along both the left and right walls with work tables and comfy chairs in the middle between them. The back wall is a massive window. "Speaking of computers..."
"Fair enough." The next room bears some resemblance to a compressed hospital ward, there are beds with nothing various life-support looking monitors around them, arranged along most of the walls, the far left corner has what looks to be an infant intensive care unit, and the far right corner has a couple tables with the fittings for telesurgery. In the middle of the room are several other types of tables for things from dentistry to the sort of exam table you'd see in a physician's office. "Well, this would be really reassuring if I thought any of us knew how to use all of this. Maybe that telesurgery setup is run by AI though. I wouldn't put it past this place."
"Let's go see." Alice say leading them back out the door and to the next one. The door reveals a room with large tables with cabinets along the side walls. The far wall has a counter with a few sinks set into it. "Well this bears at least some resemblance to a classroom, I wonder what's in these cabinets." She says and walks over to open one. The first cabinet reveals a large collection of board games, subsequent cabinets reveal various types of art supplies, yet more games, various stationary, and a myriad of other supplies for entertaining people of all ages. The only notable absence is that of anything requiring batteries. "Huh, I'm not sure whether to call this a classroom or an art and games room, either way you aren't far off."
"If you remember, there was no ground floor button in the elevator. We could try the codes for the other colors, but we have no guarantee that they'd lead somewhere as nice as this, and I wouldn't bet on any of them taking us back to the lobby we left from. I suppose if we're ridiculously lucky reentering the same code from where we arrived at might reverse the journey but that doesn't seem very likely to me."
"That sounds like a reasonable plan." Alice leads them out of the art room and into the next door. This one has mirrors on all the walls and a slightly springy floor. There are gymnastics and Yoga mats piled in of the corners and there's a few weights and resistance bands along one of the walls. "Well here's the gym you predicted Walta, though it has less equipment that I'd have expected and in some ways it more closely resembles a dance studio."
"No, not really. Onto the next." The final door leads to what's either a small movie theater or a large home entertainment complex. There's shelves of DVDs along one wall and a touchscreen remote on a table near the front. The table also has what appears to be a slot for inserting those DVDs in its front edge. "Huh, I wasn't sure what would close out this level but this is definitely not what I would have expected."
The next level down is all one room there are a variety of empty storage containers, a bike rack, and doors leading to the outside in six different directions. The whole level is more window than wall. In every direction they look, they can see the tall white barrier that first suggested something was wrong. If one of them has really good eyes they might see small doors in the wall at a distance. Alice's eyes aren't quite that good. "Well, we're at least not trapped in this building. I think the outside is a bit bigger than the six rooms would have been. Do you want to try exploring outdoors anyway or stick to our plan?"
The drone lifts off and flies above the level of the building they were just in. Looking down they can see the pool more clearly, and also a variety of other outdoor recreation areas: orchards, a tennis court, more garden areas, a larger vegetable garden, a running track, and an amphitheater. "I'm not sure if I want to investigate that staircase or see if the drone can go higher so we can see beyond that wall."
Beyond the white wall is a wider variety of areas. There are warehouses and what might be apartment buildings, and buildings with no clear purpose from above. Then beyond that there is another wall, this one seems to be laid out in a triangle. There's a wide border pattered in a number of colors before you reach this second wall. Yellow, orange, red, black and finally green. This border surrounds the walls on both sides but they can tell from the corners that they're in one sixth of a hexagon. "Whoever built this place really likes the number six. The image is getting pretty fuzzy at this point. I'm not sure how much more we'll get out of going higher but up to you."
Alice hears the words as if she'd spoken them, and in the surface of her mind. Alice can feel the vulnerability the fear. I know, I do too. I wanted to be a spy not live in a sci-fi novel. She hiccups. "Did I say that outloud?" She swallows, and looks to the sky. In the distance the clouds are just beginning to clear.
"Not just Omicron Excalibur too if I don't miss my mark Zahn. There's some sort of telepathy thing." She shakes her head then remembers they're not alone. "When we were younger and playing games of pretend, Omicron was what we said when a game included sci-fi elements, and Excalibur was what we said when it included magic."
Zahn sighs a little. "You know some of what you're going to see, are you sure?" Alice nods. "Alright." He takes a deep breath and then meets her eyes. At first it's just a wash of emotions, the loneliness Zahn feels most of the time, the slight undertone of excitement he feels despite everything in this place. The repressed attraction that's always buried a little ways beneath the surface when he's around Alice. He almost retreats from the link, feels the hiccup building but then he feels the same gentle acceptance that Alice always gives him, tinged with a bit of discomfort at the attraction and her uncertainty and fear at the situation. Thanks with that he gently breaks the link. His eyes are watering with the beginning of tears and he steps over to embrace Alice in a gentle hug. "Thank you."
Nick isn't sure what to say here. Either about that or the subtle looks Walta is giving him. He gives a polite cough. "Shall we explore the basement of our central building and then go look at the library again? I think reading what's been given to us is more important than ever now."
Alice is also smiling a bit despite everything, and leads them back inside. The final level is actually two floors down height wise and is surprisingly not a hexagon. It's a big almost but not quite rectangular room. With a some couches and a few planters with flowers and bushes in them. One wall though opens up to show a long hallway. Across from them is a Radio-shack, next to that is an Eddie Bauer on one side and a Krogers Grocery Store on the other. "Alright, I have no idea what to even begin to make of this this time."
There is a search bar at the top and a list of categories below that range from fitting to perplexing: Animals, Cleaning supplies, Facilities, Medical, Plants, Security, Stores. "Most of those look potentially important, I am disappointed in the lack of anything like a map in that list though."
The screen changes over to a list with phrases like: Elevator Protocols, Mall Locks, Motion detectors, Restricted Areas and Servo Control. Frustratingly though each and every one of them pops up an error message saying access denied when access is attempted. Some of them append a message about needing to be a janitor or security guard, others make reference to Director level access. "Hm, maybe try one of the other sections?"
Facilities is slightly more welcoming, articles about Airlocks, Habitats, Home Complexes, Ivy, Mall Spirals, Medical Facilities, Standard Symbols and Teleporters will deign to be opened, though the articles tend to have redacted sections that prompt the same access denied messages when clicked. More frustratingly Enticing entries like Long-term Plans, Manufacturing, Map and Population Surveys refuse to open at all.
The Employment section lists jobs as a Gardener, Janitor, Medical Technician, and Security Guard. If there's a way to apply to be a director it isn't visible. "Hm, Security Guard seems like the most useful of those." Opening that entry displays a list of prerequisites: Citizenship in the relevant sector. Background knowledge sufficient to pass entry exam. Filled Janitor position in the relevant sector. The last of those entries is highlighted and the apply button is grayed out.
"I think that if Security Guard is a relevant Job Alice would be best at that. Nick, have you taken any biology courses do you make a hobby of looking at any medical stuff? I don't think I know anything relevant to being a Janitor but if we're on even footing for both of the remaining positions I'm willing to be Janitor."
"Yeah, I'll go for the Janitor position. If it suggests that there's an entrance exam like the security position though I think I should try to crash course the cleaning supplies section and maybe also the facilities." Sure enough when they open the Janitor position it does mention a pre-exam. "Do you think I should just try?"
"I'll give it a try." Zahn clicks apply and a screen pops up "Entry test will now begin, for Citizen 21. You agree to be monitored while testing is in progress. Any cheating will close further opportunities to apply for this position. "Maybe you guys should move back and I should be sitting at the keyboard. I don't know quite how it's monitoring us but I wouldn't want to cheat accidentally."
Zahn's test is a mix of easy if bizarrely specific questions like how many bedrooms are in a standard home complex. To questions about laundry and cleaning supplies, to questions about ideal temperatures for human habitation. The facilities questions he mostly manages to answer based on their initial skim of the facilities section and their explorations thus far. The cleaning supplies questions he mostly fails but occasionally figures out. At the end it deems him 'Moderately Competent' and accepts him as a Janitor (Provisional) conditional on attending remedial classes at a terminal two hours a day.
Walta's test mixes questions about the ideal growing environment for plants with ones on the nutritional value of the same, questions on farming and a variety of other related topics like the properties of fertilizers and pollination methods.
At the end of her test she is 'Competent' and accepts her as a Gardener (Provisional) conditional on attending remedial classes at a terminal half an hour a day or more. It then presents her with a list of her rights and privileges. She can now access readouts on the past and expected crop yields from areas under her management and order different crops to be planted in the next cycle. She can also change the preferred ripeness stage for various plants and which parts of the plant are preserved or discarded.
Zahn's list of rights and privileges includes the ability to unlock doors in his area. It notes that upon being judged competent he will be able to switch some areas to be cleaned exclusively by residents, change preferences on whether beds should be made by the cleaning robots, reactivate teleporters in his area, assign new access codes to teleporters, and conduct debugging tests on the various locking mechanisms in his area.
"Apparently I'm pretty provisional for the moment, but I can already unlock doors. There's no reference to locking doors for anything but testing purposes but it also says once I'm judged 'Competent' I get to control the teleporters."
The crop readouts for her section list twelve orchards, six greenhouses, one farm, the home complex garden, and something called Centerpoint Island.
Zahn brings up the entry on teleporters, apparently the physics are still not included at his access level but the mechanics are carefully enumerated, after a minute to take them in he condenses it for the group. "Alright so apparently the teleporters work on an addressing system. It says there are about one thousand elevators with codes assigned at the moment, though I don't see anywhere that would give me a list of those codes. Short-distance teleportation is effectively instantaneous and completely safe but interstellar teleportation takes almost exactly a minute and it is recommended that one consume a certain stabilizer drug before undergoing it or else you'll experience side effects including migraines and vertigo. I'm guessing that means whatever we drank was spiked with that stabilizer drug."
Centerpoint Island she is informed is part of Biosphere One the largest artificial biosphere on the planet which is accessed from Sector White. Specifically, Centerpoint is the largest island in the middle of the artificial river within that habitat.
Alice hugs Walta.
"I think it might be more efficient to see if we can dictionary attack the teleporters to figure out which codes are in use and then try all the codes. With less than 2000 codes that would only take a few days once we had the list. Once I'm a full Janitor I can reassign elevator codes, I think I might be able to use that as an attack vector if the system lets me."
"Hm, let me check." Zahn pulls up a couple articles. "No it looks like there's something about the size of spy movie air-vents running around the complex that the robots it calls servos can move through. They open inwards though so I'm not sure how effective blocking the entrances with furniture would be."
"I don't think we should split up, or at least if we are I should be with the person exploring. Otherwise you might get trapped behind a one way door. Alice, I think you should probably try that security test. Actually, Nick I know Alice makes a hobby of studying security systems but I didn't think to ask whether you did. I think she also took some first aid classes so depending maybe she'd be a better fit for medical, though I think security is the more important position to fill."
"I'll try the security test then." She sits down to do that. This test asks questions about forensics, security systems, and close quarters combat. Alice has some trouble on the forensics questions and a couple security systems she hasn't heard of but otherwise does well enough to earn her the rating of 'Competent' and only a half hour of remedial course work per day. Her new abilities largely amount to the ability to lock and unlock doors as well as the ability to shut down a teleporter in her zone so it can't receive incoming passengers, and reactivate it at a later time. She also receives access to a list of elevators under her control, though not the codes for them. Some of them are suggestive like Biosphere One entryway, Centerpoint Island, White Mall Skybidge, and White mall Terminal Store. Others are a lot more generic like warehouses 15, 29 and 87 or apartment complex 2. She conveys this list to the others.
"I don't have that access yet, I'm more remedial than Alice or Walta so I don't have all my privileges unlocked yet. I think I'm going to try digging into the encyclopedia, or figure out how to start my remedial lessons early, now that I'm not the only one who can make sure people don't get trapped."
Alice sighs, "I'm not sure how much I can do about that. You know him better than I do, and it looks like there's a lot to explore, but yeah, it does look like there are limits on how far we can go, there's probably a way out into the wilderness but I don't know if that would appeal to him. If I had known I might have encouraged him to take the security position. Then he'd have more flexibility. Still, I'll offer to go with him if he wants to explore."
"You know what, I bet he will go out into the wilderness a lot if he can find enough junk in the... Mall stores... to make some kind of decent vehicle."
They come to the first orchard. Walta inspects the various trees and bushes. They all seem healthy and well cared for, if a little samey.
"Be a bureaucrat and administrator. Glorified RA. We'll need to be at least kinda organized, if it's not just the four of us at the end of the day, and it seems like you might be good at it - it's a bit ambasssador-y. Speaking of which, think we should check the lounge again? See if anyone else arrived?"
Nervous confidence. I have a gun. 9mm. Not loaded right now. I know how to use it. I won't unless there's about to be blood spilled anyway, extreme circumstances, but I do have one.
Aaaand can she bundle up and send her intuition about how long it takes/risky it is to load-aim-fire in various situations?
"There's a good chance that all this craziness, all the wrong of being kidnapped and how things are laid out, is because they're just not good at understanding us. Not that they're necessarily hostile. The links, too, I've done several. I don't feel any different, besides wanting to share a little more in that exact moment. I think - they're going to be helpful if we have to live here."
He sighs. "Forgive me for trying to subvert what I think is some kind of alien manipulation. I- It cuts off if you get too stressed about it, yes?"
"Yeah."
"Okay." He looks up. The deep carpet of anxiety, tension turned to purpose, nearly makes Walta stumble. She feels a well of sympathy. And then Nick hiccups, ending it, blinking rapidly. "Well then! Let's go have a peek at our hypothetical newcomers."
There are five people in the lounge - One of the guys is holding a beer bottle, and one seems to be some kind of sports player if the muscles are any indication. The two girls are chatting over nachos in a corner.
Buff guy says, "Hey! How's it going? You guys the organizers? Those were some pretty sweet special effects, but I gotta ask, was there anything... Iffy in those drinks?"
They stare at each other for a second, then simultaneously blink and say, "Woooah."
"That's creepy. Cool-creepy, not sketchy-creepy. Dale, I think they're telling the truth. Here, look at me."
"If I try this farce and it doesn't work, can we move on?"
"Yeah, yeah, just look."
They link. Dale hiccups and says, "...I guess I have nothing to say to that. Um. Do you four know how to get - back?"
The two stoners introduce themselves as Mina and Grace, and complain that this is "Such a pooped party." The skeptic is Dale, the jock calls himself Arch, and the drunk guy is Joe.
"...If we're going to be stuck here, I'd like you four to explain everything you've found out so far. What you did, why you did it. I don't want anybody to trigger something by being hasty."
"Chill out, Dale. They got caught here same as us. Jesus."
"I'm just watching out for us."
"Alright, I'll try summarizing feel free to ask more detail if something is confusing. The building we're currently in is called a Home complex, it has 4 levels. We're on the top level here which in addition to this lounge/kitchen area has 24 bedrooms and a large luxurious but somewhat lacking in privacy bathroom. The next level down has a Library, a Medical center, a Movie room, a games room, a dance studio, and a greenhouse. The library is where you can access the computer system from. The next floor down from there has exits to the outside. The basement lets out into a massive mall that has a pretty wide variety of stores. We haven't really explored that yet."
Mina suddenly looks attentive. "Do the stores have, like, employees? Or was there just stuff lying around with nobody watching?"
Arch looks concerned. "There were about a dozen other people with us. We were going to use three different codes for the trip and see what happened... Think there's other Home complexes?"
"At least if we're gonna get kidnapped by aliens," Joe suddenly says, "They're treatin' us pretty okay if there's really all that stuff."
"I don't think that there are employees in the stores but we haven't actually explored the mall at all, so anything's possible. According to some things we've read the Mall is the way to reach the other five home complexes, but it's a six kilometer trip. Nick did you figure out where the nearest bike store is?"
"It's actually only a couple hundred meters bridgeward from our mall entrance, apparently. There's a few more down our spiral - oh, they're laid out really stupid. Six long, long, long hallways. They only meet at the center. I guess the aliens have a nonstandard view on mall architecture."
"I'll show you the way, do be careful, I don't think there's anything all that dangerous in the mall but cell phones aren't working so if you get hurt there isn't going to be anyone around to help you for a while. You might want to bring a friend with you. Also, if you see see any elevators either don't open them, or write down the code. We don't have a way to change the ones in our spiral yet and we won't be able to change the ones in the other spirals any time soon."
"I'm too stoned to remember codes and stuff. I just wanna go shopping for free. Chance of a lifetime, alien mall. Grace, why don't you come with?"
"You're way too excited about this. Why aren't you freaking out?" Grace looks nearly in tears.
"Well, I could cry or I could go shopping... Show me the bike place please."
While they were gone, Nick described his plan to get supplies from a few hardware stores he read about on the terminals and build crude privacy dividers in the bathroom. Dividing each section halfway between male/female, with the laundry machines shared. "Could use some strong arms to help do that, but it seems like the number one quality of life improvement we need."
"There's at least one supposed 'apartment complex' in the white section of this place so I think we can find a way to manage. I'd be happy to take you. Before we realized there were more people coming we claimed three of the four 'jobs' that the computer is offering, the last one is for a medical technician, do you think anyone in your group would be well suited to it?"
At one point the guy tries to call someone on his phone, but scowls. "Right, no signal." He runs upstairs and returns with Grace, and they talk quietly, pointing at the screen.
When he's distracted again, Grace makes eye contact. Irritation and apology. 'Dale's response to shit like this is growling at everyone, he's trying not to break down, doesn't mean it really.'
Alice returns a feeling of exasperation, which morphs into understanding. This is hard for all of us She breaks the link, "I just remembered since the four of us were together when we first saw them but we should show you the symbol guide that's in the computers. Some of them seem less important like water, advancement, or garden but there are also symbols for lethal and moderate danger, as well as one for one way doors. You should probably memorize those last three."
"I think that as long as whoever's exploring pays attention to the symbol that indicates one-way doors and doesn't enter those that should be fine. I'd feel better if we had like walkie-talkies or working cell phones though. I suppose it might also work if there's a building outside the wall with a working teleporter that anyone can get into."
"There's plenty of liqueur stores in the Mall. I wonder if there are working phones down there. It would be weird to stock useless stuff there but I suppose we've seen weirder." Zahn frowns a little. "Having someone handle the cooking could be useful if we're going to be here a while. The servos will sweep and dust and such as long as we give them time to do it, so I'm not sure how much we'll need to do in the way of chores."
"That, is a very good question. Food, at least, this place is continually growing more. I'd hope that other things will last for a while if we're careful with them, clothes though are what I'd expect to run out of first. At that point, maybe we can get the place to grow cotton for us and learn to make that into clothes. Or maybe there's factories somewhere on the planet we can put to work."
More people show up in batches over the next hour or so. Their reactions vary, but several of them are too... Impaired... To have a particularly strong one. The mindlink is generally somewhere between interesting and scary.
One guy insists it's all lies and is busy trying to convince others of the same. (One couple starts having an argument after a link, gracefully taking it to a bedroom instead of arguing in the hall.)
One guy volunteers to take the med test.
"Huh, that makes sense." She stands up and walks him through applying for the job then goes back to her own work.
The Medical technician test has questions on anatomy, cell biology, pharmaceuticals, hormones, surgery, and strangely enough temporal mechanics along with related topics.
At the end the interface pronounces him 'Moderately Competent' and awards him the title of Provisional Medical Technician. It asks that he spend two hours daily on remedial classes and grants him the ability to supervise basic medical operations, approve emergency care, and prescribe medications. It notes that with further training he'll be able to supervise checkups, prenatal care, dental care, non-emergency surgery, and elective procedures.
"If we're here for a while it'll be good to have one around and if we're not it won't matter that much. Hopefully it'll be teaching something you can use even if we do go back to Earth. Zahn's Janitor training is quizzing him on how to remove about a thousand varieties of stains."
"Yeah, even we had all the elevators working, which we need to wait on Zahn for, it would still require biking almost two kilometers to get to the average store. We should probably send some people to make contact with the other home complexes soon. There's just so many things to do."
Carl replies, "I'm just glad we haven't gotten anybody stupid enough to start a fight in our section. Well, yet."
Walta looks up from her studying on nutrition to say, "I can poke the greenhouses into growing just about anything that was commercial back on Earth, so we'll have a nice variety of food. Maybe even a small amount of tobacco and marijuana... I'm very leery of the health effects but it could help keep people calm."
"I don't want to deal with tobacco. Nasty stuff. Weed's almost as bad. But keeping people from them wouldn't really work."
"I'll explore what it'll let me do. Getting the med bay to make cough up condoms or progestin would be a real good idea. I don't want to deal with a fuckin' pregnancy, and some of those guys would make it pretty likely."
"Yeah, ouch... Well we've got time to figure this out. Plenty of food."
"It's really quite clever how they set this up. It's on the side of the building where the sun was all day, and that path over there plus the white faces of the building reflect lots of sun here, warming it up. I bet there's heaters in the ground, too, in case of cold snaps."
"I bet it's all documented somewhere. There's so many facilities articles I have access to now, the lessons are taking me through the contents of a lot of them but it's kinda overwhelming. Also, on the creepier side the main interface for locking and unlocking doors is voice recognition which means there have to be microphones near all the doors at the least."
"Huh, maybe there's just microphones everywhere. I wonder if it's just being checked for interface commands and then dumped or if there's some way to access them." She shakes her head. "I suppose I might eventually find out, if there's a job that grants access to that kind of thing it's probably security. Anyway, I'm pretty sure the door is over this way."
"Yeah, I mean, whoever built it doesn't seem to have understood nudity taboos, or you know, how far humans can comfortably walk, but otherwise it's pretty, and it's definitely functional. Heck, even with the distances there are bike stores close to all of the home complexes, I checked."
"Yeah, I'm betting the apartment complexes have their own computers, I think I saw mention of there being other far flung libraries and manufacturing complexes, maybe some of those will have them too. Frustratingly, it still won't give me a map so I don't know where any of them are. As for the codes to Earth, I'm not holding my breath. We got brought here for a reason, if there is a way back to Earth I don't think it'll be easy to find."
The Paths are wider here. Inside the wall they were more walking paths, now they're about the width of a two lane road, and they're made of a smooth material, a bit like concrete instead of the textured material that made up the footpaths. To the sides of the road is mostly grass with the occasional cluster of bushes or trees. They reach the warehouse presently it wasn't a long distance away.
"Yeah, I feel similarly about having taken on the security job, though to an extent I'm also part explorer. Let's see what's inside." Alice opens the door, and they walk in. The Warehouse is only a couple stories tall but it's packed with crates. A short distance inside is a computer console which has encyclopedia access but not employment. It also has another item marked inventory. The Inventory is a long list of largely mundane item: chainlink fencing, lumber, bolt of cloth, dyes. There are a few curiosities though: temporal relays, power loci, and wide-spectrum transceivers. "Well the mystery deepens, I wonder what a temporal relay is. If they're small enough I think one might make a good present for Nick."
Alice reaches out and requisitions one temporal relay. There's a faint whirring sound and if they walk along the edge they can see a crate being pulled off one of the upper shelves by something like an automated forklift and then set down. The crate is set down and the outer casing vanishes. A smaller robot pulls one package about the the width and three times the length of a loaf of bread out of the stacks before the casing reappears and the forklift sets it back on it's shelf. The smaller robot deposits its package in an area beside the console. "Well that just raises even more questions. Just how advanced are the people who built this place?"
"The robotics aren't too far out of the bounds of what I thought possible. Computers can be pretty impressive. And they're probably teleporting the casing out and back, it might be that teleportation is their one big trick. 'Temporal relay' sounds very advanced, too, though."
"Yeah, I'm really uncertain what they are but it sounds fascinating. I think I heard the medical guy murmuring something about temporal mechanics, and there were a couple references to temporally reinforced materials in my security training." Alice picks up the parcel. It's a little heavy but not too heavy. "Anything else you wanted to do while we're out and about or should we just head back?"
Alice will do her best to appear receptive to conversation, but otherwise leave Walta to her thoughts. When she arrives at the door she'll command the interface to unlock and open the door, then holds it for Walta to step through. The rest of the walk back to the home complex will also pass in silence.
"Zahn, has me. I need to corner him somewhere private soon and remind him to feel for a little while. I usually hate that he's so good at hiding from the world, but in this place maybe it's a good thing on net. That one guy Dale seemed really broken up by all of this, but the pharmacy student seemed as ok as somebody can be, I didn't really get a good read on anyone else."
"You too, goodnight."
It turns out that many of the rooms have been given nametags made from the stationary in that games room. Walta visits the restroom (resolutely ignoring the one other filled stall), and picks an unoccupied one, after knocking to make sure it really is unoccupied, and sleeps.
Alice tucks the relay against a wall in the mall lobby and then goes looking for more clothes. Distressingly, there's a distinct lack of changing rooms but she makes do tucking behind clothing racks to try on dresses. She grabs a handful of sizes near the right ones for underwear and decides to sort it out in her room later.
On her way to pick up a few other personal conveniences she passes a mattress store where a number of mattresses have been rearranged to make a small fort. She walks closer and hears some giggles. She almost says hello but then she hears some heavy breathing and grunting mixed in. She blushes a little and rushes off to finish her other errands before returning to the lobby. She picks up the relay and goes to see if Nick is still awake.
She puts her shopping bag down just inside the door and carries over the relay. "Hi there, me and Walta went out to one of the nearby warehouses. It might be a better source of construction materials, if you need stuff in raw form. It also had this thing called a temporal relay I'm not quite clear on what it does but it seems intriguing enough that I brought one back for you." She puts it down on one of the tables that he isn't using.
There's a circular port on one end that looks like it might be a power input, and a small hexagonal one without any metal in it. If he goes to the console, Alice's prediction will prove true and a diagram will be available. The hexagonal port will be labelled as a configuration and control port, while the circular one is indeed a power input. The article makes some notes about localized time-dilation effects in the specified area. It notes that they tend to be used for structural reinforcement and storage, fine grained applications apparently require more advanced versions.
The encyclopedia does in fact. The math is definitely high-level calculus, and it talks about orthagonal resonances and other things he's never seen mentioned in any physics book he's read before but by the end he'll have a vague understanding of how the relay projects a field of slowed time.
The original specification sheet mentions that certain sensors, including magnetic and optical ones can be configured to send an on-off signal down a standard optical data-channel. It also references something called a configuration loader. They do not appear to be sold in the mall, but maybe there's one in one of the warehouses. If he investigates optical data-channels he'll find that the computer he's using also has such a port on the back for programming devices. Unfortunately he lacks a cable to connect them.
"Huh, that's a good point, I'm not surprised I'm not freaking out but that's because I have pretty strong, if not necessarily healthy coping mechanisms. Still, it's not like we eased the rest of you into the realizations super carefully. Maybe whatever happened to give us the linking power also ratcheted down our stress-levels just a little? It would be really creepy if that was true, though maybe for the best on the whole."
"Yeah, hard to know. Anyway, I'm going to go check the news." Zahn walks out the door and down to the movie room. Once he arrives, he fiddles with the TV until it starts showing the news.
" ... and joining us now is Dr. Whitaker, visiting professor of physics at Yale University. He will interpret the latest data for us. Thank you for joining us Dr"
Without waiting for a question the professor starts talking,"As you can see from the diagram here, The Intruder is just over four billion kilometers from the sun right now. To put that into perspective, that's sixty percent of the way to pluto. And as you can see from the diagram, it's coming in almost perpendicular to the plane of the ecliptic. Earth is actually closer to The Intruder right now than any of the outer planets." There was a large diagram of the solar system behind him, with a straight line shooting through the sun from the bottom up.
Zahn stares in confusion at the screen.
The professor continues. "The new data from NASA is giving us a much cleaner estimate of Intruder velocity compared to what we had this morning. The original estimates are confirmed. The Intruder is moving 7.7% to 7.8% of the speed of light relative to the sun. The best estimate for impact is still between 6 PM and 7 PM Eastern Standard Time tomorrow, but the new data has dropped that by about twenty minutes. Solar impact is now estimated at 6:10 PM, give or take a minute or two. That's the time impact will be observed on Earth. Actual impact will have occurred eight minutes previously."
"Is there any hope Professor?" the newswoman asks.
The man gives a beaming smile. "Yes! The new data is strongly suggesting The Intruder will miss the core areas of the sun. If this new orbit holds up, The Intruder will penetrate only the outer solar layers and not to the radiative layer and definitely not the core. It might not even touch the convective layer. We'll know more in a few hours. Best estimate now has it exiting the chromosphere twenty to thirty seconds after penetration. I think the Earth can survive that, and survive it very well."
Zahn swears. A sinking feeling in his chest.
"Tell me Professor, how was it possible for The Intruder to get this close to our solar system without being observed years ago? How?"
"Well, a neutron star is..."
Zahn's eyes go wide in shock and he curses again. Then he says one word: "Omega." Zahn watches the rest of the news report, but despite the professor's apparent optimism, he find himself increasingly convinced that the professor is wrong. It's too perfect to be a coincidence. Whoever built this place, whoever set up the elevators had to have known this was coming. He takes a minute trying to collect himself, and finally he stops shaking. He walks over to the library. He tries to find any mention or suggestion of what he just saw in the encyclopedia or anywhere else but he fails and makes his way back up to the lounge, unable to hide the frown from his face or the slump from his shoulders.
Zahn swallows hard and shakes his head. "There's only one thing on the news at the moment. According to the news, there's a Neutron star on a collision course with the sun. The people on the news seem to claim that this is worrying but ultimately safe, but what with where we are, I think they're either wrong or just blowing smoke to stop people from panicking too badly. Apparently, there are people panicking and doing other stupid stuff because lots of them think they literally won't see next week."
"They're pretty similar, which is to say they're really heavy, and super dense. This one is about half-again as heavy as the sun. I'm no astrophysicist so I really have no idea what'll happen. Like I said the guy on TV, a Yale professor is claiming that it'll all be fine, but nobody on Earth knows for sure what's going to happen. I think whoever brought us here might though."
"That's certainly one possible explanation, a neutron star happening to be on a direct course for the sun is a hell of a coincidence if it's a natural phenomenon but um, I really hope that part is just a coincidence. I can't imagine ever being able to fight against someone who can create Neutron Stars and if someone is willing to go to that kind of effort they aren't going to let things go, if they ever find out it wasn't successful."
"Yeah, well," He sets down cooking implements, "Neutron star headed towards the solar system. Once is bad luck." He flicks stove burners off with badly shaking hands. "It's headed for the sun. Twice is really bad luck. And we've been kidnapped by someone with lots and lots of tech, probably aliens. Three times is enemy action."
And he oh so calmly walks out, shuts the door softly, and keeps walking.
"Buddy. I just learned that 'bout everyone I know - my girlfriend, my parents, my grandmum, my aunt, my other drinking buddies, my professors, my sister and her baby, are gonna die. I'm gonna go break some things." His voice is cheerful to the point of breaking. "And maybe you wouldn't want to be nearby."
After giving him some time, Zahn goes to fiddle with the television some more until he determines that they're receiving satellite television. That feels like a hint, he looks up a couple stores in the Library then ventures out in search of a satellite phone. Eventually he makes his way back to the lounge, having made no progress at activating it, but carrying it anyway in the hopes that someone else will have an idea.
A few more people have woken up and come to eat. Someone posted a sign on the bathroom door saying "WOMEN ONLY UNTIL 8:30 AM"
Walta and some other random guy are explaining the situation as they know it to Glamour Girl, the one who arrived after most everyone else had gone to sleep. Walta even offered her a set of clean clothes fetched from the mall.
"Apparently we're getting Earth's news channels here, and satellite TV in general. Top story this morning is that there's a neutron star on a collision course with The Sun. The people on the news are saying that everything will be fine, but it's a really suspicious coincidence in timing."
"Well, there goes the feeling of hopefulness."
The room erupts into discussion. Several people quiz Zahn for more details. Several more scatter downstairs toward the TV room. A couple start crying and otherwise breaking down, while others seem to think that no, everything might still be fine.
"So Alice brought this temporal relay back yesterday and I was looking at it, we need a power cable and a data cable for it. There's the same port on the back of the computers, and there's supposed to be a handheld thing for it, we should go check the warehouse as soon as I get my coffee. If we find the right cable we can actually use any of this advanced tech."
Zahn peers at the page Nick is pointing at. "That looks like something I might be able to figure out, but without the crypto keys it's referencing there I don't think we could connect. Also, I don't know what language the phone is programmed in, if it's similar enough to one I know I can probably pick it up in a couple hours tops but if it's really weird it'll take longer."
The controller lets you change the phone number on the phone and set which satellites it's connected to. Apparently, there are location calibration satellites overhead, along with some communication relay satellites. The phone was already connected to the location calibration ones but not to any of the relay satellites. Switching that is straightforwards. When he does switch it additional debug information grants him access to the list of phone numbers on the network. Which contains a single value. The one assigned to the phone in their hands. "Well, that's not promising at all."
"Hm, if you can show me the code I think I can figure something out, especially if it already compensates for the drift. I bet with some work we can figure out an interface between Earth stuff and Alien stuff, or maybe find a drone in the mall with compatible inputs. The program would be easiest to write if it had access to the alien's version of GPS satellites."
Zahn takes the laptop and starts reading over the code. After a little bit, he saves a copy and starts tweaking things; working towards something that can handle gridded flight.
The relay has two quick configuration modes and an advanced move. The first mode is described as reinforcement, it slows time to about a millionth of the rate in a paper thin layer of matter on a nearby surface. It has sensors which auto detect compatible surfaces. The second configuration mode is designed for storage. It allows free form areas to be slowed by the same factor. A side note mentions that this auto configuration mode will not activate while unexpected materials are present crossing the boundary. The advanced mode does not include that safety precaution by default. It also allows time to be accelerated within it's area of effect. Next to the save button it notes that only a engineering technician can save advanced configurations and that that employment option is now available to citizen ID 46 which Nick well recognize from his previous work with the interface as his citizen number.
Nick's code has some of the necessary building blocks, and it's pretty well designed, what's already there. The bits that interact with the accelerometer are nearly unreadable, but blazingly fast and optimized. Crucially, the drone can be given a queue of commands like 'turn 90 degrees' and 'move forward 100 meters' and be trusted to manage it with (relatively) little variance. Collision avoidance is minimal and buggy and has lots of comments like //Whatever just make the body tougher
...How does the reinforcement work again, he checks his notes...
...Huh, that could be really handy. Maybe they don't even need to drill holes in the wall. Just set up a temporal relay. How much area could one relay effectively cover? Would it be able to reinforce, say, a lot of poles arranged across the big bathroom's ceiling?
Zahn decides that the right way to deal with the lack of collision avoidance is to set a high elevation so it's unlikely to run into anything. The search pattern code is starting to take form.
The reinforcement will freeze an object together, and with some fudging around the edges it looks like it can be set to freeze two objects together. With some care taken this would allow you to freeze something to the ceiling. More complex structures would either require more relays or an advanced configuration.
The advanced configuration automatically loads the options form the last quick configuration setting, and allows modifications from there. There are no warnings about objects between the relay and it's target but the relay is noted to have a maximum range of four meters from its emitter which is helpfully marked on the relay body. Additionally, there is a warning that if an object is moved separate from the relay after time is frozen the freezing might fail unexpectedly.
"Well, apparently not all the teleporters are coded. There are these things called trap doors, which are just teleporters disguised as closets with the one way marking above them. If you let the door close with you inside it'll send you somewhere, but not necessarily let you go back. Also, there was a reference to something called a broken-ring carriage zone which seemed more like math puzzle or a horror story than anything a sane person would build."
"Ooh, I wonder if we should just take some people and bike over to the other home complexes today. It's a risk but it might let us stabilize things a lot more. There might also be someone that the system thinks is a competent Janitor. I'm not sure the dictionary attack idea will even work but it's worth trying."
The first door off the hallway will open up to reveal a rather immersive diagram of what seems to be plate tectonics. There are indicators for the currents in the mantle and and outer core. There are hot spots, seafloor rifts, and subduction zones marked, there's a slider control on a railing in the middle of the room. The continents depicted are obviously not those on Earth.
The next door reveals a detailed diagram of the life cycle of coral and a map with what appear to be the locations of all the coral reefs on the planet. Little displays around the sides of the rooms provide detail on specific species of fish and other non-coral inhabitants.
Zahn helps lug everything into the workroom. Then he goes to find Alice. He finds her in the Dojo doing katas. "Hi Alice."
She doesn't respond until she finishes her current kata and then "Hi," her voice is trembling a little. "We're not going to be able to save them are we?"
Zahn shakes his head. It isn't clear which one of them moves first but they both end up hugging and crying on each other. After a minute, they link each letting the depth of their sorrow flow into the link and passing back and forth names and faces of the people they'll miss. Finally, the break the link. "Is there anything I can do?" Alice asks.
"We're not really well positioned. It doesn't look like we have any way to get back in touch with Earth. So, Nick and I have both switched our focus to making the best of things here. I'm trying to help him figure out a way to map the entire complex. I'm also working through the training in hopes of getting elevator privileges set up. Being able to visit the other home complexes quickly would be a huge advantage. Also, Walta was wondering if you can permanently unlock doors."
Alice nods, "Alright, I can try with the doors." They stand there for another couple minutes taking comfort in each other's arms then they part. Alice leaves to take a shower and Zahn walks back to the Workroom.
"...Nick, words- can't do this. Link with me, please?"
"S-screw that."
Walta... Hugs him. "You're allowed to feel hurt. I know you - weren't, back home, but you are allowed near me." He shakes and cries.
And then he's willing to link. Anger, anger, depair, feeling trapped, all the buried tension coiling up as he forces himself to look calm and sarcastic and productive. Walta tears up, feeling it all, feeling a deep sadness coupled with an odd sense of- this is how it is. Bad things happen and you move on. She's dealt with this before. Here's when her father was arrested for drugs in the middle of the night. Here's when angry breeder bulls escaped their corral and rampaged and killed her brother, here's when her favorite horse was killed by a neighbor for eating his turnips, here's the moment when she realized the Earth's probable doom, still sitting like a ball of iron in her belly... Shit happens. It's okay to feel bad about it. Cry, and be okay later.
Nick cries. He replies with his immensely conflicting feelings about his family. They were - not physically abusive, but very demanding, restrictive. He kind of hates his father in particular, with his 'a man does a man's work' mantra. But they're still his parents and they're going to die and so are half of his only friends in college and why is he so happy that two particular people are okay this makes him a terrible person and and- He cries.
Walta hugs him again. She cares about him, and she likes that he cares about her, and how he's dealing with all this so relatively well already and trying to make the best of it makes him a good person. A hint of attraction links through - she's not sure if he notices, she just holds the reassurance steady.
After a couple minutes they both head upstairs, Nick looking just as sad but much less tense, nibbling on a little bit of food.
"We've got to prop the walls up so they're next to the ceiling and hold it just right when I turn on the alien tech. I'll show you all, shouldn't take too long."
And indeed he directs people around reasonably adroitly. The walls of the privacy dividers that are going up are slightly textured white plastic, like a shower's wall. There's no doors in his design, just a few walls that try to sufficiently separate the weirdly laid out bathroom while still leaving the washing machines co-ed accessible.
"I'm not sure how well the Temporal Relays will hold up to exposure to damp over time, but it certainly was quicker and easier. Alien tech - pretty handy."
A few of the other people want to learn more about the alien tech. "I barely understand it myself yet, but I can point you to some of the encyclopedia articles..."
"If someone else can pick them up I think all that's required is to plug them into Nick's config thing with a cable and assign them a phone number. People could probably even go with the phone numbers they had back on Earth." He starts walking towards the Library. They follow after. As they're exiting the bathroom, Alice walks up the ramp in a fresh dress.
"Did you get the privacy dividers set up then?"
"Yep." Zahn cheerfully answers.
"Thanks for figuring that out Nick. Walta your idea with asking the system to keep doors unlocked was a good one. I went outside and tried a few things, it looks like I can't tell a one way door to remain permanently unlocked and open. I can command a door to open from a distance if I've assigned a label to them though. If we can distribute phones more widely I can open the doors in the wall for people who call me."
Zahn makes his goodbyes and walks off to the library.
"What was the name of the person who made all the nice name placards and such? We should see if we can get them to make the sign, if it won't take them too long. It would be reassuring to other people who find it if it looks well made. We should also have some extra copies of the list so that would-be-explorers can bring one home with them."
"I'm not sure how we'd even find someone outside, even if he stayed within the inner wall there's a pretty big area. I sorta feel like we should try anyway just in case though, maybe walk the edges and check the doors to make sure he isn't camped outside one of them. On the other hand, the trip to the hub is important and we might be able to check in with the people who are unaccounted for down there."
"Mkay, I hope he's alright. Nick asked us to check in with him, it's been at least ten minutes, so we should see if he wants to come look for joe or for us to get him when we're headed to the mall." Alice leads the way back to the gameroom cum workshop and repeats the question to Nick.
"The talking heads on the television haven't changed their tune and we don't have any other sources. Hopefully they're right that it's not, in reality, we may never know. We're getting satellite TV and it won't take as much to knock out orbiting satellites as it will to kill people on the surface."
"I think I want to check out the warehouse again, and the science museum we found, while Zahn tries to make Foamy do a grid search. Alice, here's the first phone, it's number is -" he gives it "-and I'm going to register a new one to my old number when I get there. I'll call to get back in at some point."
And so they set off, even at a leisurely pace it only takes about fifteen minutes of biking until they arrive. The hub is, of course, a hexagonal room. It has a large skylight far above them, and in the center of the room six colored jewels set into the floor. Beside the entrance to each section of the mall is the symbol for advancement and a couple other symbols and an inscription. The one for the white sector says 'Deep below at river's end', "Maybe that's a reference to Biosphere One, didn't you say that Centerpoint Island was in the middle of a river?"
"Mkay," They walk into the store. The computers section has all the familiar brands. Most of the computers on display look entirely ordinary, but there's a couple with the new familiar hexagonal data port. They're embossed with a familiar Earth brand name but when Alice turns it on it shows the now familiar interface, this one is missing the employment section, but in it's place are a note-taking app and several simple games. "Well then, I guess we won't have to ask Nick or Zahn about mobile encyclopedia access. I wonder what other disguised products are around here."
"Well it's the only thing we've seen replaced so far." Alice starts walking around the store and looking. There is a curious absence of the cell phones that most best-buys sell. There are also branded 'portable chargers' that look plausibly like the chargers made by Earth companies but without any mechanism for refilling an internal battery if they have one. Most of the other departments are quite normal. The software department seems to also include Ebooks, generally in the form of large omnibus collections. These come on usb-sticks but are otherwise normal. It also includes several cases with a hexagon icon in the corner. These open up to reveal the hexagonal equivalent of a USB stick. The titles include things like Maps, Notes, Library, Music Player, Software Studio, Translations, Networking Suite, Spreadsheets, Physics simulator and Designworks. There are also a number of games. The final discovery is a USB to hex adaptor nestled unobtrusively in a shelf of cables.
The Icon shows up on the home screen as soon as the tab is inserted. When it's opened it shows a labelled map of the entire mall. It isn't more information than the encyclopedia has it looks like, but it's better organized for the purposes of navigation. There's a mode slider at the bottom, when she switches to the second mode an overlay of a large hexagon appears around the edges of the map. There's a distinct lack of detail, if she zooms out it'll show the outlines of the continents that she remembers from her visit to the science museum. "That's interesting." Alice says looking over her shoulder. "At least we now know where we are on the planet."
And so when they reach the Mall Lobby Alice transfers the computers and software she was carrying off her bike and keeps biking. About twenty minutes later she's back and she has two mushroom shaped locks in a small bag at her side. She goes to the library, she expects she'll at least find Zahn there if not anyone else.
"We can try to set something like that up, I need to figure out a system for doing that though. I'm not sure how automated I can make the system and if I have to change the code verbally each time it'll take way too long. In the meantime, Interface reactivate this teleporter." The doors open and the keyboard lets him enter a couple letters. He walks back out.
"I don't think we should do that without a little planning. I think the next thing to do is to get the codes for the skybridge and the terminal store, hopefully nobody's already poked their nose in and forgotten them, but we should get them before that happens if it hasn't already."
He arrives back with a pair of bikes that he's awkwardly managing. One of them falls while he's trying to maneuver them through the door. Alice walks over and helps him untangle himself. "I thought someone might want to come with, we can get a third bike if more than one person does."
Alice laughs. "If nobody else wants to I'll go with you."
Soon enough.
And she doesn't do more than glance into most of the other stores they pass, so they won't be too delayed.
She sighs at one point. "I think everyone's going to get antsy and touchy over the next few days. Especially when we have any kind of finality about Earth."
There's a few places where merchandise has been taken so it doesn't look like they're the first to reach this particular store. The back wall is mostly covered with various mounted products though some areas of it are blank or have signs up. And in the center of the back wall is the elevator and a call button. Zahn gets out his notebook and walks over. "You have your notebook too?"
He chuckles at her comment on friends. "Yeah, I'm kinda encouraged by the selection. There is one other criteria the aliens might have had in mind, we're around the age people start to have kids at. Maybe we're a little younger, but still. And Carl, the medical guy, says that there's a large section on prenatal care in his training."
"Yeah, I wasn't really planning to become a parent, the idea doesn't particularly thrill me. I'm hoping that with this absurd medical technology they've got some better solution than trying to rebuild our species the old-fashioned way. I think it might be better to die off than to organize some sort of breeding program."
"It's not a binary choice between forced procreation and dying out, just saying. There's probably people around who will want kids instead of not, given the choice, a year down the line. I might even be one. Haven't thought about it in this new context, but I decided I wanted kids eventually back home."
They walk back to the skybridge and one twenty character code later they're in the lounge. Zahn tries the obvious first step in setting up a dictionary attack. "Interface assign code SUNRISEHORSEVECTORAT to this elevator."
A smooth female voice answers him. "Unable to comply custom codes cannot be assigned at this time."
"Well, the only way to find the code for Earth is to enter it on a keyboard. There's something like ten to the thirty-first codes though. I'm not sure how practical it is to just start entering some."
"Most of it will wait just outside the wall. Also, there is some rather unfriendly-looking vegetation if you go far enough. I threw some dirt and it lashed out with miniature tentacles and ate it. And I turned right around muttering 'nope nope nope'. So. Add that to the warning list."
The next morning, someone finds that original reception lobby. Nobody she's heard of planning to go to that party is contactable. Lots of people are freaking out, out of contact, or off the radar, but it's a suspicious coincidence.
The place is untouched. The looting and rioting is still a very minority thing.
...She tries to find emergency stairs. Doesn't trust that elevator. Failing that, she'll climb up the outside of the mysterious party-hosting building and peer into the second floor windows.
A couple people are sitting in the lounge and talking. They look up as she enters. "I thought the elevator had turned off," says an african american guy with a polo shirt on.
"Apparently not," says a hispanic girl. She gets up and walks over to Gren. "Hi there, it looks like you didn't have one of the drinks."
"Yeah, I understand." Joanna leads the way out the door at the back of the kitchen and down a spiraling ramp. On the next floor down she opens the door into a small library. There are a few more people walking in the stacks and sitting at worktables or in chairs. There are also a few people sitting at the computers along the wall they enter through. Joana steps over to one of them. "Riley, this is Gren, she just came from Earth."
"That's not good, I'm not a physics major but like I know what a neutron star is and I don't think we want one of those anywhere near the sun. I guess would be an incredible coincidence if this place and that are unrelated. If this is a poorly managed rescue maybe there was some sort of information security concern?"
"There's something like sixty kilometers of mall stores and a bunch of different greenhouses. I think our supply of meat and other animal products might be limited but otherwise I think, as long as we don't trash the place, it's sustainable in the long term. That said it looks like this place isn't perfectly safe. There are symbols that code for lethal danger, wild animals and things like that."
Gren heads out and takes a tour of the main building. To the first person she meets, she says, "Hello. I'm ROTC Cadet Grendyne Nyla - I came through the elevator this morning. I'm introducing myself to folks but I also want to know, do you have any immediate concerns? Is anybody you know missing, does anybody need medication, anything like that?"
She'll have a lot of variants on the same conversation. Some of the women are concerned about birth control, one person has diabetes and is probably ok without insulin for a little while if they're careful but getting some would be good. A couple other people mention more obscure medications for one condition or another, none of the needs are immediately life threatening. One person gives her grief for being in ROTC.
"I'm pretty sure I can get the clinic to give out meds, I'm less sure how to make it let other people give out meds. There's also like pharmacies in the mall. That might be more comfortable for people, though I suppose we'd have to be careful nobody addicts themselves to pain meds that way."
The security test spends most of its time asking about fairly mundane things, some stuff about security systems, how to subdue people without injury, and a little about forensics. It also asks questions about various symbols she might have seen if she read the right encyclopedia entries and some background details she might have picked up about how the home complex is laid out.
"That's good, I like people better when they care about what they're doing even if it isn't my cup of tea."
The computer decides to teach her about teleporters. Apparently most of them have keyboards and if you go from one keyboarded elevator to another the new elevator will be permanently unlocked unless she or another security officer with the relevant authority locks it. It also notes that security officers can make any teleporter with an address display it's address. Teleporters also show their addresses to the first person who enters them.
Teleporters are found in the mall, in various buildings in the surface complexes including some names biospheres, in the lounge of the home complexes and in certain restricted access areas. Teleporting to those requires an authorized user in addition to the address.
She can understand what amounts to a manual on teleporter operation and functions quite easily. They actually had a class on understanding your equipment and how it often doesn't matter between knowing what it can do and knowing how it works.
And the handy-dandy notebook gets a table of teleporters-she-knows-about.
What else, O computer?
There are standard doors which lock from one side following explicit physical action, those are used on bedrooms and the bathrooms in some housing. There's the throughway doors which ordinarily can't be locked. There's security doors which will open from one side but not the other and there's security doors which will only open for authorized persons. There's also airlocks but those tend to count more as teleporters than doors. With the exception of airlocks Security officers can lock or unlock any of these within their zone of control. Security doors will not stay unlocked though. She can also name specific doors to the interface and lock or unlock those remotely on command. Airlocks she can't really change the behavior of. They'll allow travel by default in one direction and if their teleporter is active you can travel in the other direction or to other teleporters. Under no circumstances are both the doors open at the same time.