Ruel is out in the southwest end of Kiraavi's domain when he gets word: A particularly vicious god-fight up north has resulted in the death of one of the combatants and the displacement of nearly his entire follower base. Kiraavi's nearby priests are scrambling to help them leave and find them temporary refuge, and others are consulting with various friendly gods to try to find them suitable places to settle in the long term, but handling so many refugees at once is going to strain even Kiraavi's network of contacts. Ruel, then, is tasked with continuing south and west, after dropping his current traveling companion off at her destination, to meet with the new gods there and see what sorts of new followers they might be interested in having sent their way.
Usually at this point Ruel would ask Kiraavi for his impression of the place; he often picks up on different details than his mortal priesthood. That seems rude, today, though; he's presumably stretched much too thin for that kind of thing.
Ruel continues up the road, keeping an eye out for settlements or likely-looking locals to talk to.
"That's fair enough. My god does roads and travel; he's busy with a refugee crisis right now and could use the help figuring out where to send everyone. I think there's some overlap in interests even without that, though - you definitely have to think about efficiency when everything you have needs to fit in a pack you can carry."
The road is smooth and the wagon ruts are at a consistent width throughout, with carveouts in the surrounding street to make it easy to get out of one set of ruts into another at crossroads and a consistent ditch by the side for rain runoff. There are more farms, and orchards, and wells, and villages, and then, yes, the market hub.
It's unusually quiet, for a market - prices are written and up on signs. Instead of yelling about those to attract attention some sellers seem to have hired entertainers, dancing and singing with some advertising thrown in. Traffic flows consistently in one direction per side of the avenue, and a number of the intersections have rotary-style interchange with the flow of pedestrians.
The temple is a boxy stone thing, with ornamentation mostly in the windows and around the edge of the roof where they don't affect its footprint, though there are several different colors of stones used in charming abstract patterns. Steps lead up to the front door and there are short windows near the base indicating that there's a basement getting its lighting that way.
"Thank you!"
Back outside, he retrieves his chosen offering from his pack, unwrapping it from its protective cloth and holding it up to admire in the light for a moment before setting it on the steps. "Greetings, Iabeltha. I offer you this pressed-flower pendant, constructed in the glades of Ylithresia far to the east and carried through no fewer than fifteen gods' domains without finding its purpose as an offering. I appreciate the opportunity to lighten my pack, and hope that collaboration with Kiraavi of roads brings new opportunities to you both."
"Hello! I'm Ruel, priest of Kiraavi of roads and travel. There's been a bit of a disaster up north, and he's looking for help in settling refugees, or perhaps resettling people who the refugees can replace in their communities. Do you think your goddess would be interested in working with him on it?"
"Probably not many just yet, it takes time for something like this to get moving. But I've seen this kind of thing before - admittedly not quite on this scale - and there are always some people interested enough in trying something new to take us up on the offer of help with the trip once they've heard about it. Especially if we have new places to suggest."
"In this area it's mostly farms, which often have use for a few hands; the harbor city, or Nisith, even more than the farms, has use for anyone with a strong back; we've got a very strong papermaking and bookbinding industry; and Iabeltha always loves inventors and entrepreneurs."
"Mmhmm. It seems like she's also fairly flexible compared to other gods, there's not really a particular thing she's looking for in her followers? And I'm not sure yet whether she likes people trying new things or if she has things mostly how she likes them and doesn't want to experiment, but if it's the former, some people find that to be a draw."
"Oh, there are some things she doesn't like at all - there's a saying, 'it matters what you are efficient at' - but maybe all the other gods are much more rigid? Trying new things is great, so long as it isn't too disruptive before the point where it's understood to work and so long as it doesn't unnecessarily destandardize things people might be relying on to be interchangeable."
"Most gods have some sort of interest or personality trait they're looking for in followers - the last goddess I visited wanted everyone in her domain to be able to play an instrument, for example, and of course Kiraavi doesn't have much use for anyone without some reason to travel. It's not too uncommon for them not to care very much about that sort of thing, but it's still an advantage. So - what kinds of things does she like or not like people to be efficient at?"
"Well, you can't be efficient at, say, hurting people, or worshipping plague deities, we don't hold with that. But it's good to be efficient at your farming and your traveling and your business and even your leisure, minding of course that many people find not thinking about efficiency for a while to be by far the most efficient way to relax."
"That's what I thought, good, nothing wrong with being pragmatic. Is there anything else you think we should know? I'll have a look around, too, if you don't mind, so you can skip anything that'll be obvious but if there's anything that needs context it'd be good to know. And I'll come back with any questions I have, of course."
"Warm shrubland, and I haven't gotten a demographic report but it's nearly the entire population of the domain - there was a dispute that turned nasty, one of the gods involved was killed and his successor turned out everyone who'd ever made an offering to him. If I'm remembering the god correctly he was big on fishing and hunting, but he was another of the more flexible types so I expect there'll be a reasonable mix of skills. I can ask for a more detailed report tonight."
"Hm, we have a fair amount of fishing along the coast but not so much hunting, we're more pastoralists and farmers. The warm shrubland at least shouldn't mean too much of an adjustment to the savannah. She likes it because it's easy to travel through without being shadeless and barren."
"All right. We might still want to avoid sending you too many hunters, I think there's a risk of it disrupting your animal populations if your goddess isn't used to compensating for that, but I don't personally know - managing things like that is a big part of what my god is so busy with right now."
"We generally help refugees with basic supplies, but if you're willing to handle some of that I'm sure it'd be appreciated - if you'd like to donate supplies we'll make sure everyone knows who they came from, too. I don't expect the language to be a problem, it's a bit of a different dialect that far north but not too hard to understand."
What a clever setup. He writes up some notes on the day so far, including a sketch of the table's workings, and then copies out another set of notes to match the first; it's not traditional, but he suspects that Iabeltha is the type to appreciate the feedback.
That done, he takes his nap, and heads downstairs for dinner when he wakes.
There's no complaints here.
After dinner, he heads off to have a look around town, particularly keeping an eye out for 1) anyone who seems discontent with their situation, 2) more examples of things being arranged unexpectedly, and 3) notebooks for sale. He doesn't personally need a new notebook just yet, but he bets they do nice ones here, and if so Kiraavi will want a stack to pass out to his priests and acolytes.
More public hearths. It's getting darker, and some people are sitting near them just to warm up a bit, though most people around here seem used to the range of temperatures and don't feel the need. A well, with a short queue people are "standing" in by leaving their shoes in place while they sit on a bench and chat waiting for the current front of the line to draw his buckets. Some kind of school letting a flock of teenagers out for the day and a bunch of food carts there to meet them with sandwiches and kebabs and handpies.
The bench across the street is fine; he's not sure how Iabeltha feels about people sitting where she receives offerings.
He rests for a few minutes and then begins humming, to pass the time - it's too dark to do very much else. It's been nearly an hour when Kiraavi asks if he's ready to receive the reports, and he takes his vial of road dust off and sets it on the steps before telling him to go ahead, then retrieves the vial and sets Iabeltha's copy of the morning's observations next to the stacks of press-printed books, with a pebble on top against the breeze.
"Hello, again, Iabeltha; I offer you these reports of the troubles in Kiraavi's domain, and also my own report of my morning here, from the perspective of an outsider. I hope you find them useful."
And back to the inn he goes. He'll have last night's cheese pastry for breakfast, and head out to have a look at the outskirts of the settlement, giving Iabeltha and her clergy time to look over Kiraavi's notes before he shows up at the temple.
(The notes themselves are mostly made up of details about the refugees - yea many farmers, fisherpeople, hunters, weavers, traders, et cetera, with families comprised like so and hobbies and additional skills like so and preferences to stay with or avoid other families like so; there's also a section detailing the conflict as well as Kiraavi can put it together (the refugees were largely not meaningfully involved, but there's a list of people who put up active resistance to the agressing god who Kiraavi would like to see taken good care of, ideally far away) and one detailing the other gods involved in the resettlement effort - a few dozen, though some are only interested in taking in a modest number of settlers - and a summary of the resources available to the project. It's actually fairly well supplied, just big and complicated and it's not clear that there are enough places for all the refugees to go yet.)
The outskirts of town are mostly just increasingly widely-spaced houses with bigger and bigger gardens until it's farmland. People have their own chimneys, away from the center of the town.
Back at the temple the priest he spoke to before is sitting on the steps and doing some figuring, occasionally corresponding with presumable other priests by putting notes down and picking them up.
"Hello! The report was very useful. Apparently with this many people Iabeltha is interested in having them start a new town - she's got a river god interested in cutting through the area, it'd open up some good farming and trading sites and having people ready to break ground on that right away makes the deal more appealing. I don't know if you've sent him a separate representative."
"I'm intending to bring Kiraavi out to make a claim by the edge of Iabeltha's domain, if nobody objects to that - he's too busy right now to discuss cutting through but I'm sure he'd like to if she's amenable. Anyway, if she sets notes out within a mile of him, or speaks to him there, he'll be able to see and hear it; his acolyte power extends his senses beyond his domain."
"Here's my very preliminary estimate of how many people of what sorts we can take and where." It's a map, with the harbor city ("Honeyguide Harbor") marked, the site for the proposed river and new town to be built at its delta also indicated, and a few other places that are having this or that dip in labor supply or this or that surplus in available grains and beans this season and could absorb people.
"I'd like to take Kiraavi out just beyond your domain, to make a claim - his terrain is roads, and he'll want to discuss cutting through with you once he's not so busy, I'm sure. You'll want to know that his acolyte power extends his senses beyond the boundaries of his domain, by a mile, so if he has a claim at your border you'll be giving up a bit of privacy even if he doesn't overlap you. On the other hand, it'll be useful for coordinating about the refugee project; you can leave notes in the visible area for him to read, or speak to him there. I've never heard of him being a danger to any human who wasn't a bandit or any god who was willing to let people come and go from their domain, and he's usually willing to abandon a small claim like this if a neighbor decides they don't want him there."
Somebody in a ridiculous stack of disguises pretending to be someone on behalf of an employer who thinks they're someone else who is a fictitious identity created to avoid a debt collector who is actually after the previous moniker who was etc. The play starts in media res, with the character gradually managing to shed disguises and finally go home to what is his original self - or is it?
He barely has to dig in his pack at all to retrieve what looks like a large cookie studded with dried fruit. "Greetings, Kaneer. I'm Ruel, a priest of Kiraavi of roads and travel, who is likely to be moving into this area soon. I offer you this travel biscuit, made of suet, wheat flour, and barley, and flavored with elderberry syrup and dried currants; it was baked in the domain of Listravestial, to the northwest. While none of its ingredients individually would be worth carrying with any regularity, biscuits like this have been an important source of sustenance for me for years now, and I appreciate the inventiveness involved in their creation."
"I'll pass that along. We're also interested in any suggestions of other nearby gods who might be interested in taking in settlers, and in any material support you might want to give - Kiraavi will of course tell the recipients of any aid you offer where it came from, and finds that refugees are often appreciative enough to make it very much worth the investment, if you have things to spare."
Dozens of boats - houseboats and barges and rafts and canoes and suchlike - arranged around a row of piers. The piers seem to be exclusively for walking on, with all actual socialization and business conducted on the boats, and there's another little island with some of the piers terminating there rather than on the shore and a bit of settlement on the shore and the island both for, it appears, people too old or feeble to live on boats.
Well, Ruel has no complaints either way. The wagons can be loaded, and then the dockworkers can be paid, with a tip for good service.
He'll stay with the wagons on the way to Kiraavi's new claim, which takes a few days; once there, he gives the contents of the wagons to Kiraavi as an offering (no need to unload, he can accept the supplies right where they are), pays the drivers, tops off his wallet, and makes his way to Honeyguide Harbor.
Honeyguide Harbor is a bustling city. It has a few canals and a lot of people and a great big temple with a suitably eye-catching sign reminding people that offerings can be dropped off on the front steps. There's a lighthouse and a shipyard and a paper mill and a textile mill and dormitory housing and rowhouses and a school and an every-day market square and a separate seafood-in-particular market and a few little shrines for offerings so people don't have to go out of their way to the big temple.
Ruel pokes around in much the same way as he did in the town, asking the first likely-looking person he talks to for an inn recommendation and then taking in the nearby sights. He'll try bribing an urchin to talk to him again as it gets close to dinnertime; sometimes that works a little better if he makes it clear that they'll get dessert if they stick around that long.
Here's an urchin who has been drooling over a fried dough thing that gets served drizzled in honey. She will accept her bribe dinner in a very businesslike fashion and do her level best to earn the sweets. "So whaddaya wanna know? I know where you can get wholesale fabric straight off the boat before they mark it up. And where they do the side bets on the races."
"I might want to check out the betting later, yeah, but that's not what I wanted to talk to you for - I'm a priest of a different god, Kiraavi of roads, and he's thinking about working with the goddess here, but we want to know a little more about what she's like first. She seems pretty good for most of the traders and farmers and things but I thought it'd be interesting to hear what she's like for someone like you."
"Some places, yeah. Gods are different from each other the same way mortals are, some are friendlier or busier or like things to be just how they want them or things like that. My god is pretty busy a lot of the time but he likes to talk to people when he's not, he's pretty curious about things. And the goddess where I grew up was kind of mean, she wanted things a certain way and she'd get upset if she didn't think people were helping with that enough. Most gods are pretty good, though, they're just good in different ways from each other."
"They can do that but it's harder than trees, yeah. Kiraavi does that, he asks people to give him their travel supplies at the ends of their trips and then gives them to people who want to travel but don't have the supplies, but he couldn't do it if people didn't give him most of the supplies. He'll tell people things, too, like if someone wants to move to a different kind of place but doesn't know where there's a place they'll like, he'll help them figure out where to go, or ask one of his priests to help them, or if they do know where they want to go they can ask if the roads are good to get there and he'll tell them if there's bad weather or dangerous animals or anything. Or some gods introduce people to each other, like if you wanted an apprenticeship when you were a little older some gods would help you find someone to apprentice to, that kind of thing."