...This is a bar. Why is this a bar, and not a supply closet?
"What's a Neuroi?"
The white vine sprouts a tendril that buds a tiny black flower, which rapidly opens into a soft-petaled black rose. More vines snake out of Anna's sleeve to open new flowers beside that one: a red flower on a black stem, a blue flower on a purple stem, a pink flower on a yellow stem.
...It's sort of gruesomely beautiful. She gets distracted from the question, watching/listening to the magic unfold.
"Ah, right, Neuroi... Are giant flying monsters that like to blow everything up." She produces a to-scale still illusion of a team of Witches fighting a bus-sized Neuroi. "That's a little one."
The black-petaled rose with the white stem and black-tipped white thorns looks tricky and powerful. It hurts more than the rest, but grants flight as a basic power. Its magical focuses are object conjuration and some other things that don't come clear immediately.
The red-petaled rose with the black stem and red-tipped black thorns seems to draw part of its magic from each of the other flowers. If that's true, it seems like there's at least one more kind of flower out there that isn't represented in this bunch of four. It draws blood when it unites with someone, and makes them faster and more agile as a basic power. Its first magical focus is cutting (which is what Anna used to cut those stems), and the others are healing (shared with the pink/yellow rose), altering magic (shared with the black/white rose), telekinesis (shared with the blue/purple rose), and light (not represented).
The blue-petaled rose with the purple stem and blue-tipped purple thorns is themed around physical force. It leaves bruises when it unites with someone, and enhances strength as a basic power. Its first magical focus is telekinesis, the one it shares with the red/black rose.
The pink-petaled rose with the yellow stem and pink-tipped yellow thorns is harder to pin down thematically. Its basic power is grace, and it unites without drawing blood. Its first magical focus is healing, shared with the red/black rose.
Anna watches the floating flowers curiously.
Huh. Neat. Not like using mana at all. Highlander will love these - she'll probably like them more for the fact that they hurt and she won't need to retire if the flight power is fast enough.
She lets the spear go, and absorbs the other roses one by one, and walks back out to the bar, folded clothes in hand.
She is visibly affected. But not that much. "I'll want them gone sooner or later, but I've had to keep fighting and keep focused feeling worse than this. Adrenaline gives you wings. Unf. What kind of practice do you recommend? Just go over their basics, fly, make and heal some scratches, TK some stuff, manifest and unmanifest weapons?"
"It's actually really hard to practice healing on yourself, or on anyone else with a flower in, because the flowers usually heal it faster than you can," says Anna. "When you get really good with one flower's first specialty it'll let you pick the next one from its group that you want to try, but I don't know if there are kinds of practice that work better or worse than other kinds."
She starts playing with the minor powers, leaving off the healing. "These are delightfully powerful. Our kind of magic runs out completely if you try to do too much, and your power level goes down sharply as you get older. It's really inconvenient that the most experienced fighters lose their magic. Running out of mana also hurts like hell, but then mana burn is less of a concern than, you know, actual burns."
"Anyway, as long as I'm here I think I'll have a nice steak-and-whatever's-recommended dinner, with real-for-certain-values-of-real Corunda coffee. Got plenty of pay saved up and I haven't had steak in ages. The ice ships are too slow, it just spoils before it can get to our base and there are hundreds of more important things to reserve teleporters for."
"I'm starting to think our technology is terrible. It was even worse before the Neuroi, the bloody Church lifted its ban on science because otherwise we'd all die... Do you recognize this map? The year thirteen twenty four?" The globe she illusions is... Not quite Earth. China, parts of America, and parts of Africa are wrong.
"A bicycle is like... maybe I can conjure good enough to just kinda show you."
She concentrates very hard for about ten seconds, and ends up with a little model bicycle in her hand.
"So there's these two big wheels, right, and you sit there," she points at the seat, "and pedal it," she pushes one pedal around with a fingertip, causing the wheels to also turn, "and as long as you're going forward the whole thing doesn't fall over somehow?"
"Yeah. Well, the classic thing-to-ride is a broom, but they're actually kind of terrible at it? We call the new ones Steelwings." She presents an illusion of a machine that looks a bit like a wheel-less motorcycle jointly designed by Metallica and the Army Corps of Engineers.
Levitate. Levitate. Move things over to the other side of the room. Levitate. The pink-yellow rose comes out, she may as well not run up her tolerance if she's only practicing one thing at a time.
"I wonder if you could tell me enough about airplanes and refrigerators and bicycles that someone can make them, back home."
She tries to make small talk with Anna once in a while, telling anecdotes or asking something about technology between practicing with the roses.
After a while of this, she decides a break is in order so she changes back to regular clothes in the bathroom and orders a nice big delicious meal from Bar.