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First Move 2: Move Firster
I have no idea where I'm going with this: Part 2
Permalink Mark Unread

2 Years ago:

Deep under Golarion in a highly warded space only accessible by either teleporting twice or swimming through hundreds of feet of solid stone, resides Stristyko and his handful of household minions.

Stristkyo is Lawful Evil. He keeps his promises. Long ago, he bargained with his future immortal self that no matter how far he might progress into the depths of villainy and corruption, he would always find the time for pure self-interested joy. Were he not predictibly going to do this, that tiny mortal would have despaired of Unlife and Judgement alike, and fed himself to a daemon.

Stristyko the immortal would not have prefered that outcome.

On this particular day, Stristyko is engaging in his ancient obligation to experience a little fun, once in a while. He participates in friendly, wholesome recreation, with his favourite of his minions.

Permalink Mark Unread

She doesn't win much, but she doesn't mind losing if it's to Stristyko, and will sincerely try her best in the hope of making it more fun for him. She thinks she has found a useful idea that she hasn't played and lost with before. She will make the move.

Permalink Mark Unread

You think the bishop isn't hanging there but it is.

When my knight captures it you can capture it back and the center pawn but I can take your pawns on the other side and still end up a point ahead for it.

He moves his knight and takes it, and as he does so holds the captured white piece briefly in the air, as if to emphasize his point.

Permalink Mark Unread

Though she is surely not in any mortal danger, she nevertheless leaps back in instinctual terror, from the object which she has physically held a thousand times before and somehow never had any instinctual terrors about until this moment right now.

 


Footnote: There is nothing in the rulebook that says this isn't how it works. Cayden did the same trick too, by picking the ordinary tankard as His Holy Symbol and therefore screwing over every vampire in Golarion who tries to act normal walking into a tavern only to get outed the moment they're offered a drink.

Permalink Mark Unread

A person with ambitions of never dying, or at least of outlasting Hell, is not just going to ignore that response.

It's what he might expect to happen, if some god of Good decided today was the day to tell a paladin hit-squad his location, divinely shatter his wards, and teleport some holy assassin directly behind him.

There are exactly zero Holy Symbols in this entire sub-section of his dungeon.
There aren't any other explanations here for what he has already observed.

He's not going to bother turning around. Even if he saw nothing standing there, despite his Permenancied See Invisibility and Arcane Sight, it still wouldn't be enough evidence to convince him not to give his full maximum contingency response anyway.

Permalink Mark Unread

sorry Master it's a misunderstanding Master it's the chess piece somethings wrong with the chess piece Master please calm down Master please i'm so sorry Master

Permalink Mark Unread

It's too late to unscare him now. He's speaking command words, triggering expensive single-use contingencies, activating magic items, and casting spells all at once.

Estrella is a powerful undead, and a senior member of his court, but it's not like she's impossible to mind control. Even items of continuous Mind Blank don't get you that. Stristyko looked into it, it's just way too expensive to justify. They're at home playing chess, for Urgathoa's sake.

Stristyko trusts Estrella enough that her duties include guarding his phylactery, where that's necessary.
He just doesn't trust that she'd never ever fail a Will save against a 7th circle Control Undead or to spell-resist an 8th circle Threnodic Geas.
Therefore, he shouldn't refrain from taking obvious precautions based on anything Estrella says or does.

Permalink Mark Unread

My Lord and Master is far greater and wiser than me. I am the one who is wrong. I just clearly haven't understood the danger yet, somehow. I must aid him to the best of my ability in spending all our accumulated resources against this mysterious phantom threat.

Permalink Mark Unread

...

Permalink Mark Unread

By the time he has calmed down, he's wasted about 20,000 gp and a few months of his accumulated spellwork.

Permalink Mark Unread

Stristyko swears his undying revenge on whoever's fault this was.
He even writes it down, in his revenge diary. Page 15, item 6.

He still needs his break, and then to repair all his damaged defences.

Look, he'll get around to it eventually, okay. It's undying revenge.

He's Lawful, it'll happen someday. After all his other higher priority revenges, maybe.

Permalink Mark Unread

Estrella greatly regrets her outburst. She is inconsolable.

She begs to be appropriately punished for it.

Permalink Mark Unread

None of what happened is in any particular way her fault, and even if it was he still wouldn't be upset about it. And since getting abused would make her feel better, it wouldn't be a proper incentive even if he wanted it to be. 

He'll make her clean the whole dungeon, and filter out the acid traps, to help her feel appropriately punished and therefore forgivable. Her spawn and thralls can help her a little bit, group punishments are a good team-building exercise.

Permalink Mark Unread

And until then he'll ... read a book, he supposes.

Why is his life like this.

Stristyko hates the gods of Good. What did he ever do to Them.

Permalink Mark Unread

Present Day:

Gorthoklek has been bound to service under an infernal compact, and put in charge of beating the Chelish Army into an obedient and disciplined fighting force.

This is the least pleasant thing that the army has ever been told, and in any other country would result in an immediate coup attempt by whichever general had the most troops, mass defection by anyone close enough to reach a border faster than they'd expect a pit fiend to reach them, and mass rebellion by anyone who thought being conscripted might happen to them too and wanted the first move advantage.

In Cheliax, it mostly works though. Almost everyone in Cheliax incorrectly believes that everyone else is much more loyal than them, would never go along with that kind of thing, would report you if you even hinted at it, and you'd just be getting yourself hurt worse. Even those who have seen through it know that most people haven't, and would report you for fear that you'd report them not reporting you, and so common knowledge is not easily created. Traitors and heretics in Cheliax die under Malediction, and if there's pit fiends waiting for you in Hell why run just because now their's one on the Material, too.

There'll be common knowledge after Gorthoklek has visited each unit, that instead of trying to think of clever ways out they should just do their jobs and pray he doesn't come back.

Permalink Mark Unread

Ravounel has been successfully convinced by Pit-Fiend-Diplomacy not to petition for independence. At no point in this process did the Pit Fiend threaten to invade or otherwise "move against" Ravounel, in full obedience to the Kintargo Contract. He said solely ordinary and true things and they just sort of assumed.

Probably they would have negotiated harder if they knew Cheliax was forbidden from doing anything if they did take independence, but not telling people things like that is the way of Hell, and Mardehzuk has risen high in it.

He doesn't need to lie to them to convince them to obey.

Pit Fiends can do things like that, when they're trying to.

Permalink Mark Unread

Cheliax is still in a much weaker position. It relied on trade across the Inner Sea to make up for its terrible land borders: isolationist and imperialist rivals across a mountain range to the north, enemies to the east, and ocean on the rest. Previously valuable, Cheliax-controlled ocean, now a pirate sanctuary.

Abrogail really wants to burn Andoran, for what it's done to her Empire. She'll build an army to fight off any competitors and cast half the spells for it herself if she has to. She'll destroy her problems at its source.

The only problem is that they've got a 9th circle archmage too, and while she's been 9th for days, felandriel Morgethai has been 9th for decades.

She will have to exercise restraint and patience, in bringing about their downfall. That's fine, she can be patient.

She'll steal their secret immediately though, the navy say they can't catch them at sea but that's no reason they can't raid Augastana by spy and teleport and take whatever this is from its home.

Permalink Mark Unread

Hey Tet
Hey Tet
Hey Tet

Permalink Mark Unread

What up?

Permalink Mark Unread

Pseudohypothetically, if I knew something only because a paladin prayed to Me, and the paladin was thinking about something they were Oathbound not to share in ways that risked it being leaked, and I therefore felt obligated to keep to that same Oath lest all my paladins be handicapped into being permenantly unable to ever swear secrecy about anything, but I was reasonably sure You knew already and could by the same process You know infer I knew, and also infer from My knowing it that I'd be reasonably sure You knew because We both know We're both gods and are reliably correct about these kinds of reasoning puzzles, then -

Permalink Mark Unread

Yes yes I know My Cleric Robaldo gave Your Paladin Cormoth some naval innovations in exchange partly for his secrecy about where he got it from, and I know You know only because of that, and We both know We both know, and so on, so it's not a violation of either of their trusts in either of Us that we talk about it to each other.

I already gave him a circle for it.

Permalink Mark Unread

Yes that matter.

I've noticed those same "naval innovations" have been quickly adopted by a number of pirate organisations. In fact, if I try and focus on the precise timing of the attacks and with reasonable estimates of how long it'd take those groups to implement the technology, it seems like the pirates might have had access to the technology as of slightly before when My paladin learnt it from Your cleric and then immediately prayed about it.

Permalink Mark Unread

Wow. Pretty quick of them. One wonders how they pulled that off.

Permalink Mark Unread

I wonder if perhaps You wonder it much less than I do.

Permalink Mark Unread

Fine, strictly conditional on Your Oath not to use any of this information against My interest, here's everything I know.

Permalink Mark Unread

...

You could have paid Me to do that! How does this benefit Good more than not this?

Permalink Mark Unread

Norgorber had a really convincing argument about how Your budget is worth more to Good than His involvement here is a harm to it. The pirates are mostly attacking Cheliax, and Asmodeus seems to be doubling down so they'll potentially steal far more of Evil's resources than We could've predicted, mostly stealing from a greater Evil to support a lesser one. We're legitimately better off in My estimation than I'd have expected to happen otherwise.

Also, come on, wizard pirates on speedboats.

Permalink Mark Unread

This is still the kind of decision-process that ends up in You getting exploited by Norgorber, next time it seems like a good deal to bargain with Him and it turns out He knew something You didn't and can take You for a ride.

Permalink Mark Unread

Well then I'll just have to stay on top of things and keep knowing stuff He doesn't too, mustn't I? And then We'll see who gets to exploit the insufficiently low-trust behaviour of the other.

Just because you might lose is no reason not to Play.

Permalink Mark Unread

Vinstis is shackled inside a wooden box, barely larger than himself, somewhere below the deck.

He has been in it for 30 hours. He wishes he could throw up, but he has not eaten or drunk and you cannot throw up on an empty belly. He is waiting for it to be over, even though he has been promised it will get worse when it does.

Cheliax, in it's benevolence, provides a free community service to all other slaver's in the Inner Sea. No matter how cruel you are already, you can still threaten worse, by claiming that they'll send you to Cheliax. For it to work best though, you do have to sometimes follow through, and now Vinstis is in a box with only a promise that it'll be worse soon.

There's shouting now, on the deck above, although he can't make out the words.

Permalink Mark Unread

They don't look armed enough to be a problem, and they're raising a white flag.
He doesn't want to waste his bombs or kill any innocents.
He'll have the engine wizard give him Fly, and board first.
They'll hang back until he gives a signal, to keep out of danger.
If a fight happens he can't win he'll jump into the sea, and they'll take that as cue to have the elementals sink them.

Permalink Mark Unread

Once on board, he'll continue encouraging the crew to surrender peacefully, and explain that they just want to search the vessel for any slaves because slavery is illegal in the Inner Sea, Andoran has unilaterally decided.

If there aren't any they'll be free to go and if there are they'll have to take them to freedom in Andoran as well as any other cargo, half of which will be turned over to the liberated slave fund.

Permalink Mark Unread

What is the bullshit.

If you're a pirate you're a pirate, we don't think we can take you on given how fast your boat approached us and the fact you flew aboard, and that's fine we surrender.

But if you're here to talk about laws, I have licenses from Cheliax, Absalom, Osirion, and Rahadoum. Piracy is illegal and when the navy catches you you'll hang if you're lucky, and then your soul will go to the Abyss where it belongs.

Permalink Mark Unread

Actually this isn't illegal according to Andoran law, which is the only law I've explicitly agreed to follow, and if some other warship wants to claim otherwise they're welcome to fight us about it and lose. My boss is a Paladin of Iomedae so if what he's been telling me to do is illegal you can take up your complaints with Her.

Permalink Mark Unread

No sorry this is bullshit you can't just unilaterally decide something isn't allowed in the middle of the ocean.

Why should Andoran law matter we aren't anywhere near there.

Permalink Mark Unread

I actually have a piece of paper right here called a "letter of mark" that says I can stop and search you.

It is physically possible for you to decide to fight us about it but it really wouldn't go well.

If you don't and there's noone aboard you'll be free to go in a few minutes, you don't even need to slow down we can do the search while you're still sailing. If there are such persons aboard you'll likely be let off with a warning once the galley reaches Augastana if it's your first time, although we will still conviscate the goods and vessel.


Footnote: This. Is. All. Paizocanon.

Permalink Mark Unread

We're not bound for Augastana, we're bound for Ostenso.

This is my ship. I don't have to put up with some nonsense like this from a foreigner who thinks he's out here being a hero, if you care about the law at all how about I tell you to get off my property and take your friends and go bother someone else.

Permalink Mark Unread

I politely decline. Just to confirm, there are in fact slaves on this ship?

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The yelling above deck gets louder and then abruptly stops.

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It takes about 12 seconds.

Most of the galley's crew didn't even move, just watched.

He'll signal to the rest of his boat that a few more should board, and that it won't be opposed.

Permalink Mark Unread

This will be a fun one.

Axis: He obeyed what he understood to be the rules, even when it wouldn't work out well for him personally, and even when he knew it would cost him his life. He tried neither to bend the law in his own favour, nor towards any greater Good or Evil. Lawful Neutral.

Hell: He died trying to traffic humans into Cheliax, which is morally Evil, and which he thought was okay only because a higher authority told him he was allowed to. Lawful Evil.

Maelstrom: He totally wasn't going to resist if they were pirates though. He only fought back because they were calling themselves the Law. That's pretty Chaotic.

Nirvana: Actually he's Neutral Good see he was only doing this because he was trying to help people and was just extremely misguided as to how best to do that.

Abyss: You're all being dumb. He tried to do a crime, got stopped by the cops, tried pointlessly to fight them and then died for it. Chaotic Evil.

Abaddon: Whatever Hell and Abyss said about Moral alignment add together, and whatever they said about Systemic alignment cancel out, therefore Neutral Evil.

Final Ruling: Neutral Evil. He gets a choice, which terrible afterlife would he like?

Galley Captain: If you'd asked me any other day I'd have picked Hell, but if that bullshit that killed me is supposed to count as "Lawful" somehow than fuck you and the abstract metaphysical bullshit you rode in on and send me to the Abyss so I can come back as a demon and take my sweet revenge.

Then let he be so judged. Court adjourned.
Permalink Mark Unread

They'll take him to where the slaves are being held.
He'll untie them and ... they don't all speak Taldane.
Can anyone translate, please?
There's no need for anyone to be down here, there's enough room on deck.
He just needs everyone to understand what's going on, it's much harder when they don't.

The official next part of the standard operating procedure is to teach the former slaves how to sail a boat straight, give them enough swords that the crew can't take it back by force and tie up any who seem likely to try, leave two of their own men to make sure they stay on track to Andoran, make sure they've got enough supplies to get there, and then leave in the speedboat so they can capture someone else too.

Is that going to work?

Permalink Mark Unread

Vinstis is no longer in a box and they took off his bindings but he's still at sea and still feels sick and there's someone trying to say something to him but he doesn't understand more than a few words of it.

Another person is saying in a more comprehensible dialect of Osiriani that they need him to help pull some ropes. They're all holding swords, he'll pull the ropes where he's told to.

when does he get to have food they're still at sea obviously he can't eat he'd just throw up.

They bring out fresh bread and water. He tries some and then quickly throws it up. What was the point of that?

He can maybe keep down just water.

Permalink Mark Unread

It was supposed to be a 2 day trip, he was told. Everyone always lies to Vinstis.

It's almost 6 days from when they left when they pull into dry land again.

The guy Vinstis can't understand points them to which bay they need to stop at, and Vinstis manages to be helpful enough that they probably won't be mad at him specifically.

Permalink Mark Unread

We obviously don't want people reaching freedom completely empty handed. We'll set up a fund that should be enough for, say, a dozen silvers each? That's around two weeks wages, should be enough that they can start getting their lives together. 

If they're underage, there's an orphanage in the Copperdown District that won't turn anybody away, can we ask the kid if he wants to go there?

If it was a more organised Good country, like Lastwall maybe, they'd probably have a better plan here.

Permalink Mark Unread

They've put a dozen silver coins in his hands and he has no idea why.

They're telling him he's "free". What does that mean?

They're asking if he wants to go to a home, but that of course he doesn't have to if he doesn't want to.

They'll point him in a direction and he'll wander off in it.

Permalink Mark Unread

Another job well done. Hop on the next speedboat and we'll catch another batch in no time.

Permalink Mark Unread

Yeah alright if they can do it that quickly our prices are off.

Trafficking over the waters just isn't cost effective, you lose your boats too fast and nobody wants to move supplies with you for fear it'll all get looted.

Merchants are selfish and profit-motivated, and they all know math.

They'll all do the same calculation and independently reach the same answer:
No more slave trading in the Inner Sea.


 

Permalink Mark Unread

Robaldo is a 4th circle wizard and 3rd circle cleric. There are many new and interesting spell-casting opportunities this opens up.

Like any sensible wizard, he's already got strong opinions about which of his new spell slots are best spent on which of his new spells.

Unfortunately, the winning bid for his first day is a single, simple, 3rd circle cleric spell: Planar Inquiry.

Robaldo is tired of believing a guessed religion that he made up himself.
Robaldo is tired of having approximately zero actual knowledge of his god, of Tet's nature and values and afterlife opportunities.

He has prepared a number of offerings, that he hopes will be suitable.

He casts it on the first day he is ready, and asks for a talkative-but-cheap native of Tet's divine domain if He has one, or servant if He has one, or ally or at least someone with actual insider knowledge of who Tet is as a god.

Permalink Mark Unread

Years Ago, when Tet first thought through the logical and strategic consequences of the divine intervention rules agreed to as price of existing in Pharasma's Creation:

Hmm. I don't really want to have servants in any capacity, not even allies. Players on the same team as Me would be best, but these rules really incentivise Me towards having an organisation of natives from my Divine Domain, who are minimally expensive under the rules and maximally usefuly at setting up situations for Me to exploit, and who can get My followers more informed in a way that doesn't waste my budget.

I guess Disboard will have to be different to the way I'd most prefer it to be.
That's fine, the tradeoff is worth it for a shot at winning more souls.

Permalink Mark Unread

She's had a little over a year of training for this, since Tet announced that He'd be intervening in ordinary affairs in Disboard more and also setting up an "outsider deployment mechanism".

She manifests in the room in front of Robaldo. She's not scared or anything, Planar Inquiry guarantees that if she's attacked or damaged she'll just immediately respawn back in Disboard.

Permalink Mark Unread

Robaldo is hoping to treat this as a 3rd circle higher-bandwidth Commune and get as much as he can about his god out of it.

"I offer you this payment for any information you possess and can convey about my god, Tet, who I believe to be your god as well, particularly His divine domain if He has one, His servants if He has any, His values, and His nature."

Permalink Mark Unread

It's not a higher-bandwidth Commune, there's plenty of things she either doesn't know or is forbidden from answering in ways a Commune wouldn't be, and if it isn't a question she would anticipate and prepare for she's much less able than Tet to just figure out the correct answer on the spot.

Still, that's approximately what she was expecting. She's got the official prepared answer ready to go. She'll embellish it anyway, with her own concerns, because they explained to her that that's allowed and somewhat cheaper anyway.

She tells him what Tet wants: That people should have Fun and Play Together. 

She tells him how Tet wants it: That people should pursue goals carefully, consider their choices, and try to find the path to the goals they have set, out of all the possible paths they could travel. That Tet is not god of Games, though He sees the world as a Game, but rather god of Play, for He sees himself as a Player, trying always to make the right move to reach the goal He desires, which is to have Fun and that all others have Fun as well as they try to make their best choices in reply.

Permalink Mark Unread

She continues with the story of The Great War, where powerful deities fought over Disboard for the title of One True God, and how Tet outwitted them all and stole victory at the last moment without ever participating in the conflict.

She explains the Covenant He put in place, by which all violence and robbery is forbidden, that any conflicts are to be resolved by games, that bets placed upon games agreed by the players to be of comparable value will be upheld by divine force, and that cheating is an instant loss but it's only cheating if you get caught.

She says that Tet wove this Covenant into the fabric of space itself such that it was fundamentally impossible to disobey, in a way that is impossible to understand if you aren't yourself as intelligent as a god.

She explains the Great Game of Disboard, the most important thing about it, that if one is able to gather up enough of its denizens, their wealth and their wills, they may claim a fair stake to wager against Tet for His divinity itself, and if they win against Him can ascend into the new One True God of Disboard.

That hasn't actually happened yet, people have gathered up a stake to wager and then lost it, nobody has actually won, but she's in one of many such factions that is trying and if he's planning on going there when he dies he can join and if he wins the internal-leadership tournament he can make the challenge and if he wins that too he'd be a god.

Permalink Mark Unread

She explains that Disboard had existed in this manner for millennia, with no suffering or death, no hunger or disease, that the 16 races created by the other now-dead gods for their failed war have remained and played games with each other, and tried to gather the strength to challenge Tet and the cleverness to win when they do.

She explains how, after thousands of years of Disboard being ruled like this, Tet suddenly announced that He had found in the distant cosmos others of comparable skill, with stakes they could offer of comparable value, and that He had decided to play a game with Them.

Tet had announced that He could use their help, those races who had lived so long under His rule, that while He would not force anyone to change their preferences at all from what they already desired, those who shared any of His values and nature could volunteer and He would induct them as His team-members in this incomprehensible grand game He had decided to play, against gods of elsewhere across the distant cosmos.

She tells him of a few years ago, when the new Game had started. That the stars in the sky over Disboard had blinked out, and a new colourful cosmos been put above it. That great sections of Disboard had been sealed off from the rest to be "visitor areas". That portals to the domains of Tet's new play-mates in Elysium and the Maelstrom had been raised in the centres of cities.

Permalink Mark Unread

She tells him how Tet's followers had begun appearing in Disboard as petitioners, and that they are generally happy about this, but they can always cross back and forth to Elysium or the Maelstrom if they prefer.

She remembers to tell him her name, at the last second.

She runs out of the 10 minute time limit and disappears.

Permalink Mark Unread

He will spend the entire time diligently copying it all down, in shorthand, that he can later edit a bit and submit to the writing contest.

Permalink Mark Unread

How exactly does Robaldo feel about this? How does he imagine other people will feel about this?

That Tet is from outside Pharasma's Creation?
Sounds Desnan, almost, like the kind of thing that is probably true of Desna, if it can be true of gods.

That Tet will let people challenge Him for Divinity?
Even though He could easily just take their stuff by force and not take any risk about it?
Sounds Arodenite, almost. The desire and hope that His followers will surpass Him, will beat Him at His Own game, it rhymes with leaving the Starstone in place with a test that valiant mortals can pass, in the hope that others will ascend, because He wants more and not less, because He doesn't want to be afraid of His own followers, or treat them as true enemies that must be crushed before they can grow.
Either that or Irorian, the hope that He'll learn He isn't perfect, that He'll find one day something greater than Himself, that he can hope to surpass. That even His divinity He does not know to be great enough, and hopes to be proven wrong about so that He might learn to improve Himself even further than He already had.

That Tet came to Creation by choice?
Because He's trying to defeat the other gods about something?
Because He wanted a challenge?
Because He just wants other gods to Play with?
Sounds, ... Irorian? Iomedaen? Asmodean? Gorumite?
Is He ... Proud about it? Optimistic? Is He doing it to stop all the Evil in the universe, or just because He wants to take over for the sake of it?
Did He just notice that conquering Creation is the kind of thing nearly impossibly difficult to do even if you are a god, and took on the challenge for that sake alone?
Or has Robaldo completely failed to understand what the Game here even is, and it's just about winning souls or something?

Permalink Mark Unread

Some Clerics say the only thing that really matters in the Material is getting souls to go to the right afterlive, usually their afterlife, maybe Tet's like that too.

If he is, should Robaldo be trying to optimise all his choices to make as many souls as he can be judged Tettian by Pharasma? That's more or less what a lot of other churches seem to do.

He can figure it out tomorrow, with more information.

 

Obvious Step 2:
Now that he knows a divine domain exists, and he knows its name, convince Morgethai to cast a gate for him, buy a bunch of untuned tuning forks, tune them, he'll also need a Plane Shift and Teleport to get back again, and then sell them to anyone who wants one at a profit.

Permalink Mark Unread

That's not a request she'll refuse. She gets to see a whole new Chaotic Good plane, and obviously keep a fork or two for herself. Things like that come in handy.

There'll be a few others who want to come with, we can form a party. There'll be a Desnan Cleric who thinks making a new plane more accessible is a great use of spell slots, he's happy to cast the Plane Shift to return.

They'll want to keep the party small though, say 9 people, to avoid spilling the information. She really hopes Cheliax doesn't invade today, she'd prefer to still have her 9th circle slot free for that, but you can't go through life never doing anything just because you want to keep the spell slots.

Permalink Mark Unread

When they're ready, she'll try to open it at the center of Tet's power in Disboard, to avoid getting some random unimportant local region that doesn't represent the rest of it, that they can't quickly find their way out of. That kind of stuff happens when you travel the planes.

Permalink Mark Unread

Denied.

The center of My power is atop the King Chess Piece, and you're only allowed to visit it for a challenge, which you can't afford to make. I'll pop you out somewhere more suitable.

Permalink Mark Unread

Permalink Mark Unread

Important testing time! Robaldo was told that violence and theft are banned, not like in a legal sense of not allowed but in an incomprehensibly powerful divine magic sense of being physically impossible.

Robaldo tries to punch a party member in the face. Nothing happens.
Robaldo tries to pat a party member on the back. It works!
Robaldo tries to slap himself on the cheek. It hurts.

Robaldo attempts to take a party members coin purse out of their pocket. Nothing happens.
Robaldo tries asking nicely, gets a "sure if you give it back immediately", successfully takes it and then without actually deciding to do anything experiences himself giving it back immediately.

Wow. That's pretty scary stuff right there. It didn't even feel like there was a magical force stopping him, or like there was a compulsion in his mind restricting his will. It just didn't happen, like if he'd tried to do magic like a sorceror by just willing it to happen and he's not a sorceror so nothing happened. As if the set of possible actions just fundamentally doesn't include theft or violence.

 


Footnote: This effect isn't unique. Paizocanonically, Everlight, the domain of Sarenrae, has a similar effect: "No violent thoughts are possible within Everlight; those who seek violence cannot enter this realm, as it simply does not exist for them. Lies and deceit are also impossible within Everlight's borders." Tet's version is tuned a bit differently, forbidding deception would ruin most of the fun, He feels.

Permalink Mark Unread

They're not going to believe this until they've confirmed it themselves.
Yeah alright this place seems pretty safe then, meet back here in 6 hours?

Does anything nearby look like a powerful local outsider, artifact, or important planar feature?

Permalink Mark Unread

"The Crown of Elkia is pretty important? Would that work? If you just need to borrow it you could ask the tournament overseer."

He's had Outsider Training now, he knows it would work, but he's gotten so into roleplaying like he doesn't know any mortal magical secrets because he's not allowed to share any that he feels like just hinting at stuff that he already knows they'd know with what he's allowed to cheaply tell them is funnier.

Permalink Mark Unread

They'll just let us walk up and do magical stuff to their crown? Oh right of course theft is impossible you don't need any security. Where's that?

Permalink Mark Unread

It's in the palace, at the top of the hill. It's on display in preparation for the tournament next week to pick the new king.

Permalink Mark Unread

"What happened to the old king?" Always an important thing for an adventurer to find out early on.

Permalink Mark Unread

He lost a Game and legally died. Good for us too, he wasn't a great king, and still isn't that smart.

Permalink Mark Unread

...Legally died?

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Yeah, like, 'but if you lose, you legally die, and all your property including the crown of Elkia shall be divided according to the rules', and then he lost and now according to his will there's a tournament for the new king.

He's still living at the palace I think until the end of the tournament when he gets kicked out. You can just ignore him though, in fact you should, what with how he's dead and all.

Permalink Mark Unread

That's no more ridiculous than any other outer plane.

They'll head up the hill and ask if they can strike a hundred tuning forks from their Bag of Holding against the crown and no that won't damage it at all.

Permalink Mark Unread

He'll leave them to that and wonder how hard it'd be to find "Stephanie Dola" who he met before in a Planar Inquiry.

Does the first person he asks know who she is? Statistically they shouldn't.

Permalink Mark Unread

Oh the princess? She's probably at the palace, top of the hill, I think she's still trying that she'll win the tournament and succeed her father.

Permalink Mark Unread

Ah, of course, statistics doesn't matter because this is His gods domain and Tet will just rig it to have whatever outcome He finds funniest. He'll follow the party then.

Permalink Mark Unread

Stephanie will happen to be near the entrance when they reach the palace.

She'll recognize Robaldo and pretend that this was her plan all along and not obviously a divinely-orchestrated pseudo-coincidence. Maybe it'll at least look like she was in on it, without Tet having to spend some tiny fragment of His attention causing her to actually be in on it.

Permalink Mark Unread

The trick is to use locally famous but low hit-dice people who are often near locally famous artifacts on first callings, and then if they try to visit put them somewhere nearby such that the line they'd predictibly travel along to get there intersects the ordinary movement of the person they met before.

It's like snooker except instead of predicting the physics of spherical balls you predict tiny conscious minds. Easy if you're a god.

Permalink Mark Unread

Can she guess why they're here?

They're not eligible to rule Elkia, sight-seeing maybe? If it's a shopping trip, what's something she can sell that people from Golarion would want to buy?

And what's something she could sell it for that the rules say count as a strict enough trade that they won't penalise her as they would for a straightforward donation?

Oh, no, she's being an idiot again. They used her to target a gate, and they'll want to tune some forks so it'll be cheaper next time.

"Welcome Robaldo and friends, to the Kingdom of Elkia. Is there anything I can help you with?"

Permalink Mark Unread

They'll get directions to the crown, and ask how long it'll take to tune.

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"This is, by your magic's standards, an Uncommon plane. It'll be around 3 days. There's no problem if you want to stay, the palace is intended for visitors, or you can leave them behind and come back, or you could request me in a future Planar Ally to deliver them although I'd want to know the time and there's a required offering, if that suits you best.

Or, I suppose, while you're here you might play some games and win the favour for free."

Permalink Mark Unread

They've seen fae before, just because someone detects Chaotic Good doesn't mean it's a good idea to go anywhere near them, or agree to any kind of deal.

Describe your proposal in specific enough terms it'd bore a contract devil.

Permalink Mark Unread

If all the gods tried their individual best to optimise Golarion, the seas would boil and the sky would tear open and no one would survive. Since most of them don't want that, they agree to some rules.

One obvious schelling point is to agree to an intervention limit that keeps the same ratios of individual strength, but sets an upper bound such that they could only destroy the world if they all worked together to do it.

Another is to estimate how far along the intervention-curve gods can go before They're on-average hurting the interests of a majority-coalition with each new intervention more than they are benefiting Their own. If gods optimise too hard into too narrow a direction, their values-differences become more and more important until every god would see every other god as a near-perfect enemy, and since several of them find legibly coordinating with enemies difficult this would produce bad outcomes in everyones opinion.

Some gods, like Gozreh, would prefer the outcome of no gods intervening quite a bit more than they prefer any realistic alternative compromise, and will tend to bid towards less divine action than others would. Others share more values with gods generally, up to comparably higher intervention rates, than they do with mortals acting at mortal competency or with the expected zero-intervention outcome, and would prefer weaker intervention rules.

Permalink Mark Unread

One might prefer instead to permit only interventions that most gods like, that optimise the sum of divine values, but doing this would be a first step towards just merging all gods into a perfectly harmonious meta-god that maximises their weighted common interests, and many of the gods prefer less harmony than that, less cooperation than that, that divine actions be made less openly and legibly and fairly and collectively.

The exact language of the Contract of Creation is meant to balance both ordinary values and meta-values, that the result on the material planes is in proportion to what gods want from it, obtained in proportionate accordance with how gods wants to obtain it. This follows from the nature of gods as beings of both means and ends. And if gods want their own weird thing that nobody else would tolerate They can do that on Their own planes.

This implies that, on account of the existence of gods like Asmodeus and Mephistopheles, that the contract will have at least a small amount of loopholes.

Nothing so big it immediately breaks the game, or make loophole-finding the only relevant skillset of a deity, but at least a little wiggle room for those who want it, and if that same wiggle room implies to gods of chaos that power-reversals will always be possible, that the merely lucky might prosper over the strong and that the young might one day defeat the ancient, well such overlaps between the object-interests of one party and the meta-interests of another can still be called gains from trade, and can make seem comparatively worthier such contract-clauses over possible alternative outcomes.

Permalink Mark Unread

These facts play out in a few different ways, in defining the rules by which gods can intervene.

Both direct action and direct communication by gods is heavily restriced by a variety of mechanisms, because a god that can either touch the material directly or strongly communicate with someone else who can could boil the seas in a matter of hours and that is more than other gods are willing to risk.

Secondly, action and communication by natives of an outer plane is differently restricted, the natives are not allowed to act directly upon information from a god without the same expenditure, and a strong imposition is made that those in the material must materially compensate for an intervention, to ensure that outsiders can more cheaply interfere where they are most strongly wanted, and not at all in places where none would by paying a high price for it that implies they share the gods goals or value its influence.

The natures and abilities of outsiders can still be optimised by a god within particular limits about the costs of outsider interventions of different capabilities, and their spell-like abilities are almost entirely limitted to cleric abilities. Obviously Tet's not allowed to just make CR 1 outsiders who can cast Prestidigitation, that'd be completely unfair.

Permalink Mark Unread

Tet has spent, since coming here, a godly amount of effort optimising how to get stuff He wants out of mortals as cheaply as possible, with the ideal price being free and the even better price being less than free, as interventions are judged by the contract.

But Pharasma's Creation in general, and Golarion more than most, has a problem where mortals assume that every interaction with anything smarter than them, gods especially, is by default a trick in which they're being played for a fool. This rather undermines Tet's preference that people play together, even if sometimes it is in fact a trick. If it's a trick too often, if it's pushed right up against the boundary of never worth it to participate, then all the gains of trade, all the fun of playing together, is forever forfeited to nobodies benefit.

The best strategy that Tet can explain to His outsiders for therapising new petitioners starts with never letting anything have any stakes at all. Games where noone remembers the score, playing that only ends because the sun sets, competition where they never expected to beat anyone to begin with and thus had no emotional stake on the outcome. It works enough of the time that the powers of Elysium often agree that directed souls Disboard's way is a good idea, especially for the souls of Chaotic Good children.

Permalink Mark Unread

For the still living though, even acting indirectly through outsiders, Tet has too little time for that. The reputation he'd like is that interacting with His outsiders is a good idea, profitable in expectation strongly enough to overcome the reputation other powers have made for outsiders in general. He would also like to get this reputation for as little actual cost as possible, giving as few boons or material goods or acts of service as is necessary for as much positive emotional valence, as well as demanding as much as He can of the mortals while He does it.

What Tet wants to implement, what would work best given His constraints, is essentially a gacha game, with prizes that only a god can grant and therefore no market price by which to assess its fairness.

Unfortunately, the restrictions on how little trade is possible, and the high levels required to Plane Shift, make visits to Disboard predictibly rare, and so He's better off treating it like a limited holiday-promotion where high-level spellcasters can hope to win prizes that make Calling Disboardian natives seem more valuable the rest of the time, while still gaining them the necessary payments.

On other, richer, higher-magic worlds where more wizards can Call and Bind more outsiders more often, Tet will make the gacha game He wants to make. The part of Disboard exposed to Golarion should be optimised for less contact, more like a vacation resort where you can also win prizes and make friends you can conjure later. He'll have to warm them up to the idea more slowly, not all in one go.

Permalink Mark Unread

Tet will shape His outsiders like so:

They will be good enough at understanding complicated agreements that wizards used to devils wont feel unprepared.
They will reliably keep those complicated agreements if you beat them in a game.
They will charge a fee for the opportunity to even attempt to compel a service from them by winning a game.
The game will look a mix of luck and skill, and the price will match the required "fair" price in expectation.
Conjurers who think themselves unusually skilled will imagine they have an advantage over the less clever, and choose Disboardians to save money. The ones who lose will feel embarrassed, and keep quiet. The ones who win will brag about how much cheaper it is.

If the conjurer is intending something the outsider is morally opposed to, they'll just play the game better in a way that makes it look like luck when they win. Such conjurers won't tend to contribute to Disboard's reputation much anyway. The obvious way to do this, in what is otherwise a verifiably sensible game of both chance and skill, is for the Disboardians to cheat.
They'll use the savings from that to go easy on first-timers, to try to build a relationship.

Some of the smarter mortals will realise that for a mortal to beat a native of the domain of the god of Play at any game ever is as ridiculous a notion as for a mortal to outwit a Mephistophelean devil on a technical detail of contract law: Obviously they're just pretending you've outwitted them so that you'll keep coming back.
But it'll still seem like a good deal, like the trick is being played on somebody else, not them, not if they're the kind of person who'll add to their reputation more than trickery here would be worth in savings.

Permalink Mark Unread

"Wow, that's a pretty scared face all of you are wearing. I assume you're all assuming I'm up to something?

I just mean that I'd agree to, for example, you pay me only 80 gp and I'll play a game against you and if you Win I'll agree to deliver your forks by Planar Ally in 3 days time, should any of you cast such a spell and request me by name.
Worst case scenario you just lose some gold, not your souls or anything.
And if Pharasma takes your having made such a wager into account at your judgement, I swear I expect it to net count towards Chaotic Good and I'd expect Tet to send someone to argue that point if no one else will.

Since it's all your first time here, I'll even let you pick the game, so long as it's fair in the sense of either being symmetrical or assymetrical but I get to pick which side I'm playing, like if you say Chess I'm going to pick white unless you also say we'll flip a coin to choose."

Compared to the 200 gp she's supposed to ask for, or the 3 days they'll all have to spend here otherwise, they'd have to expect less than a 40% win rate for it to make sense to refuse. They're adventurers, if they had win rates that low they'd be dead by now.

Permalink Mark Unread

They're still concerned but it's a small enough amount of money that they can just eat the risk, call it the cost of learning what a new kind of outsider is all about.

They're not going to pick chess. That's obviously the fools move.
There's nine of them. They pick volleyball.

Permalink Mark Unread

Then she'll clarify the rules of volleyball, enough to avoid disputes, and how the scoring will work, and she'll ask if anyone wants to join her team, and eight of the nearest thirty locals will sign up.
And they'll play.
And they'll barely eek out a draw.

Permalink Mark Unread

What happens on a draw?

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I said "if you win" I'll do a favour. You didn't win.

Permalink Mark Unread

They're totally fae, they're getting conned.
But it was close, maybe with better teamwork.

If this is some weird magic that makes them keep agreeing to challenges until they're all broke, can anyone be trusted to pass their will save?

Maybe one more try, they'll suggest a rematch, and Stephanie will accept, and this time they'll win.

It's still a bit cheaper than they would have paid otherwise, these Disboardians are suckers.

Permalink Mark Unread

And now they'll tell everyone it was fun and still possible to get an advantage.
These mortals are suckers.

She does need to go back to practicing poker though, with a tournament coming up and everything. Would anyone like to join her for that? If they're willing to bet 200 gp on it, she'll offer them a 5 gp discount on any future Calling fees compared to what she'd charge otherwise.

They're welcome to sight-see all the pretty things, or play any other games that they might be interested in.

Permalink Mark Unread

They can stay a few hours, but not 3 days. They've got a country that might get invaded by half the inner sea and Morgethai's got a university to run and people would notice her not being on the plane that long.

Once they've gawked at all the giant chess pieces bigger than whole mountain ranges they'll buy a few local souvenirs and head home to write to everyone they know about it, who they think might want to buy a fork off them so that the whole venture can turn a massive profit.

 


 

Permalink Mark Unread

Her agents will get back to her.

The speedboats weren't going back to port ever, they're small enough to lift onto a galley so the privateers have been keeping them at sea going in circles hunting nonstop. They've been using Track Ship to keep tabs on themselves and eachother to maintain a fleet at sea that only ever meets up in anonymous bits of the middle of the ocean.

A spy managed to sneak along with a galley captain helping service them, who thought he was being secretive enough, and they've stolen the whole device and killed its engine-wizard.

Permalink Mark Unread

It's not a complicated device to understand if you look at it.
There's two springs with permanent Shrink Item, and the engine-wizard turns them on and off, and it spins a rod like the axle of a cart which turns a wheel shaped like the tailfin of a fish to drive it forward.

They can copy it as many times as they've got diamond dust and 5th circle wizards to spare.

You can't put a huge amount of weight on a speedboat, without needing a larger engine to power it or losing out on the whole speed advantage, so they'll always be small elite naval units.

The admirality are already trying to invent bigger ones, it'll cost more in diamonds but if a whole warship can pull this trick it'll let them conquer the whole world.

Andoran can only pull this trick once.
The Navy of Cheliax won't stay behind for long.

Permalink Mark Unread

Can we offer it as a benefit of empire to our vassals?
Can we sell it to Abadarans?
Can I concince every merchant group in the Inner Sea that paying Cheliax to make speedboats to save them all is the only path forward?

Permalink Mark Unread

Nope to all of those. We figured about how long it'd take for you to steal one and sold the technology to abadarans yesterday.

On our math, engines will let far more trade go over the seas in total, which is good for us because it's more to steal from.

Cargo ships will be too heavy to move as fast as smaller pirate vessels, and there'll be more pirates than navy to stop them if they can only use small vessels with elite crews, and heavy navy ships will be too slow to be relevant.

If you make bigger engines for bigger boats we'll use surgical strikes to steal them, and then put them on smaller boats and move even faster than that.

We're gonna get rich and there's nothing you can do to stop us.

Permalink Mark Unread

Jostlin Ferqyr is making her morning prayers and thinking over the trades she has made in the past few days.
She has purchased, at great personal discomfort, a design for an improvement in maritime engineering from pirates who openly admit that they stole it from other, different pirates, all of whom are already using it to prey on cargo vessels.

It makes boats move substantially faster, and the lighter the boat is the faster it can make it move for the same price. It's very expensive, but if you do the arithmetic it pays for itself within a year at most, assuming it's not stolen or shipwrecked.

Permalink Mark Unread

She is trying to reason out how much she expects markets to move, on account of it, once it's common knowledge which the Church of Abadar will do everything it can to ensure is soon.

She expects it to move a lot.

She is trying to imagine "propulsion force" as a commodity that you can buy seperately of vessels, and attach to them at will, and figure out the value of that new commodity to the markets compared to the price at which the new design offers to sell it.

She is thinking about this when she realises "propulsion force" is not only valuable to boats.

It's valuable quite a lot of places, actually.

Permalink Mark Unread

Hey Torag
Hey Torag
Hey Torag

I've got this cleric who has had some weird thoughts about prices that I don't think are actually about prices. I'm offering to pay You to look over at them and then tell Me what it looks like from Your perspective. Here's what I can see for comparison.

You can use that information in any ways that benefit You so long as you repay me fairly for suggesting You look at this mortal in particular.

Permalink Mark Unread

...

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I am withdrawing My previous intention to lower My bid on Golarion.
I am instead substantially raising My bid on Golarion.

Most planets are lucky to get an industrial revolution once, I'm not letting another giant asteroid screw this up for Me again. I just wish Aroden was still here to help see it through, because I'm really not sure I can do it by Myself.

 


 

Permalink Mark Unread

Two years ago:

In the middle of his secure fortress, a chess piece turned into a Holy Symbol.
After a month of resetting magical mechanisms, Stristyko is confident that nothing else is weird.
He would like to know whose fault this is, and how they accomplished this feat.
He is running out of ideas.

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Several months later:

Estrella eats people, and needs a steady supply. Stristyko doesn't object to this.
Estrella goes on a supply run once a month, by Boots of Teleportation.
She takes up to 3 victims back with her in the teleport, any other supplies go in the Bag of Holding. It's a different place and plan every time, depending on what Stristyko needs from her. The days are randomised, her clothing and appearance varies.

Usually it's just to some defenseless village. This month is Absalom.

Permalink Mark Unread

Most of what he's saying she's heard a thousand time before. He'll repeat it anyway.
He'll go over the shopping list as well as giving her written copies.
He'll be checking in by scry at certain times.

Permalink Mark Unread

Estrella will listen intently. Everything Stristyko thinks worth saying is worth her attention.

When he thinks she's ready, she equips her mythril chainmail, Belt of Incredible Dexterity +2, Ring of protection +2, Cloak of Resistance +3, Headband of Inspired Wisdom +4, Boots of Teleportation, and finally her enchanted bow and sword.

Permalink Mark Unread

When that's done, he'll make her explain the instructions back to him.

Finally, he casts Daywalker, Protective Penumbra, Resist Energy (fire), Nondetection, and Mind Blank.
And then gives her a pat on the head and wishes her good luck.

Permalink Mark Unread

She lives only for the headpats.

She'll activate her Boots of Teleportation for their first of 3 charges, and find herself in the sewers of Absalom. She likes sewers.

She's a level 12 Ranger. Her favoured terrains are Underground and Urban, and her favourite prey is human. Nothing is going to notice her here.

Permalink Mark Unread

Everything is for sale here, if you know where to look. Estrella doesn't. She hasn't been here in over a year and only a few times in the last decade, and the mortals are always moving things around.
She's not pretending to be a local, that's a lost cause. She's pretending to be some wealthy foreign adventurer.
She'll bribe a local street urchin to help her around for the day, and then eat the evidence later.

First stop: Selling loot. Stristyko has hoarded wealth from various evil schemes in the past, and prefers to pawn it off slowly and in batches. Anything he can't use himself goes in the for-sale pile, mostly coins already reforged into anonymous pure ingots. She'll want a moneychanger who takes whole unstamped ingots.

Second stop: Magical reagents. She'll want a place to buy them.

Third stop: Information. 

"Good evening, fellow human, would you happen to know about oh who am I kidding Dominate. Tell me anything you know of religious significance related to chess pieces."

Permalink Mark Unread

Present Day:

The problem with trying to get revenge on a god is that it's basically impossible to get revenge on a god.

At least if it's for something they've done on the material, there's almost always a proximate mortal they acted through. Gods never just do things themselves, there's always a mortal somewhere, even if they're just a puppet of divine forces beyond their control.

Stristyko has read the assorted holy texts of this "Tet" now. Many different clerics are included amongst the highest rated authors, but some are outliers even amongst them.

One cleric, from Andoran, is getting particularly popular.

His claimed date of clerichood is amongst the earliest, definitely the earliest of the more credible claims. It's only one day after the chess game incident.

Stristyko will call it close enough.

Permalink Mark Unread

Estrella's not being sent to kill him, necessarily. He might have very good defenses. She's just expected to get a look at him, see if there's anything to worry about here, or if he'd be easy to pick off.
If he's literally defenseless obviously we won't need to waste another month on planning.

Stristyko really hopes this whole "caution" concept has been conveyed properly by now.

Permalink Mark Unread

And when she's prepared and the spells cast, she'll be in Almas, just after dusk.

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Robaldo leaves his friend's dinner party in the evening, intending to walk home.

It's late enough that there's no direct sunlight at street level, but still light enough to see clearly. He'll Presiditigate his clothes to taste - and therefore smell - like garlic, just out of principle.

His evening Mud Buddy (2nd) is already waiting for him on the steps outside.

You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10 hit points, Strength 5, and a speed of 30 feet. It can perform any tasks an unseen servant can, plus any similar tasks its Strength allows (it’s able to lift up to 50 pounds), but instead of walking on water, it gains a swim speed of 30 feet.

He gives the little temporary golem back its small-sized tower shield, and its jar-on-a-stick, that he brought inside with him. Its already wearing the rubber boots that stop it spreading mud around and the bright red fez that straps onto its unshapely head.

And like a native of several years of Almas, he starts along the shortest route to his apartment at the university.

Permalink Mark Unread

To ensure she isn't seen while hunting, she uses her Camouflage:

A ranger of 12th level or higher can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn’t grant cover or concealment.

To ensure nothing follows her, she casts Pass without Trace (1st):

The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impossible by non-magical means.

To more quickly catch her prey, she casts Greater Longstrider (3rd):

+20-foot enhancement bonus to your base speed and a +10-foot enhancement bonus to your other modes of movement.


To grant her first arrow 30 bonus damage, Stristyko has already given her Greater Named Bullet (6th):

A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 2 extra damage / caster level. 
Which will make her first arrow deal 30 extra damage.

Along with a carefully selected list of buffs, defenses and resistances, ranging from Protective Penumbra (2nd) to Resist Energy (Fire) (2nd) to Daywalker (5th) to Mind Blank (8th).

Permalink Mark Unread

She'll open the scroll her loving master gave her.

It's her fault she needs it, if she were just a better ranger and a better minion, she'd be able to cast it herself. It shames her.

Still, she will not just refrain from using an item that she was told to use.
If she does what Stristyko says to do she succeeds, and if she doesn't she fails.
She knows this. She's seen it happen.
Stristyko always has clever reasons.
He always thinks a thousand steps ahead of everyone else.


She casts Find Quarry (4th) off of the scroll:

You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of your current location, as well as the distance and direction to the creature in relation to you. You also discern whether the creature is moving, and its direction, speed, and mode of movement. The radius you can sense increases by 5 miles for every two caster levels you have above 10th (to a maximum of a 45-mile radius at 20th level). Anything that would prevent locate creature from finding a creature also prevents find quarry from doing so.

Robaldo is, at this point, well known to her. She's studied him for weeks. She knows exactly what he looks like.

Permalink Mark Unread

It's gotten a hit, he's not too far and he's moving on foot at walking pace.
She'll outrun him and catch up fast, reaching his prior location and then tracking him until he's in sight.

Even without magically knowing his exact location it's too easy.
You can spot a cleric of Tet quckly because lunatics wish they had the self-confidence to dress like that.

Permalink Mark Unread

On his feet are oversized boots clearly intended for trudging through mud in the rain, on his body are robes of bright pink and blue. Possibly if you have high perception you might look through the robes and suspect there is some kind of light armour underneath them.

Over his robes he wears a Cloak of Resistance of some kind, probably not the highest quality considering he's only fourth circle.

At his waist is a metal belt and on his wrists are metal hoops of the same design. Over his shoulders he wears a black stole depicting two white bishops, with another more finely crafted holy symbol on the end of a necklace, possibly a magical amulet of some kind.

Permalink Mark Unread

On his head he wears a kind of tall, cylindrical "top hat" that would possibly be fashionable in some other century on some other planet, on which is embroidered four additional white bishops facing in all directions. Below that around his forehead is a headband of some kind, probably intelligence or wisdom.

Over his eyes he wears opaque glasses that prevents one from seeing his eyes at all and therefore knowing which way he's looking, of a style similar to what some sunblind races use to avoid penalties in bright light but which is even more incongruous given it is already after dark.

In his right hand he carries a metal cane, as if he were an old man in need of help walking. She'll assumed it's a magic staff of some kind making a purely symbolic attempt at a disguise.

Permalink Mark Unread

By his side is a little muddy golem of a sort any second circle can make, that lasts only a few hours. It is wearing small boots that seem to match its masters, and a silly red hat that seems to match its masters.

In its left hand it carries a tower shield, as if to suggest it is a loyal bodyguard protecting its charge, which has on its face a depiction of seriously is that another holy symbol what is with this lunatic.

In its right hand it carries, just as incongruously with the rest of the situation, a short wooden stick ending in a sealed ceramic jar that one could carry some water in maybe, if they wanted.

If she gets close enough, her vampire/ranger senses will notice he already smells like garlic.

Why in the Abyss is he like that? Does he know an attack is coming?

Permalink Mark Unread

What do you mean?
He's got no idea an attack is coming.
He dresses like this every day.
He's been dressed like this the whole time.

Prestidigitation is free, why would anyone ever not smell like garlic?
Holy Symbols are cheap, why would anyone ever not wear ten of them?
He's a cleric of Tet, this is pretty tame.
You should see some of the other guys, they're way worse.

In Taldor some of them have gotten legal sanctions for how they dress, especially when they're given invitations to noble parties because they're supposedly prominent successful clerics of good standing in the community.
This is Andoran though, he can dress however he chooses.
And he chooses this.

Permalink Mark Unread

She'll follow beyond his slightest hope of perceiving her, while she prepares.

Quarry:

At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.

Hunter's Eye (2nd):

You gain the ability to perceive the target when it is invisible or ethereal as though using the see invisibility spell, and receive a +20 competence bonus on Perception checks to locate the target. You ignore concealment provided by fog or mist, blur, displacement, invisibility, and similar effects affecting the target

Lay of the Land (2nd):

In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile). This instant familiarity grants you an insight bonus equal to your caster level (maximum +5) on Knowledge (geography) checks and Survival checks to avoid getting lost so long as you remain in the affected area.

Permalink Mark Unread

She guesses where he's going, based on the layout of the city around them, and picks a good spot ahead for an ambush.

Children of the Night:

Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. (If the base creature is not terrestrial, this power might summon other creatures of similar power.) These creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.

She'll make a choice many vampires consider unwise, in an urban setting, and summon wolves. There's a higher risk of alarm in a city that from just vermin, but if he runs they can give chase with their substantially higher 50 ft movement speed, whereas rats or bats just wouldn't keep up and therefore wouldn't matter.

She rolls a four. Four is fine.

They're not as stealthy as her. She'll put them further up ahead of where Robaldo will walk, around a blind corner, after checking to make sure it's clear. They're just a precaution anyway, probably they'll be irrelevant.

She wishes she could've brought a few of her spawn, or maybe a dumb thrall with a big stick to hit stuff with. They're all not as stealthy as her though, and she'd have to sneak them the whole operation and not just summon at the last second, and it's not worth the risk of losing the surprise in expectation.

She knows this is true because Stristyko said so and Stristyko is always right.

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Vampires are strong at close quarters, but there's a lot of problems they have to deal with if they try.

They can't enter a home without permission, can be repelled by garlic and mirrors and Holy Symbols, burnt by Holy Water or Channeled Energy, destroyed by sunlight or running water, incapacitated by a stake through the heart. There's a lot of ways to hold a vampire from closing in on you, if you're not averse to just, say, jumping into a river.

To avoid all those problems, she's specialised into archery. She shoots to kill or at least maim, and then feeds at her leisure. If her prey hides in the sunlight, she shoots them from the shadows. If they hide behind holy things, same answer. A minion can drag them back to her when it's safe, or she can just let their corpse rot in the river if that's their preference. She still carries an enchanted sword, but it's only a backup for emergencies or a tool for cutting her victims apart.

Vampires are an ideal predator, and Estrella a prime example.

Gravity Bow (1st):

Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is.

Locate Weakness. (2nd):

You can sense your foes’ weak points, granting you greater damage with critical hits. Whenever you score a critical hit, roll the attack’s damage dice (but not extra or precision damage dice) twice and take the highest result.

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Robaldo knows his way around town too, he's lived here for a while now.
Maybe not as well as an urban ranger who spent a round casting Lay of the Land.
There's a little alleyway over here that gets him back to the university way quicker.

Come along little Mud Buddy, he wouldn't feel safe going out at night without him.

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Sense Vitals (2nd):

This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow. This allows you to use any manufactured weapon to make sneak attacks, as the rogue ability of the same name, dealing an additional 1d6 points of damage; this additional damage increases by 1d6 for every 3 caster levels you possess beyond 3rd, to a maximum of +5d6 at 15th level. This additional damage stacks with other sources of precision damage.

Bloody Arrows (3rd):

Whenever this spell’s target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage. Unlike most bleed damage, the bleed damage dealt by the subject of this spell is cumulative up to an amount equal to 1/2 your caster level (to a maximum of 5 points of bleed damage at 10th level).

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She'll save her Many Shot and Rapid Shot for the first round of real combat, on the surprise what's most important isn't doing enough damage to kill a herd of elephants, it's making sure he can't get away.

Stristyko did his research and knows Robaldo's a diviner. Surprise isn't worth much on them but if you can stop them getting away it's worth enough.

She's wielding a Phase Locking short-bow. It's not her best hunting bow, nor her most powerful, it's just the one Stristyko says to use when assassinating this particular kind of wizard. Damage isn't going to be the problem anyway.

She's just under 30 ft away, behind him. The wolves are trying their best to be quiet another 60 ft away at the opposite end of the alley.

Game over, little holy boy. You shouldn't have pissed off my master.

Loose.

 


Footnote: This represents Discord chat's considered opinion over a full day of thinking as to what Estrella and Stristyko's best available strategy is.

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The magically empowered arrow speed along towards its target, before suddenly veering sideways into the Mud Buddy carrying a small-sized Arrow-Catching Tower Shield:

A shield with this ability attracts ranged weapon attacks to it. It has a deflection bonus of +1 against ranged weapons because projectiles and thrown weapons veer toward it. Additionally, any projectile or thrown weapon aimed at a target within 5 feet of the shield’s wearer diverts from its original target and targets the shield’s bearer instead.

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The fuck.

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Robaldo has chosen to specialise in Divination, sacrificing Abjuration (because his cleric spells mostly cover it) and Necromancy (because he's not Evil) to do it.

This, for strange mystical reasons, gives him unusually good reactions to sudden surprises. Despite being flat-footed, despite not having expected this in the slightest a mere fraction of a second ago, he has enough reaction to take a five-foot step onto what remains of his defender, and yell "Emergency!" at the top of his lungs.

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In response to a command word, the shrunken metal cylinder hidden inside his unfashionable head-piece returns to its original size, pulverising the thin veneer of ordinary cloth it was hiding inside of.

Robaldo has to rapidly duck to get out of its way, as it expands to 4 feet across and 8 feet tall, from its previous reasonable 3 inches across and 6 inches tall.

As the metal contraption magically manifests above him, Robaldo grabs his expensive magic shield off of where his minion dropped it and darts his hand back in to avoid the crushing weight.

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You can't have Shrink Item-ed that.
You can only shrink an object up to 2 cu. ft./level.

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It's collapsible: Vertically, it's several layers that squeeze down together, and horizontally it folds in quarters. It's held open by tiny metal pins, or I suppose large metal pins when it's not shrunken.

I collapsed it into a smaller, denser configuration, then shrunk it, then carefully reset it using tweezers.

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Nevermind, carry on then.

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As it falls into place she feels her divinations cut out, as if blocked.

She'll order her wolves to rush in, as she does the same. She'll get there first and stick her sword under the edge, using leverage to lift against the weight. The fastest of her summons will howl in hunger and delight as they slip under the opening to bite and tear at his supple flesh, he'll scream in regret as his blood is spilt upon the cobblestones.

With vampiric strength she flips the metal shell up and shoves it over the edge and onto its side. On the floor is a pile of loose earth the size of a Mud Buddy. The ceramic pot has shattered against the ground and raw kerosine has spilled out into a puddle, unlit.

There's nothing else inside.

On the roof of the cylinder, now resting on the ground, she sees an open trap door. He wants her to think he's cast Fly, or Invisibility, or turned into a bird or something and is making a break for it.

She would've seen through it immediately if he really had.

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Estrella is not an Asmodean in the sense that she has not been raised on Asmodean propaganda, has no intention of ever going to Hell, does not consider herself as having any reason to obey Asmodeus, does not consider herself to be Asmodeus's slave. She is Stristyko's slave, she serves Stristyko.

Estrella is an Asmodean in almost every other sense.

She has been given an order from her master, to either track the target discreetly and report back or kill him quickly if an easy opportunity arises. If she quits now she has unambiguously failed that order.

She has named the target as her quarry, has already decided to kill him.
What right does some human idiot have to decide otherwise, to stop her in her intention?

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She would have seen him Flying, even if he was invisible.
She's done her homework, with Stristyko helping when she got confused.
He can't cast Teleportation or Plane Shift or anything that powerful.
He would've had to use a scroll, and really she doubts it.
He could've jumped into a Bag of Holding and then used Anywhere but Here, but she doesn't see a Bag of Holding left behind and also that's an Insane Person spell.
Stristyko said he's 95% sure that Robaldo is only pretending to be insane.

The only realistic option is that he had Dimension Door as a failsafe escape route, probably after being traumatised by being caught with no escape spells before, and that he cast it from inside the box where he knew she wouldn't see it happen, and opened the trapdoor as he did so as some attempt to trick her like he thinks she's the idiot here.

Estrella's Pride is at stake here: as a predator, as an assassin, as her master's slave, as her master's most valuable possession.
Estrella is going to kill him.

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Stristyko is the kind of lich whom, if asked 'how many scrolls of this obscure 4th circle ranger/inquisitor spell called Find Quarry that help you find your quarry and cost 1000 gp each should you give to your assassin before her big important mission?' will spend an entire 600 consecutive rounds thinking and then answer 'four'.

This is part of why he lost 20k gp in defensive investments just because a chess piece suddenly turned into a holy symbol.

He will then explain to Estrella that these are very expensive, that it is best to save them for future missions, that if she's finding herself needed all of them it means it's probably a ruse, it's not the situation Stristyko was anticipating, and she should just teleport out and report back while she's still alive.

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What he anticipates, he says, is that she will use one scroll on arrival to find the target, go there and follow his tracks normally to find him, and if a suitable opportunity exists lay an ambush and kill him before coming home.

It is not out of distribution, he'll explain, that the clever wizard of a clever god might do something clever, and he anticipates that clever thing will amount to enough to survive her opening ambush and Dimension Door away.

It is within Stristyko's ordinary intelligence to anticipate this also, and Estrella should use the second scroll of Find Quarry to locate him quickly only if she cannot otherwise locate him immediately by her ordinary senses.

She should then run him down very fast and hit him a second time before the city's defenders can mount any kind of response and before he can get to proper safety.

If they are mounting a response, she should just immediately leave. Morgethai lives in Almas. It is not a good place to take risks, and Estrella is worth far more to him than the mission ever could be.

He will reinforce the importance of this point with headpats, if he has to.

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She casts a second Find Quarry.

He's moved himself diagonally about 600 ft, to avoid any additional ambushes that might have been on his previous path, and is running as fast as he can which in Estrella's opinion is not fast at all directly towards the university.

She knows the Lay of the Land.
She knows how fast he can move.

She'll draw the third line of the triangle, the earliest point that she can intercept him, it's still before the campus itself begins. She'll sprint along the shortest possible path, and her wolves will run along behind her.

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Dimension Door.

And he'll take off running in a straight line towards his university and his wizard friends and Morgethai and safety.

What the fuck was that? Have they finally come for him? Is this how he dies?
He's not exactly a sprinter, and it's still 2 miles away.

There are other people, civilians. It's not like it's the middle of the night.
His cached answer, what he prepared to do, is that he should keep quiet instead of yelling as he runs.

They're only after him probably, and he doesn't want to get other people hurt, and he's legitimately safer not being found, and it'll attract attention, they might not find him quickly if he isn't starting a commotion.

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That wasn't exactly what he'd been anticipating, though. He'd expected a Malediction spell to be the only warning he should activate his hat, or else to be Dominated and shoved into a sack, or incinerated by spells or-

Did he hear wolves?

Right before he dimdoored out, there had been a sword forced under the hat, and he had heard... howling?

Why would there be wolves? Cheliax doesn't use wolves for anything, dogs maybe. There aren't any devils that sound like that.

It's the middle of the city, how could there be wolves inside the walls?
Did someone teleport them in? Sneak them in under cover of darkness? Are they summoned? Druids might do that, he thinks.

When did Robaldo do anything that would piss off druids?

Is this about that one time with all the spiders?

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Robaldo stops mid-sprint and casts his second wizard personal safety spell, Nondetection.

Then he takes a ninety degree turn and sprints down an alleyway.

If it's not Cheliax he shouldn't expect Almas University to be his safest option, that's what they're expecting him to think. He should do literally anything else.

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Estrella reaches ahead of where he should be by now, and starts backtracking along the path she expects he would have followed. It's only a minute before she finds his tracks, darting off towards the side.

She and her wolves are sprinting down the street in the half-light of dusk, visibly monstrous. People are seeing them.

It's still worth it for a chance to finish him off, Stristyko will forgive her probably.
It's still at least a minute before a competent response.

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The tracks lead to a townhouse.

It's a private dwelling. She can't enter.

She's starting to realise how much she's screwed up.

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She'll smash a window on the ground floor, she'll smash down the door.

When her wolves get here they can run in and bring him down, probably.

Are there any humans around outside? She tries to detect a human.

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The emaciated child is lying in an alleyway off of the main street.

He is cold, he is confused.

Some of the locals give him food, or money, or offer him warmth, or shout at him or try to make him go away.

He has never passed a Will save in his entire life and is not about to start now.

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Dominate.

She'll give him a dagger. Not her good enchanted sword, just a regular blade.

"Go in that house over there and kill the man with red hair in pink and blue robes."

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He doesn't speak Avistani.

He's been getting by on gestures, mostly.

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If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” You know what the subject is experiencing, but you do not receive direct sensory input from it, nor can it communicate with you telepathically.

She'll sort of mime the idea of going in there and killing a guy dressed like a lunatic.

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He'll run into the house, then.

He's figured out that the wolves are on his mistresses team, he doesn't need to be worried about them.

Can he find the guy?

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Robaldo, along with the home's resident family, have rushed into an elevated storage space. He is trying to pull up the ladder while promising the residents he'll pay for all the damages this will cause them later.

He healed their daughter once, for free. They owe him, he hopes.

Wolves can't climb ladders, he's pretty sure.

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He can grab the bottom of the ladder and use his weight to gain an advantage in the shoving match.

Can Robaldo successfully hold off an emaciated child fighting uphill with only a dagger for 60 consecutive seconds?

Estrella was hoping he'd be too Good to hit an innocent, mind-controlled child, a lot of people she meets are like that.

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You're asking for a lot from him, you know?

He has a big stick, that's a kind of weapon.

He really hopes he can shove him back down while staying out of range while not killing him.

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The guard are alerted now, they can't respond instantly but they'll get there.

They have wizards who can Dimension Door in if they have to, if it'll save lives.

They've got paladins too, vampires hate those.

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Yeah ok this is a fuckup.

Stristyko has told her what to do if she fucks up.

She Teleports out to beg for a survivable amount of punishment.

 


 

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It's absolute nonsense if Robaldo doesn't get a huge amount XP for that.
That random encounter was ridiculously unfair.

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He spent almost the entire fight running away, until he hid in an attic.

The attacker was eventually chased off by the locals: town guards, two paladins and a nearby wizard.

He somehow managed to cause literally zero hit points of damage.

Even the starving orphan he shoved down a ladder eight times in a row and then pinned under a table somehow didn't get hurt.

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He defeated a 12th level Ranger Vampire, trained and equipped by a 15th level Wizard Lich, who had the full advantage of surprise and substantially more money than him, almost entirely by himself.

He did this despite unfavourable terrain, incomplete information on the threat, and having already spent most of his spell slots on other tasks.

It might have taken place over less than five minutes, but it represents the accumulated result of months of effort on his part, in terms of spell research and strategic planning and magic item design.

It is, at bare minimum, a CR 15 encounter that represents enough experience for a level up by itself.

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In what sense have either of them been defeated? They've barely been slowed down.

Estrella can come back literally tomorrow and do this again, if she wants to.

Stristyko is so far from having been defeated that he didn't even leave his own fortress, the location of which Robaldo is no closer to knowing than anyone else.

Robaldo doesn't even know he exists.

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He was being ambushed.

His Win condition was only to not die, and to make sure nobody else he cares about died either.

He successfully did not die.
He successfully ensured that the innocent child was pinned down until the Dominate was cancelled.
He had nothing to gain by killing Estrella, would not have preferred to kill Estrella, was at no point even trying to kill Estrella.
Estrella was trying to kill him and that was a problem he was motivated to solve, and he successfully solved it.

How are clerics of non-violent Good supposed to get anywhere, if the rules themselves only acknowledge violence as a valid way to solve problems? Have We all signed up just to give all utility to Gorum and nobody else?

Robaldo is doing everything in his power to play your game as he feels it should be played. You should award full credit for monsters avoided as for monsters killed.

Just give him the XP already.

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If nobody feels like they've lost, nobody else should get to feel like they've won.

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Not all games are zero-sum, you know.

Pretty sure he passes that standard too, though.

 


 

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Estrella will exist briefly in the intermediate teleport room, before teleporting into the main teleport room, collapsing on the floor and crying profusely with no explanation.

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He really doesn't know what he's supposed to do here.
He'll tell her it's okay?

She's still under Mind Blank, so they couldn't have traced the teleport.
Unless she somehow got mind controlled and spilled all his secrets, it's not that big a problem.

Can she explain what happened?

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She will be barely comprehensible over the noise of her own misery.
She will tell parts of the story out of order, depending on what is emotionally salient to her.
She will pause the explanation to add more apologies in between every sentence.

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As the first part of her punishment, she will have to write out exactly what happened in each six-second interval from the moment she teleported out to the moment she teleported back.
Maybe she'll find writing difficult. She can command a spawn to help scribe it.
List everything she observed that could possibly be relevant.
List anything that isn't relevant but that she found surprising.

Stristyko wants to do a full failure analysis here.

Non-lethal failures are a valuable thing, to Stristyko, they help him figure out how to avoid the lethal ones without dying in the process.

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Once he has the evidence, it's damning.
It's clear on review that all of this was entirely his fault.

It's not like it could have been anyone else's fault, really. Estrella's job is to do what he says and his job is to say the correct things. If Estrella failed at a task it's his fault for commanding a task she might fail at.

Even then, one could describe him as having made an entire series of unforced errors.

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The key to understanding Stristyko is that he does not believe he is smart.
He believes he is a person of wholly ordinary intelligence, who survives more than five seconds against the greater monsters of Golarion through sheer grit and hard work.
He is wrong, but it would not benefit him at all if you told him that.

You may imagine Stristyko as having a rare cognitive injury:
He is able to remember what he was thinking and why he was thinking it.

An ordinary person is misled and tricked and fooled a thousand times a day, and he does not remember any of them.
When he learns something new, he confabulates himself as having always known it, explains away his own past.
When he makes a mistake, he cannot focus his own mind on the shape of the thought he was thinking, at the moment he made it. He remembers the action, and the consequences of it, but cannot feel the decision at all like he felt it on the first occurrance.

Stristyko remembers every mistake he has ever made from the inside.

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Stristyko remembers sincerely believing that his home was under attack, that any evidence otherwise was a trick, that his unlife was about his end, that if this could happen how could he trust anything, that if he was foolish enough to let this happen how could he trust his own thoughts, that everything he owned was clearly already priced in and therefore worthless and therefore worth breaking for another second in which the new wiser Stristyko who knows finally how naive he has always been might finally think something actually clever.
He remembers hours after, coming slowly to understanding of what had actually happened.

He hates himself for it.
He hates his own idiocy.
He hates Tet, for having caused this.
It burns in his mind like every other dumb misunderstanding he has ever made.
Another indisputable proof that he isn't good enough to deserve to exist, that everything he's ever done was just dumb luck.
He can't even bring himself to try to swear that he'll be better.
Making an oath you know you can't keep isn't Lawful.

Stristyko remembers thinking through the orders he chose to give Estrella.
Stristyko remembers imagining all the possible consequences.
Stristyko remembers believing it was a safe plan, a good plan, the best plan he could produce.
Stristyko is not so naive as to believe that that was his last error, and that now finally after all these decades he has run out of mistakes to make and become a smart person.

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Estrella's favourite subordinate will coldly narrate the relevant details of how Estrella executed Stristyko's plan, including the bits that went poorly for her mistress because her mistress told her to obey and Stristyko told her to leave nothing like that out.

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Left to he own devices, Estrella would have chosen to use her primary, straightforward +5 bow, which would likely have killed Robaldo instantly. He had imposed the Phase Locking bow because he'd been thinking of dimdoor as Robaldo's obvious response and had wanted to block it. He had mostly been imagining the more ordinary enchantment as a way to make it more likely to hit and more damaging if it does, which given how empowered the first arrow was going to be already would have to be irrelevant.

They only needed to worry about the case where he's somehow surviving it and Stristyko was imagining either way more hit points than he'd logically have or else Protection from Arrows or something, where maybe they could still deliver the Phase Locking effect even on without an immediate kill and that would be enough to pin him until his defenses could be wittled down to nothing.

In hindsight that's clearly insufficient. If he's not dead on round one it should have seemed likely that the overly empowered first attack hadn't hit him at all, so Phase Locking would have been a waste, and a more powerfully enchanted bow could possibly have avoided some possible defenses he could have towards blocking the arrow in the first place.

He does still need to be able to apply a Dimensional Anchor effect somehow, both in this situation and in more general assassination situations that he should plan for as a class, he just can't trust an arrow alone to do it and ought to still want to have a full +5 magical enhancement on any important arrows anyway. He could've spent another 1000 gp enchanting the arrow too, if he'd thought of it, but he doubts in retrospect that he would've thought that worth it beforehand, and doubts that that's the correct policy to have over the expected distribution of behaviours of his future assassination targets.

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Intending a second Find Quarry and a high-speed chase if he does get off a dimension door had also clearly been bad planning, in that it exposes Estrella too much and gives the target a huge opportunity to lead her into a trap. Rather he should have ordered her to take it slow. 

Inside of a city, there are plenty of places to hide that Estrella can't enter. Anyone who can survive the first arrow long enough to dimdoor out isn't worth trying to run down. In that case, Estrella ought to return to stealth or disguise or both, look around for him without resorting to scrolls, see if she can find him or his tracks. If a general alarm is raised she should leave, but otherwise a few hours later it'll be the middle of the night and the target's immediate buffs will have worn off.

Estrella can Find Quarry then, and take her sweet time preparing an attack on a stationary target, for which she has really quite a lot of options.

She could have climbed onto the roof and used Summon Nature's Ally II or III.
She could have summoned fire elementals.
She could have tried to burn it all, starting at the top and working her way down.
She could have dominated locals in advance, sent in a whole gang of a dozen innocents.
She could have had a bunch of cheap skeletons or something in a Bag of Holding.
The skeletons could have had buckets of oil on them.
Anything to make leaving seem a good idea, so she can chase them down again and shoot more arrows.

If he's got a nondetection, or if he's fled directly into a lead-lined coffin, or teleported to a different country or used a plane shift, he's back to just the fact that a competent target has to be killed in one round or doesn't die at all.

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Really he had already gone wrong before the fight started. Estrella will judge a target in Robaldo's position as vulnerable because she can't see what magics he has readied. A regular old Detect Magic would work, but anyone who gets seen using it is raising alarm bells, and she needs the surprise.

There aren't any good ways he can think of to give Estrella the ability, and even if she had it she wouldn't be able to interpret the results. Really he needs to be sending two subordinates, and not just one, but Estrella is his best minion by a considerable margin and he's only got the one pair of boots and if they know anything there's a risk of information leaks.

If he'd at least been on a Telepathic bond he could have tried to interpret a description of the target, but the description wouldn't've been much better than "is dressed weird and has a mud buddy who is dressed weird" and if that's enough to scare him off he can never kill anybody.

New idea: Have Estrella visit target location a few days in advance to scout. While there, she picks a suitable victim who isn't powerful enough to resist and steals some hairs. On the actual day, he'll use them to target a Greater Scrying right before the mission, and tell Estrella their location. Estrella picks up the victim and Dominates them, and orders them to be Stristyko's eyes. He can then cast detect magic through the victim, and Message to let Estrella know if there's anything that changes the strategy. He can't cast any illusions that would hide the scry from the target, but there's probably some plausible excuse.

He's not going to trust the idea yet. He's an idiot, it's an idiot's idea.
He'll test it on a softer target a month or two from now.

Really Stristyko wishes his assassinations failed more often, Tet's cleric has taught him a lot.

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Estrella's favourite subordinate will coldly narrate the irrelevant details, small things clearly not related to what happened but that Estrella did technically notice, because Stristyko commands her to do that too.

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Stristyko is no longer certain that the +5 bow would have been enough to kill Robaldo. Robaldo is clearly a man with more than one contingency. Stristyko can respect that.

Open questions:
Why did the Mud Buddy have a fez?
Why did the Mud Buddy have boots on? Why did Robaldo have similar boots on?
Why did the Mud Buddy have a jar on a stick? Why was it full of Kerosine?
What's with the glasses? They were probably dark enough to give him a penalty to perception in dark environments, is it really just to stop you from knowing where he's looking?
What's with the brightly coloured robes? Okay maybe that one is just a style thing.
The metal belt and wristbands are weird, probably not what they look like either.
The cane was weird, Estrella thought it was probably a magic staff but Stristyko doubts it.
What's he got going on in all his other spell slots?
And in all of his pockets?

Please tell me Estrella looted what was left off of the dead mud-buddy. "Always Loot" is the third most important concept he's tried to explain to her right after "If in Doubt Run Away" and "Don't Leave Home Without a Mind Blank."

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The magic shield and hat were grabbed by the target prior to fleeing.

He couldn't get the boots, which were partially buried under all the mud of the dead mud buddy, and the jar was left behind because it smashed open when it was dropped and hit the ground.

Estrella was in a rush, but obeys orders above all else. She grabbed the boots and one of the ceramic fragments of the jar as a sample.

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It's ordinary ceramic.

The boots aren't magic, and are clearly custom. The closest things Stristyko is familiar with are a kind of mundane Fire-Resistant Boot made using brick dust, and an Alchemical Remedy that protects items from oozes, rust monsters, and corrosion, and Wading Boots which go up high and are water-tight.

He's had them custom made, Stristyko assumes, to let his Mud Buddy walk across a very shallow puddle of corrosive liquid without dying in the process, long enough to drop a small ceramic jar full of kerosine.

Why is he expecting that ability to be useful?

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You have no idea what level I'm playing at.
Maybe its only job is to be a red-herring.
Maybe I switched the boots out at the last second, and it used to be wearing different ones.
Maybe I switched the jar out at the last second, and it used to have acid in it.
Maybe I really am crazy.
Maybe I just thought it'd be funny to watch.
Maybe it doesn't matter because you've already seen too much and now I'm going to change all my plans.

I'm a man who has been to Disboard, and you're a lich who has not.
What chance could you possibly have?

Permalink Mark Unread

Stristyko is well aware that he's only seeing one timeline here, one possible response Robaldo would make against one possible threat. He's reasonably confident that these unused pieces represent parts of different defenses, against some other threat.

He's not just going to give up though, now that he knows that.

He'll have to study his adversary all over again, conditioned on the assumption that he now has some considerable evidence for, that Robaldo is a certain kind of clever person who thinks a certain kind of clever way and produces plans based on that, of a kind Stristyko who is an idiot could never easily duplicate himself and must therefore make up for with enormous quantities of time and effort.

It's looking like more wealth than he would've anticipated someone at Robaldo's middling circle and young age having on hand in general, let alone to use on personal self-defense. He's not seeing where he earnt that much.

He's also clearly left quite a few of his spell slots free for combat, who does he think he's fighting exactly? And the ideas here seem pretty original, has he been working a lot on this kind of thing? The university probably knows his official areas of research, even if everyone knows everyone secretly works on other stuff too.

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Actually, now that he's got this all written out in front of him...

Stristyko is not inclined to believe an idea, the moment he thinks of it.
Stristyko is an idiot, that's an idiot's idea, it cannot be trusted.

But he's not as uninformed as you might expect for a guy who lives under a mile of solid stone and sees the sky only a handful of times per century.

Just to be sure, he'll want their copies of recent papers, the Andoran ones and the merchant ones and do we have that recent statement from the bank of Abadar and there was an article about a privateer who kept saying he wasn't allowed to say stuff but Andoran has public trials and the slavers they catch aren't as easily kept quiet and...

Permalink Mark Unread

She'll diligently fetch document after file after diary after broadsheet, in neat piles.

Hopefully Estrella isn't too upset later over all these opportunities to serve Stristyko she's missing out on, because of her huge mess.

Permalink Mark Unread

He hadn't thought as hard as he should have about followups to the attack failing because he'd mostly expected Robaldo to raise alarms immediately, himself.
Most people raise an alarm, if they narrowly escape immediate death by assassin.
What kind of person doesn't, even if he's done nothing wrong?

Captures of enemy galleys went up a lot about three months ago, faster than should be possible given their fleet.

The Abadarans are trying to buy up diamond dust at higher prices than they were before, they've got a new design for a magic item for making ships move more quickly. They've been warning everyone who'll listen about upticks in piracy off of the same mechanism.

Commander Reginald Cormoth really sounded, in that recent interview, like he wasn't trying to claim any personal credit or glory even by paladin standards for the recent successes that had brought wealth and freed peoples to Andoren shores. He didn't sound like he was giving it to anyone else either. Nobody in particular was winning medals at all, as far as the newspaper reported.

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Estrella's had some irregular scouting missions, she'd been in Almas recently to get an idea of the city security before she even tried touching the target. Her last feeding trip wasn't Almas though, he wouldn't want to raise the vampire alarm by an ordinary mistake. She'd gone to Augastana instead, grabbed some bloodbags off the dockyards there far enough away to avoid being correlated but close enough to have useful general knowledge.

Stristyko makes sure to milk their minds for anything he can get, just on principle.
One of them had been loading a lot of barrels of kerosine onto privateer ships.
They'd mentioned that the barrels were reinforced, mostly steel in frame.
He hadn't thought much of it at the time.

It's not for burning down slaver galleys, Andoran tries its best to capture them whole. Maybe it's for warships?

If it was a big enough problem from a small enough target, Cheliax absolutely would kill and damn them for it, whoever they might choose to blame.

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You have their release now?
This "magic item" is just some carefully shaped steel and two springs with "Shrink Item" permenancied.

It's still admittedly pretty overcomplicated for it's task too.

What kind of mind makes an expanding shell to hide inside of, and then adds a trapdoor to the ceiling in the hopes of convincing his enemy he didn't just Dimension Door away?

The kind of mind that's spend all its free time thinking about overly complicated mechanisms for overly complicated tasks.

Permalink Mark Unread

Stristyko is aware how rare smart people are.
He's not one himself, but he's fought them before occassionally.
Andoran has at most a dozen of them, total.

Stristyko isn't convinced yet, he's going to check more of what's been dug up on Robaldo's early adventuring and evangelism stories. Give him a few more hours. It's okay. He's an idiot. Stuff takes him a while to figure out.

Permalink Mark Unread


People who Know
People who Know They Know
Incentive to Shush
1: Robaldo
1, 2, 3, 4
Self-Interest
2: Reginald Cormoth
1, 2, 3
Paladin-Oath
3: "Consia Servina"
1, 3
Snitches-get-Stitches
4: Stristyko
4
Hates-Cheliax-More

Permalink Mark Unread

...He's not mad about it.
Well, he's upset about how dumb he feels.
He wishes that he hadn't needed to see the guy use the same spells, the same tricks, the same combustable chemical in self-defense as he'd already developed for his real job. A smart guy would've known already.

He doesn't want to do something about it that would benefit Cheliax.
House Thrune has its own two-page spread in his revenge diary.
He hasn't done a survey or anything, but he's pretty sure they're on most revenge diaries, at least in Avistan. Stuff that would help them is like, the exact opposite of revenge.

He'll think it through tomorrow.
There's business he needs to attend to today.

Permalink Mark Unread

Estrella is ordered back into his room.
She'll prostrate herself before his throne in silence.

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"I would have hoped, by now, to have managed to explain to you the concept of an information-gathering mission.

You will need some punishment for that.
You will not need punishment for the mission itself.
You followed my commands as well as I judge could have been hoped for.

Frankly, I am impressed. Well done, Estrella.

Thanks to your diligent obedience, I have learnt a substantial amount about the targets situation and intentions. When you're ready, I'll explain to you the important facts you've obtained for us. Before then-"

Permalink Mark Unread

...This was all Stristyko's plan?
He'd been expecting this? He wanted to see how they'd react?
He's the perfect master, who will rule over her forever.

She'll never doubt his orders again.

She'll start crying more.

Permalink Mark Unread

Stristyko is physiologically incapable of empathy.

He can still perform the actions though, he remembers what they are.

He'll pick her up off the floor and sort of pull her into a hug and try to wait her out.

He'll think about his reagant supplies and if he needs to put more black onyx on the next shopping list until she seems to be feeling better.

 


 

Permalink Mark Unread

It takes him a few tries, but Robaldo manages to disarm the obviously mind-controlled victim, and pin them down. After only a minute or so he starts trying to kill himself but is failing, and half a minute after that his expression changes, like the connection was severed by the controller. It could be a ruse, but Domination Link exists and if you've decided to flee it's a liability. Robaldo's willing to put some trust in it.

Will the victim fight back if he unpins him, and tries to get him to sit in a chair? Also, can he hand over the knife?
Great. This will be fun to explain.

Permalink Mark Unread

They were first alerted by howling inside the walls.
Then a monster that looked more like a blur was spotted on the streets, and they tried to chase it down.

A few split off to try to find where it came from, where the reports started. It's usually worth it to do that.

It's impossible to track. Almost completely silent, even as it runs.
The only giveaway at all is the four wolves chasing after it.
Vampire, they'll assume.

Permalink Mark Unread

An alleyway with a large lead-lined box in it.

He's seen that kind of thing before, they're used by smugglers for high-value magic items, or by murderers to hide a corpse. He hasn't seen one this big before, admittedly. It's not supposed to be there, and it's not obvious how it got there in the first place.

Obvious hypothesis: This is part of how they brought some feral night-creature into the city walls, and either it broke out, or they just left it for when dark would fall.

Permalink Mark Unread

The chaos leads them to a house.

The door is smashed open, the insides are generally quite messed up, and local notable mystic theurge Robaldo is with a street urchin. No monsters in sight, besides the obvious candidates.

Andoren really prefers giving Good clerics the benefit of the doubt, for this kind of thing. They need as many of them as they can get and the gods often have reasons for doing unexpected things.

Still, they're going to have to do an investigation.

Permalink Mark Unread

Robaldo will be truthful because Zone of Truth exists.
Robaldo will use surrounding evidence because he wants to avoid suspicion.
Robaldo will not be complete because he's still hopeful that wasn't Cheliax and Cheliax doesn't know yet.

He was walking home, from this location to that location. Here are some people who can testify for when he left, that he left alone with his Mud Buddy, that he left wearing his hat. Observe that he is not currently wearing his hat.

Robaldo was surprise-attacked. He experienced an arrow fired from behind him. Observe here is the arrow in question, Robaldo picked it up off the floor before he fled.

Permalink Mark Unread

Robaldo has no realistic choice except to reveal his clever contingency item, and explain the thing with the hat.

Observe in the alleyway he describes, there is a big lead-lined cylinder. Observe it has no bottom panel. Observe Robaldo can describe its shape from the inside.

Robaldo predicts if they go there they will find the big lead-lined cylinder, probably still pushed over by the attacker. He predicts the remains of the mud buddy, and its boots, and there'll be a shattered jar but the kerosine will dry up he hopes and he really doesn't want to explain that to anyone yet if he doesn't have to.

Permalink Mark Unread

Your description is off by a bit. The boots were missing.

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They must have stolen the boots, then.

Permalink Mark Unread

Yeah, that's plausible.

Any idea why they'd do that?

Permalink Mark Unread

Besides the obvious ones like that they're a bad guy who wants to steal stuff and they were nice boots?

None that I think it's a good idea to share.

Permalink Mark Unread

Do you have any idea who would attack you, or why they might do it?

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None that I think it's a good idea to share. Reasons known to me why vampires might want to try to kill my are probably best kept as secret as possible.

Anyway, once I was in the hat, I tried to grab as many useful items inside it as possible and then Dimension Door as far towards safety as I could, to that exact spot in that exact street over there if any witnesses might testify about it.

I started sprinting towards the university, and then at this point I stopped, cast Nondetection, turned down this alley on your map here and started sprinting this way towards this house.

Permalink Mark Unread

Why did you change direction?

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I didn't get a good look at them at the first location, because they were behind me and then I was in a hat, but just before I escaped the attacker pushed the blade of a sword under the edge and was about to force their way in and I heard what sounded like angry wolves nearby and closing in.

It's obvious if you understand game theory that hearing wolves implies I should change direction about a hundred metres after the dimension door.

I knew the family who lived in that house where you found me, I healed their daughter and they owed me a favour, and they all agreed to flee into the attic when I explained I was probably being chased and probably by wolves.

The boy over there came in after and appeared to me to be under Dominate Person and atacked me I was able to pin him and I believe the spell was cancelled moments before you arrived.

He had this knife on him, which seems a higher quality than he was otherwise dressed in and so I infer it was provided by the party doing the dominating, who I infer couldn't themselves enter the house on account of how they are a vampire and weren't invited.

Permalink Mark Unread

That matches our observations and inferences. We'd still like a bit more information about whether you represent a continued danger to others, by being here.

Do you have any reasons to think they're likely to make additional attempts on your life?

Permalink Mark Unread

Yes, obviously shouldn't say that.

I think the fact they made the first attempt is reason already to think they might try again. I think the fact the first attack happened where it did is reason to think they wouldn't try attack on university grounds.

If I'm anticipating further attacks by vampires I am willing to agree that, whenever I am in Almas, I will not leave university grounds after dark.

Permalink Mark Unread

Those sure are some evasive answers.

Have you been involved in anything of a criminal nature, that this might be connected to?

Permalink Mark Unread

Nothing that I think it's in my interests to mention.

Permalink Mark Unread

We can't help you if you won't talk to us.

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Yes I have been directly involved in a number of crimes

That's true for me too. I can't always help people if they won't talk to me, and they won't talk to me if I'll turn around and talk to you.

I ... don't have any clear reason to think this is connected to any previous crime I know about, or at least not the ones that happened in Andoran. I know a couple things it might be related to that aren't crimes and are also very very secret and unfortunately I can't share them.

Permalink Mark Unread

Well that's cryptic.

There are enough Caydenites and Desnans and the like in the electorate that they cannot just go around arresting priests for that sort of answer. The Eagle Knights are trying to be Lawful and have the same problem, he understands that clerics really do need to be able to say that sometimes, and knights like him really should just drop it and look for other evidence.

Knowing Chaotic Good priests, crimes outside Andoran almost certainly have to do with helping slaves escape and he's not going to think about it because he doesn't want that information either.

He doesn't think he needs to waste a truthspell on him, all those answers were evasive enough and grounded in other evidence enough that he really doubts they could be lies, and there's few enough clerics total that far too many people have seen him use healing for that to be a lie too.

Permalink Mark Unread

He'll interogate the person who got dominated.

This person doesn't speak Taldane.

Has this child just been wandering around homeless?

He'll find an Osiriani family who can take better care of him, and maybe translate some questions.

Permalink Mark Unread

Coincidentally, there is exactly one second-circle Gruhasthan cleric in Andoran, who because of his god can cast an obscure spell nobody else knows to gain insights about the history of an object.

He is strongly in favour of using this ability to spread knowledge and understanding and enlightenment, and is therefore well-known to the eagle knights because actually it's kind of overpowered.

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It's not a coincidence! He lives in Andoran because it's the one place where the most good can be achieved by words spoken to Good people. 

Mind Blank protects the subject from all divinations targetted at them, as well as objects on their person. Object Reading targets the object after it has already left their possession, and can sense psychic imprints completely undetectable to all other magic, even if the wielder was Mind Blanked on the past.

Information Security is a hard problem anywhere, but Golarion has it much worse than that, on account of all the gods of knowledge and understanding and such empowering clerics about it.

Permalink Mark Unread

He knows the spell. To the best of his ability he's already optimised to minimise any useful information you're going to get out of it.

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Of the arrow, he shares that the last owner appeared as a teenage girl of pale skin and red eyes, and when the arrow was fired she was - he pauses to try to explain the sensation in words - confident in herself, hopeful that she would prove useful, trying her best but not for her own benefit, that she was following a typically good impulse to do an act of service to someone she cared about greatly, but turned towards ill ends.

Of the dagger, he sees the child they have already found, and can describe enough of what it felt like to be dominated to confirm that story. He sees how he saw and felt about his mistress at the time but does not want to share much of that because it is a lie, a false feeling created by the magic.

He manages to glimpse a bit further back of the dagger. Another night, maybe two years ago, the same vampire as before first obtained it. She is in an upper-class villa in the earliest hours of the morning, she is slaughtering the family that lived there and the father is trying to take her down with the dagger and she kills him and takes it for herself. He sees just enough of her mind as she obtains it to see that she is trying to be Lawful in a strange and damaged way, trying to follow a rule that she had been told to always obey, but instead of something good or lawful or helpful the rule was just "Always Loot" that she is trying to follow when she takes the dagger off the man's corpse.

Also it looked like they weren't from Andoran. That previous owner was - he's trying really hard here to match the psychic impression to the cultures he has met - Varisian, he thinks?

Permalink Mark Unread

Well that sounds fun.

The search for the vampire isn't turning up any results. No tracks, no trails, no scent, no magical auras. It's a reasonably safe bet she teleported out.

And if this is some international serial killer who teleports everywhere, there's not much a local Eagle Knight can do about it. They'll try a scry because it's worth trying but it will predictibly fail.

He's disappointed, it doesn't seem like anything useful will come of this. At least nobody got hurt too badly.

Permalink Mark Unread

The arrow had a divination spell placed on it, 6th circle.

Greater Magic Bullet is the most plausible guess.

Over the next few days from how long the aura lingers, they'll be able to infer it was placed by an incredibly powerful caster, at or around eighth circle.

Permalink Mark Unread

Well that sounds terrible.

They'll warn Robaldo, but really there's not a lot he can do.

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Robaldo awakens the next morning to find he can manage a bit more magic than he has managed before. Tet gives him a couple more spells too, he'll pick an extra Remove Disease so he can sell it.

He really needs more money, last night was completely terrible and he doesn't know how to recover.

Permalink Mark Unread

The guards have had enough of a look now, they'll let him carefully collapse his hat-cylinder so he can re-shrink it and take it home for repairs, not that it's worth anywhere near as much now that the rumours are already spreading and complete strangers are coming up to him and asking if there's any way they could get one too.

No, sorry, there's no way you can get one too, you have to either be a third circle wizard or know one who'll cast the Shrink Item for you every few days and Robaldo is too busy-

Oh you are a third circle wizard in that case sure but it needs a lot of lead and I'm low on supplies for it-

You just want the steel cage version? But that can't block divinations-

Yes it'll still block arrows fine okay you can place an order and pay in advance and I'll get back to you in a month.

Okay maybe that happening wasn't so bad.

Permalink Mark Unread

An 8th circle? Oh shit. Shit shit shit shit shit.

Robaldo needs to rethink his life choices.

For example, it's been really convenient these last few years living at the university, but he knows approximately all the spells now, and is starting to feel like the fact his location is public knowledge is starting to be a disadvantage.

There comes a point in any successful wizarding life where he starts living in an inaccessible box under constant wards and Robaldo really hopes he hasn't hit it yet because he wanted to have done more interesting stuff by now. He'll try a bit longer, even though it's terrifying.

 


 

Permalink Mark Unread

The Church of Abadar has stolen purchased an idea from the Church of Tet. While the Tettians wanted to crowdsource theological writing, and so offered prizes to the best chapters, the Abadarans want to beat piracy and facilitate international trade.

They want a way to get a heavy trading galley up to the sorts of speeds speedboats have been managing, so that trade can compete with the pirates.

The Shrink Item Two-Stroke Spring-Engine costs 15,000 gp and needs a full time fifth circle engine-wizard to run, and can produce around 150 horsepower. They'd appreciate anything cheaper than that, per unit output. They'd really appreciate anything that can produce 10,000 horsepower, because that makes a lot of things possible that aren't otherwise. It's better if it's cheap and doesn't need constant expensive service to maintain.

They'll offer really quite large prizes, for anything with enough economic potential to pay back the prize. They checked and Abadar said it was a good idea.

Permalink Mark Unread

Wow, sure hope you find what you're looking for.

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Why would you hope that?

You're the bad guys, shouldn't you want us to lose?

We want faster ships so we can avoid you!

Permalink Mark Unread

You still haven't realised how this works, have you?

When we Win, you Lose, because we can steal more of your stuff, and when you Lose you have less to steal so we Lose too.

When you Win, you make international trade easier, which makes there be more of it, which gives us more to steal from, which makes you Lose but not as much as you're already Winning, and we're Winning too cause we get more loot!

We both want the same thing here, more international trade at greater speed and volume.

No matter what clever trick you pull I'm sure a small speedboat with the same tricks will still be faster.

Permalink Mark Unread

...

God, please smite these people for us.

Anyway, suggestion anyone?

Permalink Mark Unread

You can get a surprising amount of thrust out a Decanter of Endless Water, for just 9,000 GP.

The decanter itself is maybe 10 horsepower of force, because it comes out at a high speed.

What if build a tube like a mast, put it at the top, set it to geyser? The water fills the tube at 30 gallons per round, and the weight of the water creates water pressure equal to the height of your tower. Putting it at at the top of a 50 metre tower and you can get an extra ... 12 horsepower.

Never mind.

Permalink Mark Unread

That's not a solution for boats but it is a solution for quite a lot of other situations.

Here, have a small prize.

Permalink Mark Unread

Robaldo will anonymously submit a larger version of the spring-engine he already designed, faster than anyone else because he's already did it all before the contest was announced.

It uses four springs, each of which is 10 feet long and weighs 800 pounds. Rather than a helix, they're made of solid rings of metal at an angle, stacked on top of each other and thin enough that they can compress inwards.

It's way too much power for a small vessel, and too heavy also, but it's the best they're going to get for an industrial scale. It can't get a galley to speedboat velocities but it's still faster than sailing or rowing.

Permalink Mark Unread

We'll give it a prize, but it's still really expensive.

We are now only accepting entries that don't involve permanent Shrink Item being flipped back and forth really fast.

Permalink Mark Unread

An Iron Golem- It costs 150,000 gp. Golems aren't the solution here.

A Huge Animated Object can be permenancied for 15,000 gp, a comparable price. It's only got a "Speed" of 30 ft, but it can lift 6400 pounds straight up above it's head so ... it's 60 horsepower?

A Gargantuan Animated Object needs a 16th level spellcaster to make, or you can use a few tricks like a Prayer Bead of Karma to increase your caster level temporarily. You can turn your Gargantuan ship into an Animated Object and permenancy it for 15k gp, but it's dispellable, or you can make it properly as a construct creature for 40k gp.

It has 38 strength, so it can carry 38,400 pounds, by default.
Muleback Cords increase the strength by 8 for carrying purposes, for only 1k gp, so 46 strength or 920 * 4 * 4 * 8 = 117,760 pounds (as a heavy load).
Ant Haul triples the carry capacity, you can either have a low-level ships' wizard on board or buy an item for it too, it's only first circle and lasts 2 hours per level, getting you 353,280 pounds which is 176 tons.

How much is our target here?

Permalink Mark Unread

A trading galley typically carries up to 150 tons or cargo or up to 250 passengers, but that stuff isn't that dense or small. It's 20 ft wide and 130 ft long and 3 decks tall because it needs all that space for goods and people. Most cargo isn't just a huge stone block.

Also galleys only cost around 10,000 gp, and usually travel in groups, so suggestions that increase supply by more than just buying more galleys will be of far more value.

Permalink Mark Unread

What's the current status-quo for teleport-based logistics?

How do the prices of using it compare to cargo ships?

Permalink Mark Unread

Most teleports are provided by fifth-circle wizards, or clerics with the Travel domain, who usually don't like working as mules. They only have a couple spell-slots per day, and usually want to teleport back the same day.

They can usually get a couple of pack animals to teleport along with them, mules are common, who can carry in the vicinity of a few hundred pounds each, more with Ant Haul or Muleback Cords or Bags of Holding but nothing that can compete with the sheer volume a cargo ship.

It's worth it for military logistics, for high-value items and magical equipment, for dense items like gold and silver if you're the Bank of Abadar and want to move a lot of money around very securely.

It's not even close to worth it for grain, or fabrics, or beer.

It's outright impossible for some goods like lumber where there's no way to put an entire tree on the back of a mule no matter how strong the mule is, or economy-class passengers where you can't stuff more than a handful into a Bag of Holding and the experience is terrible.

Permalink Mark Unread

Gargantuan Constructs are massive overkill.

A Huge Quadrapedal Animated Object Construct is enough, and only costs 25k (construct) + 1k (muleback cord) + 2k (Heavyload Belt for Ant Hauling) = 28k gp.

The construct lives below deck, walks continuously in a circle, and pulls a wheel that spins the propeller with a massive gearing ratio.

Carrying capacity is 4800 pounds (30 base strenth + 8 muleback cord, heavy load) * 6 (huge quadraped) * 3 (Ant Haul) = 43.2 tonnes. It gets 4 Construction Points, spend them all on Faster to boost base speed to 70 ft, reduced to 50 feet due to heavy load.

With reasonable estimations that's ... 650 horsepower? How much are we looking for here?

Permalink Mark Unread

We want 100 horsepower for every 2 tons to get to 20 mph, which means for a galley with 50 tons dry weight and up to 150 tons of cargo we want 10,000 horsepower.

If we can get it for less than 20,000 gp it'll be cheap enough to reduce shipping costs substantially. If we can get even more power than that we can move ships even faster and so it's worth exponentially more to international trade.

Permalink Mark Unread

A Campfire Bead can burn for 8 hours a day and costs 720 gp, so 2,160 gp for constant use.

It produces around 5000 horsepower in heat-energy, which makes high-pressure steam if we place it under this airtight watertank I've designed.

The pressure of the steam lifts this piston allowing us to recover 1.5% mechanical efficiency for ~86 horsepower, way cheaper and with less weight than those other people are suggesting.

Permalink Mark Unread

It's possible to turn pressure into energy?

Buddy just put a Bag of Holding full of water in your tank and repeatedly turn it inside-out to empty it and then outside-in and let it refill with water.

That'd move your piston up and down just fine, right?

Permalink Mark Unread

That's ...

We're going to have to talk to some expert smiths to see how difficult it is to make a secure pressure vessel, but you're both getting some prizes.

Permalink Mark Unread

A portable hole is 10 ft deep, and 6 feet across, and anything inside one has no effect on the mass of the ship the hole is on, even though it's still got gravity.

You could put two on opposite sides together like a sandwitch, and put a several-ton weight inside one, and spin the holes together.

When the weights at the top it'll fall down, and you can put it on a steel piston attached to the sandwich and generate ... about 14 horsepower for every 1 ton of mass to drive it.

They costs 20,000 gp each though, so not cheap.

 

Permalink Mark Unread

I still think you should be going with the Gargantuan Animated Object here.

Set it up as a big square table, 25 feet to a side, that you can stack up to a hundred tons of goods on with the enchantments.

You can't teleport a gargantuan creature, but there's no reason it can't teleport itself.
Give it Boots of Teleportation and show it on a scry the other warehouse in the destination.

A 10,000 gp galley can make comfortable around 800 gp in trading-profit per trip.
Most of that is spent on costs and wages for crew, but some of which eventually pays off the cost of the ship before it sinks or needs retiring.
You'll need a legendarily powerful caster, and you'd be investing 15k for the permenancy, 3k for the carry-capacity items, and another 50k for the boots but you can sell those again if it doesn't work out.
You'd expect the same 800 gp in trading-profit per trip, 3 trips per day, every day, plus the cost of scrying for it until it knows the destinations and loading and unloading.

It'll pay itself off in ... 40 days?

Permalink Mark Unread

Wait no not like that how are we supposed to do piracy if you're doing it like that

Permalink Mark Unread

Is ... is that possible?

Can we find some master Transmuters and Arcane Crafters to tell us if that's possible?

Oh Abadar above please let that be possible

Permalink Mark Unread

Hey Abadar, I notice You're trying to do an industrial revolution.

Could You maybe Don't?

Permalink Mark Unread

It'll increase My utility by thiiiiiis much to do an industrial revolution.
Can You stop Me and if not how much would You pay Me to stop Myself?

Permalink Mark Unread

I don't particularly want to give You more power to optimise Your values, given how opposed they are to Mine.

I'm not certain I can stop You by Myself but I'm certain I can make it way more difficult.

I'm also not alone, there are other gods with interests opposed to Yours.

Permalink Mark Unread

Hi Abadar.

Of all the other planets that have had comparable technological transformations, average quality of life went down in a lot of them. Some of them were substantially destroyed in the process.

It'd take careful guidance to get this to work, and with prophecy broken on Golarion there's no way those of Us sympathetic to Your values here could reliably produce a Good outcome.

I think You're going too far and should stop.

Permalink Mark Unread

I'm weakly on Abadar's side here but open to opposing bids.

I anticipate that greater mechanical technology will tend to benefit tyranny over the individual in the long term, even if the transition might be chaotic.

Permalink Mark Unread

I was going to say I'm neutral but if Asmodeus is on that side I'm on this one.

Permalink Mark Unread

Gorum is ... Neutral.

This could go a lot of ways, for or against His interests.

Unless either side wants to make a convincing case for His utilities here, He'll support whoever is losing and try to make this godconflict as destructive as possible.

Permalink Mark Unread

Lamashtu has always opposed it, whenever this recurring disagreement has been re-litigated. This time, the lines of conflict are drawn in unusual ways, Her interests might be different now.

She thinks about it ...

She'll stay on Gozreh's side for now, and retain the ability to backstab Him about it if incentives change.

Permalink Mark Unread

If the mortals would not have brought this about on their own I would not place it upon them.

But I estimate We have together delayed this outcome for longer than it would have taken on its own. I do not think it appropriate for Us to force something on Golarion, that Golarion would not have made for itself.

If We do not let it happen now I do not trust that We will let it happen ever.

I have explained My position to Erastil and it seems We have a genuine values-difference.

Permalink Mark Unread

Can someone explain to Me what's being argued about?

Why don't we just agree to do the good parts of an industrial revolution and not the bad parts?

Permalink Mark Unread

Because they're complicatedly intermingled.

A lot of planets are already post-industrial and they tend to end up very same-y. The ratio going to different afterlives doesn't change a huge amount but it's usually slightly Evil on net.

I still want to explore more of the kinds of places that can happen if pre-industrial society without prophetic god-interference persists for longer, there might be Good things here We haven't found yet.

I'm voting against.

Permalink Mark Unread

I ... don't want to spend effort opposing Abadar on this.

I've got better things to spend it on.

Permalink Mark Unread

Hi guys! Is this the group chat?

I'm on Asmodeus's side by the way, whichever one that is.
He's pro-industrialisation? Me too, then.
Not that I've got enough influence for it to matter.

But it'll help further My master plan!

Permalink Mark Unread

Hey Tet, You're a Good god, right? If you've got a Good reason why helping Abadar and Asmodeus benefits Good, You could tell it to Me and if it's valid I won't oppose You.

Permalink Mark Unread

It's not so much a Good reason as a Tettian one.

You wouldn't understand.

Permalink Mark Unread

By My count, there's enough consensus against Me to at least make My default action much more difficult.

Rather than taking opposing interventions, is there a compromise We can reach?

Permalink Mark Unread

My allies estimate We could stop 80% of Your effective interventions at a cost We could afford.

Permalink Mark Unread

Then I'll only do the 20% You couldn't stop and I'll pay You all to split the difference?

Permalink Mark Unread

No. If it's going to happen at all it ought to be well-guided, to ensure it happens right.

Permalink Mark Unread

I'm with Erastil. It's not worth doing if it's not done right, and it won't be done right if We accept the limitations on Our intervention Gozreh would wish to impose.

Permalink Mark Unread

No, it shouldn't happen at all, and if sufficient obstruction would render it not worth doing then I should sufficiently obstruct it so You all don't do it.

Permalink Mark Unread

That - Is that a threat?

Give me a minute I need to figure out whether that's a threat or not.

Permalink Mark Unread

I was going to be Neutral but if Lawful Good manages to get controlling power over it than I'm changing my vote to Against and also joining in on Gozreh's "just mess it up so they regret even trying" plan.

Permalink Mark Unread

Has anyone noticed that these factions We're forming don't make any sense?

Also by the way I'm voting in favour of doing an industrial revolution and also in favour of letting Chaotic gods screw up Lawful factions control over it so that We don't just end up with another post-industrial Asmodean Tyranny-planet where everybody goes to hell.

Permalink Mark Unread

So if I add up our intervention prices and calculate the Shapley value and-

... We're just going to end up all agreeing not to do anything useful again, aren't We?

Sure hope the mortals can pull this off by themselves, then.

Permalink Mark Unread

Nethys knows what they'll do, and approves.

He just doesn't want to mention it where the other gods might hear and change their minds.

He'll sit off in a corner and pretend He's too insane to know what's going on.

Permalink Mark Unread

Gozreh is going to hope they can't ruin their whole planet very fast, but yes, He'll agree not to do anything useful either.

 


 

Permalink Mark Unread

The year is 4710.
Hell has ruled Cheliax for 50 years.
Abrogail has ruled Cheliax for 18 months.
International trade is collapsing, and thousands are expected to starve of it.

It's all Andoran's fault.

Permalink Mark Unread

The abadarans are investing in designs to propel heavy cargo ships at great speed, but it's going to take years to develop and input from some of the best dwarven craftsmen imported liquor can buy.

So far they can get engines that only blow themselves to pieces after a few weeks instead of as soon as you turn them on.

It's not going to be ready in time, to make a difference.

Permalink Mark Unread

Abrogail Thrune has been patient. Abrogail Thrune has training as fast as she can, that she would before it is too late become ready.

Her nobles have been beaten into line. Promising young men have been sent by the thousands to the worldwound, to fight endless hordes of demons, and those who survived unbroken have been made officers and commanders and ennobled knights of Cheliax who will lead the next wave after them.

It will be delivered by many channels at once, and timed to arrive in the morning, a few hours after sunrise.

Permalink Mark Unread

Dear residents of Andoran,

Whereas they have unlawfully rebelled against their lawful overlord,
Whereas they have relentlessly attacked honest shipping on international waters,
Whereas they have prohibited the lawful and obedient worship of a lawful god,
Whereas they have denied the divine right of monarchs respected since time immemorial,
Whereas they have executed our messengers,

by rights mine by the laws of Cheliax and by my compact with Lord Asmodeus, 
I, Abrogail Thrune II, Infernal Majestrix of the Empire of Cheliax, hereby declare war upon the Peoples' Republic of Andoran.

The Royal Army, Royal Navy, and Nobility of Cheliax, as well as Organised Clergy of the Church of Asmodeus in Cheliax and of His Archdevils, are hereby commanded to wage war against them until victory is obtained, with all the resources entrusted to them.

Honest subjects of the Infernal Majestrix residing in Andoran are encouraged to render no aid to the Peoples' Republic, to sabotage them at all opportunity, and to surrender to chellish forces upon first sighting, carrying no fear of death but instead the faith that Asmodeus shall recognise his own in the world that is to come.

-Signed, Abrogail Thrune II

Permalink Mark Unread

You have all been preparing for this, this whole time, right?
I mean, it should have been obvious I was going to do this.
I wasn't like, telegraphing it or anything, that would be dumb.
But still.

Permalink Mark Unread

It is really, really difficult for a paladin to be a politician.

He couldn't at any point say that it was a smart idea to elect him, that any of his policies would definitely have good results, that he'd be trying his best to keep the everyday Andoren citizen safe, that he was looking out for the little guy, that he was avoiding a war, that he was safeguarding their futures.

He was not in fact doing any of that. He was trying to disadvantage Asmodeus as much as humanly possible and minimise the amount of people who'd go to Hell, in the longterm and averaged across Creation. He'd well known if he succeeded he'd get everyone who'd ever trusted him killed for it, and a lot of people who'd trusted him damned.

He does have a lot of charisma though, and he can say that he loves his country and cares about everyone in it, and that's better than most other candidates after you apply the not-required-to-be-telling-the-truth discount.

Andoran voted for him anyway. He knows how they'll react.

Permalink Mark Unread

Andoran has been expecting this any minute now for its entire existence.

They were never going to stop antagonising Asmodeus just because it was definitely going to get them all killed.
Half the country gave up being afraid a long time ago and decided to do the right thing anyway.
For the youth, they can either surrender and suffer and die and go to Hell, or they can fight and suffer and die and go to Elysium. It's an easy choice.
There's been enough clerics offering enough healing and truthspells and stories of the afterlives that aren't terrible that they'll put their faith in it.

They'll revel in their freedoms tonight, if it's the mortal last night they ever do, and raise a toast to their own impending dooms.

Permalink Mark Unread

Andoran has been doing a lot to antagonise Cheliax, and everyone else too while they we're at it, but they've been doing that for quite a while.

Her mere existence had been enough to stop this happening before.
Cheliax expects they can fight a ninth-circle archwizard and win.
There are not many things that can expect to fight a ninth-circle archwizard and win. She knew Abrogail was a sorceror, she infers now that she is a very powerful sorceror.

She's already got plans, but she thinks she can do better.
She'll come up with more.

Permalink Mark Unread

Asmodeus probably knows that much of the reason His slaves haven't taken over the world already is the number of powerful Lawful Evil entities who hate Him and are willing to use all His strategies right back against Him, in addition to all the other corners of the alignment chart.

When a country goes on an aggressive footing, it usually makes itself much more vulnerable to attack. This is a good opportunity to get some long-delayed revenges.

He's already got plans, but he thinks he can do better.
He'll come up with more.

Permalink Mark Unread

Robaldo hears the declaration at the same time everyone else does.
He knew this was coming eventually, he'd hoped he had more time.

His default personal-security spells, prepared items and selection of Healings to sell or hand out aren't the worst to have at the start of a war, though he'll make plans to pick better ones tomorrow for whatever seems most useful.

Permalink Mark Unread

Hah, you thought you had till tomorrow.

She'll attack an hour before dusk.

Two thousand elite units, led by a ninth-circle sorceror and two pit fiends, sprint out of the Gate placed at a major square well inside the walls. 

Summon Monster V: Large Fire Elemental.

Permalink Mark Unread

We've a ninth-circle of our own, and a stronger and older one than Abrogail.

We've got three at seventh, a dozen at sixth, dozens at fifth, a hundred at fourth (one of whom is Robaldo, for those keeping track), a thousand below that.

We've got thick walls and prepared demiplanes and underground panic shelters and hired soldiers and allied clerics and all of the home-field advantage a genius archwizard can accumulate over decades of wanting to keep her students safe.

What makes you think you can break that?

Mage's Decree.

Permalink Mark Unread

We won't attack the university, that's suicide. We'll just destroy the rest of the city, set it all on fire, and kill all the civilians who supply you. You can come out here and fight or you can stay in there and become irrelevant.

Hellfire Ray.

Permalink Mark Unread

I could do the same thing to Egorian, if I felt like it.

Explode Head.

Permalink Mark Unread

I'm pretty sure it's a bluff. They'll all go to Hell and it'll be your fault and if you'd instead found a way to beat Cheliax without slaughtering all its people first they'd have a chance at redemption and paradise and as long as that's true you're too weak and naive to hit me where it'd actually hurt.

If I'm wrong you can go ahead and kill them.

Hellfire Ray.

Permalink Mark Unread

Then you're a fool for putting all your most loyal units in one place where I can kill them and spare the rest.

Spellblight Jinx.

Permalink Mark Unread

I've felt worse.

They're spread across the city already. No Area of Effect spell could hurt them without killing everyone else in Almas too.

Hellfire Ray.

Permalink Mark Unread

You've been to Hell, but I've been to Disboard.

Teleport Object: Enchanted Steel Sphere of Permanent Shrink Item into the area completely surrounding Abrogail.

Shrink.

Permalink Mark Unread

That's not even the real Abrogail.

Scroll of Possession.
Scroll of Teleport.

Permalink Mark Unread

You think you can not participate for two whole rounds? Another handful of Asmodean clerics will be dead when you get back.

This isn't even the real Morgethai, just a Sarenrite with depression who volunteered.

Permalink Mark Unread

Abrogail's wearing a mid-level fighter because it's cheaper than putting on a belt.

Since she's using a teleport anyway, she'll pick a different part of Almas where she saw a lot of civilians fleeing. It's basically cover.

Cloudkill.

Permalink Mark Unread

If you're not bothered to show up yourself... this is a distraction isn't it?

Teleport.

Permalink Mark Unread

Where does she think she's going, I can totally keep killing everyone.
Oh wait she's figured out the real army is marching across the border, hasn't she?

She'll have to grab one of her pit fiends and -

Teleport.

...

Permalink Mark Unread

Fighting door to door is chaotic and dangerous. They'll take many injuries, even if it's few deaths.

The random high-level fighters and paladins in the city can choose their battles and set costly ambushes, but the only thing that stops an army is another army and there isn't one ready to meet them, so they should prevail.

Permalink Mark Unread

Arrow of Resized Arrowhead.

Permalink Mark Unread

Unshrink.

Permalink Mark Unread

Arrow of Resized Arrowhead.

Permalink Mark Unread

Unshrink.

Permalink Mark Unread

It's an urban environment, there's a lot of avenues of attack available here.
A few faster guys will come up around the side to flank them.

Permalink Mark Unread

He's spread a few large sheets over the floor, and then prestidigitated the whole alleyway to be soiled by a thin layer of horseshit.

Is that going to slow you down?

Permalink Mark Unread

No?

Permalink Mark Unread

Great. Underneath the horseshit bedsheets is a puddle of acid.
You probably would have noticed the smell otherwise.

Permalink Mark Unread

That's not going to do enough damage to matter?
It's only like half an inch deep? Also we're all wearing steel boots?

Permalink Mark Unread

That's fine.

He'll use his active Prestidigitation casting to clean a square foot of the bedsheet just ahead of them. People tend to notice and look at that kind of thing because it's almost certainly part of a trap.

It is part of a trap.
It's one letter, a 'W'.

Permalink Mark Unread

How are we supposed to not read that?
It's basically an automatic subconscious response.

Permalink Mark Unread

Great. Explosive Runes (cast months ago).
Can you take 6d6 force damage without being knocked over?

Permalink Mark Unread

Yes we can, we're fighters.

Permalink Mark Unread

Apport Object: Sheet of Paper, directly in front of you.

Can you succeed on a Will save to not immediately read it?
It's the letter 'F'.

Permalink Mark Unread

Teaching fighters the alphabet was a mistake.

Permalink Mark Unread

The dumb wizards dumb plan isn't working.
This archer knows a certain extremely broken technique that lets you trip people using arrows.
He'll trip over the least injured-looking soldier for him, from range.

Permalink Mark Unread

Thanks for the assist.

Every morning he practices by making his bed with Mage Hand.
Todays casting of Mage Hand is to throw the corners of the bedsheet so that they wrap over the victim, because it's still soaked in acid.

And now he'll start retreating. Would you like to chase him while being unable to look anywhere for fear of reading explosive runes?

Permalink Mark Unread

Yes, they would like to chase.
Good soldiers do their job, not whatever keeps them alive.
Asmodean ones especially.

Permalink Mark Unread

Around the corner is his mud buddy.
Can you beat a mud buddy in a fight?

He's already turned his fez inside out and put it back on.
On the inside is the letter 'A'.
Ha, made you look.

Permalink Mark Unread

A problem with having Tettian clerics is that they'll try to ruleslawyer their guessed rules, even when it's not necessary. To be specific, it's only avoidable and unnecessary violence that is anathema, the point is to not be the kind of person who chooses violence as the solution when they have a choice. 

Tet has a much higher standard for "avoidable violence" for himself, if Tet tries to win without fighting He can usually find a way to do it, unless the opponent is half the other gods of Pharasma's Creation. He isn't going to be that upset by Robaldo hurting sentient lifeforms today, even though he's managed to avoid it until a literal invasion started.

Robaldo justifiably doesn't think he has a choice here.

Permalink Mark Unread

Unfortunately, Robaldo seems to have gotten into the idea that the relevant definition is something like "making a damaging direct attack", and is therefore ensuring that technically he never hurts anyone. Technically the archer did it, technically they walked into that acid themselves, technically they read the explosive runes on their own. Robaldo hasn't hurt anyone yet, right?

He should probably adjust the exposed surface of Disboard so that it doesn't lead people as easily into this particular error. It would not actually hold up in court, Pharasma isn't that dumb.

It's still good experience though, and Tet is trying to increase his investment here to see how Asmodeus will respond to repetitive stake-raising. This cleric is a good enough cleric.

Permalink Mark Unread

By the time the rest of the magic casters are running out of spells and the sun is rising back up, tens of thousands of people are dead, and most of the rest are fleeing.

Chellish troops control the city center, and are too exhausted to be pushed further ahead. The Good side has better healing options, but still wants a good nights sleep, which they're not going to get except for those of them who have rings of sustenance or nap stacks.

Cheliax was hoping for mass surrenders with enough show of force and hasn't gotten them. Andoran has resisted attack better than Cheliax expected.

All of the people Cheliax can go to for clerical support belong to the same handful of Hellish religions, and think in the same handful of ways. They tend to make plans that make sense to Asmodeans, because nobody else is allowed to plan things.

Andoran has far greater diversity of thought and therefore far greater diversity of strategy. It's a free society, and that freedom includes buying funny gimmick items designed by a local follower of a whimsy-religion.

Permalink Mark Unread

Almas University looms over the battlefield untouched and untouchable. A substantial number of civilians are sheltering in it and the invaders are under orders not to attack it because firstly they'd lose and secondly they want the wizards to imagine that they have the option of just hiding in their university and not fighting, since then maybe less of them will fight.

The fighting isn't going to stop at dawn.

Permalink Mark Unread

Spell slots are for people who haven't figured out yet how to punch above their weight with only cantrips and items prepared in advance. Robaldo has lots of items he's prepared in advance. Still, his magic is worth more than his mere constant presence. He'll sleep.

Robaldo has a Ring of Sustenance now, he was able to save up for it at his new job selling gimmick items. He also now has a reputation for having way more objects with Explosive Runes on them than a normal law-abiding wizard justifiably should.

Robaldo will get fourth circle cleric spells when he prays in the morning, and that will give him the self-confidence to try preparing a Teleport.

Permalink Mark Unread

 

Fifty thousand men-at-arms, led by the other half of Cheliax's best officers, were able to overwhelm the border fortresses immediately. They are walking the roughly 100 miles to Augustana from where they'd camped the night before just inside of Cheliax's border.

Most of Cheliax's previous plans for this invasion started with a naval blockade, and then troops being moved by dozens of galleys in two batches to either side of Augustana for a seige, and then a magical crossing of the cities walls to create a beachhead that could let the infantry and cavalry in.

The nearly complete destruction of their navy has interrupted that. They're not confident in putting their whole army on a fleet that pirates have near total control over, to attack those same pirates home port.

On paper it should take them 4 days to walk there, at a forced march, plus another day so they can start the fighting in the morning. If a faster group runs ahead to clear the road and prepare campsites, they can push it to 3 days.

If a ninth-circle shows up with some of her friends and starts raining boulders on them from the sky, they'll have to stop and send their wizards and griffon-riders and aerial devils, and it will take longer again.

Permalink Mark Unread

Abrogail can't defend the whole army and its baggage train by herself, it's too long a road and too large a space.

Fortunately she has a pit fiend with her, and it's got wings and at-will fireballs. How many teleports would Morgethai like to spend here?

 


 

Permalink Mark Unread
Authors Note:

On paper and according to the rules, the correct strategy for Stristyko to use consists of creating a few Shadows, Wights, and Wraiths, each of whom have the ability to raise spawn in only a few rounds, and then dump them on Egorian first and every other city in cheliax soon after.

However, this is already the thread Esurient Shadow, which does an excellent job of that premise, and additionally poses the problematic question of why every other necromancer hasn't done this before, and why Tar-Baphon in particular didn't use shadow/wight/wraith-bombing tactics to defeat the shining crusade and conquer the whole planet.

To avoid these issues, it is hereby declared that in Eva!Golarion shadows have the same disadvantage as wights and wraiths applied to their spawn (weaker ability drain, reduced hitpoints, -2 on all rolls), and additionally all 3 species and any similar ones have Create Spawn abilities that take at least 1d4 hours instead of 1d4 rounds, comparable to the 2d6 hours of an Apocalypse Zombie while still being far above the several days of sickness of a Ghoul or several days of being dead of a Vampire

This is, in my estimation, sufficient to preserve most of their unique character and mechanical purpose and still have it be possible for a city to fall to the undead, without it being so trivially easy for a necromancer to destroy the world that it must necessarily have already happened.

Permalink Mark Unread

It took Stristyko a few hours and a few tries but he's got a useful plan now.

With Cheliax at war with another power, it's a safe bet its army and strongest combatants will be in the field, which makes certain revenges that have been waiting for opportunities where they're less of a risk return to consideration

Estrella isn't optimised for country roads or rural territories. It's not her speciality.
But night will fall on Egorian eventually, if he's brave enough to make a move.

The first step is to spend his current prepared Mind Blank casting Mind Blank on Estrella. Really he should have done that before he started planning, literally every plan he ever does starts like that. He'll also cast a Daywalker, just for some deniability.

The second step is to cast Greater Scrying, on a workshop manager that Estrella stole a few hairs from in a previous trip. His Greater Scryings last 15 hours, so it can be done way in advance.

The third step is Estrella read everything in this envelop I'm going to bed you have my total trust.

Liches can't sleep, but they can and do rest, or at least Stristyko rests, he hasn't asked a lot of other liches.

Permalink Mark Unread

Estrella will spend the afternoon collecting resources and making preparations as instructed by envelope.

She'll pick a moment an hour before dusk, when the workshop manager is alone in his office, to teleport directly behind him.

Permalink Mark Unread

The industrial workshop has on duty one shift manager, six overseers, eight security guards (essentially just thugs with the benefit of being human), and around a hundred halflings. They make leather boots, in mass.

The halflings are well-suited to it, their tendency towards cheerful obedience no matter their terrible living conditions make them slaves by nature, their small hands are good for detailed work where their lack of strength isn't a problem, and their long lives give them enough time to master the necessary skills despite their lower intelligence.

Of the 82,000 souls in Egorian, almost 8,000 are halflings, and most of them are living approximately like this.

The shift manager can watch them all working from his office, raised and overlooking the production floor.

Permalink Mark Unread

Dominate. "Act normal and await further orders."
Gaseous Form.

Dominate. "Act normal and await further orders."
Gaseous Form.
...

Permalink Mark Unread

There is no limit to how many people a vampire can Dominate at the same time.
It's caster level 12, and only takes a standard action to do and a moment more to give them orders. The will save dc is 10 + (level/2) + cha.

Most commoners do not have a good Will save, and with a weak enough Will save escape is literally impossible. If they do pass, Estrella can retry as many times as she wants.

Also the range is 30 feet.

Permalink Mark Unread

It's not as powerful as you'd think. You can at best expect to place about three or four dominates a minute, since you also need time to give orders, and it's not like people conveniently line up to be mind controlled.

Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus.
A Sense Motive check against DC 15 can determine that the subject’s behavior is being influenced by an enchantment effect.
Changing your orders or giving a dominated creature a new command is a move action.
Obviously self-destructive orders are not carried out.

Even if it takes the target city half an hour to notice what you're doing, that just gets you approximately 60 commoners who quickly get captured by the guards. Even if you can dominate the guards, they'll notice faster because they watch each other, and then a smaller but more elite group can arrest them and you're right back where you started.

A dominated person can be made to pick a fight they'll almost certainly lose, like when forcing an adventurer to try to kill the rest of his party, but he can't be ordered to kill himself intentionally.

Permalink Mark Unread

Estrella has 14 Charisma, +4 from being a vampire, +6 from the headband she's wearing tonight instead of her wisdom one. The save DC is 10+6+7 = 23.

For a mere spawn the DC is only 14, commoners can beat that a good fraction of the time, and will almost always break free eventually.

Estrella is a powerful enough vampire to enslave 6 spawn at a time.

Unfortunately, for those spawn to be much use at home they need to know Stristyko exists, and knowing that means they're not allowed out of the dungeon except under many complicated conditions one of which is being Mind Blanked and Stristyko can't cheaply cast seven Mind Blanks in one day.

Permalink Mark Unread

The utility-security trade-off that Stristyko calculated Estrella should settle on is that she keeps two harems of spawns.

Her primary harem has eight vampire spawn members currently. They are technically free willed undead except for how they're trapped underground with no escape, Stristyko can cast threnodic mind control spells, and Estrella can torture or kill them at her pleasure. She selects for beauty, youth, and obedience.

Her secondary harem has six more vampire spawns. They are killed and replaced between missions to minimise information loss. They are all magically enslaved. They are prevented from learning that Stristyko exists, that the primary harem exists, or any of Estrella's strategic situation, and are required to wear blindfolds in Estrella's unmasked presence.

Estrella has many fetishes, and both harems have unique charms. In addition Estrella keeps a bloodbank of around a dozen mortals, which is a different kind of fun. 

Disobedient slaves, expired food, and spawn who have outlived their usefulness, are fed to Stristyko's pet Cacodaemon, who is also very uninformed but does not particularly care. Her private quarters are split over three floors and take up around a fifth of Stristyko's permenant Private Sanctum.

Permalink Mark Unread

Once the people looking up from their work have swapped teams, she'll arrange a meeting in the shift managers office, and pull her secondary harem out of their hiding place in her Bag of Holding.

As soon as they're out, they'll re-dominate all her existing thralls, with a command that if they break free of their mistresses control they should report back and request re-dominating.

Next order of business: Order the slaves to come to the office in small batches. They'll send them back to their workstations with orders to act normal and continue their work, until they've gotten through the whole factory floor. It'll take about another twenty minutes.

Permalink Mark Unread

If it's Cheliax and you start with their superiors, occasionally people will in fact line up to be dominated.

It's not that they aren't passing the perception check to see that their boss is under an enchantment, it's just that even having noticed that, it still seems unwise to try to refuse.

Permalink Mark Unread

Once she's almost done she'll want to hit the next biggest worksite, but it's still daylight. She can't go outside without being incinerated because Sarenrae hates her for literally no reason, and she needs to save her teleports for the trip home.

What she'll in fact do is leave a spawn in command of this batch, and bring the others with her as she uses gaseous form to pass through tiny pipes into the sewer system.

Navigating by sewer is a very difficult task for some other person who isn't Estrella.

Permalink Mark Unread

The spawn left behind will open her own Bag of Holding.

"We're going to be using all of you to start fires around the city. You're the first batch, so you'll have targets the furthest away.
We'll need you to carry two jugs of oil each, find somewhere flammable near these location - she'll show them a map - pour out the oil while nobodies looking, and then we've got some instructions for each of you in an envelope to read, for how to get it started. How many of you can read?"

Permalink Mark Unread

Pretty much everyone with at least 3 intelligence who isn't blind or a barbarian can read.

Even small water elementals can read.

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"Great. You're not heading out yet, but we can hand out the bags and do some stretches first.
Remember what's important: Get to a target location, find something flammable not closely guarded, pour out the oil, immediately read the instructions for how to get it burning, follow them, and then run back here. Avoid the attention of guards by acting normal if you have to, otherwise just try to sprint past them if they catch on."

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It's not yet dark, but it's close. It's the time of day where abused halflings try to run home, to avoid a fine.

It's not weird that a lot of abused halflings are trying to run places.

Some of them are going towards middle-class districts, and warehouses, and the like. It's not weird. They've probably got a delivery.

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A guard will stop one anyway, because it's funny.

If you keep them long enough asking demanding questions night will fall and you can fine them for that, and if they try to run away you can break their legs.

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He'll run for it.

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Does he think he can outrun someone with class levels?

Real ones, obviously, not expert or commoner.

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He'll be tripped under the cobblestones, and his package will break open and begin to leak.

He'll try to argue his innocence, and claim that he's just making a delivery and has limited time.

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Did this guy just attempt to bluff a guard? and fail?

There's an envelope. It says "read on arrival".

Oh, and now he'll pass the perception check. The halfling's under some kind of enchantment.

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Incendiary Runes is a 1st circle permanent until dispelled trap rune for 1d6 fire damage to the reader and adjacent squares. It has no material components. Anyone within 10 feet can attempt a reflex save for half damage. Anyone within 5 feet can attempt a reflex save to avoid catching fire.

Explosive Runes is a 3rd circle permanent until dispelled trap rune for 6d6 force damage to the reader and adjacent squares. It has no material components. Anyone within 10 feet can attempt a reflex save for half damage.

There are no other spells like them.

To an experienced wizard, it may as well say "Scroll of Fireball, free, self-only".

The only price is that you need an idiot to cast it. Dominate Person is a great source of idiots. It's not obviously self-destructive, because you don't tell them it's an explosive rune.

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Stristyko has been around a long time, and most of his days have not seen any high-stakes combat. A lot of his days are just spent crafting, or researching, or managing resources, and he often ends up with some leftover slots he doesn't particularly need.

Originally, on these days, he would write an explosive rune on a small disc of copper, and just collect them.

For higher spell slots, there are a few other fun things you can do.
Elemental Spell metamagic adds +1, makes the damage any of acid, cold, electricity, or fire. He usually picks fire.
Empower Spell Metamagic adds +2, increases the damage rolled by half.
Maximise Spell metamagic adds +3, makes the damage always the highest it can roll.

Later he'd mostly switched to metamagic rods, they're not that expensive for spells of low level. A normal Maximise Rod, for example, works on an Empowered Fire Explosive Rune and only costs 54,000 gp. It works on 3 spells per day, so if he hasn't used all the charges yet on a given day of mostly crafting he may as well put some on runes.

There are 3,652 days in a decade, and Stristyko has multiple spare spell-slots going on most of them. He's got a lot of spell-slots.

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Liches with decades to do spell research often invent magic items. Since there aren't any weird special components, the Quill of Explosive Runes wasn't too complicated, really. It only costs 27,000 gp.

It lets him scribe one Explosive Rune for free, per day, albeit at a much lower caster level.

The point here is that, if this is the most interesting thing Stristyko is planning on doing this year, 300 Explosive Runes, many with metamagic mixed in, isn't that expensive.

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The Guard of Cheliax opens and reads the envelope, and while he's not immediately dead, he is dying.

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He's also on fire.

And when that backpack of oil exploded, some of it splashed him as well.

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Okay fine he's dead.

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About 300 halflings are running towards locations across the south-east quarter of the city. It's at most a 1.5 mile trip, for those travelling the furthest to Trick alley or the other side of the Sorrowgate.

Unrelatedly, several thousand halflings and humans are running in various directions to get home before dark. It's a busy city.

The ones with the most distant targets left first, but they're not perfectly coordinated and the explosions will be spread out over about two minutes.

Can you organise a response to this situation within two minutes?

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We can inform our superiors that there's a situation within two minutes, if we spend them running in a straight line towards the Midnight Temple.

We can stop ... twenty of them, before they get to a target.

Many of the guards who stop them will be smart enough not to read the envelop.

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A lot of Cheliax is made of stone. All of the important buildings at least.

The temporary stuff not so much. The slums definitely not, and they were closest to the source and so the halflings targetting them had shorter distances to run.

Even with an explosion to start it, and the sort of weak accelerant you can buy in bulk and keep in a supply room for a good moment, a lot of the fires will fail to develop.

Still, there's a lot of buildings on fire.

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The guard will focus on the strategically important government buildings, the warehouses owned by rich merchants who can pay them to care, and anything owned by a politically connected person with a relative involved in deciding promotions.

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And Estrella and her spawns will meet up again, back in the sewer system.

They're not really expecting any thralls to make it back to where they started alive, but if they do good for them.

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The runners will reach her about when the smell of smoke reaches her about when it gets serious enough for a wizard to spend a dim-door and a fly to get to her quicker.

Even before she hears reports of the use of Dominate Person on a massive scale, she's assuming it's enemy action. It's the start of a war.

She'll order they wake the rest of the guard, divert units from around the city, and form a cordon around Whipcrack.

She'll order an evacuation of the cordon, and that the commoners be led through the southern gates. They'll have to spend the night outside the walls, if they don't have a home inside them. With this many dominates, it's likely there's a vampire on the loose, so anyone without a home or a good will save is a liability.

Spot fires can be attacked with water, by buckets or by spells.
They'll use poles and ropes to intentionally collapse smaller buildings in advance, to make firebreaks and because flattened rubble doesn't burn as well.
They're not going to be fast enough to demolish the whole slum faster than the fire can consume it.

She'll authorize a Control Weather scroll to bring torrential rain, though it'll take ten minutes to do it.

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Prophecy is broken, so of course she saves a commune for the last few minutes before a war, in case her god only learns something then that implies a change of plan.

She gets enough questions to narrow it down.

They should still go ahead with the invasion, but there will be an attack on Egorian on the same night, and that she ought stay behind to stop it.

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The problem with using slaves for all your plans is that I can see you do it, idiot.

If you want to have slaves that's valid. You just have to do it under Me.

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You can't just say "We're locking you outside because there's a vampire, and we don't want you getting dominated where you can start more fires", there'd be a panic.

They'll say it's because the city has a curfew and they have to follow their own rules, or because they want to investigate who was responsible and they might interfere with evidence, or because if this is some foolish halfling uprising they aren't letting them have even a chance, or because screw you that's why.

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Nevertheless, many who fled with none of their few possessions will find themselves curling up in some alleyway somewhere, crying pathetically.

Many who didn't flee fast enough will already be dead, before any chance of a magically induced rainstorm saving them.

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A few minutes after the fires have started, there's no longer direct sunlight at street level.

With her spawn back in their bag and having already snuck past the cordon, she'll emerge onto the surface and run away from the fires like everybody else.

Anyone who wants to talk to her can have a Dominate Person and an envelope for urgent delivery: run up to someone organising the response to the blaze and read it out to them, just don't look at the letter until you've found someone who needs to hear it, because it's written with a magical ink that disappears ten seconds after you start reading it to prevent messengers peeking at important letters.

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How dumb do you think we are?

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Your beautiful mistress commands that you don't think about it too hard.

Oh, is that a family hiding in an alley because it's not safe outside the city and they can't get home? Would they like some Dominate Persons too?

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Internal communication is quick enough that she'll learn of more spot fires appearing in the rest of the city, tracing a path but still not beyond the 2-mile radius of the Control Weather already being prepared.

Whoever's behind this isn't content to burn the slums. Cheliax wouldn't really care if somebody burnt the slums. They want to burn everything and the slums are just the most flammable starting place.

She'll direct more clerics to move north and fix the other spot fires, and she'll authorize a second Control Weather scroll for the north of the city to ensure coverage, but hold off on starting to cast it until it seems necessary.

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What's the motive?
To disrupt the war effort by causing as much damage as cheaply as possible, obviously.

Are they Good?
They're targetting civilians first and foremost, so probably not. Maybe the follows of Ragathiel are hardcore enough to make this kind of attack, but they'd want it to at least build up to something better.

She'll get detailed enough reports beaten out of former thralls to know that there's at least six spawn, almost certainly enslaved to a master vampire. 7 Mind Blanks is prohibitively expsensive for most possible enemies, she'll order divinations on the vampire and her minions to hunt then down.

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Attempts to scry her will fail.
Attempts to scry her spawn will usually fail, if you can't beat nondetection and a +5.
If it succeeds you'll see that they're packed close together inside a very tiny extradimensional space.
Locate Person will fail, it doesn't work if the target is on a different plane.

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We can use the scry to target a Teleport
It's a different plane.

We can use the scry to target a Plane Shift
You need a tuning fork.

We can use the scry to target a Gate
If this is any of a large number of traps she might end up very strongly regretting that, and there's no guarantee the master is with her spawn, and it's still possible all of this is just to make her waste a ninth-circle spell slot.

She'll try to track them by more ordinary means, she'll call an inquisitor and send out low-level devils, imps and hellhounds mostly, starting from wherever the most recent victims report a sighting.

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They are with her, but not in a way that's useful. They're in a Bag of Holding in her Bag of Holding. The nested extra-dimensional spaces make the inner bag inaccessible, so there's no way to get to her from them until she takes the inner bag out.

She can pick out a victim or two a minute, though the actual numbers of fires she starts isn't super important.

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A massive stormcloud has been steadily forming above the skies for ten minutes now, over a suspiciously circular area covering most of Egorian.

It glows a terrible red in the last dying glows of the sunset, and the reflected light of the fires below.

They finish casting the Control Weather.
The first drops of rain are ready to fall.

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Stristyko is pretty sure he can't and doesn't sleep. He was just resting.

Stristyko rose from his rest much earlier than you'd think because, being a busy lich with much to do, he wears a ring of sustenance solely for the reduction in required resting time. Or maybe being a lich is like having a ring or sustenance on already? One of those two. The rules aren't completely clear at all on spellcasting undead rest requirements.

They are clear that he can't prepare more spells until tomorrow, and that probably means midnight, right?

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Yeah, sure, midnight. Let's go with that.
And you still have to wear a ring of sustenance if you want to get spells tomorrow after only a two hour rest.

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Great. Even though he's already awoken, he'll stick to using the current days spell slots until he can prepare more after midnight.

He'll start by fetching the 30 Burning Skeletons that he already owns and controls, having created them through Animate Dead (4th).

They're each wearing an amulet around their necks, with a copper disc depicting an Explosive Rune.

Being mindless undead, they of course can't read it themselves, though being immune to fire damage it wouldn't hurt them if they did.

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He'll march them into his Bag of Holding, and then spend the tedious hour it takes to cast an ordinary Scry (4th), on another of the unimportant Egorian natives that Estrella's taken hairs from.

As he casts it, he'll think about how he's never worked up the courage to ask Estrella if she poops. She drinks blood all the time, it's got to go somewhere, doesn't it?

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The scry target is a middle-class merchant, watching the fires with his family through a window from his apartment above their store, because as long as his shop in particular doesn't seem threatened it's not his problem.

He's wondering how much he can justify raising prices in response to whatever shortages this will doubtless generate.

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He's satisfied it's worth the risk.

He already has active:
Contingency (6th) - Moved to any plane other than the Material or Estrella's Bag of Holding: Homeward Bound (4th).
Mind Blank (8th).
Greater Magic Aura (4th).
Soul Vault (4th), permenancied.

He's already wearing his headband, Black Robes of the Archmagi, Boots of Teleportation, and a dozen other items.

Finally when he's ready:
Greater Invisibility (4th).
Teleport (5th), off of the Boots.

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Surprise round: Silence (2nd, cleric only), cast off of a scroll.
Then he'll kill the rest of the family mundanely, before cancelling his Silence spell.

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Maybe if I pray to the fairy, I'll get to try this conversation again.

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Nice try, but it's still pretty obvious You're only pretending to be insane.

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Hi Norgorber, cool to meet You here.
What is this conversation and why is it happening in a group chat named "People who are watching Stristyko"?

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Tet, You can get Norgorber to give You budget by pointing out that You'd otherwise tell Iomedae stuff and Norgorber wouldn't want that.

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Can I?

Hey Norgorber, I'm totally otherwise going to tell Iomedae stuff.
You should give me budget not to.

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Yeah, no thanks, I'm fine.
This is some weird Nethys gambit and I think I'll keep My budget, actually.

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Oh no, I screwed it up by saying the wrong things.

 

 


 

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They finish casting the Control Weather.
The first drops of rain begin to fall.

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Dispel Magic (3rd).

And he beats it on his first try.

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May whoever just did that be damned to Hell.

If they're unlikely to get the fire out tonight the displaced residents are on net an asset, needed to help with the reponse. She'll order instead that they be pressed into forming a bucket brigade from the lake shore.
For this many seperate fires, all at once, it's not going to be enough.

She could open a Gate to the Elemental Plane of Water, high enough in the air that it falls as extremely heavy rain but not for very long. It'd likely be too destructive though. She could use a miracle, but the enemy can just do this again.

She could try to use lower-level water magic and just way more of it. Aqueous Orb (3rd), Sleet Storm (3rd), and Ice Storm (4th) exist, and though few will have them prepared they've got scrolls. The enemy would have to get much closer to the action to dispel them, and they've seemed unwilling to do that so far.

All that matters is how many scrolls they're willing to use, but their anti-fire scrolls are a limited supply. This might just be meant as bait before some other, more useful attack.

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She could summon a bunch of Drowned Devils, who have Control Water at will.

They can cover a 120 feet by 120 feet square in up to 24 feet deep water if they've got a nearby lake or river to pull it from. Egorian has both a lake and river. It'd take dozens standing in a row to push the water far enough inland through the sewers that enough volume can be expelled where the fires are.

If the Sarglagons focused on getting enough positive pressure up the sewers, with enough powerful mortal casters adding their own control water it could get the largest fires all out quickly.

Today is the only day that Egorian doesn't have enough powerful mortal casters to do that. They can at least flood the sewers most of the way, and give a closer location for the commoner bucket brigade to fetch water from.

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An imp can lift a type II bag of holding and fly it around at 50 feet, 200 feet if the imp "runs". If they filled it with 500 pounds of water and dumped them on the fires and flew back in a cycle, it'd maybe be enough if they commandeer every such bag of holding in the city, and they'd only need a fraction of the imps because Egorian has really too many imps. The rest can help with the bucket brigade although they won't be as effective.

It won't put it out quickly but it'll get the fires under control and at least protect the rest of the city from it spreading. They can rebuild the slums later, better even, more centrally organised so that it's harder for the scum of society to sneak around in them.

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She'll do more than one of them.

Mage's Decree: All available residents and devils must report to Sorrowgate to form a bucket brigade. Bags of Holding must be turned over for use transporting water.

And she'll authorize a fraction of their strategic scroll reserve be tapped.

She's the only person with enough Authority to do that, besides the queen and the mayor who'd be too dumb to think of it. It's obvious to her now why she's needed here personally.

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Though she can't see her master and mustn't know his location, seeing the effects of his magic is always pretty. The great storm clouds of the highest wizards of the self-proclaimed strongest deity are dissipating ineffectually, as all attempts to defeat Stristyko are doomed to do.

She's still got more runes with which to attack either the crowds themselves or unattended buildings, which should she pick? She could also release her spawn again, though Stristyko said not to do that until later so she shouldn't do that until later.

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You're probably wondering why Stristyko needs to put the runes on copper, rather than paper. This is because paper is flammable, which presents problems if, for example, he's imagining the runes being used offensively by a fire elemental.

A scroll of Summon Monster III costs 375 gp, and can summon 1d3 small fire elementals for a round per level. In that time they can pick up a stack of ten runes each, travel 50 feet a round, and read them at the front door of each house they come to, or at the feet of anyone who tries to stop them.

They like spreading fire, and are immune to it themselves.

You can kill a fire elemental, it's not that difficult really. You can either get close in melee and risk being caught in the blast the next time it reads a rune, or you can attack it at range. Still, it's a pretty good weapon.

Dominate Person isn't the only source of useful idiots.

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Yeah, that. That's what she's supposed to be doing at this point.

Although in her case it's Summon Nature's Ally, and also it's cheaper to use the 2nd circle version and just do it more times, especially if it's off of scrolls.

She'll mix it up between that and regular dominates, and keep changing location in the hopes that they'll keep trying to find her.

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Stristyko waits patiently another hour, as the defenders wrestle with the blazes made already and justify spending more resources against them.

He's worried they'll try another Control Weather, but they don't.

It's getting late, he's pretty sure they're not going to risk losing another 7th-circle scroll against a 3rd-circle counter.

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There are larger explosions you can make with magic than just those, at proportionately higher costs.

Detonate (4th) has the ability to produce an explosion dealing 10d8 damage to all creatures and objects in a 15ft radius, and half that to a further 30ft radius, in your choice of acic, cold, electicity or fire damage.

The downside is that it's centered on the caster.

Burning Skeletons are immune to fire, and can be made with Animate Dead (4th).

Stristyko can control 30 of them without having to do anything clever or special. He can make far more than that, if he doesn't care about controlling them.

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Suppose that, within the safety of his own lair, a lich periodically casts Possession (5th) on some of his own burning skeletons.

Suppose he then casts Contingency (6th), connected to a Detonate.

To do this, he would need to own a 1500 gp ivory statuette of his own burning skeletons, one for each skeleton he wanted to do it with.
Suppose the lich had at some point stolen the body of a successful master artisan, experienced with many materials including ivory carving.
Suppose the lich had raised the artisan as a Juju Zombie, because unlike most zombies juju zombies retain the skills they once had in life.
Suppose that, among the many other things this undead servitor is commanded to do, he makes incredibly artistic, genuinely beautiful ivory carvings of burning skeletons.

Possibly it is an Extended Contingency, and possibly it is a Maximised or Empowered Detonate.

Suppose he decides that the condition is the skeleton explodes when he decides that it explodes.

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Even if you're not just outright stealing materials, you can sell a lot of the things a skilled undead craftsman makes at a profit, which you can use to buy more ivory.

It's really not that hard to break even, financially, when you're immortal and also a wizard. And the excess you can spend on the stuff that makes you happy.

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The most important buildings in Egorian are made primarily of stone, but inside they're decorated with rugs and curtains and excessive finery to show how much better the occupants are than everyone else.

The Midnight Temple has a Lawful Evil forbiddance covering it's internal areas, and devotional spaces restricted to the faithful, and even higher security for the basement floors where valuables not so valuable to put in a demiplane are stored. The 60-ft cubes of the forbiddance don't extend very far above the ground, though.

The roof of the cathedral's main hall is supported by thick wooden beams, because that much stone would be too heavy for the walls to support.

The devils who'd guard it from the air are mostly being pressed into moving water around instead.

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Stristyko thinks he's waited long enough, and that they're as distracted as they're going to get.

He gives himself another invisibilty, before teleporting into the sky above the cathedral, and featherfalling into the Forbiddance unharmed because he, too, is Lawful Evil.

He'll unload his cargo of incendiary skeletons onto the rooftop when he reaches it, commanding them to run in many different directions.

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You can't be here unopposed.

They'll fight you if they have to, even if they're not all entirely sure where you are.

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He teleports back home.

When he's not personally in the blast zone anymore, he'll command the first of his skeletons to Detonate.

It won't kill the skeletons, or the devils, or anyone else smart enough to have fire resistance on tap by now.

It will, however, kill the roof.

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burning town, medieval, hellish, fantasy, digital art | Stable Diffusion |  OpenArt

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Estrella has spent several straight hours forcing people to start fires, often in their own homes and usually in ways that are suicidal.
She has developed a new fetish.
When she gets home, she'll definitely set one of her own thralls on fire, just to feel this some more.

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Even a stealthy creature of the night, who is also a ranger, who is also immune to tracking and all divinations and has a false absence of magic auras, can be found if you're trying hard enough.

When they guess where she's likely to move next, and the inquisitor manages to pretend to be a commoner despite her many advantages to seeing through it, and she wastes a moment attempting to give a command, the strike team will have an opportunity to teleport in and take her out.

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I'm a vampire.
I'm wearing Boots of Teleportation.
I'm immune to all divinations, and a lot of other things too.
I've got a contingency written by a superhumanly intelligent lich.
I've got who knows how many other tricks in my Bag of Holding, made by that same superhumanly intelligent lich.

You have one surprise round in which to completely destroy me or it doesn't even count.

What exactly do you think you can do here?

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Aspexia and her hit squad arrive instantly by way of dimensional magic, and -

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An enemy has used dimensional magic to move to within close of her.
Her Contingency immediately kicks in-

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This 7th circle wizard has Counterspell Mastery, and has prepared spells with which to counterspell any of Plane Shift, Teleport, Dimension Door,  Ethereal Jaunt, Shadow Walk, or-

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She's Mind Blanked and Greater Magic Aura'd.

You can't tell what spell the contingency is triggering.

You'll have to guess.

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Every other caster on the team has a readied action to counterspell a different escape spell. There's only so many options.

Estrella will be hit by readied Counterspells against:
Plane Shift, Teleport, Dimension Door, Ethereal Jaunt, Shadow Walk, Anywhere but Here.
They're pretty sure she can't use Gate. If they were fighting a ninth circle there would have been a Meteor Swarm by now.

They have a list of all the dimensional travel spells.

You're not getting away easy.

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It's not any of those.

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Improved Counterspell: You are skilled at countering the spells of others using similar spells.
Benefit: When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.

The counterspell wizard decides that you're not casting any Conjurations of at most sixth circle.

Maybe you've invented some weird variant of Teleport or Plane Shift or anything like that which isn't technically the same spell just to stop people counterspelling.

In that case, fuck you, get counterspelled anyway.

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Homeward Bound (4th), is an abjuration.

Fuck you too, bye.

And she departs.

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No you can't that's not allowed.

You're on the material.

The rules say you lose. You have to obey the rules.

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He's right, you know.

Homeward Bound sends you back to your native plane.
It only works on extraplanar creatures.

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Just to check, what exactly is an extraplanar creature?

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You're native to the plane your born on, or created in.
You're extraplanar on any other plane.

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Great, that's what I thought.
I'm extraplanar on the material.

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Elaborate?

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I was born in a Bag of Holding.
I'm native to the Astral plane.

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Since when?

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Since I was born.
It's in my backstory.
The third sentence.

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Explain how?

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Do you really need me to?
Don't you know about the birds and the bees already?

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When a powerful lich wants an adoring servant very very much, he picks a human man and woman of suitable stock, and Geas's them to go into the bag of holding-

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There's only ten minutes of air in a bag of holding.

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Necklace of Adaptation.

Nine months later, Estrella was born into her native world.
It was really more of a cesarean.
The fetus support mechanism did not survive the procedure.
Fortunately Stristyko anticipated this and had his Cacodaemon at the ready, so there was no information lost.

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Stristyko had always lamented the fact that his own mother had been too poor to afford a Bag of Holding to give birth in, and too Good to just steal one as a loving mother should. Because of that he has been forever forced to choose between a contingencied Teleport targetted towards home, which only really protects him on the material within a teleport of home, or a contingencied Homeward Bound which protects him on all other planes as well as from adversarial planeshifting but is useless for self defence on the material where he's cursed with being a native.

Being a loving master of unmatched foresight, he of course endeavoured to avoid inflicting this fate on his own minions, where possible.

Anyway, on the day of that girls 16th birthday he wanted to reward her coming of age with vampirism, and had arranged a suitable carrier under a Threnodic Geas. Being ever cautious and not entirely sure whether having her mortal positive energy soul converted into a superior negative energy version would count as a rebirth for the purposes of planar nativity, he made sure that her transformation happened in that same Bag of Holding in which she was concieved, ensouled, and born, and it still has the same coffin in which Estrella originally rose as an undead, to which she must return to regenerate herself.

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Fine. You can Homeward Bound to your Bag of Holding.

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The entrance to the Bag of Holding isn't at Stristyko's primary dungeon, currently.

That would present security issues.

It's in a secondary dungeon nearby.

Estrella will have to use another teleport off of her boots.

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And Stristyko will be there to meet her.

It's almost midnight now.

When the clock strikes, he can start preparing his spells.

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It's a difficult decision as to whether to attempt another Control Weather.
It'd cost another scroll, and at 7th circle they're not cheap.

If that wizard vampire - and it's obviously a wizard vampire, the bow she was carrying was clearly intentionally put there to try to throw them off, along with the rest of the disguise - if that wizard vampire was working alone or else was the only caster they had who could dispel a high-level spell, and the contingencied whatever-it-was that helped her escape worked by moving her far away outside the range, and she isn't just going to just teleport back and try again, then a second attempt at Control Weather would solve all their problems.

If she is just going to teleport back and try again, it'd waste a scroll.

If she isn't even gone, but has merely moved somewhere else in the city, it'd waste a scroll.

If she has at least one ally of at least moderate magical ability still around, it'd waste a scroll.

If just one caster thinks it'd be funny to dispel it again, anywhere in the whole city, it'd waste a scroll.

Permalink Mark Unread

Wow, you're way off.

Still, Stristyko will totally spend two scrolls of teleport, coming back and leaving again, if they try another Control Weather.

Permalink Mark Unread

It didn't take them long to destroy all the burning skeletons, but her cathedral is burning too now.

It's too organised, too competent.
That wizard vampire did something she doesn't understand and she doesn't like it.
She doesn't think they'd leave a gap like that.

She's not going to try another Control Weather.

Permalink Mark Unread

Works for me.

Is it midnight yet? Great.
I've got some spells to prepare.

Permalink Mark Unread

She's transferred enough resources to extinguish her cathedral, because that's always going to be higher priority.

They've got a secure cordon at the edges of the largest infernos, and they've decided to let them burn themselves out. A lot of the city is going to be destroyed, and it's too late to save it now.

After the vampire was cornered, and forced to burn her contingency, there haven't been any more dominations or elementals or flaming skeletons. She's going to call that a win, from the vampire being too scared to risk being caught again, almost certainly without a contingency anymore, though she's not convinced the threat is over.

She needs to let her casters sleep, if she wants any magical aid cleaning up this mess after first light. She needs to let a lot of the guardsmen sleep too, because exhausted fighters aren't great at defending a city either.

She lets a lot of them sleep.

Permalink Mark Unread

And we're back!
The Boots of Teleportation are back too!

Estrella has spent an hour in quiet meditation, reflecting on nature and her place in it.
In her case, nature is predatory, and her place is to feed on the living.
In her case, nature is orderly, and her place is to follow as her master commands.

Sometimes the living try to stop her.
This is an unacceptable sin, against the natural order.
She'd like some spells, please.

Permalink Mark Unread

She gets divine spells, though she's not entirely sure why.
She's never worshipped a god. She's just being herself.

She doesn't get nearly as many spells as Stristyko, of nearly as great a variety.

He has tried to explain to her that this isn't her fault or even a problem really, rangers are just like that, and that it's important for party balance, and he'd be incredibly foolish to only want more wizards as minions, and something about comparative advantage and strategic niches, and really Estrella gets infinity spells because she has Dominate Person at will and that's just completely insane.

She still wishes she'd get to do magic like what Stristyko does.

Permalink Mark Unread

And we're back!

More spells than you'd ever imagine!
They've both still got their Mind Blanks from yesterday.
He gets to prepare three Incendiary Clouds (8th).
He gets to prepare four Plague Storms (7th).

He needs a 6th, a 5th, and a 4th for replacing Estrella's Contingency.
You are still a good girl. Stristyko isn't upset. It's what the contingency is for.

He gets to prepare four Acid Fogs (6th).
He gets to prepare five Cloudkills (5th).
He fills up on Dimension Doors (4th), for rapid movement.
He'll prepare a few dispels, in case they try any more AoE effects of their own.

He's got a few more scrolls he'd like to try out.
He's got another batch of burning skeletons ready to go.
He'll dispatch some more runes, to hand out, if they're still dumb enough to read things.

He'll ride along with Estrella, in her bag, to save a teleport on his own boots.

This is the point where she should release her spawn again, by the way.
See how long it takes Egorian to catch them.

If the mortals cluster together, that's Stristyko's job.
If they all spread out, that's Estrella's.

Lets do this!

Permalink Mark Unread

Oh shit wake the wizards back up I don't care about their sleep they'll all be dead before morning anyway.

 


 

Permalink Mark Unread

The sun is rising again on Almas, and many a caster has more spells to throw at the other side.

Permalink Mark Unread

Robaldo has hung a Teleport, which he intends to use if he gets caught in an otherwise inescapable trap, and he has a quick means of suicide he's pretty confident in to protect against being knocked unconscious and kidnapped and tortured.

He'll keep fighting until somebody makes him stop.

Permalink Mark Unread

It doesn't take him long to spend most of his spells, making good trades agains the enemies.

He's spent most of his heals on people who needed them more.

No matter how clever you are arrows still hurt a lot, and he's already traded the mud buddy's arrow-catching shield to someone else who could use it better.

He's low on health, though that's not saying much for a Robaldo.

Enemy forces have a temporary numerical superiority here, and he's gotten seperated from most of his support.

This local subgame seems unwinnable and he should retreat.

Would they like to be lead into an ambush?

Permalink Mark Unread

They've been led into enough ambushes, thanks.

They decline.

Permalink Mark Unread

Then he'll retreat sideways, down an alley towards a less active part of the front, into a basement that was empty the last time he checked.

Nobody ever expects you to retreat sideways.

Permalink Mark Unread

The Pit Fiend has being fighting some of the strongest heroes in all Andoran, and they've got a lot of Good aligned attacks. He's spent all his daily-use abilities, and his hp has fallen to just below 100.

Enemy forces have a temporary numerical superiority here, and he's gotten seperated from most of his support.

This local subgame seems unwinnable and he should retreat.

He'll gesture to a wizard, who will grab his hand and Dimension Door them both sideways to a less active part of the front, into a basement that was empty the last time he checked.

Nobody ever expects you to retreat sideways.

It'll buy him time to Regenerate again.

Permalink Mark Unread

The injured Pit Fiend appears in what the wizard was expecting to be an empty room.

It's not an empty room.
It has a Robaldo in it.

They're both looking right at each other.
There will be no surprise round.

Permalink Mark Unread

Robaldo will-

Permalink Mark Unread

No he won't. The Pit Fiend moves first.

The Pit Fiend rushes in the trivial distance and uses Bite.
The Pit Fiend has Improved Vital Strike.
Its +23 to hit, 12d6 + 13 = 59 damage.
How much HP do you have?

Permalink Mark Unread

... 14.

Permalink Mark Unread

The Pit Fiend bites his head clean off, crushes it in his jaw, and swallows, both to make resurrection more difficult and because there are few things more pleasing to a devil than to devour the flesh of a good-aligned cleric.

You die immediately.

Permalink Mark Unread

... my head?

Permalink Mark Unread

Yeah, what of it?

Permalink Mark Unread

He's not going to trap my soul or pin me while someone gets off a Malediction?
Or mind-control me or torture me or anything?
Just kill me immediately?

... I'll get to see Disboard again?

Permalink Mark Unread

Not so many spell slots and valuable gems as to waste them on you.
Asmodeus will get you eventually.

Permalink Mark Unread

Great.

Anyway, thirty seconds after eating my head, the pit fiend will have some stomach problems. I don't think it's enough damage to kill it though, I wasn't really expecting that to happen.

Permalink Mark Unread

You're going to have to explain that better.

Permalink Mark Unread

Afraid of being captured or paralyzed or dominated, and tortured or maledicted or soul-trapped, Robaldo would prefer immediate death to many other possible loss conditions.

He's been to Disboard and it seemed pretty fun. He hasn't been to Hell but he's heard terrible things.

Months ago he had custom made a piece of steel, carefully shaped to a mold to fit over his top teeth and against the roof of his mouth after being shrink item'd.

He did this by making a much larger mold, shrinking it, pressing it into the roof of his mouth, unshrinking it, and giving it to a skilled metalworker.

To prevent it rusting in his mouth and making him sick, he had it covered in a thin coating of silver, as one does.

Permalink Mark Unread

He's been wearing it with a command word trigger on any day he was feeling particularly scared.

This morning, when preparing spells, his fears of fates worse than death were at a peak, so to help relieve them he replaced the Shrink Item and set the command word to "                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           ".

Permalink Mark Unread

Specifically, to a pause of silence 30 seconds long.

Shrink Item reverts only by "by a word of command from the original caster."
Robaldo has not since casting it gone a full thirty seconds in silence, either by using magic with verbal components or by yelling to his brothers in arms or making a witty remark or just by muttering "not yet" under his breath.

Until now, because of how on account of being dead he can't talk.

His mouth is a bit under two inches wide at the back, so the steel plate is maybe two feet wide. It weighed 40 pounds before shrinking and about a sixth of an ounce after.

Robaldo was mostly planning on killing himself, so it's not a Good aligned mouthguard or anything, and it's not like he sharpened the edges or added spikes that would make it uncomfortable to wear. It's just shaped to fit over the palate of his mouth and around his upper teeth, so that when it expands it would decapitate him.

He tested it out on a watermelon and it seemed to work pretty well.

Permalink Mark Unread

Is silence of a certain length really a word, though?

Permalink Mark Unread

Command words don't have to be real words, and multiword phrases have always been allowed!
Many multi-word phrases differ only in meaning because of the presence or absence of pauses, so they can have grammatical value, and almost all languages apply at least some meaning to pauses having different lengths.

At its most fundamental, a command word is just a noise the caster can make with his mouth, and thirty seconds of silence is absolutely a noise you can make with your mouth!

Of course being silent is saying something! People respond with silence all the time! It's a totally valid lexeme!

Permalink Mark Unread

The Pit Fiend isn't going to just die of a big lump of metal in his stomach, even if it's cutting into his flesh from the inside.
He's Large, and has a pretty big stomach.

It's still hurting a lot though, even past his damage reduction and regeneration.

He'll vomit it back up.

Permalink Mark Unread

His throat isn't two feet wide, though.

Permalink Mark Unread

Oh no.

This may present problems.

Permalink Mark Unread

It was only a Dimdoor.
They couldn't have gone far.
He needs to bring it down before it just regenerates back yet again.
The last few times they tried to rush past enemy lines to bring it down, they couldn't find it, and then it reappeared at the front somewhere else.

Codwin is not actually an idiot.

It takes them two minutes but they get a report of the pit fiend.
It'll have regained a lot of health by now, which is annoying.

The strike team Dimdoors in.

Permalink Mark Unread

He's sitting on the floor.
There's a wizard trying to reach down his throat to cast Apport Object.
There's a corpse nearby, headless.

Permalink Mark Unread

Weird, but it's to his advantage, probably.

Let's all just hit them a bunch as hard as we can until they die.

Permalink Mark Unread

Codwin has Aura of Faith: Any attacks made against an enemy within 10 feet of him are treated as good-aligned for the purposes of overcoming Damage Reduction.

The lump of metal inside him is already silvered.
It negates his damage reduction every turn.

The Pit Fiend does not survive very long.

Permalink Mark Unread

That was way quicker than he expected.

He'll look around the room and pass the Knowledge (Local) check to recognise a semi-famous Andoran citizen despite the penalty for that person not having a head attached.

Codwin is surprisingly good at recognising people. It gets you more votes.

Robaldo dresses like an insane person. He's not hard to recognise, even headless.

Permalink Mark Unread

They make a very orderly escape, with units holding ground while everyone else teleports out.

The Andoran forces won't realise Cheliax is even abandoning the fight until there's suddenly no one from Cheliax around anymore.

Permalink Mark Unread

Then it is a day to celebrate!

The next day their greatest clerics will begin raising the first batch of those worth raising.

Permalink Mark Unread

He subjectively experiences being in terrible pain.
He infers he isn't in Disboard.
Is he in hell?

Permalink Mark Unread

They've brought him back.

Permalink Mark Unread

How?

Permalink Mark Unread

They got his partially digested head-pieces back out of the pit fiends stomach and cast Make Whole a few times, followed by Raise Dead (5th).

They think he did it on purpose.

Permalink Mark Unread

Did what on purpose?

Permalink Mark Unread

Minor memory loss around the moment of death is common, especially until something is done about the negative levels.

He was extremely helpful in killing a pit fiend, at the cost of his own life.

Permalink Mark Unread

Robaldo flatly does not believe this.

How exactly did he do that?

Permalink Mark Unread

He somehow tricked the pit fiend into eating his head, which he'd trapped with a giant steel object coated in silver, reduced by shrink item, which he somehow triggered post-death inside the pit fiends stomach.

That should have been impossible for several reasons, but a lot of other soldiers reported Robaldo doing comparably ridiculous things so they've all concluded he's just like that.

Permalink Mark Unread

Oh. Ooooohh.
Yeah, sure. That was on purpose.

This is going to get him an even worse reputation, isn't it?

Permalink Mark Unread

They have really quite a lot of evidence it was planned.

He's used Shrink Item to fight before. They remember the vampire incident.
He was muttering "not yet" under his breath a lot. People heard him doing it.
At a point in the fighting where he should have retreated, he suddenly darted off down an alley to the side.
He ran directly to the room the Pit Fiend was about to dimdoor into, despite many other options.
It's well known that devils like devouring the flesh of Good clerics. Probably being a cleric was part of his plan too.
The smith he got to manufacture it was really confused what it was for, Robaldo never explained anything.

Most other divination wizards are saying that's not how divination magic works. Some of them insist that it's just a skill difference and those other ones suck at it.

Some clerics think maybe his god told him what to do. Other clerics say prophecy is broken and gods can't do that kind of thing anymore.

There aren't any other theories here. It was obviously planned.
They just have no idea how.

Permalink Mark Unread

If these people had actually read all of the majority-approved chapters of the assorted holy texts of Tet by now, they'd know that Tet endorses not telling people what you're doing or offering evidence even when you have it, so that they get into the habit of just guessing.

Once they're in that habit, you get a free choice between letting them believe their own guesses, or any of the possible theories you could convince them of with any given subset of the evidence you in fact have and could provide.

Robaldo declines to comment.

He'll drink a glass of water and try to stand up and go outside.

Permalink Mark Unread

Many buildings are collapsed.
Parts of the city are still smoldering.
The university is damaged too, though less than anything else.

About a fifth the commoners and half the combatants are dead.

Most of the survivors fled for the hills as soon as the fighting started, and many of those haven't worked up the courage to come back yet.

The people still around look miserable.

Permalink Mark Unread

Why did he think trying to ruin Cheliax was a good idea?

Oh, right, he remembers why.
He thought it because his god told him he could, the should being implied.

Is this what his god wanted?

Permalink Mark Unread

To make Asmodeus waste resources on losing fights? Yes, absolutely. It's even better than I'd hoped.

I want people to have Fun and Play Together, and I'll treat everyone you've ever cared about as a chess-piece on a giant gameboard to achieve it. It was the first thing I ever told you. I couldn't have clericed you if you didn't on some level know that, you wouldn't have been praying in the right direction.

It's not that bad. Most of them are bound for good afterlives. A few will be in Disboard soon. A few are also Maledicted to Hell, but the trade is worth it probably. It's costing Him more than it's costing Me.

Permalink Mark Unread

Why does god keep doing this to him?

Permalink Mark Unread

... the only reason I do anything? To increase My score?

You're getting utility out of it too, and spellslots you can sell, if you want to.
And My preferences aren't that different from yours, or I again couldn't cleric you.

If you keep getting stronger, soon you can do a Commune about it, if you want.

Bit of a waste of incense though, in My opinion. The answers could be deduced just from My nature as a god, even at your intelligence.

Permalink Mark Unread

And if I fall because of this?

It seems like I've hurt a lot more people than I was expecting to.

Permalink Mark Unread

If the most effective way to win the game involves clerics falling sometimes, then that's the game that's in front of Me and that's the game I'll play. If you'd be likely to abandon Chaos, or Good, or just Me, as a result of what you've seen today I would've already predicted that and priced it in.

This is, traditionally, the point where the cleric has to have some faith in his god.

Permalink Mark Unread

I realise ours isn't exactly a religion of having faith in anything you didn't make yourself, but the rules don't let Me give you mathematical proofs of My legible trustability and even if they did you wouldn't comprehend them and even if you could I don't actually have that much trustworthiness to prove in the first place because I don't particularly think never breaking ones promises is the behavioural strategy that leads to the highest score.

The only thing I have worth proving to You is that I am in fact Good, and the world where I've already won is a world you'd like and appreciate. The rules to a very limited extent let Me show this to you but it's not provably anything more than an enormous expensive deception on My part and maybe what you saw of Disboard really was just a non-representative Potemkin village.

It's not, admittedly, an easy call to make.

Permalink Mark Unread

Hey Iomedae

Permalink Mark Unread

... and you get a paladin level and you get a paladin level and you get a paladin level ...

Permalink Mark Unread

Hey Iomedae

Hey Iomedae

Permalink Mark Unread

Oh, hi Tet. What's up?

Permalink Mark Unread

One of My clerics is at risk of a change in alignment that I'm worried could be very bad for his character growth, and you implied last time I should come to You first for these sorts of things.

Permalink Mark Unread

Oh, that is bad.

Chaotic Evil, or just Chaotic Neutral?

Permalink Mark Unread

Worse, Neutral Good.

Permalink Mark Unread

... I walked into that one, didn't I?

Permalink Mark Unread

He's started to think trusting major life choices to the advice of chaotic gods might be a bad idea, that he has some kind of obligation to those who would put their trust in him, and that he should refrain from lying to his own friends in ways that he has now observed are liable to get them all killed because that's wrong in itself separate to whether it has bad strategic consequences.

Permalink Mark Unread

...

Permalink Mark Unread

I anticipate this having bad strategic consequences, because it makes it harder for Me to use him as a way to destroy Asmodeus's assets, if Asmodeus is liable to pridefully hurt everyone around whoever I'm using to do that and he prefers that not happen.

Permalink Mark Unread

It sounds like actually your preferences just aren't very aligned, and he cares too much about other Andorens to sacrifice them all for Your concept of a greater good.

Personally, I get around this problem by only choosing paladins who don't particularly mind getting themselves and everyone around them killed for the greater good, and then having them be very honest about that fact so that nobody gets the wrong idea.

Otherwise, there's this system You might have heard of for facilitating mutually beneficial interactions between people with only partial values overlap, called Law.

Permalink Mark Unread

Yes, but it would end up getting Me less Utility if I did that.

I can't trick him Myself because there aren't any short messages I can send that he'll trust enough to be persuaded by, so I need an outside middleman who I can pretend isn't just Me in a different hat.

I'd like Your help with getting him to stay on the narrow path of Chaos. Otherwise I'll go with my second best option, Norgorber.

Permalink Mark Unread

Well this is a new ethical dilemma I'm not sure anyone's placed Me in before.

Have you considered possibly asking Cayden instead, or maybe Desna?

Permalink Mark Unread

... .

So what You need to do is let him Plane Shift to Your domain, and then make Yourself a physical form so that he can punch You in the face.

He's not going to be able to feel better until he's done that.

Permalink Mark Unread

Don't listen to Cayden, He's being weird.

I've got a cleric nearby I can nudge in the right direction, at not too much cost.

Permalink Mark Unread

Word reaches Almas, starting through secretive anti-slavery networks with spies deep enemy territory and spreading to people who can cast scry and verify it themselves, that Egorian was also destroyed on the first night of the war, even worse than Almas was.

They manage to get sight on the Midnight Temple and it's been completely burnt to the ground. The palace is still standing, but only mostly. The lowest classes of the city, as is typical, were hit by far the hardest. There's far more dead there than here, and far more property damage.

Permalink Mark Unread

It makes more sense, knowing that. It doesn't make Robaldo feel any better. No doubt most of everyone killed there were people Robaldo could've been friends with in another life, mostly not that evil, and probably mostly damned to Hell upon death anyway.

Still, it suggests that whoever's really running this war has something ressembling a plan, probably, and is making efforts to solve the whole Cheliax problem quickly and efficiently, even if there's a lot of powerful combatants on the other side making it difficult. He'll diligently sort it away as small evidence that he's not a horrible monster.

Permalink Mark Unread

Yeah, sure. That was on purpose.
Totally planned that.

Permalink Mark Unread

He's still not sure he's been making good life choices.

Permalink Mark Unread

"Hey, you look pretty down, wanna talk?"

Permalink Mark Unread

Crap, he forgot to not have meaningful facial expressions, Consia taught him better than that. Or maybe the pain in his head is just making him useless in all dimensions. He's not sure if he could succeed at a lie, yet.

"Re-evaluating all my life choices," he offers.

Permalink Mark Unread

"What sort of life choices?"

Permalink Mark Unread

See now he has to lie again. Maybe he can change the topic in a way that doesn't sound like changing the topic.

"Do you think this whole war is a good idea?"

Permalink Mark Unread

"No, I think it was an Evil idea, and Asmodeus shouldn't have had it."

Permalink Mark Unread

"Suppose I told you that Andoran started this, actually."

Permalink Mark Unread

"If some other guy draws a line in the sand, and says to cross it starts a war, but it's an unreasonable line - maybe all the food or all the water or something is on the other side - you don't have to feel like you're starting the war by crossing it. They already started the war when they drew the line."

Permalink Mark Unread

"Suppose Cheliax had drawn a reasonable line, and Andoran had crossed it anyway."

Permalink Mark Unread

"Who's to say what lines are reasonable or not? Any line Andoran won't keep to is a line that starts a war, and if Asmodeus draws such a line He's starting a war by doing it."

Permalink Mark Unread

"By that standard, everyone can avoid blame for everything. I can call your claim to own the clothes you wear an unreasonable line, and take them, and you can call my claim to a right to your clothes unreasonable and fight back, and I can call your fighting back unreasonable and we've got a war now.

If a bad outcome is happening, someone must have done the wrong thing at some point, and one should consider the possibility it was them."

Permalink Mark Unread

"It's not like you personally decided to antagonise Cheliax, not by enough to justify this."

Permalink Mark Unread

How's he supposed to answer that?

"Most of us voted for Codwin, and it's not like he was dishonest about what he wanted to do when he won. We could reasonably have seen this coming."

Permalink Mark Unread

"It's not like he won by only one vote. You couldn't have changed the outcome."

Permalink Mark Unread

"That again presents a clever scheme by which everyone can avoid blame for everything, just have every choice be made by a majority vote and trust that with a large enough electorate it'll never be decided by only a single voter.

Collective responsibility must in some way be the sum of individual responsibilities, just like the collective wealth of a city is the sum of everyones individual wealths. We can't pin it all on Codwin, if he couldn't've done it without all of us helping."

Permalink Mark Unread

"Fair enough. So this is a terrible thing that's happening, and the fact it is happening is at least partially your fault, just like it's at least partially the fault of everyone else who gets any say in the matter, which over here is every adult citizen and over there is just Abrogail the second.

What choices are you doubting, exactly? If Andoran hadn't chosen to cross whatever line you think made Cheliax do all of this, Cheliax would've kept buying slaves, and abusing people, and maledicting anyone who fights back. You'd have got a tiny bit of say in that too, in that you could've voted to start a war about it, and therefore you'd have been very slightly responsible for every person so damned and all their eternal torture, and that seems pretty terrible too.

Not that you could've actually caused that, since the rest of Andoran was still going to vote for this instead, and your non-participation probably wouldn't have changed anything except made the rest of Andoran a bit more alone when the fighting started."

Permalink Mark Unread

Why does it feel like answering the question isn't a permissible action?

Like the part of his mind that makes decisions has a list of decision-outputs it can produce, and "answer the question" isn't on the list.

"We still could've done it differently. Started it later. Found more allies first, maybe. We'd win far more easily if we had Taldor's backing, and we don't, and that's because of choices we've made that no one forced on us."

Permalink Mark Unread

"Hey, I know who you are! You're that guy who got his head eaten by a pit fiend, aren't you? Did they bring you back already?"

Permalink Mark Unread

Crap. There goes a whole lot of deniability.

"First batch of Raise Deads."

Permalink Mark Unread

"I can see why you'd be re-evaluating your life choices if they got your head eaten by a pit fiend, although that wouldn't be my first guess since it seems to have worked out okay. Did you lose someone important to you?"

Permalink Mark Unread

If it worked out okay why does his head hurt so much.

If he's not going to be being honest, then clearly this conversation is a game, and he should be trying to win by figuring out what he wants the other person to think and then what words he needs to say to cause them to think that. His head hurts too much to do that properly, but he can at least give a half-hearted attempt and hope it's good enough.

He'll gesture at the entire city.

Permalink Mark Unread

"A plausible answer. Since I've heard of you and already know you're a cleric, could I ask some advice?"

Permalink Mark Unread

"Sure."

Quick, gotta rebuild a mental model of how Tettian clerics are expected to behave so I can manipulate this person into reaching useful conclusions. Oh wait I forgot to generate what conclusions I'm trying to cause this person to reach and now it's too late.

Permalink Mark Unread

"I'm a cleric too, see, of Desna, and sometimes She shows me in dreams some people who could use my help. So I go up to those people and try and ask what's wrong, and sometimes they pretend there's nothing wrong or else lie about what their problems are, so as to stop me from helping them, and then I don't know what to do.

Got any tips?"

Permalink Mark Unread

Sense Motive.

Permalink Mark Unread

Either the Raise Dead has rendered you as bad at finding lies as you are at telling them, or she's being honest, including in the implication.

Permalink Mark Unread

This is what happens when you try to impersonate a normal person while having a headache, idiot. What's the winning strategy? Confess because he can't defend against divine interventions? Double down? Try to invent a plausible fake problem fast enough that he can use it as a diversion and then escape?

"That's a pretty good one you've got already, hope you don't mind if I steal it."

Permalink Mark Unread

"There's a few general categories of distrust they could be falling into, I think.

Firstly that the information needed to help them could also be used to hurt them, and far more easily, and if they've had more experiences of strangers hurting compared to helping, they'll assume that any new stranger is also doing that and wants to keep the information a secret.

Secondly, if they haven't solved the problem already they'd have to think it's pretty hard, so probably you can't fix it either, so it's all risk for no hope of reward and they'd be better off being quiet.

Thirdly, if the information implies anything negative about them personally, such as that they have a problem they can't solve and are therefore pitiable, and if they strongly care about the opinions of strangers, they'll not want to tell you just to preserve their pride, even if the only person they're preserving it to is themselves."

Permalink Mark Unread

"For the first case, my first thought is to provide extremely strong proof you wouldn't do that, and wouldn't give their secrets to anyone who would, but probably most people doing that are doing it on instinct and not evidence and aren't trying to be persuaded.

If they're much dumber than you or just temporarily brain-damaged you could probably trick them into telling you their problems, although you might not want a reputation for doing that. Otherwise offering bribes or leverage should work more often, people will more easily trust someone they have some amount of control over, even if it's just the ability to hurt your reputation back by revealing some harmful secret about you.

For the second case, if you've got a list of problems you've helped with and are free to talk about, and maybe some references who can swear to your honour and capability, that'd probably convince most people in the same reference class that you can help. Probably though it'd be very difficult to get peoples personal issues into a standard format that you could write on a list.

The third case is probably hardest, ideally you'd have some curse that makes you forget everything, or else lots of expensives Modify Memory spells, but if you're a Desnan you could probably substitute just being someone who's predictibly going to leave for somewhere else soon and not come back."

There, see, that was some very Tettian advice, nothing wrong with this guy at all.

Permalink Mark Unread

"Is there a curse that makes you, I should be very specific, makes you unable to remember anything told to you in confidence except when in a room alone with the person who told it to you? Or at least unable to reveal anything so told to you?

I'm not really planning on leaving Andoran for a while, sorry, although it's a good thought.

I'd have to say I'm disappointed by the rest of your suggestions though, there's a much easier option that you've failed to notice and I expected better from someone who fights pit fiends."

Permalink Mark Unread

"Bestow Curse is a pretty malleable spell, though it might need a Greater Bestow Curse.

I could probably invent one, although I'm bad at necromancy and probably wouldn't be able to cast it myself even if it did fit in the smaller spell until I've recovered from the Raise."

Actually, he knows someone who's almost certainly already invented that exact curse, if it's not completely impossible. He could just Sending her.

He could just Sending her and then pretend he invented it overnight just off of this person's request, which would make her think he's smart, which would mean he'd have won the interaction, right?

"What's the simpler option?"

Permalink Mark Unread

"Walking stick. Take it everywhere I go."

Permalink Mark Unread

Ah, see, now you're talking Robaldo's language. He should have noticed earlier, really. If you're in a social interaction and don't like it, there's an obvious universal solution.

Robaldo suddenly leaps to his feat and starts sprinting away.

Permalink Mark Unread

You fool. You absolute buffoon. You think you can challenge me in my own realm? You think you can beat a Travel cleric in a foot race?

She'll outrun him, Dimensional Hop past him, and then trip him with her stick.

Permalink Mark Unread

Robaldo's just a heartbroken, physically shattered man, recently returned from the dead, and you're hitting him with your walking stick.

In what possible sense of the word can you detect as Good?

Permalink Mark Unread

In the Chaotic sense!

You will tell me your problems and then I will fix them! Even abstract emotional problems! You don't need to be able to trust me because I don't need to give you a choice!

If you didn't want this, Desna wouldn't've told me to do it. She's a Good god, you know.

Permalink Mark Unread

He's still got his Teleport prepared, on his scaffold. Somehow it survived the Raise Dead without collapsing.

There's no way he could prepare it again now, with how much his head hurts, but he can still cast it.

He doesn't want to use it like this, where he can't bring all his valuables with him. But he will if he has to.

Permalink Mark Unread

Is that a threat?

She'll start negotiating immediately, if it's a threat.

Of course, she could just Counterspell the teleport.

Permalink Mark Unread

Why does a cleric of at least 5th circle think this is a good use of her afternoon?

She could be doing Raise Dead's herself.

Permalink Mark Unread

They ran out of diamonds before they ran out of spellslots.

She's already used all her healing.

And this is what she wants to be doing. She's living her best life.

Permalink Mark Unread

Fine, she'll make a better offer, if he can't be convinced to open up by force.

They've both got a teleport, and it'd be dumb of them to waste it cancelling eachothers. The price of diamond dust in Almas has risen to slightly below extortion, and he need's quite of it if he ever wants to feel any better.

She's been to Absalom before, and he hasn't. She'll teleport them there, they'll sell some items, buy needed supplies at lower prices to shove into her bag, she'll show him a few sights, and then he can teleport them both back by dark. It'll probably make them a little profit, too, not that she's thinking of that as the point of any of it.

Permalink Mark Unread

That's a perfectly reasonable suggestion and he doesn't see why she wouldn't have just started with that.

Permalink Mark Unread

She wanted to see first how fast he could run.

It wasn't very impressive, honestly.

Permalink Mark Unread

See, it'll be fine. He'll be back on his feet and being Chaotic Good at things in no time.

Permalink Mark Unread

Wow, thanks Desna. Couldn't have asked for a better friend.

 

 


 

Permalink Mark Unread

The Army of Cheliax didn't reach their planned camp location.

They've forcemarched all day and then another two hours past dark with Continual Flames for lighting, and they're now camped spread out by the side of the road over miles of terrain, in little forest glades or farmhouses they've captured, each company to its own.

If they were fighting an army it'd be suicide, a smaller force grouped together could defeat each batch in detail and roll them up back to the border. They're not fighting an army because Andoran's army is still spread across every town and village and it'll take them at least a week to get their act together.

They're hiding from a handful of overpowered wizards with Area of Effect spells until their queen can kill or cow the enemy archmage and they can finish marching to Augustana. For that purpose it works fine.

They are still marching to Augustana, yes? Nobody's told them otherwise.

Permalink Mark Unread

The casualties haven't been that bad, really.

Morgethai stubbornly refuses to stand still long enough to die but that also means she isn't singlehandedly destroying Cheliax's army.

They can march on.

Being ordered to march on, they will march on.

Permalink Mark Unread

Abrogail regrets not putting a clause in her contract that Asmodeus has to do His job properly. She didn't think it'd come up.

This is clearly a failure of insufficient Asmodeanism on her part, why would she expect the god of you-get-what-you-wrote-down to put in substantial thought to preserve His own country if she didn't explicitly contract that He had to?

They'd put hundreds of plans to Commune over the last few weeks. She'd bought an expensive pit fiend advisor to go over them. She'd waited as long as Asmodeus said she ought to. He'd said it would likely work.

What's even the point of paying to Commune with an allied god-tier intelligence if the plans they endorse don't actually work?

Permalink Mark Unread

I only swore it was likely to work.

It was a calculated risk, worth doing in expectation.

Prophecy is broken on Golarion, I cannot swear to more than that.

Permalink Mark Unread

Sounds like a skill issue.

Get better expectations.

Permalink Mark Unread

Iomedae won that battle on luck.

Permalink Mark Unread

She's been winning battles on luck a lot more often, since I showed up. Weird.

Aggregated across all wars on all worlds and we're way past statistical significance.

Permalink Mark Unread

The other ones were You meddling through prophecy.

This one was just luck.

Permalink Mark Unread

Morgethai isn't currently setting things on fire. Her men can rest a little bit.

She'll come home for a moment to refresh her equipment and-
Why is her city on fire?

Permalink Mark Unread

We can explain.

We're like 80% sure what happened is that probably Morgethai, maybe one of her top minions, finally broke and went Evil, and turned herself into a vampire so she'd be powerful enough to destroy the city.

Permalink Mark Unread

Turning yourself into a vampire takes several days.

The war started this morning.

Permalink Mark Unread

A lot of stockpiled magic runes were used, this was clearly in the works for months.

Given that, it's clear the surprise attack plan failed.

Permalink Mark Unread

Asmodeus specefically said that they hadn't yet anticipated our declaration of war twelve minutes before our declaration of war. If they'd had responses planned in advance and timed to the hour He would've noticed and wouldn't've said that.

I actually met Morgethai and all her top minions several hours ago.

They all seemed pretty alive back then.

They also seemed very surprised, when we gated in and started attacking them.

Permalink Mark Unread

Maybe Nefreti, then? If she knew she probably wouldn't tell anyone on account of how she's insane so they wouldn't believe her.

We don't know what the vampire looked like, they had a disguise.

It might have been a Tar-Baphon cultist.

Permalink Mark Unread

Tar-Baphon's seal is in Westcrown. A Tar-Baphon cultist would've attacked there.

Nefreti ... would be unlikely to have intervened in this manner in particular.

Permalink Mark Unread

Yes, your majesty.

Sorry, your majesty.

Permalink Mark Unread

Who was in charge of the defense here?

I've been very distracted you see, fighting a war.

Permalink Mark Unread

Well, it was the city mayor until this morning when the Most High called a council meeting and said she'd been forewarned in a Commune that the city would be attacked, and that her involvement was necessary to respond to it.

We were all told to be very quiet about it, to avoid the news leaking to the enemy. The Most High sort of took over command of the city watch and all the other resources not committed to the war effort, because of the warning she'd gotten.

The city was in fact attacked, so the forewarning appears legitimate.

It was very fortunate that the Most High was there to help.

... We of course swear our allegience to you, Your Majesty.

Permalink Mark Unread

If it was fortunate Rugatonn was here, why is everything still on fire?

Permalink Mark Unread

Perhaps Lord Asmodeus was successfully mitigating some other much worse attack?

Permalink Mark Unread

Perhaps.

We've got two pit fiends. They can reform a cohort of summoned lemures into 6 drowned devils each, who can pull in more water from the lake.

Oh wait I'm being an idiot aren't I with three seconds of thought it's obvious that we really should just use a Control Weather.

Permalink Mark Unread

Aspexia tried that immediately but it was dispelled.

Permalink Mark Unread

Perhaps she should have tried it harder then.

She'll cast it herself if they're all too stupid.

Permalink Mark Unread

He's at home already, he doesn't want to stay on the battlefield long enough to get caught.

He's already spent all his spell-slots anyway.

He's gotten enough commoners killed and enough property destroyed to make it non-functional as a wartime capital anyway, so they'll have to move it back to Westcrown which will mean there'll be a proper amount of defense near the Seal to stop cultists trying to release Tar-Baphon. Goal achieved.

Sure, they can put the fires out now, if they want.

Permalink Mark Unread

Nobody dispels it.

At this point the infernos dying down already from lack of fuel, but torrential rains will help quite a bit.

Permalink Mark Unread

Isn't it fun having an empire where I have to literally put out every fire in the city myself?

Where are my Pit Fiends, anyway?

Permalink Mark Unread

Gorthoklek is with the main army, harassing enemy skirmishers.
We've lost contact with Mardehzuk half an hour ago, while he was fighting in Almas.

Without his support the commanders in Almas couldn't hold the territory and ordered a retreat.

Permalink Mark Unread

Asmodeus. I would like a refund of my soul.

The devils You sold me are not performing as advertised.
The cleric You made 9th circle isn't either.
Plans You confirm are good ones should work, or else You shouldn't've confirmed them.
You're not performing as advertised. You're supposed to be smart.

Permalink Mark Unread

Don't you think it's a bit cliche, saying that? Approximately every mortal does, eventually. Didn't you want to be different? to be better than that?

You could buy another one. I can clear the purchase for a few hundred more souls, but you're running out of souls you haven't sold already.

You could pay a very large diamond to True Resurrection your current one.

You could beat a pit fiend at contract negotiation and trick it into working for you.

It's still your plan, you know, even if you write a hundred of them and then try to binary search for the best one. I'm not allowed enough communication to actually write the plan for you.

Permalink Mark Unread

You want to negotiate?

Be a better god, or else I'll lose the war. That's not a threat, it's just a natural consequence.

Normally this is where You'd say You'd pick a different Thrune and replace me but I've checked and literally every single one of my relatives is a hundred times worse.

Permalink Mark Unread

Fine.

Hey Zon-Kuthon
Hey Zon-Kuthon
Hey Zon-Kuthon

Permalink Mark Unread

Fuck You.

Permalink Mark Unread

I have several specific actionable plans that I expect will cause this much suffering, mostly to the forces of good.

Here is how much I can improve on those plans with different degrees of Your help.

Permalink Mark Unread

Here is how much You owe Me because just because.

Here is how much extra You owe Me if Your expectations are wrong, by how wrong they are.

Here is how much extra You owe Me if she dies.

I will be paid in intervention budget, and additionally paid in You increasing the typical level of suffering in Hell even to those most useful and obedient to You and even well beyond what is strategically useful, as I have demanded many times before.

Permalink Mark Unread

I demand a clause that the amount I'm paying not be shared at any price.

Then We have a deal.

Permalink Mark Unread

She leaves the cursed lands of Nidal at her lords bidding, not because it is her nature to obey, but because the Prince of Pain is one of the few things that can still hurt her, and it is her nature to seek out suffering.

Plane Shift.

She arrives exactly on target.

Permalink Mark Unread

You can have a little extreme pain far beyond mortal comprehension as a treat, and as an incentive to show up.

Here are your orders. Here is My prediction that it will facilitate you inflicting greater misery on a greater number of mortals than you are now.

Here is My oath that, should you do this service, you will be entitled on your return to sufferings even greater than that.

Permalink Mark Unread

It's good to be a Kyton.

Plane Shift. Shadow Walk.

It will take her a couple hours.

The gods, being gods, of course predicted that and timed around it.

Permalink Mark Unread

When this kind of Outsider just shows up at the front door, you don't stop him.

It is not heresy in Cheliax, to think that Kytons are worse than devils. They'll hurt you for obeying, and call it a reward.

It is heresy to think you'd stand a chance against one of the greater minions of Hell's only begrudging ally.

They can at least get advance notice ahead, if he doesn't insist on moving anywhere near his full speed.

Permalink Mark Unread

She'll kneel before their queen as instructed, and they'll go through the whole routine of Chellish dignity about how a very powerful outsider and a very powerful monarch should greet eachother.

It'll be in a throne room with lots of witnesses. There'll be a lot of listing titles. She'll have to give them a list of titles. She makes sure it's long, in the understanding that this too is a little kind of suffering she can inflict.

She's not as clever or as wise as a Pit Fiend. She's more charismatic, and more driven by emotion. Tet shouldn't be able to see her as clearly, Asmodeus is wagering.

She has better Diplomacy, Bluff, and Intimidate.

She's not as tough intrinsically but she has much faster regeneration.

And the subjective experience of fighting against her is much, much worse, even if the chances of survival are still similar.

Permalink Mark Unread

She'll take it.

Permalink Mark Unread

That's weird, right?

Like, it's really hard to justify.

Permalink Mark Unread

If He thought two pit fiends was justified before, and one dies on pure coincidence, he'll still think it afterwards.

Admittedly it's hard to see how two pit fiends was justified before.

If He's counting you as more of a threat now, maybe He's thinking a response outside your model of how He behaves gets him less predictibility, which You've been counting on using against Him?

Maybe something happened and His relationship with Zon-Kuthon improved?

Permalink Mark Unread

Maybe.

We know how much it would cost Him to send a Pit Fiend, or to True Ressurection the current one. We don't know how much it would cost Him to bargain with Zon-Kuthon to borrow an Outsider already sent. but most of My guesses are pretty high.

Besides the differences in strategic implications, obfuscating the willingnes of His expenditure is a possible reason.

I think He wants Us to think He won the "Negotiating with Zon-Kuthon lottery" and is now playing out that lucky advantage, when actually He's just buying enough tickets to pretend He got lucky.

Permalink Mark Unread

That'd be more intervention for the sake of keeping Cheliax than I would have anticipated Him being able to justify, but that was already the case since He made Abrogail ninth circle.

Permalink Mark Unread

Exactly.

It's mild evidence that He thinks the fight is winnable from His perspective, which is even milder evidence that it isn't from Ours, but it's also mild evidence that He needs it more than He wants us to think, and is trying to hide how much in the hopes We'll get scared off by the evidence we can't win the battle.

I think We should raise Our bids some more.

Permalink Mark Unread

Or He really does know something about how effectively He can win in expectation at a certain intervention level, and is trying to hide His knowing that by pretending to obscure His expenditure, in the hopes that we'll spend a lot trying to match Him and then He'll pull his surprise card and waste all Our resources.

Across many planets He's bound to do that a few times, just to see if it works. It comes down to what You'd expect the base rate to be of Asmodeus having a strong reason to want to win a single hand in particular.

Permalink Mark Unread

For most planets I'd expect it to be very unlikely.

This planet seals Rovagug.

It's far more plausible here. If He did want to do the tricky version of course he'd pick planets where it was more plausible, but it'd be more surprising that he coincidentally did have a cheap way to win on those non-randomly selected planets.

Permalink Mark Unread

Valid.

The next question is whether Asmodeus wants to win here because it'll win Him a victory against Good in some way we don't understand, or because it'll win Him a victory against some other Evil.

If Asmodeus needs Golarion to prevent Abaddon conquering Hell somehow I'm approximately indifferent. If He needs it to help conquer Heaven I'm extremely against. I wouldn't expect Him to tell Us which it was either way, but it matters a lot to how willing we should be to expend Our resources stopping Him.

There are far more Evils that spend resources fighting other Evils than there is Good to stop all of them. On balance of probabilities whatever Asmodeus fears would happen if He loses probably isn't a huge win to Us, merely a huge loss to Him personally, and we might have to pay a huge cost fighting Him to achieve it.

Permalink Mark Unread

Valid.

Is this the part where You're supposed to use that Law You love so much and go ask Him whether You hypothetically defeating Cheliax mostly benefits Good or merely benefits Other Evil?

Permalink Mark Unread

Unlikely to work.

Asmodeus is, of all the Evil gods, the most interested in wasting Goods resources. He'd cooperate with other Evils He's otherwise wholly opposed to for that purpose. He wouldn't want to lose the ability to play the trick by sometimes telling Us when He isn't doing it.

We'll just have to assume an even spread of possible motivations and if He wants Us to believe better than that He can pay the cost of telling Me Himself.

 


 

Permalink Mark Unread

54,200 people lived in Augustana yesterday. 652,500 if you include the hinterland.

The population is rapidly growing as refugees from nearby farms and villages flee to the relative safety of the walls. The population is rapidly shrinking as those who think they can afford it pack their bags, and either walk or sail or teleport anywhere else. It's far from the largest port in the Inner Sea, but it's not small.

They have a town militia, and much of the Andoran navy calls it home.
They've got plenty of swashbuckling privateers, rich off looted treasure.
They've got plenty of orphan children and hungry recently-liberated slaves.

They have paladins, mostly of Iomedae. Iomedae has a lot of paladins actually.
They have clerics of a dozen different gods to call upon.

They have only a few clerics of Tet, none of them unusually high circle.
He's just been picking more clerics around here for some reason.

It's not like He's a particularly popular god.

Permalink Mark Unread

Yet.

Permalink Mark Unread

50,000 trained men-at-arms bear down upon them.
20,000 more recent recruits as a reserve.
10,000 slaves, to carry their equipment.

A thousand clerics of Asmodeus and His Archdevils, comparably many war-wizards.
Two thousand Hellknights, a scattering of inquisitors and experienced rangers acting as scouts.
A thousand devils made for war, and two thousand more lesser devils, mostly imps.
A sorcerer. An archpriestess. A pit fiend.

An eremite kyton, though that one will be a secret for now.
Surprises are funnier when they happen to other people.

Permalink Mark Unread

They have 3 days, at the rate they're marching.
Most of them could just hope in a boat and leave.

It's 400 miles over the water: 40 hours in a galley, 8 hours in a speedboat.
Augustana has really quite a lot of galleys, specifically designed for carrying lots of people at once. We've been capturing them from all across the inner sea.

3 days is enough time to migrate half the population to Almas if they want to. The rest would have a slower walk over land, but if they start now and don't bring too much baggage they could stay ahead of the chellish army, and make it eventually. Food might get to be a problem, travelling that far.

Permalink Mark Unread

Running from a fight isn't what Cayden would do.
Even if it was certain death. Even if He was really scared.

Permalink Mark Unread

Running from a fight isn't what Iomedae would do, either.
Even if it was certain death, if Her death would make a difference.

Permalink Mark Unread

You should run from all fights you can't win, and win all fights you can.
It's not certain death. You can totally win this.

Permalink Mark Unread

How is it not certain death? They're an empire. Their army outnumbers our entire city.
They have the forces of Hell backing them.

Permalink Mark Unread

I've got the head of a pit fiend on a stick. Come see.
It's not certain death. We can absolutely win this.

Permalink Mark Unread

The head of a pit fiend is very persuasive, only partially cancelled out by the reminder that pit fiends exist.
... How, exactly, can we win this?

Permalink Mark Unread

What would happen, hypothetically, if we all grouped up, and hit them really hard, until they died?

Permalink Mark Unread

I take offense that you're assuming I'm going to use a blunt strategy.
I'm not going to use a blunt strategy.

Permalink Mark Unread

What if we prepare for a siege?

Hold them off long enough for all Andoran to come to our rescue?

Permalink Mark Unread

It's almost certain there won't be a siege. They'll just teleport and gate a smaller elite group across the city walls and try to capture a gatehouse to let the rest of the army in.

That's approximately what they tried in Almas.

Permalink Mark Unread

This claim is less offensive, but still disappointing.

Maybe I only tried that in Almas to make you think I'd try it here?

You should have a higher opinion of me than this.

Permalink Mark Unread

...What did we bother building walls for, then?

Permalink Mark Unread

For attackers who don't have over a hundred teleport-capable wizards, and two seperate 9th circles who can cast Gate?

Permalink Mark Unread

Just curious, what happens, hypothetically, if we surrender?

Permalink Mark Unread

Breaking the spirit of Andoran's people, our spies report, is likely to be very difficult.
It's cheaper to just kill anyone who offers the slightest resistance, and enslave the rest.

We don't want to have to deal with enemy natives forever, because they can hide in the woods and use a strong social network for organising more resistance, so instead we'll move our new slaves back to Cheliax and replace the farmers with the second and third sons of loyal chelish peasants.

Nobility who fail to compact and cross sides fast enough will be executed and replaced by new nobility raised from the knights of Cheliax who most bring glory to their empire through their conduct. It's the only way to properly motivate officers towards conquest, in a society where every individual is only looking out for himself.

Permalink Mark Unread

Nevermind, then. Elysium sounds better.

Permalink Mark Unread

Give us a minute to think about this.

How much wealth does a typical commoner have? 260 gold?
No I don't mean in goats and agricultural equipment. How much cash on hand?
What do you mean it depends on the day of the week? Are you seriously telling me the median Andoren, the day before payday, does not have even one weeks wages in his pocket? If his boss is late, what, does he go into debt? Gods our economy is stupid.

How many wizards are there in the city, versus the rest of the Inner Sea?
How many 3rd circle wizard spell slots?

Permalink Mark Unread
The urbanization rate is around 8%.
Higher level characters, wizards especially, are disproportionately urban.
 
4% of the population have adventurer class levels.
Of those: 60% mundane, 25% part-casters, 15% pure-casters.
Of the pure casters: 50% clerics, 30% wizards, 20% rarer types than those.
 
Of the 4% with class levels, percentages by level go approximately as:
1-5 (82.6%): [22%, 20%, 17%, 14%, 10%]
6-10 (16.8%): [7.1%, 4.6%, 2.8%, 1.5%, 0.77%]
11-15 (0.5%): [0.35%, 0.14%, 0.053%, 0.018%, 0.0071%
16-20 (0.004%): [0.0036%, 0.0024%, 0.0018%, 0.0012%, 0.00058%]
 
There are 52,200 people in Augustana, 652,500 including the hinterland.
There are approximately 40 million people in the inner sea.
 
26,100 Augustanians have class levels: mostly fighters, rogues, and rangers.
Most of those are in various rural militias.
Only 1,175 of those are wizards.
 
Fully 72% of wizards aren't even 3rd circle.
Across Augustana, there are approximately 34 wizards who can teleport, out of 750 adventurers of comparable power.
Across the inner sea, there should be around 4 9th-circle and 8 8th-circle wizards, total.
 
That sounds about right, yes?
Permalink Mark Unread

So Augustana has, on any given day, give me a second...
... around 900 3rd circle wizard spellslots?
... and around 1500 3rd circle cleric spellslots? No a lot of those clerics are still out in the villages, they haven't had enough warning. A quarter of that, probably, unless we can gather them up fast.

Far more at lower levels and far fewer at higher ones, obviously.

And you said we had 3 days to prepare?

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Cheliax's Abrogail's army reaches Augustana.

Most of the population aren't there any more.

The hundreds of naval vessels and confiscated galleys that once filled the harbour are departed.

Many rural civilians have stubbornly refused to leave their farms, but taking the local hub is higher on the agenda then tyrannising them into obedience, so they'll attack here first.

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They can flee if they want. It's fine. If we capture all their ports they'll have nowhere to dock, and then we can hunt them down and retake control of the Inner Sea.

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Scouting with imps reveal they've only evacuated non-combatants. The walls still have men on them, and movement is seen in some buildings and along the streets. A few imps are shot down scouting, but it's not a real loss.

The gatehouses have had tons of rubble and stone piled against them, blocking access completely unless you're ever heard of Stone Shape or Move Earth or Disintegrate or a few similar spells that just completely negate the effort of doing that.

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She moves her infantry in company sized pieces, with 100ft gaps between them. Morgethai isn't here right now but it's just a matter of time. She'll keep her cavalry even more spread out than that, and everyone at least a five minute run from the walls edges, out of range of most seige engines or the threat of enemy forces sallying out to try defeat them in detail.

Her cavalry can move faster, and is further out along the road.

She moves her secret units in secret. Secretly.

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This is, she assumes they assume, the part where she sends in an elite force to create an opening for the rest to flood through.

She wants to know how they've prepared for that.

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The Inner Sea is more connected, socially, than you'd otherwise expect at this level of technology.

Even though almost nobody can teleport, the few who can bind together a much larger society than could exist without them.

A monster in the hills can injure an adventurer enough that the whole party teleports to escape, and as often as not they pick the square just in front of the starstone cathedral in Absalom, because it's got the most different places to get healed, and while they're there someone will ask what happened and a story will start and that story will spread.

People in the Inner Sea know eachother, and when adventurers want to move to a well-known major city they don't measure commute times in hours or days, they measure it in people per spellslot.

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Mail can be delivered internationally in only two days, if both sender and reciever are in major cities.

Trade functions as a single economy for all goods worth moving by teleport, even as peasants in one region have a bumper crop and others are starving because you can't cheaply teleport enough food to feed a million people.

Even if most peasants only know their village, adventurers tend to have many distant connections and little care for national borders. It's like there's a whole separate economy that only has rich people in it, that overlaps the common ones and is united across the whole Inner Sea, or at least the Free and Good parts of the Inner Sea.

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There are a lot of adventurers who, if a trusted cleric tells them of an opportunity to hurt Cheliax, will show up given a day to prepare. The list of high-level adventurers in Augustana isn't what it was three days ago. They aren't even all Andoran. A lot of them are expecting to lose, and planning to teleport back out after getting some cheap hits in, but it still pads the numbers.

Still, not everyone is brave enough to stand this close to the action. A lot of former adventurers want to retire to a more peaceful life. Some of those adventurers are wizards, and a lot of those can cast Explosive Runes.

A few different churches have the coordination needed to organise an international campaign with zero warning. pages of Explosive Runes can be delivered from across the Inner Sea be teleport, bags of them at a time. They're not asking for any money, just some spell slots.
They'll hire some blind people, to do the sorting.

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Most of the defenders have an Explosive Rune carried on their person. Many have two.
Some of them are locally produced, although there's no clear way to tell the difference.

Suicide is preferable to capture, the locals believe.

Escape is never more than six seconds away, the volunteers believe.

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But what's the overarching plan of your defence?

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Overarching plan?

We just went around telling people that the Chelish army was going to be here, and a lot of them decided to show up.

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There's over a dozen different sub-factions who've guessed what the others are planning, and formed their own plans in secret to steal all the glory.

Codwin I is nominally in charge.

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That's a stupid way to defend a city.

What exactly is stopping some Chelish units from teleporting in, dressed as foreigners, and pretending to be on your team?

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... alignment detection?
There's a lot of paladins and inquisitors and the like here, someone will see them.

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Undetectable Alignment exists? It lasts all day and is only 2nd circle.
We'd just claim they're Nethysians or something.

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Usually every group has an empowered follower of a Good god, or at least one party member who detects Good and can vouch for the others? And different parties who have worked together in the past can also often vouch for eachother.

Otherwise, some of us are like, really good at discerning lies.
So far there's only been like a dozen fights between groups accusing each other of being spies?
And 3 of those times, upon investigation by inquisitors, one of the groups actually were spies!

Twice a cleric was forced to cast Burst of Radiance, declaring her intentions to stab anyone who looked like they took damage from it, but nobody took any damage.

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Psst. Don't tell anyone, but that guy over there wearing an Iomedaen necklace? It's actually a Talisman of True Faith. He's taking people aside who act suspicious and making them wear it for a few moments, because it can beat effects that hide alignment. It's important that nobody knows that's what he's doing though or they might try to hide it with an illusion.

I know you, I know you're still on our side despite the whole worshipping Nocticula thing. Just make sure you've got a good illusion prepared.

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This is why free will was a mistake.

She'll just keep hiding here, for now, and see if anything happens.

Eventually they'll hear the noise.

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They hear the noise. There's a grinding, below the walls. It's not loud, but a lot of them have good hearing. There's a few of them. They're moving around.

They're trying to undermine the walls with dire badgers.

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Dire badgers are obligate carnivores and there's no easy way to pen them in, so breeding them in captivity isn't free. It's just that it costs meat and land and labour. Those things are cheap compared to all the powdered diamonds and rare gems and masterwork tools and the like that all the other options demand of her.

She let some Chellish rancher live out his childhood dream of raising dire badgers for the Crown. She got an incredibly cheap military asset out of it. She doesn't have to be all Evil all the time. Sue her.

A dire badger can dig 10 ft a round through solid stone. A dozen of them, well trained, can undermine a city wall given half an hour, even starting from lines a safe distance out. The loose gravel they leave behind would, if desired, let better movements with the spell Burrow follow through.

She doesn't expect it to win the battle. She just wants to see what they'll do. She's allowed to have more than one plan.

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We didn't think of this. Anyone got any ideas?

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Burrow (3rd). Stab stab stab stab stab.

It's a bit boring, really.
He'll have to embellish it a bit for the book he's writing, if he wants to keep audience attention for this part.

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Badgie nooo...!

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Eh. It was funny to watch.

Burrowing is still an interesting tactic, people tend to expect attacks from above more often than below.

Are all the units in place now? She's not actually planning on waiting them out, since there seems to be few enough combatants here that they can just supply themselves forever by teleport.

She'll do a final check.

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The funny thing about infiltrating the enemy is that both sides can do it.

They found a company camping off by themselves, and he got a junior Chellish officer in a Possession. His buddies carried his body away, while the conscious mind of a 5th-circle wizard stayed behind.

He's kept up the deception for a few hours now, and nobody's called him on it yet. He'll be standing with the men, when a group of Hellknights in black armour ride over to check up on them.

That guy looks pretty senior. There's quite a few in range.
He's probably not going to get more than this.

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Enlarged Detonate.
Wow, he's not dead yet? This body he possessed is pretty tough.
Have another Detonate.

He wakes up in his own body, with his buddies, already back in Absalom.

He'd started detecting Chaotic Neutral a few weeks ago, ever since he fireballed those kidnappers not knowing the kids were in the same room which was completely an accident and in no way his fault, so hopefully that'll be enough to get him back into Elysium.

What, it's not? This is bullshit. That was like a hundred Goodness points at least.

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For no apparent reason, one of their units explodes.
It's a good thing we sent those Hellknights to check up on them!
That could've gone a lot worse, probably. Hopefully none of the other units will do that.

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Right. No checks then.
Lets just attack.

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A heavy chain hung across the harbours entrance.
It would've annoyed a warship. There are no warships present, on either side.
It did not annoy the Drowned Devils.

Under inky waters they moved up to near the shoreline, just beyond where they might be seen.
Nothing appeared to oppose them.

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When the moment comes, a massive and unnatural wave rises up from the sea, and begins washing through and in the process destroying the docks and harbour equipment. If anyone is standing too close to the waters, they'll be having a bad time.

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...nobody thought standing guard near the sea was a good idea who isn't basically already half-fish.

They're not really here to defend the city anyway, they're just here to fight stuff. You can destroy the docks if you want to. Jumping into the water to fight drowned devils doesn't sound fun.

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Did nobody explain to you the strategic importance of Augustana's shipyards with respect to the bigger picture of who can dominate the Inner Sea, and therefore the myriad geopolitical effects this battle would have?

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This battle is going to have geopolitical effects?
I just came here because a cute girl said it'd make her think I was cool.

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At the same time, massive unnatural waves of dirt rise up from the ground before the city walls, forming five separate ramps that a good soldier can run up.

The infantry think the warwizards are terrifying, but they'll charge.

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We should use one of those AoE spells with Fog or Cloud in the name.
No, we should grease the ramps.
No, I should take out my permanent Symbol of Laughter and run ahead and put it in the middle of the ramp.
No, idiot, they'd just dispel it. Save that for later.

...

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When they're about to arrive advance units will teleport directly onto the walls, to attack whatever Augustana has prepared to prevent the infantry reaching them.

What's on the walls to meet them?

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A bunch of people arguing. They'll very quickly turn around and start fighting, many of them with surprisingly good coordination despite the surprise, but they'll keep arguing while they fight over correct tactical choices.

One of them gets a Solid Fog off, on this particular ramp, preventing anyone from seeing more than 5 feet away. It'll get dispelled a moment later, to reveal that he has in fact pulled his Symbol of Laughter out. Revealing the Symbol triggers the effect. Pretty much everyone here is under Protection from Evil, and the caster who made the symbol was themself Evil at the time so Protection from Good doesn't apply.

He's like 80% sure it'll mostly get attackers.

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The cavalry and hellknights will form up and charge, not towards the ramps but directly at the walls with a terrible calmness.

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I think I know what they're doing here.
You know what would be really funny?

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The cavalry charge follows a dozen separate single-file columns spaced a short distance apart, with a particularly terrifying Hellknight leading each. Right before they reach the walls, units dimdoor onto the walls above to secure them, and a spellcaster on horseback dimdoors up to the door to deliver Passwall, opening a roughly horse-sized channel for each column.

Spies checked beforehand. Andoran hasn't metal-plated their city walls.

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They were guessing either that or Disintegrate.

He's used Earth Glide to hide inside the wall, pre-emptively.

He was mostly expecting to have to cast Wall of Iron, if it was Disintegrate, but then they'd probably be charging two abreast.

But since it's just Passwall, the funniest option isn't Wall of Iron.

The funniest option is Dispel Magic. He can get four of them, before his Earth Glide runs out.

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The first two horses get a faceful of wall and the rest manage to feint their charges to the side in time.

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Aspexia is in Hell, with the other half of the cavalry.
Supposedly it was strategically optimal, or so Abrogail says, but she thinks maybe it's also because Abrogail is upset with her, for some reason.

When the agreed moment comes she'll open a Gate, targetted off of a scry of a chellish spy who found a good spot for it, and the cavalry units already at a full charge across the planes of Avernus will rush through a 20 ft wide opening into what should be the near rear of Augustana's defenders.

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The imps have spotted Codwin already from a distance. They don't want him finding some clever plan that could take out the Gate. Since he's the commander, the group should fall apart if they can take him out first.

The hit squad teleports right on top of them.

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Ha! You fell for my disguise!
Oldest trick in the book.
Wait. This may have been a bad idea actually.

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He kills the man much faster than he'd have expected, for a high-level paladin.
They'll attack everyone around them, and make a big fiery hole in what passes for defenses around here.
Collectively, they can kill more than a dozen adventurers in a surprise round, and severely injure a dozen more.

Is that maybe going to reduce their morale a bit?

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No? All those people you just killed are other people, not even my party members. How easily they die has no particular bearing on how likely it is that I, the main character, will also die?

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Mudball!

What, it hits a lot of the time and screws him over until he can wipe it off next turn.

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Everyone ready?

Apport Object!

Four barrels of Holy Water, each of which contains around 20 pounds of Holy Water at a cost of 500 gp each, appear in the space immediately above the pit fiend.
They've got Explosive Runes on them. Just ordinary ones. One each.
The force damage won't hurt the pit fiend, he's got Spell Resistance. It'll absolutely destroy the barrels though.
80 pounds of holy water, if it all hits, at 2d4 damage per pound, is 400 damage. They're pretty sure it's enough.

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A lot of it splashes in the wrong direction, and makes a puddle on the floor but otherwise misses him.

He takes ... 332 damage.

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And then I shoot him with my Silver Arrows, from my Holy bow!

Wow, I killed him! Aren't archers the best guys?

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Fuck you.

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What did I do wrong?

I just came here to make friends...

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Long ago, Asmodeus sold to the forces of Good, at a great price, that His devils on the material would act only on the orders of mortals, even if those orders are dumb. He would offer them the obedience of powers greater than themselves, and those who took the offer could be damned for it, but there would be no devil-ruled empires. Always at the top would be some mortal monarch, who got there only on their own choices. Always the devils would obey some higher power, such that the evils committed on the material would remain the result of mortal free Will. He's just helping them do what they wanted to do already.

A devil can be a general, can command with creativity if it is ordered to. But it'll be no wiser than the orders it was given. It won't lead in a way surprising even to its overlord.

Tet was not around, when He signed that compact, but He agreed to the immigration rules too and now He gets to live with the consequences.

Zon-Kuthon's outsiders are not without constraints, but they are differently constrained.

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Soltaxin didn't come here to obey the stupid orders of some mortal with delusions of grandeur and less than a decade of military experience.
She came here to inflict suffering, misery, and death to things of fleeting beauty.

She Shadowwalks into the city. She can do that at will, and at a hundred miles an hour.

She wields an enchanted mace.
She wields it using Telekinesis, from a thousand feet away. She hides in a building nearby.
If someone strong approaches her she can just shadowwalk away.
If attacked by a group, she'll telekinetically grab the weapons of the fallen and throw them at everyone else.

She carries two permanencied Symbols of Pain. She'll intends to move them around with her, placing them in chokepoints and leading people into traps.

Most of those she kills directly will be by Inflict Critical Wounds, which deals 4d8 + 20 damage and which hardly anyone here is likely to be able to resist.
She can use that at will, too, or the mass version thrice a day.

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She's not going to attack the strong, because she's not in some contest for domination of this city. She's going to pick her battles, because she's old enough to know what she can win. She's going to attack the weak, because their suffering is just as real as that of anyone else. She's going to attack the many, because there are many of them.

The best adventurers are seeking glory at the front and the rest of them can have her, instead.

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With the pit fiend deployed, she can release the dragons.

Her Polymorph Any Objects, cast to turn a low-level paladin in shining armour into a conceptually very similar silver dragon*, last up to a week.

She has 9 of them, cast over the last 3 days. They get to keep their paladin class-levels.
She couldn't get any elf paladins who were up for it, but found some dwarfs sworn to Torag each over 200 years old.

They're Mature Adults, by dragon standards.

Burying the whole combat zone in fog won't impede them, because they can see through it, and their breath weapon is a paralyzing gas.

The only easy option is to dispel the polymorphs.

Some of them were cast on a ley line, some with prayer beads, using though it made her very upset Death Knell, sacrificing each time a chicken.
She hopes she doesn't lose any of her moral credibility as a vegan, for that.

The only people with a realistic chance of catching them in the air and dispelling the polymorphs in this warzone are Aspexia, Abrogail, and the Pit Fiend.

Aspexia is holding a Gate open. The Pit Fiend is dead.

 


*Footnote: The spell text says "This spell functions like greater polymorph, except that it changes one object or creature into another". Some would claim that this means the many restrictions of Greater Polymorph still apply, so that instead of turning you into an actual dragon it just makes you sort-of dragonlike but not really, by functioning as Form of the Dragon 1. Those people are wrong. The spell clearly says that it function like greater polymorph, except that it actually changes one object or creature into another. This means that if you turn someone into a dragon, they actually turn into a dragon. 

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Yeah, yeah she gets it. You've gotta do everything yourself or the whole world turns into the abyss.

But if she does ...

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She has had thoroughly drilled into her, at this point, that combat for archmages is Rocket Tag.

Even with all her defenses, if Morgethai gets the opportunity to prepare appropriately and then at any point knows her exact location, she should expect to immediately lose.

Her personally leading the attack on Almas, their best shot at disabling Andoran's government before the war properly started, was only permissible because Morgethai wasn't properly prepared. They could only know that because Lord Asmodeus personally told them, by Commune, after expensively checking in a brief moment where Morgethai was not herself Mind Blanked and Private Sanctum'd. Asmodeus is not now telling them that she is unprepared. The opposite, if anything.

She has been told that now that she's an Archsorcerer, she will be expected to have Mind Blank up at any moment that she's not inside a Private Sanctum, herself, along with Invisibility if there's the slightest threat of an attacker, and that she must otherwise refrain from any action to reveal her location to within more than a few hundred feet.

The church of Asmodeus, through it's Most High priestess, told her this.

She doesn't entirely believe it.

It's the overly rules-focused behaviour of a theology that lacks the creativity to win by itself, and needs monarchs like her to win for it. Her duty is not solely to do what she is told, it is to think for herself. She will still be Mind Blank'd, and Invisible, and she will still spend scrolls of Dimensional Door between every spell cast like they grow on trees, but if the only way to win is to use the spells Asmodeus spent so much giving her, then she will do that and she will fight it out.

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The obvious solution is Dispel Magic. It's certainly Morgethai casting the polymorphs, so you need a powerful caster to undo it, don't you?
You could try catch one in an Antimagic Field but it'd fall out of it immediately.

She could have spent thousands of gold and weeks of her own time penning scrolls with her unbuffed caster level, and she could then give them out to lesser wizards to cast. She has in fact prepared Dispel Magic scrolls at her caster level, along with many other utility spells, but it's an expense to use them, and even a 7th circle would have only a 75% chance of casting it successfully, and still wouldn't have a guarantee of dispelling Morgethai's dragons. If she does it herself, she can stack the effect of a Bead of karma, and have much better odds per spell cast.

It's probably a DC of 32 to dispel each dragon, assuming Morgethai bothered with a prayer bead and a Death Knell every time but is bluffing and couldn't use a ley line, not having had enough time to attune to one in the past three days of harassing the army on the march.

Abrogail, with the same prayer bead but no death knell because she needs to move fast, makes that exactly half the time.

A 7th circle wizard, without prayer beads because there aren't enough to go around, only makes it 15% of the time. With prayer beads he makes it 35% of the time. With one of her scrolls, they'd succeed at using the scroll 75% of the time, and the scroll succeeds at the dispel 35% of the time. About 25% overall. Not enough of a bonus to be worth the cost of the spell. Every second time they fail, the dragon can have moved out of range and they have to try again, or else while they're trying that they're sitting ducks for being assassinated right back. She can probably trust each 7th circle she has to get one dragon each, maybe.

She could just kill them, instead. They're supposed to be weak to fire, although the enemy could have defended against that. They'd be hard to hit at range even for her, and they won't go down quickly, and it'd be a lot more spells overall.

She really needs most of her high-level fighters for fighting the enemy army.

This is a magic problem. Dispel Magic is the correct answer.

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She can afford to stick stronger wizards on some of them, it'll help the problem, but she's going to have to do a lot of it herself. If she is to bring a bodyguard of any kind, or even just a weaker wizard to cast her dimdoors for her, they'd need a Mind Blank too, or else would give away her location immediately to See invisibility. She doesn't have so many spellslots as to freely waste them protecting lesser casters.

If she does not respond to this threat personally, enough of her army will be paralyzed as to present a credible risk of, not defeat by itself, but a step on a path towards defeat.

She should be expecting to have to cast twice, on average, for each dragon, plus another round for moving between them. An expected 3 rounds per dragon. She can use Quicken Spell Metamagic off of two lesser rods to turn some of the repeats into swift actions, and save 6 rounds. It's not worth a 7th circle slot to quicken it herself. She can use 2 of the 3 teleports off of her boots to save another 2 rounds, but shouldn't use the third because running out of teleports on her boots can be a trap too. Maybe she'll get lucky and a few dragons will be close together or dodge the wrong way, and she won't need to move every time? But maybe she'll get unlucky and need more dispels than she'd expect.

Suppose she expects to take out 6 dragons herself. Thats 12 3rd circle Dispel Magics, and probably 4 4th circle Dimension Doors, using two uses off her boots for any dragons more distant than the others. She only has 8 3rd circle slots, so she'd expect to cast 4 in all her remaining 4th circle slots. She's got no wiggle room at all unless she wants to use even higher circle slots than that.

It's plausible that she can do that.

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Given that this is clearly optimised to require her personal response, it is clearly a trap. How does the trap work?

The range is, at her caster level, 380 feet. It's not so small a volume that you could find her in it quickly, without divination magic and through her invisibility. She could increase it with Enlarge Spell metamagic, but would be spending 4th circle slots or yet another rod. She's already planning on doing 4 out of an expected 12 times, so she can have those 4 be Enlarged.

The dragons themselves are likely to have blindsense up to 60 feet, natively. They could also have had Invisibility Purge on them, If they're polymorphed clerics or inquisitors, though at a mediocre caster level it would only extend around the same 60 feet as their blindsense. If she gets within that, it'd suppress her invisibility and if Morgethai spots her she'd get to throw a free hit. Maybe there's some other tactic known to Morgethai but not Abrogail, with a greater range.

The dragons themselves can move at 200 ft through the air, but don't have the best maneuverability. The obvious choice would be to move to a location around 200 feet in front, and 120 feet above, trusting that she'll be outside its range of invisibility purge but inside her range of attack no matter how it moves before she can get off a dispel. By being above instead of below, she also avoids being caught in any random attacks at ground level, though at the price of being very obvious if she does become visible.

Would Morgethai be waiting at approximately that point, with her own Mind Blank, Invisibility, and some spell to reveal her? She can't cast Invisibility Purge herself, she's not a cleric. It might be a subordinate, but they'd need their own Mind Blank and Morgethai doesn't have infinitely many spells either.

Could it just be a very stealthy summon? A Small Air Elemental is very difficult to spot and is very fast in the air too. It can't cast Invisibilty purge either, but if she's polymorphing dragons maybe she's turned a few clerics into air elementals too. One of them could have Invisibilty Purge on it and still not be seen because seeing an air elemental hundreds of feet in the air against a backdrop of more air is a challenge at the best of times. She can squint, if she wants to, but there's a lot of space to search and she can't immediately see any.

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Maybe they just think they can guess more precisely where she'll go, if the dragons make leading attacks and there's only one way to get two dragons with one teleport?

Suppose Abrogail did the obvious reponse, and it narrowed down her location enough that, whatever Morgethai does have planned can identify her location. Morgethai would have cast Message on all her allies in advance, and whoever is responsible for spotting her spots her, and the hit-squad would have readied actions to teleport on top of her and Trap her Soul?

If multiple casters are dispelling dragons, how does morgethai tell her apart?
Negative Information. Everyone else would show up to an easy divination like Detect Life or See Invisibility, except her. The strategy makes Mind Blank into a weakness, if you're trying to pretend not to have it. It's still not enough of a weakness to justify turning it off though, because that also immediately gives her away.

Could it be any other kind of trap? Abrogail's not seeing the options here. It might not be that exactly, but it'll consist of something in that shape:
Dragons attack army, only Abrogail can stop them, Abrogail stops them, A surprise twist happens where doing that leaks her location, they teleport on top of her and kill her.

It's a respectable plan. Really. She respects it. Watch how respectful of her opponents she is being right now.

Permalink Mark Unread

There's no way the hit squad doesn't have Morgethai in it. It'd probably have half a dozen other powerful casters too, but it has to have Morgethai. They're arch-nemeses, at this point. Nobody else is getting through her spell resistance and will saves except for one of a handful of other archmages in the world none of whom care enough to show up except Morgethai.

So what they're expecting to observe is, A dragon gets dispelled, Abrogail is invisible and Mind Blank'd nearby, whatever mechanism they have to detect that detects that, and then Morgethai and some of her favourite hit-wizards appear at the location of Abrogail's choice.

The bait doesn't have to be her, obviously. It just has to be someone with Mind Blank up who looks like her. There are divinations that can beat polymorphs, but they're divinations so they can't beat the Mind Blank. It's almost better if it doesn't look like her, since they'll assume Alter Self anyway. It just has to be someone with a Mind Blank, and with equipment real or fake that looks fitting for a queen of cheliax in battle.

Morgethai's likely to have Spell Resistance of her own, so Abrogail needs to be ready her own hit-wizard squad nearby, getting the jump on them a round early.

If it lets her kill her arch-nemesis. it's worth it to spend a scroll of Mind Blank on setting some bait.

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She probably doesn't want to be in the air nearby, and she still needs to be nearby enough to cast the Dispel that sets the trap off. There's places to hide on the ground, in that she can mix herself within the rest of her soldiers being attacked and still be in range. She might then get hit by something by random chance, but she's a powerful sorcerer and isn't going to die of it. There's less volume to hide in, if you're guaranteed to be on the ground, but volume doesn't help against sensors with a high range, and it's much harder to pick out a target at a distance on the ground compared to in the sky, if she makes a bare attempt at stealth.

She probably can't be on the ground with her whole hit-wizard squad present, since their movements might also give her away. She can have them nearby but seperate, and ready to attack at the same moment.

Suppose she uses an extended dispel magic on the first dragon, and has a decoy ready, and nothing happens?

Possibly only half of the dragons are actually trapped, and the numbers are just to ensure her minions can't handle them all without her? The decoy would have to dimdoor themself, so they'd need to be someone with enough dimdoors to handle that, and they'd have to coordinate by Message continuously to keep the trap ready to spring while still clearing dragons. It'd be difficult to pull off, and take some time to organise. She doesn't have a huge amount of time to respond.

She could probably find a way to take out the dragons without triggering the trap, maybe casting from underground using Earth Glide and See Through Stone, for example, but removing Morgethai would be a big win and she really needs one.

What she's going to do is, she'll send a few 7ths on the more distant dragons and commit to do the middle ones by herself. She'll decide an order in advance, and follow her decoy who will be 200 ft ahead and 100 ft above each dragon. She'll cast from inside the ground directly below her decoy, and have a few other mid-level casters ready at a distance to be her hit-squad when Morgethai takes the bait. She's already got a plan how to do that fight, once she gets the drop on her, though there isn't much time to go over it with the minions.

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What if this is, itself, the trap?

Then they both get to show up at the same place, at the same time, in all their best buffs, and duke it out. Abrogail's not afraid of a fair fight. She's been training for unfair fights all her life. She's got the world's most powerful magic crown, she's got the best sorceror bloodline, she's got the best possible will save. If Morgethai wants to fight on equal footing, she'll take her up on that. Everything she's done in her entire life has just been for the chance to fight Cheliax's enemies on equal footing.

She doesn't really believe that she's as easy to kill as Aspexia seems to think, that the instant her location is known she'll somehow be immediately destroyed with zero opportunity to resist.

Abrogail doesn't waste whole minutes thinking about it. At her intelligence level, this is what an immediate snap decision looks like. She gives out orders and requests spell scrolls the same round she sees the dragons appear.

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She's watching the battlefield from a safe observation point, naturally. She has See Invisibility up, along with a few other divinations, and can spot even at a distance a visible Mind Blank'd creature from the absence of additional auras.

The dragons are going down now, one by one. It took them about 4 rounds to get their act together, from which she infers Abrogail's got the sort of response planned that takes only 4 rounds to set up. There are a few powerful casters, with Nondetection but not Mind Blank, who appeared by some infantry and are just standing there. She can't actually see they're magical at this distance, but the shapes of their clothes and gear are a giveaway, really. Sometimes she scries Cheliax's installations at the worldwound, and she thinks she can remember a few faces. It's against the spirit of the worldwound treaty to do that, it's using their willingness to help against them, but she doesn't follow agreements with Cheliax when she doesn't feel like it.

They're obviously the hit squad, though abrogail isn't with them. The bait is where they're looking, and it'll be that dragon next.

Truly amateurish. Does she think just because she's an 18-month old Archmage, Morgethai won't be any better than that?

Time Stop (9th).

Limited Wish (7th):
A thin cloud of blood-red, snow-like, artificial matter, weak and impermanent like that created by Prestidigitation centered on the dragon itself.
She is able to extend it 500 feet in every direction before the finite power of the spell and the diamond she is sacrificing to power it give out.

A moment of artificial time passes, and the cloud she has created sits in the air.
The particles that touch creatures stick onto their surfaces, and because those creatures are outside the artificial time.

She dispels the effect, but the dust that has touched a living creature cannot be effected by her dispel until the timestop ends. It's not unattended, any more.

An invisible, Mind Blanked person, floats by themself in midair, highlighted by the red dust against a blue sky.
She casts Glitterdust on them, directly. It can't take effect until the timestop ends.

If when the timestop ends they seem unblinded by it she'll know they passed their will save and are probably Abrogail, but if when the timestop ends it succeeds she'll know they're a decoy.

The timestop ends. He's covered in glitter.

Readied Action: -

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She sees what can only be the effect of some custom magic held in secret, not known to her.

It's a terrifying spell. For the briefest of moments, a fraction of a second, she sees every single person, invisible or not, mindblanked or not, glow with a dusty red outline. It disappears too fast for any but the sharpest of minds to notice, except for Abrogail's decoy, left floating in midair, who remains coated in golden dust as per glitterdust.

It's a very weird spell. Some higher version of glitterdust designed to persist only on those with Mind Blank active, but which technically isn't a divination and so can't be blocked by it? It can't have been targetted at her, can't have used any property of her to target itself, because then it'd be a divination and just fail. It looks for Mind Blank with some negative information effect, just like she predicted.

Morgethai assumed she wouldn't guess she could do that, because she's never told anyone she could. Abrogail's guessed correctly because the trap wouldn't make sense if she couldn't.

Morgethai's fallen for her trap.

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She sees 2 wizards appear behind the bait, with just enough of a gap to fit a third. They're invisible, but she can see through that even at a range. They seem to be casting spells at the bait wizard.

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Good game, I win.

She teleports in the same round by allies do.
They appear 5ft immediately above and behind Morgethai's gang.

Readied action: -

She's in range for her True Seeing now. The hitwizards Morgethai supposedly brought with her aren't real. They're a Permanent Image. If she hadn't had True Seeing from her headband, she would've wasted her actions trying to kill them. There's even an object between them. Morgethai wen't through the effort of making an illusion of a completely solid but transparent copy of herself, in the hopes that Abrogail would spend a Time Stop trying to annihilate it.

Good job underestimating her.

Abrogail's still invisible, Morgethai will guess she came with and know her approximate location but not exactly, and she'll think Abrogail is unprepared.
Abrogail is fully prepared and as quick as anyone can ever be. There isn't going to be a surprise round. There isn't going to even be a turn.
She doesn't have her Contingency set to trigger so easily as from someone teleporting nearby. She has too many teleporting minions she needs to coordinate with, and in any event she wants this fight.

Next you'll say "She hears the verbal component to Time Stop, being uttered by an undetectable source directly behind her"?

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You hear the verbal component to Time Stop, being uttered by an undetectable source directly behind you.

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Readied action: Time Stop.

Readied actions are immediate, they can interupt other stuff. I get to go first.

I turn around. Anything on True Seeing or Arcane sight?
I see nothing? I feel with my arms.
I feel a solid, Morgethai shaped object at about where I heard the voice?
Great.

I'm going to put these mithral rings of permanencied Shrink Item around her body parts. I'm going to put these already shrunk steel spheres inside her mouth, opened to cast the verbal component to Time Stop, and under her arm pits.

She's going to mess up casting her spell.

I'm going to ready an action to say the command word to the shrunken items.

Who's going to get Rocket Tagged today, Morgethai?

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The invisible, Mind Blanked wizard behind you, who can't cast Time Stop at all even though he knows what the words are, just gets completely wrecked by that attack. I know he volunteered and everything, but I'm still going to be apologizing for a week after we ressurect him.

Morgethai Teleported to about 20 feet below Abrogail, for those still trying to keep track of spacial relationships.

She doesn't get another shot at this if she's wrong, but those rings sure look like they were put there during a time stop.
She's very very sure that really is Abrogail.

Time Stop.

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Three days earlier:

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Apparently he has to wait a week before the second dose or it doesn't work.
He probably shouldn't fight at Augustana himself, if he's just going to end up dying again.

The mistake he was making, he thinks, is taking all of this seriously. It's not that it isn't serious, the fate of the immortal souls of thousands of people is definitely serious.

It's just that taking it seriously doesn't help.
He's not more capable, able to make better choices, by doing that.

Tet was, obviously, correct all along. He can get better results and avoid burning himself out by treating it like a big game. Treating it seriously, the only thing he could think of was how to fight better, how to destroy more devils and devil-worshippers with fewer spell slots.

Treating it un-seriously, it's obvious you don't need to fight like that at all.

He has not actually told Astrua everything, despite giving up on the seriousness that made never telling anyone anything until he drove himself insane seem like a necessary step in the first place.

He's told her a few lies too, just to convince himself he can. He's maybe 70% sure she can't tell the difference.

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He's told her enough that they're both wearing masks, when they walk through the door.

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Absalom is one of the few cities in the world where worshipping Norgorber is legal.

The cleric in charge doesn't really know what he's supposed to be doing with that, theologically speaking. It almost seems heretical, to be legally worshipping Norgorber. He tries to illegally worship Him too a bit, to be safe.

They have a nice store with a nice foyer, where they sell spells only Evil clerics can cast, or spells any cleric can cast to people who can only buy from Evil clerics.

Surprisingly, they don't actually rob their clients. You can walk in, buy a spell, pay what it says on the price list, and walk out unstabbed. Representatives of Abadar have confirmed it. The usual assumption is that they sell the information of who bought what later, or use it as blackmail, or something.

They don't do that either. It'd be too obvious. Clerics of Norgorber are cooler than that. Still, it's considered wise to wear a mask.

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Sending, ostensibly, gets you 375 bits of information.

It also gives the timing, the fact you sent the message and at that precise moment.
It also gives an impression of the sender, enough to recognise someone you know.

Robaldo imagines that maybe he doesn't need to actually send any words, that the empty sending of zero bits would be enough. He's not that confident though.

What he sends is "I want to be rich. I am at the Absalom Temple." And then a description of his mask.
He gets back a time a few hours from now, and another description of a mask.

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"Hey."

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"Hey. New girlfriend?"

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The mask really helps with plausible deniability. No one can see you blush.
Saying "No" is losing. Pausing to think is also losing.

"No comment." he says immediately.

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"..."

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"So do you have like an apartment or something? My alleged new girlfriend and I don't actually have a place to stay in Absalom yet."

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"God you're stupid. Yes, there are private rooms downstairs. Warded and everything. Come along."

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"Great. So, I have a job and I'm looking to hire a pickpocket. Like a really really good pickpocket. Do you guys by any chance know who might be the single best pickpocket in the world?"

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"What's the target."

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"..."

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"Yes, I can probably help you find the single best pickpocket in the world."

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The present again:

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Time Stop.

She finds Abrogail easily through the invisibility by Echolocation, because it's a Transmutation and not a Divination spell, as any experienced Transmuter knows.

She takes out her Dimensional Shackles. She can't remove anything Abrogail is already wearing, but there's nothing that says she can't dress her up in more things. As soon as the shackles are locked around her wrists they're subject to the timestop and freeze in place. She puts a second pair around her ankles.

She takes out her Universal Solvent, and pours it over Abrogail's head.
She's not a complete idiot. She at least glued the crown to her head.

She's still got time? Solid Fog.
It'll delay any of Abrogail's allies figuring out what's going on when the timestop ends, and hopefully slow them down if they tries to interfere. Her friends have Echolocation too, obviously.

She readies an action.

Honestly she's surprised it lasted long enough that she could do that. She only really needed the first two.

The timestop ends.

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Just so you know, my Will save is "Yes", even without the headband, and I still have Spell Resistance 31 from both the headband and the spell.

I don't die easily.

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Readied action: Dispel Magic: Spell Resistance.

It's a caster level check. She'd have coinflip odds against Abrogail or Aspexia.
Neither of them cast the Spell Resistance.
It's only a 5th circle cleric spell. Their own spell slots, on the day of a battle, are too important.
They got a mid-level cleric to do it for them. It goes down easily.

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And now the real gang arrives, a single beat in time later, coordinated over the distance by Message spell.

The cleric casts Invisibility Purge. There are neither saves nor Spell Resistances.

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They're all in midair, they've all got fly on.
There's a dramatic battle happening a hundred feet below them, with spells and dragons all around.
It'd be distracting to a lesser thief.

He's directly above her. She's wearing the shiniest magic crown he's ever seen.
There was Sovereign Glue holding it in place a moment ago. It's dissolved away in under a second, right in front of him.

He's a Prankster Bard, level 5.
It means he can Swap her real crown out for the fake one in his hand as an Extraordinary Ability.
Yes, he's a gnome. Plenty of gnomes are Norgorberites. He uses Alter Self on jobs and at business meetings. Don't tell anyone.

He's usually small but he's currently tiny, thanks to Reduce Person.
It uses Sleight of Hand instead of Combat Maneuver. It's a class skill.
He's got 5 skill points in Sleight of Hand.
He's got very high dexterity. He's got a Belt of Dexterity.
He grew up on the streets. He's got deft hands.
He has an Encouraging Greater Heroism.
It's his Moment of Greatness. It's his Grand Destiny.
Morgethai herself Bestowed Insights upon him, just before the fight started.
He has Improved Steal. He has a Readied Action.

It's a DC 41 Sleight of Hand check. It's not physically possible for him to fail it.
And now he has a Crown.

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Abrogail still has a Will save you can grind diamonds with, but she no longer has Spell Resistance.

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The wizard who didn't cast the teleport now casts his attacks.

Spectral Hand: Empowered Touch of Idiocy, Maximized off a rod.

Quickened Dispel Magic: Death Ward.
He's just going to assume she has it.

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Excuse me I would like to get a turn.
Do I not get a turn?

Fucking finally.

Telepor- Plane-
Break, targetting the dimensional shackle.

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It has a somatic component. Your hands are bound.

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Still Break, targetting the one on my wrists.
Quickened Break, targetting the one on my ankles.

Hope that was worth the time and money you spent crafting them.

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The warwizards Abrogail rapidly recruited for this impromptu mission are incredibly confused.

They were all invisible a minute ago, and were told Abrogail was likely to attend but not exactly where she would be. They were told Morgethai was likely to attend, probably also invisibly until somebody purged it, and that they were to help kill her in as few rounds as possible.

The original target was an Illusion? And then several people said Time Stop? And then an invisible was cut into pieces by mithral rings and exploding forces and then Abrogail told them by Message that wasn't the real Morgethai and now everthing's covered in fog? Abrogail can try to tell them where she is exactly or what spells they should cast and in what direction but they can't really see what's going on.

One will try a Dispel Magic on the solid fog impeding their sight and movement. It won't stick. The second fly as far as he can in the direction the attackers appeared in. When he gets within 5 feet and can see someone, he'll cast Flesh to Stone on the enemy cleric. It stick and he starts falling out of the sky. The third will dimdoor a short distance up, to get outside the fog, in the hopes of seeing if there's some attacker not inside it. There isn't. The fourth will Summon Monster VI an Erinyes. They've got Flight and True Seeing and are likely to be some use. Maybe it'll entangle someone.

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Maximized Enervation.

Quickened Enervation.

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The cleric adds his own Dimensional Anchor. Just to be safe.

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He's sure his mere presence is inspiring them to be better at magic than they've ever been before, but it's time to bounce.

He's gonna keep the crown, by the way. He likes how it feels.

Teleport, off of a scroll.
He can cast it reliably even at his low level, he's got a Wand Key Ring keyed to teleports to help.
He does this kind of thing a lot, though usually with less terrifying victims.

It has been approximately 6 seconds.

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She can get rid of both anchors with one targeted Greater Dispel Magic.

She can then quickened teleport out and be safe.

Morgethai's wasted a lot of her best spells on this trap.

She'll still win the battle, even if she has to fight Morgethai again when they reach Almas.

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Greater Dispel Magic is a 6th circle spell.
Your charisma is 13. You cannot cast it.

You could cast a regular Dispel Magic, and remove only one of them?

It probably wouldn't stick on Morgethai's one though, what with the -10 to your caster level from those temporary negative levels.

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I still have my existing Messages from before.

If I can get an allied wizard to find me in the fog, he can dispel the anchors, and I can teleport myself out with the boots.

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One of those Dimensional Anchors was placed by Morgethai.

He'd have to get pretty lucky to dispel it.

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She can still fly 60 feet a round, half that is still enough to get out of the fog.
If she goes straight up, she can message any wizards to meet her above the fog cloud and attempt to Dispel all the Dimensional Anchors on her.

It's the best shot she's got.

She flies straight up as far as she can.

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There's a warwizard up here who can find her!
He can be requested to do things!
What does Abrogail want him to do?

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Abrogail will attempt to explain what she needs him to do.
She's very, very tired though. It's complicated.

There are a pair of Dimensional Anchors, one of them cast by Morgethai.
Is it possible to get them both in one Greater Dispel Magic? Or he could do one and she could try do the other with regular Dispel?

She can't cast Greater herself, she's an idiot right now.
She probably shouldn't've called herself an idiot to a subordinate, she realises.
That's not very Infernally Majestrixal of her, to do that.

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This is .... an illusion?
Not possible, he has True Seeing up.

A polymorphed and Mind Blank'd enemy screwing with him?
Possibly. He shouldn't waste his reaction casting a dispel on them, if that's the case. He should use the free hit and attack.

Abrogail screwing with him?
Weird time to do a loyalty test, in the middle of a high stakes battle. Maybe that's the point though, it's when you'd least expect it.

Is Abrogail actually reduced in intelligence so far that this is the best she can do?
Impossible, her crown protects her from all such things.

She is wearing the crown, isn't she?
Nope, that's a completely different headband she's wearing. Actually it's got some words written on it.
Abrogail and the warwizard each take 6d6 force damage.

The person alleged to be Abrogail is mostly successfully holding back the tears.
The real Abrogail would never be visibly trying to do that, and has a dozen different defensive spells on her that would render this whole sequence of events impossible.
He wastes six more seconds trying to get her to explain what happened and prove it's really her.

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She doesn't want to give her a chance to escape.
She'll fly straight up after her.

She'll hit them both with a Fear, mostly as a test.
The other chellish wizard ends up Panicked, and seems about to flee, but Abrogail is merely shaken by it.
As far as Morgethai can tell, it's entirely possible Abrogail still can't fail a will save.

Her weakest save, after the Enervations, is probably Fortitude.
She'll attempt a Flesh to Stone. It sticks. Yay.
She can grab the statue and teleport out before anyone can attempt a rescue or retaliation.
Her gang can either teleport out next round, informed via Message that Abrogail is out of the fight, or make life suck for the rest of Abrogail's hitsquad.

When she gets a free moment, maybe in a week or so, she can put her in an antimagic field and turn her back briefly, so as to strip her of the rest of her items.

 


 

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Sad to see you moved off the chess board, Abrogail.
Seriously. In another life, you could've been my cleric, maybe.

In a thousand years, when I've won Golarion and the planet can handle you and the intervention isn't as valuable as it is now, maybe I'll tell a follower to turn your statue back.

Maybe you'll come to Disboard one day, and we can meet face to face. Maybe you'll meet My outsiders, and they'll invite you to play another game of Fisherman's Invisibility Rocket Tag with them.

And maybe you'll LOSE. REPEATEDLY. Because you are BAD AT IT.
GET GOOD.

On more pressing matters, there's only one threat left.

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You could also think of us as fifty thousand threats.

We've thoroughly circumvented Augustana's defenses.
Most of our forces are in or on the walls.
We've got devils in the water and the sky.

There's some silver dragons flying around still, but they're half gone already and probably won't last much longer.

We outnumber the enemy 5 to 2 at least, at all levels and on all fronts.

On an individual basis, many of the adventurer mercenaries are a fair fight for a Hellknight, but we've got a thousand Hellknights and they don't shy away from fair fights.

We're going to win the battle.

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No I meant the real threat.

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Does anyone know where the archpriest is?
There's a gate inside the city walls with soldiers streaming through it?

Yeah, that'll be her then. Morgethai's not going to make a direct attempt on her life while she's hiding in Hell. That's just suicide.

She can't safely get close enough to interfer without taking the same risk of counterattack, though. She's not about to repeat the mistake she just used to statue Abrogail.

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You don't need Morgethai's casting level to stop it. Dispelling is for people who don't understand that, for every spell, there's a counterspell with the opposite effect.

Under Earth Glide, he dimdoors into the ground directly beneath it, and casts Wall of Force, directly in front of the Gate.

You don't need to be a 9th circle to undo the magic of another 9th circle. You just need to know the correct Counterspell.

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Aspexia intended to spend a little under two minutes getting as many cavalry as she could through a Gate past their defenses. She intended to afterwards transport herself and some minions to another spot from which they can coordinate the fall of Augustana, and strike quickly only if absolutely necessary.

She gets through about three-quarters of them, before the Wall of Force goes up.
She could fetch a wizard to disintegrate, but not quickly and not while retaining concentration on the gate which would defeat the point. There's a pileup of cavalry forming in the way, quickly rendering the last quarter of her gate a waste.

The best cavalrymen naturally went through first, so she's down to those who barely qualified for this kind of mission anyway.

It's not worth the effort. They're not going to get any more use out of this gate even if it only delays them for two rounds or so to fix it. She'll end the Gate early and the remaining cavalrymen can wait in Hell until she's free to fetch them tomorrow.

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Do we have to?

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Yes.

She Plane Shifts the important people still left in her party, and a 5th-circle wizard teleports her to the agreed secret observation spot chosen beforehand. She knows the rules and intends to follow them. You're not going to catch her out and exposed.

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The defenders aren't doing so great on the city walls.

They'd like to retreat to Fort Constance, atop Admirality Hill which overlooks the bay, if that's okay.

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We've actually got a substantial force on the streets behind you, cutting you off from reaching Fort Constance.

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There are few fast ways to move large numbers of people around the city.

The natural choke points have been filled with rubble. A 5th-circle Transmute Rock to Mud can turn a square of pavement 30 feet to a side into impassable mud 10 feet deep. The bridges are rigged to self-destruct behind the defenders. Flammable rubble is piled anywhere the defenders think they'd prefer things be on fire.

With three days, magic can turn a city of several square miles into a sea of obstacles.

If you're at the wrong end of the city, the fastest way to Fort Constance would be to climb back over the walls, walk around the outside, and then climb over again somewhere closer.

The defenders have shortcuts, prepared in advance. They'll collapse the shortcuts as they cross through them, and shoot arrows as they retreat to buy distance at a price in lives.

They weren't expecting this many troops behind them, though. Many aren't going to make it.

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He's old now, older than he expected to reach.
His body is frail and his bones hurt, though at least he still has his memories and his eyesight and a good sense of humour.

He's too old to start again somewhere else, he thinks.
He's been a burden on his children for years, already.
He didn't leave Augustana when they said the ships were going.
He tried to sign up when they asked for fighters, but they said he wasn't a fighter and honestly they're not wrong.

He's hiding behind a table, at a corner of what was once his son's workshop, before they fled.

He doesn't take handouts. He paid a fair market price for it. That's what honour is. It cost him most of what he still had. He made his son take what was left. That's honour, too.

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The soldier bashes in the door. It was barely much of a door to begin with.

They're not supposed to be looting while there's still defenders to kill but maybe someone is hiding here, he can tell himself, and maybe it'll be a girl and maybe she'll put up a fight and technically that'd make her a defender.

He's pretty sure that'll hold up under truth spell. He's trying to remember that he's coming in here hoping to find an important enemy combatant to slay, and not for any other possible reasons.

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He reads the rune he stuck above the door, from a distance, as the soldier forces his way in beneath it.

He thought he was far enough away, and that the table would be enough protection. He wasn't. It gets him too.

He gets Chaotic Good, like most of his friends did.

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I figured it out.

Hypothetically, if I cast a Control Weather to cover the city in torrential rain, what would happen?

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I'd dispel it from my secret observation spot.

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Then you'd have to be within 2 miles of the city. Almost certainly inside the city walls, in order to be within reach of most of the current combat areas for any smaller but still large AoE effects someone might produce.

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No comment.

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The actual buildings part of the city is still mostly controlled by us. There's no safe bets about how the line of control might change over time.

You could be high up in the air, casting useful spells at a range that won't give away your location or who is casting them. That hasn't been happening. Our remaining dragons have been trying to provoke a powerful caster into dispelling them and it hasn't happened.

You're saving your spells for when the battle is progressed to Fort Constance because then your remaining enemies will be more tightly packed together. You'll still want direct eyes on the battle, and a way to support your troops. You'll want them to have good resupply options within the city, too, instead of having to carry everything they might need over the walls.

If we think about the very start of the battle, the first thing was that some Sarglagons used Control Water to destroy the docks. They're reasonably powerful devils, and you needed several to produce that big an effect. You must have spent quite a bit on them. But they're much less dangerous outside the water. So they're just sitting in the water and nobody wants to go in and fight them. They're mostly being irrelevant to the battle. Just wasted units.

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Nobody on our side wants to go into the water and have to fight the Sarglagons. The Sarglagons have pulled in enough dirt and muck and rubble to make the water difficult to see through. They're peaking up above the muck periodically. Maybe to look for any targets too close to the water edge or maybe just to check in on the battle generally. They disappear back down again before they can be attacked from the surface, and then pop up later somewhere else.

You're hiding under the water with Water Breathing or something like that, and the Sarglagons are reporting what they see to you. You started in the Fresh Harbour to be closer to most of the action, and you're planning to swim into the Salt Harbour as the attack progresses to be closer to where the final showdown will happen at Fort Constance.

If any of your commanders need something from you during the battle, they'll just jump into the harbour and ask a Sarglagon. You've probably got a bunch of supplies down there, under the water. You probably Gated them in nearby yesterday. You get free supply access across half of the city, because nobody wants to fight Sarglagons and we're all assuming if we stay on dry land they don't matter.

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How in the Abyss

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"An invisible creature displaces water and leaves a visible, body-shaped “bubble” where the water was displaced". You'll be using Invisibility Bubble instead, which hides this flaw by creating a bubble of invisibility that hides both you and the optical effects of the water you displace.

Invisibility Bubble has a small flaw of its own: "Other objects and creatures within the bubble’s space are also invisible while they stay in the space".

You'll have Mind Blank, which would stop See Invisibility detecting you and every object in your possession. It doesn't need to detect you, though. It just needs to detect the invisible small objects and fish that might drift or swim into the same 5-foot cube as you, because they don't themselves have Mind Blank. The difference literally does not matter at all except if you're trying to use Mind Blank to prevent someone seeing through your invisibility. None of the magic books you've read would care to mention it, unless they were specifically intended for fighting 9th circles.

The channel between them is only around 300 feet, at its narrowest. True Seeing has a radius of 120 feet. Two small water elementals with True Seeing can hide in the same muck you're hiding in, but they'll be better at it. When the battle progresses towards the fort, you'll move over through that narrowest point, having Sarglagons move up the supplies as you go. A canny observer will still be able to spot you.

You're at this exact spot -

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Is that a water elemental?

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I don't have any Time Stops left, but you don't have a crown.

Dispel Magic, Spell Resistance.
Quickened Dimensional Anchor.

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I didn't bring any overly expensive magic items to this fight.

You're not getting my soul.

She ends the Possession, cast off a scroll at great difficulty.

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It'll take Aspexia a hot minute to recover from losing her surrogate body, and have new abjurations put in place, yes?

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She doesn't have any wizards with free 8th circle slots to spend on yet another Mind Blank. Is it worth a scroll? It's probably worth a scroll. She needs a high-level wizard who can teleport back to Egorian Westcrown and help cast the scroll for her.

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Great. Then she gets to attack some infantry companies. You should know them by now. It's those spells than end in Fog and Cloud and the like.

She's got Metamagic rods, too. Technically the university owns them, she's not personally that rich, but they'll let their Provost borrow them for this kind of thing.

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They've taken really a lot more casualties than they expected to, by this point. A lot of the city is rigged to explode. They have mostly now learnt the important skill of how to consciously choose not to read anything even when it's right in front of them.

It's an exhausting slogging match to get up to the fortress itself. Still, soldiers follow their orders, not their self-interest.

They only prepared the one batch of clever tricks for scaling walls.

They've got another batch of walls to overcome, and would like orders from their queen as to how best to achieve that. Does anyone know where she is?

They'll stop here just outside of line-of-sight from archers.

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Maximised Fireball.

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They'll stop here outside of easy fireball range, and try to make themselves a bit more spread out.

They'll throw a few of their own back, just on principle, though it's not easy to hit a ranged touch attack through the arrow-slits of a well built fortress.

Flame Strike works better, for those casters who have it.

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Fort Constance has batteries of catapults, and large stocks of alchemists' fire.*
A few days ago they pointed at the sea, because it's mostly a naval fortress.

They've repositioned them. It took quite a bit of manual labour, but a city has quite a bit of manual labour.

 


*Don't look at me like that. It's Paizocanon.

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The houses they were hiding in for cover aren't going to make it.

They'll stop here, just outside of catapult range. They'll wait for the wall of fire to die down as the defenders destroy their own home town.

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Soltaxin is having a nice day.

She's got no idea how that other so-called powerful outsider got himself killed.

Did you guys know I can telekinetically beat them to death with their own weapons? And I can do it while they stand on their walls from all the way over here outside range of any counterattack?

Being a kuthonite is great. Why yes we do take converts. You can sell me your soul right here and now if you want.

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They're going to get their warwizards in order and prepare another massed infiltration by dimensional magic.

They'll do a simultaneous aerial attack by devils who don't care about fire damage.

They'll do an infantry charge on the walls a moment after, and put up Passwalls wherever they can to get inside.

Somebody can finally get rid of those annoying dragons.

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Yeah, that sounds like how this will end.

Well, it was fun knowing you guys.
We killed a fair few of them, at least, and made them pay for what they're taking.

Teleport? Plane Shift? Getaway?
There are plenty of ways for us to get out of this. They can't exactly Dimension Lock an entire fortress.
Any experienced adventurers has a caster in the party who holds an escape plan in reserve.

We could stay here and die and let our corpses be destroyed to prevent ressurection, but then the rest of the civilised world wouldn't have anyone to hold back the monsters, would they?
Duty calls.

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What about us?

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We only really prepared enough teleports for our own parties. This kind of thing is, traditionally, every party for itself. I guess some of you can climb into our bag of holding at the last second?

Otherwise, give them Hell on your ways out.

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They take the fortress.

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In a room the exact location of which is a state secret, and which is protected by wards besides, Andoran keeps its naval reserves of the assorted flammable materials with which they've been burning every chellish vessel who gets in their way.

Codwin will pray to Iomedae for the wisdom to correctly guess what is right without having to be explicitly told it, and the courage to do it even if he'll feel terrible as a result.

He leaves the rest of his men and his people for dead, and is teleported out, and a moment later the lit fuse will reach the barrels.

Its better to blow up as many defenses as they can rather than let the enemy keep them, he's pretty sure.

 


 

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I thought you guys said we could win this.

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What I said was, "Running from a fight isn't what Iomedae would do. Even if it was certain death, if Her death would make a difference."

You made a pretty big difference.

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I totally said they can win this.

Under the moral values of a typical Andoran as implied by their voting habits, this is a pretty big win.

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We've destroyed the docks, which was the only part of strategic consequence.

We've captured the entire city.
We're putting everyone left to the sword.
We're going to take everything the city has.

How exactly are we losing, here?

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Just curious, what are you planning to eat, for the next three days? Got any changes of clothes?

A lot of your current gear has been wrecked by the mud and flames.

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We can loot supplies from the city.

We can conviscate food off of nearby villages.

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The city has very little loot, and what does remain is boobytrapped. You'll want a caster with detect magic or arcane sight to do mine-clearing work, first.

Most of the crops were burnt in the evacuation.

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We've got secret supplies hidden under the water, in sealed containers.

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I noticed. You don't have those anymore.

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We've brought supplies with us. It's divided amongst many small campsites.

... Actually our supplies were lost, werebear attack. We were hoping we could have some of yours? - Our cargo slave broke his leg when we were marching last night, our gear if about 20 miles up the road. We should send someone to go fetch it ...

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You've got nearly enough food, if you go back out of the city to gather it all up.

You don't have enough equipment to continue fighting.
You've taken massive casualties, and those alive are mostly injured.
You don't have the best access to healing spells. It'll take several days for your injured to fully recover.

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We've got a lot of wizards. We can resupply by teleport.

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Yeah, you can do that. You're out of spell slots, so presumably you'll do it tomorrow morning?

Is that your plan? Spend the rest of the day moving gear from your campsites into the muddy, boobytrapped ruins of a city, by carrying it up the enbankments and over the walls and through all the obstructions you fought past to get to this mildly blown up fortress?

And everywhere you can go to take a shit has an exploding rune written on it?

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Abrogail should appear somewhere and tell us what to do. We're her army.

... Abrogail's not coming back, is she?

We all think it probably best to camp outside the city tonight, what with all the boobytraps and mud and bloodied corpses. There'll be less disease that way.

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It's 40 hours from Augustana to Almas, by galley. It's eight hours by speedboat.

A substantial fraction of the whole population lives within a two day hike of Almas. The rest mostly live on navigable rivers. A speedboat can go up a river in hours, no problem.

You spent three days marching to Augustana, and a day taking it. Tomorrow morning you can resupply by teleport.

Tomorrow afternoon half of Andoran's army will reach Augustana, back from Almas, on those same galleys.

Augustana is rubble with no functional defenses left. Cheliax has no functional navy.

You're going to wake up to a naval landing and then a field battle. Most of your army will still be injured.

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The commanders think it's a good idea, absent orders otherwise, to retreat. It'll put them in a better position for negotiating the succession crisis, if they're not dead.

The wizards don't care whether the rest of you retreat. They can retreat whenever they want.

The Hellknights do not think they should retreat. They obey orders. They have been ordered to take the city, and hold it. They have taken the city. Abrogail should have your heads for even suggesting such disobedience.

The injured would prefer they don't retreat quite yet. If they retreat now they'll be left behind. No doubt the Andorens will torture them to death when they get here.

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This is not actually the first time Aspexia has had to have this conversation.
It's the third. Why is Cheliax like this.

 

Hello everyone. Is this the commanders' tent?

According to a commune from Lord Asmodeus, Abrogail II is unavailable and we are unlikely to see her again. According to the laws of Infernal Cheliax, she is no longer able to exercise her duties as monarch and the crown is up for grabs.

According to Asmodeus's compact with Abrogail I, Asmodeus may approve any scion of house Thrune, that is any lawful descendant of Abrogail I, who is living and able to exercise the duties of the monarch and a bunch of other conditions.

I propose you all figure that out real fast.

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With all respect, Most High Priestess, you are not actually our commanding officer and we have not been ordered to obey you. Asmodeus does not rule Cheliax, house Thrune does, and your name does not end in Thrune.

We will figure things out at whatever speed most suits us.

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Is it a good idea? He's probably going to have to do something as least as dangerous as this eventually

My name ends in Thrune.

If my beloved cousin is gone from this world, I believe I would be a suitable new king.

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Where the Hell did you come from?
Have you just been standing there this whole time?

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I am a powerful Inquisitor of Lord Asmodeus.

I go where my Master needs me.

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Aspexia said she's not dead, or even destroyed. She might come back.

And then we'd have two kings.

I don't want to have accidentally endorsed the wrong one.

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Terthule Thrune mysteriously disappeared in 4682, just 28 years ago. There wasn't a civil war then, his niece signed a compact and sold her soul and nobody ever heard from him again.

It'll be fine. It's a House Thrune problem. People like you don't need to worry about it.

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Then how do we know who will be the next king?

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Since the Thrune Ascendency, House Thrune has rejected suggestions for a formal line-of-succession in favour of a more free-form system. The first person with a compact from Asmodeus saying they're the new monarch wins.

Of course Asmodeus won't give such a compact to someone who lacks any negotiating leverage to begin with.

I'm physically standing where the largest chellish army is, and I'm probably the first Thrune to find out about this, so if I win your support I've got a pretty good shot here of outrunning my relatives and getting the throne.

Do we know where the crown is? Having it would add quite a bit to my legitimacy?

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Just so we're all on the same page, you're physically standing where the physically largest chellish army is, but it's also far away from the throne, and in enemy territory, and severely injured, and low on supplies, and about to be attacked by Andoran forces.

Are you sure that's the strongest hand? There's probably a Thrune currently in Egorian who can just sit on the throne right now.

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Actually, we moved the capital to Westcrown. It was two days ago, you probably didn't hear about it what with all the marching you were doing at the time.

There'll be a Thrune physically near the new throne in Westcrown.

Naturally instead of fighting we'll both pay for a commune with Asmodeus and ask who would hypothetically win in a fight and then whoever He says would lose would instead surrender to the authority of the stronger cousin.

I'm reasonably confident I'd win, if you all swear to fight for me.

If I wouldn't win, I will of course almost certainly just negotiate instead of leading you all to your deaths.

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What do we get if you're the king?

Hypothetically, if we support you and later you win.

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I swear on my Law to disproportionately favour those who recognised my claim to the throne early over those who recognised it later.

I swear I'll give the people counterfactually necessary for my rise to power and who had the sense to bargain for it, escape clauses out of all my most pointlessly tyrannical decrees.

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None of that matters if we die tomorrow afternoon.

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I also swear that, Asmodeus willing, I'll give you orders to retreat from Andoran, and that I'll make reasonable attempts to negotiate with Andoran forces to let us leave in peace.

Let you leave in peace. Obviously I can just use a scroll and leave whenever I want to.

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... Deal.

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Great. Now I have to demand a Plane Shift to Hell, so I can sign some prelimenary contractual rights to negotiate compacts later, when I've got slightly more time, while I still have this amount of leverage.

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No.

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What do you mean, no?

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No, I will not agree to a deal where your army leaves Andoran and I don't stop you from doing that.

I would prefer to try and stop you from doing that.

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Why not?

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I would prefer to waste as much of Asmodeus's resources as possible, whenever I have an opportunity to cheaply do that.

It'll make Cheliax less of a problem in the future.

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What if I swear Cheliax wont invade Andoran again?

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Firstly, you can just die and be replaced by a new Thrune who hasn't sworn that.

Secondly, you didn't introduce yourself as His Infernal Majestor, so I infer you aren't actually in a position to make binding commitments on Cheliax's behalf.

Thirdly, I'd prefer that Cheliax become free, and attacking your army with prejudice helps to achieve that.

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You'd be sacrificing your own resources and your own soldiers lives, to make your own country poorer and less safe.

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Does the word "Good" mean anything to you?

If I was only trying to do what was best for the average Andoran, it wouldn't be Andoran, it'd be Osirion. I'm not trying to be Osirion. Osirion is being Osirion and Hell seems to intend to continue existing anyway, so I'm going to try doing this instead.

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What could I swear to, that would make you let this army retreat unopposed?

I'm open to suggestions.

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You could defect? You could forsake Asmodeus?

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No, I could not.

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We could try to estimate how many of your forces I could kill, and you could require that many to swear to fight the rest of their lives at the worldwound, and for no other causes.

I would want Aspexia Rugatonn to co-sign, that the Church of Asmodeus will recognise no future monarchs who do not agree to uphold that.

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Well that does sound very lawful. Cheliax already has substantial treaty obligations to send men to fight at the worldwound, it wouldn't require any new institutional load to just increase it by some amount.

He's not going to agree to "as many troops as they expect Codwin could kill". That would mean Codwin gets to save his own men at no gain to Cheliax, and Cheliax has to pay upkeep on soldiers at only marginal benefit.

He's also not sure he wants to let Rugatonn control the negotiation for him. She's got less motive to preserve Barzillai's bargaining chips that he does. It's not enough that this saves the army and therefore the chellish state. He needs this to play out in a way that benefits Barzillai Thrune.

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Every member of House Thrune worth taking seriously has spies and knows how to use them. It has been two hours now. They know how the battle ended. The queen is noticible in her absence for most of it. There were enemy spells cast she should have been able to dispel.

They put all the pieces together with diabolical efficiency. They are supposed to be informed about this kind of thing. Why isn't Aspexia Rugatonn informing them?

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She's not supposed to interfere in succession disputes. If she did, the Church of Asmodeus would have to deal with even more court intrigue than it already does.

This is between them and Asmodeus.

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Not informing us is interfering.

We're not going to let that stand. Barzillai has the personality of a dish cloth. Nobody likes him. It should be one of us.

If Asmodeus picks Barzillai, one of us will have killed him within the week. And since Lord Asmodeus is smart enough to figure that out, he's not going to pick Barzillai. You're wasting your time here.

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The matter of the survival of the army is rather pressing. Is it possible for you to resolve this in less than eight minutes? Otherwise we'll embarrass ourselves in front of the foreign paladins.

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Less than eight minutes? Fine.

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Terthule Thrune teleports into Augustana, defended by two squads of Hellknights, and with handful of other Thrunes lending their implicit support.

She is dressed somewhat more regally than ordinary, for a scion of House Thrune.

She has the face of someone who paid a high price and endured great agony, for that face.

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Are you just endorsing her because you think she'd be easier than Barzillai to kill later?

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Regicide is a capital crime. It's an insult to suggest any of our noble status would do that.

Also, if we were planning that, telling Terthule would be interfering in the succession.

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She is twelve.

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She's old enough to sell her soul.

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She'll be weak.

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The last queen was strong and look where that got us.

We'll back her up and keep her in power for her whole reign. Promise.

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Couldn't you have come up with something better?

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We were trying but you only gave us 8 minutes. We picked a compromise candidate and negotiated a time-sharing agreement where each faction gets a set amount of opportunities to manipulate her per week.

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You're too slow. The army already agreed to support me.

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She looks directly at the nearby soldiers, and widens her mouth slightly.

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We must defend the queen!

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Most of the military is not actually in Andoran, right now. It's embedded with a hundred different local militias.

If this army tries to retreat back to Cheliax, cut off from resupply by all sides, we can defeat it in battle. The army in Cheliax has already sworn to support Terthule conditional on that still seeming like a good idea after this meeting.

You don't have as much leverage as you're imagining, here.

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What does "sworn conditional on that still seeming like a good idea after" mean?

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It's questions like that that prove you're not ready to play politics seriously.

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And she is?

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We're all supporting her, so evidently yes.

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Unless we agree to work together, Andoran crushes the army here and we likely don't have enough forces to maintain most of our control of Cheliax. Most of you have, how many soldiers each? If we-

Give me a second to draw a diagram.

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Is this going to take more than five more minutes?

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... I still think I have enough negotiating leverage to demand the archduchy of Ravounel.

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Fine. I'll sign to that.

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I was hoping the actual next monarch would sign, too?

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I'll offer you an exit clause. If my reign ends within ten years, you can have the contract annulled, come back here, and be killed by the Andorens.

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Fine.

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... is Rugatonn going to be able to co-sign everything?

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Yes, though I expect to be crowned before tomorrow anyway.

At a first glance, I think Cheliax agreeing to a commitment to increase our Worldwound obligations by twenty thousand men for the next fifty years or until the Worldwound is closed would be a reasonable start?

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Sounds reasonable. Are you also going to commit not to invade Andoran again, or should I be preparing to do this again next year?

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We'd be happy to make the same commitment as after the war of independence. We'll make no further acts of war against Andoran as long as Andoran makes no further acts of war against us. That would mean you'd have to stop attacking our shipping.

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We're happy to commit to not attacking ships that aren't being used to carry slaves.

If you're going to consider freeing slaves at sea to be an act of war, Andoran will probably continue being at war with Cheliax until you stop having any.

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The actual effect of this policy is that, after we rebuild our navy, we'll still be able to get half of the supply through and we'd both spend a lot of energy fighting eachother, which we mutually agree would've been better spent fighting demons.

Suppose we agreed to a tax on moving slaves on waterways, which would be paid to the worldwound support fund, and in exchange Andoran committed to expend on the Worldwound the forces it would otherwise lose attacking our navy or chasing our army back here, as well.

Yes, she knows what Law is. She was raised by devils.

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The people of Andoran are free and I can't make commitments that some number of them will volunteer to fight at the worldwound.

I could make worldwound service an optional alternative punishment for major crimes, and encourage people to volunteer. I can make policies that I expect will produce a certain number of volunteers, if they are generous enough.

He knows what Law is too. He's a paladin. He's supposed to.

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Suppose that the Worldwound Fund will pay some set amount per Andoren who signs up, to support them, and if not enough sign up to consume the fund Cheliax can spend the rest supporting it's own Worldwound troops.

That way, your people would have a natural incentive to want to sign up, because Cheliax indirectly has to pay for their equipment if they do, which we're not so upset about because it's still better than having to pay to fight them off our shipping.

And then the cost of Andoren attacks on our shipping will be subtracted from our payment obligations, so that future Andoren governments won't want to attack our ships anyway.

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That's starting to sound like something that could work.

I'm going to have to call some Abadaran legal advisors, for the prices and wordings, and I'll want to check it over by Commune before we sign anything.

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Negotiating this is just a warmup for negotiating with Asmodeus.

If she can get one over on Iomedae, by sneaking something in the contract even She doesn't notice, it'll mean there's some tiny chance she can stand her own against the Prince of Hell.

She's not going to not try to be clever just because a god is going to be checking her homework.

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By morning light they've signed a truce. It doesn't actually stop them from conducting the same war next year, it just imposes costs that both sides hope will be enough that both sides don't want to do it. The soldiers of Cheliax are marching home.

It won't destroy Cheliax like he wanted, but it'll at least impose enough of a cost on their government as to make them much less able to handle insurrection. He wouldn't have thought it a deal worth taking if Iomedae hadn't told him so, but he has faith in Iomedae.

Codwin doesn't get to save the world, he just gets to make it slightly easier for whoever comes next. He's not disappointed. Almost all paladins only manage to make it slightly easier for whoever comes next to save the world.

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And she grabs Heart's Edge, from off the Hellknight's body, and they teleport out.