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no good at goodbyes
aloy!eridani in horizon zero dawn
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It's dark; strangely so, after the roaring light of the explosion. Darker than the world tends to be - darker than everything but a moonless night, because a flickering orange glow pierces the darkness at odd intervals. Aloy still can't see much, because her eyes won't open - and when they do, she glimpses only shadowy, blurry figures - 

She can hear them more often than she can see them, though.

She is dying! 

(Her throat burns, sharp and throbbing. Her entire body burns, pain racing up and down her spine and throughout everything until she can't tell what hurts, can't tell what's real.)

To take her there is blasphemy! 

(She's being moved, jostled. It isn't pleasant.)

She should be near her mother! 

(She's falling, down down down tumbling beneath the earth, into ruin wonder fear, and there's something behind her in the water, something so much larger than her but she can't see it, only hear it.)

Aloy - I'm so sorry -

(And then the explosion - it echoes strangely. No less real than anything else she's hearing; no less nightmarish than anything else she's feeling.)

Turn your face to the sun, child. 

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But it hurts. Hurts to breathe. Hurts to open her eyes. Hurts to turn her head.

Hurts to lift up her arm to activate her Focus.

 

Hurts to panic when she can't find it clipped above her ear.

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It's quieter when she wakes - she's still. There's no voices. No odd flashes. Nothing behind her except cold stone and a thin bed - almost a bier. The only light is from numerous warmly glowing candles, the only color beyond orange or brown from decorations woven from blue and yellow rope. There's no signs that anyone besides her is down here right now.

One good thing: there's no signs of any enemies, either. 

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Yeah, but where's all her stuff? She's gotta find that first.

Ow. Moving still hurts. But it'll get better if she walks it off, always does. Okay threetwooneherewego-

She stands up.

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It's a bit better when her spine is more-or-less straight, at least, which means standing is (for now) better than sitting. 

There's two paths leading out from where she woke up; one has a brighter glow of candlelight than the other.

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Yeah, see, better already. Can't keep Aloy down.

She heads towards the light, on the assumption that light means people and people will have wanted to go through her stuff. Or she can ask the people about her stuff if she doesn't find it along the way.

Grrrr finding her Focus would be so much easier if she already had it

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The next room over's empty of people - but her Focus and the pieces of her armor they must've removed to treat her are on a table. The armor looks like someone made an attempt to clean it, though it's still far more scuffed than the last time she put it on.

There's no sign of her bow, though, nor of the other Focus she looted off one of the killers.

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Wow okay she feels a lot better already. She clips the Focus on and taps it to life while she puts the rest of her armor on again, scanning the area.

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... Under all the candles and decorations, it looks a lot like the ruin she fell into as a child, actually.

It also looks a lot like a Nora sacred space. 

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...Where did they bring her? She never saw a building like this.

Unless...

Is she inside the mountain?

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There's no big glaring signs, but also not a lot of other places it could be. 

(And she's able to get a hint of a signal as she's scanning - seems to be from that other Focus.)

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Well. Let's go exploring a bit. See what she finds.

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She finds...

Her weapons, other gear, and the enemy's Focus on a table in what feels like the very back of the tunnels she can access - though there's a currently-locked door on the wall leading further inside. 

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Cool, cool, cool, hey it's her medicine pouch, yum yum tasty leaves make her feel better. Hm. She'll have to restock after this. Oh well, problems for Future Aloy.

Problems for Current Aloy include: the locked door, the second Focus, finding people. All right, priorities. Probably people? Focus isn't going anywhere right now, neither is the door. Well, if this is the mountain chances she'll be able to come back to the door are, uh, low. But on the other hand, it's not like she has any strong reasons to consider the door exceptionally interesting. So scratch the door. Focus in pocket then she can head the other way and look for people.

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She comes fairly quickly upon a people! Specifically, High Matriarch Teersa, who's coming from the direction Aloy was when she woke up.  "Aloy!" she calls. "You are awake?!"

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"Uh. Yeah."

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She steps up to Aloy, gesturing for her to come closer. "Quickly, you must follow," she says, before turning - back towards the hallway Aloy just came out of, actually.

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Sure, whatever. Makes as much sense as anything else the Nora matriarchs do.

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They come fairly quickly to the room Aloy found the rest of her gear in. Teersa stops next to the door, almost hesitates - then touches the red circle beside it. 

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The door opens with a faint sound - it's in better condition than the bunker doors in the ruin from Aloy's childhood. They reveal a room bursting with candles, easily the brightest in the mountain - especially because of the thin shaft of light falling from the ceiling, where the enormous claw of a long-dead Metal Devil thrusts into the chamber. There's another large door on the opposite side of the room, of a design she hasn't seen before - circular, with a pyramidal design carved on the front. 

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"What is this place?"

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"This is the Great Chamber, where All-Mother slew the Metal Devil - and where we found you. Where you were born."

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"I was... born here? What do you mean, found me?"

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"We heard your cries, and when we came to look - you were lying right there." She gestures at the raised dais in front of the door. "Newly born. Your mother, Aloy, is the mountain Herself."

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"That's not possible."

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"All is made possible by the All-Mother's grace. And it is what happened - Lansra believes your father was the Metal Devil, but that is clearly ridiculous. You were created by All-Mother, and you emerged from the Womb of the Mountain - exactly as our ancestors once did, after the creation of the world."

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"Is that why you brought me here?"

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"Yes - you seemed to be dying, and to die near one's mother is sacred. And... Now that you live - surely the Goddess must have a purpose for you; one I hope is related to... Recent events."

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"You mean the attack?"

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"And everything that has happened since."

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"What else is there?"

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"...Quite a lot, child. The war party we sent after the killers was ambushed - the killers controlled machines that had gone mad with fury - and many were slain. Dangerous machines, dripping red with evil, have been reported throughout the Sacred Lands, more all the time. Our borders are unpatrolled, and I fear this is just the start of it all."

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"Well that's terrifying," Aloy mutters.

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"It is a matter of great concern to us."

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"So maybe we should be out there instead of in here?"

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"I was hoping you'd have an idea of what All-Mother intended for you."

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"Why would I know that? I was never allowed even close to here before." What, bitter? Her?

Yeah. Maybe a little. She takes a few steps closer to the big door.

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- And as she steps up on the dais, a red light sparks at top of the engraved pyramid, and a calm, feminine voice calls out, "Hold for IdentiScan." (Behind her, Teersa calls out 'The Goddess speaks!' and falls to her knees.)

And then the red light sweeps down Aloy's body, as flickering holograms fill the air - the face of a woman who looks like her, though with short hair and an older, tired face - two glowing pink lines twisting around each other, clusters like flowers along their lengths connected in pairs by bars, and a number that rapidly increases - 58.29% - 67.12% - 84.76% - it stabilizes at 99.47% - the red light running over her body fades away - 

And then the voice says: "Error. Alpha Registry corrupted. Identity cannot be confirmed. Entry denied."

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Alpha Registry? What's that? And why is entry denied? She was so close!

"Hey, no, come back. Try again!"

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"Error. Alpha Registry corrupted. Identity cannot be confirmed. Entry denied," the voice repeats - and then the red glow fades entirely.

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Grr dammit!

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Teersa slowly rises to her feet. "All-Mother spoke to you Aloy, as if she knew you..."

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"But the... registry is corrupted."

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"To heal that corruption must be your purpose! And then All-Mother will see you clearly."

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"I... guess?"

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"Though at this time I cannot say where to start - has the goddess given you any visions?"

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"No, but..." Let's see if her Focus turns up anything on a scan.

Oh, and she's got that other Focus, might as well take a look at that too.

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Her focus reports that the door is a sealed door, which certainly is very helpful.

As for the Focus: she has to get past a firewall at first, then sort through the files - but the most recent is fairly easy to find. 

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And a holograph of the man who cut her throat appears before her. 

"All Commanders: halt excavations and proceed at once to the mission point. Avoid all contact with Nora savages - but if you are seen, kill every witness. Target imaging attached. Do not fail."

The 'target imaging' seems to be a map of the area, with red flags at the ambush site - along with a recording of Aloy herself from the night before, when she was speaking to Olin - 

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And a recording of a woman appears beside her. She looks just like the woman in the door's recording; an older version of Aloy, in strange clothes with shorter hair. It's the same vibrant red as Aloy's, plus or minus a few silvery hairs. The same twisted lines graphic appears between them, the same counting up of numbers. 

And it's not a still recording. She steps up and says, "Then make it quick. I'm heading in."

The same even voice as on the door tells her to "Hold for IdentiScan."

And there's a flicker before the woman says, "You need to stop listening to Ted and start listening to me."

She freezes in place then, the recording paused, as the number under the double helix settles at that same 99.47%, and bright, glowing pink letters read out TERMINATE.

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Okay that looks more like someone her mother could be.

"The attackers, they were here to kill me. Olin sent my face to them somehow, and they thought I was- someone else."

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"But how - ?" She shakes her head. "If the goddess has sent you a vision - then it must be so. And if this 'Olin' is working with the killers - perhaps he is your lead."

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"I'd say so."

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"You will have to go beyond the borders of the Sacred Land..."

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"I've been an outcast for seventeen years already."

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She shakes her head. "There is another way. Come, and we will make it so."

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"Uh, sure. Okay. Lead the way."

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She does so!

And as they come near the exit, she says: "The other High Matriarchs are waiting for us. Let me do the talking."

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Yeah, Aloy is fine with that. She doesn't much like the other matriarchs.

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They emerge - the other two High Matriarchs, Jezza (who seems mostly neutral) and Lansra (who seems to actively hate Aloy) are waiting outside.

"It is done?" Jezza asks, evenly. 

"Yes, I showed her." Teersa steps up to the other two, reaching out to them. "Sisters - the Goddess spoke to Aloy! Told her to heal the corruption."

Lansra scoffs and turns aside, though Jezza furrows her brow and, after a glance at Lansra, asks, "But how is she to do that?"

"She will have to journey beyond our Sacred Land," Teersa says quietly.

Jezza seems suprised as she responds, "A Seeker?" And then after a moment she turns to Lansra and raises her voice to call out, "If the Goddess spoke, then it must be so."

Lansra whirls around and, in a low, furious voice, demands: "You would name this thing a Seeker?!"

"Sister," Jezza warns, reaching out to Lansra's arm.

Teersa steps up as well, placing hand on Lansra's other arm. "For once Lansra, join with us!"

Lansra tears herself away from both Sisters and spits on the ground. "This will be your sin, not mine," she nearly whispers. And, at a more normal volume: "Send her Seeking, and may she never be seen again." She turns away, then, and storms back into the depths of the mountain. 

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Bye bye, then.

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The other two  step up to Aloy, each putting a hand on one of her shoulders. Teersa begins, saying: "Aloy, by the holy grace of the One Goddess we hereby annoint you a Seeker of the Nora tribe," as Jezza pulls a vial of blessed oil (from the scent, made of medicinal flowers) from her robes and places a few drops on Aloy's forehead.

It is then Jezza's turn to speak, and she says: "No barrier can now stay you from your  sacred task. May All-Mother protect you and sustain you. Stay true," as Teersa spreads blue paint on Aloy's face, then lifts a circlet of colorful threads and bone beads around her forehead.

They step back, then, ending the ceremony, and Jezza says, "I will make ready for the Hymn," before, quietly, turning to Aloy to say, "Our hopes lie with you." And then she leaves, towards the village.

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Yeah, no pressure or anything.

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"Do you have any questions, Aloy?"

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Well if she's about to leave-

"What happened to Rost?"

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"There... Wasn't much left. What we did find - we buried him near the place where he raised you, with flowers on the grave."

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"He'd've liked that. I think."

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"It was home."

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It would be silly to hold a grudge on Rost's behalf about him having been cast out when he didn't do it on his own behalf.

She still kinda wants to, though.

 

"It was."

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"I am sorry we could not do more."

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"Me too."

"Um, I should probably get moving."

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"Leave through the North Embrace Gate and speak to Vala. She'll be able to tell you the way to Meridian."

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Aloy nods and sets her sights on the gate out of town.

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Said gate is currently closed! There's a few scouts giving a report to someone who looks vaguely in charge on the upper ramparts, something about a demon out in the valley.

(The Nora she passes on the way seem to mostly regard her with wariness - though there's some respect - and Teb greets her fondly when she enters the main courtyard. (He's at work repairing armor, looks like, though he also has a weapon on his hip.))

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Hope he can stick with the needle.

"Excuse me, can someone open the gate?"

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"Ignore her," the man apparently in charge says, "And continue your reports." 

(Now that Aloy hears his voice - this man oversaw the first part of the Proving. He did nothing when Bast effectively cheated by destroying her trophy, and he repeatedly scorned her.)

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Oh, that asshole.

Maybe she can jump down from the top of the wall...

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It's pretty tall, and it's also unclear if anyone would try to stop her. If they don't, she could probably use the same trick as when she rappels though. 

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Any sign of that whatever-demon they're talking about?

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There's smoke in the distance, and trees moving oddly; it's unclear with how short a time she's been up here if that's normal now. 

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She's gonna hazard a guess that probably not; that's how her luck has been going lately.

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A slow rumble does begin to build up, drawing the attention of lookouts - and then several striders burst out of the trees, galloping hard - 

They look like they're fleeing.

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Yeeeah she's gonna stay on this side of the wall for now. Maybe shoot a tripwire down on the approach in front of the gates, just to be safe.

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She's not the only one with that thought - and the area around the village's more heavily fortified than when she arrived for the proving, like they've been frantically preparing for a siege.

Preparations that turn out to be useful, when a bizarre machine - entirely black with only little flickers of red indicator lights, its movements somewhere between fluid and insectoid, running quickly on at least six legs, a long and vicious tail whipping out behind it - 

Most machines look like they belong in the world. Their shapes are plausible, like flesh and blood animals rendered in metal. This thing...

Is really, really not.

And it's attacking the Striders, too - it shoots beams of twisting red light at them, and they collapse and writhe and change

And when they arise, there's red light dripping from them like blood, and twisted bands of red wrapped around their joints, echoed in their eyes.

They seem under the spell of the strange machine, now, and they turn as one - eerily coordinated - towards the gate, before they begin their charge.

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Uh oh. Can she get a quick Focus scan in while she's swapping to her bow?

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The Striders aren't able to break through immediately, and the demon machine isn't attacking the defenders on the ramparts yet, so, yes. Her Focus informs her that it's weak to fire, and generally at high risk of overheating, and its heat core is mostly shielded but also a major weak point, especially since her Focus suggests that exposing it would be the main way the machine vents heat that exceeds operation parameters. Other weak points are its spike launcher and grenade launcher - which does mean it'll have ranged attacks as soon as it deigns to use them.

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"Hit it with fire," she calls, nocking an arrow and taking aim at the grenade launcher. Aloy would prefer to not get grenaded, thanks.

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There's an early volley of fire arrows at least, though their stocks aren't infinite - there's others trying to shoot down the Striders in the very front, especially the ones that have hit Aloy's tripwire, probably trying to make a log jam and slow down the machines breaking through - 

But they're not fast enough, and the Striders finish battering down the gates as more Braves rush into the open square and the non-combatants retreat back up the hill. The demon follows after them, immediately laying into the Braves around it. (Aloy's doing some damage to this thing, but it's also the toughest machine she's ever fought, and apparently that red stuff dripping off the Striders is highly toxic by how the Braves who stumble into it react.)

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That's... not good.

She'll just have to keep aiming for the weak points her Focus identified, and be ready to swap to fire when that heat core pokes out.

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She gets that chance eventually - especially as the Braves take down the Striders and open the machine to attack from more sides; it's fast, but spinning between targets uses up a lot of energy. 

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Go go exploding arrow power!

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She lands a direct hit, destroying the cooling mechanism - 

And after that, it's pretty easy to set up a feedback loop the demon can't escape from. 

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Haha yes, that's how we do it!

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It goes down, and the Braves set about securing the wounded and the gate in case of another attack. Aloy's got an opening to investigate the demon more closely if she wants. 

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She does want. Must be some unique parts on this thing. Maybe she can figure out how it turned those Striders, too...

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The part in question is fairly easy to find, given it's where the bolts of red light shot from to override the Striders. It's small, easily fitting in her hand - and when she scans it with her Focus, it looks like she should be able to override it, connect it to her Focus instead of the demon machine. 

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Huh, that could be useful. Let's get that done, then, and maybe she can tie the part on to the butt of her spear. Shouldn't throw the balance off much.

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This works pretty well, actually.

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Course it does. She's kinda good at this sorta thing.

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Around her, people are getting the bodies removed - pushing the Striders to the side - and the gate's mostly intact; it failed at the hinged, so they get it more-or-less working again just as Aloy finishes attaching the override to her spear.

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Guess it's take two at trying to get out through it.

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Unless she's really fast, she's either going to have to jump over the wall again or talk someone into opening it.

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Yeah, she'll make the ask.

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The same asshole who oversaw the first part of her Brave run is apparently temporarily War Chief now, and he also apparently doesn't want them opening the gate for anyone, even someone leaving - let alone her.

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Guess she'll have to grapple down off the wall. Hope she doesn't pull any of it down behind her...

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She doesn't! Though she does leave behind an angry, sputtering whats-his-name asshole.

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Nice!

Okay, first she wants to see if there's any Strider herds that weren't disturbed by the corrupter, and try out her new toy.

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The herd farthest from Mother's Heart is still there - they'd clearly been spooked, because they've pressed themselves into the farthest reaches of the Embrace, their Watchers a tight patrol around them. But they've calmed down since, slowly started to spread out again, and Aloy knows this herd because it's also the one closest to where she grew up. She's gotten about as familiar as it's possible to get with their patterns, and their Watchers have pretty set patrol routes when they do retreat to this area. All the Striders she'd expect to see are there, though, all uninjured, though they're missing a Watcher.

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Poor babies. But there's a gap she can exploit, and she'll be gentle, she promises.

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She's able to get one of the Striders that's wandered off from the others. It freezes a bit, blue cords growing around its joints - especially the neck - and intensifying its natural glow. It shakes its head when her Focus indicates the override is done, then calmly turns towards her. 

(The other machines don't seem to have noticed, yet, but that might only be a matter of time.)

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Coooool. She hops up onto its back and kicks in her heels.

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This draws the attention of the other machines! Fortunately for her, though, it takes them a few crucial seconds to log her as a potential hostile and then get past warning calls - and by then, she's already racing out of the alarm range of even the most aggressive Watcher. 

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She is become the wiiiiiiiind!

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Strider goes ZOOM!

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Wheee wait shit how does she steer-

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Well, the Strider seems to understand what roads are at least? But she's going to need to play around for more. (Though it's not too difficult - using her hands to press on the side of the neck opposite the direction she wants to turn does result in the Strider turning, and she could probably figure out something with her knees if she could get the coordination right, or something with her Focus with enough practice...)

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Well, maybe she can work something out on the way up to- Rost's house.

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Some fiddling reveals that the Strider can be sent map data and also a target location; exactly how advanced its pathfinding capabilities are will require more experimentation, though.

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It'll also require more map data. Not like she's ever been outside the Embrace. For any significant length of time. Which is going to change in the near future, so... everything works out?

Is Aloy trying to distract herself from the part where she's almost home and still doesn't know what she's going to do at Rost's grave? Maybe a little.

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Unfortunately one drawback of riding a Strider is that it gets close to Rost's grave far more quickly than she would have on foot. 

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...Yeah.

She pulls the Strider to a stop outside the gates and swings down.

 

It's a nice place for it, anyway.

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Whoever built the grave seems to have cared for Rost, too.

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Another mystery he's leaving behind.

"Hey old man," she says. "It's- I-"

"Thanks. For everything."


"I'll live up to your expectations."

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Only the low wind replies. 

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"I'm leaving the Embrace, after this. But you can't yell at me, since the Matriarchs made me a Seeker first. They took me inside the mountain, too, and- whatever lives there spoke to me. Almost recognized me. Guess that's what you meant."

"Still wish you would have told me more yourself. Your secrets-"

"All they ever did was hurt and hurt and hurt. And now you're gone and you won't ever say anything again. Well, I'm gonna go, and I'm gonna find the attackers, and I'm gonna find the man who killed you, and I'm gonna find the fix to the Alpha Registry, and I'm gonna get the answers. And then I'm gonna come back and tell you all about it, because-"

"Because that's what I want to do, even if it's not what you did."

 


"Goodbye, Rost." And scrubbing an arm across her face, she goes back to where she left the Strider and makes for the gates.

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The way is clear, at least - 

But she hears combat outside of the damaged gates. There's a gap big enough for her Strider, if she's careful with how she steers it - but she can't see from here what's going on with the fight. 

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She'll ride the Strider through the gate, quick as it can go.

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She bursts out very nearly on top of a fight between several Braves and a corrupted Sawtooth - just as one of the Braves drives her spear deep into a gap at its neck, killing it. It's the only opponent that big, though there's still two corrupted Watchers charging up attacks. 

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Whoops well she can run down the Watchers at least.

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Apparently when it's Strider versus Watcher, the Strider wins hands-down - her mount spins and kicks the first Watcher when she gets in range, throwing it into the other, and then charges them just to make sure they stay down. They're not quite dead yet, but Aloy can finish them off pretty easily. 

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That worked out pretty good!

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"How are you doing that?!" the Brave who took down the Sawtooth asks, voice somewhere between 'wary,' 'impressed,' and 'calculating.'

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"With style and grace!" Aloy says, patting her mount's neck.

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She looks a little amused, despite herself. "Thanks for the graceful help, then," she says. "You're the Brave that won the Proving, right?"

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"That's me," she says. "Aloy."

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"...The survivors told us about - what you did. Thank you."

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"...Yeah."

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"...Do you mind one more heroic favor?"

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"For a pretty girl? No problem."

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"It's about Warchief Sona. She and some Braves are still pursuing the killers."

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"Which way did they go?"

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"Last we saw her was after the massacre. A pack of crazed machines fell on the War Party, dripping that - red corruption. War Chief Sona called for volunteers, sent the wounded and a few others back here, and she kept pursuing the killers. But that was... Days ago. We haven't had any word since - not even the wounded trickling back."

"I can show you the massacre site on a map. You'll have to track them from there, though."

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"I'm pretty good at tracking."

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"You'll need it."

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"What's your name, by the way?"

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"I'm Vala."

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"Oh, I was supposed to ask you about the way to Meridian."

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She looks like she's about to say something, then pauses and squints at Aloy's forehead. "...The High Matriarchs made you a Seeker?"

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"They did."

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"Why do you need to go to Meridian?"

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"One of the guests before the Proving, Olin. He's working with the killers. I'm going to find him and get some answers."

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She frowns and nods. "You'll want to talk to go to Mother's Crown - it's north of here, a big settlement to the west of the road. Hopefully hard to miss. Ask for Marea; she'll be able to at least point you at the Carja border."

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Nod.

"I'll do that after I look for the Warchief, then. The guy they've got taking her place back in Mother's Heart is a real dick, by the way."

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"Yeah. Resh. He should never've been in charge. But with so many dead or wounded, and War Chief Sona missing... Don't think there's many other Braves older than me who can still stand on their own feet."

"Which is another reason he shouldn't be in charge. He's not the one putting his life at risk."

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"You should have seen his face when I jumped off the wall after he wouldn't open the gates to let me out."

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She laughs. "Knew I liked you."

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Heee.

"Do you have things here under control?"

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"Yes. The only reason I'm not pursuing War Chief Sona myself is that she ordered me to guard this gate with my life. We've got a good system in place here, though."

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"Good to hear."

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Nod.

"Do you need anything else from me?"

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Kissies?

"I don't think so."

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"I'll be here, then, if you do."

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"Cool."

She'll hop back on the Strider and head out.

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After a while, as she rides around a bend in the road while weaving through some boulders - she comes on a woman kneeling next to two bodies. Neither the woman (who's wearing a red headdress and only an open vest with a thin breast-band on her top) nor the bodies (dressed in mismatched armor with dusky quilted jackets under) look like Nora.

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"Hello?"

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She looks up. "Hello." She eyes Aloy's Strider briefly, but doesn't react as strongly as most people she's come across - doesn't mention it at all, actually. "Are you heading further north?"

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"For a ways, yeah."

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"The road gets pretty dangerous."

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She looks at the bodies. "So I see."

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"Two fewer dangers than there were, I suppose."

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"Who were they?"

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"Thieves, slavers, and killers - the kind that give honest killers a bad name."

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"So, bandits?"

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"Dead bandits, now. These ones at least did me the courtesy of coming to me - though hunting them down is its own fun."

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"Haven't hunted people before."

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"Then why not give it a try?"

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"Well, I need to track down the Nora warchief and her party first."

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"Whatever for?"

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"They were chasing the group that attacked the Proving, and has been corrupting the machines."

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"...Corrupting machines?"

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"You haven't seen any of those? They're way more aggressive, and have that black-red rot stuff dripping off them."

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"...Yeah, I know about that. If you're ever after bandits I'll help - but the people behind those machines? That's politics. I try to stay out of politics."

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"Uhh. Okay."

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"Though... If you help me clear out the camp nearby, maybe I'll have some information on those politics for you."

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"Does that have to be right now?"

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"It can wait a short time."

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"Okay, I want to try to pick up the Warchief's trail before it goes colder, but I can meet you near the camp after that if you tell me where it is."

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"Past those ruins." She then lists out a couple landmarks. 

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She makes a note on her Focus. "Okay, got it."

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"I'll be waiting with baited breath."

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"I'll try not to take too long."

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"Good."

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Oh no why is everyone outside the Embrace so pretty

"See you in a bit, then."

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"See you."

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Aloy continues on her way to the site Vala told her about.

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The exact site of the battle is pretty immediately obvious - there's a narrow pass between two outcroppings of rock, stained with blood and littered with broken arrows. Vala's directions indicate the main part of the battle occurred through that pass.

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Yeah.

She gets down and switches on her Focus to take a closer look.

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It's a bit hard to piece apart, but she can put together where the stampede of machines came from, and that it wasn't just the Striders and Watchers that are ubiquitous around here - there were definitely Sawtooths involved, and possibly a Corruptor in direct combat (going by damaged armor scattered about).

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Yikes. What about the people, where'd the survivors go?

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The tracks seem to lead back out through the area she entered in - 

And there's currently a wounded Nora Brave staggering up. 

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"Are you okay?"

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He makes a face. "I can walk, still."

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"What happened to the others?"

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"War-Chief Sona is still pursuing the killers. She sent me back after I was wounded."

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"Oh, good. Which way?"

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"All I can tell you is where we parted - near the metal tower, southest of the ruins at Devil's Thirst. Look to the rise behind it, with a lone boulder." He frowns, then. "Do you know where Vala is? War Chief Sona ordered me to report to her; I'd expected at least healers to still be here, clearing out the bodies, but it seems they moved quickly."

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"She's still guarding the gate."

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"Then I'll make my way there."

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"Okay. Do you- need any help, or anything?"

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He shakes his head. "My wounds are slowing me down, but they're not dangerous. I'll avoid any machines."

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She nods. "Be safe."

Then once he's on his way, she'll be on hers. Firmer direction is nice to have. That's even kind of on the way to the bandit camp, she thinks? Maybe she can meet up with that woman again. And ask her name this time.

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If she double checks her map - yeah, the bandits are actually camped out in Devil's Thirst. They should be somewhat to the north of her path.

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Easy. Everything's coming up Aloy.

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The bandit camp is easy to find, though Aloy wouldn't have seen the strange woman if not for her Focus - she's very well hidden, and her bright headdress and clothes actually blend into the tall red grass. She's crouched on a rise overlooking the camp; it's out of ordinary bowshot, though Aloy's newer sharpshooter bow should be able to make the distance. 

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She'll try sneaking up on the woman before thinking about sniping into the bandit camp.

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Unfortunately, the woman spots her just about right away. She's apparently a lot more observant than the average bandit. (She turns and grins at Aloy.)

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"Hey. This is the place, then?"

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"Exactly so. Did you already wrap up your business?"

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"No, but you know about me and the Warchief doesn't, so it seemed polite to do you first."

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Smirk. "Though doing me properly will have to wait until after we've settled the business at hand."

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Wait huh?

Oh. Blush!

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Giggle! "You're cute."

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"Thanks?"

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"My pleasure."

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Goodness she's pretty

"So do you have a plan for the camp?"

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"I'll follow your lead, how about?"

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"Can you tell me anything about the layout?"

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She does have a full map and a count of inhabitants, plus locations and number of prisoners. There's patrols, which she's still working on estimating the patterns of - Aloy will have to figure that one out herself - but she knows the leader's approximate location, plus the definite location of the camp alarm - "If they set that off, reinforcements will come. Up to you if that's a good thing or a bad thing; I usually try to take out the camp without them calling for help, then set up an ambush, trigger the alarm, and kill anyone who shows up."

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"That seems, uh, excessive."

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"It's better to root them all out now than to deal with them popping up later."

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"Maybe they'd have a chance to learn their lesson."

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"These sorts usually don't."

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"That's kinda sad."

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She raises an eyebrow. "You're a strange girl."

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"I got that a surprising amount for growing up an exile."

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" - I've heard about that custom. It seems strange, especially to exile a child."

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"Won't catch me defending it."

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"Why are you helping the Nora?"

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"Because they need help."

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"Huh."

"You'll help even people who've hurt you?"

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"It wasn't- literally everyone. All the Nora."

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"Still makes you more decent than most people I've met."

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"Well, if most of the people you meet are bandits..."

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"I don't talk much to the bandits!"

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"Fair enough."

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"Though, speaking of the bandits..."

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"Right, I guess we should do something about them."

"I do wanna disable the alarm. So maybe let's get a bit closer and take out one of the watchtowers."

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"Roger that."

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Time to be Little Miss Sneaky Aloy.

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Nil is exceptionally sneaky - 

And exceptionally good at killing people quietly. 

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She's clearly got lots of practice. Killing people isn't something Aloy's used to, but it's not that much different from hunting machines, at least with a bow and arrow.

Once they get a vantage on the watchtower, she'll use her Focus to identify the alarm system and then shoot a hole in the gas bladder. Then... work from the outside in, she guesses.

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Works for her. 

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Aloy will use her Focus to scan for targets and plan an attack order.

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The bandits here must be overconfident; other than the watchtowers, they don't really have patrols, and no one's actually checking with the sentries to make sure that, for instance, they haven't been killed by stealthy infiltrators. There's not too many, too - should be fairly easy if Aloy can move quickly and quietly. 

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They haven't been keeping up with their gardening, either. Plenty of patchy brush for her to sneak between.

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Their loss. (Literally.)

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That wasn't so bad. A little fun even, maybe.

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Aloy's good at this - and a pleasure to work with. 

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Nil's not too bad either.

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It's a passion of hers. 

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Yeah?

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Gets the blood pumping, the skin tingling... 

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Fully engages the senses?

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And it's especially fun to do with a partner. 

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Aloy had a good time with her.

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Nil would love to keep having good times together. 

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Unfortunately, up next for Aloy is some apparently-politics...

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They can meet back up after - and there's some other kinds of good times they could have quickly...

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Yeah?

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Like, for instance: kissing. 

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Oh!

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So? 

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Let's do it.

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Kisses!

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Kisses! Kisses are fun, it turns out.

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They are. One of the most fun things in life. 

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Yeah!!

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And another thing Aloy's very good at. 

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She's just full of talent.

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Do anything she sets her mind to. 

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So far it works.

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Luckily for Nil.

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And Aloy!

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Mutual benefit. 

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Her favorite.

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What about mutual benefit beyond just kisses - ?

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Seems worth a try.

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Yummy girl.

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Note to self, find more chances to do this

Though she can't spend quite as much time as she'd like on this...

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Nil would be more than amenable to meeting up later. 

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That'd be nice.

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And for now... She owes Aloy some information on her next targets. 

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Oh yeah, she almost forgot.

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Good thing Nil's on the ball, then. 

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Mhm! So, what's she in for?

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"The Eclipse. They're a cult within the Shadow Carja - rebels who object to Sun-King Avad's rule. Their leader's Helios, a ruthless asshole who makes me look like a saint. I don't know how they're controlling machines, but they've also been asking about and digging up dead ones, even the ones everyone else is scared to touch. They're a bit of a mess, though; Helios's a tyrant who thinks demanding things be done will magically get them done."

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"So they're big trouble."

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"Yeah."

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"Well, I was going to Meridian anyway. Maybe I'll talk to the not-Shadow Carja."

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"Sun-King Avad's probably the least terrible Carja noble, at least."

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"Dunno that I'm actually going to meet royalty..."

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"Then maybe stay away from the fancy types."

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"If I can."

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"It'll make your life better overall."

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"Noted. Thanks for the info."

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"Happy to help a pretty girl."

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That's Aloy, she's the pretty girl.

"I should get moving."

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"Then I'll catch up to you later, pretty girl."

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"Bye!"

Then she's off to circle southwards and pick up Sona's trail again.

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She finds a deserted camp first, with bloody bandages and unrepairable spears - right where her lead told her to expect Sona. It's tough, but she can pick up a trail from there with her Focus, that leads her over mountain ridges overlooking the valley - probably tracking the killers from above, since it seems unlikely any Carja could follow a Brave trail like this one. Once she's farther along the trail...

She finds the first definite sign of her quarry - a dead Sawtooth, broken arrows embedded in the gaps between plates.

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Good sign, if they're still taking down Sawtooths. Means they can fight. And no human bodies.

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As she's examining the scene - 

She hears a faint sound behind her, like the careful footfall of a large machine. 

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Spin-duck-pull-her-bow-out-

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A sawtooth lunges for her! 

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- And is brought down as it leaps by a very precisely thrown spear in its neck. 

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Whoa okay was not expecting that.

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It seems to have been War Chief Sona who threw the spear, actually. She walks up. "A heartbeat later, and it would have killed you," she scolds Aloy.

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"Half a heartbeat later and I would have shot it," she says, stowing her bow.

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She pauses to retrieve her spear, then: "Why are you tracking me?"

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"You've been out of contact for a while. The gates are still holding but people think you're dead."

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"I sent a runner not long ago. And I can't stop until we've taken down the killers."

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"Can I help?"

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"This battle is the right of all Nora. They attacked you as well."

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"Cool. How close are you?"

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"Close. We've been preparing an attack on their camp, just beyond that ridge."

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"Is there enough time for me to take a look around?"

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"A quick one."

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"Back before you know it."

And Aloy will suit action to words.

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The enemy camp is nestled in a deep quarry - they seem to be digging for something, going by the tools and the high quantities of unsecured blaze Aloy's Focus picks up. The camp is also being patrolled by Corrupted machines, especially Watchers and Scrappers - luckily, it doesn't look like they have any Sawtooths with them. There's a good number of enemies present, but they're not at all set up for a siege, and archers up on the cliffs could probably take most of them out before they could get under cover. Going in person would be somewhat harder, as the narrow quarters means there's fewer places to hide - herself or bodies - and moving around between levels on foot will be slow going. 

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The heights have decent sightlines, but they'll have to clear the quarry in person at the end anyway. If they time it right, catch the Corrupted by the Blaze with fire arrows, it could just be people left by that point. Which shouldn't be as difficult.

That would be Aloy's plan, anyway. She'll return to Sona to ask what hers is.

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They can get better coverage with multiple archers, too - there's a lot less cover that's total in all directions, and it'll reduce survivability for their enemies.

Targeting the Blaze is a good move, too, and in her experience - if they catch the human enemies in those blasts, it'll cause more chaos than outright injuries, which will be a bonus in this situation. Confused and panicking enemies whose camp is on fire cannot easily resist an attack.

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Be nice to put that shoe on the other foot.

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The killers will reap what they have sown.

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They will.

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Is Aloy ready?

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She's always ready.

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Then it's time for the Nora's revenge.

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Let's do it.

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The killers really were not expecting to be targeted by a sudden hailstorm of fire arrows! The Nora war party can indeed sow so much chaos this way!

...Though the Corrupted Watchers couldn't all be taken out in the initial blast, and one is lining up a shot on Aloy and Sona's position.

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Arrow right down the eyeball!

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It sparks and collapses!

She's going to need a few more arrows for the Scrappers that weren't near Blaze barrels, too.

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She's got a few more arrows. Going to need to restock soon, though. Power cell and radar are the weak spots, she'll try to hit those preferentially.

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The prepared firing positions have extra arrows, but - yeah, they're probably going to need to close for the last few enemies. Still, some careful bow-work can ensure they'll only be closing with humans.

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It's spears after that.

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Her practice with Nil comes in handy here - fighting people is pretty different from fighting machines. (For one thing, people are slower, and they hit less hard and die easier - but they're smarter, too. Harder to get fancy with when fighting.)

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She prefers to keep things simple with the spear, anyway. Hit them, then hit them harder.

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This is a very efficient way to turn enemies into dead enemies!

And, soon enough, they have the camp cleared out. 

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Mission success? See if they left anything useful behind?

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That seems to be the plan - 

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- Which is a little derailed by Vala having apparently shown up in the middle of the fight. 

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Sona's not happy about this!

She steps up to Vala, and in a low voice that in no way prevents Aloy from hearing exactly what she's saying, tells Vala: "I ordered you to defend that gate with your life, Brave."

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Uh oh. Mom voice and boss voice combination.

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"And I did - until reinforcements came, and your runner brought news of  Aloy and your location. I left the gate well guarded. My place now is here, with you - and with the vengeance for our fallen. Am I not owed that?"

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Sona frowns, but doesn't seem to have a good retort.

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"And there's more blood to be spilled before that vengeance is claimed - this doesn't look like all the killers."

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"It's not. I counted more at the War Party Massacre, and none of their leaders are here."

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"Then let me hunt them with you. To the ends of the earth, if we must."

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"I hope we don't have to go that far..."

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"You've got your Seeker blessing, don't you? That'll protect us."

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"I'd rather deal with them sooner, I meant."

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"Then find them."

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"...Supposedly, they're Shadow Carja. Cultists. This won't be their only dig site. The rest of the killers probably came from others in the area."

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"Where?"

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"Dunno. But if they're working together, they should be coordinating. Which means there might be records or messages somewhere around here. We should take a look."

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"Then let's start looking." She turns to make sure her Braves know to search for any documents - and bring them to her. "Can you read their glyphs?"

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"I can get by." Though usually she has her Focus read to her.

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"I'll inform you when we've found documents, then."

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"All right." And in the meantime, she'll do some snooping of her own.

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It doesn't take her too long to find the Commander - and with him his Focus, which has a recently received audio file, flagged as important. When she opens it, she hears a smooth male voice saying: 

"Commanders - over the past month, accidental Blaze explosions have killed a dozen men. Here in the Ring of Metal, I've taken the precaution of placing our entire stockpile in a covered shelter, safe from stray sparks and lightning, and I've posted guards to control access. I urge you to take similar measures - or suffer the consequences."

"Supply Master Thiran, out."

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Ring of Metal, okay. Maybe Sona knows what that is. Aloy will ask.

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She does! 

"Damn them. The Ring of Metal lies in the ruins of Devil's Grief. That ground is cursed." Huff. "I will return to the Matriarchs and petition them to make an exception to the taboo."

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"I've got the Seeker blessing, won't that work?"

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She hesitates. 

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"Going to the Matriarchs will take too long! If the ground is cursed, then let it be sanctified by the blood we spill. So please, War Chief - break the taboo, for the sake of our fallen."

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"...I'll send scouts ahead. Our force will assemble at the cliff above Red Echoes. We will launch our attack from there."

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"I can help scout."

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"Alright."

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Excellent!

Uh, which way...?

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"Do you want to scout together? I can show the way."

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"Sounds good."

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"Then follow me."

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Gladly.

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There's a lot of land between them and the Ring of Metal, much of it dangerous - though Vala knows the area well enough to thread them through the worst of the machine sites.

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Aloy might have to come back later to some of these. Looks like there's lots of potential material.

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"There's been a wider variety of machines lately, too - and they're getting deadlier."

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"I thought some of them just didn't go into the Embrace which was why I hadn't seen them."

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She shakes her head. "There's some that don't, or that are rare - like Grazers and Chargers - but that've been around for a while. Bellowbacks and Shell-Walkers are also older, though I've heard they used to be a lot less dangerous - they didn't used to have elemental attacks, or anything ranged."

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"Must have been easy pickings."

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"They're enormous, hard to kill, and also fast and dangerous to close with - and they pretty often have as many Watchers as other machines. Shell-Walkers especially are heavily armored, and the only way to really quickly damage a Bellowback is to attack its elemental sacs - which means you don't actually get much usable material from them, since all the Blaze will spill out."

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"Well that's disappointing."

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"Still, if you can swing it - the rewards are pretty great."

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"Someday I'll find out."

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"That kind of hunt's best to do with companions, you know."

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"I always went solo."

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"Doesn't mean you always have to go solo."

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"New and exciting opportunities."

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"Yeah."

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Grin!

But that'll have to wait until their present task is finished.

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It's a plan for later, then. 

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Sounds good.

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For now... 

They find the overlook easily enough - it seems the Ring of Metal isn't the only enemy camp in the area. There's at least one extra, right across the river.

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Guards, it seems like. Usually good practice to clear the outwatchers before going for the main herd.

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Yeah. They could give warning - and even if all the Braves sneak past, a huge fight at the Ring of Metal will be noisy. Better to divide and conquer now, while they still have their guard down. 

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They should see if there are other outposts, too.

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And try to get an idea of how many opponents they'll be facing at each. 

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Important to know, yeah.

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Aloy seems good at getting that kind of information. 

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She's good at counting. And at having her Focus see through walls.

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They'll want to identify - and, when the time comes, sabotage - any methods for the enemy to communicate with each other, too.

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Hmm... That tall post looks like an alarm mast. Puncturing the fuel bladder should do it, or they could mess with the controls. If they decided to get close first for whatever reason.

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Hmmm... "The design looks different from what I've seen bandits use. I'm not seeing any kind of fuel bladder, for one."

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"Might be they've armored it, or hidden it at the base. Have to run a longer line up the pole then, but they've got more resources."

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"That wiring's heavy enough."

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"Guess it'll be the hard way."

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"We'll either have to kill them before they can call for backup, or send someone in to disable the alarm from up close..."

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"Maybe both."

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"Hitting the camps separately like this will allow us to focus our Braves. Bring them down in a hail of arrows."

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"Sounds good."

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To further scouting, then?

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Still more work to be done.

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Quick work, with the two of them.

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And then back to Sona to report.

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"What have you found?"

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Aloy will explain about the outposts!

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"Taking them out first is good strategy - though sending someone in to destroy the alarms will be risky..."

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"I could do it."

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"Are you sure?"

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"Yeah."

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"Then my Braves will back you up, once the alarm is destroyed - or if you're caught."

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"Sounds like a plan."

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Time to move out. 

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Let's do it.

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Vala has her back. 

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No worries, then.

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Let's show these murderers what the Nora are made of. 

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Aloy already has a route in mind for the first of the outposts...

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Good.

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These cultists are tougher than the ones they fought earlier - a defensive perimeter, not a dig site - but that doesn't help them much, in the end. 

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One down, two to go.

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"Good work."

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"Thanks."

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"You good to keep moving?"

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"I'm just getting warmed up."

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Then time to blow through the other outposts.

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Aloy will set them up for Vala and Sona to knock down.

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Vengeance is theirs. 

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Then there's just the main base left.

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This one'll be tougher... But Aloy said it has a weakness?

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The quartermaster decided that rather than leaving their Blaze around willy-nilly, they'd stockpile it all in the same location. Meaning that if any of it goes off, it all goes off.

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So, sneak in with a fire arrow...

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And boom.

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First they need to locate the Blaze, though.

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Means they'll have to sneak in somehow. Easier for one or two people to do than the whole warband.

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"We've worked well together so far."

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"Volunteering to come with me?"

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"Insisting."

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"All right, then."

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There's a wall visible from the tower they're gathering at that looks scalable... (To a Nora Brave; the killers probably couldn't manage - so might not realize it's a weak point.)

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Gets them up under cover once they're over, too.

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And onto the roof above several of their enemies, either ones keeping watch outside the Ring or standing and talking separately from the main group inside. 

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Good to take them out, they should be moving quick enough that they won't be missed.

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And with the two of them, they can take out anyone having a conversation simultaneously - give them no chance to scream. 

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Exactly.

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Gets them a clear path to an overlook, soon enough. 

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Aloy will use her Focus to try to pick out the Blaze storage.

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Seems to be on this half of the oval - but closer to the other wall, enough it might blow a big hole when it goes off. It doesn't look like there's an intact walkway over there, though, so she'd have to sneak past a lot of enemies to get to it. 

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All right.

"Vala, go back and tell Sona to be ready to charge in through the wall on that side."

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"You're planning to cross that alone?"

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"Thick grass by the pond'll get me most of the way, if I time the Bellowback patrol. Which I can do. Then I just need an angle on that shed over there," she points, "and they'll have bigger problems to worry about. Don't need to cross the whole distance, I can lob a bomb from the hillside."

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"...Alright. I'll be the first one through to back you up, though."

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"I'll be fine. Just make sure to hurry."

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"As quickly as possible."

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"Yep."

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And she'll head off, quickly but quietly. 

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All right. A moment to give her a head start, another couple moments to get the patrol patterns, then-

Here she goes.

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This is a bit tough - there's a lot of Eclipse around, and she needs to time her darts between cover well - but it helps that night's already fallen. Their fires just cast deeper shadows. 

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Everything's coming up Aloy. One step at a time.

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It's a little hairy at times - but she gets to a good (and hidden) vantage for lobbing a bomb through the open side of the protective shed. 

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Here goes nothing.

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It explodes with a tremendous noise and light - and with flying debris. She might want to duck. 

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Yeah no she expected that. Totally. One hundred percent.

How much Blaze did they stockpile, what the fuck

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Well, it's enough to make a hole in the wall - which the Nora come charging through after a moment. 

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And a determined Vala is in the lead.

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Oh good, backup. She'll be joining the fight as soon as she gets her bearings again.

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There's a lot of fight to go around! (Including with some large, angry Corrupted machines. Like, for instance, the Bellowback Vana's rallying a few Braves to surround and harass, trying to aim for its large glowing sac of Blaze.)

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Seems like a worthy target.

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Aloy destroying the sac - which fortunately directs the blast up and away from them - makes the enormous machine stumble and fall, exposing the vulnerable joint between neck and torso to a quick thrust of Vala's spear.

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Hah, nice one!

-Shouldn't get too distracted, got to make sure everything else is taken care of too.

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War-Chief Sona has much of the fighting well in hand - but with the numbers they face, there's still plenty for both Aloy and Vala to do. 

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Then they'll get it done.

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And their enemies fall dead before them. 

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Good.

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Vala comes to check on Aloy as they finish cleaning up.

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"Hey."

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"Hey. Any injuries?"

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"Scrapes and bruises. Nothing too bad."

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"Good. You handled yourself very well."

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"I've got natural talent."

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"Natural talent doesn't carry most people very far."

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"Too bad for them."

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"I meant that you must be applying it intelligently, and working hard - natural talent isn't worth much."

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"Sure."

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"We should train together sometime."

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"Sounds like fun."

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"Next time we have the chance?"

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"Dunno when that'll be, I'm headed to Meridian after this. But yeah. Sounds like fun."

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Nod. " - Be cautious out there."

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"I will. Got a date to make it back for, after all."

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Grin! "I'm not just going to wait at home pining around, you know."

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"I'll have to make sure to keep on my toes."

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"Show some improvement by the time you get back."

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Aloy does a salute for Vala.

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"I'll look forward to it."

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"Well... I should head out, then."

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"I won't keep you."

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Why is leaving so complicated. Maybe Rost had a point with the whole living alone thing.

Aloy will be on her way.

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One advantage to the big operation: the area's clear of machines (for now), so she'll get a break while she travels at first.

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Nice. Time to enjoy the scenery. And think.

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Part of the scenery apparently involves an enormous machine roaming in the distance.

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Huh. Wonder what that one's deal is. She'll go check it out.

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There's some more hostile machines as she gets closer to it - it's ambling in circles in a wide path through some ruins, and those ruins also contain Watchers and a Sawtooth.

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She'll find a hidden place to crouch and see what information her Focus gets her on the big one.

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The big one is sending out some kind of signal! Her Focus doesn't think the machine is actually dangerous (unless it accidentally steps on her), nor that she's really capable of damaging it. The signal is being broadcast from its head. 

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Huh.

...If she clears out the Sawtooth and those Watchers, she can maybe jump onto the thing and climb up it to check it out? Looks like its path takes it past those buildings, which will give her a jumpstart.

Eh, what the heck. Let's do it. Could be fun.

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The Sawtooth is still pretty tough! But the cover she can get here, and her increased experience with them - and some traps - helps a lot. 

Soon enough, it's just her and the strange machine. 

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All right big buddy, let's see what you've got. Let's see... from the ledge there she should be able to jump to the neck, then it looks like it'd be pretty straightforward to get the rest of the way up? Lots of handholds.

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One advantage to the bristly spine!

And: there's a fairly clear data port on top of the disk-shaped head. Also, she can see so much - the machine is the tallest thing for a good long while, at least until the mountains. 

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Whoa.

She takes a moment to admire the view before turning to the dataport. Let's see what her override can do here.

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It can get her...

A map - flickering blue, in three dimensions, though she can pretty easily upload it into her Focus and display it in whatever format she likes. The machine's sending out transmissions to other machines, though - looks like pretty much just keeping them updated with maps. 

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Huh. Would have been useful earlier... but still helpful.


Now she just has to figure out how to get down again.

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(The map does include areas she hasn't been - and indications of the location of other similar machines outside its scan area, including some in the direction of Meridian.)

There's a couple of protrusions she could hook her grapple to and rappel down. 

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Fast way it is! Whee!

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She gets glimpses of the powerful transmissions through her Focus as she descends. 

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Hopefully that's nothing bad... Well, she'll deal with whatever happens if anything does.

Then once she's back on the ground and out of the stomp-zone, she'll take a closer look at her new map. Anything of interest on the way to Meridian?

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Well...

The map only goes up to the gateway into Carja lands - but it has everything within the Sacred Lands, including places she hasn't been yet. There's flags for sites for both familiar and unfamiliar machines, flags for what with some poking she can identify as collections of Corrupted machines, some faint signals at high points, some icons of flowers, settlements...

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Ooh, lots to do. She'll be taking the scenic route, then. Let's prioritize seeing new things, unknown machines, those flowers, anything else that catches her eye on the way.

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The closest is a vantage point on top of a nearby tower, actually - it's right around the tallneck's height, maybe a little taller. 

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Maybe it'll be easier to get to.

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If by easy she means 'involves SO MUCH CLIMBING.' She can find a path eventually, though. 

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Okay well now she's gonna do it out of spite.

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She gets up there eventually! 

And finds some kind of signal - looks accessible with her Focus. 

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All right, what secrets has she unlocked?

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She sees a flickering hologram overlaying the ruins - an ancient city, metal and glass bright with sunlight. A short audio recording plays - 

"Apocashitstorm Tour, day 4. It's hard to believe Metallurgic International used to be headquartered in this dreary old ziggurat. Wyatt's office was on the second floor from the top. If M. Int had a policy against workplace romances, he probably wrote it."

And a longer letter is attached.

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That's... not at all what she was expecting. Some kind of, of, data cache or something from ancient history.


She kinda wants to find the rest of this guy's story now. Seems like there's some impenetrable drama.

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She can examine the tallneck's map for annotations that might indicate other caches.

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More stops to add to her trip!

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She'd have to double back for some of them - there's an area of Corrupted machines near a vantage point at the southern end of the valley, plus a metal flower actually all the way back in the Embrace. There's also some stuff around her next stopping point on her main trip though (the fortified village of Mother's Crown) - another Corrupted zone is just to the north of it, and the weird triangle symbol to the north of that, followed by another vantage and another Corrupted zone. 

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Hmmmmmmm should she or should she not... Well if it was just the flower maybe not but clearing out the corrupted machines is important so she can pretend the whole double back is justified.

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If she goes for the Corrupted machines first, she discovers that they're actually surrounding the vantage point - and a strange ancient hall. There's several machines milling about, trailing a toxic red sludge that shivers and arcs with light. Watchers and Scrappers, looks like. 

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Yeeeeeaaaahhh, don't wanna touch any of that. Let's do this with traps and bombs and arrows. Sounds good.

 

And then after that she can investigate the ancient hall!

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That gets her a hologram of a massive triangular building! And more audio, plus another written letter

"Apocashitstorm Tour, day 2. My father guest-lectured here, a 300-level military history course on the Age of Human Airpower. Might as well have been teaching medieval siege tactics. I was eight when he died."

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So this used to be a school? The old world must have been something to see. Though evidently it wasn't all sunshine and roses, people still fought and died. Dunno if that's comforting or not.

Aloy pokes around the building a little more before setting out again.

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She finds a couple of old relics - nothing useful like her Focus, though they might be of interest to collectors - and after that it's either back into the Embrace for the flower or back north on her mission. 

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She wants to see what kind of flower is important enough for a machine to put it on a map!

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It's one on top of a mountain, apparently - surrounded by a vibrant bloom of other flowers arranged in a large triangle. It's metalic, and it shivers as she approaches. 

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Ooh, that is pretty.

 

And come to think, she remembers seeing something kind of like this before, a long time ago, in an underground ruin where she found her Focus. Maybe she should go back there and double check?

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Maybe!

When scanning this flower with her focus, she gets a very weird data file: 

Code fragment downloaded:

 

///

  [function: true]

    {{Evening wind:}}

    {{water laps}}

    {{the heron's legs.}}

  [function: true]

///

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Poetry? ...Machine poetry? Now she's definitely got to check out the ruins again.

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The ruins are still there, much the way she left them. She hadn't been able to reach the flower last time, but she should be strong enough now to break through the barrier between it and the main halls. (It's in a rare patch of sunlight in the underground ruin, surrounded by a similar profuse triangle of flowers.)

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Also, she has a weapon to help break things now.

Hello machine flower, Aloy is here to take pretty pictures of you and maybe read your poetry???

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She can reach it fairly easily - and she gets another poem from it: 

Code fragment downloaded:

 

///

  [function: true]

    {{Light of the moon}}

    {{Moves west, flowers' shadows}}

    {{Creep eastward.}}

  [function: true]

///

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Evocative.

Okay, but for real this time she's got to go where she started off intending to go. Fortunately, her ability to override Striders makes travel times much quicker than they used to be.

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Her contact - Marea, the captain of Mother's Watch - is pretty easy to find... And she reveals that the Carja have closed the border, shutting the gates on their forts, in response to the Corrupted machines in the Sacred Lands. 

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Soooo... if the corrupted machines were taken care of, they'd reopen their gates?

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Marea's not sure, but... Maybe. 

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Well, it's worth a try. Aloy will see what she can do.

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Alright. She'll give Aloy the locations of where her scouts have spotted Corrupted machines. "You'll be doing us a favor, too," she points out. 

(There's four clusters - corresponding to the ones Aloy got off the Tallneck's map, and including the one she already took out.)

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Cool, she knows where to go. Now to plot a route that also hits as many of the other Points of Interest too.

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There's a group of Corrupted machines right outside the gate! From there - to the west is the Carja gate, along with two Flowers, a vantage point, and another Corrupted machine zone. She's also heard rumors of a hunting grounds directly to the north of that. If she wanted to go to the northeast instead, she could hit the place marked by that weird triangle symbol on the Tallneck's map (possibly via the hunting grounds), then hit another Corrupted machine zone and vantage point. If she wants to take a somewhat circuitous route back from or to that northeastern Corrupted zone, she could hit another two Flowers. 

The most efficient route might be going northeast first (either through the hunting grounds or cutting past it), hitting the triangle spot either on her way to or back from the northeastern Corrupted zone, then taking the slightly long way back to hit all four Flowers, the western vantage point, and the western Corrupted zone.

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Hunting ground sounds interesting, so she'll do that last route, with the hunting ground to triangle first leg. Since that triangle is taunting her. With mystery.

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The Hunting Grounds seems to be a series of challenges and competitions - the person running it tells her that she can take any medals she earns to the Hunter's Lodge in Meridian. (Sounds like this is possibly some kind of cross-cultural outreach thing?) This one's challenges focus on using elemental ammunition against machines. 

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Aloy's pretty good at that. Her Focus can tag weak points and her aim's on point.

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She'll be able to blow through the trials, then! The highest medal she can earn is a Blazing Sun.

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That's how you can tell it's a Carja operation. Still, winning feels good.

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There's a small trading outpost nearby with other hunters, if she wants to show off.

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Well, maybe just a little.

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She can get an appreciative audience from at least one very toned woman. 

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Heh heh heh.

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Who's interested in hearing more about her techniques, too.

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She can share some tips. Most of the really good ones are proprietary due to no one else having a Focus, though.

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Shop talk's still pleasurable. 

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Fun way to pass a little time.

But! Aloy can't take too long, she's got lots to do!

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She won't keep her.

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Aloys smiles to herself as she heads out.


Now, triangle, reveal unto her your mysteries!

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Seems to be...

A vault of some kind, recessed into the mountain - the doors don't look exactly like the ones she's seen in Old World ruins, but she'd need to get closer to say for sure. There's Watchers guarding it, and a convoy of some kind of massive machine carrying cargo passes by her and ambles in through the doors as she watches.

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...Some kind of machine base?

Bet there's lots of good salvage inside.

And she wants to see.

She's going in!

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She'll have to time things right if she doesn't want to get into a fight way over her level - and even once the Shell-Walkers are clear, she'll probably have to fight through the Watchers. 

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That's what traps are for! And her shiny new practice in combo'ing with elemental ammunition!

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They go down! 

And the inside...

It's weird - it looks new, for one. It's not the corroded metal construction Aloy is used to. Thick cables that resemble those in machine joints run along the wall, and there's strange lights and vents releasing hot steam... And also the place is thoroughly not designed for a human to walk around it. 

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Weeeeeird.

But not being supposed to be where she is has never stopped her before. Except in cases where that's enforced through literally physically not fitting.

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She can get around with sufficient creativity and acrobatic skills! And as she enters deeper into the facility, she starts seeing machine parts in various stages of construction. 

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So this is where machines get made? It's not like you ever see- baby machines or half-finished ones running around, so that makes sense.

Hm. If this place knows how to build machines, maybe she can find where it stores that knowledge, and take it. Find vulnerabilities or- upgrade her override to work on more things.

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She can work her way to a central area that looks like where the machines are finished right before being released, which has a data port in the center -

- And also a Bellowback currently attached to it, and a forcefield around that connecting to three tall things, and a group of Watchers patrolling the outer edge. 

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Odds on getting out of here without having to fight that? Yeah, pretty low, she's thinking.

Okay, clear out the Watchers first, then take a look at the towers.

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She can find data ports on the back that she could maybe stick her override into. 

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Yeah before doing that she's going to set up some tripwires. Fighting a Bellowback in an enclosed empty space is not exactly ideal terrain.

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Luckily, the room's set up means there's a lot of good places to put her traps! (Though she can't get too close to the forcefield without being shocked.)

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She definitely doesn't do that more than once. Or twice. Look, it's a novel kind of tingle, okay?

Then once she's set up, she'll override the tower! And prepare to kite!

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The Bellowback can, apparently, breathe fire! And much prefers hunkering down and screaming out a stream of Blaze over running after her - she might have to get creative with getting it to leave its little area. 

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Mmmm don't like that. Freeze arrows freeze arrows, where did she put her freeze arrows...

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There's some places she can duck behind to get out of the line of fire while she digs out her freeze arrows - which does get the Bellowback ambling towards her. 

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Haha! Yes, that's right, move out of the safe zone...

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And it hits the tripwires!

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Then get arrowed!! While she runs to break line of sight behind the next trap!

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She can wear it down that way - and it seems really hampered by the frost - a bit at a time, until it's Blaze sac explodes from one lucky shot, staggering it.

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Then Aloy does something a little bit risky, because she's tired of plinking away at this thing, and closes in to stab the Bellowback the rest of the way to death with her spear.

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She's going to have to get fancy with her dodging to avoid its death throes, but it does die much faster this way. 

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Yeah, take that.

Now, let's see about that dataport.

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She can indeed find blueprints for the machines made here, which should give her enough information to override them. She can also find a control for having the platform deposit her back to wherever the machines emerge from. 

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How convenient.

Aloy's pretty satisfied with this detour, she didn't get hurt too badly and she got some stuff out of it and she had fun!

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The lift deposits her at the entrance! Which fortunately hasn't been repopulated with Watchers yet.

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Nice! Back on the road.

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Her next stop is another Corrupted zone! 

...Which looks much harder than the first two. There's a Corrupted Bellowback, for one. 

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Hm. She should pause and restock on ammo.

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That'll require more hunting (this place has a higher number of dangerous machines than the southern reaches of the valley) or doubling back to a settlement. 

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Aloy's first instinct is still to craft everything herself. Even if she can trade freely now, she's not exactly swimming in metal shards.

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Luckily the jagged mountains around here can provide her some high ground. (And, actually, as she skirts around the Corrupted zone - she spots a very good area for laying traps for anything trying to charge her.)

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Aha! She loves it when the world works with her.

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Takes some clever set up and a lot of experience to exploit, but - yeah, she can work with this. 

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And if she can, she will! That's how Aloy does things.

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Then she can take down a valley full of Corrupted machines! 

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Damn, she's good at this.

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The fields of destroyed machines might agree with her there.

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She'll see if they have anything clever to say while she scavenges their corpses.

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Nope. (Though they do have usable parts.)

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She'll take the parts. And then consult her map again. How's she doing on her planned route?

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She's near another vantage point! After that it'll be time to start the loop back. 

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Okay! Let's see what her mysterious diarist-slash-climber-slash-acrobat has to say next.

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The hologram was recorded at night, and shows a platform like the ones the matriarchs tell stories from, with bright lights in blue and pink trained on it and people packed tightly in crowds.

Apocashitstorm Tour, day 5. The Grey Swarms opened for Turtlesmash the night I OD'd here - or so the police report said, anyway. I was fifteen years old. When I woke in the hospital two days later, your face was the first thing I saw.

And another log. It sounds like the Old Ones used to be able to bring people back from the dead. And, also, rocky relationships with their parents. 

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...Some things don't change. Not sure if that should be depressing or comforting.

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But! She doesn't have to sit here and think about it if it makes her uncomfortable! Because she's starting the return leg of this loop now!

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The return leg of the loop brings her past a few more Flowers and another Vantage point, plus the last (much easier) Corrupted Zone - and leads her past machines like nothing she's ever seen. There's some in the water around an island with one of the Flowers, larger than a Sawtooth with glowing sacs on their throats and enormous jaws... And, in the distance - not quite in her path - she passes by a machine whose heavy footfalls echo bluntly through the valley. It's larger than any machine except the Tallneck, bipedal - and incredibly dangerous-looking. Her Focus picks up a dizzying variety of ranged weapons, and its barbed tail looks like it'd be a bad idea to get hit by. 

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Hmmmm. She could- No, bad idea. But maybe... No. Later, she promises. She'll be coming back for that.

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It's the most exciting machine she sees on her journey, at least, and soon enough she's collected every Flower and seen every Vantage in the Sacred Lands, and she's also cleared every Corrupted Zone while she's at it. All that's left is to head for the Carja border fort.

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Hopefully they can be convinced to open the gate for her.

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- That might be complicated by the Corrupted machines currently trying to break through said gate! Including a Corruptor, even. 

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Yikes.

She knows how to kill these, at least.

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The Corruptor's companions are more dangerous than the Striders she fought last time, and she's the only person on their level - the Carja archers are still firing at the machines, but once Aloy enters the fray she gets the brunt of the machines' attacks. 

Still, she can get through it. 

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"Hello the gate!"

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"Hello!" comes a return call after a moment. "Do you need assistance?"

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"Need to get through the gate!"

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One of the guards chuckles a bit and calls to the others: "You heard her! Open the gates, and send word to Captain Balahn!" As the other guards busy themselves getting the gates open, he calls down, "Where're you headed, girl?"

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"Meridian."

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They get the gate open, and the guard that had been talking to her meets her just past it. "The Way of Broken Stones is a hard run even in the best of times," he warns her. "You might want to have a word with Captain Balahn first."

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"Which one is that?"

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"He's in the fort - usually, he spends his time up on a balcony to the left, overlooking the valley. He's the one in the fancier robes."

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All these robes look pretty fancy to Aloy.

"Okay. Thanks for the tip." She'll go see if Captain Balahn is on the balcony.

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There's a dude that's probably him, standing with some other, less fancy dudes. 

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"Captain?"

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"Yes?" he asks, turning to face her. 

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"I was told you're the one to see about the road to Meridian."

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"That trail... Sad to say, the report is 'nothing good.' The machines are growing more dangerous, and we've had sightings of Corruption - so much for sealing things off."

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"Have others been traveling through here?"

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"We've gotten a few Banuk through, and one Nora woman from your side of the gate."

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Guess the cultists are traveling overland?

"A Nora? Who?"

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"Ah - a young woman. She caused a bit of an... Incident... And then ran off. I'm concerned about her, but I haven't had the men to spare to go looking."

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"Which way did she go?"

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He'll give her directions. 

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Then after confirming which direction Meridian is from here too (and making a note of that on her Focus), she'll set out after the girl.

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There isn't a clear footprint trail - but if she asks some of the guards patrolling the road, they'll tell her they saw a Nora woman leaving Daytower, though haven't seen hide or hair of her since. She was shouting something about Prefect Zaid (the guards don't seem to have a high opinion of this 'Prefect Zaid'), but she refused an escort to the gate to the Sacred Lands, or even back to Meridian to request an audience with High King Avad about her complaints. 

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She'll keep an eye out for this Prefect fellow too, then.

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"He's the commander of Lonesome Rock, though he spends most of his time in Daytower. And... Well, his record's spotless. Accusations don't stick to him for long."

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"But the rumors keep swirling?"

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"He was a Commander during the Red Raids. Claims he never actually participated, and all his men were either dead or vouching for him - and spending more money than a soldier's pay should cover."

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"Oh." Aloy suddenly has a very good idea of why a Nora girl would have a problem with him.

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Well, they'll keep an eye out for this girl, let her know Aloy is looking for her if they run into her - good luck with the search, and... Be careful around Lonesome Rock. There's rumors of bandits and even more dangerous machines than usual out there. 

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She can handle herself.

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Still. Stay safe out there. 

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She will.

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And so the patrol continues on their way. 

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And Aloy on hers. A little more cautiously, since now she's pretty sure this is going to end with her having to kill someone.

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She does actually mostly avoid getting attacked by powerful machines on her way over, though she spots plenty across the river from her path. 

The fort itself is tiny, with fairly minimal staffing, seems like. It's built over the road, probably to control access in the narrow canyon, and the gates are open currently so she can just stroll right through. 

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She could! Or she could have her Focus do a scan and figure out how many people are in the fort first.

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Currently eight, looks like. 

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Can she take eight people? Eh, probably. She's got bombs. Okay, let's see what's inside.

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Not much! Dusty road, dusty walls, dusty supplies... And a less dusty cart with non-dusty chains peeking out from under a rough canvas. 

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Yeah, we don't like that. There's not anyone around who looks like they'd rather not be, right?

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Not that even her Focus can see; looks like only guards.

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Hmm. Aloy will try to investigate the cart for Clues. Ideally without being seen by the guards.

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This is pretty hard going by now the cart is in plain sight of the guards. 

"You there!" one calls as she gets close. "What business do you have here?"

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"Just passing through. Looking for another Nora, a young woman."

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He narrows his eyes. "Poking around?" And then he signals something to the others - who start moving towards Aloy, drawing their weapons. "Get her!" he calls. 

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Yeah okay nope she's not gonna stand around and wait to be got. Fight time, with bombs and spear.

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The guards are better armored and therefore a lot more resistant than the bandits or cultists were, but, yeah, no one really likes getting hit with bombs.

She can win this, though it's harder than most other fights she's been in. (With other humans, at least.)

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Bluhhhh.

But at least now she can look for Clues in peace.

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Yeah this cart has definitely been used to transport prisoners, and it absolutely doesn't look like a formal state-approved way of doing that. It's also got some dried blood on it. 

She can pick up its tracks, too; the road past Lonesome Rock is very rarely traveled. 

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She'll follow those. And when they get to the end, she won't bother pretending not to be hostile.

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Then she can find some places to ambush the people on the walls from - with bow or spear. 

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She'll stick to archery to start off. Humans are easier to pick off than machines.

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She can get through a few stragglers before they notice her, and then through another two before they find her - and then they start shooting at her, while two charge her on the ground.

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Bow away, pull out the spear, close the distance. Duck, stab, twist, dodge, slash- Lob a bomb up to force the archers heads down, then she's moving.

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There's more inside, including some with heavy weapons. 

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Trickier to deal with. Stay low, stay moving, try to set up tripwires and lure them into making a mistake.

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That works! 

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Love to do things that work. Any more hostiles, or can she start searching?

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She can start searching!

- And, in fact, she hears someone screaming for help.

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She'll see what she can do about that.

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She finds a shed with some people tied up down in a cellar! A few of them look injured.

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"Don't worry, I'll get you out." She sets about doing so.

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One of them is, in fact, a girl slightly younger than Aloy - she looks Nora, going by the smudged traces of face paint, though she's dressed in the same rags as everyone else. "I'll help the others," she says as soon as Aloy unlocks her, holding out her hand for the key. "We need to go - can you make sure there's no reinforcements?"

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"If you're okay."

Aloy's pretty sure she got everyone the first pass, so she's not really expecting reinforcements.

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...Unfortunately, she'd be wrong! 

There's a tight cluster of guards around a man in very fancy armor approaching.

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Well where the fuck did they come from.

...Firebomb first, questions later. Seriously, why are they so tight, it's like they've never heard of explosives.

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Probably because of the narrow door! They do start fanning out after getting through - but not before her bomb hits. It doesn't bring them all down, but they're staggered and disrupted.

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Aloy wades in with her spear.

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The Nora girl - probably Nakoa - finds a spear somewhere and comes to help. 

She zeros in on the guy in fancy armor, snarling, "Zaid!" - before taking him down with quick, brutal strikes, and then killing him as cleanly as possible without stopping to gloat.

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"He was the one you were after?" she says, when they're done.

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"Yeah." She looks down. "He tortured and killed my family in front of me, during the Red Raids."

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"I'm sorry."

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"It's over now, though." She does kneel to check that he's dead. And, quietly: "My father was a hunter. He taught me that every animal deserves a clean kill."

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"Better than that one deserved."

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"No. He was an animal, and he got what every animal deserves."

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Nod.

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They need to get the other rescued prisoners to safety, now - they're in varying levels of good shape. 

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Aloy can help with that. Maybe not so much the direction, she doesn't know these lands.

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Sounds like the gate Aloy entered at is actually the nearest settlement. 

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She does know where that is!

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Then it's doable to get everyone to safety.

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Good. And hopefully everyone can settle in? Approximately?

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They can get aid, at least, and the guards can get a statement from Aloy about what happened.

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Uh, sure.

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She can mostly escape too much questioning, though, since Nakoa takes charge there. 

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Good that she's still got herself together enough for that.

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She seems like someone who's pretty disinclined to slow down - or let herself fall apart. 

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If she's got everything in hand, Aloy will continue on to Meridian. Assuming she doesn't get sidetracked by anything else.

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Not unless she counts new machines! (She passes several, but no like active emergencies before she gets to the city.)

- Where she finds a crowd camped outside the gates, and some kind of argument between a few people and some guards. 

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Are the gates... closed? That would be unfortunate.

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Seems so! The people arguing are merchants, artisans, and farmers, who can't get in for the market; the guards are saying something about no one entering or leaving until an investigation into a murder is done. 

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What, really? For everyone? That sucks.

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Seems like it, at least for people who aren't known to the guards. 

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Aloy will get closer to the gate anyway to try her luck.

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She'll probably have to say something to get the guards to treat her as anything other than one of the numerous people crowded around the gate; right now, they're not budging in the face of merchants arguing with them. 

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She shoulders her way up to the front and says "I could help you track down the murderer if you let met in."

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"No one goes in or out of this gate," the man says, clearly increasingly exasperated. "I don't care who you are. Orders from the Captain of the Vanguard."

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"You mean Eres? Let me talk to her, she knows me."

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"A random Nora girl - ?"

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"Aloy," she says firmly. "Of the Nora. Come on, don't make me climb your stupid wall."

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Nope he doesn't seem impressed with her - 

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"What in the world is going on up there?" she hears a slightly familiar voice call soon enough, as a muscular Oseram woman begins pushing her way forward through the guard.

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"Eres!" she calls.

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" - Aloy?!"

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"That's me!"

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"Heard about the attack. Was hoping you'd survived."

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"Yeah, uh, that's actually kind of why I'm here."

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"Come on. But I don't know how much we can help you." She turns and gestures for Aloy to follow. 

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"Thanks." She pushes her way past the guard who was blocking her to follow Eres.

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"What's going on?"

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"I'm here to find Olin. He was- not the one who called the attack, I think, but it happened because he saw me."

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" - What do you mean?"

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"He had a Focus, like me. Used to send someone my face."

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" - A Focus?"

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She taps hers where it's clipped next to her ear.

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Frown. "Can you prove that?"

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"If I can find him, sure."

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"He's not in the city right now. But - I can show you his apartment, at least to clear his name."

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"I appreciate it."

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"How would that weird thing show someone your face, anyways?"

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"It's from the Old World. Got more inside than it seems like."

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Uh huh.

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"I don't know how it works but it's very helpful!"

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"What else can it show you?"

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"It can scan an area and track movements, even reconstruct stuff that happened a while ago."

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"...Would it help with investigations?"

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"Yeah."

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"...There was a murder. The previous captain of the Vanguard... My sister. We - don't have any good leads."

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"I'm sorry. Yeah, I can help."

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To Olin's apartment first, though. They'll see what Aloy finds there. 

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Sounds like a plan.

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There isn't anything too obvious when they first enter Olin's apartment - but with pretty minor poking around, Aloy can find a cellar door, a picture of his family (even though Eres says she's never heard anything about Olin's family), and a pallet stacked with bars of precious metal. 

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"...Is it normal to have this much gold just. Uh. Sitting around?"

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"No."

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"Right."

"Where's his family at?"

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"...I don't know. He doesn't talk about them much."

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"That's odd." Anything else about them in the apartment? Does her Focus find anything suspicious?

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Nothing, though the cellar door is tightly locked. 

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"Don't suppose he gave you a copy of his key before he left?"

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"No."

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"Too bad."

They'll have to do this the hard way, then. And by the hard way she means shoving the pallet of illegal gold bars off the loft to crash into the trap door to break it open.

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She snorts at that, somewhat despite herself. "Flashy."

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"More contained than a grenade would have been!" Aloy chirps.

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Smile. "I didn't say I disapprove."

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"Good!"

Let's see what he was hiding down there.

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It doesn't look like much at first - though there's a map with locations marked and a battered journal, and as she's scanning things with her Focus...

She finds a data point with a message from the Eclipse to Olin, threatening his family and demanding he cooperate with them. 

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"I've got something," she tells Eres. "Seems like his family is hostage and Eclipse, that's the attackers, were using them for his cooperation."

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"Fuck."

"Show me."

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"Uh, one second." Aloy fiddles a bit to set up the datapoint to autoplay, then unclips her Focus and helps Eres put it on.

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She watches it, brow furrowed, then hands Aloy her Focus back. "A strange device," is all she says at first, followed after a moment by, "Fucking shit that fucking traitor."

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"He didn't just do it for money?" Aloy offers.

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"He's still betrayed us."

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"Yeah. I guess."

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"Where's he gone?"

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"Not sure. Map might tell us more, or his journal."

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She looks at the map. "I can't read glyphs," she admits grudgingly.

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Aloy can translate them out loud for her!

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An impressive skill. 

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She learned from the Focus. It can read things out loud to her.

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"Handy."

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"In a lot of ways. The people from the old world were pretty clever."

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"You've put it to good use, too, sounds like."

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"I'm the industrious sort!" Aloy says, flashing a thumbs up.

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"I can tell."

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Eheheh.

Anyway, anything good in the journal?

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Some writing, in a cramped hand:

4TH DAY
I am a traitor now and see no way out.

If I start at the beginning—how they turned me—perhaps I can see something I missed?

No. There is no escape. What good can writing it do?

...

15TH DAY
The same dream. Your hair in the forge-light, our son's weight on my shoulders. All of us free. You turn to me and whisper—it is a dream. I answer—Yes, I know.

And then wake. Alone.

Even awake my life is a dream—a lie. My treachery will not buy your freedom. It only buys time. But every moment you live, that he lives... if treachery is the cost, I will pay it.

34TH Day
Every week the device calls me in secret to a new dig site. We work like men with whips to our backs—as though it was left to us to upturn the soil of the entire earth and time has run low. Scrabbling to find the carcasses of ancient demons. It's the weapons they want, must be. What misery am I helping birth into this land?

...

54TH Day
Fitful sleep the past three nights, thinking on that Nora girl. Why did it order her killed? The device, must be. Even so, what threat could she pose?

We heard explosions and distant screams from the village. I thought the savages might blame us, turn on us. I almost wished for it. But their Matriarchs ordered us gone. We fled to the border with an escort of braves, crossed at Daytower.

Now I am called to a dig in the Rockwreath. They promise another glimpse of you, of our son. How I hope to see you both. 

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"Where's Rockwreath?"

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She points it out on the map. 

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Aloy makes a note of it.

"Um, you said there was a murder investigation too?"

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"...Yeah. The previous captain of the guard, my sister."

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"Where should we start with that?"

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"Where we found her body, probably."

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"Lead the way."

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The site's a short distance outside of Meridian, at the base of one of the mountains - though there's some aggressive machines that have moved in nearby.

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Aloy and Eres should be able to clear those out.

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Eres could use something to hit.

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A bit of therapeutic violence.

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Exactly.

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And once that's taken care of, they can case the scene.

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At first glance, it looks like a Shadow Carja ambush - though Aloy can pretty quickly spot that the arrows are unbroken, a cast aside helmet undented, and the blood splatters don't line up with what she'd expect from a battle. Also, there's drag marks leading to faint cart tracks.

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"Seems like this might have been a setup. What were the bodies like when this was found?"

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She'll point them out. "What do you mean, a setup?"

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"The debris doesn't line up with how the fight would have happened," Aloy says, and points out the inconsistencies she noticed, ending with the cart tracks. "Whoever was here, I think, the attackers wanted to grab them. Everything else is covering that up."

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" - Or they could've killed her somewhere else, and moved the body here... If they wanted to frame the Shadow Carja..." Frown. "Let's follow these."

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Aloy can do that.

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This leads them up the mountain, straight into a gathering of flying machines.

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"Glinthawks!"

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Augh what are those!!

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'Ice-breathing flying assholes,' approximately. 

"Shoot their chests!" Eres shouts at her. "Fire arrows if you've got them! And don't get hit!" She's already taking her own shots - and she's both damn good and apparently entirely fearless. 

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Right. Okay. She can do that.

And maybe, if there's time in between all the ducking and dodging, she can get a scan in with her Focus.

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There's a big frost sac on their chest that is indeed full of chillwater and vulnerable to fire, plus a few vulnerable points on their wings... The chillwater sac might also explode if she hits its cover just right with a tear arrow. 

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Tear arrows are harder to make... On the other hand, there are several of these flapping monstrosities, so if she can catch a couple in the blast that would make things easier for them. Also it might impress Eres.

Aloy gets out a tear arrow and takes careful aim before letting fly.

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She takes it down in a fierce explosion! Which takes out two of its neighbors - they're still kicking, but they're frozen over and vulnerable. Leaves only one still flying, and it's already injured. 

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"Nice!" She takes a moment to shoot one of the downed ones so it won't get back up. 

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Hehehe.

Aloy will focus on the one still in the air.

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She can get it the rest of the way down pretty quickly! 

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Nice!

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"You fight very well."

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"I've been training my whole life. And it's fun!"

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"You should join the Hunter's Lodge, then. Show them what's what."

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"Hunters' Lodge... Oh! The people who have the training grounds thingies. I visited one of those."

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"They're more than just that."

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"I guess I'll have to do more investigation."

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"They're a bit surprised the thought of outsiders and women who can kick their asses. I'm sure you'll be quite the education for them - and Talanah could use someone else to help hold down the old coots while she wails on them."

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"Ha. Might be fun!"

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"For you two at least."

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"That's what counts!"

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"Definitely."

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But first, Aloy wants to scavenge these glinthawk corpses.

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There's a few intact resources she can get off them. 

"Was this the place those cart tracks were leading to?" Eres asks. 

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"Let me take a look around..."

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They have to go a bit farther until they reach the end of the tracks, up into the ruins of an enormous metal arena - where Aloy spots movement on the roofs. Looks like people, ones currently pointing weapons at Aloy and Eres.

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"Take cover," she says to Eres.

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She ducks as the enemy fires on them, drawing her own bow. "Those aren't Shadow Carja - they're Oseram!" she snarls.

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"Half an answer about why the battlefield was doctored."

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Now - to fight back. 

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Bombs for everyone.

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- Which is when a Ravager leaps at her from behind a ruin! 

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Dodge and roll what the shit!!

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Yeah it's also got a gun. Maybe she can knock the gun off and use that, somewhere in all the dodging?

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Two birds, one oblong metal-spewing stone. As it were. Let's do it.

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It takes another of her tear arrows - and it's heavy as fuck.

But it's an energy canon, apparently, and if she can bring it to bear, it packs a hell of a punch. 

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'If". Pfah. Who do you think she is? Wait, don't answer that. She's Aloy, and there's no one better.

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The ravager quickly falls to its own weapon! 

After that - she has enough ammo to clean up the weaker machines around, and even the guys shooting at them (assuming she doesn't mind killing them outright). 

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It's now or later, and it's a lot easier now.

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She and Eres can take them down without too much more trouble. 

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Another Aloy victory! Time to sweep the battlefield.

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Definitely Oseram opponents. 

"How did they get the machines here?"

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"Not sure. They didn't seem corrupted... Some kind of lure, somehow?"

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"There's not a lot of people who'd be able to make something like that - especially who'd be willing to set this whole mess up in the first place."

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"Then that should narrow down our search. Let me do a scan." She activates her Focus and looks around with it.

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There's some highly suspicious blood stains and traces of armor plus weapons that look like the ones Eres wields, associated with a weird damage pattern to the soil and rock. There's also a large rock a bit distant from those, with traces of blood and hair. 

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"Seems like there might have been an actual fight here."

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"But why move everyone down into the valley - ?"

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"A distraction? Something still hidden here?"

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"Let's look around more."

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Aloy can do that.

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Looks like some kind of large weapon was pointed at the area with the weird impact pattern. And... It's not clear there was actually a fight; it looks like an ambush to her. There's also signs of a body dragged from elsewhere, and one dragged away from the area with the dropped weapons. 

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The plot thickens... Though damned if she knows what it tastes like at this point.

"...It feels like there's three different things going on with this. One, someone trying to stir up trouble between Meridian and the Shadow Carja. Hence the staged battle down on the road. Two, someone testing a new weapon- see those odd blast patterns? Not sure if the machines also have anything to do with that, but they might. Third... I think your sister was targeted personally. Lured the squad to an ambush here, blasted them, then moved most of the bodies but swapped your sister's for another dressed up in her armor. Which might mean that she survived this ambush?"

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" - Wait, what? Slow down and explain that last part."

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"You said your sister's face was unrecognizable, right? It was just the armor that identified her. We know the bodies were unloaded down at the road, and there's more drag marks here, but see in this area, there was another body brought to instead of from. And... here, scrap leather. Like armor straps were cut."

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She goes quiet, clearly thinking. " - I need to look at her body."

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"Back to Meridian then?"

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"Yeah."

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"All right, let's go."

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She moves even faster back to Meridian than she had on the way out, taking Aloy immediately to see the body - Eres steps up to it, checking over the skin, and - "Fuck. This isn't her - her scars aren't here. Fuck."

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"Did she have any enemies?"

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" - Several. But Oseram, twisty, and inclined to use weird inventions..." She shakes her head. "I need to take this to Sun-King Avad and her advisor - they need to know it was a setup, and the most likely suspect's supposed to be dead. Can you come to testify?"

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"Yeah, sure."

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"Then follow me." She turns to head out. 

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Let's go meet a sun-king.

"Any, uh, etiquette I should be aware of?"

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"Avad doesn't stand on formalities, and we'll be meeting away from all the prissy nobles."

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"Cool, cool." Aloy tries to discreetly wipe off some of the stains on her face.

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Eres isn't bothering, and she was messier than Aloy to start with. 

Though it's still Aloy that the nobles they pass - lined up to wait for an audience apparently - stare at. 

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That's fine. This is fine. She's not nervous.

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"Tell Marad we need her," she tells the door guards. "We'll be with High King Avad."

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"Who's Marad?" Aloy asks.

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"...Advisor. An actually competent one, too."

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"High praise."

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Heh. "Come on, let's keep moving."

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Aloy will follow her lead.

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Sun-King Avad is, despite the name, apparently a woman - a bare-chested one, wearing a rather impressive sun-disk headdress and heavy kohl around her eyes as part of her ceremonial robes. Her throne is under the open sun, overlooking Meridian, and she listens to Eres's report with a firm expression. 

To Aloy: "Are you sure about your information? How did you find it out?"

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Aloy is definitely distracted by the headdress. Yep.

"Uh. Observation? And a bit of inference, I guess. I- My Focus helps with small details."

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"What's a 'Focus?'"

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She taps it where it sits by her right ear. "This. Old world relic."

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Hum. She has some questions about how it works - mostly around its reliability. 

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Aloy's been using it for more than ten years, so she's pretty confident in it. Even if she doesn't know exactly how it does the things it does.

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"It sounds very useful nonetheless," says a woman who seems to practically appear from thin air. "I don't suppose you know where more could be found?"

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Eep!

"I- Uh. No. I don't."

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"Olin has one. Though Aloy said he used it to spy somehow?"

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"Apparently they can be used to communicate? I don't know how exactly."

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"Then how did you find that out?"

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"I looked at a Focus from one of the attackers after, uh. I woke up. The message was recorded."

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"Are you able to share it?"

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"If I lent you my Focus."

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"Would you?"

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"If you promise to give it back."

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"On my honor."

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Aloy unclips her focus and offers it to the sun-king.

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She puts it on, makes a face as she watches the queued clip, then passes it to Marad.

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"Helis," she says, passing Aloy back her Focus. "I thought the exiles had been too quiet."

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"But why were they after you?" she asks Aloy.

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"That I don't know."

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"Can we focus on my sister?" Eres snaps.

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"...My apologies." To Aloy: "It would please me if you could come back later, though, to discuss things more."

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"Um. Yeah. Okay."

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"For now... We need to figure out if it was Dervhal behind this, and if so where he's holing up this time."

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"I'll have my people make some inquiries. There are a couple renegade groups I've been keeping a loose eye on, they'll start there."

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"Alright."

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"How long will that take?"

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"At least a few days, possibly longer."

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"That long?"

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"How many of my people do you want me to sacrifice chasing your sister's killer?"

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Unhappy grunt. 

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Yeah.

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"Well... I had some other things to work on in the meantime, I guess."

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"I'll send word when we know more."

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"Thanks."

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Anything else? 

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Aloy doesn't have anything.

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Neither does Eres.

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"We'll be in touch. Thank you for your service."

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"See you." She turns to head out. 

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Aloy gives one more smile and a wave to the Sun King and the spymaster before following.

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"Did you need anything else from me?" Eres asks Aloy.

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"Um... I don't think so? Uh, directions to that Hunters' Lodge thingy?"

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She'll give them. 

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Sweet. Aloy's gonna go check that out. She'll... see Eres later?

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"Yeah. See you."

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"Bye!"

And she's off! What adventure awaits her next?

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The Hunter's Lodge is a large building that dominates its fairly nice block, guarded by an old man who expresses open skepticism at what a 'Nora savage' is doing here. 

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The Nora savage is here to check things out. Is that a problem?

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...Legally, she's permitted entry. 

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Great! Then she will enter. Legally. Thanks for your time, mister doorman.

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She finds a crowded main room, full of Carja men in hunter's gear, with a single woman behind a counter - 

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- And another woman, armed to the teeth, coming down the stairs. She receives several sidelong and uneasy looks from the men in the Lodge, and a small bubble of space flows around her. 

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Ooh, she's got a real, uh, aspirational presence to her.

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She notices Aloy almost immediately, heading over to her. "Thinking about joining the Hunter's Lodge?" she calls out, smiling confidently. 

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"I am, actually!"

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"Have you already done your first runs at the Hunting Grounds?"

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"Yep!" She will display the badges she earned.

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"A good start."

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"What else do I need to do?"

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"You'll need a sponsor, for one."

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"Would you sponsor me?"

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"I wouldn't sponsor just anyone... But if you'll go on a hunt with me, I could evaluate your skills for myself."

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"Sure."

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"Let's tell the Sunhawk I'm considering you."

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"Lead the way."

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Turns out the Sunhawk is even more of a jackass than the doorman! Though he apparently dislikes Aloy's new friend more than he does the 'Nora Savage.' He can't legally turn Aloy aside, at least, so Aloy has formal permission to run the test. 

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"Is everyone else like that?"

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"Not all of them are quite this bad - but you do have an uphill battle ahead of you."

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"Less of one than you had, I think."

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"It's been a good fight," she acknowledges.

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"So what are we hunting?"

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"You're going to need to work hard for acknowledgement here - I want you to bring me trophies from sawtooths, stalkers, and ravagers to start. And you'll be hunting - I'll be watching."

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"I hope you'll enjoy the show, then."

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"I intend to."

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"Good."

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"So long as you put on a good show."

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"Any hot tips on hunting grounds around here?"

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Sure, she'll be nice enough to give Aloy that. 

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Much appreciated!

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Anything else before they set out? 

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She should probably restock her ammo a little, but she can do that on the way... unless there's anything unique for sale?

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There's a pretty wide variety of elemental ammo! Acid, shock, fire, frost, explosive... Plus there's some nicer weapons available than what she's already got - though it's all incredibly expensive. Still, might make a big difference. 

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Oh no, her one weakness: not having enough money. Wellllll, then she'll get this nicer sling, she's happy with her bow for now and the ability to do more with bombs never hurt anyone. Except the targets of the bombs. Who deserve it.

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The machines might not agree with her there. 

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They should have considered that before deciding to be made of such valuable parts.

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"Not the usual Nora perspective."

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"I'm, uh, not really a typical Nora."

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"And I'm not a typical Carja. We're well matched."

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"Nice!"

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She laughs. Then: "You good to set out now?"

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"I'm ready."

Presumably Talanah wants Aloy to lead the way?

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Got it in one.

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She can do that! Here they go!

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The area Aloy tracks rumors and then footprints to first is southwest of Meridian, in a region of dense (and oppressively hot) jungle full of animals as well as machines. A lot of machines, actually, not just the stalker she's on the trail of. 

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Hm. Tricky. It's going to take some careful observation to figure out all their paths and find the perfect spot.

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As long as she's careful, she can manage that. (...Though she can't, actually, see the Stalkers, just the signs of their passage.)

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That's almost as good, right? Right.

Hmmmm maybe she should have gotten that tripcaster instead, set up a bunch of wires and use herself as bait. Well, an idea for next time. She'll make do with what she's got for now.

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Well, hopefully she's got good reflexes! Because there's a crunch behind her a split second before the stealth field slowly flickers off the stalker actively leaping at her. 

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Aaaaaaaaa! Spear! Spear!!

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Chomp chomp!

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No! No chomp! Eat spear!

Aloy tries to open up some room to toss a bomb.

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Difficult, but doable, especially if she doesn't mind having to duck and roll for cover right after throwing. 

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She minds that a lot less than getting bitten!

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The stalker chomps the bomb!

...Oops.

The stalker isn't dead yet, but it's definitely staggered.

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Stab stab stabstabstab.

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It goes down! 

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Haha, victory! Now to scan and scavenge the corpse.

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This thing has even better parts than what she's used to. She could probably actually make some serious money from selling some of this. 

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Makes up for the way it almost killed her. She'll collect what she can and maybe pick up some new tools later.

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"Good fight," Talanah says, walking up to Aloy after putting away the bow she'd had out just in case. 

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"Thanks."

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"Though hopefully you'll watch your back better next time."

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"First time doesn't count."

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"You'll need a second try to count for my test, then."

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"I don't mind spending more time with you."

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Awww. "We'll see if you regret that later."

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"Doesn't seem likely to me."

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"Good."

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Hee!

Well then, Aloy had better get to work hunting down another stalker. Having seen one now, she has a better idea of how to go about it. And some ideas about minefields.

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The second time goes much better! Though she has to bypass a few packs before she finds another solo stalker.

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No problem for a huntress as lovely and skilled as Aloy.

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Certainly not.

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Smug smug.

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Though she should try not to get too cocky.

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...Good point.

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That's what mentors are for, though. 

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Guess so!

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Talanah will keep her ego in check. 

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Sounds like a mentorly thing to do.

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Very much so, and Talanah strives to be an excellent mentor. 

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So what's the next target, o great and wise mentor?

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There's a few other tough machines on her list...

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Bring 'em on.

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Aloy's able to get through the others on the list without too much trouble - they're tough as hell, but much more straightforward than the stalkers, so Aloy can actually pick the fight on her own time. 

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She is pretty good at that.

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Talanah's noticing. "You've got a good eye for shaping the battlefield."

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"I guess it just all kinda fits together in my head."

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"A good talent to build on."

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"It's worked for me so far."

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"I'll help push you to develop it more."

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"Looking forward to it."

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A good attitude.

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Aloy's pretty good at just about everything, including attitude!

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She'll need that when they go back to the Lodge so Talanah can claim her as a Thrush.

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Happy wiggles!

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Cute wiggles! 

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Soooo back to Meridian?

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That's the plan. 

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Away they go!

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The Sun Hawk: not happy about this! However he can't, actually, stop Talanah, even if he can talk shit.

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Well, who cares about him anyway.

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Not Talanah.

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So Aloy doesn't have to either.

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Wise decision. 

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It's tactical thinking.

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A valuable skill in a hunter. 

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What's next, now that Aloy's a Thrush?