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constant escalation
Permalink Mark Unread
Yesterday, this was an ordinary twenty-first century city. Today it's a war zone, tomorrow it'll be walled off and abandoned.

A few collapsed buildings, shattered streets, and assorted craters. The place is mostly empty, with scattered groups of mostly humanoid monsters roaming and trying to escape the guarded fence around the city. The most instantly noticeable change is an ongoing wordless singing in the back of the mind of anyone present. By itself it's just a sound. An unpleasant sound, and almost but not quite predictable as if someone were trying to attack the listener's sanity without saying anything, but possible to ignore. But along with it, any time a listener closes their eyes they get flashes of memories. Not their worst memories, but whatever negative ones can stick with them unforgettably. It builds up associations between the feelings in those images and almost anything else. Sometimes there's a recognizable common thread and other times there isn't.

An angel fights off teams of opponents. She's fifteen feet tall, extremely winged, with more wings than is strictly necessary for an angel. Even some of her wings have wings. All of them are asymmetric and varyingly sized. A spherical halo of weaponry surrounds her, firing at her more distant enemies from across the battlefield. Her opponents cycle in and out: a golden man, a man surrounded by a bubble, a woman in a dark costume, all flying. Others make certain to stay away after taking their turn, on rare occasions spending too long hearing the angel's music. Those ones voluntarily self-destruct.

A small group of ordinary humans takes refuge in a house as far from the battle as they can reach. The song is quieter here, and, they hope, less potent. Some of them run away from and back to the house, occasionally calling for help. They haven't found any.
Permalink Mark Unread
Kithabel was having a perfectly ordinary flight from the site of some sorcerous cleanup work she was doing and then -

- well, she doesn't fall out of the sky, that would be undignified, but what the fuck? ...The antisocial sorceress, maybe? But she still has all her momentum, c.f. not falling out of the sky...

That noise is annoying. She wants it to stop. It doesn't stop; so instead she wants to stop hearing it. That doesn't work either. She wants to be stone deaf? ...Eliminates some sounds but not that one. Her hearing returns. Time to think about something else.

She swoops down towards the person calling for help.

"What's going on?"
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"Need help. Two injuries, bad, and we need to get out of here. Is there a doctor?"

He's a man of average height, brown-skinned and with a hooked nose. He has a metal case in his left hand, and holds it between them as if it's the best approximation he has to a weapon. He himself is bruised and scratched, and there's blood on his hands.
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Well, now he's not bruised or scratched and while she's at it there's no blood on his hands. "Show me."

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This is about as good a sign as he could reasonably expect.

"In here."

He heads toward one of the houses, exchanging a few words on the way in with a second man who stands at the front door tapping a crowbar against a wall.
"You made it back."
"With help, I hope."
"You want to just trust her? Here?"
"How's Noelle? And if you have a better idea..."

"Sorry about Cody," he says while the second glowers. Both of them enter.

There are five other people present. All of them are a few years older than Kithabel looks. One is lying down with a gash running up his leg, another is on the ground, pale from blood loss and shivering despite the blankets piled on her, and a third sitting in a wheelchair. All except the second have some household object for improvised self-defense.
Permalink Mark Unread
The obvious injured are healed.

And:

"Why does that chair have wheels?"
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The obvious person answers it, despite the question annoying her. "Because I can't walk."

"Wait, you healed Luke and Noelle. Can you...?"

The formerly unconscious person who is presumably Noelle sits up. The hook-nosed man sets down the box and grabs her hand.
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"And you have been unable to walk for long enough that... Do you like it or something? If you get a kick out of it I can leave you be."

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"There's no one who could do anything to fix it, not for this. Are you saying you can? If so, then, wait. Not here, not now, I don't know. It might be what she wants."

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"I can get you all out of here. Is it just you guys?"

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They look at each other, and then the tall blonde one swallows and says "Yes. Unless you can resurrect the dead?"

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"Not yet. I'm sorry."

And she picks them all up and zooms them all out after her through the door, wheelchair and all, and heads away from that infernal un-noise. Just barely slow enough that her low-momentum passengers won't have trouble breathing.
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They're hanging onto their various metal objects, just in case. In case of what isn't obvious.

"The fence is guarded, and they'll shoot to kill rather than let us out. Maybe if you fly high enough they won't see anything."
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"Wait, what?"

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"That fence," he explains. They are indeed within sight of a chain-link fence topped by barbed wire. "At least they said they would, we didn't actually test it."

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Kithabel does not know where she is or who these people are but she suspects she is not on the side of anyone who leaves deathly injured people and their friends to die and threatens to kill them if they leave. Now everyone's invisible, and she flies them high and fast.

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The keening gradually decreases past the fence, and it eventually disappears. The strangers visibly become less tense afterward. Or at least invisibly.

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And once they are safely in the middle of some nowhere that can be turned into a pleasant glade by the time they land on it, they're visible, wheel girl can walk, and Kithabel is still really confused.

"So," she says, "I have no idea where I am. Can I get the ten-second version?"
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"You're in Madison, Wisconsin," the one with the briefcase says. "You're not from this earth, are you? I'm Krouse, this is Noelle, Luke, Jess, Mars, Oliver, and Cody, and neither are we."
"What, and now you tell us?" It's news to Cody. "You saying we're on Bet?"

"He's right," the formerly wheelchair-bound girl agrees. "We talked about it back at that house. It's either that or the Simurgh and Scion and the rest came to our Madison, and the rest of the capes followed them."

It turns out Kithabel isn't the only one in need of exposition.
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"I'm definitely not from this planet. Mine has four moons and rings, for one thing, and no evil singing winged things, and I don't know where Wisconsin is or what Bet is or what the Simurgh and Scion or capes are."

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Jess was the cape geek, back before they arrived here. "Capes are people with powers. An ability or two, supernatural as far as anyone knows. I assumed you were one, with all the flying. The Simurgh is one of three Endbringers, they attack and wreck a city every few months. Her thing is singing, it changes people. When she appeared, no one knew what she was and they listened without knowing any better.

The more you hear the more she can predict you, and the more she can change what you do in the future. People fight her wearing explosive armbands so their team can kill them if they stay too close too long. The people guarding the fence were the good guys." She's almost crying. "It's why I was thinking twice about you healing me, because any change might be what she wants, maybe me being able to walk would affect something no one but her could predict, and there's no way to tell."
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"I wasn't there for long. How much does it take?"
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"I don't know. Long enough that fighting her at all isn't a suicide mission. We were there for–"

"About fifteen minutes before I ran into you," Krouse cuts in.

"It took her days to turn everyone in Lausanne into soulless monsters and guided missiles, back when no one knew they had to fight her. We don't have it as bad as they did, but there's no way of knowing how bad we do have it. Us being here at all is probably part of her plan."
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"Well... I'm kind of reluctant to put you back, and I was barely there five minutes, so I'm probably fine, but maybe you should avoid doing much of anything just to be on the safe side."

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"I think it might have been her making you paranoid," Luke says. "You turned down an offer of being healed, back there, and that's not something you'd do. On the off chance that being able to stand causes some weird coincidence two years from now?"

"We can't just never do anything," Krouse agrees. "Otherwise we wouldn't even be able to get back to Earth Aleph. There are tons of weird powers and mad science devices, someone here can help us if we hunt around the cape world enough. Can't do that if we're quarantining ourselves."
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"Interdimensional travel is beyond me. I thought it was beyond the sorceress who probably put me here, too, so maybe I'll be able to do it eventually, but right now. So I'm not sure I can help you there. Is there anything else you need from me or anything else I definitely need to know before I go do something else?"

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"Don't let the heroes you're from another world. At best they'll think you're a well-meaning Simurgh plot and won't trust you when you say it was just five minutes, at worst someone might kill you. Fake it as best you can. Maybe you grew up in an underground bunker thinking the world had ended, only just found out that was all a lie, and that's why you don't know anything about the planet.

And us, definitely don't tell people you flew anyone out of Madison."
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"I'll... keep that in mind. Have a nice life, don't make me regret helping you."

And she kicks off into the sky and goes to talk to the "good guys" around the fence.
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As she approaches the fence, from the outside this time, she can see that it's surrounded by armed people in uniforms labeled "PRT." They're all walking on two legs, rather than flying like normal people.

Stop, comes a voice through a loudspeaker. Stay away from the quarantine area. At least nobody is pointing anything dangerous at her.
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She lands near some people in uniforms. Well, almost lands. Hovering is better than standing around like she hasn't got shit to do. "I want to help," she says.

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One of them removes earplugs. "You're here to help? Find an armband, hurt her any way you can. They'll probably put you in a rotation. Cape base is over that way," she gets a direction, "make sure you stop by there before going in."

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Kithabel is not so sure about the exploding armband thing, but she goes that way.

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The center of operations for the capes is mostly obvious because of the flight units ferrying capes to and from the Simurgh's current location. She's close enough at the moment that the high-pitched keening is present again, if faint.

A cape in spots her and doesn't bother introducing herself. "New arrival?"
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"Yeah. I might be more useful hanging out of the worst of the singing. I can heal and fix stuff."

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"We do need more flight. The units here are the ones that still work, you could go to areas the fight moved on from and fix the ones there. The armband will show you where. Same with the healing, we've got a full hospital but most of the patients aren't critical. Start with the transportation, move to healing when it stops being the bottleneck or you get down to five minutes exposure." She offers an armband.

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"Does this thing explode?"

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"If it gets down to zero. It takes proximity into account, so when it gets low you fly whichever direction quiets the song. In your case you'll be healing instead of repairing with plenty of margin." Her own armband is hardly ticking down at all; the fight is still far from here.

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Kithabel takes the armband and puts it on.
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It starts flashing a number. Apparently she's good for forty-two minutes and twelve seconds by the starting estimate. It projects an arrow toward people who need evacuation or emergency healing, and another one toward ruined machines that, when functional, could move them.

"Start with the vehicles if you can repair other people's tinker tech. The fight goes on long it'll be worth it, if not that's even better."
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"I'll see if it works when I try."

Zoom. She can go fast when she's going to someplace and not just overflying it to see what there is to do.

Tinkertech: be healed?
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As she flies, the song gets louder and the timer ticks down.

On arrival, nearby scraps of metal fly to it and slot themselves in where they came from. Pieces that have been destroyed appear from thin air. The small vehicle reactivates and flies off in the same direction that her armband recommends she go if she's trying to rescue a cape.
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That looks promising.

She goes after some more of it.
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Apparently they started the battle with a good supply of these. There are enough destroyed-but-recognizable ones for it to get repetitive. After several rounds, there even start to be moments when the arrow pointing to the nearest downed cape flickers out.

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Once it's repetitive she goes after a cape instead. On this timescale variety isn't paramount, but still. Habits.

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The recommended direction changes a couple times as the destination cape is either killed or rescued. But there's almost always another one, and they're all in the same general direction. The singing gets louder.

Many of the capes fighting the Simurgh request assistance when their timers run low sooner than expected. Them she can fly out. Others are fighting the humanoid monstrosities the Simurgh got from who knows where; those ones are almost always calling for help because of injury. Once in a great while, the latter group is protecting some remaining civilians, who having missed the evacuation are likely to spend years locked in here but are still worth protecting.
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Kithabel heals. She zooms people out of the danger zone from as far away as she can; she doesn't have to be that near a person to fly them around. She fixes incidental damage to this and that and the other.

She tries again to make the noise stop. No dice.
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On the passes that take her closer to the center of the fighting, she sees what's going on. The Simurgh builds a weapon out of whatever's lying around. The Simurgh fires a weapon, and the cape who dodges moves in front of a horrified teammate's blast before it can reach the Simurgh. The Simurgh extends a wing, ripping through two opponents one of whom heals. Feathers fall to the ground as the Simurgh takes a hit, and then she continues exactly as before.

The Simurgh is at all times acting as if she's fully in control of the battlefield. As for whether she actually is, nobody feels like asking.
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Kithabel can break shit too.
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And her targets can break. They discharge immediately before she breaks them, and pieces fall in ways that distract or injure defending capes.

When she's closer, her timer ticks down faster. The estimate assumed she'd be a certain average distance, and she's currently closer. But there's plenty of time.

The enemy is taking damage. Aside from the falling feathers, there are open wounds dripping something that isn't blood. Most of the harm is being done by a masked cape in a green robe and a golden man in a white suit. Their opponent carries on fighting without paying much attention to the injuries.
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Kithabel heals people who are not the evil angel and then ranges farther away from the evil angel song. She has a little less margin than her armband thinks.

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The automated rescue devices are almost keeping up with demand, but there are probably more to fix. And judging by that almost, there's more search and rescue to be done. The field hospital is a third option; she's been told it's mostly non-critical but that doesn't mean small numbers.

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When her armband thinks she's good for ten minutes she zips out to the hospital.

...She should have been here first, damn, these people are slow as fuck.
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Slower.

Their goal here is to keep people from dying on the spot, which means plenty of minor and major injuries remaining untreated simply because there are worse ones. And it's still on the outer edge of the song's range, with many of the patients having recently been closer. It's not the most well-organized emergency room this world has to offer, either.
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Well, Kithabel doesn't want to heal people all day every day because that would tank her general momentum in no time, but she can clear this room of injuries.

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The recipients of the healing are less grateful than would probably be expected. As with most things, it's the Simurgh's fault. The doctors thank her for it; they're extremely shorthanded since so few volunteer to go to an Endbringer battle. Especially this Endbringer.

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Kithabel doesn't do this for the gratitude except in a very abstract way.

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The fact that she's here is not quite a dead giveaway by itself, but close.

Even this far out, she's still seeing flashes every time she blinks of memories, particular sensations and annoyances, and whatever is most likely to keep her disoriented and uninhibited. It's probably not a good idea to go toward the monster again.
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Kithabel has no intention of approaching the monster again.

...She can just not blink, that's a thing.
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Between the recently emptied emergency room and the fact that most other interesting things are closer to the monster, there might not be a huge number of useful things she can do.

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She goes out and up to get a good view, and then a better, eagle-eyed view. She's got some range, she can put it to use without the armband now that she has an idea of the scope of the battlefield.
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From up here they look like they're all the size of insects, with the Simurgh in the middle controlling them.

She can see the rough path the battle has followed by tracking the trail of collateral damage. Capes are buzzing around the angel, occasional flashes or impacts are visible from this distance, but how the fight is going in general is harder to tell.
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She fixes heals wrecks - how long will this go on?

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Hours, but she wasn't here for the whole thing.

Eventually it leaves. Flies away, pursued by the gold cape and the green one and taking a few last ranged attacks, and just like that it's over.
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Kithabel tends to their wounded. Others with more information about the state of the original combat force can count their dead.

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The temporary blockades get moved to reflect the area the song poisoned, and there are plans to replace them with permanent walls. They'll bring in capes who can create three-hundred-foot stone walls, and then everything that happened here will be out of sight and out of everyone's mind except the people who have to stand on the parapets. This is what passes for a victory.

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Well, Kithabel can help with the walls. She can make castles; building walls is strictly easier. (Which is bad.)

And after that does anybody look like they have something else for her to do? That person who gave her the armband maybe?
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Well, aside from walls (in whatever degree of complication she needs; they care only for function) they planned to flatten an equally broad area around it. None of this was supposed to be immediate, but since she's here.

There's collateral damage in places that weren't close enough for long enough to be condemned, if she's looking for things to do. This is typically even less immediate.

And some people, led by a blue-armored man with a visibly capitalized Halberd, suggest asking the person who can repair tinker devices to repair a tinker device. Apparently Endbringer attacks sometimes have targets, and this one was a Professor Haywire, now deceased. It was his technology that the Simurgh used to create a portal to wherever those monsters came from, and it might be valuable to find out where. Scion cut the device in two, but if Kithabel were to turn it on they'd be prepared for the dangers. No Endbringer taking their attention this time.

This is an unsurprisingly controversial suggestion.
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Kithabel isn't going to do anything that controversial while there's anything else to do. Walls: up. Collateral: undamaged. Condemned area: flat.

Now, could Mr. Halberd explain what he wants in slightly more detail so she can decide if it's a good idea? Quickly, please.
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(Armsmaster doesn't appreciate the suggestion that the newcomer is the one in a position to make the decision, but he understands the value of quickly.)

"We know very little about where parahuman abilities come from, or why only humans get them, and equally little about the Endbringers. She opened a portal as a distraction, bringing in what didn't look like humans, many of which had powers. I'd like to investigate where they came from. If you recreate the portal, it would also be the greatest improvement in our understanding of alternate dimensions since the discovery of Aleph."

A robed man with a staff gives the other side.
"We found the notes and equipment of the tinker she was copying. Armsmaster helped destroy them, because if the Simurgh is offering us information we don't want it. The scream is gone now, but it's still the immediate aftermath and she still almost certainly predicted this argument."
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"Is exposure cumulative or does it wear off? I could just fix it in a year or something, I'll probably be around that long."

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"Doesn't matter," the wizard figure insists, "if she wants us going through, the reason probably won't be something that goes away in a year."

A dark-costumed woman with the (on this earth) rare ability to wear a cape and not look silly lands. "We're not doing it. Certainly not without any precognitives affecting the decision process to make it less predictable. You're talking about voluntarily subjecting ourselves to something an Endbringer used as a weapon, and there's no benefit on that scale."
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"Okay, I won't fix it. Anybody have anything else for me to do? I need to be doing stuff."

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"Hazardous materials, on the inside. The mutants weren't the only things to come through."

Non-Armsmaster people don't all just accept that at face value, "What, all the time?"
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"I have to sleep. Unfortunately. If anybody has a way around that I want it. Can you identify the materials you want gone?"

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He starts writing the list of descriptions while the others worry about more organizational things.

"If not sleeping is important enough, Panacea could theoretically help. But she lives in Brockton Bay and is overworked already. Some tinkers myself included have unusually good stimulants, as far as that goes. But tinkering time is valuable so it would once again have to be important enough."
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"The more stuff I do - there has to be a variety, I can't just hang out in hospitals all the time - the more stuff I can do. I'm on a biphasic sleep schedule to cut down on backslide. What does she do? Could I do some of what she's doing to solve the sleep problem?"

She looks at the list. She demats the hazmats.
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"Panacea cures all. Keeping someone awake should be strictly easier. She can't do brains, so you'd still have to rest occasionally. Based on the treatment you managed here, yes, you could do much more in a hospital than she typically manages."

This is one of those people who gets more powerful. At least she has to earn it in some sense.
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"Okay. How far away is she and is there anything to do between here and there?"

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"About a thousand miles east. There's transport available, but not much call for using powers while on one."

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"Anybody want to accompany me so I'm not just carrying myself, and maybe point out useful stops?"

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"I'll ask my team."

Some of them accept. They introduce themselves as Velocity and Triumph.
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And without further ado Kithabel scoops them both up in sorcery and whisks them east. On the way, she replaces a misplaced Great Lake, refills a mine, calms an overexcited thunderstorm, decontaminates a location identified for her as having a lot of radiation in it, and shamelessly defaces a boring-looking mountain until it's much prettier and has nice veins of crystal running through it.

She (doesn't quite) land in Brockton Bay where her passengers direct. And fixes a pothole. "Can one of you introduce me to Panacea?"
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Triumph has already called Panacea, toward the end of the five-hour flight. (Velocity did most of the asking about how this weird power works, along with less relevant regular conversation that he probably isn't reporting back to Armsmaster on.)

The first thing Panacea notices is the lack of mask. "No secret identity? Hi, I'm Amy."
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"No secret identity. I'm always working." (Kithabel was not without attention to the way Velocity asked questions.) "I'm Kithabel. Speaking of me always working, rumor has it you might be able to help me not sleep. I cannot overstate how valuable that would be."

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"You're always working, and you want to be always working more?
I can help a bit, I can keep you going indefinitely physically, but you'd still get less attentive and alert at the usual rate.
If that'd help, Triumph mentioned clearing out hospital rooms in exchange?"
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"You understand," nods Kithabel. "And yeah, I can heal. After a while I need to be doing other things, but I can still go through a lot of people and it's strictly better than sleep."

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"Must be nice, having a lot depend on doing other things. All right, deal. I could do it now if you want."

She extends a hand.
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Kithabel touches her.

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And she feels pretty much the same, actually. Muscles less fatigued, but most of the work she has been doing wasn't with her muscles. Eyes no longer tired. And so on.

And, whispered, "You're not a parahuman at all?"
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"Oh, you can tell that sort of thing?"
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"I can tell that particular thing. This isn't a secret?"

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"I don't know whether to expect to be able to keep it or who'll care - show me some people I can heal while we talk?"

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"This way." She leads Kithabel in a direction that she's extremely used to going. (Of course, she's traveling at foot speed.)

"It's like, when you're a cape information matters. Who you're up against, that kind of thing. Lots of capes hide exactly what they can do.
Not being a parahuman at all is obviously a big change from the norm, and I'd expect something that size to be kept secret. No idea who'd end up using it if they knew or how."
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"I don't know either. I'm not practiced at keeping secrets and I don't know how long to hold onto that one, but I suppose I'd rather everyone not know."

Heal heal heal healhealheal.
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"I'm sure someone could use it against you somehow. I can keep it quiet, of course. Confidentiality."

Panacea is oddly a bit conflicted about the mass healing going on, and not because she's being supplanted as the world's foremost healer, but she doesn't volunteer what she's thinking.
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"Thanks. ...So how do parahumans even work."

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"No one knows. Some people can get powers and others can't. If you can, it happens when you're under the most stress you've ever been in. More or less. For most people who can, it never comes up. If you just came from an Endbringer fight, everyone there had some kind of trauma they didn't mention.

Once they trigger, they end up with some kind of specific power. Mine is healing, Triumph controls sound waves, Velocity speeds himself up. Some are more specific than others, but flight and healing would be really broad. If you were a parahuman."
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"I can do other things. I have to; if all I did was fly and heal soon enough that would be all I could do anymore. Why can't you do brains? I could see if I could fix that."

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"I'd rather you didn't. Brains are complicated, there's no clear line between what's fixed and what's just changing who someone is. That, and everyone tends to be even more scared of capes who can affect people's minds than they should be. I'd rather not walk into that.

And if you can change other people's powers, that's another completely unrelated power. What all can you do?"
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"There's not, like, a list... I can just do stuff, unless it's too big for me to do yet."

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"And you can do even more stuff if you keep doing different things...wow. So you're the best healer in the world and also equally good at everything else. I think I'll just stop at 'wow.'"

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"It's..." She's not sure how much she should talk about home. "It's sometimes hard finding enough different things to do, though. Can you think of a good way to keep a steady supply? I can fill time making magic plants and turning rock formations into prettier rock formations and doing dramatic things with lightning but I don't dare fall into a stable pattern."

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"If it isn't secret, I'd just ask the PRT director. Their job is to handle capes, and you would be the opposite of a problem."

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"Okay. Where do I find them?"

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"Um," she takes a second to remember the directions for people who don't need roads, "that way. It's the one with the dome and the force field, or, the only one that isn't out in the bay. You can't miss it."

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"Cool."

Emptying the rest of the hospital takes a while, roughly twice as long as it would take most people to walk briskly down all of the hallways, and then Kithabel thanks Panacea again and lights out for the building with the dome and the force field, flying low enough to do minor spot-check urban renewal on her way. This city looks weird but she can still tell the difference between things that are and are not falling apart.
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When she floats in the front door to the public area, she gets immediately recognized. Flying and not wearing a mask will do that.

"Kithabel?" the receptionist asks. "Director Piggot said you'd be in a hurry. I have a list for you, projects she could come up with on short notice if you want to take it and go, but she is going to want to meet you in person."
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"I'm good for a few minutes downtime as long as there's a list ready to go after that."

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She gets an office number to narrow it down better than "upstairs." Director Piggot turns out to be a heavyset woman with grey eyes.

"Emily Piggot." She extends a hand.
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"Kithabel Mereen Swan." Shake. "What'd you want to meet me about?"

Kithabel continues to hover. ...And dusts, while she's at it. It's little but anything's better than nothing.
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"I'd like to know the extent of your powers, assuming you're willing to share, and more importantly your plans while you're in Brockton Bay. The impression I have is that it hardly matters what you're doing as long as you're doing things, and that's very little to extrapolate goals from."

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"I haven't tried doing all the things I could do, but I can fly about two hundred miles an hour, unless you have a better idea I'm planning to live in a flying castle, here, have a bead that will let you get ahold of me if you need me for anything," Kithabel hands her a wooden bead, "I can fix stuff and break stuff and build stuff and create stuff and control the weather and heal and so on. I can't resurrect the dead. Yet. If there's anybody better at keeping me awake and functional than Panacea I can probably get there in a few years, otherwise it'll take me more than a few. I expect to be able to make people besides myself immune to aging soon. I couldn't stop hearing the Simurgh song, even when I stopped hearing altogether for a moment to see if that worked, and I don't have an estimate on when I'll be able to do that. My plans are to do nice prosocial stuff here until here is out of stuff to do of appropriate scope, then go somewhere else and repeat."

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So apparently it's a bad idea to try to recruit Kithabel into the heroes, as much of a success that could have been. But this is almost as good.
The Director accepts the bead. It looks like a bead.

"The PRT does have equivalent offices across the country. If you keep me informed on what city you're in we can make sure there's a more complete set of suggestions waiting for you." She hands Kithabel a copy of what she was able to get lined up in five hours.

"How much information does this take? I have some stimulants from Armsmaster, would you be able to duplicate them with your power? Cure me without knowing what needs to be healed? Find specific people?

Most capes, for better or worse, go into either crime or crimefighting in some capacity. Would 'nice prosocial stuff' include capturing villains or would you rather avoid making enemies?"
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"If something's going on I don't know about it the magic doesn't take it into account unless I have a particularly clear goal. I can probably duplicate the stimulants okay, I can heal without knowing what I'm healing," she goes ahead and heals Piggot, she just did a lot of healing but something's better than nothing, "I'm not great at information-gathering but I could probably find a person with some slightly creative work, I'd rather avoid accumulating enemies and if a fight locked me down into doing just one or two things for too long that's bad but if you have a serious criminal problem I can help here and there."

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"We have a few gangs and plenty of minor villains. They're violent but the heroes are keeping them in check."

She places a bottle containing small white pills on the desk in front of her. "If you can duplicate tinker devices, you'll probably also be in demand among the tinkers.
Speaking of demand, I'd ordinarily warn a cape as powerful as you are about being coerced to work for some less than ethical team. That may apply less to you, since to whatever extent you're constrained you're also less useful, but anyone who decides to try kidnapping you might not know that."
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"I'd probably be hard to kidnap. But I'll bear it in mind that somebody might try."

She dupes the pills. "Do these work on the brain and stack okay with whatever Panacea did for me?"
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"It's meant to deal with what Panacea couldn't do. Won't keep you going forever, but you'll at least have to sleep less often.

And I've contacted another tinker who can provide a similar effect on a completely different principle. Can't guarantee how it will stack, but I'm guessing you'd want to try."
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"Sleep is the single biggest drain on my momentum and I'm nowhere near escape velocity on that. I just take one?"

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"Of these, yes. Of Cask's, also yes, though nobody has ever enjoyed swallowing those. Maybe when a sample arrives you can make it less like drinking a quart of gravel."

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"Maybe, but I don't have a clue if that's essential to its usefulness." She pops a pill.

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No immediate effect; these aren't magic. But she'll get noticeably less tired over the near future.

"Neither does anyone else, for that matter. It hasn't come up.
For now, I'm sure you want to get back to doing things. When you do need to sleep, we have rooms for allied capes here and in the Protectorate building in the bay. And can make sure you don't sleep unexpectedly long, of course."
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"I can do my own wakeup call, but redundancy won't hurt, so if you don't want a flying castle over your city and I don't need to make one to fill a gap in my schedule I can crash here, sure. Lemme see my list."

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"I'm sure someone would have a use for a flying castle, but neither of us has the time to plumb the depths of zoning laws that probably don't even exist yet."

The list is mostly things that don't need too many people to sign off on them. Lots of property repairs, some additions, fixing the city's smog problem, a lot of the healing has already been accomplished...the list goes on down through vaporizing unrecyclable contents of landfills and turning some of the police department's equipment into the better models they have in the next town over.
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Kithabel scans it, asks for a map, and phases through the wall to get in the air again. She does all the things. Smog first, she hasn't done anything air quality related recently.

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The list is long enough to take her a while.

It also gets her a good view of the city. The place is huge, much larger and denser than cities back home. It might raise questions about how Earth Bet cities function, but some part of pretty much everything could benefit from application of magic so she might wind up with some idea of that.
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The city is interesting. And big! Her territory at home didn't have this many people. Their technology doesn't seem to be as good as sorcery and specialists, but it's certainly inspired them in interesting directions that the direct approach never yielded.

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It's also very decorated, at least parts of it. There are lights around a large fraction of houses, trees with baubles attached, and a fairly consistent color scheme. Either this world somewhere in the vicinity of a holiday or a noticeable minority spontaneously decided to coordinate and did a bad job of it.

The list lasts long enough for this world's sun to start rising over the bay. Kithabel, naturally, has a higher vantage point for it.
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...Piggot probably sleeps at night as opposed to at some other time. Kithabel will give her a bit past sunrise before she calls for more tasks. She flies low, fixing minor infrastructure damage in her wake and looking at the decorations and changing her outfit for a new one and being delighted with the stimulant.

After the sun has definitely risen past tense, Piggot's bead says, "Anything else for me to do?"
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The Director is, apparently, already awake.

"Absolutely. Had to check with everyone from the Mayor's office to the Dockworkers' Union, but did you see the Boat Graveyard? You can clear it out."

She explains. Apparently it doesn't matter what happens to the dozens of abandoned ships, they could be repaired or removed or recycled or deleted in any combination, but it would get rid of a decade-old blockade on a large part of the coastline. Getting that harbor back and rejuvenating the nearby ferry would apparently be a boon to the city and help it recover to where it was twenty years ago.
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"On it! Anything else after that's out of the way?"

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"That might take time. But yes, a few things to add." Can this bead send text files? No? Verbal it is then. It's more of approximately the same distribution of tasks as before.

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"Cool, thanks."

Kithabel zooms out to the boat graveyard. She fixes some of the boats - the most broken ones, specifically - and obliterates some of the others and processes one of them into neatly stacked scrap metal on the shore.

She then swings by the hospital to see if Panacea's there.
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There are, or were, a lot of boats. Some were the size of the city's largest buildings.

By the time she's done, Panacea would normally be at Brockton Bay General if not for the fact that all the patients who were there as of yesterday have been miraculously cured. There haven't been that many people who appeared for emergency care.
Panacea's at a different hospital; they can give her the location.
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That's nice of them! Kithabel heals the contents of this emergency room and then goes to the other hospital. She humidifies the weather a little as she goes; it is very dry and wintery. Maybe later she'll make it snow.

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The hospitals, strangely, do not object to being rendered redundant.

"Hi, Kithabel." Amy smiles. "You know, if you keep turning up they might stop sending me around for this."
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"I'll probably run out of things to do in this city eventually. Can I get another boost? And do you know off the top of your head if there's anything I need to be on the lookout for taking more of these things?" She holds up one of the stimulant pills.

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"Nothing at all physically; as long as I'm keeping you de-fatigued anyway I can take care of any side effects for you." She does. "Not that there were any on that time scale, apparently. Can't speak to mentally, especially without knowing what those even are; you'd have to ask the tinker."

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"May do." Kithabel pops another pill and drifts forward into the hospital. "There's a lot of decorations up."

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"It's almost Christmas," Amy says, surprised as if Kithabel had asked about the most obvious thing in this world.

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"Ah."

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"I guess you did just get here from Wisconsin. Where are you from before that?" There's probably somewhere where Christmas is unheard-of, right?

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"I'd... rather not say."

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"O-okay." She looks curious, inevitably, but doesn't press the question.

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"Sorry."

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"It's fine. A lot of capes have things they'd rather not talk about."

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"I wonder how long I can keep awake between you and these pills. Days, maybe."

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"It'll start affecting your cognitive functions eventually, I'd be shocked if it took more than a couple days, since I'm pretty sure Armsmaster sleeps. He wouldn't have designed those for the assumption that I'm on hand."

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"Maybe he can design different ones for that assumption at some point. Still. Lots better." Healing healing healing.

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"Why is it so important that you stay awake? Lots of capes have weird things affect their powers, but the ones that prioritize that over everything else usually aren't very stable."

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"Not doing things costs me momentum. If I'm awake and not doing anything I can find something to do, I can float if nothing else, I can make cloud art, I can screw around with plants and make them bear glass fruit, that sort of thing, but if I'm asleep I'm doing absolutely nothing."

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"And then you end up less powerful than you possibly could be. Most people are less powerful than they possibly could be, including most capes. Using your power non-stop is worth it?"

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"The dropoff is faster than the rampup, so it can get very bad if I sleep in. Besides, what else am I gonna do with myself?"

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"Well, if it's what you'd be doing anyway. And I'm definitely not about to try to convince you otherwise."

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"I guess I could read more. But I get some reading in when I'm doing things that don't require a lot of attention."

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"How much does healing take?"
Panacea has more or less stopped healing here entirely; as soon as they walk into a room there is suddenly no one who needs to be cured.
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"Not that much, but I do have to look at what I'm doing often enough to make looking at a book annoying. Flying doesn't take much."

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"Wow. I have to concentrate for a bit just to fix a broken bone."

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"I used to have to do that. I've gotten better."

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"I see why you want to never stop."

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"If I can get down to no sleep and most cities are as full of things to do as this one I'm planning to resurrect the dead."

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"Um. That would be big. How long until you can do that?"

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"I don't know exactly. It depends very much on how much I have to do and whether I have to sleep."

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"I, well, might be able to help with that."

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"You have been..."

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"I mean more." She looks around, between healings, and confirms that no one's listening. "I can do brains. I don't, but I can."

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"...If you don't, do you think you can just keep me awake, on no practice..."

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"Easy. I see everything about people's bodies whenever I touch them, brain included. I know what a tired brain does and doesn't look like and how to change it.

What would be complicated would be to change it so you don't need sleep."
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"Well, teleporting comes in before resurrection. I can just visit a lot."

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"I was thinking it'd be easier to fake. If you stop sleeping ever, then you got powerful enough to do it to yourself. If you're constantly coming here, or wherever I happen to be, people might suspect something."

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"Escape velocity on sleep is after teleporting, but I guess no one knows that..."

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"Definitely not. No one knows there's a normal progression for your power at all, unless you've told anyone else of course."

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"Not in that much detail."

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"I could try it. I think I could do it, but I never do anything without permission, especially this."

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"What happens if you get something wrong and how likely is it?"
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"I haven't gotten anything wrong at all recently, but that's always on regular sicknesses and injuries. Normally if I mess up I can just put things back and try again, but with brains... who knows. There's a reason I tell people I can't do brains."

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"I don't know how much I can keep you on track with magic, either. Can you try it on animals or something? Animals sleep."

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"I can try it on animals. Good idea. Remember not to tell anyone?"

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"Anyone asks, I'm approaching escape velocity on my own."

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"Good. I'll let you know if anything goes wrong. If nothing does, I'll be ready after however many days of testing you think is enough."

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"It's not how many days so much as how many test subjects and how promising the results."

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"I mean, I can tell you what it'll look like, is animals looking perfectly happy after not needing to sleep for however long. If nothing goes wrong of course."

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"Mm, call it - three days. Maybe two if these pills crap out on me. Here, have a bead." Kithabel gives her a bead. "Talk to it to talk to me."

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"Hello?" Amy asks. She's a bit surprised at not hearing her voice coming through an identical bead on the other end. "Is this on?"

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"Yes," says the bead. Kithabel's mouth doesn't move.

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"Nice.
Is there a reason you use this instead of phone numbers?"
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"Making beads constitutes something to do," Kithabel says, guessing vaguely at what phone numbers might be.
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Amy puts a few things together. "Oh, right, you've been not doing things for a while now. We should probably stop being all conspiratorial so you don't lose time."

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"Mmhm." Forward to heal more people!

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More people are healed.

After three days, the bead informs Kithabel that the first set of test subjects has been sleepless and apparently fine with it. Testing on expendable subjects was a good idea though, as some of the early test runs have started acting funny. (Funny how? Who knows. She's a doctor, damn it, not an animal psychologist.)
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...But the later tests are definitely fine?

(Someone - whoever Piggot gave her bead to - is surprised that Kithabel is not taking Christmas off. Kithabel repeats that she Does Not Take Days Off, no, not even for Christmas. What the heck Christmas actually is still escapes her, but she isn't having enough conversations for this to be a really hazardous bit of low information.)
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The other subjects are acting indistinguishably from normal, according to the best judgment of an untrained fifteen-year-old.
And there aren't any non-sleep-related changes in the brains, which she would be in a position to notice.
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All right, full speed ahead.

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"You said you might be able to keep me on track with...you called it magic? Not that this is unsafe, but it could always be safer."

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"I'll try. I don't get direct feedback from what I'm doing but I will try."

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"Okay. Say when you're ready." She takes Kithabel's hand.

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Kithabel orients herself into the necessary state of unchecked entitlement that the world be precisely as she wants it, specifically in the nothing horrible happening to her brain department.

"Go."
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Panacea focuses. It's not a big change, but it is a complicated change. She can take her time. She starts rearranging a human brain for a very good reason.

After nothing at all appears to happen, she lets go. "Done."
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"Thanks! Bead me if you ever need anything."

And then Kithabel zips off to do her list for the period-of-time.
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Finding tasks is getting easier. Her PRT contact has started taking public suggestions for what they should pass on, loads of people want to hire her, and she even has (mostly token) blanket permission from the city to do anything she likes as long as it's easily reversible at the first complaint.

She's going to need some way to prioritize things.
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Yeah, can she, like, hire a PA or something? ...Is there a way to filter for trustworthy PAs that doesn't involve a lot of Kithabel's time spent hovering and not doing anything else?

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Within her constraints, not exactly. It's not like she has a long list of people she can delegate the filtering to. Her current default list of things people want done is coming through the PRT; she might be able to find someone at least as effective as they are using some combination of phone (or bead) interviews and a minimal amount of downtime.

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The PRT will do for the time being. If they give her bead to anyone she finds particularly pleasant to work with or who seems to have a good sense of how to prioritize and order tasks for optimal variety, size, and productivity, maybe she'll try to poach them.

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In the meantime, there's a neverending list of things to do. (This list might be skewed toward things that benefit the PRT, just a little. Directly or in public relations.)

Few of the parahumans are interacting with her directly very often. Their main cape-related activities almost always involve fighting one another, and that doesn't change just from watching her get so much more done while staying neutral. She'll get greeted by a few fliers when they happen to run across her, but mostly her decision not to do any fighting results in her being a nonentity for most cape purposes.
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That's okay. She doesn't want enemies. Enemies get you put to sleep or occasionally sent to alternate universes.

And not having much social life means that she can talk to her beads back home, which she had been assuming wouldn't work until her mother spoke to her.
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It also helps that very few people object to what she's doing. No one can say the city's worse off than it would be without her, even if it maybe benefits the PRT a bit disproportionately. She's not duplicating anyone else's tinker products, for instance.

Mostly she gets left to her own extremely helpful devices for as long as she stays here. If she happens to be listening to public opinion about herself there'll be comparisons to that other hero who flies around being useful twenty-four seven.
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She doesn't have a lot of time to go give people customer satisfaction surveys, but when she hears that the internet exists she - with some trial and error - figures out a magic interface for it which she can peep at between and during work. (She starts to range into other cities, as Brockton Bay cleans up.)

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The inevitable side effect here is that people start asking for things more directly, any place they think she might see it. Requests range from altering the winning lottery numbers to rescuing trapped kittens from trees and everything in between. Given her schedule, many of these are going to be outdated by the time she reads them.

With her increasing momentum, it now takes less than fifteen minutes to get to Boston or back. It's the nearest major city, and almost twice the size of Brockton Bay. If not quite twice as much that needs doing. Other nearby cities, smaller ones. come with proportionately fewer tasks and usually no PRT office to coordinate with the Brockton Bay people.
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She really does kind of need a PA. When she's killing time snorting at the lottery number requests, does anybody seem more like assistant material? Sensible requests in places the PRT isn't covering?

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There's a running joke on some fan sites that Kithabel should just hire this person. Unfortunately there's no single person it refers to. It appears whenever someone posts an unusually well-researched request. These are often ranked by number of people it'd benefit and how, as well as by proximity to other relevant places. The requirement about doing dissimilar things hasn't been made public, but some of the better requests tend to have variety anyway.
And of course most of the Internet is pseudonymous anyway.
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Kithabel makes a brief post that she would very much like to hire some person but is a little too busy to conduct a lot of interviews and if the Internet would like to condense the relevant credentials - a lot - she may get around to looking into them.
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Hiring henchpeople off the Internet is not exactly normal. Naturally, that just makes it more interesting for the denizens of the relevant sites.

Credentials are the one thing groups of people who talk under pseudonyms are least able to assess. But the masses do what they can. One frontrunner is a forum regular who is thereby as trustworthy as possible under the circumstances, another is a newcomer with inordinate amounts of research and the best track record of having Kithabel adopt their suggestions, and so on.
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Well, getting it down to two people isn't that bad. Kithabel gives them both her email address and invites them to send her their pitch. Briefly, please.

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Accord ing to to the second person, they expect to be able to figure out second-order effects of possible actions, in much the same way that fixing the Boat Graveyard benefited Brockton Bay if on a smaller scale. Less like fixing someone's house after a tree fell on it and more like magical water filters to eradicate lead. Not always flashy, but affecting more people. As well as the exciting things, naturally, for variety and publicity.

The first person is perfectly happy with their current job and just got a raise, and is flattered their Internet compatriots nominated them but no thanks.
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Second person gets a trial run. What would they like to be paid in? Kithabel probably shouldn't be counterfeiting fiat currency.

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There are still plenty of people who want to hire Kithabel, ranging from sick billionaires to people who want nuclear waste disposed of more absolutely than currently to businesspeople who want some of their stock multiplied. And money is often useful for other things than paying PAs.
Or if Kithabel doesn't like the idea of picking jobs based on who happens to have money, objects transmuted into rhodium are still valuable.
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Kithabel doesn't mind picking the occasional job based on who happens to have money, as long as she can't just do literally everything. She notifies the PA of her variety requirement, quietly asks Amy about the value of a dollar because adding a little more blackmail material here isn't likely to hurt anything, names a generous salary, and leaves it to the PA to make sure that at least that much is coming in.

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And she ends up with a continuous list, optimized for variety and usefulness.

Over time she'll continue doing less in Brockton Bay, and start making occasional forays as far as New York for particular tasks. She may end up gradually migrating around New England without having a well-defined center of operations at any given time.
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That's fine. She doesn't sleep anymore and doesn't need to worry about dragging a sluggish flying castle after her. She's started occasionally trying to teleport, although she hasn't managed it yet.

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With this much territory she'll have no shortage of building, healing, repairing, and creating things. And, if she's up for it, thwarting the occasional plant-themed supervillain with no allies to seek revenge.

The cape world continues to mostly just politely coexist with Kithabel, but Director Piggot does ask if she's planning to participate in the next Endbringer fight.
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Kithabel is not willing to kill people or assume that anyone she merely incapacitates will stay that way indefinitely, thanks.

"Yes, I think so, although I might have to leave briefly if it goes on a long time and my tactics wind up repetitive."
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"They do go on longer than you've been observed to continue on a single project. As much as you can do will help.
It may even be worth backsliding some, in an Endbringer attack where each minute means lives."
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"I can afford hours, longer with a couple of breaks, and I can rotate between healing and fixing infrastructure and attack and transport and defense and go longer that way, but if I slide back too much I might get killed. I'll hold up better defensively if I know in more detail" or any detail "what to expect to be facing."

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"That depends on which one. The biggest mistake people make when facing Leviathan is to underestimate him; he will have unexpected tactics and he will be faster than he looks. He fights as a Brute would, but is fast enough to avoid most counterattacks and will also weaponize any large water reserves nearby. Against him, you would most likely be holding back tidal waves. Those are his real weapon, and few capes can slow them down directly.

If it's Behemoth, the lightning and radiation are his main weapons as well as his most obvious ones. The more people you can protect the better. There exist capes who can let others go into his radius safely, but if you can give the defenders a sufficiently absolute defense, you'd be the only one who could do it in any numbers. And don't bother trying to blind him; the eye is a decoy.

There isn't very much that's known, of course. They usually have a goal, that's something we don't tell the public, and if anyone figures out what it is then we have an advantage. Last time we didn't guess it was Professor Haywire until too late."
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"Okay. I'm not at an information-gathering advantage, but I can help with the obvious combat and collateral damage."

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"Good. When it happens, you'll know."

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"Good."

And back to her tasks.
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And back to normal.

Well, mostly normal. One night she does run into some capes engaged in in their preferred activity. In retrospect it was only a matter of time; would have been strange if that never happened. One is that plant-themed supervillain, surrounded by half-bear-half-tree monstrosities. They aren't very controlled, damaging anything less tough than a brick wall as often as they strike at their enemies. The only potential target who doesn't get attacked is their creator.


Their opponents are a pair of even more villainous-looking capes. One has a suit loaded with spikes and barbs, and doesn't appear to have any qualms about wielding deadlier weapons. On second glance, five fit that description, then fifteen. Some kind of a duplicator power. The duplicates fare poorly against the monsters. The third cape is both wearing and wielding chains, with some power not immediately obvious allowing him to make progress against the drop bears one at a time.
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Kithabel turns invisible on noticing that this is going on at all. She double-checks that these people are all villains on the Internet.

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The guy with the ambulatory whatevers is; Blasto singlehandedly took over East Allston last spring. The duplicator is Spree, one of the more visible and violent members of a local gang, but his ally is harder to find information on in any reasonable time.

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Yeah, all right, all these people can go to sleep now.

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They oblige.
Of course this still leaves the non-people running rampant, as both bears and trees are harder to put to sleep than humans. They keep destroying whatever comes closest to hand until stopped, and for some of them this means their opponents.
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Those can... float in midair unable to move, then, she isn't sure if they're the sort of thing she wants to destroy. And then she fixes all the everything, including the injured capes, and then she beads the nearest PRT director who has a bead with the location and situation.

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Director Armstrong can't claim to have been expecting this, but it's a welcome surprise. He'll have a containment van there in minutes.

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Good, good. Next!

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Next would be creating a shiny new arc reactor, a duplicate of one she copied while working for the PRT, then another hospital run, she didn't get very far behind schedule.

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Excellent.

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She does continue to run across cape fights every once in a while, but it stays rare. Well within what might be expected if Boston has more parahumans per capita than Brockton Bay did. Mostly she's just continuously improving things with very few interruptions.

And eventually she gets a call from multiple beads simultaneously. Endbringer. Athens.

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She lets them all know she's on her way.

And then she flies very fast to where the teleporter is collecting passengers.
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Few Protectorate members go to every battle. But there are almost always some, outside of extreme cases where help gets refused, and this one is within the range of some allied teams.

She gets there to find Strider recovering from an intercontinental trip, and in time for another. Following which she arrives elsewhere. Rain pouring down, thick enough that it's hard to see outside the windows of the meeting point, and the ocean raging more violently than oceans generally do. A man with an ornate red costume and a (not particularly capitalized) halberd is in the middle of giving a pre-battle speech in Kithabel's native language; everyone else is listening to him.

Mostly it's information on Leviathan's capabilities: the speed, the durability, the fact that water appears behind him whenever he moves and is itself moving fast enough to be a weapon. That much Kithabel will know if she looked up background information on the Endbringers in any of her limited spare time.
The speaker also says that, as places to get attacked by Leviathan go, this one is relatively defensible. High elevation means they can expect less damage than usual from the tidal waves, and the fact that there's no other nearby source of water means that the city won't collapse into a crater or otherwise be weaponized against them. Each minute is still going to cost property and lives, but if they can hold the line and wear Leviathan down then this battle will probably end in victory, eventually.

Armbands get passed around, of a non-exploding variety this time.
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Kithabel puts one on.

Can she make a dent in this rain? The normal weather bows to her will but this is not normal weather.
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Stopping it is one thing. Keeping it from resuming right away takes more effort more continuously.

The capes get split off into categories. People who can take a direct hit and keep fighting, people who can hit hard enough to help in the front line anyway, people with ranged attacks. Fliers are at a premium for rescuing downed capes. They don't mention anything about preventing tidal waves, but the green-caped cape from Madison has left to start doing that. As soon as the speaker gets through listing who's in charge here, a wave strikes and everyone gets teleported down to the battlefield.
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Kithabel's going to rotate so that she can stay longer. She does not actually know if she can tolerate a direct hit because there's no good way to test that, but she can work on the rain and do rescue and get into fights with tidal waves as they come in. Like that one. Fuck off, tidal wave.

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The nascent wave stops before turning into a wall of water. It's moving faster and harder than a wave, but is ultimately just water.
The figure in the green robe glances over at her, and accelerates freezing as much water as possible. The growing glacier is dragged along with the water around it.

The Endbringer is getting to work. Before most of the defenders are oriented to their new surroundings, he appears out of seemingly nowhere and tears through the nearest row. Kithabel's armband starts listing names, some down and others deceased. Then the defenders get organized enough to score some blows, a woman in black slowing him down long enough that he gets pelted with ranged fire. Until his tail swipes her off and he lunges through a force field toward more combatants.
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Time to start trying things.

Kithabel looks pretty much like she's just floating there, not getting rained on - that, she can maintain as a static trait with no concentration - and she wants this thing dead as hard as she can.

She can want very hard.

When that doesn't work, she heals all allied capes in range for a breather and revises her ambitions. She wants him damaged. Be damaged.
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Damage happens. It allows for a lot more of a gradient than deadness does. Leviathan's skin peels away at the point where she's looking, and a gaping wound opens underneath that. As she concentrates it gets gradually deeper, then stops once she's causing injury no faster than Leviathan regenerates. Some well-aimed projectiles bite in and slow his healing. A thick liquid drips from the wound. Then he flicks his tail and a whip of water launches toward some of the fliers, including Kithabel.

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Well, freezing it seems to be standard procedure, and she hasn't done that yet. Freeze. Both in place and as a phase change.

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It freezes and freezes, and then gets propelled forward by the second wave from the tail's backslash. Meanwhile, the monster takes advantage of the distraction to dive underwater and reappear elsewhere, exchanging blows until knocked backward by an armored cape.

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Kithabel just dodges the re-propelled chunk of ice, and scoots the other capes out of the way too. She halts the rain while she flies to Leviathan's new location and opens another hole in him. She's not sure how much it helps, but this time she themes her demand around acid and next time it'll be a burn.

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The previous hole is shallower than when last she left, but still very much present. This one hurts him less, but still enough for him to respond. He twists, and blocks some oncoming lasers by tossing the armored cape into the air. The lasers stop, but the acid continues being acidic.

The damage slows Leviathan down. He's not rushing from cape to cape and sticking a claw through them, the way he could if how he opened the battle is any indication. He disappears from view at irregular intervals, but his reappearances seem to be taking him up toward the command center. Armbands call out his latest known position whenever this happens, along with where the largest numbers of injured can be found.
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Can Kithabel just pick the damn thing up and fling it out to sea?

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If she tries. It's no more resistant to being flung than the next giant monster of approximately its fling-resistance.

This doesn't actually do much, as Leviathan reappears moments after and the armbands reel off five more names. Someone from the command center sends her a warning not to do that unless the enemy is making progress that would be usefully reset; Leviathan will leave after being sufficiently injured and removing him before then means giving him the initiative.
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Fine, fine. She goes back to putting holes in him in various ways and healing on an alternating basis, occasionally breaking it up by forcing back rain and waves.

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Speaking of waves: wave.
It's less like an ordinary wave than a roaring wall of water, as if the sea had decided that it is going to be over here now. Defenders who can't protect themselves crowd around anyone who can protect them, with time being the limitation rather than who was trying to kill whom last week. Not everyone can make it to safety, and of course the monster himself tries to interfere with the more successful efforts.
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Kithabel doesn't think she can speed up everybody, but she makes a guess at who's the most effective and concentrates on them. That wave: go away. Obliteration rather than contrary force, this time, just, bye, wave.

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That works. The front of the liquid wall just disappears. There's more water behind it to take its place, but Kithabel can always repeat the trick. And at the very least it bought time.
The outer ends of the wave, left untouched, break outside the battlefield. The water spreads in from the sides and some of the less prepared capes get swept away, but it's certainly better than being hit by the main force.

Of course, all the defenders are clumped together anyway. They're braced for being suddenly underwater, not for being suddenly under attack. Leviathan shatters a shield bubble and charges through the inhabitants, not staying to make sure they stay down before moving on to the next. This is predictable enough for some of his tougher opponents to try to intervene, but he knocks them aside and continues anyway.
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Fuck. Healing. Holes in Leviathan. She copies something somebody was shooting at him earlier that seemed to do some damage.

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Every little helps. No one can tell what he's fighting toward, or at least no guesses have been relayed through her communicator. The fight wears on, with more and more wounds appearing on Leviathan and more and more capes falling. Tidal waves get smaller and less frequent.

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She's got enough of a rotation going that she doesn't feel the need to nip off and build a flying castle. She persists. This and that and the other thing and chasing every new idea as it comes.

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And then a plane of water leaps up from beneath her, joined by a plane coming down from above. Neither seems limited by gravity. They even curl inward to surround her. The top layer turns to ice and stops being actively pulled down, but she's still facing being crushed.

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The first thing she thinks of is to go insubstantial. She can't breathe while she's doing that; but she doesn't strictly have to.

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The frozen wave from above never reaches her. It gets blasted upward by the column of water. Before the geyser falls back down, Leviathan launches himself through it. He flies past Kithabel, a clawed foot stretching harmlessly through her position. The cape in green starts dueling him, freezing his water echo as fast as it appears and striking at him with some less visible power.

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Kithabel stays insubstantial and tries to reinforce whatever Green Dude is doing. This is not as directly effective as things she actually understands, but she hasn't done it yet, and its very vagueness means she can combine it with some healing alternating with rain interference, water deletion, and direct holes-in-Leviathan-making.

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The less visible power turns out to be time distortions, or something like it. Where a blast hits its target, Leviathan has to wrench himself out at the cost of a pound of flesh or wait valuable seconds for the small sphere to fade. A handful more valuable seconds, with Kithabel supporting.

There isn't much Leviathan can do to her while she's insubstantial. He has plenty of opportunities to strike her himself or with water, but those are all physical attacks. And he gets substantially fewer opportunities when more capes rejoin the fight. They're led by the woman in the dark costume who was in the front lines at Madison, and they can keep Leviathan as busy as Kithabel can.

What he can do is try to hurt Kithabel more creatively. Instead of blocking a hit he could easily absorb, he ducks immediately before a laser is fired. It misses Kithabel, but there's no shortage of potential friendly fire. Next, to test her insubstantiality against those time distortions...
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Well, she doesn't want to find out. She can shore up her defensiveness - letting the rain fall - but mostly she just wants to get out of the way.

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And the person firing the relevant thing is perfectly capable of not doing it. He does know where Kithabel is, after all.

But the rain means that an increasing number of people don't. Leviathan just has to leap for the woman in the black and gray costume, and he'll end up in the air between Kithabel and a battery of blasters. She hangs on to him long enough that quite a few attacks hit, but quite a few don't. A volley of everything from radiation to railguns flies in Kithabel's general direction at their appropriate speeds.
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This seems like a good time to try teleporting again, because there's a little too much stuff to just fly out of the way of all of it even at her high speeds.
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The stuff isn't exactly aimed, or it was but not at her, but that's one way to deal with it.

After she escapes, Leviathan batters down the battery and resumes pretending he wasn't targeting her particularly.
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Teleporting: got. It'll be short-range for now but that's all she needs at the moment. She bops around, doing everything she was already doing but that much faster. Like DRILLING HOLES IN THIS MONSTER.

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The remaining capes keep firing on Leviathan, sensing that he is being successfully whittled down.

He pulls himself out of another of those bubbles of slow motion, and checks the damages. There are chunks of monster missing, and more injuries being dealt all the time. He disappears beneath the waves, and the latest growing tidal wave quiets itself.
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When it is clear that he is going away, Kithabel sets about dealing with healing and flood damage on an alternating basis.

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There is a bit to wait. The monster stays in the shallow water for a while, eventually leaving while one last burst of water flies inward.

When they're both cleaning up the results of the flood, the cape in green flies up to her. "You fought well. Made more of a difference than anyone else, even me."
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"Maybe next time I'll be able to actually kill one. Didn't take this time when I tried it." She slows down a little so it doesn't look like he's unwelcome to follow, but she keeps flying around, removing water and putting things back together. "I think I was helping you for a bit there but I'm not so good with effects I can't directly perceive."

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"You were; I noticed it hold him a bit longer for me and Legend to hit him more.

You think you might be able to kill an Endbringer three months from now?"
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"Maybe. I don't know exactly how tough they are besides 'too much'."

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"Enough that no one has been able to kill one or even seriously injure them. But if you're as powerful as I am and getting stronger, maybe you can eventually. And I think they know it, too. Leviathan was targeting you, at the end. He was at least paying attention, for one reason or another."

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"...If they do that sort of thing I might have to sit out of Simurgh fights until I'm built up enough to shut out her singing, in case she can suddenly get louder or something." Go away, flood. Welcome back to the land of the living, random department store. Kithabel's clothes suffered some damage before she went insubstantial; she swaps them and then shoos more floodwater.

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Eidolon does the same. The flood, not the clothes or the repairs. He's getting rid of it in a wider area but less quickly. He nods.

"Only those of us who are immune go to every Simurgh fight. Who can participate is typically strictly controlled; if all had gone according to plan you might not have been allowed to come to Madison at all. No offense."
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"No, that makes perfect sense. I can teleport now, so it's probably worth a very brief check to see if I've developed immunity by next time she shows up, but I don't have any need to listen to more of her."

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"With good reason."

He swallows, and then decides he does need to ask. "When we were fighting Leviathan, you made my powers stronger. Do you think you could do that permanently?"
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"Maybe. I assume you could tell if it was working or not, which is my usual problem with things I can't look at?"
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"I'd know in thirty seconds at most."

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"Do you have anything more specific in mind than 'make you stronger'? That might help," Kithabel adds. "Also who are you, I'd feel really stupid if you were someone I did not want to make stronger outside of Endbringer fights." She produces her magic internet doohickey.

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He laughs at the belated caution, then remembers he's famous. "I'm Eidolon."

"I can be more specific, but it would involve entrusting you with a secret. One that could demoralize a lot of people."
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Kithabel looks him up on her doohickey. "I can try it without, but knowing what I'm doing lets me, you know, aim. It's not like I have a lot of social life to absorb secrets from me, though." She looks up at the lingering clouds and banishes them.

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"Whatever improbably deep well we tap into to fuel our powers, I suspect mine is running dry. Abilities taking longer to charge, being less effective when they do, and some of the more powerful ones simply being unavailable. What I need is some way to refill it, before the Endbringers win this war.

I'm less than entirely sure you should do it if you can. You might face the same problem one day, and for all I know refilling my well might accelerate the drain on yours."
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"I don't think that's how I work," she says, skimming his wiki page and repairing some abandoned cars and a busted Dragon suit which picks up confusedly and flies away upon reassembly. "If you don't want me to try I won't, though." What a promising wiki page. Seems to be a stand-up guy.

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It would say that, wouldn't it.

"Oh, I very much want you to. Especially if you're not worried about draining your reserves. How do you know? Most capes never use enough for the difference to be noticeable, and I went for years."
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"I'm accelerating. I couldn't teleport before today; if I don't slow down I can expect to keep it with increasing range. For instance. I've been working for years, I just used to be small-time, building up by rescuing burned cookies and changing the coat of paint on my bedroom."

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"Powers can get more effective, but not like that. That's unlike any I've heard of.

If you think you can refill my supply of whatever it is, or give me permanent access to the reserves I can sometimes almost reach, we'll be able to beat back the next one of these monsters that much sooner."
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"All right, I'll give it a shot."

She pauses. She looks at Eidolon. Working on people in unpracticed ways is a little tricky; he might not like the mindset she has to adopt if she knew about it. This is her person. He is her accessory to achieve more in the world. Things that belong to her must be as effective as possible. How dare his energy reserves threaten to run out. Don't they know who's in charge here?
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Eidolon is completely unaware of the mindset involved.
He switches out one of his powers for another, looking for something with more sheer potential than he's been able to find lately. A power snaps into place, starts scaling up more quickly than even the smaller-scale ones like what he's using for the flood.

And then nothing. Back to normal.
"Didn't work. Almost did, and then it stopped."
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"Sorry. I can try again when I have more momentum. Here, have a bead, talking to it talks to me and you can call me in if you need the short-term boost between Endbringers." She gives him a bead. She replaces half the cobblestones in a random alleyway with attractive marble flagstones. She clears the water out of a random grocery store, this time by telekinetically flinging it into a sunbeam and making a rainbow.

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Eidolon thanks her for the bead, and then doesn't follow when she zooms off.

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Kithabel doesn't stay in Athens long enough to fix all the flood damage; she wants to do something completely unrelated after working for a couple hours on it. Athens gets an attractive giant tree a ways inland with a variety of fruit she used to like back home. She then zooms back across the Atlantic with a combination of teleportation and flight, pausing several times to affect the weather, turn schools of fish interesting colors, add plants to an empty spur of rock in the middle of nowhere, visit a passing boat and spruce it up, and travel underwater for one hundred miles, resubstantializing herself to try breathing underwater. It works fine, although she doesn't like the way the ocean smells.

She pops up over her usual haunt and consults her task list. Back to work.
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Her reputation around the Northeast essentially has her as a second Scion—constantly heroing, probably won't intervene with any specific problem but there are very few things she can't do. Her now permanent team of PAs is probably one of the more powerful groups in the country by proxy. The cities she started in do not run out of possible improvements, but do get proportionately less terrible, more functional, and even better-looking the more time she spends in each. She infrequently runs into capes doing cape things, of course, but she's basically Scion in that context too. Villains fall before her like butter around a hot knife. By the next year and a half, Boston and Brockton Bay are barely recognizable. Kithabel is being deployed further afield more and more often, with her increasing momentum making that almost trivial.

Endbringers continue attacking every few months. Not all of the battles are as successful as the defense at Athens. If Kithabel tracks how much effect she has when trying to damage the monsters directly she'll see it slowly increase, but they stay unkillable. She does at least do more than anyone to prevent and cure injuries, and clean up afterward. (With the exception of the original Scion, of course. Kithabel can change the course of a fight, he can end it.)

And she gets steadily more powerful.
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She's considering staying even if she ever does get the hang of interdimensional transit. Which she does not yet have. This place needs her more than home does, parents aside.

She tries boosting Eidolon again at each Endbringer fight. It never sticks. She's not sure why. She can at least sustain an assist whenever they're in the same place at the same time and she doesn't need to break off to do something else, but it takes concentration unlike states along the lines of 'in midair' and 'insubstantial'.

Since her ability to make holes in Endbringers is so persistently underwhelming and her brief visits to Simurgh fights indicate that she is no more immune to the song than she was when she landed she focuses on force-multiplying: she can immunize people against Behemoth's kill aura, she can grant water breathing and decent immunity to blunt force trauma when Leviathan makes waves. More people can dare get close.

And between combats she has her projects. Between teleporting and flying she can now cross her favored continent in under an hour (if she doesn't stop, which she usually does); she'll happily do things in thirty different states in a week. Periodically she notifies her PAs that she can now do X, and her tasks should scale up accordingly, please and thank you.

One day after Leviathan has been chased out of Singapore, Kithabel asks Eidolon what exactly is stopping him from finding a self-boosting power and using that, since it's probably not the same thing that's stopping her.
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Eidolon ums for a bit and says something about how he has only general control over what he gets. Then he goes home and tries it, and after a dozen or so attempts his power eventually cooperates. Draining other parahumans once in a while isn't quite ideal, but there are plenty of capes to be found who could do with being a bit weaker. Feeling stupid about this is worth it.

Kithabel's tasks scale up along with her abilities. Certainly unusual, but if anyone suspects that she's not a parahuman, they're not talking.


Ordinary capes hardly count as combat, but on a visit back to Brockton Bay she notices a cloud of darkness that she didn't give permission to be there. It's rapidly expanding southward in a rough line from the Trainyard, and can't really be anything other than a cape.
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How odd. It might be harmless; what does the internet say about BB darkness capes?

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There is one. His name is Grue. He and his team are mostly the kind of villains that go out of their way to avoid hurting people, but they're also not-so-secretly trying to take control of the city's criminal world.

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Hm. Maybe worth investigating. Can she just see through the dark? It'd have to be really special dark to keep her out.

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It is really special dark, but sorcery is also pretty special.

The first thing she sees are the enormous monsters of muscle and bone. Grue is riding one, a smaller person who is presumably a teammate also hanging on to a bone spur jutting out from its spine, and a third human is riding the other. The next most obvious thing is the repeated explosions appearing around the monsters. It's not them doing it; there's a fourth cape in pursuit. Her costume includes everything from blades to skulls. Grue is ineffectually trying to fight her off while also leaving enough gaps in the clouds for the monsters to see. Both teammates are injured and getting worse.
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Okay, so they aren't just traveling in a wad of dark, they are having a fight. She feels many fewer qualms about sending capes and monstercreatures all to sleep and notifying the local PRT.

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The local PRT is perfectly happy to collect them. The Undersiders have been excessively slippery so far, and their opponent was more of the unstoppably powerful variety. It would be a very good idea if she didn't wake up until thoroughly contained; how long does this last?

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She can turn it into a curse that'll last until somebody prods them with a particular doohickey, if that's particularly called for?

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For her, it's nearly as called for as it ever gets.

PRT personnel are on their way in either case.
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Kithabel leaves the asleep capes and a curse-lifting doohickey that can only be picked up by people in PRT uniform and then departs.

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The PRT usually prefers it when capes stick around to describe everything in detail, but they got the most important information and this isn't exactly unusual.

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And Kithabel has stuff to do. So much of it! It's great.

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After a short while, she may find herself interrupted mid-stuff. A high-pitched screech rings out, and a canine almost as big as the monster Grue was riding leaps at her.

Someone shouts "she didn't fall? Inconceivable!" before being drowned out by an assortment of other powers and, of course, bullets.
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Oh goddammit.

Now she's insubstantial and the guns stop working in case there's anybody substantial. Sleep sleep sleep -
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Everyone she puts to sleep goes to sleep, but not all of her attackers are obvious at first.

Something jerks her downward, which affects her despite her intangibility, straight toward a mess of translucent blades, which don't. Everyone she knocked out stirs, and many of them get back up. The scream starts again, and again nothing happens.
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She puts the sleeping people to sleep harder. What might be stopping her from seeing other people - invisibility, walls - she focuses on her eyes while fighting the pull towards the blades just for the sake of it.

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Walls was it. There they are. More of the edged force fields appear, some of them behind her this time, and the pull abruptly stops. If she reflexively flies upward into them, it'd be more like through them.

This time people stay asleep. The remaining conscious capes fill the area with everything they've got—force fields, snow, whatever form of telekinesis that was, and so on, and yep that one's blood—and one of them starts trying to pull the dog monster away from Kithabel.
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The dog monster can be stuck very firmly in midair. The blood can stop existing. The snow can get turned into a scale model ice sculpture of Brockton Bay. The force fields aren't troubling her, but everybody can go to sleep now.

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And they do.

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Good. If that doesn't clear away the force fields, she'll do it herself. And then she notifies the PRT. Again.

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Director Piggot is much less bothered by repetition than Kithabel is. Especially under the circumstances.

"The Teeth attacked you? I was expecting them to try a rescue. How many?"
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"Total of eighteen people, fiveish capes or maybe fewer if one of them was doing two different things."

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"There are others, then. They're unlikely to attack you after this, and if they do none of them is particularly resistant to being put to sleep, but it might be a good idea to stay intangible as long as you're here."

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"Can do."

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And the recently pulled Teeth get brought in to join their leader.

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And Kithabel goes back to what she was doing. Insubstantially. It's not the most comfortable, but it's all right.

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Insubstantial or undetectable or otherwise safe, is all it would take. And without the Butcher the Teeth are already much less of a threat than they could be.

It's after a day of stuff-doing that Kithabel, while sufficiently noticeable, gets approached by four other capes. One in purple, one in armor, one covered in insects, and one translucent. "Interested in a trade?" the first one asks.
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"Not usually," says Kithabel, but she does turn her head.

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"I'm offering information. A little detail that you'd definitely want to know. You know how you're from another world and anyone who matters has already figured it out? More important than that."

At that comment, the figure in the welder's mask spins her head toward the speaker, who smirks.
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"I wonder how you picked that up. Anyway, what do you want?"

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"It's because I matter." That's directed at least as much to the armored cape as it is to Kithabel.

"What I want is a copy of an interdimensional portal. You saw one when you got here, and decided not to repair it. Well, it's been over a year and a half now, and none of us was there so you know our decision making isn't compromised."
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"It's not compromised by the Simurgh. That doesn't actually mean it's any good."

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"Ouch. Well, I'm not about to say what it's for.
If that's too close to the Simurgh, the device she was copying works too if you can manage it."
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"I'm really not sure I want to make you things for an unspecified purpose, and I begin to suspect you can tell how much of a waste of time I think extensively negotiating for it might be."

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"Fine. The device Haywire used to open a hole to Earth Aleph, then, no Simurgh involvement at all and that one's been in use for years so we can swap books. Should still work.

In exchange, you've been working for not one but two sets of supervillains pretty much since you got here, and I imagine you want to know which."
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Sigh. "Two? I suppose I wasn't filtering heavily enough to keep the PAs villain-free but you'd think if two groups were trying they'd trip over each other." She looks up the Haywire device; she finds the purple cape's description legit - "And I still want to know what this is supposed to be for. Not, I assume, swapping books."

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"You've been taking directions from Accord's people; it was pretty obvious he had you accidentally running into his enemies as much as he could get away with. That mouthful of Teeth yesterday wasn't him, though, thanks for that.

Other one's the Elite; Accord was hiring you out. Some of the cells of Elite are pretty businesslike as villains go, though if you've been following the news lately even the good ones are bad ones. Pretty much any time you've gone to New York at least one job was because they bribed Accord."
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"Thank you," says Kithabel. "I will make your device if I do not hate what you're going to do with it and I will just fly away and deal with my villain problem if you don't tell me."

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"You want to go home? We might be able to find your world, might not, but pretty much no matter what we find it'll make us important. We're opening portals."

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"My world is very nice and I don't want this world's unpleasantness finding its way there."

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"We don't have to aim for it then."

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"Yeah, don't. And if I find that you've been doing anything nasty to any other worlds I will consider you my personal responsibility, and I will soon enough be able to travel between worlds on my own to find you in that eventuality. Got it?"

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She grins again. "Got it."

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Kithabel hands her a doodad. And a bead. She can figure it out.

And then she looks up Accord and the Elite.
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Accord is the lead contender for taking over Boston. Since the Teeth left, it's been mostly just him and some lesser factions. He's known for complicated plans that inexplicably work and an extreme insistence that nothing ever be in any sense out of place. No one has a complete list of his crimes because of course they don't.

The Elite are the country's largest villain group, and second-largest parahuman organization after the Protectorate. They're mostly West Coast, but expand quickly and are speculated to have reached New York. Their reputation took a hit recently when it came out that it's normal practice to assist local organized crime and eventually take over those functions themselves while also gathering influence at higher levels.

Both factions do have interests that would be served by making things better in the sorts of ways Kithabel tends to do, so it's not as if they've been tricking her into committing crimes. But everything this cape said fits well enough to be plausible, if not enough to immediately snap into place.

"Thanks for this," Tattletale says. "Now they're going to have to invent new maps to put the Undersiders on."
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...Kithabel does not go back and put them all to sleep. She just sighs at Tattletale.

Kithabel instead notifies the Protectorate that her PAs seem to be in unsavory employ and she would like to go back to taking tasks from official sources until she can replace them. The PAs weren't tricking her into doing anything too unpleasant and they were perfectly nice to work with, so instead of actually chasing them down she just notifies them that they're fired as soon as she has a task list from the Protectorate to switch to.
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The lead one's a bit disappointed—Accord gave her superpowers for this—but Kithabel finding out eventually was a given.

The PRT has a list ready to go very quickly; they don't exactly disapprove of not having to wait in line.
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Yeah, this works fine. Also it means Kithabel's handling her own money now, and she has a lot stored up. She doesn't really need it... for... anything... so she finds some charities and gives most of it away.

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The headlines the next day announce that Kithabel is a better person than Scion. Apparently flying around heroing is just expected when one has superpowers but only moral people give away money.


While flying around heroing, she can tell that the current list is designed to advantage the PRT, in terms of what gets built and what gets duplicated, but that's probably to be expected. At least this time her list is compiled by an organization that almost definitely isn't corrupt and secretly working for supervillains.
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She will continue to take occasional independent suggestions from the Internet, but figuring out all her own stuff to do just isn't viable.

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Suggestions from the Internet come in over time, some good and some bad. One of the more common ones is to find and remove otherwise-unstoppable threats. They're not all at the level of the Endbringers.

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With the available intel on the Blasphemies, for instance, Kithabel is pretty sure she can take 'em. She loads up on standard precautions and travels to Europe.

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The officially labeled good guys do keep surveillance of most of these kinds of enemies. The Blasphemies are in England at the moment, it's hard to tell if they're just moving around Europe or are planning something. Probably the former; they don't assassinate heads of state all that often.

The Suits rarely fight the Blasphemies directly. It tends not to go well, and bystander casualties tend to be high. They're willing to send in some people if she wants the help, and will definitely be on the sidelines minimizing damage in either case.
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She could use some support if they have anything in the way of high-level sensory powers that can keep an eye on the whole fight and give her direction as things proceed.

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They do. The highest-level one of these can designate a target and know a wide variety of information about it, in the case of a person including everything they're seeing at the time. Kithabel can have a relayed copy of everything her opponents observe, plus extra surveillance from other powers.

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How convenient! Kithabel grants her helpers beads. She confirms that she is allowed to kill the Blasphmies if that seems expedient. And then she zeroes in to where they are and attempts to end the fight before it begins, because anticlimaxes would be really great today.

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That would depend on one's point of view.

The Three Blasphemies, despite their labels as Maiden, Matron, and Crone, all look like young women. White skin, whiter hair, white robes, white masks with red lips fixed in different expressions.

They've never been observed to sleep, and don't start when Kithabel tells them to. When Maiden alerts the others to Kithabel's presence, Crone instantaneously assembles a construct out of stored pieces of concrete, wood, and leftover civilians. The thing lumbers in Kithabel's direction, more to test her capabilities than as an actual attack.
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It ceases to exist. She went straight to curse-level sleep attack with these three, so she doesn't try again with that; she just goes ahead and starts trying to kill them. It'll be a first, but she did read up on them enough not to feel particularly bad about it.

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No one knows if the Blasphemies are technically alive, but they're certainly vulnerable to her causing as much damage as she can. They collapse into pieces, all three of them, but are reassembled as quickly as they fall apart. They don't seem bothered by the process.

Matron and Crone get displays marking where Kithabel is and where the Suits are. It's in a spectrum not normally visible, but the Suits' spy is watching everything Crone sees and gets this too. The relayed version more importantly shows the locations of the Blasphemies and their creations.

One of which appears below her, and another in the air behind her. They leap or lunge, depending, and Matron fires a blast of her other power. It feels like it's sapping the energy from Kithabel's bones, and she knows what the next part is.
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Well, Kithabel refuses to explode. And she doesn't hold with this 'weak bones' nonsense either. Fuck that. And now she's seen it done and she would like that to just stop cold without affecting her next time. And if 'damage' won't cut it what if she just deletes the Blasphemies, too, like their construct?

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Two of them disappear, leaving only the scowling Crone. And then the other two reappear from thin air. Right. They're supposedly able to do that, as long as one of them is alive.

The two more recent constructs finish their lunge and leap respectively, and pass harmlessly through her intangibility. As well as each other, suspiciously enough.

The world seems to blink, and the Blasphemies to switch places with three of her allies. Even the view-from-Crone that she's getting switches perspective. Those three Suits are suddenly confused, while their compatriots start trying to hold back the enemies.
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...Wait, what?

If the Suits are confused maybe Kithabel needs to lean harder on magic for feedback. If she had ever heard of D&D despite her unconventional background, she might call it 'true seeing'. What the fuck is going on here?
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Maiden. Control over light allows for some very effective illusions, currently including one of those two constructs and the six capes. She even altered what she and her teammates were seeing, apparently having sensed the spies one way or another.
The Suits were prepared enough not to attack with anything lethal, but are still in the process of subduing two of their number who appear to everyone but Kithabel to be fighting back devastatingly.

Meanwhile, more masses of dead flesh and bone and whatever else is in Crone's pocket dimension start appearing. Matron sends some at Kithabel and others at the Suits.
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Kithabel extends the true seeing effect as best she can. That pocket dimension: is annoying. Crone should stop being able to access it and the stuff she has out at the moment will BURN.

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The stuff lights on fire, as demanded. It also stops being on fire, before completing the directive. They keep charging.

Whether Crone did stop being able to take things out of storage isn't immediately obvious. Shortly, neither is anything else, as a full-spectrum bright light appears just in front of Kithabel's retinas. Kithabel may also feel Matron's blast hit her, but that fails to take hold.
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Kithabel was once annoyed by it being uncomfortable to look right at the sun, so she's okay, if startled. She disintegrates the stuff that so impolitely declined to finish being on fire in the manner approved.

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If she's not blinded, she'll have a chance to react when Crone starts flying at her despite flight not appearing anywhere on their list of powers. The Blasphemies were hoping for surprise on that front.

They'd have to kill all the witnesses, of course. The others actually are blinded, with the possible exception of the ones with sensory powers, but you can't be too sure. Matron heads over to take care of it.
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Matron can get deleted. Crone can experience one of those time bubbles Eidolon was using to take chunks out of Leviathan, if Kithabel can swing it; it'd be new, but she's running pretty high velocity these days.

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Crone gets dilated and Matron disappears. This time it takes an instant before she reappears, and she's a few steps back. She resumes walking, and blasts one of the downed Suits.

If it's an exact copy of the power Eidolon used back in Greece, the bubble will fade in a few seconds and let the inside catch up. But Crone doesn't know that, or doesn't want to wait. As soon as Matron reappears she wrests herself free, taking what should by all rights be a catastrophic injury. A pound of flesh gets torn out, but blood is not included. The wound disappears almost immediately.

Crone reaches out a hand and touches Kithabel. Touches through her, to be precise, but she's apparently satisfied with that. She withdraws her hand. Now, which pieces of Kithabel to confiscate first. Hair and fingernails, give her a chance to run.
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Kithabel has always had really strong opinions about her bodily integrity. And she likes her hair. It billows dramatically in the wind. Have a direct lightning strike, Crone.

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Lightning strikes are inconvenient, even when one is a Blasphemy, but Crone isn't dependent on her heart to keep beating or anything.

More worrying is that the hair and fingernails stayed attached. Crone should be able to displace any part of the tagged object. Perils of facing a trump. She tries again to make certain it wasn't a fluke, but Kithabel's heart and brain don't go either. She drops to the ground, and joins Matron fighting those of the Suits who aren't helpless blind.
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Matron was delayed in coming back when Crone was time-dilated...

Kithabel swats Crone and Matron both with the time power and obliterates Maiden.
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And Maiden reappears, after a delay roughly proportional to the time distortion. After the reappearance Kithabel can even see her face smooth out where not covered by the mask. It goes from a rough mannequin of Maiden into an accurate recreation of the previous body. It's over in three blinks, but that's slower than before.

(Maiden is fairly useless in the fight now that most everyone is either allied, blind, or immune to illusions, but she can still throw minor distractions and flashes of nonexistent movement at Kithabel.)

More monsters appear, these ones more flesh and less stone than their predecessors. They unleash parahuman powers, whether from recently defeated Suits or from opponents Crone has been saving up there's no way to be sure. Judging by how none of them are definitely useless against intangible people, it was probably from the one with a wider selection.

One monster gestures and uses a power that should make it impossible for Kithabel to tell friend from foe. Another encloses her in a tesseract, so all she can see in any direction is herself from an unusual angle. And one inflicts pain, and one nullifies powers, and one forces the thought wait, is this a good idea every four and a bit seconds.... They don't know what might stick, but Crone has a lot of things left to try.
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Well, they slow her down. The power nullifier... not at all... and she can counter the pain and once she figures out the tesseract she can unweave it, and once she's clear that she's having trouble telling who she's fighting she slams her considerable momentum into a mental defense. That last one is nasty, but it gets covered in the same defense that hedges out the friend-or-foe confusion before she's even concretely identified it, after derailing her train of thought twice.

And then she deletes all three Blasphemies at once.
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Matron and Maiden disappear, but Crone is still deletion-resistant for whatever reason saved her before. Instead of resurrecting the other two right away, she keeps manufacturing more constructs. For just a fraction of a second too long.

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How about just her head?

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Surely she wouldn't expect that to actually... that worked.

The functional Suits bring down the remaining constructs, and ask for healing before trying any declarations of victory. Since all of them are blind and some have other injuries.
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Kithabel can fix that.

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And with the continued lack of blasphemy, now victory can be declared.

Not a perfect victory; even with civilians evacuated ahead of time there were some casualties. Ten of Swords is extremely dead, exploded by Matron's blast, and others painlessly lost their brains when Crone was mass-producing powered constructs. But still a victory, technically.
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...Kithabel pauses by one of the ones missing their brain. The rest of them's still there -

- come on -
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No luck.

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Shit.

"I'm sorry," she says to the ranking Suit on the field. She hands them a bead. "If you need me for anything later this'll call me."
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"Thanks. We will. And you can call us, of course in the event that you're here and need anything." She glances around at the empty battlefield and the Nearly One Blasphemy. "However unlikely that may be."

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"Thanks."

Kithabel goes back to the United States. On her way she kills Sleeper, since she's killing particularly nasty villains now; Sleeper is a lot easier than the Blasphemies, a pleasant anticlimax she punctuates by eating a sandwich during the rest of her flight. She notifies her PRT contact.

The Protectorate is networked enough that she can just hang out in Arkansas for a while for a change of scenery, right?
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Easily. Given that it's Arkansas there might be pretty much nothing but the scenery, but someone somewhere along the line will be able to come up with a local list of tasks anyway.

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Well, she's not picky about it being Arkansas in particular. Somewhere that isn't her usual handful of Northeasterly cities.

She notifies her contact person that at some point she may develop the ability to resurrect the dead and intends to try doing it periodically. Who should be her test subject and when she manages to dredge them up where should she drop them off so they can have things explained?
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The person to start with, any PRT person will agree, is Hero. The name makes it obvious. That, combined with the fact that he was the world's greatest tinker and the fact that his death was what convinced the public that heroes don't always win in the end, means he's the guy. The New York Protectorate would probably be the best place for explanation, but chances are good that at least one of the people who'd want to do the explanation would be able to get to wherever she happens to be faster than she can get there.


(A list starts being drawn for who else should be resurrected first, depending on the constraints. The two most cited are of course William Shakespeare and Thomas Jefferson, who'd need rather more explanation. But the Protectorate wants to focus it on capes for obvious reasons, and that's most of the result.)
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Kithabel considers focusing on capes - well, heroes, in particular - reasonable. Although she develops the impression that she's really supposed to know who Shakespeare and Jefferson are, reads a couple sonnets, approves Shakespeare, disapproves Jefferson but strongly considers Ben Franklin, and mostly just tells her contact "sure, Hero's first in line, go ahead and compile more of a list for whenever I manage him".

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They do. Apparently an awful lot of heroes have died over the last thirty years.

There's a bit of debate about whether it counts as a violation of the Endbringer truce if they resurrect heroes who died during the attacks but not villains. Who knows; the truce wasn't set up with this in mind.

The other part of the reaction is to redouble the efforts to make sure Kithabel's list of tasks is as nonrepetitive as possible. It's only a slight improvement since that was already a focus, but it's there.
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Well, that's nice of them.

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It is; on the other hand, it's not like there's nothing in it for them. And more variety also means clearing out hospitals less frequently, so niceness might be debatable. But the assorted PRT people are ultimately very glad to have Kithabel on their side.

The momentum keeps increasing.
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Zoom.

(Kithabel will empty a hospital whenever she damn well pleases; she remembers where they are. The list is a fallback guideline; it is not mind control.)
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(And it would be impolite to suggest otherwise, especially so soon after the incident with not one but two sets of supervillains. Nobody mentions this.)

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(Good. Kithabel is a nigh-omnipotent sorceress and when she wants the lame to walk and the blind see they will fucking do it.)

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The lame and the blind are themselves in favor. And it's not all that much of a decrease from maximum variety.

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Indeed, indeed.

...While she's at it, since the Protectorate seems pretty good at making coherent priority lists of people, she can render a small number immune to aging. This counts as a sustained effect, not a one-and-done - rolling back would be one-and-done - but she can cover some people with it. Any suggestions?
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The PRT's actuaries say aging isn't a risk that affects most capes very much. Powers generally come in when they're young, and life expectancies are unreliable. There are plenty of exceptions, but they'd likely benefit more from being rolled back and less from being stopped.

Might be a good idea to use aging immunity on the current President; Presidents are known for aging quickly, so to speak. And people in relevantly similar positions, some of whom are high up in the PRT.
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Kithabel has formed no opinions on the current President and doesn't want to make it look like she has. She'll halt some PRT people though. A few. And then she can sell the rest of her capacity and donate the money. No good to have a passive capacity like that she isn't using.

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She has recently passed the threshold between able to solve practically any problem the PRT can point her at to so powerful that she's creating new complications. This is technically an improvement.

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Kithabel thinks so.

She tries resurrecting Hero once a month at first, then once a week.
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And eventually: Hero.

He appears on his back in a badly damaged suit of golden armor. He's silent for a bit while comparing his last memory (Eidolon failing to heal him after a near bisection by the Siberian) with the state of his armor (featuring an appropriately placed gash) and his helmet's timepiece (2011).

"So what'd I miss?"
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"Eeeeeee I did it! Um, you missed awhile. I'm supposed to drop you off in New York for an explanation," says Kithabel, beaming, and she teleports them up in a few hops.

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New York has been the center of the Protectorate since the Protectorate was the four founders and a few copycat teams they were doing their best to encourage. The headquarters is going to be vastly different from what it was in 2000 (notably including: bigger) but Hero can recognize where he is.

Legend is there as soon as Kithabel arrives, of course, and Eidolon soon after. "It worked?" one or the other of them exclaims, as Alexandria joins them. There may be some heroic tears shed. Even Alexandria is smiling. (Hero himself has less to take in stride; it wasn't over eleven years for him.)
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"It worked!" whoops Kithabel, spinning delightedly in the air. "Oh man I need to do another fifty people like right now where should I go."

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"Surely here works as well as anywhere else?" says the one person with no information. "Wouldn't want to make people stay...out...longer than they have to."

"Here does work. This wasn't exactly unexpected."
They do in fact have space set aside for like fifty people to appear, and can start calling family members as soon as the resurrections are underway.
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Kithabel goes right down her list, pausing occasionally between minute-long-then-shorter periods of concentration to do a backflip.

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The newly not dead of them are laughing and swapping backstories. "Behemoth, 1998." "Jack Slash, 2008." "Slipped on a banana peel, 2003."

They get brought up to speed on some of the larger-scale changes over the past few years. There is now a third Endbringer, here's what she does. Kyushu and Newfoundland have been wiped off the map; one of them was put back on and resettled. And we're getting better at fighting them off. There are now a lot more capes, with all the same effects you're used to but more so. And so on, with broad strokes, pausing to clarify or go into detail when asked.
Resurrection is a limited commodity. Most of you were chosen because we need heroes and, not to put too fine a point on it, you're powerful. Maybe one day there'll be more to go around and we can be more egalitarian.

Legend pauses at that point to ask Kithabel. "Any idea how fast it'll increase?"
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"I should get quicker at resurrecting people fairly linearly relative to what happened over the course of this batch. Once I have it down to a second or two, I should start being able to do more than one at a time and on up from there. This is presuming my variety keeps up; I can resurrect people every day just like I empty hospitals every day but long term I have to be doing other stuff."

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"The PRT will probably have you prioritizing powerful parahumans for a while longer, then. Not always just ours, of course, despite today."

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"Sure. Just keep me busy." Kithabel grins and zips through the ceiling to go do the next thing.

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There is a world's worth of things, and she isn't running out of ways the place can be improved. Unfortunately.

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Oh well. At least she is here to help.

She continues to resurrect people, slightly more in the time she allots each day.
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Things are going pretty well for the heroes. Their numbers are up, both the Protectorate's and their allies', they've managed to get Kithabel's public image associated with them, and parahumans are more accepted than they have been since when they first appeared. To add to their string of successes, Hero leads a team that manages to stop the villain who killed him the first time around and kill her mid-rampage. Her team having already been taken care of, that's one more S-class threat down, and next they can start planning things about Nilbog.

Between the resurrected heroes and the capes flocking to hero teams, there's hope that the next Endbringer fight will be the least disastrous in history.
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Behemoth. Novosibirsk.

Kithabel can get all the way around the world in three teleports now. She's there moment one, she helps evacuate, and she covers priority capes without their own defenses against radiation and zapping and (when they can fly and thus not fall through the earth) the hazards of substantial physical form. She gets a complete list of attending capes from Dragon and makes it clear that nobody stays dead today and they should give it what they've got.

And then the monster comes up and she demands. that. he. hurt.
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The monster hurts. It's the same fifty-foot monster she's fought before, with its single glowing eye and its obsidian claws and its really bad breath. She can't see right away how much it's hurting, since the damage is taking place beneath its layer of magma, but she's not the only one blasting. It's a strong opening: the magma and the obsidian beneath it get scoured off in large patches, exposing the skin below where some of the attacks are already starting to reach.

Behemoth stands there and takes it for a moment, then roars. It's slow at first, then increases in volume until the roar is less of an announcement than a weapon. After it gets louder for a few seconds, it continues getting louder. The remains of the capes who turned to jelly get pulverized. For those far enough away or protected enough it's merely deafening.

Then he opens fire with lightning, and the battle begins.
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Kithabel now has a new thing to add to her rotation of combat magic: resurrection. She notes who her armband announces dead and she hauls them back. Healing resurrection harm. Buffing support harm healing resurrection.

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Behemoth compensates for the fact that capes aren't staying down by hitting harder faster. There's perpetually a backlog, and the revolving door gets unpleasant for the capes involved after the first few rotations.

The four members of the Triumvirate, joined by their counterparts from the top levels of other teams, hold back the monster. Quite a few hero groups are more powerful than they recently were, and the native teams want to prove they're competitive. Rukavitsa slams Behemoth hard enough that he drops to his knees, and the point is settled.

The dust isn't. A crater forms around the Endbringer where he's being pelted with everything imaginable, then he dives underground and resurfaces. Eidolon takes a direct hit and keeps fighting, Legend takes one and doesn't. And then another roar, staggering the capes who were invulnerable enough to survive and fight him directly.
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Kithabel keeps going. She gets Legend up again. As long as there's a backlog she can space out any given cape's resurrection, but the hard hitters are in for the long haul.

Mid-roar it suddenly increases in pitch by rather a lot. It sounds very silly. It's not much less harmful that way, but still.

The dust in the air is irksome, and then it is no more.
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Well then there needs to be more dust, doesn't there. If an Endbringer can't be irksome then what's even the point. He slams both hands down, knocking the earthbound capes down with the quake. And then lightning crackles around the entire battlefield, from cape to cape. Surprisingly few stay down, but the armbands have stopped reporting.

Alexandria's group of flying bricks batters Behemoth from above again. Some of them start falling out of the sky, and then his counterattack spreads outward. The ground seems to slant, so that toward Behemoth is downhill. It gets gradually steeper as his gravity-altering effect strengthens; capes who either got too close or can't fly start falling toward his kill radius.
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Without the armbands, Kithabel will have to guess, but anybody who she sees doing damage will have the chance to do it again and she can get a headcount for everyone else afterwards.

The gravity thing - well.

Nobody can manage things like that at home because everyone's got such strong opinions about gravity.

Here, it is Kithabel's opinion about gravity that matters and it is to go back to normal at once no backtalk.
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The gravity well grumbles, but weakens and returns to normal. But there are more tricks where that came from. Eventually. For now it's just mundane things like fireballs. A team of pyrokinetics manages to deflect several back at Behemoth, where they do nothing.

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The next time Behemoth tries to dive underground, Kithabel just picks him up. And holds him. In the air.

Lightning rods spring up; she's not sure who's doing that, she doesn't think it's anybody she's healed or resurrected yet.

She'll drop Behemoth when he looks wrecked enough to flee. For now there is nothing to gain from his being mobile.
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Aside from the lightning rods, shakers in general are doing what they do best. Large quantities of material appear below and around Behemoth, restraining his limbs as much as they can. There's nothing to gain from his being able to point at people, either. Those who can meaningfully hold Behemoth in place do, and those who can blast at him do that.

The Endbringer objects to this. He starts to glow bright silver. Everyone backs away from the kill radius. A fiery border appears, denoting the edge. That part's new. And then it starts expanding. One hundred feet, one hundred twenty...

Any capes caught in between are burned, zapped, vaporized, or all of these at once and then some. Few are durable enough to survive every available threat. The sphere keeps expanding.
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Kithabel gets into a direct fight with that sphere. She objects to it. It should shrink. It should turn on its creator.

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One hundred forty, one hundred sixty...

(Not that the sorcery didn't work. The sphere shrinks as commanded. But Behemoth is perfectly capable of incinerating people manually whenever they fall inside where the border ought to be.)

Area-affect capes have other things to do now, building barriers to absorb radiation or decreasing temperature to counteract the heat; Behemoth is doing enough things that too many of them are relevant one way or another.
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Kithabel hisses, but she drops him.

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The kill radius decreases to its normal size.

Satisfied that he's setting the terms of the fight, Behemoth turns to duel a twenty-foot dragon. Neither of them burns the other very effectively, but the heat does start melting the ground beneath them. Even most of the heavy hitters back off.
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Kithabel does other work while the... dragon... is that one of those Brockton Bay villains who had the good sense never to attack her...? has Behemoth occupied. She chills the rest of the air. She does a batch of resurrections, she does a batch of healings.

And then a Dragon drone zooms up to her, clutching the end of what looks for all the world like a hair. "This is supposed to be indestructible," the drone says. "It's not thin enough to cut deep into him, though. Can you make it thinner without disconnecting it from the other end?"

"How thin?"

"As thin as possible."

So Kithabel wants.

And then she lassos the monster with it and pulls tight.
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As thin as possible actually has a meaningful answer most of the time. There are minimum size limits that the universe won't allow anything to break. Normally. Kithabel is free to ignore them.

The absurdly sharp wire lands around Behemoth's neck and slices through the monster as if he weren't there. Alexandria pulls on the top half, and winds up with the Endbringer's head and most of a shoulder. The lowercase dragon and Rukavista manage to tear off the dangling arm.

Behemoth responds about how he'd be expected to: he detonates. Shards of obsidian fly out in every direction, faster than they can reasonably be responded to. People are immune to shrapnel or they aren't, but there's no question of defending. The flesh around Behemoth's neck and shoulder starts visibly regenerating.
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Kithabel's immune to shrapnel. The wire's immune to shrapnel. Everything else can wait. She lassos the regenerating half. She yanks.

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Behemoth senses it coming somehow, or else was just lucky. He twists, and loses only a small slice of new regeneration.

But the other effect of cutting him in two was to provide an obvious target for every other cape on the field. Led by Legend, they start pouring everything they have in to where the shoulder used to be. The combined firepower bites a bit deeper before the rate of regeneration cancels it out.

The lizardlike cape is by now blasting less with fire and more with the abstract concept of heat. Behemoth redirects it upward, and multiple fliers fall with a thunderclap.
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Behemoth reaches for its severed arm, and is stopped by a golden figure. Scion apparently never got the hang of arriving exactly when all hope seems lost. He blocks a blast of lightning, and ignores Eidolon's assistance.

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Thanks for finally showing up, dude. Kithabel is embarrassed to be compared to you.

Kithabel moves the wire with sorcery alone at the speed of do it already. She holds the regenerating piece again long enough to slice.
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Behemoth continues losing chunks. Nearby capes slam into him, surrounding the Endbringer with human shields. Not all of them are invulnerable, but the kill radius was always something he actively maintained. One of the shields is Alexandria, despite her best efforts, and once she's caught in the wire it's much less useful for cutting.

Scion strikes Behemoth, and the effect he's using to hold on to the hostages drops. Alexandria gets recaptured; under the circumstances she's the monster's priority.

It's immediately apparent that Scion isn't fighting to kill. He never does. But even if he could end the war and doesn't, he's at least occupying more of Behemoth's attention than nearly all the rest of the heroes combined.
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Kithabel teleports Alexandria out of the way. Cut, cut, cut.

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And there's a shortage of other hostages who can block the impossibly sharp weapon.

The Endbringer has by now lost nearly all of the padding around its skeleton, and quite a few pieces of that. Eidolon's matter deletion power sweeps out a volume near the original cut at the shoulder. It runs into resistance at the point that used to be the greatest depth beneath where the collarbone should be if he had a set, but that's just a signal to focus there. Hero's burning golden light never leaves that spot, and is occasionally joined by some of Scion's similar but larger beams.
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And Kithabel keeps shaving off protective layers from the "middle" of the Endbringer.

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Behemoth scrambles to escape, but is out of defenses and is being held in place by Scion. Whenever it tries something, the golden man counteracts it. And the other golden man, with his green-robed teammate, steadily make progress on the toughest part of the remnant of the Endbringer.

Until an enormous rush of lave erupts from the ground.
There are no volcanoes in Novosibirsk. Usually. Now, apparently, there's a completely artificial hole bored through the earth's crust, and very few capes are prepared to deal with a geyser of lava.
Eidolon and Hero glance at each other, deciding whether to help, and they keep going. The chance to kill an Endbringer is too much to pass up. Scion does differently; apparently he judges Behemoth to have been sufficiently fought. And now he has a different emergency to deal with.

The heroes' shakers repeat their dubiously effective trick from earlier, holding what's left of Behemoth in place now that Scion isn't.
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Volcanoes are unheard of on Kithabel's world because they know who is boss.

Kithabel: is boss.

GO BACK WHERE YOU CAME FROM, LAVA.

FUCKING DIE ALREADY, BEHEMOTH.
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Behemoth isn't exactly listening, but he's kind of under a lot of stress right now.

The combined assault on his core finally takes its toll. The comparatively small black sliver of what used to be Behemoth detonates again, this time for good, leaving behind much more radiation than can possibly be healthy.

Hero, being in a position to notice that, cancels the irradiation one area at a time. (And is then superseded by Scion doing the same at a stroke.)

Then the celebration can start.
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And everybody can attend.

Up come the dead to life.

Nobody stays dead today.
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Nobody stays dead today.

The golden man floats to Kithabel, and his normally blankly sad expression looks hopeful.

"Help me."
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"What?" says Kithabel blankly. And then sorceress instincts take over: "What do you need?"
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A hole in space opens. The other side is a kaleidoscope of flesh. Human body parts are repeated over and over in fractal patterns. They're placed as if growing there, more like a forest or a garden than any less pleasant methods of collecting large numbers of human limbs, but it's completely still.

Scion drags Kithabel through, and flies to a humanoid figure. Most of a humanoid figure; it's only partially drawn together from strands of skin and human material. Like everything around it, it's limp. Dead.

Scion cups its cheek in his hand. "My counterpart."
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"I - what is she? - what are you?"

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A woman steps through a suddenly appearing rectangular door to nowhere. She's wearing a lab coat and an expression of sheer terror.

"He's an alien. His kind seek out populated worlds, make them devolve into war, and then destroy all possible versions of those worlds. All this is a normal part of their life cycle. It was interrupted when the second entity died, and if you bring her back the cycle will continue. Everyone on this or any other earth will die."
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"I beg your pardon?"
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"I'm called Doctor Mother. Head of Cauldron. This entity is dead because we killed it."

She glances over at Scion, and is almost surprised to still be alive after saying that. He's still hovering motionless. "They fly between planets, distributing powers. Every power except, apparently, yours, comes from a shard of one of them attached to the host's brain. They recollect the shards after the hosts die with data on how the ability was used. If you've noticed that parahumans are more violent than most people, that's intentional. It's to force creativity."
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"I think people in general here are more violent than I'm used to. How do you even claim to know this?"

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"Parahumans being more violent is common knowledge here. Parahuman powers coming from the entities, I know from personal experience. We mine pieces of it and people who drink the formulas get powers."

Scion is visibly angry, but still doesn't strike her down.

"The part about their intentions comes from Contessa. Another founding member of Cauldron. She saw their plan and, for a brief time, could use her power to answer anything she asked.
They're not evil, mind. Their end goal is to survive past the point where their kind occupy every part of every universe and have nothing to subsist on but each other. But humans, along with any number of intelligent species before us, are expendable background noise."
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"Is this not the guy I get compared to all the time," Kithabel says, aiming her thumb at Scion, "because of our mutual habit of doing hero stuff literally twenty-four hours a day? I mean, I could complain that he doesn't usually finish off the Endbringers or that the kitten rescuing thing is a skewed priority but he puts in the time."

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"I'm not sure why he does that. Normally he does whatever his partner tells him to. She was the Thinker, he the Warrior. If you want him to continue rescuing kittens rather than starting wars and eventually destroying planets, giving him his old source of directives is the worst thing to do."

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"You can't explain his one verifiable behavior but you still want me to buy your predictions that he'll suddenly reverse himself once his - what, wife? - is alive again, and believe you about past crimes."

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Scion has apparently decided to talk again. "No."

The three of them are suddenly somewhere else. A long gray hallway lined with cells. Some cells have a transparent wall facing the hallway, others have only a thick white line that the occupants never try to cross. The occupants could easily be mistaken for monsters. Physical changes and impossible bodies. Many of them appear to be in pain. As soon as the presence of other people is noted, the captives start yelling, cursing, calling for help, or insulting their captors.
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Kithabel was starting to be a little worried that she was going to have a long conversation without doing anything but she no longer has that problem.

She flies. She soothes pain. She tries as best she can to restore everyone to a comfortable body. This is an emergency.
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It's not entirely unfamiliar. They share some similarities to the monsters she's seen before. Madison, 2009.

Some of the newly restored point a finger and hiss "her" at the Doctor. Others try to charge her, and are thrown back into their cells as soon as they cross the white line by what feels like a rush of wind.
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Kithabel fixes them all. She has to do them in an irregular order because there are a lot of them but she fixes them all.

And when she has fixed them all, when they are all okay again:

she floats up to the Doctor.

"Do you have a story about how you didn't do that to them, they just think you did, too?"
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"We did." Can't very well get away with "this must be someone else's hell dimension because ours has a different paint job."

"Not all the tests were successful. I hope the fact that I'm willing to go this far demonstrates how important the other side of the balance is."
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"...No! It demonstrates that you are a terrible person!" exclaims Kithabel. "It demonstrates that while he's spent the last few decades making mistakes like 'wasted time on a kitten' you have been making mistakes like 'experimented on people and didn't even release them somewhere I'd find them once I came along or mercy kill them'! So that you can grind up his dead wife's corpse and give out powers! While simultaneously accusing him of the horrible crime of giving people powers! What a fucking hypocrite!"

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The Doctor does not say no. "I don't claim to be a good person. I claim to be a desperate one. I kept them like this because they might be useful when he turns destructive and we need to fight him."

But Scion is already teleporting himself and Kithabel back to his counterpart. The Doctor can stay here with her recently cured prisoners.
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"I've only ever resurrected humans before," Kithabel warns him, "this might be harder."

But she looks at the vast swath of silvery death -

- and wants it alive again.
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Some of the parts of it where Cauldron's equipment has drilled into it start visibly knitting back together. The partly finished humanoid avatar grows into a complete form, silver to match Scion's gold.

(In the unimportant background, several of Earth's mightiest heroes try desperately to kill Kithabel before she succeeds. Scion fends them off easily. A woman in a fedora shouts something that would probably be very convincing if it were worth listening to.)

And then the second entity's eyes snap open.
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"Hi," Kithabel says. "...I need to get back to work."

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It looks around, looks around at how lucky it is to be alive right now.
This entity's second priority, and the Warrior's first, is achievable now. The cycle can continue.

The Warrior sends this entity a description of who and how, and it instantly grasps the implications. This creature in front of it can create energy from nothing. And has, or at least believes herself to have, no ultimate upper limit. If its kind could harness that power, survival past the endpoint would be a certainty.

Controlling her directly is impossible. The entity can see her mind and knows that she believes her sorcery would simply fail. Convincing her would be difficult, given the typical procedures.

Manipulation can work. Not unlike Maiden of the Blasphemies, changing context so things the target would never do can seem like obvious decisions. And add mind alteration, of course. It's normal procedure, in cycles where the entities masquerade as heroes and someone gets too suspicious. The sorceress need never have reason to think to do anything other than the obvious power use. Obvious, being whatever the entity suggests, could of course be anything from refilling the reserves of particular shards to creating an extra superweapon to, eventually, increasing the size of the universe and reversing entropy itself.

It hides the sorceress in the dimension where it intends to move the rest of its body. Blocked off from where any of the powers given by shards can reach, and never interacting with anything that the entity doesn't show her specifically for that purpose. Gaining momentum in safety. It selects and crafts a shard. The sorceress will be able to think faster, split her attention more, and everything else that will speed up her increase in power. As a failsafe, if the host should happen to die, the entity will at least have a recording of exactly how her sorcery worked. It may be imitable.

And then Kithabel can get back to work.


This entity joins the Warrior as a tireless hero. It was the role planned for this cycle before the failure. The world is different from what was planned, but it and the Warrior can fix that. Those who know too much, many of them conveniently assembled in this room, can forget everything they need to. Some of the powers, ones taken from shards this entity never meant to give out, lack restrictions. They might theoretically be able to harm the entities. It fixes that, the way it did for the host that now uses its future-sight shard. The decrease in their power will only make this planet's population more dependent on it and the Warrior for aid.

The entity will allow the hosts to assume she changed her color scheme to claim her place as a second Scion as she flies around acting as a hero non-stop. She answers to the name of Kithabel.