A few collapsed buildings, shattered streets, and assorted craters. The place is mostly empty, with scattered groups of mostly humanoid monsters roaming and trying to escape the guarded fence around the city. The most instantly noticeable change is an ongoing wordless singing in the back of the mind of anyone present. By itself it's just a sound. An unpleasant sound, and almost but not quite predictable as if someone were trying to attack the listener's sanity without saying anything, but possible to ignore. But along with it, any time a listener closes their eyes they get flashes of memories. Not their worst memories, but whatever negative ones can stick with them unforgettably. It builds up associations between the feelings in those images and almost anything else. Sometimes there's a recognizable common thread and other times there isn't.
An angel fights off teams of opponents. She's fifteen feet tall, extremely winged, with more wings than is strictly necessary for an angel. Even some of her wings have wings. All of them are asymmetric and varyingly sized. A spherical halo of weaponry surrounds her, firing at her more distant enemies from across the battlefield. Her opponents cycle in and out: a golden man, a man surrounded by a bubble, a woman in a dark costume, all flying. Others make certain to stay away after taking their turn, on rare occasions spending too long hearing the angel's music. Those ones voluntarily self-destruct.
A small group of ordinary humans takes refuge in a house as far from the battle as they can reach. The song is quieter here, and, they hope, less potent. Some of them run away from and back to the house, occasionally calling for help. They haven't found any.
- well, she doesn't fall out of the sky, that would be undignified, but what the fuck? ...The antisocial sorceress, maybe? But she still has all her momentum, c.f. not falling out of the sky...
That noise is annoying. She wants it to stop. It doesn't stop; so instead she wants to stop hearing it. That doesn't work either. She wants to be stone deaf? ...Eliminates some sounds but not that one. Her hearing returns. Time to think about something else.
She swoops down towards the person calling for help.
"What's going on?"
He's a man of average height, brown-skinned and with a hooked nose. He has a metal case in his left hand, and holds it between them as if it's the best approximation he has to a weapon. He himself is bruised and scratched, and there's blood on his hands.
"In here."
He heads toward one of the houses, exchanging a few words on the way in with a second man who stands at the front door tapping a crowbar against a wall.
"You made it back."
"With help, I hope."
"You want to just trust her? Here?"
"How's Noelle? And if you have a better idea..."
"Sorry about Cody," he says while the second glowers. Both of them enter.
There are five other people present. All of them are a few years older than Kithabel looks. One is lying down with a gash running up his leg, another is on the ground, pale from blood loss and shivering despite the blankets piled on her, and a third sitting in a wheelchair. All except the second have some household object for improvised self-defense.
"So," she says, "I have no idea where I am. Can I get the ten-second version?"
"What, and now you tell us?" It's news to Cody. "You saying we're on Bet?"
"He's right," the formerly wheelchair-bound girl agrees. "We talked about it back at that house. It's either that or the Simurgh and Scion and the rest came to our Madison, and the rest of the capes followed them."
It turns out Kithabel isn't the only one in need of exposition.
The more you hear the more she can predict you, and the more she can change what you do in the future. People fight her wearing explosive armbands so their team can kill them if they stay too close too long. The people guarding the fence were the good guys." She's almost crying. "It's why I was thinking twice about you healing me, because any change might be what she wants, maybe me being able to walk would affect something no one but her could predict, and there's no way to tell."
"About fifteen minutes before I ran into you," Krouse cuts in.
"It took her days to turn everyone in Lausanne into soulless monsters and guided missiles, back when no one knew they had to fight her. We don't have it as bad as they did, but there's no way of knowing how bad we do have it. Us being here at all is probably part of her plan."
"We can't just never do anything," Krouse agrees. "Otherwise we wouldn't even be able to get back to Earth Aleph. There are tons of weird powers and mad science devices, someone here can help us if we hunt around the cape world enough. Can't do that if we're quarantining ourselves."
"Interdimensional travel is beyond me. I thought it was beyond the sorceress who probably put me here, too, so maybe I'll be able to do it eventually, but right now. So I'm not sure I can help you there. Is there anything else you need from me or anything else I definitely need to know before I go do something else?"
And us, definitely don't tell people you flew anyone out of Madison."
Stop, comes a voice through a loudspeaker. Stay away from the quarantine area. At least nobody is pointing anything dangerous at her.
A cape in spots her and doesn't bother introducing herself. "New arrival?"
"We do need more flight. The units here are the ones that still work, you could go to areas the fight moved on from and fix the ones there. The armband will show you where. Same with the healing, we've got a full hospital but most of the patients aren't critical. Start with the transportation, move to healing when it stops being the bottleneck or you get down to five minutes exposure." She offers an armband.
"If it gets down to zero. It takes proximity into account, so when it gets low you fly whichever direction quiets the song. In your case you'll be healing instead of repairing with plenty of margin." Her own armband is hardly ticking down at all; the fight is still far from here.
"Start with the vehicles if you can repair other people's tinker tech. The fight goes on long it'll be worth it, if not that's even better."
On arrival, nearby scraps of metal fly to it and slot themselves in where they came from. Pieces that have been destroyed appear from thin air. The small vehicle reactivates and flies off in the same direction that her armband recommends she go if she's trying to rescue a cape.
Many of the capes fighting the Simurgh request assistance when their timers run low sooner than expected. Them she can fly out. Others are fighting the humanoid monstrosities the Simurgh got from who knows where; those ones are almost always calling for help because of injury. Once in a great while, the latter group is protecting some remaining civilians, who having missed the evacuation are likely to spend years locked in here but are still worth protecting.
The Simurgh is at all times acting as if she's fully in control of the battlefield. As for whether she actually is, nobody feels like asking.
When she's closer, her timer ticks down faster. The estimate assumed she'd be a certain average distance, and she's currently closer. But there's plenty of time.
The enemy is taking damage. Aside from the falling feathers, there are open wounds dripping something that isn't blood. Most of the harm is being done by a masked cape in a green robe and a golden man in a white suit. Their opponent carries on fighting without paying much attention to the injuries.
The automated rescue devices are almost keeping up with demand, but there are probably more to fix. And judging by that almost, there's more search and rescue to be done. The field hospital is a third option; she's been told it's mostly non-critical but that doesn't mean small numbers.
Their goal here is to keep people from dying on the spot, which means plenty of minor and major injuries remaining untreated simply because there are worse ones. And it's still on the outer edge of the song's range, with many of the patients having recently been closer. It's not the most well-organized emergency room this world has to offer, either.
Even this far out, she's still seeing flashes every time she blinks of memories, particular sensations and annoyances, and whatever is most likely to keep her disoriented and uninhibited. It's probably not a good idea to go toward the monster again.
She can see the rough path the battle has followed by tracking the trail of collateral damage. Capes are buzzing around the angel, occasional flashes or impacts are visible from this distance, but how the fight is going in general is harder to tell.
The temporary blockades get moved to reflect the area the song poisoned, and there are plans to replace them with permanent walls. They'll bring in capes who can create three-hundred-foot stone walls, and then everything that happened here will be out of sight and out of everyone's mind except the people who have to stand on the parapets. This is what passes for a victory.
There's collateral damage in places that weren't close enough for long enough to be condemned, if she's looking for things to do. This is typically even less immediate.
And some people, led by a blue-armored man with a visibly capitalized Halberd, suggest asking the person who can repair tinker devices to repair a tinker device. Apparently Endbringer attacks sometimes have targets, and this one was a Professor Haywire, now deceased. It was his technology that the Simurgh used to create a portal to wherever those monsters came from, and it might be valuable to find out where. Scion cut the device in two, but if Kithabel were to turn it on they'd be prepared for the dangers. No Endbringer taking their attention this time.
This is an unsurprisingly controversial suggestion.
"We know very little about where parahuman abilities come from, or why only humans get them, and equally little about the Endbringers. She opened a portal as a distraction, bringing in what didn't look like humans, many of which had powers. I'd like to investigate where they came from. If you recreate the portal, it would also be the greatest improvement in our understanding of alternate dimensions since the discovery of Aleph."
A robed man with a staff gives the other side.
"We found the notes and equipment of the tinker she was copying. Armsmaster helped destroy them, because if the Simurgh is offering us information we don't want it. The scream is gone now, but it's still the immediate aftermath and she still almost certainly predicted this argument."
A dark-costumed woman with the (on this earth) rare ability to wear a cape and not look silly lands. "We're not doing it. Certainly not without any precognitives affecting the decision process to make it less predictable. You're talking about voluntarily subjecting ourselves to something an Endbringer used as a weapon, and there's no benefit on that scale."
"If not sleeping is important enough, Panacea could theoretically help. But she lives in Brockton Bay and is overworked already. Some tinkers myself included have unusually good stimulants, as far as that goes. But tinkering time is valuable so it would once again have to be important enough."
She looks at the list. She demats the hazmats.
This is one of those people who gets more powerful. At least she has to earn it in some sense.
She (doesn't quite) land in Brockton Bay where her passengers direct. And fixes a pothole. "Can one of you introduce me to Panacea?"
The first thing Panacea notices is the lack of mask. "No secret identity? Hi, I'm Amy."
"It's like, when you're a cape information matters. Who you're up against, that kind of thing. Lots of capes hide exactly what they can do.
Not being a parahuman at all is obviously a big change from the norm, and I'd expect something that size to be kept secret. No idea who'd end up using it if they knew or how."
Panacea is oddly a bit conflicted about the mass healing going on, and not because she's being supplanted as the world's foremost healer, but she doesn't volunteer what she's thinking.
Once they trigger, they end up with some kind of specific power. Mine is healing, Triumph controls sound waves, Velocity speeds himself up. Some are more specific than others, but flight and healing would be really broad. If you were a parahuman."
And if you can change other people's powers, that's another completely unrelated power. What all can you do?"
"It's..." She's not sure how much she should talk about home. "It's sometimes hard finding enough different things to do, though. Can you think of a good way to keep a steady supply? I can fill time making magic plants and turning rock formations into prettier rock formations and doing dramatic things with lightning but I don't dare fall into a stable pattern."
Emptying the rest of the hospital takes a while, roughly twice as long as it would take most people to walk briskly down all of the hallways, and then Kithabel thanks Panacea again and lights out for the building with the dome and the force field, flying low enough to do minor spot-check urban renewal on her way. This city looks weird but she can still tell the difference between things that are and are not falling apart.
"Kithabel?" the receptionist asks. "Director Piggot said you'd be in a hurry. I have a list for you, projects she could come up with on short notice if you want to take it and go, but she is going to want to meet you in person."
"I'd like to know the extent of your powers, assuming you're willing to share, and more importantly your plans while you're in Brockton Bay. The impression I have is that it hardly matters what you're doing as long as you're doing things, and that's very little to extrapolate goals from."
"I haven't tried doing all the things I could do, but I can fly about two hundred miles an hour, unless you have a better idea I'm planning to live in a flying castle, here, have a bead that will let you get ahold of me if you need me for anything," Kithabel hands her a wooden bead, "I can fix stuff and break stuff and build stuff and create stuff and control the weather and heal and so on. I can't resurrect the dead. Yet. If there's anybody better at keeping me awake and functional than Panacea I can probably get there in a few years, otherwise it'll take me more than a few. I expect to be able to make people besides myself immune to aging soon. I couldn't stop hearing the Simurgh song, even when I stopped hearing altogether for a moment to see if that worked, and I don't have an estimate on when I'll be able to do that. My plans are to do nice prosocial stuff here until here is out of stuff to do of appropriate scope, then go somewhere else and repeat."
The Director accepts the bead. It looks like a bead.
"The PRT does have equivalent offices across the country. If you keep me informed on what city you're in we can make sure there's a more complete set of suggestions waiting for you." She hands Kithabel a copy of what she was able to get lined up in five hours.
"How much information does this take? I have some stimulants from Armsmaster, would you be able to duplicate them with your power? Cure me without knowing what needs to be healed? Find specific people?
Most capes, for better or worse, go into either crime or crimefighting in some capacity. Would 'nice prosocial stuff' include capturing villains or would you rather avoid making enemies?"
"If something's going on I don't know about it the magic doesn't take it into account unless I have a particularly clear goal. I can probably duplicate the stimulants okay, I can heal without knowing what I'm healing," she goes ahead and heals Piggot, she just did a lot of healing but something's better than nothing, "I'm not great at information-gathering but I could probably find a person with some slightly creative work, I'd rather avoid accumulating enemies and if a fight locked me down into doing just one or two things for too long that's bad but if you have a serious criminal problem I can help here and there."
She places a bottle containing small white pills on the desk in front of her. "If you can duplicate tinker devices, you'll probably also be in demand among the tinkers.
Speaking of demand, I'd ordinarily warn a cape as powerful as you are about being coerced to work for some less than ethical team. That may apply less to you, since to whatever extent you're constrained you're also less useful, but anyone who decides to try kidnapping you might not know that."
And I've contacted another tinker who can provide a similar effect on a completely different principle. Can't guarantee how it will stack, but I'm guessing you'd want to try."
"Neither does anyone else, for that matter. It hasn't come up.
For now, I'm sure you want to get back to doing things. When you do need to sleep, we have rooms for allied capes here and in the Protectorate building in the bay. And can make sure you don't sleep unexpectedly long, of course."
The list is mostly things that don't need too many people to sign off on them. Lots of property repairs, some additions, fixing the city's smog problem, a lot of the healing has already been accomplished...the list goes on down through vaporizing unrecyclable contents of landfills and turning some of the police department's equipment into the better models they have in the next town over.
It also gets her a good view of the city. The place is huge, much larger and denser than cities back home. It might raise questions about how Earth Bet cities function, but some part of pretty much everything could benefit from application of magic so she might wind up with some idea of that.
The list lasts long enough for this world's sun to start rising over the bay. Kithabel, naturally, has a higher vantage point for it.
After the sun has definitely risen past tense, Piggot's bead says, "Anything else for me to do?"
"Absolutely. Had to check with everyone from the Mayor's office to the Dockworkers' Union, but did you see the Boat Graveyard? You can clear it out."
She explains. Apparently it doesn't matter what happens to the dozens of abandoned ships, they could be repaired or removed or recycled or deleted in any combination, but it would get rid of a decade-old blockade on a large part of the coastline. Getting that harbor back and rejuvenating the nearby ferry would apparently be a boon to the city and help it recover to where it was twenty years ago.
Kithabel zooms out to the boat graveyard. She fixes some of the boats - the most broken ones, specifically - and obliterates some of the others and processes one of them into neatly stacked scrap metal on the shore.
She then swings by the hospital to see if Panacea's there.
By the time she's done, Panacea would normally be at Brockton Bay General if not for the fact that all the patients who were there as of yesterday have been miraculously cured. There haven't been that many people who appeared for emergency care.
Panacea's at a different hospital; they can give her the location.
"Nothing at all physically; as long as I'm keeping you de-fatigued anyway I can take care of any side effects for you." She does. "Not that there were any on that time scale, apparently. Can't speak to mentally, especially without knowing what those even are; you'd have to ask the tinker."
"Not doing things costs me momentum. If I'm awake and not doing anything I can find something to do, I can float if nothing else, I can make cloud art, I can screw around with plants and make them bear glass fruit, that sort of thing, but if I'm asleep I'm doing absolutely nothing."
After three days, the bead informs Kithabel that the first set of test subjects has been sleepless and apparently fine with it. Testing on expendable subjects was a good idea though, as some of the early test runs have started acting funny. (Funny how? Who knows. She's a doctor, damn it, not an animal psychologist.)
(Someone - whoever Piggot gave her bead to - is surprised that Kithabel is not taking Christmas off. Kithabel repeats that she Does Not Take Days Off, no, not even for Christmas. What the heck Christmas actually is still escapes her, but she isn't having enough conversations for this to be a really hazardous bit of low information.)
She's going to need some way to prioritize things.
Within her constraints, not exactly. It's not like she has a long list of people she can delegate the filtering to. Her current default list of things people want done is coming through the PRT; she might be able to find someone at least as effective as they are using some combination of phone (or bead) interviews and a minimal amount of downtime.
Few of the parahumans are interacting with her directly very often. Their main cape-related activities almost always involve fighting one another, and that doesn't change just from watching her get so much more done while staying neutral. She'll get greeted by a few fliers when they happen to run across her, but mostly her decision not to do any fighting results in her being a nonentity for most cape purposes.
Mostly she gets left to her own extremely helpful devices for as long as she stays here. If she happens to be listening to public opinion about herself there'll be comparisons to that other hero who flies around being useful twenty-four seven.
She doesn't have a lot of time to go give people customer satisfaction surveys, but when she hears that the internet exists she - with some trial and error - figures out a magic interface for it which she can peep at between and during work. (She starts to range into other cities, as Brockton Bay cleans up.)
With her increasing momentum, it now takes less than fifteen minutes to get to Boston or back. It's the nearest major city, and almost twice the size of Brockton Bay. If not quite twice as much that needs doing. Other nearby cities, smaller ones. come with proportionately fewer tasks and usually no PRT office to coordinate with the Brockton Bay people.
And of course most of the Internet is pseudonymous anyway.
Credentials are the one thing groups of people who talk under pseudonyms are least able to assess. But the masses do what they can. One frontrunner is a forum regular who is thereby as trustworthy as possible under the circumstances, another is a newcomer with inordinate amounts of research and the best track record of having Kithabel adopt their suggestions, and so on.
The first person is perfectly happy with their current job and just got a raise, and is flattered their Internet compatriots nominated them but no thanks.
Or if Kithabel doesn't like the idea of picking jobs based on who happens to have money, objects transmuted into rhodium are still valuable.
Kithabel doesn't mind picking the occasional job based on who happens to have money, as long as she can't just do literally everything. She notifies the PA of her variety requirement, quietly asks Amy about the value of a dollar because adding a little more blackmail material here isn't likely to hurt anything, names a generous salary, and leaves it to the PA to make sure that at least that much is coming in.
Over time she'll continue doing less in Brockton Bay, and start making occasional forays as far as New York for particular tasks. She may end up gradually migrating around New England without having a well-defined center of operations at any given time.
The cape world continues to mostly just politely coexist with Kithabel, but Director Piggot does ask if she's planning to participate in the next Endbringer fight.
"I can afford hours, longer with a couple of breaks, and I can rotate between healing and fixing infrastructure and attack and transport and defense and go longer that way, but if I slide back too much I might get killed. I'll hold up better defensively if I know in more detail" or any detail "what to expect to be facing."
If it's Behemoth, the lightning and radiation are his main weapons as well as his most obvious ones. The more people you can protect the better. There exist capes who can let others go into his radius safely, but if you can give the defenders a sufficiently absolute defense, you'd be the only one who could do it in any numbers. And don't bother trying to blind him; the eye is a decoy.
There isn't very much that's known, of course. They usually have a goal, that's something we don't tell the public, and if anyone figures out what it is then we have an advantage. Last time we didn't guess it was Professor Haywire until too late."
Well, mostly normal. One night she does run into some capes engaged in in their preferred activity. In retrospect it was only a matter of time; would have been strange if that never happened. One is that plant-themed supervillain, surrounded by half-bear-half-tree monstrosities. They aren't very controlled, damaging anything less tough than a brick wall as often as they strike at their enemies. The only potential target who doesn't get attacked is their creator.
Their opponents are a pair of even more villainous-looking capes. One has a suit loaded with spikes and barbs, and doesn't appear to have any qualms about wielding deadlier weapons. On second glance, five fit that description, then fifteen. Some kind of a duplicator power. The duplicates fare poorly against the monsters. The third cape is both wearing and wielding chains, with some power not immediately obvious allowing him to make progress against the drop bears one at a time.
Those can... float in midair unable to move, then, she isn't sure if they're the sort of thing she wants to destroy. And then she fixes all the everything, including the injured capes, and then she beads the nearest PRT director who has a bead with the location and situation.
And eventually she gets a call from multiple beads simultaneously. Endbringer. Athens.
She gets there to find Strider recovering from an intercontinental trip, and in time for another. Following which she arrives elsewhere. Rain pouring down, thick enough that it's hard to see outside the windows of the meeting point, and the ocean raging more violently than oceans generally do. A man with an ornate red costume and a (not particularly capitalized) halberd is in the middle of giving a pre-battle speech in Kithabel's native language; everyone else is listening to him.
Mostly it's information on Leviathan's capabilities: the speed, the durability, the fact that water appears behind him whenever he moves and is itself moving fast enough to be a weapon. That much Kithabel will know if she looked up background information on the Endbringers in any of her limited spare time.
The speaker also says that, as places to get attacked by Leviathan go, this one is relatively defensible. High elevation means they can expect less damage than usual from the tidal waves, and the fact that there's no other nearby source of water means that the city won't collapse into a crater or otherwise be weaponized against them. Each minute is still going to cost property and lives, but if they can hold the line and wear Leviathan down then this battle will probably end in victory, eventually.
Armbands get passed around, of a non-exploding variety this time.
The capes get split off into categories. People who can take a direct hit and keep fighting, people who can hit hard enough to help in the front line anyway, people with ranged attacks. Fliers are at a premium for rescuing downed capes. They don't mention anything about preventing tidal waves, but the green-caped cape from Madison has left to start doing that. As soon as the speaker gets through listing who's in charge here, a wave strikes and everyone gets teleported down to the battlefield.
Kithabel's going to rotate so that she can stay longer. She does not actually know if she can tolerate a direct hit because there's no good way to test that, but she can work on the rain and do rescue and get into fights with tidal waves as they come in. Like that one. Fuck off, tidal wave.
The figure in the green robe glances over at her, and accelerates freezing as much water as possible. The growing glacier is dragged along with the water around it.
The Endbringer is getting to work. Before most of the defenders are oriented to their new surroundings, he appears out of seemingly nowhere and tears through the nearest row. Kithabel's armband starts listing names, some down and others deceased. Then the defenders get organized enough to score some blows, a woman in black slowing him down long enough that he gets pelted with ranged fire. Until his tail swipes her off and he lunges through a force field toward more combatants.
Kithabel looks pretty much like she's just floating there, not getting rained on - that, she can maintain as a static trait with no concentration - and she wants this thing dead as hard as she can.
She can want very hard.
When that doesn't work, she heals all allied capes in range for a breather and revises her ambitions. She wants him damaged. Be damaged.
Damage happens. It allows for a lot more of a gradient than deadness does. Leviathan's skin peels away at the point where she's looking, and a gaping wound opens underneath that. As she concentrates it gets gradually deeper, then stops once she's causing injury no faster than Leviathan regenerates. Some well-aimed projectiles bite in and slow his healing. A thick liquid drips from the wound. Then he flicks his tail and a whip of water launches toward some of the fliers, including Kithabel.
Kithabel just dodges the re-propelled chunk of ice, and scoots the other capes out of the way too. She halts the rain while she flies to Leviathan's new location and opens another hole in him. She's not sure how much it helps, but this time she themes her demand around acid and next time it'll be a burn.
The damage slows Leviathan down. He's not rushing from cape to cape and sticking a claw through them, the way he could if how he opened the battle is any indication. He disappears from view at irregular intervals, but his reappearances seem to be taking him up toward the command center. Armbands call out his latest known position whenever this happens, along with where the largest numbers of injured can be found.
This doesn't actually do much, as Leviathan reappears moments after and the armbands reel off five more names. Someone from the command center sends her a warning not to do that unless the enemy is making progress that would be usefully reset; Leviathan will leave after being sufficiently injured and removing him before then means giving him the initiative.
It's less like an ordinary wave than a roaring wall of water, as if the sea had decided that it is going to be over here now. Defenders who can't protect themselves crowd around anyone who can protect them, with time being the limitation rather than who was trying to kill whom last week. Not everyone can make it to safety, and of course the monster himself tries to interfere with the more successful efforts.
The outer ends of the wave, left untouched, break outside the battlefield. The water spreads in from the sides and some of the less prepared capes get swept away, but it's certainly better than being hit by the main force.
Of course, all the defenders are clumped together anyway. They're braced for being suddenly underwater, not for being suddenly under attack. Leviathan shatters a shield bubble and charges through the inhabitants, not staying to make sure they stay down before moving on to the next. This is predictable enough for some of his tougher opponents to try to intervene, but he knocks them aside and continues anyway.
The frozen wave from above never reaches her. It gets blasted upward by the column of water. Before the geyser falls back down, Leviathan launches himself through it. He flies past Kithabel, a clawed foot stretching harmlessly through her position. The cape in green starts dueling him, freezing his water echo as fast as it appears and striking at him with some less visible power.
Kithabel stays insubstantial and tries to reinforce whatever Green Dude is doing. This is not as directly effective as things she actually understands, but she hasn't done it yet, and its very vagueness means she can combine it with some healing alternating with rain interference, water deletion, and direct holes-in-Leviathan-making.
There isn't much Leviathan can do to her while she's insubstantial. He has plenty of opportunities to strike her himself or with water, but those are all physical attacks. And he gets substantially fewer opportunities when more capes rejoin the fight. They're led by the woman in the dark costume who was in the front lines at Madison, and they can keep Leviathan as busy as Kithabel can.
What he can do is try to hurt Kithabel more creatively. Instead of blocking a hit he could easily absorb, he ducks immediately before a laser is fired. It misses Kithabel, but there's no shortage of potential friendly fire. Next, to test her insubstantiality against those time distortions...
But the rain means that an increasing number of people don't. Leviathan just has to leap for the woman in the black and gray costume, and he'll end up in the air between Kithabel and a battery of blasters. She hangs on to him long enough that quite a few attacks hit, but quite a few don't. A volley of everything from radiation to railguns flies in Kithabel's general direction at their appropriate speeds.
He pulls himself out of another of those bubbles of slow motion, and checks the damages. There are chunks of monster missing, and more injuries being dealt all the time. He disappears beneath the waves, and the latest growing tidal wave quiets itself.
When they're both cleaning up the results of the flood, the cape in green flies up to her. "You fought well. Made more of a difference than anyone else, even me."
"Maybe next time I'll be able to actually kill one. Didn't take this time when I tried it." She slows down a little so it doesn't look like he's unwelcome to follow, but she keeps flying around, removing water and putting things back together. "I think I was helping you for a bit there but I'm not so good with effects I can't directly perceive."
"Enough that no one has been able to kill one or even seriously injure them. But if you're as powerful as I am and getting stronger, maybe you can eventually. And I think they know it, too. Leviathan was targeting you, at the end. He was at least paying attention, for one reason or another."
"...If they do that sort of thing I might have to sit out of Simurgh fights until I'm built up enough to shut out her singing, in case she can suddenly get louder or something." Go away, flood. Welcome back to the land of the living, random department store. Kithabel's clothes suffered some damage before she went insubstantial; she swaps them and then shoos more floodwater.
"Only those of us who are immune go to every Simurgh fight. Who can participate is typically strictly controlled; if all had gone according to plan you might not have been allowed to come to Madison at all. No offense."
I'm less than entirely sure you should do it if you can. You might face the same problem one day, and for all I know refilling my well might accelerate the drain on yours."
"I don't think that's how I work," she says, skimming his wiki page and repairing some abandoned cars and a busted Dragon suit which picks up confusedly and flies away upon reassembly. "If you don't want me to try I won't, though." What a promising wiki page. Seems to be a stand-up guy.
"I'm accelerating. I couldn't teleport before today; if I don't slow down I can expect to keep it with increasing range. For instance. I've been working for years, I just used to be small-time, building up by rescuing burned cookies and changing the coat of paint on my bedroom."
If you think you can refill my supply of whatever it is, or give me permanent access to the reserves I can sometimes almost reach, we'll be able to beat back the next one of these monsters that much sooner."
She pauses. She looks at Eidolon. Working on people in unpracticed ways is a little tricky; he might not like the mindset she has to adopt if she knew about it. This is her person. He is her accessory to achieve more in the world. Things that belong to her must be as effective as possible. How dare his energy reserves threaten to run out. Don't they know who's in charge here?
He switches out one of his powers for another, looking for something with more sheer potential than he's been able to find lately. A power snaps into place, starts scaling up more quickly than even the smaller-scale ones like what he's using for the flood.
And then nothing. Back to normal.
"Didn't work. Almost did, and then it stopped."
"Sorry. I can try again when I have more momentum. Here, have a bead, talking to it talks to me and you can call me in if you need the short-term boost between Endbringers." She gives him a bead. She replaces half the cobblestones in a random alleyway with attractive marble flagstones. She clears the water out of a random grocery store, this time by telekinetically flinging it into a sunbeam and making a rainbow.
She pops up over her usual haunt and consults her task list. Back to work.
Endbringers continue attacking every few months. Not all of the battles are as successful as the defense at Athens. If Kithabel tracks how much effect she has when trying to damage the monsters directly she'll see it slowly increase, but they stay unkillable. She does at least do more than anyone to prevent and cure injuries, and clean up afterward. (With the exception of the original Scion, of course. Kithabel can change the course of a fight, he can end it.)
And she gets steadily more powerful.
She tries boosting Eidolon again at each Endbringer fight. It never sticks. She's not sure why. She can at least sustain an assist whenever they're in the same place at the same time and she doesn't need to break off to do something else, but it takes concentration unlike states along the lines of 'in midair' and 'insubstantial'.
Since her ability to make holes in Endbringers is so persistently underwhelming and her brief visits to Simurgh fights indicate that she is no more immune to the song than she was when she landed she focuses on force-multiplying: she can immunize people against Behemoth's kill aura, she can grant water breathing and decent immunity to blunt force trauma when Leviathan makes waves. More people can dare get close.
And between combats she has her projects. Between teleporting and flying she can now cross her favored continent in under an hour (if she doesn't stop, which she usually does); she'll happily do things in thirty different states in a week. Periodically she notifies her PAs that she can now do X, and her tasks should scale up accordingly, please and thank you.
One day after Leviathan has been chased out of Singapore, Kithabel asks Eidolon what exactly is stopping him from finding a self-boosting power and using that, since it's probably not the same thing that's stopping her.
Kithabel's tasks scale up along with her abilities. Certainly unusual, but if anyone suspects that she's not a parahuman, they're not talking.
Ordinary capes hardly count as combat, but on a visit back to Brockton Bay she notices a cloud of darkness that she didn't give permission to be there. It's rapidly expanding southward in a rough line from the Trainyard, and can't really be anything other than a cape.
The first thing she sees are the enormous monsters of muscle and bone. Grue is riding one, a smaller person who is presumably a teammate also hanging on to a bone spur jutting out from its spine, and a third human is riding the other. The next most obvious thing is the repeated explosions appearing around the monsters. It's not them doing it; there's a fourth cape in pursuit. Her costume includes everything from blades to skulls. Grue is ineffectually trying to fight her off while also leaving enough gaps in the clouds for the monsters to see. Both teammates are injured and getting worse.
Someone shouts "she didn't fall? Inconceivable!" before being drowned out by an assortment of other powers and, of course, bullets.
Something jerks her downward, which affects her despite her intangibility, straight toward a mess of translucent blades, which don't. Everyone she knocked out stirs, and many of them get back up. The scream starts again, and again nothing happens.
This time people stay asleep. The remaining conscious capes fill the area with everything they've got—force fields, snow, whatever form of telekinesis that was, and so on, and yep that one's blood—and one of them starts trying to pull the dog monster away from Kithabel.
It's after a day of stuff-doing that Kithabel, while sufficiently noticeable, gets approached by four other capes. One in purple, one in armor, one covered in insects, and one translucent. "Interested in a trade?" the first one asks.
At that comment, the figure in the welder's mask spins her head toward the speaker, who smirks.
"What I want is a copy of an interdimensional portal. You saw one when you got here, and decided not to repair it. Well, it's been over a year and a half now, and none of us was there so you know our decision making isn't compromised."
In exchange, you've been working for not one but two sets of supervillains pretty much since you got here, and I imagine you want to know which."
Sigh. "Two? I suppose I wasn't filtering heavily enough to keep the PAs villain-free but you'd think if two groups were trying they'd trip over each other." She looks up the Haywire device; she finds the purple cape's description legit - "And I still want to know what this is supposed to be for. Not, I assume, swapping books."
Other one's the Elite; Accord was hiring you out. Some of the cells of Elite are pretty businesslike as villains go, though if you've been following the news lately even the good ones are bad ones. Pretty much any time you've gone to New York at least one job was because they bribed Accord."
The Elite are the country's largest villain group, and second-largest parahuman organization after the Protectorate. They're mostly West Coast, but expand quickly and are speculated to have reached New York. Their reputation took a hit recently when it came out that it's normal practice to assist local organized crime and eventually take over those functions themselves while also gathering influence at higher levels.
Both factions do have interests that would be served by making things better in the sorts of ways Kithabel tends to do, so it's not as if they've been tricking her into committing crimes. But everything this cape said fits well enough to be plausible, if not enough to immediately snap into place.
"Thanks for this," Tattletale says. "Now they're going to have to invent new maps to put the Undersiders on."
Kithabel instead notifies the Protectorate that her PAs seem to be in unsavory employ and she would like to go back to taking tasks from official sources until she can replace them. The PAs weren't tricking her into doing anything too unpleasant and they were perfectly nice to work with, so instead of actually chasing them down she just notifies them that they're fired as soon as she has a task list from the Protectorate to switch to.
While flying around heroing, she can tell that the current list is designed to advantage the PRT, in terms of what gets built and what gets duplicated, but that's probably to be expected. At least this time her list is compiled by an organization that almost definitely isn't corrupt and secretly working for supervillains.
The Suits rarely fight the Blasphemies directly. It tends not to go well, and bystander casualties tend to be high. They're willing to send in some people if she wants the help, and will definitely be on the sidelines minimizing damage in either case.
They do. The highest-level one of these can designate a target and know a wide variety of information about it, in the case of a person including everything they're seeing at the time. Kithabel can have a relayed copy of everything her opponents observe, plus extra surveillance from other powers.
The Three Blasphemies, despite their labels as Maiden, Matron, and Crone, all look like young women. White skin, whiter hair, white robes, white masks with red lips fixed in different expressions.
They've never been observed to sleep, and don't start when Kithabel tells them to. When Maiden alerts the others to Kithabel's presence, Crone instantaneously assembles a construct out of stored pieces of concrete, wood, and leftover civilians. The thing lumbers in Kithabel's direction, more to test her capabilities than as an actual attack.
Matron and Crone get displays marking where Kithabel is and where the Suits are. It's in a spectrum not normally visible, but the Suits' spy is watching everything Crone sees and gets this too. The relayed version more importantly shows the locations of the Blasphemies and their creations.
One of which appears below her, and another in the air behind her. They leap or lunge, depending, and Matron fires a blast of her other power. It feels like it's sapping the energy from Kithabel's bones, and she knows what the next part is.
Well, Kithabel refuses to explode. And she doesn't hold with this 'weak bones' nonsense either. Fuck that. And now she's seen it done and she would like that to just stop cold without affecting her next time. And if 'damage' won't cut it what if she just deletes the Blasphemies, too, like their construct?
The two more recent constructs finish their lunge and leap respectively, and pass harmlessly through her intangibility. As well as each other, suspiciously enough.
The world seems to blink, and the Blasphemies to switch places with three of her allies. Even the view-from-Crone that she's getting switches perspective. Those three Suits are suddenly confused, while their compatriots start trying to hold back the enemies.
The Suits were prepared enough not to attack with anything lethal, but are still in the process of subduing two of their number who appear to everyone but Kithabel to be fighting back devastatingly.
Meanwhile, more masses of dead flesh and bone and whatever else is in Crone's pocket dimension start appearing. Matron sends some at Kithabel and others at the Suits.
Whether Crone did stop being able to take things out of storage isn't immediately obvious. Shortly, neither is anything else, as a full-spectrum bright light appears just in front of Kithabel's retinas. Kithabel may also feel Matron's blast hit her, but that fails to take hold.
They'd have to kill all the witnesses, of course. The others actually are blinded, with the possible exception of the ones with sensory powers, but you can't be too sure. Matron heads over to take care of it.
If it's an exact copy of the power Eidolon used back in Greece, the bubble will fade in a few seconds and let the inside catch up. But Crone doesn't know that, or doesn't want to wait. As soon as Matron reappears she wrests herself free, taking what should by all rights be a catastrophic injury. A pound of flesh gets torn out, but blood is not included. The wound disappears almost immediately.
Crone reaches out a hand and touches Kithabel. Touches through her, to be precise, but she's apparently satisfied with that. She withdraws her hand. Now, which pieces of Kithabel to confiscate first. Hair and fingernails, give her a chance to run.
More worrying is that the hair and fingernails stayed attached. Crone should be able to displace any part of the tagged object. Perils of facing a trump. She tries again to make certain it wasn't a fluke, but Kithabel's heart and brain don't go either. She drops to the ground, and joins Matron fighting those of the Suits who aren't helpless blind.
(Maiden is fairly useless in the fight now that most everyone is either allied, blind, or immune to illusions, but she can still throw minor distractions and flashes of nonexistent movement at Kithabel.)
More monsters appear, these ones more flesh and less stone than their predecessors. They unleash parahuman powers, whether from recently defeated Suits or from opponents Crone has been saving up there's no way to be sure. Judging by how none of them are definitely useless against intangible people, it was probably from the one with a wider selection.
One monster gestures and uses a power that should make it impossible for Kithabel to tell friend from foe. Another encloses her in a tesseract, so all she can see in any direction is herself from an unusual angle. And one inflicts pain, and one nullifies powers, and one forces the thought wait, is this a good idea every four and a bit seconds.... They don't know what might stick, but Crone has a lot of things left to try.
And then she deletes all three Blasphemies at once.
Not a perfect victory; even with civilians evacuated ahead of time there were some casualties. Ten of Swords is extremely dead, exploded by Matron's blast, and others painlessly lost their brains when Crone was mass-producing powered constructs. But still a victory, technically.
Kithabel goes back to the United States. On her way she kills Sleeper, since she's killing particularly nasty villains now; Sleeper is a lot easier than the Blasphemies, a pleasant anticlimax she punctuates by eating a sandwich during the rest of her flight. She notifies her PRT contact.
The Protectorate is networked enough that she can just hang out in Arkansas for a while for a change of scenery, right?
She notifies her contact person that at some point she may develop the ability to resurrect the dead and intends to try doing it periodically. Who should be her test subject and when she manages to dredge them up where should she drop them off so they can have things explained?
(A list starts being drawn for who else should be resurrected first, depending on the constraints. The two most cited are of course William Shakespeare and Thomas Jefferson, who'd need rather more explanation. But the Protectorate wants to focus it on capes for obvious reasons, and that's most of the result.)
Kithabel considers focusing on capes - well, heroes, in particular - reasonable. Although she develops the impression that she's really supposed to know who Shakespeare and Jefferson are, reads a couple sonnets, approves Shakespeare, disapproves Jefferson but strongly considers Ben Franklin, and mostly just tells her contact "sure, Hero's first in line, go ahead and compile more of a list for whenever I manage him".
There's a bit of debate about whether it counts as a violation of the Endbringer truce if they resurrect heroes who died during the attacks but not villains. Who knows; the truce wasn't set up with this in mind.
The other part of the reaction is to redouble the efforts to make sure Kithabel's list of tasks is as nonrepetitive as possible. It's only a slight improvement since that was already a focus, but it's there.
The momentum keeps increasing.
...While she's at it, since the Protectorate seems pretty good at making coherent priority lists of people, she can render a small number immune to aging. This counts as a sustained effect, not a one-and-done - rolling back would be one-and-done - but she can cover some people with it. Any suggestions?
Might be a good idea to use aging immunity on the current President; Presidents are known for aging quickly, so to speak. And people in relevantly similar positions, some of whom are high up in the PRT.
Kithabel has formed no opinions on the current President and doesn't want to make it look like she has. She'll halt some PRT people though. A few. And then she can sell the rest of her capacity and donate the money. No good to have a passive capacity like that she isn't using.
He appears on his back in a badly damaged suit of golden armor. He's silent for a bit while comparing his last memory (Eidolon failing to heal him after a near bisection by the Siberian) with the state of his armor (featuring an appropriately placed gash) and his helmet's timepiece (2011).
"So what'd I miss?"
Legend is there as soon as Kithabel arrives, of course, and Eidolon soon after. "It worked?" one or the other of them exclaims, as Alexandria joins them. There may be some heroic tears shed. Even Alexandria is smiling. (Hero himself has less to take in stride; it wasn't over eleven years for him.)
"Here does work. This wasn't exactly unexpected."
They do in fact have space set aside for like fifty people to appear, and can start calling family members as soon as the resurrections are underway.
They get brought up to speed on some of the larger-scale changes over the past few years. There is now a third Endbringer, here's what she does. Kyushu and Newfoundland have been wiped off the map; one of them was put back on and resettled. And we're getting better at fighting them off. There are now a lot more capes, with all the same effects you're used to but more so. And so on, with broad strokes, pausing to clarify or go into detail when asked.
Resurrection is a limited commodity. Most of you were chosen because we need heroes and, not to put too fine a point on it, you're powerful. Maybe one day there'll be more to go around and we can be more egalitarian.
Legend pauses at that point to ask Kithabel. "Any idea how fast it'll increase?"
"I should get quicker at resurrecting people fairly linearly relative to what happened over the course of this batch. Once I have it down to a second or two, I should start being able to do more than one at a time and on up from there. This is presuming my variety keeps up; I can resurrect people every day just like I empty hospitals every day but long term I have to be doing other stuff."
Between the resurrected heroes and the capes flocking to hero teams, there's hope that the next Endbringer fight will be the least disastrous in history.
Kithabel can get all the way around the world in three teleports now. She's there moment one, she helps evacuate, and she covers priority capes without their own defenses against radiation and zapping and (when they can fly and thus not fall through the earth) the hazards of substantial physical form. She gets a complete list of attending capes from Dragon and makes it clear that nobody stays dead today and they should give it what they've got.
And then the monster comes up and she demands. that. he. hurt.
Behemoth stands there and takes it for a moment, then roars. It's slow at first, then increases in volume until the roar is less of an announcement than a weapon. After it gets louder for a few seconds, it continues getting louder. The remains of the capes who turned to jelly get pulverized. For those far enough away or protected enough it's merely deafening.
Then he opens fire with lightning, and the battle begins.
The four members of the Triumvirate, joined by their counterparts from the top levels of other teams, hold back the monster. Quite a few hero groups are more powerful than they recently were, and the native teams want to prove they're competitive. Rukavitsa slams Behemoth hard enough that he drops to his knees, and the point is settled.
The dust isn't. A crater forms around the Endbringer where he's being pelted with everything imaginable, then he dives underground and resurfaces. Eidolon takes a direct hit and keeps fighting, Legend takes one and doesn't. And then another roar, staggering the capes who were invulnerable enough to survive and fight him directly.
Mid-roar it suddenly increases in pitch by rather a lot. It sounds very silly. It's not much less harmful that way, but still.
The dust in the air is irksome, and then it is no more.
Alexandria's group of flying bricks batters Behemoth from above again. Some of them start falling out of the sky, and then his counterattack spreads outward. The ground seems to slant, so that toward Behemoth is downhill. It gets gradually steeper as his gravity-altering effect strengthens; capes who either got too close or can't fly start falling toward his kill radius.
The gravity thing - well.
Nobody can manage things like that at home because everyone's got such strong opinions about gravity.
Here, it is Kithabel's opinion about gravity that matters and it is to go back to normal at once no backtalk.
Lightning rods spring up; she's not sure who's doing that, she doesn't think it's anybody she's healed or resurrected yet.
She'll drop Behemoth when he looks wrecked enough to flee. For now there is nothing to gain from his being mobile.
The Endbringer objects to this. He starts to glow bright silver. Everyone backs away from the kill radius. A fiery border appears, denoting the edge. That part's new. And then it starts expanding. One hundred feet, one hundred twenty...
Any capes caught in between are burned, zapped, vaporized, or all of these at once and then some. Few are durable enough to survive every available threat. The sphere keeps expanding.
(Not that the sorcery didn't work. The sphere shrinks as commanded. But Behemoth is perfectly capable of incinerating people manually whenever they fall inside where the border ought to be.)
Area-affect capes have other things to do now, building barriers to absorb radiation or decreasing temperature to counteract the heat; Behemoth is doing enough things that too many of them are relevant one way or another.
Satisfied that he's setting the terms of the fight, Behemoth turns to duel a twenty-foot dragon. Neither of them burns the other very effectively, but the heat does start melting the ground beneath them. Even most of the heavy hitters back off.
And then a Dragon drone zooms up to her, clutching the end of what looks for all the world like a hair. "This is supposed to be indestructible," the drone says. "It's not thin enough to cut deep into him, though. Can you make it thinner without disconnecting it from the other end?"
"How thin?"
"As thin as possible."
So Kithabel wants.
And then she lassos the monster with it and pulls tight.
The absurdly sharp wire lands around Behemoth's neck and slices through the monster as if he weren't there. Alexandria pulls on the top half, and winds up with the Endbringer's head and most of a shoulder. The lowercase dragon and Rukavista manage to tear off the dangling arm.
Behemoth responds about how he'd be expected to: he detonates. Shards of obsidian fly out in every direction, faster than they can reasonably be responded to. People are immune to shrapnel or they aren't, but there's no question of defending. The flesh around Behemoth's neck and shoulder starts visibly regenerating.
But the other effect of cutting him in two was to provide an obvious target for every other cape on the field. Led by Legend, they start pouring everything they have in to where the shoulder used to be. The combined firepower bites a bit deeper before the rate of regeneration cancels it out.
The lizardlike cape is by now blasting less with fire and more with the abstract concept of heat. Behemoth redirects it upward, and multiple fliers fall with a thunderclap.
Scion strikes Behemoth, and the effect he's using to hold on to the hostages drops. Alexandria gets recaptured; under the circumstances she's the monster's priority.
It's immediately apparent that Scion isn't fighting to kill. He never does. But even if he could end the war and doesn't, he's at least occupying more of Behemoth's attention than nearly all the rest of the heroes combined.
The Endbringer has by now lost nearly all of the padding around its skeleton, and quite a few pieces of that. Eidolon's matter deletion power sweeps out a volume near the original cut at the shoulder. It runs into resistance at the point that used to be the greatest depth beneath where the collarbone should be if he had a set, but that's just a signal to focus there. Hero's burning golden light never leaves that spot, and is occasionally joined by some of Scion's similar but larger beams.
Until an enormous rush of lave erupts from the ground.
There are no volcanoes in Novosibirsk. Usually. Now, apparently, there's a completely artificial hole bored through the earth's crust, and very few capes are prepared to deal with a geyser of lava.
Eidolon and Hero glance at each other, deciding whether to help, and they keep going. The chance to kill an Endbringer is too much to pass up. Scion does differently; apparently he judges Behemoth to have been sufficiently fought. And now he has a different emergency to deal with.
The heroes' shakers repeat their dubiously effective trick from earlier, holding what's left of Behemoth in place now that Scion isn't.
The combined assault on his core finally takes its toll. The comparatively small black sliver of what used to be Behemoth detonates again, this time for good, leaving behind much more radiation than can possibly be healthy.
Hero, being in a position to notice that, cancels the irradiation one area at a time. (And is then superseded by Scion doing the same at a stroke.)
Then the celebration can start.
Scion drags Kithabel through, and flies to a humanoid figure. Most of a humanoid figure; it's only partially drawn together from strands of skin and human material. Like everything around it, it's limp. Dead.
Scion cups its cheek in his hand. "My counterpart."
"He's an alien. His kind seek out populated worlds, make them devolve into war, and then destroy all possible versions of those worlds. All this is a normal part of their life cycle. It was interrupted when the second entity died, and if you bring her back the cycle will continue. Everyone on this or any other earth will die."
She glances over at Scion, and is almost surprised to still be alive after saying that. He's still hovering motionless. "They fly between planets, distributing powers. Every power except, apparently, yours, comes from a shard of one of them attached to the host's brain. They recollect the shards after the hosts die with data on how the ability was used. If you've noticed that parahumans are more violent than most people, that's intentional. It's to force creativity."
Scion is visibly angry, but still doesn't strike her down.
"The part about their intentions comes from Contessa. Another founding member of Cauldron. She saw their plan and, for a brief time, could use her power to answer anything she asked.
They're not evil, mind. Their end goal is to survive past the point where their kind occupy every part of every universe and have nothing to subsist on but each other. But humans, along with any number of intelligent species before us, are expendable background noise."
"Is this not the guy I get compared to all the time," Kithabel says, aiming her thumb at Scion, "because of our mutual habit of doing hero stuff literally twenty-four hours a day? I mean, I could complain that he doesn't usually finish off the Endbringers or that the kitten rescuing thing is a skewed priority but he puts in the time."
"I'm not sure why he does that. Normally he does whatever his partner tells him to. She was the Thinker, he the Warrior. If you want him to continue rescuing kittens rather than starting wars and eventually destroying planets, giving him his old source of directives is the worst thing to do."
The three of them are suddenly somewhere else. A long gray hallway lined with cells. Some cells have a transparent wall facing the hallway, others have only a thick white line that the occupants never try to cross. The occupants could easily be mistaken for monsters. Physical changes and impossible bodies. Many of them appear to be in pain. As soon as the presence of other people is noted, the captives start yelling, cursing, calling for help, or insulting their captors.
Some of the newly restored point a finger and hiss "her" at the Doctor. Others try to charge her, and are thrown back into their cells as soon as they cross the white line by what feels like a rush of wind.
And when she has fixed them all, when they are all okay again:
she floats up to the Doctor.
"Do you have a story about how you didn't do that to them, they just think you did, too?"
"...No! It demonstrates that you are a terrible person!" exclaims Kithabel. "It demonstrates that while he's spent the last few decades making mistakes like 'wasted time on a kitten' you have been making mistakes like 'experimented on people and didn't even release them somewhere I'd find them once I came along or mercy kill them'! So that you can grind up his dead wife's corpse and give out powers! While simultaneously accusing him of the horrible crime of giving people powers! What a fucking hypocrite!"
But Scion is already teleporting himself and Kithabel back to his counterpart. The Doctor can stay here with her recently cured prisoners.
(In the unimportant background, several of Earth's mightiest heroes try desperately to kill Kithabel before she succeeds. Scion fends them off easily. A woman in a fedora shouts something that would probably be very convincing if it were worth listening to.)
And then the second entity's eyes snap open.
This entity's second priority, and the Warrior's first, is achievable now. The cycle can continue.
The Warrior sends this entity a description of who and how, and it instantly grasps the implications. This creature in front of it can create energy from nothing. And has, or at least believes herself to have, no ultimate upper limit. If its kind could harness that power, survival past the endpoint would be a certainty.
Controlling her directly is impossible. The entity can see her mind and knows that she believes her sorcery would simply fail. Convincing her would be difficult, given the typical procedures.
Manipulation can work. Not unlike Maiden of the Blasphemies, changing context so things the target would never do can seem like obvious decisions. And add mind alteration, of course. It's normal procedure, in cycles where the entities masquerade as heroes and someone gets too suspicious. The sorceress need never have reason to think to do anything other than the obvious power use. Obvious, being whatever the entity suggests, could of course be anything from refilling the reserves of particular shards to creating an extra superweapon to, eventually, increasing the size of the universe and reversing entropy itself.
It hides the sorceress in the dimension where it intends to move the rest of its body. Blocked off from where any of the powers given by shards can reach, and never interacting with anything that the entity doesn't show her specifically for that purpose. Gaining momentum in safety. It selects and crafts a shard. The sorceress will be able to think faster, split her attention more, and everything else that will speed up her increase in power. As a failsafe, if the host should happen to die, the entity will at least have a recording of exactly how her sorcery worked. It may be imitable.
And then Kithabel can get back to work.
This entity joins the Warrior as a tireless hero. It was the role planned for this cycle before the failure. The world is different from what was planned, but it and the Warrior can fix that. Those who know too much, many of them conveniently assembled in this room, can forget everything they need to. Some of the powers, ones taken from shards this entity never meant to give out, lack restrictions. They might theoretically be able to harm the entities. It fixes that, the way it did for the host that now uses its future-sight shard. The decrease in their power will only make this planet's population more dependent on it and the Warrior for aid.
The entity will allow the hosts to assume she changed her color scheme to claim her place as a second Scion as she flies around acting as a hero non-stop. She answers to the name of Kithabel.