"Hasn't everyone heard of Kithabel? I live in Africa, not under a rock," Cam tells Tattletale. "You, on the other hand, are new to me."
"Come on, Faultline, let a girl have her moment."
Faultline turns to Cam. "If Tattletale's right, you're not a parahuman and neither was Kithabel. She made the mistake of resurrecting Scion's teammate. Now those two get to continue with their alien life cycle, which involves orchestrating several world wars and then blowing up Earth. All the earths. The part about them being multidimensional aliens you can check by looking at the records of a group called Cauldron, though it's a bit out of date since Scion's alter ego was only resurrected yesterday and Cauldron got destroyed. They're where powers come from, so if there's any parahuman power at all that you'd worry about, we have to assume they have that."
"Spoilsport."
Passive powers only is trickier, means we can't just have a Labyrinth get us where we need to go, but there's a cape for that. Cauldron got around with a line of sight portal maker and a cape they called two six five. You copy two six and he touches our Labyrinth, she can find the world we need to get to that way, and there we go."
"No," Faultline objects. "I'm not risking one of my people like that. That power's already got side effects that would interact badly with Labyrinth, and you want to use a less safe version on her?"
They were trying to build an army that could fight Scion, which they did by harvesting the corpse of the other entity and figuring out what gives powers by trial and error. And then giving formulas to usually-technically-consenting test subjects. A lot of people died at first, a lot ended up with unwanted physical changes, and a lot successfully got superpowers. They had rather large dungeons for the second group, planning to deploy them against Scion eventually. Once they had reliable products they'd sell them.
The second thing is that they ran everything. The entire Protectorate was a Cauldron plan, as was the Birdcage, and they have fingers in every heroic or villainous pie. Had, if the newcomers are right about Cauldron being eradicated yesterday.
They did not know where the Endbringers came from or how they fit into the alien life cycle story. The original source for most of what they knew about the entities was a member called Contessa. Her power showed her, back when it could show her literally anything. Before Cauldron killed it, the second entity had neutralized Contessa's power to stop her asking anything about them; she likewise couldn't ask her power things about Endbringers or Eidolon.
Some parts of the collected written works of Cauldron were regularly updated, but there have indeed been no new notes since shortly after Behemoth.
Faultline is very consistent about not wanting to risk her teammate on this, since it might not even work and the side effects are definitely harmful. Tattletale has agreed to compromise on looking through Cauldron's notes for some passive power that might help, but it's a long shot.
There are very few powers that do interdimensional travel. (Otherwise Cauldron wouldn't have been so reliant on Doormaker.) All they need is a power that will select the right destination world, which is where Labyrinth comes in, and Tattletale has a gadget to do the rest. Those powers are also rare, and are universally active-use.
Trumps exist. One that copies powers and uses them like the original owner but weaker, one that splits powers and shares them among groups of capes, one that copies the general shape of the output and delivers pulverizing gravity blasts in that form, one that can kill a cape and collect their power. None of the trump powers are automatic, with the exception of the Butcher. And nobody wants to use that trump power if at all possible.
"There are so many things wrong with that. We don't know if that would count as the whoever killing the Butcher, we need the whoever's power for what is probably the hardest use of it and we'd end up with a weaker one, and Cauldron described the Butcher as taking over the other cape's mind. I for one don't want to risk getting overwritten by a blank mind."
"I started out deeply uncertain my indestructibility would apply to parahuman powers at all, but so far have found no exceptions up to and including the Simurgh song and Moord Nag. But if you mean I should take a vial there might not be a way to have it affect me at all while not having the full breadth of effect, sort of like I could do a line of coke and barely notice or take the entire suite of symptoms, but not pick and choose."
That's what Cauldron vials are, is a distilled connection to pieces of passengers."
"And he had to turn his power on. Try again." To Cam, Tattletale says "just use an early stage Crawler, right after his trigger. He'll be immune to maybe one thing."
"Good to know. Shouldn't make much difference usually, but do it the second way when you copy anyone minus the power limits. One of the ways it can go wrong involves the passenger forcing its way through and taking over until the host dies. Maybe it needs to be smarter than a bug to do that and we don't have to take the risk."
"Well the host gradually loses their mind, but that's not a concern here. If the power involves physical changes those might get exaggerated. The end result is someone with a more dangerous than usual power attacking everyone, presumably with what's left of the person along for the ride. I couldn't tell you why, just that Cauldron stopped testing it because none of the subjects looked likely to last long enough to be useful against the Big Bad."
"Cauldron's records are consistent with what you've said, but you are random people who walked out of a portal in the middle of a rainforest to talk to me and know stuff that I certainly didn't tell you, so do you have any further reason for me to think that Kithabel wasn't a parahuman either or that she needs rescuing or that the entities are bad news in spite of how repulsive their principal opponent appears to have been? I assume if I go talk to ex-Cauldron people they'll be wiped of relevant memories. Which it looks like they had the technology for in-house, if not that precisely."
When you were skimming Cauldron's notes did you run across a description of Contessa?"
"Okay. So I can Butcher myself a Contessa, see if she thinks I need any extras - do you happen to Thinker yourself the information of whether I can do this multiple times or if I ought to load up a single Butcher with a lot of stuff, Tattletale? - use that to see if Kithabel can be got out and even if she can't use it to aim black holes."
You are still going to need to be a parahuman first. I don't want the Butcher jumping to me; it might not be safe for us mere mortals. Cauldron's vials might still work, or maybe you could make yourself a passenger directly so it's not connected to one of the entities."
"No one ever has multiple, so there's no telling what would happen if you tried. The other thing is that copying someone's passenger wouldn't be the same as copying their power. A lot depends on the individual and the trigger event. Wait, you can't conjure yourself a trigger event at all. Guess it'll have to be a vial."
"Then we have a problem. Theoretically you could copy the extra brain bits someone had post-trigger, not just the connection, and just see what it does when it's attached to your head instead of theirs. But past a certain point it'd be less risky to use two six five on Labyrinth."
A sample they called Balance. The name might be familiar from elsewhere in Cauldron's more secret notes, as they took to diluting other formulas with this to make mutations less likely. When taken by itself, the Balance formula gave remarkably unremarkable powers: marginal improvement at picking up skills, or an appearance that gradually shifts to fit the subject's current idea of really good looking. The theme seems to be that it makes the recipient a better example of what they would want to be along some axis. It's a drinker-friendly vial, if low power by cape standards.
"Before you try anything with the Butcher, can you make a copy of two six five and a doomsday device? Just in case a mindless Butcher isn't safe, and your indestructibility doesn't protect you, and this counts as you being the one doing the killing.
If you don't know any doomsday devices I can suggest some tinker tech, but no guarantees we'd know how to use that."
No idea if we have to wreck the whole planet or not, but two copies of String Theory's Firmament Driver ought to do it. Some supervillain threatened to use one of these to knock the moon out of orbit; it's the best thing for firepower on an unknown scale."
"Well," he says, "the good news is I have Contessa's power, and the bad news is it thinks I can't use it ethically without downgrading from 'I win' to 'I'm pretty cool a lot of the time' for some reason."
My old boss was a precog. He'd split universes, or simulate a copy, no way to tell which, and then pick which one he liked better. If you consider that unethical, your shiny new precog power might do the same at a scale big enough that it even matters now."
"...I mean, if the simulation's good enough yes that is a problem. And that explains the handicap really well... I can pick and choose what to ask it, it seems like it'll let me feed it safe information sources instead of running off and getting its own... probably okay to ask it if I can ethically ask it whatever I have in mind as an extra check... but that's still just 'I'm pretty cool a lot of the time'."
The world unfolds and gets bigger. He can see a full circle of everything around him, to a great enough distance that he can make out the curvature of the earth. Earths, rather; it's iterated across too many parallel worlds to count. It's not infinite. There are more worlds out there and more space in each world than he's looking at right now, but this is already several steps beyond a view ordinarily reserved for astronauts.
There are two. They look like gardens or forests growing human body parts instead of plants, one colored silver and the other gold. Each occupies a substantial fraction of the surface of its world. The worlds' histories diverged long enough ago that they aren't recognizable as earths, and they don't seem to have native life of any kind. Cam's four-dimensional vision can also see that each entity has a tiny protrusion, humanoid and barely larger than the human average, poking into Earth Bet from the planet dominated by the body of the entity itself and, in the gold one's case, rescuing a kitten from a tree.
And the entities' avatars take notice of the attempt. The silver and gold humanoids leave Earth Bet and head toward Cam. "Toward" involves flickering across dimensions; to an observer on Bet it would probably look like that they just vanished.
He can see the silver woman take a detour to her planet, while the golden man appears on an uninhabited world and fires a laser at a tiny winged figure.
"Bubbles wouldn't work. Physical barrier doesn't block everything they can do. And I've got teammates to warn." Faultline cuts and runs, Tattletale doesn't. "You kidding? This is the room where it happens. Besides, running isn't likely to work better. I'll take the bubble."
They've got to be at least as indestructible as Endbringers, even if they were getting Kithabel to deal with the black holes. He can't try any obvious tricks. "Suggestions?"
The entity is unconcerned. Even if that plan worked, it has plenty of fuel and a means of recharging. Possibly two, now. While the Warrior fires another blast that bounces harmlessly off the bubble of keratin, this entity applies the same mind-affecting abilities it used on the sorceress. Nothing works. This is good, in a sense; it confirms that the humanoid has abilities that beat anything shards can do.
The entity provides a portal and summons its sorceress. With the recent improvements in large-scale observation, thinking speed, and multitasking the sorceress is already vastly more powerful than she was yesterday. The entity plants the idea in her mind that she should try to break that bubble.
He can't keep that up every microsecond. And her friend has made her so gloriously fast and given her such exquisite timing.
The bubble evaporates.
The Warrior wipes the host on the inside of the bubble from existence, but that's hardly important. The entity sets the sorceress to change her opponent's mind. Harmless and cooperative, that's the goal. The sorceress could be the answer to the cycle eventually, but this one could be today.
(- he's still got the Clairvoyant attached he can see what they are -)
(- and how they're put together -)
(- basement dweller shards are mindless as any others he can attach them to himself four-dimensionally -)
Cam finds an empty Earth and he starts building plagiarized entity plugged directly into his brain, reminding himself like a mantra that he's adding this to himself, this is him this is him he's all of this. Clairvoyant's power first.
The entity has the sorceress continue trying to overwhelm the mental invulnerability while also breaking off and destroying as many of the duplicate shards as she can as often as she can. It advises the Warrior to give up on direct destruction and distract the opponent with whatever amount of pain he can feel. This entity does something similar, with bright lights and noise and their equivalent in the new senses that the humanoid will be developing as he gains shard clusters.
Urgency. The entity broadcasts to its partner a memory of an earlier cycle, one that ended in a forced exit. The two of them begin collecting their own shards. Parahumans across the worlds die in droves as their passengers get excised from their brains and reabsorbed into the whole.
Once the whole is reassambled, the trillions upon trillions of shards worming their way through dimensions because they'd dwarf the planet in any one world...they still can't hurt the opponent any more than they're already doing. But that wasn't the plan. They leave.
They leech what energy they can, from this world and from the others. The energy is released, and the planet shatters. The shattering reverberates through every dimension the entities are capable of reaching, and all of those earths end up equally destroyed. The entities ride the wave outward, with their sorceress prize.
And there is no air left with which to say 'oh shit'.
...But Kithabel can do resurrections.
Bad move, entities.
Now Cam can't just let you go. Now he has to chase you.
He doesn't have to blow anything up to take off. He needs no input to run at a high capacity. He just has to wait until he's grown enough shards to duplicate their speed - and load up on enough defensive anti-everything that they don't think to make a pit stop at Mars to wipe out the last remaining human aside from Kithabel.
Cam gives chase.
Drop the sorceress and he might consider letting you run -
- not that he'll let you have enough information to guess that.
And the opponent is indestructible. And some of the older shards are weapons. This isn't the battle to choose.
The opponent believes his weakest point is a surviving human currently located on a nearby planet. One option would be to kill the human, but that guarantees a direct confrontation. Safer to flee. They have the sorceress; an escape today is still a win in the long term.
The entities start moving by their own methods, by insinuation more than by momentum. It's faster, and more importantly it's less predictable. Once they're out of range of the opponent's perceptive abilities, tracking them should be nearly impossible.
Normally, the entities leave a trail. Breadcrumbs, marking which worlds have already been consumed so others of their kind know not to follow them. The entity sends out a trail following the path the momentum from the planetary explosion would have taken. They themselves flee to somewhere more distant in three-dimensional space and in a few more senses beyond that.
Cam doesn't have to worry about energy expenditure any more than the entities with the tame sorceress do. He seeks, he finds, he follows, trying not to dwell on what an appallingly Lovecraftian thing he is now.
But the sorceress can repair them whenever he scores a blow, and can act as a generator when required. Stalemate.
- could it or was she just not trying or -
- didn't she get more powerful over time -
Cam makes a Simurgh, right where she can see. She'll recognize it if there's any of her left to salvage, won't she?
And it appears they have no choice but to go back to the star system they just left, to kill the last human and get rid of the opponent before he gets rid of them. The Warrior sends back Acknowledgment and they both reverse course. Not even trying to be stealthy this time; just trying to outrun the other.
The entity reluctantly attempts to delete the sorceress from existence. They don't need two foes right now.
Or at least the fraction of it that shared a dimension with the sorceress does. Deleting her from existence didn't work, removing her shard didn't work. No host has ever survived that before. But at least now the sorceress loses the speed and multitasking and, most relevantly, the ability to see across dimensions.
The entity elects to leave the hole in its body rather than consolidate to fill the space. Being in view of the former prisoner would be the worst idea.