People are okay. Some people are fine some of the time. But sometimes (oftentimes) he needs a break, and that's why he's taking a route home from school best described as a “hike” rather than a “walk”. Trees definitely aren't people.
The ground opens up in front of him and he is pulled into a dark and silent void, through which he falls for a measureless time, unable to hear or see, tugged at by eldritch breezes.
And then he lands very gently on soft grass at the base of a low hill, with a river some twenty feet away in front of him and a very Disney-aesthetic town visible in the middle distance on the other side.
It does! He can see a forest, and some more hills, and the course of the river - it curves around to go right through the town, past the golden palace decorated with sunbursts that perches on high ground in the middle.
Everything has - a certain quality to it, like things are more real here, more vivid, more vibrant. Like walking through a movie with excellent set design and flawless colour correction.
Okay, but are the things trying too hard, or do they come by their vividness honestly?
(He's going to go by Andre Norton rules here and assume that if you actually pay attention you can tell whether something is evil by gut feel. Because if it's the other sort of thing, he's probably doomed anyway.)
He sits down and studies the grass's grassness.
—right. That'll do for now. And now he needs to take a minute. Flop. The grass even sounds extra grassy.
And the sun is going down and he hardly packed for camping and his only option for reasonable shelter looks like the town, much as he would rather not now do the NEW PEOPLE thing with way too little information. Up. Go. Don't tense up.
The town continues to give off a vaguely Disney-fairy-tale aesthetic as he rounds the river's curve toward it.
There is a large white tiger wearing a gold-trimmed white sash around her neck, fastened with a golden sunburst pin. She appears to be patrolling the edge of town. When she sees him, she pauses and looks consideringly in his direction, then turns toward him.
"Excuse me," she says. "Are you in need of assistance?"
(don't ask for a tent and food, that would be weird and you might be stuck with gear intended for otters and you don't know how rules about being on land work here)
(don't ask how to get home, that never works and are you going to run away)
(don't think about meeting the King)
“Yes, a meal, and a place to stay, and — I would like to learn about this place and about outworlders and about — how one meets the King.
“Do you have books?”
Nope! There is a short man in an enormous floppy-brimmed hat, and a peacock in a glittering diamond necklace, and a quartet of tiny deer traipsing out the front door of an inn, under the shadow of the large colourful woven basket that serves as its sign.
Stormcloud takes him around to the side door. There is a tree rooted next to it.
Nobody less than about a foot tall so far, and that was the deer, who are bulkier than humanoids of a similar height would be.
Into the inn they go. The side hall is quiet. Stormcloud sticks her head through a door - all the doors here seem to be saloon-style, which makes sense given the general scarcity of hands - and calls softly, "Pebble, got a moment?"
A parrot with bright blue-and-green feathers swoops in and perches atop the door.
"Spare room for an outworlder?" says Stormcloud, retracting her head from the doorway.
"Sure," says, apparently, Pebble. "Number ten, down the hall on your left. Welcome to the Kingdom of Day."
Yes, that is accurate.
Just as they reach it, a tall woman steps in the side door. She is wearing what appears to be a dress made of bark, and has pale green skin, and leaves and flowers tangled in her long brown hair. The leaves and the bark match the tree that was outside.
"Evening, miss," says Stormcloud.
"Evening!" says the small blue person. "What can I get for you?"
There is a slate behind the bar with a menu written on it in chalk, divided into sections for various dietary needs. Perhaps he would like Mixed Nuts, or one of various salads, or (farther down in the omnivorous section) rabbit stew. Prices are listed in small whole numbers of an unfamiliar currency symbol - a lot of ones, some twos, a handful of threes or fours or fives. Beverages are also available, listed on a second slate: tea, coffee, hot chocolate, assorted fruit juices.
Glass yes, iron yes, rather fewer fasteners in evidence than the architecture should require - in a few places, there is a visible instance of timbers being held together by wooden pins, but in most places the walls and ceiling and so forth seem all of a piece, in defiance of logic. The tree-person from earlier is still alone at a small table, and at another table there is a unicorn with a pearly white horn, having a quiet conversation with another small winged humanoid.
The blue person comes back with Jonathan's minimally unfamiliar salad.
Okay then he might as well pretend it is time to go to bed.
He checks the room for a magic wardrobe with clothes in his size, then, not finding one, takes off his only set of clothes and washes them as best he can manage with the facilities.
Then he closes the shutters on the little boxed potted glowing vines that serve for indoor lighting, gets into bed —
— and does his best at pretending-to-be-asleep for far too long until his thoughts quiet down and he achieves actual sleep.
…bed feels funny. room sounds funny. Oh. Right.
Okay he's up what can he do now. Presumably Stormcloud will be conveniently available shortly after he steps out of his room.
Bathroom. Clothes.
Contemplate contents of backpack. (Oh, yes, let us start a technological revolution by reinventing electricity using the information in his digital textbooks — before the battery dies. The chicken is calling and wants its eggs back.)
30%-fake-and-decreasing smile on face. Open door enthusiastically.
“— then what I'll ask you is: what do you think I should make sure to learn about? I mean, I get you don't know lots about what us outworlders are like but where I come from there is only one kind of people but we have lots of different places and you learn about someplace before you go visiting it so you know what's interesting and what to watch out for. And that can be like ‘you really should go visit this’ or it can be like ‘this is a flood plain’ or ‘people don't like it if you say this’. Uh. That was a question, I think?”
In many many many different sizes and shapes and colours. Bird-folk and cat-folk and unicorns and goats and deer and an enormous variety of humanoids, some tall and some short, some winged and some not. There is a generally friendly and cheerful air to the place, which is not broken even by the occasional passerby who is in a bad mood or disinclined to exchange nods with Stormcloud.
They meet with the King, and -
Of the five books in the pile:
Two asked the King how to get home and took his advice and left.
One decided to help the King win the war against the Moon Queen, who rules the Kingdom of Night; and failed in his quest, and never returned.
One decided to stay in the Kingdom of Day without helping with the war, and lived a long quiet happy life and died peacefully of old age a century later.
And one decided to move to the Kingdom of Night, and was only occasionally heard from again on this side of the border, but seemed to be doing fine as far as anybody could tell, to the implicit bewilderment of the book's author.
That — sounds fairly positive, overall. Except for the part where there's a presumably-eternal war between day and night.
Next research topic: What is said about the Kingdom of Night, and what's bewildering about moving there, other than the “other side of the war” part?
There is a big map of the world available. It's circular, with a roundish continent surrounded by a rounder ocean. The Kingdom of Night occupies the north half, above a band across the middle of the continent labeled 'Borderlands'. Moonrise, moonset, sunrise, and sunset are marked locations along the outer edge: the moon rises in the northwest and sets in the northeast, whereas the sun rises in the southeast and sets in the southwest. In a few places the land goes right up to the edge of the circle and then, apparently, just stops.
Non-geographically, the Kingdom of Night is known as a place where things are done very differently. It comes across as sort of anarchic. There is only one city: the capital, Silver Falls, where the Moon Queen lives. Rumour has it that they have an intra-kingdom violence problem, and no citizen's stipend, and no Royal Guard to help people in need, and the people of the Kingdom of Day - at least the subset of them who wrote the books in this library - are sort of bewildered that anyone wants to live there.
Maybe he'll ask somebody that question, if he meets somebody in a position to have an answer.
Well, the King.
So! What shall he do now? He can go home, say the books. He can live here, say the books. He can fail at changing the world, say the books.
He meanders around looking at titles to get a sense of what life is like here: What do people think is worth writing about? What do they write about how to do? What do they write about happening?
There are books about gardening and natural philosophy and architecture and cooking and literary criticism and art and theatre and mathematics. There are books about sporting events and game tournaments and poetry contests and seasonal festivals.
There does not seem to be a whole lot of history. The outworlders were interesting enough to have books written about them, and there was a plague a few centuries ago (if he skims that one he may notice an underlying assumption that normally no one is ever seriously inconvenienced by illness, let alone killed), and here's a book about famous natural disasters (one time a whole town was swept away by floods and they evacuated everyone safely but it took them years to rebuild! a storm sank a fleet of fishing boats and ten people died! an unexpected wildfire killed two dryads and gravely injured a dozen more!), but there's nothing that lays out a coherent large-scale timeline of past events.
Clockwork noises!
And more elaborate clockwork than it appears at a glance.
There's only one arm going around, but the background of the circle is divided into thin pie-slice sections - ninety-six of them, to be exact, four for every hour of the day - of which approximately the top half are a pale sky blue, and approximately the bottom half are dark and speckled with stars. The little sun on the end of the arm seems like it can be flipped to show a little moon, which it will presumably do when it crosses the day/night border; and the sections surrounding the border are flippable too, able to display either a night side or a day side. So the clock shows not only the objective time in relation to noon and midnight, but also the current relationship between that time and the interval between sunrise and sunset.