The gossip of the day is the transfer student. A ready source of gossip for any school, since they transferred in during the middle of the year. Cally already looks perfect all the time, but wasn't she supposed to have broken her wrist in gym class last week? There was blood and everything - Sadde saw it, her wrist was bent the wrong way - but not even a pale patch of skin today. Must have not been as bad as Coach thought. Or maybe she's slathering on makeup and ignoring it to seem perfect, a few jealous voices think.
"Oh no I'm mostly talking about, like, the way we have more food than we need to eradicate hunger but we can't get it places effectively, or just in general how we're very bad at allocating resources sensibly, so trying to build a spacefaring civilization would probably fail terribly."
It's pretty clearly been opened recently, there's a track in the dirt clear of leaves and debris where the other ones don't have it. That's probably what the Father noticed. Actually, it looks like this door is opened relatively regularly, the worn-in footpath kind of extends itself to the door.
The masoleum itself just says 'Giovani Family Grave - Built 1907'
"Ahem. 'They talk to me because they know I won't turn out to be carrying a camera in my purse, or want them to sign my babies, or have an interesting idea for their next investment...' I'm not really sure about the details though? She probably just has a lot of rich friends, even if we're not super ultra rich-level ourselves."
She drops the cheerful act. "At least explain to me why not. I'm not sure what I'm even arguing against, here, to me it looks like there's this well of resources that could be used to, I don't know, cure cancer or eradicate malaria for all I know and it's secret. That sounds like an absolute, absurd waste."
"You might not think about caution since all you've seen is that fluffy moss. Oh, it grows in graveyards, that's weird and slightly creepy but harmless. Sure. Other magic stuff is usually slightly creepy, but not usually harmless. Want to start an unquenchable forest fire by accident? I nearly did that once. Mom literally knocked me unconscious to stop it. Magic is scary. My parents are... Scary. I'm not actually sure how much their precautions are paranoia and how much are them defending against other magic users. Or magic things."
"Okay but I do want to learn magic and use it usefully. This sounds like, like all those rich people who have so much money and don't donate even ten percent of it to charity and when they do they do it to one of those charities that give a dying kid their last wish, like, how ineffective can you get?—not that, like, it's bad to make a kid happy, there are worse ways to spend your money, but still."
"We both snuck in that graveyard. And mom too. Hm... Silencefruit. Eat one and you can be super quiet and sneaky for a while, but it makes you kind of a coward, too. Moonleaf. It glows white like the moon looks, and you can make a potion that someone will pay Dad a good chunk of money for with it. I don't know what exactly it does though."
Cally's father is barely any more forthcoming than her mother.
She ultimately decides that her parents' secrecy is more paranoia than actually useful. And Sadde - is probably not 'best friend' material, there's a bit of a personality clash, but they can work together.
She writes down everything she remembers about the garden, everything she overhears her parents mention about magic, in her own notebook, and proceeds to take photos of some of their notes with her cell phone when she gets the chance to.
Sadde gets all this information.
There are a wide variety of magical plants, in various parts of the world. You can identify a magical plant by it being the only one of its kind of part of a small colony of such, with very visible, unusual features for similar plants in the area. Bright blue flowers that grow from a tree stem. Moss with exceedingly tiny leaves.
Tasting a magical plant lets it tell you what it does. How she never made the connection, given that when you eat sneakfruit you know you are being sneakier and more cowardly than usual, is a bit of a facepalm moment. And tasting random plants is potentially dangerous, yes, but all the magic plants she knows are reasonably friendly, so you'd better be sure it's magic. Magical plants are a lot more finicky about their growing requirements than regular plants.
Magical animals are even rarer and much more evasive than magical plants. The story of a magically giant boar - which her mother supposedly shot to death - seems to be legitimate, but it's the only example of aggressive magical wildlife in her parents' notes.
Cally... Grows a lot more distant from her parents, pretty quickly. A couple of weeks after handing over all this info she suggests starting a greenhouse or garden together with Sadde. Cally is much better suited to get more magic plants than Sadde is, experience and fitness wise, but Sadde is the one with grand ideas about magic. Though she never really gets any closer than 'friendly' with Sadde, 'friendly' is probably enough.
Sadde is so! Excited!! About!!! Magic!!!! And questions Cally about it extensively, and studies it intensively, and experiments with it cautiously. It's a whole new world out there, and they've only got around eighty years to explore it and exploit it. More or less. They haven't got their actuarial tables with them there.
And friendly is enough.