They've given Sue a strange old man for a tutor, who appeared in his room and started a physical confrontation, which Sue won; Sue related this story to her with something between amusement and irritation.
And a quicker-than-average flurry of notes has been piling up in the psych data since about that time, according to the timestamps.
Aegis knows before they tell her that they're going to send her to Command early too. She's just barely fifteen herself when she gets another update of the psych files and sees that Sue's had - well, the files aren't terribly clear, some of the communication is happening via in-person conversation and memos that don't get stored in these folders, but Sue's had some kind of breakdown and the only things they can think of to get him out of it, get him back into shape to train and fight, are her friendship and Howlett. They have mixed feelings about both - Howlett's insubordination problem; their bewilderment that Aegis and Sue can be so close when "she's the one person he can't link!" - but they're desperate.
Bird? They don't talk as often over the long distance, just as there was a lull when he went to Tactical ahead of her; their schedules have nothing in common and their contexts less. But he knows her, and he can reach this far if he tries. And she wants to know what's wrong.
She snorts, and weaves her way through the tunnels. She's grown quite a bit, and they're too short to be comfortable for her or Howlett, let alone the tall soldier who gave them their instructions. "Who the hell built this place? The buggers?" she mutters.
"Bye," says Aegis, and she arranges her login on her desk and waits for her class schedule to appear. Welp, here I am. No sign of you or a nasty old dude.
If I were them, Aegis said, and all I cared about was trying to get you to play the game again and not letting on about whatever secret, and I were a little stupid, I'd try cutting off your desk privileges, telling everyone not to talk to you, and giving you nothing at all to do but go play the game on the simulator.
They want you to save the world and their idea is solitary confinement. Smart, smart people, says Aegis derisively.
I'm going to ask somebody official where you might be located if they haven't put me in a room with you on purpose inside a week, and if they won't tell me, I'll see if I can pry it out of the computer system. Are you allowed out of your room at all?
When you turn eighteen they have to, legally, allow planetside leave and invite you to re-up, even if you or them determined that the leave at age twelve could go hang - what do they think they're doing? If they want you they shouldn't be antagonizing you when you're two years away from telling them all to fuck themselves and if they don't want you they could ice you now.
Maybe I can steer the conversation around if they don't let me see you for long enough that it makes sense for me to ask. Of course, maybe they'll cut me off, maybe the faction which doesn't think I'll do any good is in charge here and they just plan to put me in classes and not in contact with you at all.