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"I was - I mean, I am, it's not like you guys can change any of the relevant factors, is it - I'm going to be a mental healer. I'm a subtle artist."

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"I guess Pattern was going to be a doctor or something," mumbles Aegis vaguely.

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"...This world won't Downside," Cam observes abruptly. "Normally that would just mean Aether has a project upcoming, but in conjunction with everything else I'm worried, can we even trust torching?"

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"Yeah - Aether, you're the expert here, tell us what we can and can't do while we're stuck."

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"...What can you normally do? What's torching?"

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"Most worlds - not this one, not Syntropy," Aegis gestures at Cam, "and not Alethia, but all the others we know about, started out connected to or can be made to connect to an afterlife called Downside. We sort of - we didn't actually conquer it, but it's probably the easiest way to summarize - and collected some magic from it. If you die and show up Downside, then if you suffer would-be-lethal damage you reset to a healthy state right there. One of the things on the Bell checklist is to gain the ability to do that, and also to visit the Downside admin and get her to give you the power to distribute torching to other folks. If we make somebody from a world torchable, that'll usually also hook up their world to Downside. We can do it a la carte," she gestures at Cam and Amariah, "but the way you're talking I'm not sure we should even touch you with it.'

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"Yeah, um," says Aether, "I'm not actually sure if that would do me harm or just fail or succeed according to universal whim, but maybe you could leave me alone on that front until and unless I would actually die otherwise?"

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"Okay. And apart from that, me and Jellybean are wizards - we can speak a magical language that lets us address and command or coax plants and animals and objects that can't usually talk, and also just lets us communicate with anyone. Does that sound safe to use here? Jellybean's been doing it the whole time, he never bothers wishing up languages."

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"...I think that sounds safe to use for communicative purposes, especially if you've had it and been using it for a while," says Aether carefully. "I wouldn't try to 'coax or command' anything big. No gods or faeries or dragons or anything - like that. And I don't guarantee that even small things will work how you're used to. But - wishing up languages?"

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"The basic utility magic for everyday Bell use is wish-based," says Amariah. "We, or helper mints, make magical coins that can be wished on. Most of our magical powers work that way. A pentagon is the shape of the coin that's the right size for magically learning a language; we all did it for yours before we got here."

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"Kheez, I am really glad I caught you before you tried to do anything with that - sweet happy fantasylands with well-behaved wishes - don't touch that kind of magic here. Wishes are dangerous as hell, they will not work how you want."

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"But our existing powers mostly work like that! We have perfect recall and accelerable cognition and we don't trip over our own toes and you'll notice we're talking Pax right now!"

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"Sure, you made the wishes in Science Fantasy Land," says Aether, shrugging, "and now you don't have a wish, you have a power. It's not like people here can't have powers. I'm a subtle artist, and I'd be surprised as anything if I woke up one morning and that didn't work. As long as you aren't cheating or pissing off anything big, powers you already have should work about like normal - I mean, they might glitch in some funny way, I won't rule that out, but it's safe to talk in Pax and think fast and remember things and walk upright - lucky bastards - just day-to-day."

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"How sure are you about that?" asks Cam. "Because there are some things it would be bad if we suddenly couldn't do. Our memories and whatnot are one thing, but - say - me and Amariah have daemons -"

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"I'm Amariah's daemon Pathalan," says Path. "Cam's is Grace and she can turn into a notebook and is in his backpack. Don't ever, ever touch us."

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"And when we want to, we can tuck them away inside ourselves, if we're worried about somebody touching them, or if it's just more convenient, or whatever," Cam says, "but neither of us do it naturally, and having something go wrong with one's daemon is disastrous."

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Aether thinks about this. "Are there daemons who can do it naturally?"

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"Aegis's Joker Sue can. He got his daemon on purpose - he wasn't born with one like me and mine - but while he did it, he was dreaming. Jokers sometimes dream their way into Milliways, when they're locked up. So Ivy can tuck and untuck without having any wishes made about it."

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"I miss 'em already," mumbles Aegis.

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"...I don't think anything bad will happen to them if you tuck them," says Aether, "but I wouldn't bet your lives on it. They seem to be okay now, right? Don't - don't make experiments you don't have to make."

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"Okay. And I'll have Grace stick to being a notebook for the time being too, no birding."

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Amariah cradles Path to her breast and shivers.

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"There's also enchanting?" says Aegis. "This wouldn't be much help if there weren't Jokers here, but there are. That's a kind of magic from Rêverie, the kind that got us our auras - usually you'd just pentagon knowing how to do it, and hex being able to, but we can explain - you take power from the sky, or from the earth, or from your will or your emotions, and you pass it through a spell and then through your mindscape or a channel's -" She indicates the Jokers present. "And that hurts, but, Jokers, and then you can accomplish whatever the spell was for. It's - I think it's less sciencey than wishcoins? Enchantments have personalities. Wishes work more like programs."

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"When I handled my world's afterlife, I went to a couple places where I couldn't make wishes, but I could do enchantments," says Amariah.

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"I think that - again, standard caveats about annoying large things, cheating, reaching for power beyond mortal ken, hubris - that sounds much better than trying to wish for things."

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