"That was a bit of a pain in the ass," Ena mutters, kicking the dead vampire. "Anything interesting in that book?"
She definitely likes Elana!
"Do you want a full tour of the museum?" she asks after a bit.
Museum tour! The library connects to the armories (which are only mostly full), the Dragonborn Hall (which doesn't have much yet), and the Hall of Heroes (classic weapons from around Tamriel, plus a display of metallic claws and dragon priest masks), which then connects to the Upper Gallery (weapon and armor sets, mostly), the Gallery of Natural Science, the Hall of Oddities, the Culture and Art Gallery, the Daedric Gallery, and the Hall of Lost Empires (dwemer, falmer, and the ancient Nords).
"We're also planning a Planetarium, but it's not ready yet," she says.
(The museum isn't quite full - there's obviously a lot of space for expansion.)
"We're lucky to have a lot of adventurers helping us. I do some of the delving myself, but I don't have nearly the luck that someone like Lianda does."
"Possibly. Ena doesn't seem like the type to fade into the background, from what I've seen just talking to her. Though I'm not going to touch the drama between her and Lianda with a ten foot pole."
"Something about their family? And of course Lianda refusing to talk about her - usually she's pretty chatty with me. Don't know the details though."
"They're associated with important Nordic ruins - they're the keys to puzzle-doors. Sometimes they're in the ruin itself, but more often some villager or adventurer has it."
"We have a mock-up of one in the Nordic section... They're these large stone doors with bands that have animals carved on them. You need to align the animals correctly, then insert the key, and the door opens."