Everyone knows that if you're looking for somewhere haunted, there's no better place around Forks than the old Frazier house. Some kid axe murdered his parents there and then broke his neck trying to run from the cops. It's been abandoned ever since.
Sure.
It's been pretty stressful for me and I'm not even learning anything worldview-shattering.
I hope so. I guess it's good news even if something ends up going really wrong from here on out.
"Mm, it has a lot of nasty possible implications but also a lot of good ones, I'm definitely most excited about it if I'm in a position to shove the balance there at all."
The jacket and the pen head off to pace for a moment.
The Materials chapter just has a bunch of definitions of what Grave Flowers and stuff are. I'd say you could copy it over to your notes but maybe you want to wait until tomorrow for that.
"I think I've got time but if you're pretty sure they won't need a lot of clarification I can save it."
You could read it, ask questions, make notes on anything that comes up, and copy it tomorrow.
"Sure. Do you want to flip to the section while I cover my eyes or are we not being that paranoid about me reading more stuff than you've authorized."
The constant comments like that are really not putting me at ease here. In case you thought they were.
I'm not really holding them against you but it's like. There are some things in here I just really don't want to teach someone after only knowing them for a couple hours. So, I'm not going to, even though I know very well that you really want me to, and I assume, I really hope, that you're not going to try and see what methods I have available to physically stop you, so it's like, what are we adding here? With the snark or the pressure every two minutes. It's stressing me out.
It adds nothing besides Cam having a personality, and clearly that is uncalled for. "Sorry." Cam pages forward from the front matter to the chapter listing, finds the page number, and then turns only corners till he reaches that page number.
The jacket goes and paces.
The second chapter begins with a note on styling: as with time spans in the last chapter and with actions in the next, capitalized words in the middle of a sentence refer to specific terms of art and noncapitalized ones are more general. Some cinnamon could be sourced from the bottom of the box of one's box of toasted cereal, some Cinnamon had better well be the pure stuff with no sugar mixed in. A pool is any little body of water, but a Pool is the one you've done the relevant divnination spell preparation on. A wind chime is any old thing that can be blown around to make noise, a Wind Chime is made of these materials in this configuration tuned to these pitches.
There's a strong warning that everything should either be constructed carefully or gathered naturally. Don't try to fake stuff. If a spell calls for a Stair Board, one had better not get out the drill, remove an existing step, slap on a 2x4, have some tea, take off the 2x4, call it a Stair Board, and put their original step back. No cheating. (The book fails to specify what might go wrong in the event of 'cheating', or to draw a finer line about what counts. Nor does it offer a concrete way to distinguish that which should be constructed from that which should be gathered.)
And then there's just a whole list of objects and substances that can be used in spells, and their definitions. Air (Cellar Air, Exhaled Air, Frigid Air, Ocean Air...), clay (Baked Clay, Dried Clay, Sifted Clay, Wet Clay...), dirt (Garden Dirt, Grave Dirt, Graveyard Dirt, Home Dirt...), dust (Abandoned Dust, Attic Dust, Sill Dust, Stair Dust...), glass (Drinking Glass, Glass Shard, Molten Glass, Wine Glass...)—there's a lot here. Specific plants, specific crystals. Products of specific basic rituals which can be used as components for more complex ones, defined only by the page number of the relevant spell. Ectoplasm.