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marlo lane is the worst erogamer
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It's so good — he moans out loud when he's called a dirty slut — 

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Someone punches him-- someone grabs his balls and squeezes-- someone jerks him off-- someone digs their fingers into his bruises-- someone calls him a good boy-- calls him a dirty whore-- calls him a beautiful little toy-- calls him a hole-- is silent and just fills him up-- come is leaking down his thighs-- some of the cocks are big and some of them are small and at least one is plastic--

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He has lost track of everything except the feeling of being hurt and fucked and filled up and — 

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And eventually he is empty and there are hands undoing the rope around his wrists and someone leads him to a couch and is stroking his hair and calling him a good boy, such a good boy.

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He curls up against the man holding him and leans into the hand on his hair and closes his eyes and listens. 

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"Shhh, good boy, my good boy, you've done so well, you've been so good —" 

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Lev curls up with his head on Sasha's shoulder. 

"Does he normally do things like this?"

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"He figured out he was gay less than a week ago. Before that he laid back and thought of England during vanilla missionary sex with various girlfriends, as far as I can tell." 

He doesn't stop petting Marlo's hair. 

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"Weird sex game?"

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"I assume so." 

He leans down and kisses Marlo's temple. "Are you okay?" 

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He looks up and blinks. 

"...Sasha?" 

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"Yeah. It's Sasha. Lev's here too." 

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He nods and puts his head on Sasha's shoulder and closes his eyes again. "You're so good." 

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+1 BOD for having sex in front of dozens of eager viewers.
+1 LST for having sex dozens of times.
Your PRV did not increase because you already enjoyed being tied up, used, and abused by strangers. 
Quest complete: My Bed Is Cold Without You

+1 ERO, +1 perk point, +10,000 xp

Completing this quest extremely thoroughly has resulted in a bonus +1000 xp, +1 LST, and +1 ERO.
You have leveled up!
Reaching ERO 20 has unlocked certain perks which were previously locked due to being terrifying. Touch this box to look at new perks.

The perk point timer flashes.

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He touches the box to see the new and apparently terrifying perk list. 

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'Little Death' Note: The human whose name is written in this Note shall orgasm. Details of how the orgasm shall appear must be written in the next 6 minutes and 40 seconds. 1 point. Available at 50 ERO, refunded at 70 ERO.

Idol: You gain the talent that will let you to learn how to compose music and lyrics. Singing and performance is already based on SED. All other aspects of becoming famous---such as actually practicing, assembling a band/harem, and seducing or blackmailing producers---are up to you; but you will encounter good opportunities. 1 point. Available at 30 SED or 20 BOD.

Meguca: You're a magical girl! Well, more magical, anyway. Let's be realistic here, you were probably going to serve time in a costume sooner or later. This perk gives you a head start and some extra freedom of choice over styles of fightable monsters and revealing clothing. If you are currently male, you may optionally opt for your transformed self to be a boy. Don't expect any fewer sparkles. 1 point. Available at 45 ERO, refundable at 60 ERO.

Non-Excludable Public Good: The world treats your orifices as unsecured wifi. Nobody considers it odd for anyone to do anything to you at any time or place. They may still consider it shameful for you if you visibly respond. 1 point. Available at 45 ERO, refundable at 70 ERO.

S/layer: In every generation there is a chosen one. S/he alone will stand against and/or lie down with the vampires, the demons, and the forces of darkness. S/he is the S/layer. 1 point. Available at 55 ERO, refundable at 80 ERO. 
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The only one of these he can take is Idol and hes a little terrified by how much he likes the thought of Non-Excludable Public Good.

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Sex God: You can gain Dominant and Submissive Energy from sex acts performed in your name by anyone who sincerely believes you to be a god. Establishing and maintaining a cult is up to you. 1 point. Available at 25 ERO.

Something About Marry: You may at will choose to have been betrothed to someone as a child. The evidence for this betrothal may be discovered all at once or revealed gradually. Warning: Overuse of this perk may result in the results of overusing this perk. 1 point. Available at 30 ERO, refunded at 70 ERO. 

That Is Not How Hypnosis Works: You can mesmerize people by having them watch a swaying object or shiny object for a minute or two, or by forcing them to listen to your voice for ten minutes. You do not require consent to hypnotize someone, nor their knowledge that they are being hypnotized. Everyone is deeply hypnotizable by you. It is not especially difficult to hypnotize people into doing things they don't want to do. To finish activating this perk, you must read any single book on hypnosis. It can be a short book. Borrowing it from the library is fine. 1 point + 1 fragment. Available at 40 ERO.

There Are No Stops On The Rape Train: +15 BOD, +15 SED, and +15 FUK. Nobody will understand anything you say or do---such as trying to run away, or struggling, or screaming---as indicating that you might not want to have sex; unless they would not heed your wishes regardless. Raising LST or PRV to over 35, or ERO to over 60, is strongly advised before taking this perk. 1 point. Available at 45 ERO.

What Dreams May Come: You know when someone begins to fantasize about you, and know in approximate terms what they currently intend to fantasize. You may choose to enter their fantasy and gain control of your analogue-self within it, experiencing the events as real. You may gain skill, stats, experience, and energy within the fantasy. You retain all knowledge you learn within the fantasy. Physical changes to your body or equipment do not carry over to reality. Only as much subjective time passes for you as passes for the fantasizer. This event takes place alongside and parallel to your main existence and does not interrupt it, but you cannot participate in more than one fantasy at a time. You only have what capabilities the fantasizer acknowledges you as having. The fantasizer does not notice anything unusual about your behavior within their fantasy, no matter what you choose to do or say. You may not exit such a fantasy until it has terminated. This perk only works on fantasizers unaware of its existence and on fantasies you have not deliberately influenced. 1 point + 2 fragments. Available at 30 ERO.

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More perks he cannot currently take and which he is not going to think about right now! 

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Lev pets his hair. "You look less out of it."

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"I am," he says, and puts one more fragment into Friends With Benefits and then — on impulse — the remaining two fragments into Everyone Knows. 

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A skill has been created by a special action! Purchasing the perk Friends with Benefits has created the skill Share the Fun. 
A skill has been created by a special action! Purchasing the perk Friends with Benefits has created the skill True Companion.

Info/Skills/Share the Fun

Share the Fun: Lvl 1. Active. Special.​

This skill helps potentially compatible people follow you down strange paths by letting them share in your capabilities. (Increasing the capabilities of your enemies will be automatically handled by the game.)

To activate Share the Fun, you may enact an in-story plot which causes the target to believe that they are acquiring the bestowed capability. For example, if you have become a vampire, you could enact a blood-sharing ritual to convince a friend that they have become your ghoul servant. Or if a friend has noticed a sudden BOD-related transformation, you could try to convince her that it was due to an incredible advancement in biotechnology, then hand her a sugar pill. While some such plots might have been valid even without this skill, Share the Fun ensures that an avenue exists if you can convince others it is plausible.

You can use this skill to share capabilities derived from your stats, skills, spells, blessings, curses, alchemy, meditation, enlightenment, familiars, cultivation, mysterious artifacts, mad technology, unknown energy sources, dimensional anomalies, bound entities, tainted blood, blasphemous rituals, devoured life forces, fantasy genetics, real genetics, college courses, years of painstaking practice, or your original mental and physical talents. Bestowed talents may grow and diversify from their origins.

The total strength of all talents thus bestowed is temporarily capped. (Please click here for an explanation of the cap; note that a PhD in quantum multiversal biomechanics is recommended to understand this mathematics.) This threshold is determined by combined formidability, rather than by an arithmetical budget over skill points bestowed; conferring a lesser talent early on will not much detract from your ability to bestow greater talents later.

At Lvl 1, this skill enables you to bestow a small handful of minor talents upon potential and current harem members. You cannot bestow skills on people aware of the Erogame.  

Info/Skills/True Companion

True Companion: Lvl MAX. Active. Special. 

This skill helps potentially compatible people follow you down strange paths by letting them share in your capabilities. (Increasing the capabilities of your enemies will be automatically handled by the game.)

You may designate current harem members who are aware of the Erogame as True Companions. You may share with a True Companion any mechanical feature of the Erogame, including stats, skills, levels, perks, and quests, which you currently possess. For example:

-You may increase a True Companion's BOD, SED, FUK, PRV, or LST up to your current level in those stats.
-You may increase a True Companion's ERO up to your current level in those stats. Unlike other stats, non-Erogamers do not by default have an ERO; they have to make their sex lives interesting the old-fashioned way. Therefore, raising a True Companion's stat even to 1 will have an effect.
-You may increase a True Companion's level, which will have the effects that leveling up has in general. 
-You may give a True Companion the Idol perk, if you have it, and they will be capable of becoming a musician.
-You may give a True Companion the Cinnamon Roll perk, if you have it, and their sexual partners (including you) will receive triple the benefit from having sex with them. 
-You may give a True Companion the Nectar skill, if you have it, and then they will receive benefits from consuming others' nectars.
-You may give a True Companion the High-Heeled Running skill, if you have it, and they will be able to run in high heels. 
-You may assign a True Companion a quest which you currently have. They will receive the rewards, if any, upon completion, including stats, skills, perk points, and XP. (You may also complete the quest and receive the reward.)
-You may give a True Companion the ability to receive quests in general, at which point the Erogame will give them quests appropriate to their storyline.

Giving a True Companion the ERO stat, the ability to level, and the ability to receive quests turns them into your Player Two (or Three, Four, Seven Hundred and Fifteen, etc.), at which point Erogame rules will apply to them as to you.  

Note that certain skills may not have the same psychological effects on True Companions as on you. For example, if you do not give a True Companion Erogamer's Mind, rape will be traumatizing for them as per a baseline human being, even if you give them a rape-related perk, skill, or quest. 

No matter what happens, a True Companion will remain involved in your life. If they become your enemy, the Erogame will arrange for you to become archnemeses, or will arrange a redemption arc in which they come to like you again, or will simply cause you to awkwardly run into each other all the time. If they attempt to avoid you, they will find that circumstances make this impossible; this may range from coincidences to bribes to outright coercion. A True Companion will continue to be involved in the Erogame, even if they would prefer not to, no matter what steps they take to avoid this. If you use a perk such as Goodbye, all True Companions will accompany you. 

Like the Erogamer, True Companions are not affected by mind- or memory-affecting perks without their consent.

True Companion status is not reversible. You cannot remove mechanical features or traits you have assigned to a True Companion (except by use of perks such as No, I Regret My Life Choices, Innocence Regained, etc). No matter what you do, your True Companion will continue to play an important role in your life. Consider getting married for a thousand years first. 
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Oh. 

He should probably wait before he uses True Companions — but having it available is — good. Very good. 

He cuddles up against his Sasha and Lev. 

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"Why did you decide to get gangfucked by a bunch of random strangers?"

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....when he tries to reconstruct his reasoning it sounds obviously stupid. 

Still. 

"I would say something about bribery, but the actual answer was that it sounded scary-but-appealing, and I knew the game wasn't trying to hurt me and I could just try the things that were appealing but scared me." 

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