Eclipse Bell in Arda
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"It can work on a small scale. If you find an individual person somewhere who's, say, having trouble pulling together rent money for the month this one time, and give them a large chunk of cash, they may well be able to go from there with that investment. It doesn't work on a large scale because poor people are often clustered - so you'd have to give money to everyone in an entire poor country and wait for their increased spending power relative to their neighbors to make a difference; it wouldn't do more than affect liquidity a little bit internally, and the poor countries are not often ones that have very casual economic relationships with everybody else - and because it doesn't address the reasons people have trouble hanging on to their money, ranging from innumeracy to expensive addictions to silly status games."

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"Hmm. Would those people do well if we moved them into a system like ours, or would they - I don't know - take from others and never contribute anything -"

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"Some people would do that. Well, depending on what you mean by 'contribute', you might have a broader definition."

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"It doesn't take much in the way of resources to give people a happy life in Valinor, but we'd have to do this in Endorë and I don't know what it takes in Endorë - I'm debating whether it's a good idea to set up a kingdom for humans here and try to solve their problems that way or just to make a lot of money and try to act within the structures of your world."

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"You'd probably meet with some political resistance siphoning off substantial human population. Probably not insurmountable." She remembers that she was writing up a set of Governor orders and finishes them.

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Right, yes, that. They can figure out how to solve the people literally starving to death after the game, they're not going to fix it today anyway.

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Uses some of the same skills anyway. What a nice game this is. So fun to cheat outrageously at.

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She can't have any plays that come to fruition within a dozen moves or they'll be foreseen. It's an interesting constraint. Gets harder towards the end of the game, when most things have quick payoffs.

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And Isabella has no such limitations, and she can avoid anything that will be obviously noted and countered within that time, although there's interesting she-knows-I-know-she-knows going on...

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It's definitely the most fascinating game she's ever played.

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...Isabella starts laughing a few minutes in advance of her victory.

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It does not make her any easier to counter!

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She would presumably have refrained from laughing if laughing prompted Maitimë to think up a way around it!

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Not necessarily. The look on Maitimë's face was just a little too fantastic to resist laughing about. Anyway here is the last turn.

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That is in fact pretty fucking brilliant. She is delighted and annoyed in approximately equal measure.

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"I like this game," chirps Isabella.

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"I bet you do! I am terribly curious what it was like from your end."

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"I usually had to try about fifteen things to find a good one. Never would've been able to keep it straight without the eidetic memory."

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This is an extremely complicated stare but 'jealous' is definitely among the emotions in it!

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Isabella's beaming is extremely uncomplicated!

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"All right, congratulations, I will demand a rematch sometime but for the time being I have indoor plumbing to negotiate. Do you want the Valar told about you or not?"

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"Hm - I'd like to wait a week to see if the portal's figured out from Earthside in that time. After that I'd rather navigate the Valar than let my brother keep worrying."

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"Sounds good. How long is an Earth week?"

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"Seven Earth days. So, about three and a half of yours."

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