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My bunny slippers just ran for cover
Fairy Revan in the Wormverse
Permalink Mark Unread
Morgan doesn't strictly need to sleep. Even if she didn't want to put up with the annoyance of constantly having a caffeine buzz and having to ask for coffee on almost every summon, there are naps. Naps can keep a daeva going for quite a long time.

But there's something unutterably pleasant about curling up in a proper bed in pajamas and just sleeping. And then waking up and getting breakfast in those pajamas. So she does that, because immortality's a long unpleasant time if you don't enjoy the little things every now and then. Like adorable bunny slippers and soft pajamas and sleeping in.

She's midway through a fruity salad thing that counts as the standard fairy breakfast when she feels the summon. Showing up to a summon in pajamas? Eh. If they're proper summoners she bets they've seen worse, and she doesn't particularly care if they think she's unprofessional.

She puts her spoon down and accepts the summon.
Permalink Mark Unread

...the summoner is definitely unprofessional. You can tell by the way her room's full of pink fluffy things and dolls and drawings.

"Fairy!" a small child cries, and runs up to cling to her legs.

The second thing Morgan might notice is the fact that the pink fluffy things are all strewn about, there is random destruction everywhere, it is raining really hard, and every now and then there is a tremor that causes more things to fall and more generalized destruction.

"Help me fairy! Make the bad monster go away!"

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She has visuals of the last time a daeva went rogue, of a desperate and useless nuke doing absolutely nothing to stop the angel that casually put people into their own living hells, totally conscious -

Morgan kneels down and pats the child's head. "I will. What's your name, I'm going to need to find you again later to get home."
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"I'm—I'm Mary," she sobs, hiding her face on Morgan's skin.

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Morgan pets her hair.

"Okay Mary," she says in a soothing voice. "What's your last name, too? I want to be sure I can find you."

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"O'Brien," she says, and sniffles.

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"Okay. I'll go make the monster go away, it'll be okay."

Does Mary's room have a window? She'd rather not deal with parents that are overwhelmingly likely to be concerned about an unbound fairy running around that was summoned by their daughter.

Permalink Mark Unread

Well, if she looked for Mary's parents, she would most definitely find out at least 80% of the reason she was crying. But as it happens, there is a window, pelted by the rain but not (yet) broken.

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So that's her exit -

Another tremor shakes the ground. She frowns. She looks at Mary. If she dies, that's it, Morgan can't help anymore.

"Do you and your parents have a safe place to go?"

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She bursts into helpless wailing.
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Ah.

That makes things very clear.

"Shh, shh, it's okay," she murmurs, and she gently reaches down to offer Mary a hug that will lead into picking her up to take her elsewhere. "I'm going to get you somewhere safe and then make the monster go away, okay?"

Permalink Mark Unread

She buries her face in Morgan's hair and nods, still crying.

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Morgan gently picks her up with only mostly her arms and opens the window, and out she goes.

She stops the rain before it hits them - like rain hitting a windshield, but without the noise of it or the windshield. No use letting the child be disturbed anymore.

Is there a place that looks obviously safe nearby? Or does she need to fly her away further?

Permalink Mark Unread
Definitely fly her away further. There isn't anything obviously anything anywhere because visibility is so low.

...well, there is the giant superfast silhouette in the distance apparently causing mayhem as well as various specks (flying or otherwise) making a lot of light appear in the silhouette's vicinity.
Permalink Mark Unread

She will handle the giant superfast silhouette later. Child that is necessary for Morgan to continue being here first.

"I'm going to, fairy step," she says, because 'I am going to move us and the air around us very very fast while compensating for whiplash' is a bit much for a small child, "and we'll move very fast, but it's perfectly safe. I need to get you away from the monster before I make it go away."

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She nods again and clings harder.

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And they go very fast, but the wind doesn't hurt them at all. And they don't get rained on. Sort of like being in a car, except a bit more fun.

She'll err on the side of caution for getting the kid away. Get her to where it isn't raining anymore. Are there safe looking places where it isn't raining?

Permalink Mark Unread

...no.

It is an island.

It is raining everywhere on the island, and a ways away from it as well.

There is also a tidal wave coming from that-a-way.

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...

The tidal wave can stop its shit right now.

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Well, a whole lot of water is now no longer destroying things!

...too bad there's still a lot more where that came from. It is after all a tidal wave, there is a lot of water coming.
Permalink Mark Unread

Yeah, she'll be back, that just particularly pissed her off.

Fly fly fly away from the island she doesn't know Earth all that well and can't really figure out where they are but she can get them away from here.

(She's nearly certain that it's a fairy causing havoc. A demon could make the tidal wave, and maybe the earthquakes too if they were very creative, but not pull off the super-speed. So this is a fairy she's dealing with. Problematic, makes it hard to pick up the fairy and drag them into space for a time out, but she bets she can manage it.)

Safe-looking place now?

Permalink Mark Unread

Well she's pretty fast, eventually she will find a safe-looking place, a harbor and a city with actual people in it and no monster destroying it.

Permalink Mark Unread

Oh, good. She starts looking for a police station, from up in the air.

... She should probably get this kid to not mention summoning a fairy to anyone, lest they get very concerned and a bit overzealous. Summoners can sometimes get a bit trigger happy when they think there's a chance of a rogue daeva.

What's a convincing way to tell her not to talk about summoning a fairy?

Probably just asking, honestly.

"Hey," says Morgan, "can you do something for me, Mary?"

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Mary looks up at the fairy and nods. She's not openly crying anymore but her eyes are puffy and red and she's sniffling.

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"Can you keep me a secret? I'm worried that people might get scared if you say you summoned a fairy. You can still say I'm a fairy. Just - saying you summoned one might scare people, and things are scary enough right now, aren't they?"

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She nods again many times. She doesn't seem to want to speak much.

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"Okay. Thank you." Hair pet. "I'm going to find a person to take care of you while I make the monster go away. You're safe now."

She finds a police station, and lands neatly in front of it. For all that she's clad in a pair of pajamas and bunny slippers, she stands more like a queen, and opens the door (with magic) and walks in like she owns the place.

Are there administrative people that could figure out what to do with a stray child here?
Permalink Mark Unread
There are, and they're more confused about the fact that she's not wearing a mask than about the fact that she's in pyjamas. Though given how obvious the wings are, maybe a mask would be pretty useless.

"How can I help you?" a helpful-looking lady asks.
Permalink Mark Unread

"Can you find someone to take care of this girl?" asks Morgan. "Her name's Mary O'Brien." She doesn't say 'her parents are dead' but from her expression it could be surmised.

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The lady furrows her brows. The fact that the both of them aren't soaked through means that her provenance isn't as obvious. "We can. Where are her legal guardians?" The girl doesn't react to that; apparently it does not occur to her that those would be her parents.

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...

"We came from the island," she says, by way of explanation. She surmises that the woman would figure it out from there.

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She does! And takes the child off Morgan's hands.

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She nods.

"It'll be okay," she assures Mary, and then out she goes.

There is a monster that needs killing. Finding it's not going to be a problem. Off she flies.
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Fly fly fly!

And eventually she finds the rain. The monster that needs killing is elsewhere on the island. And more destruction has happened there.
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Yeah. Of course it has.

She starts looking for the monster. Tough going, but she can briefly stop the rain blocking her vision, so not that tough.
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The creature's pretty tall anyway so it's not hard to find.

It is currently moving really fast at people, then stopping and letting its watery afterimage—which contains way more water than could possibly have been on the monster—crash against them.
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Mhm.

That's interesting, maybe taking advantage of the invulnerability to keep the water from being taken away.

How does the creature feel about, oh, being yanked away from someone it's trying to move really fast at before it's anywhere close?
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...well it does not seem to express many feelings either way. It reacts very quickly to its new surroundings in the most destructive possible way, turning around a lot and using its large tail to hit things.

Permalink Mark Unread
So maybe she can just pick it up and take it to space, probably not very far without any sort of thing to calculate how to get back to Ea-

...

What in the world are these people wearing.

Some of them are bleeding. Profusely. A few of them are in pieces. A daeva wouldn't have gotten hurt so badly.

...

This isn't a daeva fight.

Oh shit.

I'm immortal they're not -

And what comes next is pretty obvious. Well, to her. She rips the monster off of the ground, holds it aloft a hundred feet in the air, and then she hits it with the most unbreakable thing she has as fast as she can move it.

Which is to say, herself. Ow.
Permalink Mark Unread
Well.

The monster is hit pretty damn hard.

But the monster itself is pretty damn hard. It hurts the monster, who's thrown away pretty far into a building, causing its collapse.

But concussive damage doesn't seem to be quite the way to go.
Permalink Mark Unread
Welp, she tried to kill it, now it's time to take it to space.

C'mon monster you're going on a field trip!

Yoink.

To space!
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The monster starts generating water and using it to push itself towards the Earth.
Permalink Mark Unread

See, no, that's not what they're doing here. The monster stays (relatively) still, despite its pushing. What's happening here is experiment time. How does one kill a monster? She's ever so curious. Can she, for example, rip it limb from limb?

Permalink Mark Unread
Well, she can try.

And the end effect is that she finds out this monster doesn't have internal organs; it has layers, with black ichor between them. The way she discovers this is that she can remove some of them, but not all, and there is a core that seems to be pretty resistant to being moved away from itself.
Permalink Mark Unread
Okay.

What about being moved towards itself? She can crush the monster to death, too, she's not picky.
Permalink Mark Unread

Mmmmnope. The monster is overall pretty dense, so crushing the external layers into themselves: not terribly helpful.

Permalink Mark Unread
Well she'd try throwing it into a sun next but with the water generation she doesn't think she wants to risk it, might fuck up the sun. And she can't get to any others without navigation of any kind, she's already kind of pushing it where she is, with Earth still in view.

Let's see. Rip all of its outer layers off, then try hitting it with herself as fast as she can go? Maybe see if bullshit invulnerability will break bullshit invulnerability.
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That's a pretty good ide—

...

.........

What's that noise. It's space there shouldn't be any sounds.
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What the everliving fuck!

Where is the noise, what is it coming from -
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It's not coming from places, it just exists. It's almost like music, if music was made to make it absolutely impossible to find peace in your own head. It builds up expectation, then suddenly breaks it and disturbs whatever harmony it had created; it twists and changes in ways sound shouldn't be able to, ripping apart the very idea of what a song is like.

Unrelatedly there's another really tall humanoid thing coming from the Earth, with various pieces of satellites and other debris coming with.
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It's in her head.

Nope. Nope nope nope nope nope nope nope nope -

She flings the extremely skinned monster at the tall humanoid thing coming from the Earth with as much speed as she can manage, and then she runs. Or, well. Flies. Run run run run run she does not know if she has mind defenses fuck fuck fuck run.

Aaaaaaa!
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The tall humanoid thing seems to be almost expecting it and doges it easily, then uses its own version of moving things to bring the lizard thing closer to itself.

And it starts moving back toward the Earth.

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Aaaaaa!

Aaaaaaaa!

Nope nope nope nope run, just run, she bets she can outrun that mind-raping monstrosity-!
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She can! She can outrun that mind-raping monstrosity! ...outfly. Outfly the mind-raping monstrosity.

In fact, the monstrosity seems to be taking its sweet time, not in much of a hurry. The lizard thing... isn't doing much of anything.
Permalink Mark Unread
Well maybe she managed to kill it just from trying very hard for an extended period of time. But she doubts it.

Ugh ugh ugh she flies until she can't hear the thing in her head and then she keeps flying to Earth. Augh.

Where is that island, she can recognize it from the sky now, it was somewhere to the - well, right of Canada, maybe someone there can explain what the fuck.

Island: found. Now to find those people in the funny costumes and ask them what the fuck.
Permalink Mark Unread

The people in the funny costumes are busy helping people on the island. Some look clearly poised for the fight to resume, though the rain and sea aren't acting in unnatural ways anymore.

...also it is clearly the past. That. That is a thing Morgan might notice now that she has stopped to look.

There are some people in funny costumes who seem to be issuing orders. One of them is a dude in a blue skintight bodysuit with white lightning on it and a blue mask covering the upper half of his face.

Permalink Mark Unread
It's sort of hard to tell it's the past, she lives in Fairyland, she's not a dead summoner, she just started and then accepted some summons and got to see bits and pieces of the world, but she does notice.

...

That's bizarre. She doesn't know what to do with that. Or if she can do anything with that.

Well.

She flies up to the person in the blue and white skintight bodysuit.

"Hey, um," she says, "I have a lot of questions and am very confused and kind of terrified."
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The person looks at her sympathetically, but then takes in the wings and the fact that it seems like she, well, like she just entered the atmosphere at high speed, and looks—confused. "Did you just get your powers?" he asks, trying to sound gentle.

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"I've, had some time with them, but - okay, I was the one that picked up the water, lizard thing, and took it to space? And then something else showed up that was doing, something to my head and what was that did it fuck with me do you know."

Permalink Mark Unread

He blinks many times very rapidly then touches an earpiece and says, "Alexandria, Eidolon, I think you will want to come here."

To Morgan: "Was the something else humanoid, with lots of wings and feathers, possibly carrying junk with it?"

Permalink Mark Unread

"Yes. I tried to hit it with the lizard and it dodged it like it knew I was going to do it. And then I ran, because I know when I am outmatched and I was very very outmatched." Pause. "Had a good try at killing the lizard, though, I think I was making progress."

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The man takes a few seconds to get his bearings. "The fact that you managed to send it away—thank you for that, by the way, you've saved countless lives and probably this whole island. Its name is Leviathan, and its friend is the Simurgh, and I am very curious about how you speak English and don't know those names." Alexandria arrives. "Do you know how long you spent with the Simurgh's song in your head?"

    "The Simurgh?" Alexandria arrives, then looks at Morgan. "Did you have anything to do with that?"

"Apparently this young lady moved Leviathan somewhere and the reason the Simurgh disappeared was to go after and rescue him."

Permalink Mark Unread
She smiles a little, at hearing that she helped.

"... Couldn't have been over five minutes?" she estimates honestly. "I left pretty quickly when I realized it was in my head."

What, no, she didn't notice that comment about how she speaks English and didn't know those names.

"Space," she clarifies, "I moved him to space. Pretty far out, but still in the solar system, though I can't really give specifics because space is enormous and I had exactly zero calculators with me to figure out where I was relative to anything else. I would have tried dumping him in a sun or a black hole or something if I hadn't been worried about losing Earth and getting lost, or ruining the resident sun with his water generation abilities."
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Alexandria looks at the guy who has neglected to introduce himself. "The Simurgh was probably predicting something like this was going to happen."

    "How fast can you fly and move things?" not-introduced-guy asks.

New person, in a hooded cloak with a flat metal mask illuminated in green—presumably Eidolon—arrives as well, and Alexandria catches him up.

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"I can't break lightspeed," she says. "Aside from that? Uh." She smiles a bit. "Do you have other monster problems that might be solved by a field trip to space?"

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"Yes," the three of them say simultaneously, differing in tone. Eidolon's voice echoes eerily.

"Are you from another Earth?" asks Alexandria.

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...

There are multiple Earths?

"... Yes?"
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"Well, if you don't know about the Endbringers you're probably not from Bet nor Aleph, but we didn't know there were any more portals anywhere around."

   "...I'm Legend, by the way," Legend introduces himself, realizing the probably doesn't know who he is if she doesn't know about Endbringers either. "How did you arrive here?"

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To tell the truth or to lie like a rug...

...

They seem to be heroic people that are trying to save the world. Let's tell most of the truth. Which means telling it somewhere that is not in front of everyone here.

"Um, can I explain this in a less public place? I mean, I will explain it, but."
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They are very familiar with talking about things in less public places.

Legend looks around. "I will oversee the remaining disaster relief efforts here, if you have damaged Leviathan enough that the Simurgh saw fit to go rescue him he's not likely to return."

    "We can find a private place to talk about it and Legend will join us later," Alexandria says.

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"... I mean, I can also help with disaster relief efforts," she points out, "because I can move arbitrary matter that I can see with my mind. Explaining things can wait, if you don't mind?"

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"How likely is it that other people like you will come here, or that people from here will go to where you're from?" Alexandria asks after both Legend and Eidolon look at her for a second.

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"I don't think it's at all possible that people from here can get to where I came from." Pause. "... But it might be possible that other people like me can get here, or, um. Be brought here."

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Alexandria thinks about this, then looks at Legend, who says, "We will be very glad to have your help."

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"Okay. I don't know what your systems are like, so - I'm fine with playing minion. Tell me what to do."

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Both Alexandria and Eidolon go off to do things, and Legend says, "Come with me, I'll get you a comm device and we'll be able to direct you places where you'll be useful."

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"Sure."

She gets a comm device, and is directed places. It turns out that one of the best places to put her is someplace high, with a view of everything, and then she can move whatever she's looking at. Then it's just telling her what to look at and do - she has very good finesse for someone that's far away and telekinetically messing with stuff, though if asked she says that she loses some finesse at this distance.

(But she has several hundred years of practice. That adds up.)

If this takes long enough she'll inform Legend that she doesn't need to sleep and can stay awake indefinitely if supplied with enough coffee.
Permalink Mark Unread

Not needing sleep is uncommon but not unheard of. Not needing sleep but needing coffee not to be affected by sleepiness is unheard of, but well within parahuman parameters of (ab)normality. And her help speeds the process up considerably and Legend asks her several times if she really is sure she doesn't need a break.

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She assures him that she doesn't, but she does keep supplied with coffee.

...

She does not take bathroom breaks.
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That is also not unheard of, but it is nonetheless somewhat stranger than needing coffee to stay awake.
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Well, she promises to explain things later. Relief efforts now! Whee helping people.

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People are helped! Eventually her help can be reasonably replaced by decentralized normal-human and—parahuman efforts without loss in efficiency.

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Well, then she can now go explain things. In private. Is there a suitably private location?

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There is! It turns out that being the leaders and founding members of the world's foremost parahuman organization gives people access to quite a lot of things. Who'd've thought?

They find a room that Eidolon declares to be impossible to spy on via means not immediately obvious to Morgan, but both Alexandria and Legend seem to believe him.
Permalink Mark Unread
Gosh. Morgan guesses she'll believe him too.

Once they are inside:

"So I have been to an Earth besides this one, but I'm not from any Earth. I'm a - well, the English word for it is actually fairy. Fairies have their own world they can be summoned from, by humans. Every fairy is immortal, and has the exact same powerset I do." Pause. "We're part of a subset of beings called daeva, the other two subsets are also immortal and can, respectively, make things and change things. They can also be summoned."
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"What exactly is your powerset, in full detail?" asks Eidolon.

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"I can control the movement of arbitrary amounts of matter that I can see, with my finesse depending on how well I can see it. This includes directly moving things, but also keeping things still. I can't work through cameras, but I can work through mirrors, and binoculars and microscopes and the like also work just fine. I can work without sight, but I'm working based off of what I think is there, and I'm much more likely to uh. Just break everything, really.

"Along with that I cannot suffer things that are unpleasant past a certain set baseline. If I go without sleep, the sleepiest I can get is a mild drowsiness that can be fought indefinitely with coffee at the cost of, uh, being kind of wired from drinking coffee nonstop. I have a friend that has not slept in over a century, he thinks it's a waste of his time. I can get a bit hungry, but don't need to eat and won't ever starve to death - flying in space without anything to protect me is unpleasant, but it's not actually harmful. You can't remove my limbs without my permission, period. I have a penpal who was once trapped in a black hole. She was stuck there for a while until she managed to get out, but she was never in mortal danger. And - so on. Comfortably immortal. All daeva get that part.

"The Simurgh caught me off guard, I didn't know if my comfortable only-unpleasant-to-a-baseline immortality extended to my head or not. ... I want to hope that I do have it, but I will never test it, because rogue daeva are the stuff of nightmares, and I do not want to be turned into a crazy puppet of destruction."
Permalink Mark Unread

Eidolon nods, both he and Alexandria inscrutable.

Legend looks a bit disbelieving, though. The last time a cape claimed to be a fairy... "If that's the full extent of your powers, how did you manage to injure Leviathan?"

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"... I mean. Arbitrary matter includes pulling things apart. Tell the left arm to go one way, everything else to go the other way - it was the most obvious thing to do. After I took him to space, I tried that - he seemed to be made out of layers, no internal organs. Like the world's most murderous onion. The only problem was, the most inner layers were - super dense. Impossibly dense. I tried to rip those apart and couldn't manage it.

"Then I tried crushing them, and that didn't work either. So I ripped off all of the layers I could rip off, and hit him with the most unbreakable thing I had available." Pause. "Which was starting to show some promise, but then the Simurgh showed up."
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It is Legend's turn to be stunned into silence.

"The Simurgh has not returned yet," Alexandria says. "Do you need to be present near the things you move to move them? You said you're limited by the speed of light. Are your perceptions as well? If you moved the Endbringers far enough and fast enough that your and their time no longer passed at approximately the same rate, would you still be able to move them?"

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"I don't need to be present with the things I move to move them, but it helps me aim. Every scrap of accuracy I can get I will try for, when I'm working with things that fast. My perceptions are standard human, though without the annoying issues - I don't need glasses, my vision's perfect. Peak physical health, but that's about it. And, yes, but keep in mind that if I move something that fast without going with it, it is not going to be an issue for very long unless a parahuman has like. Really fast portals that I can look through to keep moving them, or something that'll count for sight instead of cameras, or something." Pause. "How much do you know about physics? I can talk physics."

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"I know a lot about physics, but since parahumans appeared there's been less of a consensus on what the word means."

    Legend looks at Alexandria. "...are we limited by physics anyway?" he asks, looking at her meaningfully.

Alexandria sighs and looks at Morgan. "There might be a better option."

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"Oh?" says Morgan. "Do tell."

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"It is not a resource we can afford to make known, but in combination with your powers it would be... very shortsighted of us not to use it," Alexandria says carefully. "How were you planning to return to your world?"

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I'll show you mine if you show me yours, right.

"If this works with the same summoning mechanics I'm accustomed to, I return to my world if my summoner dismisses me, or dies. I don't currently have any plans to expedite either. I'm - okay, some fairies only accept casual jobs, leave for an hour, move some couches, but I am not that kind of fairy. I accept the jobs that aren't easy, that might take a very long time. I've built my life in mind of the fact that at any time I could be summoned away for a long time. So everything there is can be put on hold for a while. And you kind of seem to need me, so."
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"In that case the first order of business is guaranteeing your summoner won't do either of those things. Who and where are they?"

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She considers.

...

She can't really keep a kid safe and secret on her own. Perhaps she could play bodyguard and keep a single kid away from harm, and perhaps she could keep the kid secret by never ever mentioning her to anyone, but there's no way she could do both and pull if off alone.

So the real question is, does she trust these three?

"That is a lot to ask of me," she points out, "and I'm not saying no, I'll keep my summoner's identity secret, but that is a lot to ask of me, especially since while I've heard a lot about you three in the past few days, I haven't really gotten to know you."
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"That's reasonable, but you certainly have heard enough that whatever we may actually be like the fact that we have humanity's well-being as a priority should be fairly obvious. But as a show of good faith, this is our resource. Door."

A square of light appears mid-air behind the heroes and expands into a three dimensional structure: the inside of a well-lit hallway without the outside.

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Morgan notes that this is a secret that they've kept from the entire world. Too valuable to risk, she realizes immediately.

Yeah, okay. That's maybe not even, but it is a suitable show of good faith, she thinks. And they are obviously trying to save the world. She'd like to get along with these people.

There's a pause as she weighs this, then:

"Mary O'Brien. I dropped her off at a police station in Saint John. I didn't get her age, but she looked to be around five or six. She summoned me in Newfoundland, my first priority was getting her away - her parents were already dead."
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Alexandria nods at Legend. "We'll make sure she's safe. For now, though, this is a private enough location. If you'll come with us?" She gestures at the hallway.

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"Sure."

Into the hallway she flies, because who needs to walk when you can fly? Not her, that's who.
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Alexandria and Eidolon follow her in.

It's a rush. The air pressure changes suddenly, and it feels like she's actually traversed the space between where she was and where she is very very fast.

Alexandria leads the way.

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Well. This is quite a power, isn't it? Daeva-level power, if not the same type. And they're very varied, aren't they, during her time spent as emergency relief, she saw people doing so many things -

And is a little girl that can make a super-powerful fairy far fetched, in a land like this?

...

She's quite sure that she was not created several days ago, but it's food for thought. Might be what they think she is.

"I get the impression that parahumans just sort of - get their powers randomly?"
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"Approximately. Not everyone has the potential to get them, but those who do will get them when put under sufficient stress," Alexandria explains as she finds her way through the maze.

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Pause.

An Endbringer attack is pretty stressful.

"... Ah. Okay."

She doesn't think she was created several days ago but it might be a thing that occurred. ... It doesn't really change anything, except maybe if she's killed she could be put back, or maybe the Simurgh has to get Mary to accomplish anything at all. But maybe not. Who knows. This is all guesswork.
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Well, if she doesn't share her guesses with the rest of the class they can't comment on it!

Eventually they reach a room, where a woman with a doctor's lab coat is waiting with another, much younger lady in an utilitarian black suit. Both stand up, and the former says, "Hello. It is a pleasure to meet you. I am the Doctor." She extends her hand to Morgan.

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Morgan shakes the offered hand, not looking distracted at all.

"It's a pleasure to meet you, too. I'm Morgan." She bets she already knows, but there's no use being impolite.
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"Please, sit," she says, and takes a seat herself. The woman with her doesn't say anything and doesn't take a seat, though. Both Alexandria and Eidolon do. "I heard you have quite useful powers and are responsible for Leviathan's disappearance and the Simurgh's odd behavior." She has a slight French accent, barely noticeable.

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Well it'd just be rude not to sit, so she does. Not that she thinks the woman with her is rude. Possibly a bodyguard, she's not sure.

She smiles a bit. "I am. How much have they told you already?"
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"Everything, I do believe. You see, we've been working for years on getting rid of the Endbringers with little success. At the current rate, our estimates are that we will be facing an end-of-the-world scenario in approximately thirty years."

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"From the Endbringers? How often do they show up?"

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"Once every two to four months. The same Endbringer never attacks twice in a row since Leviathan showed up. I'm not sure if you know, but our version of Japan has been mostly destroyed by Leviathan, with Kyushu having been completely sunk. You probably saved Newfoundland from a similar fate, but Behemoth has caused similarly extensive damage and it's basically impossible to gauge how much the Simurgh has affected."

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Morgan nods, looking grim.

"Well, I think I should be kept far far away from the Simurgh, but I might be able to kill Leviathan with some help or more time without the Simurgh showing up. I don't know enough about Behemoth to say if I could do much at all. It's more like Leviathan than the Simurgh, right?"
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"Only in that he can't see the future or affect people's minds," Alexandria says. "He's fifteen feet taller than Leviathan, and a dynakinetic."

"If you work through telescopes it might be possible to do something about the Simurgh before she can properly affect you or retaliate. We have to assume whatever plans she has already take you into account."

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Another nod. "I'll try whatever looks promising with her, so long as she doesn't have a chance to get in my head again. If I can get her out of the solar system she'll have a hell of a time getting back without my level of telekinesis. And Behemoth can come with me on a field trip for scientific experimentation into killing Endbringers - is there a way you could get me some sort of device that will help with navigating in space? Otherwise I have to keep Earth in view so I don't get hopelessly lost."

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"I had another idea."

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"Oh?"

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"We're not on the same Earth you arrived in."

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Blink.

"Ah, that is good," she says, slightly stunned.
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"And we have access to universes that do not have an Earth in them," the Doctor says.

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"That's useful. Are you able to check for other sentient species?"

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"We're able to check for lack of obvious signs of sentient species within a certain radius, to the same extent we're pretty sure there aren't any at least in solar systems near ours."

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That's not a perfect solution, but - yeah, okay. There's not much else she can ask for there. The universe is really damn big. She nods.

"Can I ask how the portal power works?"
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"Doormaker can open doors from pretty much anywhere to anywhere else, but he's effectively deaf and blind due to his power. Clairvoyant can see and hear anywhere and has the wherewithal to process what he sees, and can also project it to other people. They work together to open and close portals where we need them to."

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Oooooo. No wonder they keep that a secret, that's beautiful.

"Clairvoyant might not be a good medium for using my powers, but if not," she says, "I would love to join that beautiful group and move things where needed."
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"There is a slight problem with that idea," says Alexandria.

"Once Clairvoyant stops touching his recipient, they become overwhelmed by it and tend to be stuck in bed for at least a week due to that. He and Doormaker never stop touching."

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"Can he project it to multiple people?"

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"He automatically projects to everyone he is touching."

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"Okay. So I consent to trying that, but lack the knowledge to get a good time for when."

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    "It... might not be the best idea to test it right now. If your power turns out not to work through him, you will be unavailable for a week, and the Simurgh might want to get revenge then."

"The Endbringers have never tried that," says Eidolon.

    "They've never tried to rescue one another, either. We're dealing with something on an entirely different scale, here."

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"Now would be a bad time," she agrees. "Is there a plan for if the Simurgh wants vengeance?"

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"We don't have much in the way of plans when it comes to Endbringers. Currently our best idea was finding her with a telescope and having you shunt her to another universe as fast as we could, and then checking with Clairvoyant to see if you could then move her to a black hole or a neutron star."

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Morgan nods.

".... Did she start moving to the spot to intercept me and Leviathan before or after the Leviathan attack?"
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"During the attack, a while before Leviathan disappeared."

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"She hadn't seen me until I showed up - shit, we have to move."
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"Doctor, I trust you can get a good enough telescope to see the Simurgh soon?"

"We started looking into it as soon as you told us about Morgan. There's a tinker that owes us a favor currently working in Alaska, but you'll need to fly there."

"Of course."

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"Is it ready now?"

Why did she spend so much time on the relief effort if she can kill the bastards causing the mayhem that's it the slaughter stops-
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"Yes," says the Doctor. "Door."

A portal appears back to where they came from.
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Alexandria speaks into her earpiece, requesting transportation.

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"I can fly us there, if it'd be faster. Might need directing, though, so."

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Alexandria shakes her head. "It'd be strange if we didn't leave with Protectorate vehicles. Once no one's looking though that might be a better idea."

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Nod.

Auuuuugh whyyyyy it was the perfect moment to shoot the Simurgh out of the sky whyyyyyyyyy did she not knooooow auuugh.
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They leave by tinker jet. Eventually they're high enough and going fast enough that Morgan can move them the rest of the way to Alaska.

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She can just move the jet. This involves going to the cockpit so she can see what she's doing well enough, but that's not very hard. She accelerates slowly so as not to hurt the jet or its passengers, and starts to decelerate before they get there for the same reason. At no point in time do they reach her top speed, but she needs them to show her where the telescope is. So, she'll keep it sane.

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It's still really fast, though Legend catches up with them mid-trip (he's mostly made of light at that point).

"We found Mary O'Brien and brought her somewhere safer," Alexandria says at one point during the trip.

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Well, Morgan can't turn any part of the jet into light, so she has to put up with it being breakable. She doesn't have this problem when flying herself or things she's trying to murder!

"Oh, good. Thank you. I might want to visit her later, if I can without putting her at risk. She trusts me a great deal, and... might need someone to talk to."
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"Absolutely," says Alexandria.

Eventually they arrive. Legend stops being light.

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Telescope!

"Nobody get their hopes up, I doubt this'll actually work."

Let's find the Simurgh! Where is she?
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She is:

...somewhere, probably, but it's not immediately obvious where even if Morgan looks approximately where she'd taken the Leviathan.
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Mmhmm.

"Is there a place she's usually located? Have you been keeping tabs on her?"
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"Yes there is and yes we have, but she hasn't returned that we've noticed. The only reason the Protectorate is not freaking out about her is because we know you're behind her disappearance."

Well, mostly know.

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"Ah. ... Think she's hiding behind the Moon?"

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"That would be entirely within the realm of possibility." Alexandria doesn't mention Clairvoyant because: other people.

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Yes, that makes sense.

She frowns, thinking.

"... How does this telescope hold up in vacuum?"
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...well it is now time for the Tinker in residence to brag! Brag using words like 'titanium alloy' and such, about how this telescope could withstand being thrown at the Moon, yadda yadda. Basically it's really really strong and holds up pretty well in a vacuum.

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"Excellent. So how does everyone feel about putting this in space with some doodads that make navigation easier and having it orbiting the Earth during the the next Simurgh attack? Since I can't get near her anyway..."

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"That sounds like an excellent idea," says Alexandria, who really can't mention Clairvoyant knowing exactly where the Simurgh is. "The next attack is likely to be Behemoth, though, if the Simurgh is evading us like this. We need to assume she'll find a way to continue doing so, if she has been able to work to prevent you from finishing Leviathan off, until she decides to attack."

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Morgan nods.

"I don't actually expect to be able to kill or seriously hurt her, but even if she's got bullshit precognition, making it harder for her to do things without getting shot is not nothing."
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"Of course." He looks at the Tinker. "How long do you think it would take you to build something like that?"

"Er, a year? Propulsion or rockets or stuff like that aren't actually my specialty, very resistant and durable things is."

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"No rockets are necessary to get it into orbit," she assures. "What if it's just a navigation system to help with corrections to orbit?"

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"Well, with someone else's help I could get something done in four to six months, probably."

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Nod.

"Can you make it modular, so I could bring this with me into space and then bring it back when I'm done with it, if Simurgh happens to be present during that build time?"
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"Yeah, definitely."

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"Excellent. Are you willing to do that, and what do you need in order to do it?"

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There is a large list of materials and parts, as well as the need for people willing to help with building (it's a telescope you can't build it by yourself and now that they have this one the research agency he works for isn't willing to pay for more) and an actual location.

Legend assures him that the Protectorate will cover his expenses, this is very important and might just be the best shot they've had against the Endbringers in a long time.

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Morgan is pretty okay with leaving the logistical details of this thing to Legend.

"Right, so since we can't just blast the Simurgh out of the sky yet - brainstorming session on where I can be used? Besides Endbringer attacks, I mean."
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"Some of that will depend on your public image," says Legend. "But we should probably talk about this in the jet."

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"Sure." She thanks the tinker sincerely for his work, and then: to the jet!

When they are on the jet: "So! The big question. Am I joining the Protectorate?"
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The jet starts flying. Alexandria and Eidolon should return to their respective teams.

"Well, that's part of the situation. People don't know that the new cape who was very helpful with disaster relief is the same cape who made Leviathan and the Simurgh disappear, and if you're going to start doing things in public, whether or not you're with the Protectorate matters a great deal."

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"I think I need to start doing things in public, the effects of my powers can scale if I use 'em to build factories," says Morgan. "So, yeah. What does being part of the Protectorate entail?"

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"Being on a team, going on patrols, helping out against villains, showing up to public events sometimes, having backup when you need it. Day-to-day it's mostly patrolling and helping people out in cape-related ways, with the authority of the Protectorate behind you so people respect you right off the bat."

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Morgan frowns a bit.

"There's no infrastructure branch of the Protectorate? One for maximizing use of cape powers for things other than fighting?" Pause. "Because quite frankly I think I'd be wasted on patrols."
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"Cape-related ways aren't necessarily just fighting, though there's a lot of that going on, with at least two villains for every hero. But we also help out with disaster prevention and relief, for example.

"However, you could also be an independent, the Protectorate actually encourages parahumans not to go into the cape-versus-cape business. It would be harder for you to coordinate with others if you did end up in a fight, but if you're not planning on fighting at all other than against threats like the Endbringers you don't really need to join up."

The jet slows down for Alexandria to jump off and enter another jet waiting for her.

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"Mm. I'm not against fighting villains, just - any time I'd be on a patrol, looking for villains to maybe fight, I could be sending arrays of satellites into space, or building factories, or clearing out rubble and helping with construction, or helping people colonize Mars, or any number of things. I want to coordinate with the Protectorate, want to pitch in if there's a villain or major disaster you'd need help with, but for every day keeping the streets clear?" She raises her eyebrows. "I could be helping so much more instead."

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Legend nods. "Well, you wouldn't be the first independent the Protectorate's worked with on a regular basis, and if you assisted on capturing villains and didn't break any laws while doing so, we wouldn't get in your way. We'd definitely welcome help against people like the Slaughterhouse Nine."

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"Okay. So, independent but besties with the Protectorate. I can work with that. Can I possibly get assistants, through the Protectorate, or recommended by you? Have a lawyer to go over what is and isn't illegal for an independent, have some people to sort through what my available power options are, maybe someone for PR? If I can't make the money to pay them I'm not trying hard enough, that's not the issue. I don't know people yet."

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"There are a few lawyers that are known for working with parahumans, but most of the people that work with the Protectorate work exclusively for us. We have our own legal, branding, and marketing departments, with full-time employees. You'd have access to those for free if you joined up."

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"I am willing to join up," she sighs. "But I am a valuable resource that would be wasted if you had me as a standard hero. Is there a non-patrol option?"

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"The problem with opening an exception to you would be that other people would want exceptions as well, and even though patrolling heroes on average don't end up running into any trouble, sometimes they do, and the very fact that they patrol has a deterrence effect on crime."

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She frowns at Legend.

"... So the only people that join the Protectorate are the ones that are willing to fight? There have to be capes that want to help but don't want to fight, are they all just uncoordinated independents?"
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"...there are fewer than you'd expect," Legend admits. "Parahumans tend to be very combative by nature. Many theorize that the fact that we all get our powers from traumatic experiences has much to do with this. And it doesn't help that most powers have very few non-combat uses, and tend to work better when being used in fights. No one knows why."

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"Do you have zero capes that would be fantastic for things other than fighting people?"

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"Not zero, we were just in a meeting with someone who uses their powers for non-fighting reasons, but you'd be surprised. And again, many powers noticeably work better when being used for fighting people, even Tinker powers."

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"I meant in the Protectorate."

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"A few, yes, but none of them has expressed a desire to do something other than fighting. Especially because, even with every hero of the Protectorate willing to fight, we're still hopelessly outnumbered and often outgunned. We'll use every hand we can, because we really need them."

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She's going to recruit and redeem villains.

"Okay. Independent, besties with Protectorate. Can I get something you can call me with if you need my help?"
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"We can probably provide you with a mobile phone and help you find somewhere to live, with some of the relief fund for victims of Endbringer attacks, there's probably some technicality that will cover you."

Especially if she really is Mary O'Brien's projection, he does not say.

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"All right. Thanks." Pause. "And if either of you have two minutes and a marker or something, I know how to draw at least one safe summoning circle, and we can see if we can summon anyone."

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"We don't really have any appropriate writing implements here, but if you could summon more of your kind, why didn't you do that before?"

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"I can't. Humans only. One of you would have to finish the circle and be the summoner."

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"Ah."

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"We can arrange that once we reach New York." Pause. "We didn't actually ask you, we're dropping Eidolon off in Houston and going to New York, but if you want to go anywhere else...?"

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"New York's fine for me. I don't really need a jet to go anywhere in the world," she says dryly.

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"Good point," chuckles Legend. "We can try to summon more daeva when we get there. Are they likely to be as... prosocial as you are?"

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"We'll be attempting to summon a friend of mine," she explains. "I've worked with him before. He's a different type of daeva than I am - the kind that changes things. Nice guy, won't mind sticking around, will be as prosocial as I am. Don't freak out at his appearance, he likes looking like the rainbow man."

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"We're pretty used to people who don't look like garden-variety humans. Hell, we fight each other in spandex."

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Snort. "The spandex was what clued me in to not being on the Earth I knew. Terrifying monster causing destruction? Yeah okay, not impossible. Spandex?" She smiles, and shakes her head.

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Legend laughs.

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The jet slows down and Eidolon drops off.

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She is vaguely tempted to flirt with him before he goes, just to see his reaction, but she thinks she'll hold off on that for now.

"I'll have to figure out a costume, won't I," she muses. "No mask, because I've been running around enough without one that I think it'd be completely pointless now."
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"Well. It is customary, but that has more to do with... Earthly history... than anything. By the time parahumans started appearing, there existed cultural memes about superpowered people fighting in spandex, and that's the niche we started occupying. And most people have the masks and costumes to protect their civil identities, their loved ones, their jobs, et cetera."

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She smiles, and nods. "I'll keep to theme, just not with the mask. No secret identity to keep, unless I chopped off my wings. Which - no, pass. And the costume seems... fun. Besides, I don't want to scream 'I am a fairy from another dimension.'" Pause. "Or say it, ever. It sounds quite insane."

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"Saying 'I am a parahuman from another dimension' might sound a little bit less insane, the existence of other Earths is common knowledge since Professor Haywire opened a portal to Aleph in the eighties. But it's probably best if you don't, people might try to get to you to access this other dimension and that's probably going to be ugly."

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"A bit. But I'm not sure I can play being from here very well. I didn't have a childhood, for example, I just appeared fully grown on the outskirts of a city, slightly confused. So that'll be fun. Maybe I can be extremely mysterious and get away with it..."

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"Being extremely mysterious would help, though without a mask it would be mostly strange. You could also claim to be a Case 53—those are parahumans with heavily modified physiologies who tend to appear without memories of their life as a regularly... shaped... human, or of their trigger events." He gestures at the wings. "It'd explain the wings and the memories."

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Blink.

"Oh, that's quite convenient," she says. "What are the Case 53's like, would I blend in well? Physically, I mean."
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"They vary a lot. You are definitely on the prettier end, some Case 53s don't even resemble humans. The most common effect is something in-between, like horns, differently colored skin, altered but still humanoid shape, stuff like that."

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Nod. "So I'd be a weird special snowflake but not unprecedented." Pause. "Well. Maybe a little unprecedented, what with taking Leviathan into space."

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Chuckle. "Yes, that part is fairly unprecedented."

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She smiles a bit. Then the smile disappears.

"... I bet when he's done healing he's going to be ticked."
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"Who, Leviathan? They don't usually seem to express much in the way of emotions, except inasmuch as continuing to come back and attack us might express something. But much about this situation is new, so it's possible that his reaction will be worse than usual."

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She shrugs. "We'll see, I suppose. Either way, I'll be helping with Endbringer prep work. Along with lots of other things." Morgan smiles wryly. "Any requests?"

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"Don't become a villain?"

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Snort.

"I will not become a villain. ... Might try to redeem a few, though."
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Blink. "I wish you the best of luck in that. Boosting our numbers while reducing theirs is always a good thing, even if they can sometimes be a PR nightmare."

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"Is PR that big of a deal here? Obviously it matters, but I'm wondering how much it matters."

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"Frankly, quite a bit. One of the Protectorate's main objectives is making the existence of parahumans something good for the people. Countries without organized or centralized parahuman presence tend to devolve into feudal parahuman overlords with a population that fears and hates powers. We need to provide an image of parahumans as a force for good, to give young triggers something to aspire for, and good PR is paramount."

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She considers, and nods.

"That makes sense." But she thinks it's not the approach she wants to take. She'd rather make it clear that she has a safe understanding environment for traumatized superpowered individuals. The good PR can come from doing large scale helpful things instead of fighting people. "I'd rather not let anything devolve into - well, that."
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Legend nods. "We all would, and all help is welcome."

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Morgan smiles a bit.

"So! Know a good lawyer? I don't want to start my career by accidentally doing something illegal."
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"I'll find you someone's contact once we arrive."

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"I appreciate it."

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And soon enough: they have arrived!

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Morgan is shocked! Shocked!

Except no not really, can they get to getting a marker and a private, flat horizontal space for drawing circles?
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Yes, they can, and they do.

Instructions?
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Morgan will be the one drawing the circle; she's seen a proper summoning circle for an angel in English and Mandarin - translating it into a fairy language is pretty straightforward, if she picks the right fairy language. And she does, because she knows six and can pick and choose. Maybe Legend could copy this summoning circle, but he won't be able to reverse engineer it.

As she's drawing, "There is an element of summoning I forgot to mention, that may or may not apply here." Draw draw. "My Earth has an afterlife. Non-summoners go to a place that's rather boring upon death and cannot be summoned, but get comfortable immortality and can easily interact with all other deceased non-summoners. Summoners become daeva. This is almost completely an upgrade, but it does almost universally mean separation from loved ones in the afterlife, unless aforementioned loved ones are the exact same type of daeva that you are."
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"...that's an interesting world you come from," Legend says, watching the process.

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She has drawn most of a circle and is writing in strange symbols around it! (This is in a fairy language with its own alphabet.) Write write write.

"Yep. You can still write letters, though; I have several penpals. But this is often not really enough when it comes to loved ones, so if you want to opt out of potentially becoming a summoner, I won't make faces at you."
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"I'm not worried about my afterlife," Legend says smoothly. "What must I do?"

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"See that gap in the main circle?" There is such a gap. "That's for you. All you have to do is connect the lines once I'm done writing." Which she is now done with! She's removed the binding because she's pretty sure that it's just a tactical nightmare in this situation. There could be a number of reasons why the Simurgh would put them in a situation where a summoned angel might need to kill Legend. And she actually does know her friend, he will not knock out Legend and go on a marvelous adventure to turn people into furniture, unlike some angels.

"Okay, we're skipping on a thing called a binding because I know my friend and I don't know enough about bindings to make one that isn't terrible. A binding prevents daeva from doing certain things, like making a black hole to destroy the planet, or killing their summoner, so on. But, again, I have known this guy for a while. A little over a century. He is quite trustworthy." Pause. "Dismissing a summon means thinking about dismissing them for about a minute, so if he, against all odds, starts causing trouble, I get you away from him and you think very hard about making him go away. But that shouldn't happen at all." She motions to the circle. "Well, anyway. Circle's all yours."
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"Which kind of daeva did you say your friend was again?" asks Legend a bit warily.

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"The kind that changes things."

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"I would like you to explain to me the reasoning behind not using one of those bindings you mentioned, though I am thankful you told me they exist at all."

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"You're welcome." She sort of declines to keep standing, so she sits. Floating. In mid-air. Because there's no chair. "Right, so, I am not a summoner, and have never been one. So I don't actually know the whole - logic behind making bindings. I could not make a solid one; only copy bindings that I've seen and remember clearly. I could make a reasonably solid non-terrible fairy binding, but the bindings for the different daeva require different things. And the two for changing-daeva that I've seen and remember anything of were not the kindest bindings ever. One didn't let the daeva change any matter connected to a human - which would prevent healing of any sort - and the other was highly restrictive about things the daeva could do. It's why I remembered it at all, the daeva I worked with bitched about it being terrible, so of course I looked at it.

"I could prevent him from, say, killing you, but that's not the danger of a daeva. The danger of a daeva is if one you summoned put you in a coma, then took you to - I don't know, the Moon, and then put you on an IV drip for the rest of your life while they go do whatever they want. And I can't prevent that at all. ... I mean I could switch this up to a fairy summoning, but another my-set-of-powers won't scale as well as having multiple types of daeva. And summoning a fairy wouldn't erase the danger of summoning other daeva, and all of the fairies I know don't like to work long-term and expect to go home in an hour or two, and we haven't proven that daeva can be unsummoned here, and I really do trust my friend."
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"I believe you trust your friend," he says, trying to be delicate. "I also know you spent a few minutes around the Simurgh. How sure are you you trusted them before being in contact with her?"

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Pause. That's a pretty good request.

She reviews her mental state and checks to see if anything at all has changed in her opinion of him.

"... Quite sure," she pronounces, after a moment of thought. "I consistently recommended him to summoners when they wanted a daeva of his type, we have been long time penpals, and he's accepted shitty pay before to do good work when it would have been in his best interest to refuse the job."
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He sighs. "Well, as far as we know, the Simurgh doesn't affect long term memories. Let's see if this will work, then. Do I have to do anything other than complete the circle?"

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"No. But I can switch it to a circle to summon a fairy if you'd prefer."

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Shrug. "I don't think there's a need, like you said, having two of you isn't as useful as two different daeva."

He completes the circle.
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Absolutely nothing happens.

Morgan looks at the circle, pensively.

"... One point towards Mary O'Brien being a parahuman that has made a very sentient projection," she says. "Though I still don't think I was made a few days ago at all."
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His eyebrows raise in surprise. "So you were considering that."

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"It's a possibility." She smiles at Legend a bit. "I might have misinformation, but I assure you, I'm not crazy."

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"If your entire history is completely fabricated, the line is pretty thin," he says, smiling a bit.

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"I disagree. I am still capable of sincerely asking myself if I'm crazy or not, I have quite a lot of self awareness, and I'm not - taking conclusions I've reached through my memories and running off with them anymore. I have not just assumed that I am definitely correct because that's what my memories say. I am not interested in hurting people and want to help society at large. But if I am crazy, I'm a very convenient kind of crazy."

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"Sorry, that's not what I meant. You are definitely possessed of all your cognitive faculties to the extent I can determine."

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Snort.

"Thank you, I try."
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"Well. Given that either your arrival here is a terribly lucky fluke or you are one of the strongest parahumans or parahuman-effects to ever appear, we should make the best of it. What are your plans?"

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"Lawyer. Possibly followed by talking to a superhero outfit designer of some kind so I can easily fit in instead of running around in clothes a size too big that someone handed to me. Then something large scale and helpful that'll net me a lot of money very quickly, followed by hiring someone to manage my PR and an agent to help me sort through all of the things I need to do, along with living conditions and general amenities. During down time, researching everyone of interest in the world, paying special attention to villains that seem like they've been handed a bad hand in life."

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He blinks. "Well, I'm glad you have it all figured out, then. And I promised you I'd find the number of a good lawyer when we arrived, right. Let's go find it. And the Protectorate can pay for your housing while you don't have any money, I'm pretty sure, you're not technically a victim of the Leviathan attack but you did end up homeless because of it, in a roundabout way."

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Morgan snorts. "I mean, I'd like a place to live, but I don't need to eat or sleep, so it's not a huge priority of mine. I'd rather have a comfortable fortune and people to help me use my powers intelligently first."

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"I'm glad to hear it."

He leads the way to his office.
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And she follows!

"That being said, if you could get me an unlimited supply of coffee and bagels or something, that'd be great."
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He laughs. "That can certainly be arranged. Now, let's see..." He doesn't sit, looking for a certain business card in his first drawer.

His office is quite well-organized, with neat little piles of papers that seem to indicate someone who is very busy but also very on top of it, all labels and files and boxes.

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Morgan doesn't snoop. She waits for her business card with utmost patience.

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He finds it fast enough, and hands it to her. "There we go. Mrs. Dallon is one of the best you'll find. She's based in Brockton Bay, but she's reachable by phone and email easily enough."

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Nod.

"... A phone. I'll need a phone," she says, with dawning realization.
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"...yes, yes you will." He unlocks his computer and taps a few things. "You'll get a PRT-issue disposable one, as well as information about a bank account that will have some money from the relief fund. It should be enough to buy you a better one and food and live in a hostel for a while though you won't be needing that I think. You'll get more money soon, but it won't be as much as your account started with."

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"Excellent. Thanks."

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Legend smiles. It's a smile that has probably melted the hearts of hundreds, maybe thousands, and goes a long way towards explaining why he's the face of the Protectorate.

"Was there anything else you might need?"
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Morgan's heart doesn't do anything like melting. It pumps blood throughout her body, just like it always has.

(He's not her type, pretty though he is.)

"If there's an obvious project that'll do a lot of good and make me a fortune that you can point me at, I'd appreciate it. But other than that, no, I should be okay."
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"Not off the top of my head, no," he chuckles. "Well, good luck, then."

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"Thanks! You too."

She gets a PRT disposable phone. She gets money from the relief fund, and then her own bank account in which to put the money in. Then she buys a better cell phone, and after finding out how expensive lawyers are, and how long having someone make her a costume will take, she goes with large-scale projects that will net her a fortune.

...

Turns out, taking nasty villains to space: pretty good way to get a fortune. Okay then. She does some research on her phone on someone called the 'Ash Beast,' deems it possible for him to go on a field trip without hurting her or anyone else very much, and then checks to make sure that A: it is not illegal, and B: she will get a reward for it.
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Both A and B are true!

It is not as large a reward as, say, taking out the Slaughterhouse Nine, but if it's confirmed she did indeed do it she will be rewarded.
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Good enough for her.

She buys a set of binoculars, then goes and locates the Ash Beast from someplace very very high up. Then the Ash Beast goes on a magical adventure straight up into space. He must be so very excited about it.

(She makes a 'pchooo' sound effect while sending him to space. It seems appropriate.)
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The Ash Beast continues exploding a lot as he makes his way up. He tries creating wings to escape his moving prison but does not succeed.

Bye, Ash Beast!
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She corrects his trajectory so he's in something resembling a stable orbit around the sun, but if it's not stable, she doesn't really care. Space might kill him anyway, his regen's good but maybe not that good. And he's the sort of resource Morgan doesn't want to use - too much of a hassle. Too unpredictable.

Now! Does she get money for this?
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Yes! Yes she does! Sweet money!

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Excellent. Now she can attempt to hire various people to do the following: make sure she's not doing anything illegal, get her a list of things that could use her telekinetic powers, make her a costume that fits the style of superheroes while being able to hold up to re-entry. The money won't last very long (Ash Beast was a very predictable sort of terrible, and thus the money paid for his removal was less than it could have been) but it's enough for now.

Besides, she can go make more money, can't she? Someone's got to be willing to hire her for construction.
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As for the illegal part, one Carol Dallon has been recommended for a good reason: she's a cape herself, called Brandish, part of a movement trying to push for less secretiveness and more accountability for heroes. She has quite reasonable rates, for Morgan's expected earnings, too. And if she's contacted about jobs, she will helpfully inform Morgan of various regulatory hoops she will have to jump through to be allowed to use her powers for a regular job.

Unfortunately, there aren't any people publicly offering services in figuring out how to do good with macro telekinesis. The Parahumans Online Forums have been abuzz with activity relating to her ever since she disappeared the Ash Beast. For that matter, she has in fact made the news, though she's "an unknown parahuman." The Forums have a few people speculating about whether she had anything to do with Leviathan, and some even wonder about the Simurgh, but those are mostly being labeled tinfoil hats.

People who work on costumes exist, in large quantities, but her requirements about it might make them pretty expensive—perhaps more than she has left, depending on how she's been spending it.

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Morgan does consult Carol Dallon about jobs! And then gets to doing requisite paperwork. Ugh.

At least it's something to do while her costume gets sorted out. She can afford someone to work on an expensive costume, but it will definitely deplete her savings. After some research she calls someone whose aesthetic for costumes she approves of, and explains what sort of clothes she'd like to wear while superheroing. The person would like to meet her to get measurements if she's not going to be having a secret identity (and the words 'Case 53' make the designer very anxious to meet them in person to account for physical oddities) and Morgan agrees. She goes to the designer, the designer takes measurements, they talk more about costume ideas. Morgan is shown pretty little drawings of potential what-ifs along with some reference pictures, and picks out what she does and doesn't like.

A concept is decided upon, savings are depleted in the name of fashion, a costume begins being made, and Morgan is still stuck doing paperwork. Ugh. What else is there to do while she waits for everything to be legal?

...

Clearly the internet is the answer. She goes onto the Parahumans Online Forums, and she makes an account by the name of notinoz (She has a fondness for the Wizard of Oz, and couldn't reasonably call herself notinkansas because she probably will end up in Kansas at some point) and sends a PM to an admin about some way to verify that she's a hero so she doesn't jump into a topic sounding like someone pretending to be a super hero.
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The admin informs her that there is a program that automatically detects whether she is or is not who she's claiming to be after she has posted a couple of times.

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Okay then.

She goes to where she's being discussed and posts something.

I'm the cape responsible for putting Ash Beast in space. Still getting my costume set up and everything, so I haven't gone properly public yet. But I sort of figured certain things need to take a spacewalk. I'm a case 53, so I'm still getting used to this world - any requests on what should take a trip to space? Nothing illegal, please.
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The internet is not a person, so it does not pause for a few seconds in shock with the revelation. As soon as she hits refresh there will be several new messages.

The Endbringers!

Where in space did you put the Ash Beast?

Were you behind Leviathan?

The Slaughterhouse Nine.

sleeper!

are you crazy she can't put sleeper in space

Why aren't you verified?

this is her first post give her time

okay but were you behind Leviathan?

Don't ask the same question twice!

whats your cape name?
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I tried to put the Ash Beast in orbit around the sun, but I'm not sure if the orbit took, it's kind of hard to judge when working in space without a legion of people with calculators to tell you if you're aiming right or not. It was somewhere between Mars and Earth, but considering how big space is, that's not really narrowing it down. If I accidentally flung him into the Sun or deep space, whoops.

I need to know more about the risk of putting things in space before I actually go do it; I'm definitely not willing to mess with Sleeper, and I'm not willing to mess with the Slaughterhouse Nine just yet. I don't like getting into fights I can't win, and I'm not sure I could win. So.

Not verified because - yeah, first post. According to an admin it takes time to be verified after posting a few times, so. Here I am. Posting a few times.

Haven't thought of a cape name yet, I've been tempted to just not have one. I'm definitely not worrying about a secret identity; I have wings. I could conceivably hide them, but I'd rather not go through the trouble. Not like I have family to protect.

I was behind Leviathan. :)
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what did you do to him?

were you behind the Simurgh too?

That's crazy, the Simurgh just left long before Leviathan.

well it has to be asked!

you need a cape name, we can't just keep calling you notinoz

what does that even mean anyway, noti noz?

It's probably Not In Oz.

Oh, why that name?

guys, we should probably be helping her get rid of really ridiculously big threats

What about Nilbog?

Is he really doing much of anything where he is?

well ash beast wasnt super threatening either and nilbog is class s

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I put Leviathan in space and tried very, very hard to kill him. Then the Simurgh showed up and interrupted me while I was in the middle of that. And then I ran away, because the Simurgh.

(Not to worry, it was less than five minutes of exposure, I should be fine if I don't ever encounter her again.)

I like The Wizard of Oz, and it's not like I could call myself notinkansas - I might actually end up going to Kansas. So it's a play on words. I have been dropped in this world without even a dog to keep me company, but it's not Oz. Plus I couldn't think of anything else.

Nilbog's pretty well contained and might have things that'll go boom if he disappears. The Ash Beast didn't have that problem, he was the boom. Besides, the Ash Beast was predictable, but he moved around.

I'll take suggestions for cape names if anyone has them, but if the lack of a name bothers you, my name's Morgan. No secret identity.
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youve already seen these movies since you arrived? newfoundland was like three weeks ago

Well, Morgan doesn't sound very cape-y...

which means there's literally no one else with that cape name

Point.

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... Oh right. Amnesia. Time to lie like a rug.

I mean, an Endbringer attack isn't the greatest of things to go through, even if you have super powers. I helped with relief efforts, but wasn't doing great, and then someone was kind enough to introduce me to some movies to help me calm down a bit. Something about some normality when everything's turned upside down. There were some other movies I watched, but The Wizard of Oz I identified the most with.

I'm willing to take movie recommendations if you know of any good ones for me to watch in my downtime.

I'll go with Morgan if I can't think of a decent cape name, but having a cape name sounds fun. If I can think of anything good that isn't already taken.
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well what are your actual powers?

You can probably move things to space, but that's a pretty specific power.

do you like musicals?

star wars is good and theres different versions if u kno where 2 look

Did you go to space with Leviathan?


She will notice she is now Verified.

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Oh, good. That's convenient.

Telekinesis and regen, best if I keep it nonspecific for now besides those, though.

Wizard of Oz is a musical, technically. So - yes? I guess? Depends on how the songs are used? I don't know enough about movies to really say yet. Shoot me some good ones and I can watch them.

I'll look up Star Wars - what's this about different versions? I don't exactly know where to look.

I did go to space with Leviathan. Regen's good enough to let space not kill me.
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damn if that was telekinesis you could beat the Trio

Not Eidolon, he can probably just become immune to her.


...the conversation very quickly devolves into lots of people arguing who'd beat whom in a fight, asking her more questions about limitations to her powers, etc. A few people suggest several different movies, and they explain to her about Earth Aleph and its version of Star Wars.

A few more suggestions of possible targets for her crop up, like Moord Nag or the Three Blasphemies. No one really thinks she can deal with the Blasphemies, though, not the least because apparently no one can even keep track of them, they're worse than the Nine in that respect.

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I'll keep it vague, sorry. Nothing's stopping the bad guys from reading this too. Rather not have everyone know the exact limits of my powers. ;)

Also I don't know about any of you, but I'd rather not fight any of the Triumvirate. It'd probably make a huge mess, and they seem to be pretty stand up people. And I like being alive. Best if we all just stay on the same side.


She notes that she'll be keeping a list of the possible targets for her, pending appropriate research to make sure she won't be walking into a terrible situation.
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A couple of A-class threats are mentioned as well, but those start coming close enough to being actual people that sending them to space might not be considered terribly moral. And a lot of those are in the Birdcage anyway, so, not much point.

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They go on the list, too, but she clarifies that she would not like to just randomly kill people.

It's starting to look like internet discussion about her's settling down a bit. Is that the case?
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Yes, pretty much. Speculation isn't as wild or long when the cape being speculated about actually comments on it and answers questions and gives them a basis for analysis.

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She thinks in this case that's a good thing. Not let things get too wild.

Morgan mentions that she's got some things to take care of, and leaves the internet to go back to wild speculation.

She looks up the movies she's seen, and makes a plausible list of ones that she could have conceivably been shown while traumatized post-Endbringer attack. She looks up the various threats offered. She creates a proper timeline in her head of what-ordinary-people-will know for her appearance during the Endbringer attack. (She charges her cell phone.)

Eventually, she decides that she woke up during Leviathan's attack, and near immediately had a near-death experience that confirmed that she was pretty hard to kill. Followed by her testing her powers, including attempting to save various people, many of them unsuccessfully, before she decided that she was strong enough to fight Leviathan directly even if she had no idea what was going on. And then she did. She makes up the fact that she was following behind Leviathan, testing to see if her regen could handle upper atmosphere and then space - it's not plausible for her to already know she'd survive and going at top speed. It is plausible for her to figure it out while panicked and trying to save people in an emergency.

Everything else stays mostly the same, though she includes the movie time and shortens the amount of time spent talking to the Triumvirate and the Doctor. And then she has a solid cover story that no one could challenge because a lot of it occurred in a major disaster and the big parts can all be backed up by major players.

Good.

She reads up on other aspects of the world, checking on the forums every now and then. She doesn't have much to do; her paperwork already finished and in processing. Just a waiting game, to see what happens first. Paperwork, or costume, or someone saying something interesting. Which will it be?
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Well, someone asked her how fine her power was, and suggested doing something about malaria. Someone else said that was stupid, and the original poster posted some statistics about the number of people killed by that per day. That pretty much shut discussion up for about seventeen seconds before people started suggesting other more mundane causes of death and suffering that might conceivably be solved by strategic uses of "putting a thing in a place it wasn't before."

Is that interesting?
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Sort of, yes.

I don't have fine enough control to really do something about malaria, unfortunately. Sorry.

And she doesn't. She could guard a town against mosquitoes, probably, but picking them all up and sending them away? Not going to happen.

She responds to the other suggestions with the attention they deserve, which is often a gentle no.
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Oh well. They'll continue coming up with ideas, some ludicrous, some interesting, most infeasible or inefficient, a small minority downright dangerous.

And soon enough her costume's ready.
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Excellent.

She persuaded herself away from the darker colors she's naturally drawn to, for fear of looking too much like a villain. That is not what she has in mind at all. The designer even persuaded her to add gold trim's to the outfit. Attention grabbing, but tasteful. This isn't a costume for being in the background, but she’s not going to look like an idiot, either. The maroon and the gold go well together, and the minimal amount of black is lightened by a more heroic light grey.

Because the whole thing could potentially go up in flames from re-entry (or in a fight) it’s multilayered – parts of it could easily be replaced if only some of it caught on fire. While Morgan would hesitate to name herself invincible with the Simurgh flying around, the things that would hurt her are not going to be bullets, or fiery lasers, or people that punch really hard. She passes on body armor and instead wears something a bit more attention grabbing.

But the black bodice-like top has subtle pockets that contain sewing needles that in the hands of a fairy could be used to assassinate anyone they like, even as it draws gazes to her chest. The jacket, along with being heat resistant and is water resistant, has a detachable warm lining and perfectly sized holes for her wings to fit through. A multilayered set of not-quite-skirts go over comfortable pants, but stop short of being able to impede her movement in any way. The boots on her feet are steel-toed; she doesn’t need the protection, but she might need the extra oomph to a kick. Probably not, but she doesn’t mind forking over the extra money.

Morgan tries it on, and looks at herself in the mirror. Then she pulls out her phone and sends the designer a large tip. They've earned it.

Making her proper costumed debut by taking out the Slaughterhouse Nine is certainly her kind of style. The major problem with that’s the Siberian: she doesn’t know how she works, and she hurt Alexandria. That means Morgan wants more information before she does anything. She calls the Protectorate to see if someone who knows about the situation is willing to talk about it with her.
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That... really depends on what she wants to talk about. Just calling the Protectorate won't connect her with anyone of note. I mean, of course they believe she's really Morgan, yes, they know she took Leviathan to space, no, they absolutely do not think she's a loony calling them up like the previous five hundred twenty seven calls this week, but see, busy people are busy.

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She should have realized this would happen. Sigh.

"I actually want to discuss the strengths and weaknesses of the Slaughterhouse Nine, maybe coordinate if possible to prevent tripping over each other - would it help if I showed up in person to prove I'm myself?"
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"Of course you're yourself," the woman with the pleasant voice says over the phone. "And yes, the best way to schedule an appointment is in person."

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"Okay. Thank you very much for your help. I'll be by tomorrow at the building in New York. Have a lovely day."

Tomorrow, at the building in New York: there is a Morgan.

She is in costume.
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She does not cause any car crashes but that is only because this kind of thing (almost) only happens in movies.

She does draw attention, though. Whether it be because of the wings or the... suggestiveness... of the costume is up to the reader's interpretation.

And there is: a reception.
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"Hello. Could I speak to someone in charge about coordinating efforts against local supervillains?"

Oh, this is fun.
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Now she is definitely recognized. Not a whole lot of fairy capes.

"Yes, may I get your name?" Because even if she is slightly famous it's still polite.
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"Morgan. No last name."

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The lady types into her computer. "Deputy Chief Director Reinhold will be able to see you tomorrow at 9AM. Is that acceptable?"

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"Perfect, thank you," she says agreeably. "Have a lovely day."

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"You, too!" she says as she hands Morgan a sheet of paper with printed information looking very Official, as well as a watermark thing that's probably impossible to copy and Tinker-made.

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Morgan takes the sheet of paper, inclines her head, and floats off.

Tomorrow at 9AM: there she is again, with the Official sheet of paper. Ready to talk about local supervillains, and by local supervillains she means the Slaughterhouse Nine.
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Well, there's... very little that's 'local' about the S9.

In any case, when a PRT officer holding a foam sprayer sees the paper, they escort her to a techy-looking (by current standards) elevator, which opens noiselessly and smoothly to allow her in, and moves again noiselessly and smoothly.

The officer takes her to a small meeting room with a round table and five chairs, and waits inside, in position.
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On a galactic scale the Slaughterhouse Nine are very local! On the same celestial body, even!

Morgan picks a chair and sits, and decides to base her approach on who the other four chairs are for.
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The door opens and a tall, broad-shouldered man with a scar on his right cheek walks in, wearing a suit and carrying a work suitcase but possessing an air of 'ex-military.' He doesn't even blink upon seeing Morgan's costume, and at no signal of his the PRT officer leaves the room, closing the door behind themself.

"You must be Morgan. I am Deputy Chief Director Reinhold. It is a great pleasure to meet you," he says in a deep voice, extending his hand.

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"It's a pleasure to meet you too," she says, standing and accepting the handshake.

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His handshake is exactly as you'd expect given his description. He takes a seat not directly opposite to where she'd been sitting since there's an odd number of them but almost, and gestures for her to do the same. The table is small enough that it doesn't feel too impersonal.

"So, I've heard very good things about you, what with Leviathan and the Ash Beast. How can the PRT be of help?"

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"Well, I'd like to take out the Slaughterhouse Nine," says Morgan, as if she's saying 'I'd like to go to the store and buy some bread,' "but I lack accurate information on all of its members' capabilities, particularly the Siberian."

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Now she has managed to draw a reaction from Reinhold, even if it's just a blink. "Well, before anything I wish you the best of luck, and might ask you to inform us if and when you do decide to take them on, for reasons that will become apparent."

He clears his throat and opens the laptop he brought in his suitcase.

"The Slaughterhouse Nine is supposed to have nine members, but our latest information on them, up to date as of last November, lists only eight. They may have recruited more since, but they've been silent."

The Deputy Chief Director taps a few keys into his laptop and his screen reflects on a flat-screen TV on one of the walls. There is a list of eight members there: Jack Slash, the Siberian, Winter, Chuckles, Nice Guy, Screamer, Miasma, and Shatterbird.

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"I was not planning to do anything rash or attack such a powerful target without informing you," she assures, because that is exactly the thing that would give her tactical nightmares about a super powered solo individual. "And did not in fact mean right now. If an opportunity where they're weakened opens up, I'd like to take advantage."

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He nods curtly. "Good to know. That said, it's not unlikely that they will come after you, either to recruit you or test you. They like causing mayhem around particularly effective heroes or other similarly inclined people and projects, so you being informed of this is a good choice anyway." He clicks Jack Slash's name. A file with a picture opens, as well as a description of powers, a list of crimes, a psychological profile, an estimated age, etc. "Their leader is Jack Slash. His power is distorting space around blades he holds, giving them extra reach, as well as proportionally improved durability and sharpness. Do not underestimate him, though, he is the single longest-surviving parahuman with a kill order on his head. He's a tactical genius as well as a master manipulator; we suspect he's the only thing holding the Nine together."

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Solemn nod. This is all stuff she's heard before, but it's still important to pay attention. "Any known defenses, of his own or by one of the others?."

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"Yes." He returns to the previous page and then clicks the Siberian. "The Siberian is both an immovable object and an unstoppable force. Furthermore, she can extend those traits to people who are touching her, if she so desires, so any member of the Nine who is touching her should be assumed to be completely invincible."

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Another nod. That is very interesting. And very much what she needed to know. 'Immovable' is different from 'invulnerable.'

"Explain more about immovable object and unstoppable force? I understand the terms, I'm wondering how complete they are."
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"Absolute," he says, as if there was no question to it. "If you threw the Moon at the Siberian it would have a Siberian-shaped hole in it. If she decides to move to a given location, she will move to that given location, period, and whatever gets in her way will either be destroyed or just pushed away depending on how fast she decides to go. She usually doesn't go too fast, she likes walking at a leisurely pace, but she's faster than all of our strength-based speedsters."

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...

That's terrifying.

"I see," says Morgan.

She - does not think she wants to test her invulnerability against that. Ever.
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He nods gravely then moves on to the next member, a woman with white hair and white irises edged in black. "Winter's power is creating a dampening effect that causes locations to lose heat, moving objects to lose inertia, and humans to lose will. If she is around someone, her influence can slowly cause the person to be unable to do anything, and only watch passively as even the most horrific of tortures is applied to them. They do not stop feeling pain, however; they merely do not have the mental capacity to react to it in any meaningful way. She is also proficient with firearms, and frequently uses a sniper rifle to maim her targets. She doesn't typically kill them with it, though. She prefers doing it personally."

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Nod.

"I am quite bulletproof, but - is there a known way to prevent the loss of will? I believe my complete-fail condition is getting caught in her dampening effect and then getting hit by Siberian. Jack would still be my priority, but Winter is currently my secondary."
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"She has a range, though we are not currently sure what it is, and her effects are weaker the farther away from her you are."

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Another nod. Morgan looks thoughtful.

(She is planning tactics, she'll need to see if she can get super-strong mirrors that are unlikely to break for dealing with corners, possibly some kind of custom-made goggles from a Tinker to improve from her binoculars, how to combine with Alexandria or Legend or Eidolon or the list of capes she's looked up on the internet -)
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Next cape!

"Chuckles. His head and legs have superspeed, his chest and arms have superstrength. He's absolutely insane, but on his own not particularly threatening to you, I expect."
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She shakes her head. "He could potentially combine well with one of the others to cause trouble, if Jack or someone used him intelligently, but no. Not on his own."

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"Nice Guy, might be almost on par with the Siberian in danger-level. It is impossible to see him as a threat. He may be stabbing you to death and you still won't know what hit you. You'll still know he's there, mind you, but the idea that he could be anything other than an innocent bystander would never cross your mind."

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"... Does he otherwise have ordinary human capabilities?"

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"Yes."

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"Can he stretch his power to people besides himself?"

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"No, only himself."

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"Does his range extend to people looking through cameras?"

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"He has never been caught on camera, we do not know, assume yes."

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"When you say 'I could not think of him as anything but an innocent bystander,' do you mean that exactly? Not 'I could not think of him as anything but my most trusted friend' or 'I do not acknowledge his existence at all'?"

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"I mean you will be unable to believe he is capable of causing harm while he is around."

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"Do you know if I keep my preferences for personal space?"

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"If he is violating them to cause harm, you do not."

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"What's the definition of harm? Purely physical?"

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"He has not attempted any other kind that we know of."

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"Could he talk me into agreeing, to, say, rip my own head off, or is it purely the acts of violence that he himself does that are ignored?"

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"Probably the latter, but he hasn't tried that to our knowledge either."

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"Does he make me not think I am being harmed?"

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"No, but you will be very confused about the source of the harm. And typically he kills his target fairly quickly and leaves their colleagues to wonder what just happened."

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"My go-to method for hurting the Leviathan was to telekinetically throw myself at him as fast as I could to hit him, over and over," says Morgan, flatly. "If he only has human capabilities, he would be physically incapable of hurting me beyond a scratch. My concern is not that he could hurt me and I couldn't see it coming, it is that he could potentially warp my definition of what hurts me, or convince me to hurt myself."

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He pauses to consider this. "Given what we have dealt with already with Strangers, it would not be too surprising if he could do either of those things and merely chose not to, but he never has."

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"I am not dismissing the possibility, merely clarifying."

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He nods. "Screamer can control sound arbitrarily within her range, which is quite extensive. She can generate or negate any sounds at any given point, to the point that she can make you believe something she's saying is actually one of your thoughts. She also has quite impressive multitasking skill."

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"Does she perceive all of the sounds within her range, as well?"

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"Yes."

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Nod. Note to self: text based communication of some kind.

"If I were to have a perfectly soundproofed helmet, would she perceive all sounds that occur therein?"
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"Yes."

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Which completely dismisses all forms of talk-to-text communication, it has to be entirely silent.

Morgan nods.
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"Miasma has the ability to become completely undetectable and release an odorless disabling gas that causes headaches, ringing in the ears, watery eyes, blindness, memory loss, and coma, in order depending on how long you're exposed to it."

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"Can the gas be filtered out of the air in some fashion?"

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"No."

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"What about breathing from oxygen tanks? Or not breathing at all?"

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"Miasma's gas will find its way through any aperture in any breathing equipment you use. Not breathing at all may work, though it hasn't been tried." For obvious reasons.

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Well if she doesn't need to say anything, not breathing doesn't add anything besides mild discomfort.

Another nod! Gosh, so much nodding.
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"The last one's Shatterbird. Silicokinesis, with increasing precision the closer her target is to herself. The Slaughterhouse Nine has taken to announcing their arrival by exploding everything made of glass in the city they're attacking. Furthermore, she uses glass embedded on her costume to fly, create decorative wings, conjure shields, and manufacture weapons."

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"Does she sense glass as well as control it?"

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"Possibly, but since she can only control to very fine degrees glass that's relatively close to her it's not unthinkable that she does not."

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".... So it is highly likely that I completely eclipse her."

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"Yes."

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She smiles a little. "Good to know. Mind, this doesn't mean I could completely prevent her from causing all sorts of mayhem, because it is very hard for two powerful telekinetics that don't have omniscience to stop one another when fighting on a large scale. But it's nice."

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"Indeed." He types a few more things into his laptop that don't get reflected on what he's projecting onto the TV. "Do you have an email? I can send you this information in text form. Mind you, I can't give you access to the system."

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She needed an e-mail to sign up to the forums! So she has one, and tells him of it.

"I understand," she agrees, sounding like she actually does.
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Tap tap. She has received an email with all the information the Protectorate currently has on the Nine, including past members, a list of crimes, known previous locations, etc.

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"Excellent, thank you. Now, would you actually like to coordinate about local villains? I don't mind taking out one or two while I'm here to assuage suspicion as to why I'm here."

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"That sounds tempting. What did you have in mind?"

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"I don't actually know very much about local villains, so I'm willing to be pointed at one of them and told, 'Please make that go away.' To a point, I mean. Please don't try to sacrifice my PR so you don't have to sacrifice yours. If it's possible, I would like one that might be convinced to stop being a villain if I show up and ask them to stop, but I understand if a villain with a 'Redeem me' sign hanging around their neck isn't available."

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"You do realize most if not all of them have more than a few felonies under their belt and even if you do manage to redeem them that will only mean they'll have to go to jail."

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... Morgan is beginning to see why the villains outnumber the heroes. Of course they would, with that sort of system in place. 'Hey, person that was recently traumatized and has strange powers you might not be able to control, if you fail to perfectly stay within the bounds of the law you must either join the Protectorate or be a villain, and if you are a villain, there are no takesies-backsies, you go to jail.'

What a dreadful and reprehensible waste of resources. Villains can pay off their debt to society not by sitting in a room wasting tax money, but by helping out society! Building roads or doing demolition or helping at hospitals or transportation or resource gathering or any number of other things.

(That is not to say that jails are useless, but the law not accounting for the fact that they are at war with the Endbringers means that it is a stupid set of laws.)

But she cannot tell the US government to go fuck itself, nor does she want to get into a fight with the Protectorate. Changing it slowly would take too long, they are on a schedule. How can she get around the law and still be efficient and prepare to keep the world from ending? How could she recruit villains without causing a big fuss with the law over stolen hunks of rock?

...

Oh, she is going about this all wrong.

"... Fair enough," she says, after a pause, like she just realized that this would be an issue. "Toss me at a tougher one then."

There are places in the world that are run by parahuman war lords, where who's in charge changes monthly, where things are untidy and the rules are made by whomever is in charge.

She's going to go to one of those places and conquer it. That seems like the reasonable thing to do.
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He sighs. "Well, we have this one solo villain that's been giving us a headache, and that's saying something with Legend on the team. We're not even sure what she—they can do yet, but they mostly fight against other gangs. Then sometimes they'll pull a high profile job, like robbing a bank on their own, each showier than the last. She—they're a PR nightmare, but from what we can gather might be a good target for your redeeming plans."

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"Pronoun trouble?"

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He rubs his temples. "Trying to train myself into it. Whenever the press or anyone uses any kind of gendered pronoun for them they make a point of causing us trouble. Part of the PR nightmare."

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"Ah, I see. High profile jobs, each showier than the last... Any idea why they'd do it? How old are they?"

She doesn't seem to have any trouble with the pronouns.
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"Young, probably late teens, but it's not like we have a whole lot of information about them."

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Morgan nods.

"Do you have a cape name for them yet, or is that part of the PR nightmare?"
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"Glam. The PR nightmare is mostly how thoroughly they have been able to singlehandedly hand us our asses."

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"Ah," she says, trying to look like she doesn't find this statement funny and failing a little. "Well, I'll see if I can take care of it. Any information on where or how to find them, or shall I improvise?"

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"As long as you don't break any laws while you improvise," he says dubiously.

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"Current improvisation plan was to buy a set of christmas lights, pick an abandoned building, and string up the name Glam in big letters," she says serenely. "But I'd like to see if I can find them without attracting a lot of attention."

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"It might be a good idea to not do that, Glam has enough enemies that they'll probably suspect it's one of them."

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"That bad? All right. What's their costume look like?"

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"White and featureless body suit, a white cape, a white glass mask with emoji shifting according to their facial expressions. Yes, that is also part of the nightmare."

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Morgan has enough self control not to giggle.

This does sound like someone she might like to recruit. Well. 'Recruit.'

"Well, it's distinctive. That makes this easier. I'll keep an eye out."
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"Thank you." Pause. "Sh—they murdered a drug dealer, when they were just starting out, a year ago. That was the only time they did, though."

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"... Hm. Explain the circumstances that you know of?"

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"They were claiming it was an accident, and the dealer's friends were too pissed to care, and kept shooting them. When paramedics arrived and we wanted to bring them in to discuss their options, they fled."

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Morgan nods, looking sad.

"Any villainous activity before then?"
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"That was the first time we crossed paths."

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"How'd they kill the drug dealer?"

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"They're presumed to have Tinker or Tinker-like powers, they used an advanced-looking gun to do it."

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"Hm. First time out as a cape, trying to get a handle on my powers, I have a shiny new gun that I think works one way, but hasn't been tested yet..." She trails off. "I'll look for them."

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He nods. "You know, they wouldn't necessarily be arrested, we could work out some kind of probationary deal with them. No one pressed charges on account of the dealer."

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Nod. "What are the probationary deals like? Join the Wards, stick around until they're 18, if they aren't 18 already?"

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"Yes. If they're over 18, they spend five years in probationary status, and then a year as a junior member of the Protectorate."

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But if they don't want to join the Protectorate...

"I'll talk about their options," she agrees.
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"Good."

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They wrap things up (Morgan gets a proper phone number that lets her bypass the bureaucracy around calling in, and most importantly let her say 'I am Morgan' and have people believe her) and Morgan heads out to go hunting for a stray cape.

She flies up high to get a good view of the layout of the city, then picks a tall building in the perfect position to view as much of it as possible, and perches atop it. From there, watching the city with binoculars is relatively easy, but she doesn't do it exclusively. Every now and then she pokes at her phone to Google Glam and get more information about them.
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There is actually quite a bit of information about Glam. The fact that they use 'they' pronouns is mentioned as being relevant on their wikia, explaining that they tend to retaliate against lapses by kicking hero ass. They have a bunch of really publicized jobs, but what makes them notable is that Glam hasn't seemed to have the same powerset on any one of those. They seem to have a rather whimsical nature, and like joking a lot while pulling their jobs, chatting with the people involved while they do it and taunting everyone they face.

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How interesting.

Yes, she would like to recruit this person. ('Recruit,' she reminds herself, she is not literally in charge of a military that she is recruiting for. ... Yet.)

She loses interest in Googling Glam after reading the wikia page on them and several articles to get a good idea of what Glam's like, and goes back to peering at the city through binoculars. Any obvious capes in bright white clothing?
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Her phone rings.
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...

She answers it. "Hello, Morgan speaking."
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"Deputy Chief Director Reinhold here. I think you would like to come to the PHQ."

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She is pretty sure this guy is not going to fuck with her. So she pockets her binoculars and gets to flying in that direction.

"On my way. What should I be expecting?"
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"...they've got fucking unicorns."

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"Glam? Has unicorns?"
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"...just come." Hang up.

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Morgan is so busy cackling she nearly overshoots the PHQ.

But she doesn't, and slows down before she gets there to get a proper view of what's going on. ... While cackling. She is busy cackling.
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The place is a proper mess. Glam is in fact riding a unicorn, with a rainbow lance and a rainbow shield, galloping this way and that. The unicorn can shoot rainbow lasers out of its horn, apparently, and is also really fast. Not speedster fast, but definitely faster than a horse.

The PRT squad stationed there has all been disabled, stuck under what appears to be rainbow-colored containment foam. A hero with mouse ears on her helmet and a Tinker with an antigrav jetpack are engaging, and Legend's trying to use lasers that turn corners to reach Glam, who seems to be conjuring more shields here and there and blocking Legend's shots like they weren't... well, Legend's shots.

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Pfffahahahahahaha - don't laugh, don't laugh - no, no, she can't manage it, she has to laugh.

She lands gracefully even while giggling uncontrollably.

"O-Okay, okay," she wheezes, between giggles. "Can I request we all just stand down for a bit?"
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She gets rainbow laser'd for her trouble!

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She has surprisingly good reflexes, especially for someone that seems to be mostly busy laughing. And she is - well, herself. She can move very very fast. It looks very much like she blinks away before the rainbow laser hits. Instead, she is over there. It doesn't hit.

"That," she says, laughter fading, "was a bit rude. I'm not even part of the Protectorate and haven't attacked you at all! C'mon now."
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"Sorry, I kinda assumed, what with the costume and all."

There are—fairies. They're holding decals and calmly pasting them on walls and windows, or hanging small colourful decoration here and there.

"Hi, it's nice to meet you, I'm Glam, they pronouns please."

Legend shoots a shot that divides into several, and manages to hit Glam and blast them to the ground and off the unicorn.

"Ow! What'd you go and do that for?"

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"Nice to meet you too. I'm Morgan." She glances up at Legend. "Guys, can you back off for a bit? I don't think blasting things is going to fix everything, let me talk to them?"

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Legend looks at Morgan, then does a hand signal, and his teammates stop.

Glam mounts on their unicorn again and raises an eyebrow, while the fairies continue doing their job. "What? You're ruining my thing."

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"You have my permission to bedazzle me if you think it would help with that," says Morgan dryly.

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They tilt their head. "I know you. You're the Leviathan gal."

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She smiles.

"Did the wings give me away?" She flutters them a little.
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"Yeah. You said you weren't with the Protectorate. What gives? And why'd Legend even listen to you?" They look at Legend, who shrugs, then look at her again looking even more confused.

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"While the Protectorate is doing good work that needs to be done, I think I wouldn't be the best fit for their ranks with my powerset, and I'd be better suited helping the world as a rogue," she says diplomatically. "And because I and Legend have spoken before and he thinks I have reasonable judgement?" She glances at Legend. "I assume?"

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    "Pretty much. Also because she's the most likely to be able to actually stop you here," Legend says, sounding like a disappointed father. Who. Is wearing spandex. Uh.

"Well you did the thing with Leviathan, I'm sure you think you can stop me but nnnnoooooo I'm still redecorating this place. Mwa ha ha!"

Jetpack groans and Mouse Protector facepalms.

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Morgan raises an eyebrow. What is this? 'I'm sure you think you can stop me'? That's awfully showboaty of them. Let's see what happens if she doesn't play into the theatrics.

"Nah. I think I'll just help clean up after. You're not hurting anyone, right?"
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Slow blink. "Uh. I think I might've bruised some PRT officers and Mouse Protector."

    "You would not be able to, villain!" says Mouse Protector.

"Never mind that, then. I am curious about where everyone else is, though. Like, the Wards, or the rest of the team. They probably have some ambush waiting for me somewhere."

Legend gives away nothing.

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"I wouldn't know," she says, shrugging. "But I am curious about - this. Why this? It seems... Uh, well, completely pointless."

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"Um, beating the heroes in their home turf, hello? Does wonders for my rep. A villain needs a rep, see."

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"Do they," she says softly.

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"...yes? Yes, we do. I mean, I'm pretty sure Legend's pulling his punches, here, I haven't actually done anything bad enough to be worth a kill order, so his rep is mostly undamaged. But, you know, taking the heroes down a peg, not a bad idea in general?"

    "It's a bad idea on so many levels I can't even begin to explain them to you," says Legend, pinching the bridge of his nose.

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Eyebrow raise. Morgan's not buying it.

"You know usually villains gain a rep by doing things to get what they want. You seem to just want the rep. All of the glamour of capedom just turns your eyes to stars? You must be famous?"

She doesn't stress the word 'glamour.' But something in her face says that it wasn't an accident that she said it.
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"Well I'm not gonna just tell you what I want, am I."

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"Do you want to waste the valuable time, energy, and resources of the people that, while not infallible, are still trying to save the world?"

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"I tend to plan these things so they won't happen when too much important stuff's actually going down."

    "What are you even talking about," Jetpack asks.

"That's actually a good question, I don't usually get to talk for this long, either these guys really trust you or they have a very nice trap waiting for me, which, ha ha, I can teleport, who cares."

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Eyebrow raise.

"But even then - chip away at the 'rep' of the Protectorate and they get less funding. Because the people don't think their protectors can protect them. Tinkers get less resources, the PRT gets less equipment, communication lines are just a little bit shorter and they are just a little bit slower showing up to an actual threat."
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"Hm. Worth it."

    "You are delusional," Legend sighs.

"No, you just don't know what I'm talking about!"

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Morgan holds up a hand to shush Legend. Shhhh, she's working.

"I think there are other ways to get a rep without hurting the heroes trying to save the world. Faster ways, better ways. Using your unicorns to build houses to house refugees from Endbringer attacks, having your fairies run recon on dangerous villains that don't use rainbows and fairies and unicorns."
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"In reverse order: One, I already fight the dangerous villains and them I hurt. Two, that's actually a good idea, I should start doing that."

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"I promise that was not the singular good idea floating around in my head, never to be matched again. I am perfectly happy to provide, to give you other options, but the heroes of the world cannot spend their time fighting each other. Do you understand? You think it's worth it, but it's just hurting all of us."

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Glam sets their lance aside and ponders.

"Okay, I'll hear you out, since unlike them you can't technically arrest me. I was bored anyway, and I think the fairies are, too."

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"We cannot have any bored fairies," says Morgan, trace of dry. The irony might kill her. "Thank you. Do you theoretically want to do mostly industry, or combat prowess, or a mix of both?"

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"One, again, not telling you what I want. Two, not hearing you out right here where the people who can try to arrest me" (they give Legend the evil eye) "are right there."

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"Fair enough," agrees Morgan serenely. "I'll give you my phone number and you can call me at your leisure. I will not lure you into a trap, that's not really how I work."

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"Cool. And like I said, I can teleport, so even if you tried, wouldn't work."

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Morgan raises her eyebrows and smiles slightly.

That is not the face of a woman who sincerely thinks Glam could get out of a trap she sets.

"Mm. Can I get a thing to write on? I don't carry paper with me wherever I go."
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"Just tell me, I have a good memory."

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She floats over, and says her phone number in a low voice. She does not want this to just be something everyone has.

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They nod. "Alright. I'll call you."

The fairies start leaving through the door and a rainbow bridge forms from the door of the PHQ into the sky.

    "Wait, we can't just actually let you go," starts Jetpack.

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"How about you call it a truce?" says Morgan.

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"Besides, it's not like you could actually stop me," challenges Glam.

    "Kid, you won't be making many friends with that attitude," says Legend, landing and stretching a bit. "Let them go, it's not worth the trouble." He throws Morgan a meaningful glance. The particular meaning is "We will be having a conversation about this and I had better be damn satisfied with its outcome."

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Morgan looks pretty certain that Legend will.

"Would you like help cleaning up?"
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"Good luck with that! There's footage of the whole thing on the internet already, by the way," says Glam, before galloping off into the clouds.

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"That would be most welcome, yes."

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Well, the internet gets to see Morgan being awesome, so she's kind of okay with that.

Morgan is very very good at cleaning up from pranks. Things left by fairies? Cease being where you are. Foam trapping the PRT? Gently be shooed. She crushes all of the leftovers of Glam's attack on the PHQ into a very sparkly rainbow ball of junk, and puts it down in a corner to either be taken to the garbage or to disappear.

Then she floats over to Legend. "Debriefing time?"
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"Yes."

He leads her to a small meeting room.
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In she goes!

She finds a chair and sits.

"So," she says, "that went well."
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"There are some interpretations of the situation and the word 'well' that might make this sentence true."

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"What's your interpretation?"

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"Glam is a young person who has made some serious mistakes and is afraid of their consequences, who doesn't trust the system and is lashing out at it. They very rarely do anything really harmful, they're a very strong asset against both villains and Endbringers, though unfortunately the Simurgh has limited their usefulness there. And their antics would be the kind that I would love to ignore if they didn't threaten to wear away even more at our image. They are, basically, a teenager with powers.

"As for an interpretation of the word 'well,' that will depend wholly on what your plans are."
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Oh, that's not so bad. She was expecting to get chewed out for not helping with the full breadth of her powers.

"Ha. Teenagers are terrifying enough without superpowers. The antics definitely need to stop," she agrees, "and I will do my best to make them stop. What happens specifically will depend on how they take to talking to me. While I'd like to toss them to the Wards for a year for some discipline, I can't help but think that it would, ah, explode horribly. What's the Protectorate's view on villains that leave the country?"
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"Villains are, for all intents and purposes, still criminals. All relevant laws apply, plus a few others because they are parahumans."

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".... So it could work if they fled to a country that didn't have a government to extradite them?"

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"...are you planning to move them out of the USA? Because that would be a felony."

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"I am thinking through my options," she says, a little tartly. "I'm not actually currently planning anything in regards to Glam, just trying to figure out all of the possible actions and their consequences."

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He sighs. "I've explained to you what the Protectorate's main objectives are, haven't I?"

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"I think if you did it might have been during emergency relief while I was downing ridiculous amounts of coffee and trying to learn everything about the world by observing it. Would you mind restating them?"

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"The two main ones are to provide structure to parahumans, and to work on our image. When parahumans aren't organized into something with a good image, the populace resents us, hates us, and there is war and strife. Just look at the many third-world countries now ruled by parahuman warlords that don't last a week. Look at their heroes-to-villains rate.

"To do that, we need to bend. We can't be above the law, we need to be held accountable for our actions. It's why the Protectorate is under the PRT, it's why the Directors of the many units are all required to not be parahumans. And that means that we are often forced to arrest and send away capes we would rather have on our side, helping. Yes, Deputy Chief Director Reinhold has talked to me about your conversation and your desire to 'redeem' villains. And we often do. We offer them bargains, we reform them, we change their identities so we can have them on our side. We can't always do this.

"Do you understand why we obey the law, Morgan?"
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"Yes. I haven't broken any laws, but I am not dismissing it entirely as an option, because it could in some cases be worth it, if it means the world is safer."

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"Trust me, I understand that, and I cannot say that I am completely faultless. But the thing is, it's very easy to convince ourselves that something that looks good at the time is actually good. We don't actually know what actions make the world safer, in the long run, and as an organization, the Protectorate must keep its image and must uphold the law, because if we break it whenever it looks like it would make the world safer, it won't be."

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"And I understand that, it is in the best interests of the Protectorate to protect its image, I will not argue that you should take over the United States and run a parahuman ruled regime the likes of which the world has never seen before," as gorgeous as that could be if someone intelligent were in charge, "or that you should even help me do it in any way. But I think the system is broken and there needs to be more options available to parahumans that lead them to helpful paths instead of pranking the PHQ. So I'm trying to think of ways to subvert it or fix it, and not limiting my available options."

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"And at the same time, if you commit a crime, the Protectorate can't publicly associate with you and will be forced to try to capture you, for that very same reason."

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"I understand that, too."

If they catch her.
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He sighs. "With that in mind, then... I wish you the best of luck, and hope we don't have to waste the very same resources Glam is making us waste on you."

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"I am really not the type to pull petty pranks at that scale," she says dryly. "But yes, point taken."

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"Good."

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Pause.

"Is this a good time to mention my current solution to the third-world-country warlord problem?"
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"Does it involve bringing local criminals to those third-world countries?"
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"No. Well, yes, but probably not immediately, I don't want to let a bunch of criminals at a place that has no law enforcement and tell them to go nuts, but. I mean. Is it illegal to become a warlord?"

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"...unless you're planning on violating international law or committing crimes against humanity, the word 'illegal' will have a hard time applying to anything you do at one of those places."

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"That was my understanding."

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"I can't officially endorse this plan. That said, I can't say creating more parahuman organizations and helping stabilize the world is something that would make me unhappy." He scratches his chin. "It might even be one of the best possible uses of your time, in particular."

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Morgan smiles. "I do get the impression that tripping over the Protectorate and skirting the edge of illegal regularly trying to salvage all parahumans that can be salvaged is quite untenable."

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"Indeed," be says, wryly.

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"Now, what's the ruling on foreign powers sending parahumans to the Birdcage?"

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"...somewhat complicated. The Birdcage is an international facility, and most countries have laws and agreements about sending people there. When such is not in place, parahumans are treated on a case by case basis."

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"So it is not 'Morgan's personal jail when she becomes a warlord' but neither is it completely off-limits. That's about what I expected."

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"We do prefer reserving it for the most dangerous or impossible to contain."

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"I was not planning to treat it as anything but."

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"Good."

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"Do you have unofficial recommendations for which currently-in-chaos place I should go be a warlord at? Africa's got the natural resources and more general freedom, but Japan was more accustomed to high technology before its fall."

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"I'm afraid you're on your own there."

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Nod. "Well, thanks anyway."

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He nods, and stands up. "I should debrief with the rest of the team. They're pretty sure you know more about Glam's power and have just told me all about it." Pause. "Do you?"

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"I have some suspicions," she says. She will not lie to Legend's face. "But I think if I told you how I think it works, they'd never trust me again and I'd lose them entirely."

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Legend sighs. "We've gone through so many suspicions we don't even know what to suspect anymore. But I understand. Good luck with them."

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"Thank you. For the luck, and the trust. I'll try to live up to it."

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Another nod, and he leads her out.

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Out she goes!

Everything's cleaned up and she doesn't need to stick around anymore - she finds a place to charge her phone (again) and then picks out a building to perch on and browse the internet.

First off: Glam said that everything was being recorded and put on the internet. Where is it, and what's the reaction to it?
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It's on that new video website, YouTube, with a link back to it on the Parahumans Online Forums. It's not the first time Glam has done this, apparently, and also apparently the only unusual thing about their thirst for fame relative to many other villains is that they actually edit and upload the videos themself.

There's much speculation about what their power actually is. Some people are beginning to suspect another Eidolon, though for now they are mostly labeled tinfoil hats. Glam also edited out much of the conversation, so what Morgan might or might not have said is also target of speculation.

And Glam themself has a verified account which they use to be cryptic and mysterious at the expense of forum goers.

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Mhm. That might mean that she touched on something important, or it might mean it was bad for the video to hear her talk so much. Oh well.

She messages Glam.

We can also talk here if you'd rather.
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A few minutes later someone's calling her.

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She answers!

"Hello," she says.
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"Hi."

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"Sooo, how are you?"

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"Alright. Bit bummed out that you undecorated the place."

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"It was hilarious," she admits, "but the Protectorate are not the right targets for looking ridiculous."

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"For what it's worth, I've done worse to a bunch of gangs."

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"I would expect nothing less, but you don't exactly tell someone whose ice cream you stole that you stole the television of some people that were terrible, you know?"

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"I generally—look, let's talk in person?"

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"Sure, where do you want to meet?"

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"Dunno, pick a place."

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"I am the more mobile of the two of us, best if it's close to where you can easily get."

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"And how smart would it be to give you that information, do you think?"

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"... Museum of Natural History."

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"See you there," they say, with a smile in their voice.

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Eyeroll.

She flies over tothe Museum of Natural History, and waits for Glam to show up. She reads about the various war-torn areas of the world, trying to decide which she would like to conquer.
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Phone call.

"You know, I can't actually walk into the Museum without getting the Protectorate called on me and I'm sure we'd both rather avoid that."
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"Just a bit. I'm outside of it on a bench near the entrance, if that is sufficiently not-in-the-Museum to keep the Protectorate off of you?"

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"How about flying above it? I'm standing on a floating thing the same color as the sky so it's hard to see me from below."

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"Sure." Up she flies. Is Glam easily visible?

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Not until she's somewhat higher than most of the buildings surrounding the Museum. When that happens, Glam conjures a similar platform below her.

"Hi."
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She lands on the platform and pockets her phone.

"Hey."
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"So, as I was saying, the fact that I steal TVs from terrible people isn't what justifies stealing the ice cream."

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"No, but the people whose ice cream you stole might just think 'I do not want to work with someone who steals indiscriminately from good guys and bad guys alike.' Which, while the damage to one group does not compare to the other... Technically, it is true that you have damaged both."

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"Yeah, but they are willing to look past that when it counts and when I'm most helpful." They shrug.

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"... But they don't seek you out. Or particularly want to work with you. They will put up with you in an emergency. That's not as bad as it could be, but it's not good."

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"Cobbler likes me."

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"Yes, but I guarantee the PRT doesn't, and Legend thinks you have terrible judgement."

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"Well, one, Legend doesn't know what he's talking about, and two, I really really don't wanna be arrested."

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"If you're over eighteen, lie and say you're seventeen, join the Wards for under a year, and then you're home free. Flee the country, go do good in Europe somewhere or something. Change your costume, voice, and cape name, and pretend you're someone else entirely. Tweaking their nose doesn't actually help you not get arrested."

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"And now you don't know what you're talking about."

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...

She looks at the platform she's standing on, and calmly thinks, That doesn't exist and doesn't make any sense, I don't believe in it.
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"What did you just do!"
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She can fly just fine without the platform; she doesn't even need to catch herself from falling, just decline to fall entirely.

"Checked to make sure I knew what I was talking about. You can put it back if you'd like, I won't make it go poof again."
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They do.

They don't say anything.
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"I haven't told anyone, and I'm not using it as blackmail."

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"What are you using it for, then."
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"I wasn't actually sure it worked like I thought it worked until I tested that. So. There's that. I want to have an argument you can't just dismiss with 'You don't understand how my power works.' But I'm not going to strongarm you with it."

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"Well, you probably don't understand it anywhere near as much as I do, or you wouldn't have suggested moving to Europe as a solution to my problems!"

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"So explain it to me? Maybe I can help."

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"Can you give me a really good reason? 'Cause, like, right now you got me halfway convinced to go to Europe just so you won't absolutely ruin everything ever."

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She purses her lips and thinks of how to tackle this.

"I apologize for potentially ruining absolutely everything ever. I am trying not to, thus why I am asking for more information - I don't want anything ruined, except perhaps the Endbringers, the Slaughterhouse Nine, and the idiot warlords in Africa that think people are expendable. I am trying to think of a way to get you safely in a situation where you have the power you have accumulated, potential allies, and room to grow, but not the issue with the Protectorate wanting to arrest you."
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They think about it.

"Okay."
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"To put into perspective how blasé I am about typical rules people follow, the next thing I'm planning to do in my mission to save the world is conquer a large part of - well I haven't decided the exact country I'll start with, but it'll end up being most of Africa - to be warlord of," says Morgan. "So we can definitely go with some atypical solutions."

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"...I like you," they decide. Then sigh. "Okay, so, my power... Well, glamour, it creates solid illusions, but a better way to put it may be that I channel, direct, and magnify people's beliefs and expectations through those illusions. Like you showed just now, that also works against me. The only reason it worked, though, is 'cause you and I are the only ones here. Other people don't just expect stuff to disappear if I don't will it, so they'd have kept it there as long as I wanted it there."

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Nod.

"Do the people need to be observing the not-quite-illusions?"
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"Observing is not quite the word. But there needs to be a... way-the-world-is and a way-the-world-is-not and a way for them to tell those apart immediately. They don't need to be seeing the elephant in the room to notice the lack of its shadow if it disappears, and that keeps it from disappearing."

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Nod. "Do you work through cameras?"

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"Yeah. Anything that will reliably tell if my power is or is not active can do."

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"And can other people similarly affect what you do through cameras?"

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"Yep."

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"Does the several second delay live video have prevent most cameras from affecting things, or does it go through anyway?"

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"What do you mean?"

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"On traditional live video, there's a few seconds of delay between what's actually happening and when people see it. They still see action as action is happening, but it's action that happened four seconds ago or something. Does that work too?"

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"Oh, right. Well I can't actually affect the past so there's a delay, I can only expect things to happen in the present slash near future, but I think my power has slight clairvoyance about that."

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Nod. "That's useful. Dangerous if you screw up on live television, but useful."

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"Mmhm. As for the Europe thing, I do need a good reputation, some tinfoil hats are already comparing me to Eidolon, and the only people in the world anyone will believe are capable of actually outright killing an Endbringer are him and Scion, so."

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Morgan doesn't correct them and say, 'And me,' because that just seems petty.

"People that think of parahumans as boogeymen wouldn't be bad, either, though you'd have to be extra careful about not looking deadly, otherwise that will run away from you real fast."
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"...that's against the law, you know. That thing you're thinking right now."

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"You're going to have to clarify what I'm thinking about," says Morgan dryly. "I'm aware that getting you out of the country's illegal, if that's it."

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"Yes, that was it."

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"I am pretty sure you do not need my help to get out of the country."

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"I don't, but like I said, my rep is here, and not as a boogeyman, just as this whimsical character who can do anything."

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"... I'm not going to attempt to force you to do anything," she says after a pause. "If I want to persuade you to do something that would be convenient for my plans, I'll try to make the option as appealing as possible, not go, 'Rawr I have a big stick fear me!' So if you want to stay, I mean, feel free. ... But please stop tweaking the Protectorate's nose, Legend's kind of trusting me to get you to stop."

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"Oh dear, you don't know me at all, do you?"

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"That was incentive to continue," she sighs, "wasn't it."

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"Yes. Yes it was."

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Teenagers.

"Of course it was."
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"I could stop tweaking their nose, at this point, I suppose. They'd still want to arrest me and such."

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"Well, of course. They're not going to stop wanting to arrest you unless you join the Protectorate or disappear."

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"And... joining the Protectorate doesn't count as arresting because...?"

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"Ha! Fair enough."

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"I mean, it's slightly worse than being arrested unless Birdcage because—I mean I like people, don't get me wrong, but dealing with other parahumans is tiptoeing around eggshells."

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"... A little," she agrees. "But there are exceptions, certainly. The thing that would bother me is - the Protectorate forces their members to patrol. And patrolling is an utter waste of my time."

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"Patrolling at specific times, with specific people, who happen to be traumatized superpowered individuals, not to mention all the other things we're scheduled to do. Micromanagement to the max."

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"I don't actually mind being micromanaged by someone competent. It's being micromanaged by a bureaucracy that'll use me poorly that will tick me off."

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They ponder that for a bit. "I mean, I agree, but I think... competent wouldn't be enough, or maybe it's not the word I'd use to describe it. It'd have to be someone I could personally verify was doing good, someone I really trusted."

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Nod. "That makes perfect sense."

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"Yeah. So. My options are basically being arrested, being arrested, or having to start over somewhere. Well, I mean, not completely over, but for now my rep is mostly limited to the New York Forums."

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"I mean, saying you're seventeen and only putting up with the Wards for a year lessens the time being arrested, if that factors in at all, but - yeah, I see what you mean. Hmmm."

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"Why would it? Lessen the time, I mean."

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"... When you turn eighteen the probation ends, and you're free to do whatever you want. Wards can go immediately join the Protectorate, and are in fact kind of pressed to do so, but they don't have to."

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"...what, really?"

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"Yes."

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"And they just believe me if I say I'm seventeen."

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"I don't think they can question it if you keep your secret identity very secret and make a big deal out of not telling anyone. But I can check, if you like."

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"I see. Hmm. It would have made my life easier if I'd known that last year."

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"Turned eighteen already?"

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"Yes, last year."

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"Well. I think there are some ways around this - you can say your civilian identity was marked as legally dead in an Endbringer attack and only your power saved you, you can say you used your powers to illegally immigrate from someplace without a paper trail because where you came from sucked more - do you have parents or other legal guardians?"

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"...my legal guardian died in an Endbringer attack and only my power saved me."

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"Oh. My condolences. How long ago did it happen? Feel free to not answer if you'd rather not."

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"Eleven years ago. It's—mostly fine."

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... Nod.

"Well if you'd like to talk about it, you have my number." Pause. ".... Though now I'm concerned that if you don't have a legal guardian the PRT would get custody of you, and cause you trouble that way."
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"This whole thing is kinda confusing, though, I mean, who cares who my legal guardian is if they don't even know my name?"

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"A bit. I don't know the specifics of how it all works, whatever age I am is 'over eighteen' so I haven't had to deal with this system at all."

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"Hmm. I wonder if we could fib with my legal documents, anyway. I've been emancipated for, uh, a few years."

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"Probably. I'll ask for specifics of how this all works, report back to you?"

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"I am very suspicious of this but now you have ultimate blackmail on me so by all means."

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Sigh.

"I am not going to use ultimate blackmail on you. Do you want some deep dark secret about me in exchange so you can believe I'm not going to betray or give you bad information or manipulate you?"
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"And what's my next thought when you say this?"

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"That I'm going to lie to you so that you trust me when you shouldn't, to make you easier to manipulate," she sighs. "I get it. But I'm kind of in a catch twenty-two here. I don't have a way to prove that I won't hurt you except by not hurting you, except you can eternally think, 'She's waiting for the right moment to use the ultimate blackmail.'"

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Glam laughs. "And given that you do have ultimate blackmail, it's kind of a moot point. I have to trust you. I'm not about to, I dunno, kill you or something, I'm one of the good guys."

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"... Killing me is quite impossible for anything that does not break physics harder than the Endbringers, or something that convinces me to kill myself. There are better ways to be rid of me, including asking me to go away. If you ever get that desperate."

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Blink. "That." Pause. "Thanks for telling me that? Endbringers break physics? You break physics harder than them?"

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"Endbringers don't actually have internal organs. They're multi-layered, kind of onion-like. The center layer is so impossibly dense that it breaks physics. My telekinesis cannot rip that apart, or crush it in any way." Pause. "So since I had my unbreakability pretty well proven to me, I tried ripping all of the layers off of Leviathan I could, and then using myself as a bullet to hit him. I worked my way up to top speed. This was starting to work until the Simurgh showed up to ruin my fun."

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"Oh. So that's what happened."

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"Yep. Unpleasant things are only unpleasant to a certain point. I get sleepy, but I will never pass out from exhaustion or lose too much coherency. I can get stabbed, but not very deeply and I'll heal pretty quickly. I can get hungry, but never starve - you get the idea. It's pretty convenient. I have no way of testing to see if it extends to the Simurgh's song, and will never do that because that is in the running for the worst idea of all time."

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"That. Is a pretty impressive power. How the hell did you even test that?"

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"Well to start with I showed up during Leviathan's attack and had it proven to me pretty thoroughly that I am damn hard to kill, and the rest is easy enough with empirical testing if you don't mind living on coffee for a while for science and the like."

This is not how she tested it, but you could conceivably test it like that.
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"That is. A pretty damn good power. Unkillable and super-telekinetic? Wow."

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"Yeah. And they combine well if I'm crazy enough to use myself as a battering ram. Which I am."

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"...I think you may not be okay in the head, maybe."

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"If I'm crazy, it is a very convenient type of crazy."

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"Yes. So it seems."

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"Though, to be fair, I don't do it casually. I'd much prefer to not be a battering ram at all. Just, when you're up against an Endbringer..." She shrugs. "Something something anything to kill it."

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"Yeah. I mean, that's my whole—justification, here. If they break physics I might need to be a bit more notorious than I'd been expecting, though."

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"... I think you might be undervaluing how much you could do as support to other capes."

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"Maybe so, but I'm pretty sure if any power has a shot at actually killing those monsters it's mine. Probably Scion's, too, but him we can't really talk to."

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"What, you don't think mine has a shot at killing those monsters?" she wonders lightly.

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"It might, if you're as indestructible as you say, which, I'll need to see to believe, really. I mean, it's not unheard of, the Siberian's probably also on the list, but."

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"Fair enough. And yeah, the Siberian's probably also on the list, but good luck convincing her to fight an Endbringer."

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Sigh. "...maybe you could throw her at an Endbringer instead of serving as a human missile yourself."

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"I'm not certain I could pick her up, but if I can, definitely."

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"Right. Immovable object and unstoppable force."

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"Yep. Very inconvenient, wish she were on our side. But nooo, she had to be the inconvenient kind of crazy."

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Snicker. "Maybe you can convince her with your stellar personality and arguments."

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Snort. "If I see an opportunity I'll try it, but just as a guess, I don't think my personality or arguments could redeem her. Bit too far gone."

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"Yeah. As far as anyone knows she can't even speak."

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"Yep. I think I'd rather just kill the entire Slaughterhouse Nine if an opportunity presents itself over trying to convince her to fight for the good guys."

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"...are you sure? Like, convincing her to fight for the good guys might entail eliminating the Endbringers."

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"If I could guarantee convincing her to fight for the good guys, she'd win over killing the Slaughterhouse Nine for sure. But starting with attempting to convince her instead of taking the opportunity to get Jack Slash and Nice Guy off of the playing field, forever? Yeah, no. Besides, I don't think I can kill the Siberian. In an ideal world I would kill everyone but her and then convince her to work for me. ... Or convince them all. Except Jack Slash. He can just die."

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"I mean, yes, ideal world was what I was thinking of, leave only the Siberian."

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"Basically. But there's no guarantee she won't go berserk upon all of her teammates dying horribly by implosion, so."

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"Then do it only after you're sure you can contain her."

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"... I do not want to leave Jack alive, at all. The longer that man stays alive, the more he can do to cause chaos in the world, the more he can potentially traumatize people into becoming members of the Slaughterhouse Nine, the longer a group of crazy murderers stays together instead of disintegrating. He really, really needs to die."

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"...yeah, okay, fair point."

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Wry smile. "And between an ultra-powerful parahuman going berserk, completely unwilling to help against Endbringers, and a rotting corpse... Well. I like my resources actually usable instead of theoretical."

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They nod.

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"But I'm in no hurry to fight the Slaughterhouse Nine. Nice guy and the Siberian might be able to kill me."

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Shudder. "Nice Guy's terrifying. Not that the Siberian isn't, but you know, she's a known known, Nice Guy's an unknown known."

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"Quite. The thing I'm concerned about with Nice Guy is something involving convincing me to kill myself. If he were to just try and slit my throat he'd get exactly nowhere, but if he got creative... It would not be pretty."

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"Creativity in general is dangerous. So glad it's not common."

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"Ha. I think it could stand to be more common in the good guys."

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"How many good guys would become bad guys if they were creative enough, though?"

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"I don't think creativity has much to do with morals. They might see some opportunities outside of the law where they didn't before, but the same can be said of creative villains realizing they can make a fortune if they go rogue instead."

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"I'm not so sure. Especially where parahumans are concerned."

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"I guess. There really needs to be better outlets for traumatized parahumans. The Protectorate doesn't cut it."

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"It definitely does not. I'd say it's counterproductive, except maybe not."

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"It's better than nothing? But yeah."

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"Got any plans for that, since your power doesn't depend on what people think of you?"

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"Take over Africa, first. Make a big deal out of it being a place that's good for sending villains that aren't nasty enough for the Birdcage, and I make sure they're treated well. Throw money at things to create a parahuman support network of some kind that doesn't go, 'And oh by the way join the Wards right now.'"

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"And the money comes from where?"

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"Oh, I'm almost certified to do work with my powers. I'll make an impressive amount of money. Most of it's going to be ripped to shreds with Africa, but I'll keep some left over."

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"Oh, you managing NEPEA-1 alright?"

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"Mhm. First thing I asked for was a lawyer. ... Second thing I asked for. First was coffee."

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"Heh. But yeah, laws about parahumans are... a headache."

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"Why do you think I'm going to live in a place without laws?"

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"Well, aren't you all villainous. If I didn't know better I'd say I've had an influence on you!"

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"Ha! No, I can be mildly, benignly villainous just fine on my own, thank you."

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"Mmhm. And what's your actual, you know, plan? For doing it all, ensuring international cooperation, gaining power, etc?"

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"Do you mean specifics of the plan, or general methods, or...?"

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"Specifics."

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"Well, first, defeat parahuman warlords in Africa. Make it clear to the people that they are under my protection, give them some method to contact me. Pay attention to who actually is taking charge and getting things done, and who just looks like they are important. I will then try to recruit the people getting things done, preferably non-parahumans so the people feel more at home instead of terrified of me, the scary parahuman. I don't want to have to micromanage everything, I'd need lieutenants of some kind, and I'd rather have them be non-parahuman and chosen from the people I'm in charge of to help with relations, have people that actually understand the issues at hand solving them, and so on. I would then help them get things done, and focus on building infrastructure - factories and farms especially, but I need to make a point of setting up a system to monitor the area to keep idiot parahumans from trying to cause trouble, and to respond as quickly as possible to when they do. Because they will. People are stupid.

"Meanwhile, I make something that actually is for parahumans, and while I'd want them to do things like protecting my territory and helping with infrastructure - patrols for everybody's a stupid decision. Waste of time to demand that, say, Tinkers patrol. Maybe if they need something to do, but I do not want to make a system that is distant and awkward, parahumans need special attention. If I can manage it, I want to make a sense of community and teamwork, and have people actually. You know. Matter, personally.

"I want to focus on making something stable, efficient, and something that'll get me lots of money to throw at my budding new country, staff, and projects I want to accomplish. Taking all of the resources the current warlords have acquired, doing my own jobs for ludicrous amounts of money, building factories and hiring workers on the cheap will help, but I am going to chew through money like nobody's business. The place cannot be a black hole I keep flinging money at, it has to be able to eventually sustain itself."

Pause.

"Is this the sort of thing you meant when you wanted specifics?"
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"Why not throw in the manufacture of the Elixir of Life and maybe the Panacea while you're at it?"
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"I won't have any infrastructure to make any Elixirs of Life or Panaceas for a long while," snorts Morgan. "But hey, if I see a recipe for either, I'll make sure they're published and mass produced by someone else."

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"That was meant to imply general skepticism about your likelihoods of success, at least in the real foreseeable future." Pause. "But the idea of helping you out with that is actually interesting."

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"I'm likely to accept any help that doesn't come with the price of 'Let me eat the faces of fifty babies,' or the like."

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"Um. Ew?"

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"Quite. No baby faces for you, I'm sure you're heartbroken."

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"Ew," they repeat, more firmly this time.

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Morgan snickers.

"But no, seriously, if you want to help you're welcome to."
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"...I'll need internet access, and angels singing my glories."

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"I am fresh out of angels, but I bet I can get you internet access."

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"I guess that'll have to do."

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"But! We do need to actually work out a plan for that so it doesn't just seem like I have smuggled you out of the country for my own nefarious purposes."

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"...well, would waiting work? I mean if you became a warlord and then like one or two months later I vanished from here and mysteriously appeared there?"

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"That's still pretty obvious. Maybe if you went on an obnoxiously publicized world tour and stopped in my warlord territory because you 'liked it' it'd be plausible."

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"Ooh! I do like being obnoxious!"

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... Morgan cracks up.

"Well, then feel free to do that."
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"Yeah, that sounds like a cool idea. 'How to be obnoxious internationally: a guide by Glam.'"

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Snort.

"Have fun. Mind the Yàngbǎn if you're in that area. Though, if you want the Protectorate to forgive you by joining the Wards, it'll have to be sooner rather than later if at all. You can't plausibly be seventeen forever."
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"...hrrm. Maybe I could do that, I guess. My birthday's in November, if I said I'm seventeen that's real soon."

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"Hmm. Yeah, that's a decent window to give you some plausibility while still keeping it short. What's our story if you decide to go with that option? You officially died in an Endbringer attack, and don't want people to bring any of it up...?"

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"Yeah, I guess that works. I... do have an official record, though. And. A kinda unique name."

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"I'll see if you can avoid getting your secret identity revealed, if that'll help? I imagine going by a fake name would get really old, really fast."

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"Yes. Quite. And I mean, what happens if they do figure it out, and figure out I escaped probation by lying?"

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"I mean, you could always flee the country if they find out, or explain that you didn't know when you were seventeen, but - yes, fair. It's a bit of a risk."

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"Mmm. Well, I guess if I'm going to another country afterwards anyway, it doesn't much matter."

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"It might make the Protectorate dislike you more, especially if the Wards feel betrayed. Or it could show them why they might like you, and even if you're technically a fugitive, they'd give you more leeway. And they might figure out your weaknesses if you spend a lot of time with them in close quarters, which could make it easier for them to keep you from leaving. It doesn't matter too much, but it does a bit, I think."

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"How did you figure it out, anyway?"

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"Well there's not many words 'Glam' can stand for, and you were using fairies in your prank. Because of my wings a little girl called me a fairy, and I went and looked up what those are, and read assorted lore surrounding them. Glamours included. Plus with the bizarre focus on attention instead of things that would directly help you - it sort of didn't make sense for you to do those things if getting a good rep wasn't the goal of it, and I had to think of why it would be useful. ... Plus you were really obvious with the 'You probably think you can beat me' and 'I can totally teleport' lines. You think I can't tell when someone's trying to mess with my perceptions?"

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"...yeah, using the fairies was probably not a good move. And. The other things."

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"I mean, to be fair, no one else has caught you yet, so you're not doing terribly. According to Legend they've gone through a lot of suspicions on how your power works. But - yeah, the fairies was probably not a good move. And neither is being too obvious about messing with people's perceptions."

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"I didn't think I was that obvious! ...but yeah, maybe need to work on that."

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"I think you might be better off showing, instead of telling. Can you make things disappear when people don't expect them to do so?"

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"Yeah, making things disappear is a free action."

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"So, make things disappear in an obvious manner, and then remake them where someone wasn't looking, and laugh maniacally and go, 'Behind you.'"

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"Ooh, yes, nice!"

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Morgan grins.

"Thank you. And then from there it's easier to make them think you can teleport yourself. If you don't mind sticking with a single effect, you could have some characteristic puff of smoke to accompany it or something, but that might get old if people don't think you can teleport without it."
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"I haven't been consistently doing anything, other than making stuff appear, although I often do that behind the scenes, too."

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She nods. "Fair enough. ... You should do one thing where you're acting like a stereotypical stage magician."

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A stereotypical stage magician hat appears on their head, and now their smiley face has a mustache. "Like so?"
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"Perfect, I love it."

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Their cape turns black and they have a cane. "There should be a giant bunny."

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"That starts tiny from when you pull it out of your hat, and grows bigger as time goes on."

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"Right! There should be card-trick related thingamajibs, too, and—well, I'll need to watch more magician shows."

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"Tell people to check behind their ears, put a quarter there, have it explode in containment foam."

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"Hah! But I'm not sure I can do that. Part of the reason I tell people about stuff is that, well, passive expectation works against me, as well. I don't have quite the rep that anything's possible, yet, so people don't know to just expect anything."

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"I think if you're working with a stereotype it'll help with that. People expect magicians to pull quarters from behind their ears, you know? And if you're acting like one, they might just check. But - yeah, bit risky."

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"No, I mean, the quarter's fine, it's exploding into foam that's probably harder to pull off."

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"Oh. Yes, fair enough."

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"Something that's more in line with the theme's easier."

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Morgan nods. "It's still fun."

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"My power's the most fun! And I really think I can use it to kill an Endbringer, if I believe really hard and everyone else does, too."

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"It's definitely got a better chance than most of everything else," agrees Morgan. "But you'll forgive me if I try to kill them without you."

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"If you must."

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Snort.

"Well. What do you want me to find out about the Wards for you, specifically? Sanctity of secret identity, what things are like there, what your day-to-day would be like, the power you have to defend yourself if they, I don't know, decide your gender identity is too confusing for them?"
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"All of the above, yes."

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"Okay. Anything else you really care about and don't want to lose?"

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"Not anything that can be kept after joining up, no."

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"... Such as?"

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"My freedom," they sigh dramatically.

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Morgan considers.

"... I'm willing to be your official legal guardian and stick up for you if they get too. Freedom-encroaching or jerkish," she volunteers. "If that helps at all."
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Blink.

Blink blink.

Open mouth.




Close mouth.
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"Too weird?"

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"Um. Too helpful? What exactly is in it for you? Why would you do that?"

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"Because it would keep the system that has so obviously failed you from failing you further? Because I don't want you to get disassociated with the world and jaded and go villain for real? I get to see how the Wards work from a more inside view and how they fail so I can properly build something that avoids the problems they face? I have lots of reasons, pick one."

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"I'm not the only person in this situation, and I am jaded enough to still be surprised you're not actually threatening me with ultimate blackmail."

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"I don't know how to instantly help everyone in this situation. I would if I could, but haven't found them to talk to yet, and don't know how to manipulate the system to my advantage to make it stop. And, well, fair point, but you get what I mean. I don't want you to go without a support network."

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"But why?"

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Shrug. "Because you're smart and talented and have a good sense of humor, and I think it's not a waste of my time to try to help you and make sure you're happy and safe and emotionally stable?"

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"Well you're gonna make me blush."

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"Would your entire costume turn pink? That'd be a sight to see."

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"No, I can't actually blush, I'm too shameless for that."

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Snort. "Can't even fake it? Aw."

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"Could probably fake it," they admit, and their costume turns pink.

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Morgan snickers.

"Excellent. It's perfect."
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"Of course it is, I was the one to do it."

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"Everything you do is perfect?"

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"Or everything that's perfect was done by me."

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"I wasn't aware you had anything to do with my creation," says Morgan in a deadpan. "Do you have a parental name you'd like me to use, or should I switch between mom and dad on whim?"

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Giggle. "Switching's fine. And that might make matters awkward when it comes to you being my legal guardian."

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Snort. "Not in front of people, then. If they knew they might try to force you to make more of me, and we can't have that. I wouldn't be original anymore."

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...they crack up.

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Morgan also cracks up.

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"I like you," they declare.

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"Thanks! I like you, too."

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"Yeah, what with being willing to put up with becoming my mom and all."

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Snort.

"It's not all that bad. Though I've never been a mom before, so uh. Good luck!"
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"...I am doomed."

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Morgan cackles.

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"That's not reassuring!"

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"Sorry, it was funny. In all seriousness, I will try to be a decent mother, if you do in fact want me to actually mother you."

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"Um. I don't think we are actually close enough for that to be a reasonable dynamic, not to mention the fact that you look barely older than myself."

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Yeaaaah she's several thousand years old. But okay.

"Yeah, that's about my thoughts. Legal guardian that wants to make sure you don't spontaneously catch on fire or get bullied by people that think that until you are eighteen you are property, no actual mothering. But if you wanted it, I would try." Shrug.
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"Yeah, there are other reasons I don't want it. The catching-on-fire and bullying parts are okay, though."

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"Sure. You will not get me awkwardly trying to mom where I'm not wanted," she assures. "That sounds like a terrible idea."

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"Yes, and therefore you will not do it, because you do not act on terrible ideas, because you are perfect, correct?"

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"Exactly!"

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"How lucky I am."

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"That is what everyone in my presence says," she agrees sagely.

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"Is it, now. Really. Everyone. In your presence. Says the thing."

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"Yep. Sometimes it's just quietly, to themselves. Because they're too intimidated by my splendor."

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"I see. You may have an undiagnosed Master-Stranger power."

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"I might! Shh, don't tell anyone."

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"I would never."

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"Thank you." Pause. "Dad." Smirk.

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Snort.

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Smug!

"Right then. So, anything else, or should I go interrogate them on your behalf?"
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"Nothing I can really think of."

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"All right. You have my phone number if you need me, or if you'd like to talk."

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"Indeed." Pause. "You know, it kinda feels pretty good to have someone else know about it."

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Smile!

"Yeah. Keeping secrets can get a bit lonely."

For example.
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"Also so that I can bounce ideas off of and get criticism, like 'maybe don't do a trick with fairies when your power is reminiscent of faerie glamour and also your name is Glam.'"

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"That too," she snickers. "Bad luck that this was my introduction to you."

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"Mmhm. I might also ask for your help figuring out how to make people expect the right things without my telling them."

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"Sure. I'm happy to help."

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"Good!"

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Soon enough, she heads off to the PHQ to ask some questions.
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Ask questions of whom, might the PHQ inquire?

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She's not super picky, actually! She'd like to ask about specifics of the Wards, especially pertaining to how they treat secret identities, their view on gaining legal custody of an orphaned Ward who has no legal guardian, what it's like to live there full time, and how a Ward could legally defend themselves if they felt like they were being treated poorly. Who can answer those questions?

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Well, there are pamphlets, and more detailed booklets, with information about the Wards program and the Youth Guard.

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... Okay. Not quite what she wanted, but she'll read them.

What do they say?
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The Wards are not required to give their real information. The Protectorate only becomes their legal guardian if they're orphaned and do not have one. An emancipated minor doesn't need one, but to prove they're emancipated they do have to provide their real information.

There is a lot of information about the Youth Guard. Apparently it originated from a landmark ruling, Reed vs. PRT, in which parents of one of the first Wards raised complaints about the impact of the Wards program on their day to day life. The small group was put in place to act as oversight to ensure that the Wards were well treated and soon snowballed in size, drawing from television appearances, lucrative charity drives and mass public support.
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Well if they don't need to give their real information, that's not really going to become an issue, is it?

The Youth Guard is - a thing. Sort of promising, but it feels too commercial for her tastes.

Is there anything on a cape becoming the legal guardian of an orphaned Ward without the Ward required to give real information?
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Well, the cape would be a legal guardian only insofar as the Protectorate was concerned, and the minor themself would need to consent, of course.

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That works out pretty well, then.

She gathers up all relevant pamphlets and booklets, then calls Glam to tell them what she's learned and to ask them if they'd like to see the pamphlets for themself.
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Yes, thank you very much.

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Then Glam gets assorted pamphlets and booklets!

Does Glam have further questions that Morgan can help answer?
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None that the pamphlets and booklets didn't answer.

...they'll probably go join the Wards, then, won't they.
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Morgan insists that it really is up to them, they can back out if they'd rather not, Morgan will not use ultimate blackmail to force them into doing anything.

But if they'd like to, she'll certainly help.
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No, yeah, they know, they'll... get the murder off their record. That sounds like the best plan.

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Okay then.

This is how she proposes they do it, then, so Glam doesn't get caught in a terrible position: Morgan goes and negotiates for them, possibly with Glam on the phone weighing in in case this becomes less 'negotiation' and more 'The Protectorate demanding things of Glam that Glam doesn't want.' Either way, Glam is not actually physically present while negotiations are occurring.

Does that work for them?
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...Glam is still having a hard time swallowing this whole 'is good and cares for other people' thing Morgan's got going on, but yeah, sounds good.

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Morgan has every belief that Glam will get used to her eventually.

To the PHQ! Can she set up a negotiation with someone in charge about getting Glam to become part of the Wards?
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Yes: Deputy Chief Director Reinhold. He apologizes for Chief Director Costa-Brown's absence, she had duties to attend to elsewhere.

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It's quite all right, Morgan isn't going to cause a fuss.

"So," says Morgan, "Once I explained the situation with the Wards, Glam was much more willing to join up, on probationary status until they turn eighteen, if they don't have to reveal their secret identity. They were in an Endbringer attack and only their power saved them, but not their legal guardian, apparently - officially an orphan. That being said, the Protectorate makes them nervous and they'd like me to be their official for-Protectorate-purposes legal guardian to make sure that they don't get treated badly."
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"It is entirely against our wishes to treat them badly. If they're a minor, then there is much more leniency for their transgressions."

He doesn't mention that no one pressed charges on account of the dead drug dealer so theoretically Glam's crimes are basically petty theft and being an annoyance.
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"I get that, but I think you need to show that to Glam in order for them to believe it? They struck me as... Well, when I was actively helpful and thoughtful they were weirded out and trying to figure out my angle. And, yeah - they were under the impression that joining the Wards would induct them into the Protectorate when they turned eighteen."

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"They will be strongly encouraged to join the Protectorate when they turn eighteen, yes, but we could not force them to. There may be things more damaging to the Protectorate's goals than keeping capes who don't want to stay that we could do, but most of them probably involve actual felonies."
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Nod. "The impression I got was that the only reason Glam has been doing felonies at all is because they thought the problem with the drug dealer screwed them over forever."

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He blinks. "I wish I could say that surprises me but in hindsight it really does not."

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"Yeah."

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Sigh. "And you believe if they didn't think the... incident... would cause problems, they would have joined?"

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"I think what they wanted was to be a rogue of some kind, but I didn't really ask them for what-ifs, I was trying to understand things how they are now. Now they'd like to be a rogue that gets along well enough with the Protectorate and isn't going to be thrown in jail or forced to do anything that they don't want to do."

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"You understand that's no longer an option. They have in fact committed felonies."

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"Yes, of course. But I was under the impression that probationary status on the Wards until they're eighteen, and then becoming a rogue that gets along well with the Protectorate is viable?"

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Reinhold spends a second thinking of a way of evading that question without outright lying, fails, and decides to be honest. "Yes, it's viable, and while it's a more desirable outcome than the present it's not altogether ideal. We're not so well-staffed that we can really afford to let people go like that."

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"... I understand your interests," says Morgan, managing to be diplomatic and honest a lot faster than Reinhold managed it, "but Glam is unwilling to join the Wards at all if it means they have to join the Protectorate. Which means that they keep up being villainous. If you want to try to convince them to stay with the Protectorate after their probation's up, feel free, but misleading them about their available options is exactly the sort of thing Glam is afraid of. And I think if you attempted to, if they ever found out, you would have a much bigger problem than what you currently do now on your hands."

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He considers this, then nods. "Very well."

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Morgan kind of sees where Glam is coming from on not wanting to join the Protectorate, if this kind of shit occurs a lot.

"So, Glam's birthday is in November, according to them. Is that when the Ward membership ends, or are you going to attempt to stretch it out to protect their secret identity...?"
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"We usually stretch it out for up to six months, and given that Glam's probationary that's likely what's going to happen."

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"I'll see if they're okay with that," says Morgan. "But you can't stretch it out longer than six months?"

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"No, keeping a growing young adult for too long with their younger peers and not allowing them to move on is potentially damaging to their maturation and should be avoided," he recites from memory.

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... That sounds like the Youth Guard throwing their influence around. Good for them.

"All right. Just making sure."
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He nods. "Was there anything else?"

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"Yes, actually - what's your policy on nonbinary gender identities in the Wards? It wasn't in any of the pamphlets."

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"It is against our policies to take any action that suppresses or interferes with a Ward's gender identity or sexual identity. Should a Ward self-identify as one gender, the department should strive to assist in creating a costumed identity to match that gender," he once again recites from memory. That ruling is quite recent, and he doesn't mention that Glam's reactions to being misgendered were the spark that caused it to pass.

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"All right," says Morgan, nodding. "I think that's everything. I'll make sure Glam's okay with the likely extra six months of probationary status, and then get back to you? But I think this'll work."

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He nods. "I'm glad we could reach an understanding."

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"Me, too."

More pleasantries are exchanged, and then the meeting is adjourned. Morgan leaves the PHQ - she thinks she'll go pick up some coffee to keep herself from beginning to get sleepy, and then she'll give Glam a call.

(She has not slept in weeks.)
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Glam is faster than she is.

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... That's some odd timing, there, but she answers her phone.

"Hey there," she says. "So, did you bug me with a listening device or do you have an extra power of perfect timing?"
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"The former!"

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Snort. "Well, fair enough. Can't say I blame you. Did I look out for your interests to your satisfaction?"

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"Yes. And you can almost color me convinced that you're actually a good person."

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"Aw, I'm flattered. Thanks. So, does the extra six months work for you, or is it a dealbreaker? If it is, I might be able to talk them down from it."

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"It's way better than the alternative. I'm okay with it."

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"All right. Let me get some coffee and then I can go tell them. Do you want to physically be there this time?"

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"Sounds ideal, yes."

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"All right. I'll let them know you're coming."

But first: coffee. Coffee is important. It's a good thing she can't get addicted to coffee unless she wants to be. Because she has drunk a lot of coffee, and she's not going to stop anytime soon.

Then she lets them know that Glam is okay with the extra six months, and that they're going to be coming by to discuss it and join the Wards.
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And Glam comes by to discuss it and join the Wards.

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What a surprise!

(Well, maybe to people that aren't her.)

Morgan's there to look out for Glam's interests and be the trustworthy adult present, but this isn't her show.

She can handle paperwork, though, if Glam would rather not. She's had practice.
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The paperwork is pretty okay, as such things go, there don't seem to be any hidden you're-doomed clauses, and in any case Glam wears a mask, it's not like they could do a whole lot if there was a clause they disliked and they disobeyed it, other than just returning to the current status quo.

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Then that's all very easy. Morgan refrains from looking too smug in front of the Protectorate, but she is pretty pleased about it. She's not going to gloat to Legend, but she wants to.

Would Glam like Morgan to regularly check up on them, or just show up when called?
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The latter. Does she have email?

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She does! Glam may have it.

The Protectorate can also have it, if they would like for her to diplomat for them in the future.
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They might.

Glam is happy! And will have to make friends with the other Wards who mostly know them as "that kid who kept handing us our asses." Fun.
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Well, Glam could always ask to be moved to a different city, but - yeah. That'll be fun.

Do they need her to be present for any sort of public announcement about this? Since she's Glam's legal guardian.
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No, not really, especially because people will be unmasked and such.

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All right then.

Well, everyone has her e-mail and she's not needed for anything, she can just fuck off.

What to do, what to do. How much information is there on warlords in Africa? She bets she can take all of them, but maybe not. And if there's a good starting place for her conquest, she'd like to know it.
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That depends on what she'd consider a good starting place. For instance, there's this warlord... warlady? Called Moord Nag who has been in power for quite a while.

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Hmmm. Could be a good idea, show that she's powerful enough and going to stay, but it also could be injecting more instability to an already unstable area. What's she done to the structure of the place she's in charge of?

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Well, the fact that her power relies on her pet shadow creature eating people may partially answer that question.

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It answers it well enough for her liking.

Let's have a grand entrance, then. Are there any bounties open on Moord Nag?
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Not that many. She is after all limited to Namibia, and honestly who cares about Namibia?

(Not the rich people who do not live there and have no reason to care or even know that Africa is not in fact a country.)
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Well, not ideal, but that's okay. She cares about Namibia. For example: what are the major languages spoken there?

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Quite a few of them, actually! English is the official language, but less than 1% of the population speaks it as their native, though secondary education is in English. 60% of the white population speaks Afrikaans, and it's the closest to a lingua franca there, spoken by most people. As a household language, Oshiwambo dialects are the most commonly spoken, comprising 48.9% of the households, followed by Nama/Damara (11.3%) and Afrikaans (10.4%).

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She does actually already speak Afrikaans, but not understanding all languages of a place that she's planning to be in charge of - bugs her. She makes a list of the major Oshiwambo dialects and looks for a place she can learn Nama/Damara.

Now, what's the government of Namibia like? She expects it to be in complete shambles, but if there's something of it left maybe she can try to salvage it.
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If she speaks Afrikaans, she probably knows Moord Nag means 'murder night' and also recognizes her shadow pet's name Aasdier as 'scavenger.' And the current government of Namibia is Moord Nag. She expects tribute in people, and doesn't care about much else otherwise.

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Yep, she recognized those things. She's not going to be sad about spacing/killing her at all.

Is there any trace of the previous government left? Or some kind of organization for who gets to be eaten?
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Other than people who created organizations themselves to avoid having Moord Nag just walk around their villages eating random people, nope.

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Charming. She'll see if she can work with that, but - this seems like a good blank slate. Everyone's going to be completely terrified of her at first, but she thinks 'not literally eating people' is a pretty solid improvement over the last person in charge.

She calls the Protectorate, and asks if they have any information on Moord Nag they'd like to share with her.
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If she put her mind to it she'd probably be able to deal Triumvirate-levels of damage. That's about as much as they know.

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Right. Nobody cares about Namibia. Ugh.

Do they think she's too dangerous for the Birdcage and should summarily be shipped off to space, or should she try to haul her back to prison? (She'd much prefer to kill her, but she's trying to make nice with the Protectorate.)
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The Protectorate would not be super happy with her in the Birdcage, no, since she would probably kill everyone there and possibly use the power obtained to escape.

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Yeah, fair enough.

Well! Instead, Moord Nag gets to die. Morgan's pretty okay with this.

But before she goes and does it: does she have enough funds leftover for a series of satellite phones to hand out to villages to get a slightly shoddy but technically functional warning network set up for managing her territory?
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...no, not really.

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Yeah, she kind of figured.

Right then. Major bounties besides the Slaughterhouse Nine that could get her some money?
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The Blasphemies are pretty major.

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Let's research them, then! Can she potentially space them all?

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...potentially. Their powers aren't all that well understood. There's something about manipulation of dead matter, and illusions, and a pocket dimension, and apparently if one's alive so are the other two.

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Hmm.

The pocket dimension and illusions are worrying.

Does the Protectorate want to, say, help her go space them?
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Nnnot on such short notice, no. If she'd like to wait to strategize with them, potentially. But given that the Blasphemies are mostly Europe's problem, that might take a while.

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She can wait to strategize with them. Much as she dislikes waiting to go kill Moord Nag, she wants her takeover to be neater much more. If she can smoothly take over without causing many ripples or causing her neighbors to think it's a good idea to go take her on, she can devote more attention to digging wells and creating a stable country, which will ultimately save more lives in the long run. Sorry, people that get eaten by Moord Nag.

Though it does depend on how long they'll take for it. Are they going to take too long?
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Yes.
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Ugh.

Screw this, she despises red tape.

She shows up at the Houston PHQ.
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"Can I help you?" the receptionist asks.

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"Yes, hi, I'd like to talk shop with Eidolon." Pause. "I'm Morgan, by the way."

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"Eidolon is out on patrol, at the moment."
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"I can wait for him to come back," says Morgan brightly. (Ugh. Patrolling. What a waste of everyone's time.)

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"He will be informed of your presence."

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"Sure. Thank you very much."

She goes to the waiting room, picks up a magazine, and starts casually reading. In full costume. Completely ignoring any stares.
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And stares there will be, until the receptionist asks her to come with this nice PRT lady somewhere.

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And she will happily go with the nice PRT lady!

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The nice PRT lady brings them to a meeting room where Eidolon is waiting, arms crossed, looking out the window. He turns to look at Morgan and nods. "Hello."

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"Hello," says Morgan, like walking into the PHQ and asking for Eidolon is the most ordinary thing in the world. ... She seems to be making a habit of this kind of thing.

"So, how free are you to come play hooky with me? I don't know what demands the Protectorate makes of your time."
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"You might have to explain what you mean."
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"I think the Protectorate as a whole is taking too long to get back to me about working with me on strategizing for the Blasphemies and wondering if you're willing to just cut past the red tape with me for the good of the world."

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"...I'm somewhat surprised you haven't decided to just do it yourself."

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"I'm not sure how I'd fare against the illusions and couldn't actually get past them without causing a lot of property damage and probably quite a few deaths, and the pocket dimension is... Concerning. One of my counters is being trapped in something I can't escape from by moving." She shrugs. "I try not to barrel into tactical nightmares."

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"And you came to me because you expect me to go around regulations and go fight the Blasphemies with you."

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"I came here to ask. I don't expect you to do anything, I don't know you nearly well enough."

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"I see." He cocks his head slightly.

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"So, want to come fight the Blasphemies with me?"

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Sigh. "I suppose I might. What's your preferred method of transportation?"
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... She looks at him, amused.

"Eidolon, I can be anywhere in the world in ten seconds, the only reason I ever slow down is so I don't break squishy people."
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"I see. When are you planning on doing this?"

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"I didn't have a date picked out, and we should actually talk tactics before going anywhere near them. And I don't exactly have your schedule. Am I keeping you from something important?"

She does not say 'Like patrolling uselessly?' but she thinks it.
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"I'm relieved you're thinking about tactics. There's nothing important going on at the moment, no."

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"All right. It's sort of hard for me to work out a strategy beforehand with your powers in mind, for obvious reasons, but I can definitely try, if you have certain powers you tend to keep. But since mine don't change - are you willing to sit through a 'these are my capabilities' demonstration? You've mostly heard about what I do, not actually seen any of it."

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He shrugs. "Sure. The unpredictability of my powers is part of the reason I haven't taken them on. That, and the fact that I have to hold back."

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"You don't need to hold back if we're all having this battle in space, right?"

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"...right."

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"How does your power picking ability work, exactly? Just whatever you ask for, or is it based off of tactical situations occurring right then?"

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"It gives me what it thinks I need. I can only hold up to three or four at a time, and after I let go, there's a period of time during which it selects and then forms a power."

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... Morgan is kind of looking at him like he's a delicious slice of cake, but she doesn't say 'That is a gorgeous power and I love it.'

"So we can actually do some tactics talk beforehand, just not specifics."
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"More or less. My power can't plan, so I can't use it to figure out what I'll need during the actual fight."

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Nod.

"... Can you do intelligence-gathering powers?"
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"Rarely."

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"What was occurring in the times that you got intelligence-gathering powers?"

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"That's classified."

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"Okay," she says. "But you haven't figured out how to replicate it reliably?"

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"...I would like this conversation to stay in this room."

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Solemn nod.

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"There is nothing about my power that's reliably replicable, and no specific power has actually ever been replicated."

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"Ah. That is a problem."

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"Yes. So that's the trouble with strategizing, and that's why I usually fly solo."

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Nod.

"Well, you can get powers before the fight, and we can try to strategize with them from there, but it seems more like it'll be more useful for you to know how I work in depth so you can plan around me accordingly."
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"Yes."

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"Right. Uh - first of all, I consent pretty heartily to being used as a battering ram, because - you know. Comfortably immortal. Feel free to pick me up and throw me at things if you think it'll work, though please warn me first, I might be in the middle of something."

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"...I will keep that in mind."

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"I'm less viable for hiding behind because I'm still affectable by force, and uh, shorter than you, but it's not useless. I can counteract that with my power, and it is better than nothing, but I don't think it's wise for you to trust my ability to do that without warning."

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"I will take that under consideration. How far does your invulnerability go, exactly, if you can be thrown at an Endbringer? You're not the Siberian."

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"I'm not, it's - you can hurt me, but only to a certain point, and then it'll stop, and I'll quickly heal after. The certain point depends a bit on where you're hitting me, but the general overview is, I will be hurt right until it would be unpleasantly debilitating for me to be hurt, and then I won't be hurt any further. ... If I don't consent. If I do think that it's okay for me to get stabbed through cleanly with something sharp, I will be stabbed, and it will be like I'm an ordinary human. If they work on me, mind-altering effects are my kryptonite."

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"I see. So to deal with the Blasphemies what you would need would be a way to deal with the illusions so that you can properly launch them to space."

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"And some way to keep from potentially being locked in a pocket dimension for the rest of eternity, yep. But! I don't actually need to see everything I'm moving, it's just - well, I start breaking everything if I don't know what I'm moving, and I try to keep the property damage to a minimum."

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"I see. So you don't have a range limit, and could use binoculars to send them to space if you knew it was really them."

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"Yes. I have binoculars for this reason."

She has them sort of hidden in her multi-skirt thing. Out come the binoculars! They are small and practical and hard to break.

Pause. "Well, in general this reason, not specifically for the Blasphemies."
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He nods in approval. "Very prepared."

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She smiles a bit.

"This isn't actually as prepared as I'd like, I still don't have anything that'll help with navigating in space. I'll get it eventually."
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"Like what?"

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"On my Earth, there were computer systems set up for letting someone navigate space. Something that would measure the velocity of the user and compare it with certain notable spacial bodies one might want to navigate to, and give the user directions for how to get there." Because her Earth had space ships. "I'm planning to eventually try and find a tinker to make something like that, but it's not super important that I be able to navigate space right now. Well, unless I happen to find out that I am immune to the Simurgh's mind fuckery. If I am, then it's very important that I be able to navigate her as far into deep space as I can get her in an empty Earth's dimension, far away from any gravity wells she could possibly use to slingshot herself back."

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"Ideally we would use Doormaker instead of getting her to space, but those sound useful. How did your Earth get this kind of technology?"

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"... The year in my Earth's - uh, shit, I'm not sure specifically, 2150-something? Getting close to 2160? I didn't live there, it's kind of hard to keep track. They just - invented it. For space travel. They've colonized Mars and the Moon. But I have no idea how any of the technology works, so I can't bring any of it over, except for twenty-second century physics knowledge, which isn't very useful here, apparently."

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"It's probably much more useful than nothing."

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Nod. "I just don't know who to talk physics at, or - how to not sound like I'm crazy or blow my cover. Case 53, and all. I have to make a list of movies I watched 'while traumatized after spacing Leviathan' so I could talk movies at all."

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"If you made a list and sent it to us, we could pass them through appropriate channels. You could also tell Alexandria personally, if you catch one of her rare free moments."

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"Oh, all right. I'll make a list, then."

She seems kind of cheered by physics knowledge getting potentially used.
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He nods but otherwise does not react to her cheerfulness.

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"Anyway, tactics. My ability to move things also works with relative velocities. So I can stop things relative to celestial bodies instead of stopping them completely and sending them careening off into space, or match speeds other people have perfectly."

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Pause. "I'm not sure how that's tactically different in practice from the general theme of your telekinesis."

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"It helps a lot for when I'm working at incredibly high speeds, or when in space and working with incredibly high speeds and incredibly far distances. Also on super-speed chases, if we happen to ever have one of those, because I can just go 'match velocity of that thing' constantly and keep up. It does require me to actively match it constantly if they change directions, mind, because I do not just have a 'match this person's future changes' setting, but when a person can be a mile away in three seconds..." She shrugs. "It matters."

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He considers this, then nods. "I don't believe that will be a problem with the Blasphemies."

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"Likely not, but it could come up in the future, and it's relevant information that you should be aware of."

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"Yes."

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"I also can't move planets. Or things the size of Luna. Smaller moons I can, though, so, uh. I can actually wreck planets pretty handily, if I can get something big enough to throw. Not that that'll ever come up."

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"Hm. I hope it doesn't. Can you move half of one thing in one direction and the other half in another?"

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"Yes. Also crush things, or - well, I can sort of move a planet if I move part of the planet? Except that would break it horribly, and uh. Yeah."

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"Is that a volume limit or a mass limit or an area limit?"

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"Volume."

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"Could you not move a thin shell of the matter surrounding a planet in order to evenly apply the acceleration and not destroy it?"

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"I'm highly leery of being able to reach the entire shell accurately, and the planet would likely be crushed against the shell even if I were moving it very gently. Plus I move things, I don't reinforce them, just because I can move something doesn't mean moving it there won't cause it to break."

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He nods again. "That's a very useful power you have anyway."

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"Oh, agreed. I'm quite happy with it."

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"Can you affect multiple targets simultaneously?"

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"Yes."

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"Then the most useful strategy as a plan A seems to try to catch them unaware and detach their heads from their torsos without giving them time to respawn the others."

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"I was planning to fling them up into space and make them explode at the same time," she says, serenely. "No reason not to be excessively thorough."

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"No reason not to do both. Flinging them up into space might give them time to react."

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"Exactly! And there's no reason to leave them alive."

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He sighs. "Unfortunately there is not."

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"It's kind of a pity, but somehow I don't think showing up and asking to talk will work."

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"It hasn't so far, and they've proven too dangerous even for the Birdcage."

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Nod.

"Moord Nag is similar. I wish more of the more powerful parahumans would - just not be cartoonishly evil."
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"I wish more of them were cartoonishly evil. At least in cartoons they make obvious mistakes we could exploit."

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"Ha! Point."

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Was that a chuckle? Why, it might just have been!
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Gosh! It was! From Eidolon! The one who's completely impossible to read!

Clearly this is a victory.

"Look on the bright side! If we were in a children's cartoon, I'd be a fairy princess that talks about the power of love once an episode. It would be insufferable."
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"I think I could suffer it if it meant people suffered only cartoon deaths."

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"Same. I promise to keep the power of love speeches short if you can find us a way to put us all in a cartoon." She winks.

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Another chuckle! Gosh, Morgan must be the most hilarious person on this planet. "I'll keep that in mind."

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"Excellent. You also have my permission to put us all in a musical, I don't mind being part of a song and dance number."

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"Alas, I cannot do either of those things."

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"Oh well. We'll just have to save the world the old fashioned way. By flinging Endbringers into space and then trying very hard to kill them."

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"Which is as good a plan as any."

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"Yep." Pause. "Actually, on that note, the next time I get to fling an Endbringer into space, do you want a ride to the attempt-to-murder grounds or can I expect you to get there on your own...?"

Because clearly he should come, that's just the obvious thing.
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"That will, of course, depend on what my powers believe I need."

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"It is really hard to plan around you," she snorts. "Well, I'll try not to start without you, anyway."

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"It is, but thankfully it tends to understand the emergency an Endbringer fight is."

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Nod.

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"Was there anything else?"
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"No, not really - well, okay. One thing. Is the girl that summoned me doing all right?"

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"She is. We have found her an adoptive family and she is being taken care of."

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Nod.

"I might like to check up on her, but I understand if it's nonviable on account of being a bit - conspicuous." Wing flutter. Yes, she still has those, they're still attached to her.
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"...it's probably better all around if you don't."

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Another nod. She understands how it goes. And she's willing to trust them. They want her on their side, and tormenting a little girl doesn't really earn them anything. Besides, she likes them so far.

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There's also one other fact that thankfully will probably not be guessed at due to the metal mask thing Eidolon's got going on.

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"... If you can, you might want to see if she can summon another daeva. I can get you a copy of a summoning circle for her to draw, Legend knows the procedure. It might be a long shot, and I might be a projection, but if you could get multiple daeva..."

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"...yes, we have discussed this possibility, and would need to consult on the best way to go about that."

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Nod. "You have my phone number. ... I think. You do, right?"

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"Indeed."

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"Excellent. Feel free to call me."

.... Was that a flirt? It's hard to tell.
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It's also hard to tell whether Eidolon took it as one. "We will." ...okay maybe he didn't.

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Who knows!

"All right. Well, then, I'll head out, if there's nothing you'd like from me...?"
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"Not at the moment, no."

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"Okay. See you later, then."

She waves, and then she departs the meeting room and the PHQ. ... After stealing some of their coffee. Stealing their coffee is important. Sip.

Then she picks a tall building to perch on (perching on tall building is fun) to check her e-mail and current events. It's been long enough that Glam's probably been publicly announced to be part of the Wards. Is there any horrible controversy about it? Obviously it hasn't been too bad, because she hasn't gotten a call, but there might be some.
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There is some controversy, especially with mothers worried about children being influenced by a villain in the Wards program, yadda yadda. The Youth Guard is playing the "orphan kid without guidance" card, and subtly but not directly invoking the trans card as well, to explain that Glam is really just misunderstood, and that it is the Youth Guard and the Protectorate's mission to ensure parahumans are reformed and can be turned into productive members of society. It helps that Glam's crimes were flashier than they were damaging, that Glam was quite charming and whimsical in their antics, and that they did in fact fight villains fairly often.

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... This is about the expected level of controversy, she thinks. A bit annoying, but it'll settle down eventually, and Glam wasn't ever a bad villain.

Is there any mention of how she's technically adopted Glam? Her ass is on the line here too, really.
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Not really. A lot of people are speculating on how exactly Glam was convinced to join, and there are some tinfoil hats drawing the connection between Morgan in the unicorn video and the fact that that was the last "job" they pulled, but it's mostly limited to them. The Youth Guard and Glam's official position is that they have a suitable legal guardian who has their best interests at heart, and that's that. There's not really any precedent on people being told about who the Wards' legal guardians may or may not be, so that's not too strange.

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Well, the reactions to what actually happened would have been priceless, but she can't really fault the logic in keeping it quiet. She doesn't really mind people not freaking out and asking her what she said. Even if she wants to cackle at it. Oh, well.

There will be other times to cackle at the internet's reaction to her actions.

Hey, she sends to Glam via e-mail, I get that nothing's on fire, but how are you doing?
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Mostly okay. Making people here like me is not exactly the easiest of tasks but I didn't expect it to be. I can cope.

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Let me know if there's anything I can do? I mean, I doubt it, but hey. Maybe I can show up and be charming at them and give you a glowing recommendation and that'll help a bit. Or show up and be so terrible they go, 'Oh God, Glam, you're so much better in comparison, Morgan's insane!'

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I'm not convinced my technical legal guardian being scary at people is the most effective way of getting them to like me!

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Did I say scary? I could act like a bumbling idiot, instead! ... Wait, no, nevermind, that's terrifying from me. Carry on.

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Yep. It is. Good thing you're not.

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Aww! Thanks, I try.

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It's a pretty high bar! You should be proud.

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I am! I don't sleep anymore, but if I did, my morning to-do list would be 'Kill Endbringers' and 'Don't be a bumbling idiot.'

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I think you probably should not be a bumbling idiot with a higher priority than kill Endbringers. There are all kinds of ways being a bumbling idiot might cause killing Endbringers to make it worse.

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Ha, yes, I did not say my priority list for those two. Not being a bumbling idiot comes first.

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Good. That's a good priority list.

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Thanks! I try!

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So, how's your end of things? What's the next part of the plan?

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I'm earning money for buying satellite phones to hand out when I take over a country, so I have a basic information network from the get-go. I expect people will not want to use it except in an emergency, but that's better than 'Morgan patrols the territory herself,' so.

First I'm aiming for is Namibia, because screw Moord Nag.
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Glam takes a couple of minutes to reply.

Wow yeah, poor Namibia.
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Yep. But! They will soon have me, instead. And it's pretty easy to be better than a mass murderer, so I'm hoping that getting them to like me won't be very hard.

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They probably won't take your word for it that you're not a mass murderer.

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Oh, I know. But I think I can convince them by demonstrably not murdering people en mass. It'll take ages for them to trust me at all, still, but hey. If I keep the place stable and kick the asses of anyone that tries to fuck with them, I bet they'll end up liking me eventually, even if I don't try to improve their living situations.

Which I will, obviously, because why wouldn't I?
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Lack of money?

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That will be my biggest inhibitor, it's true! Luckily, I have my ways.

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Of course you do. Do they involve sending more people to space and collecting bounties?

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Yes. But I mean, that won't last forever, I'll run out of supervillains eventually. I'm just about done with the stupid paperwork part of being able to sell my services to people for money. Which I will then do. Think of all of the satellites I could launch into space! NASA is going to adore me.

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Yes, it is. And you'll get rich.

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Yep! Countries are expensive, mind, so I'm going to be spending the money as much as I make it, and it likely won't even be enough so I'll be looking for tinkers and the like to make some kind of go-to industry for Namibia, but it's still nice.

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Good luck with that.

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Thank you. We'll see how I do. Whatever it is, it's probably better than mass murder, but that's not a very high bar.

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No, it isn't hahahaha

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Morgan's regime: better than mass murder. It's a pity this won't be at all democratic, because I'm sure that's a winning slogan.

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Yeah, really hard to beat.

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Clearly!

In all seriousness though, I don't know what my title as warlord of the territory would be. I don't actually want to call myself a warlord, and I don't exactly want to go with, say, 'dictator' or the like. I'm sure I'll figure something out eventually, but still.


She could call herself a queen for the hilarity of being the fairy queen, but that's a bit too on-the-nose for her taste. Her name already kind of pushes it a bit if someone knows their Arthurian Mythology.
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The wings do, too.

How about supreme leader? Great empress? Queen?
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Supreme leader sounds too - I dunno, like I am running a dictatorship. Empress isn't really appropriate, I don't want to make an empire, and queen's a bit. I mean. I have wings. I'd rather not be labelled the fairy queen, sounds like I'm a crazy person.

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Not to mention we already have one of those.

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That, too.

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We wouldn't want you to be confused with her.

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Definitely not. I am much nicer than she is. Also less crazy.

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Debatable.

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Hey, I'll have you know that my crazy is perfectly convenient and very well managed!

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Yes, as has been determined XD

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So, what's being in the Wards actually like? You are my eye on the inside, etc. Should I be prioritizing making a Wards-alternative more?

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Um... I don't know what to compare it to, really? There's the break room and we have to go on scheduled patrols and sometimes man the console and we have quarters if we live here and just these rooms made of moving walls if we don't.

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Rooms made of moving walls?

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The upper floor with the dome and the break room has all these walls you can move around to make rooms for people.

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Huh. Fancy. Okay then.

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I'll give them that, stuff here's pretty fancy.

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They should use that as a marketing tactic. 'Join us, we are super fancy.'

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I think they kinda do. I'm sure one of the pitches for new tinkers is getting access to other tinkers' stuff.

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True. But there's having resources you need to accomplish things, and then there's - movable walls. You know?

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Oh yeah, definitely. I think they also offer that to other Wards, especially poor ones. There's the allowance—which I don't really get, mind you, what with being on probation—and there's help for struggling families and such.

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Well, good. I'm glad to see they're treating their Wards well. Sorry you don't get an allowance, though.

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Eh, I'll eventually get stuff, after I graduate, and it's not like I was livin' easy before. When I stole stuff I'd usually send the proceeds to charities.

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That was nice of you. Thanks on the charities' behalf.

But if you need help, let me know? I'll help you out.

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I will. For now I'm cool, though. I'm sure I'll be able to befriend more people here soon enough, after all the hazing ends.

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Now I'm curious about how they're hazing you.

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They're sort of reenacting the pranks I played, on me. I found my toilet clogged with plush fairies yesterday and my computer's been overtaken by unicorns and rainbows.

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How colorful.

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It's actually pretty funny. They're trying to get a rise out of me but.

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Yeah. I'm glad you find your hazing entertaining.

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I'm exactly the sort of person who would, aren't I?

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You could still potentially find some of it unpleasant even if you're generally easy going and whimsical.

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Yeah, and I might, some of them, but, you know, I kinda do deserve it, so I'll weather it and try to make friends.

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... That wording sort of makes her wince.

Still, you being a former villain that gave them shit doesn't excuse mistreatment, okay? If it goes too far, let me know.

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Okay, I will. But it's fine, really. Some of them like me in spite of everything. Legend's all disappointed father figure but Cobbler's fun.

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I bet you'll win most of them over.

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Me, too! Anyway, I gotta go, Wards are calling me over for something—fifty-fifty on it being some prank.

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All right, good luck. Let me know if you need me, or even if you just want to talk.

She decides that it's too early to start pestering Eidolon to play hooky with her to kill the Blasphemies, so she spends her time surveying and studying African countries. Nothing really overt, but if she's going to be a warlord of a place, she's going to know something about the place.

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The word "countries" has somewhat lost its meaning there, given how quickly the borders shift around and the rather loose governmental structure. Perhaps it would be more accurate to call them "territories."

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Well. Yeah. That makes sense. Having a bunch of unstoppable warlords running around killing people and sectioning off pieces for themselves will turn any governing bodies irrelevant very quickly.

She looks up the borders of the countries that once existed, and then she can look up territories now, and start figuring out how they evolved to where they are now. Who took over what, who defeated whom, how people tended to run the place, what happened and who did it. She's not going to get accurate or complete information by any means, but she wants to have some idea of something before she shows up out of nowhere to take over.

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She gets a call a couple of days later.

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"Hello, Morgan speaking."

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"We have a bead on the Blasphemies' location. How ready are you to go?"

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"I'm ready now and can be anywhere in the world in ten seconds, where do you want me to go?"

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"Pick me up in Houston, then we go to Norway."

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"Sure thing."

She is outside the Houston PHQ in under ten seconds. Is there an Eidolon?

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There indeed is. He has coordinates.

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"Hey," she says, hanging up her cellphone. "What's your powerset today, and do you want me to attempt to plan around it?"

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"It won't give me anything until we get there, it doesn't plan well enough."

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"All right then, off we go."

And then they're off. Being moved this fast is strange. Morgan is moving all of him at the same rate, protecting him from whiplash while still stopping him completely from an alarming speed. It's almost like not moving at all, the speed is so fast and so perfectly controlled in how it moves every cell in his body together that the momentum doesn't feel like much of anything. Instead it's like she's picked up and moved the world itself, like she pushes it forward so that they're flying over Texas, then twists it so that they're over the Atlantic, then Europe, then Norway.

They pause there for a few seconds, hanging far above the coordinates while Morgan assesses the terrain, the situation, and where she wants to move them next.

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If Eidolon has a reaction, he doesn't show it, but then again, that's normal.

They are floating above a veritable battlefield. There are flesh golems fighting Norwegian and British capes, and the capes are... losing. Badly.

One hero with a power that seems to consist of having a huge blade of light is locked in combat with three constructs made of dead matter taking turns swiping at her. Three other capes seem to be fighting apparitions that resemble each other and disappear on contact—except when they accidentally actually hit each other. The Three Blasphemies—white haired, alabaster skinned women with similar white masks with red lipstick showing a smile, a frown, and a snarl— fly this way and that, dodging and striking in turns. They are also, actually, not only three: there are at least seven Blasphemies visible, and every now and then one of them disappears and reappears elsewhere, or is replaced by another one. Each is fighting at least two other capes, and they still somehow have the upper hand.

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Morgan observes this, then the world moves again and they are on a hill above the battle, on top of a raised rock outcropping, behind a set of bushes that provide excellent cover. Their visibility has only slightly been impaired from the move, and they are much more disguised.

She retrieves her binoculars and starts watching, apparently content to wait for Eidolon's signal instead of rushing in. She wants to see how the Blasphemies fight before she barrels into battle - with the illusions in play, she needs to make her first move count. If she just wildly starts moving things it could go very badly, even if she's trying to help capes that are in trouble.

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They're extremely well-coordinated, all copies of them acting in perfect synchronicity.

A hero lands a hit on one of the Blasphemies with a frown, and it dissolves into nothing, reappearing behind him and opening a portal that shoots a torrent of body parts at him. Another takes this moment of distraction to behead her, and this one doesn't disappear, falling limp on the ground instead, but soon she reappears next to one of her sisters. The heroes converge on those two, who must be the real ones, but they slip away through a portal that reopens elsewhere.

"I got a power to freeze people in place," Eidolon informs her in a whisper, "and I'm waiting for the other two to take form."

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She nods, once, eyes still at her binoculars.

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Their battle tactics soon become clear: smile's illusions cover up their real location, being able to mimic even invisibility, so you don't always know where the real ones are. They can all fly, and do so constantly. The Blasphemy with the portals—frown—often takes her sisters into them to spit them out elsewhere, but doesn't seem to ever get into them herself. Snarl just puppets her flesh golems and has them serve as endless minions. The battlefield is soaked in blood and body parts and it doesn't seem like it's possible for any of them to actually be taken down.

"Seeing through illusions—" and something like telepathy.

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Nod.

"You're going to need to direct me a bit, then," she murmurs.

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The not-exactly-telepathy lets Eidolon show Morgan what he's seeing: while most of the fake-Blasphemies are merely illusions, some aren't, and there are in fact several Blasphemies all over the battlefield, hidden by invisibility-like illusions. They're likely just dead matter shaped and colored to look like Blasphemies, but they're indistinguishable from the originals.

It also transpires that the portal Blasphemy does too get into her portals and exits them elsewhere. She does that and her teammates do that and they're constantly moving in patterns that do not match the illusion patterns at all.

Eidolon is about to say something when a portal opens behind him and a snarl Blasphemy appears with a lance made of bone—

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And then Eidolon is twenty feet in the air before that shit happens.

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Well now's a good time for a portal to appear behind Morgan and attempt to suck her into it!

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Well, gosh, that's just such a great idea, except Morgan is a fairy that has total control over velocity, so instead she would like her enemies to consider:

No.

She moves herself up next to Eidolon, instead. Are there any more Norwegian and British capes that need to be moved off of this battlefield so she can get to work?

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Yeah, several. She gets the idea that Eidolon's replacing his freezing power with regen, and then a very clear view of everything that could be a Blasphemy around.

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Excellent.

She moves the capes out of the line of fire to a nearby hill, flitting over to make sure to get their landing right, then flickers back to Eidolon's side a second later.

And then all of the Blasphemies and possible Blasphemies freeze.

"Got them all?" she asks, softly.

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She gets an affirmative-ish feeling.

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"'Kay."

All of the possible-Blasphemies and the flesh are pulled at high speeds together into a tiny compressed ball, rather like a singularity. She crushes it until it's about the size of a basketball.

"Back in five."

She sets Eidolon down by the injured capes, and then she takes the Blasphemyball to space.

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Blasphemyball: fails to react to this. One might even say it is super dead.

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Well it can be exploded and then ground down into fine dust that is then launched in a thousand different directions to probably burn up in Earth's atmosphere anyway.

And then she flickers back to Norway.

Done?

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...nope. They seem to have returned and Eidolon's fighting them on his own while the other capes make their way back to the battlefield.

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... They came back here, not somewhere in space or mid-atmosphere - and they have been here during the brief interim while she was away with the Blasphemyball, and she didn't see any portals. Maybe this is a stupid assumption, but if she had illusions and the ability to control flesh, why would she even bother showing anyone her actual body?

"Eidolon," she says, flash stepping next to him and freezing several flesh golems in place. "Can you aim for a sensory power, I don't think any of these are them."

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A portal opens and spits out a Blasphemy, and then another, and this is rather fast. She gets an affirmative and a request for protection and a sense that this sense is gone—

—and he swaps out the intent-sharing power and has no offensive powers whatsoever.

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That's okay, because Morgan does.

It might become obvious to the other capes as to why Morgan moved them from the battlefield. It is not a place anyone should be right now if they aren't called 'Morgan' or 'Eidolon' and want to have a long lifespan. Lots of things are getting casually ripped apart. Morgan herself doesn't stay in one place for very long, flickering around the battlefield at a hundred miles per hour to whatever location is best for obliterating anything that threatens Eidolon. Or anything that vaguely looks like it might threaten Eidolon. The Blasphemies have portals, but they cannot move anything through them fast enough to keep up.

Morgan is several thousand years old. She has never had a moment of existence where she has not had her powers. Perhaps it is going to become increasingly clear to everyone around her that she knows precisely how to use them.

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...well that's a way to successfully distract Eidolon. The other capes keep their distance, and Eidolon takes a couple of seconds to notice his power clicked. As soon as he does, though, he says, "Got it," and points.

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The pointed at spot is ruthlessly and efficiently obliterated, because Morgan really thinks the Blasphemies are not going to want to stand down just because they know where they are.

Now are they done?

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No new portals appear. All flesh golems seem to flop down on the ground, inanimate. The field is completely silent.

It would appear they are.

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Morgan lingers for a moment, watchful, waiting for an attempt at an ambush. Just in case.

No ambush comes.

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She relaxes and smiles.

"You okay?" she confirms, before anything else.

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"Yes." There's a hole in his costume where he was impaled but he seems uninjured through it.

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"Good. They look like they have wounded, I'm going to drop them off somewhere that can be fixed. After I get back, want to celebrate our grand victory with ice cream? I think I saw a Dairy Queen shaped blur somewhere."

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"—thank you for the offer, but I think I'll pass."

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"All right. Want me to drop you off in Houston, then?"

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"That would be good, yes. ...we'll have some explaining to do."

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"We definitely will. Ready to go face the easy part?" She glances over at the capes that had been fighting the Blasphemies.

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"The easy part?"

They seem to be... rather certain this is an ambush of some kind.

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"I'm immortal! People potentially trying to kill me is barely even a problem, really. On the scale of problems in the world."

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"So it seems. Do lead the way."

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Nod.

And the world moves again, and then she and Eidolon are a comfortable distance from the capes. Near enough so that they can talk to them, not so close as to be in the middle of them and potentially incite them to freak out. (And giving them enough space so she and Eidolon could have time to react if the capes are tempted to try something.)

"Hey, any wounded?" calls Morgan.

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Several. They don't ask for Eidolon's help, though, they know he can't get healing powers often.

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Morgan can't fix their injuries personally, but she can drop them off at their associated organizations' medical wings. She checks with everyone to be sure they're ready to go and won't be leaving anything important behind, and then everyone is casually picked up and taken to the closest of the available destinations. The people that want to go there are dropped off, and everyone else is taken to the next location. Like she's the world's most efficient carpool.

(Which, to be fair, she kind of is.)

Then she drops off the last of the capes, and it's back over the Atlantic and to Houston.

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"I'll have a lot of paperwork to fill out. But—thank you."

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"Anytime!" Pause. "Literally, not figuratively. Killing terrible nasties and saving the world is my absolute pleasure."

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"If you figure out how to kill Sleeper or the Endbringers I would love to help."

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"Absolutely, I wouldn't want to try to kill them without you," she says, with complete sincerity. "Though, uh, let's hold off on Sleeper for a while, I trust my immortality but I don't want to lean on it that much."

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Nod.

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"But you and I definitely have a date with the next Endbringer. In space, if you can get a power for protection against vacuum and radiation. In Antarctica or over the Pacific or something if you can't."

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"I can."

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"Space it is!"

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Another nod.

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Smile.

"Well, unless I can help with paperwork or you've changed your mind about the ice cream offer, I believe that's my cue to bid you goodbye."

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"I think you can't help, no. We will see each other later."

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"That we will! Bye."

And then she's away.


Okay, so. Is she finally allowed to make NASA very happy? Please? C'mon, registration, be done already, the money from the Blasphemies bounty is nice but she crunched some numbers and it's not enough.

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It takes another two days then yes! She is allowed to make NASA very happy! She has a nice document that permits her to do these particular things with her power and not others, any uses not outlined on this list will need another permit.

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Yeah, she knew that going in. She picked things that she'll use often but doesn't have some of her more fiddly uses of her telekinesis on here. Launching things into space, though? Oh, man. She is so allowed to do that.
NASA, you are about to have a long and fruitful relationship.

Not that she'll just stick with NASA, as long as she's launching satellites and not missiles into space she's quite happy to put things into space for the quite reasonable and understanding price of, oh. $50 Million seems a good starting point. Very reasonable.

Who wants her to put things into space?

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Quite reasonable and quite a lot less than usual, and scales better, too. They can even start designing satellites that don't need to take "being launched" into account, and the weight constraints are gone and—

—several people, is the answer. Several people and companies and orgs want her to put things in space according to these specifications.

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Excellent, she will start with trusted sources like NASA on her own, and then she will immediately take her $50 million and turn around and hire people to vet this for her. She does not want to launch missiles into space, but also she does not want to launch satellites that secretly have missiles into space. It's not that she doesn't trust you guys, it's that she has a fully functioning brain and she's definitely not going to trust you guys. She figures that some scientisty people will be slightly out of a job soon, and might want to come work for her instead of helping to build very wasteful rockets. They can check over everything to make sure that things do what people say they will do. She can also hire other people to manage her scheduling and such, does anyone want to do that for her?

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Those sure are some interestingly altruistic and non-combative uses of parahuman powers there, they're not very common, it would have been really cool if she'd met Sphere before he went crazy.

(Yes, lots of people do, she's paying good money.)

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Yeah, it would have been. She'll try to make it up to everyone, though, by doing as much as possible as quickly as possible.

Also here is her scheduler's number, everyone, now that she has one of those. If you have any emergencies that can be solved by her specific powerset, she will be happy to help out immediately without any price tag attached. If you have any problems that are less emergency-shaped or want to hire her for non-space related things here's the list and here's a lovely price list her finance person drew up. It's so lovely and reasonable and casually asking for millions for her time. Because her time is that expensive.

Predictably, she quickly becomes very, very rich.

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Her phone rings.

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She is not, actually, in the middle of anything right now. She doesn't sleep, moves incredibly quickly, and now has a legion of minions based in Dubai that will handle a lot of the things that are frankly kind of a waste of Morgan's time.

"Hello?"

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"Hiya!"

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"How goes being a member of the Wards?" asks Morgan, a little glibly.

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"About as expected. Or, well, there were, uh, rather more hard feelings than that, but within safety parameters."

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"That sucks. Is it taken care of now?"

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"Yeah, nothing to worry about. How about you? You're making more waves than I was, I want in."

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Giggle.

"You can definitely get in on this more once you're out of the Wards, I'm trying to stay apolitical right now. It's why I'm based in Dubai instead of Europe or North America. I can tell you about all of the gossip, though, and will happily set up your grand entrance on the world stage."

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"Ooh, a grand entrance! That sounds fun. And what about your other plan?"

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"I am gathering necessary funds so I don't make a mess of things, and people that can help with managing it all, because quite frankly I should not be in charge of that much stuff on my own. I also want to become enough of a presence on the world stage first that people don't completely freak out. Plus, I want some kind of plausible deniability, so I'm going to see if I can get one of them to start it. Again, to prevent people from completely freaking out about an unknown parahuman suddenly conquering a continent."

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"What would plausible deniability even look like here?"

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"I get attacked by one of the warlords, or someone there actively asks me to help. As opposed to, uh. Walking in and conquering it all because I can. There is a difference to politics in self defense or helping out the little guy versus actively conquering things for power. If I'm going to head a new parahuman organization I need to keep in mind PR, even if I don't want to get enslaved by it."

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"Yeah, makes sense. Good luck not getting enslaved by PR, I know an organization or two that failed at that."

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Snort. "Thanks. I'll try my best. Nice balance between bloodthirsty conqueror and spineless PR slave, that's me."

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"Well, I still have one year to clear my name for good, by the end of it you'll have taken over the world and then what will be left for me?"

Her phone helpfully informs her she's getting another call.

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"Helping to save it, of course."

Does her phone helpfully inform her who's calling?

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"Oh so you don't expect to have saved it by then?"

Nope, hidden number. But it's probably the Protectorate.

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"Nah, it's a pretty big world, I can't save it alone. Speaking of, one moment, I've got another call, it might not be social."

She puts Glam on hold, then answers the second line.

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"Behemoth."

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"Damn. Which city?"

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"None yet, he hasn't surfaced, he's just left his resting spot."

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"All right. Do you want me in Houston immediately, or do you want me helping to consolidate backup for easy transportation if Plan A doesn't work? Since we don't actually have a crack at him yet." She's leaning second one, personally, but these are not her shots to call.

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"The latter. I'll text you the coordinates as soon as I have them, Eidolon will be there."

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"All right. Anything else?"

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"No. Good luck."

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"Thanks, you too. Hope we don't need it. Bye."

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He hangs up.

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Morgan switches back to Glam.

"Hey," she says, subdued. "Yep, that was not a social call. I've got to go."

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"Oh okay good luck with whatever."

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"Thanks. Talk to you later."

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Click.

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Morgan lets out a breath.

Then she dials and calls her scheduler to say that the rest of the day needs to be rescheduled to another time. Her scheduler probably guesses why, but doesn't ask the question and instead just calmly agrees and wishes her luck. This is why she hired this person.

She gets a cup of coffee and downs it so she can be assured she's at her most awake. She removes all of the items she won't be needing to fight Behemoth, ie, most of them, and leaves them in a tidy pile in her apartment. Cellphone included, once she's gotten the text.

And then she waits for the text itself.

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It takes two minutes. There are coordinates.

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Getting there takes seven seconds. She had to put the coffee cup in the sink.

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It is not a city yet but there is a city in the distance. The coordinates don't make it obvious which city it is other than "somewhere in southwestern Asia."

And there's this big-ass rock monster.

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And Eidolon's there.

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She nods at him.

"Powers in yet?"

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"Have one for dealing with vacuum, one for communication there, and one offensive power."

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"Radiation too?" she confirms. "Just protection against vacuum won't be enough against getting seared to a crisp. Not even from Behemoth, space is nasty."

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"Yes."

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Nod.

"Had to be sure. Ready to go kill the bastard?"

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"Let's go."

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She smiles, and then they are on their way to space, dragging Behemoth behind. They are well out of his radius of bullshit. She did her homework.

Are there going to be any problems on the way to the designated battlefield?

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There don't seem to. Behemoth looks at them.

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She gets them a decent distance from Earth. It feels much faster during the short time they ascend out of Earth's atmosphere, even though she speeds up once they're safely out of it. Things start looking very slow when all of your ways of measuring relative speed are very far away.

Then, when Earth looks about the size of a dime: Okay, this is a decent distance. I soften him up and you see if your offensive power can capitalize on it?

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"Yes—"

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They suddenly feel immense amounts of acceleration towards the monster.

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No.

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And now it's acceleration away from it!

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Consider, Behemoth, this eloquent post script on her earlier essay:

No.

 

Morgan raises her eyebrows slightly, unimpressed. She's fought other fairies, Behemoth. Welcome to the big leagues. Eidolon is not getting accelerated. He is going to be constantly moving at precisely the same velocity as Behemoth at all times. But since Behemoth wants to play, they can play.

Morgan suddenly feels immense amounts of acceleration towards the monster.

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The monster distorts space to the point that time starts passing funny. She's still accelerating towards him, just—somewhat less than she expects to.

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Neat.

And what if she moves everyone very quickly to the left (accounting for whiplash for Eidolon), Behemoth included? Does his space distortion follow?

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Not... exactly... The space distortion is tridimensional and around Behemoth in all directions, but somewhat chaotic, so the gravitational effects make it very confusing to understand what exactly she means by "move Eidolon" and "move Behemoth". There is a certain lag involved in it which she's not accustomed to, and light's acting all funny, being lensed this way and that.

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Ah-huh.

She backs away from Behemoth to get away from the space distortion. Instead, she distracts him by ripping parts off of him. That seems like it would distract him a little. Also, fuck you, Behemoth.

General relativity is on my shit list. Ideas for handling this gravity well? My aim's being thrown off and I don't want him to try something sneaky while I'm being introduced to Einstein's theories personally.

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I could probably come up with a power to counteract his, but I'd have to sacrifice either the offense or the communication to do it.

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How good's the offensive power? I can try softening him up more from range before you try switching anything, see if it has any impact, I just don't think it's safe for me to get close to him while he's doing this.

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It's the most powerful thing I've had in a while.

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'Kay. Let's try the schoolyard method of hurting him, then.

Behemoth, Morgan has just one question for you. Why are you hitting yourself?

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...well he certainly doesn't seem to have an immediate response to that. And he is rather sharp.

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Well, that sounds unfortunate. For him.

She rips all of the outer layers off of his head that she can, and then has him bash himself in the head over and over with his own arm.

It's kind of entertaining, actually.

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Eventually he catches on and makes the spacial folding effect work between his arm and himself, which causes his arm to never... quite... reach him. The peeling off layers part also starts getting less and less effective as time starts going funny around the edges. 

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Time and space bullshit is one of Morgan's least favorite things.

She switches to bashing him with different extremities; the other arm, the knees, even twisting Behemoth backwards to kick himself in the head. She can vary it up. This isn't expected to work to actually kill him, but she wants to give Eidolon every opening she can.

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Eidolon doesn't obviously do anything.

At first. Then various bits and pieces of Behemoth start shaking and vibrating, and deep gashes start appearing here and there. Black ichor leaks from the wounds.

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Morgan keeps at it, trying to capitalize on every injury Behemoth gains. Maybe they can kill this monster without anything fancy. She doubts it, but they can try.

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While Behemoth's spacetime fuckery seems to be making Morgan's efforts increasingly futile—it takes forever to move his skin an inch away from his body, and the lensing means Behemoth is mostly an amorphous blob by now—Eidolon's attacks seem to be unaffected, and what little they can discern through the way light bends seems to reveal deeper and deeper wounds where Eidolon's focusing them.

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And then the spatial effect reaches them again like the fist of God.

It's only a second, Morgan's sure of it, but suddenly Behemoth's way too close and takes a swipe at her that could have probably broken the Moon in half.

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Well, that's inconvenient.

It's a good thing she wasn't next to Eidolon when this happened.

Swap communication, I think we can work together without talking well enough, I'm going to let him think this is working and then try something nasty -

She has had some time to think, since her attempted killing of Leviathan. Putting her immortality up against Leviathan's bullshit was the best thing she had, but the damage wasn't concentrated enough. The area of her fist would knit back together even as she beat cracks into it. What she needs is not a blunt impervious object flung at high speeds, but a sharp impervious object flung at high speeds. Morgan hadn't wanted to start with this, but, well. One does not play nice when playing with an Endbringer, and since he was so kind as to get close to her -

Gritting her teeth in preparation of actual pain, she turns her powers inward. You can't hurt a daeva past a certain point, unless the daeva consents. Morgan consents to having her left arm skinned with her own telekinesis. Lightning fast, she peels a ribbon of skin half a centimeter in width, trailing around her arm from bicep to wrist to get something long and rope-like and most importantly still attached to her and considered a part of her body.

She's working quickly, but this still takes time. All of the grisly work takes place underneath her jacket, the red of her own blood blending in with the maroon of the fabric. In the meantime, she can make some convincing pained faces and put up enough of a (losing) fight so Behemoth thinks his efforts might actually wear her down if he hits her enough. It doesn't have to be for long, just long enough for Eidolon to switch powers and for her to finish skinning herself.

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And then the spacetime warp snaps out of existence, everything making sense again without warning—

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And then Morgan rips her jacket to shreds, unfurls the ribbon that was the skin to her own arm, and moves it as fast as she can through Behemoth.

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Well then.

It looks like he's not that indestructible after all.

She goes through his several layers like butter and reaches the physics-breaking core and, apparently, breaks physics harder than it does, slicing clean through. That is not enough to completely destroy it, but if the way it suddenly jerks is any indication, this was a good idea.

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Excellent. She is very proud of herself. Or would be, if she wasn't too busy killing the bastard with extreme prejudice.

She continues slicing, pulling Behemoth apart whenever she slices through the physics-breaking core, so he can't just heal himself after.

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Yeah no apparently he just plain cannot heal the physics-breaking core.

In a final act of spite, after taking enough damage, he just—explodes, a thousand nuclear detonations at once.

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Welp.

First priority: get Eidolon away from that bullshit. He was further away than she was. She can get him pretty far away without hurting him.

Second priority: contain the nuclear explosion as best as she can, which isn't great but isn't nothing.

Third priority: maybe get herself away from that bullshit, if priorities one and two are as fulfilled as she can get them.

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Eidolon's space protections turn out to be, ah, quite sufficient for the job, it appears, so even though she didn't have instantaneous reaction times he is still quite unhurt. Containing the nuclear explosion, though: somewhat harder, it is mostly radiation. She should probably just move all of the matter that is still there as far away from anything else as possible.

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Yeah, she does that. Eidolon first, but she follows once the thing is as contained as she can get it.

Once they're out of the danger zone, she slows him down a little and catches up to smile at him. She points at him and then makes a questioning thumbs up. Are you okay?

Her clothes are mostly - not. Nuclear explosions are not super safe to be in. She doesn't particularly care, but it might make attempted sign language awkward.

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He nods.

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She makes another thumbs up, and casually rips the end of the ribbon free from her wrist. Her skin is already growing back, but it's still fairly obvious what she did.

Back to Earth they go!

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And soon they're back.

Eidolon is silent.

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"You okay over there?" she asks, when she has air to speak.

She flickers them over to one of the places she sort-of-illegally stashes things, digging through it for a spare set of clothes. No costume, this time, just jeans and a modest black halter top. She sort of figured this kind of thing would happen eventually.

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He finds somewhere to take a seat and remove his mask, revealing the most ordinary face Morgan's ever seen. Not the mark of might and destruction one might expect of the second most powerful parahuman in the world, but more like someone dressing up as him. He rubs his face with a hand.

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Morgan finishes getting her clothes on, then takes a seat next to him.

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He looks at her. "Congratulations," he says, his voice only shaking a little. "I might take you up on that ice cream now."

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"Congratulations to you, too," says Morgan, wryly. She really couldn't have done it without him. "Let me pop over to my apartment for money, and then let's definitely go get celebratory ice cream."

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He nods and puts his mask on again.

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Flicker, and then Dubai. Morgan's apartment is at the top of a tower, and is surprisingly small and tasteful for an all powerful millionaire living in a city known for its luxury shopping and nightlife.

She starts disentangling the breakable things she abandoned to fight Behemoth from their unceremonious pile. Money of some kind, in a currency that'll buy ice cream, her phone, a hair tie to tie back the tangled mess that is her hair right now -

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—ringing phone—

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...

She gives Eidolon an apologetic look, then answers it.

"Hello?"

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"The Simurgh has moved."

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"Fuck." She switches the phone to speaker. "What's she doing?"

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"Bringing Leviathan back—she's with him, we might be able to get Doormaker to open a door to her and you can look at her through it, use binoculars or Clairvoyant—"

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"I'm leery of pairing with Clairvoyant in a crisis in case it doesn't work as a vector for me, binoculars or seeing if Eidolon can get a looking shaped power, if you think you can, Eidolon? Slight problem - the way we killed Behemoth required proximity."

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"You can still shunt her elsewhere—"

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"Switching, but my power isn't at its most helpful right now."