But there's something unutterably pleasant about curling up in a proper bed in pajamas and just sleeping. And then waking up and getting breakfast in those pajamas. So she does that, because immortality's a long unpleasant time if you don't enjoy the little things every now and then. Like adorable bunny slippers and soft pajamas and sleeping in.
She's midway through a fruity salad thing that counts as the standard fairy breakfast when she feels the summon. Showing up to a summon in pajamas? Eh. If they're proper summoners she bets they've seen worse, and she doesn't particularly care if they think she's unprofessional.
She puts her spoon down and accepts the summon.
...the summoner is definitely unprofessional. You can tell by the way her room's full of pink fluffy things and dolls and drawings.
"Fairy!" a small child cries, and runs up to cling to her legs.
The second thing Morgan might notice is the fact that the pink fluffy things are all strewn about, there is random destruction everywhere, it is raining really hard, and every now and then there is a tremor that causes more things to fall and more generalized destruction.
"Help me fairy! Make the bad monster go away!"
She has visuals of the last time a daeva went rogue, of a desperate and useless nuke doing absolutely nothing to stop the angel that casually put people into their own living hells, totally conscious -
Morgan kneels down and pats the child's head. "I will. What's your name, I'm going to need to find you again later to get home."
Morgan gently picks her up with only mostly her arms and opens the window, and out she goes.
She stops the rain before it hits them - like rain hitting a windshield, but without the noise of it or the windshield. No use letting the child be disturbed anymore.
Is there a place that looks obviously safe nearby? Or does she need to fly her away further?
...well, there is the giant superfast silhouette in the distance apparently causing mayhem as well as various specks (flying or otherwise) making a lot of light appear in the silhouette's vicinity.
She will handle the giant superfast silhouette later. Child that is necessary for Morgan to continue being here first.
"I'm going to, fairy step," she says, because 'I am going to move us and the air around us very very fast while compensating for whiplash' is a bit much for a small child, "and we'll move very fast, but it's perfectly safe. I need to get you away from the monster before I make it go away."
And they go very fast, but the wind doesn't hurt them at all. And they don't get rained on. Sort of like being in a car, except a bit more fun.
She'll err on the side of caution for getting the kid away. Get her to where it isn't raining anymore. Are there safe looking places where it isn't raining?
Yeah, she'll be back, that just particularly pissed her off.
Fly fly fly away from the island she doesn't know Earth all that well and can't really figure out where they are but she can get them away from here.
(She's nearly certain that it's a fairy causing havoc. A demon could make the tidal wave, and maybe the earthquakes too if they were very creative, but not pull off the super-speed. So this is a fairy she's dealing with. Problematic, makes it hard to pick up the fairy and drag them into space for a time out, but she bets she can manage it.)
Safe-looking place now?
Oh, good. She starts looking for a police station, from up in the air.
... She should probably get this kid to not mention summoning a fairy to anyone, lest they get very concerned and a bit overzealous. Summoners can sometimes get a bit trigger happy when they think there's a chance of a rogue daeva.
What's a convincing way to tell her not to talk about summoning a fairy?
Probably just asking, honestly.
"Hey," says Morgan, "can you do something for me, Mary?"
She finds a police station, and lands neatly in front of it. For all that she's clad in a pair of pajamas and bunny slippers, she stands more like a queen, and opens the door (with magic) and walks in like she owns the place.
Are there administrative people that could figure out what to do with a stray child here?
...
What in the world are these people wearing.
Some of them are bleeding. Profusely. A few of them are in pieces. A daeva wouldn't have gotten hurt so badly.
...
This isn't a daeva fight.
Oh shit.
I'm immortal they're not -
And what comes next is pretty obvious. Well, to her. She rips the monster off of the ground, holds it aloft a hundred feet in the air, and then she hits it with the most unbreakable thing she has as fast as she can move it.
Which is to say, herself. Ow.
And the end effect is that she finds out this monster doesn't have internal organs; it has layers, with black ichor between them. The way she discovers this is that she can remove some of them, but not all, and there is a core that seems to be pretty resistant to being moved away from itself.
Let's see. Rip all of its outer layers off, then try hitting it with herself as fast as she can go? Maybe see if bullshit invulnerability will break bullshit invulnerability.
Unrelatedly there's another really tall humanoid thing coming from the Earth, with various pieces of satellites and other debris coming with.
It's in her head.
Nope. Nope nope nope nope nope nope nope nope -
She flings the extremely skinned monster at the tall humanoid thing coming from the Earth with as much speed as she can manage, and then she runs. Or, well. Flies. Run run run run run she does not know if she has mind defenses fuck fuck fuck run.
Aaaaaaa!
Ugh ugh ugh she flies until she can't hear the thing in her head and then she keeps flying to Earth. Augh.
Where is that island, she can recognize it from the sky now, it was somewhere to the - well, right of Canada, maybe someone there can explain what the fuck.
Island: found. Now to find those people in the funny costumes and ask them what the fuck.
The people in the funny costumes are busy helping people on the island. Some look clearly poised for the fight to resume, though the rain and sea aren't acting in unnatural ways anymore.
...also it is clearly the past. That. That is a thing Morgan might notice now that she has stopped to look.
There are some people in funny costumes who seem to be issuing orders. One of them is a dude in a blue skintight bodysuit with white lightning on it and a blue mask covering the upper half of his face.
...
That's bizarre. She doesn't know what to do with that. Or if she can do anything with that.
Well.
She flies up to the person in the blue and white skintight bodysuit.
"Hey, um," she says, "I have a lot of questions and am very confused and kind of terrified."
The man takes a few seconds to get his bearings. "The fact that you managed to send it away—thank you for that, by the way, you've saved countless lives and probably this whole island. Its name is Leviathan, and its friend is the Simurgh, and I am very curious about how you speak English and don't know those names." Alexandria arrives. "Do you know how long you spent with the Simurgh's song in your head?"
"The Simurgh?" Alexandria arrives, then looks at Morgan. "Did you have anything to do with that?"
"Apparently this young lady moved Leviathan somewhere and the reason the Simurgh disappeared was to go after and rescue him."
"... Couldn't have been over five minutes?" she estimates honestly. "I left pretty quickly when I realized it was in my head."
What, no, she didn't notice that comment about how she speaks English and didn't know those names.
"Space," she clarifies, "I moved him to space. Pretty far out, but still in the solar system, though I can't really give specifics because space is enormous and I had exactly zero calculators with me to figure out where I was relative to anything else. I would have tried dumping him in a sun or a black hole or something if I hadn't been worried about losing Earth and getting lost, or ruining the resident sun with his water generation abilities."
Alexandria looks at the guy who has neglected to introduce himself. "The Simurgh was probably predicting something like this was going to happen."
"How fast can you fly and move things?" not-introduced-guy asks.
New person, in a hooded cloak with a flat metal mask illuminated in green—presumably Eidolon—arrives as well, and Alexandria catches him up.
"Well, if you don't know about the Endbringers you're probably not from Bet nor Aleph, but we didn't know there were any more portals anywhere around."
"...I'm Legend, by the way," Legend introduces himself, realizing the probably doesn't know who he is if she doesn't know about Endbringers either. "How did you arrive here?"
...
They seem to be heroic people that are trying to save the world. Let's tell most of the truth. Which means telling it somewhere that is not in front of everyone here.
"Um, can I explain this in a less public place? I mean, I will explain it, but."
They are very familiar with talking about things in less public places.
Legend looks around. "I will oversee the remaining disaster relief efforts here, if you have damaged Leviathan enough that the Simurgh saw fit to go rescue him he's not likely to return."
"We can find a private place to talk about it and Legend will join us later," Alexandria says.
She gets a comm device, and is directed places. It turns out that one of the best places to put her is someplace high, with a view of everything, and then she can move whatever she's looking at. Then it's just telling her what to look at and do - she has very good finesse for someone that's far away and telekinetically messing with stuff, though if asked she says that she loses some finesse at this distance.
(But she has several hundred years of practice. That adds up.)
If this takes long enough she'll inform Legend that she doesn't need to sleep and can stay awake indefinitely if supplied with enough coffee.
Not needing sleep is uncommon but not unheard of. Not needing sleep but needing coffee not to be affected by sleepiness is unheard of, but well within parahuman parameters of (ab)normality. And her help speeds the process up considerably and Legend asks her several times if she really is sure she doesn't need a break.
They find a room that Eidolon declares to be impossible to spy on via means not immediately obvious to Morgan, but both Alexandria and Legend seem to believe him.
Once they are inside:
"So I have been to an Earth besides this one, but I'm not from any Earth. I'm a - well, the English word for it is actually fairy. Fairies have their own world they can be summoned from, by humans. Every fairy is immortal, and has the exact same powerset I do." Pause. "We're part of a subset of beings called daeva, the other two subsets are also immortal and can, respectively, make things and change things. They can also be summoned."
"Along with that I cannot suffer things that are unpleasant past a certain set baseline. If I go without sleep, the sleepiest I can get is a mild drowsiness that can be fought indefinitely with coffee at the cost of, uh, being kind of wired from drinking coffee nonstop. I have a friend that has not slept in over a century, he thinks it's a waste of his time. I can get a bit hungry, but don't need to eat and won't ever starve to death - flying in space without anything to protect me is unpleasant, but it's not actually harmful. You can't remove my limbs without my permission, period. I have a penpal who was once trapped in a black hole. She was stuck there for a while until she managed to get out, but she was never in mortal danger. And - so on. Comfortably immortal. All daeva get that part.
"The Simurgh caught me off guard, I didn't know if my comfortable only-unpleasant-to-a-baseline immortality extended to my head or not. ... I want to hope that I do have it, but I will never test it, because rogue daeva are the stuff of nightmares, and I do not want to be turned into a crazy puppet of destruction."
"Then I tried crushing them, and that didn't work either. So I ripped off all of the layers I could rip off, and hit him with the most unbreakable thing I had available." Pause. "Which was starting to show some promise, but then the Simurgh showed up."
It is Legend's turn to be stunned into silence.
"The Simurgh has not returned yet," Alexandria says. "Do you need to be present near the things you move to move them? You said you're limited by the speed of light. Are your perceptions as well? If you moved the Endbringers far enough and fast enough that your and their time no longer passed at approximately the same rate, would you still be able to move them?"
"I don't need to be present with the things I move to move them, but it helps me aim. Every scrap of accuracy I can get I will try for, when I'm working with things that fast. My perceptions are standard human, though without the annoying issues - I don't need glasses, my vision's perfect. Peak physical health, but that's about it. And, yes, but keep in mind that if I move something that fast without going with it, it is not going to be an issue for very long unless a parahuman has like. Really fast portals that I can look through to keep moving them, or something that'll count for sight instead of cameras, or something." Pause. "How much do you know about physics? I can talk physics."
"I know a lot about physics, but since parahumans appeared there's been less of a consensus on what the word means."
Legend looks at Alexandria. "...are we limited by physics anyway?" he asks, looking at her meaningfully.
Alexandria sighs and looks at Morgan. "There might be a better option."
"If this works with the same summoning mechanics I'm accustomed to, I return to my world if my summoner dismisses me, or dies. I don't currently have any plans to expedite either. I'm - okay, some fairies only accept casual jobs, leave for an hour, move some couches, but I am not that kind of fairy. I accept the jobs that aren't easy, that might take a very long time. I've built my life in mind of the fact that at any time I could be summoned away for a long time. So everything there is can be put on hold for a while. And you kind of seem to need me, so."
...
She can't really keep a kid safe and secret on her own. Perhaps she could play bodyguard and keep a single kid away from harm, and perhaps she could keep the kid secret by never ever mentioning her to anyone, but there's no way she could do both and pull if off alone.
So the real question is, does she trust these three?
"That is a lot to ask of me," she points out, "and I'm not saying no, I'll keep my summoner's identity secret, but that is a lot to ask of me, especially since while I've heard a lot about you three in the past few days, I haven't really gotten to know you."
"That's reasonable, but you certainly have heard enough that whatever we may actually be like the fact that we have humanity's well-being as a priority should be fairly obvious. But as a show of good faith, this is our resource. Door."
A square of light appears mid-air behind the heroes and expands into a three dimensional structure: the inside of a well-lit hallway without the outside.
Yeah, okay. That's maybe not even, but it is a suitable show of good faith, she thinks. And they are obviously trying to save the world. She'd like to get along with these people.
There's a pause as she weighs this, then:
"Mary O'Brien. I dropped her off at a police station in Saint John. I didn't get her age, but she looked to be around five or six. She summoned me in Newfoundland, my first priority was getting her away - her parents were already dead."
And is a little girl that can make a super-powerful fairy far fetched, in a land like this?
...
She's quite sure that she was not created several days ago, but it's food for thought. Might be what they think she is.
"I get the impression that parahumans just sort of - get their powers randomly?"
An Endbringer attack is pretty stressful.
"... Ah. Okay."
She doesn't think she was created several days ago but it might be a thing that occurred. ... It doesn't really change anything, except maybe if she's killed she could be put back, or maybe the Simurgh has to get Mary to accomplish anything at all. But maybe not. Who knows. This is all guesswork.
Well, if she doesn't share her guesses with the rest of the class they can't comment on it!
Eventually they reach a room, where a woman with a doctor's lab coat is waiting with another, much younger lady in an utilitarian black suit. Both stand up, and the former says, "Hello. It is a pleasure to meet you. I am the Doctor." She extends her hand to Morgan.
"Please, sit," she says, and takes a seat herself. The woman with her doesn't say anything and doesn't take a seat, though. Both Alexandria and Eidolon do. "I heard you have quite useful powers and are responsible for Leviathan's disappearance and the Simurgh's odd behavior." She has a slight French accent, barely noticeable.
"Once every two to four months. The same Endbringer never attacks twice in a row since Leviathan showed up. I'm not sure if you know, but our version of Japan has been mostly destroyed by Leviathan, with Kyushu having been completely sunk. You probably saved Newfoundland from a similar fate, but Behemoth has caused similarly extensive damage and it's basically impossible to gauge how much the Simurgh has affected."
"Well, I think I should be kept far far away from the Simurgh, but I might be able to kill Leviathan with some help or more time without the Simurgh showing up. I don't know enough about Behemoth to say if I could do much at all. It's more like Leviathan than the Simurgh, right?"
"Only in that he can't see the future or affect people's minds," Alexandria says. "He's fifteen feet taller than Leviathan, and a dynakinetic."
"If you work through telescopes it might be possible to do something about the Simurgh before she can properly affect you or retaliate. We have to assume whatever plans she has already take you into account."
Another nod. "I'll try whatever looks promising with her, so long as she doesn't have a chance to get in my head again. If I can get her out of the solar system she'll have a hell of a time getting back without my level of telekinesis. And Behemoth can come with me on a field trip for scientific experimentation into killing Endbringers - is there a way you could get me some sort of device that will help with navigating in space? Otherwise I have to keep Earth in view so I don't get hopelessly lost."
"Doormaker can open doors from pretty much anywhere to anywhere else, but he's effectively deaf and blind due to his power. Clairvoyant can see and hear anywhere and has the wherewithal to process what he sees, and can also project it to other people. They work together to open and close portals where we need them to."
"It... might not be the best idea to test it right now. If your power turns out not to work through him, you will be unavailable for a week, and the Simurgh might want to get revenge then."
"The Endbringers have never tried that," says Eidolon.
"They've never tried to rescue one another, either. We're dealing with something on an entirely different scale, here."
She can just move the jet. This involves going to the cockpit so she can see what she's doing well enough, but that's not very hard. She accelerates slowly so as not to hurt the jet or its passengers, and starts to decelerate before they get there for the same reason. At no point in time do they reach her top speed, but she needs them to show her where the telescope is. So, she'll keep it sane.
"Oh, good. Thank you. I might want to visit her later, if I can without putting her at risk. She trusts me a great deal, and... might need someone to talk to."
"That sounds like an excellent idea," says Alexandria, who really can't mention Clairvoyant knowing exactly where the Simurgh is. "The next attack is likely to be Behemoth, though, if the Simurgh is evading us like this. We need to assume she'll find a way to continue doing so, if she has been able to work to prevent you from finishing Leviathan off, until she decides to attack."
There is a large list of materials and parts, as well as the need for people willing to help with building (it's a telescope you can't build it by yourself and now that they have this one the research agency he works for isn't willing to pay for more) and an actual location.
Legend assures him that the Protectorate will cover his expenses, this is very important and might just be the best shot they've had against the Endbringers in a long time.
The jet starts flying. Alexandria and Eidolon should return to their respective teams.
"Well, that's part of the situation. People don't know that the new cape who was very helpful with disaster relief is the same cape who made Leviathan and the Simurgh disappear, and if you're going to start doing things in public, whether or not you're with the Protectorate matters a great deal."
"Being on a team, going on patrols, helping out against villains, showing up to public events sometimes, having backup when you need it. Day-to-day it's mostly patrolling and helping people out in cape-related ways, with the authority of the Protectorate behind you so people respect you right off the bat."
"Cape-related ways aren't necessarily just fighting, though there's a lot of that going on, with at least two villains for every hero. But we also help out with disaster prevention and relief, for example.
"However, you could also be an independent, the Protectorate actually encourages parahumans not to go into the cape-versus-cape business. It would be harder for you to coordinate with others if you did end up in a fight, but if you're not planning on fighting at all other than against threats like the Endbringers you don't really need to join up."
The jet slows down for Alexandria to jump off and enter another jet waiting for her.
"Mm. I'm not against fighting villains, just - any time I'd be on a patrol, looking for villains to maybe fight, I could be sending arrays of satellites into space, or building factories, or clearing out rubble and helping with construction, or helping people colonize Mars, or any number of things. I want to coordinate with the Protectorate, want to pitch in if there's a villain or major disaster you'd need help with, but for every day keeping the streets clear?" She raises her eyebrows. "I could be helping so much more instead."
Legend nods. "Well, you wouldn't be the first independent the Protectorate's worked with on a regular basis, and if you assisted on capturing villains and didn't break any laws while doing so, we wouldn't get in your way. We'd definitely welcome help against people like the Slaughterhouse Nine."
"Okay. So, independent but besties with the Protectorate. I can work with that. Can I possibly get assistants, through the Protectorate, or recommended by you? Have a lawyer to go over what is and isn't illegal for an independent, have some people to sort through what my available power options are, maybe someone for PR? If I can't make the money to pay them I'm not trying hard enough, that's not the issue. I don't know people yet."
"...there are fewer than you'd expect," Legend admits. "Parahumans tend to be very combative by nature. Many theorize that the fact that we all get our powers from traumatic experiences has much to do with this. And it doesn't help that most powers have very few non-combat uses, and tend to work better when being used in fights. No one knows why."
"We'll be attempting to summon a friend of mine," she explains. "I've worked with him before. He's a different type of daeva than I am - the kind that changes things. Nice guy, won't mind sticking around, will be as prosocial as I am. Don't freak out at his appearance, he likes looking like the rainbow man."
"I'll have to figure out a costume, won't I," she muses. "No mask, because I've been running around enough without one that I think it'd be completely pointless now."
"Well. It is customary, but that has more to do with... Earthly history... than anything. By the time parahumans started appearing, there existed cultural memes about superpowered people fighting in spandex, and that's the niche we started occupying. And most people have the masks and costumes to protect their civil identities, their loved ones, their jobs, et cetera."
She smiles, and nods. "I'll keep to theme, just not with the mask. No secret identity to keep, unless I chopped off my wings. Which - no, pass. And the costume seems... fun. Besides, I don't want to scream 'I am a fairy from another dimension.'" Pause. "Or say it, ever. It sounds quite insane."
"Saying 'I am a parahuman from another dimension' might sound a little bit less insane, the existence of other Earths is common knowledge since Professor Haywire opened a portal to Aleph in the eighties. But it's probably best if you don't, people might try to get to you to access this other dimension and that's probably going to be ugly."
"Being extremely mysterious would help, though without a mask it would be mostly strange. You could also claim to be a Case 53—those are parahumans with heavily modified physiologies who tend to appear without memories of their life as a regularly... shaped... human, or of their trigger events." He gestures at the wings. "It'd explain the wings and the memories."
"Frankly, quite a bit. One of the Protectorate's main objectives is making the existence of parahumans something good for the people. Countries without organized or centralized parahuman presence tend to devolve into feudal parahuman overlords with a population that fears and hates powers. We need to provide an image of parahumans as a force for good, to give young triggers something to aspire for, and good PR is paramount."
"That makes sense." But she thinks it's not the approach she wants to take. She'd rather make it clear that she has a safe understanding environment for traumatized superpowered individuals. The good PR can come from doing large scale helpful things instead of fighting people. "I'd rather not let anything devolve into - well, that."
As she's drawing, "There is an element of summoning I forgot to mention, that may or may not apply here." Draw draw. "My Earth has an afterlife. Non-summoners go to a place that's rather boring upon death and cannot be summoned, but get comfortable immortality and can easily interact with all other deceased non-summoners. Summoners become daeva. This is almost completely an upgrade, but it does almost universally mean separation from loved ones in the afterlife, unless aforementioned loved ones are the exact same type of daeva that you are."
"Yep. You can still write letters, though; I have several penpals. But this is often not really enough when it comes to loved ones, so if you want to opt out of potentially becoming a summoner, I won't make faces at you."
"Okay, we're skipping on a thing called a binding because I know my friend and I don't know enough about bindings to make one that isn't terrible. A binding prevents daeva from doing certain things, like making a black hole to destroy the planet, or killing their summoner, so on. But, again, I have known this guy for a while. A little over a century. He is quite trustworthy." Pause. "Dismissing a summon means thinking about dismissing them for about a minute, so if he, against all odds, starts causing trouble, I get you away from him and you think very hard about making him go away. But that shouldn't happen at all." She motions to the circle. "Well, anyway. Circle's all yours."
"I could prevent him from, say, killing you, but that's not the danger of a daeva. The danger of a daeva is if one you summoned put you in a coma, then took you to - I don't know, the Moon, and then put you on an IV drip for the rest of your life while they go do whatever they want. And I can't prevent that at all. ... I mean I could switch this up to a fairy summoning, but another my-set-of-powers won't scale as well as having multiple types of daeva. And summoning a fairy wouldn't erase the danger of summoning other daeva, and all of the fairies I know don't like to work long-term and expect to go home in an hour or two, and we haven't proven that daeva can be unsummoned here, and I really do trust my friend."
She reviews her mental state and checks to see if anything at all has changed in her opinion of him.
"... Quite sure," she pronounces, after a moment of thought. "I consistently recommended him to summoners when they wanted a daeva of his type, we have been long time penpals, and he's accepted shitty pay before to do good work when it would have been in his best interest to refuse the job."
"I disagree. I am still capable of sincerely asking myself if I'm crazy or not, I have quite a lot of self awareness, and I'm not - taking conclusions I've reached through my memories and running off with them anymore. I have not just assumed that I am definitely correct because that's what my memories say. I am not interested in hurting people and want to help society at large. But if I am crazy, I'm a very convenient kind of crazy."
"Lawyer. Possibly followed by talking to a superhero outfit designer of some kind so I can easily fit in instead of running around in clothes a size too big that someone handed to me. Then something large scale and helpful that'll net me a lot of money very quickly, followed by hiring someone to manage my PR and an agent to help me sort through all of the things I need to do, along with living conditions and general amenities. During down time, researching everyone of interest in the world, paying special attention to villains that seem like they've been handed a bad hand in life."
He blinks. "Well, I'm glad you have it all figured out, then. And I promised you I'd find the number of a good lawyer when we arrived, right. Let's go find it. And the Protectorate can pay for your housing while you don't have any money, I'm pretty sure, you're not technically a victim of the Leviathan attack but you did end up homeless because of it, in a roundabout way."
He laughs. "That can certainly be arranged. Now, let's see..." He doesn't sit, looking for a certain business card in his first drawer.
His office is quite well-organized, with neat little piles of papers that seem to indicate someone who is very busy but also very on top of it, all labels and files and boxes.
"...yes, yes you will." He unlocks his computer and taps a few things. "You'll get a PRT-issue disposable one, as well as information about a bank account that will have some money from the relief fund. It should be enough to buy you a better one and food and live in a hostel for a while though you won't be needing that I think. You'll get more money soon, but it won't be as much as your account started with."
(He's not her type, pretty though he is.)
"If there's an obvious project that'll do a lot of good and make me a fortune that you can point me at, I'd appreciate it. But other than that, no, I should be okay."
She gets a PRT disposable phone. She gets money from the relief fund, and then her own bank account in which to put the money in. Then she buys a better cell phone, and after finding out how expensive lawyers are, and how long having someone make her a costume will take, she goes with large-scale projects that will net her a fortune.
...
Turns out, taking nasty villains to space: pretty good way to get a fortune. Okay then. She does some research on her phone on someone called the 'Ash Beast,' deems it possible for him to go on a field trip without hurting her or anyone else very much, and then checks to make sure that A: it is not illegal, and B: she will get a reward for it.
She buys a set of binoculars, then goes and locates the Ash Beast from someplace very very high up. Then the Ash Beast goes on a magical adventure straight up into space. He must be so very excited about it.
(She makes a 'pchooo' sound effect while sending him to space. It seems appropriate.)
Now! Does she get money for this?
Besides, she can go make more money, can't she? Someone's got to be willing to hire her for construction.
As for the illegal part, one Carol Dallon has been recommended for a good reason: she's a cape herself, called Brandish, part of a movement trying to push for less secretiveness and more accountability for heroes. She has quite reasonable rates, for Morgan's expected earnings, too. And if she's contacted about jobs, she will helpfully inform Morgan of various regulatory hoops she will have to jump through to be allowed to use her powers for a regular job.
Unfortunately, there aren't any people publicly offering services in figuring out how to do good with macro telekinesis. The Parahumans Online Forums have been abuzz with activity relating to her ever since she disappeared the Ash Beast. For that matter, she has in fact made the news, though she's "an unknown parahuman." The Forums have a few people speculating about whether she had anything to do with Leviathan, and some even wonder about the Simurgh, but those are mostly being labeled tinfoil hats.
People who work on costumes exist, in large quantities, but her requirements about it might make them pretty expensive—perhaps more than she has left, depending on how she's been spending it.
At least it's something to do while her costume gets sorted out. She can afford someone to work on an expensive costume, but it will definitely deplete her savings. After some research she calls someone whose aesthetic for costumes she approves of, and explains what sort of clothes she'd like to wear while superheroing. The person would like to meet her to get measurements if she's not going to be having a secret identity (and the words 'Case 53' make the designer very anxious to meet them in person to account for physical oddities) and Morgan agrees. She goes to the designer, the designer takes measurements, they talk more about costume ideas. Morgan is shown pretty little drawings of potential what-ifs along with some reference pictures, and picks out what she does and doesn't like.
A concept is decided upon, savings are depleted in the name of fashion, a costume begins being made, and Morgan is still stuck doing paperwork. Ugh. What else is there to do while she waits for everything to be legal?
...
Clearly the internet is the answer. She goes onto the Parahumans Online Forums, and she makes an account by the name of notinoz (She has a fondness for the Wizard of Oz, and couldn't reasonably call herself notinkansas because she probably will end up in Kansas at some point) and sends a PM to an admin about some way to verify that she's a hero so she doesn't jump into a topic sounding like someone pretending to be a super hero.
She goes to where she's being discussed and posts something.
I'm the cape responsible for putting Ash Beast in space. Still getting my costume set up and everything, so I haven't gone properly public yet. But I sort of figured certain things need to take a spacewalk. I'm a case 53, so I'm still getting used to this world - any requests on what should take a trip to space? Nothing illegal, please.
The Endbringers!
Where in space did you put the Ash Beast?
Were you behind Leviathan?
The Slaughterhouse Nine.
sleeper!
are you crazy she can't put sleeper in space
Why aren't you verified?
this is her first post give her time
okay but were you behind Leviathan?
Don't ask the same question twice!
whats your cape name?
I need to know more about the risk of putting things in space before I actually go do it; I'm definitely not willing to mess with Sleeper, and I'm not willing to mess with the Slaughterhouse Nine just yet. I don't like getting into fights I can't win, and I'm not sure I could win. So.
Not verified because - yeah, first post. According to an admin it takes time to be verified after posting a few times, so. Here I am. Posting a few times.
Haven't thought of a cape name yet, I've been tempted to just not have one. I'm definitely not worrying about a secret identity; I have wings. I could conceivably hide them, but I'd rather not go through the trouble. Not like I have family to protect.
I was behind Leviathan. :)
what did you do to him?
were you behind the Simurgh too?
That's crazy, the Simurgh just left long before Leviathan.
well it has to be asked!
you need a cape name, we can't just keep calling you notinoz
what does that even mean anyway, noti noz?
It's probably Not In Oz.
Oh, why that name?
guys, we should probably be helping her get rid of really ridiculously big threats
What about Nilbog?
Is he really doing much of anything where he is?
well ash beast wasnt super threatening either and nilbog is class s
(Not to worry, it was less than five minutes of exposure, I should be fine if I don't ever encounter her again.)
I like The Wizard of Oz, and it's not like I could call myself notinkansas - I might actually end up going to Kansas. So it's a play on words. I have been dropped in this world without even a dog to keep me company, but it's not Oz. Plus I couldn't think of anything else.
Nilbog's pretty well contained and might have things that'll go boom if he disappears. The Ash Beast didn't have that problem, he was the boom. Besides, the Ash Beast was predictable, but he moved around.
I'll take suggestions for cape names if anyone has them, but if the lack of a name bothers you, my name's Morgan. No secret identity.
I mean, an Endbringer attack isn't the greatest of things to go through, even if you have super powers. I helped with relief efforts, but wasn't doing great, and then someone was kind enough to introduce me to some movies to help me calm down a bit. Something about some normality when everything's turned upside down. There were some other movies I watched, but The Wizard of Oz I identified the most with.
I'm willing to take movie recommendations if you know of any good ones for me to watch in my downtime.
I'll go with Morgan if I can't think of a decent cape name, but having a cape name sounds fun. If I can think of anything good that isn't already taken.
Telekinesis and regen, best if I keep it nonspecific for now besides those, though.
Wizard of Oz is a musical, technically. So - yes? I guess? Depends on how the songs are used? I don't know enough about movies to really say yet. Shoot me some good ones and I can watch them.
I'll look up Star Wars - what's this about different versions? I don't exactly know where to look.
I did go to space with Leviathan. Regen's good enough to let space not kill me.
damn if that was telekinesis you could beat the Trio
Not Eidolon, he can probably just become immune to her.
...the conversation very quickly devolves into lots of people arguing who'd beat whom in a fight, asking her more questions about limitations to her powers, etc. A few people suggest several different movies, and they explain to her about Earth Aleph and its version of Star Wars.
A few more suggestions of possible targets for her crop up, like Moord Nag or the Three Blasphemies. No one really thinks she can deal with the Blasphemies, though, not the least because apparently no one can even keep track of them, they're worse than the Nine in that respect.
Also I don't know about any of you, but I'd rather not fight any of the Triumvirate. It'd probably make a huge mess, and they seem to be pretty stand up people. And I like being alive. Best if we all just stay on the same side.
She notes that she'll be keeping a list of the possible targets for her, pending appropriate research to make sure she won't be walking into a terrible situation.
Morgan mentions that she's got some things to take care of, and leaves the internet to go back to wild speculation.
She looks up the movies she's seen, and makes a plausible list of ones that she could have conceivably been shown while traumatized post-Endbringer attack. She looks up the various threats offered. She creates a proper timeline in her head of what-ordinary-people-will know for her appearance during the Endbringer attack. (She charges her cell phone.)
Eventually, she decides that she woke up during Leviathan's attack, and near immediately had a near-death experience that confirmed that she was pretty hard to kill. Followed by her testing her powers, including attempting to save various people, many of them unsuccessfully, before she decided that she was strong enough to fight Leviathan directly even if she had no idea what was going on. And then she did. She makes up the fact that she was following behind Leviathan, testing to see if her regen could handle upper atmosphere and then space - it's not plausible for her to already know she'd survive and going at top speed. It is plausible for her to figure it out while panicked and trying to save people in an emergency.
Everything else stays mostly the same, though she includes the movie time and shortens the amount of time spent talking to the Triumvirate and the Doctor. And then she has a solid cover story that no one could challenge because a lot of it occurred in a major disaster and the big parts can all be backed up by major players.
Good.
She reads up on other aspects of the world, checking on the forums every now and then. She doesn't have much to do; her paperwork already finished and in processing. Just a waiting game, to see what happens first. Paperwork, or costume, or someone saying something interesting. Which will it be?
Is that interesting?
I don't have fine enough control to really do something about malaria, unfortunately. Sorry.
And she doesn't. She could guard a town against mosquitoes, probably, but picking them all up and sending them away? Not going to happen.
She responds to the other suggestions with the attention they deserve, which is often a gentle no.
She persuaded herself away from the darker colors she's naturally drawn to, for fear of looking too much like a villain. That is not what she has in mind at all. The designer even persuaded her to add gold trim's to the outfit. Attention grabbing, but tasteful. This isn't a costume for being in the background, but she’s not going to look like an idiot, either. The maroon and the gold go well together, and the minimal amount of black is lightened by a more heroic light grey.
Because the whole thing could potentially go up in flames from re-entry (or in a fight) it’s multilayered – parts of it could easily be replaced if only some of it caught on fire. While Morgan would hesitate to name herself invincible with the Simurgh flying around, the things that would hurt her are not going to be bullets, or fiery lasers, or people that punch really hard. She passes on body armor and instead wears something a bit more attention grabbing.
But the black bodice-like top has subtle pockets that contain sewing needles that in the hands of a fairy could be used to assassinate anyone they like, even as it draws gazes to her chest. The jacket, along with being heat resistant and is water resistant, has a detachable warm lining and perfectly sized holes for her wings to fit through. A multilayered set of not-quite-skirts go over comfortable pants, but stop short of being able to impede her movement in any way. The boots on her feet are steel-toed; she doesn’t need the protection, but she might need the extra oomph to a kick. Probably not, but she doesn’t mind forking over the extra money.
Morgan tries it on, and looks at herself in the mirror. Then she pulls out her phone and sends the designer a large tip. They've earned it.
Making her proper costumed debut by taking out the Slaughterhouse Nine is certainly her kind of style. The major problem with that’s the Siberian: she doesn’t know how she works, and she hurt Alexandria. That means Morgan wants more information before she does anything. She calls the Protectorate to see if someone who knows about the situation is willing to talk about it with her.
That... really depends on what she wants to talk about. Just calling the Protectorate won't connect her with anyone of note. I mean, of course they believe she's really Morgan, yes, they know she took Leviathan to space, no, they absolutely do not think she's a loony calling them up like the previous five hundred twenty seven calls this week, but see, busy people are busy.
In any case, when a PRT officer holding a foam sprayer sees the paper, they escort her to a techy-looking (by current standards) elevator, which opens noiselessly and smoothly to allow her in, and moves again noiselessly and smoothly.
The officer takes her to a small meeting room with a round table and five chairs, and waits inside, in position.
The door opens and a tall, broad-shouldered man with a scar on his right cheek walks in, wearing a suit and carrying a work suitcase but possessing an air of 'ex-military.' He doesn't even blink upon seeing Morgan's costume, and at no signal of his the PRT officer leaves the room, closing the door behind themself.
"You must be Morgan. I am Deputy Chief Director Reinhold. It is a great pleasure to meet you," he says in a deep voice, extending his hand.
His handshake is exactly as you'd expect given his description. He takes a seat not directly opposite to where she'd been sitting since there's an odd number of them but almost, and gestures for her to do the same. The table is small enough that it doesn't feel too impersonal.
"So, I've heard very good things about you, what with Leviathan and the Ash Beast. How can the PRT be of help?"
Now she has managed to draw a reaction from Reinhold, even if it's just a blink. "Well, before anything I wish you the best of luck, and might ask you to inform us if and when you do decide to take them on, for reasons that will become apparent."
He clears his throat and opens the laptop he brought in his suitcase.
"The Slaughterhouse Nine is supposed to have nine members, but our latest information on them, up to date as of last November, lists only eight. They may have recruited more since, but they've been silent."
The Deputy Chief Director taps a few keys into his laptop and his screen reflects on a flat-screen TV on one of the walls. There is a list of eight members there: Jack Slash, the Siberian, Winter, Chuckles, Nice Guy, Screamer, Miasma, and Shatterbird.
"I was not planning to do anything rash or attack such a powerful target without informing you," she assures, because that is exactly the thing that would give her tactical nightmares about a super powered solo individual. "And did not in fact mean right now. If an opportunity where they're weakened opens up, I'd like to take advantage."
He nods curtly. "Good to know. That said, it's not unlikely that they will come after you, either to recruit you or test you. They like causing mayhem around particularly effective heroes or other similarly inclined people and projects, so you being informed of this is a good choice anyway." He clicks Jack Slash's name. A file with a picture opens, as well as a description of powers, a list of crimes, a psychological profile, an estimated age, etc. "Their leader is Jack Slash. His power is distorting space around blades he holds, giving them extra reach, as well as proportionally improved durability and sharpness. Do not underestimate him, though, he is the single longest-surviving parahuman with a kill order on his head. He's a tactical genius as well as a master manipulator; we suspect he's the only thing holding the Nine together."
"Yes." He returns to the previous page and then clicks the Siberian. "The Siberian is both an immovable object and an unstoppable force. Furthermore, she can extend those traits to people who are touching her, if she so desires, so any member of the Nine who is touching her should be assumed to be completely invincible."
"Absolute," he says, as if there was no question to it. "If you threw the Moon at the Siberian it would have a Siberian-shaped hole in it. If she decides to move to a given location, she will move to that given location, period, and whatever gets in her way will either be destroyed or just pushed away depending on how fast she decides to go. She usually doesn't go too fast, she likes walking at a leisurely pace, but she's faster than all of our strength-based speedsters."
He nods gravely then moves on to the next member, a woman with white hair and white irises edged in black. "Winter's power is creating a dampening effect that causes locations to lose heat, moving objects to lose inertia, and humans to lose will. If she is around someone, her influence can slowly cause the person to be unable to do anything, and only watch passively as even the most horrific of tortures is applied to them. They do not stop feeling pain, however; they merely do not have the mental capacity to react to it in any meaningful way. She is also proficient with firearms, and frequently uses a sniper rifle to maim her targets. She doesn't typically kill them with it, though. She prefers doing it personally."
(She is planning tactics, she'll need to see if she can get super-strong mirrors that are unlikely to break for dealing with corners, possibly some kind of custom-made goggles from a Tinker to improve from her binoculars, how to combine with Alexandria or Legend or Eidolon or the list of capes she's looked up on the internet -)
"Nice Guy, might be almost on par with the Siberian in danger-level. It is impossible to see him as a threat. He may be stabbing you to death and you still won't know what hit you. You'll still know he's there, mind you, but the idea that he could be anything other than an innocent bystander would never cross your mind."
"My go-to method for hurting the Leviathan was to telekinetically throw myself at him as fast as I could to hit him, over and over," says Morgan, flatly. "If he only has human capabilities, he would be physically incapable of hurting me beyond a scratch. My concern is not that he could hurt me and I couldn't see it coming, it is that he could potentially warp my definition of what hurts me, or convince me to hurt myself."
He nods. "Screamer can control sound arbitrarily within her range, which is quite extensive. She can generate or negate any sounds at any given point, to the point that she can make you believe something she's saying is actually one of your thoughts. She also has quite impressive multitasking skill."
"The last one's Shatterbird. Silicokinesis, with increasing precision the closer her target is to herself. The Slaughterhouse Nine has taken to announcing their arrival by exploding everything made of glass in the city they're attacking. Furthermore, she uses glass embedded on her costume to fly, create decorative wings, conjure shields, and manufacture weapons."
"I don't actually know very much about local villains, so I'm willing to be pointed at one of them and told, 'Please make that go away.' To a point, I mean. Please don't try to sacrifice my PR so you don't have to sacrifice yours. If it's possible, I would like one that might be convinced to stop being a villain if I show up and ask them to stop, but I understand if a villain with a 'Redeem me' sign hanging around their neck isn't available."
What a dreadful and reprehensible waste of resources. Villains can pay off their debt to society not by sitting in a room wasting tax money, but by helping out society! Building roads or doing demolition or helping at hospitals or transportation or resource gathering or any number of other things.
(That is not to say that jails are useless, but the law not accounting for the fact that they are at war with the Endbringers means that it is a stupid set of laws.)
But she cannot tell the US government to go fuck itself, nor does she want to get into a fight with the Protectorate. Changing it slowly would take too long, they are on a schedule. How can she get around the law and still be efficient and prepare to keep the world from ending? How could she recruit villains without causing a big fuss with the law over stolen hunks of rock?
...
Oh, she is going about this all wrong.
"... Fair enough," she says, after a pause, like she just realized that this would be an issue. "Toss me at a tougher one then."
There are places in the world that are run by parahuman war lords, where who's in charge changes monthly, where things are untidy and the rules are made by whomever is in charge.
She's going to go to one of those places and conquer it. That seems like the reasonable thing to do.
He sighs. "Well, we have this one solo villain that's been giving us a headache, and that's saying something with Legend on the team. We're not even sure what she—they can do yet, but they mostly fight against other gangs. Then sometimes they'll pull a high profile job, like robbing a bank on their own, each showier than the last. She—they're a PR nightmare, but from what we can gather might be a good target for your redeeming plans."
She flies up high to get a good view of the layout of the city, then picks a tall building in the perfect position to view as much of it as possible, and perches atop it. From there, watching the city with binoculars is relatively easy, but she doesn't do it exclusively. Every now and then she pokes at her phone to Google Glam and get more information about them.
There is actually quite a bit of information about Glam. The fact that they use 'they' pronouns is mentioned as being relevant on their wikia, explaining that they tend to retaliate against lapses by kicking hero ass. They have a bunch of really publicized jobs, but what makes them notable is that Glam hasn't seemed to have the same powerset on any one of those. They seem to have a rather whimsical nature, and like joking a lot while pulling their jobs, chatting with the people involved while they do it and taunting everyone they face.
Yes, she would like to recruit this person. ('Recruit,' she reminds herself, she is not literally in charge of a military that she is recruiting for. ... Yet.)
She loses interest in Googling Glam after reading the wikia page on them and several articles to get a good idea of what Glam's like, and goes back to peering at the city through binoculars. Any obvious capes in bright white clothing?
The place is a proper mess. Glam is in fact riding a unicorn, with a rainbow lance and a rainbow shield, galloping this way and that. The unicorn can shoot rainbow lasers out of its horn, apparently, and is also really fast. Not speedster fast, but definitely faster than a horse.
The PRT squad stationed there has all been disabled, stuck under what appears to be rainbow-colored containment foam. A hero with mouse ears on her helmet and a Tinker with an antigrav jetpack are engaging, and Legend's trying to use lasers that turn corners to reach Glam, who seems to be conjuring more shields here and there and blocking Legend's shots like they weren't... well, Legend's shots.
"That," she says, laughter fading, "was a bit rude. I'm not even part of the Protectorate and haven't attacked you at all! C'mon now."
"Sorry, I kinda assumed, what with the costume and all."
There are—fairies. They're holding decals and calmly pasting them on walls and windows, or hanging small colourful decoration here and there.
"Hi, it's nice to meet you, I'm Glam, they pronouns please."
Legend shoots a shot that divides into several, and manages to hit Glam and blast them to the ground and off the unicorn.
"Ow! What'd you go and do that for?"
"While the Protectorate is doing good work that needs to be done, I think I wouldn't be the best fit for their ranks with my powerset, and I'd be better suited helping the world as a rogue," she says diplomatically. "And because I and Legend have spoken before and he thinks I have reasonable judgement?" She glances at Legend. "I assume?"
"Pretty much. Also because she's the most likely to be able to actually stop you here," Legend says, sounding like a disappointed father. Who. Is wearing spandex. Uh.
"Well you did the thing with Leviathan, I'm sure you think you can stop me but nnnnoooooo I'm still redecorating this place. Mwa ha ha!"
Jetpack groans and Mouse Protector facepalms.
Slow blink. "Uh. I think I might've bruised some PRT officers and Mouse Protector."
"You would not be able to, villain!" says Mouse Protector.
"Never mind that, then. I am curious about where everyone else is, though. Like, the Wards, or the rest of the team. They probably have some ambush waiting for me somewhere."
Legend gives away nothing.
"...yes? Yes, we do. I mean, I'm pretty sure Legend's pulling his punches, here, I haven't actually done anything bad enough to be worth a kill order, so his rep is mostly undamaged. But, you know, taking the heroes down a peg, not a bad idea in general?"
"It's a bad idea on so many levels I can't even begin to explain them to you," says Legend, pinching the bridge of his nose.
"You know usually villains gain a rep by doing things to get what they want. You seem to just want the rep. All of the glamour of capedom just turns your eyes to stars? You must be famous?"
She doesn't stress the word 'glamour.' But something in her face says that it wasn't an accident that she said it.
"I tend to plan these things so they won't happen when too much important stuff's actually going down."
"What are you even talking about," Jetpack asks.
"That's actually a good question, I don't usually get to talk for this long, either these guys really trust you or they have a very nice trap waiting for me, which, ha ha, I can teleport, who cares."
"But even then - chip away at the 'rep' of the Protectorate and they get less funding. Because the people don't think their protectors can protect them. Tinkers get less resources, the PRT gets less equipment, communication lines are just a little bit shorter and they are just a little bit slower showing up to an actual threat."
"I think there are other ways to get a rep without hurting the heroes trying to save the world. Faster ways, better ways. Using your unicorns to build houses to house refugees from Endbringer attacks, having your fairies run recon on dangerous villains that don't use rainbows and fairies and unicorns."
"I promise that was not the singular good idea floating around in my head, never to be matched again. I am perfectly happy to provide, to give you other options, but the heroes of the world cannot spend their time fighting each other. Do you understand? You think it's worth it, but it's just hurting all of us."
"Besides, it's not like you could actually stop me," challenges Glam.
"Kid, you won't be making many friends with that attitude," says Legend, landing and stretching a bit. "Let them go, it's not worth the trouble." He throws Morgan a meaningful glance. The particular meaning is "We will be having a conversation about this and I had better be damn satisfied with its outcome."
Morgan is very very good at cleaning up from pranks. Things left by fairies? Cease being where you are. Foam trapping the PRT? Gently be shooed. She crushes all of the leftovers of Glam's attack on the PHQ into a very sparkly rainbow ball of junk, and puts it down in a corner to either be taken to the garbage or to disappear.
Then she floats over to Legend. "Debriefing time?"
"As for an interpretation of the word 'well,' that will depend wholly on what your plans are."
"Ha. Teenagers are terrifying enough without superpowers. The antics definitely need to stop," she agrees, "and I will do my best to make them stop. What happens specifically will depend on how they take to talking to me. While I'd like to toss them to the Wards for a year for some discipline, I can't help but think that it would, ah, explode horribly. What's the Protectorate's view on villains that leave the country?"
"To do that, we need to bend. We can't be above the law, we need to be held accountable for our actions. It's why the Protectorate is under the PRT, it's why the Directors of the many units are all required to not be parahumans. And that means that we are often forced to arrest and send away capes we would rather have on our side, helping. Yes, Deputy Chief Director Reinhold has talked to me about your conversation and your desire to 'redeem' villains. And we often do. We offer them bargains, we reform them, we change their identities so we can have them on our side. We can't always do this.
"Do you understand why we obey the law, Morgan?"
"Trust me, I understand that, and I cannot say that I am completely faultless. But the thing is, it's very easy to convince ourselves that something that looks good at the time is actually good. We don't actually know what actions make the world safer, in the long run, and as an organization, the Protectorate must keep its image and must uphold the law, because if we break it whenever it looks like it would make the world safer, it won't be."
"And I understand that, it is in the best interests of the Protectorate to protect its image, I will not argue that you should take over the United States and run a parahuman ruled regime the likes of which the world has never seen before," as gorgeous as that could be if someone intelligent were in charge, "or that you should even help me do it in any way. But I think the system is broken and there needs to be more options available to parahumans that lead them to helpful paths instead of pranking the PHQ. So I'm trying to think of ways to subvert it or fix it, and not limiting my available options."
Everything's cleaned up and she doesn't need to stick around anymore - she finds a place to charge her phone (again) and then picks out a building to perch on and browse the internet.
First off: Glam said that everything was being recorded and put on the internet. Where is it, and what's the reaction to it?
It's on that new video website, YouTube, with a link back to it on the Parahumans Online Forums. It's not the first time Glam has done this, apparently, and also apparently the only unusual thing about their thirst for fame relative to many other villains is that they actually edit and upload the videos themself.
There's much speculation about what their power actually is. Some people are beginning to suspect another Eidolon, though for now they are mostly labeled tinfoil hats. Glam also edited out much of the conversation, so what Morgan might or might not have said is also target of speculation.
And Glam themself has a verified account which they use to be cryptic and mysterious at the expense of forum goers.
"No, but the people whose ice cream you stole might just think 'I do not want to work with someone who steals indiscriminately from good guys and bad guys alike.' Which, while the damage to one group does not compare to the other... Technically, it is true that you have damaged both."
"If you're over eighteen, lie and say you're seventeen, join the Wards for under a year, and then you're home free. Flee the country, go do good in Europe somewhere or something. Change your costume, voice, and cape name, and pretend you're someone else entirely. Tweaking their nose doesn't actually help you not get arrested."
"I apologize for potentially ruining absolutely everything ever. I am trying not to, thus why I am asking for more information - I don't want anything ruined, except perhaps the Endbringers, the Slaughterhouse Nine, and the idiot warlords in Africa that think people are expendable. I am trying to think of a way to get you safely in a situation where you have the power you have accumulated, potential allies, and room to grow, but not the issue with the Protectorate wanting to arrest you."
"To put into perspective how blasé I am about typical rules people follow, the next thing I'm planning to do in my mission to save the world is conquer a large part of - well I haven't decided the exact country I'll start with, but it'll end up being most of Africa - to be warlord of," says Morgan. "So we can definitely go with some atypical solutions."
"...I like you," they decide. Then sigh. "Okay, so, my power... Well, glamour, it creates solid illusions, but a better way to put it may be that I channel, direct, and magnify people's beliefs and expectations through those illusions. Like you showed just now, that also works against me. The only reason it worked, though, is 'cause you and I are the only ones here. Other people don't just expect stuff to disappear if I don't will it, so they'd have kept it there as long as I wanted it there."
"Observing is not quite the word. But there needs to be a... way-the-world-is and a way-the-world-is-not and a way for them to tell those apart immediately. They don't need to be seeing the elephant in the room to notice the lack of its shadow if it disappears, and that keeps it from disappearing."
"... I'm not going to attempt to force you to do anything," she says after a pause. "If I want to persuade you to do something that would be convenient for my plans, I'll try to make the option as appealing as possible, not go, 'Rawr I have a big stick fear me!' So if you want to stay, I mean, feel free. ... But please stop tweaking the Protectorate's nose, Legend's kind of trusting me to get you to stop."
"Well. I think there are some ways around this - you can say your civilian identity was marked as legally dead in an Endbringer attack and only your power saved you, you can say you used your powers to illegally immigrate from someplace without a paper trail because where you came from sucked more - do you have parents or other legal guardians?"
"That I'm going to lie to you so that you trust me when you shouldn't, to make you easier to manipulate," she sighs. "I get it. But I'm kind of in a catch twenty-two here. I don't have a way to prove that I won't hurt you except by not hurting you, except you can eternally think, 'She's waiting for the right moment to use the ultimate blackmail.'"
"Endbringers don't actually have internal organs. They're multi-layered, kind of onion-like. The center layer is so impossibly dense that it breaks physics. My telekinesis cannot rip that apart, or crush it in any way." Pause. "So since I had my unbreakability pretty well proven to me, I tried ripping all of the layers off of Leviathan I could, and then using myself as a bullet to hit him. I worked my way up to top speed. This was starting to work until the Simurgh showed up to ruin my fun."
"Yep. Unpleasant things are only unpleasant to a certain point. I get sleepy, but I will never pass out from exhaustion or lose too much coherency. I can get stabbed, but not very deeply and I'll heal pretty quickly. I can get hungry, but never starve - you get the idea. It's pretty convenient. I have no way of testing to see if it extends to the Simurgh's song, and will never do that because that is in the running for the worst idea of all time."
This is not how she tested it, but you could conceivably test it like that.
"If I could guarantee convincing her to fight for the good guys, she'd win over killing the Slaughterhouse Nine for sure. But starting with attempting to convince her instead of taking the opportunity to get Jack Slash and Nice Guy off of the playing field, forever? Yeah, no. Besides, I don't think I can kill the Siberian. In an ideal world I would kill everyone but her and then convince her to work for me. ... Or convince them all. Except Jack Slash. He can just die."
"... I do not want to leave Jack alive, at all. The longer that man stays alive, the more he can do to cause chaos in the world, the more he can potentially traumatize people into becoming members of the Slaughterhouse Nine, the longer a group of crazy murderers stays together instead of disintegrating. He really, really needs to die."
"Take over Africa, first. Make a big deal out of it being a place that's good for sending villains that aren't nasty enough for the Birdcage, and I make sure they're treated well. Throw money at things to create a parahuman support network of some kind that doesn't go, 'And oh by the way join the Wards right now.'"
"Meanwhile, I make something that actually is for parahumans, and while I'd want them to do things like protecting my territory and helping with infrastructure - patrols for everybody's a stupid decision. Waste of time to demand that, say, Tinkers patrol. Maybe if they need something to do, but I do not want to make a system that is distant and awkward, parahumans need special attention. If I can manage it, I want to make a sense of community and teamwork, and have people actually. You know. Matter, personally.
"I want to focus on making something stable, efficient, and something that'll get me lots of money to throw at my budding new country, staff, and projects I want to accomplish. Taking all of the resources the current warlords have acquired, doing my own jobs for ludicrous amounts of money, building factories and hiring workers on the cheap will help, but I am going to chew through money like nobody's business. The place cannot be a black hole I keep flinging money at, it has to be able to eventually sustain itself."
Pause.
"Is this the sort of thing you meant when you wanted specifics?"
"It might make the Protectorate dislike you more, especially if the Wards feel betrayed. Or it could show them why they might like you, and even if you're technically a fugitive, they'd give you more leeway. And they might figure out your weaknesses if you spend a lot of time with them in close quarters, which could make it easier for them to keep you from leaving. It doesn't matter too much, but it does a bit, I think."
"Well there's not many words 'Glam' can stand for, and you were using fairies in your prank. Because of my wings a little girl called me a fairy, and I went and looked up what those are, and read assorted lore surrounding them. Glamours included. Plus with the bizarre focus on attention instead of things that would directly help you - it sort of didn't make sense for you to do those things if getting a good rep wasn't the goal of it, and I had to think of why it would be useful. ... Plus you were really obvious with the 'You probably think you can beat me' and 'I can totally teleport' lines. You think I can't tell when someone's trying to mess with my perceptions?"
"I mean, to be fair, no one else has caught you yet, so you're not doing terribly. According to Legend they've gone through a lot of suspicions on how your power works. But - yeah, the fairies was probably not a good move. And neither is being too obvious about messing with people's perceptions."
"Thank you. And then from there it's easier to make them think you can teleport yourself. If you don't mind sticking with a single effect, you could have some characteristic puff of smoke to accompany it or something, but that might get old if people don't think you can teleport without it."
"Well. What do you want me to find out about the Wards for you, specifically? Sanctity of secret identity, what things are like there, what your day-to-day would be like, the power you have to defend yourself if they, I don't know, decide your gender identity is too confusing for them?"
"Because it would keep the system that has so obviously failed you from failing you further? Because I don't want you to get disassociated with the world and jaded and go villain for real? I get to see how the Wards work from a more inside view and how they fail so I can properly build something that avoids the problems they face? I have lots of reasons, pick one."
"I don't know how to instantly help everyone in this situation. I would if I could, but haven't found them to talk to yet, and don't know how to manipulate the system to my advantage to make it stop. And, well, fair point, but you get what I mean. I don't want you to go without a support network."
"Yeah, that's about my thoughts. Legal guardian that wants to make sure you don't spontaneously catch on fire or get bullied by people that think that until you are eighteen you are property, no actual mothering. But if you wanted it, I would try." Shrug.
She's not super picky, actually! She'd like to ask about specifics of the Wards, especially pertaining to how they treat secret identities, their view on gaining legal custody of an orphaned Ward who has no legal guardian, what it's like to live there full time, and how a Ward could legally defend themselves if they felt like they were being treated poorly. Who can answer those questions?
There is a lot of information about the Youth Guard. Apparently it originated from a landmark ruling, Reed vs. PRT, in which parents of one of the first Wards raised complaints about the impact of the Wards program on their day to day life. The small group was put in place to act as oversight to ensure that the Wards were well treated and soon snowballed in size, drawing from television appearances, lucrative charity drives and mass public support.
The Youth Guard is - a thing. Sort of promising, but it feels too commercial for her tastes.
Is there anything on a cape becoming the legal guardian of an orphaned Ward without the Ward required to give real information?
This is how she proposes they do it, then, so Glam doesn't get caught in a terrible position: Morgan goes and negotiates for them, possibly with Glam on the phone weighing in in case this becomes less 'negotiation' and more 'The Protectorate demanding things of Glam that Glam doesn't want.' Either way, Glam is not actually physically present while negotiations are occurring.
Does that work for them?
"So," says Morgan, "Once I explained the situation with the Wards, Glam was much more willing to join up, on probationary status until they turn eighteen, if they don't have to reveal their secret identity. They were in an Endbringer attack and only their power saved them, but not their legal guardian, apparently - officially an orphan. That being said, the Protectorate makes them nervous and they'd like me to be their official for-Protectorate-purposes legal guardian to make sure that they don't get treated badly."
"I get that, but I think you need to show that to Glam in order for them to believe it? They struck me as... Well, when I was actively helpful and thoughtful they were weirded out and trying to figure out my angle. And, yeah - they were under the impression that joining the Wards would induct them into the Protectorate when they turned eighteen."
"I think what they wanted was to be a rogue of some kind, but I didn't really ask them for what-ifs, I was trying to understand things how they are now. Now they'd like to be a rogue that gets along well enough with the Protectorate and isn't going to be thrown in jail or forced to do anything that they don't want to do."
Reinhold spends a second thinking of a way of evading that question without outright lying, fails, and decides to be honest. "Yes, it's viable, and while it's a more desirable outcome than the present it's not altogether ideal. We're not so well-staffed that we can really afford to let people go like that."
"... I understand your interests," says Morgan, managing to be diplomatic and honest a lot faster than Reinhold managed it, "but Glam is unwilling to join the Wards at all if it means they have to join the Protectorate. Which means that they keep up being villainous. If you want to try to convince them to stay with the Protectorate after their probation's up, feel free, but misleading them about their available options is exactly the sort of thing Glam is afraid of. And I think if you attempted to, if they ever found out, you would have a much bigger problem than what you currently do now on your hands."
"So, Glam's birthday is in November, according to them. Is that when the Ward membership ends, or are you going to attempt to stretch it out to protect their secret identity...?"
"It is against our policies to take any action that suppresses or interferes with a Ward's gender identity or sexual identity. Should a Ward self-identify as one gender, the department should strive to assist in creating a costumed identity to match that gender," he once again recites from memory. That ruling is quite recent, and he doesn't mention that Glam's reactions to being misgendered were the spark that caused it to pass.
But first: coffee. Coffee is important. It's a good thing she can't get addicted to coffee unless she wants to be. Because she has drunk a lot of coffee, and she's not going to stop anytime soon.
Then she lets them know that Glam is okay with the extra six months, and that they're going to be coming by to discuss it and join the Wards.
The paperwork is pretty okay, as such things go, there don't seem to be any hidden you're-doomed clauses, and in any case Glam wears a mask, it's not like they could do a whole lot if there was a clause they disliked and they disobeyed it, other than just returning to the current status quo.
Well, everyone has her e-mail and she's not needed for anything, she can just fuck off.
What to do, what to do. How much information is there on warlords in Africa? She bets she can take all of them, but maybe not. And if there's a good starting place for her conquest, she'd like to know it.
Quite a few of them, actually! English is the official language, but less than 1% of the population speaks it as their native, though secondary education is in English. 60% of the white population speaks Afrikaans, and it's the closest to a lingua franca there, spoken by most people. As a household language, Oshiwambo dialects are the most commonly spoken, comprising 48.9% of the households, followed by Nama/Damara (11.3%) and Afrikaans (10.4%).
Now, what's the government of Namibia like? She expects it to be in complete shambles, but if there's something of it left maybe she can try to salvage it.
She calls the Protectorate, and asks if they have any information on Moord Nag they'd like to share with her.
Well! Instead, Moord Nag gets to die. Morgan's pretty okay with this.
But before she goes and does it: does she have enough funds leftover for a series of satellite phones to hand out to villages to get a slightly shoddy but technically functional warning network set up for managing her territory?
Though it does depend on how long they'll take for it. Are they going to take too long?
"I'm not sure how I'd fare against the illusions and couldn't actually get past them without causing a lot of property damage and probably quite a few deaths, and the pocket dimension is... Concerning. One of my counters is being trapped in something I can't escape from by moving." She shrugs. "I try not to barrel into tactical nightmares."
"All right. It's sort of hard for me to work out a strategy beforehand with your powers in mind, for obvious reasons, but I can definitely try, if you have certain powers you tend to keep. But since mine don't change - are you willing to sit through a 'these are my capabilities' demonstration? You've mostly heard about what I do, not actually seen any of it."
"I'm not, it's - you can hurt me, but only to a certain point, and then it'll stop, and I'll quickly heal after. The certain point depends a bit on where you're hitting me, but the general overview is, I will be hurt right until it would be unpleasantly debilitating for me to be hurt, and then I won't be hurt any further. ... If I don't consent. If I do think that it's okay for me to get stabbed through cleanly with something sharp, I will be stabbed, and it will be like I'm an ordinary human. If they work on me, mind-altering effects are my kryptonite."
"And some way to keep from potentially being locked in a pocket dimension for the rest of eternity, yep. But! I don't actually need to see everything I'm moving, it's just - well, I start breaking everything if I don't know what I'm moving, and I try to keep the property damage to a minimum."
"On my Earth, there were computer systems set up for letting someone navigate space. Something that would measure the velocity of the user and compare it with certain notable spacial bodies one might want to navigate to, and give the user directions for how to get there." Because her Earth had space ships. "I'm planning to eventually try and find a tinker to make something like that, but it's not super important that I be able to navigate space right now. Well, unless I happen to find out that I am immune to the Simurgh's mind fuckery. If I am, then it's very important that I be able to navigate her as far into deep space as I can get her in an empty Earth's dimension, far away from any gravity wells she could possibly use to slingshot herself back."
"... The year in my Earth's - uh, shit, I'm not sure specifically, 2150-something? Getting close to 2160? I didn't live there, it's kind of hard to keep track. They just - invented it. For space travel. They've colonized Mars and the Moon. But I have no idea how any of the technology works, so I can't bring any of it over, except for twenty-second century physics knowledge, which isn't very useful here, apparently."
"It helps a lot for when I'm working at incredibly high speeds, or when in space and working with incredibly high speeds and incredibly far distances. Also on super-speed chases, if we happen to ever have one of those, because I can just go 'match velocity of that thing' constantly and keep up. It does require me to actively match it constantly if they change directions, mind, because I do not just have a 'match this person's future changes' setting, but when a person can be a mile away in three seconds..." She shrugs. "It matters."
"I'm highly leery of being able to reach the entire shell accurately, and the planet would likely be crushed against the shell even if I were moving it very gently. Plus I move things, I don't reinforce them, just because I can move something doesn't mean moving it there won't cause it to break."
She waves, and then she departs the meeting room and the PHQ. ... After stealing some of their coffee. Stealing their coffee is important. Sip.
Then she picks a tall building to perch on (perching on tall building is fun) to check her e-mail and current events. It's been long enough that Glam's probably been publicly announced to be part of the Wards. Is there any horrible controversy about it? Obviously it hasn't been too bad, because she hasn't gotten a call, but there might be some.
There is some controversy, especially with mothers worried about children being influenced by a villain in the Wards program, yadda yadda. The Youth Guard is playing the "orphan kid without guidance" card, and subtly but not directly invoking the trans card as well, to explain that Glam is really just misunderstood, and that it is the Youth Guard and the Protectorate's mission to ensure parahumans are reformed and can be turned into productive members of society. It helps that Glam's crimes were flashier than they were damaging, that Glam was quite charming and whimsical in their antics, and that they did in fact fight villains fairly often.
Not really. A lot of people are speculating on how exactly Glam was convinced to join, and there are some tinfoil hats drawing the connection between Morgan in the unicorn video and the fact that that was the last "job" they pulled, but it's mostly limited to them. The Youth Guard and Glam's official position is that they have a suitable legal guardian who has their best interests at heart, and that's that. There's not really any precedent on people being told about who the Wards' legal guardians may or may not be, so that's not too strange.
There will be other times to cackle at the internet's reaction to her actions.
Hey, she sends to Glam via e-mail, I get that nothing's on fire, but how are you doing?
Let me know if there's anything I can do? I mean, I doubt it, but hey. Maybe I can show up and be charming at them and give you a glowing recommendation and that'll help a bit. Or show up and be so terrible they go, 'Oh God, Glam, you're so much better in comparison, Morgan's insane!'
First I'm aiming for is Namibia, because screw Moord Nag.
Which I will, obviously, because why wouldn't I?
Yes. But I mean, that won't last forever, I'll run out of supervillains eventually. I'm just about done with the stupid paperwork part of being able to sell my services to people for money. Which I will then do. Think of all of the satellites I could launch into space! NASA is going to adore me.
In all seriousness though, I don't know what my title as warlord of the territory would be. I don't actually want to call myself a warlord, and I don't exactly want to go with, say, 'dictator' or the like. I'm sure I'll figure something out eventually, but still.
She could call herself a queen for the hilarity of being the fairy queen, but that's a bit too on-the-nose for her taste. Her name already kind of pushes it a bit if someone knows their Arthurian Mythology.
All right, good luck. Let me know if you need me, or even if you just want to talk.
She decides that it's too early to start pestering Eidolon to play hooky with her to kill the Blasphemies, so she spends her time surveying and studying African countries. Nothing really overt, but if she's going to be a warlord of a place, she's going to know something about the place.
Well. Yeah. That makes sense. Having a bunch of unstoppable warlords running around killing people and sectioning off pieces for themselves will turn any governing bodies irrelevant very quickly.
She looks up the borders of the countries that once existed, and then she can look up territories now, and start figuring out how they evolved to where they are now. Who took over what, who defeated whom, how people tended to run the place, what happened and who did it. She's not going to get accurate or complete information by any means, but she wants to have some idea of something before she shows up out of nowhere to take over.
"All right then, off we go."
And then they're off. Being moved this fast is strange. Morgan is moving all of him at the same rate, protecting him from whiplash while still stopping him completely from an alarming speed. It's almost like not moving at all, the speed is so fast and so perfectly controlled in how it moves every cell in his body together that the momentum doesn't feel like much of anything. Instead it's like she's picked up and moved the world itself, like she pushes it forward so that they're flying over Texas, then twists it so that they're over the Atlantic, then Europe, then Norway.
They pause there for a few seconds, hanging far above the coordinates while Morgan assesses the terrain, the situation, and where she wants to move them next.
If Eidolon has a reaction, he doesn't show it, but then again, that's normal.
They are floating above a veritable battlefield. There are flesh golems fighting Norwegian and British capes, and the capes are... losing. Badly.
One hero with a power that seems to consist of having a huge blade of light is locked in combat with three constructs made of dead matter taking turns swiping at her. Three other capes seem to be fighting apparitions that resemble each other and disappear on contact—except when they accidentally actually hit each other. The Three Blasphemies—white haired, alabaster skinned women with similar white masks with red lipstick showing a smile, a frown, and a snarl— fly this way and that, dodging and striking in turns. They are also, actually, not only three: there are at least seven Blasphemies visible, and every now and then one of them disappears and reappears elsewhere, or is replaced by another one. Each is fighting at least two other capes, and they still somehow have the upper hand.
Morgan observes this, then the world moves again and they are on a hill above the battle, on top of a raised rock outcropping, behind a set of bushes that provide excellent cover. Their visibility has only slightly been impaired from the move, and they are much more disguised.
She retrieves her binoculars and starts watching, apparently content to wait for Eidolon's signal instead of rushing in. She wants to see how the Blasphemies fight before she barrels into battle - with the illusions in play, she needs to make her first move count. If she just wildly starts moving things it could go very badly, even if she's trying to help capes that are in trouble.
They're extremely well-coordinated, all copies of them acting in perfect synchronicity.
A hero lands a hit on one of the Blasphemies with a frown, and it dissolves into nothing, reappearing behind him and opening a portal that shoots a torrent of body parts at him. Another takes this moment of distraction to behead her, and this one doesn't disappear, falling limp on the ground instead, but soon she reappears next to one of her sisters. The heroes converge on those two, who must be the real ones, but they slip away through a portal that reopens elsewhere.
"I got a power to freeze people in place," Eidolon informs her in a whisper, "and I'm waiting for the other two to take form."
Their battle tactics soon become clear: smile's illusions cover up their real location, being able to mimic even invisibility, so you don't always know where the real ones are. They can all fly, and do so constantly. The Blasphemy with the portals—frown—often takes her sisters into them to spit them out elsewhere, but doesn't seem to ever get into them herself. Snarl just puppets her flesh golems and has them serve as endless minions. The battlefield is soaked in blood and body parts and it doesn't seem like it's possible for any of them to actually be taken down.
"Seeing through illusions—" and something like telepathy.
The not-exactly-telepathy lets Eidolon show Morgan what he's seeing: while most of the fake-Blasphemies are merely illusions, some aren't, and there are in fact several Blasphemies all over the battlefield, hidden by invisibility-like illusions. They're likely just dead matter shaped and colored to look like Blasphemies, but they're indistinguishable from the originals.
It also transpires that the portal Blasphemy does too get into her portals and exits them elsewhere. She does that and her teammates do that and they're constantly moving in patterns that do not match the illusion patterns at all.
Eidolon is about to say something when a portal opens behind him and a snarl Blasphemy appears with a lance made of bone—
Well, gosh, that's just such a great idea, except Morgan is a fairy that has total control over velocity, so instead she would like her enemies to consider:
No.
She moves herself up next to Eidolon, instead. Are there any more Norwegian and British capes that need to be moved off of this battlefield so she can get to work?
"'Kay."
All of the possible-Blasphemies and the flesh are pulled at high speeds together into a tiny compressed ball, rather like a singularity. She crushes it until it's about the size of a basketball.
"Back in five."
She sets Eidolon down by the injured capes, and then she takes the Blasphemyball to space.
... They came back here, not somewhere in space or mid-atmosphere - and they have been here during the brief interim while she was away with the Blasphemyball, and she didn't see any portals. Maybe this is a stupid assumption, but if she had illusions and the ability to control flesh, why would she even bother showing anyone her actual body?
"Eidolon," she says, flash stepping next to him and freezing several flesh golems in place. "Can you aim for a sensory power, I don't think any of these are them."
That's okay, because Morgan does.
It might become obvious to the other capes as to why Morgan moved them from the battlefield. It is not a place anyone should be right now if they aren't called 'Morgan' or 'Eidolon' and want to have a long lifespan. Lots of things are getting casually ripped apart. Morgan herself doesn't stay in one place for very long, flickering around the battlefield at a hundred miles per hour to whatever location is best for obliterating anything that threatens Eidolon. Or anything that vaguely looks like it might threaten Eidolon. The Blasphemies have portals, but they cannot move anything through them fast enough to keep up.
Morgan is several thousand years old. She has never had a moment of existence where she has not had her powers. Perhaps it is going to become increasingly clear to everyone around her that she knows precisely how to use them.
Nod.
And the world moves again, and then she and Eidolon are a comfortable distance from the capes. Near enough so that they can talk to them, not so close as to be in the middle of them and potentially incite them to freak out. (And giving them enough space so she and Eidolon could have time to react if the capes are tempted to try something.)
"Hey, any wounded?" calls Morgan.
Morgan can't fix their injuries personally, but she can drop them off at their associated organizations' medical wings. She checks with everyone to be sure they're ready to go and won't be leaving anything important behind, and then everyone is casually picked up and taken to the closest of the available destinations. The people that want to go there are dropped off, and everyone else is taken to the next location. Like she's the world's most efficient carpool.
(Which, to be fair, she kind of is.)
Then she drops off the last of the capes, and it's back over the Atlantic and to Houston.
Yeah, she knew that going in. She picked things that she'll use often but doesn't have some of her more fiddly uses of her telekinesis on here. Launching things into space, though? Oh, man. She is so allowed to do that.
NASA, you are about to have a long and fruitful relationship.
Not that she'll just stick with NASA, as long as she's launching satellites and not missiles into space she's quite happy to put things into space for the quite reasonable and understanding price of, oh. $50 Million seems a good starting point. Very reasonable.
Who wants her to put things into space?
Quite reasonable and quite a lot less than usual, and scales better, too. They can even start designing satellites that don't need to take "being launched" into account, and the weight constraints are gone and—
—several people, is the answer. Several people and companies and orgs want her to put things in space according to these specifications.
Excellent, she will start with trusted sources like NASA on her own, and then she will immediately take her $50 million and turn around and hire people to vet this for her. She does not want to launch missiles into space, but also she does not want to launch satellites that secretly have missiles into space. It's not that she doesn't trust you guys, it's that she has a fully functioning brain and she's definitely not going to trust you guys. She figures that some scientisty people will be slightly out of a job soon, and might want to come work for her instead of helping to build very wasteful rockets. They can check over everything to make sure that things do what people say they will do. She can also hire other people to manage her scheduling and such, does anyone want to do that for her?
Yeah, it would have been. She'll try to make it up to everyone, though, by doing as much as possible as quickly as possible.
Also here is her scheduler's number, everyone, now that she has one of those. If you have any emergencies that can be solved by her specific powerset, she will be happy to help out immediately without any price tag attached. If you have any problems that are less emergency-shaped or want to hire her for non-space related things here's the list and here's a lovely price list her finance person drew up. It's so lovely and reasonable and casually asking for millions for her time. Because her time is that expensive.
Predictably, she quickly becomes very, very rich.
Giggle.
"You can definitely get in on this more once you're out of the Wards, I'm trying to stay apolitical right now. It's why I'm based in Dubai instead of Europe or North America. I can tell you about all of the gossip, though, and will happily set up your grand entrance on the world stage."
"I am gathering necessary funds so I don't make a mess of things, and people that can help with managing it all, because quite frankly I should not be in charge of that much stuff on my own. I also want to become enough of a presence on the world stage first that people don't completely freak out. Plus, I want some kind of plausible deniability, so I'm going to see if I can get one of them to start it. Again, to prevent people from completely freaking out about an unknown parahuman suddenly conquering a continent."
"I get attacked by one of the warlords, or someone there actively asks me to help. As opposed to, uh. Walking in and conquering it all because I can. There is a difference to politics in self defense or helping out the little guy versus actively conquering things for power. If I'm going to head a new parahuman organization I need to keep in mind PR, even if I don't want to get enslaved by it."
Morgan lets out a breath.
Then she dials and calls her scheduler to say that the rest of the day needs to be rescheduled to another time. Her scheduler probably guesses why, but doesn't ask the question and instead just calmly agrees and wishes her luck. This is why she hired this person.
She gets a cup of coffee and downs it so she can be assured she's at her most awake. She removes all of the items she won't be needing to fight Behemoth, ie, most of them, and leaves them in a tidy pile in her apartment. Cellphone included, once she's gotten the text.
And then she waits for the text itself.
She gets them a decent distance from Earth. It feels much faster during the short time they ascend out of Earth's atmosphere, even though she speeds up once they're safely out of it. Things start looking very slow when all of your ways of measuring relative speed are very far away.
Then, when Earth looks about the size of a dime: Okay, this is a decent distance. I soften him up and you see if your offensive power can capitalize on it?
Consider, Behemoth, this eloquent post script on her earlier essay:
No.
Morgan raises her eyebrows slightly, unimpressed. She's fought other fairies, Behemoth. Welcome to the big leagues. Eidolon is not getting accelerated. He is going to be constantly moving at precisely the same velocity as Behemoth at all times. But since Behemoth wants to play, they can play.
Morgan suddenly feels immense amounts of acceleration towards the monster.
Not... exactly... The space distortion is tridimensional and around Behemoth in all directions, but somewhat chaotic, so the gravitational effects make it very confusing to understand what exactly she means by "move Eidolon" and "move Behemoth". There is a certain lag involved in it which she's not accustomed to, and light's acting all funny, being lensed this way and that.
Ah-huh.
She backs away from Behemoth to get away from the space distortion. Instead, she distracts him by ripping parts off of him. That seems like it would distract him a little. Also, fuck you, Behemoth.
General relativity is on my shit list. Ideas for handling this gravity well? My aim's being thrown off and I don't want him to try something sneaky while I'm being introduced to Einstein's theories personally.
Time and space bullshit is one of Morgan's least favorite things.
She switches to bashing him with different extremities; the other arm, the knees, even twisting Behemoth backwards to kick himself in the head. She can vary it up. This isn't expected to work to actually kill him, but she wants to give Eidolon every opening she can.
While Behemoth's spacetime fuckery seems to be making Morgan's efforts increasingly futile—it takes forever to move his skin an inch away from his body, and the lensing means Behemoth is mostly an amorphous blob by now—Eidolon's attacks seem to be unaffected, and what little they can discern through the way light bends seems to reveal deeper and deeper wounds where Eidolon's focusing them.
Well, that's inconvenient.
It's a good thing she wasn't next to Eidolon when this happened.
Swap communication, I think we can work together without talking well enough, I'm going to let him think this is working and then try something nasty -
She has had some time to think, since her attempted killing of Leviathan. Putting her immortality up against Leviathan's bullshit was the best thing she had, but the damage wasn't concentrated enough. The area of her fist would knit back together even as she beat cracks into it. What she needs is not a blunt impervious object flung at high speeds, but a sharp impervious object flung at high speeds. Morgan hadn't wanted to start with this, but, well. One does not play nice when playing with an Endbringer, and since he was so kind as to get close to her -
Gritting her teeth in preparation of actual pain, she turns her powers inward. You can't hurt a daeva past a certain point, unless the daeva consents. Morgan consents to having her left arm skinned with her own telekinesis. Lightning fast, she peels a ribbon of skin half a centimeter in width, trailing around her arm from bicep to wrist to get something long and rope-like and most importantly still attached to her and considered a part of her body.
She's working quickly, but this still takes time. All of the grisly work takes place underneath her jacket, the red of her own blood blending in with the maroon of the fabric. In the meantime, she can make some convincing pained faces and put up enough of a (losing) fight so Behemoth thinks his efforts might actually wear her down if he hits her enough. It doesn't have to be for long, just long enough for Eidolon to switch powers and for her to finish skinning herself.
Well then.
It looks like he's not that indestructible after all.
She goes through his several layers like butter and reaches the physics-breaking core and, apparently, breaks physics harder than it does, slicing clean through. That is not enough to completely destroy it, but if the way it suddenly jerks is any indication, this was a good idea.
Welp.
First priority: get Eidolon away from that bullshit. He was further away than she was. She can get him pretty far away without hurting him.
Second priority: contain the nuclear explosion as best as she can, which isn't great but isn't nothing.
Third priority: maybe get herself away from that bullshit, if priorities one and two are as fulfilled as she can get them.
Eidolon's space protections turn out to be, ah, quite sufficient for the job, it appears, so even though she didn't have instantaneous reaction times he is still quite unhurt. Containing the nuclear explosion, though: somewhat harder, it is mostly radiation. She should probably just move all of the matter that is still there as far away from anything else as possible.
Yeah, she does that. Eidolon first, but she follows once the thing is as contained as she can get it.
Once they're out of the danger zone, she slows him down a little and catches up to smile at him. She points at him and then makes a questioning thumbs up. Are you okay?
Her clothes are mostly - not. Nuclear explosions are not super safe to be in. She doesn't particularly care, but it might make attempted sign language awkward.
"You okay over there?" she asks, when she has air to speak.
She flickers them over to one of the places she sort-of-illegally stashes things, digging through it for a spare set of clothes. No costume, this time, just jeans and a modest black halter top. She sort of figured this kind of thing would happen eventually.
Flicker, and then Dubai. Morgan's apartment is at the top of a tower, and is surprisingly small and tasteful for an all powerful millionaire living in a city known for its luxury shopping and nightlife.
She starts disentangling the breakable things she abandoned to fight Behemoth from their unceremonious pile. Money of some kind, in a currency that'll buy ice cream, her phone, a hair tie to tie back the tangled mess that is her hair right now -