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Traumatized sci-fi soldier in Hearthkeeper's Refuge
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"Okay."

She loses that intense focus on Fiadh, stretches, and lies down in her seat (which is tall enough for her to see over the table while doing this).

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Kaspar chimes in.

"Fiadh, did you have any other questions about the refuge? Anything you've found confusing so far?"

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"Hmm. Well. Nobody is using titles for each other except me, and I can't help but parse it as disrespectfully informal. How do you guess I can - deal with that? I don't understand how a social credit based economy works, how would I estimate my current credit or expend it? Is there any alcohol or meth around? Are people allowed to spar if both are willing? Is there a, not a map, but a listing of major sections at least? Can one learn 'magic'?"

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"What do you mean by titles?"

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"Private First Class. Doctor. The Lady of the House, our hostess. Chef. Librarian. Engineer. Those sorts of things. Social roles- At home they are earned one way or another, and it's respectful and correct to acknowledge them."

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"Am I right to guess that, where you come from, people would frequently interact with people they didn't personally know?

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"Quite so. Before the first exchange there were billions of us."

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"Well, I think part of the difference here is that there aren't very many of us. A little over four hundred right now, I believe. So, sooner or later, you get to know most everyone. If you don't call them by their names... in a way, it suggests you don't care about them as individual people."

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"Signifiers of formality are also culturally dependent. So it's another thing that can't survive the cultural diversity of the refuge. Where I grew up, for instance, it was important to address people by their surnames if you didn't have a close relationship. Not only would the meaning of that gesture escape nearly everyone if I performed it here, but a lot of people don't even have surnames. I'm sure you can imagine the issues that would arise with customs relating to specific garments, or gestures, or words that don't translate well."

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"So new social structures have evolved with the pressure of occasional new additions who have strong, incompatible preconceived notions. And, I suppose, if I swear on my mother's eye you all would have no idea if that is - serious, or an insult, or sarcastic, or what."

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"No idea."

"And people do have strong notions sometimes, especially when they're new, but I don't think that's actually the key ingredient. It's that nearly everyone comes here with notions of some kind, that no one else shares."

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"Thus, no old formality and old strictures, as much as possible... Hmm. This... Does not give me any guidelines other than 'try to ask people what they would prefer'?"

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"If you call people by whatever name they or someone else introduces them by, you'll be fine. If they give you multiple names, it's fine to call them by their given name* alone unless they say otherwise, because they'll know that's the custom. Is that enough to guide you?"

* So far, all characters with multiple names have used the western name order, but the refuge's translation effect does actually make it obvious which is the given name, regardless of name order.

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"When you asked how to deal with the lack of titles, I thought you meant, how to cope with it, psychologically, not that you literally didn't know what to call people."

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Ah, his AR-tagging strategy will work, then.

"That's a relief." He mutters the next part quietly: "Now if only I could get my implant to stop yelling at me to report for duty..."

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Alaïs speaks up.

"I think there's one thing you missed. 'Hearthkeeper' is a title, and I believe it to be more meaningful to her than any other. None of us know her original name, if she has one."

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Oh no, he's been messing up.

"The Hearthkeeper she shall be to me henceforth, then."

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"Does that clear up your confusion about how to handle the—mostly—lack of titles, then?" asks Kaspar.

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"...I suppose so. To put into practice the idea of being frank, I've rather lost my original plan for this conversation and don't know what to ask next. Perhaps nothing."

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"What's meth?"

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"It's a stimulant drug. Sort of the opposite of alcohol. Good for fighting hard."

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"Ton'guni may have some, and if he doesn't he'll know how to make it. If he doesn't want to help you, the engineering group may be able to. But those of us who want stimulants mostly use other things—coffee, tea, wylj, byvberry juice, irifu, etcetera."

"I believe you also asked about alcohol—you can just get that from the pantry. Try not to go too wild, eh?"

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"...Yeah."

Sigh.

"I think... There will be less call for both if I'm not being routinely shot at."

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"What else..." muses Kaspar.

"You asked about sparring—that is allowed, of course. There's a group of people who do martial arts every couple of days. Levron, do you..."

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