Sadde and Bell in Worm
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"I never was one to collect action figures and pieces of clothing like that," he muses. "I was more the kind who read up on them a lot and would think about who'd win in a fight, how to best apply a given power to a certain situation..."

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"A tactical cape geek."

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He grins. "Well, yeah, a bit. It's all in the same package, really, I like figuring stuff out, how things tick, how people tick, how powers tick, how strategies tick... I'm a ticking guy. Sometimes a ticking gal. Other times a ticking enby."

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"So - let's see, what's a classic - how do you beat Eidolon?"

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"Well, what do I have in hand? Just in general, throw Scion at him. Gimme constraints!"

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"No Scion, no attacking him in his sleep unless you put him to sleep during the fight, pick any two capes under class S."

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"What's the battlefield like? Is it an ambush or does the fight start with everyone fully aware of the others?"

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"Call it the latter."

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"Okay, so, hmm, when you said no class S capes did you mean to also include heroes who routinely fight class S threats like Alexandria and Legend or do I exclude those, too?"

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"Mm, leave them out, make it a challenge."

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"Alright... So Eidolon's big thing is that he's both versatile and powerful, but he can only hold on to a few powers at a time and they're not under his own power, and take a while to settle, hmm..."

(Slurp slurp ice cream.)
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She laps at her own cone and listens attentively.

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"The trick to dealing with him will always be being unexpected enough and vary fast enough that he can't respond appropriately. A head-on confrontation is bound to be doomed, need to approach this from an oblique angle, use his habits against him. Can I use heroes, villains, and rogues, or am I limited there?"

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"Oh, take your pick. But they have to win, he can't escape."

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"What counts as winning?"

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"Mm, if he winds up dead or captured I guess? Go for captured if that's pleasanter."

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"Hmm... Well if I had time to prepare I'd get Accord so he could design an appropriate plan, but he's not good at spur-of-the-moment design. Eidolon has a few patterns, he always has a power that grants him flight or some appropriate facsimile, and is reluctant to give up powers that give him some defensive advantage. The third power is usually offensive, and a heavy hitter, and that one he's usually okay with changing in the middle of battle. Sometimes the flight-granting power has offensive applications as well, so the two capes will either need to be really darn resistant or to be able to dodge. And whatever solution I come up with will have to disable him fast enough that he can't adapt to it. Hmmmmmmm..."

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Chelsea listens in fascination.

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"How far in advance does Eidolon know about this fight? Has he had time to prepare for these specific opponents?"

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"Hmmm, knows a fight's coming in plenty of time to swap powers, but not with who."

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"Are there civilians on the battlefield the combatants will have to be careful of? Assuming the other two would care about this, of course, which depends on who I pick."

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"Let's say there are."

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"So I can't just have Miss Militia drop a nuke on his head while another cape holds him. And anyway that's too much direct confrontation to work with him. So, deception. Theoretically he can use thinker powers, but if he's going with a broad selection for an unknown fight it's unlikely he'll get any good ones. Can I get people from the Birdcage? Glaistig Uaine would probably help a lot, she's basically his opposite number."

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"Hmmm, let's say no Birdcage."

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"Darn it, you're killing me here!"

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