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velgarth has a problem
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:I'm wondering if just getting a Maia to somehow blast me with a lot of energy would do it, but - I guess I don't know if they actually can do that, and it might hurt me really badly, and it might have to be...more precisely aimed to work anyway: 

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We can try it if we run out of better ideas, I guess - not on you, probably -

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:Right, there are other humans with potential mage-gift: And she's lifebonded to the King of Valdemar, she's married to him by Quendi tradition if not by Valdemaran norms so they might think of her as Queen, and– :oh, gods, should Trev and I be trying to...have children...so there's an heir...?: It feels like it cannot possibly be a good time for that, but she's very confused about it. 

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I don't think so, because it seems like you would probably be too distracted to devote all your energy to them. But I know humans don't do things the same way as we do anyway.

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:...I really cannot imagine dealing with an infant right now - or being pregnant, I hear it's terrible. Maybe if it looks like it's going to take us twenty years to figure something and in the meantime we're just stuck waiting here. But it seems like we don't know that yet: 

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I am really hoping that is not the case because I think our enemies may well move faster than that.

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:I'm afraid of that too: Jisa stares past him at the choppy waves. :Well, we can start with asking Lórien, and go from there: 

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Sounds good. I will think about whether the Silmarils could be used to do it.

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Telumë needs resources. 

He knows where he is (Velvar) and where he needs to be (north of the Ice Wall Mountains), and his memory of Velgarth's geography is unfortunately patchy, but he thinks it's at least fifteen hundred miles, as the crow flies. And he can't go as the crow flies, because that would cut straight through Valdemar, which he has to assume is now in Vkandis' hands, and Karse, which already was even before this. 

He needs supplies and a goddamned map and a route and somewhere better than here to practice his magic. Some of his reflexes and procedural memory come across to the new body, but far from all. He needs to find a records cache; he's aware that his past self had a system for this, and that it's one he was successfully able to figure out on every past reincarnation, but unfortunately this time half of his most-salient-memories are from another world and do not help here.

...To start, he needs to find some drinkable water, because he's been sitting in the heat all morning and has a creeping dehydration-headache. The rice paddy water does not look particularly safe to put in his mouth. 

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Across the rice paddy there's a well, next to some houses; people can be seen pumping at it.

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Telumë picks his way around the rice paddy, stops nearby, waits for someone to glance up. "May I use your well?" he asks in halting trade-tongue. It's going to be incredibly obvious to them that he's a foreigner; he doesn't look anything like the locals. 

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She looks startled. Waves over someone else who can say in trade-tongue: "what?"

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He smiles politely, ducks his head. "May I have a drink of water?" 

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"Of course."

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He has a long drink of water. Politely thanks them and asks for directions to the nearest inn. They don't look ridiculously prosperous; he's probably going to have to steal money from someone at some point, he can't make it all the way to one of his supply caches without being able to pay for food and places to sleep, but would prefer to do it from a wealthy merchant who isn't going to go hungry as a result. 

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The nearest inn would be in the part of the city near the river, where the foreigners are; how did he end up all the way out here?

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He got lost. He wasn't feeling well yesterday so his family went on with their trade route this morning, they'll rejoin him in in a few days, and then he felt better and was bored and wanted to explore but clearly should have gotten a map first. (Plausibly this is the sort of dumb thing fifteen-year-old boys do sometimes?) He tells them he's relieved that his father probably won't learn of it. 

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They seem persuaded by this and shoo him off back into the city, pointing out where the travellers stay one more time since he's obviously the sort who gets lost easily.

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He trudges along. Once he's back in a more densely peopled area, he starts keeping an eye out for a good mark; his best bet is someone foreign, dressed well enough to indicate wealth, but not accompanied by any hired mercenaries. 

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There are some of those! Some who look like they might be Rethwellani, like he is; some, going off their skin tone and facial features, Acabarrin, some from farther east than that. Many wealthy people have amulets that keep them cool.

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...All right he wants one of those. His body must be fairly heat-acclimatized because it's not making him feel ill, now that he's had water to drink, but it is unpleasant and makes him feel lethargic.

He picks one of the probably-from-Acabarrin merchants, follow them until there's an alleyway nearby, and places a compulsion telling the man to duck into it as though taking a shortcut and them stop and close his eyes. 

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The man steps into the alleyway, stops short, closes his eyes.

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With a silent mental apology, Telumë follows him in, casts a rather clumsy illusion over them so no one passing by will see, and then divests the man of his cooling amulet and half of the coin in his purse. He ducks back out, drops the illusion, lifts the compulsion, and disappears back into the crowd before the merchant, who didn't see his face in the first place, can emerge. 

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There is a commotion a few minutes later but the angry merchant has no idea who he is looking for. 

The amulet makes the local weather decidedly comfortable; it feels like Tol Eressëa in springtime. 

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Telumë notices himself feeling that it's kind of unfair to steal from someone who's completely defenceless against his magic, even if that person is definitely going to be fine and only minorly inconvenienced, whereas Telumë desperately needs those ten silvers to accomplish the next few steps on the path from here to saving the world. 

He moves on from feeling bad about it within about thirty seconds, though, and starts thinking logistics. His clothes will do fine for a while. He does need to buy food, and something to carry water in, and find a nice quiet comfortable place to sleep tonight, and he needs pen and paper. Hopefully that won't take all of his money; he isn't sure how far ten silvers will go in this city. 

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