hey baby, did it hurt when you fell from heaven
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Someone adventured with one, once, a decade back. He doesn't live in the city Absalom - hates the bustle and smell - but it's a big island, with mountains, and he lives up on one of those. 

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(Aroden sympathizes with preferring not-bustle, he's a little used to it but it's still distracting, using up precious limited attentional capacity on things like 'shop window with glittering displays' and 'vendors yelling at him' when he would prefer to keep his entire brain pointed at solving important problems.)

Would his friend be willing to write a letter of introduction so he can travel there and arrive not as a complete stranger? 

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What's he going to ask about? He can write the letter if it's going to be reasonable but he doesn't want to go out on a limb if the plan is to bother him about how his magic works or something.

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Aroden is absolutely not going to do that! He would like to convince the druid to come with him and offer aid to the besieged city in Rahadoum, which he realizes sounds pretty doomed but surely isn't offensive just to ask about. 

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- huh. Why him in particular?

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Well, druids can do some of the same magics clerics can, which would be of great value because the city that wants zero gods in it obviously lacks clerics - and if that faction can win the war, the country will probably end up being a pretty good place for druids to live, so there's a possible reason why a druid might want to help. 

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His friend is willing to write the letter of introduction.

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He takes the letter, tells Parmida it shouldn't be a terribly long trip, and heads for the mountains. 

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The druid is called Petrichor; his house is reportedly in a mountain valley about ten miles by foot, or one as the crow flies, from the city. (Since like most druids he can turn into a crow, this is a very convenient arrangement for him.) He does not seem to be in when Aroden arrives. The mountain valley looks lush and healthy and only slightly like all of these vines could menacingly grab you at any minute.

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Well, he'll wait politely without going too far in, in case that's rude trespassing, his Detect Thoughts medallion sensing for any arriving minds. 

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The druid arrives about a few hours later, landing as a diving falcon and then picking himself up off the ground as a human of about fifty. "Well?" he says.

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Aroden greets him politely. Holds out the letter. "A friend of mine in the city gave me your name. I wished to speak with you about something, if you would be willing to hear me out." 

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He glances at the letter, gestures the plants around them into two comfortable seats of twined vines. "Go on."

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Quietly, solemnly, he explains the situation in Rahadoum, the reasons why he personally would like the anti-god faction to win (he glosses it as thinking that they've committed/are likely to commit the fewest atrocities, and hints that he's very disillusioned about gods and religious orders after everything the many factions did in Cheliax.) He explains why a druid's help might make a critical difference right now. And his case for why the anti-gods group winning would be a rather good outcome for druids considered as a whole, since they would be welcome while divine casters weren't. His argument for why this is a winnable battle at all is probably the weakest; he's leaning it on a belief that the Rahadoum people will go for this, given everything they've seen. 

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It is the part he seems least persuaded of, though he can personally flee a situation that's turned against his liking pretty trivial. 

Is Aroden offering pay.

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He's offering pay up front for two weeks of help in the city, along with passage there, and since the passage there will take a while without much to do, he will make the druid any magic artifact he wants that Aroden has the spell for, and he has lots of weird obscure spells especially at first level. If the situation is hopeless then this is going to be a very short mission; if it's not hopeless in the medium term, which he thinks is the more likely option, the besieged forces are going to have plenty of money to pay him. They've just ransacked all the temples in the city. And they're going to be quite desperate. 

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- sure, all right. He'll give it a try. 

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Aroden had honestly expected to need to talk to several people before convincing one, so he's very pleased. Can the druid be ready to leave a week from now? 

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Sure, assuming the pay can arrive before then.

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Yes, he'll have a couple thousand gold up front (paying this will require taking slightly more out of the gold he'd saved up intending to leave it for Parmida and the kids than he'd hoped, but also it makes this not a pointless mission, so.) Also, materials for a magic item if he wants one, so he should pick something and Aroden can procure them. 

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He wants a magic item of Comprehend Languages.

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Then he'll have one! It's something over a thousand gold for materials, which Aroden does not quibble about even though it's quite a significant cost for him. 

He tells Parmida that he's headed out in a week. Leaves her with about 1500 gold, which is less than he'd hoped but still goes a decently long way if you're talking about normal living costs rather than permanent magic items. Probably most of her wealth is the spells in her spellbook and the various magic items they own that he's leaving behind.

"I am sorry." It's hard to meet her eyes but it seems important so he does anyway. "I know it will not make you believe me any more, if I promise to come back safely, but - I do intend that." 

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"I believe you that you intend that. We'll be all right, either way, probably."

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"You are clever and capable, and so is Saba, and you are both wizards. I know you will be fine." He hugs her. There isn't much point in saying anything else. 

He goes down to the docks. Finds out what ships are going to be leaving in the couple-of-day window that he wants. Presumably none are going to the exact city, so - there's going to be some redirection involved, either via being very convincing with Charm Person, or by just using Suggestion. 

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There's one leaving for Corentyn, in southern Cheliax and not all that far from Azir where the siege is.

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