kith is a terrible place to start a cult of asmodeus
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She goes over her notes for the new person. Lists miscellaneous things he should know. Local law. Local religions, as many of them as possible. What Carissa is like. What Asmodia is like. How to make people effectively and safely. Whether the people here really dissolve when they die...how ascension works and what Irori did to achieve it. 

 

He should be a very good liar, since that apparently comes up frequently. He should want to help achieve Carissa and Asmodia's goals, and even if they're unsure of their goals for a time he should want to help keep the two of them alive and not under suspicion, because that preserves option value. 

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Asmodia studies the notes, since she's meant to be presenting herself as responsible for making him. "He'll need a name. I don't seem to know what names are normal here or in Cheliax either."

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"Oh, I should give him a sense of both. Probably he should have a local name. Stands out less. He can pick it himself better than we can if he'll know what an unremarkable one is and we won't."

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"He should be oriented to the culture in general, I think. And have more languages. People mostly speak Soskat here but I think most of them know many more."

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"I can give him every one I've heard about." She takes notes. 

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"Throw in knowing how to sail, in case we need to buy a sail and get off Ivory."

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Nodnodnod. "I've been thinking we probably want somewhere without a lot of rule of law, long term, so we can make people and make experimental people and dispose of badly-made experimental people without being obstructed. It seems really valuable to check whether you can make halflings and elves and dwarves and so on, and whether you can make devils. ...and whether you can make a god. I guess, though there's not obviously a safe test for that one even if we have arbitrary ability to dispose of bodies."

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"Give him enough navigational knowhow that he'll know how to find an uninhabited round."

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She writes it down. 

She does not write down, but mentally notes, that he doesn't have any qualms about destroying experimental people who aren't there at all, but that in other contexts he is motivated to avoid killing people as much as tenable until they've found a way for dead people to not just get dissolved. She's not sure this is a defensible priority if Asmodeus can't use them either way, but  - well, she's a flawed free-willed human who wants human things, such as this, and it kind of looks like maybe no one can stop her, right now.

 

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"You're best placed to make money, we might want more cushion to make him so we'll be able to buy him food and spellbook supplies if he doesn't pop out able to cast already."

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"Yeah, I should save up for his spellbook before I make him either way, so he can hit the ground running, and if he comes out not a caster yet we'll have some spare cash while he's learning."

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"He should use the same notation as you."

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"Wizards are supposed to develop their own because it's whatever compresses it best in their brain, and I dunno that giving him my notation would also give him all the parts of my brain that made my notation best for me, but he should at least be able to read from mine comfortably."

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"I'll defer to you on wizard matters." She looks through the rest.

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Carissa spends a while nervous that Asmodia has inferred the backup build-a-god plan and is questioning her loyalties because of it. It's a backup plan.

It doesn't seem worth thinking about, though. 

 

She makes money mending things and keeps her ear out about whether anyone else has successfully made a wizard.

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Seems like everyone who's heard of the idea is biding their time, and the ship she was on won't be back in Twiceharbor for months.

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Then they'll be first. Once she's saved up the money, to be spent on a spellbook if he is a wizard immediately and on supporting the three of them for a while if he's not. 

She buys him a set of clothes. She meditates on his characteristics, in the evening.

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Asmodia continues, diligently, to attract Asmodeus's attention.

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Eventually they have enough money saved that it seems worth going ahead. 

 

She has the notes laid out differently, this time. There's the section where she keeps in mind lots of random problems with humans which he should not have. There's the section with all the general knowledge she wants him to have, of local geography and culture and religion and law and how to make people. Lots of language. Local knowledge of here and some other places she heard about. Ship flying.

There's the section with all of the magic-specific knowledge, the things Carissa learned in school and the specific spells they want him to start out knowing and the notation and the wondrous item crafting.

There's the section with her notes on his personality. Asmodia came out really well, but wizards are different than clerics, you need different things. He should be a devout Asmodean who wants to someday understand the things about the world that only gods understand, so as to better serve them. If Golarion and its gods cannot be reached he should want to create one. He should be patient, careful, curious about the world, ruthless at need but not sadistic (and with that secret bias against killing walking talking people until there's someone to catch them). He should be someone who can work on a problem for decades without losing focus. He should be easy to work with, personable when needed, a persuasive liar, enjoy social interaction to precisely the degree to which it advances his long term goals. He should not find Carissa or Asmodia vaguely annoying in any way, and he should find them easy to predict and easy to work with. He should deeply enjoy magic research.

She does a last sanity check with Asmodia.

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Apart from the bits Carissa's not telling her about, Asmodia thinks it looks good - "Though maybe we should give him a little tell, when he lies, that only we know about?"

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Asmodia is very clever and Carissa is very fond of her. She adds that he reflexively taps his index finger and thumb together when lying, and does not notice this.

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"Sleep on it," advises Asmodia, "and in the morning if it all still looks right you can make him."

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This is sensible. 

In the morning she does not prepare spells, so he can try from her spellbook once he exists. She reads the notes and holds them in her mind and concentrates. Like Asmodia he should start out oriented, knowing who he is and who they are, glad to have been made and eager to do this work and inclined to try preparing spells as soon as he's clothed and picked a name. 

 

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And here he is!

He plucks his clothes off the chair where they're folded up, puts them on. "How about that," he says. "Here I am. And you didn't name me, which I suppose leaves that up to me... Daron's a reasonable local option, I might change it away from Ivory. I - hm - well, summon devil is doable first level, isn't it, would you like a fiendish dire rat right here and right now?"

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"Yes," she says fervently. 

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