malduoni learns about some suspicious otherworldly visitors
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There are lots of precautions set up by a wizard who can't be half his level and he can take them all down with one Dispel Magic.

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He casts it and prepares a Mass Persistent Plane Shift and then shoves the door open and makes eye contact with whoever is with his wizard agent in there for about a quarter of a second before casting the spell to transport all of them to his personal demiplane. 

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Carissa has absolutely no idea who this person is and was not expecting this at all and she has a Slaying hat-pin and Mhalir said he'd get her back but maybe that was a lie so she'd kill herself rather than talk and she'll go to Hell forever and she doesn't want to and what a terrible moment for that revelation. She stabs herself with the hat-pin rather than dwell on it further. 

It doesn't do anything.

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She's in a very nice tastefully decorated library, and an old man is looking down at her. He's holding himself very still, not tense but just - controlled, and his face is impassive. It's very slightly reminiscent of how Mhalir moves her body, when he's in control. 

He makes a faintly irritated sound, his piercing eyes fixed on her for a long moment, and then reaches down and yanks at her wig. 

(He can't Detect Thoughts her and none of her magic items should work, in here, which means it's not magic - lead helmets block Detect Thoughts, it's too conspicuous to wear out and about but aliens might have something better...) 

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It tugs away - she whimpers slightly in surprise - and then he can read her. 

That was fast. She was hoping it'd take him much longer. It's - still probably worth holding out, if she can, Mhalir will come for her. Maybe. Mhalir might come for her and the worlds where Mhalir comes for her are the only ones in which there is any hope left at all. Two and two is four. Four and four is eight. Eight and eight is sixteen. Sixteen and sixteen is thirty-two. 

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She's quick, he thinks. Smart, even with none of her intelligence-boosting magic items working. 

He casts a truth spell. "I want you to tell me who you are working for and what you were doing recruiting in Tian Xia. If you do not tell me willingly I will geas you to do so." 

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Proper geas takes ten minutes which would be valuable time she'd be buying them but she's a baby wizard and he can get her with the lesser one. Technically you can throw it off if you're competent enough. She braces herself. 

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Malduoni is thinking the same thing. He casts Lesser Geas, and commands her to answer his questions, obey his orders, and not resist his spells. 

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She curls up on the ground and covers her ears so she can't hear any orders, which is also not going to work for more than five seconds but she's slightly too panicked to even evaluate the question of whether the slight delays are worth aggravating the powerful wizard-kidnapper. Probably the answer is that it doesn't matter. That was a Plane Shift. Mhalir's not going to find her in time. He'll raise her, or he won't - diamonds are cheap for him, but so are wizards -

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He casts Hold Person, which stops her from moving but in her current position, and then he reaches in - with surprising gentleness - and removes her hands from her ears, placing them beside her. 

"Tell me who you are working for," he says, his voice level and patient.

(He's pretty sure he knows who she's working for, but he isn't about to bias his interrogation by telling her what he expects to hear.) 

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"Mhalir," she says, and manages to stop talking after that. It's - so the thing about being Yeerked is that nothing you do can possibly matter, that it's over, you can't even really delay them in accessing whatever they wanted to know and it doesn't matter how you occupy your conscious thoughts, the only sense in which they need anything from you is that they'll have a pleasanter time if you stop yelling, and that's not a strategic consideration, not really -

- and this isn't that. Being difficult is buying time, not that she has a very clear picture of what Mhalir can even do with it but it's probably not nothing. It is buying time at the expense of making her kidnapper even angrier at her, and she's sure she'll pay for it, but - but she can trade future pain for the chance to be difficult right now, it's not literally impossible, and maybe it's kinder when it is and you can just give up entirely but she can't actually make herself do that, now, she hasn't been taking care of herself, she hasn't been reminding herself that everything that happens either doesn't matter or serves Asmodeus - she's not at all sure what serves Asmodeus here, but she'd maybe better figure it out, since she's going to die -

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Most of Malduoni's mind is very calm, with the crystal clarity that comes in an emergency, when he's driving ruthlessly toward a single goal. One small thread in the background is wishing he could bring Parmida here to give the poor child a hug. 

He can't at all blame her for being difficult. It's impressive, even. 

"What is Mhalir recruiting wizards for." 

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"Their magic."

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Okay he deserved that. 

"Where is Mhalir from." 

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"Don't know what it's called." She would at this point in his place be tempted to light the prisoner on fire. Which would be fine. Good practice for Hell. (His homeworld, he'd said, when he mentioned it. Maybe Yeerks picked it up off the Andalites, who also seem to call their planet 'the homeworld'.)

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Well, at least he's confirmed from her thoughts that Mhalir is in fact a Yeerk, and that Andalites are involved, he's going to say that's enough effort toward not biasing this. 

"I know that," he says, still gently. "I found Alloran. In Nirvana. You are the Chelish wizard he kidnapped, yes?" 

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Found Alloran - oh. Figures. Could've held onto him a couple more months and killed him with a soul bind, maybe. Mhalir will feel stupid. 

"He kidnapped several."

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"Where are the others right now." 

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"Don't know." Back with the main body of the Yeerk force wherever it is but she has no idea whether that's a planet or a space fleet or something even more unimaginable. Mhalir is sociable with her but he doesn't tell her secrets for no reason.

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"How many other wizards does Mhalir have with him now, and what level." 

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Nonononono "Probably three. Two with sixth circle, one with seventh."

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"What technological capabilities does his spaceship have." 

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"Don't know it all. They have really good illusions and scrying. They mine asteroids for gold and spellsilver and other things - better than lead -" She glances despairingly over at her wig. "They're very fast. They can make diamonds. You should - you should leave them alone. They won't hurt Golarion." Probably. But - but she does think they probably won't. 

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He ignores that. “What was Mhalir planning to do next once he had enough wizards.”

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"End the war."

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