"I don't believe that story either! But I definitely don't understand gods." How to put this... "Not what they want or why - they're all different and most of them want things unlike any mortals I've met, and they often seem - very single-minded?" Even counting demons, who aren't mortals per se. "But at least some of them want reasonable things. What I don't understand is - what constraints they have. What makes them, or lets them, do some things but not others. Make one cleric but not a hundred, grant this miracle but not that one... There must be something, I just don't know what it is."
"Most gods' worshippers - and churches, many gods have organized churches - have stories about it. Holy books, dogma, official answers - to be clear, most of them also admit we don't really understand the gods, but they think they have some answers. But I'm not sure how they can have them, or believe them, and they often disagree anyway. No-one can really talk to the gods, or even to a god. Even the greatest clerics can only ask yes/no questions of their god, and that spell's expensive. We can call outsiders, who live with the gods, or we can travel to the gods' domains where they live and where the afterlives are, but the outsiders and dead souls don't know either, or maybe the strongest or oldest ones do know but they can't or won't say for some reason. Maybe the same reason the gods themselves don't really explain things. It should be easy for a god to explain things if They really wanted to, right?"
Theology is one of the few topics of discussion that can make Gord briefly forget his need for sleep, but then he yawns anyway.
"I can repeat some of the things people say that I think are definitely wrong," he says, "but I might be misunderstanding them, since they look so obviously wrong to me... Anyway, I would love to continue this talk," yawn, "tomorrow."
(*) Hallit naturally has a word for people gone to the afterlives, but it doesn't quite correspond to the technical term wizards use ('petitioners'). This may be because until recently no wizard would be caught dead(**) speaking Hallit. If forced to speak in the vernacular about matters arcane, a wizard will use approximately 100% Taldane loanwords for nouns. Without wizards to keep it straight, the Hallit term for dead people in afterlives includes those who have long since turned into outsiders.
(**) That is, a wizard caught speaking Hallit used to quickly become a dead wizard.